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(VIDEO PODCAST) In this episode of The Creative Brief, I dive into Part 2 of my profound conversation with Marc Hemeon, an accomplished artist and tech industry veteran. We delve into the intricate relationship between creativity, technology, and human nature, touching on topics like the future of design in the age of AI, the transformative power of psychedelic experiences, and the essence of personal identity and growth. Marc shares his journey from the tech world to embracing his passion for painting, reflecting on the impact of AI on creative professions and the value of handmade art in a digital age. The discussion also explores the influence of personal experiences on one's life path, the importance of self-awareness, and the challenges of parenting in a rapidly evolving world. This episode is a must-listen for anyone interested in the intersection of technology, art, and the human experience, offering valuable insights into navigating life's transitions and finding meaning in an increasingly automated world. Don't forget to subscribe for more thought-provoking content every Monday! Be sure to Subscribe to this channel and share your comments below. New episodes every Monday. Follow Marc Hemeon on Instagram and Twitter: https://twitter.com/hemeon https://instagram.com/hemeon More from The Creative Brief YouTube: https://www.youtube.com/channel/UC1gpbpH7XuollGokRc2XcJg iTunes: https://podcasts.apple.com/us/podcast/the-creative-brief-with-brian-athey/id1720613498 Twitter/X: https://twitter.com/brianathey Instagram: https://instagram.com/brianathey Website: https://brianathey.com
(VIDEO PODCAST) My plan was to sit down with Marc Hemeon and talk about his career. You know? Digg, YouTube, Hodinkee, Design Inc. Or maybe his art. Or his amazing NFT project. Even with my high hopes, what I got was way better than I expected. Join me and Marc on a truly profound conversation as we dive deep into creativity, life, and the secrets of the universe. I'm so grateful for this conversation. It sets an inspiring tone for the future of this podcast. I hope you enjoy. Be sure to Subscribe to this channel and share your comments below. New episodes every Monday. Follow Marc Hemeon on Instagram and Twitter: https://instagram.com/hemeon https://twitter.com/hemeon More from The Creative Brief YouTube: https://youtu.be/8wB5WsLSXwE iTunes: https://podcasts.apple.com/us/podcast/the-creative-brief-with-brian-athey/id1720613498?i=1000641714592 Twitter/X: https://twitter.com/brianathey Instagram: https://instagram.com/brianathey Website: https://brianathey.com
Artist, designer, and entrepreneur, Marc Hemeon, shares how setting expectations with stakeholders and clarifying the type of feedback that’s needed in this stage can create compassion and freedom to explore in the exploration stage of the design lifecycle. Marc’s website and paintingsMarc on TwitterMarc on LinkedInBy Design is a show about the process of designing exceptional digital experiences. In each episode, our host, Josh Brewer, dives deep into a specific stage of the design lifecycle with an industry leader. Our hope is that hearing their insight can help us shape a better future for design.If you’re interested in improving the design process at your organization, see how Abstract can help.
Marc Hemeon Show Notes Marc is an artist and designer living and painting on the North Shore of Oahu. Previously, Marc was the founder of Design Inc. Marc has co-founded a number of companies including North Technologies which, merged with Hodinkee.com in 2015. Marc was the co-founder of Fflick, which YouTube acquired in 2011. Following the acquisition, Marc was part of the team to redesign YouTube in 2011 and again in 2012, leading the site wide redesign. Previously, Marc led design teams at Oakley and Digg, and co-founded a number of companies, including TeeFury and Design by Humans. Most passionate about I’ve always been somebody who liked to make things, like applications, software, or art, and now I’m kind of “recovering entrepreneur”. Last year, I closed a startup that I had founded in California; I sold my house and took a break from tech. After 20 years in the Tech world I took a break, and a year ago we moved to the North Shore of Oahu, where my wife is from. Currently, I’m trying different hands on and I’m trying to do art and create things that would inspire people. And surprisingly, I found that it is more challenging than I thought. But it’s a break for my mind. Today I’m passionate about figuring out how to make a living from selling art. I’m trying to figure it out. And it’s not easy to start all over again. Marc’s Career I had what people call a success, I had a startup in 2010, I got acquired by Google and YouTube, I spent four years working for Google and YouTube and I loved it. I was able to pay back tons of debt from many years of being an entrepreneur, and my family was able to buy a home. I thought wrongly that I was a good entrepreneur. That I know how to succeed now. But we had a good team and we were just lucky. The fact we got acquired doesn’t make us better than any entrepreneur that straggling to build their company and look for a product–market fit. I left Google in 2014, and I started another company called North with a friend of mine, we raised five million dollars to build apps, to be an incubator. We said that we will build an app every four months and when one of them will take off, we will put most of the money raised on it to maximize the success. We hit kind of gold in the second app. We made an app called WatchVille about luxury watches, it was a fantastic journey that led to a merger with the leader in the luxury watches market. And it’s a very successful business. That happen really fast. So I felt I probably do know how to succeed with startups and decided to go and build my own startup. I raised 2.3 million dollars and I created a design company called Design Inc. and we made a platform to find designers. And it did pretty well, and we had revenues but not enough. So I closed the company, and I gave half of the money back to the investors. Marc’s Customers At Fflick, the company that was acquired by Google and YouTube, we were trying to sell our software to the big studios, NGM and DreamWorks, but we launched our service and became very popular very fast so we got acquired within a month of the launch. It was a different time. At the last company, Design Inc. we had 900 customers from very large companies to medium and small. Google used us, and Facebook used us. Many leading companies used us. Marc’s best advice about approaching the customers The point of making a startup and building a new thing is not about building a successful business fast and selling it for a lot of money or making an IPO. There are different meanings to success and each individual should decide what success means to them. Thousands of brilliant smart entrepreneurs don’t hit a financial success. So you have to really understand WHY, what do you want to get out of it? You want to make money? You want to be famous? You want people to tell you that you are important? You want to find a meaning. The pure entrepreneurs are the ones that...
Marc Hemeon has a truly impressive CV. He has lead design at YouTube, Google Ventures, Oakley, Digg, Design Inc, Fflick and lately Ease Central. He has been designing since 1996 and is a true veteran in the design community. In this episode we spoke about: the distinction between art and design, how ugly design can beat beautiful design, how to explain the value of your work to non-designers by finding the metrics they care about. Show notes: 2:10 How did Marc get into design in 1996? 4:50 How to sell design services? 10:20 How to show the value of your work by finding the metrics that organisation cares for 16:30 How Marc presents his designs to get buy-in from stakeholders 21:30 Asking for information and feedback from stakeholders? 25:30 Finding the balance between user goals and business goals (defining your design ethics) 29:40 Examples of balancing user and business goals 36:05 Marc's biggest design mistake (aka YouTube player disaster) 39:00 Design Inc's story (and what clients want from designers) 42:40 "Career exercise" that each designer has to do 50:00 Why Design Inc did not succeed 56:00 Marc explains why "design is not art" 1:02:30 Success = 80% Sell, 20% Design 1:08:35 What advice would Marc give to young designers? 1:12:20 What is one thing about design Marc has changed his mind about?
JP Boilard: http://mof1podcast.com/episodes/84-2/ Blake Stevenson: http://mof1podcast.com/episodes/episode-56-2/ Mark Brickey: http://mof1podcast.com/episodes/76-2/ DKNG: http://mof1podcast.com/episodes/episode-2-2/ Gary Ham: http://mof1podcast.com/episodes/episode-11-2/ Bethany Hook: http://mof1podcast.com/episodes/episode-37-2/ Joey Cofone: http://mof1podcast.com/episodes/episode-52-2/ AIGA Command X (Day 1): https://www.youtube.com/watch?v=6vZExoNpRbw Aaron Draplin: http://mof1podcast.com/episodes/episode-18-2/ Marc Hemeon: http://mof1podcast.com/episodes/65-2/ Tom Whalen: http://mof1podcast.com/episodes/episode-6-2/ Tracie Ching: http://mof1podcast.com/episodes/58-2/ Lana Crooks: http://mof1podcast.com/episodes/episode-38-2/
Randy and Chip interview Design Inc. Founder and CEO Marc Hemeon. His company connects designers with people and companies in need of their work. Marc co-founded North Technologies with tech celebrity Kevin Rose. Formally, Marc worked as a designer at YouTube and Google.Marc has extensive experience starting companies and working for some of the largest names in the tech world. He talks with about his past experiences and shares the lessons he’s learned.Takeaways from this podcast:The 3 jobs of a CEO, according to Marc.How to set a company vision.Why he doesn’t delegate tasks.How cynical, passive-aggressive employees can ruin a workplace culture. See acast.com/privacy for privacy and opt-out information.
The Power of No & the Value of Your Time This past April at Creative South, I got to listen to a panel discussion by Marc Hemeon and Joel Beukelman of Design Inc. which links companies and freelancers together. Scratch that, according to Marc, design panels suck so they turned it into a quirky session about 70ish Life and Business Lessons for Designers. What made it even more enjoyable was the Always Sunny in Philadelphia theme music in the background along with the energy and humor they injected into the presentation. One of the biggest takeaways that punched me in the gut was when they said: “If it’s not a Hell Yes, then it’s a Hell No.” This spoke volumes to how I used to take on work simply out of financial scarcity or due to feeling obligated. I want this episode to drive home the fact that saying no creates more time for the work that excites you. Listening to this episode better be a hell yes to you. The Power of No Why is it so hard to say no to people? For me, it always landed into two buckets: There was an element of people pleasing or obligation Money was tight and projects felt scarce Letting these guide my decisions of saying yes got me into some shitty commitments that held my time and excitement hostage. Only in the last two years have I discovered the power of saying no. To be honest, saying no has allowed me to stumble across exciting new work that let me evolve as an artist. For example, in September of 2016, I randomly got the chance to do my first mural. The only reason I was free to take on this new challenge was because I turned down a not so exciting job the week before. Murals have easily blossomed into the work that excites me the most. Who knows when or if I would’ve stumbled across this new medium had I committed to the other project. There just wouldn't have been time to take it on. That brings me to one of my main points: your most valuable asset isn’t money, it’s your time. We all have the same 24 hours in a day and each hour is sacred. When you say yes to mediocre things you don’t really want to do, you’re saying no to the things you really want to say yes to. By filling up those open gaps in your life with low budget t-shirt designs for unaccountable clients who take forever to pay, your killing those spontaneous opportunities that could be an instant “Hell Yes.” That’s where saying no comes in. When something isn’t a Hell Yes, it should be a Hell No. Operating Out of Scarcity If you’re taking on work solely based on scarcity or guilt, I really think you should reframe your thinking To be clear, right now in life I choose to take on freelance but I don’t necessarily have to and I realize this doesn't apply to everyone. I make enough at the day job to cover bills, groceries, gas and the occasional pizza to treat myself. However, I’m not bringing in enough to save for a kid, take Perspective-Collective full-time and attack student loans. This is why I choose freelance but more intentionally than before. I’ve grown to be selective now and target one “Hell Yes” project per month. Only one as I still have the day job, podcast and husband duties that take priority. If no “Hell Yes” opportunities present themselves, my wife and I will be fine and I can focus on other things to push Perspective-Collective forward. The old me would have settled for the first project that popped up due to scarcity mindset. I was willing to trade my sanity and satisfaction as I felt this opportunity would never come again and neither would the small chunk of change that accompanied it. Always remind yourself that there are plenty of more projects coming your way if you happen to pass on one. Operating Out of Guilt On the other end of the spectrum is feeling guilted or obligated to do work for friends and family. I have zero problems doing pro-bono work for family or friends when it’s: for a good cause and is convenient for my schedule However, the people closest to you seem to always want a hookup or some type of freebie. I can’t tell you how many times I’ve had some family or friends guilt me into doing work for them. Other times they get outraged when I tell them my pricing or simply reply with a professional / polite no. Especially in a small town of Iowa where $50 for a logo is the going rate, people act like you’re crazy and proceed to talk shit about you behind your back. As you continue to invest your life, effort, sweat, blood, tears and money into your craft, you'll realize the value of what you produce and how sacred your time is. Over time you'll see that true friends and family will understand and respect you, even if they don’t like your response. The rest don’t matter and it’s cool to trim the fat and reduce your circle. I get the feeling of wanting to please people but you’re better off saying no to free you up for bigger “Hell Yes” opportunities coming your way. Decision-Making - Hell Yes Only It feels like a ton of pressure has been lifted off my shoulders after adopting this motto. Pulling the trigger with decision-making is so much easier in my opinion when you operate based on a simple Yes or No. You’re always going to be faced with tough decisions, but if you can get by without taking on a mediocre project, then do it. If people want to judge or talk shit because you quoted them “too high” or because you said no, who cares—that’s their problems. Simplify your decision-making and free up your time for the projects that excite you. Function from a mindset of “If it’s not a Hell Yes, then it’s a Hell No” and keep moving forward. Key Takeaways Saying no creates more time for the work that excites you. Your most valuable asset isn’t money, it’s your time. Saying yes to mediocre things means you're saying no to the things you really want to do. There are plenty of more projects coming your way if you happen to pass on one. Pulling the trigger is so much easier when you operate based on a simple Yes or No. Shownotes Forefathers Group - Renasaisnce Photoshop Product Design Inc. - Marc Hemeon & Joel Beukelman 70ish Life and Business Lessons for Designers Music by Blookah
Kevin Jacobs Art: https://www.instagram.com/artistkevinscottjacobs/ Snatch (TV Series): http://www.imdb.com/title/tt5992164/ The Loyal Subjects (SDDC): https://www.theloyalsubjects.com/store/super-double-diamond-club Better Call Saul: http://www.amc.com/shows/better-call-saul AIGA Interview with Marc Hemeon: http://eyeondesign.aiga.org/the-5-diy-logo-guy-has-a-new-business-proposition-for-designers-but-is-it-worth-the-gamble/ How to make a logo, for free, in about 5 minutes.: https://journal.designinc.com/how-to-make-a-logo-for-free-in-about-5-minutes-a4f409176a8e The Noun Project: https://thenounproject.com/ Marc Hemeon Interview: http://mof1podcast.com/episodes/65-2/ Skull: https://www.asmodee.us/en/games/skull/ Power Rangers: http://www.imdb.com/title/tt3717490/ Interview with Chris Green: http://www.thisdesignlife.net/interview-patrick-hill/ CS2017 Hot Seat Signup: http://mof1podcast.com/signup
Design Inc.: https://www.designinc.com/ Why We Charge Designers: https://www.youtube.com/watch?v=Pq1H2GCa4cg Apply at Design Inc.: https://www.designinc.com/apply Design Inc. on Youtube: https://www.youtube.com/channel/UCLbh6HLGSZcsMxw8anDZZ5w Marc on Medium: https://medium.com/@hemeon Portfolio Bootcamp at Creative South: https://www.creativesouth.com/workshop-portfolio-bootcamp
For over 20 years, Marc has been a designer. From working at startups like Designed by Humans, TeeFury to Co-Founding Flick where he worked to redesign Youtube in 2011 after being acquired by Google. When Marc was at Google, he was a very valuable asset and collaborator with teams across Google to design the Google X self-driving car project and Chromecast. After spending 4 years with Google Marc left and started North, then went on to become the CEO and Founder of Design, Inc. "We should all be finding out what is going to make you happy and how are you going to figure out what's going to make you happy. How are you going to figure out how to truly be happy? and be self-aware enough to change things in your life to be grateful and have gratitude.." A designer's work is a direct representation of how they think the world should look and feel and their work is a story of how they were raised, where they grew up, the music they listen to and every piece of who they are. Designers are passionate and emotional about what they do because of the type of person they. To a designer, design is more than just a business. On this episode we discuss: Transparency in client relationships. Self-awareness in the approach of a proposal to a client. Be willing to help people even if it seems shaky because being good to people will usually yield positive results for everyone involved. Be willing to take risks to get a project. Do good work with good people and you'll succeed. Make an agreement on the relationship and how it will work. If it feels fishy, get out! Look inside yourself for the answer. Stop judging each other and stop pattern matching each other. Visit the Funsize website Subscribe to The Funsize Digest Check out Funsize on Instagram
Marc Hemeon, graphic designer and founder of Design Inc, joined Matt this week for a motivating conversation on start-ups, entrepreneurial success, and going after your passion. They also talk about the self-driving cars Marc worked on during his time at Google, and what the real worth of logos are. ****** Links http://www.breakitdownpodcast.net/ https://www.designinc.com/ Subscribe on iTunes: https://itunes.apple.com/us/podcast/break-it-down-with-matt-carter/id977905081?mt=2 Learn more about your ad choices. Visit megaphone.fm/adchoices
In this episode: Geof constantly (and shamelessly) plugs his own side project (airlookout.com), Ben reminds everyone that we're way over time, Adam confesses he has a graveyard of dead side projects in his backyard, Jim (acting as audio engineer) tunes into our own live Periscope and Brijan tells some whippersnappers to get off his lawn. And everyone unintentionally ignored any questions that came through Periscope. We are looking to hear about your side projects! Hopefully we can get a few to showcase before each episode. These side projects could be anything from small and simple to a more complex project you're trying to get started! Just send them with a short paragraph description to podcast@rallyinteractive.com. # Mentioned and discussed on the show - Air Lookout - http://airlookout.com - A side project that took over a year to make and is selling on the app store for $1. Do designers need to program in order to turn their side projects into something real? What are too many side projects? - The side project graveyard - Balancing work and side projects How to finish side projects? Value in learning from side projects? - Designing and building layouts in iOS - The value of making mistakes Selling ideas to clients vs. trying ideas in side projects Thinking about layouts for flexibility and responsiveness On red lines… On constraints… - https://developer.apple.com/library/ios/documentation/AppKit/Reference/NSLayoutConstraint_Class/ Responsive web design… - Are websites looking the same? What's an appropriate side project? - The least appropriate? - If you critique you can't be the critique-er… huh? - Design and build something that's different - Side projects could be a way to explore, expand and learn new things. - Goals for side projects. - Staying in the trenches… - Marc Hemeon (@hemeon) Facilitating design vs designing Will design become a job to just make money? - Being surrounded by passionate people - Are there designers "just doing it for the money"? - Reaching out to senior designers… The Action Satisfaction slack team: - https://actionsatisfaction.slack.com - Reach out to @brijanp for more info Hating your work… but in a good way. —— # Brijan Powell - Freelance Interactive Designer working out of the Rally office and motorcycle riding hellion. - @brijanp # Ben Cline - Part owner, designer and string cheese consumer at Rally Interactive. - @yocline # Adam Luptak - Developer at Rally interactive and Indian food eating extraordinaire. - @_luptak # Geof Crowl - Designer at Rally Interactive and connoisseur of fine italics. - @rectangular
Legendary designer Marc Hemeon joins us and offers a very honest and personal look into his experience of attempting to balance startups and family. Marc has been in the startup/tech game since the 90's including stints at YouTube, Google's self driving car project, and most recently founding Design Inc. As a father of 3 and having a marriage of 17 years, he's seen the ups and downs and offers some very very practical advice. It was refreshing to hear him speak so bluntly on the work that it takes to guard your family and your marriage while doing work you care about.
Cover art by Marc Hemeon. Track list: SOULECTION — ROM - ONE MORE (feat. DEFFIE) Felix Cartal — Riha nna - Never Ending (Felix Cartal Remix) Boys Noize — Boys Noize - Euphoria Brandon See — Hold Up chill — Kling & Falcxne - Atlantis Sam Wills — Electrified Majestic Color — BLOWSOM - Pantoufle memorecks — Jazz Safari
For episode 98 we sat down with Marc Hemeon and Joshua Taylor to talk about their new company, Design Inc. We also dig into their biggest advice for young designers, what they would learn if they could start again, soul vs. ego and what it takes to surround yourself with the best people.
On this episode, we discuss UI/UX design for startups. We also sat down with Mark Hemeon, Co-founder of North Technologies, makers of apps like Watchville and Tiiny. Music: http://www.bensound.com/royalty-free-music For information regarding your data privacy, visit acast.com/privacy
This episode, we dug into our concerns after all the Apple Watch reviews came out with a couple of our favorite iOS developers: Caleb Davenport and Jake Marsh. This episode was completely ridiculous and fun (even moreso if you caught the Periscope livestream featuring the inimitable Marc Hemeon). We discuss the models that each of us pre-ordered as well as Amazon Dash and our most-hoped-for features of the Apple Watch when it finally comes out!