Podcasts about at gdc

  • 11PODCASTS
  • 17EPISODES
  • 1h 12mAVG DURATION
  • ?INFREQUENT EPISODES
  • Mar 21, 2025LATEST

POPULARITY

20172018201920202021202220232024


Best podcasts about at gdc

Latest podcast episodes about at gdc

The Metacast
Sustainable Growth: Building Studios Without External Funding

The Metacast

Play Episode Listen Later Mar 21, 2025 57:56


For the first time in Naavik's history, we're excited to bring a live audience show experience to air! At GDC, host, Alexandra Takei, Director at Ruckus Games, sat down with Nick Popovich, CEO and Founder of Monomi Park, in San Francisco for a conversation centered around “doing it all yourself” in the indie games market — no external funding, crowd financing, or publishing support. In 2014, Nick and his co-founder decided to start a studio and launch Slime Rancher in 2016. They sold 10M units over the following decade, grew from 2 to 45 people, launched a second game into early access, and have begun working on an entirely new IP. Today's conversation explores how Monomi Park thinks about studio culture, growth, crunch, and innovation — plus how to get players to notice your game, buy it, and play it repeatedly. This episode also includes our first ever live audience Q&A and is a must-listen for any founder looking to make it independently. We'd also like to thank AWS for Games for making this episode possible. AWS for Games aligns purpose-built game development capabilities — including AWS services like Amazon GameLift as well as solutions from AWS Partners — to help game developers build, run, and grow their games. For more information, visit https://aws.amazon.com/gametech/If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Virtual Economy
GDC 2023: I Fought the Law 2 - Legal Rumble in the Bay

Virtual Economy

Play Episode Listen Later Apr 23, 2023 72:03


At GDC 2023, we got the gang back together for another down-and-dirty legal issues conversation. We're grateful to Brandon Huffman, founder of Odin Law & Media, and Ryan Black, partner at DLA Piper, for joining us again this year.  On the docket for this year: The Rise and Fall of Web3 at GDC (Good riddance!) The state of mergers and acquisitions in the industry and beyond The growing need for unionization and the current labor initiatives across the industry The future of non-compete clauses in the United States The emerging challenges with AI technologies Looking toward the future of legal issues, including the fate of Section 230 (Safe Harbor) in the United States You can support Virtual Economy's growth via our Ko-Fi and also purchase Virtual Economy merchandise!

Gamers Week Podcast
Episode 65 - Games By Chatbot? Ubisoft Introduces AI Tool To Write Video Game Dialogue

Gamers Week Podcast

Play Episode Listen Later Mar 24, 2023 77:11


At GDC this week, Ubisoft sparked debate by showing off its new Ghostwriter tool, an AI designed to aid its writers in creating dialogue for in-game NPCs. The company says the tool was designed to mitigate "pain points" for its writing staff, but some industry writers fear it's just the first small step to having AI programs take over more and more of game development. We discuss the pros and cons of AI as it relates to video games and wonder what else could be made easier with the use of AI (perhaps this podcast...?).We'll also be discussing the YouTuber who bought every single Wii U and 3DS e-shop game ahead of the store closure, the news that Twitch's CEO is stepping down after 16 years (accompanied by mass layoffs), the controversy over KFC's Diablo 4 beta codes, and the impending video game-to-TV adaptation boom.Finally, class is in session with Professor Ryebread in our Gaming History 101 segment. In this episode, we're looking at the career of video game composer Nobuo Uematsu.We love our sponsors! Please help us support those who support us!- Check out the Retro Game Club Podcast at linktr.ee/retrogameclub- Visit the Leetist Podcast at linktr.ee/LeetistPodcast- Connect with CafeBTW at linktr.ee/cafebtwHosts: @donniegretro, @retrogamebrews, @wrytersview Opening theme: "Gamers Week Theme" by Akseli TakanenPatron theme: "Chiptune Boss" by @donniegretroClosing theme: "Gamers Week Full-Length Theme" by Akseli Takanen Support the show

Nice Games Club
Machine Learning (with Anna-Lena Pontet and Luzia Hüttenmoser)

Nice Games Club

Play Episode Listen Later May 19, 2022


At GDC, your nice hosts met and spoke with this week's returning guests. We were so impressed with their project "[i] doesn't exist," we wanted to have them on a full episode to talk about the unique machine learning system they built for it. Be nice and have a listen!LUAL Games on Twitter"[i] doesn't exist" demo - itch.io[I] doesn't exist - a modern text adventure - KickstarterIf you're in Sweden, Lu and Al and their game will be at Arctic Game Week next week, May 25-28, 2022. We first met Lu and Al and spoke with them for a recent episode: GDC 2022 Special (Part 2)Some meta news: Mark wrote a song for this year's Charity EP Jam, which is actually a double-length album! All proceeds go to Able Gamers. Machine Learning NarrativeProgrammingSimulated AI creatures demonstrate how mind and body evolve and succeed together - Devin Coldewey, TechCrunchWhat is GitHub Copilot? An AI Pair Programmer for Everyone - Daniel Diaz, SitepointGithub Copilot Wants to Play Chess Instead of Code - Ido Nov, DagsHub BlogChat MapperBotpressDocumentation as a gateway to open source - James Turnbull, IncrementMiddle-Earth: Shadow of Mordor Makes AI Meaningful and Menacing - Andy Brice, GamingBoltAnna-Lena PontetGuestLuzia HüttenmoserGuest

Nice Games Club
Machine Learning (with Anna-Lena Pontet and Luzia Hüttenmoser)

Nice Games Club

Play Episode Listen Later May 19, 2022


At GDC, your nice hosts met and spoke with this week's returning guests. We were so impressed with their project "[i] doesn't exist," we wanted to have them on a full episode to talk about the unique machine learning system they built for it. Be nice and have a listen!LUAL Games on Twitter"[i] doesn't exist" demo - itch.io[I] doesn't exist - a modern text adventure - KickstarterIf you're in Sweden, Lu and Al and their game will be at Arctic Game Week next week, May 25-28, 2022. We first met Lu and Al and spoke with them for a recent episode: GDC 2022 Special (Part 2)Some meta news: Mark wrote a song for this year's Charity EP Jam, which is actually a double-length album! All proceeds go to Able Gamers. Machine Learning NarrativeProgrammingSimulated AI creatures demonstrate how mind and body evolve and succeed together - Devin Coldewey, TechCrunchWhat is GitHub Copilot? An AI Pair Programmer for Everyone - Daniel Diaz, SitepointGithub Copilot Wants to Play Chess Instead of Code - Ido Nov, DagsHub BlogChat MapperBotpressDocumentation as a gateway to open source - James Turnbull, IncrementMiddle-Earth: Shadow of Mordor Makes AI Meaningful and Menacing - Andy Brice, GamingBoltAnna-Lena PontetGuestLuzia HüttenmoserGuest

Tech Won't Save Us
Microsoft Wants to Dominate the Games Industry w/ Rob Zacny

Tech Won't Save Us

Play Episode Listen Later Jan 27, 2022 54:30


Paris Marx is joined by Rob Zacny to discuss the potential consequences of Xbox's acquisition of Activision Blizzard, and what subscriptions and consolidation might mean for the future of games and the industry.Rob Zacny is a senior editor at Waypoint and co-host of Waypoint Radio. Follow Rob on Twitter at @RobZacny.Tech Won't Save Us offers a critical perspective on tech, its worldview, and wider society with the goal of inspiring people to demand better tech and a better world. Follow the podcast (@techwontsaveus) and host Paris Marx (@parismarx) on Twitter, support the show on Patreon, and sign up for the weekly newsletter.Find out more about Harbinger Media Network at harbingermedianetwork.com.Also mentioned in this episode:Rob discussed the consequences of the proposed acquisition with his colleague Patrick Klepek.Microsoft plans to buy Activision Blizzard for $68.7 billion.In November, Phil Spencer said he was troubled by the harassment and abuse at Activision Blizzard.QA workers at Activision's Raven Software are seeking to unionize. The company said it won't recognize the union, and is reorganizing the division.A new Game Developers Conference found 55% think the industry should unionize.On January 18, the US Federal Trade Commission began a process to rewrite its merger guidelines.Google shut down its Stadia game studios at least in part due to Microsoft's acquisition of Zenimax.At GDC in 2005, a developer rant session featuring Warren Spector, Jason Della Rocca, Greg Costikyan, Brenda Laurel, and Chris Hecke presented a grim picture of where the industry was going.Support the show (https://patreon.com/techwontsaveus)

Elite Game Developers Podcast
EGD 004: Robin Squire and Paul Kurowski, Co-Founders of Black Block

Elite Game Developers Podcast

Play Episode Listen Later Jun 10, 2019 63:20


Today we have a true first-time founder story. I’m talking with Robin Squire and Paul Kurowski. Robin is the CEO and Paul the Creative Director of Black Block, a new games company working on an open-world game, in Helsinki, Finland. Highlights from the discussion: Paul believes that the stars aligned and that’s how the eventually got the chance to work on their own company. Robin says that working in a small games company is like baptism by fire, learning as much as possible. At the early stage of the company, timing is important. At GDC, the company was launched and the pitch was ready. Never drop the ball on financials and logistics. Robin consumes lots of podcasts to learn, also has gotten reading tips from VCs, incl. the Venture Deals book. Ambition level is aligned with the game that they are making. Since it's an open-world game, the idea already makes the company very ambitious. Going after an open-world MMO: Paul has always been fascinated about these games, and with this team, they believe they can bring it into mobile. Breaking it into smaller pieces and seeing how it flies. Understanding the market: open-world in the new platforms, there's games like Agar.io, little multiplayer experiences, cross-platform, Robin and Paul are going after that kind of a game, taking it to the next level. How to hire: Since it's hard to get the best talent to a new games company, the guys are planning on looking for trainees, people who don't have gaming experiences. Getting diverse people in, who would bring different perspectives to the work. Hiring tips: need to know what kind of roles you want, people who are the right fit. The guys want to be smart about experimenting things in their games. It's important to learn and iterate fast. Founder advice: If you have the gut feeling of doing a startup, you should do it.

Kotaku Splitscreen
Tim Schafer Talks Unionization, Streaming, And The Future Of Double Fine

Kotaku Splitscreen

Play Episode Listen Later Mar 21, 2019 55:41


At GDC 2019, Double Fine boss Tim Schafer is losing his voice, but he still croaked through his annual Splitscreen appearance to discuss the union joke he told on stage at the IGF awards, the state of Psychonauts 2, and his thoughts on Google Stadia. We explained to him how unions work so that he can tell even better jokes about them next year. In the second half of the episode, Gabe Amatangelo of QC Games told us about his history at Bioware, the cancellation of Shadow Realms, and the eventual creation of a not-so-different dungeon crawler called Breach, which launched in early access earlier this year.

Kotaku Splitscreen
Google Stadia Boss Answers (And Dodges) Our Questions

Kotaku Splitscreen

Play Episode Listen Later Mar 19, 2019 49:27


At GDC 2019, shortly after announcing Google Stadia, Phil Harrison sat down with Jason and Maddy to reveal more details about Google's new game streaming platform. He didn't say how much it will cost, but he did clarify the importance of a good internet connection to making this service work as well as it should. Plus, you'll need a Chromecast and one of Google's new controllers to make Stadia work on your TV. After we try and fail to get Phil Harrison to tell us whether Google has official E3 plans, we sat down for another interview with Sarah Elmaleh, the voice of Anthem's female protagonist.

Kotaku Splitscreen
GDC 2018: A Delicious Edible Game, with Jenn Sandercock

Kotaku Splitscreen

Play Episode Listen Later Mar 26, 2018 25:00


At GDC 2018, Kirk and Jason tried something new: an edible game. Specifically "The Patisserie Code," designed by Thimbleweed Park programmer/designer Jenn Sandercock as part of her upcoming cookbook of edible games. Everyone had a delicious time eating cream puffs, thwarting Nazis, and learning to read old-fashioned cursive.You can find photos of the game on Kotaku: https://kotaku.com/we-played-a-delicious-edible-tabletop-game-1824083975

Kotaku Splitscreen
GDC 2018: Psychonauts Returns, with Tim Schafer

Kotaku Splitscreen

Play Episode Listen Later Mar 23, 2018 29:08


At GDC, Kirk and Jason talk with Double Fine president and CEO Tim Schafer about receiving the GDC lifetime achievement award, working on Psychonauts 2, and that one time Will Wright saved Double Fine.

Kotaku Splitscreen
GDC 2018: Fighting Game Dev Crunch, with Tanya X. Short

Kotaku Splitscreen

Play Episode Listen Later Mar 21, 2018 22:38


At GDC in San Francisco, Kirk and Jason chat with Tanya X. Short, captain of indie game studio Kitfox Games, about her unusual approach to structuring her game studio and how she helps her staff combat crunch and burnout.

Kotaku Splitscreen
GDC 2018: Video Game Unions, with Jen MacLean

Kotaku Splitscreen

Play Episode Listen Later Mar 20, 2018 30:22


At GDC in San Francisco, Jason sat down with Jen MacLean, executive director of the International Game Developers Association, to get her take on all the recent talk of unionization among game developers.

PS I Love You XOXO: PlayStation Podcast by Kinda Funny
GDC 2016 Super - Sized Special! - Kinda Funny Gamescast Ep. 64

PS I Love You XOXO: PlayStation Podcast by Kinda Funny

Play Episode Listen Later Apr 7, 2016 136:15


At GDC 2016 we had a chance to chat with Cliff Bleszinski, Mike Bithell, Nina Freeman, Steve Gaynor, and Donald Mustard! (Released to Patreon Supporters on 04.01.16) Learn more about your ad choices. Visit megaphone.fm/adchoices

Kinda Funny Xcast - An Xbox Podcast
GDC 2016 Super - Sized Special! - Kinda Funny Gamescast Ep. 64

Kinda Funny Xcast - An Xbox Podcast

Play Episode Listen Later Apr 7, 2016 136:15


At GDC 2016 we had a chance to chat with Cliff Bleszinski, Mike Bithell, Nina Freeman, Steve Gaynor, and Donald Mustard! (Released to Patreon Supporters on 04.01.16) Learn more about your ad choices. Visit megaphone.fm/adchoices

Kinda Funny Game Showdown - Video Game Trivia Show
GDC 2016 Super - Sized Special! - Kinda Funny Gamescast Ep. 64

Kinda Funny Game Showdown - Video Game Trivia Show

Play Episode Listen Later Apr 7, 2016 136:15


At GDC 2016 we had a chance to chat with Cliff Bleszinski, Mike Bithell, Nina Freeman, Steve Gaynor, and Donald Mustard! (Released to Patreon Supporters on 04.01.16) Learn more about your ad choices. Visit megaphone.fm/adchoices

Kinda Funny Gamescast: Video Game Podcast
GDC 2016 Super - Sized Special! - Kinda Funny Gamescast Ep. 64

Kinda Funny Gamescast: Video Game Podcast

Play Episode Listen Later Apr 7, 2016 135:31


At GDC 2016 we had a chance to chat with Cliff Bleszinski, Mike Bithell, Nina Freeman, Steve Gaynor, and Donald Mustard! (Released to Patreon Supporters on 04.01.16)