Podcasts about duke 3d

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Best podcasts about duke 3d

Latest podcast episodes about duke 3d

Retro Spectives
Episode 113: Blood

Retro Spectives

Play Episode Listen Later Nov 13, 2023 80:38


Blood, first released in 1997 by Monolith Studios, was the middle child of the big three Build Engine games, sandwiched in between Duke 3D and Shadow Warrior.  Its combination of gory horror-inspired visuals combined with action filled FPS gameplay was a huge hit at the time of release, but has slowly faded in many people's memories.  Both Quake and Half Life loom larger in most people's memories than Blood, and the question must be asked: why?Is there a good reason that Blood has become one of the dark horses of the boomer FPS genre, known mainly to connoisseurs of the genre?  Or has the quality of 2.5D shooters been massively overstated?On this episode, we discuss:WeaponsBlood has a quirky roster of weapons, including a flare gun as pistol, an aerosol can with a lighter, and a voodoo doll sniper.  Are these weapons just silly gimmicks, or do they all serve their purpose as part of your arsenal?Level DesignBloods level design is, for the most part, compact and filled with secrets joining levels together.  Does this create a coherent sense of place, or does the abundance of tunnels just turn the level into an awkward mess?Aesthetics and PresentationBlood's story is very barebones, but is filled to the brim with references to 80s and early 90s horror films.  Can a reverence for a genre of film carry an aesthetic, or is this just a case of Borderlands syndrome where its all references and no substance?We answer these questions and many more on the 113th episode of the Retro Spectives Podcast! Intro Music: KieLoBot - Tanzen KOutro Music: Rockit Maxx - One point to anotherBlood OST: Daniel Bernstein, Guy Whitmore Retro Hangover Duke 3D podcast featuring Pat! Does Blood truly have the best shotgun in any video game?  Are there any boomer shooters which you think are better than Blood?  What modern game best captures what Blood is all about?  Come let us know what you think on our community discord server!To support the show monetarily, check out our Buy me a Coffee Page!

Retro Spectives
Episode 90: Sly 2: Band of Thieves

Retro Spectives

Play Episode Listen Later Jul 18, 2022 100:42


Sly 2: Band Of Thieves released at a special time in 3D platforming history: the GTA era.  In much the same way that Ubisoft would eventually set the (dismal) standard for open worlds, Grand Theft Auto 3 went on to define how 3d action games should be made.  The three big platforming names of the PS2 - Jax and Daxter, Ratchett and Clank, and of course, Sly Cooper, all radically shifted their macro level design in the wake of GTA's popularity.What does that mean?  It means we've got an open world, instead of the more linear levels of Sly 1.  It means that we've now got 3 playable characters to spice things up instead of just playing as Sly.  And it means that we're moving the focus away from platforming to instead give players a hundred different things to do - minigames galore!But does this wide and splashy approach to a platformer yield a more compelling experience than the more focused and restrained platformers that came before it?  Or did GTA make Sly 2 take a turn for the worse?On this episode, we discuss:In what ways does Sly 2 utilise its open world, both narratively and mechanically?  Is it there just for the sake of it, or does it more than justify its existence?Has the storytelling and atmosphere of Sly 2 improved over Sly 1?  Does the move away from a more abstracted type of platforming actually matter?Does Sly 2 delight with its focus on novel minigames, or does this come at the cost of deeper and more engaging mechanical gameplay?We answer these questions and many more on the 90th episode of the Retro Spectives Podcast!—Intro Music: KieLoBot - Tanzen KOutro Music: Rockit Maxx - One point to anotherSly 2 OST: Peter McConnel—Listen to Pat's appearance on the Retro Hangover Podcast for Duke 3D here!—Use Bobtff under interlacing settings in your emulator for the cleanest visuals

RobatDesk
087 - Dr Jeff Duke - 3D Coaching Institute

RobatDesk

Play Episode Listen Later Apr 13, 2022 39:51


"It's unbelievable when you intrinsically motivate." - Dr. Jeff Duke Or maybe more well know as Coach Jeff Duke, or just Jeff. What does it mean to coach beyond the fundamentals? How can those coaching skills be applied to business leadership? Plus an incredible Coach K story! More on Jeff and the 3D Institute https://3dinstitute.com/ https://3dinstitute.com/jeff-duke/

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Retro Spectives
Episode 81: Golden Eye 007

Retro Spectives

Play Episode Listen Later Feb 21, 2022 72:50


The release of Goldeneye in 1995 was one of the most successful reboots in cinematic history.  Pierce Brosnan's take on Bond was suave and sophisticated, with just a touch of melancholy, which was the perfect fit for a more grounded and serious Bond film.  It had its fair share of silly moments, but there was something special about Goldeneye that made it memorable.So it was no surprise to anyone when just two years later, we got a game based off the movie - Goldeneye 007, released for the Nintendo 64.  The big FPS games at this time were still a long way off mimicking reality, whether it was the brown eldritch hallways of Quake or the satirical and colourful streets of Duke 3D.  Goldeneye 007 strove to hit those realistic notes, being one of the early adopters of headshots, AI behaviour and objective based gameplay instead of just murdering everyone on sight.  And every mission has at least a referential link to an event in the movie, truly putting you in the role of James Bond.But does this all add up to an enjoyable experience today?  While Goldeneye may have been a forerunner of the console FPS, does that necessarily mean it does everything right?  What was once revolutionary back in 1997 might just be quaint and outdated today - and was its approach genuinely better than its PC contemporaries?On this episode, we discuss:How well does Goldeneye 007 tell its story?  Do you remain emotionally invested in its characters and plot just like you were when watching the movie, or does it fall flat?How does the structure of objective based gameplay influence the overall pacing compared to just murdering enemies?  Is the game better for having this structure, and does it execute it well?How enjoyable is the moment to moment gameplay of Goldeneye?  Does running around at lightning speeds and hip firing at goons actually add up to anything substantial?We answer these questions and many more on the 81st episode of the Retro Spectives Podcast!—We played Goldeneye 007 on 1964, a custom built emulator specifically created for Goldeneye 007 and Perfect Dark.  It's bloody amazing, and has support for a mouse and keyboard control scheme as well as a bunch of fantastic visual options including FOV and fps.  Highly recommend getting this if you want to give the game a spin.—Are the objectives in Goldeneye really that obtuse, or are we just being dense?  Which console FPS should we try next - Perfect Dark or Timesplitters?  Is Xena Onatopp the best Bond girl?  Come let us know what you think on our community discord server!

In The Keep
#68 Robert Raulus & Mikko Tamper (White Hell)

In The Keep

Play Episode Listen Later Oct 6, 2020 74:22


Robert Raulus & Mikko Tamper are an independent Finnish game development team currently working on their debut title White Hell – a retro FPS with traces of sci-fi, fantasy & Finnish mythology. Those may sound like serious topics, but the game takes it’s comedic influence from titles like Wolfenstein 3D, Duke 3D & Shadow Warrior resulting in an ironically goofy atmosphere. Here we discuss the recently released demo, their plans for White Hell, philosophies on game design & how to get these boys PAID. // White Hell: https://store.steampowered.com/app/1378360/White_Hell/ // The Keep: http://inthekeep.com/ //Support the show (https://www.patreon.com/InTheKeep)

Dev Game Club
DGC Ep 227: Populous (part two)

Dev Game Club

Play Episode Listen Later Sep 9, 2020 77:41


Welcome to Dev Game Club, where this week we continue our series on 1989's Bullfrog Productions hit and originator of the God Game genre, Populous. We talk about using the mouse in 1989 and dive into particular strategies and the surprising depth of the game, before turning to feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Another... 5? Levels Issues covered: the tutorial just going on, restarting a conquest, having a false sense of security in the tutorial, generating more manna early in the tutorials, games being more keyboard-only at the time, evolving use of home computers for games, adventure games/text adventures and interfaces, figuring out the input interface, hard-to-use mouse input, the Taurus/Torus mix-up that gave us Bullfrog Productions, the PC platform space in 1989, RTS improvements to help navigate, keyboard controls, figuring things out on the second or third game, unanticipated phases to the game, avoiding arcadey controls by indirection, slow manna generation, the costs of raising land, the dangers of flooding, leaving a lone knight errant to decimate the enemy, the enemy flooding himself, unanticipated stories, flooding yourself to kill the enemy, the ways the AI cheats, rubberbanding of a sort, using swamps and earthquakes to disrupt the enemy, papal magnet management, the impact of the map, how to analyze a map for an RTS, developing a simple unit-based AI, the Game of Life/cellular automata approach to AI, focusing on knights, using the gather behavior to make tougher nights, how much space castles take up and the borders around them, the macro around score and how far to advance in the 500 levels of Populous, how would one speedrun Populous, modern descendants of the game, loving having Molyneux in the industry, "to think, it all started with baked beans," machine speed in DosBox, not adjusting for time in old video games, what is an honorific, honorifics and first-person identification in Japanese, observing sexism as potentially embedded in the writing alphabet, gendered particles/radicals and similarities to Romance languages. Games, people, and influences mentioned or discussed: Prince of Persia, Civilization, Ultima (series), Doom (series), Quake, King's Quest, Space Quest, LucasArts, Dark Forces, Ultima Underworld, Duke 3D, Amiga, Peter Molyneux, World of Warcraft, 22 Cans, EA, Microsoft, Fusion, SNES, SimAnt, Game Developer, Warcraft, Dune, Command & Conquer, Game of Life, John Conway, Darwinia, WarGames, Introversion Software, DEFCON, Uplink, Prison Architect, Scanner Sombre, Godus, Curiosity: What's Inside the Cube, Dungeon Keeper, Fable (series), Mr. Beast, Chris Corry, Syndicate, Johnny Pockets, Chrono Trigger, Phoenix Wright: Ace Attorney, Harry Potter, George Orwell, allthosewhowander.org, Kirk Hamilton, Aaron Evers. Next time: More Populous Link: That Italian translation article I mention Note: It is in fact possible to navigate the view window with the number pad. But the number pad does in fact control the viewport scrolling. The problem is, the number pad and the mouse are typically both controlled with the right hand. Twitch: brettdouville, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

Eight and a Half Bit
Episode 278 - Carry On Xbox

Eight and a Half Bit

Play Episode Listen Later Jul 26, 2020 133:01


In this episode Paul leaves halfway through to rescue his wife from the dog park.  Also there's the Xbox Series X Lineup, Carrion and Paper Mario! All this AND MORE™! Games discussed: Paper Mario: The Origami King, Carrion, Neversong, Superhot: Mind Control Delete, Devolverland Expo, Blightbound, Fall Guys, Death Stranding, Halo Infinite, Avowed,Tetris Effect Connected, Stalker 2, Warhammer 40000: Darktide, The Gunk, Fable, Shadow Warrior 3, Duke 3D, Hiragana Pixel Party, Duolingo, Thronebreaker, Cadence of Hyrule, Shin Megami Tensei V, Serious Sam 4, Watch Dogs Legion, Tom Clancy’s Elite Squad, Hyperscape, Assassin’s Creed Valhalla, Far Cry 6, Forza Motorsport, Everwild, State of Decay 3, The Outer Worlds DLC, Grounded, Tell Me Why, Destiny 2, As Dusk Falls, The Medium, Psychonauts 2, CrossfireX, Phantasy Star Online 2: New Genesis, Balan Wonderworld, EXOMecha, Echo Generation, Hello Neighbor 2, Dragon quest XI S Definitive, Shredders, Last Stop, The Artful Escape, Tunic, Lake, Sable, Song of Iron, Exo One, The Falconeer, 12 Minutes, The Ascent, The Big Con, Unexplored 2, Madstreets, Jedi Fallen Order Join us on Discord: discord.eightandahalfbit.com Follow us on twitter! Eight and a Half Bit: @8AndAHalfBit James: @JamesBowling Paul: @MrParoxysm Sam: @Methrend

Running the Race
Jeff Duke - 3D Coaching/3D Institute

Running the Race

Play Episode Listen Later Jan 25, 2019 29:59


Jeff Duke - 3D Coaching/3D Institute by

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Game Drawl
Game Drawl – Episode 3 – Duke Nukem 3D

Game Drawl

Play Episode Listen Later Mar 22, 2018 95:44


We have a lengthy discussion about the ultra-machismatic cool corny dated reference-filled game Duke Nukem 3D!

D1DLC
S02 Episode 01 - The Return

D1DLC

Play Episode Listen Later Oct 18, 2016 68:35


We're back baby! After a longer than expected break D1DLC is back, now on video and audio. Want to watch us AND listen to us? Head on over to youtube.com/D1DLC On the show; Duke 3D rerelease: https://www.d1dlc.com/articles/duke-3d-out-now.html Brief Battles: http://briefbattles.com/ Hacknet:  http://www.hacknet-os.com/ Spryke: https://www.d1dlc.com/articles/spryke-kickstarter-launches.html Hollow Knight: https://www.youtube.com/watch?v=7q99H8jXH_E Gears of War 4 Review: https://www.d1dlc.com/articles/gears-of-war-4-video-review.html    

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That Video Game Podcast
TVGP Episode 157: You Are the People

That Video Game Podcast

Play Episode Listen Later Oct 21, 2010 83:09


Hosts: Michael "Boston" Hannon Co-Hosts: Ryan Pratt and Brad Fellers Running Time: 1:23:04 Music: Uncharted 2: Among Thieves Knobs couldn't make it this week, but Brad re-joins the podcast to talk about Forza 2, World of Warcraft, Split/Second, Castlevania: Lords of Shadow, Borderlands, Madden 11, Plants vs. Zombies, Hydrophobia, Alpha Protocol, Super Meat Boy, Costume Quest, and Game Dev Story. Lara Croft gets XBLA multiplayer pack later this month XBLA also gets more Dreamcast games Someone at EA is making a new C&C game, whoever it is Facebook games discovered to be transmitting user data I'm old, the NES turns 25 Gearbox is the best company ever, approves fan-made Duke 3D remake

Podcast – X3F Fancast Defense Force
X3FFDF Podcast Episode 5 – Unleashed

Podcast – X3F Fancast Defense Force

Play Episode Listen Later Sep 22, 2008


On this week’s show we have Jonah, Richard and a sick Matt. We talk about Duke 3D, Rock Band 2, the Halo 3 update and many other things. X3FFDF Episode 5 MP3 (Right click and save as) Subscribe on Itunes Subscribe on RSS Zune Marketplace link coming soon…. As always we have our usual segments […]