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This is the hundred and fifty-first episode of the GameDev.tv Community Podcast. Rick and Tim talk us through if Indie game dev is viable in 2021.Low Poly Characters: https://www.gamedev.tv/p/low-poly-characters/?product_id=3486107&coupon_code=HUZZAH&affcode=45216_dezckag6Low Poly Landscapes:https://www.gamedev.tv/p/low-poly-landscapes/?product_id=1319848&coupon_code=HUZZAH&affcode=45216_dezckag6C++ Fundamentals:https://www.gamedev.tv/p/cpp-fundamentals/?product_id=3266750&coupon_code=HUZZAH&affcode=45216_dezckag6Unity Mobile:https://www.gamedev.tv/p/unity-mobile/?product_id=3190328 &coupon_code=HUZZAH&affcode=45216_dezckag6Unreal C++:https://www.gamedev.tv/p/unreal-engine-c-developer-4-22-learn-c-and-make-video-games/?product_id=1319848&coupon_code=HUZZAH&affcode=45216_dezckag6Unity 3D:https://courses.gamedev.tv/p/complete-unity-developer-3d/?product_id=1319848&coupon_code=HUZZAH&affcode=45216_dezckag6Unity 2D:https://courses.gamedev.tv/p/complete-unity-developer-2d/?product_id=1319848&coupon_code=HUZZAH&affcode=45216_dezckag6Blender:https://www.gamedev.tv/p/blender/?product_id=1319848&coupon_code=HUZZAH&affcode=45216_dezckag6Enjoy!Support the show (https://www.gamedev.tv/p/complete-unity-developer-3d/?product_id=1319848&coupon_code=The_K_B&affcode=45216_dezckag6)
This is the hundred and forty-eighth episode of the GameDev.tv Community Podcast. Rick and Tim talk us through the top 5 mistakes most indie devs make.Learn Unity Software Humble Bundle:https://www.humblebundle.com/software/learn-unity-game-development-software?partner=thekb1000Pixel Art Fundamentals Course:https://www.gamedev.tv/p/pixel-art-fundamentals?&affcode=45216_dezckag6Low Poly Characters – Blender Bit Sized Course:https://www.gamedev.tv/p/low-poly-characters/?product_id=3486107&affcode=45216_dezckag6Low Poly Landscapes – Blender Bite Sized Course:https://www.gamedev.tv/p/low-poly-landscapes/?product_id=1319848&affcode=45216_dezckag6C++ Fundamentals Course:https://www.gamedev.tv/p/cpp-fundamentals/?product_id=3266750&coupon_code=SUMMERFUN&affcode=45216_dezckag6Unity Mobile Course:https://www.gamedev.tv/p/unity-mobile/?product_id=3190328 &coupon_code=SHH!&affcode=45216_dezckag6Complete Drawing Course: Create Video Game Concept Art:https://www.gamedev.tv/p/complete-drawing?coupon=K-B&affcode=45216_dezckag6Unity Multiplayer Intermediate C# Coding & Networking: https://www.gamedev.tv/p/unity-multiplayer/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Unreal C++ Course:https://www.gamedev.tv/p/unreal-engine-c-developer-4-22-learn-c-and-make-video-games/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Unreal Blueprint Course:https://www.gamedev.tv/p/unreal-blueprint/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Unity 3D Course:https://courses.gamedev.tv/p/complete-unity-developer-3d/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Unity 2D Course:https://courses.gamedev.tv/p/complete-unity-developer-2d/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Blender Course:https://www.gamedev.tv/p/blender/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Math For Games Course:https://courses.gamedev.tv/p/math-for-games/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6GameDev.tv Official PodcastEnjoy the Podcast!Support the show (https://www.gamedev.tv/p/complete-unity-developer-3d/?product_id=1319848&coupon_code=The_K_B&affcode=45216_dezckag6)
This is the hundred and thirty-second episode of the GameDev.tv Community Podcast. Rick & Tim share their years of game dev experience & answer your questions!Unity Mobile Course:https://www.gamedev.tv/p/unity-mobile/?product_id=3190328 &coupon_code=SHH!&affcode=45216_dezckag6Complete Drawing Course: Create Video Game Concept Art:https://www.gamedev.tv/p/complete-drawing?coupon=K-B&affcode=45216_dezckag6Unity Multiplayer Intermediate C# Coding & Networking: https://www.gamedev.tv/p/unity-multiplayer/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Unreal C++ Course:https://www.gamedev.tv/p/unreal-engine-c-developer-4-22-learn-c-and-make-video-games/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Unreal Blueprint Course:https://www.gamedev.tv/p/unreal-blueprint/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Unity 3D Course:https://courses.gamedev.tv/p/complete-unity-developer-3d/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Unity 2D Course:https://courses.gamedev.tv/p/complete-unity-developer-2d/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Unity RPG Core Combat Course:https://courses.gamedev.tv/p/unity-rpg/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Blender Course:https://www.gamedev.tv/p/blender/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Blender Character Course:https://www.gamedev.tv/p/blender-character-creator-2/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Blender Environments Course:https://courses.gamedev.tv/p/blender-environments/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Math For Games Course:https://courses.gamedev.tv/p/math-for-games/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6GameDev.tv Official PodcastEnjoy the Podcast!Support the show (https://www.gamedev.tv/p/complete-unity-developer-3d/?product_id=1319848&coupon_code=The_K_B&affcode=45216_dezckag6)
This is the hundred and thirty-first episode of the GameDev.tv Community Podcast. Join Rick, Tim & Nathan as they talk all things around mobile games, Unity and answer your game dev questions.Unity Mobile Course:https://www.gamedev.tv/p/unity-mobile/?product_id=3190328 &coupon_code=SHH!&affcode=45216_dezckag6Complete Drawing Course: Create Video Game Concept Art:https://www.gamedev.tv/p/complete-drawing?coupon=K-B&affcode=45216_dezckag6Unity Multiplayer Intermediate C# Coding & Networking: https://www.gamedev.tv/p/unity-multiplayer/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Unreal C++ Course:https://www.gamedev.tv/p/unreal-engine-c-developer-4-22-learn-c-and-make-video-games/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Unreal Blueprint Course:https://www.gamedev.tv/p/unreal-blueprint/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Unity 3D Course:https://courses.gamedev.tv/p/complete-unity-developer-3d/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Unity 2D Course:https://courses.gamedev.tv/p/complete-unity-developer-2d/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Unity RPG Core Combat Course:https://courses.gamedev.tv/p/unity-rpg/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Blender Course:https://www.gamedev.tv/p/blender/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Blender Character Course:https://www.gamedev.tv/p/blender-character-creator-2/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Blender Environments Course:https://courses.gamedev.tv/p/blender-environments/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Math For Games Course:https://courses.gamedev.tv/p/math-for-games/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6GameDev.tv Official PodcastEnjoy the Podcast!Support the show (https://www.gamedev.tv/p/complete-unity-developer-3d/?product_id=1319848&coupon_code=The_K_B&affcode=45216_dezckag6)
This is the hundred and twenty first episode of the GameDev.tv Community Podcast. Tim built his first game when he was 12, hacking together what he loved about the various trading card games he played obsessively. Since then, he has become a full-time indie game developer and YouTube content creator, developing over 30 games in the last 5 years, with his games seen by hundreds of thousands of people.Tim also runs an online community and YouTube channel where he shares his thoughts and projects online to developers around the world. After working in games for a decade, He joined up with GameDev.tv to help new developers learn the fundamentals of game development.Murder Bunnies Kickstarter: https://www.kickstarter.com/projects/tim-ruswick/murder-bunniesComplete Drawing Course: Create Video Game Concept Art:https://www.gamedev.tv/p/complete-drawing?coupon=K-B&affcode=45216_dezckag6Unreal C++ Course:https://www.gamedev.tv/p/unreal-engine-c-developer-4-22-learn-c-and-make-video-games/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Unity 3D Course:https://courses.gamedev.tv/p/complete-unity-developer-3d/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Unity 2D Course:https://courses.gamedev.tv/p/complete-unity-developer-2d/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Unity RPG Course:https://courses.gamedev.tv/p/unity-rpg/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Blender Course:https://www.gamedev.tv/p/blender/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Blender Character Course:https://www.gamedev.tv/p/blender-character-creator-2/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Math For Games Course:https://courses.gamedev.tv/p/math-for-games/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Finish It Course:https://courses.gamedev.tv/p/finish-it-motivation-processes-for-game-app-development/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6GameDev.tv Official PodcastEnjoy the Podcast!Support the show (https://www.gamedev.tv/p/complete-unity-developer-3d/?product_id=1319848&coupon_code=The_K_B&affcode=45216_dezckag6)
This is the hundred and fifteenth episode of the GameDev.tv Community Podcast. This episode was taken from a live GameDev.tv twitch AMA.Rick Davidson has been making video games for a living for more than 13 years as a Designer, Producer, Creative Director, and Executive Producer, creating games for console, mobile, PC and Facebook. He founded an Indie game studio, Inspirado Games, which was acquired in 2012 by Electronic Arts / PopCap. He also worked on cool IPs such as Mario, Transformers, Captain America and Mortal Kombat and created successful new IPs from scratch (such as "GardenMind" which was nominated for Canadian Game of the Year in the social / mobile category).As a qualified Career Coach, Rick has helped thousands of people achieve their dream of making games for a living - both as Indie Game Developers and as valuable game industry employees.Tim Ruswick makes games about demonic hearts and animal fight clubs. Indie game evangelist. Content creator. Solo game dev. Founder of Game Dev Underground is a marketing and connection platform for indie game developers to engage with one another and get their game out to the masses. With automated marketing tools, and a range of features designed to get developers together, the core focus of the underground is to get games where they belong: in the hands of gamers.Both are GameDev.tv Instructors. Let us know if you want more episodes like this.Complete Drawing Course: Create Video Game Concept Art:https://www.gamedev.tv/p/complete-drawing?coupon=85TIDIO&affcode=45216_dezckag6Level Design Lobby: https://gumroad.com/a/100856947Unity Multiplayer Intermediate C# Coding & Networking: https://www.gamedev.tv/p/unity-multiplayer/?product_id=1319848&coupon_code=85TIDIO&affcode=45216_dezckag6Unreal C++ Course:https://www.gamedev.tv/p/unreal-engine-c-developer-4-22-learn-c-and-make-video-games/?product_id=1319848&coupon_code=85TIDIO&affcode=45216_dezckag6Unreal VR Course:https://courses.gamedev.tv/p/unrealmultiplayer/?product_id=1319848&coupon_code=85TIDIO&affcode=45216_dezckag6Unreal Multiplayer Course:https://courses.gamedev.tv/p/unrealvr/?product_id=1319848&coupon_code=85TIDIO &affcode=45216_dezckag6Unity 3D Course:https://courses.gamedev.tv/p/complete-unity-developer-3d/?product_id=1319848&coupon_code=85TIDIO&affcode=45216_dezckag6Unity 2D Course:https://courses.gamedev.tv/p/complete-unity-developer-2d/?product_id=1319848&coupon_code=85TIDIO&affcode=45216_dezckag6GameDev.tv Official PodcastEnjoy the Podcast!Support the show (https://www.gamedev.tv/p/complete-unity-developer-3d/?product_id=1319848&coupon_code=The_K_B&affcode=45216_dezckag6)
In this episode Thomas talks with Tim Ruswick about game development! Tim Ruswick is a game developer, indie game evangelist, content creator, and the mind behind the upcoming game "Philophobia". Learn more about game development on his awesome YouTube channel! https://www.youtube.com/channel/UC_hwKJdF3KRAy4QIaiCSMgQWishlist Neversong: https://store.steampowered.com/app/733210/Neversong/Follow Thomas on instagram: https://www.instagram.com/atmosgames/Get my game free on Patreon:https://www.patreon.com/thomasbrushGet Pinstripe on Switch or Steam: http://atmosgames.com/Check out Thomas' games: http://atmosgames.com/
In this second of a two part chat, Tim and Chris discuss getting yourself to do things, the topic of a new productivity audiobook, Self-Command, Chris recently released. Learn more, and get your copy, at Self-Command.com Music by Danny Baranowsky
In this first of a two part chat, Tim Ruswick spoke with Chris on rapid prototyping. Part 2 covers tips from the productivity audiobook Chris is launching soon. Sign up at GetYourselfToDoThings.com to know when it's available! Music by Danny Baranowsky
In this first episode, Jay talks with indie game evangelist, developer, and content creator Tim Ruswick. They talk about Tim's game Philophobia: The Fear of Love, the development process, and indie game development in general. They also discuss motivation and important things to note when starting a game development project, or any creative endeavor, and how you most likely don't really have an excuse not to get started. Show notes: www.cavepaintingsandcampfires.com/episode1
Tim Ruswick is a game developer, indie game evangelist, content creator, and the mind behind the upcoming game "Philophobia". Learn more about game development on his awesome YouTube channel! https://www.youtube.com/channel/UC_hwKJdF3KRAy4QIaiCSMgQ Get Pinstripe: https://bit.ly/2JPEDN2 Check out my games: http://atmosgames.com/ Coma & Pinstripe Tees: https://inkedandscreened.com/collections/pinstripe Wishlist Coma: https://store.steampowered.com/app/733210/Once_Upon_a_Coma/
This week, Rett and Taylor reminisce about their old metal CDs, books, history and more. Taylor found a bug in his pathfinding code, and explains his perspective on learning design patterns and the importance of building good software. Thanks to Tim Ruswick for his wise words this week: Quality is better than Quantity. Group Challenge: … Continue reading "GAME DEV’S QUEST e72: TWILIGHT OF THE METAL POD(CAST)"
Tim Ruswick of Game Dev Underground joins us to share his origin story. Tim shares with us his time in marketing, transitioning into game dev, creating Game Dev Underground, and his work on his upcoming game, Philophobia: The Fear of Love. Check out Tim’s work on YouTube, gdu.io, and philophobiagame.com Join the conversation on twitter … Continue reading "GAME DEV’S QUEST e59: TIM RUSWICK"
Chris DeLeon of Gamkedo, Alanna Linayre (VO actress on Bendy and the Ink Machine), and Tim Ruswick of Game Dev Underground unite with Taylor and Rett to talk about motivation, goals, and quitting. Chris DeLeon runs Gamkedo, a worldwide online game development club aimed to help beginners learn the skills to make their own games. … Continue reading "GAME DEV’S QUEST e46: w/ CHRIS DELEON, ALANNA LINAYRE, AND TIM RUSWICK"
In this episode, we talk to the mind behind Game Dev Underground. He gives his thoughts on indie game marketing, motivation, and much more.
He has been developing audio engines for various platforms since 2002. He has worked on everything from slot machines to AAA titles to indies, and written audio engines for them all, Now he works at Echtra Incorporation. Key points: The sound that most important should overtake other sounds. Don’t tell the world sensitive information such personal names, companies, issues. Find people that compliment your weakness. Sponsor Giveaway: I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!
Nicolas is the author of the book "Children Know Success. Do You?" We talk about taking action on our dreams and passion, why it's important to be around positive people, and respecting time. It's scary taking risks but sometimes we have to in order to get the best rewards and results. Sponsor Giveaway: I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!
Fakhra is the founder and CEO of Hybrid Humans, the first independent game studio in Abu Dhabi, UAE. Some of her titles include Hop Hop Away and Who Lurks. She also organizes game jams, and create workshops to introduce students to game design. The incredible hunger, persistence, and passion Fakhra have for video games is truly inspiring. She worked hard to open her company, and I can't wait to see what other big accomplishments she will have in the future. My mind is blown on how she works at another job while running her own company, and still have time to help students learn about game design. Sponsor Giveaway: I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!
Thomas is the founder of Future Friend Games based in Brighton, UK. His main expertise is in consultation and public relations (PR). He was worked on more than 30 games including League of Legends, Smite, Paladin, and various indie games. He is also a regular speaker at Game Developer Conference (GDC) and Digital Taipei. To make our game appealing, we must first figure out the main hook in the game. But even with a great hook, we still need to make an appealing trailer or message to grab players attention. Figure how your hook and find the best way to showcase that hook to your audience. Sponsor Giveaway: I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!
Alon is a music producer for JoyTunes and manages a sound production business which mainly focuses on video games, film and theater productions. In addition, he is a lecturer on sound design for a few of the game design programs in Israel. He has been working on more than 50 shipped games, mostly in the indie, PC and mobile space, and has been invited to speak at conferences around the globe. If we want to find and do what we are passionate about. We must take the effort to go out in the world and take action. At networking events, make yourself stand out, approach people and start conversations. If you want to find a job, keep building your skill and create meaningful relationships. Do not wait for something to happen. Sponsor Giveaway: I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!
Dave Lang is the C3PO of Iron Galaxy, aka the founder. The company was founded in 2008 and has worked on games such as Street Fighter 3 Online Edition, Divekick, and more. Currently, they are working on Killer Instinct Season 3. Dave focuses on assisting other developer achieving their goals. Be someone that people want to work with and enjoy being around. Cherish the good times and bad times of game development. Being a great teammate means communications, encouragement, giving feedback, and sticking together. Sponsor Giveaway: I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!
Russ first began as an artist and designer on small indies games then soon created Gametunnel.com which did reviews and news update for indie games. He worked at Amazon as senior game producer releasing 13 game titles. And now, he is at MobilityWare which created a catalog of Solitaire games in which 2 of it made the top 5 most played games on iOS. Looking at the data is a great way to study the trends, to see what's popular and not popular, and understand what mechanic works. Read the reviews including the harsh 1-Star reviews to get an understanding of why they gave that review. We also touched upon having a positive working environment that encourages teamwork, communication, and being open-minded. Sponsor Giveaway: I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!
William has been a professional writer since the mid-1990s and has written for some the largest and most prestigious entertainment companies in the world, including Sony Entertainment, 2K, Ubisoft, Techland, Marvel Comics, DC Comics, Sega, and Top Cow. He currently works at Hangar 13 as narrative director and was the lead writer on 'Mafia III'. Learn how to write first and build up that skill. You can challenge yourself by putting a word limit. This will force you to think more creatively. Study and learn from medias such as movies, books, and video games. Sponsor Giveaway: I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!
Matthew is a co-founder of SomaSim, a Chicago-based indie studio founded in 2013 to create simulation games. He has extensive experience in creative direction, writing, and graphic design. He also has done a few GDC talk such as his latest one called “Running a Post-Apocalyptic Indie Studio.” Those 1-star reviews, those hate comments, and trolls can definitely ruin a person night. Luckily there is the positive side of the community. The people that love your game, that will back you up and give constructive feedback. It's important to stay engaged with your fans and not forget their support. Sponsor Giveaway: I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!
Zach has been making video games for over 12 years and also, he has been making tutorials on youtube for over five years to help us Game Devs learn how to make great games and get us motivated. His youtube name is RealTutsGML and his website is codingmadesimple.com. In this episode, we touch upon feature creep which basically means adding new features to the game. This can be a very bad thing because adding new features means more work, time, and energy. It's crucial to stick to the original idea and finish it. Not only that, you want to work on your project with a passion, and not the feeling of being forced to work on it. Sponsor Giveaway: I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!
Tanya is the director of Kitfox Games which made Moon Hunter, Shrouded Isle, and Shattered Planted. She handles the design, production, business development, and marketing. She is also the co-director of a non-profit organization called Pixelles that is devoted to increasing the number of women making games.There are times to disagree with someone, and then there are times where we must keep things to ourselves. Tanya tells us a story of how her disagreement didn't sit well with the executives. Sponsor Giveaway: I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!
Adrian is one of the designers the for independent game company called D-Pad Studio. The company that made the critically acclaimed Owlboy. He helps with support, testing, setting up maps, and polishing up the game. He also writes about design on Gamasutra. He explains why it's important to think about measurements. You should think about the distance of the camera, how far something is, how long it takes to go from point to point, and more. This will help blend the game well and target your specific audience better. Sponsor Giveaway: I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!
She is a transmedia producer and instructor at the University of Houston. A great thing she is doing at the moment is supporting and increasing the Houston video game industry. She has spoken to government officials to support video game studios and hopefully, they will soon turn heads. We talk about why marketing is so important in order to get people attention. Actively strategize and do a lot of research before starting your game. This includes the business side too like trademarks, insurance, contracts, etc. Sponsor Giveaway: I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!
Visit GameDevLoadout.com for the show notes of every Podcast episode. Rob is a game writer, narrative designer, and creative director of Playlines. He has worked on numerous VR projects such as “The Assembly” for nDreams. Did script consultation for the Carnegie Mellon’s Entertainment Technology Centre. And now is developing new ways interactive AR storytelling. How cool is it that you can customize your reality with sound, graffiti, layers, and stories through AR. The ability to shape your reality is mind boggling. Rob explains how AR can bring a new way of story telling to the world. Sponsored Giveaway: I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is send proof that you rated and reviewed the podcast. Click here to enter the giveaway.
Visit GameDevLoadout.com for the show notes of every Podcast episode. Stone is the lead designer for Riot Games, has worked in the game industry for over 15 years on games such as SimCity, Spore, and Diablo 3. He also teaches game design courses at Carnegie Mellon University’s ETC program which stands for Entertainment Technology Center. And he runs design seminars around the world. Stone brought up a great point which is that a great game designer doesn't need a computer to create game designs. You could use your imagination and use your surroundings. Use your pen to draw or use the objects around you as references. The point is to always be creating. Don't let the tools be your excuse to not think of designs. Sponsored Giveaway: I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is send proof that you rated and reviewed the podcast. Click here to enter the giveaway.
Visit GameDevLoadout.com for the show notes of every Podcast episode. Benjamin is a civic media scholar and game designer at American University. Previously, he co-founded Games for Change, the movement hub for advancing social change with games. He was also the program officer at MacArthur Foundation which launched a learning initiative to help determine how digital technologies are changing the way young people act. Games have become a great way to socialize. It can be used to meet new people, break the ice, and in the case with Pokemon Go, go out and find Pokemon together as a community. Benjamin explains how games can be great for civic life. Sponsored Giveaway: I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is send proof that you rated and reviewed the podcast. Click here to enter the giveaway.
Visit GameDevLoadout.com for the show notes of every Podcast episode. Eduardo is a freelance game audio designer and has been working in games since 2011. He’s worked on titles such as The Stanley Parable, Apotheon, Neverending Nightmares, and the latest game Everything. Audio has the power to greatly enhance the gaming experience. Whether it's a tiny sound that hints a player towards something or a music that makes a scene intense, this is something you do not wait til the end to work on. Eduardo makes it clear that audio should be a main part of the production. Sponsored Giveaway: I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is send proof that you rated and reviewed the podcast. Click here to enter the giveaway.
Visit GameDevLoadout.com for the show notes of every Podcast episode. Andy has been in the game industry for nearly 20 years and now currently works at his company called Gaintsdance Game Design. His goal is to help you make better games based on your ideas and intellectual properties. Each task a player do should have a meaning behind it so that it's doesn't feel pointless. The reward at the end of the task must make sense and worthwhile if possible. Andy nail downs why communication is so important within the game and outside of it as well. Sponsored Giveaway: I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is send proof that you rated and reviewed the podcast. Click here to enter the giveaway.
@TimRuswick is a game developer and community builder (GameDev Underground http://gdu.io/) who uses his background in marketing to help developers with their motivation and reaching an audience. Music by Danny Baranowsky