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INCOMING TRANSMISSION: Ben got a chance to speak with Alex Rushdy, CEO of 13AM Games and director of the video game Dawn of the Monsters in this special bonus episode of Monster Island Radio! In this interview we discussed Dawn of the Monsters, plans fore the future as well as some of our thoughts on Godzilla.Follow and talk to us on Instagram and Twitter!00:00:00 - 00:50:51 Dawn of the Monsters00:50:51 - 00:57:33 Dawn of the Monsters Future00:57:33 - 01:03:26 Monster Island Discs
In today's episode we're talking about the Queen of the Monsters debut, Mothra (1961)!Not only that, but Kaiju Corner returns and we talk about Dawn of the Monsters by 13AM Games.If you would like buy a Mothra print, please visit Ben's INPRNT StoreFollow and talk to us on Instagram and Twitter!00:00:00 - 01:12:02 Mothra (1961)01:12:02 - 01:13:04 Kaiju Quiz (Part 1)01:13:04 - 01:17:55 Mothra Discussion cont'd01:17:55 - 01:20:52 Kaiju Quiz (Part 2)01:20:52 - 01:26:54 Overall Impressions01:26:54 - 01:47:13 Kaiju Corner!
The CEO and creative director behind Runbow and Dawn of the Monsters discusses the recent discomfort of running a Unity team, his Godzilla '98 VHS collection, and more. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
In this episode of Pocketoid: We are joined by Alex Rushdy of 13AM Games! Learn all about the making of 13AM Games' and Wayforward's new game Dawn of the Monsters! Why make a kaiju beat 'em up? What goes into making a kaiju video game feel authentic? What led 13AM to put such a big focus on story and narrative? And of course, lots and lots of talk about our favorite kaiju monsters and media! Thanks so much to Alex once again and we'll see you guys next time!Intro: Time Trials - Hyper PotionsOutro: Hut By The River (Pokemon Snap) - Sound Market
Aloha and welcome to another episode of Hawaii's #1 podcast, The Kasanova Podcast! Today we are joined by the CEO of 13AM Games and Creative Director of the recently released Dawn of the Monsters; Alex Rushdy! We talk about the development process of Dawn of the Monsters, the influences of classic kaiju movies, working with Wayforward, and more! Video Version: https://youtu.be/60f_PcQV3yg 13AM Games: Website: YouTube: https://www.youtube.com/channel/UCdczAKcaCR2fF6EOfatyxIw Twitter: https://twitter.com/13amgames Facebook: https://www.facebook.com/13AMGAMES SUPPORT THE SHOW AND FOLLOW US YOUTUBE : http://youtube.com/MekelKasanova TWITCH : http://twitch.tv/MekelKasanova TWITTER: http://twitter.com/MekelKasanova INSTAGRAM: https://www.instagram.com/MekelKasanova PATREON: https://www.patreon.com/MekelKasanova Be sure to visit www.MekelKasanova.com for updates, news, podcasts, and much more. Streamyard powers Hawaii's #1 podcast, The Kasanova Podcast, allowing me to live stream podcasts with multiple guests, record, and MORE! Get started today: https://streamyard.com?fpr=mekelkasanova
THIS WEEK: We discuss the issue of having too many games and not enough time. My thoughts on the STATE of PLAY reveals. Then in our FINAL STAGE I review DAWN of the MONSTERS from 13AM GAMES and WAYFORWARD. All this and more in this edition of A.C.M.G. presents TALK TIME LIVE EXTRA: SELECT/START
On this episode, Kevin is joined by Alex (Control All Monsters, 13AM Games, Seismic Toys), Connor (Easter’s Kaiju Kompendium), and Mike (Vintage Henshin) to discuss the latest entry in the Ultraman franchise, Ultraman Trigger: New Generation Tiga. Does the show … Continue reading →
Episode 78 – The One with Dawn of the Monsters ft. Alex Rushdy Welcome to our podcast. This is episode 78 of Kaiju Curry House – The One with Dawn...Continue Reading››
We've entered week 4 of self-isolation, Stephan and Steve have been keeping busy by continuing to cover the Canadian Game Dev scene and playing games themselves.This week we've got some hot new indie action and some gourmet games served up for your wishlists and backlogs, so give a listen and hop on Discord to let us know what you think!Remember to subscribe to the podcast on iTunes, Google Play, or Spotify. And Patron's at the $5+ level got this episode 2-3 days early.Events:All Canceled, Stay Inside!News:Beenox, Activision Stealth-Release Call of Duty: Modern Warfare 2 Campaign Remastered on PS4Radio General Marches onto Steam Next WeekRogue Legacy 2 AnnouncedDarkest Dungeon: The Butcher's Circus DLC Brings PVP to the Gothic RPG Next MonthDoug Flutie’s Maximum Football 2020 Announced for PS4 & Xbox OneAll the Canadian Indies Showcased in the ID@Xbox SpotlightWishlist These Upcoming Canadian Games:Shwip from Jamhammer Games @JamhammerGames in Toronto, ON. Early Access right now on Steam, Releasing TBD. “Dominate global leaderboards as you face off against an onslaught of geometric foes. Shwip combines straight up twin-stick arcade action with tight controls, insane pixel destruction and devastating weapons and abilities. Evade, outlast and play with style in four game modes over single and local multiplayer.”Deadhaus Sonata (@DeadhausGame) from Apocalypse Studios (@ApocStudiosInc) in St. Catharines, ON. Wishlist now on Steam, releasing October 2020 coming to PC & Consoles. “A Spiritual Successor to Legacy of Kain. Deadhaus Sonata is a Narrative Driven Action RPG where you play the Undead fighting the living. An unstoppable force from Deadhaus, you are a monster among men, dealing death and destruction on a massive scale.”TOXICANT from Cosmocat (@cosmocatgames) in Dartmouth, NS. Wishlist now on Steam, releasing TBD 2020 coming to PC. “TOXICANT (formerly Undermine) offers a sinister twist on the survival horror genre, featuring randomized levels and roguelike elements.”Try These Vintage Canadian Indies:@StephanReilly’s Pick: Towerfall Ascension from Matt Makes Games in Vancouver, BC. Released June 25, 2013 for PS4, PS Vita, Xbox One, Switch, PC, Mac, Linux, Android + Ouya?! “TowerFall Ascension is the definitive version of the hit archery combat game. Inspired by classics from the golden age of couch multiplayer, it's a 4-player local party game centering around hilarious, intense versus matches. The core mechanics are simple and accessible, but hard to master and combat is fierce.”@StephenLCrane’s Pick: Runbow from 13AM Games in Toronto, ON. Released Aug 27, 2015 for Wii U - later ported to Steam, 3DS, PS4, Xbox One, and Switch. “Runbow, and all its 9-player madness, is now on Steam! With tons of competitive modes for up to 9 players--locally and online--and a massive Single Player Adventure, Runbow is the crazy, colour-based platformer you've been waiting for.”Checkout the Jobs on our Site!
Following on from our DGC series on 2002's Eternal Darkness, we talk with designer Brad Furminger, who got his start at Silicon Knights working on Eternal Darkness and an earlier version of Too Human. We talk about design choices on Eternal Darkness and get lots of little stories. Podcast breakdown: 0:42 Interview segment 1:03:35 Break 1:04:06 Feedback Issues covered: getting in with geographical luck, progressively getting into deeper discussions with a future employer, becoming second party with Nintendo, being at a teaching developer, diversity of background and interests, structuring for various characters, studying the game bible, working with tough tools, the "glamour" of game development, having an intense crunch, what doesn't kill you makes you stronger, not being able to show fear, having a learning moment that lasts, a four-room prototype, meeting ED, building worlds and universes and not just individual games, a universe with mystery, diversity of characters, a strong positive female role model, the ancient ones and their machinations, establishing the importance of places in the world, building and rebuilding the world, returning to a place and knowing where to go, blending the player and character experience, the meta effects, the adventure game beginnings, sanity effects coming from the whole team, incorporating good ideas as a designer, Brad's favorite meta sanity effect, the difficulty of going low sanity, "You need keys that aren't keys," illustrative koans, finding ways to connect Alex through the chapters as keys, teaching the player to navigate the unknown, Nintendo's excellent QA department, finding a weird.... hardware bug?, PEBCAC, sacrificing a feature to make the game a little more approachable, seeing the flaws in our own work, making not enough use of the body part targeting, having to change to Pargon for Japanese, the magic system, developing around four plays, the percentage of people who finish a game having started it, hoping rather than expecting people would play more than once, making changes that cut down on differentiation of playthroughs but benefited QA, getting into teaching, getting experimental in classes, the impact of 9/11 on Eternal Darkness, Bush invoking the Crusades, incorporating development lessons into teaching, a game recommendation, the impact of fans in keeping games alive and playable, usability testing and playtesting, getting information about the whole player, blind testing, having that discomfort and not saying anything about play, getting a sense of what the player is experiencing, giving voice to what you're playing, pushback on playtesting, using different departments to playtest, seeing and not reading, usability issues again. Games, people, and influences mentioned or discussed: World of Warcraft, Silicon Knights, Metal Gear Solid: Twin Snakes, Too Human, Bedlam Games, D&D: Daggerdale, George Brown College, Toronto Film School, Denis Dyack, Legacy of Kain: Blood Omen, Full Sail, DigiPen, Sandbox Studios, Digital Extremes, PlayStation 1, Nintendo 64, GameCube, Nintendo, Ted Travor, Sierra, King's Quest, Space Quest, Robyn Miller, MYST, Lovecraft, Shigeru Miyamoto, Trevor Fencott, Runbow, 13AM Games, Jedi Starfighter, DLC Podcast, Jeff Cannata, Christian Spicer, Alynne O., FromSoft, Shadow Tower Abyss, Metroid Prime, Half-Life 2, King's Field, Dark Souls/Bloodborne, Owen Lawson, TIE Fighter, X-Com, Dark Forces, Planescape: Torment, Star Control 2, Stardock, Lucas Rizoli, Microsoft, Republic Commando, Michael Abbott, Valve, Blizzard, Jeffrey Sondin-Kung (Pinecone), LEC-Game Theory, Zachary Crownover, Johnny Pockets, John Romero, Persona 5. Links: Patrick Klepek on Mizzurna Falls Next time: Up to level 20 (?ish) in World of Warcraft https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Byrd and Matt are joined by special guests, game creator Alex Rushdy (of 13 AM Games and Seismic toys) and Chris Oglio (of Seismic toys) to discuss the upcoming independent kaiju video game, Dawn of the Monsters, and its accompanying vinyl figure. We talk about what goes into creating an independent video game that can get wide distribution, the monsters and gameplay, and what it takes to start an independent toy company and get a figure made, and their plans for the future. Kick back and enjoy!
Show host and producer, Chris O'Regan chats to Alex Rushdy of 13AM Games about his own career in the videogame industry, as well as the design and development of Double Cross. Action adventure games are ever present on the videogame scene. Double Cross by 13AM Games has an extremely robust combat system and a fully fledged storyline that demands the attention of the player. Added to that beautiful visuals and animation that could rival some Disney, and Double Cross has what it takes to stand out from the crowd. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode240.mp3 Sausage Factory 240 was produced and edited by Chris O'Regan
Check out my interview with Thomas McCall, the CFO and lead designer of 13AM Games, as we talk Double Cross, #Runbow, #Nindies, videogame development and more13AM Games is an upstart gaming studio operating out of Toronto consisting of nine member team came from a variety of diverse backgrounds: creative advertising, civil engineering, film, writing, graphic design, programming—to make video games,13AM GamesWebsite: http://www.13amgames.com/Twitter: https://twitter.com/13amgamesFacebook: https://www.facebook.com/13AMGAMES/YouTube: https://www.youtube.com/channel/UCdczAKcaCR2fF6EOfatyxIw? Subscribe ? Click that LIKE button? Twitter ? http://twitter.com/MekelKasanova? Instagram ? https://www.instagram.com/MekelKasanova? Facebook ? https://www.facebook.com/MekelKasanovaIPVanish Affiliate Link: https://www.ipvanish.com/?a_aid=MekelKasnovaJoin Restream.io so you can stream to multiple platforms: https://restream.io/?ref=Wn4ZXVertaGear Gaming Chairs Affiliate Link: https://www.vertagear.com?rfsn=1460528.269f9aCHECK OUT LehuaJoy: https://www.youtube.com/channel/UC8818crG_PfPTWTLcysjzIgMY GEAR:Camera: http://amzn.to/2q7yl2XWebCam: http://amzn.to/2qE2GVmStudio Mic: http://amzn.to/2sbRAJ8All clips of audio and video used in this work are used for entertainment or education purposes under the fair use clause found in sections 107 through 118 of the copyright law (title 17, U. S. Code). If you have any dispute please contact me.
Destiny is back! Someone climbed a mountain for loot (good for them). Yuna rides a sugar glider. We get buzzed about VR flooring. And we feature Runbow by 13AM Games in our indie spotlight. Grenades and Horseshoes bring you the crazy shenanigans of Grey, Mark and Yuna each week. This week the fireteam feature the following segments. -1- Week in Gaming -2- G&H News Desk: ARG for loot -3- The Buzz: Ready Player One Peripherals -4- The Spotlight: Runbow by 13AM Games http://www.13amgames.com/readytorunbow/ https://store.steampowered.com/app/464650/Runbow/ Follow the hosts throughout the week on Twitter at: @GandHshow @MarkSquare_ @yunielala @GreyGhost2E Join us live every Wednesday at 9 PM Eastern at twitch.tv/marksquare Feedback at GandHFeedback@gmail.com
I spoke with Alex Rushdy, CEO of 13AM Games, about how he got started and their upcoming Switch release, Double Cross. --- Support this podcast: https://anchor.fm/nintendoseconds/support
Pass The Controller Podcast: A Video Game & Nerd Culture Show
Listen in as Brenden, Mike, and Dom sit down with Unai and Shawn from 13AM Games to talk about Runbow and the future of 13AM Games. Other topics include: Overwatch, Nintendo, indie development, and of course... fast food. Be sure to LIKE and SUBSCRIBE to the show! ptcgaming.com 13amgames.com Twitter: @PassController @13AMGames Instagram: @Pass_The_Controller @13AMGames Music courtesy of: 13AM Games & Dan Rodrigues
Retro style games have been around for a long time and 13AM games latched onto Pirate Pop Plus on the back of a game jam that was based in old Game Boy games. In this episode we discuss everything from how retro style games are nothing like the original games that appeared on those now very dead systems through to the difficulties of publishing games. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode121.mp3
Kevin talks about the project in Toronto and talks about the Super Nintendo with the developers at 13AM Games as the celebration of the SNES 25th Anniversary continues! Also an announcement on the next game to be covered.
Kevin talks about the project in Toronto and talks about the Super Nintendo with the developers at 13AM Games as the celebration of the SNES 25th Anniversary continues! Also an announcement on the next game to be covered.
Due to technical difficulties, this episode of the Koopa Kast will not have a news section. In our second segment, Matt and Trev interview Dave Proctor of 13AM Games to
Bret, Steve, and Dan are joined by Alex from 13AM Games to chat about Runbow
We chat about 13AM Games, Halcyon 6, Loud on Planet X, and Level Up
Brenden, Mike, & Dom run through 13AM Games, Runbow for the Wii U via the eShop. Listen in!
Dave Proctor, co-founder of 13AM Games and producer of brand new exclusive Wii U indie title Runbow, comes by HPHQ to talk about how the very first 9-player party platfomer came to be. He also shares why Super Meat Boy and Brutal Legend are two his Top 3 favorite games of all-time. We play a special indie platformer-inspired version of Boost or Break, pick Dave's brain on how he balances work and his marriage, how to successfully run a video game company with your friends or family, and talk about exactly what it is that makes Runbow the most fun way to ruin your friendships since Mario Party.RUNTIME: 55 minWhat we talked about:www.runbowgame.comKeep up with 13AM Games!Facebook: 13AM GAMESRunbow Fa