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In dieser Episode sprechen wir mit Heike Riel, Head of Science & Technology bei IBM Research, über ihre Reise von der Schreinerin zur Physikerin und ihre Forschung bei IBM. Wir besprechen Moore's Law, die Rückkehr des Analog Computing und das nächste große Ding in der Computerwelt. Heike erklärt uns, wie Quantencomputer funktionieren, wann wir den ersten echten Quanten-Vorteil sehen und warum Superintelligenz vielleicht noch weiter entfernt ist, als gedacht.Show-Notes:00:00 Intro 01:35 Heikes Werdegang: Von der Schreinerin zu Physikerin 10:15 IBM: Forschung im Unternehmen 14:00 Mooresches Gesetz = Self Fulfilling Prophecy? 24:40 Was kommt nach dem GPU? 30:30 KI - Segen für Nvidia33:25 Comeback des Analog Computing? 37:30 Was ist das nächste Big Thing im Computing? 39:39 Simulation unserer Natur = Pflicht Quantencomputer 45:00 Wann sehen wir den ersten Quanten-Vorteil in der echten Welt? 55:49 Wer führt im Quanten Computing? 01:02:40 Next Big Thing - Simulation des Gehirns01:05:00 Mooresches Gesetz am Ende? 01:06:25 Superintelligenz? Nein. 01:10:30 Nachgespräch
Analog computing is the idea of non-digital computing. Not quanta, but non-digital, basically using analog circuits, either electrical circuits or potentially even mechanical or fluid circuits, to perform calculations and control systems. These are surprisingly common, especially in older devices, but less common in current and modern devices. But they're making a comeback, in part because they're very fast and efficient, but also because with AI tooling and digital twinning, we can design these circuits much more effectively. With 3D fabrication we can actually create these circuits more effectively if they're mechanical. Transcript: https://otter.ai/u/WRIb_V_hWt9KBcbCXYX6z_dD1Ps?utm_source=copy_url
Dan is joined by Dave Fick, co-founder and CEO of Mythic. Dave leads Mythic to bring groundbreaking analog computing to the AI inference market. With a PhD in Computer Science & Eng from Michigan, he brings a wealth of knowledge and expertise to the industry. Dan explores Mythic’s unique analog computing capability … Read More
In this episode, we talked with Dave Fick, co-founder and CEO of Mythic. Mythic has developed analog computing technology to deliver high-performance AI processors that are ten times more power-efficient and cost-effective than digital solutions. In this talk, we discussed why analog computing is uniquely well-suited for machine learning on the edge, due to low energy consumption, low latency, and high capability. We also talk about several industrial applications that are using analog computing today. Key Questions: ● What is analog computing? ● What is the difference in form and cost structure for analog and digital solutions? ● How does analog computing deal with 'messy data'?
Michael Park: Swan and Fujiboink Demos, MIDI Maze Michael Park created two well-known demos that are familiar to many Atari enthusiasts: the Swan Demo and FujiBoink. In the Swan demo, a bird flies gracefully across the screen, in front of a spinning fuji logo. In FujiBoink, the Atari fuji spins and bounces over a red and white checkerboard, reminiscent of the Amiga Boing Ball demo. Michael also helped create MIDI Maze, an early first-person shooter that used the Atari ST's MIDI ports to network up to 16 computers. He also worked on the 8-bit version of MIDI Maze, which was never officially released but became available nonetheless. Michael also created Shiny Bubbles, another demo for the Atari ST. Michael was a friend of the owner of Xanth Computer Systems, an Atari dealer in Seattle, Washington. A 2013 article titled "Computer Dealer Demos: Selling Home Computers with Bouncing Balls and Animated Logos," published in the IEEE Annals of the History of Computing, stated: "During the 1985 Winter CES, Atari presented the 130XE... This computer was promoted with a demo that included three animations—Atari Robot, Atari Swan, and Fuji Boink—made by a small software company named Xanth FX. The company's representative claimed in ANALOG Computing magazine, 'We are a large ST retailer. Our F/X division churns out demos for the betterment of Atari.' According to the testimonies of Atari users in Seattle, it was actually a 'small computer store in downtown Seattle' and a small software company that employed a few people, among them programmer and graphic designer Michael A. Park." "Xanth Park" (a play on Xerox PARC) and the "F/X division" were deliberate tricks to make the little company and a one or two great coders, seem like a big company. Michael told me that neither he nor "Xanth Park" created the walking robot demo, another popular demo of the era. "I think we did combine robot/spaceship with the bouncing ball so they'd play sequentially, at Atari's request," he told me. He extracted the rotating fuji code from the Robot demo for re-use in his Swan demo. After the interview, Michael sent an email: "Every now and then I hear from people who have enjoyed the Atari software that I was involved in way back when, and every time, I am reminded of the fun and excitement of those days. To those who have kept the Atari spirit alive all this time, I salute you!" This interview took place on April 6, 2022. Fujiboink! Behind the Bit Planes in START magazine Computer Dealer Demos: Selling Home Computers With Bouncing Balls And Animated Logos by Patryk Wasiak Demozoo's list of Michael's demos Atariage discussion
5200 coverage in magazines from January through March 1983. Plus a special bonus look at a NY Times article about Warner's stunning December 1982 earnings shortfall caused by Atari's massive financial loss. 1983 Q1 1983 First Quarter P.O.P. (Point Of Purchase) Support Jan 1983 Video Games Vol 1, #4 Jan 1983 ANALOG Computing #9 Jan 1983 Joystik Magazine Jan 1983 Electronic Games Vol 1, #11 Jan/Feb 1983 Atari Age Magazine Vol 1, #5 Feb 1983 Video Games Vol 1, #5 Feb 1983 Creative Computing Vol 9, #2 Feb 1983 Electronic Games Mar 1983 ANALOG Computing #10 12/19/82 NY Times article “The Game Turns Serious at Atari” Mar 1983 Video Games Worm War 1 TV commercial Mar/Apr 1983 Atari Age Magazine Vol 1, #6 Production Notes Music: Stef Animal's Bandcamp page Episode page: Episode 34 Twitter: @atari8bitgames
This and all episodes at: https://aiandyou.net/ . Those who do not understand history are doomed to repeat it, right? Or maybe the problem is that we should be repeating some history that we're not. My guest is George Dyson, master kayak builder, keynote speaker about the history of computing, and the author of Analogia: The Emergence of Technology Beyond Programmable Control; Darwin Among the Machines: The Evolution of Global Intelligence; and Turing's Cathedral: The Origins of the Digital Universe. Hear his stories about John von Neumann, Alan Turing, and why he thinks that what today's computer companies are missing out on is Analog Computing. All this plus our usual look at today's AI headlines. Transcript and URLs referenced at HumanCusp Blog.
In a special 3-part series comparing the 8-bit computers to the 5200 console, this first episode focuses on 1982. Scanning the regular magazines for mentions of the 5200, I also scour other magazines for both 8-bit and 5200 coverage. Only in this special series will you hear article summaries from these periodicals: Electronic Games, JoyStik, Video Games, Video Games Player and Atari Age Magazine. Introduction Atari 5200 Super Community Podcast The Atari 5200 Podcast Atari 3200 prototype Gremlins: last official release for the 5200 Technical References Business is Fun by Marty Goldberg and Curt Vendel Jan 1984 ANALOG Computing #15 article Transporting programs to the 5200 Feb 1984 ANALOG Computing #16 update for 2-port 5200 Magazine Chronology Jan 8, 1982: Atari Press Release Announcing the 5200 Winter 1981/1982 Electronic Games Mar 1982 Electronic Games Command Line Heroes podcast about Jerry Lawson May 1982 Electronic Games May/Jun 1982: Atari Age Magazine Vol 1, #1 Jun 1982 Electronic Games Jul/Aug 1982: Atari Age Magazine Vol 1, #2 Aug 1982 Video Games Vol 1, #1 Billy Mitchell & Perfect Pac-Man Historical overview of fake Pac-Man high scores & Billy Mitchell's Fraud Background research for the above Sep 1982: Video Games Player Sept 1982: Joystik Magazine Sep/Oct 1982: Atari Age Magazine Vol 1, #3 Nov 1982 The Video Game Update Vol 1, #8 Nov 1982 Joystik Magazine Nov 1982 Electronic Games Nov/Dec 1982: Atari Age Magazine Vol 1, #4 Creative Computing Vol 8, #12 Dec 1982 Joystik Magazine Dec 1982 Video Games Vol 1, #3 Dec 1982 Electronic Games Arcadia 2001 overview Late 1982 Atari P.O.P. (Point Of Purchase) and Advertising Support Production Notes Music: Stef Animal's Bandcamp page Episode page: Episode 30 Twitter: @atari8bitgames
On this episode the Insiders track the return of analog computing. Mythic is a company looking to revolutionize AI computing through an innovative matrix processor that processes analog signals in on-chip memory before outputting them to the digital domain. Where does this tech fit today?Later, Rich interviews Abhishek Gupta, Director of Product Management at KeepTruckin and Senya Pertsel, Senior Director of Automotive Marketing at Ambarella, about an in-cabin, AI-powered dash cam that keeps an eye on road conditions and driver behavior. The depth of partnership on these systems runs a lot deeper than you'd think. Finally, Embedded Computing Design assistant editor Chad Cox considers life in a post-quantum world, and examines how an emerging technology – quantum tunneling – can be used to protect against attacks on IoT devices.
This episode features Analog Database, released in 1986 by Analog Computing. It was programmed by Bryan Schappel and Barry Kolbe. Podcast: Download Analog Database in Action Print Output Printing All Fields: Printing Select Fields (2 Fields): Printing Select Fields (All Fields): Show Links AtariMania Analog 86 Issue: https://archive.org/details/analog-computing-magazine-47 Player/Missile Podcast DLI Tutorials: http://playermissile.com/#tutorials FujiNet: https://fujinet.online … More S6E10 Analog Database – Supplement
A lot of the technology we associate with the modern day started on anachronistic machines. I'm not talking about mainframes, I'm talking older. Today we are looking at George Julius's Automatic Totalisator, an analog computer used to manage betting at horse tracks around the world. These were massively complex machines, some networked over 200 input terminals, and they did it all mechanically. Like the show? Then why not head over and support me on Patreon. Perks include early access to future episodes, and stickers: https://www.patreon.com/adventofcomputing Important Dates: 1913: Premier Tote installed in Auckland
Embedded World 2020 is right around the corner, and the Insiders spend a few minutes forecasting what they expect to see at the show. Some of the main themes they expect are an increased integration of AI and IoT technologies and smarter edge computing nodes based on those technologies. They then get into a semantic disagreement around what constitutes "the edge" and where AI processing will truly take place.Continuing with the topic of AI, the two interview Tom Doyle of Aspinity. The three discuss how analog computing is making a comeback as an ultra-efficient way of pre-processing signals in neural networking applications (Editor's note: More on analog computing can be found on the www.embedded-computing.com website).Finally, Jean Labrosse is back with more "Things That Annoy a Veteran Software Engineer, where he rants about the lack of spaces in most code.Tune in for more.
The AI Eye: GBT (OTC PINK: $GTCH) Commences R&D in ML and Analog Computing, AWS (Nasdaq: $AMZN) Makes G4 Instances Generally Available and FICO (NYSE: $FICO) Announces Falcon X for Fraud Detection and Financial Crime
The AI Eye: GBT (OTC PINK: $GTCH) Commences R&D in ML and Analog Computing, AWS (Nasdaq: $AMZN) Makes G4 Instances Generally Available and FICO (NYSE: $FICO) Announces Falcon X for Fraud Detection and Financial Crime
The AI Eye: GBT (OTC PINK: $GTCH) Commences R&D in ML and Analog Computing, AWS (Nasdaq: $AMZN) Makes G4 Instances Generally Available and FICO (NYSE: $FICO) Announces Falcon X for Fraud Detection and Financial Crime
The AI Eye: GBT (OTC PINK: $GTCH) Commences R&D in ML and Analog Computing, AWS (Nasdaq: $AMZN) Makes G4 Instances Generally Available and FICO (NYSE: $FICO) Announces Falcon X for Fraud Detection and Financial Crime
In this episode of ANTIC The Atari 8-bit Computer Podcast: late-breaking up-to-the-minute Atari news, Randy disappears mid-episode, and we hear what Atari was like in Chile... READY! Recurring Links Floppy Days Podcast AtariArchives.org AtariMagazines.com Kevin’s Book “Terrible Nerd” New Atari books scans at archive.org ANTIC feedback at AtariAge Atari interview discussion thread on AtariAge ANTIC Facebook Page AHCS Eaten By a Grue Donate to Ted Nelson project at: https://paypal.me/Savetz TEH: Tech Enthusiast Hour - https://tehpodcast.com What We’ve Been Up To Kevin’s year-end blog - http://atariaction.tumblr.com/post/181930826652/kevins-2017-post-mortem Atari CX401: General Accounting System - https://atariwiki.org/wiki/Wiki.jsp?page=The%20Atari%20Accountant%20Series Official start of BASIC 10-Liners 2019 edition is January 30 - http://gkanold.wixsite.com/homeputerium/forum/_2019/official-start-of-2019-edition-is-january-the-30th Turban - TUrboBAsic Nifty - http://atariage.com/forums/topic/244686-turban-turbobasic-nifty/ Christmas present from Nir Dary - Lost in Space by Mr. Atari - http://atariage.com/forums/topic/245323-my-second-game-lost-in-space-philips-space-rendezvous/page- , https://www.youtube.com/watch?time_continue=4&v=r8rfAzmq_n8 SDrive Max - https://atariwiki.org/wiki/Wiki.jsp?page=SDrive-MAX SIO2SD - https://lotharek.pl/productdetail.php?id=58 Interviews Recent thread started by Ethan_GameResearch (@GameResearch_E) praising the interview efforts by this show - https://twitter.com/GameResearch_E/status/1082672051243094016 Atari News New Version of Atari800MacX Released - http://atariage.com/forums/topic/286777-new-version-of-atari800macx-released/ Rainbow emulator - Chris Lam’s old emulator. Richard Bannister updated of OS X - https://www.bannister.org/software/rainbow.htm Xformer demo video: http://www.emulators.com/Videos/XformerDemo2.mp4 Presenting for the new year: 2600 Combat, ported to the 800 - http://atariage.com/forums/topic/286592-combat-for-the-8-bit/ - phaeron 2019 Atari new year disk - https://atariteca.blogspot.com/2019/01/new-year-disc-2019-con-juegos-y-demos.html Adventures in Atari BASIC: By Mikey Walters - Space Assault in ANALOG Computing #13 - https://wearethemutants.com/2016/09/06/adventures-in-atari-basic-lesson-one-programmer-kids-and-plotting-stars/ http://atariprojects.org/2019/01/12/watch-episodes-of-the-bits-and-bytes-tv-show-1-2-hours/ Rodman is a fun new Pac-Man inspired maze game that is being released for no less than 8 different 8-bit computers simultaneously! - https://www.youtube.com/watch?v=A9FyFbLGPnI You can check out Rodman screenshots and video, download demos and buy tapes here: https://www.thefuturewas8bit.com/shop/games/rodman-special.html?fbclid=IwAR1vJeCVO4OcWcgsoK0plcBjy-AwJhcVqRscGh5OmqqFhkuUlpIrOhSaUbQ Hundreds of Atari 8-bit fonts, converted to TrueType for use on modern computers by @choccyhobnob https://github.com/ChoccyHobNob/EightBit-Atari-Fonts 8-bit Unity - THE ULTIMATE GAME SDK FOR 80S COMPUTERS - http://8bit-unity.com/?fbclid=IwAR112vDfmdwwovZTtEsztAqwYheDMhjteQZiXV8ccOK8G0UlvXZtbEdtqbg Upcoming Shows with Atari Computers VCF Pacific Northwest 2019 will take place March 23-24, 2019 at Living Computers: Museum+Labs in Seattle, Washington. Details can be found at http://www.vcfed.org/vcf-pnw. Midwest Gaming Classic - Milwaukee, WI - April 12-14, 2019 - https://www.midwestgamingclassic.com/ VCFSE 7.0 is scheduled for April 27&28. Fujiama 2019 - Monday, August 26, 2019 to Sunday Sep. 1, 2019 (ONE WHOLE WEEK. As always, the Fujiama 2019 will be held at the Schützenhaus, Schützenhausweg 11, 08485 Lengenfeld, Germany. Visit atarixle's Fujiama page, Krupkaj's parties photos or mathy meetings page. VCF Midwest, Elk Grove Village, IL - Sep. 14-15, 2019 - http://vcfmw.org/ Portland Retro Gaming Expo Oct 18-20 http://www.retrogamingexpo.com New event page created by Chicago Classic Computing - http://chiclassiccomp.org/events.html?fbclid=IwAR3Fm5hf7PCQj0yXBxXvj9J8Mp8GDwD2w1bfD_qktpPOnNYNoQUmN_EpgB8 YouTube videos since last show Atari 800XL VBXE Installation - Jonathan Halliday (FlashJazzCat) - https://www.youtube.com/watch?v=UKS5MJ0AdEU Fitting a DIN13 RGB Jack to an Atari 800XL - Jonathan Halliday - https://www.youtube.com/watch?v=JQUfsjq9SN8 COMING SOON: PLATOTerm on an Atari 8-bit Cartridge! - Thomas Cherryhomes (tschak909) - https://www.youtube.com/watch?v=-z30YqJJHRA Top 100 Games for Atari 8-bit/Atari XL/Atari XE - CRT Chronicles - https://www.youtube.com/watch?v=Mq6PZJAusFY New at Archive.org https://archive.org/details/ColleenHardwareManualVersionA/ https://archive.org/details/ColleenHardwareManualVersionB/ https://archive.org/details/AtariA1200OperatingSystemManualSupplement/ https://archive.org/details/LNBUG5 https://archive.org/details/AtariOperatingSystemUsersManualAugust1980 https://archive.org/details/EvaluationOfTheDeepBlueCCompiler Deep Blue C Compiler 1.1 Draft Manual - https://archive.org/details/DeepBlueCCompiler1.1DraftManual Atari Pascal Development Proposal - https://archive.org/details/AtariPascalDevelopmentProposal/ Atari Pascal V 0.0 Documentation - https://archive.org/details/AtariPascalV0.0Documentation/page/n25 Comparison Points Between UCSD Pascal And ATARI Pascal - https://archive.org/details/ComparisonPointsBetweenUCSDPascalAndATARIPascal Atari Pascal Functional Specification - https://archive.org/details/AtariPascalFunctionalSpecification/ Atari Pascal Functional Specification - Harry Stewart Memo https://archive.org/details/AtariPascalFunctionalSpecificationStewartMemo Harry Stewart Pascal Meeting Notes - https://archive.org/details/HarryStewartPascalMeetingNotes https://archive.org/details/AtariPASCALExecutionMonitor version 1.0, March 1 1982, by W. Saville and M. Lehman — is another gift from Harry Stewart. "The final delivered version!!! Hooray" Kevin deep dive into the Pascal material https://twitter.com/KevinSavetz/status/1074036786190401536 Feedback Chilean Websites: Retrogames.cl Atariware.cl Retronia.cl Facebook Groups: Atari Chile (Every day content!) - https://www.facebook.com/groups/840633719349481/ RetroGames - https://www.facebook.com/groups/156206107736466 Possible side effects of listening to the Antic podcast include stuffy nose, sneezing, sore throat; drowsiness, dizziness, feeling nervous; mild nausea, upset stomach, constipation; increased appetite, weight changes; insomnia, decreased sex drive, impotence, or difficulty having an orgasm; dry mouth, intense hate of Commodore, and Amiga lust. Certain conditions apply. Offer good for those with approved credit. Member FDIC. An equal housing lender.
Charles Petzold taught many of us to code Windows, but now he's turning his attention to a new book he's been working on for over a decade! This week Scott talks to Charles about Analog Computing and the Computer of the Tides. He's exploring an extended history of an early analog computer invented by Scottish scientist William Thomson (Lord Kelvin), and its role in the 19th century Darwin Wars. http://www.charlespetzold.com/books/
There’s a reasonably good chance that you’re not old enough to remember the days of analog computers, as that would likely put you in your sixties. Most of us grew up on digital computers, which are way smarter, smaller, and consume less power than the original analog systems. Ironically, analog computing may be making a comeback. And it’s ironic because one of the people leading the charge is Gene Frantz, who is well known as a visionary in the DSP space. Gene is currently the CTO of Octavo Systems. Hear what he has to say about this next chapter of computing.
O Future of Computing, organizado pelo UPTEC, é o maior evento sobre o futuro da computação realizado em Portugal. De 25 a 29 de junho de 2018, a Faculdade de Belas Artes da Universidade do Porto recebeu os maiores especialistas de todo o mundo para discutir a evolução e perspetivas futuras da computação. A primeira … Continuar a ler "Giacomo Indiveri | Analog Computing and Neural Networks | Ep 9"
In Episode 7, we'll have a lip-smacking review of Food Fight and we'll put our lives on the line for you by participating in the deadly budget game Death Race!. Show Notes News Atari 5200 Podcast - latest episode: "Star Raiders" Wapniak 2017 Video of Atari games from Wapniak 2017 Wapniak 2017 competiton results Blade Runner 2049 second trailer (note: not for kids) WiFi232 adapter Video of Bosconian homebrew gameplay Fragmare's YouTube channel of video game music covers The XL BOSS review, Analog Computing issue 25 The A-Z of Atari 8-bit Games ebook Amazon US Amazon UK The Retro Show, Sat. Sept. 9th, 2017, Luton, England Easy to Learn, Hard to Master - The Fate of Atari Kieren's movie review Learn more at "8bit Generation"'s website 8 Bit Weapon (Michelle aka ComputeHer is ½ of this band) has a new album: "DLC the OST" (Downloadable content, the original soundtrack) This episodes title graphic was created by Artist John Von Neumann. Many thanks for the use of it. Food Fight Published by Atari Corp (1987) Developed by John Sanderson, General Computer Corporation (GCC) Info: Giant Bomb's description of Food Fight (arcade) American Classic Arcade Museum: interview with Jonathan Hurd, creator of arcade Food Fight (snapshot at Internet Archive's "Wayback Machine") Retro Gamer issue 135 includes a "Making of Food Fight" article Atari 7800 "Food Fight", as a Nintendo-on-a-Chip port , for the original Atari Flashback" Downloads: "Food Fight" at AtariMania "Food Fight" at AtariAge Where to Buy: B & C ComputerVisions Best Electronics Other Reviews and Info: High Retro Game Lord video review (Atari XE) Atari 7800 Game by Game podcast (Atari 7800) No Quarter podcast (arcade) Press Continue podcast (arcade) Death Race Published by Atlantis Software (1987) Developed by Simon Leck Info and Downloads: "Death Race" at AtariMania MobyGames entry for "Turbo" arcade game Other Reviews and Info: Atari Cave review of Atari 8-bit "Death Race" Review of arcade "Turbo" at MobyGames Reviews of ColecoVision "Turbo" at MobyGames Review of Intellivision "Turbo" at MobyGames Atari 2600 Game by Game podcast review of "Turbo" prototype "Atari 8-bit vs Arcade - Part 13"
William Leslie - OmniTrend Universe William Bill Leslie was one of the authors of Omnitrend's Universe; a science fiction space trading and combat game. The first version was programmed in valFORTH on an Atari 800, based on a board game created by Bill. It was Omnitrend's first game and was released in 1983. There were versions of Universe for the Atari 8-bit, Apple II and IBM computers. Bill was also involved in the development of the sequels Universe 2 and Universe 3, and of Breach, a turn-based tactical squad combat game. This interview took place on Jan. 7, 2017. Links: Atarimania - http://www.atarimania.com/game-atari-400-800-xl-xe-universe_5617.html Wikipedia - https://en.wikipedia.org/wiki/Universe_(1983_video_game) Review of Universe in ANTIC VOL. 3, NO. 5 / SEPTEMBER 1984 / PAGE 76 - http://web.archive.org/web/20080504080033/http://www.atarimagazines.com/v3n5/reviews.html Omnitrend's Universe ad on page 92 of issue 13 of ANALOG Computing magazine, November 1983 - https://archive.org/stream/analog-computing-magazine-14/Analog_Computing_14_1983-11_Retrofire_Hexpad_Lumberjack#page/n92/mode/1up Two reviews of Universe starting on page 14 of the June 1984 issue of Computer Gaming World magazine - http://www.cgwmuseum.org/galleries/issues/cgw_4.3.pdf ANALOG Computing magazine had a review beginning on page 33 of Issue 20 in July 1984 - https://archive.org/stream/analog-computing-magazine-20/Analog_Computing_20_1984-07_Games_Bacterion_Buzz-Zap#page/n34/mode/1up BYTE magazine had a review in Vol. 10, No. 5 on page 311 in May, 1985 - https://archive.org/stream/byte-magazine-1985-05/1985_05_BYTE_10-05_Multiprocessing#page/n312/mode/1up Dungeons and Desktops - https://smile.amazon.com/Dungeons-Desktops-History-Computer-Role-Playing/dp/1568814119/ FAQ for Atari 8-bit Universe (Chris Edgar) - https://www.gamefaqs.com/pc/564695-universe/faqs/58365 Omnitrend’s Universe group on Facebook - https://www.facebook.com/groups/435419473491677/
Welcome to January, 1981! Finally going month-by-month, Episode 4 includes the first ANALOG issue, Compute #8 and Creative Computing Vol 7 #1 and a review the game Caverns of Mars published first by APX then by Atari itself. And in my first interview, I talk with with Mike DesChenes, the co-founder of ANALOG Computing! Introduction I'm now a part of the Throwback Network! Ten Pence Arcade McCoyCast episode on Real Genius Feedback Intellivisionaries Ep. #13 Atari Bit Byter User Club cc65 cross compiler Brian Sturk's MAME cabinet Interview with Mike DesChenes Master Hobbies, Cherry Valley, MA Newspaper scans of interviews with Lee Pappas and Mike DesChenes OCR versions at The Digital ANALOG Project ANALOG scans at archive.org ANALOG scans at atarimania ANALOG scans at atarimagazines.com ANALOG 400/800 Magazine #1, Jan/Feb 1981 Cover drawn by Mike DesChenes' father ... For 58 more links, see the show notes