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I am joined by Mark Benis, who has composed the musical soundtrack for the point and click adventure game Rosewater, set in the wild west and released in 2024. Mark has also worked on the soundtrack for Lamplight City with others credits for titles including Wolfenstein: Youngblood. In this podcast, we discuss his joy of retro chip-tune music of retro gaming platforms including the Nintendo Game Boy, which has inspired his journey creativity to now write musical soundtracks for modern gaming titles. Topics include: Mark Benis’ opportunity to become a game composer Childhood love of Pokémon Red/Blue music led to a lifelong curiosity about chip music The beauty of 8-bit music to orchestral and back again Using Wwyse and FMOD as audio middleware to replace line-by-line coding Mark’s early days and the audio equipment he used The financial barrier of the many professional audio sample libraries No woodwinds in the game Lamplight City inspiring creativity by limitation How hardware MIDI modules (Roland MT-32, Sound Canvas etc) have been replaced with software music audio libraries Mark’s go to piano performances to loosen his fingers and inspire his thoughts Mark’s computer and desk setup for music composition What is Rosewater and the musical brief you were given Avoiding the typical wild west country style music How much of the original work made it into the game soundtrack? How much of the artwork and game direction did Mark see before composing the tracks? Timing introductions to the music, or arranging the music to the intro? Hearing the voice acting dialogue for the first time reactions Mixing virtual instruments with live music players Choral music creation for the game Lamplight City recorded in a church with a real choir Mark’s future projects Collaborating on musical projects and avoiding arguments Featured music within the podcast, kindly provided with permission by Mark Benis… 7-43 to Rosewater Once Upon a Time in Western Vespuccia Night Walk The Showdown So Long, Partner Flor Silvestre by Christiane Ramirez You can download the full Rosewater Soundtrack on Mark Benis’ Bandcamp page. The full transcript can also be downloaded… SUBSCRIBE TO THE SHOW: Amazon Music | Apple Podcasts | Deezer | Pocket Casts | RSS | Spotify | YouTube Music | YouTube SUPPORT THE SHOW: Donate to the Game & Gadget Podcast & Pixel RefreshSUBMIT QUESTIONS FOR THE SHOW: Submit a question for the Game & Gadget PodcastFIND OUT MORE: What is the Game & Gadget Podcast WEBSITE: Pixel Refresh – Gaming, Gadgets & Tech both Retro & ModernEMAIL SUBSCRIBE: Latest Articles / Reviews via EmailPIXEL REFRESH YOUTUBE CHANNEL: Pixel Refresh on YouTubeFREE GAME SOUNDTRACKS: ScummVM Music Enhancement Project Original post link: Video Game Music with Rosewater’s Mark Benis – Game & Gadget Podcast #40, created by James Woodcock. For even more content, visit Pixel Refresh - Gaming & Tech | Retro & Modern. Original post link: Video Game Music with Rosewater’s Mark Benis – Game & Gadget Podcast #40, created by James Woodcock. For even more content, visit Pixel Refresh - Gaming & Tech | Retro & Modern.
Muy buenas audiencia!! Venimos con el programa del mes de marzo, cargadito de música y con un invitado de lo más especial. En este programa hablaremos del Sintetizador Roland MT-32, ese aparato que casi nadie tuvo conectado a un PC en los 80/90 y que es capaz de reproducir unas melodias MIDI que dejan en pañales al resto de tarjetas de sonido de la época. Para la ocasión contamos con Carles García "Clark", de VicioPlanet y presidente de RetroBarcelona, poseedor de una unidad del MT-32 y que puede hablar con propiedad sobre ello. Esperamos disfruteis de las melodias que os traemos para que os deleiteis con la calidad que atesora ese gran sintetizador. Un saludo de parte del GM Team y hasta el próximo programa!!
Robert Moore and Paul Rother, Hybrid Arts MIDIMate Robert Moore and Paul Rother were two of the founders of Hybrid Arts, along with Frank Foster and Alan Hart. Hybrid Arts created the MIDIMate, hardware that added Musical Instrument Digital Interface capability to the the Atari 8-bit computers; and various software for it including MIDITrack. Hybrid Arts continued on to make a wide variety of MIDI and music software for the Atari ST (which has built-in MIDI) including EZ-Track. Paul was the programmer, Robert the music and sales person, and Frank Foster was the marketing person. Frank couldn't make it to this interview due to scheduling issues, but he'll be in my next interview. This interview took place on January 18, 2024. Video version of this interview Hybrid Arts Timeline, Founders, and Goals document by Robert Moore Hybrid Arts - Revolutionize the Process of Modern Movie Making Hybrid Arts on Computer Chronicles (starts at 8 minutes) 8-bit Hybrid Arts software at AtariMania Atari ST Hybrid Arts software at AtariMania MIDI Track III Manual Midipatch: DX Editor for Yamaha DX manual mt-32pi Roland MT-32 emulator Support Kay's interviews on Patreon
Lords: * JP * Shepard Topics: * Damn it, Microsoft added something worthwhile to Office. * Favorite DOS game soundtracks? * The Balatro Discourse * Faith is a Fine Invention, by Emily Dickinson * https://www.poemhunter.com/poem/faith-is-a-fine-invention/ Microtopics: * Artist Alley. * Scrolling down a web page and seeing a bunch of cool stuff. * Seeing a list and wondering "how did this list happen"? * Steam Farming Fest. * Trying to figure out what you want to do when you grow up. * Eating eggs and rice when you have tummy troubles. * The file you all edit to make the deposit slip. * Taking data from multiple columns and putting them all in a single list. * Becoming the spreadsheet wizard. * Installation wizards. * Why nobody calls a software feature a "wizard" any more * A window into the dialectic of wizards. * The LLM hype tornado. * Renting video software from Blockbuster. * Back when any media was a "tape" * Enumerating the kinds of MS-DOS audio hardware. * Emitting a blast of data. * Enjoying a video game in 4, 16 or 256 colors. * How Doom sounded on the internal PC speaker. * Playing multiplayer Doom on a four computer LAN where two of the computers don't have sound cards. * The Doom source port family tree. * Whether Linux supported the internal PC speaker. * Playing each MIDI note with the off-the-track square wave. * Holding on to a joke for several minutes. * Doing sound effects via the Roland MT-32. * FM synth guitars sounding more evil than real guitars. * Synthesizers that are fancier than other synthesizers and are therefore better. * The ambient music on the Doom soundtrack. * The Lost Vikings soundtrack. * Games with tracker soundtracks. * The tracker music era. * A roguelike deck builder kind of a thing. * A huge hit within your social horizon. * Beginners hoping to project intelligence and competence. * The kind of mixing of data and code that Lua makes easy to do. * How to deploy a Love2D game to consoles. * A cool game idea that's just a bunch of cards doing stuff. * Sean Barrett's STB libraries. * The ability to change your mind without having to throw away a bunch of work. * Ambient complexity vs. intrinsic complexity. * Hot takes escaping containment. * The Celeste character controller. * Software security practices that do not apply to a single player indie game. * Looking at code and seeing all the things that it used to be. * Looking at code solving a problem in a domain you are unfamiliar with. * An Emily Dickinson poem that reads like a response to an argument she had at dinner. * Situations where you can directly observe what's happening. * All the filters preventing you from bursting out into song. * Esprit de escalier. * Who was Emily Dickinson owning? * A contempt for faith and a sense that microscopes are good. * Knowing that nobody reads your blog, but taking satisfaction in the knowledge that someone hypothetically could. * Excavating spiritual truth from apocryphal ramblings. * The app that holds all the texts you don't send for ransom. * Digging through people's trash but with fewer steps.
We catch up on the retro PC build and we spin off on lots of retro gaming tangents, ranging from CRT screens, how to clean your ball mouse and of course sound cards and game music. We also listen to the Monkey Island theme on PC speaker and compare it with the Roland MT-32. The difference is incredible! Find Passion for Pixels Retro Gaming Podcast in Spotify, iTunes Stitcher or your preferred podcast app. Subscribe so that you never miss an episode, and please leave us a review in iTunes. You can let us know what you think of the show at Passion for Pixels on Facebook, tweet us @passion_pixels or send us an e-mail at passionforpixels@thesofaiswaiting.com.
I am joined by Tony Warriner, Aaron Fothergill and Stoo Cambridge in our 17th podcast episode to discuss more gaming, gadgets and technology both retro and modern.
This episode covers a few different topics, such as games that didn't quite make our top 50 lists and we also talk about Tharald's new retro gaming PC build. We talk about midi synthesizer modules for retro gaming on the PC, like the Roland MT-32 and the Roland SC-55. Find Passion for Pixels Retro Gaming Podcast in Spotify, iTunes Stitcher or your preferred podcast app. Subscribe to have our latest episode downloaded to your device, and please leave us a review in iTunes. Let us know what you think of the show at Passion for Pixels on Facebook, tweet us @passion_pixels or send us an e-mail at passionforpixels@thesofaiswaiting.com.
A Grammy nominated musician and a fellow PC nerd Dan Policar joins me to talk about the legendary Roland MT-32. We discuss its history, strengths, drawbacks, and give advice on purchasing your own vintage unit. Join us to find out if paying $700 in 1987 was worth it. Download MP3: https://dosnostalgia.com/podcast/dosnostalgia_ep28.mp3 Listen on YouTube: Dan’s […]
Dan Policar, aka DanTheBand, is a Grammy nominated, international touring musician, songwriter, and producer. Dan has toured the world playing in Sean Paul's band, the "BaddaBanz." He has done production work and songwriting for artists such as Fabolous, Sean Paul, Raekwon, Andra Day, Faith Evans, and Mystikal. Dan also produces music for video games. Dan and I spoke about his work as a touring musician and the effect of the coronavirus pandemic. He shares some excellent tips on songwriting and finishing music. We also get into his work writing music for video games. Listen on iTunes or Stitcher or Google Play or Spotify; watch on YouTube Show Notes: Official Site - Dan's homepage, DantheBand. Twitter - Keep up with Dan 280 characters at a time. YouTube - Dan has some helpful music production tutorials. Crimson Diamond - Independent video game for which Dan is supplying the music. Live Stream Crimson Diamond - On Tues. March 31 at 8pm EDT, Dan will be live streaming his process for making the music for Crimson Diamond. Roland MT-32 - The unwieldy vintage synth Dan uses for the Crimson Diamond score. Empire of Sin - Game Dan is doing music for. John Ivers of Bandlab - My discussion with Bandlab sound designer, John Ivers. Save 25% on Ableton Live Packs at My Store with the code: PODCAST Thank you for listening. Please consider giving the Music Production Podcast a review on your favorite podcast provider. And don’t forget to visit my site BrianFunk.com for music production tutorials, videos, and sound packs. Brian Funk
¡Octavo Metodologic Musical! Un repaso desde los mismísimos inicios del ocio electrónico en el que indagaremos momentos sonoros, instantes en los que la música se convertía en todo un elemento protagonista. ¿Quieres oír el primer juego en tener una melodía? ¿El primer cartucho en aumentar las posibilidades sonoras de la máquina que lo sustentaba? ¿Cómo de importante era contar con una buena partitura en los 8 bits? ¿Y las tarjetas de sonido? ¿Cómo sonaba el speaker, una AdLib, una Sound Blaster o la Roland MT-32?
5th track off of the album D's Quest by MicroD. Available as a name-your-price download at http://bandcamp.microdmusic.com/album/ds-quest/ ----- D's Quest contains all-new tracks created for the Roland MT-32 Multi-Timbre Sound Module. The Roland MT-32 was the standard platform for computer music and PC games in the late 80s/early 90s (notably those made by Sierra) prior to the adoption of General MIDI. 2020 Creative Commons Copyright All rights reserved
The Roland MT-32 was a powerful pre-General MIDI sound module for PC that offered game composers a ton of different voices to make music with. Lock in and enjoy some of my picks from DOS game soundtracks played on the MT-32, and humour my musings on Black Sabbath's unsung hero, management simulation games, and BBC Ceefax!
The Roland MT-32 was a powerful pre-General MIDI sound module for PC that offered game composers a ton of different voices to make music with. Lock in and enjoy some of my picks from DOS game soundtracks played on the MT-32, and humour my musings on Black Sabbath’s unsung hero, management simulation games, and BBC Ceefax!
4th track off of the album D's Quest by MicroD. Available as a name-your-price download at http://bandcamp.microdmusic.com/album/ds-quest/ ----- D's Quest contains all-new tracks created for the Roland MT-32 Multi-Timbre Sound Module. The Roland MT-32 was the standard platform for computer music and PC games in the late 80s/early 90s (notably those made by Sierra) prior to the adoption of General MIDI. 2020 Creative Commons Copyright All rights reserved
3rd track off of the album D's Quest by MicroD. Available as a name-your-price download at http://bandcamp.microdmusic.com/album/ds-quest/ ----- D's Quest contains all-new tracks created for the Roland MT-32 Multi-Timbre Sound Module. The Roland MT-32 was the standard platform for computer music and PC games in the late 80s/early 90s (notably those made by Sierra) prior to the adoption of General MIDI. 2020 Creative Commons Copyright All rights reserved
Bonus track off of the album D's Quest by MicroD. Available as a name-your-price download at http://bandcamp.microdmusic.com/album/ds-quest/ ----- D's Quest contains all-new tracks created for the Roland MT-32 Multi-Timbre Sound Module. The Roland MT-32 was the standard platform for computer music and PC games in the late 80s/early 90s (notably those made by Sierra) prior to the adoption of General MIDI. 2020 Creative Commons Copyright All rights reserved
Now many console gamers may not know the name "LucasArts", although some of their titles have come to consoles. But LucasArts is much more known in the realm of computer gaming, as many of their titles have been released on a plethora of home computer platforms. From the Atari 8-bit family, to the Commodore 64, and later to the Atari ST, Amiga, FM Towns, IBM PC, and Macintosh computer lines, LucasArts made their fortune and glory, best known for their amazing graphic adventure games, which utilized their in-house engine known as SCUMM, as well as some top notch Star Wars games. LucasArts continued to publish and develop many games until 2012, when their parent company Lucasfilm was purchased by Disney. In 2013, LucasArts sadly let go of their internal development teams, and now exists solely as a license holder. However, in spite of this, many of their classic titles are available on services such as Steam and GOG.com, and I highly recommend checking them out. Now, for this episode, I will make mention that LucasArts used a special music engine for many of their games called iMUSE, which allowed for dynamic music; music tracks could seamlessly segue-way into one another to best fit the mood. Some of the tracks featured will demonstrate iMUSE in action. Additionally, some of these tracks were originally MIDI tracks, and I have selected to use recordings as they would sound running through a MIDI module known as the Roland MT-32. Make sure your DOS box has enough free RAM and you have your copy protection codes ready, because we're about to go on a time warp of amazing LucasArts music! =====Game - Composer - Title - Year - System==== 1) Maniac Mansion – Chris Grigg & David Lawrence - “Opening Titles (Commodore 64 version)” - October 5, 1987 (C64/Apple II), March 1988 (DOS), 1989 (Amiga/Atari ST/DOS v2) 2) Zak McKracken and the Alien Mindbenders – Matthew Alan Kane & Chris Grigg - “Main Theme (FM Towns version)” - October 1988 (C64/DOS), 1989 (Amiga/Atari ST/DOS v2), 1990 (FM Towns) 3) Loom – Based on “Swan Lake” by Pytor Ilyich Tchaikovsky; arranged by George “The Fat Man” Sanger & Eric Hammond - “Opening Title” & “Guild of Glassmakers” (Roland MT-32 versions) - May 1990 (DOS/Mac OS/Amiga/Atari ST), 1991 (FM Towns), 1992 (DOS Talkie) 4) Secret Weapons of the Luftwaffe – Michael Land - “Opening Titles” - August 1991 (DOS) 5) The Secret of Monkey Island – Michael Land, Barney Jones, Andy Newell, & Patrick Mundy - “Voodoo Lady” & “The SCUMM Bar” (CD Audio versions) – October 1990 (Amiga/DOS Floppy/Atari ST/Mac OS), 1992 (DOS CD/FM Towns/Sega CD/Amiga CDTV) 6) Monkey Island 2: LeChuck's Revenge – Clint Bajakian, Peter McConnell, & Michael Land - “Villa de la Booty” - December 1991 (DOS/Amiga/Mac OS/FM Towns) 7) Indiana Jones and the Fate of Atlantis – Clint Bajakian, Peter McConnell, & Michael Land - “The Colonies of Atlantis” - June 1992 (DOS/Amiga/Mac OS/FM Towns) 8) Day of the Tentacle – Clint Bajakian, Peter McConnell, & Michael Land - “Hotel Interiors – Present” - June 25, 1993 (DOS/Mac OS) 9) Sam & Max Hit the Road – Clint Bajakian, Peter McConnell, & Michael Land - “A Pleasantly Understated Credits Sequence” & “King of the Creatures” - November 1993 (DOS/Mac OS) 10) Full Throttle – The Gone Jackals - “Legacy” - April 30, 1995 (DOS/Mac OS) 11) Star Wars: Dark Forces – Michael Land (original arrangements by John Williams - “The Secret Base” - February 28, 1995 (DOS/Mac OS) 12 ) The Dig – Michael Land – “The Ancient City” - November 30, 1995 (DOS/Mac OS) 13) The Curse of Monkey Island – Michael Land (vocals: Dominic Armato, Alan Young, Gregg Berger, Michael Sorich) – “A Pirate I Was Meant To Be” - October 31, 1997 (Windows) 14) Outlaws – Clint Bajakian - “The Ballad of Dr. Death” - March 1997 (Windows) 15) Grim Fandango – Peter McConnell - “Blue Casket Bop” & “Casino Calavera” - October 30, 1998 (Windows)
Hey Blockers! Time for episode 8, where I talk all about the long-lived Command and Conquer series. But, first things first, a bit of news: GoG.com has begun selling Telltale games titles. Telltale has done some great work in continuing on some great older adventure franchises like Monkey Island and Sam & Max. Also, I was able to get my new Roland MT-32 and give you my thoughts on it thus far. Then on to the main topic, Westwood Studios' 1995 game: Command and Conquer. I run down the usual suspects (genre, gameplay, plot, dev story) and also talk about a few followup games in the series. Download the Command and Conquer for free (legally, I promise!) Buy Command and Conquer: The First Decade on EA Origin or Amazon. Stay tuned for the next show where we travel back to World War I in Red Baron.