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This Week Anna & Paul played Quest For Glory! And honestly, I can't focus on writing this because I've got that song in my head that's all
This week Anna & Paul are talking about Indiana McCracken and The Loom of Tentacle Island! Ok fine, they're actually ranking all of LucasArtseses adventure games but the dummy who writes these just wanted to say that (hey screw you, me!) So grab some snacks and get cozy - unless your thing is listening to this while exercising in which case absolutely do not get a snack or cozy, and tune in to find out where your favorite game lands in this very professional, very serious* ranking! Mangia! Wishlist our adventure game! The Phantom Fellows Releasing September 27th! Shek out our friends in the Adventure Game Hotspot Network: Space Quest Historian's Space Quest... on the Game Boy Advance?! Adventure Game Geek's The Phantom Fellows Interview - Adventure Game Fan Fair 2024 (feat. Paul!) OneShortEye's The Game That's Nothing But Stairs Conversations with Curtis' David Fox & Matthew Alan Kane play Zak McKracken with Say Mistage & Daniel Albu - PART 3 Tech Talk with Daniel Albu's A Conversation with Julian Kwasneski (The Dig / Outlaws / Grim Fandango / Psychonauts / Sam & Max) Adventure Game Hotspot's Al Lowe playing the Leisure Suit Larry Theme at the Adventure Game Fan Fair (feat. Paul!) Laura Cressup's Twitch & YouTube Channels Say hi I guess! Twitter (Anna) - @CGGpodcast Twitter (Paul) - @PhantomFellows ThePhantomFellows.com Send us your words! E-mail: mail@CGGpodcast.com Become a Patreon to support the show? www.patreon.com/ClassicGamersGuild Join the group and talk about neat stuff! Facebook Page Facebook Group We're also on Instagram & YouTube "CGG Theme" and "A Minor Concussion" by The Volume Remote Intro greeting (usually) by (and thank you to) Hope Kodman VonStarnes Games In the Episode: Maniac Mansion Zak McKracken and the Alien Mindbenders Indiana Jones and the Last Crusade: The Graphic Adventure Loom The Secret of Monkey Island Monkey Island 2: LeChuck's Revenge Indiana Jones and the Fate of Atlantis Maniac Mansion: Day of the Tentacle Sam & Max Hit the Road Full Throttle The Dig The Curse of Monkey Island Grim Fandango Escape from Monkey Island And finally, I'm gonna have to go ahead and ask you- I am once again asking you, to wishlist my game. I'm workin real hard on it, full time, and I think you're gonna love it. BUT, I'm gonna need you to tap on this and then tap several more times, until it's wish listedOMG THANK YOU SO MUCH ThePhantomFellows.com The Phantom Fellows on Steam *Seriousness not guaranteed, must be 18 years or older or have a parent's credit card to judge the level of professionalism
ES IST 1997 UND DIE WELT IST SO DUMM WIE NOCH NIE… Außerirdische haben eine Dummheitsmaschine gebaut, die langsam jedermanns Intelligenzquotienten erniedrigt. Am schlimmsten ist aber, daß die einzige Person, die die Aliens stoppen kann, der Boulevard-Reporter Zak McKracken ist, der sich für seine Zeitung die tollsten Geschichten über vegetarische Vampire und fleischfressenden Blumenkohl ausdenkt. SIE HABEN DIE TELEFONGESELLSCHAFT ÜBERNOMMEN… Das klingt genau wie noch so eine von Zaks verrückten Geschichten. Aber während ihm das sowieso niemand abnimmt, findet er unterhalb seines San Franciscoer Apartments eingesperrt die Podcaster Simon & Sebastian, die ursprünglich mit ihrem umgebauten VW-Bulli zum Mars fliegen wollten. "Zak McKracken and the Alien Mindbenders" von David Fox und 1988 ist das zweite klassische Lucasfilm-Grafikadventure, das die SCUMM-Engine verwendet, und es jettet nicht bloß einmal um die ganze Welt, sondern sogar ins Weltall – und beinhaltet mehr Paranormales und New-Age-Mystizismus, als Shirley MacLaine in einen sechsstündigen Fernsehfilm packen könnte. Mit dieser Folge setzt die Rückspultaste nicht nur die Lucasfilm-Games-Werkschau fort, die sich bisher "Maniac Mansion" und "The Secret of Monkey Island™" vorknöpfte – es wird auch ein Schlußakkord gespielt für unsere diesjährige Trilogie, die sich mit Religion und Esoterik befaßt. Bis bald! PS: Wir danken allen Cameos, die den Hörspiel-Part dieser Folge bereichert haben – vor allem "unserem Zak" Michael, der unsere bisherigen Lucasfilm-Folgen mit seiner Pixelkunst veredelte. Drei der Stimmen haben eigene Podcasts – ihr hört Britt-Marie beim Frankfurter Kranz, den American Cyborg Terminator bei den Männern, die auf Videos starren, und Felo im Sumpf. Und die wunderbare Flamenco-Version vom Zak-McKracken-Titelsong könnt ihr euch hier reinziehen.
Tanya and Jonathan talk about what it takes to keep true to your core while expanding your audience, using Dectective Pikachu, Pokemon Go, and Molly Mooon's Excuse Me, Sir as examples of Do's and Don'ts. Guest Melissa chats about the pros and cons of a Zelda live action movie, and Christina tells all about the joys and pains of being one of the best pixel artists in the world, currently working on Minecraft. 0:00:00 - Trigger Warning0:00:21 - A New Life Situation0:04:14 - The Two Types of People0:05:33 - Adapting Zelda to the Big Screen w/ Melissa0:33:31 - Disgusting Pokemon in "Detective Pikachu"0:35:00 - A Teen Grown Up Goth without Pokemon0:39:53 - Being your Genuine Self within the Games Indsutry w/ Christina1:11:28 - Molly Moon's "Excuse Me Sir"1:16:41 - Wrap Up/Plugs1:20:59 - Lacy Doily Milk Suits Christina's interview on Youtube: https://www.youtube.com/watch?v=JEb4-OfHddA Our Guests on Twitter: Melissa: https://twitter.com/FGD135 Christina: https://twitter.com/Castpixel Jonathan's Guest Spot on Fun and "Games" Sidequest Podcast Talking about Zak McKracken: https://funandgames.libsyn.com/side-quests-episode-266-zak-mckracken-and-the-alien-mindbenders-with-jonathan-holmes Support the show here! https://www.patreon.com/ttwav
Side Quests is back and this episode's host is podcaster, writer, and reporter for the National Inquisitor, Jonathan Holmes! The game he is talking about today is Zak McKracken and the Alien Mindbenders by Lucasfilm Games! You can find this host on Twitter. Also find all his writing here and his podcast here! We have a Patreon! Gain access to episode shout outs, bonus content, early downloads of regular episodes, an exclusive rss feed and more! Click here! You can find the show on Twitter, Bluesky, Instagram and YouTube! Please rate and review us on Apple Podcasts! Rate us on Spotify! Wanna join the Certain POV Discord? Click here!
In the month of March 1989 many games were released for the Commodore 64. In episode one-hundred-and-seventeen of Zapped to the Past, we continue our look at some of those games, including the zany Zak McKracken and the Alien Mindbenders, the putrid Pasteman Pat, and the stylish SDI and wonder how many simply breads make up the town of Hucknall-on-the-Rye? Games covered in this episode: Zak McKracken and the Alien Mindbenders Pasteman Pat Ghost Hunters SDI Dragon Ninja Powerplay Hockey Super Hero Superman: The Man of Steel Jocky Wilson's Darts Challenge Find us here: https://zappedtothepast.com/ If you want to buy amazing Zapped to the Past merch, go here: https://zappedtothepast.shop https://www.redbubble.com/people/zappedtothepast/shop If you would like to help us out and join our Patreon, find it here: https://www.patreon.com/zappedtothepast If you want to buy a Coffee for Zapped to the Past, go here: https://ko-fi.com/zappedtothepast Need our links in one place - you can do that too: https://linktr.ee/zappedtothepast https://online.pubhtml5.com/oowg/grrx/#p=1 Additional links mentioned in the Podcast: https://www.tedagame.com/zak-site/newspaper.htm https://youtu.be/YGialS6x1Mw https://www.youtube.com/watch?v=lMANRPcVVIU&t=1s https://www.youtube.com/watch?v=jAmBtwwhKl8 https://zxart.ee/release/id:221509/mode:view/filename:GhostHunters.txt https://en.wikipedia.org/wiki/Like_a_Prayer_(album) https://www.youtube.com/watch?v=muDZD3wgoHI https://www.youtube.com/watch?v=sjzZh6-h9fM https://www.youtube.com/watch?v=WbjBsgFXToE https://www.youtube.com/watch?v=SKjnu_xy4SE https://spinditty.com/genres/The-50-Greatest-Japanese-Metal-Bands-of-All-Time https://www.classicpopmag.com/2021/08/sexpress-mark-moore-interview/ https://amiga.abime.net/games/view/superman-the-man-of-steel#manuals
MrMamens podcast-debut var på podcasten Retro Crew i 2013. Som en bonusepisode i sommer kan vi presentere denne gamle episoden fra arkivet til RadCrew-gjengen. Med Jostein Hakestad, Are Ness Fløgstad, Inger Lise W. James og gjest: Erik-André Mamen (00:00) Intro av MrMamen (00:40) RetroCrew (05:47) Zak McKracken and the Alien Mindbenders (06:33) Maniac Mansion (08:41) Monkey Island (13:12) Sam & Max: Hit the Road (14:59) Grim Fandango (16:14) Day of the Tentacle (19:55) Pause (22:28) Velkommen til Erik-Andre Mamen (23:11) Loom (28:56) Full Throttle (37:48) The Dig (43:38) Indiana Jones and the Fate of Atlantis (45:03) Siste segment om juksekoder
0:00:00 - The Try It Liquid Diet0:03:43 - Check Out the Video Versions of Our Interviews!0:05:22 - Does Abstration Enhance or Diminish Emersion?0:08:25 - BlairBears Interview: "VTuber for Charity"0:30:38 - What's Jack Black Up To?0:32:26 - Jonathan's Review of the Mario Movie0:33:37 - Tenacious D's New Music Video0:36:52 - Say Mistage Interview: "Talkin' Zak McKracken & LucasArts"1:03:25 - Product Review: The Playdate1:10:02 - The Hannibal Minute1:12:27 - Game Review: Crankin's Time Travel Adventure1:13:39 - Jonathan's New Nickname1:14:10 - Wrap Up/Plugs1:17:49 - Crank Our guest interviews on YouTube: BlairBears: https://www.youtube.com/watch?v=pxmzgdlzQSM Say Mistage: https://www.youtube.com/watch?v=CpvPhHnCpik Our guests on Twitter: BlairBears: @Blairbears65 Say Mistage: @sayomgwtf #LucasArtsMonth Crankin': The Song by Daniel: https://soundcloud.com/d-booth-sanford/crank-feat-jonathan-tanya Support the show on Patreon! : www.patreon.com/ttwav
[ Vota Atariteca tramite la app di Spotify ] Per la quarta volta nel giro di 2 anni vi parlo bene di un gioco di LucasFilm Games. Di questo passo Disney mi assumerà a tempo indeterminato#lucasfilm #lucasfilmgames #videogiochi #retrogaming #davidfox #alieni #videogames #zakmckracken #zakmckrackenandthealienmindbendersSe desiderate supportarmi: https://ko-fi.com/ataritecapodcastIl canale YouTube dei Vintage People La sigla di Atariteca è stata gentilmente offerta da BluefixxerPer tutto il resto c'è il sito di ATARITECA### CONTRIBUISCI ALL'ATARITECA ###### ISCRIVITI ###Atariteca Telegram: https://t.me/ataritecaOmone su InstagramSpreakeriTunesGoogle Podcast SpotifyFeed
I am joined by Jan Hofmeister, who has spent years restoring for free, in particular point and click adventure game box art and posters – creating stunning print quality tributes to these classic titles. Titles from Lucas Arts, Adventure Soft and more in beautiful high quality using a variety of assets from the original box art, magazine full-page spreads, manuals and more. Although the audio version of the podcast is still available, this is very much a visual presentation as Jan takes us through a selection of his work and details for the first time the processes and applications he uses for these restorations. Topics include: How Jan became interested in restoring game box art and posters Jan’s fascination with Lucas Arts point and click adventure games The early days with the Commodore 128 and Maniac Mansion How it became a hobby and a skill The influence of Jurassic Park in computer graphics Restoration of Zak McKracken and the Alien Mindbenders process demonstrated Restoration of The Secret of Monkey Island process demonstrated Restoration of Indiana Jones and the Infernal Machine process demonstrated Restoration of The Curse of Monkey Island up close Restoration of Simon the Sorcerer up close Jan’s work on the cover of Back to the Future: The Game The sad side of Jan’s restoration efforts How you can support Jan’s work
Zwischen Blende und Zeit - Der Fotografie-Talk der fotocommunity
Thomas Tilker entführt uns mit seinem Streetfoto gefühlt in eine andere Zeit, auf einen anderen Kontinent und er zeigt uns die eigentlich recht banale Szene mit überraschend witzigen Details :) Begleite uns gern durch das Foto und erfahre, was das Bild mit Zak Mckracken zu tun hat.
Björn und Christian begeben sich in dieser Folge auf Reisen – Angefangen in San Francisco führt dieser Trip sogar bis zum Mars. Die Rede ist natürlich vom kultigen Point-and-Click-Adventure „Zak McKracken and the Alien Mindbenders“ von Lucasfilm Games aus dem Jahre 1988. Besprochen werden vor allem die Versionen für Amiga und C64. Zieht die Nasenbrillen auf und lasst uns gemeinsam die Erde vor der Invasion durch Außerirdische retten! PS: Gefällt dir unser Podcast? Dann freuen wir uns über Bewertungen auf Spotify und Apple Podcasts sowie Likes und Kommentare auf Twitter und Instagram! Wenn du uns gerne privat schreiben möchtest, dann sende uns doch einfach eine E-Mail an kontakt@tobeonpod.de – Wir freuen uns auf dein Feedback! Weiterführende Links zu dieser Episode: Unsere Website TBOP auf Twitter TBOP auf Instagram TBOP Discord-Channel Den Podcast unterstützen
Zak McKracken and the Alien Mindbenders - eines der wenigen Point and Klick Adventures, in welchen man aktiv Kacken kann! Ach, das wusstet ihr nicht? Dann solltet ihr mal reinhören!
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Sobre o episódio 223 Um? Dois? Três? QUATRO! Hoje teremos músicas de QUATRO jogos para o Tandy 1000, o clone mais famoso (e mais bem-sucedido) do IBM PCJr: 4D Boxing, Defender of the Crown, Maniac Mansion e Zak McKracken and the Alien Mindbenders. Lista de músicas do episódio 4D Boxing: Title Screen The Gym Pre-Fight … Continue lendo Retrohitz 223 – Quarteto Tandy 1000 → The post Retrohitz 223 – Quarteto Tandy 1000 first appeared on Retrópolis.
Wir besprechen das Spiel "Zak McKracken and the Alien Mindbenders".
Episode 133: This week Anna and Paul sit down to discuss and just pick the bloody bones out of the year 1988 and the glorious games it produced. From King's Quest IV to Zak McKracken, Police Quest 2 to Leisure Suit Larry 2 (also several minutes were spent on non-adventure games) (at least 3 minutes) it was a year of quality above quantity. Come have listen, we had a great time and hope you do too! Come join the discussion and the community! Follow us on Facebook: www.Facebook.com/ClassicGamersGuild www.Facebook.com/groups/ClassicGamersGuild Twitter and Instagram: @CGGpodcast And e-mail: mail@classicgamersguild.com Become a Patreon to support the show: www.patreon.com/ClassicGamersGuild "CGG Theme" and "A Minor Concussion" by The Volume Remote www.thevolumeremote.com Intro greeting by Hope Kodman VonStarnes
Zak McKracken er Lucasfilm Games tredje eventyrspill og byr på en konspiratorisk verden med romvesener, Elvis, Marsboere, en kazoo, og ikke minst løsnese og -briller. cd SPILL har fått besøk av skaperen bak spillhistorie.no, Joachim Froholt som deler sine gode minner om denne klassikeren.
Im Rahmen der Recherche für den Podcast zu Zak McKracken führten Chris und Gunnar ein Gespräch mit David Fox, einem der ersten Angestellten von LucasFilm Games, der in seiner Zeit dort unter anderem an Spielen wie Rescue on Fractalus, Labyrinth oder Maniac Mansion beteiligt war. Thema der Unterhaltung war Zak McKracken – seine Innenansichten in den Design-Prozess haben unseren Podcast zu dem Thema deutlich bereichert. Auszüge aus dem Gespräch waren dort bereits zu hören. David ist ein lebendiger Gesprächspartner und ein interessanter Zeitzeuge, daher haben wir das komplette Interview noch als eigenen Podcast aufbereitet. Das Gespräch wurde in englischer Sprache geführt; Fox spricht aber deutlich und ist gut zu verstehen. Viel Spaß! Sprecher: David Fox, Christian Schmidt, Gunnar Lott. Audioproduktion: Lars Rühmann, Christian Schmidt Titelgrafik: Paul Schmidt Intro, Outro: Nino Kerl (Ansage); Chris Hülsbeck (Musik)
Ya estamos aquí otra quincena más, desde el asilo más friki de la podcasfera y en esta ocasión en "Cuando todo esto era campo", quería hablaros del programa El Millonario y en "Te vas a quedar ciego con tanta maquinita" del videojuego Zak McKracken and the Alien Mindbenders. No esperes que te lo cuenten y dale al play. Como a modo recordatorio: * La canción que suena es "El ataque de las chicas cocodrilo" de la banda Hombres G * El podcast que recomiendo es Aló Miami: https://www.ivoox.com/podcast-alo-miami-desmitificando-ee-uu_sq_f1745184_1.html * En la sección de recomendaciones: - Kid Cosmic (Netflix) - Explota, Explota (Amazon) - Jurassic World: Campamento cretácico T2 (Netflix)
Die Welt, Ende der 80er. Es herrscht im Adventure-Genre ziemlich unangefochten die Firma Sierra mit ihren Erfolgsserien, aber 1987 setzt LucasFilm Games, der Games-Arm von George Lucas' Filmfirma, einen Kontrapunkt: Maniac Mansion etabliert mit seinen technischen Errungenschaften und dem popkulturell aufgeladenen Humor eine Formel, die von da an das Genre prägt. Die Erwartungshaltung an das nächste Adventure des Studios ist folglich groß – und Studio-Veteran David Fox liefert mit Zak McKracken and the Alien Mindbenders ein umfangreiches Spiel, das sich stark an Maniac Mansion orientiert, aber an entscheidenden Stellen von dem Vorbild abweicht. Insbesondere in Deutschland erobern sich die LucasArts-Adventures einen dauerhaften Platz in den Herzen der Spieler. Chris und Gunnar sprechen über die Entstehung des Titels, über das Spiel und lassen auch den Entwickler David Fox zu Wort kommen. Infos zum Spiel: Thema: Zak McKracken and the Alien Mindbenders, Oktober 1988 Plattform: Commodore 64, später MS-DOS, Amiga, Atari ST, FM Towns. Viel später: Windows, Linux, MacOS Entwickler: Lucasfilm Games Publisher: Lucasfilm Games Genre: Point&Click-Adventure Designer: David Fox, Matthew Alan Kane, David Spangler, Ron Gilbert, Gary Winnick Komponist: Matthew Alan Kane Podcast-Credits: Sprecher: Christian Schmidt, Gunnar Lott. Einspieler: David Fox, Christian Beuster Audioproduktion: Lars Rühmann, Christian Schmidt Titelgrafik: Paul Schmidt Intro, Outro: Nino Kerl (Ansage); Chris Hülsbeck (Musik) Christian Beusters Literaturempfehlungen zu Erich von Däniken und der Präastronautik: Jason Colavito: The Cult of Alien Gods: H.P. Lovecraft And Extraterrestial Pop Culture, New York 2005 Jonas Richter: Götter-Astronauten – Erich von Däniken und die Paläo-SETI-Mythologie, Göttingen 2015 Ronald Story: The space-gods revealed : a close look at the theories of Erich von Daeniken, New York 1976
In this New Years Eve special David Fox goes behind the scenes on Thimble weed Park as he talks about how he and Ron Gilbert started working on the game as well as how the story and puzzles came about and much more. He also talks about how he started working with Lucasarts, the origins of Maniac Mansion, comparisons between the games and movies of Labyrinth and Last Crusade, how Last Crusade inspired Fate of Atlantis and how the famous leather jackets line first came about and who came up with the idea to put the hamster in the microwave. And of course he speaks about the creation of his Lucasfilm’s early classic Zak McKracken. All that and many more anecdotes about his time at Lucasfilm.David Fox Official SiteThimbleweed Park Official SiteAdventure Games PodcastTwitch StreamsAdventure Games Podcast TwitchLaura Cress TwitchTomas Becks TwitchIf you would like to stay up to date make sure you subscribe to the podcast. You can subscribe and listen to this podcast on Itunes and Spotify and all other major Podcast Platforms! You can also subscribe to our Youtube channel for extra video content such as video reviews, video interviews, trailers and gameplay.You can also support the podcast at our PatreonYou can review this podcast here: https://ratethispodcast.com/adventuregamespodcast You can also find this podcast on our social media below:Facebook Twitter Instagram DiscordYou can also find the RSS feed here: http://www.adventuregamespodcast.com/podcast?format=rssAdventure Game Podcasts logo by Jake Vest. You can check out his work here:https://jake.re/Music is Speedy Delta (ID 917) by Lobo Loco and can be found here:http://freemusicarchive.org/music/Lobo_Loco/Welcome/Speedy_Delta_ID_917_1724
The patrons wanted an episode dedicated to LucasArts, so here’s an episode dedicated entirely to LucasArts! Grim Fandango, Sam & Max, Monkey Island, and plenty more take center stage, including a Source Tune Spectrum featuring Zak McKracken! (0:00) WillRock – Nitroglycerin Injection (Theme of KNGI :: Bandcamp) (1:12) The Gone Jackals – Get Outta Town ...Continue reading ‘Nitro Game Injection #436: Crackpot Castle (Patreon’s Choice Special: LucasArts Games)’ »
The patrons wanted an episode dedicated to LucasArts, so here's an episode dedicated entirely to LucasArts! Grim Fandango, Sam & Max, Monkey Island, and plenty more take center stage, including a Source Tune Spectrum featuring Zak McKracken! (0:00) WillRock - Nitroglycerin Injection (Theme of KNGI :: Bandcamp) (1:12) The Gone Jackals - Get Outta Town (Full Throttle [PC] :: VGMdb) (8:52) The Danish National Symphony Orchestra & Eímear Noone - Main Theme (Grim Fandango [PC] :: YouTube Music) (13:48) Jared Emerson-Johnson - Attack the Dog (Sam & Max Season One [PC] :: VGMdb) (17:50) Chris Hülsbeck & Rudolf Stember - Jazz 'o' matic (Masterblazer [AMI] :: Bandcamp) (29:41) The OneUps - Michael's Theme (Maniac Mansion [NES] :: Bandcamp) (32:30) Romeo Knight - Ballblazer feat. Beastie Boys (Ballblazer [C64] :: KWED) (35:53) Diggi Dis, Alex Jones - Voodoo, Roots 'n Grog (Secret of Monkey Island [PC] :: OverClocked ReMix) (42:18) Claude D. - Boozin' in Mos Eisley (Star Wars [NES] :: Dwelling of Duels) (46:27) Do a Barrel Roll! - Zombie Panic (Zombies Ate My Neighbors [SNES/GEN] :: Bandcamp) (50:02) Epic Game Music, RichaadEB - Vital Mission (Metal Warriors [SNES] :: YouTube) (55:06) LMan - The Eidolon (The Eidolon [C64] :: KWED) (58:21) Mazedude - The Enlightened Alaskan (Grim Fandango [PC] :: OverClocked ReMix) (1:01:26) BeeZerk - Labyrinth (Labyrinth [C64] :: KWED) SOURCE TUNE SPECTRUM + KWED CORNER: "Subtune 1" from Zak McKracken and the Alien Mindbenders [C64] (1:11:35) NecroPolo - Zak [McKrackenica edition] (KWED) (1:13:09) Ic3m4n - Zak McKracken [Reggaeton] (KWED) (1:15:18) plasm303 - zak mckracken [by Razor and the Scumettes] (KWED) (1:17:41) Djlizard - Zak McKracken [IK (mix^2)] (KWED) (1:20:51) Iron - Zak McKracken [SushiMix] (KWED) (1:24:13) 2more - Zak McKracken 8bitten (KWED) (1:30:47) jmr, streifig, Stemage, ErichWK - The Boys Are Still Doing Research for Phil Lynott's Autobiography (Maniac Mansion [NES] :: Dwelling of Duels) (1:34:29) Entertainment System - Music 1 (Pipe Dream [NES] :: Bandcamp) (1:36:40) Banjo Guy Ollie, David Ortiz - Scumm Bar (Secret of Monkey Island [AMI] :: Bandcamp) (1:42:13) Haempling, R@Z - Double-crossed in Coronado (Indiana Jones & The Last Crusade [PC] :: Dwelling of Duels) (1:44:49) Viking Guitar - Sunset at Zombie Beach (Zombies Ate My Neighbors [SNES] :: Bandcamp) (1:51:23) Jake "virt" Kaufman - Look Behind You! (Day of the Tentacle, Secret of Monkey Island [PC] :: Dwelling of Duels) (2:07:04) Auxcide - New Hope (Star Wars [FILM] :: 8static) (2:) NESkimos - Cantina Of Fear (Star Wars [NES] :: VGMdb) (2:14:32) LGR, Anders Bothén - Watto's Cantina (Star Wars: Episode 1 Racer [N64/PC] :: YouTube)
¿Lo llevas todo en el inventario para el especial de aventuras gráficas de ILTJuegos? ¿Los auriculares cómodos? Check ¿La bebida refrescante? Check ¿El pollo de goma con polea? Check ¿El Sergio Márquez en miniatura? Check Entonces puedes pasar y ponerte cómodo porque los muchachos de ILT van a hacerte un romántico repaso por todo el género de aventuras gráficas, desde su origen en las conversacionales, a esas cosas modernas de Telltale que tu colega insiste en que no son aventuras gráficas, y para acometer tamaña empresa, se han traído a su mono de tres cabezas particular (pero en guapo), Sergio Márquez de Point 'N Click Podcast, el tipo que más aventuras gráficas se ha hecho en su vida. Dar → Radio... Nada, Comer → Radio.... tampoco... Usar → Radio → En ILT... Sí, esto sí parece que va. ¿Te ha gustado? Síguenos en Twitter (@ILTjuegos) y en iVoox. http://podcast.ILTjuegos.com http://twitter.ILTjuegos.com http://facebook.ILTjuegos.com Programa 138: Especial Aventuras Gráficas con Sergio Márquez Fecha: 22-10-2020 Seguid a Sergio Márquez en su twitter: @SergioVintage y en sus podcasts @BalasKatanas, @GoonPodcast, y @pncpodcast Títulos mencionados: Adventure, Colossal Cave, Yenght, Don Quijote, Arquímedes XXI, La Guerra de las Vajillas. MegaCorp, La Aventura Original. Mystery House, Wizard and the Princess, King's Quest, Space Quest, Police Quest, Leisure Suit Larry. Maniac Mansion, Labyrinth, Enchanted Scepters, Déjà Vu. Zak McKracken, Indiana Jones y la última cruzada, Loom, Indiana Jones and the Fate of Atlantis, Monkey Island, El Día del Tentáculo, Sam & Max Hit the Road, Full Throttle, The Dig. Future Wars, Broken Sword, Legend of Kyrandia,Dark Seed, Simon the Sorcerer, The 7th Guest, Gabriel Knight, Beneath a Steel Sky, MundoDisco, Phantasmagoria, I Have No Mouth and I Must Scream The Last Express, Blade Runner, Expediente X, Hollywood Monsters, Igor: Objetivo Uikokahonia, Shadow of the Comet, Prisioner of Ice, Alone in the Dark. Grim Fandango, Dreamfall: The Longest Journey, Fahrenheit, CSI, Wallace y Gromit, Regreso al Futuro, Jurassic Park. The Wolf Among Us, Minecraft: Story Mode, Juego de Tronos, Batman, Guardianes de la Galaxia, The Walking Dead, Heavy Rain, Beyond Dos Almas, Detroit Become Human, Life Is Strange, Capitán Spirit, Runaway, The Next Big Thing, New York Crimes, Yesterday Origins, Blacksad: Under the Skin, The Blackwell Legacy, Whispers of a Machine, The Last Door, Thimbleweed Park, Firewatch, Gone Home, Virginia, What Remains of Edith Finch, Stein’s Gate, Dune.
The Secret of Monkey Island wird 30 Jahre alt! Dieses Ereignis (und natürlich Andys inbrünstige Liebe zum Genre) nehmen wir zum Anlass, die neue Folge von Games Insider voll und ganz den Point’n’Click-Adventures zu widmen. Eine Spielegattung, die insbesondere auf deutsche Spieler eine große Faszination ausübt – Legenden zufolge bis heute. Oder zumindest bis 2012. Denn als der US-Spieledesigner Tim Schafer in jenem Jahr mit seinem Studio Double Fine Productions eine Kickstarter-Kampagne startete, mit der er schließlich erfolgreich sein neues Point’n’Click-Adventure Broke Age finanzierte, sagte er im offiziellen Pitch-Video: "These days it seems like adventure games are almost a bit of a lost art form … exist in our dreams and our memories and in … Germany (…)" Auch ansonsten scheint es ein offenes Geheimnis zu sein, dass gerade wir Deutschen große Fans dieser doch recht obskuren Mischung aus fantasiereichem, beinahe buchähnlichem Storytelling und dem Lösen bizarrer Rätsel sind. Doch woran liegt das eigentlich? Wir sprechen in dieser Ausgabe von Games Insider über das Genre an sich, über die Entwicklung der Point’n’Click-Adventures von der Frühzeit Mitte der 80er bis heute und über unsere persönlichen Highlights. Und natürlich auch darüber, was uns am Genre am meisten reizt und was wir ganz furchtbar finden. Zudem stellen wir Thesen auf, warum viele Adventure-Hits vor allem hierzulande deutlich beliebter waren und sind als im Rest der Welt. Doch nun, liebe Hörerinnen und Hörer: Drücke Abspieltaste Viel Spaß mit dieser Folge! Benedikt, Sönke & Andy Unterstützt unsere Arbeit und erhaltet exklusive Bonus-Podcasts: https://www.patreon.com/gamesinsider
Bienvenidos al Podcast de “Haruo Work & Coffee”, un lugar donde podremos tomar un café y charlar diversos temas. CAPITULO 05: Clásico de LukasArts, hermanito menor de Maniac Mansion, hoy tenemos delante nuestro a MI PRIMER JUEGO de PC... Zak McKracken and the Alien Mindbenders!! Pensaran que soy de la hiper vieja escuela que encima lo jugaba en DOS... en una PC que no tenia windows, no sabia que era un mouse... cargar los pocos kilobytes de RAM que tenia la pc. Pero no! tengo 31 años! nací en el año 88 (cuando salió este juego) pero yo si conozco los diskette de 5 1/4, conozco pocos amigos de mi edad que nunca vieron uno físicamente, pero aquí estoy, contando mi experiencia en este juego! Presentamos nuestro programa “El salón de la nostalgia: RetroGame” un Podcast para hablar de videojuegos de nuestra infancia, comentando mis experiencias y opiniones. Me encantaría leer sus comentarios, por supuesto se los responderé
It's time once again for another installment of our LucasArts adventure game series with what could be the only podcast episode ever created about the developer's least beloved (outside of Germany) game. Zak McKracken and the Alien Mindbenders might be the LucasArts adventure that's aged the worst, but it's a fascinating case of a game trapped between the design styles of Maniac Mansion and The Secret of Monkey Island, and one that decided to take an evolutionary path that ended up being a dead end. On this episode, join Bob Mackey and Duckfeed.tv's Gary Butterfield as the two take apart Zak McKracken to see what makes it so different from the rest of the LucasArts catalog. Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.
Der Nachfolge-Adventure Hit von Maniac Mansion, Zak McKracken and the Alien Mindbenders, ist nicht nur in Deutschland ein sehr beliebtes Game gewesen sondern hat mitunter meine Kindheit mit-definiert. Was alles so am Lucas Arts-Klassiker dran ist heute in der Retrospektive.
LucasArts Employee #3 himself, David Fox joins to talk about his fantastic career contributing to some of the most iconic graphic adventure games of our time, chasing the technology to create location-based interactive experiences, and his philosophy on positive change through design. Topics include VR, interpersonal issues in the modern game industry, politics, electric cars, and more. David was so kind to agree to this show, we were both fighting illness at the time of recording (I had to really work hard on my end of the discussion in post to make it listenable, apologies for any unusual tone quality) but I could not have been more pleased with the discussion itself. David has contributed to so many games we all know and love, Zak McKracken, Maniac Mansion, Indiana Jones and the Last Crusade, Thimbleweed Park, and more. It was such a pleasure to spend some time learning about the rest of his awesome work and capture more details about the things he's done. Please keep an open mind; David's time at LucasArts has been discussed in super deep detail in a variety of interviews and I'd encourage you to check them out. I wanted to do more for this show to really get a sense of David's contributions to technology and interactive experiences on a broader scale. Nonetheless there's plenty of great material here to dig into about design, VR, and the game development community. Check it out and reach out to David on Twitter! David's links @DavidBFox on Twitter David's site, Electric Eggplant --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
This week! Some Gamescom stuff, Yakuza 3, RAD, Dragon Quest XI S, Zak McKracken, Castlevania Adventure, the video game magazines we subscribed to when we were younger and much, much more. Join us, won’t you? Links of interest: Game Informer / GameStop layoffs Sony buys Insomniac Predator Hunting Grounds trailerrrrrr! Death Stranding gameplay reveal Nintendo Indie World presentation Ori and the Blind Forest coming to Switch Zak McKracken and the Alien Mindbenders Castlevania Adventure Space Harrier Tetris 99 Yakuza Collection RAD Dragon Quest XI S World Championship cart arrives at Pink Gorilla Greg’s Out of the Park Developments stream The Player One Podcast t-shirt The Player One Podcast mug ResetEra Player One Podcast Topic Player One Podcast Discord Greg Streams on Twitch Heavy Unit: Mega Drive Special - Generation 16 Episode #119 Add us in Apple Podcasts Check out Greg's web series Generation 16 - click here. And take a trip over to Phil's YouTube Channel to see some awesome retro game vids. Own an iPhone/iPod touch? We've got an app for that--the Player One Podcast player app is available now. Play shows new and old, read show notes, access the show Twitter, website, email, and more! Click here to download. Follow us on twitter at twitter.com/p1podcast. Thanks for listening! Don't forget to visit our new web site at www.playeronepodcast.com. Running time: 01:25:31
An airhacks.fm conversation with Sebastien Blanc (@sebi2706) about: Thomson MO5, every school in France needs to have a computer, printing the name with BASIC, the REM sadness, making yellow boxes, programming Logo in French, writing "root" and "house" procedures, no procedures in BASIC, the ACSLogo for Mac OS X, Berkeley Logo (UCBLogo), the Amstrad PC1512, using AMOS programming language for writing games, writing invoicing software with 14 and AMOS, Zak McKracken and the Alien Mindbenders, Siemens Nixdorf PC, QuickBasic on Siemens Nixdorf DX2-66, the Persistence of Vision Raytracer, average calculation for school notes with QuickBasic, writing ballistic games for TI BASIC (TI 99/4A), playing Nirvana on e-guitar, starting with Java in 2002, the Rational Rose Logo Edition, learning Java EE on JOnAS, Apache Tapestry, consulting with Apache Jetspeed, writing Java EE code for 7 years, hardtimes with WebSphere, Xerces and ClassLoading, refactorings to Maven, mobile web / Grails involvements, starting at RedHat's mobile team - AeroGear, Matthias Wessendorf, Matthias loves Java Server Faces (JSF), the unified push server, starting keycloak involvement, the security challenge, the keycloak religion, keycloak ships as WildFly distribution, keycloak is a WildFly subsystem, keycloak uses hibernate for persistence, keycloak manages users with credentials, keycloak ships with ready to UI to manage users, keycloak functionality is exposed as REST services, there is a Java client available - as REST wrapper, keycloak is a "remote" proxy realm, keycloak ships with adapters for major application servers out-of-the-box, keycloak comes with SSO - different application servers can share the same session, the security realm is a "territory", in keycloak a session is optional -- a microservice can use JWT token, using OIDC tokens, keycloak comes with servlet filters for servers without adapter support, the new keycloak approach is the Keycloak Gatekeeper, Keycloak Gatekeeper is a sidecar service, apache mod_auth_openidc, keycloak is oidc compliant -- any generic OIDC library should work, the JWT creation tool JWTenizr, the "Securing JAX-RS Endpoints with JWT" screencast, the oauth flows, oauth authorization flow, implicit flow and the hybrid flow, access token has to have short lifetime, using services accounts for schedulers, keycloak has a logout backchannel - available from servlet filter, pushing a timestamp also causes logout, HttpServletRequest#logout also logouts, the killer feature: keycloak stores the private keys in one place and makes public keys available via URI, Sebastien Blanc on twitter: @sebi2706
Esta semana vimos The Dark Crystal (1982), la película de Frank Oz y Jim Henson que mandó al diván a una generación entera. Hablamos del increíble proceso de producción, repasamos las secuelas que se vienen, y le quitamos el saludo a David Odell, el guionista. La cortina musical que abre y cierra el episodio es The Dark Crystal (Trevor Jones) en versión bossa nova, compuesta especialmente para el programa. En este episodio hablamos de The Dark Crystal (1982) - IMDB, Letterboxd, Wikipedia Notas y links Relación con la película Labyrinth (1986) The NeverEnding Story Kinomanija 001: Labyrinth (1986) Producción Jim Henson Frank Oz The Land of Gorch The Storyteller (1988) The World of the Dark Crystal Brian Froud J.R.R. Tolkien The Empire Strikes Back (1980) David Odell Kinomanija 025: Supergirl (1984) Kinomanija 030: Masters of the Universe (1987) Cast/Elenco Kathryn Mullen David Goelz Kiran Shah Discusión de la película Gelflings Mystics Skeksis Loom (video game) The Hero with a Thousand Faces Los Podlings Fraggle Rock Aughra Billie Whitelaw Samuel Beckett Jane Roberts The Secret (2006) Zak McKracken & the Alien Mindbenders (use kazoo) Avatar (2009) Robert McKee Performance y crítica Tootsie (1982) The Toy (1982) E.T. the Extra-Terrestrial (1982) Remakes, secuelas y reboots The Dark Crystal: Age of Resistance Louis LeTerrier The Legend of Zelda: Breath of the Wild Banda de sonido Trevor Jones The Last Of The Mohicans (1992) Original Motion Picture Soundtrack - Full OST Fichín The Dark Crystal (video game) Roberta Williams King's Quest Sierra Entertainment Jugar a la recreación del juego The Dark Crystal: Age of Resistance Tactics - E3 2019 Announce Trailer | PS4 Langrisser: The Descendants of Light Contacto www.kinomanija.si es nuestro sitio web info@kinomanija.si es nuestro mail Kinomanija Podcast es nuestro Facebook @kinomanijapod es nuestro Twitter kinomanijapod es nuestro Instagram un choclo infumable es nuestro canal de YouTube Todas las películas que tratamos en el programa las encontrás en esta lista de Letterboxd, y todas las cortinas musicales las encontrás en esta playlist de SoundCloud.
https://bit.ly/2II44Tg Il diciottesimo Let's Play del canale ci regala un magnifico classico in versione ridoppiata. LucasArts è sempre stata una garanzia di qualità ed abbiamo cercato di fare del nostro meglio per portarvi un po' dell'assurdità di questo titolo! Durata: 2h 43m 3s – LP Pubblicato il 24/10/2012. --- Send in a voice message: https://anchor.fm/edv/message Support this podcast: https://anchor.fm/edv/support
Nach Maniac Mansion schoben Lucasfilm Games ein Jahr später gleich noch ein großartiges Point ’n‘ Click Adventure hinterher. Daniel und Hardy beleuchten die Geschichte rund um Boulevardreporter Zak Mc Kracken, die besonders bei deutschen Fans nach wie vor hoch im Kurs steht. Als besonderes Highlight kommt bei 13:20 und 1:13:20 auch Spieldesigner David Fox zu … Weiterlesen Folge 31: Zak McKracken (1988) →
Ben und Hardy sprechen über den Lucasfilm Games Klassiker Maniac Mansion, dabei kommen die beiden auch auf die mysteriöse Mehrung von C64-Spielen, die verschiedenen Versionen und die Suche nach Kettensägenbenzin zu sprechen. Podcast herunterladen itunes Link Erwähnt werden: Ron Gilbert, David Fox, Gary Winneck, Loom, Indiana Jones, Sam&Max, Zak McKracken, Sierra, King’s … Weiterlesen Folge 4: Maniac Mansion →
Als Fans der guten, alten Lucas Arts-Adventures haben wir uns zusammengetan und darüber palavert wie wir in Monkey Island festhingen, das Benzin für die Kettensäge in Maniac Mansion gesucht und uns bei Zak McKracken auf dem Mars verlaufen haben. 0:00:00 – Vorstellung und Intro 0:03:00 – Was sind Adventures überhaupt? 0:12:30 – Labyrinth 0:14:00 – Maniac Mansion 0:26:00 – Zak Mc Kracken 0:36:00 – Indy & the last Crusade 0:44:00 – Loom 0:48:00 – The Secret of Monkey Island 0:57:30 – Monkey Island 2: Le Chuck’s Revenge 1:05:00 – Indy & the Fate of Atlantis 1:12:30 – Day of the Tentacle 1:22:00 – Sam & Max Hit the Road 1:30:00 – Full Throttle 1:39:00 – The Dig 1:44:00 – The Curse of Monkey Island1:51:00 – Grim Fandango 1:57:00 – Escape from Monkey Island 2:01:00 – Remakes & neue Spiele 2:09:00 – ScummVM Teilnehmer: Gregor, Simon, Nils & Etienne
We finally did it! Another classic SCUMM game. Oh man, this is why we do this podcast. Hopefully you enjoyed playing Zak as well, but even if you didn't, you'll probably still get a kick out of this blast from the past.We do some quick intro information, we get into the history and making-of around the 5:45 mark, and really get into the gameplay around 19:15. We play some "What's The Beer? What's The Song?" around 32:00 and finish things up talking about next month's game at 39:30. Enjoy!As usual, you can always find us at the following places:Website: www.MenOfLowMoralFiber.com Twitter: @MOLMFpod Instagram: @MenOfLowMoralFiber Email: MOLMFpod@gmail.comCheck out our MOLMF merch too!And if you have a minute, go check out our Patreon: patreon.com/molmf
Helvetesinlämningen av Datormagazin retro 2, 030-accelerator för Amiga 2000, Apple Pay, Fredriks nya klocka, tangentbordet i nya Macbook Pro och Darwin. Länkar Blue yeti Binero Datormagazin retro nummer 2 - nu i tryck! Jolt cola - kommer tillbaka i år! Rissne Amiga 2000 68030-accelerator SUGA Apple pay har släppts, som förutspått Nordea beskriver gärna de svåra sätten att börja använda Apple pay Ringdans - Fredriks text om Apple watch och aktivitetsringarna Aptilo Nickelallergi Dimgrått sportarmband - vem vet hur man länkar till rätt färg … Vävt nylonarmband i gurkmeja ATP-avsnittet med mycket tangentbordssnack I’m pressing the space bar Fredriks Extended keyboard II Macbook pro-tangentborden är bråkiga - Caseys artikel Thimbleweed park - veckans varma speltips från Fredrik Maniac mansion Zak McKracken Broken age Life is strange Before the storm är andra spelet i Life is strange-serien Thimbleweed park-bloggen Thimbleweed park-podden Apples TV-app XNU Apple public source license opensource.apple.com Apple på Github CUPS Puredarwin - färdiga byggen av Darwin Powered by Darwin Fullständig avsnittsinformation finns här: https://www.bjoremanmelin.se/podcast/avsnitt-99-du-ar-de-andra-40-procenten.html.
We start off talking to David about how he first got to Lucasfilm Games, then at 7:15 we get into what it was like working at the company, as well as the inner workings and development of the SCUMM engine. Then at 10:30 we talk about the first few games that David was the designer, project leader, and a programmer on (Rescue on Fractalus!, Labyrinth, Zak McKracken and the Alien Mindbenders). At 21:45 we ask David about what it was like going from a programmer to the Director of Operations for LucasArts.We jump ahead and get into Thimbleweed Park at the 30:30 mark (BEWARE: SPOILERS AFTER THIS POINT), and then get into some of David's overall career work and themes throughout at 48:30. At the end, around 54:30, David enlightens us with his own personal rendition of "What's the Beer? What's the Song?" for Thimbleweed Park, and of course offers a few recommendations for us as well.For instance, make sure you check out Family Confidential, David's wife Annie's podcast: http://familyconfidential.com/And of course there's David's previous project Rube Works as well: https://www.rubegoldberg.com/education/rube-works-game/Hope you enjoy the conversation as much as we did!Also, if you have a minute, feel free to check out our Patreon video over at: https://www.patreon.com/molmfAnd thanks again to all of our fantastic patrons who've already jumped in.Otherwise, you can always find us at the following locales:Website: www.MenOfLowMoralFiber.com Twitter: @MOLMFpod Instagram: @MenOfLowMoralFiber Email: MOLMFpod@gmail.comCheck out our MOLMF merch too!And if you have a minute, go check out our Patreon: patreon.com/molmf
Welcome to a special interview episode examining 1994's Star Wars classic TIE Fighter. We welcome Larry Holland and discuss the overall arc of his career building games for LucasArts and specifically TIE Fighter. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. TTAJ: Podcast breakdown: 0:31 Interview with Larry Holland 1:05:53 Break 1:06:21 Outro/Next time Issues covered: early career, educational background and focus in anthropology, love of history, military simulation, World War II trilogy, shift to IBM PC, CGA->EGA graphics, reliving history from both sides and controversy, life and death struggles, manuals to support games, combat focus vs flight/avionics focus, switching to a fictional history, quiet around the Star Wars property, moving to 3D from rotating and scaling sprites, adding a 2D cinematic engine, film "history," reflecting the environment as an attempt to be immersive, WWII air combat speeds and gun camera footage vs BVR fighting, life-and-death and pilot knowledge, craft systems management, challenging players with choices, situational awareness, adding mission complexity driving specialized targeting commands, managing franchise complexity, site targeting, multi-level goals and showing players what they were, completion fanatics, origin of the level editor, "beware of the designer's second game," sleeping at Kerner, turning QA into mission designers, learning how to build games while building games, building behaviors, orders and choreography, the agent of the Emperor, a secret society, moral grayness vs the stark black and white, partisan politics and points of view, discussion of what's next and focus. Games, people, and influences mentioned or discussed: Totally Games, Reed Knight, Darren Johnson, Super Zaxxon, HESWare, Noah Falstein, Maniac Mansion, Zak McKracken, PHM Pegasus, Strike Fleet, Battlehawks 1942, Their Finest Hour ("BoB"), Secret Weapons of the Luftwaffe ("SWotL"), Falcon series, Spectrum Holobyte, F-16, Microsoft Flight Simulator, Timothy Zahn, Peter Lincroft, Ed Kilham, John Glenn, Halo, David Wessman, David Maxwell, Rogue One, The Righteous Mind, Jonathan Haidt, SW Republic Commando, Phil Rosehill, Super Metroid at AGDQ, Ico, Shadow of the Colossus, Fumito Uedo, The Last Guardian, Team Ico/genDesign, Japan Studio, Loco Roco, Patapon, From Software, Demons's Souls, Echochrome, Gravity Rush, Tokyo Jungle, Puppeteer, Knack. Next time: We begin Ico! Play up until you have passed the Windmill. Links: Awesome Games Done Quick Shall We Play A Game? GOTY episode @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
In this first episode discussing recently remastered LucasArts classic Day of the Tentacle, we talk about the influence of adventure games generally and the reputed mis-reporting of games being dead, as well as talking about the format of this game in particular. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Note: Brett keeps referring to Monkey Island 2 and Secret of Monkey Island kind of interchangeably. We regret the error. Sections played: Hard to say! But we both tried to get to where Laverne drapes herself in the flag, about three hours of play. Podcast breakdown: 0:33 Intro and segment 1 41:50 Break 1 42:17 Segment 2: intro to game, usability, format 1:24:10 Break 2 1:24:41 Segment 3: next time, FF9 follow-up, Hitman follow-up, outro Issues covered: Hosts' early history with adventure games, playing text adventures on a 200 baud modem, calling hint lines, how to get hired at LucasArts, "death of the adventure game," exploring new directions for the genre, nostalgia factor and moving on from adventure games in 1993, usability issues in adventure games, grognard capture (and the audience base), exploration and getting into the head of the designer, player vs simulation, keeping the adventure game alive and evolving it this millennium, user-facing features and a request for reader input, wish fulfillment in your adventure games, immediacy of power fantasy in 1993, enthusiast press and what they focus on, Gold Guy animations, opening credits, building on existing technology vs building new technology (and the 3D revolution), no Star Wars games at LucasArts, art style for DoTT to preserve a look rather than lose it through low resolution, sparseness of initial playable environment -- tutorialization? or just lucky..., expanding the possibility space, puzzle threads, repetitive dialog as hints and lack of that in the inventory items, puzzles as quests but without a supporting journal or log, clarity or consistency of object or puzzle state, figuring out the weird constraints of time travel, level design thoughtfulness, a mechanical misstep that induces a lot of repetitive play, fighting the game, a jigsaw puzzle where you're not sure you have all the puzzle pieces, film references, choice of language and what's important to reinforce themes, maintaining consistent vision and the difficulties that team size present. Games, people, and influences mentioned or discussed: Double Fine Productions, Zak McKracken and the Alien Mindbenders, Secret of Monkey Island, Maniac Mansion, Defenders of Dynatron City, Tim Schafer, Zork, Sierra On-Line, King's Quest, Space Quest, Infocom, Advent.exe, The Wizard and the Princess, On-Line Systems, Mystery House, King's Quest, Full Throttle, Grim Fandango, Daron Stinnett, Aric Wilmunder, Ray Gresko, Steve Dautermann, Starfighter, Curse of Monkey Island, Escape from Monkey Island, Jonathan Ackley, Larry Ahern, Final Fantasy IX, Resident Evil, Myst, The 7th Guest, Phantasmagoria, Gabriel Knight series, Police Quest series, Manhunter series, Doom, Ultima Underworld, Ultima IX Ascension, Sean Clark, The Dig, Mike Stemmle, Minecraft, Dave Grossman, Ron Gilbert, Sam and Max Hit the Road, Humongous Entertainment, Freddi Fish, Pajama Sam, Putt-Putt, Spy Fox, Wadjet Eye, Emerald City Confidential, Blackwell series, Sam and Max Freelance Police, Kevin Bruner, Telltale Games, Dan Connors, Obi-Wan, The Walking Dead, Wallace and Gromit, Uncharted, Tomb Raider, Brütal Lëgend, Psychonauts, Dead Space, Pixar, Metal Gear Solid, Wayne Cline, Indiana Jones and the Infernal Machine, Haden Blackman, Vince Lee, Rebel Assault, X-Wing, TIE Fighter, Larry Holland, Fractalus, Habitat, Peter Chan, Broken Age, Minecraft: Story Mode, Majora's Mask, Daniel Johanson, Josh Arman, Jon Hassan, Doctor Who, Jason Schreier, Hitman (2016), Echochrome, Remember Me, Don't Nod, Life Is Strange, David Cage, Mirror's Edge. Next time: Another 3 hours or so of the game! Look on Twitter to see what's what. @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Now many console gamers may not know the name "LucasArts", although some of their titles have come to consoles. But LucasArts is much more known in the realm of computer gaming, as many of their titles have been released on a plethora of home computer platforms. From the Atari 8-bit family, to the Commodore 64, and later to the Atari ST, Amiga, FM Towns, IBM PC, and Macintosh computer lines, LucasArts made their fortune and glory, best known for their amazing graphic adventure games, which utilized their in-house engine known as SCUMM, as well as some top notch Star Wars games. LucasArts continued to publish and develop many games until 2012, when their parent company Lucasfilm was purchased by Disney. In 2013, LucasArts sadly let go of their internal development teams, and now exists solely as a license holder. However, in spite of this, many of their classic titles are available on services such as Steam and GOG.com, and I highly recommend checking them out. Now, for this episode, I will make mention that LucasArts used a special music engine for many of their games called iMUSE, which allowed for dynamic music; music tracks could seamlessly segue-way into one another to best fit the mood. Some of the tracks featured will demonstrate iMUSE in action. Additionally, some of these tracks were originally MIDI tracks, and I have selected to use recordings as they would sound running through a MIDI module known as the Roland MT-32. Make sure your DOS box has enough free RAM and you have your copy protection codes ready, because we're about to go on a time warp of amazing LucasArts music! =====Game - Composer - Title - Year - System==== 1) Maniac Mansion – Chris Grigg & David Lawrence - “Opening Titles (Commodore 64 version)” - October 5, 1987 (C64/Apple II), March 1988 (DOS), 1989 (Amiga/Atari ST/DOS v2) 2) Zak McKracken and the Alien Mindbenders – Matthew Alan Kane & Chris Grigg - “Main Theme (FM Towns version)” - October 1988 (C64/DOS), 1989 (Amiga/Atari ST/DOS v2), 1990 (FM Towns) 3) Loom – Based on “Swan Lake” by Pytor Ilyich Tchaikovsky; arranged by George “The Fat Man” Sanger & Eric Hammond - “Opening Title” & “Guild of Glassmakers” (Roland MT-32 versions) - May 1990 (DOS/Mac OS/Amiga/Atari ST), 1991 (FM Towns), 1992 (DOS Talkie) 4) Secret Weapons of the Luftwaffe – Michael Land - “Opening Titles” - August 1991 (DOS) 5) The Secret of Monkey Island – Michael Land, Barney Jones, Andy Newell, & Patrick Mundy - “Voodoo Lady” & “The SCUMM Bar” (CD Audio versions) – October 1990 (Amiga/DOS Floppy/Atari ST/Mac OS), 1992 (DOS CD/FM Towns/Sega CD/Amiga CDTV) 6) Monkey Island 2: LeChuck's Revenge – Clint Bajakian, Peter McConnell, & Michael Land - “Villa de la Booty” - December 1991 (DOS/Amiga/Mac OS/FM Towns) 7) Indiana Jones and the Fate of Atlantis – Clint Bajakian, Peter McConnell, & Michael Land - “The Colonies of Atlantis” - June 1992 (DOS/Amiga/Mac OS/FM Towns) 8) Day of the Tentacle – Clint Bajakian, Peter McConnell, & Michael Land - “Hotel Interiors – Present” - June 25, 1993 (DOS/Mac OS) 9) Sam & Max Hit the Road – Clint Bajakian, Peter McConnell, & Michael Land - “A Pleasantly Understated Credits Sequence” & “King of the Creatures” - November 1993 (DOS/Mac OS) 10) Full Throttle – The Gone Jackals - “Legacy” - April 30, 1995 (DOS/Mac OS) 11) Star Wars: Dark Forces – Michael Land (original arrangements by John Williams - “The Secret Base” - February 28, 1995 (DOS/Mac OS) 12 ) The Dig – Michael Land – “The Ancient City” - November 30, 1995 (DOS/Mac OS) 13) The Curse of Monkey Island – Michael Land (vocals: Dominic Armato, Alan Young, Gregg Berger, Michael Sorich) – “A Pirate I Was Meant To Be” - October 31, 1997 (Windows) 14) Outlaws – Clint Bajakian - “The Ballad of Dr. Death” - March 1997 (Windows) 15) Grim Fandango – Peter McConnell - “Blue Casket Bop” & “Casino Calavera” - October 30, 1998 (Windows)
(Thanks to ALONE IN THE CHAOS for the show’s theme music, via the Creative Commons license). Double Cheeseburger Time. Also: Top 3 arcade cabinets we would like to own
Holmes talks with veteran game designer David Fox about the early days of LucasArts, Zak McKracken and The Alien Mindbenders, and more recent projects including Rube Works and his reunion with Ron Gilbert and Gary Winnick, Thimbleweed Park.
I dag er @runehak og @jhegstad innom og forteller om Tombstone-festivalen, fising i VHS-coveret, tusen år for gammelt øl, ribbepølse med riskrem og rød saus, småcore på bygda, U-ball, mesterskap i fett hår, hullete olabukser, vannskade på klasserommet, Zak McKracken and the Alien Mindbenders, Stjørdals-crackergruppen Razor 1911, hvordan en amerikaner fant ut at han kunne ringe gratis og, tilslutt, hvordan alle inntektene fra Tetris gikk rett til den Sovjetiske stat. Velbekomme!
Part deux of our chat with Tony Sarkees, an attorney in Chicago who loves making things at the local hackerspace as much as he loves gaming. We play This is Your Life, compete in a quiz about C64 games and talk gadgets. Tony is the ultimate mobile consumer, switching his SIM card between Android & iPhone for many years. It all started with jailbreaking an iPod Touch. Chris remembers Tony’s many tweets about his Chumby, a cuddly, user-friendly device that our guest believes has no counterpart. Not too long ago, our guest’s friend Newman passed away and Chris is touched by Tony’s tribute to his cat. Quiz Time The Commodore 64 game Agent USA. The Lucas Arts games company used a programming language called SCUMM. SCUMM stands for Scripting Creation Utility for Maniac Mansion. Another terrific Lucas Arts game was Zak McKracken and the Alien Mindbenders. Once again our guest defeats Paul! Paul says, “Yo dawg, do you remember Napster?” We discuss piracy and the maker community. Chris suggests the Stuff You Should Know Podcast about TV ratings. Paul suggests checking out the C.G.P. Grey youtube channel, because learning! Chris’ next project is rebuilding his subwoofer. Did you know you could build your own and probably get something better and less expensive? Everything you need is at Parts Express. Paul is hoping to build a gnarly workspace in his office for all this podcast gear. He’s learning Google Sketch Up to create something. He’s starting the center of the sweet desktop with a rackmount equipment stand. Chris shares a very cool site with open designs, OpenDesk. Thanks to all the listeners who bought one of our Tees! Unfortunately, they are no longer for sale, but you can always request a reprint. You can find Tony on twitter, his site, the electro bureau or grab some of the things he makes at his shop. Today’s cartoon goodbye is cool beans. Later, Sausages. Support Montreal Sauce on Patreon
In questo primo episodio speciale della storia del podcast si parla di Zak McKracken, uno dei padri di Monkey Island e Indiana Jones. Non esiste altro da aggiungere. Ah, una cosa sì: epicità.
Retro Gamer / Modern Gamer está dedicado a la historia, reseñas, noticias y lo más nuevo que sucede en el mundo de los videojuegos. En esta edición hablamos de la compra de Atlus, Fez 2, Bioshock Infinite, Crytek, QACON, Ubisoft, Star Wars: Battlefront, Mario Kart. En historia hablamos de Zak McKracken and the Alien Mindbenders … Continue reading
Rollenspiele, Adventures, Echtzeit- und Rundenstrategie – sie und viele andere hat es erwischt. Einst als populäre Spielegenres verehrt, nur um sodann auf der Begehrtheitsskala der Spieler den Nullpunkt anzukratzen. Einige Spielkonzepte hatten das Glück, wie Phönix der Asche zu entsteigen, anderen Fristen weiterhin ein Nischendasein. In Spielwiese Podcast Folge 3 beleuchten wir den Aufstieg und Fall diverser Genres, schwärmen ein wenig von der Zeit, als Spiele wie Zak Mckracken, Command&Conquer und Street Fighter 2 einen neuen Wendepunkt in ihrem Genre markierten und geben natürlich einen Ausblick, wohin sich die Genres derzeit entwickeln. Am Ende kam mit 1 Stunde und 48 Minuten ...
Monkey Island. Ein besonders Spiel und eine besondere Retrozirkel Folge. Erstmals zu dritt sind Lucie, Niels und Martin auf den Spuren des Geheimnis der Affeninsel. Ausserdem wird es kurz politisch. Aber nur ganz kurz. Links • Pirates of the Carribean (film) http://en.wikipedia.org/wiki/Pirates_of_the_Caribbean_(film_series) • Pirates of the Carribean (Fahrattraktion) http://en.wikipedia.org/wiki/Pirates_of_the_Caribbean_(attraction) • Pirates of the Carribean (Fahrattraktion Ego-Perspektive) http://www.youtube.com/watch?v=who_zRwVZ0A • Indiana Jones 3 (Point & Click-Adventure) http://en.wikipedia.org/wiki/Indiana_Jones_and_the_Last_Crusade:_The_Graphic_Adventure • Zak McKracken and the Alien Mindbenders http://en.wikipedia.org/wiki/Zak_McKracken_and_the_Alien_Mindbenders • Loom http://en.wikipedia.org/wiki/Loom_(video_game) • Sierra Entertainment http://en.wikipedia.org/wiki/Sierra_Entertainment • Space Quest 2 http://en.wikipedia.org/wiki/Space_Quest_II:_Vohaul%27s_Revenge • MajusArts http://www.majusarts.de/blog/ • Monkey Island Flash Film http://www.majusarts.de/film/monkey/GER/monkey_ger.html • Castlevania http://en.wikipedia.org/wiki/Castlevania_(video_game) • Castlevania Medley http://www.youtube.com/watch?v=8CODplxE8E0
Die Giana Sisters gehörten neben wie Zak McKracken, Katakis und Pirates zur Grundausbildung einer jeden intelligenten Lebensform der späten 80er. Und das Spiel nur drei Monate im Handel gewesen sein soll, weil die Ähnlichkeiten mit gewissen italienischen Klempnern doch zu frappierend waren. 25 Jahre später bemüht sich ein mittelständischer Spieleentwickler aus Deutschland darum den Nachfolger Project Giana […] 0 0 0
Was sollte man als Hacker unbedingt gelesen/gespielt/gesehen/gehört haben? Was unterscheidet den Geek vom seelenlosen Berufsinformatiker? Begleite uns auf unserem kleinen Streifzug durch Videospiele, Bücher, Filme und TV-Serien. Nächste Sendung am 4. Dezember 2010, 19:00 Uhr Tentakelvilla :: Alles rund um Lucasarts Spiele ScummVM :: SCripting Utility for Maniac Mansion Virtual Machine (Emulator) Zak McKracken 2 :: Fanfiction Fortsetzung von Zak McKracken Zero Wing :: All Your Base Are Belong To Us! Duke Nukem Zone :: Alles über den Duke Hacker :: Hacker von Activision Lemmings :: Lemmings in der Wikipedia Lemmings Onlinegame :: Lemmings online im Browser spielen (Oh No!) Hackers Buch :: Buchkritik von Steven Levys "Hackers - Heroes Of The Computer Revolution" Neuromancer :: William Gibsons "Neuromancer" Momo :: Michael Endes "Momo" Unendliche Geschichte :: Michael Endes "Unendliche Geschichte" Solaris :: Stanislaw Lems "Solaris" Zurück in die Zukunft :: Fanseite zu "Zurück In Die Zukunft" Tron :: Filmkritik zu "Tron" War Games :: War Games in der International Movie Database Westworld :: Filmkritik zu "Westworld" Futureworld :: Filmkritik zu "Futureworld" 13th Floor :: Filmkritik zu "13th Floor" Blade Runner :: Filmkritik zu "Blade Runner" THHGTTG :: "Per Anhalter Durch die Galaxis" von Douglas Adams (Buch, Film, TV-Serie, Hörspiel, Textadventure) Star Trek :: Alles rund um Star Trek, Raumschiff Enterprise, Deep Space 9, Voyager usw. Memory Alpha :: Grosses Star Trek Wiki Star Wars :: Official Star Wars Homepage Doctor Who :: Doctor Who bei BBC UK Got Futurama? :: Futurama Fansite The Simpsons :: Simpsons bei Fox Simpsons Onlinestream :: Simpsons online streamen The B ig Bang Theory :: Deutsche Big Bang Theory Fanseite IT Crowd :: Fanseite zu IT Crowd Max Headroom :: Max Headroom bei Wikipedia (TV-Servie und Hörspiel) File Download (60:20 min / 96 MB)
Was sollte man als Hacker unbedingt gelesen/gespielt/gesehen/gehört haben? Was unterscheidet den Geek vom seelenlosen Berufsinformatiker? Begleite uns auf unserem kleinen Streifzug durch Videospiele, Bücher, Filme und TV-Serien. Nächste Sendung am 4. Dezember 2010, 19:00 Uhr Tentakelvilla :: Alles rund um Lucasarts Spiele ScummVM :: SCripting Utility for Maniac Mansion Virtual Machine (Emulator) Zak McKracken 2 :: Fanfiction Fortsetzung von Zak McKracken Zero Wing :: All Your Base Are Belong To Us! Duke Nukem Zone :: Alles über den Duke Hacker :: Hacker von Activision Lemmings :: Lemmings in der Wikipedia Lemmings Onlinegame :: Lemmings online im Browser spielen (Oh No!) Hackers Buch :: Buchkritik von Steven Levys "Hackers - Heroes Of The Computer Revolution" Neuromancer :: William Gibsons "Neuromancer" Momo :: Michael Endes "Momo" Unendliche Geschichte :: Michael Endes "Unendliche Geschichte" Solaris :: Stanislaw Lems "Solaris" Zurück in die Zukunft :: Fanseite zu "Zurück In Die Zukunft" Tron :: Filmkritik zu "Tron" War Games :: War Games in der International Movie Database Westworld :: Filmkritik zu "Westworld" Futureworld :: Filmkritik zu "Futureworld" 13th Floor :: Filmkritik zu "13th Floor" Blade Runner :: Filmkritik zu "Blade Runner" THHGTTG :: "Per Anhalter Durch die Galaxis" von Douglas Adams (Buch, Film, TV-Serie, Hörspiel, Textadventure) Star Trek :: Alles rund um Star Trek, Raumschiff Enterprise, Deep Space 9, Voyager usw. Memory Alpha :: Grosses Star Trek Wiki Star Wars :: Official Star Wars Homepage Doctor Who :: Doctor Who bei BBC UK Got Futurama? :: Futurama Fansite The Simpsons :: Simpsons bei Fox Simpsons Onlinestream :: Simpsons online streamen The B ig Bang Theory :: Deutsche Big Bang Theory Fanseite IT Crowd :: Fanseite zu IT Crowd Max Headroom :: Max Headroom bei Wikipedia (TV-Servie und Hörspiel) File Download (60:20 min / 96 MB)
Als Fans der guten, alten LucasArts-Adventures haben wir uns zusammengetan und darüber palavert wie wir in Monkey Island festhingen, das Benzin für die Kettensäge in Maniac Mansion gesucht und uns bei Zak McKracken auf dem Mars verlaufen haben.