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Wyatt, James, and Mitchell are all here for the final (forseeable!) episode of the Super Jump Podcast. Thank you for listening all this time, and even more thanks to everyone who was involved in the show since its initiation including, but not limited to, Jeff Onan, Daryl Baxter, Gavin Price, Courtney Svatek, Josh Bycer, Anthony Wise, James Manley-Buser, the Kremling Kampaigners, the Medium staff, all writers and contributes to Super Jump Magazine, and Jamatar, who created our theme tune. Also all others I'm not specifically remembering at this moment in time. Please remember: Stay Super!!
How do you feel about video game announcements? Are they exciting? Do you find yourself getting wrapped up in the marketing material for projects you don't plan to ever actually engage with? We do. Well, sometimes. It depends on the format. That's kind of the point of this episode. Mitchell and Wyatt are in it and stuff. You know the drill. All that and more on this week's Super Jump Podcast!!
Banjo-Kazooie are now in Super Smash Bros. Ultimate! Mitchell Wolfe, who has been with the Kongversation's Ultimate journey from the start, returns to the show to discuss this seismic moment in the Donkey Kong Universe.
Mitchell and Wyatt need to know: Where are all the studios going? It seems like every mid-size studio is either failing or is being absorbed into larger companies. Is there a future for game makers bigger than indies, but smaller than triple-A? All that and more on this week's Super Jump Podcast! If you'd like to write in to the show (and have your email read on-air), drop us a line at podcast@superjumpmagazine.com.
Wyatt and Mitchell talk about the Need For Speed: Heat announcement, a shake-up in the leadership of the development of Halo Infinite, and the propagation of leaks in the video game industry and more in this week's episode of the Super Jump Podcast!!
Wyatt and Mitchell talk about some of the latest releases and final tip our toes into some Gamer Girl Bath Water, but ALSO: We sat down with Gavin Price of Playtonic Games to talk about their upcoming game, Yooka-Laylee and the Impossible Lair! Join us as we talk about what's went into the development of that game, what the future of the studio might look like, and more on this week's episode of the Super Jump Podcast!!
After guesting on the Super Jump podcast and James guesting a fortnight ago, it only made sense to bring on Mitchell, the producer of the podcast to Super Jump Magazine. A soon-to-be masters-graduate in Games Design, on the side he completely manages the Super Jump Podcast, a fun, loud, knock-your-socks-off show where the latest news …
After guesting on the Super Jump podcast and James guesting a fortnight ago, it only made sense to bring on Mitchell, the producer of the podcast to Super Jump Magazine. A soon-to-be masters-graduate in Games Design, on the side he completely manages the Super Jump Podcast, a fun, loud, knock-your-socks-off show where the latest news …
After guesting on the Super Jump podcast and James guesting a fortnight ago, it only made sense to bring on Mitchell, the producer of the podcast to Super Jump Magazine. A soon-to-be masters-graduate in Games Design, on the side he completely manages the Super Jump Podcast, a fun, loud, knock-your-socks-off show where the latest news …
We bring James and Mitchell back together to discuss the post-E3 news and there's... not really that much this year. That said, there's still some stuff. We'll talk about EA's "surprise mechanics," James' personal takeaways from this year's E3, great games like Super Mario Maker 2, Outer Wilds, and Cadence of Hyrule, and more on this week's Super Jump Podcast!!
Jeff Onan joins Mitchell to talk about the big show. We go over EA, Microsoft, Bethesda, Ubisoft, Square-Enix, and Nintendo's showings before going into our individual experiences on the showfloor playing demos and meeting folks. It's a magical time that only comes once per year, so we sincerely hope you'll join us on this week's Super Jump Podcast!!
In the lead-up to E3 2019, Mitchell asks Daryl Baxter back on the show to share their predictions and hopes for each participating company. Also, Mitchell accidentally calls Daryl "Dylan"! Multiple times! It's truly embarrassing!All this and more on this week's episode of the Super Jump Podcast!! Check out Daryl's work at https://darylbaxter.com/. We especially recommend his podcast Pal Keys.
Two movies are coming out this year about electric rodents from video games. Why is Sonic electric in the movie? Wass Detective Pikachu everything Mitchell has ever wanted? Will James force Mitchell to stand in line for four hours to play Final Fantasy VII Remake at E3 for the good of the magazine? Is Valve's new VR hardware maybe a bit too expensive? The answer to all of those questions is "Yes!" but you can go ahead and listen to the episode anyway. There's more information on this week's Super Jump Podcast!!
It's been a little while since the show has returned to its roots, so we made a point to have just James and Mitchell sit down and talk games. In this back-to-basics episode, we go over the last few weeks' news items including Nintendo letting an indie studio use The Legend of Zelda, Microsoft's exact plans working with other hardware makers, and Google's foray into games streaming. All this and more on this week's Super Jump Podcast!! Theme music is by Jamatar.
Wyatt and Mitchell get together this week to discuss Dragon Ball, Jason Schreier's coverage of Anthem's development, a Power Rangers fighting game, and much more! Is Nintendo's attempt at VR worth talking about? Is competitive Melee sick as in "Righteous, bruh!" or sick as in "has an illness"? All of this and more on this week's episode of the Super Jump Podcast!! Theme music is by Jamatar.
Mitchell is joined by Daryl Baxter, a freelance writer and fellow podcaster, to talk about some very para-exciting developments! Apple is launching a new premium game subscription service, Google is premiering a streaming platform that may very possibly be the first one to truly "work," and Nintendo and Sony both made some announcements of their own. Will these reveals have the industry-shaking effect that they seem to have, or will they come and go only to make room for the next Future of Gaming? All that and more in this week's Super Jump Podcast!! Theme music is by Jamatar. Check out Daryl's podcast PAL Keys here!
Wyatt and Mitchell have an abnormal amount of news to discuss on this episode, so they brought on Josh Bycer from Game Wisdom to help them out! From Anthem's shortcomings, to Pokémon Sword and Shield's announcement, to a possible collaboration between Nintendo and Xbox coming in the near future. All this and more in this month's Super Jump Podcast!! Check out Game Wisdom at http://game-wisdom.com/ Reach out: Contact us with your feedback/questions/comments - you might be read on the show! Our email is podcast@superjumpmagazine.com.
You know the drill. When big Pokémon news happens, we bring Jeff Onan on the show to talk with Mitchell about it. This time, we got new trailers for two distinct Pokémon movies releasing before the end of the year. Can you believe we're getting two in one year? By the time both of these come out, there will be a total of 23 theatrical Pokémon films. That's wild. Also, we of course need to talk about Pokémon Sword and Shield. Are they the big, exciting, console Pokémon games we've been waiting for? Find out all that and more on this week's Super Jump Podcast.
After a brief hiatus, we returned to some big news: Bungie has wrestled control of Destiny away from Activision, EA decided to cancel EA Vancouver’s open world Star Wars game, and Netflix is apparently worried about Fortnite capturing everyone’s screen time. Oh, and we somehow managed to discuss Breath of the Wild yet again, but don’t despair: Mitchell details his thoughts on his very first experience with Dragon Quest (an absolute must-listen), and James shares a few tales from his recent trip to Japan! You’ll hear all that and more on this week’s Super Jump Podcast! Reach out to us at podcast@superjumpmagazine.com if you'd like to discuss anything we've covered (or not) in the show. Oh, and please let us know if you don't want your email read on air. You can visit us at superjumpmagazine.com.
With that old, smelly, ghost of a year called "2018" out of the way, we can focus on her younger, sexier sister, 2019. Man, I hated writing that sentence. It's terrible. I started by calling a year a ghost, and does that just mean that it's over? What am I really meaning by saying that? Is it an insult to call a year a ghost? And that whole thing about transitioning over to another year because it's younger and sexier? That's not me; I don't know where that came from. I don't like it. Wow, 2019 sucks already. Anyway, Wyatt and Mitchell are still playing loads of Smash Bros., someone started a fight in the Smash community, and we each have a few predictions for how 2019 is going to go. All that and more on this week's Super Jump Podcast!!
Yeah, we're still going to end up talking about Smash Bros. It's unavoidable! We'll get James' first impressions on the game and then head straight into the SUPER JUMP PODCAST 2018 AWARDS!! Mitchell, Wyatt, and James present their games of the year and more on this final 2018 episode of the Super Jump Podcast!!
On December 6th, The Game Awards happened and then, within minutes of it ending, Super Smash Bros. Ultimate was released. We usually try to hype up a diversity of topics in these blurbs, but this episode is pretty much just about those two things. How has the competitive scene been reacting toward the new Smash? Is The Game Awards an optimal way for the games industry to show itself off? How was that Joker announcement? Wyatt and Mitchell tackle these questions and more on this week's Super Jump Podcast!!
Sometimes, you get prepped to wait for something for a very, very long time. Most Smash Brothers games have a very long launch cycle where we wait for multiple years for the game's release. Super Smash Bros. Ultimate, however, was announced this E3 and came out this year, which is such a nice change of pace. Join Mitchell and friend-of-the-show Jeff Onan as they give their first impressions on the game, what they liked, what they thought the game lacked, and what they think is coming for this game down the line. All that and more on this week's Super Jump Podcast!!
This week is a solid mix of both good and bad news. James and Mitchell talk about some high-profile games that they didn't enjoy as much as they hoped they would, but there are also some highlights in the delightful Tetris Effect and Nintendo killing their questionably legal Creators Program for Youtubers. All that and more on this week's Super Jump Podcast!! Theme music by Jamatar.
Sony announces that they won't be at E3 and, frankly, we have a hard time guessing why. Detective Pikachu gets a chance on the silver screen and it looks so much better than it has any right to. Finally, I guess the N64 Classic just doesn't exist? Mitchell and Wyatt discuss all this and more on this week's episode of the Super Jump Podcast!! Thank you to Jamatar for the music!
Reveals are probably my favorite thing to focus on in a podcast, and we have a lot of them this week. Both the recent Super Smash Bros. Direct and this year's BlizzCon have run the gamut of both great and disappointing reveals and we break down what those reveals mean. Also, that cowboy game came out, didn't it? What was it called? Overwatch? All that and more on this week's Super Jump Podcast!
What do Smash leaks, Rockstar's work environment, and musical sensation Drake have in common? We talk about them on this episode and... that's it! All that and more on this week's Super Jump Podcast!! Musical themes and interludes by Jamatar.
Word up, children. Time to talk about video games. *dab* We here at Super Jump know how to talk to children. We know they love the hiphop music and the Fortnite dances. We've seen the Youtubes. What we don't know is how the young people feel about Super Mario Party. It's a very specific gap in our knowledge. This week, we pop a squat with Payton Wolfe, self-professed "young person" and get her take on things. Does she like it? What's her favorite mode? All this and more on this week's Super Jump Podcast.
It looks like Microsoft is doing what Microsoft does best these days: buying other companies. Jason Schreier opened up a debate on the legitimacy of microtransactions in otherwise standard-priced games. We have some thoughts. Also, an Assassin's Creed came out and James played it. Mitchell has played almost nothing at all. What's he up to? I legitimately don't know. He doesn't tell me anything anymore! What a mysteriously aloof man, he is. In any case, all of this and more, in this week's Super Jump Podcast!!
You found our secret HALF-EPISODE! What a slooth you are! This episode didn't exactly get the full release treatment because the software terror that is Audacity ate up the front third or so of the audio. Oops! There's still a lot in this episode, however, so we wanted to at least give our listeners the option of listening to it. In this episode, Mitchell and Wyatt talk mostly about Harry Potter and Fortnite. There was some other stuff as well, but, like I said, Audacity ate it all. We are genuinely really excited about both those things, however, so please join us on this week's Super Jump Podcast!
Weird few weeks for gaming, huh? I don't really know how I feel about it quite yet. A few studios closed down, a fad lasts two decades long, and Destiny is still worth talking about. All that and more on episode 302 of the Super Jump Podcast!
We're back and we've got new tact! tics! Tactics. You know, for making the show more regular?Mitchell's here. James is here. Wyatt's here? Yup, we brought on a newby and he has interesting opinions about things! Good things! Man, I liked this episode. I can't really tell when we have a great episode, you know? But I like this episode a lot. It's pretty good and it was fun to record.In any case, please sit back, relax, and join us on our third adventure through the information superhighway we call the Super Jump Podcast!!
As the tides of time roll through the sands of life, things shift. Some are gained, some are lost, some inverted, and some elevated to previously unreached heights. This is all to say that this is the conclusion of the second season of the Super Jump Podcast. When we come back, we have new goals of achieving a regular weekly schedule, adding at least one regular cohost to the show, and having a more professional sound complete with custom music and effects. BUT, we still have this episode before we go. This week, we talk about Hollow Knight and how it's really, really, really good, the merits of the 3DS, and the reveals coming out of Gamescom. Also, we have an exciting interview with the Kremling Kampaigners. King K. Rool is in Smash Bros. now, and these are the guys to thank. All this and more in this week's episode of the Super Jump Podcast! Visit our guests, the Kremling Kampaigners, at their Twitter account: https://twitter.com/bringbackkrool E-mail us at podcast@superjumpmagazine.com! Our theme music is "Battle Against a Clueless Foe," by Shane Mesa off of his soundtrack to Mother 4 used in accordance with a Creative Commons Attribution license. You can find it here: http://smarturl.it/mother4
Would you believe it? We heard you like the Super Jump Podcast, so we put the Super Jump Podcast inside your Super Jump Podcast! That's right, Midjumps will now be inserted into the main episode and we'll return officially (even though we already were there) to a biweekly structure. Episodes will be longer and meatier from now on, and if you don't like it that way... E-mail us at podcast@superjumpmagazine.com! This week, we talk about the ever-approaching generation 9 of consoles. The Playstation 5 and the Xbox Scarlett seem to be very real and increasingly soon. How will that affect the gaming landscape? Also, stay tuned for a discussion about Sea of Thieves' growth with friends of the show Cameron from DK Vine and Jeff from the Golden Sands Blogpost. Our theme music is "Battle Against a Clueless Foe," by Shane Mesa off of his soundtrack to Mother 4 used in accordance with a Creative Commons Attribution license. You can find it here: http://smarturl.it/mother4
Man... we uh... we just took a little nap for a couple of weeks. Don't mind us. We may have the least-consistent release schedule of all-time, but we pack a punch where it counts: ... heart? Sure, we have a lot of heart. What we don't have, however, is news. What do we do in times of news drought? Is it healthy for the industry's news circuit to have all of these peaks and valleys? What does it say about the state gaming is in right now? All these questions and more on this week's Super Jump Podcast. E-mail us at podcast@superjumpmagazine.com Our theme music is "Battle Against a Clueless Foe," by Shane Mesa off of his soundtrack to Mother 4 used in accordance with a Creative Commons Attribution license. You can find it here: http://smarturl.it/mother4
We're back with a our first regular episode since E3! It's about... E3! Last one, we promise! In this episode, we talk about what Mitchell saw on the show floor and conclude our thoughts on E3. Who won? What game performed the best in show? Did Mitchell play any ramen-based games at Indiecade? All these questions and more on this week's Super Jump Podcast. E-mail us at podcast@superjumpmagazine.com Our theme music is "Battle Against a Clueless Foe," by Shane Mesa off of his soundtrack to Mother 4 used in accordance with a Creative Commons Attribution license. You can find it here: http://smarturl.it/mother4
This episode is budget-length because we're saving all of our energy for E3. We talk about the first Sea of Thieves expansion, we look at the recent Pokémon news dump, and we answer some fanmail. Also, we outline what's in store for this podcast for the next week. All that and more in this week's Super Jump Podcast. E-mail us at podcast@superjumpmagazine.com Our theme music is "Battle Against a Clueless Foe," by Shane Mesa off of his soundtrack to Mother 4 used in accordance with a Creative Commons Attribution license. You can find it here: http://smarturl.it/mother4
E3 is casting its shadow upon us like a total eclipse of the sun. By the time it finally arrives, we'll be faced with a number of exciting reveals that will distract from other smaller announcements. This seems to be the reason why there is a rush by many studios and publishers to get some of those incidental announcements out now, before they are drowned out. We'll talk about Nintendo's Online program, State of Decay 2, Destiny 2: Warmind, Sea of Thieves: The Hungering Deep, Pokémon Let's Go!, Star Fox: Grand Prix, Rage 2, and more all on this week's episode of the Super Jump Podcast. E-mail us at podcast@superjumpmagazine.com Our theme music is "Battle Against a Clueless Foe," by Shane Mesa off of his soundtrack to Mother 4 used in accordance with a Creative Commons Attribution license. You can find it here: http://smarturl.it/mother4
Mitchell and James check out that good news. Sometimes we don't get to report on good news, but this time, we do...s. We doos? I wanted it to rhyme, but it's obviously too streigned. Anyway, we also talk about God of War, Nintendo Labo, and our E3 predictions on this week's Super Jump Podcast. E-mail us at podcast@superjumpmagazine.com Our theme music is "Battle Against a Clueless Foe," by Shane Mesa off of his soundtrack to Mother 4 used in accordance with a Creative Commons Attribution license. You can find it here: http://smarturl.it/mother4
What happens at night? Gaming, drinking, editing, binging Wikipedia, and reminiscing. Well, except editing. While the regular Super Jump Podcast has been delayed a week, the Midjump makes a sneaky return. Welcome to the Midjump After Dark. Jeff Onan joins Mitchell to talk about Sea of Thieves, the Pokémon anime, and his connection to the Xbox One. Super Jump reminds you to drink responsibly.
Mitchell recently joined Hyle Russell (you know, from episode five of the Super Jump Podcast?) on his podcast, The Kongversation. They discussed the recent Super Smash Bros. news from Hyle's perspective: the perspective of someone who doesn't care about many things other than Donkey Kong. Is he excited? Is he nervous? Listen here to find out! Note: This is an episode of the Kongversation. Barely any editing was done on our end. This means that the humor is a bit more crude than usual and the topics of conversation are a bit more focused on Rare and Donkey Kong-centric ideas. We personally think it's a great episode, but it may be a bit outside the normal listening range of our audience, so listener discretion is advised.
On this week's Super Jump Podcast, Mitchell and James talk about the Sea of Thieves beta (again), Mitchell talks about developing for PCI-8, James finally plays What Remains of Edith Finch, a couple of world record holders are stripped of their titles, and video game menus continue to be important. After-School Activities: - AGDQ Sunshine Run by AverageTrey: https://www.youtube.com/watch?v=Xu7jY3OkvVY - Lazy Game Reviews’ Need for Speed Special: https://www.youtube.com/watch?v=VEnVfhqy3Rk Our theme music is from Shane Mesa's "Mother 4 Soundtraaaack!!" Find it here: http://smarturl.it/mother4 Stay Super!
Games are playable before they come out, Microsoft is giving away their entire exclusive library at an incredibly low price, westerners are finally getting into Monster Hunter in a big way, the world's on fire, how 'bout yours? That's the way I like it and I never get bored. Hey now, you're an All Star. Get you're game on. Go play. All that and more on this week's Super Jump Podcast.
We're back from our break and season 2 of the Super Jump Podcast is kicking off to a Funky start. In this episode, you'll find an overview of the recent Nintendo Direct Mini, a discussion about the future of Youtube and its impact on the gaming community, an investigation into the mysteries of Detective Pikachu, and a theme song that is entirely irrelevant to the rest of the episode except for the fact that it has the word "jump" in it. Enjoy!
2017 comes to a close, and the first season of the Super Jump Podcast with it. Mitchell and James reminisce about the year's highlights, cast our predictions for 2018, and award six games with very special awards. All this and more in the final episode of this season of the Super Jump Podcast.
Humans, by nature, love accumulating stuff. They also love having fun. We talk about the humans who embrace their inner human by accumulating fun stuff (namely video games). Mitchell and James defeat fire and talk about video game collecting in this week's Super Jump Podcast.
Got a lot to play? You should. There's a lot of good stuff coming out around right now. If you're like us, you have a backlog larger than the actual number of games you've played this year and you need a way to deal with it. Join Mitchell and James on this week's Super Jump Podcast to find out how they balance gaming and... more gaming.
Super Mario Odyssey is a dumpster fire of a game that wastes the players time, offers nothing new, and abuses the players trust. Also, all of that is a lie and it's an amazing game full of wonder and new ways to have fun. Mitchell and James talk about their experiences with the game and more in this episode of the Super Jump Podcast. Spoilers start at 43:30.
When the beasties come out, when dark magic turns the hands of nature's clock, when you feel someone watching you but can't tell why, when, frankly, you'd rather be focused on Super Mario Odyssey than Halloween, you know you've entered... THE SPOOP ZONE!! In this special episode of the Midjump, Mitchell reads scary stories of three Super Jump Podcast listeners from when they were most frightened playing video games. Join him as he explores some of the spoopiest moments in gaming if you dare!
Walking simulators. Mitchell quite enjoys them, James is hesitant about them. Are they even games? Is that question even worth asking? Will walking simulators influence the design of other games? Have we already seen them influence other games? Mitchell and James thread the needle between and actually answering those questions and not talking about them in this week's Super Jump Podcast.
Let's have a midjump! Ever think to yourself that you LOVE the Super Jump Podcast, but you DON'T love how infrequently it comes out? Well, what if I told you that you can HAVE more of it?! Yes, now Mitchell will be producing little "Midjumps" between main episodes of the Super Jump Podcast. This time, Mitchell talks with general good person, Jeff Onan, about Mitchell's article, A Mitch Pitch for Switch: Pokémon Champions, and how the two worked together to develop a pitch for a new, fully-featured Pokémon game. Take a listen as two adult men awkwardly compliment each other for a full hour!
Odyssalia? Austrodyssey? Look man, these little blurbs are tough. You think I can come up with new material every week?! Here's the deal: James went to Nintendo Australia to enjoy an extended Super Mario Odyssey play session. What was it like? How does Nintendo Australia differ from its Japanese and American headquarters? Do their toilets flush the opposite way? All of these answers and more (except that last one) in this half-month's Super Jump Podcast.
Mitchell and James got a big lonely, so they asked for some help for this episode. Hyle Russell from off of DK Vine joins the Brothers Jump for their first interview episode to discuss what it's like to run a video game fansite in 2017, how it feels to work on something for almost two decades, and possible ties between the Trump campaign and Russian hackers. Nothing but the best for listeners of the Super Jump Podcast.
Mickey and Jimmy are back at it again with the Mega Bounce Talk Show. This week, we're all talking all about reinventing. What happens when a franchise takes an about-face and recontextualizes everything you thought you knew about it? When is it a bad thing to do and when is it good? All this and more, right here on the Super Jump Podcast.
We have a fever - a Sonic... Mania. That would be better if it was called Sonic Fever, huh? Listen to our deceptively polite argument over whether we think Sonic Mania is the best Sonic game of all time or just another average game to add to the pile. There's heroes on both sides of this episode of the Super Jump Podcast.
There are a lot of remakes in the world of games. Because of the sharp incline in power of games consoles over the last three decades or so, games are much more prone to be remade than other forms of intertainment. Is this good? Bad? Does it matter? How should a remake be and how can it be done well? All of these questions and more are answered in this second(ish) episode of The Super Jump Podcast.
In this inaugural episode of The Super Jump Podcast, Mitchell Wolfe and James Burns discuss some of our favorite news to come out of this year’s E3, we try to decide whether this year is one of the greatest years for gaming ever or just “pretty good,” and we accidentally spend about ten minutes talking about the Sonic the Hedgehog universe. You know, typical video game podcast things.