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Ted and Charlie welcome Antony Batt, Neville Spiteri, co-founders of Wevr, creators of "The Blu," one of the first experiences created for the HTC Vive in 2016. Rony is off for the holiday (Happy New Year to those who celebrate). In the news, Future Trash, an LA creative studio, scores $5M to make experiences for Fortnite. Runware AI Raises $3M for super fast AI image generation. Infinite Realty buys Super League. Antony and Neville give a VR history lesson as they are also genuine VR OGs, having survived not one but two "VR winters." Today Wevr is thriving, and more focused on location-based VR. Thank you to our sponsor, Zappar!Don't forget to like, share, and follow for more! Follow us on all socials @ThisWeekInXR!https://linktr.ee/thisweekinxr Hosted on Acast. See acast.com/privacy for more information.
Ted and Charlie welcome Ori Inbar, who is celebrating AWE's 15th anniversary by moving the June 18 - 20 show from Silicon Valley to Long Beach. In the news, big raises for Pika Labs ($80M) and Twelve Labs ($50M) that can understand video. Wevr, maker of the seminal VR experience The Blu, raises $3.5M. The CEO of Sony Pictures says he is "all in" on cinematic AI. Amidst layoffs in Microsoft mixed reality, Micrososft admits the fate of the HoloLens is in the hands of the US Army. With Ori, we discussed the move to Long Beach, which will draw more of an LA crowd, his famous keynotes and tech tricks, the vision pro, the AWE Hall of Fame, and the best of AWE over the years. Palmer Lucky says he is making a new VR headset, to be revealed at the show. Thank you to our sponsor, Zappar!Don't forget to like, share, and follow for more! Follow us on all socials @ThisWeekInXR!https://linktr.ee/thisweekinxr Hosted on Acast. See acast.com/privacy for more information.
A highlight reel that will will help you find great episodes in the Crafted show archive, featuring some of the incredible founders and product builders we featured in 2023. You'll hear voices belonging to the founders of Gusto, Lattice, Monte Carlo, Moov, Wevr, PS, as well as from senior leaders at AWS, Redesign Health, Betterment, Flatiron Health, Predibase, and Bauplan, and more! And we want to hear from you! We're planning big things this year and want to learn more about what you want to hear. Please take two minutes to take this short survey: https://www.tinyurl.com/craftedsurvey ---Crafted is sponsored by Artium, a next generation software development consultancy that combines elite human craftsmanship and artificial intelligence. See how Artium can you build your future at artium.ai
Working with the likes of Steven Spielberg, Ron Howard, and Jon Favreau, Nev Spiteri has created some of film and gaming's most incredible visual sequences. Now the CEO of Wevr has gone all in on building software to enable others to create their own virtual worlds — and to do so seamlessly via the cloud. The goal is to help creators spend more time creating, and less time configuring, updating, and debugging. On this episode, we dig into the unique needs that 3D world creators have, why version control is so critical to them, and how the pandemic led Wevr to move fully into cloud-based collaboration. Nev also peers into the future to share how augmented, virtual, and mixed reality, combined with the latest generation of AI, might change our world in “strange and seemingly bizarre ways”. This is Crafted from Artium: a show about great products, and the people who make them. At Artium, we help startups and enterprises build incredible products, recruit high-performing teams, and achieve the culture of craft they need to build great software long after we're gone. Check us out at thisisartium.com
In this episode, Francis is joined by Anthony Batt, co-founder of Wevr and former founder and chief executive of BUZZmedia. In 2004 Anthony founded BUZZmedia, which created and purchased forty-five acclaimed internet media brands such as Buzznet SPIN, Just Jared, and Celebuzz. Anthony then co-founded Wevr, a leading interactive software company that produces top-of-the-range virtual worlds, pushing the technological and artificial boundaries. Their first original production, ‘TheBlu,' is an award-winning immersive experience recognized as one of the most iconic VR titles to date. In this in-depth conversation, Anthony recalls founding Buzzmedia and Buzznet, reflecting on how they started what is now known as an “internet influencer,” launching early social media stars like Kim Kardashian, Khloe Kardashian, and Jeffree Star. He delves into the transition to co-founding Wevr, sharing the inspiration behind their ocean experience ‘TheBlu;' and creating the well-known Harry Potter experiences ‘Wizards take Flight' and ‘Chaos at Hogwarts.'
www.patreon.com/artistdecoded Jesse Damiani is a writer, curator, and cultural producer living in Los Angeles, CA. He covers art, media, and technology on Forbes, and serves as . Other writing appears in Billboard, Entrepreneur, Quartz, The Verge, and WIRED. He has consulted with Google, Oculus, and the Sundance Institute, and served as a mentor in the YouTube VR Creator Lab. He is also Founder and Series Editor of Best American Experimental Writing. He was the Curator/Producer for the XR art exhibition, Spatial Reality, at sp[a]ce gallery; Co-Curator of Virtual Futures with LACMA for LA Art Show; and Co-Curator of SIM-CINEMA with FLOAT and Wevr. He is Curatorial Advisor for CURRENTS New Media and founded the AWE Arts Initiative, where he curated and produced the Immersive Arts Symposium. He also curates The Tech Zone at DesignerCon and XR For Change, the XR summit at Games For Change. Topics Discussed In This Episode: NFTs and the blockchain The future of NFTs Artists managing the sale of their work VR exhibitions powered by NFTs and blockchains Unlocking the potential of NFTs The ecological impact of NFT transactions How an artist can use NFTs to sell their artwork Jesse’s entry point into emerging technologies Human and A.I. collaborations Translating high-level concepts into tangible and practical applications Simulation Theory Poetry as it relates to emerging tech www.artistdecoded.com www.instagram.com/jessedamiani
The full release of Gnomes & Goblins was released on September 23, 2020, and it has some of the most sophisticated worldbuilding that I've seen in VR so far. Hollywood director Jon Favreau started to collaborate with Wevr's Jake Rowell and Neville Spiteri after seeing their The Blue experience over five years ago.
Now a VR indie, John's prior roles include Lead Designer at Wevr, Lead Prototyper at Oculus, Interactive Story Designer at Telltale, Game Designer at Double Fine, Naughty Dog and Visceral Games EA. Game's site: http://roobound.com Music by Danny Baranowsky
"Today, our phones and camera are trying to take us into another reality"...and that reality is AR/VR/MR. On this episode, I interviewed Wevr Head of Product Sami Ramly to share with us why and how to build for this new paradigm. Learn the thought-processes Sami uses at Wevr to tackle the world of augmented and virtual reality.
Rob Ogden, EVP of Strategic Planning and Corporate Development at Madison Wells Media discusses the emerging VR entertainment market. Rob discusses MWM’s work through its VR division, Reality One, with Wevr and Director Jon Favreau to produce Gnomes & Goblins, MWM’s work with Sony Pictures in creating the Passengers VR Experience, based on the movie Passengers, and offers insights into the future growth and monetization opportunities of VR in the entertainment industry. Rob Ogden’s contact information on Twitter: @robogden365 and Linkedin https://www.linkedin.com/in/robogden and Madison Wells Media http://www.madisonwellsmedia.com/. Full episode show notes can be found at http://thevrara.com/podcast-posts/robogden
Marcel Samek, the chief technology officer for Wevr, talks about how the solitary experience of virtual reality will eventually come to the movies, on this excerpt from the #TalkingTech roundtable podcast.
VR är äntligen här! Gänget tar de första, stapplande stegen i en helt ny värld där möjligheterna för nya fulkulturformer är snudd på oändliga. Länklista Allt om spelen till HTC Vivehttps://www.youtube.com/playlist?list=PL3WmlakaxSjB2k3avN-IZemsE-NO1Fb3a The Lab (Valve Software, 2016) https://youtu.be/kQYXPjNo1qghttps://youtu.be/NN51YG-R6HYThe Blu (Wevr, 2016)https://youtu.be/3t4yjY-Dbg8 The Foo show http://store.steampowered.com/app/411820/ HTC Vivehttps://en.wikipedia.org/wiki/HTC_Vive Oculus Rifthttps://en.wikipedia.org/wiki/Oculus_Rift Surgeon Simulatorhttps://www.youtube.com/watch?v=HGG2nAbVNEE http://www.surgeonsim.com/ Elite Dangeroushttps://www.elitedangerous.com/ Budget Cuts (Neat Corporation, 2016) https://www.youtube.com/watch?v=GezXP0CarXs http://store.steampowered.com/app/400940/ Space Pirate Trainer on Steam http://store.steampowered.com/app/418650/ VR Sex Suithttp://www.digitaltrends.com/virtual-reality/tenga-vr-sex-suit/ Project Carshttp://www.fz.se/artiklar/recension/20150516/project-carshttp://www.projectcarsgame.com/ Apollo 11 VR https://www.youtube.com/watch?v=eQwllgcq_IYhttp://store.steampowered.com/app/457860/ The Gallery - Episode 1: Call of the Starseedhttp://store.steampowered.com/app/270130/?l=swedish Medical Realitieshttps://www.youtube.com/watch?v=n7ALZkPoTYQ Crystal Rift http://store.steampowered.com/app/345140/