Join this band of D&D neophytes (and a veteran dungeon master) as we bumble our way through adventure-laden tales on a weekly, actual-play Dungeons & Dragons podcast.
In Bloodhearth, the air hangs heavy with smoke and heat. Blades clash. A cursed weapon is dragged from the fire and gripped with shaking resolve. Statues dusted in ash watch in silence, their cryptic warnings echoing as the party presses deeper into the trial. Ahead, a monolith of a gate looms… sealed by design, veiled in mystery, and unwilling to open without cost. One falls in the attempt, burned, broken, and bleeding on scorched stone.They were told this place would be a trial to test their bodies but Bloodhearth forges something else entirely: doubt, desperation, and wounds no weapons could leave.
They say you're only as young as you feel.After battling a demon and watching a friend vanish into death, the weight of the Underworld begins to show.Bastion is back—but not untouched.Dark dreams creep in. A relic burns with buried power. And trust wears thin among the living.The party presses on, soul-weary and splintering, while a certain witch watches... waiting.There's no youth left here. Only secrets, scars, and the price of power.Crit & Fumble: Underworld – Episode 4: Young at HeartNow streaming.
In the bleak heart of the Underworld, where every step echoes with the weight of the past, the party finds themselves surrounded by smiles that hide daggers. They can't trust anyone— not the unnervingly cheerful hag, not the silver-tongued demon offering bargains, and maybe… not even each other.A relic, long thought lost, glimmers beneath ash and bone. A choice is made. A truth is buried.And when the flames fade and the voices fall silent… not all of them remain.
As we kick off this new campaign, our adventurers find themselves trapped in the unsettling Underworld of Ashmourn. Stripped of their gear and confronted by ghostly echoes of themselves, they encounter a mysterious little girl who holds the key to their predicament.As they navigate this twisted realm, the party grapples with their fears and memories, challenging them to confront their pasts. Will their interaction with the girl shed light on their situation, or will it lead them deeper into the abyss?With humor and tension woven throughout, this episode promises unexpected twists and emotional moments. Don't miss the chance to witness how these brave souls attempt to reclaim their identities in a world where nothing is as it seems!
In this episode of Tales from the Table, we take you behind the scenes of our last arc in the Pirates of the Lost Fleet campaign. Join the crew as we break down the chaotic high-seas action, unexpected character moments, and the wild curveballs that kept both the players and the DM on their toes. From daring naval battles to mysterious map fragments, we reflect on how the last few episodes came together, the choices that shaped the story, and the shenanigans that didn't make the final cut. It's a fun, spoiler-filled look at the adventure from the other side of the screen.
One of our players was away, so instead of kicking off our next campaign, we decided to run a session of Goblin Quest! Buckle up, this one is.... interesting.
Join us around the table as Sean, the GM for our Vaesen prelude, gets relentlessly pelted by questions from Chelsea! (The rest of us ask some questions too).
Our investigators uncover the truth behind the death of Archibald Prescott, but just as things are looking up, the mystery takes a deadly turn. Join the Crit and Fumblers for the thrilling conclusion of Vaesen - Prelude.
Part 1 of a two part VAESEN adventure, DMed by Sean Murray. Join the investigators of the Society as they unravel a truly sticky situation. When a body is discovered on the shores of the inner harbour, covered in a strange ichor, the group must piece together the clues to uncover the identity of this John Doe and the circumstances of his untimely demise. Will they unravel this tangled web of magic and mystery, or will they find themselves caught in a confectious condundrum.
The crew of the Scurvy Lady face off against the Tide Sovereign and fight to save Sargasso.
The crew of the Scurvy Lady prepare for the coming battle with the Tide Sovereign.
Su, Warbles, Darvin and Eldric pursue the Heart of the Tides with their band of merry, and mostly willing, crew.
Su, Darvin, Warbles, and Eldric fight to get their ship and crew back, Mawrow bides his time in the dungeon with his new cell mate.
Join us around the table as we chat about our first community night and get another behind the scenes look with Chelsea, our Dungeon Mistress for the Pirates of the Lost Fleet campaign.
Eldric learns more about the source of his magic and makes a choice. The crew finds the Heart of the Tides.
A long awaited meeting with the leader of Sargasso brings unexpected revelations, Warbles meets with a face from his past, Eldric takes a trip, the crew find a mysterious guardian at the steps to the Heart of the Tides
The party scrambles to save a fallen crew member. Su faces a new foe. Darvin exercises his brain cells. Warbles finds that part of his past has followed him to the future.
Another behind the DM screen look with Chelsea, our DM for the Pirates of the Lost Fleet campaign.
The crew of the Scurvy Lady battle to save their First Mate from the clutches of the Ironquill Fleet. Meanwhile, Eldric learns the truth of the great evil threatening the Endless Isles.
On this year's All Hallows Eve, those nasty little do-gooders from the North Pole dared to sneak in and string up garlands, bobbles, and bells into Halloweentown, our town. The holiday hadn't even happened yet! Well, they don't know what's coming for them because now it's our turn. That's right, we're busting into the North Pole and we're stealing Santa's sack.
With Eldric kidnapped, the crew of "The Scurvy Lady” races against time to uncover his whereabouts. As tensions rise, a mysterious new crewmate joins the party, bringing secrets of their own. Meanwhile, disturbing truths about the Ironquill Fleet's year-long campaign of attacks begin to surface—could there be more at play than mere piracy?
Captain Mawrow, Su, and Darvin pursue the elusive Ironquils to a mysterious island. The locals speak of eerie nighttime cries, unexplained fires, and a secret mission undertaken by their adversaries. But fear not—our heroes have a hunch about what might be behind it all. Probably. Maybe. Vampires.
Join us as we chat about some behind the scenes details of Pirates of the Lost Fleet, DM'd by Chelsea!
The crew arrives in Sargasso, only to find more questions than answers. Will Darvin kill their tour guide? Will Su's bisque turn a profit? Will Eldric finally stash his snacks in a lock box? Is Mawrow dating the ocean?!
The journey begins! The crew of The Scurvy Lady sets sail on a mission to uncover the fabled Heart of the Tides—a legendary weapon that could turn the tide against the ruthless Ironquil Fleet. As the Endless Isles tremble under the pirates' reign of terror, the stakes couldn't be higher. But with a crew as bold and unpredictable as this, their greatest challenges might not just lie across the seas, but within their own ranks. Will they rise to the occasion, or will their own journeys steer them off course? Adventure, danger, and sushi await!