How The Quest Was Won is an actual play tabletop role-playing game podcast. It features a group of friends playing different RPG's. The current campaign is using the Dungeons & Dragons 5e rules. Four out of five dentists agree that it is weird to ask your dentist to review your RPG podcast.
How the Quest Was Won is an absolutely fantastic podcast that will have you hooked from the very beginning. With its unique cast of characters and their quirky adventures, it offers a refreshing take on the fantasy genre. One of the standout features of this podcast is the Dungeon Master, who brings a delightful foxy southern accent to the table. It's clear that a lot of effort and creativity has gone into creating this world, and as a listener, you truly feel like you are right there with the players as they unfold the story.
The characters in this podcast are incredibly fun and interesting. Each player stays true to their character, allowing for excellent character growth throughout. The cast has great chemistry, and their personalities shine through in their interactions with one another. The dialogue is filled with memorable quotes, references, and moments that will stick with you long after listening.
As with any podcast that starts out, there are some audio issues in the first few episodes. However, it's worth sticking with it because the audio quality does improve as the series progresses. Despite this minor setback, everything else about this podcast more than makes up for it.
In conclusion, How the Quest Was Won is a must-listen podcast for fans of Dungeons & Dragons or anyone looking for an engaging and entertaining story. The smart cast of characters combined with the unique world created by the DM make for a captivating experience. Whether you're a seasoned D&D player or new to tabletop gaming altogether, this podcast has something for everyone. So, sit back, relax, and get ready to embark on a hilarious and thrilling quest alongside these delightful adventurers!
The party speaks to the mistral elf Windspeaker. Nyx wants to be honest (for once). Angelica is persuasive, as a noble. Hugo on the other hand, is not persuasive. Bob doesn't even know what a fife is.
Four doomed souls attempt to escape the Darkness. Vistra Battlehammer hears a harp. “Pumpkin” talks about the hedonic treadmill. Christopher is still waiting at the top of the cliff. Rebecca breaks down crying at an inopportune time.
The party learns more about the mistral elves. Nyx is too good at skill checks. Bob lets his cat take watch. Hugo and Angelica kinda just look around.
The original party is back and heading to the land of the mistral elves. Hugo is still mad at Bob. Angelica is also still mad at Bob. Bob hasn't personally wronged Nyx… yet. Nyx orders drinks.
The finale of our Beat to Quarters adventure. Captain Turonde Drakebane negotiates for a showdown. Captain Talullagh regrets hunting blood crabs. Commodore Scabs has no weapon for the boss fight. Kelon Floewatcher embarks on a new quest.
The party battles Commodore Scabs' old enemy, the tempest elf Captain Volar Mistseeker. Kelon Floewatcher is already maimed. Commodore Scabs is wielding a magic rope. Captain Turonde Drakebane gives lassoing advice. Captain Talullagh tries to take over the ship.
The party boards the Wavecrasher and searches for the Amulet of the Sea. Commodore Scabs makes a new friend and the GM has to do a parrot voice. Kelon has a cousin named Milk. Captain Drakebane fights a whip-wielding tempest elf. Talullagh is saved by a technical difficulty.
The party sails into the Blood Sand Shoals. Captain Talullagh wants a blood crab. Captain Turonde Drakebane navigates. Commodore Scabs comes closer to his rival. Kelon Floewatcher asks about ship insurance.
The party prepares to set out for the Blood Sand Shoals, but has an unfortunate surprise. Commodore Scabs and Captain Drakebane get a new "upgrade". Captain Tallulagh is sad about missing out. Kelon Floewatcher finds some crabs.
The party throws a party. Captain Drakebane can't afford fine wine. Captain Tallulagh is a bully. Kelon Floewatcher goes dumpster diving. Commodore Scabs calls out for otters.
TW: This episode deals a lot with hags. There are creepy houses, body horror, gross things, hags eating people, etc. The party bargains with a hag. Pirate Prince Scabs gets a promotion. Captain Tallulagh want to help, but is maimed. Captain Turonde Drakebane wants to use his “fair face” on the hags. Kelon Floewatcher is interested in haglore. Tepa burbles (he doesn't know speak with humanoids).
Yargh! The party have their very first boarding of a different ship in this high seas adventure. Tallulagh fights with a pipe. Kelon uses a rope against Robert the Sponge. Captain Drakebane kills Gerard the Butler. Captain Scabs uses his magical rope to get himself a new title.
The party enters battle with the Dawnrazer, the ship of Pirate Prince Ramsestadt the Rotund. Cap'n Scabs gives a sterling speech. Captain Talullagh keeps the ship steady. Kelon Floewatcher intimidates the crew. Captain Turonde Drakebane scopes out the enemy's “guns” (ballistas).
The party arrives at the Black Lotus Resort in search of the Last Lost Sundrop. Kelon Floewatcher is the only one with darkvision. Cap'n Scabs tries to get the best room. Captain Turonde Drakebane tips well, Captain Tallulagh does not.
The party tends to their wounds. Cap'n Scabs brags about his loot. Captain Turonde Drakebane has good bedside manner. Captain Tallulagh gets an infection. Kelon Floewatcher talks about appendix surgery.
The party escapes and goes for the next piece of treasure. Cap'n Scabs has a keen eye. Captain Turonde Drakebane keeps lookout. Captain Talullagh doesn't want to leave the ice wizard. Kelon Floewatcher refuses to give his new friend.
The party sneaks through the Plunder Palace towards the vault. Captain Turonde Drakebane wants to wash his hands. Kelon Floewatcher keeps lookout. Captain Talullagh invokes “Jack Tar.” Cap'n Scabs doesn't do much.
CONTENT WARNING: In this episode, some of the adventurers climb through a sewer and it is really gross. The party continues their heist to steal the Pearl Pendant of the Pirate Prince. Cap'n Scabs technically already has the Pearl Pendant. Captain Turonde Drakebane suggests a bad plan. Captain Talullagh is fearless (and nasty). Kelon Floewatcher is worried that someone will be using the privy.
The party sails to the Pirate Isles to steal the Pearl Pendant of the Pirate Prince. Kelon doesn't know the differences between a crate and a barrel. Captain Talullagh is trained in first aid. Captain Turonde Drakebane invents a Pirate Princess. Cap'n Scabs climbs in a box.
The party embarks! Cap'n Scabs calls out orders. Captain Tallulagh wants to sail into a storm. Captain Turonde Drakebane doesn't see anything on the horizon. Kelon Floewatcher has a pendant with emotional value.
The party gets their new ship, The Gambler's Revenge, ready to sail. Kelon Floewatcher, “just a dude,” has a Wealth score of 0. Captain Drakebane only recruits women sailors. Captain Tallulagh catches some fanciful tilapia. Cap'n Scabs knows a guy.
The party tries (again) to acquire a ship. Captain Tallulagh brawls. Captain Scabs knows his wines. Kelon Floewatcher (briefly) deals some cards. Captain Turonde Drakebane gambles.
The party travels to Phylor to acquire a ship. Captain Tallulagh visits the Yacht Club. Captain Turonde Drakebane chats with the dock workers. Cap'n Scabs tries to bargain. Kelon Floewatcher is looking for love.
The party continues to flesh out their backstories. Captain “Scabs” Skarabaus tells the story of how he got his nickname. Captain Tallulagh recounts a past victory. Captain Turonde Drakebane remembers an old “friend.” Kelon Floewatcher explains how he and Tepa met.
A nautical party assembles to retrieve the Elemental Vestige of Storm! Captain Turonde Drakebane is upstanding. Captain “Skabs” Skarabaus is always looking out for a good deal. Kelon Floewatcher is a better Spock. “Captain” Tallulagh is the master of her own destiny.
The party receives their winnings from the Battle Royale. Hugo opens a chest. Nyx apparently knew the identify spell this whole time. Angelica poses for the scryers. Bob tells the Cinderspeaker the whole plan.
The party comes to the end of the battle. Bob gets shrunk back to himself. Nyx gets annoyed at Ash elves. Angelica gets knocked out. Hugo kills some nobles.
Three teams remain in the Battle Royale! Bobasaurus continues his rampage. Nyx makes a new enemy. Angelica reminds us of a forged alliance. Hugo heals himself instead of helping.
The party arrives at the Colosseum of Blood and finds the rest of the Battle Royale competitors! Angelica wants to preserve her alliance with the nobles. Bob faces the consequences of his actions. Nyx casts her favorite spell (make Bobasaurus). Hugo faces a moral delimma.
The party is still fighting against the dragonborn team. Bob doesn't see the value in the mage armor spell. Nyx can't come up with a rhyme. Angelica makes an obscure quote. Hugo might be unconscious for the whole episode.
Boss Wheedlin is a serious businessman who wants to open a new ski resort and casino in the snowy little mountain town of Hjallmarch. But when Darc'i Evergreen, the owner of a local bookshop, refuses to sell, Wheedlin's friends help him realize that there's more to the holidays than making a profit.
The party gets third partied by the dragonborn team! Angelica shoots a crossbow. Bob casts witchbolt. Hugo finally gets to hit things. Nyx makes Bob into a T-rex. | NPC Names: Iophil, G'myno, Keyleeph, Splendorous Phyal |
The party attends the Harvest Festival to see the Great Phyloran Pumpkin! Angelica wants to respect Phyloran traditions. Nyx wants to know what she will get out of it. Bob provides a poor distraction. Hugo says something threatening.
The party fights the ash elf team over the loot in an air drop crate. Angelica is very excited about her morning star. Bob tries to act honorably. Hugo gets covered in bad things. Nyx uses a lot of area of effect spells. | NPC Names: Iophil, G'myno, Keyleeph, Splendorous Phyal |
The party jumps out of the hot-air dirigible and starts looking for good loot. Nyx cheated. Hugo regrets not scoping out locations. Bob casts a spell immediately. Angelica finds a useful item.
The party meets their competition for the Battle Royale! Nyx wants to start a newspaper. Bob comes up with a new pseudonym. Angelica meets some fellow nobles. Hugo talks strategy with an old friend. Other Teams: 1. Kyrah the Cleaver, the Masked Maven, Dorala, Laurine Brightstar 2. Huyin of the Gymar Lineage, Vessus of the T'bray Lineage, Pollo and Teliah of the Zaragim Lineage 3. Felix Button, Rephin Button, Esche, Dazhival 4. Sylak, Narkizze, T'raxa, Shuvex 5. Iophil, G'myno, Keyleeph, Splendorous Phyal
The party searches the Golden City for Bob's aunt. Bob tries to defend his wizard-niche. Nyx meets another bard. Angelica is still looking for a romantic partner for her brother. Hugo doesn't have many questions about love. | NPC Names: Splendorous Phyal, Auntie Tasha, Graldo of the Was-Tal Lineage |
The party leaves behind the frost elves and sail for the realm of the Ash Elves. Angelica attunes to a spear. Hugo meets up with a friend. Nyx comforts Hugo. Bob tells us about a long lost aunt.
The party meets up again with Master Transcriver Battiscombe to tell them of their adventure in Phylor. || NPC Names: Lemmy Quickfingers, Cassalynn, Penny Sparklegem, General Varr Luthan, Chief Madran, Lord Gildebrandt, High Priest Othor the Blessed, King Regalus Bane, Prince Drylus Bane, Queen Mother Andalorina, Archmage Eustare Brightstaff, Prince-Regent Saltine, Sir Torald Harm, Kyrah the Cleaver |
The party continues their battle. Cassalynn deals a lot of damage. Brother Maltus discovers his healing abilities. Bramblebeard and Angharrad reignite their love.
The party begins their battle with the Hardwood Sentry and two topiaries. Bramblebeard uses beard magic. Cassalynn realizes she is competent. Angharrad begins to rediscover her feelings for Bramblebeard. Brother Maltus bumbles around with his her magic.
The party hustles to get all the key parts and make it to the Arbor of the World before they turn into topiaries. Bramblebeard gets stuck in a tree. Cassalynn stages a rescue. Both Angharrad and Brother Maltus are horrified by their herbs.
A new party travels to Ondral'or the Garden Isle to retrieve the evergreen sash. Cassalynn takes charge. Angharrad plays checkers. Bramblebeard puts things in his beard. Brother Maltus goes to the right place. | Place Names: Ondral'or, B'rho-me-Lasht the Hanging City | | NPC Names: Greenspeaker Dorvuu, Gleba | | Game: Floria the Verdant Way |
The party faces off against the Frostspeaker and their guards as they try to escape the Icevaults. Hugo tries to talk his way out of this. Nyx does not come quietly. Bob regrets not grabbing that magic ring. Angelica hoists Bob on her shoulder.
The party faces off against an everice golem guarding the Rimeskate Boots. Nyx casts some very needed haling spells. Angelica lights a torch while invisible. Hugo attacks the golem in the short time that he is conscious. Bob wonders if he is wearing pants.
The party goes to the First Glacial Bank to deposit a frost worm egg. Angelica is unimpressed by the size of the pumpkin. Hugo creates a fake name. Nyx has some gold she can lend. Bob cackles evilly.
The party continues their battle against the frost giant mammothherds. Angelica's rally becomes useless. Nyx suggests a durable creature, like a horse. Bob ignores this suggestion. Hugo injects a mammoth. Drummy helps.
The party fails at convincing two frost giants that they are harmless scientists. Queen of Darkness Nyx experiments with command. Bob says he has no useful spells, but he does have Drummy. Angelica embraces her role as tank. Hugo takes his important spine responsibility very seriously.
Before their adventure together ever began, the party celebrated one last Solstice Night at their homes. Hugo went skating. Angelica pulled a prank. Nyx sang a song. Bob spent time with his wife.
The party learns about their rescuer. Angelica is eager to swear to secrecy. Bob isn't very trusting. Nyx plays sea shanties. Hugo mills around. | NPC Names: Rajiaga of the G'eg-my'ri, Old Man Hagen |
*Not technically a beast, that's why Hugo couldn't use speak with animals. The party regrets messing with the frost worm. Bob targets the duodenum. Angelica decides to actually be a tank. Hugo jumps on. Nyx ponders what would gross out a worm.