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Hometown Radio 01/22/25 5p: Guest host Gordon Mullin talks with custom home builder Erich Schaefer
TCW Podcast Episode 219 - Diablo 1 We explore the monumental game Diablo! Initially a collaborative effort between David Brevik, Erich Schaefer, and Max Schaefer, Diablo brought together elements from games like X-Com, Angband, and surprisingly NHL '94. The trio formed the company Condor, producing NFL games and a Street Fighter clone called Justice League Task Force for the SEGA Genesis. At CES, they discovered another company developing the SNES port of Justice League, Blizzard Entertainment. Through a series of fortuitous events, Condor was acquired by Davidson & Associates and rebranded as Blizzard North. Join us as we explore the wild history of Diablo and its impact on shaping how we play video games today! Play Diabo 1 Web Shareware Version: https://d07riv.github.io/diabloweb/ It was the best of times it was the blurst of times: https://www.youtube.com/watch?v=no_elVGGgW8 Moria (Plato Emulator): https://www.youtube.com/watch?v=_zvqgKKXAFI Angband: https://www.youtube.com/watch?v=nSiX_aoUn5s Stay a While and Listen (2 Book Series): https://www.amazon.com/dp/B087JF24VG?binding=kindle_edition Gordo 106 (AGDQ): https://www.youtube.com/watch?v=XwqlNeT9oTE Three Days of the Condor: https://www.youtube.com/watch?v=mU8tQTNlPAM Iguana Entertainment: https://en.wikipedia.org/wiki/Iguana_Entertainment MC Chris Kingdom Hearts 2 & Resident Evil 4 (EXPLICIT): https://www.youtube.com/watch?v=HZsDUSxK5Fs NHL '94: https://www.youtube.com/watch?v=ShqgmvGrxfM X-COM UFO Defense: https://www.youtube.com/watch?v=0ZJAFG0rjo0 The Digital Antiquarian - Diablo: https://www.filfre.net/2023/07/diablo/ Diablo 1 Original Soundtrack: https://www.youtube.com/watch?v=XcKmaLP-sQM Justice League Task Force (Genesis): https://www.youtube.com/watch?v=9hNrLiRxBE4 Justice League Task Force (SNES): https://www.youtube.com/watch?v=QulgjKAsRaA TCW 054 - Blizzard: Vikings and WarCraft: https://podcast.theycreateworlds.com/e/blizzard-vikings-and-warcraft/ TCW 055 - Blizzard: Hellfire and The World… of WarCraft: https://podcast.theycreateworlds.com/e/blizzard-hellfire-and-the-world%E2%80%A6-of-warcraft/ David Brevik - Making Diablo: https://www.youtube.com/watch?v=LI_CXw4x61E Diablo 1 - The Sin War: https://www.youtube.com/watch?v=UWXozMHrxrM Diablo 1 All Cutscenes: https://www.youtube.com/watch?v=0aMkkf8-i-U Kali (Software): https://en.wikipedia.org/wiki/Kali_(software) New episodes are on the 1st and 15th of every month! TCW Email: feedback@theycreateworlds.com Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1 Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode Outro Music: RolemMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
Many highly skilled SEOs and digital marketers use their expertise to build high-performing websites and other online assets. Others recognize that their skill itself is an asset that they can leverage. So they create an agency, hiring out their SEO and PPC expertise to businesses in need. But building an agency is no walk in the park. How do you rise above the noise and claim your spot in this highly competitive arena? In this episode, we sit down with two entrepreneurs who've walked the talk—David Kauzlaric and Erich Schaefer, the minds behind Agency Elevation. This full-service, white-label agency offers a suite of digital solutions, including SEO, PPC, Facebook Ads, and TikTok Ads. Join us as they pull back the curtain on their journey to agency success.Diving into their strategy, David and Erich unveil the blueprint of Agency Elevation's triumph. One standout element? Transparent pricing. While many agencies play the hidden-cost game, David and Erich defy the norm by showcasing their pricing upfront, fostering trust and transparency. With a 100% US-based team, Agency Elevation eliminates the hurdles of time zones and communication, ensuring swift turnarounds and effective collaboration. They also walk us through the common characteristics that successful agencies share. The most important ingredient of success? Focusing on a specific niche. According to David and Erich, “Niche-focused agencies are the easiest to scale because you can get instant credibility with just good branding. All you need is a good offer, good branding, and experience or results in that industry. We see guys going from zero to multiple seven figures in three or four years because they're niche focused.“ So, whether you're a budding entrepreneur with dreams of agency ownership or a seasoned player aiming to amplify your agency's performance, this episode holds the key. Enjoy! Topics Discussed in This Episode: David and Erich's entrepreneurial journey and how they started their agency (02:09) Why Agency Elevation is 100% US based (05:02) How David and Erich manage to serve a high variety of niches and services (09:03) How the agency is structured in order to scale and stand out from the crowd (18:11) The service hierarchy that David and Erich recommend to their customers ( 22:22) Why David and Erich prioritize being transparent about their pricing (25:12) The common traits of successful agencies (33:24) The benefits of niching down vs building a general agency (37:18) David and Erich's approach to scaling sustainably (42:06) Top advice for agency owners who are looking to start and grow (46:55) Mentions: Empire Flippers Podcasts Empire Flippers Marketplace Schedule a call with our expert sales advisors Create an Empire Flippers account Subscribe to the This Week in M&A newsletter Agency Elevation GoHighLevel David's Facebook page Sit back, grab a coffee, and peek behind the curtain of a successful white-label agency!
Many highly skilled SEOs and digital marketers use their expertise to build high-performing websites and other online assets. Others recognize that their skill itself is an asset that they can leverage. So they create an agency, hiring out their SEO and PPC expertise to businesses in need. But building an agency is no walk in the park. How do you rise above the noise and claim your spot in this highly competitive arena? In this episode, we sit down with two entrepreneurs who've walked the talk—David Kauzlaric and Erich Schaefer, the minds behind Agency Elevation. This full-service, white-label agency offers a suite of digital solutions, including SEO, PPC, Facebook Ads, and TikTok Ads. Join us as they pull back the curtain on their journey to agency success.Diving into their strategy, David and Erich unveil the blueprint of Agency Elevation's triumph. One standout element? Transparent pricing. While many agencies play the hidden-cost game, David and Erich defy the norm by showcasing their pricing upfront, fostering trust and transparency. With a 100% US-based team, Agency Elevation eliminates the hurdles of time zones and communication, ensuring swift turnarounds and effective collaboration. They also walk us through the common characteristics that successful agencies share. The most important ingredient of success? Focusing on a specific niche. According to David and Erich, “Niche-focused agencies are the easiest to scale because you can get instant credibility with just good branding. All you need is a good offer, good branding, and experience or results in that industry. We see guys going from zero to multiple seven figures in three or four years because they're niche focused.“ So, whether you're a budding entrepreneur with dreams of agency ownership or a seasoned player aiming to amplify your agency's performance, this episode holds the key. Enjoy! Topics Discussed in This Episode: David and Erich's entrepreneurial journey and how they started their agency (02:09) Why Agency Elevation is 100% US based (05:02) How David and Erich manage to serve a high variety of niches and services (09:03) How the agency is structured in order to scale and stand out from the crowd (18:11) The service hierarchy that David and Erich recommend to their customers ( 22:22) Why David and Erich prioritize being transparent about their pricing (25:12) The common traits of successful agencies (33:24) The benefits of niching down vs building a general agency (37:18) David and Erich's approach to scaling sustainably (42:06) Top advice for agency owners who are looking to start and grow (46:55) Mentions: Empire Flippers Podcasts Empire Flippers Marketplace Schedule a call with our expert sales advisors Create an Empire Flippers account Subscribe to the This Week in M&A newsletter Agency Elevation GoHighLevel David's Facebook page Sit back, grab a coffee, and peek behind the curtain of a successful white-label agency!
Join me as I interview David Kauzlaric & Erich Schaefer from Agency Elevation on how they built Multiple-Seven Figure Agency. They'll share insights on how the deliver world class results for clients & the service mix that is having a biggest impact from a results perspective. Connect with Chris & Erich here - https://www.agencyelevation.com/ [...] The post Agency Success Interview with David Kauzlaric & Erich Schaefer appeared first on Seven Figure Agency.
Diablo II Diablo II is an action role-playing hack-and-slash computer video game developed by Blizzard North and published by Blizzard Entertainment in 2000 for Microsoft Windows, Classic Mac OS, and macOS. The game, with its dark fantasy and horror themes, was conceptualized and designed by David Brevik and Erich Schaefer, who, with Max Schaefer, acted as project leads on the game. The producers were Matthew Householder and Bill Roper. The game was developed over a 3 year period, with a crunch time of 1.5 years long Search for "Registry patch diablo 2", "borderless gaming diablo 2" PlugY PlugY is a mod whose primary purpose is to increase the stash size for Diablo II characters. Over the years it has grown to include numerous other useful functions, such as enabling Ladder Only Rune Words outside of the Battle.net Ladder, enabling the Uber quests outside of Battle.net and various other small tweaks and additions. PlugY is not a conversion of the original Diablo, and it doesn't alter gameplay by changing monster stats, skills, maps or items. median xl The most popular Diablo II overhaul modification, Median XL is an action RPG with extensive endgame content, deep character customisation and challenging gameplay. It offers thousands of new items, new skills for all classes, and multiple improvements to the Diablo II engine.
Diablo II is an action role-playing hack-and-slash computer video game developed by Blizzard North and published by Blizzard Entertainment in 2000 for Microsoft Windows, Classic Mac OS, and macOS. The game, with its dark fantasy and horror themes, was conceptualized and designed by David Brevik and Erich Schaefer, who, with Max Schaefer, acted as project leads on the game. The producers were Matthew Householder and Bill Roper. The game was developed over a 3 year period, with a crunch time of 1.5 years long.[3] Set shortly after the events of Diablo, the player controls a new hero, attempting to stop the destruction unleashed by Diablo's return. The game's 5 acts feature a variety of locations and settings to explore and battle in, as well as an increased cast of characters to play as and interact with. Building on the success of its predecessor, Diablo (1997), and improving the gameplay, both in terms of updated character progression and a better developed story[4] Diablo II was one of the most popular games of 2000[5] and has been cited as one of the greatest video games ever made. Major factors that contributed to the game's success include its continuation of popular fantasy themes from the previous game and its access to Blizzard's free online play service, Battle.net.[6] An expansion to the game, Diablo II: Lord of Destruction, was released in 2001 --- Support this podcast: https://podcasters.spotify.com/pod/show/retro-renegades/support
This week we're talking loot boxes. First, we kick things off with a conversation with Diablo game designers Erich Schaefer and David Brevik who discuss how their loot boxes came to be. Then, the gang discusses their hot takes about loot boxes, and finally, Fahey makes us a very special loot box.
Are you a Diablo, Torchlight, and/or Rebel Galaxy fan? We talk to Erich Schaefer about game dev and design in this episode. http://doubledamagegames.com/ Is Erich's current company.
On this week's episode we sit down with Erich Schaefer. Erich is a second-generation builder and has been building in the San Luis Obispo for the past 30 years. Schaefer Custom Homes was born from a vision to provide the most seamless custom home experience possible. Unrivaled quality, luxurious design and a new benchmark for customer service are what make Schaefer Custom Homes the Central Coast's premier custom home builder. On this episode Erich discusses how he was able to pivot his business during this time of uncertainty to ensure that his clients were cared for while still staying on target to get his projects finished. Erich goes in to depth of how building relationships with other builders, architects, and city officials has allowed him to build a successful business. Come find out more about how Erich's experience and values in the building community and clients has developed the customer centered culture at Schaefer Customer Homes. For more information on Schaefer Custom Homes click here: https://www.escustomhomes.com/
XP Quest podcast Episode 22 Streaming on: Feb 1st 2018 Show topics: Torchlight series Torchlight is an action role-playing game developed by Runic Games and published by Perfect World, released for Windows in October 2009. The fantasy-themed game is set in the fictional town of Torchlight and the expansive caverns and dungeons nearby, which adventurers explore to collect valuable loot and battle hordes of monsters. Following the October 2009 digital distribution release, a Windows retail box version was released in the U.S. in January 2010 by Encore, Inc, and JoWooD Entertainment published a retail box in Europe in April 2010. A port for OS X was developed by World Domination Industries and released through Steam[10] on May 12, 2010. Runic Games and World Domination Industries developed a port for Xbox Live Arcade which was released on March 9, 2011.[11] A Linux port was released as part of the game's inclusion in the Humble Indie Bundle 6. Development of the game was led by Travis Baldree, designer of Fate, joined by Max Schaefer and Erich Schaefer (co-designers of Diablo and Diablo II), and the team that worked with Baldree on the original incarnation of Mythos. In September 2012, Runic Games released a sequel, Torchlight II, for Windows. Minor topics: Holy crap Persona 5 isn't kidding around Are there any games that resemble the movie plot of Groundhogs Day movie? With repeating cycles. --- Send in a voice message: https://anchor.fm/xpquest/message
Nude Clan: A Video Game Podcast | Part of the [Nude]Clan gaming network
Diablo II Kaleb Schweiss Diablo II is an action based, hack +-and slash rpg by Blizzard north. The game was published in 2000 for Windows and Mac. The game’s design was done by David Brevik and Erich Schaefer, who acted as a project lead for the game. Diablo II built on the success of the first game in the series, and was one of the most popular game of 2000. The continuation of it’s fanatsy themes from the first entry, and the access to Blizzard’s free online play service through Battle.net were a major factor in it’s popularity. The servers are still available through Battle.net, and they even had a major patch release in March of 2016. There was an expansion for Diablo II, titled Lord of Destruction released in 2001, of which I have played about half of. The game progresses through four portions, divided up into acts. Each one follows a set of objectives, but still holds true to the random generated areas of the first game. Diablo II also introduces more side quests, mainly in the form of optional dungeons with an uber loot chest at the end. Diablo II has much more variety in environments, where Diablo I only had the floors in, and below, the monastery. Diablo II also introduces three difficulty levels. Normal, Nightmare, and Hell are unlocked once the game is beaten on normal. Higher difficulty means harder enemies, and less resistances, but it also means better loot. The player can return to a lower difficulty at any time. Diablo II brings a couple more character selections to the table. You can play as an Amazon, Necromancer, Barbarian, Sorceress, and Paladin. Lord of Destruction also added the Druid and Assassin classes. Diablo II’s story begins right after the events of Diablo. The great and powerful warrior, Husk, defeated Diablo in the first game, and tried to contain his essence within his body. Since then, Husk has become corrupted by the demons spirit, and has caused demons to enter the world. Stories begin to be told in reference to this “Dark Wanderer”. We later find that the soulstones were originally designed to capture the Prime Evils who were banished to the mortal realm after being overthrown by their lessers. When Diablo’s soulstone became corrupted, the demon was able to control the Dark Wanderer. THe soulstone of Baal, another demon, was united with the mage Tal-Rasha, who volunteered to absorb the spirit into his body and be imprisoned. The story is told from the perspective of a drifter named Marius. Marius is following the Dark Wanderer, and finds that he means to unite with the other Prime Evils. Act I: Rescue Cain from Tristram, follow Dark Wanderer. Wanderer gets Andariel to corrupt the Sisters of the Sightless Eye and take over their monestary. Overcome, yada yada. Act II: You head east, in search of Tal Rasha’s tomb. Marius and the Dark Wanderer get there first, and Marius is deceived into removing Baals soulstone from Tal-Rasha, and Tyrael, an Archangel, orders Marius to take the soulstone to hell to destroy it. THe dark wanderer joins Mephisto and Ball, opens a portal to hell, and sheds his skin to become Diablo. Act III: Mephisto is killed guarding the entrance to The Temple of Kurast. The character takes his soulstone, and goes to Hell. Act IV: Slay Diablo, and destroy the soulstones of Mephisto and Diablo on the Hellforge, preventing their return. Kaleb Schweiss Joe Story 8 8 Gameplay 10 10 Design 10 10 Music/Sound 10 10 Replayability 10 10
Our attention is split three ways this week, all thanks to Anno 2205. Jake sits in his island city patiently awaiting the new Super Mario Maker update. Nick spends his time on the moon, never sleeping, launching missiles until there's nothing left to nuke. Spaff sits alone in the arctic, huddled for warmth. Meanwhile, buried deep beneath the earth in a recently unearthed fortress of his own design, Chris sits down in a barber chair. "Give me an Erich Schaefer," he says. His barber knows exactly what he means.
This week, Brian and Corey are joined on the podcast by Travis Baldree and Erich Schaefer of Double Damage Games to talk about Rebel Galaxy. Amidst Brian gushing about game, we still find time to talk about next gen console certification, tons about the game and their thoughts on the future of gaming and Virtual Reality.Want to find out more about Rebel Galaxy? Of course you do. Check out the website here or follow them on social media on Twitter or Facebook.If you liked the episode, feel free to send us feedback by tweeting the podcast, Brian or Corey or if you prefer email, drop us a line at StartingPointFeedback [at] gmail dot com.
This week, Brian and Corey are joined on the podcast by Travis Baldree and Erich Schaefer of Double Damage Games to talk about Rebel Galaxy. Amidst Brian gushing about game, we still find time to talk about next gen console certification, tons about the game and their thoughts on the future of gaming and Virtual Reality.Want to find out more about Rebel Galaxy? Of course you do. Check out the website here or follow them on social media on Twitter or Facebook.If you liked the episode, feel free to send us feedback by tweeting the podcast, Brian or Corey or if you prefer email, drop us a line at StartingPointFeedback [at] gmail dot com.
Erich Schaefer is one half of Double Damage Games, the other being Travis Baldree. These two used to work at Runic Games where they made Torchlight 1 and 2. Now they have spun off and made Rebel Galaxy, a spaceship captain simulator that has blasted its way onto Steam recently and is getting a lot of attention. Show host Chris O'Regan chats to Erich about Rebel Galaxy as well as his involvement with Blizzard and the creation of the Diablo games. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode85.mp3 The Sausage Factory 85 was edited by Chris O'Regan
After putting the finishing touches on Torchlight, Runic Games co-founders and Diablo co-creators Max and Erich Schaefer did what game industry luminaries always do after wrapping a project: drive over to the Idle Thumbs podcast. We chat at length with Max about the new action RPG, the Blizzard North days, and unreleased football games. And Erich pipes in at the end.