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In Folge 49 des Podcasts Alles Geht ist Philipp Schall bei Mareike zu Gast. Philipp Schall ist Absolvent der Abteilung V - Produktion und Medienwirtschaft aus dem Kurs 2000. Die beiden unterhalten sich über den Weg an die HFF München, seinen Job als Geschäftsführer bei der Tellux Film München, den Weg aus der Hochschule und seine Arbeit mit anderen Medien wie Games Writing und Transmedia. Außerdem geht es um die Entwicklung einer Pilger-App, warum man dringend ein Auslandsjahr in Hollywood machen sollte, ob der Papst die Drehbücher der Tellux liest und was er tut, wenn er nicht an Filme denkt.Zum Titel der Folge: Dieser stammt nicht von Philipp direkt, sondern wurde von anderen Personen erfunden.Infos zur Tellux findet ihr hier. Hosted on Acast. See acast.com/privacy for more information.
Steve Caplin tells Simon Rose about the latest tech developments. There's a demo of AI computer game characters who can interact realistically with players, devices to help deaf concertgoers and blind subway users, how simply thinking about music can now actually produce it, glue that can be unstuck on demand, a camera so fast it can capture light in motion and take photos in almost total darkness, an electric guitar for children, why bras may be soon be able to check for breast cancer and how buildings made of concrete could become giant batteries. Learn more about your ad choices. Visit podcastchoices.com/adchoices
This episode we have Hannah Nicklin, Hannah is the studio lead at Gute Fabrik and a PhD in games. This episode we focus on her incredible book "Writing For Games" and talk about the future of games writing. This is episode 96 of She Plays Games.
Chris Allen has written, edited, and designed dozens of tabletop gaming products since 2005, including roleplaying games, board games, and miniatures games, and shows no signs of stopping any time soon. He has contributed to major game lines such as the World of Darkness and Trinity Continuum, and worked on licensed tie-ins for a broad spectrum of properties including Starship Troopers, Babylon 5, and 2000AD.His design work extends to live action roleplaying, where he served on the plot team for the major UK fest LARP, Empire, for several years. Chris is also a published short fiction author and is currently writing a tie-in novella for Trinity Continuum: Æon.Chris believes that tabletop games, albeit played increasingly via virtual tabletops, provide an important creative outlet for their participants and a different method of interacting with the resulting in-the-moment fiction to that traditionally provided by other forms of story media.Chris was born in Thailand, but these days lives in Bristol with his wife and two children.In this episode, we go deep into:How Chris got started with roleplaying and how that led to storytelling and writingTransitioning to writing and publishing in the games industryChris's background as an editorWriting for licensed properties, such as Starship Troopers and Babylon 5Working in someone else's sandpitThe limitations of using stills from TV as artwork for licensed gamesSkirting burnout and reduced enjoyment for certain intellectual properties – draining the magicCoping with fan reactionsCreating products to enable other people to create fanfiction and the layers of storytelling from game designer, to games master, to players, to game fictionCollaboration at the production end of games designSetting or mechanics first and how this variesThe effect of being a gamer and a games writer and the feedback loop createdThe bleed effect when people get very into their charactersGamers intentionally seek out dark themes as a form of catharsis and the importance of consent and safety toolsWriting for live action roleplaying gamesChris's writing process for his fictionChris answers a question from patron, Jo about managing his workloadConnect with Chris:On Twitter: @AcrozatarimHis Very Angry Dogs game is streamed at https://www.twitch.tv/paleo_gaming/videos/allGet more from Great Writers Share!https://www.danielwillcocks.com/merch/gwshttps://www.facebook.com/groups/greatwritersshare/ GWS Press books:Collaboration for Authors: https://books2read.com/u/3G2jLnSpecial thanks to:Intro vocals: Persephone RoseShow theme: Karl HughesBecome a Patron of the show! Get exclusive bonus content, find your tribe, and get early access to all episodes.Thank you to patrons:David HinesHarley ChristensenJon CronshawJenn MitchellInnes RichensIan J MiddletonMichael AnderleKatie ForrestYanni JadeMeg CowleyH.B. LyneJoSacha BlackLaura KCrys CainSamantha FrostVictoria LK WilliamsBrett Jackson See acast.com/privacy for privacy and opt-out information.
This talk brings together BAFTA members, winners and wider industry talent to discuss the craft of Games Writing in a relaxed and informal environment. Featuring Giles Armstrong (Destruction AllStars; Horizon Forbidden West - Chair), Chella Ramanan (Narrative Designer, 3-Fold Games; Co-founder, POC in Play), Ian Thomas (Partner and Founder, Talespinners) and Sarah Baylus (Lead Writer, Larian Studios).
W dniach 5-7 lipca, na lubelskim Uniwersytecie Marii Curie-Skłodowskiej odbędą się organizowane przez Fundację Animatorów i Twórców Kultury TRACH warsztaty projektowania gier planszowych, które postanowiliśmy objąć swoim patronatem. W związku z tym zapraszamy do posłuchania krótkiej rozmowy z Michałem Sieńko, który siedzi za sterami tej inicjatywy.
Something a bit different for this weeks episode! Friend of the show Seamus Mullins joins Drew to talk about his experience in the Australian video game industry since the 2 of them graduated High School in 2012! Then the last 30 minutes they lightly discuss their highlights from the recent Nintendo Direct and Seamus' thoughts on the Switch hardware. Enjoy the show! -Links- @SeamusMullins https://twitter.com/SeamusMullins @iDrewby https://twitter.com/iDrewby @BryceDewit https://twitter.com/BryceDewit @TheHouseOfMario https://twitter.com/TheHouseOfMario Seamus' Instagram! https://www.instagram.com/seamusjohnmullins/ Check out Seamus' blog and most recent article! https://seamusjmullins.wordpress.com/2018/03/07/a-couples-review-of-florence-a-game-about-young-love-and-life/ Seamus' first article on IGN!! http://au.ign.com/articles/2018/02/26/why-max-from-life-is-strange-is-the-most-relatable-video-game-character-ive-ever-played Join our Discord community! discord.gg/aqHHh6z Have a look on www.atebit.net and find our friends making other fantastic podcasts! Nintendo Jukebox this week is Dj CUTMAN's Smooth McGroove Remixed - Spark Mandrill (Mega Man X Remix)https://soundcloud.com/djcutman/spark-mandrill
Join Randy Pitchford and Randy Varnell as they talk about the Narrative Hiring Process, Games Writing, and some in-depth Battleborn lore!
Christy Dena is a writer, designer and director at Universe Creation 101. She joined us to talk about “Crafting Intangibles”, a free online interactive writing event which you can watch online now. Featuring talks from Narrative Designers and games writers from all over the world, Crafting Intangibles brings them together to share knowledge about how to write better for games and interactive experiences. Christy also shared with us what it takes to unite gameplay mechanics and storytelling in perfect harmony. We also talked remakes and remasters. With so many titles coming back from the dead with a shiny new coat of paint such as Crash Bandicoot N. Sane Trilogy and Call of Duty: Modern Warfare Remastered, the rerelease train does not look to be stopping any time soon. Are the massive profits that these games rake in taking away the incentive for publishers to take a chance on new IPs? SPONSORS: Murdoch University School of Arts: Combine your love of making media, whether it's let's plays or your own games with a world class education with a degree from Murdoch University School of Arts. Click here to learn what is on offer. You can find us on social media, Twitter, Facebook, Instagram, Twitch, YouTube and Steam. Just search for "pixelsift!"
Pardon our dust! The Coins 2 Continue podcast is expanding its reach and it all starts here with the classic collection of episodes from the previous season and even the very oldest episodes. Welcome to the 11th episode of the very first season of Coins 2 Continue! Today we discuss some battle royale gameplay, remasters of a couple PC gaming classics, a recent interview Katie had the pleasure of being a part of, and we welcome our incredible guest Cassidee Moser! She tells us about her games writing start, recently acquired position with IGN, and more! We hope you enjoy listening to the growth of this show over time and tune in to the latest episodes!
Jim Ryan, friend of the show and currently residing in Charlotte, NC joins Tales from the Fandom for its 41st episode. Jim and I met while joining a new Dungeons and Dragons game held in a church conference room and ever since then, things have never been the same. We jump in head first with a conversation about the Sci-Fi comedy series Red Dwarf. I had heard about it when I was younger but never knew anything about the series. That is until this day! After Red Dwarf, we shift genres to westerns and the HBO series Deadwood. Jim gives a great overview on the series and characters while we reminisce about Westerns and the lost Pirate genres of our youth. Roleplaying games take the next portion of the episode, where Jim talks about how he got into RPG's and some of his favorite games like Amber diceless, Deadlands and Fiasco. Jim then talks about his writing and podcasts and where you can follow his work. You can find Jim at: https://jimyesthatjim.com/ https://twitter.com/otherdoc Jim's Book of Monologues can be found at: http://mainstreetragbookstore.com/?product=abduction-etiquette
Matt Forbeck, New York Times bestselling author and the man behind the Star Wars: Rogue One Junior Novelization joins us for Episode 33. Matt delves into his early introduction with roleplaying games such as Dungeons and Dragons before we get into the various projects he has done. We talk about his Eberron novels (a Dungeons and Dragons setting) as well as Shotguns and Sorcery, a novel series that is now being turned into a tabletop roleplaying game. We talk about his involvement as being an author in a number of different fandoms, such as Leverage, Guild Wars and Halo, along with getting to write some of the encyclopedias for Marvel! He talks about his other latest book, Dungeonology before we discuss the Star Wars universe, the Rogue One Junior novelization and the differences, as well as his favorite characters! You can find Matt at: http://www.forbeck.com/ https://www.facebook.com/forbeck https://twitter.com/mforbeck
Kotaku's Riley MacLeod talked about games, writing, freelance, studying theology and other things with us
Jennifer Hepler joined us for talk about her games writing work, Dragon Age 2, Breaking the Glass Level Cap and more.
On this week's episode, Carli Velocci, weekend editor at Gizmodo and freelancer published on The Boston Globe, Polygon, and ZAM, joins host Josiah Renaudin to discuss the current state of freelance games writing. They cover the viability of full-time freelancing, how editors can impact your future work, and the best way to earn an actual living through your pitches.
On this week's episode, game critic and Twitter curmudgeon, Nick Capozzoli, joins host Josiah Renaudin to discuss who can actually pull off a successful Patreon, the importance of a mission statement/statement of intent, building platforms for professional development and the improvement of games journalism, and how to fix game previews.
Drew (Design Analyst on Star Wars: The Old Republic, Writer and Designer on The Banner Saga, and Lead Writer on The Banner Saga 2) and Greg (Creative Director of Supergiant Games and Writer of Bastion, Transistor, and Pyre) call in to talk with us about the importance of being involved with the development process when you're a writer, worldbuilding, the writing process on Banner Saga 1 & 2, subtlety in games, how Supergiant decides on which game they're gonna make, writing as the most disposable of the creative disciplines, the divide between thinking something is good and what ends up shipping, storytelling structures, revising and never being comfortable in knowing how close you are from the finish line, the phrase 'We made the game we wanna play,' dealing with branching narratives, and the storytelling potential in fighting games. Our Guests on the Internet Drew's Twitter and Stoic's Twitter. Greg's Twitter and Supergiant's Twitter. Stuff We Talked About Brandon Sanderson The Banner Saga Puzzle Quest Raid on Rise: Narrative Creation on 'Rise of The Tomb Raider' Pyre Bastion Greg Kasavin Reads the Introduction of Samurai Showdown 2 Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
On this week's episode, former full-time freelancer and current Street Fighter V and fighting game expert at Yahoo Esports, Michael Martin, joins host Josiah Renaudin to talk about the competitive gaming scene, how to find full-time work in the games industry, and the struggles of diving head-first into freelancing.
On this week's episode, former Grantland regular and new writer for The Ringer, Jason Concepcion, joins host Josiah Renaudin to talk about having multiple editors while freelancing, how games writing can really suck, why Firewatch has a perfect ending, what makes The Division both fun and terrible, and the big games that will be covered at The Ringer.
We hit all the right notes in our convo with Guild Wars 2 dev, Lena Chappelle! We talked about design, composing music for games and learned that Lena is also a published SFF author!
This week, Dirk and David chat with Meg Jayanth to talk about her experiences as a writer in the games industry. Meg’s prose is probably most well known in the story-heavy gameplay of 80 Days on mobile devices and Sunless Sea on the PC. Meg shares her background, what it’s like to create oodles of content characters may never see, and the benefits of working in pajamas.-----------------------------------------------------------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Meg Jayanth -@betterthemask, www.megjayanth.com------------------------------------------------Episode Outline 0:00:18 - Meg’s background 0:08:17 - Samsara game 0:15:14 - Content that characters may or may not see 0:36:18 - Writing processes 0:42:41 - Working remotely 0:47:16 - Current projects
Introduction00:00:16 Hello. Trademark Banter0:01:54 It's called "Trademark" for a reason0:02:55 Gaming Magazines Update - Hyper's Quarterly Review, GamersTM, EDGE and Game Informer0:09:19 Features in Games Writing0:10:59 Modern Criticism0:13:03 The Problem with Australians0:14:04 Soccertalk0:15:10 Australia Gets Netflix0:16:33 Back to Film Criticism0:19:27 Games Writing on the Internet - an update0:22:00 Gaming Forums0:23:33 P.T and Konami Story Tom Towers' Aural Review0:27:26 P.T (and various Silent Hill games)0:41:46 Tom's Beaten Games of 2015 Tom Towers' Aural Review0:44:02 Life is Strange Episode 2 Phil Fogg's Final Impressions of:1:03:33 Bayonetta for PS3 Tom Towers' Aural Review1:10:09 Bayonetta 21:18:25 Story Spoilers for Bayonetta 1 (released 2008)1:18:59 Story Spoiler Over1:28:05 General Light Story and Gameplay Spoilers (Possible from this point on)1:39:55 Hop Scoth and Combos1:43:35 Torture Attacks in Bayonetta 22:15:45 Bayonetta 32:20:30 Bayonetta in Smash Bros.?