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EP16 : « Here They Lie : la couleur de l'Enfer » Au programme : - DOSSIER : « Here They Lie : la couleur de l'Enfer » Artefact vous propose une plongée dans l'univers sombre de Here They Lie par The Tangentlemen. On y analyse l'importance de la couleur dans cet univers singulier dans lequel horreur se conjugue avec hallucination. tangentgames.com Bibliographie : Guillaume Baychelier, Here They Lie : dans les pas d'Orphée, Revue Immersion : immersion-revue.fr/here-they-lie Bernadette Bricout (dir.), Le Regard d'Orphée. Les mythes littéraires de l'Occident, Seuil, 2001. Josiah Renaudin, « Here They Lie's Horrors Come from Cory Davis' Past » : medium.com/here-they-lie-tange…s-past-cd704e3e2f2a Jeux cités : PIXELS : Conarium, Zoetrope Interactive/Iceberg Interactive, 2017. Wide Ocean Big Jacket, Turnfollow/Tenderclaws, 2020. turnfollow.site/ Musiques du podcast : OST Here They Lie : Credit Theme. OST Conarium : Oral Şamlı, Onur Şamlı, Antarctic Base Theme 1, 2017 OST Wide Ocean Big Jacket : Scott Archer, Glowbones (Unpack), 2020. soundcloud.com/scottdavidarcher/sets/wobj-ep
EP16 : « Here They Lie : la couleur de l’Enfer » Au programme : - DOSSIER : « Here They Lie : la couleur de l’Enfer » Artefact vous propose une plongée dans l’univers sombre de Here They Lie par The Tangentlemen. On y analyse l’importance de la couleur dans cet univers singulier dans lequel horreur se conjugue avec hallucination. https://tangentgames.com Bibliographie : Guillaume Baychelier, Here They Lie : dans les pas d’Orphée, Revue Immersion : http://immersion-revue.fr/here-they-lie Bernadette Bricout (dir.), Le Regard d’Orphée. Les mythes littéraires de l’Occident, Seuil, 2001. Josiah Renaudin, « Here They Lie’s Horrors Come from Cory Davis’ Past » : https://medium.com/here-they-lie-tangentlemen-stories/here-they-lies-horrors-come-from-cory-davis-past-cd704e3e2f2a Jeux cités : PIXELS : Conarium, Zoetrope Interactive/Iceberg Interactive, 2017. Wide Ocean Big Jacket, Turnfollow/Tenderclaws, 2020. https://turnfollow.site/ Musiques du podcast : OST Here They Lie : Credit Theme. OST Conarium : Oral Şamlı, Onur Şamlı, Antarctic Base Theme 1, 2017 OST Wide Ocean Big Jacket : Scott Archer, Glowbones (Unpack), 2020. https://soundcloud.com/scottdavidarcher/sets/wobj-ep
Josiah Renaudin talks about his freelance career with IGN and Gamespot, hosting a games industry interview podcast, and how he leveraged his media experience with games to land a job as a content and partnerships manager with Electronic Arts, one of the largest game development companies in the world. Powered by Audio-Technica. Follow Jono on Twitter @jonohimself.Support the podcast at ATEBIT's Patreon.Download the outro music by FOLEY! here.Find out more at https://puttin-in-work-with-jono-pech.pinecast.coCheck out our podcasting host, Pinecast. Start your own podcast for free, no credit card required, forever. If you decide to upgrade, use coupon code r-f44d1d for 40% off for 4 months, and support Puttin' In Work with Jono Pech.
On PART ONE of Episode 200, I'm joined by the former and far more handsome host of The 1099, Josiah Renaudin, back from the halls of EA for one brief moment in time. The boys discuss Josiah's job at EA, his team, and reflect back on Josiah's time steering the show. It's a prelude filled with lots of touchy-feely good times and gratitude. Don't miss out on it, and don't miss out on PART TWO of Episode 200, featuring former X-Play host and current Bonfire Studios member Morgan Webb, which should be available right now as well.
On this week's episode, a video producer for PeanutButterGamer, producer for Hardcore, and video wizard, Todd Schlickbernd; the leader of the Gameranx video team, internet celebrity, and first-ever The 1099 guest, Jake Baldino; and podcast founder Josiah Renaudin come together to discuss 10 different series that should change their genres. Jake and Todd join Josiah for his final show to pitch new ideas for franchises like Assassin's Creed, Dead Rising, Dark Souls, and much more.
On this week's episode, host Josiah Renaudin breaks down his crazy last few months with the help of freelancer and The 1099 MVP, Joseph Knoop. Josiah explains his new job at Electronic Arts, all the different meetings he's been taking, and the future of the podcast.
On this week's episode, a co-founder at popagenda, former brand manager at Square Enix, and noted Canadian, Geneviève St-Onge, joins host Josiah Renaudin to discuss how indie games are promoted. Gen details her new company's mission, why teams need people to think about the marketing/PR side of the business, the competitive nature of the industry, starting your own business, knowing how many hours you should be working per week, and what to expect from popagenda in 2019.
On this week's episode, a developer, designer, writer, and creative director at Supergiant Games and one of the main minds behind hits like Bastion, Transistor, Pyre, and now Hades, Greg Kasavin, joins host Josiah Renaudin to discuss Early Access games. Greg details the origins of Hades, the importance of getting excited about a project, listening to audience feedback, The Game Awards, future Hades update plans, and his team's biggest inspirations.
On this week's episode, host Josiah Renaudin is joined by a familiar cast to determine the top 10 games of 2018. The crew includes podcaster, past GameSpotter, and current writer, Tom Mc Shea; the managing editor at Feminist Frequency, podcaster, streamer, and writer, Carolyn Petit; and game designer and writer for Divinity Original Sin 2 and former GameSpot reviews editor, Kevin VanOrd. The crew argues for the best games of the year, including names like Spider-Man, Florence, Moonlighter, Frostpunk, Tetris Effect, and much more.
On this week's episode, a writer at the Atlantic, Variety, Outline, and Rolling Stone and a foremost expert on esports, Will Partin, joins host Josiah Renaudin to discuss all things competitive gaming. Will explains the current dynamics of the industry, comparisons to other sports, the health of Overwatch league, broadcast deals, inclusion, sponsorships, and major trends moving forward.
On the latest edition of the "Josiah Reviews" series, prolific freelancer and The 1099 champion Joseph Knoop joins host Josiah Renaudin to review four major releases. The duo explains why Dragon Quest XI might be the best JRPG (and game) of the year, how Life is Strange Season 2 slips in some of its biggest moments, why Strange Brigade is the Left 4 Dead game some people didn't know they wanted, and how NBA 2K19's MyCareer mode makes the whole package one of the best sports games of all time.
On this week's episode, a research analyst at Wedbush Securities, the host of the Pachter Factor, and one of the biggest names in the business of games, Michael Pachter, joins host Josiah Renaudin for a deep dive into the current state of the industry. The two tackle the release date of next-gen consoles, the problems with the concept of "Netflix for games," the success of Fortnite and what it means for the rest of the industry, the state of Nintendo, and Sony pulling out of E3.
On this week's episode, Game Informer features editor and JRPG guru, Kim Wallace, joins host Josiah Renaudin to discuss the JRPGs you need to play—whether you're a hardcore fan or entirely new to the genre. From Dragon Quest XI to Chrono Trigger, the duo details why turn-based games still have a place in modern video games.
On this week's episode, a game writer at Wooga, former scriptwriter at Guerrilla Games, former writer for Ubisoft on Assassin's Creed, former narrative designer at Ludia, and an advocate for aspiring professionals in the industry, Jana Sloan van Geest, joins host Josiah Renaudin to discuss writing stories for games. Jana explains what it's like crafting narratives for AAA titles, how to get into games writing, why each team is an entirely different experience, the differences between main and side quests, and which characters still stick with her. Also, Josiah provides an update on his job situation.
On this week's episode, former game director at Disruptor Beam, former lead producer at 38 Studios, former host at GameSpot, and now the executive producer at OtherSide Entertainment, Rich Gallup, joins host Josiah Renaudin to dig into game production. Rich details his time at GameSpot, how games media has changed, his fondest memories from 38 Studios, what good game production can do for a development team, the state of mobile games, and what he's working on now at OtherSide.
On this week's episode, the lead game designer on the recently released Shadow of the Tomb Raider, a former senior game designer at Beenox, and a man with a dozen years in the games industry, Heath Smith, joins host Josiah Renaudin to discuss how Eidos Montréal built the new Tomb Raider. Heath details how the series has changed over time, key design decisions, his philosophy on gameplay design, the subtle touches that make Shadow of the Tomb Raider work so well, and what to expect from the DLC.
On this week's episode, a game developer who's worked on projects like What Remains of Edith Finch, The Unfinished Swan, Room of 1000 Snakes, Sonic Dreams Collection, and the recently released Donut County, Ben Esposito, joins host Josiah Renaudin for a deep dive into indie development. Ben explains why Donut County took five years to make, the lessons he's learned, idea theft, how to manage your time in the games industry, how to write humor into games, and what comes next.
On this week's episode, a producer on projects like Tunic, Neo Cab, and SUPERHYPERCUBE, as well as someone with marketing, PR, and production experience within a wide variety of teams and games, Felix Kramer, joins host Josiah Renaudin to discuss game production. The duo tackles why indie teams can benefit from being forward-thinking, how good production can prevent crunch, whether or not word-of-mouth is enough when launching a game in 2018, and why it's OK to eat chicken nuggets in the bathtub.
On this week's episode, a big-time editor and host at CNET, as well as the king of the rotating chair on the Giant Beastcast, Jeff Bakalar, joins host Josiah Renaudin to list off the top 10 side characters who need their own games/series. Characters from franchises like Alan Wake, Banjo-Kazooie, BioShock, and Viewtiful Joe are all mentioned and discussed in detail.
On this week's episode, the editor-in-chief and voice of Easy Allies, co-founder of GameTrailers.com, and voice of video game reviews, Brandon Jones, joins host Josiah Renaudin to discuss building communities and the state of games media. Brandon details how GameTrailers features came together, experimenting with the Easy Allies formula, YouTube burnout, how to balance what's popular with what interests the overall group, and how we talk about games differently today.
On this week's episode, the host of NBA Desktop, half of the Binge Mode Podcast, a writer at The Ringer, and a former writer at Grantland, Jason Concepcion, joins host Josiah Renaudin to discuss the biggest and best games yet to come out in 2018. The two share what they're most excited about (and their concerns) for games like Call of Duty: Black Ops 4, Battlefield V, Red Dead Redemption 2, Super Smash Bro. Ultimate, Hitman 2, and much more.
On this week's episode, a YouTuber, streamer, and content creator on Facebook, Doug Veney, joins host Josiah Renaudin to discuss how to build an audience across multiple video platforms. Doug explains how he built GoodGameBro, balancing YouTube, Twitch, and Facebook, burning out, deciding if you should create an online persona, what people look for in a Fortnite streamer, and the value of talking directly to your viewers.
On this week's episode, a narrative designer and writer for games like FTL, Into the Breach, Original Sin II, Prey, and Fallout: New Vegas, who's currently working on Dying Light 2 and an unannounced game with Ken Levine, Chris Avellone, joins host Josiah Renaudin to discuss narrative design. Chris covers what it means to be a story doctor, what stage of development a games writer most often enters a project, the number of projects some freelancers juggle, how to make additional text in RPGs appealing for the player, and the difficulty of writing a Star Wars game.
Once upon a time Josh happened across a podcast that helped refocus his thoughts on podcasting. That show, The 1099 Podcast, featured friend of Constantly Calibrating Vanessa Marie of Gaming Access Weekly talking to Josiah Renaudin. At that moment Josh realized he needed to have both Vanessa and Josiah on podcasts at some point. Vanessa made her guest debut earlier this year, and finally as the summer closes out we were able to chat with Josiah Renaudin. Josiah is an Associate Producer over at Tangent Games, as well as a former freelance journalist. Over the last few years he has taken The 1099 Podcast from semi-educational tool on breaking into games media and turned it into one of the best one on one guest shows there is online. On this week's Constantly Calibrating Podcast Josh talked to Josiah Renaudin about everything he does, and took a look at both of their journeys through the world of podcasting and games media.
On this week's episode, popular YouTuber and podcaster in the world of MMA, Tommy Toe Hold, joins host Josiah Renaudin to list the top 10 hidden gems/underappreciated video games. From Full Metal Furies to 20XX, the duo details a medley of different games you missed out on—all available for download on modern consoles.
On this week's episode, a creative writer, journalist, and critic for Wired, Waypoint, and Gizmondo, Julie Muncy, and a writer seen on Polygon, Variety, Playboy, Motherboard, and Rolling Stone, Blake Hester, join host Josiah Renaudin for a games media round table. The group tackles what should and shouldn't be in a game review, how we talk to developers, avoiding PR messaging, why so many reviews read similarly, what it means to hire for passion in games media, and tips for writers getting into games.
On this week's episode, the composer at 10 Chambers, former audio director at Starbreeze, and man behind the sound design in favorites like Payday 2, Bionic Commando Rearmed, and Brothers: A Tale of Two Sons, Simon Viklund, joins host Josiah Renaudin to explain how sound gets into games. Simon details what it's like creating both music and sounds for major video games, how aspiring designers can break into the industry, whether or not you have to capture all of your own original sounds, and what makes upcoming co-op shooter GTFO special.
On this week's episode, the video producer for Game Informer, host of The Game Informer Show podcast, and one of the key creative forces behind Replay, Ben Hanson, joins host Josiah Renaudin to talk about the growth of games media. Ben explains how GI successfully created a video and podcast presence, the tools hopeful video producers should learn about, why GI staff members often stay at the company for many years, why your potential podcast needs a unique hook, and the real difference between a 7.75 and 8.25 when it comes to game reviews.
On this week's episode, host Josiah Renaudin reviews a medley of new game releases. He covers why Yoku's Island Express hearkens back to the glory days of N64 platformers, why The Crew 2 might be an incredible racing game in 6 months to a year, the value of short-burst games like Mothergunship, the risks that Vampyr takes (and why they matter), and why Moonlighter is a top 3 game of 2018.
On this week's episode, the senior community producer at Giant Bomb, former lead editor at Whiskey Media, and former marketing and PR producer at Obsidian Entertainment, Matt Rorie, joins host Josiah Renaudin to discuss moving from media to development and back again. Matt details how he got into games media, his work at Obsidian on Alpha Protocol and Fallout: New Vegas, the struggles of video game production, freelancing before Giant Bomb, what he does at Giant Bomb, and some of the craziest support emails.
On this week's episode, a co-founder of Villa Gorilla, former lead designer at LucasArts, former lead designer at Starbreeze, and developer behind Yoku's Island Express, Jens Andersson, joins host Josiah Renaudin to discuss why video games take so damn long to make. Jens details why he went indie, how the timeline of Yoku's Island Express changed, understanding how to market smaller games, the success of the Nintendo Switch, whether or not reviews actually impact sales, and if devs should worry about trends.
On this week's episode, a composer, sound designer, half of The DROiDS, and new musician in the world of video games, Joshua Queen, joins host Josiah Renaudin to discuss the how, what, and why of game soundtracks. They tackle retro tracks, why music sticks with us decades later, competing with classic music in today's market, how to start working for developers both big and small, different tools that can help you get started, and why the gaming industry can be so welcoming to experienced composers from other industries.
On this week's episode, the creators of indie darling Sable, Gregorios Kythreotis and Daniel Fineberg, join host Josiah Renaudin to discuss how they made their game look so damn good. The two devs detail where they came up with the idea for Sable, its visual inspirations, the buildup to E3, working out of a shed, comparisons to Journey, meeting incredible expectations, maintaining the correct work-life balance, and when you can expect the final game.
On this week's episode, the author of The GameDev Business Handbook and The GameDev Budgeting Handbook, as well as former news editor at Game Informer, Mike Futter, joins host Josiah Renaudin to discuss video games as a business. The two tackle how game news is handled, the importance of understanding the publisher/developer relationship, media snark vs. media positivity, jumping back and forth between development and media, how to critique video game marketing campaigns, and the most common misconception about how games are made.
On this week's episode, IGN, Polygon, and Waypoint freelancer, Joe Knoop, joins host Josiah Renaudin to discuss every aspect of E3 2018. The two talk Beyond Good & Evil 2's spec work, Microsoft's big swings, the future of major press conferences, the best games at the show (including Sable, Dying Light 2, and Control), the IGN news experience, stories from the show floor, and what to expect next year.
On this week's episode, the CEO and co-founder at Drifter Entertainment, former studio manager at Epic Games and lead programmer on Gears of War 1 and 2, and a VR/AR expert, Ray Davis, joins host Josiah Renaudin to discuss Gears, Gunheart, and game dev. Ray details what it was like making the original Gears of War, how the series has evolved over time, what he thinks a modern Gears game should look like, the success of Fortnite at Epic Games, building a social VR game like Gunheart, and where he sees VR going in the near future.
On this week's episode, the former video producer at Eurogamer and VideoGamer, the host and creator of Here's a Thing, and now his own boss at People Make Games, Chris Bratt, joins host Josiah Renaudin to discuss long-form games media. Chris details the value of People Make Games, what it's like to launch a big Patreon, how major websites handle news, how much you can change your own concept after people pledge money to it, and crazy stories surrounding game dev.
Jeff and Christian welcome Josiah Renaudin from the 1099 Podcast to the show this week to discuss the Battlefield V reveal, Cliffy B's past and future, Fortnite's $100 million eSports prize pool, and more! The Playlist: God of War, Moonlighter, Ni no Kuni II, Hyrule Warriors: Definitive Edition, Detroit: Become Human, Dark Souls Remastered VR Talk: Gunheart, Beat Saber, Defector, ASTRO BOTS: Rescue Mission, Blood & Truth Parting Gifts!
On this week's episode, a host, producer, and writer seen on IGN, Nerdist, The Philip Defranco Show, Rhett & Link, as well as a Streamy Award winner for Sourcefed, Trisha Hershberger, joins host Josiah Renaudin to discuss how you can find your online image in the age of social media and YouTube. Trisha explains how her acting background helped her on Twitch, the importance of creating a schedule for streaming, the pressure people feel to exaggerate their personalities online, how to avoid burning out on your passion, and the complexities of starting your own production company.
Jeff and Christian welcome Josiah Renaudin from the 1099 Podcast to the show this week to discuss the Battlefield V reveal, Cliffy B's past and future, Fortnite's $100 million eSports prize pool, and more! The Playlist: God of War, Moonlighter, Ni no Kuni II, Hyrule Warriors: Definitive Edition, Detroit: Become Human, Dark Souls Remastered VR Talk: Gunheart, Beat Saber, Defector, ASTRO BOTS: Rescue Mission, Blood & Truth Parting Gifts!
On this week's episode, the deputy managing editor for MMAFighting.com and the treasurer at the Mixed Martial Arts Journalists Association, Marc Raimondi, joins host Josiah Renaudin to discuss sports media and the challenges of covering combat sports. Marc details what it was like covering sports in New York City, the value of a journalism degree today, whether or not you need to live in a big city to cover sports, how CTE impacts the way we watch MMA, the difficulties of writing about an athlete and then watching them get knocked out, and the major story lines to watch in 2018.
On this week's episode, former franchise art director for Dead Space, the creative director behind Battlefield Hardline, and the creative director of Outpost Games, Ian Milham, joins host Josiah Renaudin to discuss what it takes to ship a AAA game. Ian details the rise of Dead Space as a franchise, the tone of the third game vs. the first, the story behind Battlefield Hardline and its place in society, the pressure of working on massive franchises like Star Wars and Tomb Raider, and what he's working on now.
On this week's episode, Massive Monster co-founder and a key developer behind the recently released The Adventure Pals, Jay Armstrong, joins host Josiah Renaudin to discuss how to make your 2D platformer shine in a crowded market. Jay explains how The Adventure Pals came together, knowing when to scrap major portions of your game, appealing to younger audiences, balancing challenge with fun, how to create memorable boss fights, and developing games on the Nintendo Switch.
On this week's episode, game critic seen on sites like Waypoint, GameSpot, and Giant Bomb, Nick Capozzoli, joins host Josiah Renaudin to answer all your questions about game reviews. The two tackle the purpose of scores, AAA game reviews and why they should be tackled differently, writing for free to get exposure, mainstream criticism, dealing with backlash, and the disconnect between the changes writers want to see in games media vs. what audiences reward.
On this week's episode, associate editor and former intern at Giant Bomb, co-host on the Giant Bombcast, and noted Millennial, Ben Pack, joins host Josiah Renaudin to discuss Ben's transition from intern to editor. Ben explains how he got he Giant Bomb job, adjusting to his many new responsibilities, learning how to deal with audience feedback, getting comfortable talking to/working with his heroes, and what to expect from Giant Bomb in 2018.
On this week's episode, the former vice president of production at Disney Interactive Studios, a former lead designer and product strategist at Midway, and a legend in the Giant Bomb community, John Vignocchi, joins host Josiah Renaudin to talk about everything that's been going on since the end of Disney Infinity. John details his recent wedding bonanza, what he went through after Disney Infinity ended. how being a developer makes him play games differently, what he's working on next, and the Giant Bomb community.
On this week's episode, the host of The Luke Thomas Show on SiriusXM Rush 93, a senior editor at MMAFighting.com, and one of the best technical analysts in MMA media, Luke Thomas, joins host Josiah Renaudin to discuss what it's like covering the UFC. They talk about the comparisons between Dana White and Donald Trump, whether or not you should practice BJJ in order to write about MMA, the issues fighters are facing today that casual fans might not know about, and how to connect with your audience in modern sports media.
On this week's episode, Tangent Games associate producer, former GameSpot and IGN writer, and host of this very podcast, Josiah Renaudin, reviews four major games from the first half of 2018. Josiah explains why EA Sports UFC 3 might be the best MMA game yet, how The Council replaces boss battles with unique conversation mechanics, why the side quests in Yakuza 6 are better than most open-world main quests, and why Ni no Kuni II isn't the follow-up he ever expected.
On this week's episode, freelancer for PCGamer, Waypoint, Playboy, Polygon, IGN, and Rolling Stone, Joseph Knoop, joins host Josiah Renaudin to explain how you can make money as a freelancer at major conferences. The two recap the Game Developers Conference, finding big outlets who will pay to send you to shows, the best way to network, the mysteries of the press room, whether or not it's worth losing money to go to a show, and how editors assign stories.
On this week's episode, the founder of the video game documentary company Noclip, a former host and editor at GameSpot, and former Trending Gamer nominee, Danny O'Dwyer, joins host Josiah Renaudin to discuss how media should talk to developers. Danny details his exit from GameSpot, how he's able to get access to major developers, why developers have been so transparent with him, future dream projects, finding motivation after GameSpot, and what you can expect from Noclip in the future.