Podcasts about king's field

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king's field

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Best podcasts about king's field

Latest podcast episodes about king's field

The Snack Covenant
Episode 194: ⭐ King's Field ⭐Demon's Souls ⭐Spiritual Successor ⭐Lore and Story Explained - Soulsborne Podcast ⭐

The Snack Covenant

Play Episode Listen Later Dec 28, 2020 48:50


TSC194. We sit down with AesirAesthetics to talk about the connections between Demon's Souls and King's field

Providence Bible Church Sermons
The King's Field

Providence Bible Church Sermons

Play Episode Listen Later Jan 26, 2020 61:57


In the familiar parable of the wheat and tares, Jesus spells out what it means to be His people in the midst of the world.

jesus christ king's field
Providence Bible Church Sermons
The King's Field

Providence Bible Church Sermons

Play Episode Listen Later Jan 26, 2020 61:57


In the familiar parable of the wheat and tares, Jesus spells out what it means to be His people in the midst of the world.

Corrective Consciousness Podcasts
Core Con Podcast 182: Games We Played In 2019!

Corrective Consciousness Podcasts

Play Episode Listen Later Jan 6, 2020 56:54


Corrective Consciousness Podcast 182 w/ LotusPrince and Vysethebold! This week the guys discuss the games they played in 2019 including nods to King's Field, Dragon Quest XIS, Spider-Man, and more!

Dev Game Club
DGC Ep 188: Eternal Darkness Bonus Interview with Brad Furminger

Dev Game Club

Play Episode Listen Later Nov 26, 2019 96:53


Following on from our DGC series on 2002's Eternal Darkness, we talk with designer Brad Furminger, who got his start at Silicon Knights working on Eternal Darkness and an earlier version of Too Human. We talk about design choices on Eternal Darkness and get lots of little stories. Podcast breakdown: 0:42 Interview segment 1:03:35 Break 1:04:06 Feedback Issues covered: getting in with geographical luck, progressively getting into deeper discussions with a future employer, becoming second party with Nintendo, being at a teaching developer, diversity of background and interests, structuring for various characters, studying the game bible, working with tough tools, the "glamour" of game development, having an intense crunch, what doesn't kill you makes you stronger, not being able to show fear, having a learning moment that lasts, a four-room prototype, meeting ED, building worlds and universes and not just individual games, a universe with mystery, diversity of characters, a strong positive female role model, the ancient ones and their machinations, establishing the importance of places in the world, building and rebuilding the world, returning to a place and knowing where to go, blending the player and character experience, the meta effects, the adventure game beginnings, sanity effects coming from the whole team, incorporating good ideas as a designer, Brad's favorite meta sanity effect, the difficulty of going low sanity, "You need keys that aren't keys," illustrative koans, finding ways to connect Alex through the chapters as keys, teaching the player to navigate the unknown, Nintendo's excellent QA department, finding a weird.... hardware bug?, PEBCAC, sacrificing a feature to make the game a little more approachable, seeing the flaws in our own work, making not enough use of the body part targeting, having to change to Pargon for Japanese, the magic system, developing around four plays, the percentage of people who finish a game having started it, hoping rather than expecting people would play more than once, making changes that cut down on differentiation of playthroughs but benefited QA, getting into teaching, getting experimental in classes, the impact of 9/11 on Eternal Darkness, Bush invoking the Crusades, incorporating development lessons into teaching, a game recommendation, the impact of fans in keeping games alive and playable, usability testing and playtesting, getting information about the whole player, blind testing, having that discomfort and not saying anything about play, getting a sense of what the player is experiencing, giving voice to what you're playing, pushback on playtesting, using different departments to playtest, seeing and not reading, usability issues again. Games, people, and influences mentioned or discussed: World of Warcraft, Silicon Knights, Metal Gear Solid: Twin Snakes, Too Human, Bedlam Games, D&D: Daggerdale, George Brown College, Toronto Film School, Denis Dyack, Legacy of Kain: Blood Omen, Full Sail, DigiPen, Sandbox Studios, Digital Extremes, PlayStation 1, Nintendo 64, GameCube, Nintendo, Ted Travor, Sierra, King's Quest, Space Quest, Robyn Miller, MYST, Lovecraft, Shigeru Miyamoto, Trevor Fencott, Runbow, 13AM Games, Jedi Starfighter, DLC Podcast, Jeff Cannata, Christian Spicer, Alynne O., FromSoft, Shadow Tower Abyss, Metroid Prime, Half-Life 2, King's Field, Dark Souls/Bloodborne, Owen Lawson, TIE Fighter, X-Com, Dark Forces, Planescape: Torment, Star Control 2, Stardock, Lucas Rizoli, Microsoft, Republic Commando, Michael Abbott, Valve, Blizzard, Jeffrey Sondin-Kung (Pinecone), LEC-Game Theory, Zachary Crownover, Johnny Pockets, John Romero, Persona 5. Links: Patrick Klepek on Mizzurna Falls Next time: Up to level 20 (?ish) in World of Warcraft https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Starlight Car
Starlight Car 04: Dark Souls Lore with Richard Pilbeam

Starlight Car

Play Episode Listen Later Nov 25, 2019 75:54


On this episode, Scott B returns to the parlor to talk to Dr. Richard Pilbeam (https://twitter.com/richard_pilbeam) about media literacy and politics within Dark Souls lore community, Dark Souls' similarities to Neon Genesis Evangelion in it's utilization of aesthetics, the ways in which Bloodborne and Sekiro broach topics of colonialism and nationalism, and the economics of King's Field. You can check out Richard's podcasts at https://www.youtube.com/sinclairlore. The theme for Starlight Car is a "Super Chill Remix" of Aquamarine by Magic Circuit, which is available off their newest self-titled album... Magic Circuit. You can follow them at @magic_circuit on twitter for more details.

Corrective Consciousness Podcasts
Core Con Podcast 168: Now Playing!

Corrective Consciousness Podcasts

Play Episode Listen Later Oct 2, 2019 57:49


Corrective Consciousness Podcast 168 w/ LotusPrince and Vysethebold! This week the guys talk about impressions of the games they are currently playing like Contra: Rogue Corps, King's Field, DOOM, Metal Wolf Chaos, West of Loathing, and more!

Dev Game Club
DGC Ep 159: Devil May Cry (part two)

Dev Game Club

Play Episode Listen Later Apr 17, 2019 85:59


Welcome to Dev Game Club, where this week we continue our discussion of 2001's Devil May Cry, discussing enemy introductions, the mission structure, grinding to find your difficulty level, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Missions 5-10 Podcast breakdown: 0:32 Devil May Cry part one 34:32 Unintentional break 34:56 Devil May Cry part two and feedback Issues covered: enemy introductions, bosses or more fodder enemies, finding first rooms for enemies that fit, introductions in Republic Commando, first person camera intros, marionettes and dread, weapon intros, smoke and mirrors in intros, ceding character for game play, cutting polygons from a model, high poly counts smoke and mirrors, introducing weapons, lacking weapon introductions in Jedi Starfighter, ideal intros, devoting a mission to introduce a new unit, limited introductions in Diablo, Japan and "cool" culture vs "hot" culture, cultural appropriation, snapping your fingers to open the door, Dante's insouciance when talking to a giant boss, changing and growing Capcom's brand identity, time pressure, teaching the player that time is a factor in getting the best rank, timed levels in games, being all about speed, eating your health away and an avenue to increase time, integrating time into games, kill streaks and time, overlaying a mission structure on a physical location, saving the game between missions, putting the mastery forward, giving frequent feedback, using trophies as a means to give feedback, ranking play in general, intrinsic gratification vs feedback, having multiple save slots and experimentation, being able to go back to earlier sections of the castle, limited resources in Resident Evil, upgrade stations being in the world, being able to move back and forth through the world, fast loads, grinding to find your equilibrium difficulty-wise, increasing player skill, using all the tools and feeling accomplished, using the shotgun for the banshees, taking another look at Bayonetta, level capping in Diablo and Paragon, ways of elongating games (as a service), accessibility in games, interpretative difficulty, commercial benefit to being "the difficult game," being more positive on the Internet, Nintendo and difficulty, doing a good job of making a hard game, feeling "guilty" about lowering difficulty, applauding commitment, the accessible controller. Games, people, and influences mentioned or discussed: Ben Grimm, Lobot, Professor X, Nick Fury, Republic Commando, Todd Howard, Fallout 3, Jedi Starfighter, Nintendo, Blizzard, Starcraft (series), Warcraft (series), Diablo (series), Ouendan and Elite Beat Agents, Metal Gear (series), Hideo Kojima, Suda51, Ghost of Tsushima, Infamous (series), Akira Kurosawa, Capcom, Resident Evil (series), Clover, Platinum, Bayonetta, Viewtiful Joe, PN 03, DOOM (1993), Metal Gear Rising, Jedi Knight, Reed Knight, Matt Tateishi, Unreal Tournament, Quake III Arena, Gran Turismo, NES/SNES, Castlevania, Metroid, Pit Droids, Kingdom Hearts (series), God of War, Alpha Protocol, Destiny II, World of Warcraft, Call of Duty, Darren from Ohio, Sekiro: Shadows Die Twice, War and Peace, Captain Underpants, Tacoma, Gone Home, Steve Gaynor, Return of the Obra Dinn, From Software, Souls (series), Bloodborne, Patrick Klepek, Super Meat Boy, Celeste, Keza MacDonald, Jason Killingsworth, King's Field, Microsoft Game Studios, Nathan Martz, Once Upon A Monster, Sesame Street, Hidetaka Miyazaki. Next time: Missions 11-17 https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com

New Game Plus - A Retro Gaming Podcast
Episode 161: King's Field

New Game Plus - A Retro Gaming Podcast

Play Episode Listen Later Dec 9, 2018 51:02


The mysterious islanders die, die, then die some more in Episode 161: King's Field. Intro and outro music by Kubbi at kubbimusic.com. Follow NPG on Twitter: twitter.com/ngppodcast Like NGP on Facebook: www.facebook.com/NGPpodcast Support NGP on Patreon: www.patreon.com/NGPpodcast Chat with the NGP family on Discord: discord.gg/z7fdR6W

discord ngp kubbi king's field
Hardcore Gaming 101
061 - Bloodborne, King's Field II

Hardcore Gaming 101

Play Episode Listen Later Aug 4, 2017 78:48


Join the HG101 Underground Mutant Bomb-Worshipers as they pretend to care about things that are stupidly hard and frustrating. Patreon bonus for this episode is the stupidly hard and frustrating Super Meat Boy. Donate at patreon.com/hg101 to get this bonus content and much, much more! Follow us on Twitter @GC9X @HG_101 Check out the ongoing list bit.ly/47kgames Check out the earlier HG101 podcast Game Club 199X bit.ly/gc9x_linky

Don't Give Up Skeleton: A Dark Souls and Bloodborne Podcast

This week’s guest is Anthony, an experimental musician with a great love of the Souls games. So much so that it even was a small part of his wedding (details inside). Anthony and I sit down and talk about how he found the series, how it’s changed him, and most importantly: how does is wife feel about the giant poison skeleton in Dark Souls 3. Be sure to listen after the credits for some of his music! Anthony’s links: https://twitter.com/apfeid https://anthonysaunders.bandcamp.com/ http://ageoffire.tumblr.com/ Mentioned links: Quelaag on YouTube, lore vids from 2011: https://www.youtube.com/playlist?list=PL1FFC0C4F88D3A150 Select Button Podcast from 2011 about Souls and King's Field: http://selectbutton.libsyn.com/episode-42-this-place-is-cursed- To subscribe to the show and find links to all the various social networks it’s on, please go to http://www.dontgiveupskeleton.com/ This week's guest is Anthony, and is a fun conversation if you like Souls and weird electronic music. Hit the link for the full episode! http://www.dontgiveupskeleton.com/59 #darksouls #podcasts #dontgiveupskeleton #gaming #bloodborne #demonssouls #fromsoftware A post shared by Don't Give Up Skeleton (@dontgiveupskellies) on Mar 1, 2017 at 4:51am PST Thanks you @allisonbyproxy

souls arial dark souls fff king's field quelaag
Sockscast
Sockscast Episode 24

Sockscast

Play Episode Listen Later Jul 19, 2015


This episode of the Sockscast starts with the somber news of Satoru Iwata's passing, while at the same time looking forward to the impact he left on the industry as a whole. We're joined by Michellybells this episode, as she makes her Sockscast debut, filling us in on King's Field, a weirdly obscure Japanese-only Famicom title, and a host of other topics. Rhete's running blind through a forest and lamenting the impending doom of Flash, and Polly is a good speller! All that and a NEW Sockscast correspondent!

Jogabilidade (Games)
DASH #48: Demon’s Souls

Jogabilidade (Games)

Play Episode Listen Later Apr 19, 2014 137:05


André Campos, Ricardo Dias e Eduardo Fonseca vão além da névoa branca para uma densa discussão sobre Demon's Souls e sumonam o fantasminha camarada de Douglas Pereira, o Dougão que os ajudará nesse combate contra o chefão que é o quadragésimo oitavo DASH Podcast.E o que você tem a dizer?Deixe seu feedback acessando o post deste podcast, ou mande um e-mail para contato@jogabilida.deLinks Comentados: Artigo: Os Segredos de DKC 2 Artigo: Como Dark Souls Mudou os RPGs Podcast: Round #08 - Ultimate Play the Rare Questionário: Sobre como e por que você consome nosso conteúdo! Vídeo: King's Field Imagem: Comparação das Capas Vídeo: Abertura de Demon's Souls Imagem: Yurt, the Silent Chief

Bonfireside Chat - A Dark Souls and Bloodborne Podcast
Episode 33: King's Field IV: The Ancient City (Part 4)

Bonfireside Chat - A Dark Souls and Bloodborne Podcast

Play Episode Listen Later Mar 7, 2014 98:06


Gary Butterfield and Kole Ross conclude their discussion of King's Field IV: The Ancient City. We hope you've enjoyed the ride. Next week is Dark Souls II! LINKS OF NOTE: Pacifist/Speedrun Sazerac Satoshi Kon Virtua Fighter 2 Bosses Hollywood Said No Shaq Fu Shirt HR Giger Amazing GIF Take's Nexus Notes Part 1 Take's Nexus Notes Part 2 THANKS TO OUR SPONSOR: - Latchkey Kingdom

Bonfireside Chat - A Dark Souls and Bloodborne Podcast
Episode 32: King's Field IV: The Ancient City (Part 3)

Bonfireside Chat - A Dark Souls and Bloodborne Podcast

Play Episode Listen Later Feb 28, 2014 70:27


Gary Butterfield and Kole Ross talk about the Ocean Ford and Widda Castle portions of King's Field IV: The Ancient City. What do you do Widda snake man who's got a sword? Go into its home an gut it. No mercy, no quarter. This is definitely the climax of the game, and the part where the Souls connection is most apparent. We're going up through the Egg Field. LINKS OF NOTE: Jesse Thorn Monty Hall Alive Cable Guy Bone Knive's Out Anciety City Level 1 and 2 Music Legends of the Hidden Temple THANKS TO OUR SPONSOR: - Latchkey Kingdom

Bonfireside Chat - A Dark Souls and Bloodborne Podcast
Episode 31: King's Field IV: The Ancient City (Part 2)

Bonfireside Chat - A Dark Souls and Bloodborne Podcast

Play Episode Listen Later Feb 21, 2014 59:56


Gary Butterfield and Kole Ross talk about the Forest Folk and Earth Folk areas of King's Field IV: The Ancient City. When will they get to the Ancient City? Why, in this very episode. By this point we're acclimated to the controls and pace of the game, and we get into the strange realms of the Forest and Earth Folk... and end on a high note of killing a Fire Demon. LINKS OF NOTE: Vagrants Kung Fu Sword and the Stone This is How Kole Grew Up Animorphs M and M

Bonfireside Chat - A Dark Souls and Bloodborne Podcast
Episode 30: King's Field IV: The Ancient City (Part 1)

Bonfireside Chat - A Dark Souls and Bloodborne Podcast

Play Episode Listen Later Feb 14, 2014 82:47


Gary Butterfield and Kole Ross talk about the first stretch of King's Field IV: The Ancient City. Continuing our Origins Suite, we now turn our attention to King's Field, which is the other big fantasy series that From Software is known for. We opted for King's Field IV because it's a standalone story, and also because it's the most accessible. Take a listen to hear more, as we talk about everything up through the first encounter with some Guardians. LINKS OF NOTE: PS2 Launch Titles Eternal Ring Shadowrun Returns Cyberpunk Worlds of Power Bionic Commando Daves I know - Giant Isopod Plush And that's why you always leave a note Free Poison Bird Law Outlast TNG Ambassador Bug Peaceful Skeleton Realm

Bonfireside Chat - A Dark Souls and Bloodborne Podcast

Gary Butterfield and Kole Ross talk about the endgame of Demon's Souls. LINKS OF NOTE: Zaphod Beeblebrox Human Revolution Mr Freeze Boss Fight Berserk King's FIeld

Button Bashers Podcast
Podcast 12: Hidden Gems

Button Bashers Podcast

Play Episode Listen Later Jun 7, 2013 59:29


00:02:28 - Game Talk Met deze week Wallace & Gromit's Grand Adventures (3:37), Final Fantasy Tactics: The War of the Lions (7:48), Steef speelde Fire Emblem Awakening uit (11:23), Fuse (16:49), 9 Hours 9 Persons 9 Doors (21:09), The Cave (25:25). 00:28:57 - One Minute Mening De 'One Minute Mening' is een nieuwe vaste rubriek binnen de podcast, hierin legt de host (in dit geval Michael) een tweetal stellingen voor en de andere panelleden krijgen per stelling ieder 1 minuut om daarop te reageren. De stellingen van deze week hebben temaken met het ontbreken van de Playstation Eye als standaard accessoire bij aankoop van de Playstation 4 console zelf, en de recente aankondigingen van spinoffs in de Dues Ex en Halo franchises op mobiele platforms. 00:36:54 - De 'Hidden Gem' in je verzameling Iedereen heeft wel een game in zijn of haar verzameling die niet zo bekend of zelfs ondergewaardeerd is, maar waar veel speciale waarde aan gehecht wordt. Toch? De Button Bashers in ieder geval wel; Steef trapt af met 3D Dot Game Heroes (37:57), Niels houdt zijn Nintendo DS schuin met Hotel Dusk: Room 215 (44:31), en Michael gaat naar de oorsprong van de gerenommeerde Souls games met King's Field (49:41). 00:58:11 - Afsluiting

lions playstation caves doors souls halo persons hidden gems niels fuse nintendo ds fire emblem awakening afsluiting steef 3d dot game heroes hotel dusk room dues ex king's field final fantasy tactics the war playstation eye
Who Burned My Toast?
Musicast 13: Demon's Souls

Who Burned My Toast?

Play Episode Listen Later Oct 12, 2012 39:28


Back in 2009 my world was invaded by a black phantom. This black phantom was called Demon's Souls. A spiritual successor to King's Field which stood apart from all other games of it's kind. In part due to it's design, but mostly due to it's difficulty. Most people after playing this game seem to recall the old days of gaming; when you knew whatever you played was going to kick the crap out of you across the street. I even reviewed Demon's Souls back then. I gave it a Buttered Toast which is basically a 2/3. Since then I've returned to playing it and as I stated in the musicast I'm 4 play-throughs in. Anyway Please enjoy this weeks Musicast. Oh! Also visit preparetodie.com to pre-order Dark Souls which comes out October 4th. FROM SOFTWARE in join development with SONY COMPUTER ENTERTAINMENT JAPAN STUDIO (SCE Japan Studio). directed by Hidetaka Miyazaki of FROM SOFTWARE and Produced by Takeshi Kaji from SCE Japan Studio. Music composed by Shunsuke Kida. Subscribe in iTunes

:: the selectbutton.net podcast ::
Episode #42: This Place is Cursed!

:: the selectbutton.net podcast ::

Play Episode Listen Later Dec 9, 2011 90:39


If you've payed even a scant amount of attention around here you've probably picked up on the general enthusiasm and fervor some of us have for From Software's "Soul" series: Demon's Souls and Dark Souls. We once did an experimental episode of the podcast which featured some footage of co-op in Demon's Souls, way back in episode 22. Of course Dark Souls has been released since we did that, so in this episode we broaden the topic to include that game as well as its predecessor series: King's Field. This episode is about the appeal of these games, and what makes their experiences meaningful. We talk about the effectiveness of their atmosphere, the density of their combat, and the exhilarating ridiculousness of their PvP. Furthermore, someone will die at the end of this episode!