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Ellie, BJ Blazkowicz, Rivet...Tutti personaggi al centro di discorsi che vanno oltre al gameplay, alla difficoltà o alla grafica. Polemiche che dividono, la minoranza rumorosa, insomma, la politica non partitica dentro il media che tanto amiamo. TUTTI I NOSTRI LINK
Wolfenstein is a game series with a long and illustrious history pioneering a genre and spanning multiple decades. After many rehashes, Machine Games took a swing at developing what would become the Wolfenstein formula in the mid-2010's. Wolfenstein: New Order breathed new life not only into the Wolfenstein series, but also Blazkowicz as a character. This game makes BJ Blazkowicz in the 1960's form of the Doomguy, killing Nazis and taking names right out of the heart of Berlin. Strap in and gear up as we tackle this exciting and seemingly conflicted game and dissect the good and the bad of what it has to offer.
This week the boys are talking about their favorite video game warriors and why they're the hardest of hard *sses. BJ Blazkowicz! Master Chief! Ghost from COD! The gang's all here.Support the show (https://www.buymeacoffee.com/pcfmpodcast)
In this Scenario…We're God We talk The Tower of Babel! The final level in Episode 2 of DOOM (1993)! We take on the dreaded, imposing CYBERDEMON! This towering boss gives us a hell of a fight and we talk every aspect of it! Rockets! Lost souls! Crucified Barons of Hell! Aaron talks about his venture into being a mobile gamer. So far? It's sad. We talk movies! Ernest Borgnine kills hobos on his murder train! Andy and Sam inform Aaron about the glorious film Emperor of the North Pole! Harvey Keitel duels the entire world in The Duelist! Andy gives us another dramatic reading of the novelization of DOOM! We're allowed to witness the first crack in DOOMGuy's psyche as he sees his first zombie Zombie ZOMBIE! We also dig into the history of John Romero, John Carmack, and Adrian Carmack! They started off at Softdisk together and ran quite the crazy scheme in order to make their games! Classic games such as Commander Keen! Which Adrian hated. Is Commander Keen related to both Doom Guy and BJ Blazkowicz? And be sure to stick around to the very end for a very special message from Sam Ingersoll! All this AND MORE in a sexy, violent episode of One Stage at a Time! Like and subscribe, slayers! www.onestageatatime.com intro music: "8-bit Eighties" by injury (ocremix.org) Twitter: @onestageatatime Andy Twitter: @primmtropolis Aaron Twitter: @aaronindatwits email: onestagepod@gmail.com FB: facebook.com/onestagepod insta: @onestageatatime Youtube: https://www.youtube.com/channel/UCk5hAb-3ciPoAuHKKkWWbFg --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/one-stage-at-a-time/message
It's Fathers Day Today! and the Boi's got a Special Episode today, we talk about Video Game characters who embody the "Action Hero" vibe. We use 80's action heroes as the inspiration for the episode! We Talk DOOM GUY, BJ BLAZKOWICZ, and many more as we go into what makes some of these characters "ACTION HEROES". As always thanks for Listening!
Coming in quick succession, it’s another birthday episode - this time for Rigby! We checked out Wes Craven’s 2010 (sorta) birthday themed slasher My Soul To Take to celebrate and have good news to report. The crew also talks about arthouse darling The Killing of a Sacred Deer, a Chinese martial arts fantasy movie by the name of The Legend of the Naga Pearls, if Bigfoot is really talking to you in your backyard, emotional support hamsters, Cap’n Crunch assaults, assigning gender to corn chips and much more strangeness. The episode is rounded out by a completely digital round of Whole Hog, featuring Albert Wesker, Raiden and BJ Blazkowicz. “Party Crowd 2” by Kolezan is licensed under CC BY 3.0 “Bong Hit” by OnionEye is licensed under CC BY 3.0 “Breath in and out Cigarette” by OnionEye is licensed under CC BY-NC 3.0 “Metal Loop” by thunderstorm10 is licensed under CC BY 3.0 “Scream 1” by TheSubber13 is licensed under CC BY-NC 3.0
Being able to go to the Blizzard Arena in Burbank, CA to watch week 1 of the Overwatch League was a dream come true! Also we don't know how to pronounce names so we assume BJ Blazkowicz is the composer for Witcher 3... him or the singer from Full House ▾ FOLLOW US ▾ ► https://www.patreon.com/multiplayered ► https://twitter.com/gomultiplayered ► https://www.instagram.com/gomultiplayered/ ► https://www.facebook.com/Multiplayered/ ▾ Follow GameChops ▾ ► http://youtube.com/GameChops ► http://soundcloud.com/GameChops ► http://twitter.com/GameChops ► http://facebook.com/GameChops ► http://bit.ly/spotifygc ► http://www.gamechops.com ▾ GET GAMECHOPS MUSIC ▾ iTunes ► http://bit.ly/GCiTUNES Spotify ► http://bit.ly/GCSPOTIFY Play ► http://bit.ly/GCPLAY Amazon ► http://bit.ly/GCAMZN ▾ Follow Dj CUTMAN ▾ ► http://twitter.com/VideoGameDJ ► http://instagram.com/VideoGameDJ ► http://soundcloud.com/DjCUTMAN ► http://facebook.com/DjCUTMAN
¿Estás preocupado? ¿Sentís que la gente no respeta tus códigos éticos y visuales? Escuchá entonces el episodio 163 de Café Fandango y sentite acompañado/a de gente de tu nivel, de primera categoría. Esta semana Edu y Gus te cuentan de sus opiniones sobre la peli de Thor Ragnarok, Edu comenta sobre sus avances con el Horse of War, de la 2da temporada de Stranger Things, del Sly Cooper Thieves in Time, entre otras cosas mientras que Gus, por su lado, siguió matando nazis en los pies de BJ Blazkowicz. En los lanzamientos, tenemos a la entrega anual de Call of Duty, a Sonic que vuelve a su normal mediocridad y a la Xbox One X que te recuerda que todavía no tenés una tele 4k. Respecto a las noticias, Microsoft se acuerda de la palabra "exclusividad", Sony le pone valor a los trofeos, Disney sigue comprando todo lo que se le cruza, Hitman continúa con su resurección mientras que la gente de Runic sueña con ese camino. Después, Gus te comenta sobre todas las novedades de la Blizcon para cerrar con la Pregunta Fandango donde hacemos volar nuestra imaginación.
Our game today is one of the best FPSes in recent memory. The New Order manages to excell at both new and interesting elements, while still paying homage to it’s iconic ancestors. We rejoin the original FPS hero, BJ Blazkowicz, as he faces his old enemy, General Deathshead, and the Nazi regime in a whole new arena: THE FUTURE! Well, 1960, but its the future to BJ. Developers MachineGames (who I incorrectly refer to as “Machine Head”) use the new setting and returning characters to tell a surprisingly moving story.
Built to Play is amping up the disappointment, as we take on failure. That's a failure to play and a failure to learn, starting with why play video games in the first place. From Takeshi's Challenge. We suck at video games, as a species. Yes, some of us are amazing at Street Fighter, and that Chinese team won five million dollars in Dota 2, but on average most of us lose more than we succeed. In Call of Duty, you likely failed more levels than you won. In Super Meat Boy, people come close to throwing their controllers across the room in frustration. Rage-quitting is a word most players recognize and have experienced. So why do we play? Download here. Subscribe on iTunes.Subscribe on Stitcher. Jesper Juul, author of the Art of Failure: An Essay on the Pain of Playing Video Games, says that it comes down enjoying the game's basis, while being able to dismiss it. It's just a game after all. But that's not entirely true either. If people really didn't care about video games, he explains, they wouldn't groan when they lose, or throw the controller across the room after a bad run in Dark Souls. To some extent we want to know that we might lose in a game, if only to prove that we're better than it. It's a matter of how much failure we're willing to take. Jesper tells us all about being a sore loser in Starcraft, why the New York Post thinks soccer is a dumb sport, and how games rarely ask us to fail. Starts at 26:30. Courtesy Actual Sunlight We may lose a lot in video games, but video games rarely give us a good reason to fail. Screwing up in a video game feels like a glitch in the process. Mario saves the princess, even if you jumped into that Goomba, or fell off the cliff. BJ Blazkowicz blows up Hitler in Wolfenstein, regardless if a Nazi shoots you five minutes into the game. The player messed up. The character saves the day. Sometimes, there are exceptions. In Shadow of the Colossus, the hero's victory turns out to be for nought, and he turns out to be the true monster. But pyrrhic victories are few and far between, and outright failures are awkward to create. When the player beats the bad guy, only to discover the world's still ending, it rarely feels right. But that's not to say people haven't tried. _Actual Sunlight_is about Evan Winters, a 30-ish year old man working in communications. Evan has depression, and continually makes terrible choices. He can't help himself a lot of the time, and ends up stuck in a rut. In Actual Sunlight, you're forced to encounter his decisions, and then succumb to his inability to correct his own mistakes. Evan is in many ways, a failure. Actual Sunlight's designer, Will O'Neill, joins us to talk about how games treat characters who are stuck in their ways, and aren't world-saving heroes. Will tells us about Actual Sunlight's expression of realism, his own experience with loss and depression, and why there's still hope underneath it all. Check in 40:20. **Actual Sunlight is available on Steam and on its website. ** Cardinal Rule restaurant in Parkdale, Toronto back in 2012. But the future isn't so dim, so long as you're not producer Arman Aghbali at Trivia Night. Our producer is terrible at trivia. He confuses Dirty Dancing with Footloose. He thought the West Wing was about a hospital. He knows David Bowie as the cool science guy from The Prestige. So he went to meet up with some experts, and watched them nearly lose the whole game. But some golden VHS tapes are just worth fighting for. Russel Harder hosts a feisty game of trivia at Toronto's Cardinal Rule every Wednesday night, and the Cunning Stunts were on a winning streak when Arman dropped in. **This short doc was made back in February for a Ryerson University documentary course. It's still fun and about games, so we thought we'd share it with you. Join in the trivia starting 52:00. ** his week we used music from the Free Music Archive, including "Spring Solstice" by Podington Bear, "Pause for a Side Change," by L'homme Manete, "Everything is Broken or Not" by Bleak House, "The Beach, The Beach" by Holy Ghost, "Detective" by Krowne, and "The Wrong Way" by Jahzzar. Our opening theme was "Halluzination" by Tozo. Games used: Super Meat Boy, Red Dead Redemption, Actual Sunlight, and Russel Harder's Authentic Trivia. Header Image fromBago Games, the "Atari: Game Over" Documentary Trailer. The show was written by Daniel Rosen and produced and edited by Arman Aghbali. Special thanks to Jesper Juul, Will O'Neill, Russell Harder and the Cunning Stunts. **If you have any comments, criticism or impressions, let us know. We'd love to hear your opinions on the show, plus any reviews on iTunes or Stitcher or written in the sky by a biplane help more people find the show. **