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Joe, delves into the murky waters of online RPG sales. He shares his concerns about a potentially “scammy”/“bootleggy” listing he found on eBay for the 1978 "Star Trek, Adventure Gaming in the Final Frontier" RPG. Join this journey through the history of this game, its significance as the first licensed Star Trek RPG, and its connection to Heritage Models and Dave Arneson. He also discusses the game's evolution into Star Patrol and Starfleet Voyages. The episode takes a turn as Joe scrutinizes the eBay listing, pointing out discrepancies in the book's cover, binding, and even the barcode. He questions the legitimacy of the listing, suspecting it to be a print-on-demand version rather than an original 1978 copy. Joe also explores other listings by the same seller, raising doubts about their authenticity. He invites listeners to share their thoughts on the moral legitimacy of buying such copies and the responsibility of reporting potentially counterfeit items. This episode is a must-listen for RPG enthusiasts, collectors, and anyone interested in the ethics of online sales. Tune in for an engaging discussion that blends gaming history with contemporary issues. Share your thoughts via:
A popular way to start out an adventure or campaign is "in media res". Though most RPG games start off with a common scene of the Tavern or Pub. This in the beginning type of start is what most gamers know. Another way is to put the characters in a stressfull situcation from the beginning. One common way of doing this is the "your all in prison" beginning. Now this beginning can be very displeasing to most players. Especially if the players do not know that this is the way the game is going to start. This may turn off players getting into the game. Saul has been in a number of games where the GM starts the game with character in prison or in bondage. Saul uses a couple of examples of this happening and how the games went. Jolene is much more suspicious of GMs starting their games in this manner. Saul agrees that this requires a lot of trust in the players of their GMs. Thank you all for Listening Web Art by Jim Foster Episode Art by Michael Shean-Jones Music by Keith Hiemericks, song Folsom Prison Blues. Available from Tribeofnoise.com Used Under the Creative Commons License 3.0 https://creativecommons.org/licenses/by-sa/3.0/
Luke and Alex Talk Jusant.Step into the enigmatic world of Jusant, a game that blends action and puzzle elements with a serene yet challenging climbing adventure. Developed by Don't Nod, Jusant offers gamers a unique, meditative journey to the top of a mysterious tower, filled with flora, fauna, and a peaceful soundtrack. Released in 2024, it stands out for its innovative climbing mechanics, breathtaking biomes, and the presence of a guiding creature made of water, Ballast. Jusant had a Metacritic score of 85 at the time of this recording. According to howlongtobeat.com, completing the main storyline takes about five hours, but with its explorative design and alternative paths, players can delve deeper into the game's mysteries.Both hosts played on the Xbox Series X via Game Pass. Alex also played some on the Steam Deck.This episode is unofficially brought to you in part by the three point line.Support the showVisit us at LowFiveGaming.com.Join the Low Five Discord!Email us at hello@lowfivegaming.com.Theme music is by AJ Norman. Design assets were created by Studio Day Job.Low Five Gaming is a Studio Low Five Production.
Welcome to an exciting episode of our podcast, where we dive deep into the captivating world of "Dave the Diver," the indie game from MINTROCKET games that has taken the gaming community by storm. "Dave the Diver" is a unique adventure video game that combines elements of management, action-adventure, and role-playing, creating a gaming experience like no other. In this episode, we explore what makes Dave's underwater journey so special while also discussing the increasingly popular phenomenon of crossover events in the gaming industry. "Dave the Diver" is a testament to the creative ingenuity of MINTROCKET games. In this game, players take on the role of Dave, a hard-working and endearing diver, as he embarks on a thrilling underwater adventure. The game beautifully blends the elements of exploration, resource management, and even sushi restaurant management. Yes, you heard it right – Dave not only collects fish but also runs a sushi restaurant. The combination of these elements creates a unique and immersive gaming experience, making "Dave the Diver" a must-play for fans of indie games. Dave's journey is more than just collecting fish; it's a heartwarming tale of ambition, community, and the love for the sea. The game's stunning visuals and enchanting soundtrack make you feel like you're right there in the depths of the ocean. As Dave encounters intriguing quests and faces challenges, you can't help but become emotionally invested in his story. But that's not all! In this episode, we also tackle the topic of crossover events in gaming. Crossover events have become a prominent feature in the gaming industry, where characters, worlds, or content from different games come together. Whether it's Fortnite collaborating with superheroes or RPGs blending elements of different universes, crossovers can be thrilling and add a fresh layer of excitement to our favorite games. We discuss the impact of crossover events, both the positive aspects and potential drawbacks. Are they a brilliant way to keep games fresh and exciting, or do they sometimes dilute the uniqueness of individual titles? Our panel of gaming enthusiasts shares their insights, and we'd love to hear your thoughts as well. Join us for an in-depth exploration of "Dave the Diver" and a thought-provoking discussion on the world of gaming crossovers. Don't forget to subscribe to our channel to stay updated on the latest in indie gaming and gaming culture. Dive in and let's begin the adventure!
In this episode we speak with librarians Sarah Opella and Brin Kieffer about the Adventure Gaming Club happening this summer in the library, in which participants will learn to play Dungeons & Dragons.
In this episode of the Orcocast I talk with solo dev Zoro Arts about his first project Maki's Adventure, a metroidvania with bite! Check out the podcast and then head over to Steam! The game is going to be released soon! Orcocast Season 1, Episode 17 Find Zoro Arts and Maki's Adventure here: https://twitter.com/Zoroarts_Dev https://store.steampowered.com/app/1843110/Makis_Adventure/ If you want to support the Orcocast you can do that here: https://www.patreon.com/theorcosaurus I stream on Twitch: https://www.twitch.tv/theorcosaurus Merch: https://theorcosaurus-shop.fourthwall.com Thank you so much for listening. I am the Orcosaurus, I love videogames and I want to make this passion a cool podcast.
The first Star Trek RPG was not by FASA but by Heritage Models in 1978. I look at this long forgotten RPG. Asacolips Powered by the Apocalypse System for FoundryVTT: https://gitlab.com/asacolips-projects/foundry-mods/pbta --- Website: https://petejones.neocities.org/ Blog: https://dragonsarerealpodcast.tumblr.com/ Email: dragonsarerealpodcast@pm.me OSR Anchorites on Audio Dungeon Discord Server: https://discord.gg/VpRjr3A Music: Exotica by Juanitos is licensed under a Attribution 2.0 France License. The Beacon - Zachariah Hickman is copyright free.
What's up everyone!!!! You've all been waiting for it and the day is here! This episode was recorded live from our Hotel in Boston after we got in from PAX East 2020 Day 3, Saturday Night. Nick, Al and Kyle give their rundown of all the games that caught their eye. The indie studios killed it again this year. Some Highlights: Predator: Hunting Grounds - Illfonic will be releasing a fantastic 4v1vNPCs shooter based on the original Predator film. Nick and Al got to play and chat with the developers. This is a sleeper hit. Kyle talks about buying Haunted '86 (a newly made NES game, came in original style box and everything!) This two hour episode has it all, including Al's take on his first time ever attending PAX 2020. Big shout out to the Classic Gamer's Guild for putting on an amazing panel on modern Adventure Gaming and giving us gracious shout outs as well. We hope you all enjoy!!
Ed is joined by Chris Steenerson and Matt Sargent from the VGJam podcast, and the trio dig up some wonderful music from all types of adventure games.
With ruins at their back and a mountain ahead, danger can't be far away. When death is literally hanging over their heads, can the group rally and survive? Background music is being provided by Syrinscape. An Epic game deserves Epic music. Think of Syrinscape for your next campaign. @Syrinscape #PathfinderRPG #Adventure #Gaming
With a task at hand and adventure to be had, the group sets out. Are they prepared for their first real ruin of Azlant? Background music is being provided by Syrinscape. An Epic game deserves Epic music. Think of Syrinscape for your next campaign. @Syrinscape #PathfinderRPG #Adventure #Gaming
Hey guys I am on vacation so nothing funny goes here....Peep the Twitter Links!https://twitter.com/G_AdventureClub ^ talk to these dudes!
Surrounded by the beauty of nature and the stench of goblins, the group just wants a good night's sleep. What fun awaits them back in Talmandor's Bounty? Background music is being provided by Syrinscape. An Epic game deserves Epic music. Think of Syrinscape for your next campaign. @Syrinscape #PathfinderRPG #Adventure #Gaming
They've got their map. They've got their shopping list. Time to get those herbs. Where's a shop when you need one? Background music is being provided by Syrinscape. An Epic game deserves Epic music. Think of Syrinscape for your next campaign. @Syrinscape #PathfinderRPG #Adventure #Gaming
After a long day of boar hunting, things just can't be simple. Can the heroes of Talmandor's Bounty keep things in check? Background music is being provided by Syrinscape. An Epic game deserves Epic music. Think of Syrinscape for your next campaign. @Syrinscape #PathfinderRPG #Adventure #Gaming
Ramona thinks some of the troublemakers should go out for a hunt. What ever could go wrong with that idea? Background music is being provided by Syrinscape. An Epic game deserves Epic music. Think of Syrinscape for your next campaign. @Syrinscape #PathfinderRPG #Adventure #Gaming
So the group found their boars. Can they bring them home to unite Mr. Pig's family? Background music is being provided by Syrinscape. An Epic game deserves Epic music. Think of Syrinscape for your next campaign. @Syrinscape #PathfinderRPG #Adventure#Gaming
A fledgling colony always needs something. What will they be calling on our heroes for now? Background music is being provided by Syrinscape. An Epic game deserves Epic music. Think of Syrinscape for your next campaign. @Syrinscape #PathfinderRPG #Adventure#Gaming
We take some time to answer your questions and to have some extra fun of our own. Thanks to all those that contributed questions. #PathfinderRPG #Adventure#Gaming
A revelation hits home for some. Do they have what it takes to look past it? Background music is being provided by Syrinscape. An Epic game deserves Epic music. Think of Syrinscape for your next campaign. @Syrinscape #PathfinderRPG #Adventure#Gaming
A little girl is tempered by her past. Does she have what it takes to do something great? Background music is being provided by Syrinscape. An Epic game deserves Epic music. Think of Syrinscape for your next campaign. @Syrinscape #PathfinderRPG #Adventure#Gaming
Darkness envelopes Epirus and Nimbleana. Can they find their way out before they are lost forever? Background music is being provided by Syrinscape. An Epic game deserves Epic music. Think of Syrinscape for your next campaign. @Syrinscape #PathfinderRPG #Adventure#Gaming
What is this and why it matters The reasons people come to play - why we should be able to recognize them, and what to do with this info. Your own motivations can change between sessions. Ars Magica GNS Theory Historic overview (6:20) Glenn Blacow's “Aspects of Adventure Gaming” (1980) - read here Power Gamers vs. Role Players vs. War Gamers vs. Storytellers. Robin D. Laws' Player Types (2001) - read here As above ,plus Specialist, Butt-kicker and Casual Player. Roger Caillois “Man, Play and Games” (1961) Agon, Alea, Mimesis, Ilinx; Paidia vs. Ludus Models of roleplaying game theory The list (18:30) The "what I like" glossary Agon (20:00) - Enjoying winning against another person at the table. Alea (21:50) - The fun of taking a big risk, the tension that comes with it, and the release of the tension. Catharsis (24:40) - The feeling of release following an intense or overwhelming experience. Asabiyyah (27:00) - The enjoyment of working as a team toward a shared goal. Closure (28:55) - The satisfaction of having a story arc come to its conclusion. Expression (30:20) - The enjoyment of being creative at the table. Fiero (33:20) - The feeling of triumph, of facing a challenge and defeating it. Humour (38:05) - The enjoyment of making people laugh. Kairosis (39:15) - The feeling of fulfilment when a character's story arc is complete. Kenosis (43:00) - Satisfaction from being deeply engaged with, and attached to, your character. Kinesis (42:15) - The enjoyment of having physical stuff that you get to touch and move. Ludus (45:55) - The enjoyment of using rules. Naches (49:10) - The enjoyment of seeing someone whom you have taught or were responsible for go on to do well. Paida (51:35) - Freewheeling fun, enjoying the ability to act in unstructured ways, without constraints. Schadenfreude (54:45) - The enjoyment of seeing other people fall. Sociability (56:00) - Enjoying the company of others. Venting (58:45) - Working out your frustrations, channeling your emotions into a harmless activity. Agency (59:55) - The desire to feel like you have control over things, that you are able to affect change. Accumulation (1:00:45) - The desire to catch them all. Think you've found a new motivation? Let's discuss it. How to use this (1:02:05) Should players have a “motivations player sheet” that help us match players together? Probably not. Each of us might have some general likes and dislikes, but they can certainly change between games. When something is troubling you in a game, this information can help you understand why you're not enjoying the game as you should, to know what to focus on, what might need changing. Matching the Players to the Game (episode 29) A good introspection tool, not necessarily a good filtering tool. Avoid trying to use these as a way of defining “what kind of player I am”. This is not what I am, it's the things that I like - in the context of a specific game, with specific people. Summary (1:09:25) Quantic Foundry - The Science of Gamer Motivation
Yet another cave. Even more tentacles. But what else could be there? Background music is being provided by Syrinscape. An Epic game deserves Epic music. Think of Syrinscape for your next campaign. @Syrinscape #PathfinderRPG #Adventure#Gaming
When Ramona comes asking, what can the party say? Why do things keep happening around here? Background music is being provided by Syrinscape. An Epic game deserves Epic music. Think of Syrinscape for your next campaign. @Syrinscape #PathfinderRPG #Adventure#Gaming
Having dispatched the grindylow threat, the settlers can head back to Talmandor's Bounty. Who will they run into? What has happened since they left? Background music is being provided by Syrinscape. An Epic game deserves Epic music. Think of Syrinscape for your next campaign. @Syrinscape #PathfinderRPG #Adventure#Gaming
A giant stone hand and a giant grindylow. This isn't creepy at all. But does the cave end here? Background music is being provided by Syrinscape. An Epic game deserves Epic music. Think of Syrinscape for your next campaign. @Syrinscape #PathfinderRPG #Adventure#Gaming
Epirus and Nimbleana dive right in without the others. What could possibly go wrong? Background music is being provided by Syrinscape. An Epic game deserves Epic music. Think of Syrinscape for your next campaign. @Syrinscape #PathfinderRPG #Adventure#Gaming
The cave beckons our heroes onward. Are they ready for what they might find within? Background music is being provided by Syrinscape. An Epic game deserves Epic music. Think of Syrinscape for your next campaign. @Syrinscape #PathfinderRPG #Adventure#Gaming
The heroes know where they need to look. Are they ready for what might be hiding beneath the surf? Background music is being provided by Syrinscape. An Epic game deserves Epic music. Think of Syrinscape for your next campaign. @Syrinscape #PathfinderRPG #Adventure#Gaming
Now that the group has some free time, maybe they can get the ship going again. But can they discover what is going on before they too are dead in the water? Background music is being provided by Syrinscape. An Epic game deserves Epic music. Think of Syrinscape for your next campaign. Syrinscape #PathfinderRPG #Adventure#Gaming
The colonists on the Peregrine are getting a bit unruly. Time for Epirus, Willaquoia, Nimbleana and Zornia to step in. Can they talk their way out of this? Background music is being provided by Syrinscape. An Epic game deserves Epic music. Think of Syrinscape for your next campaign. Syrinscape #PathfinderRPG #Adventure#Gaming
After half a day and several attacks, the four have got to be close meeting up with the others. Right? Background music is being provided by Syrinscape. An Epic game deserves Epic music. Think of Syrinscape for your next campaign. Syrinscape #PathfinderRPG #Adventure#Gaming
Back on Ancorato, the four get ready to leave Talmandor's Bounty. Is the rest of the island as dangerous as the village? Background music is being provided by Syrinscape. An Epic game deserves Epic music. Think of Syrinscape for your next campaign. Syrinscape #PathfinderRPG #Adventure#Gaming
In a city not far from Almas, a little girl learns how life really is. Is Epirus prepared for what lies ahead? Background music is being provided by Syrinscape. An Epic game deserves Epic music. Think of Syrinscape for your next campaign. Syrinscape #PathfinderRPG #Adventure#Gaming
As the group continues to explore Talmandore's Bounty, they find out exactly what they are able to take. Is it too late to turn back? Background music is being provided by Syrinscape. While we are still learning to use it well, an Epic game deserves Epic music. Think of Syrinscape for your next campaign. Syrinscape #PathfinderRPG #Adventure#Gaming
With almost all of the village explored, the group starts looking ahead to what's next. But what secrets remain before they can leave? Background music is being provided by Syrinscape. While we are still learning to use it well, an Epic game deserves Epic music. Think of Syrinscape for your next campaign. Syrinscape #PathfinderRPG #Adventure#Gaming
Back in the day, gaming magazines were the lifeblood of the role-playing hobby. News, plugs, variant rules—it was all in the pages of the magazines at your friendly local game store! Tim Kask joins us for a discussion of his time and work on gaming magazines like The Strategic Review, The Dragon, Adventure Gaming, and […]
Back in the day, gaming magazines were the lifeblood of the role-playing hobby. News, plugs, variant rules—it was all in the pages of the magazines at your friendly local game store! Tim Kask joins us for a discussion of his time and work on gaming magazines like The Strategic Review, The Dragon, Adventure Gaming, and […]
Originally Broadcast 2014/01/24: Broken Age Act 2 came out this week, and it's amazing. Enjoy out review of Act 1, and the amazing journey Double Fine took to create it. Spearheading the revival of adventure games, Broken Age Act 1 was released last week on Steam for the Kickstarter backers (and press reviewers). A decision to black out reviews until later in January was reversed only a couple of days after the game came out. Broken Age is just that good. Even though we haven't finished it (as of recording this episode), we wholeheartedly agree that it will become an instant classic. Sean and Vinnk talk about what killed the adventure game for our generation, revel in its revival thanks to companies like TellTale and Doublefine, and crowdsourcing for an explosion of indie games on websites like Kickstarter. We can't agree on just what an adventure game is, exactly, but that's part of the fun, right? Details about the podcast, links to related articles, and supplemental audio/video are available at FamicomDojo.TV: https://famicomdojo.tv/podcast/83 Leave us a voicemail at 608-492-1923, or share your thoughts on Twitter (@FamicomDojo), Facebook (https://facebook.com/famicomdojo), or our Famicom Dojo YouTube channel (https://youtube.com/famicomdojo). "Famicom Thrash" opening theme and "RPG" end theme songs by the Imari Tones: http://imaritones.net This episode is brought to you by the Famicom Dojo web series. Get Season 1 on DVD today: https://famicomdojo.tv/store/fdojos1.php
Can a 20 year old Star Trek game contain the secrets to a fantastic Action Adventure game for anyone? Well I think so, and in this episode I’ll attempt to make my case! Why I think Star Trek the 25th Anniversary has the key ingredients to a great game!
Can a 20 year old Star Trek game contain the secrets to a fantastic Action Adventure game for anyone? Well I think so, and in this episode I’ll attempt to make my case! Why I think Star Trek the 25th Anniversary has the key ingredients to a great game!
Can a 20 year old Star Trek game contain the secrets to a fantastic Action Adventure game for anyone? Well I think so, and in this episode I’ll attempt to make my case! Why I think Star Trek the 25th Anniversary has the key ingredients to a great game!
Can a 20 year old Star Trek game contain the secrets to a fantastic Action Adventure game for anyone? Well I think so, and in this episode I’ll attempt to make my case! Why I think Star Trek the 25th Anniversary has the key ingredients to a great game!
In episode 92 the third chair is filled by Randall Bills. Randall has worked in the Adventure Gaming industry for over 15 years. He's worked on such seminal properties as BattleTech and Shadowrun, while bringing other great universes to life, such as Cosmic Patrol and Leviathans. A great game is published, but how and why should you expand it. Join the guys as they examine the different ways games are grown. Which method is best for which type of game? Later it's time to review Super Dungeon Explore from Cool Mini or Not and Soda Pop miniatures. Does the world need yet another dungeon exploring game populated with Chibi's? Let's find out... All that and our other not-too-horrible segments including: - The Hollywood Minute - Total Fan Girl - Do You Ever Notice - & More If you'd like to discuss the show with us and others in our forum thread: . The following fine organizations help make this show possible: , on behalf of friendly, professional gaming stores everywhere. ==Quick Reference== The News: 52 min How to Grow your Game: 59 min Hollywood Minute: 1 hr 49 min Total Fan Girl: 2 hr 0 min Super Dungeon Explore: 2 hr 18 min Links Discussed in the show: Catalyst Game Labs: http://www.CatalystGameLabs.com Raef's Blog: Craig's Blog: Russ's Blog: Total Fan Girl Blog: Pulp Gamer Network: