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Andreas, Gregor und Fabian begrüßen den zugeschalteten Radlerauge, der schon ANNO 117: PAX ROMANA gespielt hat. Gregor konnte DRAGON QUEST I & I HD-2D REMAKE zocken, Andreas hat derweil FMV-Spiele wie SHAPESHIFTING DETECTIVE und THE INFECTIOUS MADNESS OF DOCTOR DEKKER nachgeholt – und findet die gut! Weniger begeistert ist er von ICHIBAN'S HOLIDAY, dem DLC zu DAVE THE DIVER. NINJA THEORY kündigt HELLBLADE II für PLAYSTATION an, ELDEN RING wird zum Film! Ein wenig Senf zu BLUE PRINCE und ASSASSIN'S CREED SHADOWS rundet diesen GAME TALK ab.
I studion sitter Martin, Panos, Theo och Emil Erlandsson. Mysiga dykarspel, blodiga och slafsiga sjukhus, ännu blodigare och slafsigare demonslaktaraction och mysiga let's plays. Där har ni veckans avsnitt summerat så kort det går. Vi täcker en rad ämnen som täcker hela det behagliga till obehagliga spekrat och bjuder in lyssnarna till att följa med på vår resa. Mycket nöje. 16:56 - Intro 20:54 - Dave the Diver 34:41 - Freeman's Mind 44:51 - The Pitt 54:09 - Devil May Cry Lyssna på avsnittet på Spotify, Soundcloud eller där du hittar dina podcasts. Du hittar allting samlat på: linktr.ee/medisradio (länk finns i bion). Har DU något att säga till oss? Tips på något att prata om, åsikter om något vi sagt eller vill kanske bara säga hej? Skriv till oss på Facebook, följ oss på Instagram @medisradio och mejla till oss på medisradio@gmail.com. Vill ni se oss spela spel på Twitch så följ oss på @MedisRadioTV. Musik: Pontus Ljung
Bonjour à toutes et tous ! Voici l'épisode #465 de Geekorama. Cette semaine, Ikson nous invite dans sa Gaming Room pour nous parler d'un jeu incroyable. Un mélange des genres qui va si loin et fait tout si bien ! Pêcher, gérer son restaurant, des tonnes de choses à faire au travers des micros jeux parfaitement finis. Un must have ! Addycyclette poursuit l'aventure dans GeekOdyssey. C'est parti pour une session JDR plutôt marrante. Une bonne écoute.
This week the crew of Webby, Switch and Nick discuss American truck Sim, Call of the Wild: The Angler, Dave The Diver, iRacing, Red Dead 2, 80s Overdrive, Division 2, Space Marine 2, Alan Wake 2 and much more. In the news we discuss Lords of the Fallen getting a huge update, Oblivion Remake, Division 2 expansion, Marathon Alpha and more. https://www.patreon.com/360gamercast https://discord.gg/CqDMSg9 https://www.facebook.com/groups/360gamercast/ https://twitter.com/Webby360G https://twitter.com/360GamerCast All Access Patrons - John Smith Philip Thompson
Welcome to the Last Save Loaded Podcast with Colm Sheridan and Justin Smith. In this week's episode there has been a bit of news in the gaming world, so we consider our point of view.On the show this week, Justin attends a local Blood Bowl tournament.Colm loses his keys and hearing aid.Justin falls over in the shower.Games we've been playing include Days gone, Balatro, Demon's Souls, Among us, Greedfall, Mario Odyssey, Dave The Diver, Ghost Of Tsushima, TMNT Cowabunga Collection, Stranded Sails : Explorers Of The Cursed Islands, Sniper Elite Resistance, Shady Part Of Me, Cat Quest 2, Dragon Age : The Veilguard, and Star Wars : Jedi Survivor.We talk about the Switch 2 reveal and the price increase to the PS5.Finally we round out the show with our listener comments. If you have any thoughts you'd like to share please send them to lastsaveloaded@gmail.com, or by twitter to @lastsaveloaded, @Onyersix, and @MultiPlatMan, or you can message us on BlueSky with @Lastsaveloaded and @Onyersix.
Al and Kevin talk about the updates to Mika and the Witch's Mountain Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:49: What Have We Been Up To 00:14:16: Game News 00:32:36: New Games 00:42:00: Mika Updates 01:01:52: Outro Links Loose Leaf Development Stopped Tiny Garden Roadmap Tiny Garden Supporters DLC Outbound Alpha Out Now Dinkum 1.0 Release Date Monsterpatch Switch Stretch Goal Arclands Character Creator Dave The Diver “Ichiban’s Holiday” DLC Peggy’s Farm on Steam Peggy’s Farm on Kickstarter Neverway on Steam Cottonville on Steam Cottonville on Kickstarter Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of the harvest season. (0:00:35) Al: My name is Al, and we are here today to talk about Cottagecore games, and maybe the switch (0:00:36) Kev: and my name is Kevin. (0:00:42) Al: to… (0:00:44) Kev: Whoo! (0:00:47) Kev: All Cottagecore games will be switched to exclusives (0:00:50) Al: Uh, we are going to talk this episode about Mika and the Witch’s Mountain, the updates, (0:00:50) Kev: now forever. (0:00:51) Kev: That’s what the direct told me. (0:01:04) Kev: Again! (0:01:04) Al: because there have been three updates since we talked about it last, although two of those (0:01:10) Al: updates we’re probably not going to talk about because there’s not much in them. (0:01:13) Al: There’s like one mini game, too many games, and some quality of life improvements. (0:01:14) Kev: Well, I did the churro races. I will talk about it. (0:01:20) Al: You can talk about the churro races. (0:01:22) Al: I did not do the churro races. (0:01:24) Al: I did the dungeons in the third update. (0:01:26) Kev: There you go. (0:01:28) Al: So that’s what we’ve got. (0:01:29) Al: So we’re going to talk about that. (0:01:30) Kev: Okay. (0:01:31) Al: Before that, we have a lot of news because a lot has happened recently. (0:01:34) Kev: Did you hear that? (0:01:35) Al: And that’s even after all the news that you covered in the last episode, Kevin, (0:01:38) Kev: Yeah. (0:01:39) Al: about the Switch 2 games. (0:01:42) Al: Just all the news. (0:01:43) Al: It’s busy, busy time, and we’re not even in June yet. (0:01:44) Kev: It is a beefy one. Yeah. (0:01:48) Kev: All right. Let’s, well, let’s not get into it. Yeah, let’s get into that. (0:01:48) Al: So, yeah. (0:01:50) Al: But first of all, Kevin, what have you been up to? (0:01:54) Kev: Okay. Obviously Mika, we’ll get to that. Marvel Snap, I play. It’s the what if season. (0:02:00) Kev: What if, what if there weren’t a lot of players and there’s a lot of bots because there’s a lot of bots right now. (0:02:06) Kev: Marvel Snaps is still a good place. I like it. Or I like it. Maybe not a good place. (0:02:14) Kev: I like it. (0:02:16) Kev: They’re, they’re trying to make some changes because it is no, it is still a treadmill that you can’t get off, but they’re trying to make some changes to make it a little easier. (0:02:26) Kev: They’re going to start. (0:02:26) Al: Or you can get off. The problem is if you get off, you’re unlikely to get back on again. (0:02:30) Kev: Yeah, then, then there’s that. (0:02:32) Kev: But, you know, we get the, I say the what if season, like the actual show, what if they’re trying to focus on that. We get the strange Supreme, the bad one, they get the infinity Ultron. (0:02:44) Kev: Captain Carter is the season pass card because of course she is. So yeah, fun stuff. But, but yeah, that’s, it’s, it’s Marvel Snap. It is what it is. (0:02:54) Kev: Other than that, the other Marvel game I play, Marvel Rivals, we welcome to the Hellfire Gala. (0:03:02) Kev: The new season just started just yesterday as a recording. We got Emma Frost as the never ending arms race to make Hodges. (0:03:14) Kev: She’s fun to play, though. She is a tank, actually, and she comes with two modes. There is her standard psychic attacking mode where she attacks people with her brain and then she can create a little shield and whatnot, or as Emma Frost does, she can switch into her diamond mode where she goes completely melee and will actually pick up people slam them on the ground. (0:03:40) Kev: slam them on the ground she will kick them into the wall (0:03:44) Kev: that she gets reduced damage and so on um it’s a lot of fun marble rivals very fun we got we got (0:03:50) Kev: venom twerk and we’re in a good place I saw that I thought it was a mod and then the game was like (0:03:51) Al: Yeah, I I don’t know what to say (0:03:58) Kev: oh that’s not a mod oh good times what about you al what’s been up with you (0:04:05) Al: mostly Mika. I was obviously playing the dungeons, and we’ll talk about whether I enjoyed that or not. Spoiler alert, I did. (0:04:13) Al: But I also have tried cassette beasts again. (0:04:18) Kev: Ah, ah, that’s a good one. (0:04:21) Kev: I need to get, I’m intending to fire it up again this week (0:04:26) Kev: ‘cause we just got an update. (0:04:27) Kev: So there’s more things for me to do and that’s exciting. (0:04:27) Al: Yeah. I am struggling, Kevin. (0:04:33) Kev: Ah, no, but where’s the struggle? (0:04:35) Kev: Where’s the pain points? (0:04:36) Al: I, OK, so I’ve just finished the tutorial, so I’m hoping that I now get there, right? (0:04:43) Al: Because the tutorial is reasonable, it took me like an hour and a half to get through the tutorial. (0:04:46) Kev: Trying to remember what is the tutorial, like, or what do you consider the tutorial? (0:04:48) Al: So you like go off, you go off to like look at a path that’s been destroyed. And when you get there, (0:04:53) Kev: Uh-huh. (0:04:54) Al: there’s like a building and then when you get into the building there’s an archangel. (0:04:57) Al: And you have to fight the archangel. (0:04:58) Kev: Ah, okay. (0:04:59) Al: So you like, you go along a path and you have some battles and you get blah blah blah blah. (0:04:59) Kev: Okay. (0:05:02) Kev: Sure. (0:05:03) Kev: Sure, sure. (0:05:04) Al: And then you get back to the town and you discuss what just happened and then it’s like, (0:05:07) Al: oh, tutorial’s done. (0:05:09) Al: You’re like, okay, wow, goodness, that was a long tutorial. (0:05:12) Al: But like many tutorials, I feel like it kind of interrupts gameplay a lot to tell you things (0:05:18) Al: and to do certain things and I don’t find that particularly fun. (0:05:24) Al: So I’m hoping that things go a bit smoother from here. (0:05:27) Kev: Okay, um, it’s been a while since I’ve played the tutorial so I can’t speak to that but I (0:05:34) Kev: Hope I hope you you sink into it because after the tutorial it’s it’s kind they just really let you loose (0:05:43) Kev: Right, like it’s a I mean, obviously you’ve heard us talk about it. It’s it’s one big it’s it’s all one map really (0:05:50) Kev: so you can get out there and kind of explore there’ll be hindrances and and you know stuff you have to (0:05:57) Kev: progress but (0:05:59) Kev: But it will ramp up quickly the amount of stuff you can do (0:06:02) Al: Yeah, there’s I mean, there’s there’s a few things I think I don’t know whether it’s just (0:06:08) Al: because of how like different they are to Pokemon battles, but I’m also feeling a little (0:06:13) Al: bit weird about the battles. (0:06:15) Al: Like I feel weirdly restricted in them. (0:06:19) Al: Like I feel my level is too low and it’s like after I’ve done one wild battle, like not (0:06:26) Al: even another trainer battle, I feel like at that point I need to be able to rest. (0:06:28) Kev: » Yeah. (0:06:33) Al: It costs materials to rest when you’re not like in the town and that feels a little bit (0:06:39) Al: weird. (0:06:40) Al: Like it feels like it’s trying to be a survival game, but I don’t think I want it to be a (0:06:43) Al: survival game, right? (0:06:46) Al: Like I don’t, I don’t know, there’s just lots of little things that are a bit frustrating (0:06:52) Al: to me. (0:06:53) Al: And I don’t know whether that’s because they’re just different and I’m not used to how this (0:06:56) Al: is thinking about this type of game or whether it’s just that I don’t enjoy that. (0:07:02) Al: We’ll see. (0:07:04) Al: I’m not giving up on it yet, but we’ll see. (0:07:05) Kev: okay I I will offer this piece of advice the game is it it’s enough say (0:07:13) Kev: honestly more defensive or you have to play a lot more defensively than you do (0:07:15) Al: Mm-hmm, mhmm, it’s huge. (0:07:18) Kev: in in Pokemon the the damage is a lot bigger yeah though though the walls that (0:07:25) Kev: you know a lot of the monsters can generate walls or whatever you’re gonna (0:07:30) Kev: want to use those because they can take two to three hits for like a (0:07:35) Kev: quarter of your health and in this game that is a good bargain yeah yeah (0:07:36) Al: And I think part of the problem is that we all know that I’m not the biggest battling (0:07:44) Al: fan in Pokémon, like I like collecting, and I worry that maybe this is just too battle (0:07:49) Al: focused for me. (0:07:50) Kev: it might be because it is it’s not as brain did I would say as Pokemon like (0:07:57) Kev: you know after 20 years in a week we know the deal in Pokemon it requires a (0:08:03) Kev: a little more attention. (0:08:06) Kev: So, I can understand what you’re saying there. (0:08:14) Al: I also, I’m going to, I’m going to, Johnny’s going to be so sad when he hears this, I also (0:08:19) Al: think that there’s a lot, you know, there’s a lot of kind of puzzles and stuff to progress (0:08:26) Al: on the map, right? Like you have to find like a switch that will do a thing that lets you (0:08:28) Kev: Right. (0:08:30) Al: progress to another bit. And I don’t know, I’m not, I think, I think the thing is that (0:08:35) Al: what I’m looking for in a Creature Collector is collecting creatures, and this game feels (0:08:42) Al: like an X-ray. (0:08:44) Al: An exploration game with survival and battles that also you happen to collect creatures in, you know. (0:08:54) Kev: Think the emphasis is a little stronger than that on creature collecting (0:09:00) Kev: But I do agree that there is a lot of emphasis on the exploration and the puzzle solving and all that (0:09:08) Kev: Right, so if you know, that’s not your bag then yeah that that’s gonna be difficult (0:09:09) Al: Yeah, we’ll see. I mean, well, it’s not that I don’t like puzzles, right? (0:09:13) Al: Like, I love puzzles in some games. (0:09:15) Al: I just don’t know if I want it in this game. (0:09:17) Kev: Uh-huh, yeah (0:09:17) Al: That’s the thing. (0:09:18) Al: Like, I don’t know if that’s what I’m looking for here, but we’ll see. (0:09:22) Al: I’m going to I’m going to push forward for a little bit longer. (0:09:24) Al: I think now that I’m out of the tutorial, I need to give it more time after that. (0:09:28) Kev: All right, well. (0:09:28) Al: But I will just we’ll see the last thing that I don’t like about it. (0:09:34) Al: And this is definitely something I don’t like. (0:09:35) Al: I don’t like the menus. The menus are terrible. (0:09:38) Al: them (0:09:38) Kev: I have to look at the menus, it’s been a while. (0:09:39) Al: I just I feel like I feel like it’s really hard to explain why I don’t like these menus (0:09:46) Al: but there’s just something about them that feels they feel incomplete they feel it’s not that (0:09:52) Al: they’re buggy but I just feel like i’m confused at what i’m looking at if that makes sense like (0:09:58) Al: everything kind of blends together and there’s a bunch of words and a bunch of stuff and i’m never (0:10:04) Al: quite sure what’s a button and i’m never quite sure where i’m meant to be doing things and i (0:10:10) Al: have no connection to any of the creatures yet and so that doesn’t help me so I look and i’ve got (0:10:15) Al: like here’s a list of creatures I don’t care about them you know like it’s (0:10:19) Kev: Yeah, you know that one’s (0:10:24) Kev: That’s gonna be tough because I I do think they do not (0:10:31) Kev: They don’t emphasize that connection with the creatures like like they do it they feel very much more (0:10:38) Kev: either I mean there’s some designs I like or whatever right, but (0:10:42) Kev: There’s no feeling of the partner Pokemon right of the the other starter. Yeah (0:10:45) Al: Yeah. Yeah. And I think that’s in a design of how it is, right? Because you’re not actually (0:10:50) Al: collecting creatures. You’re collecting designs of creatures, essentially, right? Like, because (0:10:56) Al: of the way that you’re catching, you’re like recording them, you’re essentially creating (0:11:00) Al: an echo of what this creature is, and then you transform into that. Like, you physically (0:11:02) Kev: Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. That’s very true. (0:11:06) Al: can’t create a connection with this creature because it doesn’t exist. And it’s definitely (0:11:15) Al: the designs of the creatures are fun. I like a lot of them, you know, they’re cute, they’re (0:11:18) Kev: - Sure, sure. (0:11:20) Al: fun ideas and they have, you know, like they’re, I think what I like about it is that they tie (0:11:26) Al: their moves into the theme a lot as well. Like the dude who is a traffic cone has a (0:11:35) Al: move that uses traffic cones, right? Like that sort of idea. I think that’s fun. And (0:11:36) Kev: Yeah, yeah, yeah. (0:11:40) Al: I think it’s really good. And a lot of effort has gone into those designs, into the thought (0:11:44) Al: of what these should be. (0:11:45) Al: Be feel like as well as look like, I just really don’t like the UI. (0:11:48) Kev: Yeah. I honestly cannot speak to that because it’s been so long. I don’t remember, but you know, (0:11:50) Al: I really don’t like the UI. (0:11:59) Kev: you know, that might be fair. (0:12:02) Al: and I just yeah and that and combined with like why when I sit down why when I sit down at a fire (0:12:08) Al: to rest the fire exists is there I don’t get to rest and heal my part heal heal up until I also (0:12:18) Al: use some more wood like the fire’s already there why do I need to use up more wood and it’s so much (0:12:19) Kev: Ha ha ha ha! (0:12:24) Al: wood you have to use up and I suspect it’s one of these things where you get more and more and (0:12:28) Al: you know 10 hours into the game you probably have far too (0:12:32) Al: much and it doesn’t matter. But like I’m really early in the game and I’m weak and I’m not super (0:12:36) Kev: Yeah, yeah no (0:12:37) Al: strong and I’m not experienced at how this game works and I have to pay 10 wood to rest to heal (0:12:42) Kev: Yeah, yeah, no I I don’t um (0:12:43) Al: up. That’s just bizarre. Why do I have to pay to heal? What is this America? (0:12:51) Kev: I do recall that that early on the game is pretty brutal (0:12:55) Kev: Um, there is a lot of going back and healing there’s uh, there’s a building or two not just in town (0:13:01) Kev: There’s a separate building. I’ll have to look it up (0:13:04) Kev: where you can go to rest. (0:13:06) Kev: That’s close to the early area, but that is a valid complaint. (0:13:12) Kev: It is pretty challenging early on compared to, say, Pokémon. (0:13:16) Kev: You’re not dealing with level 2 Pidgeys and Rattatas or whatever. (0:13:18) Al: Yeah, yeah, so we’ll see we’ll see how it continues. (0:13:20) Kev: They’re throwing you into full-on fights. (0:13:23) Kev: Yeah. (0:13:25) Kev: Alright. (0:13:26) Al: I’m definitely going to give it some more time, but I’m not enamored by it yet. (0:13:27) Kev: Well, I’ll be. (0:13:33) Al: Sorry, Kevin. (0:13:34) Al: Sorry, Johnny. (0:13:36) Kev: You just have to hear the good tracks, just you wait. (0:13:37) Al: Oh, do I have to turn on the sound goodness, of course. (0:13:43) Kev: You don’t… (0:13:44) Kev: Yes! (0:13:45) Kev: You have to turn on the sound. (0:13:46) Al: Kevin, I don’t play games with the sound on. (0:13:48) Al: I know, I know I get that, but like, that’s not going to make it or break it for me. (0:13:49) Kev: This one you do. (0:13:50) Kev: It’s literally called cassette beat. (0:13:57) Al: I’m not going to go, oh, I don’t like how the game plays. (0:14:00) Al: I don’t like how the menus look. (0:14:01) Al: I don’t like the battles, but the music is great, so I’m going to put in 50 hours into (0:14:06) Al: this game. (0:14:07) Al: That’s not going to happen. (0:14:07) Kev: Oh, maybe, maybe. (laughs) (0:14:09) Al: Come on. (0:14:10) Al: The gameplay has to stand by itself. (0:14:13) Al: Anyway, that’s what I’ve been up to. (0:14:16) Al: Shall we talk about some news? (0:14:19) Kev: I guess. (0:14:19) Al: So we’ll start off with the sad news. (0:14:24) Al: Loose Leaf. (0:14:25) Kev: This is wild. (0:14:26) Al: This is interesting. I have many thoughts about this, but let’s just talk about this initially. So Loose Leaf, a T-Witch simulator. This is a Kitfox game. They have said that it’s now indefinitely on hold. (0:14:39) Al: They have said, “After years of trying, we haven’t solved the important problems with its design. We don’t see a great way to continue right now that would make a good game anytime soon.” (0:14:48) Al: So we will not be moving forward. (0:14:51) Al: And I have thoughts because that is good that they’ve decided, “Oh, this isn’t a good game. Therefore, we’re not going to finish this game and release it and sell a bad game.” That’s good. (0:15:04) Al: But what I will say is, why are you deciding this after you’ve announced that this game exists? (0:15:12) Al: That feels like a… Like, if you weren’t sure, when you announced this game, if you weren’t sure that you… (0:15:18) Al: …had a game that might be good, why did you announce it in the first place and go, “Hey, here’s a game that we’re making. Oh, never mind. It’s not a good game.” (0:15:32) Al: That’s a weird… Like, it feels like the initial development of, like, “Can we make a good game or not?” Like, you start with that. You start with, “Is this going to be a fun, core game?” (0:15:43) Al: And you go, “Yes, it is. Okay, great. Let’s announce it.” Not, “Let’s announce this game and then…” (0:15:48) Al: …decide if it is a game or not. Like, that’s such a weird way to make that decision. (0:15:54) Kev: Yeah, like, yeah, and, and, uh, like, I don’t, uh, what are the, uh, what are the problems (0:16:09) Kev: that they couldn’t solve, right? (0:16:11) Kev: Like, I want to know. (0:16:12) Al: Yeah, I’m very interested in that. I don’t know because it’s hard, like, it’s probably (0:16:18) Al: very like specific stuff. So it’s hard to know without being detailed in the game. But (0:16:26) Kev: Yeah (0:16:28) Al: yeah, weird, weird decision. Like the gate when they announced the game in the first (0:16:31) Kev: When do they announce this do we know (0:16:37) Kev: Yeah, let’s see I’m kind of scrolling down (0:16:43) Kev: Introducing December 7th of 23 (0:16:46) Al: Yeah, so a bit over a year ago. (0:16:50) Kev: Yeah, um, huh, I just I don’t know (0:16:56) Kev: It’s and you don’t see this happen very often. That’s what makes this interesting right like (0:17:02) Kev: This was it was this wasn’t crowdfunded was I hope not (0:17:07) Kev: But and they’re saying indefinitely on hold which is again a weird way (0:17:14) Kev: It just feels odd, you know what okay because big triple-a companies do they do this all the time right projects get put on hold (0:17:21) Al: Absolutely, yeah, they just do it privately. (0:17:21) Kev: canceled, right (0:17:23) Kev: Yeah, they just do it privately right but (0:17:26) Kev: It’s a small team. I mean, that’s what seven people (0:17:30) Kev: Like that, you know that that’s a bit. That’s kind of everything if you’re not doing a game (0:17:34) Al: Yeah, but no, I think Indies do this as well, we just like, because you don’t know whether (0:17:41) Al: a game is going to work until you have a base of it. And the thing is that you build out (0:17:47) Al: your proof of concept game, and you go, is this fun enough? And then you go, yes, it (0:17:53) Al: is. OK, we’re going to continue and we’re going to build the game. We’re going to make (0:17:56) Al: it look good. We’re going to make it run well. We’re going to add in all this story and all (0:18:00) Al: the characters and blah blah blah blah but (0:18:04) Al: in this case they did that after that I just yeah I don’t understand what happened here (0:18:11) Kev: - Yeah, and I mean, we won’t, yeah. (0:18:11) Al: this because you don’t see this with indies either like you don’t see people announcing (0:18:15) Al: games that they then decide aren’t fun right like and the thing is that there are so many (0:18:22) Al: games I think that people make that aren’t fun why is this the one that doesn’t get made (0:18:26) Kev: Yeah. Yeah, that’s the challenge, right? Like we’re not going to know the whole story. It would be nice to know if they broke it down, right? Like if they went into a video and said, here’s this thing that we can’t get to work, or we just didn’t like it, couldn’t agree. But it’s kind of a question mark. But I mean, overall, though, as weird as it feels, I commend them instead of dragging this along for whatever, you know, not 15 years in development. (0:18:50) Al: Yeah, yeah, that’s fair. (0:18:57) Al: Yeah, that’s totally fair. (0:18:58) Kev: So, but there you go. (0:19:01) Al: On a more positive note, we have Tiny Garden, which came out (0:19:05) Al: last week, have announced their roadmap. First of all, they (0:19:10) Al: already have supporters DLC pack, which gives you some skins (0:19:18) Al: and stick. (0:19:20) Al: It’s just a little bit extra if you want to give them a little bit extra and get some (0:19:30) Kev: That’s, that’s just affordable. (0:19:40) Kev: Yeah, very, uh, it’s a cute game, I’ll say that, like, you know, little Polly Pocket (0:19:46) Al: more skins. (0:19:47) Al: you go. That’s what you can do. (0:19:54) Kev: garden house decorating, oh, that’s very cute. (0:19:59) Al: Yes, I’m excited to play it, but they’ve also announced there’s another update coming (0:20:03) Al: soon in the summer, I think they’re saying, because it’s called the summer breeze content (0:20:07) Kev: - Yeah. (0:20:10) Kev: Yeah, which I’m good for that. (0:20:13) Kev: I’m already working on the next thing. (0:20:15) Al: Yeah. Yeah, yeah, yeah. Outbound, as expected, Kevin, (0:20:21) Al: their announcement for Outbound was the date for their alpha release. (0:20:24) Kev: Docker. (laughs) (0:20:26) Al: The most the least exciting thing in the world, (0:20:29) Al: because I’m not playing an alpha of your game. Sorry. (0:20:33) Kev: Yeah, we all know how I feel. I mean early access alpha’s all it’s all like I’m not I’m not I’m no offense (0:20:39) Kev: Like it’s important good for you. I hope people do play but I can’t bring myself. I got I got stuff to do (0:20:48) Al: Anyway, that’s out on the 14th, which is in the past as you’re listening to this (0:20:51) Al: episode, so. (0:20:52) Kev: But, that is a concrete step towards a game, and that’s always good, and outbounds a fun little concept, so I appreciate that. (0:20:54) Al: It is, absolutely. (0:21:01) Kev: Have your whole camp on your vehicle. (0:21:03) Al: I just love, yeah, they’ve got one of the images of a ridiculous build, and I just love (0:21:11) Al: the idea of just making this stupid house on top of this camper van. This is so stupid, (0:21:14) Kev: Yeah, yeah, it’s great I love it (0:21:18) Al: I love it so much. Without that, I would not be interested in this game, but when they (0:21:23) Kev: Yeah (0:21:23) Al: add that in, I’m like, yes, I am so in for this. (0:21:26) Kev: Oh man, so, you know, we’re cheering you on outbound just not playing your alpha. Sorry (0:21:34) Al: I’m not playing your alpha, name of the episode. (0:21:42) Al: Speaking of early access, Dinkum have announced that their 1.0 is coming out, (0:21:48) Al: so they were in early access for two years, I think. (0:21:51) Kev: Yeah. (0:21:52) Al: Oh, nearly two years and eight months. (0:21:55) Kev: Oh, that’s, that’s a beefy one, but they’re here! They’re making it, that’s great. (0:21:57) Al: It is, yeah, 23rd of April, their 1.0 will release, and this is the (0:22:05) Al: Australian Outback farming game. (0:22:08) Kev: Yeah, it’s mine minecraft, but you’re australia basically I say minecraft (0:22:13) Al: Yeah. Yeah. (0:22:14) Kev: You know it’s it’s a lot of different survival (0:22:17) Kev: Type gates a lot of things um I (0:22:20) Kev: Like the australia concept because we see kangaroos we see (0:22:25) Kev: Emus we see a shark (0:22:28) Kev: That you’re fighting with (0:22:31) Kev: axes and pickaxes and a glowing mushroom gator (0:22:35) Kev: So the australia idea is cool. I don’t know how (0:22:38) Kev: I feel the character designs they’re little I don’t know if it’s not my cup of tea but overall like I think it’s a cool idea I am tempted. (0:22:48) Al: Yeah, it’s on my maybe list, like if I didn’t have anything else that I was wanting to play, (0:22:53) Al: I would be totally up for playing this, but I’m not sure what I’m going to not play in (0:22:57) Al: order to play this instead, that’s my problem. (0:22:59) Kev: Yeah, that’s fair. (0:23:02) Al: Next we have Monster Patch, they’ve hit their switch, stretch goal, so it’s coming to switch. (0:23:08) Kev: Yeah, on the opposite end of the spectrum, this guy’s succeeding too hard. (0:23:08) Al: Oh my, yes. (0:23:18) Al: He’s also hit the next one as well, which is for fossils. (0:23:22) Al: So there’s going to be a fossil system. (0:23:24) Kev: Yeah. Oh my gosh, where are we out 20 fossils? (0:23:27) Al: We’re nearly at 250,000, and what’s the next one then, because there’s a 250,000 one is (0:23:33) Al: the treasure system. (0:23:34) Kev: Okay, I (0:23:36) Al: And then the one after that is the game corner. (0:23:38) Kev: The gay. Oh, yeah now we’re talking (0:23:43) Kev: But I will say I hope this you know the one other (0:23:48) Kev: Asterisk is I hope and all this doesn’t bloat development where it takes like five years (0:23:53) Al: There is that there is that that is always a worry there was something else I was looking at (0:23:59) Al: What was it? Oh, it was the new chibi game where they were talking about (0:24:03) Al: The extra stuff that they’ve unlocked and like this means that this that they will take extra time and I’m like just I don’t (0:24:10) Al: Add your extra stuff like either just do it or (0:24:15) Al: Add it in as future updates right like let me play the game like cuz I don’t care about fossils in your game in (0:24:19) Kev: - Yeah. (0:24:23) Kev: I don’t either. (0:24:23) Al: Mustard patch. I would rather get the game earlier than not have fossils personally (0:24:27) Kev: Yeah, yeah. (0:24:29) Kev: You know what, they should, (0:24:32) Kev: Kickstarter games should do this, right? (0:24:34) Kev: You know, all of them have their, you know, (0:24:36) Kev: little ladder of stretch goals or whatever, right? (0:24:41) Kev: Next to them, put the plus X number of months (0:24:44) Al: But the thing is, right, they want people to buy because they get more money that way, (0:24:44) Kev: years of development time. (0:24:50) Al: right? (0:24:50) Kev: Yeah. (0:24:51) Al: Like that’s more more guaranteed people buying the game because in the upfront, right? (0:24:52) Kev: Yeah. (0:24:53) Kev: Yeah. (0:24:54) Kev: Yeah. (0:24:55) Al: Like that is what they want. (0:24:56) Al: So they’re never going to do that. (0:24:57) Kev: Yeah, no. (0:24:58) Kev: Or, or, okay, more realistically. (0:25:02) Kev: Make a, like… (0:25:04) Kev: Right now, Sean Young should look this, let’s say, okay. (0:25:08) Kev: Battle Tower is gonna be the base game, Fossil System will be an update later, and label that. (0:25:14) Kev: I think that would be nice, to say, okay, this is what I want for the base game. (0:25:14) Al: » Yeah, that would be, yeah. (0:25:18) Kev: This will come (0:25:19) Kev: after, because I want this game to come out. (0:25:21) Kev: That would be nice. (0:25:24) Al: So yeah, who knows when Monster Badge is actually going to come out, but I’m looking forward to it when it does. (0:25:34) Al: Next we have ArtClans, which is an upcoming game. They’ve announced that they’ve released their character creator app. (0:25:42) Al: So you can go and create a character for the game beforehand. I think this is a fun little thing. (0:25:49) Kev: It is, um, one, uh, yeah, that, that, that is a fun little, not, not even demo, but just a way to (0:25:55) Kev: interact and get the name out there. That’s a fun little thing. Um, what, what is the game? (0:26:02) Kev: That’s what you remember. Let’s see. Hold on. You’re wizards. You’re, you’re a wizard. Um, (0:26:07) Kev: but, uh, that is fun. You know, little, little website games you can play to hype up for the game. (0:26:13) Al: Oh, they have bald as an option. (0:26:15) Al: I love it when they have bald as an option. (0:26:15) Kev: Oh, now we’re talking. (0:26:18) Al: Give me give me your bald. (0:26:19) Kev: Let’s see. Um, that’s good stuff. Oh, man. (0:26:24) Al: Sorry, I’m making my character now. (0:26:28) Al: Let’s get rid of the get rid of the facial hair. (0:26:30) Al: I don’t want earrings. (0:26:31) Al: Thank you. I’ll take some glasses. (0:26:33) Al: There we go. I’ve got me my character. (0:26:34) Kev: There you go, we have Allen Arkland, yay, Allen. (0:26:36) Al: Love it. (0:26:41) Al: Nice. Our owl lands. (0:26:43) Al: Continue. Oh, there’s more stuff to do. You can do backgrounds. Different backgrounds. (0:26:48) Kev: Oh yeah, I make the- do the whole thing. (0:26:50) Al: Export. There we go. I’ll send this to you, Kevin, and then I’ll put it in the show now. (0:26:54) Kev: Oh, I can’t- oh, well now I gotta make my own too. (0:26:58) Kev: Oh, this will be- we can post these on the Slack. (0:27:00) Kev: This is your bonus content for you Patreon people. (0:27:02) Al: Excellent! We love it. (0:27:05) Kev: There we go, okay, I’ve downloaded. (0:27:09) Kev: There we go, we’re now in Arkland. (0:27:11) Kev: See? Look how good this marketing is. (0:27:13) Kev: We’re doing it live on the show. laughs (0:27:15) Al: I like the designs of this as well. It’s a fun little thing and I feel like I could get something (0:27:18) Kev: Yeah, it’s fun. (0:27:21) Al: pretty close to what I actually- (0:27:24) Kev: Yeah, oh, that’s- yeah, yours is good, I like yours. (0:27:27) Kev: Alright, here we go, I’m doing the thread spoilers for this week. laughs (0:27:30) Kev: Live. Um… (0:27:32) Al: all right do I need to post it in the thread as well okay yeah cool that makes makes sense (0:27:34) Kev: That’s what I’m doing. (0:27:38) Kev: Look at you, I see that Arklords has me infinitely more interested in this little game because I created my character. laughs (0:27:45) Al: absolutely and it’s much better than telling you to go and play an alpha (0:27:49) Kev: Yeah, it really is. laughs (0:27:53) Al: there we go I posted mine in the spoilers thread as well (0:27:54) Kev: Yeah, I’m doing it right now too. (0:27:58) Al: this is what you get if you’re in the slack oh nice I like (0:28:00) Kev: Yeah, there we go, look at us. Yeah, I like- I like yours, I like the red eyebrows, that’s good. (0:28:05) Kev: Yeah, these are good, these are really good. I like that. (0:28:08) Kev: You can’t tell though the little full finger sprite apart, but the character portraits pretty good. (0:28:14) Al: Yes, that is going to be a problem with this game, because I think, yeah, there wasn’t (0:28:18) Kev: Gotta get the hat to see how it’s bald, it’s the only way you can do it. (0:28:23) Al: an option to not wear a hat. (0:28:24) Kev: I’m sure in the full game there will be, ‘cause… (0:28:28) Kev: Otherwise, well, I don’t know, maybe not, whatever, but that’s fun. Look at that, live on the episode, making our characters for Arklands. (0:28:36) Al: Fun times. Right, moving on. What we got next? Dave the Diver. Ichiban’s holiday DLC is out now. (0:28:38) Kev: Good for you, Arklands. What do we have in these? Oh, no. (0:28:46) Al: The reason we’re talking about this again is because, oh boy, so all the previous DLCs, (0:28:48) Kev: The feel-bad story of the year. (0:28:54) Al: I think, have been limited time. So this one is also limited time, but it is a paid DLC as well. (0:29:01) Al: So you can’t just go, oh fine, I’ll just add it to my inventory and play it later, (0:29:06) Al: with the previous DLCs. It costs money, which I’m not against. It’s costing money, right? Like, (0:29:10) Kev: - Okay. (0:29:12) Kev: - Yeah. (0:29:12) Al: it’s a bit annoying that there have been so many DLCs that are free and now it’s a paid one, but (0:29:18) Al: you know what? Fine. It’s stuff. I’m happy to pay for stuff. But why do I have to buy it in the next (0:29:24) Kev: Am I still gonna get this it’s very likely but I’m not happy (0:29:29) Al: Yeah, not happy about it. Of course, I’m gonna buy it (0:29:31) Kev: Yeah, it’s (0:29:34) Kev: I’m I’m I feel more upset about this price than the switch (0:29:40) Kev: Because the limited time scarcity Mario (0:29:44) Kev: Nintendo’s gonna come destroy your copy of Mario 3d all-stars feeling. It’s not great. It’s not a great feeling (0:29:50) Al: - Yeah, yeah. (0:29:51) Kev: But here we are what can be done (0:29:53) Al: Have you looked at trying to buy (0:29:54) Al: a physical copy of that now on eBay? (0:29:55) Kev: You (0:29:57) Al: They’re so expensive. (0:29:57) Kev: I’m not I bet they are shocker. Good. That’s what happens when you create this dumb artificial scarcity BS (0:30:07) Kev: But and it kills me because the GLC looks fantastic (0:30:14) Kev: like they you know, they’re putting all the minigames and all the effort the (0:30:21) Kev: Strolling the you know, like oh man (0:30:25) Kev: It kills me kills me (0:30:27) Kev: But here we are. I don’t like I wonder if that’s a (0:30:32) Kev: No, because they said they’ve done limited time before which I don’t get to begin with but here we are (0:30:37) Kev: How much is the deals? I didn’t even see the price (0:30:40) Al: It is six pounds, so probably $10. (0:30:45) Kev: still not happy. It’s probably worth that price. It is a lot of content. It looks more (0:30:50) Al: Yeah, I’m not saying it’s not worth the price. (0:30:51) Kev: substantial than the other ones. Yeah. Probably. Yeah. Yeah, that was not a lot. (0:30:54) Al: I think it probably is worth the price for what you get, and I think they probably should (0:30:59) Al: have charged for the other DLCs as well. (0:31:03) Al: I would say the Godzilla one, make it two quid, right? (0:31:07) Al: It’s not worth 10 quid, but I think it’s important, blah, blah, blah, blah, for people to say (0:31:13) Al: that these things are worth something. (0:31:15) Al: It’s the same Nintendo argument, right? (0:31:17) Al: The limited time is the problem. (0:31:20) Al: If you can’t play this game, then you’ve got to pay for it now. (0:31:23) Kev: now (0:31:26) Al: And that is not good. (0:31:27) Kev: now now now (0:31:28) Al: That’s bad. (0:31:29) Kev: now though (0:31:31) Al: Bizarre. (0:31:32) Kev: money (0:31:32) Al: Bizarre decision. (0:31:33) Kev: ceo wants money now (0:31:35) Al: And I don’t even think it’s like, obviously, I think the Mario 3D All-Stars (0:31:40) Al: was stupid as well, but it’s not even the same as that because I can still go and (0:31:41) Kev: yes (0:31:44) Al: buy a physical copy of the game if I want. (0:31:46) Al: And even if I can’t… (0:31:50) Al: Those are just ports. They’re just games that you could play on something else if (0:31:54) Al: you wanted to, right? Like, I’m not saying that’s good. I still think it’s bad, but it (0:31:58) Al: doesn’t even… This seems worse than that, because this is content that you couldn’t (0:32:04) Al: get in any other way. You can’t buy it secondhand, and you couldn’t be at it for another previous (0:32:09) Al: thing. This is… If you don’t buy it in the next six months, you can never get this. Ever. (0:32:16) Kev: I’m gonna make a fortune when I sell all my switches loaded with Dave the Diver with the Ichiban DLC. (0:32:21) Al: Oh dear. Anyway, so that’s that. That’s out now. I’m gonna play at some point, but yeah I’m gonna (0:32:25) Kev: Just you watch. To the moon, baby! (0:32:34) Al: grump about it. Right, we also have some new games. First up we have Peggy’s Farm, which describes (0:32:42) Al: itself as “combine the crowsy crafting of a farming sim with the satisfying physics of a pachinko (0:32:49) Al: game. (0:32:50) Kev: Pachinko game. Yeah. Oh (0:32:51) Al: I don’t know what a pachinko game is. (0:32:54) Kev: Okay, so it’s a pachinko game is (0:32:58) Kev: How should I put this? (0:33:00) Kev: Okay, it’s like pinball but without the flippers (0:33:02) Kev: So you just shoot your initial like one ball and it kind of bounces around and hits things (0:33:04) Al: Oh, it’s that thing with all the nails in, and the balls go down, and where they land (0:33:09) Kev: Yes (0:33:11) Kev: Yes that exactly (0:33:12) Al: is where they land. I understand. What a weird combination of things. Why are you doing this? (0:33:13) Kev: That’s the correct. That’s pachinko (0:33:16) Kev: Right popular in Japan for gambling (0:33:20) Kev: You (0:33:21) Al: Why is this a thing? (0:33:22) Al: This is a weird game. (0:33:25) Kev: Are you not enthralled by the concept of combining a cozy stardew like with pachinko (0:33:33) Al: No (0:33:34) Kev: It’s what we’ve needed (0:33:38) Al: Look maybe someone’s excited about this, but I (0:33:40) Kev: I know Konami’s thrilled. They said they love pachinko (0:33:44) Al: Am I I don’t understand why (0:33:49) Al: Is a bizarre game it feels like it feels like those like marriage games (0:33:50) Kev: It is very very weird (0:33:54) Al: it’s like (0:33:56) Al: the the the cunt the (0:33:58) Al: The it’s just different images depending on which version of this marriage game you do right you (0:34:03) Al: So many different ways and it’s like it’s not really it’s not a (0:34:08) Al: Farming game right? It’s a pachinko game that happens to have images that are based on farming (0:34:14) Kev: Yeah, well, I mean no thought is the thing because when you hit the the the pull the crops when you launch the ball (0:34:22) Kev: It actually causes them to grow or whatever. It’s very weird (0:34:26) Al: Yeah, I don’t… I’m all right, thanks. I’m gonna pass. It sounds like something that (0:34:29) Kev: I don’t know either. Yeah, not for us, but (0:34:38) Al: would be an interesting idea, but I don’t know why I would ever actually want to play it as a game. (0:34:43) Al: You know, it’s like you’re sitting in a brainstorming session and you’re like, “Oh, (0:34:46) Al: right, what else can we do farming games with?” “Oh, how about pajinco?” And you go, (0:34:51) Al: “That sounds fun!” And then you start making the game and you go, “Actually, that’s not fun.” (0:34:57) Al: It was just a fun idea. (0:35:03) Al: Like Loose Leaf, a T-Witch simulator. (0:35:03) Kev: This… I was about to say, this is what loops leave. They couldn’t nail down the pajinko macales. [Laughter] (0:35:12) Kev: Ah, yeah. Ah, yeah. Oh, good time. (0:35:20) Al: “Clear out space and collect materials with your pinball cannon. (0:35:23) Al: Watering your plants. (0:35:24) Al: Use your cannon for that. Taking care of animals. (0:35:27) Al: Your cannon does that too. (0:35:29) Al: Your fluffy friends love to bounce around that cannonball.” (0:35:32) Kev: Oh, they love it. (0:35:34) Al: No, anyway, the Kickstarter is coming soon. (0:35:40) Kev: Best of luck. I would be- I will be intrigued to see if this, you know, makes it. That- that’ll be- (0:35:41) Al: Good luck, yeah. (0:35:47) Kev: It’s- it’s interesting. I will say that. (0:35:50) Al: And, well, it’s interesting for about two minutes and then it’s no longer interesting. (0:35:57) Al: On the other hand, we have Neverway. (0:36:00) Kev: Oh yeah, oh now this this one. Yeah, okay. Oh, yeah (0:36:03) Al: This one, yeah, here we go, here we go. (0:36:06) Al: “After quitting her dead end job, Fiona starts over on a farm and becomes (0:36:10) Al: the immortal herald of a dead God. Make friends fight through horrors and pay (0:36:18) Al: your debt in this night bearish life soon. (0:36:20) Al: I’m guessing you’re like going to try and bring the God back to (0:36:21) Kev: Okay, well, okay before anything well, I have one question just a fundamental conceptual question (0:36:27) Kev: Why do if the God is dead? Why does he need a herald? (0:36:32) Kev: Even the dead ones (0:36:36) Kev: Okay, is that it sure okay. Yeah, that makes sense. All right. Okay that that was okay now go ahead (0:36:42) Al: So, pixel art is made by the pixel artist from Celeste. (0:36:48) Kev: you okay oh oh oh shoot have we should oh okay I actually just need two messages to kelly then (0:36:54) Al: I think this is super fun. I love the idea of it. It looks great. I’ve always liked the (0:37:04) Al: idea of a kind of horror style farming game, but none of them have ever really, I guess (0:37:08) Kev: Yep. Hit that balance. (0:37:11) Al: other than Cult of the Lamb, I guess, none of them have really grabbed me in any way. (0:37:15) Kev: Yeah, but yeah, sure. (0:37:18) Al: But yeah, even Cult of the Lamb, it was still cutesy horror, right? Like it wasn’t really (0:37:21) Kev: Yeah. And it was. (0:37:22) Al: horror. And this few. (0:37:24) Al: More horror and I’m excited to see what happens because the other one that was that rogue light one, and I can’t remember what it was pumpkin panic. That’s what it was. And that was just terrifying and I never want to play that thing again. (0:37:32) Kev: Yeah (0:37:38) Al: This feels like something I could actually play properly and it’s an RPG as well. That sounds fun addition to it. Like, I think this looks great. And I think people overall look really excited for it. (0:37:45) Kev: yeah (0:37:51) Kev: I don’t blame them because this feels (0:37:54) Kev: it I would call this a stardew like but (0:37:56) Al: Mm-hmm. (0:37:57) Kev: you know the the horror is it’s a very thick layer of horror and and very (0:38:03) Kev: well-implemented it’s not just staple on like uh… (0:38:06) Kev: this is top the bottom scary stardew uh… and it looks it looks great looks (0:38:12) Kev: fantastic uh… (0:38:15) Kev: you have your crops your farming your you’re even decorating your place (0:38:20) Kev: and you’re talking to people in relationships and all that good stuff (0:38:23) Kev: but there’s there’s a lot of or there’s scary things in this trailer (0:38:28) Kev: uh… (0:38:29) Kev: yeah this looks fantastic we don’t have any t (0:38:32) Kev: each is on anything house (0:38:34) Kev: uh… (0:38:36) Kev: but uh… (0:38:37) Kev: uh… you can lie to people yeah (0:38:40) Kev: uh… (0:38:42) Kev: uh… (0:38:43) Kev: Yeah, or date, yep, so it is dating relationship. (0:38:45) Kev: Um, yeah, I cannot, uh, I can’t wait for this one. It just looks great. (0:38:51) Kev: Um, yeah, oh gosh, yeah, oh, this is mature, mature. Wow. (0:38:56) Kev: Okay, yeah, we did get, not good for work or violence and mature content. (0:39:04) Kev: I can’t wait, this is great. Um, this is one of the most exciting games in a while. (0:39:10) Al: All right, next we have Cottonville, which feels like the complete opposite of Neverway. (0:39:17) Al: Create farm and style in Cottonville, a cosy dress-it-up game with farming and sim mechanics. (0:39:25) Al: This is so sweet, it’s giving me cavities. (0:39:30) Kev: It’s, it’s, it’s very Facebook game, dress up, internet, cutesy. (0:39:38) Kev: It’s a lot of things. (0:39:40) Kev: Um, like, I’m sure this is great for some people. (0:39:45) Kev: There’s a market I’m sure, but okay. (0:39:48) Kev: I have one huge complaint. (0:39:50) Kev: The characters are always standing facing you. (0:39:53) Kev: It’s unnerving. (0:39:54) Kev: I don’t like it. (0:39:54) Al: their eyes move in the direction you’re moving very slightly. (0:39:55) Kev: I don’t like it. (0:39:58) Kev: Yeah. (0:40:02) Al: Yeah, it’s cute. (0:40:05) Al: I don’t know if it’s for me, but I don’t know for certain that it’s not for me. (0:40:10) Kev: Mm-hmm (0:40:10) Al: I could see myself trying it. (0:40:12) Kev: It’s I don’t think it’s for me like I know I don’t the dress-up thing doesn’t have my appeal (0:40:19) Kev: But I’m sure it’s for someone (0:40:23) Kev: But but yeah, that’s cotton milk, it’s okay. It’s going on the Kickstarter. I think (0:40:28) Al: Yes. The Kickstarter, I think, is live already, if that’s what I said. (0:40:32) Kev: All right, there you go (0:40:34) Al: Yeah, Kickstarter is live now. (0:40:35) Kev: Best of luck (0:40:36) Al: It is not doing well, but we’ll see how things go. (0:40:42) Kev: Well, that’s because the harvest season had yet to report on it. We’re gonna change the game for them (0:40:42) Al: It’s. (0:40:48) Al: It’s a thousand euros of its ten thousand euro goal, so. (0:40:53) Kev: Influencers (0:40:54) Al: It’s gonna, it might get there, it’s going to take a while. (0:40:58) Al: got a bunch of stretch goals, that’s optimistic. (0:41:01) Kev: Oh yeah it is, oh yeah that’s off, ooh, best, oh. (0:41:07) Al: Never put up your stretch goals until you’ve hit your target, because it’s embarrassing. (0:41:12) Al: It’s really embarrassing if you have stretch goals and you never hit your target, right? (0:41:14) Kev: Oh, yeah. (0:41:15) Al: Come on, come on. (0:41:16) Kev: Yeah, unless you’re Sean Young, I guess. (0:41:19) Al: I don’t think you put up the stretch goals until they hit the target, (0:41:22) Kev: Did he? Oh. (0:41:22) Al: but it’s just that it only took five minutes, you know? (0:41:29) Al: I do think, however, I feel like it will probably get made even with the Kickstarter (0:41:35) Al: doesn’t, because the Kickstarter is so low that it feels like something, (0:41:38) Kev: Mm-hmm a test thing. Yeah, maybe (0:41:39) Al: like they don’t actually need the money, and it’s more like a marketing thing. (0:41:45) Al: Who knows? We’ll see, we’ll see. (0:41:49) Al: And that’s all the news. (0:41:52) Kev: Whoo, we did it! We defeated the news, finally. No new games ever again. (0:41:58) Al: All right, we’re going to talk about Mika and the Witches Mountain and the updates. (0:41:59) Kev: Free. Free at last. (0:42:05) Al: So just a quick summary of what this game is, if you haven’t listened to our previous (0:42:08) Al: episode, it will be linked in the show notes. Go listen to that, because we’re going to, (0:42:13) Al: we’re not going to, I mean, okay, we’re still going to talk about how much we love this (0:42:15) Al: game, right? Because I don’t know about you, Kevin, but like I’ve, I’ve still, I still (0:42:16) Kev: Yeah, I love the game. I finished the game, finally! (0:42:20) Al: love it. I still love this game. But a quick summary of it, just in case you refuse to (0:42:27) Al: listen to that episode. (0:42:28) Al: It is a witch broom riding package delivery game with Wind Waker graphics. (0:42:34) Kev: very niche, but very good, we promise you. (0:42:40) Al: It is very fun. (0:42:41) Al: We talk loads about how much we love the core game in the first episode on it, but (0:42:47) Al: we don’t want to do that here because it will just, we’ll just, we’ll just spend (0:42:51) Al: hours talking about how good it is. (0:42:53) Al: We’re not going to do that. (0:42:54) Kev: Yeah, assume it is good. It’s it’s good. It’s still Wind Waker and Kiki delivery service and good things (0:43:02) Al: So I’m going to talk quickly about the three updates and what they include in them. (0:43:08) Al: And then we can talk about what we’ve actually done and what we think about that. (0:43:12) Al: And if it’s changed our view on the game at all. (0:43:14) Al: So the first update is the churros and cats update. (0:43:18) Al: So this adds the churro express minigame, (0:43:20) Al: which Kevin, I believe you’ve played. Do you want to talk about that just now? (0:43:20) Kev: Yeah, I did (0:43:23) Kev: Yeah, okay. So it’s it’s so right. The game is heavy about the the broom riding, right? Well now (0:43:31) Kev: Logical step. Okay now do it fast. Here’s your racetracks go they give you like seven courses, I believe (0:43:37) Kev: And you can complete them all but they give you a time goal, you know (0:43:40) Kev: I try if you hit the time goals, then you can get different rewards. You could get a special outfit a (0:43:46) Kev: separate charm I (0:43:50) Kev: Took me maybe an hour to clear them all (0:43:54) Kev: the first (0:43:55) Kev: Four or five are not terribly hard. They’re easy. I won pretty much one shot them (0:44:01) Kev: Some of the later ones get a little more challenging took me a few do overs to get them (0:44:06) Kev: overall, I enjoyed it (0:44:09) Kev: the (0:44:10) Kev: Because so it’s like an air a lot of them are air based tracks, right because you’re on a broom, of course (0:44:15) Kev: They have these like churro rings giant churro rings that you fly through to (0:44:20) Kev: Get speed boosts and and and reset the timer or whatever the the churro aesthetic is cute. I like it’s funny (0:44:27) Kev: I like churros a lot (0:44:28) Al: Yeah, it’s cute. (0:44:29) Kev: but (0:44:30) Kev: But yeah overall like no complaints. I enjoyed it. It was a very natural like yeah, of course (0:44:37) Kev: They’re gonna do that and it worked (0:44:40) Kev: Yeah, the outfit you get for it is completing. It’s cute too. So there you go that there’s my thoughts (0:44:44) Al: So I have one complaint and it’s not specifically about the turo race, but it’s about the updates (0:44:47) Kev: Okay (0:44:50) Kev: You (0:44:51) Al: in general. This just feels like the time to talk about it. There’s no indication as to how to do (0:44:58) Al: this in game. If you open the game and you had completed the game before any of the updates, (0:44:59) Kev: Oh, okay (0:45:07) Al: as I had I done, you open it up and it’s like, “Oh, hey!” and you’re like, “Hey, what am I?” (0:45:14) Al: “What am I doing here?” “What have I got to do?” “You tell me this stuff?” “What is it?” (0:45:20) Kev: Mm-hmm. (0:45:22) Al: And it goes, “What do you mean?” “What do you mean? What do I mean? Where&rsquo
Send us a textShownotes - Episode 287Nobunaga's Ambition, Nobunaga's Ambition: Lord of Darkness, Romance of the Three Kingdoms IV: Wall of Fire, Uncharted Waters: New Horizons for Super Nintendo | Nintendo Switch ONLINE, Terrifier: The ARTcade Game, Sociable Soccer 25, Dave The Diver's Ichiban's Holiday , Minecraft ‘Vibrant Visuals' update, Chrono Trigger, Palworld, Banana Bash, Nintendo Alarmo updates, Nintendo Music update, No Man's Sky update Relics, Nintendo 3D to 2D technology patent, Gold points, Super Monkey Ball Banana Rumble pac man DLC, Nintendo Switch 2 experience, SHINOBI: Art of Vengeance , Pokémon Trading Card Game Pocket, Metroid Prime 4, Insider Gaming Nintendo Switch 2 June launch MultiVersus kart racer, Switch 2 ‘c' button Support the show
Ayuda a Dave y a sus amigos a destapar los secretos de la misteriosa Fosa Azul y gestiona un exótico y popular restaurante de sushi durante la noche. ¿Vas a comprar en Wakkap? Usa el código UNCAFECONINTENDO y ahórrate un 5% en tu próxima compra (máximo 3€ de descuento) Visita nuestra TIENDA ONLINE en cafeconnintendo.redbubble.com APÓYANOS por lo que cuesta un café en https://uncafeconnintendo.wordpress.com/ Para estar informado del programa síguenos en nuestra cuenta de X @cafeconnintendo o Bluesky uncafeconnintendo.bsky.social Únete también a nuestra comunidad de Telegram solicitando un enlace de invitación en los comentarios del programa
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AndrewLego Record Player: https://www.lego.com/en-us/product/retro-record-player-40699Lego Walt Disney Tribute Camera: https://www.lego.com/en-us/product/walt-disney-tribute-camera-43230Happy Little Dinosaurs, Toys: https://www.amazon.com/Unstable-Games-TeeTurtle-Little-Dinosaurs/dp/B0CGB3695SJet Lag: https://www.youtube.com/c/jetlagthegameLaurenNosferatu: https://www.imdb.com/title/tt5040012/D&D bridge idea: https://www.instagram.com/reel/C84ETKutNTW/?igsh=QkFWbXVuNEJOYw%3D%3DTraitors, Season 3: https://www.imdb.com/title/tt15557874/?ref_=nv_sr_srsg_0_tt_8_nm_0_in_0_q_traitorsDave the Diver: https://www.nintendo.com/us/store/products/dave-the-diver-switch/PatrickTGL: https://tglgolf.com/Flying Armadillo: https://fadgc.com/Creative South: https://www.creativesouth.com/GARTic Phone: https://garticphone.com/Twitch - Live Every Monday at 7pmhttps://www.twitch.tv/mof1podcast Watch us live on Twitch every Monday at 7pm CT: https://www.twitch.tv/mof1podcast
#thegameawards #astrobot #blackmythwukong #metaphorrefantazio #soulreaver #gtmrestart #podcast ¡Ya está la ración semanal de tu podcast favorito! Con la participación de: ✔️ Juan Tejerina · @jtvillamuera ✔️ Ramiro Díez · @Ramisfactions ✔️ Sergio Melero · @Sermella ✔️ Dan Puerta al Sótano · @dan_chaos ✔️ Yugita-Chan · @YugitaChan Intro musical de GTM Restart creada por Pitypob · @pitypob2 ✌ Cuña publicitaria cortesía de Javier Bello · @Javi_B_C ⚙️ Edición y Montaje: Javier Bello · @Javi_B_C GTM LINKTREE: https://linktr.ee/gtmediciones Canal de Yugita-chan: https://www.youtube.com/@YugitaChan Canal de Dan: https://www.youtube.com/@Dan-PuertaAlSotano ================ ESPECIAL - Se ha celebrado la décima gala de The Game Awards y os contaremos tanto los premios más destacados cómo los anuncios de la gala que no dejaron indiferente a nadie. MELOCOTONAZOS "Hive Knight" — Christopher Larkin (Hollow Knight OST) https://open.spotify.com/intl-es/track/6WoKAnQUVf9YawsvCO6tEO?si=2e80d372412b4a52 IMPRESIONES - Rami ha podido echarle el guante (o los colmillos) a Legacy of Kain: Soul Reaver 1 & 2 Remastered y nos contará sus impresiones. RECTA FINAL - Como siempre, cerraremos hablando de los juegos que nos han ocupado esta semana junto con la ración de caspa habitual que tanto os gusta de postre. ================ 0:00 CUÑA PUBLICITARIA 0:55 REPASO AL AÑO DE LA EDITORIAL 24:58 IMPRESIONES GENERALES 32:04 PRINCIPALES GANADORES 48:09 NINJA GAIDEN, DAVE THE DIVER, REMATCH, WITCHER 4 58:29 ELDEN RING, PROJECT ROBOT, SPLIT FICTION, BORDERLANDS 4 1:18:47 VIRTUA FIGHTER, PROJECT CENTURY, TUROK, ONIMUSHA, KAZAN 1:34:06 SHADOW LABERYNTH, STAGE FRIGHT, SONIC RACING, DISPATCH 1:40:20 OKAMI SEQUEL 1:52:36 INTERGALACTIC 2:11:46 SOUL REAVER REMASTERED 2:24:55 RECTA FINAL ================ GTM (Games Tribune Magazine) 2024 @GamesTribune www.gamestribune.com
Ellen chills out with the wood frog & Christian goes ballistic with the titan triggerfish. We discuss cryostasis, the dark forest hypothesis, going Super Saiyan, a toxic mystery, and so much more.Links:For more information about us & our podcast, head over to our website!Follow Just the Zoo of Us on Threads, Facebook, Instagram & Discord!Follow Ellen on TikTok!
Ellen chills out with the wood frog & Christian goes ballistic with the titan triggerfish. We discuss cryostasis, the dark forest hypothesis, going Super Saiyan, a toxic mystery, and so much more.Links:For more information about us & our podcast, head over to our website!Follow Just the Zoo of Us on Threads, Facebook, Instagram & Discord!Follow Ellen on TikTok!
Olá Amigos e Amigas Gamers! Sejam bem-vindos a mais um podcast do Gamer Como a Gente! Neste episódio vamos conversar sobre o carismático mergulhador Dave e seus amigos na saga de criar o melhor restaurante de sushi de todo o Buraco Azul. Apertem logo o play e vamos lá! Já conhecem a nossa forja de armaduras? Mande o seu email ou uma DM no instagram que a gente disponibiliza uma camiseta bem maneira para vocês! Dúvidas, sugestões, xingamentos, desafios ao mestre platinador é só chamar a gente no email: gamercomoagente@gmail.com Podem também deixar seus comentários nas postagens e não se esqueçam de acessar o nosso Instagram e Blue Sky. Arte da vitrine: Rodrigo Estevão Edição: Rodrigo Estevão
Al and Kelly talk about the story of Dave the Diver Timings 00:00:00: Theme Tune 00:00:30: Intro 00:03:12: What Has Kelly Been Up To 00:04:19: Tangent 1 - The Scots Language 00:11:53: What Has Al Been Up To 00:21:22: News 00:35:50: Tangent 2 - Rockstar North 00:44:55: Dave The Diver Upcoming DLCs 00:53:45: Kelly’s Mechanics Thoughts 01:02:31: Dave The Diver Story 01:16:01: Tangent 3 - Game Hyperfocus 01:18:44: Dave Story Conclusion 01:29:12: Outro Links Research Story “0.9” Update Sprittea “Moving & Grooving” Update Loddlenaut “Goddles” Update Outlanders “Wandering Star” DLC Rune Factory: Guardians of Azuma Trailer Dave the Diver Upcoming DLCs Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello Divers, and welcome to another episode of The Harvest Season. (0:00:34) Al: My name is Al, and we are here today to talk about Cottagecore games. (0:00:36) Kelly: and my name is kelly (0:00:41) Kelly: whoo (0:00:42) Al: We’ve not come to a conclusion on whether David the Diver is a Cottagecore game or not. (0:00:45) Kelly: maybe it’s like a bungalow, like you know bungalows are the the the cottages of beach towns (0:00:50) Al: Well, the problem there, right, so if Cottagecore games are for lesbians, what are bungalow games (0:00:57) Al: for? (0:00:58) Al: games for them. (0:00:59) Kelly: non-binary people (0:01:01) Al: I’ll take it. (0:01:04) Al: All right, excellent. (0:01:04) Kelly: I don’t know! (0:01:07) Al: Fantastic. Well, OK, so I think it is a college school game, right? (0:01:11) Al: Because, yes, there are some, like, stakes and stuff, but there’s fewer stakes, I think, than, say, Stardew Valley. (0:01:18) Kelly: Yeah, and I would say also it’s like you still have like the mines in Stardew Valley? (0:01:23) Al: Exactly. Yeah, that’s what I’m meaning. The mines in Stardew Valley are definitely scarier (0:01:28) Al: than most in here. But you can’t ignore nighttime entirely if you want to. The only stuff that (0:01:28) Kelly: Yeah, I would say that the nighttime is the scary part. (0:01:39) Al: only spawns in the night are some fish, which you want if you want to collect the collection, (0:01:44) Al: and a few optional side quests. I don’t think any part of the story is required for you (0:01:49) Al: to go out at night? Or was there one, maybe? (0:01:50) Kelly: I think there was, unless I’m mistaken, I think there was one with the more eels. (0:01:53) Al: There was one. Yeah. (0:01:57) Kelly: It’s been a while. I played that part I think a year ago now so that’s (0:02:03) Kelly: been a while, but I think one part was required and then after that it was like (0:02:07) Kelly: you don’t have to do this again. (0:02:10) Al: So yeah, I think it counts. If Stardew counts this counts. (0:02:13) Kelly: Yeah, I think so. You have farms, you have little (0:02:18) Al: You do, you do. (0:02:18) Kelly: Fish tanks and chickens. (0:02:21) Al: Yeah, the chickens is the most un-feature-rich thing in the game. (0:02:27) Kelly: Yeah. (0:02:28) Al: Chickens exist and if you turn up you get an egg. Great, congrats. (0:02:32) Kelly: You can name them, but you can’t pet them. (0:02:36) Al: All right, cool. So we are here to talk about (0:02:40) Al: well, we’re here for the final episode of Dave the Diver Month. (0:02:44) Al: Two weeks late. (0:02:49) Al: And I’ve got Kelly along to talk about the story for Dave the Diver. (0:02:52) Kelly: Hey, um, I loved this game. I got it, I think the day it came out, and I played it until my fingers hurt. (0:03:01) Kelly: So, weirdo, oh, yeah, yeah. (0:03:03) Al: So hopefully we’ll have lots to talk about in the main topic then. (0:03:08) Al: Exciting. So before that, we obviously have some news. First of all, Kelly, what have you been (0:03:14) Kelly: I have been actually getting ready for a trip to Scotland. (0:03:21) Al: Woo! (0:03:21) Kelly: Woo! (0:03:22) Kelly: But besides that, I’ve been playing Day of the Diver to catch up on the DLCs, playing (0:03:29) Kelly: Solitaire because that is my brain-dead dissociation game, and I’ve actually started doing Dooling (0:03:38) Kelly: Go again, which has been interesting. (0:03:40) Al: In fact, what are you learning? (0:03:42) Kelly: I decided to try Japanese, ‘cause I– (0:03:44) Al: Okay. (0:03:44) Kelly: I’ve tried Spanish, I’ve done German, I’ve done Italian. (0:03:48) Al: So you’re not trying to learn any Scottish Gaelic, or I think Scots is on there as well. (0:03:52) Kelly: No. (0:03:56) Kelly: I didn’t even think about that, to be honest. (0:03:58) Kelly: Which would have been interesting, ‘cause I was just like, (0:04:00) Kelly: “Oh, let me try something that’s completely different than, you know, any of the, like, uh, Latin languages, or German language.” (0:04:09) Al: Germanic. No, it’s just Gallic. They don’t have Scots. I thought they had, I thought (0:04:10) Kelly: Yeah. (0:04:15) Al: I’d seen some where they have Scots, but they don’t. Is it? So, well, okay, so this is gonna (0:04:18) Kelly: Interesting. Can you speak, Scotts? (0:04:22) Al: be a whole tangent, but we’re going for it anyway. I’m just checking. Yeah, Google doesn’t (0:04:27) Al: have it either, it just has Gallic. They all call them Scots Gallic, which is technically (0:04:32) Al: not true, because Scots is a language and Gallic is a language. Gallic is a language (0:04:36) Kelly: Mm. (0:04:39) Al: longer than Scotland has existed. But anyway, that’s not neither here nor there. So I definitely (0:04:44) Al: can’t speak Gallic. I can speak some Scots, but a lot of the Scots that I know is not (0:04:51) Al: stuff that I knew was a different language. So when I was, a lot of people in Scotland (0:04:54) Kelly: Okay. (0:04:57) Al: grow up learning what some people refer to as Scottish English, which is like a weird (0:05:03) Al: amalgamation amalgamation of English and Scots. And so (0:05:08) Kelly: So kind of like Spanglish, like when people grow up in like, you know, like mixing Spanish and English words in the theme. (0:05:09) Al: Yeah, yeah, yeah, yeah. And it’s when you start to like encounter people outside, you (0:05:20) Al: realise, oh wait, this word that I’ve been using is a word that is not English, right? (0:05:26) Al: And to a lot of people, they would just think it’s, oh, it’s just a dialect word, right? (0:05:30) Al: But it’s from a different language. We just use it not in… So I would never use an entire (0:05:36) Al: sentence in Scots because that’s just not how I grew up. (0:05:39) Al: But a lot of the words that I would use, obviously not on the podcast, not when I’m (0:05:46) Al: working because I don’t work with many Scottish people, but like in my day-to-day life, there (0:05:51) Al: are a lot of words that I would use that would be Scots. Like for example, in the classic (0:05:56) Al: Scottish way, I’m going to use a weather word, a word about the weather. So the weather here (0:06:02) Al: today is drich, and that is a Scots word that means, it basically means overcast, right? (0:06:09) Al: Like it’s cloudy, it’s just not nice, it’s like it’s not sunny, but it’s not like pouring down (0:06:14) Al: with rain, it’s just, it’s drich. So that is an example of a Scots word that I would use (0:06:16) Kelly: okay (0:06:20) Al: most days because of the weather. It does, yeah, it’s a d, drich. (0:06:21) Kelly: is that does it start with a D or a B so so is it kind of like it almost reminds (0:06:28) Kelly: me of like dreary you know what I mean in this sense and I would kind of use (0:06:29) Al: Yeah, it’s, yeah, yeah, it’s kind of, it definitely, yeah, I would say, yeah, they’re almost synonyms. (0:06:33) Kelly: that word to (0:06:39) Al: I would say that drich, I think, can be used in other contexts, whereas drich entirely would be (0:06:42) Kelly: Outside of weather. Yeah. (0:06:45) Al: about the weather. So like you would talk about, oh, that’s a drichy meeting, or people were drich, (0:06:46) Kelly: No, that totally makes sense. Is- so he’s like… (0:06:51) Kelly: Mm-hmm. (0:06:52) Al: or whatever, but you couldn’t say something else with drich other than the weather. So yeah, that, (0:06:56) Kelly: Okay, that makes sense. That’s so interesting. Is… (0:06:59) Kelly: like, I’m gonna totally butcher this, but like, (0:07:03) Kelly: can I? Like, how do you say that? C-A-N-N-A-E? Is that considered Scots? (0:07:10) Al: Oh canny. Yeah, that would be another. So this is where we get into some technicalities of (0:07:10) Kelly: Yes. Yes. Yes. (0:07:17) Al: where English comes from. So modern English is itself, it comes from not just old English, (0:07:28) Al: but it also comes from old Scots, and old is, you know, auld lang syne, that’s A-U-L-D, (0:07:32) Kelly: Mm-hmm. Mm-hmm. (0:07:35) Al: that’s Scots for old. And so a lot of English words… (0:07:40) Al: Scots are, you know, very similar to Scots words because, you know, both languages come (0:07:45) Al: from both old languages, Old English and Old Scots. (0:07:47) Kelly: Okay (0:07:48) Kelly: So it’s kind of like it’s like Portuguese and Spanish and like German and like Dutch kind of where it’s like you can (0:07:49) Al: Yeah, yeah. A very… exactly. Yeah, and you wouldn’t know every word and these sorts of (0:07:55) Kelly: Understand them, but they’re not exactly the same (0:08:00) Al: things, but some words you could maybe guess at, like “old”. Most people would be able (0:08:05) Al: to guess what that means, stuff like that. Different words. (0:08:06) Kelly: Mm-hmm. Yeah, in the context. (0:08:10) Al: Clearly different language, but, you know, you can kind of guess what it means because (0:08:14) Al: they’re similar languages, absolutely. But, like, one example of the Old English/Old Scots (0:08:19) Al: thing is, so you’ve got fox, the animal, and you know what the female fox is called? So (0:08:26) Kelly: I feel like I do, but not right now. (0:08:28) Al: it’s a vixen. So fox with an F and vixen with a V. I can never remember which one it is, (0:08:36) Al: in one of Old Scots and Old English. It’s Fox and Fixing. (0:08:40) Al: They can, they can, they can. The other interesting thing is that there’s also a lost letter from (0:08:50) Kelly: and v and f kind of can sound the same too, you know, yeah. (0:08:59) Al: Scots that is not used anymore thanks to the anglification of keyboards. So when (0:09:10) Al: typewriters started becoming a thing, they were obviously, they used the standard QWERTY (0:09:14) Al: layout that we’re using now. And the letter is called a yod, and it kind of looks like (0:09:20) Al: a cross between a z and a y. And it has a sound like a y sound. It’s kind of like a (0:09:22) Kelly: Okay. (0:09:24) Kelly: Okay. (0:09:26) Kelly: Okay. (0:09:29) Al: y, but it’s not quite the same. And I can give you an example of a word that this would (0:09:33) Al: be used in. Do you know the company that does all the logistics at airports? (0:09:40) Al: And they’re called Menzies, do you know them? M-E-N-C-I-E-S. So they do a lot of, like they (0:09:47) Al: are a huge worldwide company that do logistics at airports. So if you’re at an airport and (0:09:52) Al: you look out on airside and you see, you know, people with their high vis on, in most airports (0:09:59) Al: in the West, they will be Menzies employees. Which is actually fun fact, that company started (0:10:07) Al: out as a paper shop in Scotland. (0:10:10) Al: But that zed is not actually originally a zed, it was actually a yod. (0:10:10) Kelly: Oh, that’s cool. (0:10:18) Kelly: Okay. (0:10:19) Al: And so the word ‘menzies’ shouldn’t actually be said menzies, it said ‘mingies’. (0:10:25) Al: Yeah, and so there’s a lot of words, a lot of places in Scotland that you might notice this (0:10:30) Al: when you’re over here, a lot of places in Scotland that have zeds in their name in the middle, (0:10:34) Al: and it’s not actually a zed, it’s a yod. So there’s a place in near Glasgow, (0:10:40) Al: that’s called Calane, and that’s C-U-L-Z-E-A-N, but of course that zed was a yod, (0:10:47) Al: which is why it’s Calane, not Cal-Zane. (0:10:50) Kelly: Okay, so you guys all just acknowledge that it should be pronounced (0:10:56) Al: We just ignore the fact that it’s a zed, because that’s what you learn. (0:10:59) Kelly: Yeah (0:10:59) Al: I didn’t know for a long time that it wasn’t originally a zed. (0:11:03) Kelly: Okay (0:11:04) Al: But yeah, we don’t pronounce it like that. (0:11:06) Kelly: Okay, sorry to derail (0:11:07) Al: But yeah, so you will. (0:11:10) Al: So it’s fine, I’ll put this in specifically as a section on the Scots (0:11:15) Al: language for some reason. But yeah, so you might hear some people, (0:11:18) Al: if you ever see the paper shop that still does exist, Menzies, (0:11:21) Al: some people will call it Menzies, and some people call it Menzies, (0:11:25) Kelly: Oh, very interesting, that’s pretty cool. (0:11:25) Al: because it depends on who you are. (0:11:28) Al: There used to be a politician in Scotland calls Menzies Campbell, (0:11:30) Al: and nobody would ever call him Menzies Campbell, (0:11:32) Al: despite the fact that it’s spelled the exact same way. (0:11:34) Kelly: That was a fun fact. (0:11:35) Al: But they still call the paper shop Menzies for some reason. (0:11:38) Al: So Ming is fun fact. (0:11:40) Al: There you go. That’s your Scott’s language history on the Cottagecore podcast, (0:11:46) Al: The Harvest Season. (0:11:48) Kelly: I’m just really good at derailing the podcast, what can I say. (0:11:52) Al: Nothing wrong with that. Nothing wrong with that. (0:11:55) Kelly: What have you been up to, Al, besides history lessons? (0:11:56) Al: What have I been up to? (0:12:00) Al: I have been playing, well kind of playing, Harvest Moon, Home Sweet Home, and Coraline 1.1. (0:12:10) Al: I quite often, if I’m like trying to play a game for a podcast and I’ve not quite got (0:12:14) Al: into it yet, I will feel guilty about that and not play any other games. (0:12:22) Al: So I have played about two in-game days of Harvest Moon Home Sweet Home. (0:12:28) Kelly: That’s it! (0:12:28) Al: That’s it. (0:12:29) Al: So we’ll see. (0:12:30) Al: Hopefully I’ll manage to play enough before the podcast that I’m recording in a week. (0:12:36) Kelly: It’s crunch time! (0:12:38) Al: - It’s crunch time. (0:12:40) Al: So we’ll see. (0:12:40) Al: The annoying thing I also found out is that, (0:12:42) Al: so it’s, I don’t know if you’re aware of this game, Kelly, (0:12:45) Al: but it is a mobile game. (0:12:48) Al: So it’s on Android and iOS. (0:12:50) Kelly: the harvest moon one (0:12:51) Al: The new Harvest Moon game, yeah. (0:12:53) Al: And they haven’t enabled cloud safe for it. (0:13:00) Al: So I installed and started playing it on my 13 inch iPad. (0:13:00) Kelly: Oh. (0:13:05) Al: And that is now the only device I can play this game on. (0:13:05) Kelly: Oh. (0:13:09) Kelly: That’s… that’s so… wrong. (0:13:10) Al: I just ate is bizarre, because a special. (0:13:16) Kelly: Especially on like a harv– like, I’m assuming the Harvest Moon game, you know, it has a lot going on. (0:13:21) Al: Yep, you should be here. (0:13:21) Kelly: You’re dedicating a good amount of time to playing it. (0:13:25) Kelly: Yeah, like, you have items, you have things that you’re building up, like, why would– (0:13:30) Kelly: Like, don’t most of these games have that built in by now? (0:13:34) Al: Yeah. Yeah. And it’s not even you don’t even need to do much. You just need to say yes, you can do it. (0:13:44) Kelly: Yeah, and especially with I feel like I’m sure they’re different games, but like just having like knowing that animal (0:13:52) Kelly: crossing (0:13:53) Kelly: Is whatever Pacicapia is like shutting down their app? (0:13:54) Al: Bocky camp (0:13:57) Al: Yeah (0:13:58) Kelly: Wouldn’t you kind of want to make sure that your app is there to like fill the void? (0:14:02) Kelly: - I enjoyed. (0:14:03) Al: Anyway, so that’s that that’s another reason why I’ve not played a lot of it yet is because I can only play it on one (0:14:08) Al: Device and it’s the 13 inch iPad which I like as a device, but it’s not the best for a mobile games, obviously (0:14:15) Kelly: Is it annoying to like, hold for… Is that what the issue is or is it? (0:14:19) Al: That’s part that’s part of the issue although I do have it on a (0:14:22) Al: I stand at my desk, so I (0:14:24) Kelly: Mm. (0:14:24) Al: don’t have to hold it when I’m at my desk, but that means that realistically the only (0:14:27) Al: time I’m playing this game is when I’m working. Which is not a great way to play a game, right? (0:14:29) Kelly: Yeah. (0:14:35) Al: But anyway, whatever. It’s especially annoying because they haven’t disabled playing it on (0:14:39) Al: Macs as well, so now you can play iPad and iPhone stuff on Macs, which is great. It’s (0:14:46) Al: a great feature, but it means that I’ve installed the game on my Mac, but I’d have to start (0:14:52) Al: and you saved to play it there. (0:14:54) Al: Like I was like, this is great because there are like so many ways for me to play this. (0:14:59) Al: I can play it on my iPad during work. (0:15:00) Al: I can play it on my Mac when I’m sitting in front of the TV. (0:15:04) Al: I can play it on my iPad mini when I’m in bed and I’m like, nope, you get one of those. (0:15:09) Kelly: Yeah jokes on you. That’s annoying. (0:15:10) Al: One of those. (0:15:11) Al: Yeah, I should have just gone with the Android version, but the problem is the Android version (0:15:16) Al: crashed when it first came out. (0:15:18) Al: So I couldn’t play it for, in fact, I don’t think it’s, I think it’s still not working (0:15:18) Kelly: So they kind of, they, they dug you into a little corner. (0:15:29) Al: So, I’ve done a little bit of Carlisle in 1.1 as well, because I hadn’t been playing (0:15:34) Al: that yet, so that’s that, and I have gotten very much back into Marvel Snap. (0:15:40) Kelly: Whoa, I haven’t heard that name in a while. (0:15:42) Al: Yeah, so it was, oh they make, they make loads of real decisions, but they’re quite good (0:15:46) Kelly: Did they, like, fix the game? (0:15:47) Kelly: Because I know they were having… they made some kind of weird decisions last winter. (0:15:54) Kelly: Okay. (0:15:54) Al: at fixing these things quickly, like you get multiple changes a week. (0:15:56) Kelly: Okay. (0:15:58) Kelly: Okay. (0:15:59) Al: So, if there’s something that’s completely killing the game, they kill that really quickly. (0:16:04) Al: They’re pretty good at that. (0:16:06) Al: No, we’re at the end of a season, and the next season has like a new type of ability, (0:16:12) Al: which is the first time they’ve done that since launch, so that’s exciting. (0:16:15) Al: And a lot of new Spider People cards, which is also cool. (0:16:21) Al: I do like some Spider People. (0:16:23) Kelly: when did they release marvel snap? was it like around this time last year? (0:16:24) Al: But it’s only a year, I don’t know. (0:16:29) Kelly: right? is it older than that? (0:16:29) Al: It can’t only be a year, really. (0:16:32) Al: No, two years, October 22. (0:16:33) Kelly: okay okay. I didn’t think it was only a year old but I was like I don’t I don’t keep up with that (0:16:39) Al: Yeah, yeah. (0:16:40) Kelly: game so there’s also that. there just happened to be a streamer I was watching who was like obsessed (0:16:46) Kelly: with it for a while. (0:16:47) Al: I really love it, because it’s, I like card games, but one, they’re so hard to keep up (0:16:55) Al: with all the cards, right? (0:16:57) Al: And the good thing about Marvel Snap is so many. (0:17:00) Al: There’s many different types of playing are viable. (0:17:02) Kelly: So it’s not like you get one or two meta that are like (0:17:06) Al: Exactly, exactly. (0:17:06) Al: There’s like, you know, Destroy decks are really good just now. (0:17:10) Al: Move decks are pretty good just now. (0:17:12) Al: There’s also like a couple of other types of decks that you can use based on multiple cards. (0:17:18) Al: Like I have played four different decks and won with them over the last two days. (0:17:23) Al: So it’s, yeah, it’s pretty good. (0:17:25) Al: Discard decks are still quite good as well. (0:17:27) Al: Like there’s lots that’s working just now. (0:17:30) Al: And yet there are a few cards that if you don’t get them, you’re unlikely to get up to like (0:17:35) Al: level 100, rank 100. But I’m unlikely to get there anyway. And it’s still fun. Like it takes a long (0:17:41) Al: time to build up the ranks anyway. So, you know, it takes it only now are my rank 60 now. (0:17:49) Al: And, you know, granted it’s only been, I’ve only been playing for two weeks of this season, (0:17:57) Al: which is about half of it, but… (0:18:00) Al: It’s like, I… Yeah, I think it would have been unlikely for me to get to 100 anyway, but… (0:18:06) Al: So yeah, and also the actual matches are simpler than most card games. (0:18:11) Kelly: Okay. (0:18:12) Al: So you’ve only got a few things to think about while still having a lot of different strategies. (0:18:17) Al: And obviously they’re fast. (0:18:20) Al: You know, you can get a match and done in a cut in, you know, the longest matches take five. (0:18:20) Kelly: Yeah, no, it seems like, you know, I I’m not a big Marvel person, but it seems like a fun game with a lot of creativity and like options. (0:18:34) Kelly: And the fact that they’re still actively updating it, I think says a lot. (0:18:34) Al: Yeah. Yeah. It’s obviously making money. Um, so yeah, I mean, basically the reason why (0:18:42) Kelly: Yeah, that too. (0:18:46) Al: I’m back into it is because, um, Hannah, uh, from the ISE slack, um, she walk got, she (0:18:54) Al: came over and was like, Oh, I’m interested in this because I hear that it’s quite similar (0:18:58) Al: to what the new Pokemon trading card app will be like. So I want to see how this works before (0:19:02) Kelly: Oh interesting, smart of Pokemon. (0:19:04) Al: to see how similar it is and compare it to that. And so when she said that, well, yeah, (0:19:12) Al: exactly. It will be interesting to see how much it actually is because we don’t know much details (0:19:16) Al: about how the battles will work. Um, but it will be very clever if, if it is, if it works out well. (0:19:22) Al: Um, but because she came through and did that, I was like, Oh, now I really want to play (0:19:28) Kelly: Mm-hmm. (0:19:28) Al: and I haven’t stopped playing since. So that was two weeks ago. (0:19:33) Kelly: I… I trust me. I understand. I understand. (0:19:37) Kelly: I’m sure you’ll get out eventually. (0:19:39) Al: Yeah, this is my problem, is I don’t play games casually, I play games until I stop (0:19:40) Kelly: You’ll be free. (0:19:46) Al: playing them, and it is my life until I stop playing them, and then I never think about (0:19:52) Kelly: Yeah, literally, I completely understand. (0:19:55) Kelly: That’s why I’m not allowed to play stuff like Cafe Mix anymore. (0:20:01) Kelly: I like… it was a phone game, you know? (0:20:05) Kelly: But it was a phone game that, uh… (0:20:07) Kelly: Once I started playing events, I got really hooked, (0:20:10) Kelly: and I was good at the events, and I kept winning events, (0:20:12) Kelly: and then I would get money out of it. (0:20:12) Al: Yeah, yeah, my (0:20:14) Kelly: And it was just like, it was like, you know, daily. (0:20:16) Kelly: It was a daily thing where I’d go in, I’d play five games, I’d do this, (0:20:20) Kelly: and then the events. (0:20:22) Kelly: were like, “You have to play all weekend, otherwise you won’t win,” and I’d be like, “Well, I have to win.” (0:20:27) Kelly: Um… (0:20:28) Kelly: So now I’m just not allowed to play that game. (0:20:30) Kelly: But I do that with all games, that’s why I played Day of the Diver until my fingers hurt, you know? (0:20:33) Kelly: That’s, uh… (0:20:34) Al: Yeah, yeah, I just I never got into cafe mix because I just didn’t like the gameplay like it felt too imprecise (0:20:35) Kelly: That’s what I do. (0:20:39) Kelly: Yeah. (0:20:41) Kelly: It’s… it is. (0:20:43) Kelly: It’s very sloppy. (0:20:44) Kelly: Which I think can work in your favor if you know how to use it correctly. (0:20:50) Al: Yeah, probably, but I didn’t want to. I didn’t want to learn. You know, it’s like, I loved like (0:20:52) Kelly: Yeah, no, that’s fair, that’s fair. (0:20:56) Al: shuffle, Pokemon shuffle, which is not, I know it’s not the same game, but it’s, it’s like similar (0:21:01) Kelly: It’s very similar, yeah. (0:21:01) Al: ideas in some ways. But I much preferred that because it was very clear, like, it’s precise, (0:21:07) Al: right? This place goes to that piece and that’s it. Whereas with Cafe May, it’s like, oh, you’re (0:21:11) Al: kind of like circling. And it’s like, I didn’t. (0:21:14) Kelly: Yeah, no, it’s it’s definitely very different in actual gameplay (0:21:20) Al: Cool. So that’s what we’ve been up to and a (0:21:22) Kelly: Yeah (0:21:24) Al: tangent on the Scottish language. (0:21:27) Al: Now we’re going to talk about some news, some game news. (0:21:30) Al: First of all, we have the zero point nine update of Research Story is out now. (0:21:35) Al: So this includes a new NPC, (0:21:39) Al: lots of extra content for the NPCs, a cooking system and your classic on a daily (0:21:47) Al: Cottagecore game, the daily summary, when you (0:21:50) Al: go to sleep, gives you everything that you’ve done in that game. (0:21:50) Kelly: I laugh, but honestly I need things like those. (0:21:55) Al: Well, that’s the thing. And it’s like you have, like, especially in farming games where (0:21:56) Kelly: Like when games don’t have that, sometimes I’m like, “hmm, what was I doing? (0:22:05) Al: you are selling a bunch of stuff on a daily basis, it’s good to know one, how much you (0:22:06) Kelly: Mmhmm. (0:22:09) Al: actually sold, and two, how that break broke down. You know, that was a key point of Stardew (0:22:11) Kelly: Yeah. (0:22:17) Al: is trying to figure out what was the most efficient stuff. (0:22:20) Al: This is really nice in that it’s building up into other things as well, so it’s like, (0:22:26) Al: “Oh, here are the people you talk to, and here’s the XP you gained,” and that sort of stuff. (0:22:32) Kelly: Yeah, no, it definitely does help, and I think also with farming games it’s so easy to get sidetracked on things. (0:22:38) Kelly: So it’s, like, good to see at the end of the day, like, “Oh, I actually did not sell as much stuff that I wanted to,” (0:22:44) Kelly: or “Didn’t talk to the right amount of people,” or, you know, “It’s two days until I have to buy something that’s really expensive, I better start selling a bunch.” (0:22:53) Al: They have also released their roadmap to 1.0, so they’re getting close. They have two more updates (0:22:59) Al: before the 1.0. That is 0.10 should be coming out at the end of September. That is player (0:23:06) Al: customization. 0.11 should be coming out at the end of the year, and that is orange hearts and (0:23:14) Al: shimmers. The orange heart events that will be for NPCs. And I don’t know what shimmers means. (0:23:20) Al: Oh, shiny creatures right in front of me. (0:23:23) Al: I always got to translate into Pokemon. (0:23:27) Kelly: Translate, yeah. (0:23:31) Al: And then the 1.0 will be coming out in Q1 next year. (0:23:36) Al: So if you’ve been looking for 1.0 to finally get into this game, (0:23:40) Al: it’ll be next year, be warned. (0:23:41) Kelly: Have you played the, um, is there an Early Access? (0:23:45) Al: Yeah, that’s what this is. (0:23:46) Al: I haven’t played it. (0:23:47) Al: I know that Cody has played it, and I think Bev played it as well. (0:23:50) Al: and they had a chat about it on one of the episodes. (0:23:53) Al: And they both really liked it. So, I don’t know. (0:23:55) Kelly: It looks cute. I like the note about married life events because I feel like a lot of these games kind of end events once you marry your characters of choice. So that’s nice. (0:24:02) Al: Yes. Yeah. Yeah, not looking at anyone in particular, Coral Island. (0:24:11) Al: Uh, Spirity have also got an update out now. The moving and grooving update, um, was animations. (0:24:20) Al: Hahaha. Hmm. Yeah, did you play it? (0:24:22) Kelly: This game is so upsetting to me because I really wanted to like it so bad. (0:24:27) Kelly: So like, seeing this update, it’s like, these look so funny, and like, they look so silly but it’s like, I’m not gonna go back to play like this. (0:24:34) Al: This is the problem is like you can like everything about a game, but if you don’t actually enjoy the core loop of the game (0:24:40) Al: It doesn’t really matter (0:24:40) Kelly: Mm-hmm (0:24:42) Kelly: Yeah, and I gave it I think I put like 30 hours in or something so I like I gave it a good (0:24:45) Al: Oh, wow, that’s more than I put in I may be I may be put in ten hours (0:24:48) Kelly: Try (0:24:51) Kelly: I wanted to like it so bad, but what can you do? (0:24:53) Al: Yeah (0:24:54) Al: Yeah, I wonder how much of it is just like a personal preference thing, right? Like some people just don’t like certain times of games (0:25:00) Kelly: Yeah (0:25:02) Kelly: I (0:25:03) Kelly: Mean, I don’t know cuz I love games like this. Typically. I wish I could I play this like back in (0:25:10) Kelly: fall so I can’t remember exactly what it was, but I know some things were just like (0:25:15) Kelly: kind of really repetitive in like a (0:25:19) Al: I think that the repetitive bit is probably my problem, is that the bathhouse you did upgrade, (0:25:27) Al: but it didn’t really feel like you were progressing. Whereas with farming games, (0:25:33) Al: you go from like a two by two square that you’ve made of turnips to thousands of crops over your (0:25:41) Al: farm, and tens of animals giving you millions every season. And it didn’t feel like there was (0:25:49) Al: level of progression to aim for. And that was what I think really lost me about it. (0:25:56) Kelly: Yeah, I agree because I updated like I think as much as I possibly could in the bath house, too (0:26:03) Al: but it’s like oh now I have three baths it’s like oh is there right okay (0:26:06) Kelly: Yeah, there’s actually a second floor yeah, but it doesn’t add that much (0:26:15) Al: yeah anyway but if you’ve if you enjoyed the game there’s more updates to it and you know (0:26:17) Kelly: But yeah (0:26:21) Al: as you say these animations are pretty goofy and fun and add some more (0:26:24) Kelly: Yeah, they look so silly and cute, you know. (0:26:26) Al: they add some more character to the npc’s next we have a new update for (0:26:33) Al: Laudelnot coming out on the 19th of September and oh boy do I hate the names (0:26:38) Al: that they give these updates this one is the Goddles update what’s a Goddle you might say (0:26:45) Al: that’s a good question this includes a new secret cave biome that houses three mysterious Goddles (0:26:52) Al: was this cavern forgotten by guppy what ancient abilities do these Goddles have (0:26:59) Al: I’m still not quite sure what I got all this is it the little (0:27:03) Al: like tree looking thing in this image, maybe. (0:27:06) Kelly: I don’t know. I think it’s cute that it’s like, oh, plant these to prevent pollination, uh, pollution, but you know, still it’s like, yeah, to your point, like, what is this made-up word? (0:27:20) Al: Yeah, I think this might be one of those updates that if you have played the game, which I (0:27:26) Al: haven’t yet, that you might be more interested in it. Yeah, I want to play this game at some (0:27:34) Kelly: It looks cute. I like whatever this aesthetic is called. I can’t think right now. (0:27:42) Al: Yes, I can’t remember either. They’ve all got fancy names. (0:27:44) Kelly: Yeah, but I like this game design. I think that (0:27:48) Kelly: style of animation is very cute and very fun for a little underwater game. Yeah. (0:27:51) Al: It works, it works, yeah it works well especially when all your creatures are axolotls, which (0:27:58) Kelly: Yes. (0:28:00) Al: the goofier an axolotl is, the cuter it is. (0:28:04) Kelly: That is true. That is, it is unbeatably cute looking. (0:28:10) Al: Next we have a new DLC for Outlanders, this is the Wandering Stars DLC, and I mean if (0:28:18) Al: you’ve played Outlanders you can look at it, I don’t really think we need to go into the (0:28:21) Al: details of this. (0:28:24) Al: Outlanders is a city builder game, so I’ll probably not play it, because every time I (0:28:29) Al: try and enjoy a city builder I just get frustrated with them, it’s not my kind of game. (0:28:34) Kelly: I get too into city builder kind of games and then it’s also really not enjoyable for me and like actually just stressful, so yeah. (0:28:42) Al: I think part of my problem, so I used to love City Builders, I was obsessed with SimCity2 (0:28:49) Al: so much, but I think part of the problem is that they never work well with controllers. (0:28:58) Al: They’re just not fun to play unless you have a mouse and keyboard, and that’s not how I (0:29:03) Al: game anymore in my life. (0:29:04) Kelly: It’s so funny because I’ve (0:29:04) Al: I am past the point. (0:29:07) Kelly: I’ve flipped from like being a controller only person to (0:29:13) Kelly: playing a lot of games mouse and keyboard now with like an occasional controller and (0:29:18) Kelly: It’s true a lot of these games are so different when you have the option to mouse and keyboard them (0:29:24) Kelly: Like there’s some games where it just makes such a big difference (0:29:26) Al: Yeah. Yeah. I just like, the way that I game nowadays is sitting on my sofa, watching TV (0:29:33) Al: with Rona, because that’s the time we get together and that’s how we like to spend our (0:29:34) Kelly: Mm-hmm. (0:29:38) Al: time together. So I’m not going to go, Oh, sorry, Rona. I’m going to go into the office (0:29:41) Al: and play games on my computer. Like, I’m just not going to do that. So, um, but I used to (0:29:47) Al: like when I was a student or whatever, I would, you know, be up till two, three. (0:29:56) Kelly: It’s tough (0:29:57) Al: Yeah. Finally, we have an update on what was called Runefactory Project Dragon and is now (0:29:59) Kelly: The sacrifices (0:30:10) Al: called Runefactory Guardians of Azuma. (0:30:14) Kelly: that’s a kind of oh wait so i’m sorry to cut you off but was it called rune factory project dragon (0:30:21) Al: Yes. So I don’t know if that was ever meant to be the title, because when you see project you (0:30:21) Kelly: and they changed that’s interesting (0:30:28) Al: quite often think that’s not the final title. So I suspect it was like we haven’t thought up a name, (0:30:30) Kelly: Yeah. (0:30:32) Kelly: Yeah. (0:30:35) Al: it’s about dragons, call it project dragon. But anyway, now they’ve got given an actual name, (0:30:43) Al: and they’ve said it’s coming out spring next year, and we have a trailer. So the interesting, (0:30:50) Al: Have you ever have you played (0:30:51) Al: any Renfactory games? (0:30:52) Kelly: No. I never got onto that bandwagon. I don’t know how I missed it. I think I was (0:30:53) Al: Okay, so (0:30:58) Kelly: just too dedicated to The Sims at that point in my life. (0:31:02) Al: fair enough. I mean, we’ve all been through our Sims phase. Again, interestingly, spent (0:31:09) Al: a lot of time playing Sims and Sims 2 specifically, and then not really since then. Probably for (0:31:14) Kelly: That’s fair. (0:31:15) Al: the same reason that they don’t really work very well with controllers. (0:31:17) Kelly: Oh no, they’re awful. Those games are the games that made me realize that not all games can be played the same way. (0:31:24) Al: Yeah, yeah. Like, I think it’s good that they add support for it because some people (0:31:29) Al: will have no other option and they would rather go through the pain and do it anyway. But (0:31:36) Al: anyway, so the interesting thing about this game is it says that it is a boldly reimagined (0:31:44) Al: gameplay. And the interesting thing is I watch this trailer and I’m not sure what the (0:31:49) Al: boldly reimagined gameplay is because previous Rune Factories are at a (0:31:54) Al: level. It’s basically Harvest Moon, but also combat. And this is Harvest Moon, but also combat. (0:32:04) Al: So, you know, you still have all the exact same farming stuff and then you go off and you fight (0:32:13) Al: creatures. Now granted, it does seem to be that some of the combat is dance-based rather than (0:32:21) Al: with a sword, but I… (0:32:22) Kelly: Interesting. So it’s like a rhythm? (0:32:24) Al: I don’t think it is rhythm-based, so this is the thing. I think it is just you press a button (0:32:31) Al: and you do a dance move, which isn’t fundamentally different than you press a button and you hit (0:32:37) Al: something with a sword. So… I don’t know. I don’t know the specifics of that. Well, this is the thing, (0:32:38) Kelly: So it’s still tur- like, it’s still… (0:32:43) Kelly: Are you gonna, like, start breakdancing at enemies? (0:32:47) Al: because the dancing… this is the weird bit. The dancing just seems to give you weapons that you (0:32:51) Al: you hit the enemies with. (0:32:54) Kelly: Are you dancing to the gods to, like, ask for a weapon? (0:32:54) Al: I just, Kelly, I have no idea. (0:33:00) Al: They’ve not shown any real gameplay. (0:33:03) Al: I guess my point is, I don’t know what the new part of this is. (0:33:07) Al: It just looks to me like the next Rune Factory. (0:33:10) Al: And there are some changes to it, and it’s a different story. (0:33:13) Al: And that’s all great, and people will love that. (0:33:15) Al: But like, why are you pretending that it’s something fundamentally different when it’s clearly not? (0:33:21) Kelly: Have there there’s been like a quite a few ruin factories, right? (0:33:24) Al: We’ve had five so far. (0:33:25) Kelly: And maybe they’re just lying to forget it I don’t know (0:33:31) Al: I mean, one person’s boldly reimagined is another one’s iterative change, right? (0:33:36) Kelly: Yeah, this seems like a pretty far reach though based on what you’ve said (0:33:42) Al: It does. (0:33:43) Al: This just, it feels like Rune Factory 5, but with some advances, which is fine. (0:33:48) Kelly: Maybe they’re… maybe they’re hiding it. (0:33:49) Al: I’m not saying that’s a bad thing, but why would you do that? (0:33:50) Kelly: Maybe they’re hiding the… (0:33:54) Al: It even says, “Restore your lost memories.” (0:33:56) Al: You still have Amnesia, like in every single Rune Factory game. (0:33:59) Kelly: Oh it’s one of those games, okay I see. (0:34:05) Al: This game. (0:34:06) Al: I don’t know if I can, I don’t know if I can go through playing another Rune Factory game. (0:34:06) Kelly: I don’t know. (0:34:10) Kelly: Have you played all of them? (0:34:11) Al: No, I have not. (0:34:12) Al: I have played just four and five, but I feel like that’s enough for me. (0:34:20) Al: I’m not a fan of the combat in these games. (0:34:23) Kelly: Okay, is it turn-based or is it like? (0:34:24) Al: No, it’s action based. (0:34:27) Al: Like real-time, whatever you want to call it, real-time combat. (0:34:31) Al: It’s just, I never feel like it’s responsive enough for me to feel like it’s enjoyable. (0:34:34) Kelly: Okay. (0:34:38) Al: It feels more like hack and slash rather than something like, I don’t know, Breath of the Wild, (0:34:45) Al: where you can have like precise combat with dodging and what’s the other one where you (0:34:52) Al: hit at the right parry, that’s the right one. (0:34:54) Al: So, I don’t know. I say that I don’t want to play it, but I’ll probably play it. We’ll (0:35:00) Al: see. We now have a trailer for it, so if you’re interested, go watch it. We’ve not heard anything (0:35:08) Al: else about Rune Factory 6, which fun fact Kelly, they announced at the exact same time (0:35:12) Al: they announced this game. No, this isn’t 6. This is… Yeah, but this is the thing. It’s (0:35:13) Kelly: Oh, this isn’t six. This is a side project. (0:35:20) Al: It’s not though. (0:35:21) Al: It’s not. (0:35:22) Al: It’s just the next. (0:35:24) Al: It will be interesting to see how long our Silkkox song is, and we can (0:35:26) Kelly: So, when does six come out? (0:35:30) Kelly: That’s… that’s… (0:35:35) Kelly: But this one seems to be coming out pretty quick. (0:35:40) Kelly: That’s… that’s not too bad when your other ones take five years. (0:35:46) Kelly: Yeah, that’s my… that’s my gauge for everything. (0:35:55) Al: to this is half a Silkkox song or whatever. (0:35:58) Kelly: » Well, I think the psychos have run out of other games, or (0:36:02) Kelly: they’re starting to run out of other games to compare it to. (0:36:06) Al: Yeah, I think GTA6 is the only other one that feels like that has been longer. (0:36:08) Kelly: Yeah, [LAUGH] yeah, and that’s just a meme in itself. (0:36:12) Al: Yeah. Yeah. Yes, GTA6 is not coming out next year, no matter how much they say it is, it’s (0:36:13) Kelly: So the two meme games, we’re just [BLANK_AUDIO] (0:36:21) Al: not coming out next year. It is a, like, because I don’t know if they actually announced that (0:36:26) Al: it was coming out in 2025 or something, but be- (0:36:29) Kelly: No, ‘cause there was that whole meme just going around of like, “We got this before (0:36:34) Kelly: GTA VI.” (0:36:35) Kelly: Oh, so end of next year. (0:36:35) Al: Yeah, so the announcement it was going to come out in Q4 2025, which late 20… Yeah, (0:36:42) Kelly: That’s never gonna happen. (0:36:43) Al: that means it’s coming out 2026. It was hilarious because they announced it in December last (0:36:44) Kelly: Yeah. (0:36:50) Al: year. So it was like, “Oh, they’re going to announce the new game. Great.” And then it (0:36:53) Al: came out and it was like, “Oh, wow, that’s exciting.” And then at the end it was like, (0:36:56) Al: late 2025. You’re like, “Really? You’re announcing it two years before you’re currently planning (0:37:02) Al: on it coming out. (0:37:04) Kelly: It’s just I went into a little bit of a spiral recently because of GTA 6 and that whole timeline (0:37:11) Kelly: because I was like, wow, it has been, I lived at my parents house when GTA 5 came out. (0:37:12) Al: Yeah. It’s, it’s basically my entire career. So I, so (0:37:19) Kelly: I was in college. (0:37:24) Kelly: Literally I was so excited because the weekend it dropped, my parents were away and I set (0:37:29) Kelly: up the big screen TV in the living room, and moved like the comfy (0:37:32) Al: Yeah. (0:37:32) Al: Thank you so much for watching. (0:37:34) Kelly: you know armchair to the center of the living room and sat there, and played GTA 5 on the big screen TV and (0:37:34) Al: If you enjoyed this video, please like and subscribe. (0:37:36) Al: If you want to see more videos like this, please like and subscribe. (0:37:42) Kelly: That’s how long it’s been (0:37:44) Al: It’s funny, so it came out on the 17th of September 2013, I got my first job outside (0:37:48) Kelly: No literally like so literally this is (0:37:53) Al: of uni on the 8th of August 2013. So just over a month before GTA 5 came out, I started (0:38:01) Al: my career. Since then, I’ve changed job like five times. I have had two children, I have (0:38:07) Al: bought two different houses, not at the same time, I’m not a crazy person. (0:38:14) Al: I was technically married before that, but only by two months. So like my entire career. (0:38:21) Al: I remember explicitly that it came out around that time because my first job, their office (0:38:28) Al: was right next to the Rockstar offices in Edinburgh. And so they had this massive, four-storey (0:38:30) Kelly: Uh, okay. (0:38:35) Al: poster on the office building that I walked past every single day for like a month before (0:38:42) Kelly: it’s it’s crazy it’s it’s it’s so funny like it’s yeah like you said like my whole life (0:38:50) Kelly: like I was still in college still living at my parents still working you know some like college (0:38:56) Kelly: level job (0:38:58) Al: I have a nine-year-old who was born a year and a half after it came out. (0:39:04) Kelly: you know I gotta say they really um milked gta live for all it’s worth (0:39:11) Kelly: because the fact that that kept (0:39:11) Al: - Yeah, they really did. (0:39:12) Kelly: that game so relevant is absolutely insane. (0:39:16) Al: Yeah, I mean, I’m never, I’m not really a GTA person, (0:39:21) Al: so I never played GTA Live. (0:39:22) Kelly: Well, I was. I was, you know, for literally most of my childhood (0:39:28) Kelly: and then they didn’t release a new game for half my life. (0:39:34) Kelly: Like, that’s crazy. One of my first- I used to rent (0:39:37) Kelly: GTA Miami Vice and GTA 3 from Blockbuster. (0:39:42) Al: I think it’s a very good example of how modern games have become too big. So from 1997, when (0:39:53) Al: the first GTA came out, there were 16 years between that and GTA 5. 16 years. It depends (0:40:00) Kelly: And what did they put out like 12 games? (0:40:03) Al: which one you’re counting, which ones you’re counting, because there’s like… so if you’re (0:40:05) Kelly: I’m counting the mini like the the side like the PSP games and stuff like that too. Yeah (0:40:12) Kelly: I could hear I could hear the little tapping (0:40:12) Al: going to be 15. 15 games. So an average of one a year. And since GTA 5… or let’s just (0:40:16) Kelly: Okay, so I wasn’t too far off (0:40:21) Al: shoot… so between GTA 5 and GTA 6 releasing, and this is just GTA games by the way, it’s (0:40:26) Al: not all Rockstar games. I’m just talking GTA stuff. So between GTA 5 and GTA 6 releasing, (0:40:31) Al: there will be at least 12 years. So 12 years between… and in that time, what have they (0:40:33) Kelly: That’s absurd. (0:40:38) Al: they had GTA Live and well, ignoring (0:40:38) Kelly: Red Dead Redemption? (0:40:42) Al: the other so GTA stuff specifically GTA Live or online or whatever you call it and their remastered (0:40:42) Kelly: Yeah, yeah. (0:40:48) Al: trilogy. No, exactly. And I was counting for the record like I wasn’t I wasn’t even counting like (0:40:49) Kelly: Oh, right, okay. Which, that doesn’t count. (0:40:56) Al: they had a double pack and a trilogy re-release. I wasn’t counting those before so literally and (0:41:04) Al: GTA online came out at the same time as 5 came in 2013 was like two weeks after 5. So (0:41:08) Kelly: Yeah, yeah. (0:41:12) Al: yeah Rockstar have done other games of course since then but it just… (0:41:16) Kelly: But they literally had such a, like they are who they are because of GTA. (0:41:22) Al: yeah, uh-huh. Also well also also also Lemmings but yeah. (0:41:24) Kelly: Like again, that was my childhood. I could tell you the craziest cheats for those games. (0:41:30) Al: We can’t forget Lemmings come on. (0:41:32) Kelly: What is, is that a Rockstar game? (0:41:35) Al: Did you never? So okay right this is where we get into the history of Rockstar North. (0:41:40) Al: Not Rockstar, Rockstar North. (0:41:41) Kelly: Is that the Scotland office? (0:41:42) Al: So, well, let me get to that. Let me get to that. So, GTA was originally developed (0:41:50) Al: by a company called DMA Design. This was a company based in Dundee, in Scotland, which (0:41:52) Kelly: Mm-hm. (0:42:00) Al: it’s actually the heart of games design in Scotland. The university there, people come (0:42:07) Al: from all over the world to study games design. It’s like well known for that. (0:42:13) Al: DMA Design, after GTA 3, were bought by Rockstar and renamed Rockstar North. But before that, (0:42:23) Al: they also released many games. GTA is the one that obviously most people know of, (0:42:29) Al: but they also released Lemmings, which was a big game. Did you never play Lemmings? (0:42:37) Al: So, this was a game, the game play for this was you have… (0:42:42) Al: Obviously, this is based on the false idea of Lemmings walking off cliffs, (0:42:46) Al: which is obviously nonsense, but it was a fun game. (0:42:50) Al: So, you know about the creatures Lemmings, right? (0:42:52) Kelly: Yes, yes. (0:42:53) Al: And you know about the Disney’s terrible thing where they pretended that Lemmings (0:42:58) Al: walked off cliffs, but actually they just basically pushed them off a cliff for a documentary. (0:43:02) Kelly: Yes, I do know about that. (0:43:03) Al: Yeah, OK, cool. (0:43:06) Al: So, DMA Design made a game called Lemmings that was based off this idea. (0:43:10) Al: Um, you have a lot of little (0:43:12) Al: lemmings and you have to guide them through a 2D world, get them from the start to the end using (0:43:20) Al: different things like you can, you know, you can tell a lemming to mine through this thing, (0:43:24) Al: you can tell one to build a stair, you can, you know, loads of things. It was a really fun game. (0:43:28) Kelly: They’re so cute looking, honestly. Like, I’m looking at it now, it looks adorable. (0:43:30) Al: Yeah. So I don’t think they made a single lemmings game after they became Rockstar North, (0:43:36) Al: which I’m very sad about, but it’d be amazing. They basically- (0:43:39) Kelly: Ugh, could you imagine? (0:43:42) Al: became the GTA place, even though they did so many other games before that. (0:43:47) Kelly: Yeah, that’s crazy. I never would have guessed that, to be honest. (0:43:50) Kelly: But yeah, GTA. What is life? (0:43:53) Al: Yes, there we go. So many tangents in this episode. (0:43:56) Kelly: Derailment 2. (0:43:57) Kelly: - What? (laughs) (0:43:59) Al: Um, but hey, I mean, GTA 6 probably come out before Elder Scrolls 6. (0:44:04) Kelly: I’ll probably get it before a silk song, you know, that’s (0:44:07) Al: Well, I don’t know… I don’t know… (0:44:10) Al: Bye. (0:44:10) Kelly: Al I have to say these things to jinx it so (0:44:12) Al: Yeah, okay, sorry, sorry. Right, I think we’re done with our tangents for now, (0:44:18) Kelly: Yes (0:44:19) Al: and that’s definitely the news finished. I think the news was finished 20 minutes ago. (0:44:25) Kelly: We had to have another history lesson, okay (0:44:25) Al: So now, yeah, yeah, we’ve got two Scottish history license, one about the language, (0:44:31) Al: and one about the only games company that has actually been successful. (0:44:38) Kelly: You have to say we’re consistently on theme, at least, somehow. (0:44:42) Al: I’m just getting you ready. I’m getting you ready for coming. You can have a look at the (0:44:47) Al: Rockstar North offices in Edinburgh when you’re there. I don’t know where their current offices (0:44:52) Al: are because I think they moved since I worked in Edinburgh. Anyway, we’re going to talk (0:44:57) Al: about Dave the Diver. Specifically, we’re going to talk about the story aspect of it, (0:45:02) Al: but there are two things we need to discuss beforehand. First of all, they have, for some (0:45:09) Al: reason I know it’s new DLCs since the last day of the day. (0:45:12) Al: So we need to talk about them. (0:45:14) Al: So the first one is Bilateral. (0:45:17) Al: This is the card game, the like ridiculous rogue-lite card game where you have to like (0:45:24) Al: build up a hand and make, like you’ve probably seen people with trying to break it by having (0:45:31) Al: numbers so large that the game crashes and stuff like that. (0:45:38) Al: I don’t think we know for certain what’s happening here, but it looks like they’re (0:45:41) Al: putting (0:45:42) Al: the game as a minigame inside, but I also noticed on the Nintendo Direct this week that (0:45:42) Kelly: It’s like a minigame, right? (0:45:50) Al: also Dave the Diver themed decks are going in bilateral as well. (0:45:56) Kelly: that’s cute I think that’s a nice like I feel like Dave does such a good job of (0:46:02) Kelly: these cute little like you know they’re they remind me like back in the day when (0:46:07) Kelly: you do like follow for follow or like photo like my photo and I’ll
It's Al and Anton with this week's news!Broken Sword - Shadow of the Templars: Reforged, Emio - The Smiling Man: Famicom Detective Club, Mega Game Trials, Tetris Effect: Connected, PowerWash Simulator, Enter the Gungeon, Cassette Beasts, LEGO Mario Kart, LEGO Animal Crossing sets,Animal Crossing Pocket Camp, Nintendo Museum Direct, Telebbit, Grounded, Darkest Dungeon II ,LEGO Horizon Adventures, Fantasy Life i: The Girl Who Steals Time, The Plucky Squire, Mortal Kombat 1: Khaos Reigns, Marvel vs. Capcom Fighting Collection: Arcade Classics, Hatch Tales, The Legend of Zelda: Echoes of Wisdom, Dicefolk DLC, Sonic X Shadow Generations, Sky Oceans: Wings for Hire, Pokémon-themed micro SD cards, Dave The Diver crossover with Balatro, Potion Craft, and musician mxmtoon, FANTASIAN Neo Dimension, Gothic 3 ClassicSupport the Show.
Dave the Diver, despite clearly having a great character name, is not my kind of game. Mintrocket's dive-collect-sell-upgrade-dive loop is one that I'm not very motivated by, but Dave the Diver got such unanimous acclaim that I had to take note. And apparently the patrons of the show wanted me to play it as well, because it won one of the montly polls. And this was an interesting episode to make, because I absolutely despise this game. Part of a critic's challenge is articulating why something hits or misses, and usually I'm on the other side of that challenge. Today is a different story. Listen in and find out why! Joining me for the discussion about Dave the Diver is Dave Cox of Monster Dear Monster podcast. Monster Dear Monster is a monster- and horror-focused podcast covering all types of media and the monsters, history and folklore within. It's a great show, and you should check it out by finding it on your favorite podcast app or on their show website (https://www.monsterdear.monster/)! TIMESTAMPS Intros/Personal Histories/Opening Thoughts 2:02 Story Setup 19:53 Music/Visuals 42:14 Diving/Restaurant Gameplay 51:39 Gameplay "Shake Ups"/Closing Thoughts/Recommendations 1:11:14 SPOILER WALL 1:43:12 Music used in the episode is credited to Jukio Kallio and D'Anthoni Wooten. You can purchase the album as DLC on Steam. Tracks used: Deep, Ocean Peace, Diver, Serve Sushi Serve!, Darker Trenches, Restaurant Prep, Welcome to My Bistro Check out Dave's appearance on the Final Fantasy Fantasy Draft over on Still Loading podcast (https://www.stillloadingpodcast.com/)! Check out Dave's appearance on Jala-chan's Place, discussing weight and body image (https://www.jalachan.place/46)! Support Tales from the Backlog on Patreon! (https://patreon.com/realdavejackson) or buy me a coffee on Ko-fi (https://ko-fi.com/realdavejackson)! Join the Tales from the Backlog Discord server! (https://discord.gg/V3ZHz3vYQR) Social Media: Instagram (https://www.instagram.com/talesfromthebacklog/) Twitter (https://twitter.com/tftblpod) Facebook (https://www.facebook.com/TalesfromtheBacklog/) Cover art by Jack Allen- find him at https://www.instagram.com/jackallencaricatures/ and his other pages (https://linktr.ee/JackAllenCaricatures) Listen to A Top 3 Podcast on Apple (https://podcasts.apple.com/us/podcast/a-top-3-podcast/id1555269504), Spotify (https://open.spotify.com/show/2euGp3pWi7Hy1c6fmY526O?si=0ebcb770618c460c) and other podcast platforms (atop3podcast.fireside.fm)!
E fills out the Fishédex, Brian took thousands of pictures of a house, and Ed reiterates California.
Programa _muy_ especial donde hablamos de Dave the Diver, juego que está en todas las plataformas y que además se puede disfrutar con las suscripción a PSN Extra. Un juego de gestión que mezcla generos, humor y mecánicas jugables. Hazte mecenas y apóyame en Patreon Sigue a @a_marquino en Twitter.
Jonnie and Kev talk about the Dave the Diver Dredge DLC Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:53: What Have We Been Up To 00:16:41: Dave The Diver 00:23:02: Dredge DLC 00:44:17: Outro Links Dave the Diver Dredge DLC Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Jonnie: Hello Divers and welcome to another episode of The Harvest Season. My name is Jonny. (0:00:35) Kev: And my name is Kevin. (0:00:37) Jonnie: And we’re here today to talk about… Cottagecore games! (0:00:40) Kev: Are– no, or– well, is Dave Cottagecore? (0:00:43) Kev: I don’t know. (0:00:45) Kev: Maybe? (0:00:45) Jonnie: I’m pretty sure it’s Cottagecore. Like, it’s very… It’s very Cottagecore. (0:00:49) Kev: Yeah. (0:00:50) Kev: It’s Vibes, right? (0:00:51) Jonnie: Yeah, I think… Yeah, yeah. (0:00:53) Jonnie: I think this is gonna end up being episode 3 in Dave the Diver month, because, you know, I caused a bit of chaos for Al and… (0:01:00) Jonnie: We shuffled the episodes! (0:01:04) Jonnie: As always, transcripts are available… Transcripts are available in the show notes and on the website. (0:01:08) Jonnie: But today, the topic that we’re going to be talking about is the Dredge DLC. (0:01:14) Jonnie: Kiv, we’re a year on for when we first covered Dredge as a part of fishing month, which was this time last year. (0:01:17) Kev: Jeez, I guess it has been a year. (0:01:23) Jonnie: Dredge, definitely not Cottagecore. Dave the Diver, more Cottagecore than Dredge. (0:01:27) Jonnie: That’s what I’m going to say, even with the Dredge elements thrown in. (0:01:28) Kev: Yep, you know what, there is farming in Dave, so close enough. (0:01:30) Jonnie: So, as always, no news for this episode. There will be a bit of a catch-up in a couple of weeks (0:01:45) Jonnie: when we’re all back to recording at… Just a little bit ahead of when the episodes are released, (0:01:51) Jonnie: instead of a lot ahead of when the episodes are released. But what have we been up to? (0:01:55) Jonnie: Kiv, what have you been up to? (0:01:56) Kev: Um, so actually just this week, I actually hit credits on Dave the Diver, the whole thing. (0:02:03) Kev: Um, so I guess, you know, I’ll say that for a second when we get to the main topic, but (0:02:09) Kev: um, I spent a lot of time doing that, but other than that, um, the big one, have you (0:02:14) Kev: heard of Zenless Zone Zero? (0:02:16) Jonnie: I have not. (0:02:16) Kev: Okay. (0:02:17) Kev: Have you heard of miHoYo? (0:02:19) Kev: I sure hope you have. (0:02:21) Jonnie: No. (0:02:22) Kev: Okay. (0:02:23) Kev: Okay, um, have you heard of genshi? (0:02:23) Jonnie: I don’t know any of these words. (0:02:26) Kev: It may not work. (0:02:28) Jonnie: Yes, that’s like the… (0:02:30) Jonnie: That’s like the… (0:02:30) Kev: That may not work. (0:02:32) Jonnie: The big titty… (0:02:34) Jonnie: Gacha game, right? (0:02:38) Kev: That’s correct. Well, that descriptor might not be narrow enough, but yes, you’re on the right track. (0:02:44) Jonnie: Okay. (0:02:44) Jonnie: It’s the really popular big titty. (0:02:46) Kev: Yeah, the really popular one. Yeah, that one. It’s not nike. (0:02:52) Kev: So, miHoYo is the company/developer. (0:02:56) Kev: We’re behind Genshin Impact. (0:02:58) Kev: They have, since Genshin published a few other, released a few games. (0:03:04) Kev: One of them called Honkai Star Rail, which is very similar to Genshin, but that one’s turn-based while Genshin is a Breath of the Wild style game. (0:03:14) Kev: And then, just, I think at the start of July, they released a game called Zenless Zone Zero, which again, very similar. (0:03:23) Kev: Similar which has gotcha mechanics (0:03:26) Kev: Animes style type thing (0:03:28) Kev: the genre this time is more of a (0:03:32) Kev: Character action game for lack of a better word of putting it and think near automata that will make fry (0:03:38) Kev: The mash buttons and get hit lots of enemies basically (0:03:42) Kev: The game is free. I got it on my playstation, but you could even get it on mobile (0:03:49) Kev: It is terrifying how excellent the game is (0:03:55) Kev: the actual (0:03:56) Kev: combat portion is (0:03:59) Kev: simple compared to other games, but it is a (0:04:02) Kev: Very it feels good. It controls very well (0:04:06) Kev: the visual presentation is (0:04:09) Kev: Beyond stellar the it has a very it very strong aesthetic like a urban cyberpunk ish kind of thing (0:04:19) Kev: The the other colors are bright the music is (0:04:23) Kev: Phenomenal, even the UI feels Persona. (0:04:27) Kev: Very, very nice. (0:04:30) Kev: It is, as with the other ones, it does have the gacha mechanic for different characters you can play as. (0:04:37) Kev: But here’s the great thing, right? I don’t really care about most of the characters, so I’m okay. (0:04:44) Kev: I did a pull or two or whatever and got some characters, but I’m not hurtin’ like some other games might be. (0:04:52) Kev: Um… yeah. (0:04:53) Jonnie: So I’ve just looked this up in the background while you’ve been talking about it and like because I’m a bit of a sucker (0:04:58) Jonnie: for a for a gacha game (0:04:59) Jonnie: But there was something about like the Genshin impacts and Honkai star rails and never really pulled me and I was like (0:05:04) Jonnie: I don’t know I feel like this one’s this one and hearing me talk about it sounds pretty good because it’s been a sucker for (0:05:08) Jonnie: a long time and (0:05:11) Jonnie: Like so my first real experience with with gacha games was our Final Fantasy record keeper. I don’t know if you recall (0:05:18) Kev: Oh, that’s a deep thought. All right. (0:05:20) Jonnie: That one yeah, and I go really into (0:05:23) Jonnie: that one which was weird because like that’s like the only Final Fantasy game (0:05:26) Jonnie: I’ve ever played right so I have no connection to the characters it just (0:05:30) Kev: Hahaha! (0:05:30) Jonnie: turns out that I really like those sorts of games and then slightly more recently (0:05:33) Kev: Okay. (0:05:35) Jonnie: there was the Marvel Strike Force uh gotcha that was yeah I well I don’t know (0:05:38) Kev: Okay. (0:05:39) Kev: Oh, that was Gotcha? I didn’t realize that. (0:05:43) Jonnie: if it was exactly gotcha I can’t remember exactly the the recruitment (0:05:48) Jonnie: mechanics but it was kind of like enough of overlap where it was you know just (0:05:52) Jonnie: designed to get you to put money (0:05:53) Jonnie: in for absurd you know resource upgrading stuff to five stars (0:05:54) Kev: Sure. It’s designed, yeah, designed for the micro-generated action shirt. (0:06:00) Jonnie: exactly and so I kind of been feeling the pool and there was there was one (0:06:00) Kev: Um… (0:06:07) Jonnie: afk journey that was like all over ads on every platform like two or three (0:06:12) Kev: Yeah, oh, yeah. (0:06:12) Jonnie: months ago and I downloaded that tried that one that one that one didn’t quite (0:06:16) Jonnie: grab me it had some pretty cool mechanics going on but it just there (0:06:19) Jonnie: wasn’t maybe quite enough going on. But yeah, I guess given the (0:06:23) Jonnie: legacy of the developer and me maybe feeling like I’m ready to (0:06:27) Jonnie: be heard again by another Gachi game. I’ve just downloaded (0:06:28) Kev: Yeah (0:06:30) Jonnie: this one. (0:06:31) Kev: Okay, um well dang yeah, yeah, I’ve heard of afk journey. I think I heard you talk about it (0:06:39) Kev: but (0:06:40) Jonnie: I probably did. I probably talked about it on the show. (0:06:41) Kev: Yeah, yeah. Yeah, it’s been a minute. But um, I (0:06:46) Kev: Mean like if you are in need of another gotcha to anyone else like I can heartily recommend this one (0:06:52) Kev: like you know, I’m still (0:06:55) Kev: early in pretty much. I don’t think I played a full week at this point. (0:06:59) Kev: Maybe. I haven’t hit any huge road blocks. What’s fun about this one is there’s a lot of skill to the component, right? (0:07:09) Kev: Because you can dodge attacks and parry and stuff like that, right? So, you know, you can, you don’t feel bottlenecked by not having S rank characters or whatever. (0:07:20) Kev: Yeah, I got through, they give you three starter characters and I got through most of it. (0:07:25) Kev: pretty much everything I played up to now with those three (0:07:28) Kev: because I enjoyed them. (0:07:30) Kev: I’m sure some people might dig some of the other characters, I don’t think there’s one or two that I think are cool, but I’m not dying to get them. (0:07:40) Kev: I haven’t wailed yet, as the term goes. (0:07:44) Kev: There is a bear, there’s a playable bear there, that’s kind of fun. (0:07:48) Kev: He’s a bear with a big cinder block, like cement blocking, I don’t know what it is, he works in a construction company. (0:07:56) Kev: company. (0:07:56) Kev: Anyways. (0:07:58) Kev: No, it’s great, it’s free, the biggest con I think it has, well, it’s free to download, (0:08:03) Jonnie: Kevin, you can’t keep saying a gacha game is free. We all know they’re not really free. They’re like fake-free. (0:08:10) Kev: free to start. (0:08:15) Kev: But the biggest knock I have against it aside from, you know, the trappings of the genre, (0:08:22) Kev: the gacha mechanics or whatever. (0:08:25) Kev: The game is just fake. (0:08:29) Kev: Filled to the brim with nonsense words and features and holy mackerel it is overwhelming. (0:08:38) Kev: Because they have to make up a name for every little thing, there’s bangboos and proxies and carrots and oh my goodness it’s beyond overwhelming. (0:08:51) Kev: But that’s okay because when I get to the actual little gameplay where I fight stage-full venomous, (0:08:58) Kev: none of that matters and I enjoy myself. (0:09:03) Kev: So yeah, if you can get past the wave of just overwhelming nonsense, jargon, techno-babble, I think it’s a great time. (0:09:15) Jonnie: Awesome, I am looking forward to getting sucked into this whole- (0:09:18) Kev: He’s sick. Let me know when you get in and we can… (0:09:22) Kev: Geez, I don’t know what multiplayer stuff there is but we can at least talk about our units. (0:09:28) Jonnie: Exactly exactly (0:09:30) Kev: What’s your favorite JPEG that you pulled? (0:09:32) Kev: Okay, but yeah, that’s all I’ve been really up to aside from Dave. What about you, Johnny? What’s been going on with you? (0:09:41) Jonnie: Nothing too much I kind of been dead for the last month (0:09:44) Jonnie: So I think last time I was on the show Al and I were talking about starstruck vagabond (0:09:50) Jonnie: and (0:09:51) Jonnie: The couple of days before we recorded that episode work called me and I said hey (0:09:55) Jonnie: We need someone to go on an international trip. (0:09:58) Jonnie: For like two weeks, in like three days, how would you like to be that person? (0:10:02) Jonnie: And I was like shocked, because it was an international trip, but it was an international trip home. (0:10:07) Jonnie: So I got up at 4am to record that episode with Al, and then immediately went to the airport to get on a flight to disappear for two weeks. (0:10:14) Jonnie: Which was great. (0:10:16) Jonnie: And then I got back, and as happens with international travel now, you sit on a plane with a bunch of other gross humans, and then you come back and you get really sick. (0:10:24) Jonnie: um and so that’s kind yeah (0:10:24) Kev: Oh, yeah, good time. (0:10:28) Jonnie: so that’s kind of what happened with me. I just got really sick and uh I feel like there’s two (0:10:34) Jonnie: there’s two versions of being sick right like there’s the version when you feel poorly you (0:10:40) Jonnie: probably shouldn’t be out in public but kind of mentally you’re fine right and like it’s one of (0:10:44) Jonnie: those great times of being sick where you can sit down you play video games (0:10:46) Kev: Yeah, sure the maybe more inconvenient time or what have you yeah, I get that (0:10:53) Jonnie: Then there’s the sort of sick where your brain just doesn’t work and all you want to do is sleep or do the most mindless activity possible. (0:11:05) Jonnie: And I was in the second category so I have literally not played anything for about a month and a half now. (0:11:05) Kev: And of course, jeez Louise, what did you have? (0:11:14) Kev: What took you out of that long? (0:11:15) Jonnie: I don’t know like it was well so was the travel like I didn’t get to put the time to play any game cells on the travel and then it was just. (0:11:23) Jonnie: What are those sicknesses that like it just kind of wiped me out for about a week it was probably covered if I’m being honest. (0:11:30) Jonnie: And then by the time I was kind of better work was then crazy enough that it was just like the brain space to actually sit down and play something was just not there. (0:11:39) Jonnie: So I literally have not played anything in a couple of weeks. (0:11:40) Kev: Mmm good times (0:11:42) Jonnie: And then as I started to feel better the Olympics started and I am very into watching the Olympics in Australia. (0:11:52) Jonnie: the olympic sta- (0:11:53) Jonnie: I really like they start their day at about 6 30 our time so you kind of get home and you’re (0:11:57) Jonnie: like making dinner and the olympics is just firing up for the day so you can get very sucked into (0:12:00) Kev: Oh, that’s nice, that’s good timing. (0:12:03) Jonnie: yeah it’s it’s really good timing um this week in particular i’ve got really into watching judo (0:12:09) Jonnie: uh which is a it’s so cool it’s such a cool sport uh not a sport that I have any interest in doing (0:12:09) Kev: Oh, Judo’s so cool. (0:12:16) Jonnie: like sometimes you watch an olympic sport and you think oh could I do that judo zero interest in (0:12:20) Jonnie: doing, but man it’s a cool sport. (0:12:22) Kev: Yeah, yeah, I haven’t followed Judo. (0:12:25) Kev: Have there been gold medalists yet? (0:12:28) Jonnie: - Yeah, there’s been medals, I think. (0:12:31) Jonnie: I think they’re through most of the judo now, (0:12:34) Jonnie: but it’s just been really interesting sort of, you know, (0:12:36) Jonnie: seeing like, it’s one of those martial arts (0:12:38) Jonnie: that’s very, like most martial arts, very technique driven. (0:12:42) Jonnie: But I guess it kind of being that more grapple (0:12:44) Jonnie: or throw style has been very interesting for me. (0:12:47) Jonnie: And it’s one of the things that I love about the Olympics (0:12:49) Jonnie: is learning about weird niche sports (0:12:52) Jonnie: that you don’t really see any other time (0:12:54) Kev: Yeah. Yeah. Well, first off, on Judo, I did Taekwondo when I was younger, for many, (0:12:55) Jonnie: and getting into it. (0:12:56) Jonnie: Have you watched any of the Olympics, kid? (0:13:02) Kev: many years, actually. So I love martial arts. Judo, obviously, is a different beast, because (0:13:08) Kev: it feels almost at times like one move, a touch of death sort of thing. So the, you know, the mental (0:13:16) Kev: dance, the standoff feels extra intense, in my opinion. But I… (0:13:24) Kev: Personally, I’ve caught up with a lot of the highlights and, you know, headlines and things (0:13:30) Kev: like that. I haven’t really sat down to watch many of the events themselves. I’ve watched (0:13:33) Kev: some of the gymnastics stuff, because out in the United States, we have, you know, it’s a mobile. (0:13:38) Kev: So, of course, that gets the, well, the press coverage. But I will say, this Olympics probably (0:13:45) Kev: the strongest memes to come out. Maybe all of them. Shooting in particular. Hats off to that (0:13:53) Kev: Turkish guy. (0:13:55) Jonnie: That Turkish guy is so cool. He makes every other shooter just look super friggin lame. (0:13:55) Kev: Okay. Okay. (0:14:00) Jonnie: Like I don’t like shooting. Like I hate it when they have all of the eye masks and everything (0:14:06) Jonnie: else. It’s the same with archery where it’s like to me the skill is meant to be in you the human (0:14:11) Jonnie: doing it. Not having all of this stuff to point you and having it be a good contest and like how (0:14:15) Jonnie: still can you hold your arm. So I think that dude makes the rest of the shooters look hella (0:14:16) Kev: The- (0:14:20) Kev: Oh, absolutely, the- like, the- you know, the picture, the picture once he- like, the part that kills me is his other hand’s just in his pocket. (0:14:28) Kev: Like, he’s not, you know, doing it to a hand at old or anything, just- just bam. (0:14:28) Jonnie: - Yeah, it’s (laughs) (0:14:33) Kev: Uh, I don’t know if you ever heard, but he- it turns out he actually did, in fact, serve in the Turkish military. (0:14:38) Kev: And he, uh, actually did the same thing like 10 years ago, where he got- I don’t- I don’t know if it was what, uh, event it was, (0:14:45) Kev: but he did some shooting and. (0:14:47) Kev: No, no, no equipment was over. (0:14:49) Kev: Wild, wild stuff. (0:14:50) Jonnie: Yeah, he won a world championship like 11 years ago or something like that, yeah (0:14:50) Kev: Um, okay. (0:14:53) Kev: That’s what it was. (0:14:54) Kev: Okay. (0:14:54) Kev: Yeah. (0:14:55) Kev: Um, oh yeah, good, good stuff. (0:14:58) Kev: Um, yeah, Olympics, good time. (0:15:01) Jonnie: The other spot I’m going to talk about briefly, because I find the acts mind-blowing and how they do it even more insane, but it’s synchronized diving. (0:15:10) Kev: Oh, oh, yeah, I saw I did see some of that (0:15:13) Kev: that’s (0:15:14) Kev: Insane insane. What was it? China that did the two women? I think I think there’s women that uh, (0:15:19) Jonnie: Yep, there’s that video of them diving side by side, and the first time you watch it you think there’s just one of them because they are that in sync. (0:15:20) Kev: Yeah, you know the one though with the red (0:15:27) Jonnie: It’s so good. And those people are so, they’re so impressive. It’s just the technique to do that individually combined with having to time that perfectly with another human being is insane. (0:15:33) Kev: Oh, yeah (0:15:41) Kev: it really is like holy moly it’s like specific rib they’re moving in sync they’re sharing the (0:15:48) Kev: same brain path that’s it’s oh man you’re right sync synchronized diving is is so cool so cool (0:15:54) Jonnie: Cool, um, the only other thing I want to bring up, it’s somewhat news, but I just (0:16:01) Jonnie: saw that the the hardy hank plush is now out on makeshift. I’m like really 50/50 on it if (0:16:08) Kev: Oh, it is really good. I’m yup. Yeah. Yeah, the good good call cuz well, I guess I don’t know when people are gonna listen to this one. It’ll probably still be up the campaign or whatever. But yeah, I think that thank thank from Baren breakfast as a makeshift plush. It’s really, really good. I’m I’m hurting cuz I’m hoping I can get it. I’m I’m doing the best the budgeting to do it, but it is really good. (0:16:08) Jonnie: I want to get it because it’s so cool. (0:16:36) Jonnie: All right, well shall we get into Dave the diver X (0:16:42) Kev: Let’s dive right in okay, so first off (0:16:45) Kev: I’m gonna update my thoughts because when I talked with Al we I don’t know if it’s like chapter 2 or 3 something like (0:16:51) Kev: That and like I said, I hate credits this week (0:16:55) Kev: So all the stuff I said in the episode maintains true I like the mechanics I (0:17:02) Kev: like the fish part of it (0:17:05) Kev: the I did more bosses and (0:17:08) Kev: It’s interesting how they approach bosses (0:17:12) Kev: some of them were fairly challenging, I think (0:17:16) Kev: Al was right that they add a lot of weird one-off mechanics later in the game (0:17:21) Kev: Which I didn’t mind as much as him, but it is an interesting design choice to say the least (0:17:28) Kev: The story was you know (0:17:31) Kev: Very basic or whatever, but it was for their fun characters (0:17:36) Kev: and (0:17:38) Kev: Seeing some of the the horrors of the deep good times good times (0:17:43) Kev: And I’m not even talking about the mutated dredge whores. I’m talking about the regular whores (0:17:47) Kev: Yeah, but I mean overall I really really enjoyed it. I did the Godzilla DLC as well (0:17:53) Kev: That was super fun and enjoyable (0:17:56) Kev: We have another episode on that so I won’t get into detail, but yeah two thumbs up for me on Dave the diver overall (0:18:03) Kev: What about you Johnny? (0:18:07) Jonnie: No, and I have to say I did not get into Dave the Diver that much, and so you kind of like roped into doing this diving, you know, thing, anyway, and then Goncho shows up and he’s like, he shows up and he’s like, you’re going to be my waitress now and like serve people, which you do did the tutorial of that, I got everything perfect, right, I put everyone’s tea perfectly. (0:18:33) Jonnie: And his immediate comment was “It was a bit sloppy.” (0:18:37) Jonnie: I was just like f*ck off and I turned the game off and I haven’t played it since. (0:18:38) Kev: Oh good times, that’s… (0:18:41) Jonnie: Like that, it really, it really annoyed me. (0:18:43) Jonnie: Yeah, okay, I need to do a version of that without Squirt. (0:18:45) Jonnie: I need to do a version of that without Squirt, it just like, it rained me so much. (0:18:52) Jonnie: Yeah, so I probably didn’t get into Dave the Diver that much. (0:18:56) Jonnie: I didn’t really like the start of the game, I guess to be blunt. (0:19:01) Jonnie: I didn’t like the serving aspect of the sushi side of things. (0:19:07) Jonnie: I want to play Dave the Diver, not Dave the Waitstaff. (0:19:09) Kev: Yeah, you know what, you’re right, it is, that’s a very minimal part of the game, like, you could probably skip that whole gameplay portion, like manage the restaurant maybe, but yeah, you know, that part is more or less negligible because the diving portion is absolutely the bread and butter, the main sell of the game. (0:19:11) Jonnie: I (0:19:30) Jonnie: Yeah, and so when they said like oh now and the way I feel like it’s done is where the the sushi chef (0:19:37) Jonnie: Just like forces you to (0:19:39) Jonnie: Serve the sushi. I just didn’t get why that was even in (0:19:44) Jonnie: The game like that to me like there’s nothing (0:19:48) Jonnie: fun or enjoyable about (0:19:50) Jonnie: That it’s not like I’m not playing Dave the server at a restaurant. I’m playing Dave the diver (0:19:57) Jonnie: I want to go diving and bring stuff back and have that yet (0:20:00) Jonnie: Do all of the upgrades and all of those sorts of things that that you and I talked about on the first episode (0:20:05) Jonnie: That sounded great, but I don’t want to have this (0:20:10) Jonnie: Stupid minigame. I have to do (0:20:12) Jonnie: Every you know after every couple of dives to go and do it and I didn’t like the way it was done (0:20:19) Jonnie: Like I thought the the goncho the the character the way he kind of forces you into doing it (0:20:26) Jonnie: Really brought to me the wrong way. I thought the whole approach of that character was really annoying (0:20:30) Jonnie: and off-putting and I kind of just turned off the game after that because I was like I’m just not (0:20:34) Jonnie: interested. Like if there was an option to just skip that entire portion of the game and just get (0:20:41) Jonnie: like you know from tonight’s you know sushi sales you get however much money that’s what I want. I (0:20:48) Jonnie: don’t want to do a timer based running and meeting people and you know fulfilling their orders to me (0:20:54) Jonnie: that’s just yeah it wasn’t something that appealed to me and so I kind of just didn’t… (0:21:01) Jonnie: I didn’t give the game a chance because I wasn’t interested in that. (0:21:03) Kev: Mm-hmm. Well, you know what I’ll agree that Dave needs to learn how to say no cuz he just goes with every single thing everyone requests him (0:21:12) Kev: You hadn’t seen half of it (0:21:15) Kev: Poor Dave he puts it way too much (0:21:16) Jonnie: Yeah, and like, I kind of get that that’s the character, which is fine, it just really (0:21:23) Jonnie: annoyed me in the context of the game being Dave the Diver, and that being the part of (0:21:29) Jonnie: the game that I was interested in, and it just kind of felt like this weird minigame (0:21:32) Kev: Yeah (0:21:33) Kev: Yeah, I’m surprised they don’t give you an option to just you know auto or skip it or whatever (0:21:38) Kev: Um, at least I don’t think so. I’m trying to think I mean later on they they give you tools to (0:21:46) Kev: Skip a lot of it if you want to but like there’s no just one button. I just want to you know, just (0:21:51) Kev: Skip the night or whatever (0:21:52) Jonnie: Yeah, so, you know, it’s a bit unfortunate because for me it doesn’t really feel connected to the rest of the game (0:22:00) Jonnie: In a way other than maybe they had this idea for this as a mechanic and they kind of weached it in because (0:22:07) Jonnie: Personally, it’s just I don’t find that I don’t find the mechanics that were inherent in that side of the game fun (0:22:14) Jonnie: I don’t really like rushing around (0:22:18) Jonnie: meeting orders (0:22:20) Jonnie: needing to do things perfectly. (0:22:23) Jonnie: In a game that to me is, I’m interested in the exploration and catching fish and finding stuff. (0:22:30) Kev: You’re right, it is super conally dissonant, right, just because the diving parts, they can get stressful, but they’re also very chill at the same time because you’re exploring, and it’s generally low pressure, unless you’re under attack by Narwhal, but yeah, you’re right, it is kind of awesome. (0:22:53) Jonnie: Yeah, so anyway, that’s kind of, you know, (0:22:56) Jonnie: my take on the game was like, (0:22:57) Jonnie: I liked what I saw from the diving side of things. (0:23:01) Jonnie: And I kind of just wish that that was what I could have done. (0:23:03) Jonnie: But let’s talk about the Dredge DLC. (0:23:06) Jonnie: And where I want to start this conversation, Kev, (0:23:08) Jonnie: is the thing that sort of stood out to me the most (0:23:12) Jonnie: when I was looking into the DLC is kind of how you engage (0:23:15) Jonnie: with the Dredge, yeah, the Dredge DLC, (0:23:19) Jonnie: where it can only happen on days that are foggy. (0:23:23) Jonnie: And that’s not every single day. (0:23:26) Jonnie: So there’s, you know, you can only do it once (0:23:28) Jonnie: every couple of days. (0:23:28) Jonnie: And how did you feel about that? (0:23:30) Kev: Yeah, this is probably the one of the biggest talking points about the DLC or at least the same negative talking points (0:23:40) Kev: So like I mentioned I just hit credits (0:23:45) Kev: It’s been I don’t remember how many weeks since I first started playing before I even sat down with Al to record it. Um, (0:23:51) Kev: The I hit the dredge DLC for the first time just last night (0:23:56) Jonnie: Wow. (0:23:56) Kev: Yeah, it’s it is (0:24:00) Kev: Random (0:24:01) Kev: Completely random. I got it post credits. I don’t think that’s nice. That’s a requirement (0:24:05) Kev: In fact, I I know it’s actually not you have to only hit like chapter 2 till that can unlock but yeah (0:24:12) Kev: it took that long for me to (0:24:15) Kev: To see it right and like I guess you could find a speed run through it by just skipping dives (0:24:20) Kev: Basically, you know just going in and out or whatever but obviously I was enjoying the game and playing it (0:24:25) Kev: So I wasn’t in a rush to do that per se (0:24:28) Kev: And I wanted to see how long it would take (0:24:30) Kev: Yeah, it took me many weeks to hit the DLC, which is absolutely wild and kind of an awful way to (0:24:37) Kev: To make it accessible, you know, it’d be nice if there’s a person you could just talk to say hey, I want to dredge it up (0:24:44) Jonnie: Yeah, that’s interesting, right? And it’s an interesting way of doing DLC, (0:24:50) Jonnie: particularly in a time where you expect that a lot of people have already completed a large (0:24:56) Jonnie: portion of the game, and so they’re having to play through multiple days just to engage with (0:25:01) Jonnie: the DLC content. So that kind of was the one thing that stood out to me that felt (0:25:05) Jonnie: a little bit interesting, and your idea of like, is there just someone that you could talk to to (0:25:09) Jonnie: be like, “Hey, up the fogginess so that we can engage more with this” would have been… (0:25:15) Jonnie: would have been a good little move. But maybe let’s talk about some of the new mechanics that (0:25:23) Jonnie: the Dredge DLC introduced. And starting with the biggest one, because it just seems like a huge (0:25:28) Jonnie: thing to add to the game, is the fact that you can drive the boat kind of like you can in Dredge. (0:25:31) Kev: Yep, yep, yeah, so that’s the first it’s the it’s really the first thing you do with the DLC. Obviously, you know, it gets foggy and some guy approaches you. And then when you start it, yeah, you’re driving the boat straight up to it’s like even the visual style is very dredge like it. I don’t know how the dredge ship, obviously, I have not played dredge myself right now. But I don’t know how it controls work and whatnot. But it feels fine. It looks a lot like what I’ve seen. (0:26:01) Kev: I don’t know how it works from dredges ship controlling. Granted, the map is a lot more simple. I don’t think there are at least I haven’t yet seen the threats in the overworld to attack the boat like in dredge. (0:26:16) Jonnie: No, and I don’t think there are any threats in the overall to attack the boat, but it (0:26:20) Jonnie: kind of is just crazy to me that that was like, you know, that’s a huge thing to add (0:26:24) Jonnie: to a game, right? (0:26:25) Kev: Yeah, it definitely is. (0:26:25) Jonnie: Where it’s not like, you know, movement mechanics and, like, there’s physics, like, there’s (0:26:31) Jonnie: a lot that has to go into adding something like that to a game like this where there’s (0:26:38) Jonnie: no, like, there’s the movement, obviously, of Dave, but that’s very different to the (0:26:43) Jonnie: movement of a ship. (0:26:44) Jonnie: So it kind of feels like a mini response. (0:26:46) Jonnie: Just a new big system to add and even particularly the way that the art assets work, right? (0:26:52) Jonnie: Because it’s, I don’t know, this was just one of those things. (0:26:54) Jonnie: It’s like, it’s awesome that they did it because it kind of really links the Dave, the diver to dredge in a, in a very clean, thematic, visually aligned way. (0:27:05) Jonnie: It just seems so crazy to add this to, to what Dave, the diver was. (0:27:10) Kev: Yeah, absolutely, right, because the second portion is, you know, the actual dive portion where you’re down in the water, hunting down the aberrations. (0:27:18) Kev: But yeah, it was really nice. They went the extra mile. Like this is what I’d call an A+ collaboration crossover because, you know, really blending the DNA of the two games. (0:27:29) Jonnie: Absolutely. And so, you know, from there, there was a few minigames that I saw that were added (0:27:35) Jonnie: that were very reminiscent of the Dretching minigames from Dretch. We’ve got sort of the (0:27:42) Jonnie: reticle moving around and it’s kind of like a little timing-based minigame. Did you get to try (0:27:50) Kev: Um, no, I didn’t because, uh, like I said, I just did last night. (0:27:54) Kev: I didn’t even get fully through the night or whatever, but I pretty, so you have to (0:27:58) Kev: hit a vortex to dive right in, to start the diving portion. (0:28:02) Kev: And I pretty much just did that right away. (0:28:04) Kev: I, like, I didn’t really, uh, I don’t know. (0:28:06) Kev: I just didn’t think about looking more. (0:28:08) Kev: Um, but that is fascinating. (0:28:09) Jonnie: Cool. Well, let’s, let’s, yeah, let’s talk about the diving then, how does it compare (0:28:15) Jonnie: tonally to the rest of Dave’s The Diving? (0:28:18) Kev: Okay, so it is a night dive which, so as we discussed with Al, or you know when we (0:28:28) Kev: talk about the episode Al, a regular night dive is already pretty dangerous because everything (0:28:33) Kev: is already aggressive and then will attack you. And so here it’s again the same time the ocean (0:28:41) Kev: looks darker. They do change the color scheme to better match dredge. (0:28:49) Kev: But other than that, I guess it’s kind of what you’d expect because yeah, it’s slightly dredge (0:28:57) Kev: colored but there’s the scary aberration fish and you’re just hunting them all a day of the (0:29:03) Kev: diver mechanics. Yeah, I’m kidding. (0:29:04) Jonnie: And so when you’ve kind of got that total, I’m assuming there’s a bunch of aberrant fish that you are now catching and that have been added. (0:29:14) Kev: Yeah, that’s correct. Yeah, they’re all, you know, well, I guess it’s kind of true and dredge that they’re normal fish, but just, just weird like there’s a three headed fish, some fish now have fangs, some have horns, so on and so forth, right. (0:29:28) Kev: There’s a, I saw Marlin with very scary eyes. So yeah, what’s nice is that in regular night dives, a lot of fish can be grouped together. (0:29:44) Kev: And they can attack you can be difficult to navigate that many aggressive fish at once, but at least from what I experienced the dredge fish were pretty spaced out so you could engage on them one on one with a little more room to breathe. (0:29:58) Jonnie: Nice, was there anything else that felt different about the dives, (0:30:02) Jonnie: or was it really kind of just like a different dive in a slightly different location with some (0:30:10) Kev: There’s also new weapons, which is interesting because the weapon is a big part of how you interact with the game, right? (0:30:23) Kev: So, for instance, one of them is called the… was it made rain gun? Yeah, it is… it can… yeah, so your oxygen is your health, right? So you can recover… (0:30:41) Kev: You can recover health using that gun, which is an interesting mechanic because, you know, over… well, I’d say it’s fairly grounded. (0:30:50) Kev: There’s CC people. Dave is generally fairly grounded with their mechanics, but this one’s a little more video game-y and whatnot, and they just explain it away because they’re aberrant fish and it works like that. (0:31:01) Kev: I’m trying to think… was the gravity gun you? Okay. (0:31:06) Jonnie: I think the only new weapon was the life force one. I think the gravity gun was (0:31:11) Kev: Oh, was it? Okay. Yeah, because I found that on the dive. I didn’t know if that was new. That might have been just my first time encountering it. (0:31:16) Kev: But yeah, I’m trying… again, I didn’t get the chance to play as much as I wanted, but at least when you first dive in, like, I didn’t… (0:31:28) Kev: It’s… I’m trying to think here, like, all the… like, so the fish will attack you. I can’t think of any of them doing super crazy and whatnot. I think some of them are pretty fast. (0:31:41) Kev: But that’s… yeah, no, otherwise it feels a lot like a night dive, which I think it’s not bad. (0:31:48) Kev: Oh, there are… so there are crabs in the game in standard, Dave. You unlock them pretty late in the game, and you can get aberrant crabs and whatnot as well. (0:32:01) Kev: And from what I understand from the DLC, there are, like, three areas. I didn’t get to all of them. There are… (0:32:10) Kev: I don’t know all of them. I’ve heard that they’re kind of samey, but… oh, one interesting thing about the aberrant fish. (0:32:19) Kev: You have to use them that night, or they’ll just disappear. You can sell them to a certain vendor, but unlike other fish, they cannot stay in your inventory or at the restaurant. (0:32:34) Jonnie: And I also read that they can only be sold to a certain character that comes in to specifically (0:32:42) Jonnie: eat that sushi. (0:32:43) Jonnie: It’s not like anyone that comes to the sushi restaurant will eat aberrant fish. (0:32:47) Jonnie: Which makes sense, right? (0:32:48) Kev: yep yep yep not everyone’s that adventurous I think would you eat a (0:32:49) Jonnie: Like, not everyone is about that aberrant fish. (0:32:53) Jonnie: Yeah. (0:32:54) Jonnie: I mean, probably. (0:32:55) Kev: three-headed cod I probably would too (0:32:56) Jonnie: Who knows? (0:32:58) Jonnie: Probably. (0:32:59) Jonnie: Who knows? (0:33:00) Jonnie: Hey, that’s how I become Codman. (0:33:05) Kev: but yeah I’m trying to think no I think one thing that is really unfortunate (0:33:13) Kev: From what I understand, there’s no new bosses in the dredge DLC. (0:33:18) Kev: And that’s really unfortunate, because the Godzilla DLC brought in a boss, and dredge has a good helping of monsters to choose from, right? (0:33:31) Kev: So it’s a shame we didn’t get a single one of them. (0:33:34) Jonnie: Yeah, it’s even maybe a shame that there wasn’t some, like, a madness-style mechanic. (0:33:40) Jonnie: You know, you could imagine it sort of sitting alongside the oxygen meter, and maybe rather (0:33:44) Jonnie: than a boss, you know, there’s just the risk that you get attacked by some Cthulian-inspired (0:33:54) Jonnie: creature or, you know, they didn’t really play with, I guess, that sort of madness-Cthulian (0:33:59) Kev: Ooh, yeah, that’s good. (0:34:00) Jonnie: side of things, which would have been really fascinating I think in the way data is set up. (0:34:05) Kev: I didn’t even think about that. (0:34:06) Kev: That would have been a great mechanic, right? (0:34:07) Kev: Like, obviously dredged tonally, you know, that’s very different, right? (0:34:11) Kev: The horrors and whatnot, but at least just a different meter. (0:34:15) Kev: We call it a fear meter, whatever you want to call it. (0:34:16) Kev: Like, uh, uh, it is a shame that they didn’t introduce something. (0:34:21) Jonnie: Yeah, and I think that’s probably the the biggest outside of the difficulty of interacting, (0:34:26) Jonnie: but the biggest criticism I’ve seen of the the the dredge DLC is just the the lack of those (0:34:32) Jonnie: you know bosses that you know are a decent portion of the game and to your point would have (0:34:40) Jonnie: made sense to add in the context of of dredge and what that brings to the day of the dive universe. (0:34:48) Jonnie: Anything else I guess about the DLC specifically? (0:34:51) Kev: so I will say that um there are there is a good amount of the fifth um gosh how many are there (0:35:00) Kev: there’s looking at at least 30 of them which is a pretty good amount to be quite frank um so I do (0:35:08) Kev: give them props for that like I said there are three smallish areas um so it is a fairly sizable (0:35:17) Kev: DLC, you know, at least compared to the Godzilla. (0:35:21) Kev: The Godzilla one, while a lot of fun, was relatively small in scale. (0:35:26) Kev: It’s like a couple of boss fights, really, and finding Godzilla, which is a very minor thing. (0:35:33) Kev: I do wonder if these aberrants are from Dredge directly, or if they made up new ones. (0:35:39) Kev: Like, I’m looking at this one called the Gazing Shark. It looks like a hammerhead, but with giant eyes at the end. (0:35:44) Kev: I don’t know. (0:35:45) Kev: But yeah, other than that, like, I can’t have any direct thoughts. (0:35:49) Kev: Or I don’t have any (0:35:51) Kev: More detailed thoughts. (0:35:53) Kev: Um, like I said that (0:35:54) Jonnie: Cool. Well, one thing I am keen to talk about a little bit is how cool the idea of this as a (0:36:01) Jonnie: DLC is. It’s really cool to see two indie developers teaming up and doing a cross-collaboration (0:36:10) Jonnie: like this. There hasn’t been a ton of these before. I’m probably struggling to think of any, (0:36:15) Jonnie: but I’m sure these sorts of collaborations have been done somewhat infrequently in the past. (0:36:21) Jonnie: But I think in the stage that really… (0:36:24) Jonnie: I would say popular within the niche of people that are following gaming stuff elsewhere, right? (0:36:36) Jonnie: They’re not getting to the level of AAAs, but within people that are engaging with gaming culture or gaming communities, (0:36:42) Jonnie: these games kind of get to a level of popularity. (0:36:44) Jonnie: It’s really nice to see this sort of collaboration coming through as a way to introduce people to other games (0:36:54) Jonnie: who haven’t played, but it’s probably been on their list and could be a little bit of a prompt to get them to do it. (0:37:04) Jonnie: So I would love to see more of the style of collaboration between games because I just think it’s such a cool concept. (0:37:12) Jonnie: The overlap really made sense, right? (0:37:14) Jonnie: It wasn’t just like, “Hey, we’re two indie developers that want to cross-promote our games.” (0:37:20) Jonnie: It’s like no there’s actually a way that we can do this that makes total sense in the (0:37:24) Jonnie: context of both of our games and I just think it’s really clever in that regard. (0:37:31) Kev: Okay, so, like, okay, I was going to say that, right? Like, this, like, I know we kind of covered it quickly, because it’s somewhat, so aside from the dredge, you know, the actual boat controls, like, a lot of it is just, you know, more stylized, Dave, the divering, right, and that’s not a bad thing, and so, but, like, overall, I do really enjoy this DLC, for a lot of the same reasons you said, I think is really, really successful. (0:37:57) Kev: I think I should put, we should put an asterisk though, Dave the Diver is… (0:38:01) Kev: not an indie game. It’s by Mint Rocket, which is a subdivision of Nexon, which is a huge Korean game. (0:38:11) Kev: They do MapleStory and other things. But, I mean, Dredge though, that one’s indie, and it’s very cool that they got to do such an in-depth collaboration, right? (0:38:25) Kev: I think it especially benefits Dredge, because Dredge got a lot of love for sure, but I think… (0:38:31) Kev: Dave had a little more lasting power, maybe because of these DLCs, so I agree. It is a great way to get people’s eyes on Dredge. (0:38:39) Kev: I’ve wanted to play Dredge for a while, and this certainly does motivate me to play it. (0:38:46) Jonnie: Yeah, absolutely. And I don’t know why, but for some reason, maybe I just assumed that (0:38:51) Jonnie: Dave the Diver was edgy because it gives big indie energy. (0:38:52) Kev: well I mean (0:38:56) Kev: yeah I mean it’s pixel right like first of all it’s the pixels and and it’s the (0:39:01) Kev: it’s doesn’t feel triple-a because it’s not you know big (0:39:05) Kev: high-five le graphics fast-action or whatever right (0:39:08) Kev: uh… it (0:39:09) Kev: and it’s not just you let’s not forget the game awards uh… nominated a the (0:39:13) Kev: doctor for the game of the year and uh… everyone got a (0:39:18) Kev: got a little upset at them for that uh… (0:39:21) Kev: But, uh, yeah. (0:39:22) Kev: Uh, uh, you know, but regardless of that, like, I think the points still stand. (0:39:27) Kev: Like it’s, it was a really good way to integrate the two together. (0:39:32) Kev: Um, like I, I struggled to think of the last cola, uh, crossover collaboration (0:39:38) Kev: that worked this well, because I’m obviously thematically to fish games or (0:39:42) Kev: whatever, but even the boat just worked really well, um, with, uh, Dave the (0:39:48) Kev: diverged like I know it’s a fridge mechanic or whatever but it (0:39:52) Kev: feels right at home and in Dave the Diver because of the setting in this (0:39:57) Kev: you know it’s special blue hole place and and they introduced a lot of one-off (0:40:04) Kev: things like that so it doesn’t stick out or any particular way which is I think a (0:40:10) Jonnie: Yeah, absolutely (0:40:12) Jonnie: One final question if they were gonna do a collab with David I was gonna do a collab with (0:40:18) Jonnie: another game property (0:40:21) Jonnie: Thing where would you want that color to come from? (0:40:24) Kev: Yeah, that’s what I’ve been thinking about because yeah, that’s that’s the next question right um (0:40:29) Kev: I’m just honestly I’m trying to think here um (0:40:35) Kev: Well see okay, are we talking about putting something in a day the diver or getting Dave the diver into something else? (0:40:42) Jonnie: Let’s say putting something into Dave the Diver. (0:40:42) Kev: because (0:40:45) Kev: Okay (0:40:47) Kev: Because I was about to bring up new kids gonna be tough to compete with that (0:40:52) Kev: Okay bringing something (0:40:54) Kev: Else into you know what you know what I I would be remiss if I didn’t bring up a big the cat DLC (0:41:08) Jonnie: Big the cat, oh, I love it. (0:41:10) Jonnie: That’s a real throwback for… (0:41:12) Kev: and you know they they kind of got that same body shape going on give them a little (0:41:17) Kev: you know when you complete the dlc a little big the cat so you can wear i’m down for this (0:41:22) Kev: i’m down for this help them uh help them fish for froggy way way down there and you yeah and (0:41:27) Kev: eggman has a machine down there yeah I mean there already were robots machines you have to fight in (0:41:32) Kev: read the diver yeah i’m down for this um yeah what about you you have any ideas (0:41:34) Jonnie: amazing amazing that sounds great um maybe slightly uh more grim but I would really love (0:41:44) Jonnie: to see kind of like a uh dave the diver final dlc that’s a collab with spirit thera (0:41:50) Kev: Darn it darn it. That’s perfect. I didn’t think about it. That’s perfect (0:41:57) Jonnie: like just the whole vibe of the game I feel like a closing moment that is somehow linked (0:42:01) Jonnie: into sphera would be yeah kind of kind of (0:42:04) Jonnie: amazing it feels like there’s a (0:42:05) Kev: Okay, hold on, but here’s the monkey paw you have (0:42:09) Kev: You know a big part of spirit fair is is taking care of the guests, right? (0:42:13) Kev: So now you have to do that with the bancho where it’s sushi restaurant (0:42:16) Jonnie: Look, I’m okay, if it was more like Spiritfare, I could suffer through that. (0:42:26) Jonnie: I would probably play through Dave the Diver just to experience a little bit more. (0:42:30) Kev: I can see it working. You have the spirit fair boat, you know, has the multiple levels so you’re doing the sushi portion (0:42:35) Jonnie: Yup (0:42:37) Kev: But you have to go up and down the levels (0:42:38) Jonnie: That’s a and or you could just have the restaurant be a new room on the Spiritfarer boat (0:42:43) Jonnie: Maybe Dave the diver needs to come to Spiritfarer mate. Maybe you’re right. Maybe I’m thinking about it the wrong way around (0:42:47) Kev: maybe does Dave die at the end of it yep there you go yeah you’re right that (0:42:49) Jonnie: Yes (0:42:51) Jonnie: That is that I feel like that is the natural that that is the natural ending (0:43:03) Kev: truly would be the final DLC there you go with perfect I love it ship it I’m (0:43:08) Kev: reaching out to mint rocket right now (0:43:10) Jonnie: - Amazing. (0:43:12) Jonnie: - Well, I think that was everything I had to cover. (0:43:18) Kev: Oh one thing not specifically to dredge something that I forgot to mention that I want to say since last episode (0:43:24) Kev: I don’t think I ever brought up that I am in fact a real certified scuba diver. So I (0:43:31) Kev: Very much appreciate this (0:43:34) Kev: obviously, I will not be diving to the (0:43:37) Kev: Abyss, you know (0:43:39) Kev: abyssal horror deaths sword and polar waters (0:43:41) Kev: But it is it is very cool to see that I love scuba diving. So it is very cool to see (0:43:48) Kev: game kind of capture that love up (0:43:51) Kev: Yeah, all right. Um, all right, I guess then (0:43:55) Kev: If that’s the case, I think that puts a nice little bow on day of the diver month (0:44:01) Kev: Like I know you weren’t (0:44:02) Jonnie: No, there’s still one more episode to go, Kim. One more episode to go. (0:44:05) Kev: Wait, there is oh, I thought we search the order. I’ve got all this out out cut it all out (0:44:07) Jonnie: Yeah, next- next- next week? (0:44:10) Kev: Never mind. Oh (0:44:11) Jonnie: Next- next week I believe there will be the story episode for the- (0:44:14) Kev: I thought that came out before I don’t know why thought never mind. Okay. Well (0:44:18) Kev: There you go. Well, okay (0:44:20) Kev: Well in that case, I think that covers the dredge DLC (0:44:24) Kev: It’s you know, like I still give it two thumbs up as DLC. Definitely. It’s great crossover (0:44:31) Kev: Like it’s hard to talk about because of it. It’s so much, you know, just kind of pointing out what’s great about David diver the base game (0:44:40) Kev: But it works really well, so, you know two thumbs up (0:44:44) Kev: Thanks for coming on to talk to me about it, John (0:44:48) Kev: Thank you, Al, for having us. Thank you listeners for listening and, Johnny, where should people go to find you and it’s probably not somewhere that personal, but I know there is one place. (0:45:02) Jonnie: If you want to chat about anything THS-related, the best way to do that is go to patreon.com/thspod (0:45:11) Jonnie: to support the show and get access to the Slack where we talk about all the sorts of games that (0:45:15) Jonnie: we’re playing. Kiv referenced Big the Cat a while back. There are some bonus episodes, one of which (0:45:24) Jonnie: is Kiv introducing me to various Sonic characters that I had not come across before. It came from (0:45:30) Jonnie: I think the cat coming up in just a- (0:45:32) Jonnie: I do that every single episode that Kev and I do together. (0:45:34) Kev: I put the effort we got to do around two at some point (0:45:35) Jonnie: Which, that was a lot of fun to record, and yeah, we absolutely do, we absolutely do. (0:45:42) Jonnie: But that’s the main place that you can find me, Kev, where can people find you? (0:45:45) Kev: Find to me at Koopa prez on my personal Twitter if you want to see me talk mostly repost other things (0:45:53) Kev: Find to me that’s right. It’s great. I don’t see my art or more importantly find me on Rainbow Road radio a (0:46:02) Kev: Mutual a show I do with our mutual friend Alex (0:46:05) Kev: discussing all thing Mario all things Mario, excuse me, um, I don’t know what episode will be out when this drops, but (0:46:12) Kev: most recently we talked about the (0:46:16) Kev: Mario cartoons or some of them (0:46:20) Kev: Boy boy, that was quite a trip (0:46:23) Kev: Due to my everyone, but yeah (0:46:26) Kev: If you want to see if you have any questions comments or mostly complaints about the show reach to al at the Scott pot (0:46:33) Kev: I’m or mess on Scott on Twitter and mess on respectively (0:46:39) Kev: Find the podcast at THS pod on Tumblr and Twitter (0:46:43) Kev: Go to harvest season club (0:46:45) Kev: for all the episodes, provide feedback, links to all the stuff we’re talking about (0:46:49) Kev: uhm, the patreon as Johnny mentioned, patreon.com/thspod (0:46:54) Kev: and uh, yeah, I think that covers it. (0:46:57) Kev: Until next time, dear diver farmer people, have a good harvest! (0:47:03) Theme Tune: The harvest season is created by Al McKinlay, with support from our patrons, including our (0:47:14) Theme Tune: pro farmers, Kevin, Stuart and Alisa. (0:47:18) Theme Tune: Our art is done by Micah the Brave, and our music is done by Nick Burgess. (0:47:22) Theme Tune: Feel free to visit our website, harvestseason.club, for show notes and links to things we discussed (0:47:28) Theme Tune: in this episode. (0:47:38) Kev: Uh, you know what? I forgot to mention that you didn’t reach it, but there’s a mermaid village and there’s a manatee helping far. Like, you don’t do anything with it, but it’s, it’s their farming. I wish I love manatees. Okay. That’s all.
Al and Spencer talk about the Dave the Diver Godzilla DLC Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:13: What Have We Been Up To 00:17:01: Dave The Diver 00:25:52: Godzilla DLC 00:47:48: Outro Links Dave the Diver Godzilla DLC Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:32) Al: Hello Divers, and welcome to another episode of The Harvest Season. (0:00:37) Al: Maybe I should call it the diving season again. (0:00:39) Al: My name is Al. (0:00:42) Spencer: And my name is Spencer. (0:00:43) Al: And we are here today to talk about cottage core games, kind of. (0:00:51) Al: Transcripts are available on the show notes and on the website, as always. (0:00:55) Al: Today, I have the one and only Spencer on to talk about the Dave the Diver Godzilla (0:01:02) Spencer: Thank you for having me. (0:01:02) Al: from Spencer. (0:01:04) Al: How are you doing today? (0:01:04) Spencer: Good. (0:01:05) Spencer: How are you? (0:01:08) Al: I am a little bit tired. (0:01:10) Al: We have that fun thing where Spencer and I are so far apart in time and both have (0:01:14) Al: kids that the only time we can record is 6 a.m. my time. (0:01:19) Al: And was it 10 p.m. your time? (0:01:21) Spencer: yeah it’s approaching 10 right now and like you mentioned kids and not wanting to go to sleep (0:01:28) Spencer: and it’s it’s been rough (0:01:30) Al: Yeah, yeah, well them not wanting to- (0:01:32) Al: good to sleep. You wanting to go to sleep. So yeah, we’re both tired, but for different (0:01:38) Al: reasons. Well, one of the same reasons, which is kids, and the other a different reason, (0:01:43) Al: which is because we’ve got different ends of the day. Aren’t time zones fun? (0:01:50) Al: Cool. So as this is Dave the Diver month, we will obviously have no news. So listeners, (0:01:57) Al: you can tell me after you’ve listened to all these, if this was too many episodes about one game, (0:02:02) Al: we’ll see, but it will be too late. So yeah, so no news. But before we talk about the Dave (0:02:05) Spencer: Just gotta suck it up. (0:02:11) Al: the Diver Godzilla DLC, Spencer, what have you been up to? (0:02:16) Spencer: Uh, not much. I mean, at the time of this recording, we’re currently potty training our child, so I’m sure you have older children than we do, so I’m sure you know all about the fun that comes with that. (0:02:22) Al: Oh, perfect. Yep. The end point of that is fantastic. The fact that you can just say (0:02:33) Al: to your kid, “Yeah, we’ll go to the toilet,” and then they go and do it, and then they’re (0:02:36) Al: done, and they come back, and you’re like, “Fantastic. I don’t need to be involved in (0:02:40) Al: that process anymore. I love it.” (0:02:42) Spencer: Yeah, but see the tough thing is, and this is part of what we’re dealing with right now, (0:02:46) Spencer: is now they learn in the middle of the night when all the lights are off. (0:02:50) Spencer: If they yell, “I gotta go potty,” then that’s in a yep, so. (0:02:52) Al: Yeah, well you get to a point where they finally learn that they can do everything themselves (0:03:00) Al: and they don’t even need you. So that’s what we’ve got with our youngest finally, where (0:03:06) Al: he just goes to the toilet in the middle of the night and we don’t have to care about (0:03:08) Spencer: Ah. The dream. (0:03:10) Al: it. It’s fantastic. If we’re still awake, he will talk to us. And I’m like, “Craig, (0:03:14) Al: you don’t need to talk to us. Just go to the toilet and go back to bed.” For a long time, (0:03:19) Al: He used it as an excuse to be out of his room and talking to us. (0:03:22) Al: Because he loves people, he loves talking, but I think we’ve finally got there where (0:03:29) Al: he will now come out of his room, go to the toilet and go back to his room without talking (0:03:35) Spencer: Yeah, so yeah, pretty much that and then just playing a few games (0:03:40) Spencer: Metroid Prime remaster, I know there’s the news about Metroid Prime 4 kind of got like sucked into it a little bit (0:03:47) Spencer: I’ve already played Prime back on GameCube. So this kind of just revisiting for me (0:03:52) Spencer: Super Monkey Ball been playing. This has actually been a lot of games (0:03:55) Spencer: I’ve been playing like in the two years that we’ve had our daughter now (0:04:00) Spencer: Probably the most I’ve been playing games in my free time (0:04:05) Spencer: I’ve been playing Dave the Diver and stuff. So, Stellar Blade I put way too much time into Stellar Blade lately (0:04:10) Spencer: so that game has been really fun stuff and (0:04:14) Spencer: Even a mobile game that I’ve been playing has a Dave the Diver collaboration going on right now at the time of this recording (0:04:20) Spencer: which is (0:04:20) Al: Yeah, so were you playing this game before the collab was announced? (0:04:24) Spencer: Yes, I was and the game will remain unnamed for different reasons (0:04:31) Spencer: but (0:04:32) Spencer: It does have a day the diver collab going on (0:04:35) Spencer: and it was very interesting bouncing back and forth between the actual game and the collab (0:04:41) Spencer: because they did a pretty good job, in my opinion, of translating it to mobile game. (0:04:50) Al: Yeah, it’s interesting because Kelly shared this news with me, because we were talking about the (0:04:56) Al: Dave the Diver stuff. They’ve played Dave the Diver quite a bit, and they were like, “Oh, (0:05:00) Al: there’s a new DLC,” and I’m like, “Oh, interesting.” And I was like, “No, this isn’t a DLC. This is (0:05:07) Al: inside the Nikkei game.” And watching the trailer, it does seem to just be the game (0:05:14) Al: inside Nikkei, like it’s just Dave the Diver inside Nikkei. (0:05:18) Spencer: Yeah, it is very much just day of the day. (0:05:19) Spencer: Well, it’s just the fishing part, (0:05:22) Spencer: which I know I’m sure we’ll get into when we talk more (0:05:24) Spencer: about the game itself. (0:05:25) Spencer: But it’s just the fishing part, just the serving sushi part. (0:05:32) Al: Aha (0:05:33) Spencer: I think they reduce the map size quite a bit. (0:05:37) Spencer: But it works fairly well, actually, especially (0:05:39) Spencer: because it’s like smartphone touch controls. (0:05:42) Spencer: So you kind of just drag your aimer, so to speak. (0:05:48) Spencer: When you’re shooting and stuff. (0:05:51) Spencer: So yeah, it’s actually a pretty good translation of the game, (0:05:54) Spencer: to be honest, or at least for a mobile device. (0:05:56) Al: I am not going to talk about what I’ve been playing because, as listeners know, this is (0:06:01) Al: like a month. It’s about a month. This is coming out after we record it. So I’m going (0:06:08) Al: to talk about a TV show that I have almost finished that, as of recording, only came (0:06:12) Al: out less than a week ago, and that is the Exploding Kittens Netflix show. Have you seen (0:06:18) Al: any of this, Spencer? (0:06:20) Spencer: I have not. (0:06:21) Al: Have you played Exploding Kittens, the game? (0:06:23) Spencer: I’ve seen it, but I’ve not played it myself. (0:06:28) Al: So, I mean, this is all just hooks on hooks of things, right? (0:06:33) Al: So Exploring Kittens is a card game (0:06:35) Al: that is based on a tiny little cartoon (0:06:39) Al: that the Oatmeal guy did once. (0:06:43) Al: And he made a card game based on this, which is, (0:06:46) Al: I mean, it’s a fair, I enjoy the card game. (0:06:48) Al: It’s very fun, but it’s only very tangentially related (0:06:53) Al: to anything to do with the Oatmeal. (0:06:55) Al: And it’s more just like, you know, the Oatmeal’s humor, (0:06:58) Al: a card game. (0:07:00) Al: And then, tangentially related to that, (0:07:03) Al: he also now has made a show on Netflix, (0:07:07) Al: which of course only Netflix would make (0:07:09) Al: on Exploring Kittens show, right? (0:07:11) Al: And I personally think it’s very much the Oatmeal’s humor (0:07:14) Al: just in a TV show. (0:07:17) Al: I mean, it’s very stupid, right? (0:07:19) Al: It’s not highbrow humor, it is very, very stupid, (0:07:22) Al: but I personally am enjoying it. (0:07:24) Al: The premise is that God is turned into a cat. (0:07:28) Al: He turned down to Earth and turned into a cat (0:07:30) Al: to learn to be better. (0:07:35) Al: And also the devil is sent up to Earth to be a cat as well, (0:07:39) Al: to learn to be more evil. (0:07:41) Al: And that is kind of the whole premise around it. (0:07:46) Al: And I won’t go into the details of it, obviously, (0:07:48) Al: ‘cause it’s spoilers, but personally, (0:07:50) Al: I’ve been enjoying it. (0:07:51) Al: It’s very stupid humor. (0:07:52) Al: So if you don’t like, I’m not stupid, (0:07:55) Al: that’s not the right word, (0:07:56) Al: ‘cause there’s lots of different types of, (0:07:59) Al: style and silly. (0:08:01) Al: So if you don’t like that sort of humor, (0:08:02) Al: you definitely won’t get it, won’t enjoy it. (0:08:05) Al: And that’s fine, (0:08:06) Al: but I have personally been enjoying it a lot. (0:08:10) Spencer: off to look into it. Yeah, we haven’t been watching too much stuff on TV or Netflix or anything. I’m (0:08:15) Spencer: trying to think of the last thing we watched, but yeah, I can’t think of anything that comes off (0:08:20) Spencer: to the top of my head, so. (0:08:22) Al: I can’t stop watching stuff. I also watched, I talked in the last episode I was on as listeners (0:08:31) Al: are listening about the Gotham Knights, which was that one off season CW show about Batman (0:08:44) Al: being murdered and it’s not good, right? I’m not going to say it’s good, but it is interesting. (0:08:52) Al: I think it was worth watching, but I think it’s ties to DC make it worse than if it didn’t do (0:09:00) Al: that because it feels the need to hook into things that it definitely didn’t need to do. (0:09:08) Spencer: Interesting. I mean, not good, but entertaining is kind of like my genre of TV and movies, so… (0:09:16) Al: It’s very much a DC CW show. So if you’ve watched any of them, it’s very much in the same. (0:09:22) Al: So it’s less funny, right? Like Flash and Supergirl. And I mean, I guess not Arrow. Arrow (0:09:29) Al: wasn’t ever really funny, but certainly those ones have been tried to at least be some level (0:09:33) Al: of funny. This is probably, I guess more like Arrow in terms of its seriousness. But I always (0:09:42) Al: liked in the crossovers between those shows, this juxtaposition between the seriousness of Arrow (0:09:48) Al: and the humour of the other characters. This obviously doesn’t… (0:09:52) Al: have any crossover between them, and I have no idea if it’s meant to be on the same Earth as (0:09:56) Al: any of them. They got a bit confused at the end as to how many different Earths they actually had, (0:09:58) Spencer: OK, so they don’t establish this as part of the, what did they call it, the arrow verse? (0:10:04) Al: but… No, they don’t. Technically, there were actually multiple universes within the Arrowverse (0:10:12) Al: because Supergirl was on a separate one until Crisis on Infinite Earths, and then it was on (0:10:20) Al: on the same one. (0:10:22) Al: But they also still had multiple others because like there was Stargirl, (0:10:27) Al: which was never technically in the Arrowverse, but was tangentially related. (0:10:32) Al: And After Crisis was shown to be on a different Earth still. (0:10:36) Al: And there was also the Superman and Lois (0:10:39) Al: show, which was shown to be on the same Earth as the rest of the Arrowverse was (0:10:47) Al: crisis, but then they decided that the new what the series (0:10:53) Al: different. And therefore there were a few things like Lex Luthor was just a (0:10:57) Al: different person. And so it was obviously on a different Earth, but they never (0:11:00) Al: actually explicitly said that. And they had explicitly said it was on the same (0:11:03) Al: one. So you’re like, “Oh, so is this now a different Superman and Lois we’re (0:11:07) Al: following on a different Earth that just happened to look the same?” It was all (0:11:11) Al: very weird and confusing because they also, they went from, I mean, I do love (0:11:17) Al: the silliness of these things, right? So after crisis, they went from having (0:11:22) Al: one kid to having twins. And you’re just like, “Okay, fine. Sure. I’ll let that (0:11:29) Al: happen. It’s crisis. Weird things happen in crisis.” But then there were like this (0:11:33) Al: exact version of this family also happens to be in another universe as (0:11:38) Al: well, which is almost identical, but not quite very weird. Yeah, exactly. And I (0:11:42) Spencer: Just like one little little difference to make the plot devices work now (0:11:47) Al: don’t even I guess maybe it was just that because oh who was who was the what’s the (0:11:52) Al: guy that played Lex Luthor in the in their verse can you remember did you ever watch (0:11:56) Al: any of them yeah I don’t think yeah he was yeah Lex was only in Supergirl I think John (0:11:57) Spencer: I did not I did watch arrow through quite a few and then yeah and then I was (0:12:08) Al: Cryer that’s his name you know who I mean he’s a two and a half men guy what else is (0:12:12) Spencer: Oh, okay, well, I don’t think I ever watched Two and a Half Men, so… (0:12:18) Al: the end. You probably recognize him. (0:12:22) Al: He’s pretty famous, but yeah. Apparently he was in Superman 4 as well. I missed that. (0:12:31) Al: Who was he in Superman 4? (0:12:32) Al: Lenny Luther. Who’s Lenny Luther? Is that Lex’s son? Oh my word. Oh my. That is so dated. (0:12:43) Al: That’s amazing. His hair is fantastic in that. He’s the nephew of Lex Luther. Oh, I do remember (0:12:50) Al: that scene actually, that’s hilarious. (0:12:52) Al: Anyway, yeah, so I’m presuming that John Cryer just didn’t want to be Lex Luthor anymore, (0:12:58) Al: which is fair enough, right? Like when you’re going from, you know, a medium-sized show that (0:13:07) Al: is Supergirl to a smaller show that is Superman and Lois, I see why you wouldn’t want to continue (0:13:15) Al: that rule. It’s not exactly a huge (0:13:18) Spencer: Yeah, not really a jump in pay, so to speak. (0:13:23) Al: Exactly. And you can’t even just go, “Oh well, after Crisis they had a different Lex” because (0:13:28) Al: they showed in the show that after Crisis they had the same Lex Luthor, because that was a huge (0:13:34) Al: part of the plot point with him anyway. Not important. Yeah, and I’m just about to start (0:13:42) Al: watching the second series of Star Trek Prodigy. Have you seen? (0:13:46) Spencer: I have not. I have very… I say this. I have very little background knowledge of Star Trek except for I did watch a couple seasons of the original at one point. (0:13:57) Al: All right, fair enough, fair enough. Prodigy is, I think, best for two people. One is, obviously, (0:14:05) Al: kids is very good for them, but I think it’s also very good for, you know, Star Trek nerds who (0:14:11) Al: particularly like, what’s her name? Oh, my word, why am I so bad with names? Janeway, Captain Janeway (0:14:20) Al: from Voyager, because there’s tie-ins to Voyager and it’s… (0:14:27) Al: It’s good fun. It definitely is a kids show, and I wouldn’t say it’s as good at being (0:14:33) Al: a kids and an adult show as, say, Pixar films, but I think it does a good job of being interesting (0:14:41) Al: for adults as well. It’s not… It’s like, have you ever seen the new Spidey and His Amazing Friend (0:14:48) Al: show? Like, that is a kids show, and it’s like, you’re not really going to be interested in it, (0:14:48) Spencer: Oh, that’s constantly playing in our house. (0:14:57) Al: other than just to say that you’ve watched it, right? Like, it doesn’t really do anything (0:15:02) Al: for adults. Same with the… Because you watched the Young Jedi Adventures as well, didn’t you? (0:15:03) Spencer: Yeah, we have, and yeah, again, that one’s very like, you know, teaching kids lessons (0:15:14) Al: yet. They’re cute and they’re fun, but they don’t give anything to adults. And that’s fine, (0:15:14) Spencer: of, you know. (0:15:20) Al: I don’t think everything should have to be good for adults as well. And I have watched through (0:15:24) Al: both of them because I want to have watched them. Not because I’m particularly enjoying them, (0:15:30) Al: I want to have watched them and to have said that I have watched them. Whereas Star Trek Prodigy, (0:15:35) Al: I’m actively enjoying, the story is interesting, and there’s a few references to other Star Trek (0:15:41) Al: stuff that isn’t too heavy-handed. (0:15:44) Al: But it still feels fun. (0:15:46) Al: And so I think that if you don’t have kids and you’re not like, (0:15:49) Al: “I need to watch everything,” it’s definitely worth a watch. (0:15:52) Al: Whereas, you know, the two that we’ve mentioned, if you’re not (0:15:55) Al: obsessive about watching everything, don’t bother. (0:15:58) Spencer: Yeah, I mean that definitely it yeah, if you don’t have kids, please don’t watch the start Star Wars the Jedi my goodness (0:16:05) Al: unless you are obsessive over it. I think there’s one or two vaguely interesting things. (0:16:09) Spencer: Yeah (0:16:15) Al: I find there was an episode where they find their kyber crystals, which was vaguely interesting, (0:16:26) Al: but there’s maybe one other episode that you would… Other than that, it’s the exact same (0:16:30) Al: episode just with different things. It’s like they don’t listen to one of the teachers. (0:16:35) Al: Exactly what the teacher told them not to do or don’t do what they told them to do. (0:16:39) Al: Something goes wrong. They have to solve it. And then they say sorry, but they’ve learned (0:16:43) Al: to lesson. That’s it. That’s every episode in that scene series. (0:16:46) Spencer: Yeah, it follows a pretty similar format for each. (0:16:50) Spencer: It’s definitely not meant for adults. (0:16:53) Al: All right, cool. Well, that’s what we’ve been up to. Definitely didn’t drag that out because (0:17:01) Al: we have no news. We’re now going to talk about the Dave the Diver Godzilla DLC. Before we (0:17:09) Al: get into the specifics of the DLC, I wanted to, I meant to share the episode with you (0:17:13) Al: so you could hear what me and Kevin talked about, but I’m just wondering what your thoughts (0:17:16) Al: about the game in general are before we talk about it. (0:17:19) Spencer: Oh no, that’s fine. Yeah, so… (0:17:21) Spencer: I don’t know… (0:17:23) Spencer: Hmm… (0:17:24) Spencer: Feel bad coming on your podcast and then saying this. (0:17:27) Spencer: I don’t know if I’d qualify this as a farming game. (0:17:31) Spencer: It has farming. Let’s be very clear. (0:17:31) Al: Oh, it’s not. It’s not. It’s absolutely not. I accept that. Yeah. (0:17:34) Spencer: This has farming. (0:17:36) Spencer: I don’t even know if I’d qualify this as a fishing game, though, to be honest. (0:17:39) Spencer: And hear me out. (0:17:40) Al: No, no, I agree. (0:17:41) Spencer: This game, in my opinion, is a parody (0:17:45) Spencer: of every possible game they could shove into (0:17:49) Spencer: out of whatever you want to call it. (0:17:51) Spencer: Like, if you can think of a style of game, (0:17:54) Spencer: this game probably has some kind of small section (0:17:57) Spencer: in it that parodies that, right? (0:18:00) Spencer: You start out fishing. (0:18:00) Al: Interesting I hadn’t I hadn’t thought of it as parodying them but that does make (0:18:02) Spencer: And there’s the fishing thing. (0:18:07) Al: things a bit that does make things a little bit more sense. (0:18:10) Spencer: right you have your fishing you have your your little serving minigame ask game you even you (0:18:18) Spencer: even have a stealth metal gear solid part right there’s a part where i’m like wait why am I like (0:18:24) Spencer: running around this little secret base and having to hide behind boxes and stuff you have (0:18:30) Al: That secret base was so stupid, like the rolling, you walk up to boxes then you roll over the (0:18:32) Spencer: I was (0:18:37) Al: boxes. (0:18:38) Spencer: you hide in the fridge (0:18:39) Al: Yeah, OK. (0:18:41) Spencer: And then there was a rhythm part, like that part came up, and I was like, (0:18:45) Spencer: why is there a rhythm game in the middle of this game? (0:18:49) Al: Yeah, that’s a really interesting… I don’t know why I didn’t put this together, but that (0:18:54) Al: explains why there are an infinite number of minigames in this game. Because they’re (0:19:00) Al: trying to parody everything. That makes so much sense. I had not thought about that. (0:19:05) Spencer: So yeah, that’s kind of that’s kind of my thoughts on it. I enjoyed playing the core game very much some of the some of the different (0:19:13) Spencer: mini games (0:19:14) Spencer: Were so so but you really only played them maybe like once or twice and then you kind of like move on (0:19:20) Spencer: So it’s not that big of an issue in my opinion (0:19:22) Spencer: Um, I really enjoyed the fishing the fishing parts fun. The sushi part gets a little hectic at times (0:19:30) Al: the good thing about this issue part is that it doesn’t take very long. (0:19:32) Spencer: That’s true and in all fairness to (0:19:35) Spencer: you I was like refusing to hire staff for a long time and then once I hired (0:19:38) Al: Oh really? Oh no, as soon as I had money, enough money to hire staff, I was hiring staff. (0:19:39) Spencer: yeah like I finally hired someone (0:19:45) Al: I’m like, “I don’t want to be doing all this work.” (0:19:48) Spencer: Well, I hired one person to serve with me, and I think that might be someone that you (0:19:52) Spencer: just have to hire through tutorials. (0:19:55) Spencer: Yeah, and then finally, I hired another person to work in the back kitchen. (0:20:01) Spencer: And then that greatly, I was like, “Oh, okay, wow, this actually helps a ton. (0:20:06) Spencer: I should have done this a long time ago.” (0:20:08) Al: Yeah, no wonder you didn’t have any money. I was like, I have almost all the upgrades (0:20:11) Spencer: Yeah, Alan and I were talking about that, and I’m like, “Why am I always not have any (0:20:14) Spencer: money to buy anything. (0:20:18) Al: and I’m not finished the story yet. And you’re like, I don’t understand how you have money. (0:20:22) Al: I didn’t realise you hadn’t hired staff. I hired every staff member as soon as I could. (0:20:26) Al: So I think you end up with two, is it two of each? Or can you have three? I think you (0:20:30) Spencer: I think you can have… (0:20:31) Al: can end up having three waiters and two extra chefs. So you end up with basically three (0:20:38) Al: each, and plus yourself serving as well. And you can train them up more as well to (0:20:44) Al: make them more efficient. And eventually the servers will learn to do drinks as well, which (0:20:53) Al: is the most annoying thing. (0:20:54) Spencer: Yeah, that’s kind of so I had like at the time the recording I have two servers and I have a (0:21:03) Spencer: Like help in the the kitchen part like a chef I guess (0:21:08) Spencer: And I’ve trained up at least one server to be able to do drinks (0:21:12) Spencer: Which is helpful because like once you have at least two servers (0:21:16) Spencer: Then you yourself are kind of like delegated to just doing drinks if they are (0:21:21) Spencer: needed while the other two run around doing orders. (0:21:25) Al: And also you need to do the Wasabi, um, yeah, no, that’s interesting. (0:21:32) Al: Uh, was there anything you, was there anything in particular you didn’t like? (0:21:33) Spencer: but yeah, that’s it. (0:21:37) Al: Other than maybe some of the many. (0:21:39) Spencer: I don’t know if I’d necessarily say it was like as (0:21:43) Spencer: like an actual gameplay aspect of the game as much as like a lot of the mechanics they kind of just like (0:21:49) Spencer: either throw at you really quickly and expect you to pick up (0:21:53) Spencer: or (0:21:54) Spencer: you’re like (0:21:56) Spencer: like we were talking (0:21:57) Spencer: online about this like I’m already you know you got to get to chapter five to get to the Godzilla DLC. (0:22:03) Spencer: But like in chapter five I’m still like getting game mechanics that are like pertinent to the game not just like random minigames. (0:22:09) Spencer: It’s like okay now you get like this and that and it’s like whoa hold on like (0:22:14) Spencer: This is way late in the game. Why am I still getting new game mechanics? So I that that part kind of threw me off. (0:22:18) Al: Yeah I can see why you would think it was not a good thing I think it’s both a good and a bad (0:22:25) Al: thing I think the good thing about it is you’re not I quite often feel overwhelmed by games when (0:22:30) Al: they tell you everything really early on and yes it’s a little bit weird getting game mechanics so (0:22:36) Al: late on but it also means that you don’t have you don’t end up with that overwhelmed feeling at the (0:22:42) Al: beginning and the tutorial can be really simple but yeah have you (0:22:48) Al: unlocked the chickens yet okay that’s the that is the final main farming thing there are other (0:22:49) Spencer: I have unlocked the chickens. (0:22:55) Al: a few small things but they’re all just to make it more efficient that it’s the last actual thing (0:23:00) Spencer: Okay. (0:23:02) Al: you get in the farming um but yeah yeah it was so ridiculous it’s like I don’t know if we would (0:23:08) Al: have done this had I realized how late on you needed to get to get to the DLC um because the (0:23:15) Al: drage DLC you need to have for now you (0:23:18) Al: need to have unlocked the farm and then yeah the Godzilla one you need to be in chapter (0:23:19) Spencer: Mm-hmm (0:23:24) Al: five which is it is because by the time we got to I was like oh well I may as well finish (0:23:25) Spencer: Which is basically almost the end of the game (0:23:30) Al: the game now so I have finished I finished the main story I haven’t like done a hundred (0:23:31) Spencer: Yeah (0:23:35) Al: percent of everything but I finished the main story now because you’re just like well I (0:23:40) Al: may as well now which I guess is a good thing but yeah I’m glad I gave us as much time as (0:23:46) Al: we did because we’ve had like a month. (0:23:48) Al: That’s not my fault. That’s not my fault. I gave you enough time to play the game. (0:23:48) Spencer: Yeah, something like that. Though, to be honest, I got a little sidetracked with some other games that I was playing, and then I was like, “Oh, it’ll be okay.” (0:23:56) Spencer: “It’ll be okay.” (0:23:58) Spencer: I thought it would be okay, and then when we were like, “Oh, chapter five, whoa, hold on.” (0:23:59) Al: That’s the important thing. I think I took about three weeks to get it finished. So it’s (0:24:09) Al: not a ridiculously long game. Yeah. (0:24:10) Spencer: No, yeah, once I sat down and really put some time into it, it was pretty easy to get to (0:24:18) Al: I’m at a total of about 40 hours. So I wasn’t even playing that super hard over three weeks. (0:24:23) Al: To give you a comparison, when Tears of the Kingdom came out, I spent three weeks playing (0:24:27) Al: that and I put 150 hours into it. So it’s a little bit different in terms of time there. (0:24:31) Spencer: No, I mean, yeah, no, I mean, like I said, I think that this game is, you know, poking (0:24:34) Al: All right, cool. Any other last thoughts on Dave the Diver before the DLC? Because obviously (0:24:41) Al: I just spent a whole episode talking about it. (0:24:48) Spencer: fun at a lot of games, to be honest, like, with all the different minigames, it has kind (0:24:53) Spencer: of just parodying stuff. (0:24:56) Spencer: But it’s all in good fun, so. (0:24:58) Al: Yeah, I think it’s poking fun of them, but in a way that you definitely know it’s like (0:25:03) Al: a love letter to them. It’s like the way you mock your loved ones, right? It’s not the way you mock (0:25:10) Al: someone you don’t like. OK, cool. Well, so we’re going to talk about the Godzilla DLC. Just to (0:25:17) Al: warn, there is so little in this DLC that we will be talking about absolutely everything. (0:25:22) Al: The story is not big and complicated, but we will be talking about the entire story of this thing. (0:25:27) Al: So if you don’t want to (0:25:28) Al: hear that now is when you stop. There won’t be anything else after this. We’re just going (0:25:34) Al: to talk about the DLC and basically just the story and the one mechanic that it adds. (0:25:43) Al: Well, that’s not true. I guess two. One mini game that it adds and one collectibles that it adds, (0:25:50) Al: but we’ll get to that when we get to it. So, yes. I guess to give a quick… (0:25:58) Al: Funny. So you start off and it’s like a stormy night. And then I can’t remember who’s the… (0:26:07) Al: This person isn’t in Godzilla lore, are you? (0:26:11) Spencer: as far as I remember I don’t think so there’s plenty of human characters that (0:26:15) Spencer: I just don’t remember the G for their part of yeah I believe her name is like (0:26:17) Al: Yeah. Well, that’s fair. I think yeah, meet Miki. Yeah. (0:26:21) Spencer: Miku or Miki yeah and she says she’s part of the G force which is like a (0:26:29) Spencer: thing in some movies just like a squad of like you know military people that (0:26:34) Al: Oh, she is. She does exist in other Godzilla stuff, so I just had a quick Google. She’s (0:26:34) Spencer: are tasked with like tracking and fighting Godzilla so (0:26:45) Al: from the Hacey Godzilla series. I don’t know if that’s something. I don’t know what that (0:26:49) Spencer: Okay (0:26:52) Al: is. (0:26:52) Al: Eh… (0:26:53) Spencer: So yeah, so Godzilla is separated into different (0:26:57) Spencer: Yes, would you call eras so to speak so the first era? (0:27:00) Al: So this one started with The Return of Godzilla in 1984. (0:27:03) Spencer: Yeah, so that’s that’s gonna be like the second era so to speak (0:27:07) Spencer: Kind of from yeah that the 80s through the 90s and then it’s so it’s divided up with Showa (0:27:07) Al: Okay. (0:27:13) Spencer: Which is the original Godzilla up to that one and then he’s he say I see (0:27:19) Spencer: If you speak Japanese, please correct us (0:27:23) Al: We’re sorry in advance. (0:27:24) Spencer: Yeah (0:27:26) Spencer: That’s separated (0:27:27) Spencer: like you said the the return of Godzilla in the 80s up through the 90s and then the 90s is (0:27:33) Spencer: the end of the 90s to (0:27:36) Spencer: Somewhere in the 2000s is the millennium series and then more recently we finally have (0:27:43) Spencer: after the millennium like I think it’s designated as the shin series because it starts off with (0:27:49) Spencer: Shin Godzilla, but I could be wrong either way (0:27:52) Al: So, the Godzilla Wiki is saying “Riwa” series, but anyway, doesn’t particularly matter the (0:27:53) Spencer: Bye. (0:27:54) Spencer: Mm-hmm. (0:28:00) Al: names of them. So, yeah, she is, according to the Wiki, she is employed by the Japanese (0:28:05) Al: government and then later G-Force. She uses her powers to communicate with, and in some (0:28:10) Al: instances attempt to control Godzilla. She is the most frequently recurring human character (0:28:15) Al: in the Godzilla series, having appeared in six consecutive films. So, there you go. She (0:28:22) Al: has six different films. Isn’t that interesting? But, I mean, none of that matters to this (0:28:29) Al: DLC, right? I think she does say like she consents Godzilla, so that kind of ties in, (0:28:35) Al: I guess, to her psychic abilities in the films, which is wild, but whatever. It’s a series (0:28:38) Spencer: Which to the uninitiated may seem weird, but there are quite a few things of like psychic abilities and stuff in Godzilla, so (0:28:49) Al: never ends. It never stops. (0:28:52) Al: So yeah, she appears and she’s like, “Oh, I think Godzilla’s here.” (0:28:57) Al: There was another, because one of the things in Dave is there’s like earthquakes, and that’s like, you have to figure out why there’s earthquakes. (0:29:03) Al: But this ties into Godzilla, and like, there’s another earthquake, but this is a different earthquake. You’re like, “Oh, this is different.” (0:29:09) Al: And then Miki comes along and tells you about Godzilla. So you need to go find Godzilla. (0:29:16) Al: You dive down, you find a cave, you like, blow up the entrance to the cave. (0:29:22) Al: And then you’re like, “Oh, look, Godzilla’s just there.” (0:29:24) Al: And I don’t know about you, that was a pretty terrifying moment in a terrifying game full of horrors. (0:29:30) Al: You just go into a cave and you just find Godzilla. (0:29:33) Spencer: Yeah, I mean given the previous parts of this game, I was pretty expecting Godzilla to just like, (0:29:39) Spencer: wake up and be like, “Okay, like a chase scene, like quick swim away.” (0:29:40) Al: Or time to fight! I hope you got a good gun! (0:29:45) Spencer: Yeah. (0:29:47) Spencer: So, oh, did you, now just as a side, did you try shooting Godzilla by chance? (0:29:53) Al: I did not. I was not going to start that fight before it needed to start, if it was going (0:29:54) Spencer: Oh. (0:29:57) Al: to start. (0:29:58) Spencer: Oh, I definitely may have fired off my harpoon once or twice. (0:30:03) Spencer: And Miki interjects and asks if you were firing the harpoon and warns you against it. (0:30:10) Al: I kind of want to see if you actually can initiate a fight or if Nikki will just interrupt (0:30:10) Spencer: And once I got that warning, I was like, “Maybe I don’t continue down this path.” (0:30:25) Al: each time. That would be funny if you’d like Otto died if it just like ate you. So yeah (0:30:34) Al: miki says can you set up a camera I want to keep an eye on him and then you swim away and then (0:30:40) Al: I think it’s like the next day or something. I can’t remember exactly how it happens but (0:30:47) Al: is it Ibira? Is that how? Right so basically a massive lobster kaiju is coming and this is (0:30:49) Spencer: Uh, Ibra, I believe it is. (0:31:01) Al: a problem obviously. This is not ideal. So you then get into this another new game mechanic (0:31:10) Al: which is piloting a submarine through obstacles and kind of like the chase scene that you were (0:31:17) Al: talking about that you thought you were going to get with Godzilla but not with Godzilla with (0:31:22) Al: Ibira and then you have do you I can’t remember you have a little attack scene yourself with (0:31:31) Al: Ebirah? Is that how it works before the main thing? (0:31:32) Spencer: Yeah, so you get chased by any number of spaceship or submarine-style games where you’re just (0:31:43) Spencer: dodging things. (0:31:44) Spencer: I believe it’s an auto-scroll to a certain extent. (0:31:46) Al: Yes, yes it is. (0:31:47) Spencer: You need to at least keep a certain pace. (0:31:50) Spencer: If you fall too far behind, then think you get killed? (0:31:53) Al: Yeah, you do. I died a couple times in that scene. (0:31:54) Spencer: Yeah. (0:31:57) Spencer: And then once you reach the cave… you start off… (0:32:03) Spencer: And once you reach the cave where Godzilla is resting, it turns into a boss battle. (0:32:09) Al: I’m looking at the screenshots I’m remembering now. So yeah, you’ve got a machine gun and (0:32:10) Spencer: Uh, where you’re, yeah. (0:32:15) Al: torpedoes that you use to attack Ebra. The interesting thing is it also has like, instead (0:32:22) Al: of having, so you have the same kind of oxygen mechanic as you do, but it’s like basically (0:32:29) Al: for the submarine health instead of your health, right? And you can repair or you can get Miki (0:32:36) Spencer: Oh my goodness, I was yeah so it felt like there was a little bit of like I don’t know (0:32:37) Al: to repair the sub, but I don’t know about you. (0:32:39) Al: It was very slow. It was basically pointless. (0:32:49) Spencer: if I’d say delay or like moving also felt very funky in this part like you weren’t moving (0:32:56) Spencer: as fast as you wanted to and when you did move you kind of just slid a little bit like (0:33:01) Spencer: you sometimes you go a little too far but then as soon as you start repairing you move (0:33:07) Spencer: like just you might as well just not move if you’re repairing (0:33:10) Al: which would be fine if the repairing actually did anything, but it felt like it was 1% every (0:33:14) Spencer: but that it yeah it was (0:33:17) Al: like 10 seconds or something like that. It was so slow. (0:33:17) Spencer: couple seconds yeah so when I when I was playing this part I basically resorted to like I would (0:33:25) Spencer: stay perfectly still and just constantly hold down the repair button and then if I saw an attack (0:33:30) Al: Interesting. Okay. (0:33:33) Spencer: coming then I’d let go of the repair and (0:33:36) Spencer: quickly try to dodge it and then just continue to repair. (0:33:40) Al: That’s interesting. So what I ended up doing was dying. And then I just got better at dodging, (0:33:48) Spencer: Yeah. (0:33:49) Al: so I was constantly moving all the time and aiming for the eyes, because the eyes were (0:33:54) Al: the thing that you got the most damage on. But yeah, I didn’t even… After the first (0:34:00) Al: time and I pressed it and it didn’t really work very well, and then I was like, “Well, (0:34:04) Al: this is pointless.” I was like, “Well, I’m just not gonna let it hit me then.” And I (0:34:11) Al: think I died a second time, but then the third time I basically didn’t get hit that time. (0:34:15) Al: So I found that much easier than trying to do the healing. It was basically pointless. (0:34:20) Spencer: Yeah, the healing I mean, yeah, it was it saved me a couple times (0:34:24) Spencer: But like I said, like I really had to focus on like not moving half the time and then like quickly moving when there is (0:34:31) Spencer: an attack and then just not (0:34:32) Al: So then you defeat Ebera, well defeat basically Ebera is like oh no I need to (0:34:40) Al: get away and runs away and then you go back to the surface and this is when (0:34:46) Al: Godzilla is like supercharged which I feel like is a pretty standard Godzilla (0:34:51) Al: thing right like being powered up by something in this case it’s been powered (0:34:56) Al: up by resting in the the big blue hole and I like I really like the look of (0:35:03) Al: this scene where he like glows red I mean obviously he’s quite often gluing (0:35:07) Al: different colors but from what I’ve from what I’ve seen he’s typically glown blue (0:35:13) Al: rather than red (0:35:14) Spencer: Yeah, so so this particular version is referencing (0:35:19) Spencer: Godzilla versus destroyer, which is one of the last movies in actually when we’re looking at Mickey (0:35:26) Al: I think it’s the last one that she was in, yeah. (0:35:28) Spencer: When that she’s in yeah, and basically in this movie the plot revolves around Godzilla is (0:35:36) Spencer: Is like overheating like? (0:35:38) Al: Oh, interesting. (0:35:39) Spencer: too much energy (0:35:41) Spencer: And Godzilla kind of takes on this forum. (0:35:44) Spencer: And actually Godzilla also has a like offspring in this movie. (0:35:48) Spencer: And spoilers for anyone that wants us to watch this movie. (0:35:52) Spencer: Godzilla does eventually melt down and overheat. (0:35:54) Spencer: But Godzilla’s offspring kind of absorbs that energy and becomes the new Godzilla. (0:36:00) Al: Interesting. Does it explain in the film why Godzilla is overheating? Or is that just like (0:36:06) Spencer: I I forget off the top of my head. I feel like it probably does explain. It’s been so long since I’ve watched (0:36:06) Al: a mystery? Because it would be very funny if it didn’t explain it at all, and then this (0:36:17) Al: is the explanation. This is like the canon explanation as to why that ends up happening. (0:36:24) Al: Because it feels like this if they don’t explain why, and it’s just like one day Godzilla turns (0:36:30) Al: overheating, right? That this is like then fits in perfectly just before the beginning (0:36:38) Al: of that film. And that would be very funny to me. (0:36:43) Spencer: Yeah, so I’m looking this up just because I want to double check. (0:36:48) Spencer: It’s saying that Godzilla’s heart is basically melting down. (0:36:52) Spencer: So I believe it’s coming to the end of its life, essentially. (0:36:52) Al: but why. But it doesn’t explain how that happened, like what I’m reading in this plot, (0:37:03) Al: this could absolutely fit in technically. (0:37:06) Spencer: Oh yeah definitely could like as like some weird like oh it went off to the (0:37:11) Spencer: island to the to the hole I guess in this game to like help recover for a (0:37:15) Spencer: little bit (0:37:16) Al: But then it kills it that makes this so much sadder, right (0:37:20) Spencer: yeah well you know I mean Godzilla’s not fully gone right little Godzilla takes (0:37:26) Al: Sure, but like because the whole point of this this bit in the game you feel by the end of it is oh (0:37:31) Al: I helped Godzilla recover, but actually if this is how this works actually you helped Godzilla kill itself (0:37:40) Spencer: - True. - True, yeah. (0:37:41) Al: Which just completely changes the feeling of the DLC (0:37:44) Al: See ya. (0:37:46) Spencer: But I do find it interesting that they chose– (0:37:51) Spencer: this is actually quite an iconical look for Godzilla, (0:37:54) Spencer: to be honest. (0:37:55) Spencer: This is very much referenced all the time, (0:37:57) Spencer: or very lots of figures come out with this look. (0:38:03) Spencer: I mean, in the American Destroy All Monsters, (0:38:07) Spencer: the one with Ghidorah and Rodan and Boston and everything, (0:38:12) Spencer: they’re kind of referencing this look with his meltdown. (0:38:17) Spencer: So I can kind of see why they chose it. (0:38:19) Spencer: This is a little funny that they chose this and Ivaro, (0:38:22) Spencer: who hasn’t made an appearance since, like, the ’60s. (0:38:25) Spencer: Well, meh. (0:38:26) Al: and I’m like, “Are they doing the same thing that the Apple TV Plus series did where they’re (0:38:27) Spencer: I mean, one appearance in– (0:38:37) Al: just inventing new kaiju or is this a…” and then I googled and I’m like, “Oh no, OK. (0:38:43) Al: This is actually a classic kaiju.” (0:38:43) Spencer: Oh no, no, no, Ibra is a great character. Yeah, classic, like, you know, classic scene Godzilla playing volleyball with a giant rock against Ibra. (0:38:50) Al: I mean, it’s the perfect one to use for Dave the Diver, right? Like, it makes sense why (0:38:56) Spencer: It definitely is. I think the only other one that probably would make sense in this scenario (0:38:56) Al: they would choose a giant sea creature. (0:39:04) Spencer: would be this one called “Manda” I believe is what how you pronounce it but it’s like pretty (0:39:10) Al: - Yep. (0:39:11) Spencer: much just a dragon that lives underwater but it looks like a very like typical you know like (0:39:13) Al: - Okay. (0:39:17) Spencer: like Japanese or like, you know, dragon, long serpent. (0:39:20) Al: Yeah, that would definitely work as well, but I think there’s something very satisfying (0:39:24) Al: about it being a giant lobster, you know? Like that I think is very enjoyable, because (0:39:30) Al: then, once you’ve defeated - we’ll get into the final gameplay for defeating it in a minute (0:39:36) Al: - but once you’ve defeated him, you can then use his meat for cooking, you know, which (0:39:42) Al: would be a little bit weirder if it was a dragon rather than a lobster, you know. (0:39:46) Al: Okay, let’s talk about this final battle, then. (0:39:49) Al: - Okay. (0:39:50) Al: Something which I definitely did not expect, (0:39:53) Al: you are now controlling Godzilla (0:39:57) Al: in your final battle against Ebirah, (0:40:00) Al: which I guess makes sense. (0:40:02) Al: You’re not going to be able to fully defeat the kaiju. (0:40:04) Al: You’re just a person in the submarine, (0:40:06) Al: but Godzilla definitely can. (0:40:09) Al: And it’s kind of, I referenced this as like a (0:40:12) Al: rock, paper, scissors type game. (0:40:14) Spencer: Yeah, so like when I was playing this I definitely didn’t catch on to that at first. (0:40:21) Spencer: So it was a mad dash at the end when it was like half half health left, haven’t really (0:40:26) Spencer: done much damage and they’re like, okay, this is like, I have to methodically think about (0:40:30) Spencer: each button I press each time. (0:40:32) Al: Yeah. So Ebera will show a little animation when it’s about to use a specific attack and then you (0:40:38) Al: need to defend at that point. And then you have like three different attacks you can use, a really (0:40:43) Al: fast one, a kind of medium one, and then a really slow one. The big disadvantage of using the really (0:40:49) Al: slow one is that you can be interrupted by Ebera attacking you and get damaged without having (0:40:55) Al: damaged Ebera. That’s kind of like the big thing, but it gives a lot of damage, but… (0:41:02) Al: I don’t know. It’s fun. I guess it’s yet another gameplay element that we’re talking about that (0:41:10) Al: maybe this would be less weird if we’d finished the game and we were coming back to the game to (0:41:15) Al: play this DLC. Maybe it makes it more interesting because it’s different. I don’t know. (0:41:20) Spencer: yeah it actually played out very similar to (0:41:23) Spencer: I don’t know if you’ve ever talked about ultra kaiju monster rancher (0:41:27) Al: I think only in passing, like just as someone mentioned it, it was something they were interested (0:41:33) Al: in sort of thing. (0:41:34) Al: I don’t think we’ve ever talked about it in detail. (0:41:36) Spencer: in that game I mean it kind of plays like (0:41:39) Spencer: I guess that was actually my first monster rancher game but (0:41:42) Spencer: you raise you know kaiju from (0:41:44) Spencer: the ultra man series (0:41:45) Spencer: and then you have them fight each other and they have a very similar combat (0:41:49) Spencer: system where it’s kind of more of a raw (0:41:50) Spencer: paper scissors like okay you have like (0:41:52) Spencer: your heavy attack or your medium attack (0:41:54) Spencer: your light attack and that’s going to go (0:41:56) Spencer: against whatever the other characters (0:41:58) Spencer: heavy medium or light that they choose (0:42:00) Spencer: and like in a you know kind of a (0:42:02) Spencer: triangle this beats that but that beats (0:42:04) Spencer: this and so forth but yeah the I mean (0:42:09) Spencer: it was definitely interesting it was (0:42:11) Spencer: fun to take control of Godzilla for a (0:42:12) Spencer: little bit even if it was for just like (0:42:14) Spencer: a smidgen of time (0:42:16) Al: Yeah, yeah. And then once you defeat Ebirah, that’s pretty much it. You gather up Ebirah’s (0:42:26) Al: meat, Godzilla goes away, and it all seems like a happy end to the story, even if we (0:42:32) Al: forget about the fact that Godzilla’s about to go die. And then there’s really only one (0:42:41) Al: other part of the DLC, and that’s there’s collectibles. Did you end up… So when I (0:42:46) Al: told you yesterday, or today for you, you didn’t know about these collectibles. Did you (0:42:49) Al: just like finish the DLC and then put the game down straight away? Because I’m pretty (0:42:54) Spencer: A little bit, maybe. (0:42:57) Al: sure it’s like, maybe Miki calls you the next day? I can’t remember. But basically Miki’s (0:43:04) Al: like, “Oh, there’s these little figurines. Can you find them for me?” I think. And… (0:43:09) Spencer: Mm-hmm (0:43:11) Spencer: I think where I ended was right after Bancho like comes up with the yeah (0:43:16) Al: Yes, you go to the sushi restaurant, you talk to Bancho, you check everything’s okay (0:43:25) Al: because you’re like, we just had a massive kaiju fight. Is everything okay? Which is a (0:43:28) Al: fair enough thing to question. And then Bancho was like, yeah, it’s all fine. Here’s some (0:43:33) Al: new dishes for this kaiju meat you got. (0:43:38) Spencer: So, yeah, after he comes up with those recipes, I believe that’s when I put it down. (0:43:43) Spencer: So then you messaged me, and I’m looking at these figures, and my goodness, I should have… (0:43:46) Al: They’re very cool. They’re very cool. So you’ve got, you’ve got like right at the start, like (0:43:47) Spencer: They got some good ones going here. (0:43:54) Al: you’ve got ones from like in the sixties. Um, you’ve got some from the seventies, from (0:43:59) Al: the eighties, the nineties. Um, I don’t think there are any, there are none like really (0:44:04) Al: new ones are there. (0:44:06) Spencer: The newest one I’m seeing is Anguirus who’s the 2000. Oh, no, wait. No, I take that back. There’s (0:44:12) Al: Oh, this 2016 Godzilla. (0:44:13) Spencer: Shin Godzilla (0:44:14) Spencer: Yeah, 2016 Shin Godzilla is there (0:44:17) Al: Yeah, okay, cool. (0:44:18) Spencer: And then Anguirus would probably be the next one from 2004 which would be the Final Wars Godzilla version (0:44:24) Al: right yeah so it’s quite I mean it’s a really small extra piece and it’s just another collectible (0:44:31) Al: if you like collecting things which personally I do so I will probably go and finish collecting (0:44:35) Al: these I haven’t put any effort into them I’ve just picked them up as I found them because (0:44:40) Al: like there were a few that were in like the the last areas like the glacial cave and stuff (0:44:45) Al: like that but yeah it’s a fun little thing and it’s it shows that they actually kind (0:44:53) Al: It’s not… (sighs) (0:44:54) Al: Like many things could just be like, “Oh, we have a tie-in. We don’t really care. It’s just a tie-in. Like, here’s a little thing.” (0:45:03) Al: But like, not only did it have a whole new story and a new gameplay element, and you get to control Godzilla, but they’ve also then got 20 collectibles of different Godzillas and other kaiju from throughout decades. (0:45:18) Spencer: Yeah, that’s fun that they added that in there. (0:45:21) Spencer: You know, Godzilla has been collaborating with a lot of stuff this year, to be honest. (0:45:25) Spencer: Like it is its 70th anniversary this year, so yeah. (0:45:29) Al: Oh, wow. (0:45:32) Spencer: So a lot of interesting collaborations, including this one. (0:45:37) Spencer: But you know, it’s fun to see things that are more than just Godzilla thrown in, right? (0:45:42) Spencer: Like it’s fun to see the collectibles and see the different references to the different (0:45:45) Spencer: movies and stuff. (0:45:46) Spencer: A lot of 90s references, which may… (0:45:48) Spencer: Makes sense now that Miki comes from all of those different 80s/90s movies. (0:45:56) Al: Yeah, yeah, fun. I enjoyed that. It’s not like, I’m glad this is a free DLC. I don’t feel like (0:46:04) Al: this would be really worth an extra payment on top, right? It’s pretty small in what it is. (0:46:10) Spencer: Yeah, I mean the reality is I probably would have paid like five ten dollars for this would I (0:46:15) Al: Oh, don’t get me wrong, I would have done it for the podcast, right? Don’t get me wrong, (0:46:18) Al: but I would have been like, “Was this really worth an extra payment sort of thing?” (0:46:22) Spencer: Oh, I would have done it for myself but I would have not recommended anyone else do (0:46:26) Spencer: it for themselves. (0:46:27) Spencer: I’m like, “It’s not worth five, ten dollars, it’s absolutely worth being free.” (0:46:33) Al: Yeah. (0:46:33) Spencer: But I do believe you probably, if you haven’t downloaded it already, I think you probably (0:46:37) Spencer: missed your opportunity to download it, correct? (0:46:40) Al: I was already gone. I know that was a limited amount of time, but I wasn’t sure when it was. (0:46:45) Spencer: have to double check but yeah it is a limited time release so (0:46:50) Al: Oh, no, you can get it through to November. (0:46:52) Spencer: it’s never okay yeah so if you haven’t downloaded yet go ahead get it free you know (0:46:57) Al: You have to own the game to download it. (0:46:59) Al: Sadly, I thought you could add it to your library, but no, if you click it, (0:47:02) Al: if you go to add it to your library, you don’t own the game. (0:47:06) Al: It says that you need to own the game. (0:47:08) Al: So you need to have bought the game before (0:47:10) Al: November the 23rd and then clicked on add to library on the Godzilla DLC. (0:47:15) Al: But, yeah, I mean, the game in and of itself is fun. (0:47:19) Al: I, I, like, probably. (0:47:20) Al: One of the best games I’ve played in a couple of years, it’s really good fun. (0:47:24) Al: Um, but I mean, well, it was the reason that it was, you know, in a lot of people’s game of the year. (0:47:26) Spe
Elle Osili-Wood's guest is composer Wilbert Roget II to talk about his music for the brand new Star Wars game - Star Wars: Outlaws. Along the way we encounter all sorts of other rule-breakers, from the games that challenge our preconceptions about what they are (Dave The Diver, an action adventure which becomes a role-playing game and then a management simulator!) to games that ask the player what rules they are prepared to break (Papers. Please) and Metal Gear Solid, which challenges you to question its own rules.Producer: Barnaby Gordon
Al and Kev talk about Dave the Diver Timings 00:00:00: Theme Tune 00:00:30: Intro 00:07:51: What Have We Been Up To 00:14:04: Gotham Knights 00:26:02: Dave The Diver 01:17:19: Outro Links Dave the Diver on Steam Dave the Diver on Switch Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers and welcome to another episode of The Harvest Season. My name is Al. (0:00:37) Kev: My name is Kevin certified scuba diver and we’re not calling them farmers anymore. We’re (0:00:43) Kev: I don’t know. Well, there’s a few different things sushi shots divers (0:00:48) Al: Oh yes! Hello Divers! And welcome to another episode of The Diving Season. My name is Al. (0:00:59) Kev: My name is Kevin, and we’re– more specifically, (0:01:01) Al: And we’re here today to talk about Diving Games. Depends on the level of his equipment. (0:01:06) Kev: “Dave the Diver, can he fish it? (0:01:10) Kev: Dave the Diver, yes, he can!” (0:01:17) Kev: There it does. (0:01:21) Kev: I still haven’t caught one of those spider crabs. (0:01:24) Kev: Hello, everyone. (0:01:24) Al: Ah do you know how do you know how to do them? (0:01:25) Kev: Welcome. (0:01:27) Kev: I’m assuming it’s the steel trap. (0:01:29) Kev: You know, the little sensor traps or whatever, but– (0:01:31) Al: It’s not. You’re gonna, you’re gonna, you’re gonna, you’re gonna, you’re gonna (0:01:32) Kev: Oh, well, don’t tell me then. (0:01:33) Kev: I’ll figure it out. (0:01:35) Al: kick yourself when you find out what it is. (0:01:36) Kev: I bet it’s a– (0:01:38) Kev: it’s going to be the baseball bat. (0:01:40) Kev: What if it’s the hammer? (0:01:41) Kev: Oh, it’s a squeaky hammer, isn’t it? (0:01:44) Kev: We’ll see. (0:01:44) Al: you know, yeah. Let me know how you feel once you figure out, because yeah, I was like, (0:01:51) Kev: Okay. (0:01:52) Al: I can’t, I was like, I cannot believe I didn’t think about this. This is, this is ridiculous (0:01:56) Al: that it took me this long to figure out. So yes, first of all, before we get into it, (0:02:01) Al: transcripts are available in the show notes and on the website. Welcome to the first episode (0:02:06) Al: of Dave the Diver Month. This is the month every year where I go on holiday and I can’t (0:02:13) Al: bothered recording and editing while (0:02:14) Al: I’m away. So, we pre-record a bunch of episodes. Last year was fishing month and this year (0:02:23) Al: for some reason we decided to do Dave the Diver month. Wooo! So yeah, we’re doing… (0:02:26) Kev: we’re going deeper it ties into its shark week you know month would have (0:02:31) Kev: parked that net so I actually I don’t I don’t know is that you guys like I don’t (0:02:37) Al: I am aware of Shark Week. We don’t get it, but it is referenced in enough American material (0:02:37) Kev: okay okay yeah okay okay so so just a side note about that I always find (0:02:43) Al: that I am awake. (0:02:44) Al: I am here for what it is. (0:02:51) Kev: amusing. So Shark Week is done by Discovery Channel which (0:02:56) Kev: is, I don’t know what network, but not Disney Network, and this is important. (0:03:02) Al: They were independent, but they merged with Paramount, I think. (0:03:10) Kev: Yeah, is it I don’t know cuz they’re on I (0:03:12) Al: It’s Paramount Discovery. Or is it CBS? It’s one of the two of them. (0:03:14) Kev: Can’t I don’t remember but either way the key thing is it’s not Disney and I bring it up because couple years back (0:03:22) Kev: Disney’s saw all the shark week money they were making presumably or whatever and so they said we’re gonna do our own version (0:03:29) Kev: And we’re gonna call it shark fest except it’s gonna be a whole month and every year they try hyping up shark fest (0:03:36) Kev: but it’s it’s just (0:03:36) Al: I’ve just googled it. Of course, it’s Warner Brothers. It’s Warner Brothers, not Paramount (0:03:37) Kev: It’s clear what they’re doing and it’s just (0:03:40) Kev: Laffable and impediable. Anyways, but welcome to our dive Dave fest. Hello areas (0:03:52) Kev: Yeah, that’s what I thought cuz I’m pretty sure is on max I see the max commercial (0:03:52) Al: or it’s Warner Brothers. I don’t know why you didn’t say that then. You’re like, “Oh, (0:03:56) Al: I thought it, but I didn’t say it.” Just assume I’m wrong. (0:03:58) Kev: Because I can’t remember who owns max isn’t that is Warner Brothers, right? Yeah, cuz they do with the cartoon. Oh, yeah. Yeah. Yeah (0:04:04) Kev: Okay. Well, there you go (0:04:06) Al: The company is now called Warner Brothers Discovery. HBO is part of that as well. (0:04:08) Kev: Now there you go (0:04:11) Kev: Don’t you love how everything’s just merging into (0:04:17) Kev: Conglomerate it’s horrifying blob (0:04:22) Al: So anyway, as I mentioned, this is Dave the Diver Month. (0:04:26) Kev: So yeah, somehow we figured out a whole month. (0:04:29) Al: We’ve gone back to our roots, gone back to our roots, (0:04:32) Al: because I went I’ve been going back and like backfilling. (0:04:36) Al: We changed our show notes to Notion a couple of years ago and I (0:04:41) Al: I didn’t backfill all the old episodes, so it was just like missing. (0:04:45) Al: So you could go back to the the I think the end of 2022 was the first episode (0:04:52) Al: in Notion, so I decided that I needed this list, right? (0:04:57) Al: Because it’s a nice list that I can easily like filter through and see what (0:05:01) Al: episodes people have been on, see that Kevin has been on the second most (0:05:04) Al: episodes of anyone, second only to me. (0:05:06) Kev: here to defend my title. (0:05:11) Al: But it meant that I went back and looked at every single title that we’ve done (0:05:15) Al: because I had to type them all in. (0:05:17) Al: And yeah, my word, the first, the first 10. (0:05:22) Al: 10 episodes, we cover a total of three games. (0:05:27) Kev: Why hopes to think about this in hindsight? (0:05:29) Al: We have the I know we have the introduction (0:05:32) Al: episode and then we have three Stardew episodes. (0:05:35) Al: Granted, one of them is the challenge, which we haven’t done in a while. (0:05:37) Al: We should do a challenge episode again. (0:05:40) Al: And then we did five episodes on trio of towns. (0:05:46) Kev: Well, there’s three towns. So, you know, the five have wow (0:05:52) Al: Introduction to it, one about the story, one about the mechanics, one about the (0:05:57) Al: calendar, we specifically talk, we specifically talked about the calendar (0:06:02) Al: in its own episode, which I think was I think we’re talking about like the (0:06:06) Al: festivals and stuff like that, basically. (0:06:10) Al: And then and then we had a challenge episode. (0:06:12) Al: And in the middle of that, we had this (0:06:14) Al: random episode on factory town because that was the the first time I managed to (0:06:18) Al: get a free code for something and I was like, oh, we must do this now. (0:06:18) Kev: Duh (0:06:23) Al: So, yeah, there we go. (0:06:25) Al: So we’re going back to our roots and having a whole month on one game. (0:06:30) Al: We’ll we’ll see how that goes. (0:06:32) Al: This episode, we’re going to talk about the game as a whole (0:06:35) Al: pre the DLCs. (0:06:37) Al: So the DLCs we will cover in a different (0:06:40) Al: episode and we’re not going to cover the story in too much detail. (0:06:44) Al: We will touch on it in some amount, but like Kevin’s only two chapters in. (0:06:48) Al: I have finished the game, but yeah, we’re gonna leave that to run out. (0:06:52) Al: Another episode. So we’re not going to talk about the two DLCs, the Dredge DLC, the Godzilla (0:06:58) Al: DLC, or the kind of more details and the ending of the story. Yeah. Dave the Diver Month, whoo! (0:07:08) Kev: All right well before that I guess well we’re not we’re not really doing news we don’t do news right on these (0:07:15) Al: We have no news. We have no news because we’re recording this, what, three weeks in advance? (0:07:20) Kev: Yeah (0:07:22) Al: So there’s no news. I mean, there’s probably news, but you’ll hear about it in another (0:07:25) Al: three weeks’ time. I think you know that’s not going to happen. (0:07:25) Kev: Which means haunted chocolatier will have the stealth drop when this episode drops (0:07:37) Al: Concerned Ape doesn’t do stealth drops. He knows the hype is good, which it’s not coming (0:07:43) Al: out this year, but even if it did… (0:07:45) Al: like, he will announce it at least two months beforehand. (0:07:48) Kev: Fair enough, um, a lot of gave the diver, to be honest, I really, really like this game. (0:07:51) Al: But first of all, Kevin, what have you been up to? (0:07:59) Kev: It’s a great game, um, I guess as a side note, I think I said earlier, but I am actually (0:08:08) Kev: a certified scuba diver, I haven’t been in years, but my dad was a scuba diver and as (0:08:10) Al: Oh, that’s fun. (0:08:14) Kev: I grew up by the ocean. (0:08:21) Kev: myself, and so yeah, I appreciate this very much so. But yeah, David the Diver, well welcome (0:08:29) Kev: to that. Aside from that, a lot of my usual Marvel Snap, the Deadpool season has started, (0:08:36) Kev: I’m excited, there’s going to be a ridiculous amount of good cards this season. And yeah, (0:08:40) Al: Yes, the film will be out as well by the time there’s episode- (0:08:43) Kev: Yeah, yeah that is, I am. (0:08:49) Al: I feel like this is the one that’s going to drag a bunch of people back that haven’t (0:08:52) Al: been interested in Marvel films for a while. (0:08:54) Kev: Yeah, I mean, we could do, maybe we will do a whole episode on this, but like with X-Men ‘97 and Deadpool and Wolverine, I feel like, you know, that this is going to be a jectary setter for Marvel. (0:09:11) Kev: Anyways, yeah, I’m excited for that. So yeah, Marvel Snap is good. I don’t know how it is for new players or returning players, but as someone who’s kept up with it, I think it’s in a really good place. (0:09:23) Kev: Um, I sorry. (0:09:24) Kev: Aside from that, uh, a lot of my usual- yeah there’s a lot of my usuals Pokemon Unite. (0:09:32) Kev: Um, and of course, uh, the Mario is life never ends, um, you know, by the time this episode drops, I’m sure other stuff will have been out, but, uh, at the time of recording, I tried Super Mario Kart, the- the OG, for the SNES. (0:09:48) Kev: Uh, that was an interesting experience to see, um, it wasn’t a bad game, like- (0:09:56) Kev: Harvest Moon was SNES, wasn’t it? Like the original Harvest Moon was SNES? Yeah, it was much better than the original Harvest Moon. (0:09:58) Al: - Yeah, yeah it was. (0:10:02) Kev: Um, but, uh, but yeah, that was fun, and, uh, and hey, most importantly over at Rainbow Road Radio, we have hit one year, yay! (0:10:12) Al: So, if you haven’t listened to that podcast yet, go listen to it. They did a good, they (0:10:12) Kev: Uh, yo, it’s a little- (0:10:17) Al: did a good episode with Nadia on the, what’s it called? Mario Kart. That one was called (0:10:26) Al: Super Mario Kart, right? Or was it just Mario Kart? That was Super Mario Kart. Everything (0:10:26) Kev: Yeah, that was called. It was a Super Mario Kart, yeah. (0:10:30) Al: was super because it was on the SNES. The game by Advance, everything was advanced. (0:10:32) Kev: Yeah, that’s correct. Just like the DS had DS abbreviations or name. (0:10:41) Kev: Yeah, yeah, that’s a good one. (0:10:45) Kev: I need that back. Give us a good one for Switch 2. (0:10:48) Kev: Oh, I didn’t even know. (0:10:48) Al: Well this is this is why I don’t think they’ll go for super or advanced like some people (0:10:54) Al: are suggesting. I think they’ll want to have a unique one so that you can clearly, you (0:10:59) Al: know, make a differentiation between them. And I definitely do not think it’s going to (0:11:02) Kev: yeah (0:11:04) Al: be two. I just that’s I don’t think it’s going to be. (0:11:07) Kev: well of course not they’ve the only one they ever used was 64 and that was (0:11:11) Kev: because of the technical 64 (0:11:14) Al: Well, exactly. There’s always a reason why they’re doing them, and they always try and (0:11:14) Kev: right (0:11:17) Al: make it a unique thing, right? Like, there’s not been one. No, but that was unique as well. (0:11:18) Kev: yeah (0:11:20) Kev: except we you (0:11:24) Al: Right? Because, like, yes, sometimes they take, like, sometimes it’s based on a previous (0:11:30) Al: one, so they take the name and then they add something to it. But the thing they add to (0:11:34) Al: it is always new. You’ve got the 3DS, you’ve got the DSi, you’ve got the Wii U, you’ve (0:11:39) Al: got the Super Nintendo Entertainment System. They all add a different thing to it. They’ve (0:11:40) Kev: OK. OK, yeah, you’re right. (0:11:44) Al: never duplicated that. Game Boy Advance. Oh yeah, I’m not saying the game’s… I’m not (0:11:48) Kev: I make I yeah, I make the jokes about the bad names, but (0:11:53) Kev: hopefully it’ll be better than new switch. (0:11:56) Al: saying the games are good. The names are good, for the record. But they are unique. People (0:11:57) Kev: Yes, yeah, but they are different. (0:12:01) Kev: You’re right, they don’t reuse things (0:12:04) Kev: as much as Nintendo loves to call back their games, (0:12:06) Kev: I guess with their systems, they really don’t call back, do they? (0:12:08) Kev: - Nah. (0:12:09) Kev: Um, no. (0:12:10) Kev: Yeah, but, uh, yeah, so anyways, yeah, go check that it go ahead. (0:12:14) Al: I think the only Nintendo thing that will be out between our recording and the episode coming out (0:12:22) Al: is the World Championships game. That’s the only thing coming out in July or August. (0:12:26) Kev: I think I mentioned this on the cycle we chatted, but you remember like two years ago we talked (0:12:36) Kev: about one of the directs and said it felt like one of the final directs for the switch. (0:12:38) Al: I think it was two years ago that we said that classic (0:12:43) Kev: We still got another year, at least, to ring out of this bad boy. (0:12:49) Kev: Good times. (0:12:50) Kev: So yeah, go check out Rainbow Road Radio. (0:12:58) Al: Yeah, I mean, games-wise, I’m not going to really talk about it right, because it’s all the same (0:13:02) Al: stuff I’ve been talking for. Well, as I’m recording, I’ve said the same stuff for like three episodes (0:13:08) Al: long, and I’m probably going to do another two episodes where I’ve not really played anything (0:13:12) Al: new, because I’ve been playing the same three games for the podcast. I feel like I’ve been (0:13:17) Al: playing Day of the Diver now for about a month, which is a good thing for the record. We’ll get (0:13:22) Kev: Yep, not forcibly not at gunpoint (0:13:23) Al: to that. But spoiler alert, this is a good game. Absolutely not. I’m so glad. (0:13:28) Al: This game was good because can you imagine us covering four episodes on a game that none of us (0:13:33) Al: liked? Oh boy. But there is one thing that I just finished that probably this is the best episode to (0:13:35) Kev: Hey, I mean Steve’s managed to get how many years out of (0:13:46) Al: talk on because I’ve got you Kevin and that is the Gotham Knights TV show. So I bet you haven’t (0:13:50) Kev: I am not but I’m aware how it was the show Batman show before Batman but then (0:13:54) Al: watch this have you? (0:13:58) Al: So let me say listeners, if you don’t want spoilers for the Gotham Knights TV show, (0:14:01) Kev: said okay but we’re gonna add Batman though anyway (0:14:12) Al: which was a CW/DC show that aired two years ago or something and cancelled after one season, (0:14:20) Al: then skip to the main topic, because this will be all I’m talking about for the rest of this (0:14:26) Al: section but I would. (0:14:28) Al: I will probably spoil some things because I don’t think you can truly have a conversation (0:14:32) Al: about this without spoiling some ridiculous things about this show. (0:14:36) Al: So the premise of this show is Batman is murdered and people there are. (0:14:43) Kev: Wait, wait, wait, wait, wait, Batman’s Murder? Wait, what show is this? This isn’t the pre-Batman show? (0:14:49) Al: This is not pre Batman, no, this is post Batman. (0:14:52) Kev: What, what’s it called again? One more time? (0:14:54) Al: Gotham Knights. (0:14:55) Kev: Oh, Gotham Knights! I thought you said Gotham, ‘cause there’s a show called… (0:14:58) Al: No, not Gotham. Gotham was, Gotham was good. Yeah, no, that was good. This was, (0:15:01) Kev: Okay. (0:15:02) Al: that was like four seasons long or something like that. Yeah, with a K. So the Knights have got that, (0:15:04) Kev: Okay, wait, is this Gotham Knights with a K or an okay? (0:15:09) Kev: Okay. (0:15:12) Al: you know, like the, you’re the classic, everybody knows who the Gotham Knights are, (0:15:16) Al: and none of them are in this show. So, but yeah, so this is, well, do you want me not to talk about (0:15:20) Kev: Okay, so Batman’s murdered. Okay, I’ve missed this completely. (0:15:24) Kev: Okay. (0:15:27) Kev: No, no, I want to know. I don’t know when I’ll check it out. (0:15:28) Al: it then? Are you, do you care about what? No, that’s fine. So Batman is, Batman is murdered, (0:15:30) Kev: I’m good for all the spoilers. To do tell. (0:15:38) Al: and four teenagers are framed for his murder, and those teenagers include Batman’s adopted son. (0:15:47) Al: Now, this is an adopted son that doesn’t exist in the comics. (0:15:50) Kev: I’ll say I’m looking at the Wikipedia and hit the sun’s name is not blue which means there’s no article (0:15:58) Al: Yeah, yeah. So he doesn’t, this is the only place that he exists in anything, (0:16:04) Al: because basically they didn’t have the rights to any existing Robin, so they decided not to do a (0:16:10) Al: Robin. And I will say the interesting thing about that is that he is, he doesn’t know that Bruce (0:16:15) Al: Wayne is Batman, and he’s never trained up as a Robin. So that is a little bit different and (0:16:20) Al: interesting that they do, but just an actual son, he’s adopted because, well, it turns out for, (0:16:21) Kev: So just an actual son, not a child laborer. (0:16:28) Al: spoilers here, it turns out that Batman killed his parents, so that’s why he was adopted by him. (0:16:32) Kev: Oh, what? What? (0:16:34) Al: But another, another one of the teenagers that is framed for killing Batman is the daughter of the (0:16:42) Al: Joker, except, except in the, in the last episode, we find out that she’s not actually the daughter (0:16:43) Kev: I feel like this should be a greenhouse, I have so many questions! (0:16:56) Al: of the Joker. (0:16:58) Al: She’s actually the daughter of Harvey Dent, because Harvey Dent has a disassociative identity (0:17:00) Kev: Okay. (0:17:02) Kev: Help! (0:17:02) Kev: sadly HOOO! (0:17:08) Al: disorder, and his other identity was the one that was in a relationship with Duella, his (0:17:17) Al: character’s mother, and so he didn’t know that she existed because he obviously then (0:17:22) Al: goes back to his other personality and has no idea that this has happened. (0:17:28) Al: Due characters are random people, they’re just kind of like low-level criminal brother (0:17:35) Al: and sister, and then they’re also randomly throwing a girl who happens to be a Robin, (0:17:43) Al: and she’s actually Batman sidekick, but she kind of forced her way into the role, like (0:17:49) Al: he didn’t want her sort of thing, so that is vaguely interesting, but yeah, this follows (0:17:54) Al: the four of them and one of (0:17:58) Al: Turner, whose Bruce Wayne’s adopted son, find them trying to out the real killers, who is (0:18:05) Al: the Court of Owls. For those who don’t know, they’re like a standard secretive society (0:18:12) Al: that exists in the DC Comics. Exactly. And Harvey Dent is a district attorney. Is that (0:18:12) Kev: Yup, you’re Illuminati. (0:18:23) Al: the term. Running to be mayor. (0:18:28) Al: And this is like pre him being Two-Face, and he like becomes Two-Face in the last (0:18:32) Kev: Okay. (0:18:36) Al: five seconds of the show sort of thing. Right before, exactly right before they’re cancelled. (0:18:38) Kev: Of course, right before they’re cancelled. Good times. Good times! (0:18:44) Al: So this, I’m not gonna say this show is bad because like it’s, I actually think that as a show, (0:18:51) Al: it’s not bad. I think it was actually vaguely enjoyable. Like if you have very limited time (0:18:58) Al: to watch TV, there are probably plenty of things that are better that you would want to watch, but (0:19:03) Al: I did enjoy it. I do not know why on earth this is a DC show. The only characters that exist are (0:19:13) Al: Harvey Dent and well, Bruce Wayne, but he’s dead, right? Like he only exists to create the story. (0:19:14) Kev: Mm hmm. Yeah. (0:19:22) Al: And basically everybody else is a made up character. They’ve got the court of owls, (0:19:26) Kev: I’m I’m I’m so like dwella or dwella whatever her name is that she’s (0:19:26) Al: but like. (0:19:28) Al: Oh, is she? (0:19:31) Kev: apparently an existing character and and the Harper the bluebird she goes by (0:19:37) Kev: bluebird in the comic and other apparently existing characters and (0:19:40) Al: OK, it just like I don’t. (0:19:40) Kev: cullenra I don’t know what obscure though they are very obscure I don’t I (0:19:44) Al: They’re very obscure and it’s not really like any of that affects the story, right? (0:19:44) Kev: don’t know them (0:19:49) Al: They could do they could absolutely have and I think it actually would have been (0:19:52) Al: a more enjoyable thing if it wasn’t so tied into the DC universe and it was just like (0:19:58) Al: like as a teen a teen mystery kind of crime show, I think it would actually be quite enjoyable, (0:20:00) Kev: The mystery show mm-hmm (0:20:06) Kev: Sure (0:20:09) Al: but then it then oh look it’s Batman, you know, and it’s like just feels a bit weird, (0:20:15) Al: but yeah, it was it was it was fine. Yeah. (0:20:15) Kev: Okay (0:20:21) Kev: Okay, that’s that this is fascinating that’s a shame it got canceled because this is this is a wild description everything you said (0:20:30) Al: Yeah, I’m very intrigued as to where they were planning on taking it. There’s a whole (0:20:34) Al: but the standard like here are 10 things that happen in the last episode that are all setting (0:20:40) Al: up the second series. And yeah, I’m intrigued as to where they were going with that. (0:20:46) Kev: Yeah, I mean yeah, there’s there’s a lot to unpack there. Um, well (0:20:51) Al: I also feel like it would have been better fully self-contained like if they hadn’t shoved (0:20:55) Al: all that stuff in at the end, like they didn’t have Harvey Dent turning into Two-Face. (0:21:00) Al: And they didn’t have Turner Hayes being kidnapped and everybody thinking he was murdered and taken (0:21:06) Al: to, I think it was Raj Al Ghul at the end, or maybe it was someone else. He said that he (0:21:13) Al: trained Batman, so I’m assuming he’s meant to be Raj Al Ghul, but they don’t actually say for certain, (0:21:18) Al: so I’m not sure. But it’s all there. (0:21:21) Kev: Oh, good times, good times (laughs) (0:21:28) Al: So, yeah, it was it was a thing. And that was what so I’ve now almost caught up with (0:21:33) Al: the DC shows. I have season three of Stargirl to watch. And then I think that’s the live (0:21:38) Al: action that is. Obviously, I’ve got a lot of animated stuff still to go. But that’ll (0:21:42) Al: be me caught up with the live action DC shows. I have plumbed every, every possible corner (0:21:50) Al: of the shows to figure out what is good and what is not. And there we go. And I’m not (0:21:58) Al: with that information. (0:22:00) Kev: Oh, you’re- you’re- you’re- I think you’re a stronger man than me to going through all this. This is wild. Wild stuff. (0:22:06) Al: This is this is not the worst DC show I’ve seen by far, like. (0:22:10) Kev: Oh, I’m sure. Yeah, no, it- (0:22:12) Kev: No, I’m just- I’m just saying, this- you’re going to all the corners, like, that’s- that’s a lot. But yeah, no, I’m sure there’s much, much worse, um, I can’t think of any, but I know. laughs (0:22:22) Al: So now I get to, now I get to treat myself by going back and watching the good animated (0:22:26) Kev: Oh, yeah. Yeah. Um, dang, that’s- that’s fascinating. (0:22:27) Al: shows now, so. There is that. Have you been watching the new Superman one? (0:22:32) Kev: Uh, no, but I watch- well, okay, I’ve not watched a show, but I’ve watched a lot of it, uh, through- where? Let’s say that. laughs (0:22:33) Al: Oh (0:22:42) Kev: Um, it’s- it- it’s- it’s fascinating. They- like, I mean, first of all, they’re updating all the characters to give ’em a little more flavor, like, you know, everyone’s not white anymore. (0:22:44) Al: It’s really good, I’m really enjoying it. (0:22:52) Al: Yeah (0:22:54) Kev: Um. laughs (0:22:57) Al: What (0:22:59) Al: They did that in they did that in the the arrow verse as well like (0:23:03) Al: Jimmy Jimmy was was instead of like a small white (0:23:08) Kev: Yeah, yeah (0:23:08) Al: Wimpy guy. He was a big black buff dude (0:23:12) Kev: Yeah, that’s awesome, that’s dope (0:23:14) Al: Yeah, I like how different you know just completely different (0:23:17) Kev: Yeah, yeah, I like that. Um, yeah (0:23:20) Al: He was he was not a traditional narrative you just (0:23:22) Al: big guy who liked taking photos they turn it they turn him into a superhero as well by the end of it (0:23:24) Kev: Yeah, oh that’s that’s great I love that cuz (0:23:29) Kev: Of course because yeah (0:23:31) Al: not with powers but like he’s he’s literally just uh he he puts on a suit and he goes and beats (0:23:36) Al: people up with a shield yeah yeah this is what I love the most about comic book stories right (0:23:38) Kev: I mean, hey, Batman, right, like… (0:23:41) Kev: Um… (0:23:42) Kev: But yeah, no, like, Jimmy Olsen’s the most nothing ever, so you can turn him into whatever, and it’s fine. (0:23:53) Al: what you can do is you can you you have like a basis to build on and then you can do different (0:23:59) Al: things with them and like I really love without spoilers I really love what they’re doing with (0:24:03) Al: like kara um in this in this season it’s it’s really different and yeah so I i just I love when (0:24:11) Al: they take existing characters and say but what if we do it differently (0:24:14) Kev: Yeah, yeah, I like I like her a lot from the the new show. I’ve seen her lots lots of cool moments and her character and arc and stuffs (0:24:25) Kev: Yeah, and boy do they like their anime cuz there’s a lot anime references abound in that one (0:24:32) Kev: Yeah, good stuff (0:24:34) Kev: Yeah, yeah, um (0:24:36) Al: And we got the new Batman one coming as well (0:24:38) Kev: There’s another Batman oh my gosh, I haven’t kept up with this I’m looking (0:24:42) Al: No, but this is this this one looks good this one looks good is being touted as the spiritual successor to the Batman the animated series (0:24:49) Kev: Ohh, don’t sell yourself like that! (0:24:52) Kev: Umm, that’s… that’s our… that’s just setting yourself up to fail. (0:24:57) Kev: Um, that’s… here’s the thing though, like, a lot of the… (0:25:01) Kev: Batman shows I think are pretty good, or the cart to animated ones. (0:25:04) Kev: Regardless of what they look like, or what they are. (0:25:08) Kev: Um, but yeah, uh… (0:25:11) Kev: Oh, shoot! Oh, it’s Bruce Timm! Okay, maybe it is a bit better than… (0:25:14) Kev: Bruce Timm’s actually on it. (0:25:16) Al: …Caped Crusader, that sort of thing. (0:25:16) Kev: Yeah. Oh, okay, maybe. (0:25:19) Kev: Oh, I didn’t know Bruce Jim was on it, nevermind. Maybe, maybe. (0:25:22) Kev: We’ll give it a shot. (0:25:24) Al: And there’s the new Cape Man series coming soon as well. (0:25:26) Kev: Oh my gosh, I saw that. (0:25:30) Kev: One thing I saw on Twitter is a tweet that said that how Kipeman got a series before Wonder Woman did. (0:25:36) Al: I love I presume you’ve seen the Harley Quinn series. (0:25:37) Kev: Good times. (0:25:40) Kev: I’ve seen, again, bits and parts of it. Yeah. (0:25:44) Al: I just it’s really good and I love the idea of having a spinoff Kite Man series is just (0:25:50) Al: perfectly in character for that whole show. Like of course, of course that’s the first (0:25:52) Kev: The tone yeah (0:25:57) Al: spinoff they would do from that. Like why wouldn’t they? Like it would just the most (0:25:57) Kev: Yeah (0:26:00) Al: ridiculous idea. (0:26:01) Kev: Yeah, absolutely (0:26:05) Kev: So the Aquaman do you see wasn’t that (0:26:06) Al: I am half expecting them to announce a third DLC for this game, you know just after we (0:26:14) Kev: I abs- right? (0:26:16) Al: finish the episodes. (0:26:18) Kev: I mean, yeah, like, absolutely cuz (0:26:22) Kev: Reg made sense (0:26:25) Kev: Godzilla was a huge get, holy moly, um, and I- I expect (0:26:34) Al: They did announce a new collaboration, but it’s not in their game. It’s their game in (0:26:40) Al: something else. Let me find what it was. Because they announced it like three days ago as we’re (0:26:45) Al: recording, and Kelly was like, “Oh, there’s a new DLC!” and we looked at it and went, (0:26:49) Al: “No, wait, that’s not a DLC in Dave the Diver. Nikkei? N-I-K-K-E? Goddess of victory?” (0:26:51) Kev: Can we get… (0:26:54) Kev: Nie-J! Wait, Jason’s like, “What?! What?!” (0:26:58) Al: Okay, so they have, and I’m not kidding, this is not a joke, they have recreated (0:27:04) Al: the Dave the Diver game inside the Nikkei game. (0:27:10) Kev: Is that how it works because I was very good. Okay. Oh my god. Okay. Are you for new kid at all? (0:27:18) Kev: Okay, so I am somewhat familiar Nick gave the premise of I’ve never put I haven’t played it myself but um (0:27:24) Kev: So it is a gotcha shooter. I guess I’m like over-the-shoulder third-person like XCOM style shooter (0:27:32) Kev: It’s a mobile game. I believe I believe it’s actually quite good for when I hear the gameplay is actually quite good. Um, (0:27:38) Kev: but it (0:27:40) Kev: It okay, so it’s a gotcha game, and of course you’re pulling your different shooters and whatnot, but (0:27:47) Kev: Here’s here’s the kicker. Here’s the sauce (0:27:52) Kev: The characters are all anime girls, and you know what comes with that (0:27:56) Al: Yeah, I can tell from the images that I’m seeing on the Dave the Diver collaboration. (0:28:00) Kev: Yeah, yeah, so to hear Dave the diver go to that was wild (0:28:09) Al: So what it seems to be is it’s a minigame within Nikkei, but it’s like it just looks (0:28:14) Al: like the entire Dave the Diver game, right, like you see them, so some of the characters (0:28:20) Al: from Nikkei get transported into Dave the Diver and they’re like in like wetsuits and (0:28:26) Al: got their harpoon guns and stuff. And then you actually see them like playing the game, (0:28:33) Al: like going around and harpooning fish and picking up items and then they go to the sushi (0:28:38) Al: bar and it looks like they’ve just recreated the game. Let me show you, let me send you (0:28:41) Kev: I’m once looking at the pictures and (0:28:43) Al: this link. You need to watch this video. It’s just, it’s wild. There’s a video on the link (0:28:47) Kev: AHHH! This is WAAH! (0:28:52) Al: that I sent you, it literally just looks like the game. Which is why we initially (0:28:56) Al: thought it was a DLC for a Day of the Diver because it looks so much like it. (0:29:06) Kev: But oh my gosh, that’s why I had no idea. I didn’t hear this about this one at all. I love it though (0:29:13) Kev: Um, and yeah, I love it there. Do you have your anime girls and there’s dave? Um, just just david (0:29:19) Kev: Oh dave. I love dave man (0:29:23) Kev: Um (0:29:24) Kev: I’m pulling out the video one second. Let’s take a second (0:29:27) Kev: um (0:29:28) Kev: man that (0:29:30) Kev: my guess (0:29:31) Kev: before since nike which (0:29:33) Kev: took me completely off by surprise I was going to (0:29:36) Kev: say power wash simulator and have a david diver dlc and power washing the boat or the (0:29:42) Al: Yeah! (0:29:46) Kev: sushi bar or something, it could absolutely work, um, yeah that’s my uh (0:29:52) Al: That’s fine, we’ll get Cody to cover that one then, because they’ve completely finished the Powerwash simulation. (0:29:58) Kev: I need to get into that Powerwash Swiss. (0:30:01) Kev: Oh my god, I’m watching the video now. (0:30:03) Kev: Oh, there he is! (0:30:04) Kev: Oh my god! (0:30:05) Kev: What did we want? (0:30:07) Kev: There’s Dave. (0:30:08) Kev: Oh, there’s, they’re transforming. (0:30:11) Kev: They got warped into the boat. (0:30:12) Kev: Oh my god, wow, even the UI and stuff, it is just recreated! (0:30:16) Al: Yeah, what did I tell you? (0:30:18) Kev: Wow! (0:30:20) Kev: That is just Dave the Diver in… (0:30:22) Kev: Wow, man, that’s a Mark of… (0:30:26) Kev: Well the fish look this- (0:30:29) Al: uh-huh they’ve even got like the different weapons as well (0:30:30) Kev: They, uh… (0:30:33) Kev: That’s what it is (0:30:36) Kev: Wait look like they have the Boncho scenes? (0:30:39) Kev: They just have them in there. They just actually just put it in there. They’re running the restaurant. Oh my (0:30:45) Kev: Wow, Nikkei was rich enough to just add the entire game in there. Okay. Oh, there it is (0:30:51) Kev: There is the Nikkei costumes I was looking for (0:30:55) Kev: But that’s wild it’s just (0:30:58) Al: Yeah, what’s the thing? Can you imagine another game just adding a game into their game as (0:31:04) Kev: I mean, I mean port night does it all the time, but like that’s what I’m saying. You got to be (0:31:04) Al: a minigame? Yeah, sure, but they’re one of the biggest game of all time. This is a big (0:31:10) Kev: Yeah, I know you got to be rich enough to do that and well, I guess Niki (0:31:15) Kev: Shot you this might surprise you up, but Niki does one actually being a (0:31:21) Kev: Being a shooter and gotcha game and anime here. So yeah. All right. They could probably (0:31:23) Al: No. (0:31:28) Al: People like the anime girls with big guns, really? (0:31:33) Kev: Oh, okay. (0:31:34) Al: OK, so Dave the Diver, half an hour in, (0:31:35) Kev: Yes, let’s- (0:31:37) Kev: What is Dave the Diver? Our listener’s pets. (0:31:40) Al: and we’re finally talking about the game. (0:31:42) Al: Yes, so, I guess, quick intro to the game, (0:31:44) Al: in case anybody doesn’t know. (0:31:46) Al: The idea is it is a diving fishing game. (0:31:50) Al: So you dive into the water and you catch fish through a variety of means and you use those fish to then make sushi in the sushi restaurant that you don’t own but you essentially run and therefore essentially get all the profits even though you don’t own it and the owner is the chef. (0:32:14) Al: It’s all a bit weird. Confusing. But that’s essentially… (0:32:16) Kev: I thought the owner was Cobra. Not the owner’s Cobra, isn’t it? (0:32:21) Kev: No, I’m pretty sure Bunch is just the head chef. Yeah, no, I’m pretty sure Cobra is the owner. So (0:32:21) Al: Is Bancho not owned it? (0:32:22) Al: It’s been so long since I’ve… (0:32:24) Al: Hmm. (0:32:26) Kev: Here, let me take it back (0:32:29) Kev: even further let me (0:32:31) Al: It’s financed by Cobra, financed by Cobra and run by Bancho. (0:32:32) Kev: Is it okay, maybe. Well, he’s making money off of it. There you go. Well poor Dave (0:32:39) Al: But you seem to get all of the profit profits from it. (0:32:41) Kev: Of course poor Dave needs to be assertive more assertive because uh (0:32:46) Kev: He was literally on vacation when the guy Cobra calls him up and just tells him hey (0:32:50) Kev: You’re gonna go dive fishing now and run the restaurant and do everything else and he just always agrees (0:32:51) Al: Yeah. (0:33:00) Al: So, that’s a quick intro to the game. (0:33:03) Al: Give us your very quick what you feel about the game before we get into the details. (0:33:08) Kev: Okay, um, the games excellently. What can I say right like the so it’s it’s pixel art and and it’s fine pixel art (0:33:17) Kev: the (0:33:18) Al: It’s very detailed pixel art. (0:33:19) Kev: Yeah, it is. Um, it’s (0:33:23) Kev: the gameplay is fun in catching the fish and and whatnot the (0:33:29) Kev: The upgrades are all satisfying and and and the progression feels natural and in goes well (0:33:38) Kev: like (0:33:40) Kev: You know all the mechanical stuff like it’s great when the game knocks out of the park (0:33:44) Kev: But I think always more important for me is the feel or the aesthetic the vibes whatever you want to call it (0:33:50) Kev: And I think they do great. It’s a very comical game (0:33:53) Kev: The writing is is entertaining (0:33:57) Kev: Again the character Dave I love him a lot and (0:34:00) Kev: The other part that they get right is the underwater portion (0:34:05) Kev: Fish are all accurately represented they’re all (0:34:08) Kev: well that’s majority of them are real life fish (0:34:12) Kev: and you can learn about them and then (0:34:14) Al: Yeah. I wouldn’t say vast majority, but you’ve not got to that point. But yeah, (0:34:18) Al: majority. I’ll go with majority. (0:34:19) Kev: let’s say the majority yes (0:34:22) Kev: uh… and then you get to the you know you go the whole gamut of the sea the (0:34:27) Kev: tropical fish down to (0:34:30) Kev: horrifying deaths with the monstrosities the the real life monstrosities and the (0:34:34) Kev: fake monstrosities down there (0:34:38) Kev: all like just thumbs up everywhere like I don’t have any (0:34:41) Kev: big complaints I can’t go about the top my head (0:34:44) Kev: uh… what about you out what do you (0:34:47) Al: Yeah, I’m mostly on the same page as you. It’s super fun. The two main things being (0:34:54) Al: the fishing and the sushi restaurant, they are good fun. You’re absolutely right. It (0:34:59) Al: doesn’t take itself seriously because I’m literally catching fish by swimming through (0:35:05) Al: and stabbing them. Sure, you’ve got your harpoon, and that’s a standard way to fish, but you’ve (0:35:12) Al: also got literally guns and a knife, and you can just walk up to a shark and… (0:35:17) Al: You can swim up to a shark and hit it with a baseball bat. Or there’s also if you encountered (0:35:22) Kev: - Yep, or the toy hammer. (0:35:27) Al: the baseball itself, you can get baseball. You can throw baseballs at sharks. They actually (0:35:29) Kev: I haven’t found the baseball. (0:35:34) Al: do a lot of damage, but yeah. It definitely doesn’t take it seriously, and it’s really (0:35:39) Al: fun, but it tries to do kind of vague realism with the fish, and it’s… (0:35:48) Al: It’s not super easy. There is some challenge to it, especially later on in the game, and (0:35:51) Kev: - Yeah, I can imagine. (0:35:54) Kev: - Mm-hmm. (0:35:54) Al: especially catching some of the fish with some of the boss battles and stuff like that. (0:36:01) Al: But yeah, no, super fun, super silly. Definitely my humour. I really enjoyed it overall. I (0:36:07) Al: do have a few complaints, but they’re mostly around the fact that there are about 10 random (0:36:15) Al: many games that exist in the game. (0:36:17) Al: There’s a point where you’re like ‘here’s an ice pick’ and you have to use the ice (0:36:26) Kev: That’s why… (0:36:36) Al: pick to pick through a sheet of ice, and that happens once. Ever. And if you fail it, you (0:36:40) Kev: Mm-hmm (0:36:43) Al: just try it again. Right? Like, a lot of these (0:36:44) Kev: Mm-hmm (0:36:47) Al: minigames feel a bit like WarioWare to me, when it’s like, right, you have 10 seconds (0:36:49) Kev: Hmm (0:36:52) Al: to figure out what you’re doing, otherwise you’ve failed and you have to try again. (0:36:56) Al: And it just feels like, what was the point in that? Like, these random, like, they aren’t (0:37:01) Al: part of the core, they’re completely different type of gameplay to everything else in the (0:37:05) Al: game. And I just, it’s really weird. The other thing is, have you done any of the VIP, the (0:37:14) Al: new items. (0:37:18) Al: So like random people will turn up to your sushi restaurant and they’ll say, (0:37:21) Al: “Hey, I want this specific thing.” And you have to go and gather the ingredients for (0:37:22) Kev: Yeah, yeah. (0:37:26) Al: that specific thing, and then two days later you take them to the sushi restaurant, (0:37:31) Al: Banjo will cook them sushi, and then you get success and you win some money. (0:37:34) Kev: Yeah, yeah, yeah. Yeah, you unlock things that way. A lot of things that way. (0:37:39) Al: You do, but I did about five or six of them, and then randomly they started (0:37:47) Al: extra minigames to make Banjo cook them the sushi. You start cooking it yourself. (0:37:50) Kev: What? (0:37:52) Kev: I haven’t gotten there wha- (0:37:53) Al: It’s actually Banjo, but you’re controlling Banjo to do that. (0:37:57) Al: And I have no idea why, like the first five or six, it’s just gather the ingredients, (0:38:00) Al: you see a cut scene, the person eats it, they’re like, “Wow, it’s amazing.” (0:38:04) Al: And then you’ve unlocked a new menu item. What’s the recipe? There’s one I’m looking for. (0:38:10) Al: Recipe is the word I’m looking for. You unlock a new recipe, you win some money, (0:38:14) Al: you get some thumbs up on your cookstart app. (0:38:17) Al: Great, fantastic. But then, like, I’ve done two. Two out of the seven I’ve done, (0:38:23) Al: they make you do six different minigames to cook the sushi. And I’m like, one, why? (0:38:30) Al: Right? Like, I just don’t know why. Two, why is this a change? Why were they all not like this? (0:38:37) Al: This is really random, the change up here. (0:38:38) Kev: that is wild that is very random because I’ve been playing for a while and haven’t encountered (0:38:44) Kev: that yet and that comes out of nowhere six that’s wild six out of seven right (0:38:46) Al: I didn’t get that till chapter six. I don’t know why they do that. Yes. Yeah. I don’t (0:38:57) Al: know why. I’ve got another one due in two days, and I don’t know whether that’s going (0:39:01) Al: to have minigames or not, but it just is really weird because I was like, oh, I was fully (0:39:06) Al: just expecting the cutscene and the person to like, wow, that’s amazing. And suddenly (0:39:11) Al: it was showing me these random WarioWare minigames. It’s so weird. (0:39:15) Kev: That is that is wild (0:39:16) Al: So that would that would be my biggest issue with the game. And it’s not a huge issue, (0:39:22) Kev: Soar yeah (0:39:25) Al: right? Because it’s not something that happens very often. None of them are really difficult. (0:39:28) Al: And if you fail them, I think other than the VIP menu items, other than that, I think you (0:39:33) Al: just retry them. But it just feels like this is not anything like the core gameplay. It’s (0:39:34) Kev: Yeah, yeah. (0:39:39) Kev: Yeah, it sounds jarring. (0:39:40) Al: and it is very jarring. You’re like, I’m, I’m, you know, swimming. (0:39:46) Al: I’m going around killing some fish. I’m doing some puzzles. I’m getting round and then suddenly (0:39:51) Al: it’s like, oh, no, you need to do this Ace Pick minigame. Or no, you need to do this. (0:39:56) Al: The drill, you did the drill one, I presume to get into the I think that’s quite early (0:39:58) Kev: Yeah, I forgot about the drill. Yeah (0:40:01) Al: on in. That’s the sort of thing I’m talking about. (0:40:05) Kev: Well, yeah, you know what that’s a good point like I yeah, yeah, I thought about the drill like (0:40:11) Al: You use that drill, you use that drill twice. (0:40:13) Kev: Yeah, you used to get in somewhere and it feels like you could use it somewhere else like (0:40:15) Al: In the whole game, twice. (0:40:19) Al: And never again, twice, ever. (0:40:22) Kev: That is if I all right, here’s my copium like if I were to try to make any sense out of this like they’re playing (0:40:29) Kev: Oh, obviously they’re still working on the game, right? We’re still getting updates and stuff. So, you know, maybe we’ll get a big (0:40:36) Kev: Postgame DLC even more of it. I don’t know but you’re right. Like (0:40:40) Kev: It is wild to think about I don’t think so either, but I’m just spitballing here (0:40:41) Al: I’d be very surprised if they ever come back to any of these again. It’s just this is what (0:40:54) Al: it is and it felt like they just had an idea for these and decided to put them in but they (0:40:58) Al: didn’t really want to add them in very much. It’s jarring. It’s a bit odd. It conflicts (0:41:09) Al: so much with the great gameplay that the brand- (0:41:11) Al: rest of the game is. And every time I encountered when I was just like, “Oh, not again.” I’d spend the one minute to do it, and then I’d be like, “Thank goodness that’s over, and I know they’ll never have to do that one again.” (0:41:15) Kev: Yeah. (0:41:19) Kev: Mm-hmm. (0:41:22) Kev: Mm. (0:41:23) Al: Then you move on and you continue playing the game that you’re actually enjoying. (0:41:26) Kev: Yeah, yeah, I g- huh. (0:41:29) Kev: That is so odd, like, I just wonder if they were trying to break up the, like, the pacing, or, or didn’t want the game to feel too monotonous, because, like, how could I put this? (0:41:42) Al: It doesn’t stop that, though, because it’s like 10 different things that only take 30 (0:41:44) Kev: Yeah. (0:41:46) Kev: Yeah. (0:41:47) Kev: Yeah, I don’t know. (0:41:47) Al: seconds each. (0:41:49) Al: It doesn’t really do that. (0:41:49) Kev: I’m, I’m baffled. (0:41:51) Kev: I’m just trying to figure it out, but I, I’m just as puzzled as you are. (0:41:54) Al: Anyway, that’s my main complaint. (0:42:00) Al: It’s not a huge one, and it’s just like I’m now done with those so I don’t have to worry (0:42:04) Al: about them again. (0:42:05) Al: You know, if I want to continue playing, I can finish doing all the collection and stuff (0:42:09) Al: like that and finish all that which is always fun. (0:42:12) Al: Yeah, it’s just a bit weird. Should we talk about some of the actual mechanics then? (0:42:16) Kev: All right, yeah, yeah, okay, so (0:42:17) Al: Get into the good stuff. Talk to us about diving. (0:42:19) Kev: Yes, let’s start with that right cuz that’s that’s the name of the game and it would say it’s the primary mechanic (0:42:27) Kev: Okay, so (0:42:29) Kev: the at the start of the game (0:42:32) Kev: the game day is broken up into three phases morning afternoon and night and (0:42:37) Kev: Here’s your first two phases of morning and afternoon to go diving and hunt fish (0:42:42) Kev: and it’s pretty (0:42:46) Kev: At least at the beginning. I think it’s fairly it’s (0:42:48) Kev: Relatively simple or straightforward that the basic one is harpooning (0:42:52) Kev: So you you move around with Dave you have a limited air supply because you’re diving of course (0:42:58) Kev: And the air supply is essentially your HP. There’s no timer, but the the age the air is going down (0:43:04) Al: Yep. There’s a timer that you can reset, yeah. (0:43:05) Kev: so there’s a sort of (0:43:07) Kev: inherent timer, but you can find (0:43:10) Kev: Exactly. Yes, you can find (0:43:13) Kev: supplies of oxygen throughout the map. (0:43:16) Kev: And so you swim around you you have your harpoon gun which you what is it (0:43:29) Kev: like there’s ZR or a whatever and then a little targeting reticle shows up kind (0:43:35) Kev: of like the angle you’re supposed to fire the harpoon and you push the other (0:43:39) Kev: button and it fires it and it hits the fish and that at the most basic level is (0:43:46) Kev: is how you catch fish. Now of course that they add a lot more to that because (0:43:53) Kev: early on in the very like surface level a lot of the fish are small and easy to (0:43:58) Kev: catch but later on some fish will require actually multiple harpoonings to (0:44:03) Kev: get because they have more quote-unquote HP or what have you. As Al said you are (0:44:11) Kev: given a melee weapon you have a knife by default but you can find other ones (0:44:14) Kev: throughout the map. (0:44:16) Kev: The baseball bat, the sword, the hammer, things like that. (0:44:20) Al: The sleepy hammer. It’s so sick because it puts them to sleep. You’re just like knocking them out. (0:44:21) Kev: Yep, the squeaky hammer, that is a good one. (0:44:23) Kev: Yep, yep, yep, yep. (0:44:28) Kev: And you can use those, but they are a little riskier because some of the fish can damage you. (0:44:33) Kev: There are aggressive fish, as the ocean is. (0:44:38) Kev: And when they attack you, you lose oxygen, essentially. (0:44:41) Kev: Again, that’s your timer and your HP bar. (0:44:43) Kev: Um, uh, (0:44:46) Kev: Uh, later on you get guns, as Al said, um, which, uh, do not capture the fish as the harpoon does, but inflict a lot more damage. There’s a, uh, (0:44:57) Al: I think you know exactly what they do, they shit them. That’s it. (0:44:59) Kev: Yeah, there’s a few different ones. There’s like a long range, a close range. Uh, there’s actually a net gun that can catch some of them live, but that’s a, that’s a bit trickier. But, but yeah. Um, and you need the guns because later on, uh, some of those, uh, like, for instance, (0:45:16) Kev: imagine a shark will be a lot more HP heavy than a little fish and it will attack you. So just trying to harpoon it over and over, it will be a bit difficult. So use the gun to weaken the fish essentially. Um, some fish actually like the sharks cannot be actually harpooned. Uh, you just have to straight up kill them, um, uh, to get their meat and whatnot. (0:45:38) Al: although although you can use the harpin to damage (0:45:40) Kev: You can use the harpoon to damage on it. That is correct. Um, because the guns do have ammo and you, (0:45:46) Kev: they’re just, you know, ammo refills throughout the map. But if you run out of ammo, you have to switch to the harpoon to try to finish them off or whatnot. Um, yeah. And I, and of course that there’s a wide variety of fish. And sometimes they, they have different attacks or patterns or whatnot. Right. Some fish will charge it. You some will like jellyfish will try to sting you or generate electricity. There’s even a jellyfish that explodes, um, (0:46:16) Kev: which is what you see here. Yes, I have. (0:46:16) Al: Oh yeah. Have you managed to catch one of them yet? Yeah. That was really difficult because (0:46:21) Al: I was looking through my decks and I was like, “Oh, I’m missing one from the depths.” And (0:46:25) Kev: Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. That’s a kicker with that one. You have to act fast because even if it doesn’t hurt you, it still blows up like, you know, like a vault’s work or whatever. Um, (0:46:28) Al: I saw it was, “Oh, it’s that jellyfish, isn’t it?” And I’m like, “Oh, I need to catch it (0:46:32) Al: before it blows up.” (0:46:42) Al: - Yeah, and if it sets itself off and you shoot it, (0:46:46) Kev: Uh-huh. (0:46:46) Al: then it will blow up, right? (0:46:47) Al: So you need to either attack it without it seeing you (0:46:50) Al: or you need to catch it or stun it or something like that. (0:46:53) Al: There’s like, you can’t, you can’t just, (0:46:55) Al: ‘cause like, so you spend most of the time just going, (0:46:57) Al: oh, I’ll just whittle down their HP, kill them, (0:46:59) Al: and then catch them, but that doesn’t work for that (0:47:02) Al: ‘cause it just blows up. (0:47:02) Kev: Right right right right um (0:47:05) Kev: Yeah, and at least from what I’ve encountered. I think that’s kind of the general flow of how you go diving (0:47:11) Kev: but (0:47:12) Kev: Of course you can upgrade all you know a lot of equipment to upgrade you can upgrade your guns your harpoon (0:47:20) Kev: You can upgrade your diving suit to go deeper. You can upgrade your oxygen tank to the last longer (0:47:27) Kev: and there’s probably a few other ones I can’t remember right now, but (0:47:31) Kev: But yeah, they are (0:47:33) Kev: You catch all these fish and then you make mone
In our two hundred and thirty-second episode, Aaron is joined by Linsae. We talk about Don't Skip Leg Day and Side Quest: 7th Sea in the BA Banter. Then in our Digital Diversion segment we talk about Dave the Diver and Chants of Sennaar. This episode is sponsored by Board Game Bliss and listeners like you on our Patreon
The Buds get chummy with Dave, Bancho and the gang and explore the depths of the Deep Blue Hole as they talk about Mintrocket's "Indie" hit Dave the Diver! Afterward, they resume their discussion of FFXIV: Dawntrail, talking about chapters 4 and 5 of the latest expansion. What do the buds think about the invasion and subsequent tour of Alexandria? Tune in to find out!FFXIV: Dawntrial discussion starts ~27:50Check us out on our socials and join the discord! https://linkpop.com/stormbudsProduced by Alex Hambrock and Jerome BarbatsisSound and Editing by Jerome Barbatsis
The episode is finally here! After teasing this topic for a long time we finally sat down to talk about the hit indie game, Dave the Diver. From the amazing art style, witty writing, and addicting gameplay, this game reeled us in from the very beginning. Listen today to hear about everything we loved about this game and whether you should be playing it on your screen too.Reach out to us at screenedinpod@gmail.com!Follow us on Instagram, TikTok, & YouTube!
Week 2 of our birthday challenge month and we're diving into the world of indie but not so indie games with Dave the Diver! Follow The More You Nerd Visit our website and archives at themoreyounerd.com Follow us on Twitter @themoreyounerd Like us on Facebook
Welcome to Show Boys, a podcast that delves into the world of film, tv and gaming. In this week's episode, Chad and Mike sit down and chat about games they've been playing. So, what's playing? Catch reruns of our massive backlog of content over on Twitch: https://www.twitch.tv/showboyspodcast Follow PokéBoys on Twitter: https://twitter.com/PokeBoysPodcast Visit our website for everything Show Boys related! https://showboysmedia.com/ Come for the podcast, stay for the community. Join our discord today! https://discord.gg/gPqSu7QmnQ Interested in supporting the podcast? Visit our Patreon page and sign up to become a Patron for some cool perks, or toss us a bone on Venmo @Show-Boys! Patreon Link: https://www.patreon.com/showboyspodcast Merch Shop! https://my-store-be6562.creator-spring.com/ Like what you hear? Let us know in the comments and please consider subscribing!
Welcome to the 177th episode of The One Podcast To (Eventually) Rule Them All! The boys are back for another great episode. This week we discuss our favorite video game mechanics, news of the week, XDefiant, Dave The Diver, AEW Double or Nothin/WWE King & Queen of the Ring results, and more! About us: We're a group of longtime friends getting together and just hanging out and talking about things that interest us. We like to talk about video games, pop culture, wrestling, and anything else that might catch our attention. Let us know what you liked/disliked, topics you'd like us to discuss, or any questions you might want answered. New episodes come out every Friday wherever you get your podcasts from and on YouTube at 3pm EST! -------------------------------------------------------------------------------------------------------------------------------------------------------------- TIME STAMPS: 0:00 Introductions 1:35 Do You Knowuh, TOPTERTA? is our opening segment in which we ask a question for a little discussion and you guys can get to know us a little better. This week we ask the question: What is your favorite video game mechanic? 7:03 News of The Week Devin brings us the latest and best news from the last week from the worlds of gaming, entertainment, wrestling, pop culture, and more. We discuss Summerslam 2 nights, Black Ops 6, Pokemon regionals, and more. 19:51 Jake's Power Hour is a segment in which Jake plays a game for at least an hour and gives his review on it along with the rest of the boyz talking about their recent games they've been playing. This week, Jake and Snow talk more about XDefiant. Devin tells us about the Facebook game EverWing and Cody reviews Dave The Diver. 32:11 The Shadow Knows... is a segment in which Cody covers the latest show he is watching or board game that he's playing at the moment. This week, Cody talks about an anime called Kaiju No. 8. Snow updates us on his One Piece 47:20 Let's Talk Some Wrestling. This week we discuss AEW Double or Nothing and WWE King & Queen of the Ring results. We see who's on top for our TOPTERTA Pickem Championship for this season, and more. 1:11:02 Outro/Plugs/Lord Of The Rings Fact/Hail Satan/Bang -------------------------------------------------------------------------------------------------------------------------------------------------------------- TOPTERTA Social Media: Follow us on Twitter to stay up to date with the latest from us! https://www.twitter.com/topterta Subscribe to us on YouTube where we put out these audio episodes in video form with extra content sprinkled in! https://www.youtube.com/@topterta Like us on Facebook! https://www.facebook.com/TOPTERTA You can follow/subscribe/rate us on Spotify and anywhere else you get your podcasts! https://podcasters.spotify.com/pod/show/topterta Chongo aka Jake X (FKA Twitter): @_ImJustJake Twitch: https://www.twitch.tv/jakeplaysgamestvx YouTube: https://www.youtube.com/@TableTopTalks Cody Twitter: @TGingerbeardMan Check out the Shrouded Tavern! https://www.etsy.com/shop/ShroudedT Snow X (FKA Twitter): @TheBsnow TikTok: @TheBsnow Devin Bliss X (FKA Twitter): @SexyDevieB Check out my amazing art! https://www.deviantart.com/devinbliss I don't do anything else Caleb He's on Instagram. Jordi X (FKA Twitter): @WISE_talk_ --- Send in a voice message: https://podcasters.spotify.com/pod/show/topterta/message Support this podcast: https://podcasters.spotify.com/pod/show/topterta/support
Al and Anton chat through this week's biggest Nintendo Switch news.Shownotes - Episode 249Instruction manual nostalgia , NeoSprint, Card-en-Ciel , One More Gate: A Wakfu Legend Complete Edition, Carnegie Mellon University ,Fire Emblem Design and Analysis, Shiver ,Dave The Diver's Godzilla Update , Covert Crew , The Quintessential Quintuplets - Memories of a Quintessential Summer , The Quintessential Quintuplets - Five Memories ,Picross S Namco Legendary Edition ,Pokémon ,Dicefolk ,Splatoon 3, DELTARUNE,Fortnite , Fallout , interview with Satoru Iwata, Tomb Raider I-III Remastered, Hyperdimension Neptunia Re;Birth trilogy ,Suika Game ,Paper Mario: The Thousand-Year Door ,Prince Of Persia: The Lost Crown ,Atari , Intellivision ,Amico, Kingdom Hearts The Gaming BlenderCould you design a video game?Listen on: Apple Podcasts SpotifySupport the Show.
On this episode of MDL Adam and Antonio discuss the delightful surprise that is Dave the Diver as well as the turmoil at Xbox.
Endless Ocean Luminous, Dave the Diver, Animal Well and more – Geekoholics Anonymous Video Game Podcast 444 On this weeks episode we blab about the following Games and topics: Whatcha Been Playing? Endless Ocean Luminous Dave the Diver Animal Well News: Cross Platform / PC / Misc. Warner Bros CEO says ‘disappointing' Suicide Squad release ‘overshadowed' its overall Studios financials Square Enix will make AAA games multiplatform as part of its ‘aggressive' new business plan Square Enix confirms US, EU layoffs as part of restructuring Assassin's Creed Shadows trailer reveals first look at dual protagonists Ubisoft has cancelled The Division Heartland PlayStation PS5 shipped almost 5x more than Xbox Series X/S in Q1, research firm estimates Sony names two PlayStation CEOs to replace Jim Ryan Nintendo Nintendo is ending X/Twitter support for Nintendo Switch Xbox Hi-Fi Rush studio breaks silence to announce one last patch PSA's: Epic Games Store Freebies: Mystery Game May's PlayStation Plus Game Catalogue and Classics titles announced Free 4 All The Nice Guys Help support the show: - Subscribe to our Twitch channel http://twitch.tv/geekoholics - Use our Epic Creator Code: GEEKOHOLICS when purchasing items in Fortnite or buying games on the Epic Games Store - Please review the show (bit.ly/geekoholics) on Apple Music, Apple Podcasts and to share with your friends. Reviews help us reach more listeners, and the feedback helps us to produce a better show. Join our Discord server: CLICK HERE Don't forget to follow our Social Media Feeds to keep up to date on our adventures: Youtube Twitter Instagram Facebook Thanks for listening and have a great weekend! You can reach me on Twitter @RicF
This week, we talk about Blackstone griddles, Dave The Diver, Diablo 4, The Acolyte trailer, Lego Star Wars Rebuild The Galaxy trailer, Sony/Helldivers 2 fiasco, WWE noise level, Ric Flair being Ric Flair, Lorcana, the QoftheW, and more! Salty Merch: https://www.teepublic.com/user/saltylanguagepods Our Patreon: Patreon.com/saltylanguage Subscribe / rate / review us on Apple Podcasts! Links: 1. Ric Flair tossed from pizzeria https://www.jsonline.com/story/news/local/2024/05/07/wwe-legend-ric-flair-was-kicked-out-of-a-florida-pizzeria-heres-why/73598485007/ 2. Noise at WWE Backlash https://www.wrestlinginc.com/1575676/triple-h-touts-wwe-smackdown-crowd-lyon-loud-got-noise-warning-alerts/ 3. Star Wars The Acolyte trailer https://www.starwars.com/news/the-acolyte-trailer 4. Lego Star Wars Rebuild The Galaxy trailer https://www.starwars.com/news/lego-star-wars-rebuild-the-galaxy 5. Sony overturns Helldivers 2 decision https://www.ign.com/articles/helldivers-2-boss-impressed-by-players-willpower-in-reversing-playstation-network-requirement QoftheW: Which popular drink makes you want to puke? Visit us at: saltylanguage.com Apple Podcasts: https://podcasts.apple.com/us/podcast/salty-language/id454587072?mt=2 Spotify: https://open.spotify.com/show/3GnINOQglJq1jedh36ZjGC iHeart Radio: http://www.iheart.com/show/263-Salty-Language/ Google Play Music: https://play.google.com/music/listen#/ps/Ixozhhniffkdkgfp33brnqolvte Tony's YouTube channel: https://www.youtube.com/@allthebeers Bryan's YouTube channel: https://www.youtube.com/@IFinallyPlayed https://www.tiktok.com/@saltylanguage facebook.com/saltylanguage @salty_language / saltylanguage@gmail.com http://salty.libsyn.com/webpage / http://www.youtube.com/user/SaltyLanguagePod Instagram/Threads: SaltyLanguage Reddit: r/saltylanguage Stitcher: https://www.stitcher.com/podcast/salty-language tangentboundnetwork.com Share with your friends!
You told us to play Dave the Diver over on Patreon.com/respawnaimfire, so we did! Check out our review.
Manor Lords is out but does it live up to the hype? Nick loves it, but we’ll have to wait to see what Christian says next week. Bobby plays Fallout 76 while Emilio enjoys Dave the Diver and we eat some chocolate from Norway. TOPICSManor Lords, Fallout 76, Dave the Diver, Slice & Dice, Kingdom Come Deliverance II, Tales of the Shire For more content, check out dlgaming.net!
We've made it to the end of the Fallout TV show on Prime TV and have a lot of great things to say about it. We have a full spoilercast here so if you haven't finished the show, please skip forward to the next segment! Speaking of which, Fallout has brought us back into the universe so we revisit Fallout 76. Is it worth jumping back into in 2024? Brett then dives into indie games with Dave the Diver. It released last year but he finally got into playing it and has so many good things to say about this clever game that is way deeper than expected. Following that up, we talk about how indie games are starting to gain more press and news headlines than AAA games. This is great for the industry and we explain why!Finally, we revisit The Crew Motorfest. They've launched new content since it released in the Fall of last year and it's better than ever. If you have been on the fence with this game, it's worth jumping in if you don't have an Xbox for Forza Horizon 5.Show Notes:1:13 - Housekeeping2:40 - Fallout TV Show Full Review (Spoilers)36:33 - Should You Return to Fallout 76?1:02:34 - Dave the Diver Review1:16:20 - The Tipping Point: Indie Games Are Better Than AAA Games1:41:09 - The Crew Motorfest in 2024: Is It Worth Returning?1:54:54 - Upcoming Video Game Releases Become a part of the conversation! If you donate $1 or more on Patreon you can get exclusive access to the Patreon-only chat and channels on the server. Visit our website to find our social channels, check past podcasts and donate to the show.Subscribe to our YouTube channel to see all of our latest videos as they drop. Credits:"Blue Groove Deluxe" by BlueFoxMusic on audiojungle.netWoman Announcer - Ariana Guerra; Actress"Wisdom" by Super Nostalgia 64
We visit a spooky pub's basement in Baghead, head to a spooky convent in Immaculate and Brandon visits the depths of the deeps with Dave the Diver. Then Mitch experiences the trials and tribulations of reentering the wasteland. Be sure to follow all of the hijinks on our Facebook page and on Instagram! Follow Mitch on Twitter and bluesky. Follow Brandon on bluesky
Chris and Travis today. After intros, we discuss the games distracting us. Chris is still diving into hell and Travis beats one of his Backlog Jam games. In News, we discuss Mike Ybarra's comments about tipping developers for games.
Whatcha 281: Episode 281 - Your hosts are excited to recap what they've been enjoying, reading, listening to, but most of all what they've been WATCHING on this WHATCHA! So get ready to celebrate another milestone episode by hearing about some Normie Pop Culture and tune in for a very special episode of Normies Like Us. Thank you so much for listening, Normies! Insta: @NormiesLikeUs https://www.instagram.com/normieslikeus/ @jacob https://www.instagram.com/jacob/ @MikeHasInsta https://www.instagram.com/mikehasinsta/ https://letterboxd.com/BabblingBrooksy/ https://letterboxd.com/hobbes72/ https://letterboxd.com/mikejromans/
It's finally time to celebrate the music of the (last) year! As you know by now, a great deal of incredible games released in 2023, and with them, many notable soundtracks. Our panel today brought some of their favorite songs of 2023, featuring music from some Square Enix heavy hitters to some lovely indie titles and others in between.As usual for Music of the Year, this episode is longer than usual, as each of us picked one more song than usual, giving us a total of 12, plus two special bonus tracks from Rhythm Encounter's co-founders. It still isn't enough to cover it all, but we packed in as much musical greatness as possible! What are some of your favorite songs and soundtracks from 2023?Featuring: Mike Salbato, Hilary Andreff, Michael Sollosi, Patrick Gann; Edited by Jono LoganPat's Picks0:05:05 - Toto'haha (Yasunori Nishiki) - Octopath Traveler II0:08:38 - The Apotheosis (Brandon Boone) - Slay the Princess0:11:21 - Celestial (Toby Fox Remix) (comp Ed Sheeran, arr Toby Fox) - Pokémon Scarlet & Violet - The Hidden Treasure of Area Zero DLCMike Salbato's Picks0:38:00 - Dedicated to Moonlight (Masayoshi Soken) - Final Fantasy XIV: Endwalker0:43:44 - World Map (Reo Uratani) - Meg's Monster0:45:53 - Colgera Battle (Manaka Kataoka, Maasa Miyoshi, Masato Ohashi, Tsukasa Usui) - The Legend of Zelda: Tears of the KingdomBonus Track 1: Stephen Meyerink1:11:33 - Normal Battle I (Yasunori Nishiki) - Octopath Traveler IIMichael Sollosi's Picks1:17:30 - Preserved Realm (D'Anthoni Wooten) - Dave the Diver1:20:56 - Ascension (Masayoshi Soken) - Final Fantasy XVI1:25:04 - Mr. Top Player (Shigeyuki Kameda) - Street Fighter 6Hilary's Picks1:48:14 - The Way I See (Andrew Jeremy) - Coffee Talk Episode 2 - Hibiscus and Butterfly1:54:46 - Down by the River (Borislav Slavov) - Baldur's Gate III1:57:05 - Lux Tizer (Norihiko Yamanuki) - The 7th Saga Soundtrack Composer's EditionBonus Track 2: Derek Heemsbergen2:33:17 - Main Theme (Tsutomu Narita?) - Granblue Fantasy Versus: RisingAlbum links for places to buy, stream, and more are available in our post on RPGFan.Get in Touch:RPGFan.comRPGFan ShopEmail us: music@rpgfan.comTwitter: @rpgfancomInstagram: @rpgfancomThreads: @rpgfancomFacebook: rpgfancomTwitch: rpgfancom
On this episode, Danny is addicted to the video game Dave The Diver, Jared makes a big announcement & more enjoy! Learn more about your ad choices. Visit megaphone.fm/adchoices
Bless and Andy talk about Larian boss's comments about subscription models, Dave The Diver's devs next game, and sad news for Thunderful. Run of Show - - Start - Housekeeping A new Kinda Funny Gamescast is up right now and it's our video game fantasy draft. Youtube.com/KindaFunnyGames The Roper Report - - Larian boss says the studio's games won't come to subscription services - Dave the Diver Developer's Next Game Is a MOBA Called Wakerunners - Ad - Xbox 'Incorrectly Posted News' That Final Fantasy XIV Online's Open Beta Was Live - Thunderful announces restructuring that will cut 20% of its workforce - 2K has announced a Top Spin reboot with a teaser trailer - Wee News! - NVIDIA GeForce Update - SuperChats - You‘re Wrong Tomorrow's Hosts: Bless & Tim Learn more about your ad choices. Visit megaphone.fm/adchoices
Jeff and Christian welcome Chastity Vicencio from Ubisoft back to the show this week to discuss a 13 year old "beating" NES Tetris, Netflix discussing monetization for their games, and three fan projects to breathe new life into abandoned games. The Playlist: Dave the Diver, Avatar: Frontiers of Pandora, Castlevania: Aria of Sorrow on Analogue Pocket VR Talk: UEVR mod, Gamepass on Quest 3, Asgard's Wrath 2, Red Matter 2
Episode 3 of our 2023 GOTY Quadrilogy features Dave the Diver, Blasphemous 2, Bomb Rush Cyberfunk, and Homebody; as well as their hand-picked, artisinal awards! Homebody: https://store.steampowered.com/app/1959350/Homebody/ Leighton Gray's Opening Keynote @ GCAP '18: https://www.youtube.com/watch?v=YTKnBT-jfz8 Blasphemous 2: https://store.steampowered.com/app/2114740/Blasphemous_2/ Bomb Rush Cyberfunk: https://store.steampowered.com/app/1353230/Bomb_Rush_Cyberfunk/ Dave the Diver: https://store.steampowered.com/app/1868140/DAVE_THE_DIVER/ iTunes Page: https://itunes.apple.com/us/podcast/noclip/id1385062988 RSS Feed: http://noclippodcast.libsyn.com/rss Spotify: https://open.spotify.com/show/5XYk92ubrXpvPVk1lin4VB?si=JRAcPnlvQ0-YJWU9XiW9pg Soundcloud: https://soundcloud.com/noclippodcast Watch our docs: https://youtube.com/noclipvideo Podcast channel: https://www.youtube.com/channel/noclippodcast Learn About Noclip: https://www.noclip.video Become a Patron and get early access to new episodes: https://www.patreon.com/noclip Follow @noclipvideo on Twitter Chapters: 0:00:00 - Intro 0:06:56 - Recapping Our List & Awards 0:12:55 - Homebody 0:34:39 - Homebody's Award 0:40:15 - Blasphemous 2 0:57:13 - Blasphemous 2's Award 0:59:54 - Battle Pass Holder Intermission 1:00:43 - Bomb Rush Cyberfunk 1:18:21 - Bomb Rush Cyberfunk's Award 1:23:26 - Dave the Diver 1:43:54 - Dave the Diver Isn't An Indie Game!! 1:47:47 - Dave the Diver's Award 1:50:29 - Award Roundup 2:07:51 - Sign Off
Nick and Matt are joined by Jon Gabrus to discuss his dive into Baldur's Gate 3, White Water Wipeout on Playdate, the handheld cranking console, X-COM's Terror From The Deep, and the ultimate cozy water-sushi game, Dave The Diver.Follow us on Twitter and Instagram @getplayedpod.Check out our Anime watchalong podcast Get Anime'd only on patreon.com/getplayed.Join us on our Discord server here: https://discord.gg/getplayed Wanna leave us a voicemail? Call 616-2-PLAYED (616-275-2933) or write us an email at getplayedpod@gmail.comSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
What is indie? I don't know, no one does. Forget about it. Let's talk about that OLED Steam Deck, Dragon's Dogma 2, Bungie's Destiny 2 delay, Starfield's sad Steam review responses, KillZone Shadowfall, CM Punk, and hey… who the heck is going to buy Eurogamer and GI.biz? You? Is it you?
Welcome back to The MinnMax Show! On this episode, Ben Hanson is joined by Kelsey Lewin, Haley MacLean, Sarah Podzorski, Leo Vader, and Jeff Marchiafava to talk about their continuing journeys in Baldur's Gate 3, we also talk about the best farming games released in 2023, Dave the Diver, and Monster Hunter Now. Then we answer questions submitted on Patreon by the community and award the iam8bit question of the week! You can win a prize and help make the show better by supporting us on Patreon and leaving a question! https://www.patreon.com/minnmax Watch and share the video version here - https://youtu.be/5eErule_ego Check out Jacob Geller's SwordStream marathon for charity starting on Friday the 13th - twitch.tv/jacobgeller Help support MinnMax's supporters! Factormeals.com/minnmax50 - 50% off with Promo Code: MINNMAX50 Stamps.com - Promo Code: MINNMAX https://www.iam8bit.com - 10% off with Promo Code: OOPSALLGHOULS To jump to a particular discussion, check out the timestamps below... 00:00:00 - Intro 00:02:05 - Announcing The Deepest Dive 00:03:50 - Trivia Tower: Tournament of Champions 00:05:40 - Revisiting Baldur's Gate 3 00:37:13 - 2023's Farming Games 00:38:19 - Fae Farm 00:44:26 - Moonstone Island 00:47:54 - Paleo Pines 00:51:44 - More on Fae Farm 00:56:27 - Dave the Diver 01:05:25 - Monster Hunter Now 01:11:53 - Thanking MinnMax's biggest supporters 01:18:23 - Community questions 01:54:37 - Get A Load Of This Leo's GALOT - https://www.funcrewusa.com/resources/bumper-car-history-you-never-knew/ Sarah's GALOT - https://fragariamemories.sanrio.co.jp/character/ Hanson's GALOT - https://en.wikipedia.org/wiki/Jeffers_Petroglyphs Haley's GALOT - https://www.rocketleague.com/news/removing-playertoplayer-trading-in-december/ Kelsey's GALOT - https://x.com/analogue/status/1711785370499616966?s=46&t=wlHcJFH6Wov4aCAEAJX5Qw JeffM's GALOT - https://www.youtube.com/watch?v=ymF1bp-qrjU Community GALOT - https://www.youtube.com/watch?v=65f015e8k9c Disclosure - Games discussed on MinnMax content are most often provided for free by the publisher or developer. Follow us on Twitch - https://www.twitch.tv/minnmaxshow Subscribe to our YouTube channel - https://www.youtube.com/minnmax Subscribe to our solo stream channel - https://www.youtube.com/@minnmaxstreamarchives Support us on Patreon - https://www.patreon.com/minnmax Buy MinnMax merch here - https://minnmax.com/merch Follow us on Twitter - https://twitter.com/minnmaxshow Follow us on Facebook - https://www.facebook.com/minnmaxshow Go behind the scenes on Instagram - https://www.instagram.com/minnmaxshow Become a Game Champion by supporting MinnMax at the $50 tier on Patreon and lock in the game of your choice! https://www.patreon.com/minnmax An Airport for Aliens Currently Run by Dogs - RabidLime Final Fantasy Tactics - Vincent Baker Ghost of Tsushima - ProcyonNumber6 Mortal Kombat 1 - Malcolm Holliday Total War: Warhammer 3 - Maniac Luck Be A Landlord - TrampolineTales Beautiful Katamari - Clemens Zobel Brain Dead 13 - Jawarhello Neo: The World Ends With You - Joshua Ayers Patrick Polk - Super Puzzle Figure II: Turbo This podcast is powered by Pinecast.
Jeff and Christian welcome Victor Lucas from EPTV back to the show this week to discuss the massive layoff at Epic Games, Jim Ryan stepping down at Sony, Chris Metzen coming out of retirement for World of Warcract, and more! The Playlist: Dave The Diver, Under The Waves, RE4: Separate Ways, Alan Wake 2, Cyberpunk 2077: Phantom Liberty, Cocoon Parting Gifts!