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In this episode, we chat with Greg Lane, a seasoned game developer who has worn nearly all the hats in the industry since 2011. From his work at Funtank and Big Huge Games to Unity, Greg shares his experiences navigating the challenges of small teams. We dive into his latest project, #BLUD, a cartoon vampire-fighting adventure game, and explore how he balances writing, game design, and more. Tune in to discover what it takes to juggle many roles in game development!Learn more about GregLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.
In Episode 43 of Venture Games, my guest Tim Train, GM of Marvel Snap at Second Dinner discusses his decades-long career in gaming; founding multiple companies, including Big Huge Games; leveraging popular IPs as a user acquisition strategy in today's competitive mobile gaming environment; and how Marvel Snap has innovated to achieve breakthrough success in the Collectible Card Game genre.
On episode 29 we sit down with Jason Jurecka, a Lead Software Engineer at Visual Concepts, who just released WWE 2k22 laying the smack down on the competition. He's a fellow Full Sail Alumni who I had the pleasure to work with at R* San Diego on Red Dead Redemption 1 and GTA V, and who has worked with damn near all the heavy hitters in the game from Blizzard, to EA on Battlefield, to where it all started at Big Huge Games on Catan & Rise of Legends. Chapters: (00:00) Who is Jason Jurecka? (13:12) UGC Tools for Wrestling Games (23:07) A Day as an Engineer (35:36) Coming Up in a Small Texas Town (46:23) Finding the Right School for Comp Sci (56:58) Unpacking Burnout (01:04:42) Tools & Pipeline Engineering at Rockstar (01:12:44) Final Project at Full Sail (01:21:02) Schools of Engineering (01:31:15) Final Round (01:45:57) John's Final Thoughts & Teaser Episode Resources: Support Humanitarian Relief for Ukraine (epicgames.com) Jason Jurecka's' LinkedIn: https://www.linkedin.com/in/jason-jurecka-9362182/ Visual Concepts' Careers: https://vcentertainment.com/careers/ Connect with the host: http://elkingpin.com Show: https://outofplayarea.com Learn more about Full Sail University https://www.fullsail.edu/
In part two of our interview with Scott Jacobi, Technical Director, as he discusses getting into the video game industry and his favorite games. https://bighugegames.com/
What metrics and indicators of success are you, your colleagues, and community excited about for 2022? Whether you're hoping to better demonstrate the impact of the community on your business' bottom line, foster safer experiences for your members across the communities they are part of, or want to focus on establishing better boundaries for you and your team, this conversation with Jessica Folsom, lead community manager at ZeniMax Online Studios, may provide some inspiration. Even without perfect end-to-end campaign attribution, Jessica discusses the impact of being a participant in the Elder Scrolls Online community and how certain attributes may lead to different outcomes for community members and for the overall community. For example, Elder Scrolls Online players may participate in official forums, they may be content creators, they may stream the game, or participate in player-run communities on Discord or Reddit. Jessica and her team have learned that the players that can find their connection to the community retain better and drive investment in the game, too. With such an expansive group of players, Jessica also has to be prepared to help community members deal with toxic behaviors outside of immediate Elder Scrolls Online spaces. While it can often feel like we can't do much in these circumstances, Jessica explains how she listens, offers guidance on how to block and report the behavior on these parallel platforms, and in some cases, contact local authorities. Do you have a plan for helping your community members handle toxicity on other platforms? Jessica and Patrick also discuss: How Jessica's team sets success metrics Helping community managers prevent burnout Why community members are not your friends Our Podcast is Made Possible By… If you enjoy our show, please know that it's only possible with the generous support of our sponsor: Hivebrite, the community engagement platform. Big Quotes How community connection contributes to retention and growth (8:20): “People who are in guilds, for instance, tend to be much more invested overall in [Elder Scrolls Online]. Not only do they tend to spend more but they also contribute more to the community, which is immensely valuable, to community growth and health. … [Content creators] tend to also be very, very valuable, and not only from a monetary perspective but just what they give to the community. They give us our community culture. They're the backbone of it.” –@JessFolsom How guilds unlock connection to Elder Scrolls Online (9:40): “Guilds [drive] all of the positive things that we want. Players can be in five different guilds. Usually, if they find at least one, they find that community that they really want to be a part of … this is cliché, but it's about the people. If you find a group of people that you're really invested in, you then enjoy the game more, you spend more time, you invest more in the content, [and] you invest more in the monetary side of things as well.” –@JessFolsom Helping community managers prevent burnout (11:24): “It's okay to shut things down at the end of your day. Don't look at the forums, don't look at email. If somebody needs to get a hold of you for an emergency, they will, but take your time to decompress, live your life, enjoy your hobbies, your family, your free time, and you'll come back better to do your job the next day.” –@JessFolsom Helping players deal with toxic behavior in parallel challenges (26:44): “[When our players are getting harassed or being targeted with toxicity in parallel channels], we try to educate players on what they can do and how they can use those tools. How do they block players? How do they use two-factor authentication if their account got hacked? How do they report really awful comments or activity on the various different channels, using the channels' methods of reporting that they have available to them? Then in extreme cases … we will work with that player to educate them on all the different things that they could do by delaying their stream. For instance, if they're getting stream sniped, [everything from] putting a delay on their stream to contacting local authorities.” –@JessFolsom Why there is no official Elder Scrolls Online Discord (26:44): “I know a lot of smaller studios really like Discord but with a community our size, the amount of moderation that we would need, we've got a player base of, I think we recently said 12 million or something like that, it's not realistic to have a Discord community that we run. If we run a community, and it's an official community, there is an expectation that we are able to maintain a certain level of protection, professionalism, and rules that I don't think we can.” –@JessFolsom About Jessica Folsom Jessica Folsom has been working with gaming communities for 16 years and is currently the lead community manager at ZeniMax Online Studios. She has been working with the Elder Scrolls Online community for about nine and a half years. Jessica got her start in the video games industry in 1999 as a customer support representative at Nintendo of America in Washington state, where she is originally from. After about eight years there, she left and spent time at numerous studios, including NCSOFT, Trion, Mythic, EA BioWare, Big Huge Games, and 38 Studios. Related Links Sponsor: Hivebrite, the community engagement platform Jessica Folsom on Twitter Jessica Folsom on LinkedIn ZeniMax Online Studios The Elder Scrolls Online community Transcript View transcript on our website Your Thoughts If you have any thoughts on this episode that you'd like to share, please leave me a comment, send me an email or a tweet. If you enjoy the show, we would be so grateful if you spread the word and supported Community Signal on Patreon.
In part two of our interview with Scott Jacobi, Technical Director, he discusses getting into the video game industry and his favorite games. https://bighugegames.com/
In part one of our interview with Scott Jacobi, Technical Director, he discusses Big Huge Games and his path into the industry. https://bighugegames.com/
Ready for more? Well, here you go! The Jason Schreier "Press Reset" special goes on and continues to feature interviews with people from the book. “Press Reset” details the stories of game development studio closures and how it affected the people behind some of gaming's biggest titles to date. This time I am joined by Joe Quadara, the former lead combat designer at Big Huge Games on Kingdoms of Amalur: Reckoning. Joe touches upon his journey into the games industry, how to design great combat and how a legendary baseball player ended up being his boss. We also discuss the closure of Big Huge Games and how indie games are creating a path to a better games industry. Time – Topic Discussed: 0:00 - Intro 03:56 - How did Joe's story end up in the book? 05:20 - What it was like reading his own story 06:34 - Did Joe learn something new about 38 Studios? 07:40 - How Joe ended up in the games industry 12:42 - Joe's Tekken Tag Team Tournament Team 13:46 - Quality assurance back in the day 16:52 - How Joe became a combat designer 18:25 - The best designers are multi disciplinary 19:40 - Joining Big Huge Games 24:30 - The creation of the combat pit 27:20 - The balance of criticism 31:56 - What makes good combat design? 34:56 - The difference of combat between East and West 38:30 - Why do combat designers hate combat barks? 40:22 - The secret internal build of Urban Chaos 42:42 - The uncertain future of Big Huge Games 48:18 - Politely saying no 50:27 - The feedback for the combat of Kingdoms of Amalur: Reckoning 52:07 - The end of Big Huge Games 54:01 - The chaos that comes along with a studio closure 54:40 - How Joe tackles the issue of sustainability of the the games industry 59:41 - Outro Things mentioned on the show: The Curse of the Bambino Curt Schilling Social Media: Joe Quadara Joe Quadara on Twitter (@bazooie) Joe Quadara on Instagram (@bazooie) Joe Quadara on Facebook (@Joe Quadara) YOU ME AND THE INDUSTRY YOU ME AND THE INDUSTRY on Twitter (@youmeindustry) Dorian on Twitter (@DorianChou) YOU ME AND THE INDUSTRY on Instagram (@youmeindustry) Dorian on Instagram (@dorian.chou) YOU ME AND THE INDUSTRY on Facebook (youmeindustry) Intro/Outro by FreshMcZone Artwork by Thomas Martin (Instagram: @thomas.martin.martin)
Side Quests is back and this episode's host is podcaster, producer, voice actor, narrator and the "Fateless One", Conner Howard. The game he is talking about today is Kingdoms of Amalur: Reckoning by EA, Big Huge Games and 38 Studios! You can find this episode's host on twitter and check out all of his work here!
Jason Schklar is the founder of UX is Fine! and has led teams and provided product, design, and UX direction both as a sought-after consultant and as a studio leader at Amazon, Big Huge Games, Disney, Microsoft, and Zynga. In today's episode, he talks about the importance of UX in game design. Today's highlights: How he started UX is Fine! What is quantitative data and what is qualitative data? Comparison between the start of Instagram and games What is UX and how important is UX? Some examples where he's seeing UX go wrong and go well What is a good way to take my player experience to the next level? His retention tip Connect with him on LinkedIn here and follow Jason on Twitter here https://uxisfine.com/
This is the hundred and twentieth episode of the GameDev.tv Community Podcast. Paul Stephanouk joined the videogame industry in 2000 as a designer for Big Huge Games working on Rise of Nations. Since then, he has designed, produced, and led creative teams both big and small for companies like Zynga, Schell Games, and most recently Electronic Arts. While he loves all aspects of making games, mechanics and systems design are what get him up in the morning.Paul Stephanouk’s LinkedIn: https://www.linkedin.com/in/gamegeek/Complete Drawing Course: Create Video Game Concept Art:https://www.gamedev.tv/p/complete-drawing?coupon=K-B&affcode=45216_dezckag6Unity Multiplayer Intermediate C# Coding & Networking: https://www.gamedev.tv/p/unity-multiplayer/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Unreal C++ Course:https://www.gamedev.tv/p/unreal-engine-c-developer-4-22-learn-c-and-make-video-games/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Unreal Blueprint Course:https://www.gamedev.tv/p/unreal-blueprint/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Unreal Multiplayer Course:https://courses.gamedev.tv/p/unrealvr/?product_id=1319848&coupon_code=K-B &affcode=45216_dezckag6Unity 3D Course:https://courses.gamedev.tv/p/complete-unity-developer-3d/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Unity 2D Course:https://courses.gamedev.tv/p/complete-unity-developer-2d/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Unity RPG Course:https://courses.gamedev.tv/p/unity-rpg/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Blender Course:https://www.gamedev.tv/p/blender/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Blender Character Course:https://www.gamedev.tv/p/blender-character-creator-2/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6Math For Games Course:https://courses.gamedev.tv/p/math-for-games/?product_id=1319848&coupon_code=K-B&affcode=45216_dezckag6GameDev.tv Official PodcastEnjoy the Podcast!Support the show (https://www.gamedev.tv/p/complete-unity-developer-3d/?product_id=1319848&coupon_code=The_K_B&affcode=45216_dezckag6)
プレイヤー個人情報はサードパーティベンダーや別システム上にて管理されていたため、現在のところ無事であるとしています。
This episode we discuss Rise of Nations, a strange hybrid of Risk & Age of Empires. It’s a great game with some really epic scope to its gameplay. Remember to connect with us on twitter @roadmappodcast, visit the website RoadmapPodcast.com, Facebook, or join the Discord server. And if you’re in the market for a new game, try shopping using our Humble Bundle Partner Link to give a little back to the show at no extra cost. Humble Store Subscribe on Apple Podcast Subscribe on Android Listen on Stitcher Open In Spotify Music credits: Song – My cue to leave Artist – Steve Combs Album – The Green AlbumThe post 60 - Rise Of Nations first appeared on Digital Roadmap Podcast.
In this episode, we go to a smaller scale and look at the growth, death, and restriction of a game developer. Specifically Big Huge Games and their growth from the team’s days at Microprose to Firaxis and starting their own house. Remember to connect with us on twitter @roadmappodcast, visit the website RoadmapPodcast.com, Facebook, or join the Discord server. And if you’re in the market for a new game, try shopping using our Humble Bundle Partner Link to give a little back to the show at no extra cost. Humble Store Subscribe on Apple Podcast Subscribe on Android Listen on Stitcher Open In Spotify Music credits: Song – My cue to leave Artist – Steve Combs Album – The Green AlbumThe post 59 - Big Huge Games first appeared on Digital Roadmap Podcast.
Today we are joined by Tim Train, CEO of Big Huge Games 2.0. Tune in for some Big Huge Lessons on the difference a great LiveOps strategy can make.Support the Show.
We are pirates, of the internet, cyberspace we go! (yar yar yar) We take what we please, surfing down the cyber seas, And free parking, I know! (Ho har har) Whatchu been playing: Tyler: Sea of Thieves, Destiny Child, PayaPaya, Deceit Nik: Octopath Traveler, Destiny 2, Deceit TOTS: Bungie splits from Activision, keeps Destiny https://kotaku.com/bungie-splits-with-activision-1831651740 Game releases: Onimusha: Warlords (PS4, Xbox One, Switch, PC) – January 15 The Walking Dead: The Final Season Episode 3, Broken Toys (PS4, Xbox One, Switch, PC) – January 15 YIIK: A Postmodern RPG (PS4, Switch, PC) – January 17 Ace Combat 7: Skies Unknown (PS4, Xbox One) – January 18 Travis Strikes Again: No More Heroes (Switch) – January 18 This day in gaming (January 14th) https://www.mobygames.com/stats/this-day/0114 Slime Rancher (PC, 2015) Mirror’s Edge (PC, 2009) Burnout 3: Takedown (360, 2008) THQ Inc. - The company acquires developer Big Huge Games. (2008) Ubisoft Nagoya - The company is acquired by Ubisoft Entertainment SA. (2008) Q*Bert (Gameboy Japan, 1992) Zelda II (NES/Famicom, 1987) Tennis (NES/Famicom, 1984) Wrap ups & plug ins : Tyler: Stream schedule, twitch.tv/twotimestyler, Twitter @TwoTimesTyler Nik: twitch.tv/lrwarrior11, Twitter and IG @lrwarrior11 CMQ: Twitter @MasterQuestPod, Email casualmasterquest@gmail.com
Săptămâna asta ne amintim de jocurile pierdute în hăul legal ce le face imposibil de cumpărat. Și le pupăm pe gură. CU LIMBĂ! Timestamps: 7:02 Paul s-a jucat The Witcher 3 IAR, Foul Play în Co-Op Conjugal 16:12 Edgar s-a jucat Rise of Legends, NOLF și Diablo 3 18:25 Știri: Gameplay de Code Vein; Detalii despre serialul Netflix Castlevania; Naruto Shippuden Ultimate Ninja Storm Trilogy pe Steam; Rebellion anunță Evil Genius 2; Creative Assembly anunță un nou Total War; Lords of the Fallen 2 scade ambițiile; City of Brass; OpenIV renunță la remake-ul Liberty City în GTA V; Rocket League a vândut multe copii; Middle Earth Shadow of War va permite import de salvări din primul joc; Se scumpesc microtranzacțiile în League of Legends din cauza Brexit; Lansare oficială Ark Survival Evolved în august; 52:10 Bioware renunță la Denuvo pentru Mass Effect Andromeda; Erou nou în Overwatch: Doomfist; Edgar a făcut un conspect de jocuri și studiouri decedate; Rogue Entertainment, Big Huge Games, Raven Software, Monolith și mulți alții YouTube: www.youtube.com/channel/UC6bvYQKQxMGIYsPc0McgSeg iTunes: podcasts.apple.com/us/podcast/all-…be/id1331438601 Spotify: open.spotify.com/show/3RFgOJDgyEn…hjTDi32z-mhIuDig Facebook: www.facebook.com/JocSiVorbe/ Tip Jar: ko-fi.com/jocsivorbe RSS și linkuri de download: http://feeds.soundcloud.com/users/soundcloud:users:281506836/sounds.rss
Withstand the Fury Dragon never seems able to shut up about Big Huge Games' 2012 RPG, Kingdoms of Amalur: Reckoning. Herein, he'll try and explain why.Subscribe on iTunes | Subscribe on StitcherIntroGadflow, from the Kingdoms of Amalur: Reckoning soundtrack (composed by Grant Kirkhope). Podcast Topic(s)The great tragedy of Big Huge Games' Kingdoms of Amalur: Reckoning is that it all but demands a sequel, and will never have one. Although its developer, Big Huge Games, has re-opened, the Amalur IP remains the property of Rhode Island in the wake of the 38 Studios bankruptcy.
Class of Heroes decides to do a physical version after all. The Big Huge Games folks get more bad news. Quin teaches us about fictional...
Looks like Hell has finally frozen over. Blizzard unleashed Diablo 3 a little over two weeks ago, and the podcast crew has been tearing through the armies of the Burning Hells with reckless abandon. What do they think about all of the connection issues? What about the auction house? Is the game even good? After that, the crew wades into a title that Rob can't pronounce or spell with Gungnir, and there's certainly some sad news to talk about following the closing of 38 Studios and Big Huge Games. Stay tuned after the regular show for an interview with Atlus' QA Lead Richard Rodrigues and PR Manager Aram Jabbari as they talk more about Gungnir with Editor-in-Chief John McCarroll. Featuring: Robert Steinman, John McCarroll, Stephen Meyerink and Zachary Pintchik Special Guests: Richard Rodrigues and Aram Jabbari Questions? Comments? Spare Potions? Email us: podcast@rpgfan.com
Today I have the craziest show I have ever done. Not only do I recap this year’s E3 but I have a whopping six interviews from the show floor … AKA “The Super Interview Spectacular Show”. Enjoy! Gaming Steve Episode 53 Program E3 2006 Day 3 Recap 00:00:49 Detailed hands-on preview of the Wii, its games, and a detailed report of too many games to list from the show floor. 00:33:41 Super quick interview with Will Wright about Spore. 00:34:33 Interview with Tim Train, VP of Operations and Development of Big Huge Games about the newly released Rise of Legends for the PC. 00:53:34 Interview with Paul Sage, Lead Designer of Tabula Rasa from NCSoft. 01:02:12 Interview with Mark Tucker, Lead Designer of Dungeon Runners from NCSoft. 01:09:54 Interview with Michael Khaimzon, Lead Designer of Crysis from Crytek. 01:16:25 Interview with Kevin Unangst, Director of Global Marketing for Games for Windows from Microsoft. 01:30:06 Final wrap-up of the E3 2006. Download the show (96 minutes): Gaming Steve Episode 53 (MP3). Subscribe to the Podcast directly in iTunes (MP3). Add the Gaming Steve Podcast feed to your RSS aggregator. Vote for Gaming Steve on Podcast Alley.
In the last Gaming Steve of 2005 I sit down with the Vice President of Big Huge Games, Tim Train (Civilization, Master of Orion, Alpha Centauri). Big Huge Games made the excellent Rise of Nations and is hard at work on the upcoming RTS Rise of Legends. In the interview we cover the game’s unique setting, issues we both had with Alpha Centauri, how the RTS genre is evolving, playing Magic: The Gathering, how to balance a complex RTS, the very cool Rise of Legends single-player campaign, the why the director’s cut of the movie Aliens really stinks. Oh yeah, and I also go over my best games of 2005. Enjoy! Gaming Steve Episode 32 Program 00:03:14 GameTalk: Interview with Tim Train from Big Huge Games, the makers of the upcoming Rise of Legends. 01:13:41 Special Feature: The best games of 2005. 01:51:08 Final Thoughts on what 2006 will bring us and farewell until then! Download the show (113 minutes): Gaming Steve Episode 32 (MP3). Subscribe to the Podcast directly in iTunes (MP3). Add the Gaming Steve Podcast feed to your RSS aggregator. Vote for Gaming Steve on Podcast Alley.