American video game developer
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We recently played NBA 2K9 and NBA Live 09, with a view to starting a co-op season in one or both of them. In addition to recapping those sessions, this week we're comparing and contrasting the 2009 season releases from EA Sports and Visual Concepts, reflecting on how they were both improvements over their predecessors, and discussing the teams we'd potentially like to use in our season. The community also weighs in with their views on the comparison. The post NLSC Podcast #575: NBA 2K9 vs. NBA Live 09 appeared first on NLSC.
Ein neues Jahr, ein neues WWE 2K. Während sich World Wrestling Entertainment mitten auf der Road to Wrestlemania und damit in der heißesten Zeit des Wrestling-Jahres befindet, servieren 2K Games und Visual Concepts der Gaming-Community mit WWE 2K25 einen neuen Teil der preisgekrönten Wrestling-Saga. WWE 2K25 ging am 07. März 2025 in den Early Access und startet am 14. März 2025 als Vollpreisspiel - u.a. für Xbox Series S/X und PlayStation 5. Headlock-Host Olaf Bleich und Gaming-Profi Christian Dörre knöpften sich beide die von 2K Games zur Verfügung gestellte PS5-Version vor und liefern euch ihre Eindrücke zum Spiel. Wieso steht sich WWE 2K25 an vielen Stellen selbst im Weg? Wieso enttäuscht The Island maßlos? Und wieso ist WWE 2K25 dennoch das am wahrscheinlich besten spielbare 2K-Wrestling-Game bislang? Die Headlock-Podcaster liefern euch alle Informationen und Meinungen zum Spiel.
With rumours that both EA Sports and Visual Concepts are considering bringing back their college basketball games, which series would we prefer to see return? Our answer may surprise you...or perhaps not! We also join the community in naming the players from NBA history and today that we most wish we could play like, and then wrap up with a recap a fun co-op session of NBA Live 2004 in which we took on the Houston Rockets with the Phoenix Suns. The post NLSC Podcast #563: Who We Want To See Make A New College Basketball Game appeared first on NLSC.
Rachel Price is a Principal Information Architect at Microsoft and teaches Information Architecture at the School of Visual Concepts in Seattle. She was a guest on The Informed Life in 2019, discussing the role of structure in improvisation. Today's conversation focuses on a subject that's on a lot of information architects' minds: how to responsibly design AI-powered systems.See full show notes at:https://theinformed.life/2024/06/02/episode-141-rachel-price/
A indústria de jogos está em polvorosa (pelo menos na internet) por conta de rumores crescentes de que a Microsoft tem planos de lançar jogos como Starfield e Indiana Jones and the Great Circle em plataformas competidoras, em especial o PlayStation 5. Xbox já disse que terá uma explicação mais completa para falar dos planos dos seus negócios, mas esse assunto dominou a conversa quando o assunto são videogames e é nosso principal assunto nesta edição.Participantes:Guilherme JacobsHeitor De PaolaAssuntos abordados:03:00 - Indiana Jones e Starfield estão sendo considerados para PlayStation 554:00 - Disney e Epic anunciam parceria para criar experiências Star Wars, Marvel, Pixar e outros em Fortnite1:02:00 - Demissões na Visual Concepts e o estado da Toys For Bob1:13:00 - Rápidas e curtasVenha fazer parte do Discord do Overloadr! Hosted on Acast. See acast.com/privacy for more information.
A indústria de jogos está em polvorosa (pelo menos na internet) por conta de rumores crescentes de que a Microsoft tem planos de lançar jogos como Starfield e Indiana Jones and the Great Circle em plataformas competidoras, em especial o PlayStation 5. Xbox já disse que terá uma explicação mais completa para falar dos planos dos seus negócios, mas esse assunto dominou a conversa quando o assunto são videogames e é nosso principal assunto nesta edição.Participantes:Guilherme JacobsHeitor De PaolaAssuntos abordados:03:00 - Indiana Jones e Starfield estão sendo considerados para PlayStation 554:00 - Disney e Epic anunciam parceria para criar experiências Star Wars, Marvel, Pixar e outros em Fortnite1:02:00 - Demissões na Visual Concepts e o estado da Toys For Bob1:13:00 - Rápidas e curtasVenha fazer parte do Discord do Overloadr! Hosted on Acast. See acast.com/privacy for more information.
WrestleZone's Matt Black speaks with Visual Concepts' Bryan Williams and Lynell Jenkins about WWE 2K24. They discuss new additions, features and changes in WWE 2K24, 2K Showcase covering 40 Years of WrestleMania, gameplay, weapon collision detection, MyFACTION criticism, new/returning camera angle and more.
Amy Balliett - Keynote Speaker | Author | Visual Strategist | Sr. Fellow of Visual Strategy | Board Advisor | Founder Go to www.thejasoncavnessexperience.com for the full episode and other episodes of The Jason Cavness Experience on your favorite platforms. Sponsor CavnessHR delivers HR companies with 49 or fewer people with our HR platform and by providing you access to your own HRBP. www.CavnessHR.com CavnessHR Crowdfunding Campaign We are doing an equity crowdfunding campaign for CavnessHR. You can become an owner in CavnessHR by taking part in our campaign. https://wefunder.com/cavnesshr Amy's Bio Amy Balliett made a name for herself as the CEO and Founder of the creative content agency, Killer Visual Strategies (formerly Killer Infographics). A seasoned entrepreneur, she owned her first company—a candy store and ice cream parlor—at the age of 17 before heading off for college. She subsequently built a successful career in film and marketing before launching Killer in 2010. Within a few years, Killer Visual Strategies grew to become the industry leader in visual communication, driving visual strategy and creative content campaigns for global brands including Microsoft, Boeing, Adobe, Nikon, Starbucks, the National Endowment for the Arts, the United Nations, and more. By 2018, Balliett and her executive team sold Killer to an agency collaborative and subsequently joined fellow agency leaders in building Material. Named the Number One Global Strategic Consulting Firm by GRIT in 2021, Material combines the talent of 12 leading agencies, consisting of 1200+ global employees across the practices of research, strategy, design, and brand building. Today, Balliett is the Senior Fellow of Visual Strategy for Material, serves as the Chief Visual Strategist on several boards, and is an award winning author. Considered an expert in her field, Balliett speaks at dozens of conferences each year including SXSW, Adobe MAX, Content Marketing World, and more. She is also a regular teacher at The School of Visual Concepts, a guest lecturer at several colleges and universities, and a LinkedIn Learning instructor. We talked about the following and other items Starting a business at 17 Wanting to be a Director in the Film Industry Content Marketing Public Speaking Guy Kawasaki Writing her book Amy's Social Media Amy's Linkedin: https://www.linkedin.com/in/amyballiett/ Amy's Advice I have two pieces of advice. First, the word entrepreneur is used so loosely, that very few people actually understand what it takes to be a founder. I would almost rather use the word founder over entrepreneur. The thing is you're not an entrepreneur, when you just have ideas, but you have no way to execute those ideas. I can't stand those types of entrepreneurs, where they think that their idea is so brilliant that people will come work for free and build their idea for them. But then they'll reap all the benefits. That's BS to me. If you have an idea, and you learn how to execute that idea yourself, that's a lot more entrepreneurial. So I guess my first piece of advice is know what an entrepreneur really is, an entrepreneur, in my opinion, is a founder, a person who is the last person to take money out of the company, only after everybody else gets paid, and you've secured everybody else's job and livelihood. An entrepreneur is somebody who risks everything for potential reward in the distant future, not the near future. An entrepreneur is somebody who empowers other people to grow and build their families. and move up in their careers. So if you want to be an entrepreneur, you need to understand that that's an 80 hour a week job. It's not a 40 hour a week job, it's definitely not less than 40 hours a week. You're not gonna get rich quick. If you want to be an entrepreneur, the best entrepreneurs, in my opinion, are the ones who know how to perform every single role in their business, and have spent at least a month at minimum performing that role before hiring for that role. My preference would be you're spending six months performing that role before you hire for that role. That's what you need to do if you want to bootstrap and create a successful company where your employees respect you and want to work for you. Amy's Book Killer Visual Strategies: Engage Any Audience, Improve Comprehension, and Get Amazing Results Using Visual Communication with forward by Guy Kawasaki https://www.amazon.com/Killer-Visual-Strategies-Amy-Balliett/dp/1119680220/?_encoding=UTF8&pd_rd_w=PNud0&pf_rd_p=09c27161-2df3-4bce-95e3-5a30d05d01d6&pf_rd_r=6J0NPWSTA36HEW42S3GQ&pd_rd_r=f98a57d7-3c56-4d8d-b636-440793d0fa58&pd_rd_wg=Q8Y5f&ref_=pd_gw_ci_mcx_mr_hp_atf_m
How often do you think about content design? The answer, most likely, is: “not enough”. The work of a Content Designer involves fitting the right words in the right places, understanding the nuances of things log in vs. sign in, and knowing the right words to use to engage customers. Content Design is an important part of the user experience—and the ROI is high. Like, “millions of $s saved through content-testing” high. Erica Jorgensen is a Staff Content Designer at Chewy.com and the author of Strategic Content Design: Tools and Research Techniques for Better UX. She joined Erin and Carol on the podcast to discuss the ins and outs of content design, the importance of clarity for effective communication, and how to involve your audience in content design. Highlights from the episode: 00:02:03: What is content design in the context of UX research? 00:06:48: Gaining clarity by thinking about the words you use frequently 00:14:00: How Erica used simplified language to get customers to buy more insurance plans 00:26:42: Using cloze testing to ensure general content clarity 00:29:26: The importance of syllables and length 00:39:46: Resources and guides for better content design 00:42:56: How Microsoft saved $2 million through content testing Sources and people mentioned BrainTraffic Chewy.com Cloze testing — “Cloze Test for Reading Comprehension,” NN/g. Curtis Kopf, Chief Experience Officer at REI Dylan Romero, Affiliate Instructor at University of Washington, UX at Microsoft Flesch–Kincaid – Wikipedia Hemingway Editor Jorgensen, Erica. Strategic Content Design: Tools and Research Techniques for Better UX. (2023) — GET 15% OFF AT ROSENFELD MEDIA WITH CODE AS15 MeasuringU (Jeff Sauro) Merriam-Webster Dictionary Metts, Michael and Andy Wefle. Writing Is Designing: Words and the User Experience. (2020) Scott Kubie System Usability Scale Tracy Vandygam, Senior Content Designer at Mozilla Visual Thesaurus Winters, Sarah. Content Design. (2017) About our guest Erica Jorgensen is a staff content designer at Chewy.com and the author of Strategic Content Design: Tools and Research Techniques for Better UX, published in April 2023 by Rosenfeld Media. She's a content designer, content strategist, and team leader determined to bring greater respect to the content field. To that end, Erica speaks frequently at conferences including UXDX USA, UX Lisbon, Microsoft Design Week, the Web Directions Summit, and Button: The Content Design Conference, and on podcasts like The Content Strategy Podcast with Kristina Halvorson and Content Insights podcast with Larry Swanson. In addition to working in content roles for companies of all sizes, she has taught at the University of Washington and Seattle's School of Visual Concepts. Erica earned her B.A. from the University of Connecticut and M.A. from the University of Missouri's School of Journalism. In her free time, you can find her exploring Washington State's wineries or hiking with her husband and rescue dog, Rufus. Find her on LinkedIn or X (Twitter) @JorgensenErica --- Send in a voice message: https://podcasters.spotify.com/pod/show/awkwardsilences/message
NBA 2K24 le test par Yohann LemoreChapitres:► 0:00 : Intro► 1:02 : Technique & Gameplay► 2:48 : Modes de jeux► 4:06 : La nouveauté► 5:45 : Verdict► 6:51 : Mes réseauxÀ savoir :► Sortie: 08/09/23► Développeur: Visual Concepts► Genre : Simulation sportive► Plateforme : MultiplateformesCrédits audio:► My Way by NEFFEXhttps://www.youtube.com/watch?v=a6j5lbt6OLQ
Noah Samson is the founder of Visual Concepts, a graphic design and branding company based out of Arcata, California offering "award winning graphic design, logos, screen printing, vehicle wraps, decals, signage, labels, stickers, and more all under one roof." You can find Visual Concepts online (visualconcepts707.com), on Facebook (@visualconcepts707) and on Instagram (@visualconcepts707).
Unity couldn't have made a bigger mess of its reputation in the game development community. Also: Microsoft's big leak, GameStop earnings, Circana report for August, SAG-AFTRA fires a shot at video game publishers, and more. You can support Virtual Economy's growth via our Ko-Fi and also purchase Virtual Economy merchandise! TIME STAMPS [00:02:45] - PAX West [00:25:15] - GameStop Earnings [00:27:50] - Unity's Foolish Moves [00:51:32] - Investment Interlude [01:18:59] - Quick Hits [01:25:50] - Labor Report [01:40:44] - Circana Report on U.S. Consumer Video Game Spending for August 2023 [01:44:43] - Listener Questions [01:49:11] - FAFO SOURCES GameStop Discloses Second Quarter 2023 Results | GameStop CHANGES TO UNITY PLANS AND PRICING (September 12, 2023) | Unity Volition Announces its Closure | Volition (@DSVolition) on Twitter Report: Embracer layoffs impact staff at MX vs ATV developer Rainbow Studios | Game Developer Imagendary Studios reportedly lays off majority of staff | GamesIndustry Gloria Victis Final Season | Gloria Victis on Steam Lego 2K Drive developer Visual Concepts hit with layoffs | Game Developer Immortals of Aveum studio lays off nearly half of staff weeks after release | Polygon Ascendant Studios CEO Confirms Layoffs | Bret Robbins (@BretRobbins) on Twitter Ubisoft is shutting down its London studio | Game Developer Ubisoft Montreal in Turmoil Amid What Developers are Calling Broken Promises | IGN SAG-AFTRA National Board Votes Unanimously to Send Interactive Media (Video Game) Strike Authorization Vote to Members | SAG-AFTRA INVESTMENT INTERLUDE Sumo Group acquires mobile game dev studio Midoki | Sumo Group SOEDESCO® acquires development studio: Kyodai | Soedesco Atari acquires AtariAge | GamesIndustry Playtika Holding Corp. Enters Definitive Agreement to Acquire Innplay Labs | Playtika FaZe Clan is flaming out on Nasdaq as Chairman resigns | GamesBeat Humble Games interested in studio acquisitions and first-party development | Game Developer Carlyle weighs options for 'RuneScape' creator Jagex, sources say | Reuters
Lego 2K Drive, le test par Yohann LemoreChapitres► 0:00 : Intro► 0:58 : Gameplay► 4:32 : Modes de jeu► 6:49 : Réalisation globale► 8:09 : Verdict et perspectivesÀ savoir► Développeur : Visual Concepts► Editeur: 2K Games► Sortie : 19/06/2023► Plateformes : Multisupport► Genre : Course ► Age : Dès 7 ansCrédits audio► Lego 2K Drive Soundtrack by Andrew Carroll, DJ Stanfill, Jamie Christopherson & Joe Sanders
Erica Jorgensen is a staff content designer at Chewy.com and the author of “Strategic Content Design: Tools and Research Techniques for Better UX”, published in April 2023 by Rosenfeld Media. She's a content designer, content strategist, and team leader determined to bring greater respect to the content field. To that end, Erica speaks frequently at conferences including UXDX USA, UX Lisbon, Microsoft Design Week, the Web Directions Summit, and Button: The Content Design Conference, and on podcasts like The Content Strategy Podcast with Kristina Halvorson and Content Insights podcast with Larry Swanson. In addition to working in content roles for companies of all sizes, she has taught at Seattle's School of Visual Concepts and at the University of Washington's graduate digital media. Follow Erica & her work here: https://www.linkedin.com/in/ejorgensen/ Use the code uxtweak15 to grab a copy of Erica's “Strategic Content Design” book with 15% off!: https://rosenfeldmedia.com/books/strategic-content-design/ This podcast is brought to you by UXtweak.
Joshua Nieves - Associate Game Designer at Visual Concepts Austin In this video, we talk about: How Joshua struggled in his first interview Tips for networking How to deal with rejection Joshua is an Associate Game Designer at Visual Concepts Austin, where he works on the NBA 2K and WWE 2K series. He has a passion for game development and loves helping others achieve their dreams in the industry. If you're interested in learning more about game development, be sure to subscribe to our channel and check out our other videos. We release new content every week! Be sure to join us LIVE every Wednesday night from 7-9pm EST using the link below! JOIN US LIVE▹ https://www.twitch.tv/jamesondurall JOIN THE DEV TEAM DISCORD▹ https://discord.gg/Xp6WsYVszS JAMESON'S PODCAST▹https://spotifyanchor-web.app.link/e/rbbeMAiGozb JAMESON'S YOUTUBE▹ https://www.youtube.com/jamesondurall JAMESON'S TWITTER▹ https://twitter.com/jamesondurall JAMESON'S INSTAGRAM▹ https://www.instagram.com/jamesondurall/ JAMESON'S TikTok▹https://www.tiktok.com/@jamesondurall #GameDev #GameDevelopment #GameDesign #NBA2K #WWE2K #VisualConcepts --- Support this podcast: https://podcasters.spotify.com/pod/show/jamesondurall/support
In my latest episode with Erica, we dive into all things related to content research. If you are intrigued, then you are at the right place. We touch upon these questions for a deeper insight:What is content research?What types of content lend well to content research?How can you use content research to gain quick insights without costly AB experiments?Can ChatGPT or similar tools influence content research? How can we leverage these AI tools?"Simple language is powerful, but not always easy." Why is that the case?Guest BioErica Jorgensen is a staff content designer at Chewy.com and the author of Strategic Content Design: Tools and Research Techniques for Better UX, published in April 2023 by Rosenfeld Media. She's a content designer, content strategist, and team leader determined to bring greater respect to the content field. To that end, Erica speaks frequently at conferences including UXDX USA, UX Lisbon, Microsoft Design Week, the Web Directions Summit, and Button: The Content Design Conference, and on podcasts like The Content Strategy Podcast with Kristina Halvorson and Content Insights podcast with Larry Swanson. In addition to working in content roles for companies of all sizes, she has taught at the University of Washington and Seattle's School of Visual Concepts. Erica earned her B.A. from the University of Connecticut and M.A. from the University of Missouri's School of Journalism. In her free time, you can find her exploring Washington State's wineries or hiking with her husband and rescue dog, Rufus.
The Traxion Podcast - Racing video games, esports and sim racing
We're back, with a brand new season, and we have a lot coming up for you so thank you for listening!Join Thomas Harrison-Lord, Editor in Chief of the Traxion.GG website as he speaks to Mark Pierce, Executive Producer and Emmanuel Valdez, Art Director, from developer Visual Concepts South.In this episode, we discuss their brand new driving game, targeted at families: Lego 2K Drive.It's open world, coming soon to both PC and console, features cross-platform online multiplayer, can be played online or via couch co-op and will hopefully appeal to a younger audience, but parents and grizzled racing games fans alike.We've been hands-on with an early preview build of the game at 2K's London offices recently, hence this discussion, but also a full article on the Traxion.GG website and video on our YouTube Channel.It's quite the departure for 2K, who hasn't been active in the racing game scene for several years, and developers Visual Concepts, who usually make the WWE and NBA games. But here, you will be able to understand how it hired a brand new team for this LEGO game, the first in a multi-title deal.LEGO 2K Drive releases on 19th May 2023 for PC, Xbox, PlayStation and Switch.Don't forget you can email podcast@traxion.gg if you have any questions about sim racing you'd like us to answer.If you'd like to hear more episodes like this one, please follow, like and subscribe on your podcast app of choice. If you enjoyed this episode, please leave a comment on the Traxion.GG website or a review. Your feedback is invaluable and helps us to create more episodes in the future.Lego 2K Drive, everything you need to know: https://traxion.gg/everything-you-need-to-know-about-lego-2k-drive/Read our Lego 2K Drive hands-on preview: https://traxion.gg/hands-on-with-lego-2k-drive-your-familys-next-driving-game/ Fanatec affiliate link: https://geni.us/txn-fanatecMoza affiliate link: https://mozaracing.com/?ref=r7OBYTBC8quw TrakRacer affiliate link: https://trakracer.com/?ref=VPpUf1OAhYB0Ku Buzzsprout affiliate link: https://www.buzzsprout.com/?referrer_id=1675699Follow Traxion.GGhttps://twitter.com/TraxionGGhttps://www.instagram.com/traxiongg/https://www.youtube.com/traxiongghttps://www.facebook.com/TraxionGG/
Luke chats with the team at Visual Concepts all about WWE 2K23 and what we can expect from the upcoming wrestling game! Luke chats to Lynell Jinks, Creative Director, Bryan... LEARN MORE The post Interview: We talk WWE 2K23 with Visual Concepts appeared first on Checkpoint.
It's that time of year where 2K Games will be releasing the latest installment in its WWE franchise. Lynell Jinks, Bryan Williams, and Dino Zucconi come on to discuss some of the things coming in the new game, including John Cena's Showcase Mode, MyGM, and of course, WARGAMES. Additionally, Chris and Mat have an update about Wrestle Buddies. Follow Wrestle Buddies: http://www.twitter.com/wrestlebuddies Follow Chris: http://www.twitter.com/chrishayner Chris on Twitch: https://www.twitch.tv/haynervision Follow Mat: http://www.twitter.com/immatelfring Learn more about your ad choices. Visit megaphone.fm/adchoices
This week, we discuss the right amount of Kickstarter promotion and the right art to use (5:40), modifying writing goals (18:45), and balancing page word with client work (25:50) before we discuss basic visual concepts (34:55) and how knowing them can help you break them.
Today's episode will lay the framework for crafting your own strategic narrative. You're likely wondering what exactly is a strategic narrative and why do I need one? Enter my guest, Guillaume Wiatr, the Founder of MetaHelm; a consulting firm focused on building strategic narratives for established companies. As a strategy consultant and leadership coach, he guides CEOs and Founders to align people and accelerate innovation adoption. For Guillaume, traditional business storytelling is dead. Innovation happens when you build a new narrative instead. As he says, "people will pay for a story, but they will die for a narrative." After helping to save a 20M euro venture during the dot-com boom, Guillaume went on a mission to turn every company into a source of inspiration that few can resist. Since then, he's been working with startup founders as well as senior executives of companies like Google, Microsoft, Alaska Airlines, The Bill and Melinda Gates Foundation, AIG, L'Oréal, Spencer Stuart, GAP, and the US and French governments. His commitment to education led him to become an instructor and a mentor to young entrepreneurs at the University of Washington, the School of Visual Concepts in Seattle, and Emlyon international business school in France. Guillaume also publishes daily insights in his newsletter–The Next Narrative–where you can find a canvas he designed to get you started with your strategic narrative. Highlights of the episode: · The BIG difference between a story and a narrative · How to frontload value creation in your life & business · Having vulnerability as a leader is a strength · The path to success? It's not a solo journey! · Writing a 1-year letter to yourself Quote of the episode: · “Machines count words, humans count on words.” – Guillaume Wiatr Additional resources: · Metahelm.com · The Next Narrative (daily newsletter) · Strategic Narrative eBook (free download) · Big Magic by Elizabeth Gilbert ------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------- Subscribe to the show: · Apple Podcasts · EricRMueller.com · Spotify --- Support this podcast: https://anchor.fm/ericmuellershow/support
Hello there ROCKSTARS! Welcome to The Entrepreneur Mastery Lab Podcast Episode 87 ~ Guillaume Wiatr will Inspire You to Innovate a Strategic Narrative This week inside the Lab, we are joined by Guillaume Wiatr of MetaHelm. A strategy consultant and leadership coach, Guillaume Wiatr guides CEOs and Founders to align people and accelerate innovation adoption. He is the Founder of MetaHelm; a consulting firm focused on building strategic narratives for established companies. For Guillaume, traditional business storytelling is dead. Innovation happens when you build a new narrative instead. As he says, "people will pay for a story, but they will die for a narrative". After helping to save a 20M euros venture during the dot-com boom, Guillaume went on a mission to turn every company into a source of inspiration that few can resist. Since then, he's been working with startup founders as well as senior executives of companies like Alaska Airlines, The Gates Foundation, AIG, L'Oréal, Spencer Stuart, GAP, Google, Microsoft, and the US and French governments. His commitment to education led him to become an instructor and a mentor to young entrepreneurs at the University of Washington, the School of Visual Concepts, and EMLyon international business school in France. Guillaume publishes daily insights in his newsletter–The Next Narrative–where you can find a canvas he designed to get you started with your strategic narrative. How to contact Guillaume (here's a few ways): guillaume@metahelm.com https://www.metahelm.com/ http://strategicnarrative.com/ Join our private Facebook Community Group, The Entrepreneur Mastery Lab ~ A Place for Service Professionals to Give & Grow A Freebie from us! 6 Methods To Make Sure Your Business Doesn't Fail https://www.jbandthedoctor.com/freegift/ Click for all of our Links and Social Media Please Like, Subscribe and Give Us a Review (5 stars sounds like the best option)
On today's show, I have special guest Guillaume Wiatr. A strategy consultant and leadership coach, Guillaume guides CEOs and Founders to align people and accelerate innovation adoption.He is the Founder of MetaHelm; a consulting firm focused on building strategic narratives for established companies.For Guillaume, traditional business storytelling is dead. Innovation happens when you build a new narrative instead. As he says, "people will pay for a story, but they will die for a narrative".After helping to save a 20M euro venture during the dot-com boom, Guillaume went on a mission to turn every company into a source of inspiration that few can resist.Since then, he's been working with startup founders as well as senior executives of companies like Alaska Airlines, The Gates Foundation, AIG, L'Oréal, Spencer Stuart, GAP, Google, Microsoft, and the US and French governments.His commitment to education led him to become an instructor and a mentor to young entrepreneurs at the University of Washington, the School of Visual Concepts, and EMLyon international business school in France.Guillaume publishes daily insights in his newsletter–The Next Narrative–where you can find a canvas he designed to get you started with your strategic narrative.How to connect with Guillaume:https://strategicnarrative.com/https://www.linkedin.com/in/guillaumewiatr/
On episode 29 we sit down with Jason Jurecka, a Lead Software Engineer at Visual Concepts, who just released WWE 2k22 laying the smack down on the competition. He's a fellow Full Sail Alumni who I had the pleasure to work with at R* San Diego on Red Dead Redemption 1 and GTA V, and who has worked with damn near all the heavy hitters in the game from Blizzard, to EA on Battlefield, to where it all started at Big Huge Games on Catan & Rise of Legends. Chapters: (00:00) Who is Jason Jurecka? (13:12) UGC Tools for Wrestling Games (23:07) A Day as an Engineer (35:36) Coming Up in a Small Texas Town (46:23) Finding the Right School for Comp Sci (56:58) Unpacking Burnout (01:04:42) Tools & Pipeline Engineering at Rockstar (01:12:44) Final Project at Full Sail (01:21:02) Schools of Engineering (01:31:15) Final Round (01:45:57) John's Final Thoughts & Teaser Episode Resources: Support Humanitarian Relief for Ukraine (epicgames.com) Jason Jurecka's' LinkedIn: https://www.linkedin.com/in/jason-jurecka-9362182/ Visual Concepts' Careers: https://vcentertainment.com/careers/ Connect with the host: http://elkingpin.com Show: https://outofplayarea.com Learn more about Full Sail University https://www.fullsail.edu/
We've waited a long time for this, but finally, WWE 2K22 is out in the world. To celebrate, we welcome Lynell Jinks And Christina Diem Pham from Visual Concepts to talk about making the game, the future of the franchise, and why, oh why, tiny child Dominic Mysterio isn't showcased. This was a really fun conversation, where we talk about the ups and downs of making a WWE game, what they wanted to accomplish with 2K22 and how we need Shockmaster DLC. Follow Wrestle Buddies: http://www.twitter.com/wrestlebuddies Follow Chris: http://www.twitter.com/chrishayner Follow Mat: http://www.twitter.com/immatelfring Learn more about your ad choices. Visit megaphone.fm/adchoices
About Guillaume Wiatr: He is a strategy consultant and leadership coach who guides CEOs and founders to align people and accelerate the adoption of innovation. He is the founder of MetaHelm which is a consulting firm focused on building strategic narratives for established companies. For Guillaume, traditional business story-telling is dead, innovation happens when you build a new narrative instead. He says people will pay for a story but they will die for narrative. After helping save a 20 million euro venture during the dot-com boom, Guillaume went on a mission to turn every company into a source of inspiration that few can resist. Since then he's been working with start-up founders as well as senior executives of companies like Alaska Airlines, The Gates Foundation, AIG, Loreal, Spencer-Stuart, GAP, Google, Microsoft, the US and the French Government. His commitment to education led him to become an instructor and a mentor to young entrepreneurs at the University of Washington, The School of Visual Concepts and Emlyon International Business School in France. Guillaume publishes daily insights in his newsletter, The Next Narrative, where you can find a canvassy design to get you started in your strategic narrative. In this episode, Jordan and Guillaume discuss: Narrative as an interpretation of reality The sum of invention and adoption Internal and external narrative Dimensions of a narrative Key Takeaways A strategic narrative must have a viewpoint or an interpretation of reality. A company stands out more when they have a distinct perspective or an opinion. Innovation is the sum of invention and adoption. It needs a story that will take people from one narrative to the next. The internal narrative is your belief system, values, and the way you operate while external is how you are perceived and what impact you create. Both are essential in creating a cohesive strategic narrative. Establish your origin story and opportunity story. Align people to your perspective - your values and culture, and remember to put less focus on what the product does and more on why people should get it. “A story is something that happened in the past - it has a beginning, a middle and an end. A narrative is more future-oriented. It has a beginning, a middle, but no end…” — Guillaume Waitr Get Guillaumi's Free E-Book: www.strategicnarrative.com Get Guillaumi's Daily E-Mails: https://www.metahelm.com/the-next-narrative/ The Strategic Narrative Workshop - https://www.metahelm.com/workshop/ Get the complimentary guide: How To Select An Executive Coach at www.selectcoach.workplacewarrior.com Get the Am I Abrasive Self Test at abrasive.workplacewarrior.com Connect with Guillaume Wiatr: Website: https://www.metahelm.com LinkedIn: https://www.linkedin.com/in/guillaumewiatr/ Twitter: https://twitter.com/GuillaumeWiatr Connect with Jordan: Website: www.workplacewarriorinc.com Twitter: https://twitter.com/jordangoldrich1 Facebook: https://www.facebook.com/jordan.goldrich Instagram: https://www.instagram.com/jordangoldrich/ LinkedIn: https://www.linkedin.com/in/jgoldrich/
Carqui brinda asesoría financiera gratuita, Lanchas se ofende por la vulgaridad de Cyberpunk 2077, Alfredo planea demandar al banco Santander y Draven invita a todo mundo a su negocio de aguacates y limones.
Guillaume Wiatr guides CEOs and Founders to align people and accelerate innovation adoption.He is the Founder of MetaHelm; a consulting firm focused on building strategic narratives for established companies.For Guillaume, traditional business storytelling is dead. Innovation happens when you build a new narrative instead. As he says, “people will pay for a story, but they will die for a narrative”.After helping to save a 20M euro venture during the dot-com boom, Guillaume went on a mission to turn every company into a source of inspiration that few can resist.Since then, he's been working with startup founders and senior executives at Alaska Airlines, The Gates Foundation, AIG, L'Oréal, Spencer Stuart, GAP, Google, Microsoft, and the US and French governments.His commitment to education led him to become an instructor and a mentor to young entrepreneurs at the University of Washington, the School of Visual Concepts, and EMLyon international business school in France.Guillaume publishes daily insights in his newsletter–The Next Narrative–where you can find a canvas he designed to get you started with your strategic narrative.Learn More: https://www.metahelm.comInfluential Influencers with Mike Saundershttps://businessinnovatorsradio.com/influential-entrepreneurs-with-mike-saunders/Source: https://businessinnovatorsradio.com/interview-with-guillaume-wiatr-strategy-consultant-and-leadership-coach-with-metahelm-discussing-the-strategic-narrative-canvas
Guillaume Wiatr guides CEOs and Founders to align people and accelerate innovation adoption.He is the Founder of MetaHelm; a consulting firm focused on building strategic narratives for established companies.For Guillaume, traditional business storytelling is dead. Innovation happens when you build a new narrative instead. As he says, “people will pay for a story, but they will die for a narrative”.After helping to save a 20M euro venture during the dot-com boom, Guillaume went on a mission to turn every company into a source of inspiration that few can resist.Since then, he's been working with startup founders and senior executives at Alaska Airlines, The Gates Foundation, AIG, L'Oréal, Spencer Stuart, GAP, Google, Microsoft, and the US and French governments.His commitment to education led him to become an instructor and a mentor to young entrepreneurs at the University of Washington, the School of Visual Concepts, and EMLyon international business school in France.Guillaume publishes daily insights in his newsletter–The Next Narrative–where you can find a canvas he designed to get you started with your strategic narrative.Learn More: https://www.metahelm.comInfluential Influencers with Mike Saundershttps://businessinnovatorsradio.com/influential-entrepreneurs-with-mike-saunders/Source: https://businessinnovatorsradio.com/interview-with-guillaume-wiatr-strategy-consultant-and-leadership-coach-with-metahelm-discussing-the-strategic-narrative-canvas
Larry Asher is the director of the School of Visual Concepts in Seattle, which helps people in marketing, branding, design, UX, and content creation fill in the gaps in their knowledge. A former copywriter and creative director, Larry has won several national awards for his creative work, including the AAF's Silver Medal for lifetime achievement. Larry is also the author of Do or Die, a business book published as a tablet app on the future of marketing. Larry's company, Worker Bees, also provides marketing communications services to clients in the healthcare industry. Larry joins me on the podcast today to share how the School of Visual Concepts keeps up-to-date with industry trends and predicts which courses students are most likely to find helpful in the future. He discusses the importance of understanding the strategy behind your content, and why it's key when building an effective creative brief. Larry also outlines how the COVID-19 pandemic allowed SVC to lean into remote learning and pivot to offer classes with international instructors who are renowned in their niche. ‘SVC is the place where you go to learn from top working professionals.”' - Larry Asher “This is a world that really demands that you enjoy meeting people and like to be a connector.” - Larry Asher “What the world doesn't need is more work that just checks off all the boxes. It needs work that makes a difference and moves the market.” - Larry Asher This week on Inside the Creative Studio: How SVC put together specially created courses to serve particular needs Where SVC find the right people to teach and why they prefer to bring in professionals to lead their courses Industry trends that Larry is seeing in the creative industry as a result of COVID Larry's predictions for the future of the creative industry over the next six to 12 months The number one topic that SVC is asked to build training courses on and why Why it's essential to unpack the strategic needs behind a task to enable creatives to innovate and produce more impactful work How to use SVC's creative evaluation template to structure an effective creative brief Connect with Larry Asher: SVC Seattle Website SVC Seattle on Facebook SVC Seattle on Instagram SVC Seattle on Twitter Connect with Wayne Barringer: WBC In-House Advisors Website WBC In-House on LinkedIn
It's the Return of Leftos, Part 1! The former NLSC Team Member, now Lead Software Engineer Backend on NBA 2K, joins the show to talk about his eight years at Visual Concepts, and experiences working on its franchise modes. We also discuss the concept of realism in franchise modes, Leftos' basketball background, and the need for unruly geese in The City. The post NLSC Podcast #387: The Return of Leftos (Part 1) appeared first on NLSC.
The extraterrestrial comedy podcast where we probe Mona Lisa. Not that one, no. We mean the other Mona Lisa; the one who was found during a secret mission to the moon. But was this creature alive? Moonwalker may have some trouble with this one as it involves the moon landing, something that the Mooner has yet to be fully convinced actually took place. Today we examine some photographic evidence as to things on the moon that definitely are not giant turds. We then go one step further and analyse some allegedly true video footage of an alien being discovered. On the moon. What happened to this beautiful ClayFighter Mona Lisa? All that and more on this week’s file. YouTube video footage of the Mona Lisa discovery: http://www.youtube.com/watch?v=hEvwDkP2GFg&feature=emb_logo Patreon: https://patreon.com/butitwasaliens Store: https://butitwasaliens.co.uk/shop/ Probe us: Email: butitwasaliens@gmail.com Instagram @ ButItWasAliensPodcast Twitter @ ButItWasAliens Facebook: @ ButItWasAliens - join Extraterrestrial Towers Music: ClayFighter SNES (f u Megadrive) theme courtesy of Interplay Productions and Visual Concepts. Please don’t send Ickybod Clay after us, we’re just shouting out a love of our childhood! Music created via Garageband. Additional music via: https://freepd.com - thank you most kindly good people.
Larry Asher is the Co-Director of the School of Visual Concepts here in Seattle, and the Creative Director of Worker Bees, a marketing communications firm niched in the healthcare industry. Finding success in the world of remote learning [1:10] What marketers want from agencies [9:18] The importance of niching (and why being a generalist will hurt you [11:41] What skills marketers and creatives want and need to learn right now [13:39] How and why SVC has changed over time [18:10] SVC's role in the community [20:30] Balancing running a school with running an agency [23:33] Exciting new programs at SVC [28:55] Larry's plan to step down from SVC [32:25] Episode Transcript & Mentions: Clyde Golden is a creative agency in Seattle specializing in research, strategy, and content creation via Customer Journey programs.
Francis Estrada is an Interaction Designer at Google, currently working on YouTube Music Ads. As a fan of taking the scenic route, Francis gained experience working in marketing, software quality assurance, and web design before finding his way into UX. Over the years, he's picked up a side hustle as a UX instructor, having taught both undergraduates and adult learners at several institutions including The University of Washington, Bellevue College, and the School of Visual Concepts in Seattle. In this episode we talk about starting out as a web designer, designing for Amazon Key and its delivery experiences, working on Google Cloud design systems, joining the Youtube Music Ads team, and so much more.
Francis Estrada is an Interaction Designer at Google, currently working on YouTube Music Ads. As a fan of taking the scenic route, Francis gained experience working in marketing, software quality assurance, and web design before finding his way into UX. Over the years, he's picked up a side hustle as a UX instructor, having taught both undergraduates and adult learners at several institutions including The University of Washington, Bellevue College, and the School of Visual Concepts in Seattle. In this episode we talk about starting out as a web designer, designing for Amazon Key and its delivery experiences, working on Google Cloud design systems, joining the Youtube Music Ads team, and so much more.
Master Communicator Podcast Episode 5 with Lee Lee Ennis Lee Lee is a creative thinker, problem solver, and decision maker who effectively balances the needs of employees within the mission of the organization. She is a highly motivated professional with a passion for leading people and driving results. She is the Director of Human Resources at Visual Concepts. Visual Concepts is the developer behind the 2K Sports games and the dominating success of the NBA 2K franchise. The Visual Concepts team is devoted and ambitious, never content to stop searching for new ways to improve the gaming experience and to develop advanced techniques and methods of producing cutting edge entertainment. It is through this determination and love of both sports and video games that Visual Concepts has fostered NBA 2K from its creation in 2000 to present day, ensuring each annual release is innovative and improved. The Visual Concepts attitude and work ethic shines through in the games and earns the company awards and accolades year after year. To learn more about Lee Lee and the work she does visit her on LinkedIn https://www.linkedin.com/in/leeleeennis/
Kathy Ireland Kathy Ireland is a Super Model turned Super Mogul. She is one of the 50 most influential people in fashion. She is the author of multiple books including Fashion Jungle, co-authored with NY Times #1 Best Selling Author Rachel Van Dyken. Kathy serves on multiple Boards including NFLPI and WNBPA. Kathy has partnered with some of the most famous women including Elizabeth Taylor, Serena Williams and fellow ETAF Ambassador Vanessa Williams. Amy Balliett Amy Balliett is the CEO and founder of Killer Visual Strategies, an industry-leading visual communication agency that designs and executes communication and content marketing solutions for Fortune 1000 clients. She owned her first company at age 17 before building a successful career in online marketing. In 2010, she founded Killer Visual Strategies, which has been an Inc. 5000 company for four years in a row. Balliett has become a thought leader in visual communication, and has spoken at more than 175 conferences around the globe, including SXSW, Content Marketing World, Adobe MAX, and SMX Advanced. She is also a teacher at Seattle’s School of Visual Concepts, a LinkedIn Learning instructor, a columnist for Inc., and an accomplished public and corporate speaker. Her book, Killer Visual Strategies: Engage Any Audience, Improve Comprehension, and Get Amazing Results Using Visual Communication, was published in 2020, and was Amazon's #1 new book in communication and business communication.
Melissa Antonelli is a Principal UX Content Strategist at Zillow, where she supports their Closing Services team and ITX team, and helps Zillow build new products. What it means to be a Principal UX Content Strategist at Zillow [1:05] Finding where improvements need to be made, and what metrics to watch in a customer journey [5:13] Zillow's business model, how the company makes money [6:45] Key differences between the roles of a marketing copywriter, a UX copywriter, and a content strategist [7:49] The path Mel took to becoming a UX Content Strategist [13:26] What is exciting about UX writing [22:44] Advice for people who want to be a UX copywriter [25:10] The value of cross team critiques, and getting exposure to multiple projects as a UX copywriter [29:42] Advice for designers and product managers who are new to working with a content strategist [31:19] Creating new job titles as a marketing tool [34:24] Key takeaways from the UX writing class Mel taught at Seattle's School of Visual Concepts [36:51] Defining voice and tone, and what's the difference anyways [39:15] The future role of AI in the world of copywriters and content strategists, and how it may impact or change a marketer's role [41:12] Episode Transcript & Mentions Clyde Golden is a creative agency in Seattle specializing in research, strategy, and content creation via Customer Journey programs.
Link to bioRxiv paper: http://biorxiv.org/cgi/content/short/2020.10.14.339853v1?rss=1 Authors: Iordan, M. C., Ritvo, V. J. H., Norman, K. A., Turk-Browne, N. B., Cohen, J. D. Abstract: Learning requires changing the brain. This typically occurs through experience, study, or instruction. We report a new way of acquiring conceptual knowledge by directly sculpting activity patterns in the human brain. We used a non-invasive technique (closed-loop real-time functional magnetic resonance imaging) to create novel categories of visual objects in the brain. After training, participants exhibited behavioral and neural biases for the sculpted, but not control categories. The ability to sculpt new conceptual distinctions in the human brain, applied here to perception, has broad relevance to other domains of cognition such as decision-making, memory, and motor control. As such, the work opens up new frontiers in brain-machine interface design, neuroprosthetics, and neurorehabilitation. Copy rights belong to original authors. Visit the link for more info
Interview with design industry veteran, advisor, coach, writer, illustrator Ted Leonhardt of the Leonhardt Group, Fitch Worldwide, Anthem Worldwide, the School of Visual Concepts.
In this podcast episode, Jesus McDonald interviews Alex Lopez who is an experienced visual designer in Silicon Valley. Alex Lopez is the Owner of Concept Art Factory, a full-service visual design, and branding agency in Mountain View, California. He has worked for big-name companies like Walt Disney as an art director, Konami Digital Entertainment, Visual Concepts, etc. You can also watch the video version of this episode on Jesus McDonald's YouTube channel. For business inquiries, send Jesus McDonald a LinkedIn message.
Visual Concepts is founded and the battle for virtual gridiron dominance reigns supreme. In episode 2, we take a look at the launch of VC and their nasty war with Electronic Arts to be king of the football video game market.Follow @FO1Media on Twitter...
Bram Wessel is a Principal and Founder at Factor Firm, an information architecture consultancy out of Seattle, Washington that has done work for a few brands you've probably heard of including Adobe, Amazon, Disney, Intel and Microsoft. Bram has spent more than 20 years as a human-centered design professional, thought leader and speaker advocating for the IA/UX discipline. As if he wasn't cool enough, he also teaches the discipline to the next generation via his advanced User Experience and certificate Information Architecture classes at the School of Visual Concepts and as a guest lecturer at the University of Washington's MCDM and MLIS programs. In this episode of the podcast, we discuss how UX designers really are modern day philosophers, how that all-important sweet spot between technical development and design expression, the information layer, has been neglected for far too long, and how Agile development is an unattainable goal. Be warned, this is a geeky one! Enjoy! LINKS: Bram's IA Shop: https://factorfirm.com/ OOUX Strategist Certification: https://www.rewiredux.com/services/certification OOUX Free Webinar: https://drive.google.com/file/d/1DByNw3xvmBnr106wf4VSgRqrnobnj8g2/view?usp=sharing Enterprise Experience Conference: https://rosenfeldmedia.com/enterprise2020/ --- Support this podcast: https://anchor.fm/uxhustle/support
In this installment of the Tiny Type Cast, I speak with artists, designers, and educators Amy Redmond and Jenny Wilkson, who work primarily in letterpress. Jenny founded the letterpress program at the School of Visual Concepts in Seattle, Washington, and Amy studied typecasting, typesetting, and letterpress printing in an apprenticeship with Chris Stern and Jules Faye.The vibrant local community of printers keep traditions alive while also stoking the fires of a new generation and trying new kinds of printing, mixing different techniques onto the press, and new methods of making material for press, like laser cutters.
Elly Searle Elly Searle is a fierce advocate for UX writing. Like any UX professional, her advocacy starts with the end users of the products she works on. But Elly is probably best known for her work advocating for pay equity for her content teams. Thanks to her efforts, Elly's writers are treated the same as their design, research, and engineering counterparts. Elly and I talked about: her work at CrowdStrike as the head of content strategy for a fully distributed team how her remote workers collaborate, and their recent switch from Sketch to Figma her journey from tech support to technical writing to technical communications to UX her good fortune in landing at Microsoft just as they were taking more of an interest in conversational design how working at Nordstrom showed that a low bar to exit in retail makes UX writing a high-stakes practice how listening to the trusted sales people at Nordstrom informed UX writing practice there her fierce advocacy for end users, and for internal users and her equally fierce advocacy for UX writers how she quantified the results of her work at Nordstrom and thereby got her UX writers paid at the same level as engineers how the use of plain language helps front-line designers communicate better with non-technical stakeholders and improved training programs the importance of being mindful of which words you put in front of folks who will then use those words in conversations with end users the UX writing course that she and Torrey Podmajersky created at Seattle's School of Visual Concepts the growth of the field of UX writing the difference between voice design and conversational design her desire to see more UX-writing attention paid to enterprise clients, not solely the ultimate end users Elly's Bio Elly Searle has done a bit of everything in the user experience world: broad-reaching consumer products with Windows, customer-centric retail at Nordstrom, and technical apps for enterprise audiences in cybersecurity. She received her Masters from University of Washington Human-Centered Design & Engineering program, and founded the tech writing and UX writing teams at CrowdStrike. Elly co-created the UX Writing Fundamentals curriculum for Seattle's School of Visual Concepts. She's a fierce advocate of treating writing, design, research, and engineering as equals, in product development and career growth. Video Here's the video version of our conversation: https://youtu.be/c6lbHseNo5o Podcast Intro Transcript If you're working in content strategy or UX writing and making a good salary, you may owe Elly Searle a note of thanks. Elly is a fierce advocate for equal pay for content folks who work on product and enterprise teams. At companies like Nordstrom and CrowdStrike, she has shown the value of her teams' work and aligned their pay with the technical and design talent they work alongside. Elly is also a content-strategy educator and a thoughtful advocate for plain language. We had a fun conversation. I hope you enjoy it, too. Interview Transcript Larry: Hi everyone. Welcome to episode number 64 of the Content Strategy Insights podcast. I'm really happy today to have with us Elly Searle. Elly is the Head of Content Strategy at CrowdStrike and Elly tell the folks, because CrowdStrike isn't a household name like some of the companies I've had on, but tell us a little bit about CrowdStrike and what you do there. Elly: Sure. CrowdStrike, we are called an endpoint security company, so if you're familiar with like McAfee or Norton or something like that, it runs on servers and laptops and is looking for intrusions, it's looking for software that shouldn't be running there, those kinds of things. And we do it at an enterprise level. So that's probably the key difference in why most people haven't heard about it, is that it might be in your company that has bought it, but you wouldn't as a consumer have come across it or bo...
Elly Searle Elly Searle is a fierce advocate for UX writing. Like any UX professional, her advocacy starts with the end users of the products she works on. But Elly is probably best known for her work advocating for pay equity for her content teams. Thanks to her efforts, Elly's writers are treated the same as their design, research, and engineering counterparts. Elly and I talked about: her work at CrowdStrike as the head of content strategy for a fully distributed team how her remote workers collaborate, and their recent switch from Sketch to Figma her journey from tech support to technical writing to technical communications to UX her good fortune in landing at Microsoft just as they were taking more of an interest in conversational design how working at Nordstrom showed that a low bar to exit in retail makes UX writing a high-stakes practice how listening to the trusted sales people at Nordstrom informed UX writing practice there her fierce advocacy for end users, and for internal users and her equally fierce advocacy for UX writers how she quantified the results of her work at Nordstrom and thereby got her UX writers paid at the same level as engineers how the use of plain language helps front-line designers communicate better with non-technical stakeholders and improved training programs the importance of being mindful of which words you put in front of folks who will then use those words in conversations with end users the UX writing course that she and Torrey Podmajersky created at Seattle's School of Visual Concepts the growth of the field of UX writing the difference between voice design and conversational design her desire to see more UX-writing attention paid to enterprise clients, not solely the ultimate end users Elly's Bio Elly Searle has done a bit of everything in the user experience world: broad-reaching consumer products with Windows, customer-centric retail at Nordstrom, and technical apps for enterprise audiences in cybersecurity. She received her Masters from University of Washington Human-Centered Design & Engineering program, and founded the tech writing and UX writing teams at CrowdStrike. Elly co-created the UX Writing Fundamentals curriculum for Seattle’s School of Visual Concepts. She’s a fierce advocate of treating writing, design, research, and engineering as equals, in product development and career growth. Video Here’s the video version of our conversation: https://youtu.be/c6lbHseNo5o Podcast Intro Transcript If you're working in content strategy or UX writing and making a good salary, you may owe Elly Searle a note of thanks. Elly is a fierce advocate for equal pay for content folks who work on product and enterprise teams. At companies like Nordstrom and CrowdStrike, she has shown the value of her teams' work and aligned their pay with the technical and design talent they work alongside. Elly is also a content-strategy educator and a thoughtful advocate for plain language. We had a fun conversation. I hope you enjoy it, too. Interview Transcript Larry: Hi everyone. Welcome to episode number 64 of the Content Strategy Insights podcast. I'm really happy today to have with us Elly Searle. Elly is the Head of Content Strategy at CrowdStrike and Elly tell the folks, because CrowdStrike isn't a household name like some of the companies I've had on, but tell us a little bit about CrowdStrike and what you do there. Elly: Sure. CrowdStrike, we are called an endpoint security company, so if you're familiar with like McAfee or Norton or something like that, it runs on servers and laptops and is looking for intrusions, it's looking for software that shouldn't be running there, those kinds of things. And we do it at an enterprise level. So that's probably the key difference in why most people haven't heard about it, is that it might be in your company that has bought it, but you wouldn't as a consumer have come across it or bo...
Ep. 43: In the third of 3 episodes in our special mini-series called Learning UX, guest host Leo Zhang talks with Sara Hubbard and Caryn Wylie, the organizers of the meetup group Seattle Women of Design and UX, about growing your network and experience by getting involved in the UX community around you. From Leo:In our third and final Learn UX episode of the mini-series I wanted to bring on the founders of Seattle Women of Design and UX meetup (seaDUXX). Caryn Wille and Sara Hubbard are some of the most-respected advocates of women in UX in the our Seattle tech scene through their meetup, and on the show they will be talking about their experiences in founding and growing their meetup, and how it has helped them in both their personal and professional lives.Caryn Wille https://www.linkedin.com/in/carynwille/https://podcasts.apple.com/us/podcast/ux-of-you/id1476322309http://www.meetup.com/seaDUXXCaryn is currently a Senior Interaction Designer at Google. Since 2011, Caryn has been helping companies from startups to medical associations to operas to telecom providers architect and design experiences that nest into the cross section of user needs and business goals. Her diverse client work has run the gamut of responsive websites, B2C e-commerce sites, internal business applications, live ticketing sales, and content management system (CMS) implementations, but she has yet to meet a project that doesn't benefit from a keen understanding of the people the experience is being built for. With a focus on storytelling and clear communication, she helps teams hone in on designing the right thing before bringing experiences to life. Caryn believes strongly in user-centered design and creating products and experiences that make users' lives easier and delight them in the process.Sara Hubbard https://www.linkedin.com/in/sara-m-hubbard/Sara is a Senior User Experience Designer at Smartsheet. Sara has over six years experience working with globally-recognized brands, taking their complex tasks and transforming them into easy-to-use experiences. She takes a human-centered design approach to my work, and ruthlessly advocates for users. She prides herself in finding ways to both delight users, work within technical limitations, while meeting business needs. Sara also finds ways to give back to the community by teaching UX courses at the School of Visual Concepts, and being a mentor to folks entering the UX industry. Outside of work she enjoys playing board games, listening to true crime podcasts, and spending time with my polydactyl cat, Maisie.Both Sara and Caryn are passionate about creating an inclusive UX community in Seattle, which they do through organizing monthly events through the meetup they founded togther: Seattle Women of Design & UX (seaDUXX).This is the last episode of the three-run mini-series. This was such an impactful and eye-opening experience for me to host these, and I am forever grateful for this opportunity. Thank you all for taking the time to listen to this collaboration between Learn UX Seattle and UX Cake!Leo Zhang, Founder of Learn UX SeattleLinkedIn: https://www.linkedin.com/in/leozhangLearn UX Meetup: https://www.meetup.com/LearnUX/Leo Zhang is a veteran UX Strategist and Researcher who has developed insights-based strategies for clients including Dell, USAA, Philips, Johnson Controls, Impinj, and the Federal Government. He brings a unique approach and toolkit to his work and meetup, borrowing from his past experience as a Naval Nuclear Engineer combined with a Master’s Degree in Design from Arizona State University. Outside of professional work, Leo’s passions lie within his Learn UX Seattle Meetup, which now has over 3,300 members and is one of the largest, most active UX meetups in Seattle. Leo is equally as passionate about people as he is UX, and he is proud to be a member of the Greater Seattle UX community.If you enjoy UX Cake, there are some really simple ways you can help us: share this episode, or any of our episodes, with a friend. Rate & review us on Apple Podcast (or iTunes)!follow us on twitter - like and reshare our postssubscribe to the newsletter for updates and bonus contentListen Apple | Spotify | Google | WebsiteConnect with UX Cake!uxcake.co | Facebook | Twitter | Instagram | Linked In See acast.com/privacy for privacy and opt-out information.
Amy Balliett Amy Balliett grounds the power of images in strong narratives. Her visual stories deliver the kind of content that humans are hard-wired to crave. Amy and her team pair word people with picture people. In her office, content strategists work side-by-side with visual-communication experts. This tandem creates strategically driven visual content that addresses the visceral human preference for images. Amy and I talked about: the origins of her original visual brand, Killer Infographics the history of the rise of modern infographics - which first arose as a link-bait tactic for SEOs the impact of the iPhone and social media on increasing the demand for visual media how that demand worked in tandem with natural human wiring that favors visuals over text the rise of visual media sharing how her word staff interacts with her visual staff, and how most of her executives have a writing background the importance of words in visual communication how she once said, "text is dead," and was promptly and properly corrected the emergence of Buzzfeed-like, headline-driven culture the foundations of their research and practice methods - from font theory to color theory and illustration styling the advantages of having been acquired by an insights-and-research firm and how that has helped them double down on their work to understand their audiences and their goals how a project they did for Comic-Con shows the importance of adapting branded images to the immediate communication intention the role of the content strategist at Killer Visual Strategies the importance of having narrative drive the visual story, not design how their process starts - right after the discovery process - with the content strategist crafting the narrative for the project how she helps writers with long-form content backgrounds adapt to creating the concise, short-form content that is their specialty their brand transition from Killer Infographics to Killer Visual Strategies the differences between information visualization and visual storytelling how she helps her Fortune 500 clients formulate and implement visual strategy their discovery that in 2019 90% of marketers found that their most important content-marketing tactic was having a visual communication strategy Amy's Bio Amy Balliett is the CEO and founder of the visual content marketing and communications agency, Killer Visual Strategies (formerly Killer Infographics). She owned her first company, a candy store and ice cream parlor, at the age of 17 before heading off for college. She subsequently built a successful career in SEO and marketing, and has headed up SEO at several companies. In 2009, she and her then co-founder partnered to build lead-gen-based websites, but in the fall of 2010, the business pivoted to an entirely new model: visual communication design. In the years since, she has grown Killer Visual Strategies to become the industry leader, driving visual strategy and campaigns for global brands including Microsoft, Boeing, Adobe, Nikon, Starbucks, the National Endowment for the Arts, the United Nations, and more. Considered an expert in her field, Balliett speaks at dozens of conferences each year including SXSW, Adobe MAX, SMX, and more. She is also a regular teacher at The School of Visual Concepts, a guest lecturer at the University of Washington, and a LinkedIn Learning instructor. Video Here's the video version of our conversation: https://youtu.be/JXszlNo1o_w Podcast Intro Transcript Human beings have always been hard-wired to prefer visual content. So, when smart phones and social media emerged about 10 years ago, the stage was set for a new wave of visual communication. Amy Balliett jumped on that wave when she launched the legendary design firm Killer Infographics. Nowadays Amy calls her company Killer Visual Strategies. Her transition to a more explicitly strategic approach reflects what we...
Amy Balliett Amy Balliett grounds the power of images in strong narratives. Her visual stories deliver the kind of content that humans are hard-wired to crave. Amy and her team pair word people with picture people. In her office, content strategists work side-by-side with visual-communication experts. This tandem creates strategically driven visual content that addresses the visceral human preference for images. Amy and I talked about: the origins of her original visual brand, Killer Infographics the history of the rise of modern infographics - which first arose as a link-bait tactic for SEOs the impact of the iPhone and social media on increasing the demand for visual media how that demand worked in tandem with natural human wiring that favors visuals over text the rise of visual media sharing how her word staff interacts with her visual staff, and how most of her executives have a writing background the importance of words in visual communication how she once said, "text is dead," and was promptly and properly corrected the emergence of Buzzfeed-like, headline-driven culture the foundations of their research and practice methods - from font theory to color theory and illustration styling the advantages of having been acquired by an insights-and-research firm and how that has helped them double down on their work to understand their audiences and their goals how a project they did for Comic-Con shows the importance of adapting branded images to the immediate communication intention the role of the content strategist at Killer Visual Strategies the importance of having narrative drive the visual story, not design how their process starts - right after the discovery process - with the content strategist crafting the narrative for the project how she helps writers with long-form content backgrounds adapt to creating the concise, short-form content that is their specialty their brand transition from Killer Infographics to Killer Visual Strategies the differences between information visualization and visual storytelling how she helps her Fortune 500 clients formulate and implement visual strategy their discovery that in 2019 90% of marketers found that their most important content-marketing tactic was having a visual communication strategy Amy's Bio Amy Balliett is the CEO and founder of the visual content marketing and communications agency, Killer Visual Strategies (formerly Killer Infographics). She owned her first company, a candy store and ice cream parlor, at the age of 17 before heading off for college. She subsequently built a successful career in SEO and marketing, and has headed up SEO at several companies. In 2009, she and her then co-founder partnered to build lead-gen-based websites, but in the fall of 2010, the business pivoted to an entirely new model: visual communication design. In the years since, she has grown Killer Visual Strategies to become the industry leader, driving visual strategy and campaigns for global brands including Microsoft, Boeing, Adobe, Nikon, Starbucks, the National Endowment for the Arts, the United Nations, and more. Considered an expert in her field, Balliett speaks at dozens of conferences each year including SXSW, Adobe MAX, SMX, and more. She is also a regular teacher at The School of Visual Concepts, a guest lecturer at the University of Washington, and a LinkedIn Learning instructor. Video Here’s the video version of our conversation: https://youtu.be/JXszlNo1o_w Podcast Intro Transcript Human beings have always been hard-wired to prefer visual content. So, when smart phones and social media emerged about 10 years ago, the stage was set for a new wave of visual communication. Amy Balliett jumped on that wave when she launched the legendary design firm Killer Infographics. Nowadays Amy calls her company Killer Visual Strategies. Her transition to a more explicitly strategic approach reflects what we...
Di Dang is an emerging tech design advocate at Google and helped lead the creation of Google’s People + AI Guidebook. In her role, she works with product design teams, external partners, and end users to support the creation of emerging tech experiences. She also teaches a course on immersive technology at the School of Visual Concepts. Prior to these positions, Di worked as an emerging tech lead and senior UX designer at POP, a UX consultant at Kintsugi Creative Solutions, and a business development manager at AppLift. She earned a bachelor of arts degree in philosophy and religious studies from Stanford University. Join Brian and Di as they discuss the intersection of design and human-centered AI and: Why a data science leader should care about design and integrating designers during a machine-learning project, and the impacts when they do not What exactly Di does in her capacity as an emerging tech design advocate at Google and the definition of human-centered AI How design helps data science teams save money and time by elucidating the problem space and user needs The two key purposes of Google’s People + AI Research (PAIR) team What Google’s triptych methodology is and how it helps teams prevent building the wrong solution A specific example of how user research and design helped ship a Pixel 2 feature How to ensure an AI solution is human-centered when a non-tech company wants to build something but lacks a formal product manager or UX lead/resource The original goals behind the creation of Google’s People + AI Guidebook The role vocabulary plays in human-centered AI design Resources and Links Twitter: @Dqpdang Di Dang’s Website Di Dang on LinkedIn People + AI Guidebook Quotes from Today's Episode “Even within Google, I can't tell you how many times I have tech leaders, engineers who kind of cock an eyebrow at me and ask, ‘Why would design be involved when it comes to working with machine learning?’” — Di “Software applications of machine learning is a relatively nascent space and we have a lot to learn from in terms of designing for it. The People + AI Guidebook is a starting point and we want to understand what works, what doesn't, and what's missing so that we can continue to build best practices around AI product decisions together.” — Di “The key value proposition that design brings is we want to work with you to help make sure that when we're utilizing machine learning, that we're utilizing it to solve a problem for a user in a way that couldn't be done through other technologies or through heuristics or rules-based programming—that we're really using machine learning where it's most needed.” — Di “A key piece that I hear again and again from internal Google product teams and external product teams that I work with is that it's very, very easy for a lot of teams to default to a tech-first kind of mentality. It's like, ‘Oh, well you know, machine learning, should we ML this?’ That's a very common problem that we hear. So then, machine learning becomes this hammer for which everything is a nail—but if only a hammer were as easy to construct as a piece of wood and a little metal anvil kind of bit.” — Di “A lot of folks are still evolving their own mental model around what machine learning is and what it's good for. But closely in relation—because this is something that I thin
With Yukes leaving the development of the WWE 2K games it really put Visual Concepts in a bind. Having to make a tonne of the game from scratch in an already restricted and compressed annual cycle, the future was not looking bright. As the release date came closer 2K began to drop promotional footage of […]
In this episode we go over all the cripple highlights of what’s happening at Visual Concepts
This week in Your Parents Basement, we start off a month of Dreamcast celebration with its best selling game of all-time. From 1999, we’re playing NFL 2K, developed by Visual Concepts and published by Sega, for the Dreamcast! You can manually download this week’s podcast here or subscribe to the show via the iTunes store. […]
My guest today is Rachel Price. Rachel works as a Senior Information Architect at Microsoft and teaches Information Architecture at the School of Visual Concepts in Seattle. Her background is in music, and in this episode we talk about how structures can serve as a foundation for improvisation. Listen to the full conversation https://theinformeddotlife.files.wordpress.com/2019/09/the-informed-life-episode-17-rachel-price.mp3 Show notes Rachel Price on LinkedIn Rachel Price on Twitter School of Visual Concepts Magic Eye optical illusions The Informed Life Episode 11: Lisa Welchman on Governance Improvisation: Methods and Models by Jeff Pressing (PDF) Free Play: Improvisation in Life and Art, by Stephen Nachmanovitch New York Times iOS app Screen Time on iOS How to Use App Limits and Downtime in iOS 12 Kind of Blue by Miles Davis Read the full transcript Jorge: Rachel, welcome to the show. Rachel: Thank you for having me. Jorge: Well, it's really great having you here. For folks who don't know who you are, would you introduce yourself, please? Rachel: Sure. So I'm Rachel Price. I am a senior information architect at Microsoft out here in Seattle. I'm also an instructor at the School of Visual Concepts here in Seattle. And then on top of that all I'm a musician. I'm actually a Jazz saxophonist. Jorge: Wow, that's awesome. What are you teaching? Rachel: So right now I teach information architecture at SVC, which is part of a UX certificate program. So I'm teaching really introductory students the world of IA in about six weeks, one night a week. It's a whirlwind. Jorge: That's fantastic. I'm very curious to know what you tell them. Like, how do you introduce information architecture? Rachel: Oh, man. I try to really focus on one really huge concept in many many different ways over the weeks, and that concept is teaching them how to see the world as an information environment and kind of see past that surface level of how many beginning students think of UX or design as just kind of the visual level. So the very first thing we start with is breaking experiences down into information objects. Admittedly, I use a lot of your quotes and I put your head in a tiny little bubble on a lot of screens to help kind of contextualize a lot of the stuff we're doing. But we practice just breaking places and things down into kind of information objects that make them up and the metaphor I use that whole time is like those… Do you remember those Mind's Eye puzzles, where you kind of have to cross your eyes or like look past the puzzle to see the 3D image pop out? Jorge: Yes, I do. Rachel: Yeah. So what I tell my students who are trusting me that all it will all make sense at some point is that we're learning how to kind of look past the surface of things like websites and apps and most of the things we end up building as UX designers and see kind of what's under that service and see those objects really start to pop out. So we do a lot of exercises around developing that vision. And if by the end of six weeks that were the only thing I accomplished with them is their ability to see information objects in the wild, then I'm super happy about that. Jorge: I had not thought of this metaphor with those puzzles. I'm curious. I haven't seen those in a long time, that was… If my memory serves, that was around the early to mid-90s, no? Rachel: I think so. I remember… I feel like I was about, yeah, 10 or 12 when I was playing with them. So far, I haven't had anyone look at me completely confused about what I mean by that but I imagine as I keep teaching I might find a generational gap there. Jorge: So are we talking… Are these like college level students? Rachel: Students who are trying to switch careers. So maybe they finished an undergraduate degree a year or two or five ago and have decided they really want to get into UX design. The School of Visual Concepts has a lot of different programs to help people get into different types of careers. I think it actually started as a way to help people get into artistic careers. I'm not quite sure if that's where they started, I should have reviewed that before starting this sentence. But really it's for people who are interested in exploring different avenues of creative expression. And then also I know they have this UX certificate. Because as you know in Seattle, we have a glut of UX jobs open and there is just a lot of room for new people to enter the field. And so SVC is one of the schools that's trying to kind of do right by students and help them get prepared for that. Jorge: I can easily see how this subject that you're teaching there connects to your job. Just judging from your title, senior information architect. But I'm wondering, you also mentioned that you're a musician, and I was wondering how, if any, that connects. Rachel: That's such a good question and it's frankly one I've been trying to answer for several years now. So I graduated — my undergrad, the music degree — playing jazz saxophone. And like many others in my generation, I graduated right into the recession so… And even not in a recession, you know, being a musician doesn't always pay bills unless you're one of the elite, right? And so, I ended up to kind of help pay my rent, I ended up working in SEO for digital marketing agencies and from there I decided I wanted to pursue my Masters in Library Sciences. So I moved out to Seattle to get my Masters in Library and Information Sciences and discovered IA and became an IA. So the question is really where's the connection? And I've been trying to answer that for quite some time and I think in the last year I've started seeing this pattern where I've been doing a lot of thinking about improvisation and how the ways we learn improvisation as Jazz musicians, there's a framework to it. There are ways to learn improvisation, you know people tend to think it's just this free-for-all or you're either really good at it or you're not and it's just this unpredictable kind of chaos, and the reality is that's not actually true. Improvisation is patterns unfolding over time. And when I started to think about improvisation as this pattern unfolding, seeing patterns everywhere, making connections, developing skill sets so that you can make decisions on the fly, it started to become really clear to me that there's a pretty strong relationship between that kind of thinking and the kind of thinking that we do in IA or UX. I don't think it's any coincidence a lot of people in this field are also musicians. Jorge: Yes, I've had a previous guest on the show — Lisa Welchman — who is also a musician and funny enough, this subject of improvisation within a framework came up as well there. So there is something there. Now, hearing you talk about it, it reminded me when I was a student, I was… I studied architecture, and one of the very first things that I learned, the very first semester I was in school, and which kind of blew my mind, was the notion that creativity thrives on constraints. Rachel: Absolutely. Jorge: I'm wondering if you can elaborate on this theme of improvisation within a framework as it relates to music. Rachel: Yeah, so, I mean there's all flavors of improvisation, you know. Performing musicians prefer different kinds. There is totally free improv, which is completely… Well, mostly outside of a framework beyond call and response, and it's like having a totally open conversation with no goal or theme in mind. But there are more traditional forms of improvisation, when you play over like a set of chord changes, right? The chord changes are the heart of a song. Song has a melody, which is the string of notes that is kind of the core theme of the song, like Twinkle Twinkle Little Star, you know, you've got this melody going on. And then under the melody, you've got chord changes, which is just a progression a series of chords that the pianist is playing or the guitar player is playing that set the context for the boundaries of the song and how the song feels and generally how it sounds. When you improvise, you're playing over those chord changes. And what that means is that there's this framework that you're playing inside of, of notes that'll go really well, notes that will be really crazy and dissonant, you've got guide tones in the chords, which are like these little milestones and landmarks for you to land on that really set the context for the notes that you're choosing, you've got song forms, which tell you where you are in a song and how many times it's repeating and that sort of thing. So the improvisation is really making a series of choices about what note to play at a given time, but it's in reaction to a bunch of other input. There's a theory of improvisation in terms of the cognitive aspects of improvisation, I believe was developed by Jeff Pressing in the 80s. That is pretty straightforward. It's improvisation is some sort of sensory input goes into the central nervous system at that point if the player uses all these connections in their head, schemas that they know really well, patterns that they know really well, kind of tools or tricks that they know really well, they make connections. They make a snap decision about what to play. Then they actually play it and then the whole loop starts over again. So now they've created sensory input for someone else or for themselves, and it's just this recruitment repeating cycle of iteration. And so I think that that way of thinking about — it's not necessarily like constraints, things you can't do — but it's this framework of things that are guiding you and giving you context around maybe what makes the most sense or what would sound really cool or what sounds really bizarre if that's what you're trying to do. And so it's this idea that improvisation is not happening in a vacuum, right? There's all sorts of input going into it. Beyond just the notes are choosing to play. Jorge: How does that play out with information architecture work? Rachel: I think this can apply in a lot of different ways. The way I'm currently focusing on it, to me, a really direct parallel is how we talk to people and how in IA a lot of that boils down to user research. Right? It became pretty clear to me when I start thinking about this that when we do user research and were interviewing people, it's this kind of abstract situation or… Not abstract, but kind of ambiguous, right? We don't necessarily know what's going to happen when we talk to people. We don't really know what their mental models are going to be. We don't know how they're going to answer questions, if they're going to understand us. It can be this challenging experience. But so much rides on it because so much of the decisions we make as IAs needs to be based on what people need for my structures and how they understand the world that we're building for them. And so what I'm working on now without giving the whole thing away is actually this is a talk I'll be giving at EuroIA is, how we can use improvisation techniques that jazz musicians use — because they have all these tools and tricks of the trade — and actually employ those to become better research facilitators. I think a lot of what we know about research facilitation today kind of relies on you have this palette of question types, you can ask which is really helpful you've got all these things you can do to prepare for the research, but it's really really hard to practice being comfortable in a conversation with a total stranger which is itself an act of improvisation. You know, I think we're all improvisers when we talk to people and then when you're in a research setting and you're interviewing people, you're improvising with a lot of pressure on you to get the right information and ask the right questions and that can be really heavy feeling. So I think using improvisation, this improvisation framework is a way to think about how we interview people whether that's users. It could be interviewing stakeholders. It could be working through a tough meeting with your team. I think these are all really applicable things. Jorge: When you mentioned user research and this notion of improvisation… I've been in user research sessions where the researchers go in with a script for what they want to ask folks, and some researchers want to be very by the book and stick to the script. Right? And that would be, in my mind, using this analogy, it would be something like playing a piece of classical music where it's all written out for you. Whereas you could also use the script as kind of tent poles or points that you want to hit if you get the time. Like it's a theme that you want to focus on but but that opens up… I guess it's a style where it opens up to more kind of freeform conversation. Rachel: Yeah, I think that thinking of it as a… Like, I think of script as kind of chord changes, right? They're landmarks you're going for and you need to get there eventually, but feeling confident enough to improvise the path between those landmarks is what leads to a more productive, natural, fun conversation for both the researcher and the participant. And I think that's where… I'm not going to remember this quote perfectly, but there's a really great book called Free Play and in it they talk about how improvising with others creates these moments where this other thing gets treated in this third place that neither one of you would have done individually. And that third place, If I'm really going to stretch the metaphor, I don't think it's that far of a stretch, like that third place in music is really equivalent to that deeper level of understanding while talking to others, while doing a user research interview or whatever interview you're doing. So being able to improvise comfortably so you can get to that third place of creation, I think it's really the goal. Jorge: I love this idea of thinking about these conversations as an opportunity to create something new rather than go down some kind of prescribed path. Rachel: Yeah. Because even in classical music, right? The most wonderful classical performers are not just reading off the page, you know? There's a lot of embellishments that happen, a lot of phrasing that they choose to do in their own unique way that really brings a piece to life. And so even if you've got this pretty well scripted script, or set of objectives that you're being really strict about, that's fine. It's the path getting through those, I think that really is what brings research alive. Jorge: One of the reasons that I wanted to talk with you is precisely because I think you're a very thoughtful on these issues, and I'm wondering how if any this way of thinking about it has affected the way that you manage your own information. Rachel: It totally has. This coincides pretty directly with another kind of principle I've been working under for about the last year or so, which is that of radical simplification of the structures I put in place. Right? And so there's a big parallel between this idea of having this super scripted thing that you need to get through versus having landmarks that you need to hit. And I don't know necessarily how I'm gonna get through those, to how I manage the information in my life. I'd say until about a year ago, I really architected how I managed information and how I organized everything both in my personal life and in my projects and at work and all this other stuff. And I realized that by structuring everything to the nth degree, I actually wasn't helping myself anymore. It was really a reaction to stress and anxiety and this idea of like, “If I can just control every little thing, then everything will be fine.” And I realized it was actually backfiring, having that really intense amount of structure was just making the burden heavier. And so I started experimenting with this idea of simplifying, really really simplifying my structures, so that there is more room for creativity and improvisation in almost everything I was doing. I really realized that by structuring things so heavily, It just wasn't giving me any space to do good work or just be and relax and exist in this beautiful world. Jorge: I'm wondering if you can give us an example of how loosening up the structures can has led you to opening space for improvisation and creativity. Rachel: Yeah. So one concrete example is one that I've actually heard from a lot of people, where I used to make these really long, structured to-do lists because I just wanted to monitor my progress on everything, I wanted to feel like I was making progress on stuff and really keep track of every little thing that was going on. What I realized was having those long to-do list was actually just stressing me out even more. I felt like I always had so much to do. When I started shortening my to-do lists, I realized it's not because I suddenly had less to do, It's that I was really forcing a prioritization of what it was I needed to do. So, that's a pretty common one that we hear a lot, is this shortening that to do list. The other thing that I've tried to do is really just… I think I've been calling it like throttling my intake, and just be very selective about the type of information and the channels of information that I'm willing to take in. Because when you create space… You have a finite finite amount of brain space, at least I do. And when you just let anybody or anything fill that space then they'll fill it and it'll be max to capacity. And I realized what I was doing as I wasn't saving any space for myself, which means quiet time, time to be bored, time to sit quietly and just think about something. And so by really throttling my intake what I mean is, I have been practicing checking my email less frequently. I've turned off all notifications on my phone. My phone shuts down all my access to my apps at like 8 o'clock every night. So to help me throttle my intake. I do those short to-do lists. I don't check the news as frequently, and I really get curious when I am trying to pick up some information, if I'm doing it by habit or if I'm doing it intentionally. And if I'm doing it my habit I ask you know, what what am I hoping to get out of taking in this information at this moment? Like why am I doing this? Why am I checking New York Times app for the fifth time? What am I hoping to get out of this? And so that's been a really big part of this kind of experiment and just opening up space for other things that are not about digesting information. Jorge: You mentioned turning off the… I think you said the phone's ability to check email after a certain time. Are you first of all, are you an iPhone or an Android User? Rachel: Yeah, iPhone. Jorge: So are you using like Apple's native… Rachel: Yeah. Yeah, whatever they're calling it. I don't think it's the Do Not Disturb, but it basically… Oh, Screen Time. So I have my down time. There's a there's a part of that called Downtime and then there's a part called app limits and so I've got my Downtime set to start It looks like at nine o'clock at night. So it just shuts all my apps… It like grays out all of my apps and if I try to open one, it asks me. It says hey, “You're supposed to be in down time right now. Like, are you sure you want to do this?” And then usually I say, “You know, what? No, I actually don't really need to look at this right now.” This was an anxious reflex to some thought I had. Now I'm not going to open this because I know I really need to. Or the app limits, you know, I set some limits on social media because I get really sucked in and I waste a lot of time that way and it generates a lot of bad feelings for me. So I have my phone kind of helping me throttle some of that. Be my buddy. It's my buddy and reminding me that, “At one point, you said you didn't want to do this. I'll totally let you do this, but I'm just going to check first. ” Jorge: Yeah, it's somehow you have to opt yourself back into something that you said that you'd committed to not do, right? Rachel: Yeah, or even if you think of it, the way my screen is laid out… I love working. I get in a state of flow, I really enjoy it and that's great. It's a sign that I love my field, I love my job. The problem is that I'm not really great at managing that love of flow when I really do actually want to be doing other things, like at night. Right? I've been really lucky that I've never been in situations with any job I've had where people are pressuring me to work at night or on the weekends or anything like that, but I have a personal tendency to do it because I really enjoy it. So the thing that I'm trying to do is maintain that delicate balance of doing what I love but also I need a little help retaining space for other things that I love that maybe are not so pleasant in my life. You know, like sometimes I need help being reminded to play my instrument or to just sit quietly and not open my email and see if anyone needs my help. Jorge: I don't know too much about jazz, but one of the one of the things that I understand about improvisational jazz — and I think you hinted at this earlier — is a notion that when you're playing your instrument along with a group of other players, with a band say, and all of you have achieved a certain level of mastery over the instruments, you can get into these states of flow where you can improvise over certain structures. In hearing you talk about how you're setting up your personal information environments to wall off your personal time, I'm wondering how, if any, you've found ways of opening up those spaces for you to play along with others to collaborate with other people. Rachel: Yeah, that's a really great question. So if you think of a combo, a group of jazz musicians who are playing something together. They've all agreed at some point on the scenario, right? Like are we playing this particular song are we just free improvising in some particular style? You know, what other kind of the boundaries of what we're trying to do together? And then they move forward and play together. And I think that that really makes a lot of sense. And how I approach collaborating with teammates or with students or with co-presenters at workshops and all this thing is like, what's our shared goal here? What's this scenario we're in? What's the framework? And are there constraints we are working in? And now let's dive in, play together. And you'll you know, if you are an avid jazz listener and you go to live shows, there are definitely moments when some jazz musicians are… They really want to be the star, you know, and you can totally tell they're not really playing by the rules. They're not collaborating super well, and it totally happens because we're all human beings. And so there's also a little in how we collaborate in our work too; there are times when you've got different levels of people who are and are not playing along. And so you learn how to just keep communicating the goal, right? And keep just trying to contribute to that shared improvisation and and you keep iterating and you keep getting feedback from others about how that's going and then at some point you reach the end of the song and and whatever happens happened and you kind of move on from there. Jorge: I remember reading something about the Miles Davis album Kind of Blue. Rachel: Uh-huh. Jorge: Where… And I might be totally off on this, but I think I read this somewhere, that when that album was recorded they basically did all songs in one take, or what you hear on the album is the first take, and there was no music written out. It's just Miles Davis came in with the chord progressions, and he just gave them to the players and said, “This is what we're doing.” And that album essentially captures their improvisations and that's what comes to mind when you're describing this. Rachel: Yeah, totally that idea that chord changes are enough is so cool. Right? It's this idea that this pretty spare framework is just enough context to allow people to communicate with each other meaningfully with some shared intention, but with enough freedom for these incredible unpredictable moments to happen as well. Jorge: Just to bring it all back back together because we are kind of nearing the end of our time together here, I feel like our conversation today has been a little bit of an improvisation like that. Rachel: Yeah. Jorge: In that we had a little bit of a structure. Like I told you well, you know, we're going to be talking for about around 30 minutes, and these are more or less the themes we're going to be touching on. But really the the conversation itself has been emergent and I've learned a lot just from our brief time together, so I wanted to thank you for that. Rachel: Oh, absolutely. You're welcome. It's been really fun talking about this and seeing if the idea falls flat or not. Quite transparently, you know, this is the thing I've been thinking about for a couple months now and I think it has some legs and it's not just me. So it's been really fun to show some of these ideas the light of day and see how well they fare. Jorge: You were mentioning that you're going to be presenting this later this year. Where would be the best place for folks to follow up with you, see what you're up to look into your presentations and such? Rachel: Yeah. So my LinkedIn and Twitter are where I plan to post everything once it's ready. And those are really the only two channels I keep an eye on. And you'll notice, not surprisingly I don't tend to speak much on this. I do a lot of listening. But I'll be publishing decks and an extra materials there when they're ready. Jorge:I'm going to include those in the in the show notes. So thank you for your time, Rachel. This has been great. Rachel: Yeah. Thank you so much.
Ja! Het is weer bijna weekend en dus tijd voor EvdWL. Jelle, Koos en Daan zijn ook op deze vrijdag gewoon weer van de partij om een paar nieuwtjes te bespreken. Jelle heeft ze voor jullie verzameld. Nieuwtjes over onder meer Ninja en zijn overgang naar Mixer, Destiny 2 cross save, Cyberpunk 2077-jasjes en Borderlands komen langs. En Gamescom wordt natuurlijk ook besproken! Wat zou Skate hiervan denken? Yuke's zal niet de volgende WWE 2k-games gaan ontwikkelen. Eigen studio Visual Concepts zal de rol van Yuke's overnemen. Dit betekent dat WWE 2K20 dus zo maar anders zou kunnen worden dan de vorige delen. Hoe grote impact het precies gaat hebben op de game is natuurlijk afwachten. Yuke's is nu van plan om hun eigen WWE-game zonder licenties te gaan maken. To be continued. Koos blij! Het zat er al een tijdje aan te komen en de geruchten waren zo harddekking dat het bijna wel moest gebeuren. Nu is het dan eindelijk zover: Destiny 2 krijgt cross save. Dit betekent dus dat je straks als Xbox-gamer op de PS4 of PC verder kunt gaan met je save. Veel mensen vroegen hierom vanwege de tijd die ze in de game hebben gestoken. Het samen kunnen spelen met vrienden maakt het dankzij cross save natuurlijk ook een stuk makkelijker. Nog iets minder dan twee weken en dan is het tijd voor de volgend gamebeurs. Het nieuws begint met de dag toe te nemen en dus komen al deze nieuwtjes ook langs tijdens EvdWL. Daarnaast komen er ook nog een paar trailers langs. Meer dan 25 nieuwtjes worden er in iets meer dan 2 uur besproken. De week is weer rond en het weekend is begonnen. Iedereen natuurlijk een fijn weekend gewenst en geniet tijdens het aankomend weekend van de nieuwe content!
My love of letterpress printing is no secret, and in this episode, I speak to two designers who devote parts of their working lives to modern letterpress. This episode was taped live at Ada's Technical Books and Café in Seattle on January 23. Printing didn't change much from about 1450 to 1950. It became faster, motorized, and blew up to industrial scale, but it was only when the “relief” (or letterpress) method of printing—putting ink on a surface and then pressing paper onto it—was replaced with offset lithography, which relies on flat printing plates and thin films of ink, that everything changed for good. Letterpress printing has remained as a craft, though, and it has thrived in the last 20 years as it's been rediscovered and taught fresh to new generations. Two Seattle practitioners have deep ties to this great resurgence of letterpress. We talk about how they got sucked into an old-school printing method and how the medium affects their design and vice-versa. Sarah Kulfan is a visual designer, illustrator, and letterpress printer. She is the proprietrix of Gallo Pinto Press and Beans n' Rice where she respectively prints limited edition prints and runs her freelance graphic design business. Demian Johnston is the Designer and Pressman at Annie's Art & Press, a letterpress shop in Ballard. At SVC, he teaches both introductory and advanced classes in the letterpress program. His design and illustration work has appeared in The Stranger, Seattle Weekly, City Arts, and Beer Advocate. Sponsors Thanks to the patrons in the crowdfunding campaign who brought the New Disruptors back, and these Disruptor-level backers in particular: Elliott Payne, my friends at Lumi, Kirk McElhearn, Kuang-Yu Liu, and Marc Schwieterman. (Marc, and another Disruptor backer, Kim Ahlberg, attended the taping!) You can become a patron of the show on a one-time or recurring basis, and get rewards like an exclusive enamel pin and being thanked in this fashion! Show notes: We talk about a lot of concepts and old tech in this show, so the notes are a little more extensive to help you understand some of the things we mentioned just in passing: SVC is the School of Visual Concepts in Seattle, where Jenny Wilkson runs the letterpress program. It's a for-profit analog and digital design school, teaching letterpress, UI/UX, graphic design, copywriting and more. It's where I had my 2017 design residency, too! Demian has a 10x15 Chandler and Price (C&P), which is a workhorse press, manufactured from 1884 to 1964. Stern & Faye: Jules Remedios Faye and Chris Stern ran this press together for decades. Jules continues to print and bind, and handbound my book, Not To Put Too Fine a Point on It (copies still available). The C.C. Stern Type Foundry, a working museum in Portland, Oregon, is named for Chris and features a lot of Jules and Chris's casting equipment. “dissed type”: Type distribution is an incredibly tedious part of hand setting type. Each character you pull out of a type case has to be “distributed” back into its original compartment in the case when you're done with a printing job. Ruling pens: These pens were used for making lines, or “rules,” and hold ink in a reservoir between two jaws. The gap of the jaws can be adjusted to create lines of different thickness. Plates: Printing plates are solid sheets of metal or plastic made from source material and intended to be printed as a full sheet, sometimes including dozens of pages. Starting in the 1800s, printers would cast metal plates (called “stereotypes”); in more recent decades, printers rely on a rubbery plastic called photopolymer that's light sensitive. Digital files can be output to high-contrast film and exposed to the plastic plastic, and make a letterpress-printable plate. Carl Montford: a local renowned wood block engraver, who has taught thousands of people how to carve linoleum blocks and hundreds how to carve in wood. Linoleum blocks: These are really just pieces of linoleum glued to a wood base. A designer carves the linoleum to leave high areas to receive ink. Type high: The exact height needed for type and other material on the “bed” of a press to be inked by rollers and press exactly at the right distance into paper. It's 0.918 inches in America and England. Touche plate: This may have been a regionalism, but a “touche” (French, pronounced toosh) is a touch-up plate used to fix an error in offset printing. Reduction cut: On a block, you engrave a starting image that prints in the lightest color, carve away details, print the next-lightest color, and so forth. The block is creatively destroyed in the process. A “kiss” impression Vandercook cylinder presses are the hot thing in letterpress today, originally designed largely as a “proof press”: to pull a copy of a section of text for proofreading, layout, and evenness, before it went on a real press. Printing the Oxford English Dictionary (YouTube) “Farewell, Etaoin Shrdlu”: The last day of hot-metal Linotype typesetting at the New York Times The quote I was trying to recall was from A Short History of the Printed Word, written by Warren Chappell and, in a second edition, updated and extended by Robert Bringhurst. Bringhurst wrote the following devastating sentence about the entire era following relief printing: In the 1970s and 1980s, the practitioners of photocomposition and offset printing were, like Gutenberg, engaged in a simultaneously innovative and imitative act. But they were not imitating writing; they were imitating printing—and were doing so in a world where reading had become, for most, a passive, cerebral act, unconnected with any physical sense of the making of letters, and unconnected with any sense of the intellectual urgency of publishing.
Have you ever thought that your tattoo may not actually belong to you? With NBA superstar Lebron James testifying in a lawsuit for copyright infringement, filed in Federal Court in the Southern District of New York, in February 2016 (Solid Oak Sketches, LLC v. Visual Concepts, LLC et al, Case No. 1:16-cv-00724) we discuss the differences between trademarks and copyrights and whether or not you truly own the rights to your likeness and "your" tattoos.
NEW YOUTUBE PAGE!: https://www.youtube.com/channel/UCHlQVnRbxDNdIHNvoVD-CRwSeason 4 starts in two weeks!https://www.patreon.com/werenotafraidofthedarkhttps://www.instagram.com/werenotafraidofthedark/https://www.facebook.com/werenotafraidofthedark/werenotafraidofthedark@gmail.comIntro theme by glassdevaney: https://soundcloud.com/glassdevaney/are-you-afraid-of-the-darkhttps://www.businessinsider.com/shaq-learned-kazaam-shaq-fu-reboot-failure-strategy-lessons-2017-11http://www.vulture.com/2012/04/shaq-has-a-pretty-reasonable-explanation-for-kazaam.htmlBinder, Mike, dir. Blankman (1994). Columbia Pictures Corporation, Wife 'n' Kids. https://www.imdb.com/title/tt0109288/Cannon, Danny, dir. Judge Dredd (1995). Hollywood Pictures, Cinergi Pictures Entertainment, Edward R. Pressman Productions. https://www.imdb.com/title/tt0113492/Coto, Manny, dir. Star Kid (1997). JLT Productions, Trimark Pictures. https://www.imdb.com/title/tt0120478/Dobbins, Amanda. Shaq Has a Pretty Reasonable Explanation for Kazaam. Vulture. April 3, 2012. http://www.vulture.com/2012/04/shaq-has-a-pretty-reasonable-explanation-for-kazaam.htmlFortenberry, John, dir. Jury Duty (1995). TriStar Pictures, Triumph Films, Weasel Productions. https://www.imdb.com/title/tt0113500/Glaser, Paul Michael. 1996. Kazaam. Buena Vista Pictures. https://www.imdb.com/title/tt0116756/Hogan, David, dir. Barb Wire (1996). Polygram Filmed Entertainment, Propaganda Films, Dark Horse Entertainment. https://www.imdb.com/title/tt0115624/Jean, Al, & Reiss, Mike, creators. The Critic (1994-1995). Columbia Pictures Television, Film Roman Productions, Gracie Films. https://www.imdb.com/title/tt0108734/Johnson, Kenneth, dir. Steel (1997). DC Entertainment, Quincy Jones-David Salzman Entertainment, Warner Bros. https://www.imdb.com/title/tt0120207/O'Neal, Shaquille. 1993. Shaq diesel. New York, NY: Jive,. sound recording.NBA 2K18 Legend Edition. Video game. Released September 15, 2017. Developed by Visual Concepts. Published by 2K Games, 2K Sports, EA Sports. NBA Jam. Video game series. Year of inception 1993. Developed and published by Midway, Acclaim, Electronic Arts.Nolan, Liam. "Shaquille O’Neal Wants to Join Marvels Avengers, Reboot DCs Steel." CBR. January 17, 2018. Accessed August 12, 2018 https://www.cbr.com/shaquille-oneal-avengers-reboot-steel/Norrington, Stephen, dir. Blade (1998). Amen Ra Films, Imaginary Forces, Marvel Enterprises. https://www.imdb.com/title/tt0120611/Parks, Gordon, dir. Shaft (1971). Metro-Goldwyn-Mayer (MGM), Shaft Productions. https://www.imdb.com/title/tt0067741/Pytka, Joe, dir. Space Jam (1996). Warner Bros. Family Entertainment, Northern Lights Entertainment, Courtside Seats Productions. https://www.imdb.com/title/tt0117705/Ransome, Noel. "Twenty Years Later, 'Steel' Director Admits Shaq Was Probably a Bad Choice." Vice. August 14, 2017. Accessed August 12, 2018. https://www.vice.com/en_ca/article/evvnwn/twenty-years-later-steel-director-admits-shaq-was-probably-a-bad-choice.Schumacher, Joel, dir. Batman & Robin (1997). Warner Bros., PolyGram Filmed Entertainment. https://www.imdb.com/title/tt0118688/Sonnenfeld, Barry, dir. Wild Wild West (1999). Peters Entertainment, Sonnenfeld Josephson Worldwide Entertainment, Todman, Simon, LeMasters Productions. https://www.imdb.com/title/tt0120891/Spielberg, Steven, dir. E.T. the Extra-Terrestrial (1982). Universal Pictures, Amblin Entertainment. https://www.imdb.com/title/tt0083866/Talalay, Rachel, dir. Tank Girl (1995). Trilogy Entertainment Group. https://www.imdb.com/title/tt0114614/Townsend, Robert, dir. The Meteor Man (1993). Metro-Goldwyn-Mayer (MGM), Tinsel Townsend. https://www.imdb.com/title/tt0107563/Yo! Noid. Video Game. Released November 22, 1990. Developed by Now Production. Published by Capcom.Zemeckis, Robert, dir. Forrest Gump (1994). Paramount Pictures. https://www.imdb.com/title/tt0109830/
NEW YOUTUBE PAGE!: https://www.youtube.com/channel/UCHlQVnRbxDNdIHNvoVD-CRwSeason 4 starts in two weeks!https://www.patreon.com/werenotafraidofthedarkhttps://www.instagram.com/werenotafraidofthedark/https://www.facebook.com/werenotafraidofthedark/werenotafraidofthedark@gmail.comIntro theme by glassdevaney: https://soundcloud.com/glassdevaney/are-you-afraid-of-the-darkhttps://www.businessinsider.com/shaq-learned-kazaam-shaq-fu-reboot-failure-strategy-lessons-2017-11http://www.vulture.com/2012/04/shaq-has-a-pretty-reasonable-explanation-for-kazaam.htmlBinder, Mike, dir. Blankman (1994). Columbia Pictures Corporation, Wife 'n' Kids. https://www.imdb.com/title/tt0109288/Cannon, Danny, dir. Judge Dredd (1995). Hollywood Pictures, Cinergi Pictures Entertainment, Edward R. Pressman Productions. https://www.imdb.com/title/tt0113492/Coto, Manny, dir. Star Kid (1997). JLT Productions, Trimark Pictures. https://www.imdb.com/title/tt0120478/Dobbins, Amanda. Shaq Has a Pretty Reasonable Explanation for Kazaam. Vulture. April 3, 2012. http://www.vulture.com/2012/04/shaq-has-a-pretty-reasonable-explanation-for-kazaam.htmlFortenberry, John, dir. Jury Duty (1995). TriStar Pictures, Triumph Films, Weasel Productions. https://www.imdb.com/title/tt0113500/Glaser, Paul Michael. 1996. Kazaam. Buena Vista Pictures. https://www.imdb.com/title/tt0116756/Hogan, David, dir. Barb Wire (1996). Polygram Filmed Entertainment, Propaganda Films, Dark Horse Entertainment. https://www.imdb.com/title/tt0115624/Jean, Al, & Reiss, Mike, creators. The Critic (1994-1995). Columbia Pictures Television, Film Roman Productions, Gracie Films. https://www.imdb.com/title/tt0108734/Johnson, Kenneth, dir. Steel (1997). DC Entertainment, Quincy Jones-David Salzman Entertainment, Warner Bros. https://www.imdb.com/title/tt0120207/O'Neal, Shaquille. 1993. Shaq diesel. New York, NY: Jive,. sound recording.NBA 2K18 Legend Edition. Video game. Released September 15, 2017. Developed by Visual Concepts. Published by 2K Games, 2K Sports, EA Sports. NBA Jam. Video game series. Year of inception 1993. Developed and published by Midway, Acclaim, Electronic Arts.Nolan, Liam. "Shaquille O’Neal Wants to Join Marvels Avengers, Reboot DCs Steel." CBR. January 17, 2018. Accessed August 12, 2018 https://www.cbr.com/shaquille-oneal-avengers-reboot-steel/Norrington, Stephen, dir. Blade (1998). Amen Ra Films, Imaginary Forces, Marvel Enterprises. https://www.imdb.com/title/tt0120611/Parks, Gordon, dir. Shaft (1971). Metro-Goldwyn-Mayer (MGM), Shaft Productions. https://www.imdb.com/title/tt0067741/Pytka, Joe, dir. Space Jam (1996). Warner Bros. Family Entertainment, Northern Lights Entertainment, Courtside Seats Productions. https://www.imdb.com/title/tt0117705/Ransome, Noel. "Twenty Years Later, 'Steel' Director Admits Shaq Was Probably a Bad Choice." Vice. August 14, 2017. Accessed August 12, 2018. https://www.vice.com/en_ca/article/evvnwn/twenty-years-later-steel-director-admits-shaq-was-probably-a-bad-choice.Schumacher, Joel, dir. Batman & Robin (1997). Warner Bros., PolyGram Filmed Entertainment. https://www.imdb.com/title/tt0118688/Sonnenfeld, Barry, dir. Wild Wild West (1999). Peters Entertainment, Sonnenfeld Josephson Worldwide Entertainment, Todman, Simon, LeMasters Productions. https://www.imdb.com/title/tt0120891/Spielberg, Steven, dir. E.T. the Extra-Terrestrial (1982). Universal Pictures, Amblin Entertainment. https://www.imdb.com/title/tt0083866/Talalay, Rachel, dir. Tank Girl (1995). Trilogy Entertainment Group. https://www.imdb.com/title/tt0114614/Townsend, Robert, dir. The Meteor Man (1993). Metro-Goldwyn-Mayer (MGM), Tinsel Townsend. https://www.imdb.com/title/tt0107563/Yo! Noid. Video Game. Released November 22, 1990. Developed by Now Production. Published by Capcom.Zemeckis, Robert, dir. Forrest Gump (1994). Paramount Pictures. https://www.imdb.com/title/tt0109830/
On the latest episode of the Double Clutch podcast, Mike Miller and Joe Hulbert bring you up to speed with the biggest free agency moves and rumours from the past few days, before recapping their epic trip to Athens for the unveiling of the NBA 2K19 cover athlete, Giannis Antetokounmpo, and an exclusive interview with Ronnie 2K. The NBA 2K19 20th Anniversary Edition will be available on September 7, 2018 for an RRP of £84.99 on Xbox One, PlayStation®4 system, Nintendo Switch, and Windows PC platforms. Players looking to get a head start on NBA 2K19’s MyCAREER can download the all-new NBA 2K19: The Prelude beginning on August 31, 2018 available on Xbox One and PlayStation 4. Developed by Visual Concepts, NBA 2K19 is not yet rated by PEGI. Follow NBA 2K on Instagram, Twitter, YouTube, and Facebook for the latest NBA 2K19 news. TIMESTAMPS NBA2K19 Event discussion - 27.46 Ronnie 2K Exclusive interview - 42.30 Don’t forget, you can get your hands on some fantastic NBA gear from our friends at Hardwood Ventures, use our code MWDC8834 for a 10% discount. If you have any questions or topics you would like us to discuss on future podcasts, please email us over at admin@doubleclutch.uk or contact us on Twitter using #NBAintheUK doubleclutch.uk Find us: Twitter – Facebook – Instagram – Linkedin
The Ringer's Ben Lindbergh and Jason Concepcion talk about Ben's video game bachelor party, how 'GoldenEye 007' has aged, and ultra-precise esports competitors (1:45). Then they bring on Mike Stauffer of 'NBA 2K' developer Visual Concepts to ask how he manages rosters and develops player ratings for the game, how he incorporates (or ignores) feedback from NBA players and fans, and how advanced stats have made the ratings more sophisticated (8:50). Lastly, they welcome Ringer colleague Zach Kram to discuss his retrospective article on the 20th anniversary of the cult classic 'Backyard Baseball' series and the games' development and decline (31:58). Article Link: https://www.theringer.com/features/2017/10/10/16451300/backyard-baseball-20-year-anniversary
Brandon ‘Scoop B’ Robinson (@ScoopB) catches up with Rob Jones, senior producer of Visual Concepts […] The post [AUDIO] Scoop B Radio Overtime f/ Rob Jones [NBA 2K] (2017) appeared first on Scoop B Radio.
Luke and Andrew taught a class about podcasting this week. (I'll give you a moment to let that sink in.) On today's show, they discuss how their experience went, and we listen back to their presentation at the School for Visual Concepts in Seattle.
Host Danny Leroux (@DannyLeroux) talks about the upcoming NBA 2K17 with Senior Producer Erick Boenisch of 2K Sports and Visual Concepts. They discuss the process of making a new iteration of the franchise (1:20), adding new in-game commentators (6:46), this year's MyCareer mode (9:35), how they changed MyGM (12:49) and MyLeague (16:21), plus dynamic rule changes (20:43), incorporating more elements of the Collective Bargaining Agreement (24:01) and authentic stadium-specific sound (26:35). Sponsored by Blue Apron (http://blueapron.com/RealGM) Subscribe to RealGM Radio on iTunes or via the XML feed.
Host Danny Leroux (@DannyLeroux) talks about the upcoming NBA 2K17 with Senior Producer Erick Boenisch of 2K Sports and Visual Concepts. They discuss the process of making a new iteration of the franchise (1:20), adding new in-game commentators (6:46), this year's MyCareer mode (9:35), how they changed MyGM (12:49) and MyLeague (16:21), plus dynamic rule changes (20:43), incorporating more elements of the Collective Bargaining Agreement (24:01) and authentic stadium-specific sound (26:35). Sponsored by Blue Apron (http://blueapron.com/RealGM) Subscribe to RealGM Radio on iTunes or via the XML feed.
Welcome to episode #25! The guest joining us is a world-class expert negotiator for creatives and was the former Global Chief Creative Officer for FITCH Worldwide. In 1985, he was the founder and CEO of the branding agency ‘The Leonhardt Group’, which employed over forty people and annually billed $10 million to clients including Nissan, Nordstrom, Charles Schwab, Electronic Arts, and Microsoft. He’s also lectured at Seattle’s School of Visual Concepts, is a contributing writer for Fast Company, and now brings decades of experience in helping creatives win negotiations and be in control of their professional survival and creative happiness. I’m excited for you all to listen to this episode because (truth be told) negotiating pricing and salaries, and asking for what we feel we deserve can be difficult for all creative people – it certainly was for me when I started out. Our guest shows us how we can learn to negotiate with confidence. In this episode, we cover:10 negotiation tips; from planning ahead, to getting as much as we canWhy we should never do work for freeHow to instantly handle your emotions on the negotiation tableWhy we should ask more and talk lessWhat to do with your first offer (and it’s not what you think). I present to you, the wise, witty and empowering, Ted Leonhardt!! More on Ted can be found via the links below: Website: http://tedleonhardt.com/ Twitter: https://twitter.com/TedLeonhardt LinkedIn: https://www.linkedin.com/in/tedleonhardt I’ve also included the link to my Creative Live class, featuring Ted as one of my guests: 'Get The Design Job You Want' Subscribe to The Giant Thinkers Podcast on iTunes. Do you want a central meeting place that connects people, information, and processes for you and your team? It's called Igloo; modern cloud-based intranet software. You and your team have access to what they need, using tools they already know. Igloo has been recognised as one of the fastest growing technology companies in both Canada and North America, alongside names such as Tesla, LinkedIn, Twitter and Facebook. If nothing else, you’ve got to see their very quirky 30 second video – head to GiantThinkers.com/igloo
Host Danny Leroux (@DannyLeroux) talks about the upcoming NBA 2K16 with Senior Producer Erick Boenisch of 2K Sports and Visual Concepts. They discuss the gameplay improvements for this year's game, having Spike Lee create the story for MyCareer, the challenge of making players feel distinct and the new ratings methodology.
Host Danny Leroux (@DannyLeroux) talks about the upcoming NBA 2K16 with Senior Producer Erick Boenisch of 2K Sports and Visual Concepts. They discuss the gameplay improvements for this year's game, having Spike Lee create the story for MyCareer, the challenge of making players feel distinct and the new ratings methodology.
Video game designer and voice actor Brain Silva joins us on our latest episode to discuss his work on Bubsy and Bubsy II, Floigan Bros., Hydro Thunder, and H2Overdrive as well as many other games created during his time at Accolade, Visual Concepts, Midway, Blizzard Entertainment and Specular Interactive. Brian also discusses several unreleased games … Continued
This week on Random Assault, we are joined by Trevor Stricker of Disco Pixel (creators of Jungle Rumble), and formerly of Smilebit and Visual Concepts! We go over Trevor's history in the games industry, the trials and tribulations that he went through to get there, and the games he's working on now! We also talk about The Wolf Among Us, and mention how you could possibly get a Random Assault Episode 100 banner poster!