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In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the Director of Engineering at Embody - Kaushik Sunder, from San Francisco, US. Kaushik Sunder currently heads the overall Engineering efforts and also leads the Audio and Acoustics Research Team at EMBODY. Kaushik has spent a great deal of his research career in the field of 3D Audio and Psychoacoustics. Over the last few years, his research has focussed on understanding the importance of personalized HRTFs particularly for headphone playback of spatial audio. Prior to working at Embody, Kaushik served as a role of Research Scientist at Ossic and as a Postdoctoral Researcher at the Sound Recording Department, Schulich School of Music at McGill University. He is also a visiting research scientist at the Human factors department at NASA Ames Research Center. Kaushik received his PhD from the Digital Signal Processing Laboratory, NTU Singapore. He has regularly authored articles appearing in the Journal of Acoustical Society of America, IEEE Signal Processing Magazine, Journal of Audio Engineering Society, and AES International Conventions. In this episode, we dive deep into the topic of personalised listening for spatial audio, and Kaushik expertly explains the science behind personalised HRTF and the advantages of its usage in the studio. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-51-kaushik-sunder-embody/ If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com
In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by technical sound designer and XR evangelist Kedar Shashidhar via Zoom from LA, US. Kedar Shashidhar is an XR creator with a focus on spatial audio design and technologies. With a focus on creative research and development, he has worked to help develop new tools, create content, and explore the boundaries of audio in new realities. Most notably he has contributed to the development of various audio toolsets including Steam Audio, Ossic, and Magic Leap Soundfield Audio. He also formed an indie game studio, Blackout VR, focused on developing audio-only games. Kedar is also an active voice for audio in new realities having previously spoken at Audio Engineering Society, GameSoundCon, Indiecade, and more. In his time at Magic Leap, Kedar was working on bringing the newest innovations in mixed reality audio to content creators in order to continue pushing the boundaries of what is possible for audio in new realities. Currently, Kedar is working on the next generation of virtual venues and concerts in XR with Stage XR. In this episode, Kedar speaks candidly about his time at Steam Audio, Ossic and Magic Leap, whilst sharing insights on cutting edge tool development for spatial audio and gives personal advice on how to keep high-level creativity and performance whilst maintaining a healthy work-life balance. This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Knobs Bergamo. For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-42-kedar-shashidhar/ We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content. You can also follow us on Facebook and Instagram @1618digital. If you have any comments or questions, get in touch via podcast@1618digital.com
In this Marketing Over Coffee: Learn about Cloud Private for Data, Retargeting, Headphone Swindle and more! Direct Link to File Brought to you by our sponsors: ahrefs and MarketingProfs Watson Studio gets a desktop edition IBM – Cloud Private for Data Specific data is not helping machine learning OSSIC headphone kickstarter swindle @NickChurick uses ahrefs […] The post Your Private Cloud appeared first on Marketing Over Coffee Marketing Podcast.
Normally we don't record episodes on holiday weekends, cadets, but this time there was just too much news, but we waited till Tuesday to release it. Next week we'll evaluate whether to proceed as normal with a Monday episode or hold until after the WWDC keynote and get our next episode out Wednesday ... keep an eye on our Facebook and Twitter feeds to stay in the know. In the meantime, we celebrate Apple's big win over Samsung (... for now ...), update you on the latest Intel chip flaws and patches, note the new play Apple's making to move free-tier iCloud users to a paid tier, report on the latest creepy taboo Alexa has broken (and welcome our new AI overlords), and debate the motivations of the FBI's "oopie" on exaggerating the number of iPhones they need to crack (and prove why they should never be given those keys). The command crew take Consumer Reports to task for dodgy answers, discuss the Ossic funding fail, offer our expectations (rather than predictions) on what WWDC will bring, and take a look at a bunch of new gear the Engineering Department has been hoarding. All this and much more, cadets, and don't forget to honour those in the Space Corps who came before you! Stay tuned!
Crowdfunding has gone mainstream, but how do you know who’s sincere and who’s not? A start-up company just walked off with over $3 million, leaving investors with nothing. Listen to my Consumer Tech Update to learn more about why I don’t contribute to crowdfunding.
Crowdfunding has gone mainstream, but how do you know who’s sincere and who’s not? A start-up company just walked off with over $3 million, leaving investors with nothing. Listen to my Consumer Tech Update to learn more about why I don’t contribute to crowdfunding.
Updates für CPU-Sicherheitslücken Spectre-NG rollen an Für zwei der acht neuen Spectre-Sicherheitslücken, über die c't und heise Security seit Anfang Mai berichten, erscheinen nun Updates. Dabei geht es um Spectre V3a sowie um Spectre V4 . Das Sicherheitsrisiko beider Lücken wird als "mittel" eingeschätzt. Von ihnen sind praktisch alle Intel-Prozessoren aus den vergangenen zehn Jahren betroffen und auch welche von AMD und ARM sowie die IBM-Prozessoren Power8, Power9 und System Z. Zu den anderen sechs "Spectre Next Generation"-Lücken gibt es weiterhin keine öffentlichen Informationen. Sony übernimmt Emi Music Publishing fast komplett Der japanische Elektronik- und Unterhaltungskonzern Sony baut mit Hilfe des britischen Unternehmens Emi Music Publishing sein Geschäft mit Inhalten aus. Sony besitzt bereits rund 30 Prozent an dem Musikverlag. Jetzt wollen die Japaner die bisher von einem Fonds der Vereinigten Arabischen Emirate gehaltenen 60 Prozent für 1,9 Milliarden Dollar übernehmen, wie das Unternehmen mitteilte. Die übrigen 10 Prozent besitzen die Erben von Michael Jackson. 3D-Kopfhörerhersteller Ossic ist pleite Der Crowdfunding-finanzierte Kopfhörerhersteller Ossic hat seinen Betrieb eingestellt, weil die Geldmittel fehlen. Die eingesammelten rund 6 Millionen US-Dollar hätten nicht ausgereicht, um die notwendige Massenproduktion aufnehmen zu können, hieß es. Die mehreren tausend anderen Unterstützer der Crowdfunding-Kampagne bekommen weder einen Ossic X-Kopfhörer noch ihr Geld zurück. Der Preis lag je nach Version zwischen 199 und 999 US-Dollar. Todesfälle durch zunehmende Hitzewellen lassen sich verhindern Hitzewellen zählen zu den Naturkatastrophen mit den meisten Todesopfern weltweit. Mit dem Klimawandel dürften sie häufiger und intensiver werden – was allerdings nicht unbedingt noch mehr Tote bedeuten muss, berichtet Technology Review online. Durch die Analyse von Modellen für Wettervorhersagen fanden Forscher heraus, dass fast fünf Milliarden Menschen in Regionen wohnen, in denen sich extreme Temperaturen vorhersagen lassen. Damit besteht zumindest die Möglichkeit, Frühwarnsysteme und Maßnahmen-Pläne einzurichten. Diese und alle weiteren aktuellen Nachrichten finden Sie auf heise.de
First Segment: Heartbeat. Kate Edwards, COO/ Co-Founder Heartbeat is the fastest growing audience of millennial women in the world, and the first to empower real women with amazing products and offers. We reward our Ambassadors for posting on Instagram, Snapchat, and Facebook about brands they genuinely love, amplifying their voices and creating social movements. Second Segment: Computer and Technology News. Today's Topics Include: Ossic 3D Printed Headphone Company Vanishes NASA Building A Really Cold Place Google Sued For "Clandestine Tracking" In UK The Robots Are Learning And more! For full show notes, check out ComputerAmerica.com!
In today’s episode we are joined by Sally-anne Kellaway via Skype. Sally is the Senior Audio Designer on the Microsoft Mixed Reality - Audio and AI team, and an industry leading VR Audio Evangelist. She has extensive experience in sound recording, editing, implementation and testing for interactive media in standard and VR/AR and has an interest in implementing true 3D spatial hearing and binaural sound in video games and other interactive experiences. She is the founder of the Virtual Reality Content Creators Network of Australia (VRCC) which is a not for profit community for virtual reality and associated industries. The VRCC advocates for innovation and connection for all professionals working in virtual, augmented and mixed reality industries in Australia. Previously the Creative Director at OSSIC, the leading audio technology providers active in the VR space, she has a Masters in Acoustics with a focus on psychoacoustics and spatial audio from the University of Sydney. Sally-anne is sought after by VR and AR developers, Software and Middleware developers, Conferences, Meetup Groups and Panels to develop and consult on sound design, implementation, tutorials and presentations. She is the Founder of the Women/NB in VR Group for Australia and co-organiser of the San Diego VR community group and is on the AES Technical Committee for Game Audio (Spatial Audio) and on the Diversity and Inclusion Working group. Sally is a vocal advocate for VR, AR and MR as the future of audio, entertainment and industry and uses her education in Sound Design, Acoustics and Psychoacoustics to rise the tide for all audio professionals passionate about the future. In this episode, Sally-anne speaks about head-tracking, the future of Audio AR, and diversity in the industry. For more information follow: http://1618digital.com/immersive-audio-podcast-episode-4-sally-anne-kellaway/ Subscribe: 1618digital.com/#contact
Kaushik Sunder, research scientist at Ossic, talks about how humans hear in three dimensions. Topics include the anatomy of the ear, head-related transfer functions (HRTFs), and how they affect the spectral balance of what we hear based on the direction from which a sound comes as well as individual characteristics such as the shape of the outer ear and size of the head. He also discusses binaural recording, and we listen to a clip of such a recording he made in Bali; for more of Kaushik's binaural recordings, go to https://soundcloud.com/soundmaps_beingthere. Finally, he describes the Ossic X headphones and how they reproduce 3D immersive sound. Also, answers to chatroom questions and more. Host: Scott Wilkinson Guest: Kaushik Sunder Subscribe to Home Theater Geeks at https://twit.tv/shows/home-theater-geeks Thanks to CacheFly for the bandwidth for this show.
On this episode, we’re joined by a special guest! Josh from OSSIC invites us to his office to check out their upcoming 3D audio headset. Chad has more mobile games to talk about, Emilio & Bobby revisit their old addiction: Smite, and of course, there’s Mass Effect: Adromeda. Also we have an impromptu game giveaway for live listeners on Discord. ::: Website ::: Twitter ::: Steam ::: Discord :::