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Riccardo Zacconi is the co-founder of King, the developer behind the most popular mobile game in the world: Candy Crush. Candy Crush has been downloaded more than three billion times since it launched in 2012, becoming the most downloaded casual match game of all time. After founding the company in 2003, Riccardo served as CEO for over a decade before stepping down in 2019. Under his leadership, King became one of the largest mobile gaming companies in the world, with over 200 million active users playing its games each month. In 2016, King was acquired by Activision Blizzard for $5.9 billion. Riccardo went on to launch his own fund Sweet Capital with his fellow King co-founders. Sweet Capital focuses on early-stage investments in consumer technology companies. SPONSOR This Masterclass was powered by BCG. Unlocking the potential of those who advance the world is crucial for BCG, and this purpose has been leading the firm for 60 years now. Over that time BCG has supported companies and organizations in their process of growth and strategic transformation. BCG supports start-ups with the same care , to help them develop sustainably and innovate. If you're a founder and are interested in working with them email: MILTheSeeds@bcg.com SOCIAL MEDIA Instagram @madeit.podcast LinkedIn @madeitpodcast
In der Rubrik “Investments & Exits” begrüßen wir heute Stephan Jacquemot, Investment Partner bei TS Ventures. Stephan hat die Finanzierungsrunden von Celonis, Cargokite und Ready Player analysiert: Gestern verkündete der Quatar Investment Authority (QIA), der katarische Staatsfonds, dem Münchner Software-Unicorn Celonis mit einer Bewertung von 13 Milliarden US-Dollar zu geben. Dabei werden bis zu einer Milliarde US-Dollar investiert, wobei Celonis dabei einen Kredit von bis zu 600 Millionen US-Dollar abrufen kann. Der in Estland ansässige plattformübergreifende Avatar-Hersteller Ready Player Me gab bekannt, dass er über seine Gaming-Investitionsinitiative GAMES FUND ONE eine Serie-B-Finanzierung in Höhe von 56 US-Dollar unter der Leitung von Andreessen Horowitz (a16z) erhalten hat. Laut der offiziellen Pressemitteilung des Unternehmens beteiligten sich auch Roblox-Mitbegründer David Baszucki, Twitch- und Fractal-Mitbegründer Justin Kan sowie King-Mitbegründer Sebastian Knutsson und Riccardo Zacconi an der Finanzierungsrunde. Plural, Endeavor, Kevin Harts Hartbeat Ventures, die D'Amelio-Familie, Punk6529, Snowfro, Nordic Ninja, Konvoy und viele andere Investoren beteiligten sich ebenfalls an der Serie-B-Runde. Außerdem konnte Cargokite eine erfolgreiche Pre-See-Runde abschließen. Cargokite will das Problem der Treibhausgasemissionen lösen, die durch die Handelsschifffahrt und den enormen Mengen an CO2 und anderen Schadstoffen entstehen. Das Münchner Startup entwickelt dafür ein sogenanntes Airborne Wind Energy System, dessen Hauptbestandteil ein Drachen ist. Dieser soll zwischen 100 und 300 Metern Höhe fliegen, wo stets ausreichend Wind herrscht, um das Schiff zuverlässig anzutreiben. Gleichzeitig geht Cargokite aber auch das Schiffsdesign an. Ein neu gestalteter Schiffsrumpf soll es ermöglichen, die Windenergie so effizient wie noch nie zu nutzen und direkt in eine Vorwärtsbewegung des Schiffes umzuwandeln. Die Investoren SOSV und FTTF beteiligten sich an der Pre-Seed-Runde.
Riccardo Zacconi started king. com to build games . His business nearly went bankrupt. The Dot-com bubble had burst and Zacconi had put all of his money into his company and he would lose it all. How did he come out of this, how did he create the Candy Crush game, which became a huge hit, made him a multi-millionaire and made the game a global cultural phenomenon. Let's check it out.
King.com cofounder Riccardo Zacconi (developer of Candy Crush Saga) and Glu/Playfish cofounder Kristian Segerstrale (now the CEO of Super Evil Megacorp) discuss trends in the games industry, failing fast, and building enduring startups with a16z partner Jonathan Lai, Indie MEGABOOTH founder Kelly Wallick, and Stillfront SVP Andrew Green on Games Club.
Codice Beta. Riccardo Zacconi, fondatore di King (il colosso dei videogame che ha lanciato Candy Crush, uno dei titoli più popolari di sempre a livello globale), racconta la sua nuova vita e il progetto Ecole 42 con la Luiss, la scuola senza prof per programmatori pensata come un videogame. "La gamification salverà l'economia", dice. Di e con Massimo Cerofolini e Barbara Carfagna.
Codice Beta. Riccardo Zacconi, fondatore di King (il colosso dei videogame che ha lanciato Candy Crush, uno dei titoli più popolari di sempre a livello globale), racconta la sua nuova vita e il progetto Ecole 42 con la Luiss, la scuola senza prof per programmatori pensata come un videogame. "La gamification salverà l'economia", dice. Di e con Massimo Cerofolini e Barbara Carfagna.
Great interview with Riccardo on CNBCFind out more about PTEN Research at https://www.ptenresearch.org
In this episode, Riccardo Zacconi shares his experience as co-founder and CEO growing the gaming company King from a 100-person startup to a 2,000-person global leader in mobile gaming, steering Candy Crush Saga to over 2.7 billion downloads and a $6 Billion sale of the company to Activision.Riccardo Zacconi is a co-founder and former CEO of gaming company King. He was instrumental in the growth of its blockbuster game Candy Crush Saga and is now a partner at Sweet Capital.
Le potenzialità dell’Italia e l’importanza di ragionare oltre i confini - Riccardo Zacconi
Le potenzialità dell’Italia e l’importanza di ragionare oltre i confini - Riccardo Zacconi
Riccardo Zacconi co-founded King.com, famous for social mobile games like Candy Crush Saga and Bubble Witch Saga. Hear Riccardo describe the journey from consulting into the tech start up world going from near bankruptcy to public company, to one of the largest mobile gaming companies in the world and Activision Blizzard's 2016 purchase of King.com for $6bn. Riccardo is refreshingly down to earth and now spends much of his time giving back, helping young entrepreneurs, supporting modern education initiatives and investing in biotechnology. A true gentleman entrepreneur. https://www.linkedin.com/in/riccardo-zacconi-b393a7 https://king.com/ https://www.linkedin.com/company/ptenresearch https://sweetcapital.com/ Watch the podcast on YouTube: https://www.youtube.com/channel/UCwM-V1IDDIvEBqyyVFkAplg/
In the latest TWIG we discuss: #1 Microsoft and Sony form cloud gaming partnership #2 Minecraft Earth Wants to be the Next Pokemon Go #3 Pokémon Masters: Everything we know so far #4 Riccardo Zacconi to step down as CEO of King Hit us up on Twitter (@m_katkoff, @jokim1. @adamwtelfer & @ekress) to let us know, which news topics you want us to talk about next or more in-depth. Or to just let us know how we can improve. Also, hit the subscribe button to get notified when we deconstruct the latest news in games --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/deconstructoroffun/support
Riccardo Zacconi is an Italian entrepreneur best known as the CEO of King, the company behind the most popular game of our generation: Candy Crush Saga.Riccardo cut his teeth in the tech startup world during the dotcom boom of the late 90s, when he joined Swedish messaging startup Spray. He left Spray to become vice-president of European sales and marketing at uDate, leaving shortly after it was acquired by Match.com, to set up King in 2003.The rest they say, is history.But we aren’t going to gloss over this incredible piece of history, so join us as we talk with Italy’s most successful entrepreneur and take note, he has a lot of advice to share.Today we chat with Riccardo about:Giving King his all in the early days: selling his car and his flat to self-fund his venture and how King got angel investment at the eleventh hour.Why the University of Life is more important than actual university, and why King is harder to get into than Harvard.What he would take if he was stranded on a desert island.Why timing and predicting the market is so important when launching a product - that and creating a unique UX for users.How innovation buoyed his company up and kept them afloat.Why he credits his success to great hiring (and how to hire successfully).The one KPI all game and app developers have to monitor.His proudest moment whilst building the brand.For more go to secretleaders.com
4 chiacchiere con Riccardo Zacconi (King-Candy Crush)
4 chiacchiere con Riccardo Zacconi (King-Candy Crush)
What does ‘time well spent’ mean for games like ‘Candy Crush?’ If you own a smartphone, chances are you know Candy Crush and maybe even the game’s latest incarnation, Candy Crush Friends Saga. What you may not know is the story behind the franchise: How an Italian entrepreneur put all his cash on the line as a co-founder of King, the company behind the game, in the early 2000s, with an idea of how to re-invent gaming for the online world. That person is Riccardo Zacconi. He’s guided the company through the many phases online gaming (desktop, Facebook, mobile, and more), taking King public and eventually selling it to gaming giant Activision Blizzard in 2015. In this episode of MashTalk, Zacconi talks about that journey, his thoughts on Mark Zuckerberg, and what the future holds for mobile gaming now that people are starting to question all the time they’re spending on their devices playing games like, well, Candy Crush. Follow @MashTalk on Twitter.
Riccardo Zacconi, Co-Founder and CEO of King Digital Entertainment, sits with LionTree’s Ed Vaizey to discuss “Candy Crush” and the other blockbuster games that keep nearly 300 million monthly users glued to their phones – and what will keep them engaged well into the future.Find and rate us on Apple Podcasts or wherever you listen. For more content, follow KindredCast on Twitter, Instagram and Facebook.Please read before listening: http://www.liontree.com/podcast-notices.html
Riccardo Zacconi was the co-founder and CEO of King Digital Entertainment, the video game company that had quickly established itself as the world’s leading maker of casual games for mobile devices after the sensational success of its game “Candy Crush Saga.” He’s faced with the central question of whether and how to scale the company through an astronomical period of growth. Harvard Business School professor Jeffrey Rayport discusses whether a single creative studio can scale to manage a portfolio of almost 200 games, when one of them is the mammoth hit Candy Crush.
Can you believe that the Candy Crush game is already 5 years old? Some 2.7 billion downloads later, Riccardo Zacconi, the CEO of King Digital, which publishes the game, calls #TalkingTech to chat about the amazing success of the mobile game.
Andrea giovane campione di scacchi in Grecia che non guarda l'avversario fino all'ultimo; Riccardo Zacconi ideatore di Candy Crush raccontato da Maurizio Pesce di Wired. I suoni di Palermo nel progetto Felicittà. Latte e democrazia.