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Ava contemplates what she wants to do, Ambridge sees just how unsecure Bodega Bay is, and Koen and Grace host a dinner party. Music provided by:Taako @ soundcloud.com/madebytaako Additional music:"Oval Window" by Yehezkel Raz @ Artlist.ioAnd various artists @ Pond5.com
Ava contemplates what she wants to do, Ambridge sees just how unsecure Bodega Bay is, and Koen and Grace host a dinner party. Music provided by: Taako @ soundcloud.com/madebytaako Additional music: "Oval Window" by Yehezkel Raz @ Artlist.io And various artists @ Pond5.com Learn more about your ad choices. Visit megaphone.fm/adchoices
Carter and crew head back to Crystal Blue with two bodies, trying to figure out what actually happened, Ferris makes a deal with Worm to get food for his new pet, and Max can't get over the blip. Music provided by Taako @ soundcloud.com/madebytaako Additional tracks: "Discovery" by Kevin Graham @ Artlist.io "Odd Numbers" by Curtis Cole @ Artlist.io "First Flight" by Denys Horokhovskiy @ Artlist.io "Space Mission" by Young Rich Pixies @ Artlist.io "Spearhead" by Evgeny Bardyuzha @ Artlist.io And various artists at Pond5.com Learn more about your ad choices. Visit megaphone.fm/adchoices
Dana and Hudson scope out an abandoned town before diverting the convoy, Grant and Naomi try to keep Mia alive, and Jay and Kylie go on a date. Music provided by Taako @ soundcloud.com/madebytaako Additional tracks: "Ion Fields" by Musical Mandalas @ Artlist.io "Long Ride" by Dan Howell @ Artlist.io And various artists @ Pond5.com Learn more about your ad choices. Visit megaphone.fm/adchoices
Here we go!! The Season 6 premiere of End of All Hope!! Time to find out how things are going for Ava, Jay, Ambridge, Kylie, and all the others!! Enjoy!!! Music provided by: Taako @ soundcloud.com/madebytaako Additional Tracks: The Black Out by Dylan Mixer Friendly Transformations by Dylan Mixer Oval Window by Yehezkel Raz @ Artlist.io And other various artists @ Pond5.com Learn more about your ad choices. Visit megaphone.fm/adchoices
Here it is! The Stone House finale!!! Val and Delilah's story comes to an end as they fight to survive. Can they escape Gavin's wrath, or will they succumb? Enjoy the two-hour finale full of terror, suspense, and action!! Music provided by: Taako @ soundcloud.com/madebytaako Additional tracks: "Night Vigil", "Long Note One", and "Gymnopedie No. 3" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ "Drifting Away" by Hayden Folker @ Artlist.io "Going Wild" by Alon Ohana @ Artlist.io "Spiral" by Shahead Mostafafar @ Artlist.io "Drowned in Vintage Strings" by Jon Gegelman @ Artlist.io "Ebb and Flow" by Kadir Demir @ Artlist.io "To the Strong" by Michael Vignola @ Artlist.io Learn more about your ad choices. Visit megaphone.fm/adchoices
Amber helps Mike search the caches, enjoying her time talking to him about all sorts of topics. It leads her to the idea of a meeting. Mike agrees, but when the time comes, he doesn't show up. Amber gets upset, especially when Mike abruptly tells her he wants to leave one drunken night. After some arguing with Gene, Amber finds out Mike has changed his mind. She's not sure what exactly is going on with Mike, but she continues to do the best she can with her job. The job Gene helped her get, which is why he's so adamant about her following the rules. Music provided by: Taako @ soundcloud.com/madebytaako Additional tracks: "Cold", "Different Kind of Love" and "Sunday Breakfast" by Anthony Lazaro @ Artlist.io Learn more about your ad choices. Visit megaphone.fm/adchoices
Join Klaudia and Ollie as they memorialize reaching Supernatural S3E11: "Mystery Spot."Points of Interest: Where is the Supernatural bottle episode?, Bill Cipher/Crowley, Dean Winchester once again enters his problematic era, you peed your pants and got hit by a car? There's a gif for that, the woke mob has come for strawberry syrup, “I heard Sam Winchester was shredded”, Sam is more of an Elsa, Jesnen Axels, death by Taako from TV.---Follow us:@MysterySpotcast on Tiktok / Twitter / Instagram / Tumblr---Contact us:- send us a question to our TikTok Q&A or Tumblr ask box- email us at themysteryspotcast@gmail.com
While we prepare an exciting new TAZ adventure, we bring you all three episodes of Imbalance, which is available as a video on our YouTube Channel: https://www.youtube.com/watch?v=v9BTK1CCv-MMagnus rushes in. Taako considers a new career path. Merle forges a new connection. The Captain does some housekeeping. Who can still handle themselves in a fight, and who exactly are they even fighting?DM'ed by Aabria Iyengar
While we prepare an exciting new TAZ adventure, we bring you all three episodes of Imbalance, which is available as a video on our YouTube Channel: https://www.youtube.com/watch?v=uBHNtx_JbNM&t=2535sOur heroes confront the possibility of the past. The Captain encounters an angel. Magnus gets a hand from an old friend. Taako gets his weapon back. Merle gets confused.DM'ed by Aabria Iyengar
Description All-star guests Nik English and Branden Ushio join Joe to discuss the graphic novel The Adventure Zone: Murder on the Rockport Limited. Adapting story arcs from The Adventure Zone podcast in which the McElroy brothers (& father) play Dungeons … Continue reading →
We're Reclaimers (not the band) who work for the Bureau of Balance, while we might not be Meryl, Magnus, or Taako sometimes they show up! Join us this week for ... THE ADVENTURE ZONE!!!! We're playing The Adventure Zone: Bureau of Balance, a McElroy family inspired board game designed by Keith Baker and Jennifer Ellis from Twogether Studios! Post your comments to Twitter/Instagram @FirstTurnCast or email us at firstturntabletop@gmail.com. Please remember to rate, review, and subscribe! Until next week, play more games!
A more low key episode as we get back into the swing of producing regularly. This episode we talk about our favorite solutions, tying into our renewed love of puzzles and puzzle boxes! We also discuss our favorite songs, including soundtracks to games, movies, and other such media. We hope you enjoy and get in contact to tell us what you're grateful for. Taako's Correspondence School of Wizardry and Other Magicks -- https://mysteriouspackage.com/products/taako-s-correspondence-school-sizzling-chef-bundle Hunt-a-Killer Puzzle Box -- https://www.huntakiller.com/?gclid=Cj0KCQjw7Nj5BRCZARIsABwxDKLsb-s4xKXZZ_7s4WBOCvTSJs04mphigc1YtshqQvAvXxMOh_x5Zj4aAjp5EALw_wcB "Dear Winter" by AJR - https://youtu.be/ZUSI4n_74LA "She Used to Be Mine" by Sara Bareilles, sung by Jessie Mueller - https://youtu.be/A2-aUNmYNLM "Pepe Silvia" -- https://youtu.be/InbaU387Wl8 -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Want to Contact us? Instagram -- @RFGPod Twitter -- @RFGPod Email -- cutedateideaslnk@gmail.com --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
This week, our hosts, Kevin Collar and Will McBride, are joined.....again by Aaron Alessandrini, and are talking about their favourite fictional characters. Kevin talks about Lion-O from Thundercats, Q from the Star Trek Universe, and Superman from DC Comics. Will talked about Taako, from the Dungeons and Dragons universe, Naruto from the Naruto manga/anime and Ash Ketchum who needs to catch them all, in the Pokemon universe. A. A. Ron spoke about Jim Darkmagic, Spawn....and a third character. What are your favourite characters? --- Send in a voice message: https://podcasters.spotify.com/pod/show/tnhnj/message
Ma taagtaa baad guurtaa, mise taako taako
Welcome one and welcome all to the very first episode of season 3! Wahoo! Wahey! It's a party and you're all invited! Join our three "heroes" with our favourite anxious lizardman as we crash back onto Alfallen. We're stronger, we're smarter, and we're infinitely more fed up with Gods, magic, and it all not being as it should. They may be back, but it seems everything has changed drastically in the meantime... See also: Our gamer tags, grime-ing, I will fucking punch you Gary, a low corn campaign, this is Taako, and I hope he's paying you well.
Mystique Today we talk about Mystique, who mostly goes by Raven Darkholme, but we don't know her given name. She's a rad shapeshifter who mostly does crimes, but she did help raise Rogue with her long-time girlfriend Irene Adler.Media specifically mentioned in today's episode: -Mystique first appearance -Ms. Marvel (1977) #16 -Raven and Destiny -Foxx trying to seduce Gambit -Then being confronted by Rogue -Runaways (2017) #25 -Something Is Killing The Children #1 -The Adventure Zone: Petals to the Metal preview -Megan's instagram in case you want to see those Taako cosplays Thanks to Victoria Watkins for our icon! Support Capes and Japes by: Checking out our Patreon or donating to the Tip jarFind out more on the Capes and Japes website.
It's time to discuss our first podcast of this show and who better to kick it off with then three kids and their dad rolling some dice to save the multiverse? Strap on your fantasy seat belts, because spoilers will abound in...The Adventure Zone! Talking points: I'm gonna be 100% real with y'all we do a lot of crying about Dungeons & Dragons in this episode; the magic of collaborative story telling; what happens when you let go of full narrative control; how podcasts can attach themselves to a time and place in our lives; bonding with family in the theatre of the mind; that time a major NPC died in our campaign and Rachel learned about the power of friendship; and, hey, did you name your *fucking* wizard Taako?
It's time to discuss our first podcast of this show and who better to kick it off with then three kids and their dad rolling some dice to save the multiverse? Strap on your fantasy seat belts, because spoilers will abound in...The Adventure Zone! Talking points: I'm gonna be 100% real with y'all we do a lot of crying about Dungeons & Dragons in this episode; the magic of collaborative story telling; what happens when you let go of full narrative control; how podcasts can attach themselves to a time and place in our lives; bonding with family in the theatre of the mind; that time a major NPC died in our campaign and Rachel learned about the power of friendship; and, hey, did you name your fucking wizard Taako?
It's time to discuss our first podcast of this show and who better to kick it off with then three kids and their dad rolling some dice to save the multiverse? Strap on your fantasy seat belts, because spoilers will abound in...The Adventure Zone! Talking points: I'm gonna be 100% real with y'all we do a lot of crying about Dungeons & Dragons in this episode; the magic of collaborative story telling; what happens when you let go of full narrative control; how podcasts can attach themselves to a time and place in our lives; bonding with family in the theatre of the mind; that time a major NPC died in our campaign and Rachel learned about the power of friendship; and, hey, did you name your fucking wizard Taako?
Grab your favourite bag of beer and put on your headphones, it's time for a podcast! This week on the show, The HUGE Crew talks about The Souls Games for the 57th week in a row, Taako's Correspondence School of Wizardry, Cantrips, & Other Magics, more Red Dead Redemption 2, Magic The Gathering, Evan’s Arnold movie project, and more! There’s also as how topic about travel games and what does The HUGE Crew play while on vacation! As always keep sending questions to hoppedupeast@gmail.com, we love them! Beer featured this week: Old Milwaukee by Pabst Brewing Company and Budweiser by Anheuser-Busch.
Ditch all your bad dumb belongings so everything you own will fit into One Bag. We discuss thunderstorms, Final Fantasy, and Taako’s big package. Please rate, review, and subscribe to our podcast and follow us on Twitter @SeeingReddit or e-mail us at SeeingReddit@gmail.com! Tell your friends if you enjoy the show – we’re always happy to offend new […]
It's Comic-Con time! Miles and Meryl delve into the world of Emerald City Comic-Com (ECCC) and bring you everything you didn't know you needed. They talk about the meetups happening at the event, including the sad Firefly fans. They give you Con advice, talk about cosplaying and Meryl even delves into her own cosplay for the event, Taako from Adventure Zone. They also get into Voltron and the weird people within the fandom and then give some advice on food in Seattle and for cons in general. Whether you're going to ECCC or not, you should listen in because... they need more listeners... Seriously. See acast.com/privacy for privacy and opt-out information.
**Warning for very mild spoilers for The Adventure Zone podcast. We warn in-episode and it's nothing earth shattering.** Austin and Amanda reminisce about their experiences at Read With Pride, which recently announced its end, and try to describe the Lynchian quality of the Seattle Public Library's fourth floor. There's also discussion of New Adult stories and how aromantic and asexual people may feel alienated by the levels of sex and romance in the genre, which sparks a bigger conversation about the benefits and drawbacks of queer romance as a catch-all space for LGBTQIA stories. Finally, Austin cries a lot about the Adventure Zone podcast and how it fulfills his needs for queer, romp-y speculative fiction, and Amanda is effusive about the McElroys in general.
You know him from My Brother My Brother and Me, Saw Bones, The Adventure Zone, and many more shows... The one and only Justin McElroy joins us on episode 70. We discuss some news topics followed up with an interview where we ask questions submitted by fans and get to know the man behind TAAKO.
It's our first live episode, direct from Nine Worlds Geek Fest! And seeing as we were surrounded all weekend by stunning cosplay, we made it our topic. And to make things even more special, Jade and Hamish (decked out as Taako and Magnus from The Adventure Zone) were joined by gay journalist and fellow podcaster Matt Baume! We discuss the wide range of what cosplay offers, how our identities as queer people influences our cosplay and how being LGBT can also help us reclaim characters in the name of representation. We also touch on costume-based communities and how cosplay brings nerds together. Matt's various projects can be found on his website http://www.mattbaume.com/ If you want to get in contact, you can do so via Twitter @BoxNotIncluded, Email at BoxNotIncluded@gmail.com or on Tumblr @BoxNotIncluded. We also have a Facebook Group - just search for Box Not Included!
The Hunger pursues, and our heroes escape. They’ve been keeping up the chase for decades now, evading without fail. But the Hunger’s getting faster. The journey’s getting harder. The team must take drastic steps, just to stay afloat. We’re nearly caught up, now. Merle writes his story. Magnus breaks his bonds. Taako plans a very good day.
Our heroes find themselves in a strange world where artists compete for national pride, submitting their works to a mountain that can make them known throughout the land. Can the team create satisfactory masterpieces before their year is up? Merle gets academic. Taako borrows some pearls of widsom. Magnus meets a fateful friend.
We're fairly deep into our trip down memory lane, but our heroes are no closer to figuring out how to stop the ever-evolving force that's pursuing them. With few other options, they'll have to adopt a new, remarkably costly strategy. Magnus helps out some Losers. Taako eats a fateful meal. Merle makes a powerful new friend.
Our heroes have earned a break, don't you think? Merle finds a place to settle down. Magnus keeps 'em on their toes. Taako dispenses some beach wisdom.
Our heroes find themselves crossing between strange, deadly, beautiful worlds, pursued by a foe they cannot comprehend. Can they grow strong enough to defeat their cosmic enemy? Or will their journey take them down a road from which they can never return? Magnus leads an expedition. Taako is tempted. Merle leads his congregation.
We're nearly at our journey's end -- but before we can understand what lies ahead, we must first return to this story's true beginning. What brought our heroes together to the crisis they face today? What happened to the memories of their dear, forgotten friends? And just how long have they been running away? Taako learns a new language. Merle eats some beans. Magnus trains under an unlikely teacher.
Our heroes are out of time, out of options, out of places to hide. The holes in their history are starting to fill in; but are they going to like the answers they receive? We're almost caught up, now. Taako fights his fears. Merle loses faith. Magnus hears music.
Our heroes' party has just undergone a fairly shocking expansion. They're now tasked with an infiltration mission that hits close to home. As the pieces move into place for the endgame, what do our heroes hope to find -- and where do their allegiances lie? Merle goes along for the ride. Magnus faces a difficult decision. Taako makes one last deal.
Game Over. Taako makes some fashionable friends. Merle does some wordplay. Magnus remembers.
Our heroes are forced to square off against their deadliest former foes -- but their real challenge comes in the form of a danger the likes of which they've never experienced. Taako gets primal. Merle gets disconnected. Magnus gets a couple of helping hands.
Strange things are afoot in Wonderland as our heroes find themselves aided by an invisible accomplice -- but will their secret plan pop off before the boys lose something precious to the Wheel? Merle does some costly healing. Taako gets into cosmetics. Magnus forgets.
After Round One of The Suffering Game, our heroes aren't doing too great -- and with another turn of the Wheel ahead, the future's not especially bright, either. Can they keep their heads up (and on) to power through? Magnus makes an invisible friend. Merle charms the crowd. Taako makes 'em laugh.
Wonderland has revealed itself as a genuinely unsafe place for our heroes to be. Can they make forward progress in a cyclical game designed to extract raw anguish from them? Can they reach their distant goal before they've sacrificed too much? Magnus goes spear fishing. Merle is the MVP. Taako has a spot of bad luck.
Our boys survived their first encounter in The Felicity Wilds -- but will they survive the perils that await them inside of Wonderland? Or like, maybe it's not so bad in there? No, I'm just goofin'. It's pretty dang bad in there. Magnus makes a new BFF. Merle goes dark. Taako considers a job application. Music: "Storm Top Dog" by Zackery Wilson. You can find his music at soundcloud.com/zackerywilson and at zwmusic.bandcamp.com!
After a summer spent tirelessly training, our heroes are finally prepared to take on their next, harrowing mission. What horrors -- or fortunes -- await them in Wonderland? I mean, this arc is literally titled "The Suffering Game," so you can probably piece it together yourself. Merle hangs ten. Taako's like a bird. Magnus drops in on an old friend.
Our heroes have some well-earned free time between missions, although some of their sidequests are a bit more relaxing than others. Enjoy it while it lasts, fellas. Taako has a date with death. Merle spends time with some VIPs. Magnus takes a swim.
Their prize secured, our heroes look to close out their final loop in Refuge by doing something unprecedented: They try to keep everyone in town from exploding, for once. Merle does some stargazing. Taako encounters an old friend. Magnus opens a tube.
Could you resist the power to go back and change your very worst mistake? What if it meant unraveling some of the non-mistakes you've made since? Also: Imagine, for the sake of this hypothetical, that you're a complete goober. Merle runs out for smokes. Taako takes the show on the road. Magnus goes home.
With a fairly rowdy loop behind them, our heroes come face-to-face with divinity, and try their darndest not to make complete asses of themselves. With the Big Clock winding down and their prize in sight, can Tres Horny Boys save the day -- or, at least, one of the days? Merle goes deity shopping. Magnus takes a Chance. Taako lends a hand.
If our boys want to get out of this time-locked quagmire, they're going to need some divine intervention -- and the only way to get this particular god to play ball is to get up to no good. Let's hope that big wheel doesn't stop turning on this rotation, yeah? Magnus hurls a friend. Merle does horse stunts. Taako gets the gold.
Now that Refuge's destroyer has been revealed, our heroes work together to discover a way to stop it. But how many more attempts will they get at solving this, their most deadly mystery yet? Merle leads the group in prayer. Magnus plays hardball. Taako gets on his diamond grind.
Our heroes explore an extremely deadly derelict mine in an attempt to find out what's happening to Refuge every time the clock strikes noon. They do so with the usual amount of caution and grace, which is to say things go very, very, very poorly, very, very, very often. Merle makes some furry friends. Magnus finds a trap the hard way. Taako flies to Heaven.
t's completely silly, the expletives fly superfast, it's raunchy, and it's about an imaginary world: it's The Adventure Zone, and if you haven't heard this podcast yet, you need to listen! Three comedian-brothers, Griffin, Travis, and Justin McElroy, along with their dad Clint have created an amazing world in these eighteen months or so that they've recorded as the four of them sit around and play Dungeons & Dragons. I think I love it so much because the characters that the McElroys have created are awesome and lovable. Also because, as they play, the story unfolds; main characters Magnus, Taako, and Merle have no more idea of what's coming than we do. The way the way these characters react to the world and circumstances that dungeon master Griffin is creating makes the show amazing and hilarious. First, a quick note about the Ninja Parenting Community: I've had a technical glitch hold up the opening for a few weeks, which is a bummer. However, it can work out really well for you because, as compensation, I'm offering more one-to-one support to those who become part of my email group and join the community in its very first week! (Hopefully in late July.) Becoming part of the email group now means: – a weekly email about what's happening on We Turned Out Okay – the chance to join the Ninja Parenting Community at the best pricing that there will ever be, period. – a one-to-one parent coaching call every three months for all the time you're continuously in the community! – I'm offering this as compensation for the time we are all stuck waiting as I figure out the technical glitch, so you definitely want to jump into my email group! Become part of the email group by clicking this link or going to weturnedoutokay.com/ninja-parenting-community-login and signing up to get notified about when the Ninja Parenting Community opens. Now, go to weturnedoutokay.com/089 for links to my three favorite episodes of The Adventure Zone!
Our heroes start to get a hang of the difficult business of repetition as they learn more about Refuge and the events that led the town to such a sorry state. How much catastrophe can they undo in 60 minutes? Certainly they can't make things worse -- can they? Taako burns some spell slots. Magnus goes Over the Top. Merle's evangelism is met with the usual reception.
What waits for our heroes on the other side of the time-stuck barrier? Seriously, what could be in there? A dragon made out of time? A parallel universe where people eat time like snack chips? A genuinely kind of innocuous, rustic town? Whatever it is, one thing's for sure: There's about to be some trouble in that bubble. Merle does some successful evangelizing. Taako gets caught red-handed. Magnus rushes in!
After a fairly morose start to the episode, our heroes are launched -- with great speed -- into a new adventure. What awaits them inside of the time-stuck anomaly? More important question: Who's ready for SUMMER FASHIONS? Merle exhibits classic Dwarven jealousy. Magnus loves a fish. Taako accidentally saves the day.
That last adventure was a tough one. Our heroes have earned some time off -- both from mortal danger, and from each other. But how do adventurers spend their downtime between jobs? Also, what's hot and fresh at the bakery counter of the Fantasy Costco? Magnus considers a change in careers. Merle dishes out some beard-centric philosophy. Taako takes on a pupil.
After a climactic victory, our heroes have a few loose ends to tie up before moving on to their next adventure. Will Lucas and Maureen get Regulated? Will Kravitz claim his undead bounty? More importantly, how are they going to get that big, magic rock out of Magnus' tummy? Merle does prank medicine. Magnus tells a fib. Taako just twerks it out.
It's time for the final confrontation. Who's been hunting our heroes all throughout this campaign? What's Lucas really after? Why is Merle getting just completely boned in every fight? Answers to these questions and more linger just behind the play button. Taako has a plan. Magnus has a snack. Merle says his prayers.
It's going down. Our heroes have a thrilling showdown with three of their most deadly, most dead foes -- but will they fare as well in Round Two as they did the first time around? Taako defies gravity. Magnus adds to his collection. Merle learns the basics of the Cleric class.
Hey, things aren't really going that great for our heroes right now, but on the plus side -- it's MaxFunDrive time! You can support our show by going to maximumfun.org/donate, though unfortunately, you can't really support our heroes right now; they've got to un-goof this situation themselves. Merle saves a life. Magnus gets new legs. Taako introduces a long-overdue tentacle scene to the show.
Our heroes recover after performing some impromptu emergency surgery on their holiest team member, and then, after kicking it for a while, learn the secrets of the universe. No big deal. Taako tries on a new voice. Magnus does some backseat Regulating. Merle learns about an exciting new plant.
Can our heroes achieve a competent victory against three relatively unkillable foes? More importantly: Can they do any sick stunts while doing so? Taako conjures up the ultimate terror. Magnus has a public service announcement. Merle faces a crystal conundrum.
Our heroes face a series of challenges while exploring Lucas' lab that are, admittedly, all pretty adorable. But still super deadly! Just, like, huggably deadly. Merle performs a random act of kindness. Taako remembers an acrobatic nursery rhyme. Magnus experiences the magic of flight.
We may have finally found a challenge that our heroes cannot overcome: Math-based trivia. Can our heroes stump their animatronic captor before turning extra crispy? Can they stave off a crystalline death for one more episode? Merle seeks divine intervention. Magnus makes an otherworldly find. Taako's good out here.
Having survived an encounter with their deadliest foe yet, our heroes take a moment to reflect on some of Faerun's most prodigious scientific achievements. Later, the trio is forced into a deadly test of intellect, and you can probably guess how well that goes. Merle does some pest control. Magnus makes a token of friendship. Taako enjoys some "Taako time."
Our heroes make their way into Lucas' floating, crystallized lab, and face off against their deadliest foe yet. Will they thrive under the pressure of an apocalyptic time limit? Or will they waste too much time just standing around, debating the names of members of the band U2? Magnus gets caught fibbing. Taako learns about a Grandpa. Merle gets Touched by an Angel.
A new adventure begins! Join our heroes as they host a relatively successful office holiday party, and mourn as that party gets totally sidelined by a potential apocalypse. Magnus puts his carpentry to good use. Taako perfects his macaroon recipe. Merle does some re-gifting.
Our heroes return to the Bureau of Balance's moonbase after a job kind-of well done. They've got a lot waiting for them: A heated debrief, a major change in the payroll and, of course, a visit to everyone's favorite fantasy bulk shopping outlet. Magnus makes a tentacle connection. Merle gets Zone of Truth-blocked. Taako really just wants to get down on some Quiznos.
This is it. Our heroes are in a dead heat with The Raven, the finish line in sight. Who will emerge victorious? Who will end up with the mighty Gaia Sash? More importantly, is there any prize money for this thing? Taako does some sunbathing. Magnus gets shredded. Merle executes the weirdest brag ever.
In this penultimate installment of a race that has gotten wildly, profoundly out of hand, our heroes take on a trio of automotive threats. Merle starts himself a convoy. Magnus fights a shark. Taako catches up with an old friend.
This episode is basically a self-contained Fast and the Furious movie, if that film franchise incorporated actual arcane magicks, rather than just "movie magic." Magnus does some risky jumping. Merle takes a tumble. Taako summons a new best friend.
BWAAAAAAAAHHHHHHHH! That's the sound of a horn, meaning it's time for the Battlewagon Races we've been building up to for six episodes to begin. BUCKLE UP. Taako holds a coronation. Magnus leaps before looking. Merle gets a face hug.
Can our heroes secure their hairy compatriot and their arcane objective while not killing everyone in sight? Also, can they go five whole minutes without making a dildo joke? Merle soothes some anger. Magnus sets his axe to stun. Taako reveals his spirit animal.
Our heroes attempt a sneaking mission to retrieve a vital Battlewagon component, and end up doing something ghoulish that they'll have to keep secret forever. Also, a beloved character returns. Merle saves his heals. Taako grows a third eye. Magnus clefts.
Having straight-up embarrassed themselves in their first encounter with The Raven, our heroes look for alternative methods of defeating her. Merle channels a Train God. Magnus makes a fishy deal. Taako receives some bathroom aid.
In this installment, the question isn't 'Will our heroes survive,' it's, 'What's going to kill them first?' Our money's on either the elevator shaft full of sentient vines, or the godlike criminal waiting for them at the top of said shaft. Magnus has an embarrassing pants accident. Taako runs out of juice. Merle goes walking in Memphis.
Our heroes attempt to reconcile with Trent the Treant; a task made difficult by the fact that one of them just cut him in half. After that, buckle up y'all, because it's ELEVATOR TIME. YEEEEAAAAHHHHHH ELEVATORS. Merle befriends a crowbar. Taako does a rope trick. Magnus holds on for dear lives.
In this first chapter in a new Adventure Zone story, Merle, Taako and Magnus are in hot pursuit of a master criminal in the metropolitan city of Goldcliff. Can they stop The Raven before her crime spree tears the town apart? I don't know, because we haven't finished playing this part of the campaign yet. Magnus does some chopping. Taako learns to Nightcrawl. Merle has a genuinely upsetting encounter with some vines.
In this brief interlude between adventures, our heroes attend an office party — well, a carnival — at the Bureau of Balance’s lunar headquarters. They also hit up the Fantasy Costco, where they must match wits with their most fearsome mercantile foe yet. Taako makes a discrete trade. Merle tries on some cool-ass slippies. Magnus finally finds a friend.
In the final chapter in the Rockport Limited story arc, our heroes have little time to stop their runaway train from colliding with Neverwinter, potentially ruining some other group's D&D session. Magnus takes a tumble. Merle channels Gary Sinise. Taako does some pretty dope magical stuff.
In this penultimate chapter in the Rockport Limited murder fiasco, our players deduce the true culprit of the titular heinous crime. Merle runs out of magic. Taako finds more creative applications for Levitation. Magnus gets some fresh air.
The game is afoot! The game of murder-solving, I mean. The game of Dungeons & Dragons has been afoot for a while. Magnus finds unorthodox uses for furniture. Taako practices his interrogation techinques. Merle becomes a robot mom.
As you might have guessed from the title of the past few episodes, our heroes' journey isn't going to be an especially calm one. Because of all the murder, I mean. Taako mourns the dead. Merle finally plays his part. Magnus does one of the absolute coolest punches ever.
Our heroes board their fateful train to Neverwinter, and are rude to just about every single person aboard. Merle strikes out at evangelism. Magnus learns that he may not, in fact, have the biggest muscles. Taako just wrecks some baby carrots.
Our heroes attempt to make the best out of a swampy situation, and race to Rockport before they miss a fateful train. They also meet a beloved radio personality and spokesperson, and hold him ransom for MaxFunDrive donations. Magnus exhibits his upper body strength. Taako gets charming. Merle takes a stink-bath.
Having passed the Bureau of Balance's punishing test of initiation, our heroes stock up on supplies and learn abilities that will help them immeasurably in the future. Merle finds a new god. Taako has a difficult encounter with a coin slot. Magnus advocates for moon-dogs.
Now that they can finally understand like, anything that anybody important is saying, our heroes seek employment in the Bureau of Balance. Merle brags about how smart he is. Taako accidentally encounters some life-changing intel. Magnus does horrible, horrible things to an automaton.
In this interlude chapter to the Adventure Zone saga, the mysteries of the universe are revealed to our heroes. Magnus has a good cry to some elevator music. Taako further unravels The Eldritch Riddle. It's about to get super weal up in here.
In this, the thrilling conclusion to our first Adventure, Merle, Taako and Magnus pursue their engulfed employer into the heart of Phandalin. Will they be able to douse him before things get out of hand? Also, are you going to finish that Luna Bar?
Merle, Taako and Magnus complete their rescue mission, but then completely fail an entirely new, far more important mission. Taako acquires a powerful artifact, and doesn't seem so stoked about it.
After solving a particularly difficult jelly puzzle, our heroes journey ever deeper into Wave Echo Cave. Taako meets a kindred spirit, Merle does some missionary work and Magnus does some really cool stuff with some chains.
Our heroes’ first job is not going especially well. Taako, Merle and Magnus are hot on the trail of their employer’s kidnappers, leading them into a perilous gerblin den. Will they discover the fate of Gundren and his ward, Barry Bluejeans? Or will they find themselves held up by complicated gerblin office politics?