As part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It’s laid-back, an hour-long, has valuable game development insight (banter) and there are guests from AAA and Indie. See industryidiots.com/about for more!
Sam Luckhardt, Sven Giesselmann
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In this week's packed episode we're joined by the fantastic designer and good friend Tim Spencer (Lead Designer @TTGames) to chat game design, World of Warcraft, what a minimum viable product needs to have, how to balance fun, and what happens when setting meets gameplay. Enjoy! :) Follow Tim: https://twitter.com/ThatThereTimAs part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It's laid-back, an hour-long, has valuable game development insight (banter) and there are guests from AAA and Indie.You can easily check in with us here //Twitter_ https://twitter.com/IdiotsIndustryInstagram_ https://www.instagram.com/industryidiots/Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQDiscord_ https://discord.gg/P9mFJ6bOr check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show (https://twitter.com/IdiotsIndustry)Support the show (https://twitter.com/IdiotsIndustry)
In this week's merry episode we're joined by narrative-design angel and good friend Susan O'Connor (Narrative Designer & Writer for Tomb Raider, Bioshock, Telltale & Consultant to fix your narrative :-)) to talk all things game narratives and characters! We chat about the impact of NPCs and them being more than empty shells, modern cutscenes, the game world as the main character, indirect storytelling, and having an avatar (extension vs. foreign entity). Have fun! Follow Susan: https://twitter.com/bluepumaOr visit her website: https://www.susanoconnorwriter.com/ As part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It's laid-back, an hour-long, has valuable game development insight (banter) and there are guests from AAA and Indie.You can easily check in with us here //Twitter_ https://twitter.com/IdiotsIndustryInstagram_ https://www.instagram.com/industryidiots/Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQDiscord_ https://discord.gg/P9mFJ6bOr check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show (https://twitter.com/IdiotsIndustry)Support the show (https://twitter.com/IdiotsIndustry)
We're back! In this week's exciting episode, we're talking about the Video Upgrade, Environmental Foreshadowing, DualSense Haptic Feedback, Accessibility, Source2, Player Agency, and the Hammer Editor. Also, big thanks for 2500 listeners - amazing! And there's still a lot to come... more content, more guests, and even more in-depth discussions :-) Enjoy the episode!As part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It's laid-back, an hour-long, has valuable game development insight (banter) and there are guests from AAA and Indie.You can easily check in with us here //Twitter_ https://twitter.com/IdiotsIndustryInstagram_ https://www.instagram.com/industryidiots/Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ?sub_confirmation=1Discord_ https://discord.gg/P9mFJ6bOr check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmannSupport the show (https://twitter.com/IdiotsIndustry)
In this week's insightful episode, we're joined by quest-master and good friend Thierry Lauret (Acting Lead Quest Designer @ Ubisoft Québec for Immortals Fenyx Rising) to talk all things Quest and Game Design! We chat the passion for creating games vs. playing them, User Generated Content (UGC), learning to fail faster, entering the industry, and what the difference between story and gameplay is. Come hang with us!Follow Thierry: https://twitter.com/TLauretAs part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It's laid-back, an hour-long, has valuable game development insight (banter) and there are guests from AAA and Indie.You can easily check in with us here //Twitter_ https://twitter.com/IdiotsIndustryInstagram_ https://www.instagram.com/industryidiots/Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQDiscord_ https://discord.gg/P9mFJ6bOr check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show (https://twitter.com/IdiotsIndustry)Support the show (https://twitter.com/IdiotsIndustry)
In this week's exciting episode, we're celebrating 2000 listeners, talk about the future of the podcast, Sam's Zoom call with Geoff Keighley and Troy Baker, Sven's demo release of Pizzabot and the Mafia Remake (which he is equally excited about). Enjoy! :-)As part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It's laid-back, an hour-long, has valuable game development insight (banter) and there are guests from AAA and Indie.You can easily check in with us here //Twitter_ https://twitter.com/IdiotsIndustryInstagram_ https://www.instagram.com/industryidiots/Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQDiscord_ https://discord.gg/P9mFJ6bOr check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmannSupport the show (https://twitter.com/IdiotsIndustry)
In this week's exciting episode, we're joined by our good friend Jeff Gagné (Associate World Director @ Ubisoft Stockholm) to talk all things World Design! We chat AC: Syndicate, Prince of Persia, Might & Magic, Jeff's Game Dev Journey, Big Open Worlds, Combat Design X Level Design, Living and Dynamic Worlds as well as Responsive World Design. Come hang with us!Follow Jeff: https://twitter.com/jfgnordAs part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It's laid-back, an hour-long, has valuable game development insight (banter) and there are guests from AAA and Indie.You can easily check in with us here //Twitter_ https://twitter.com/IdiotsIndustryInstagram_ https://www.instagram.com/industryidiots/Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQDiscord_ https://discord.gg/P9mFJ6bOr check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show (https://twitter.com/IdiotsIndustry)Support the show (https://twitter.com/IdiotsIndustry)
In this week's magical episode, we had the honor to sit down with award-winning author, the dark eye professional design expert, national chairwoman of the German Writers Association (V S union), narrative designer for beloved games like Drakensang Online, and overall wonderful human being Lena Falkenhagen! We discuss The Witcher 3's narrative, building worlds (world design) for games and books, game dev unions, getting things done, and the overall writing process. Enjoy!As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It's chill, an hour-long, has valuable insight / banter and there are guests from AAA and Indie. You can easily reach us via //Twitter_ https://twitter.com/IdiotsIndustryInstagram_ https://www.instagram.com/industryidiots/Discord_ https://discord.gg/P9mFJ6bYoutube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQOr check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Photo by: Pete O'Shea (2011, Flickr, CC 2.0 License)Support the show (https://twitter.com/IdiotsIndustry)Support the show (https://twitter.com/IdiotsIndustry)
In this week's episode, we talk about flying-tornado houses and what it would take to create a new, modern Counter-Strike.As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It's chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie. You can easily reach us via // Twitter_ https://twitter.com/IdiotsIndustry Instagram_ https://www.instagram.com/industryidiots/ Discord_ https://discord.gg/P9mFJ6b Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ Or check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show (https://twitter.com/IdiotsIndustry)
In this week's hilarious episode, we had the pleasure to sit down with Narrative Designer & Video Game Writer Edwin McRae (Path of Exile, Lost Ember, and more) to discuss all things writing and narrative design. We talk about the profession, working remotely, and integrating writers into your team. Enjoy!As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It's chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie. You can easily reach us via // Twitter_ https://twitter.com/IdiotsIndustry Instagram_ https://www.instagram.com/industryidiots/ Discord_ https://discord.gg/P9mFJ6b Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ Or check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show (https://twitter.com/IdiotsIndustry)
In this week's episode, we talk about game's release windows, upcoming DC games, and Sven gets really hyped about finally having played Titanfall 2. We also discuss movement and locomotion in VR, potential interaction systems, and diegetic designs.As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It's chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie. You can easily reach us via // Twitter_ https://twitter.com/IdiotsIndustry Instagram_ https://www.instagram.com/industryidiots/ Discord_ https://discord.gg/P9mFJ6b Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ Or check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show (https://twitter.com/IdiotsIndustry)
In this week's episode, we're chatting about the success of Fall Guys as well as the latest Total War game called Troy. We also discuss Shadow of Mordors Nemesis System and what makes it great. Finally, we also touch on metagaming. Enjoy!As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It's chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie. You can easily reach us via // Twitter_ https://twitter.com/IdiotsIndustry Instagram_ https://www.instagram.com/industryidiots/ Discord_ https://discord.gg/P9mFJ6b Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ Or check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show (https://twitter.com/IdiotsIndustry)
In this week's episode, we're talking about mastering the dungeons, open-world games, and how players are less likely to get lost as well as procedural narratives. We also disagree on motivations to play games and the notorious Flaneur. Enjoy!As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It's chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie. You can easily reach us via // Twitter_ https://twitter.com/IdiotsIndustry Instagram_ https://www.instagram.com/industryidiots/ Discord_ https://discord.gg/P9mFJ6b Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ Or check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show (https://twitter.com/IdiotsIndustry)
In this week's episode, we're publishing one of the recent Patreon specials as it's vacation time for the idiots and you'll still have something to listen to while Sam is roaming ancient forests and Sven is busy doing, you know, Sven-stuff (we probably lost him to the Index). Enjoy!As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It's chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie. You can easily reach us via // Twitter_ https://twitter.com/IdiotsIndustry Instagram_ https://www.instagram.com/industryidiots/ Discord_ https://discord.gg/P9mFJ6b Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ Or check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show (https://twitter.com/IdiotsIndustry)
In this week's episode, we had the pleasure to sit down with Mitja Roskaric (Lead Level Designer @ Machine Games) to discuss being in a leadership position, designing for coop games, and managing player expectations within levels and games. We also chat about level design, as you'd probably expect. Its a fun one, enjoy!As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It's chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie. You can easily reach us via // Twitter_ https://twitter.com/IdiotsIndustry Instagram_ https://www.instagram.com/industryidiots/ Discord_ https://discord.gg/P9mFJ6b Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ Or check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show (https://twitter.com/IdiotsIndustry)
In this week's episode, we had the pleasure to sit down with Max Pears (Level Designer @ CD Projekt RED, Host @ LevelDesignLobby) to discuss all things level design, why & how games touch us, as well as the design in procedural generation. We also talk about his new level & game design book "Let's Design: Combat"! It's a fun one, enjoy! Get the book starting July 20th: Ebook - https://t.co/W2PZbHPDge Physical - https://t.co/A5uYx4B8Pc Follow Max: https://twitter.com/MaxPears As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It's chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie. You can easily reach us via // Twitter_ https://twitter.com/IdiotsIndustry Instagram_ https://www.instagram.com/industryidiots/ Discord_ https://discord.gg/P9mFJ6b Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ Or check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show (https://twitter.com/IdiotsIndustry)
In this week's episode, we discuss what makes a good, bad or mediocre port (sorta). While also touching on designing games that are cross-platform (or multi-platform) and their challenges, we also passionately discuss the recent state of Battlefield and the franchise's future! Enjoy!As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It's chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie. You can easily reach us via //Twitter_ https://twitter.com/IdiotsIndustryInstagram_ https://www.instagram.com/industryidiots/Discord_ https://discord.gg/P9mFJ6bYoutube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQOr check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show (https://twitter.com/IdiotsIndustry)
In this week's episode, we dive deep into the realm of quest and mission design. What makes up quests anyway? Whats is the DNA of a quest? How does it work with procedural narratives? Come hang!As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It's chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie. You can easily reach us via //Twitter_ https://twitter.com/IdiotsIndustryInstagram_ https://www.instagram.com/industryidiots/Discord_ https://discord.gg/P9mFJ6bYoutube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQOr check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show (https://twitter.com/IdiotsIndustry)
In this week's episode, we celebrate 1000 listeners across all episodes! Come hang as we talk about our favorite and most exciting game reveals of the past weeks. As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It's chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie. You can easily reach us via //Twitter_ https://twitter.com/IdiotsIndustryInstagram_ https://www.instagram.com/industryidiots/Discord_ https://discord.gg/P9mFJ6bYoutube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQOr check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show (https://twitter.com/IdiotsIndustry)
In this week's episode, we recap all the games from the PS5 event and talk about the revealed console as well! We also discuss franchises & innovation in games. Enjoy!As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It's chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie. You can easily reach us via //Twitter_ https://twitter.com/IdiotsIndustryInstagram_ https://www.instagram.com/industryidiots/Discord_ https://discord.gg/P9mFJ6bYoutube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQOr check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show (https://twitter.com/IdiotsIndustry)
In this week's episode, we discuss passion, marketing merch and Elden Ring. We also talk about employment hierarchy, Valve, Narrative Designers and team structures. Enjoy!As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It's chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie. You can easily reach us via //Twitter_ https://twitter.com/IdiotsIndustryInstagram_ https://www.instagram.com/industryidiots/Discord_ https://discord.gg/P9mFJ6bYoutube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQOr check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show (https://twitter.com/IdiotsIndustry)
In this week's episode, we extensively talk about the experience of playing Skyrim in Virtual Reality. We also then discuss some level design learnings about Half-Life Alyx and what you can spot when going into the editor. As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It's chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie. You can easily reach us via //Twitter_ https://twitter.com/IdiotsIndustryInstagram_ https://www.instagram.com/industryidiots/Discord_ https://discord.gg/P9mFJ6bYoutube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQOr check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show (https://twitter.com/IdiotsIndustry)
In this week's episode, we get lost in too many topics at once. But - the highlights include a discussion about whether you can play games wrong or not. Also, we briefly talk about characters as role models as well as building your development team with different developer personalities.As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It's chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie. You can easily reach us via //Twitter_ https://twitter.com/IdiotsIndustryInstagram_ https://www.instagram.com/industryidiots/Discord_ https://discord.gg/P9mFJ6bYoutube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQOr check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show (https://twitter.com/IdiotsIndustry)
In this week's episode we had the pleasure to sit down with Roberto Padron (Junior Level Designer @ Ubisoft Barcelona) to discuss all things level & game design. We also talk Unreal Engine 5, Portfolios, Mafia, Dishonored & working from home. Enjoy! Follow Roberto: @thetedex (twitter.com/thetedex)As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It's chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie. You can easily reach us via //Twitter_ https://twitter.com/IdiotsIndustryInstagram_ https://www.instagram.com/industryidiots/Discord_ https://discord.gg/P9mFJ6bYoutube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQOr check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show (https://twitter.com/IdiotsIndustry)
In this week's episode we mainly talk about Half-Life Alyx, its interaction design, and what it takes to design games in the VR space. We also chat a bit about Xbox and next-gen reveals.As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It's chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie. You can easily reach us via //Twitter_ https://twitter.com/IdiotsIndustryInstagram_ https://www.instagram.com/industryidiots/Discord_ https://discord.gg/P9mFJ6bYoutube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQOr check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show (https://twitter.com/IdiotsIndustry)
In this week's episode we get excited about the new Assasins Creed, Summer Game Fest, and flow in Level Design!As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It's chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie. You can easily reach us via //Twitter_ https://twitter.com/IdiotsIndustryInstagram_ https://www.instagram.com/industryidiots/Discord_ https://discord.gg/P9mFJ6bYoutube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQOr check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show (https://twitter.com/IdiotsIndustry)
In this week's episode it's all about Liminal Spaces, Familiarity in Worldbuilding, Remakes, Remasters, Reboots, and Sequels. Also, we discuss the value of QA in the development process. As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It's chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie. You can easily reach us via //Twitter_ https://twitter.com/IdiotsIndustryInstagram_ https://www.instagram.com/industryidiots/Discord_ https://discord.gg/P9mFJ6bYoutube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQOr check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show (https://twitter.com/IdiotsIndustry)
In this week's packed episode we burn through a bunch of topics, including Player Guidance, Believable Game Worlds, and Player Driven Story. We also touch on Quests, Narrative Worlds, Turnips (#trading), Hidden Content, and The Stanley Parable. As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It's chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie. You can easily reach us via //Twitter_ https://twitter.com/IdiotsIndustryInstagram_ https://www.instagram.com/industryidiots/Discord_ https://discord.gg/P9mFJ6bYoutube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQOr check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show (https://twitter.com/IdiotsIndustry)
Hello friends! We have a guest this week and he's an (up and coming) artist from South Africa, Robert "Robbie" Prince! He also happens to be a best-buddy of ours and we talk our personal TOP 10 BEST GAMES OF ALL TIME. Find out this episode where we go through them one by one, while we try to guess each other's picks and placements. We give hints for every game so you can guess with us!As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It's chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie. You can easily reach us via //Twitter_ https://twitter.com/IdiotsIndustryInstagram_ https://www.instagram.com/industryidiots/Discord_ https://discord.gg/P9mFJ6bYoutube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQOr check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show (https://twitter.com/IdiotsIndustry)
Hello friends! In this week's episode, we discuss platform exclusivity of games, revenue share models in game development studios, the modding community in general as well as the crazy success of Mount & Blade: Bannerlord. There is also a discussion about storefronts, user experiences, and games stemming from mods.As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It's chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie. You can easily reach us via //Twitter_ https://twitter.com/IdiotsIndustryInstagram_ https://www.instagram.com/industryidiots/Discord_ https://discord.gg/P9mFJ6bYoutube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQOr check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show (https://twitter.com/IdiotsIndustry)
Hello friends! In this week's episode we are reminiscing about games from a decade ago, like Bioshock (Oof, that hit hard saying that) and also discuss World of Warcraft, Hitman, and emergent storytelling in games.As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It's chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie. You can easily reach us via //Twitter_ https://twitter.com/IdiotsIndustryInstagram_ https://www.instagram.com/industryidiots/Discord_ https://discord.gg/P9mFJ6bYoutube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQOr check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show (https://twitter.com/IdiotsIndustry)
In this week's episode we touch on card games like Gwent, Artifact, and Hearthstone. We also discuss metagame design, frequent game updates, and live service games. And if you're a fan of the Souls-series or the most recent God of War this might be a must-listen for you anyways!As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It's chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie. You can easily reach us via //Twitter_ https://twitter.com/IdiotsIndustryInstagram_ https://www.instagram.com/industryidiots/Discord_ https://discord.gg/P9mFJ6bYoutube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQOr check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show (https://twitter.com/IdiotsIndustry)
In this week's episode we chat about working conditions in the games industry (crunch), Call of Duty Warzone, and Naughty Dog. We also touch on designing core experiences for games and the latest developments in the augmented reality realm.As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It's chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie. You can easily reach us via //Twitter_ https://twitter.com/IdiotsIndustryInstagram_ https://www.instagram.com/industryidiots/Discord_ https://discord.gg/P9mFJ6bYoutube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQOr check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show (https://twitter.com/IdiotsIndustry)
In this week's episode we chat about our experiences with virtual reality and the characteristics of game direction from a leadership perspective.As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It's chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie. You can easily reach us via //Twitter_ https://twitter.com/IdiotsIndustryInstagram_ https://www.instagram.com/industryidiots/Discord_ https://discord.gg/P9mFJ6bYoutube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQOr check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show (https://twitter.com/IdiotsIndustry)
In this week's episode we discuss Riot's new competitive shooter Valorant as well as other competitive games, free to play and ethical monetization models.As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It's chill, an hour long, has "valuable insight" / banter and there are guests from AAA and Indie. You can easily reach us via //Twitter_ https://twitter.com/IdiotsIndustryInstagram_ https://www.instagram.com/industryidiots/Discord_ https://discord.gg/P9mFJ6bYoutube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQOr check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show (https://twitter.com/IdiotsIndustry)