Podcasts about game releases

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Best podcasts about game releases

Latest podcast episodes about game releases

YourTechReport
Titles Nintendo Switch 2: The Excitement Builds

YourTechReport

Play Episode Listen Later Apr 8, 2025 17:45


In this conversation, Marc Aflalo and Mitchell Whitfield discuss the upcoming Nintendo Switch 2, highlighting the excitement surrounding its release, the pre-order process, and the new features of the console. They delve into the eligibility criteria for pre-orders, the innovations in the Joy-Con design, and the anticipated game releases, including a new Mario Kart title. The discussion also touches on the pricing and bundles available for the new console, emphasizing the community's enthusiasm for Nintendo's latest offering. Chapters 00:00 Excitement for the New Nintendo Switch 04:59 Pre-Order Process and Eligibility 09:59 Console Features and Innovations 15:01 Game Releases and Bundles Takeaways Excitement for the new Nintendo Switch is palpable among fans. Pre-orders for the Switch 2 will start on April 9th. Eligibility for pre-orders is based on account activity. Nintendo aims to prevent scalping by prioritizing active users. The new console promises improved graphics and performance. Innovations in the Joy-Con design aim to reduce issues like drift. Battery efficiency remains a concern with the new model. Nintendo has delayed pre-orders in the US due to tariff concerns. Bundles with games like Mario Kart offer savings for consumers. The community is eager for new game releases alongside the console. Learn more about your ad choices. Visit megaphone.fm/adchoices

two & a half gamers
Softlaunch Sonar #8 - Exploring the Latest Game Releases & Innovations

two & a half gamers

Play Episode Listen Later Mar 20, 2025 50:36


Jakub and Felix discuss the latest trends in mobile gaming, focusing on new game releases, soft launches, and the impact of monetization strategies. We explore unique gameplay concepts, particularly in the match-3 genre, and analyze the role of intellectual property in game development. The conversation also touches on future predictions for mobile gaming and the challenges developers face in a competitive market.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Youtube: https://youtu.be/g04p176ZrDgJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Emerging Trends in Mobile Gaming12:17 The Evolution of Merge Games15:27 AI and Waifu Games: A New Frontier18:16 Unique Gameplay Mechanics in New Titles21:28 Family Farm Match: A New Take on Match-324:23 Exploring the Alpha of a New Pirate Game27:28 Supercell's Latest Innovations29:22 The Rise of User-Generated Content in Gaming30:37 Marketability of New Games31:46 Trends in Game Development33:11 Emerging Game Concepts34:37 The Match-3 Game Landscape37:15 Innovations in Game Mechanics40:12 RPGs and Their Appeal42:33 The Future of Game Genres45:46 The Impact of IP in Gaming---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------TakeawaysHoma is scaling rapidly with IAP-driven games.Soft launches are crucial for user acquisition.The merge genre is facing intense competition.Unique gameplay concepts can differentiate new games.Match-3 games continue to dominate the market.IP can significantly influence a game's success.The mobile gaming landscape is evolving with new mechanics.Developers must adapt to changing player preferences.Monetization strategies are key to sustaining games.---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej LancaricLatest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=trueDo you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-aiFelix Latest Article - https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

CrossButton VR | PSVR2 Podcast
Huge PSVR2 Price Cut!

CrossButton VR | PSVR2 Podcast

Play Episode Listen Later Mar 4, 2025 42:25


In this episode of Cross Button VR, hosts Laurie and Reece discuss the recent price drop of the PlayStation VR2, making it more accessible for gamers. They explore the implications of this price change, the upcoming game releases including Wanderer: Fragments of Fate and GORN 2, and the overall state of VR gaming.Meta Quest Affiliate:10% off all Quest Games Here - https://tinyurl.com/39mxmkcvAll links, including Discord:https://linktr.ee/crossbuttonVR00:00 Introduction and Episode Overview03:06 PlayStation VR2 Price Drop Discussion05:54 Game Releases and Upcoming Titles08:50 Wanderer: Fragments of Fate Release Date14:57 Excitement for Upcoming Games19:58 GORN 2 Announcement and Personal Experiences20:41 Exploring Gorn and Its VR Experience23:25 Beat Saber Shock Drops: New Music Releases25:16 Mannequin Goes Free-to-Play: A New Era27:45 Frenzies and Social Spaces: Adapting to Player Needs33:18 Game Discoverability: The Challenge for Developers36:28 Diving into Escaping Wonderland and Down the Rabbit Hole41:57 Wrapping Up: Recommendations and Community Engagement

M2 Podcast
Warner Bros Canceled, Fable Delayed, March Game Releases S6E7

M2 Podcast

Play Episode Listen Later Feb 28, 2025 74:05


In this episode, we delve into significant shifts within the gaming industry. Warner Bros. Games has announced the closure of three of its studios—Monolith Productions, Player First Games, and WB Games San Diego—and the cancellation of the highly anticipated Wonder Woman game. This strategic move aims to refocus efforts on key franchises such as Harry Potter, Mortal Kombat, DC (primarily Batman), and Game of Thrones.Additionally, Microsoft has postponed the release of the Fable reboot to 2026. Head of Xbox Game Studios, Craig Duncan, expressed confidence in Playground Games' development progress, emphasizing that the extra time will ensure a high-quality gaming experience. Listeners can also look forward to insights into the newly revealed pre-alpha gameplay footage.We also discuss Ubisoft's response to the premature leak of Assassin's Creed Shadows, urging the community to avoid sharing spoilers and highlighting the company's commitment to delivering a polished final product.Finally, we address recent speculations surrounding the Nintendo Switch 2, clarifying that retailer leaks regarding its launch date and pricing are unfounded, as such details remain undisclosed even to major retailers.Join us as we explore these developments and their potential impact on the gaming landscape.0:00 Intro0:58 Updates13:33 Monolith Productions and MultiVersus studio, Wonder Woman Canceled  https://tinyurl.com/3zpmus48 28:33 Fable Delayed to 2026 https://tinyurl.com/ynuxwm4j 45:22 Assassin's Creed Shadows Leak https://tinyurl.com/4m6cba8e 57:29 'Nothing' about the Switch 2 launch date or price https://tinyurl.com/3str94zh 1:04:15 March Game Release https://tinyurl.com/4aphd29m 1:12:36 OutroLeave a LIKE and a comment, thanks for watching/listening!-----------------------------------------------------------------------------------PODCAST ►► https://anchor.fm/m2podcastAMAZON Music ► https://music.amazon.com/podcasts/091902c3-b83b-487c-8fe7-4c96787434fe/M2-PodcastAPPLE ► https://podcasts.apple.com/podcast/id1531832410BREAKER ► https://www.breaker.audio/m2-podcast-2CASTRO ► https://castro.fm/podcast/6f69d373-d879-46d9-9f1c-bcf7c4bf1741GOOGLE ► https://podcasts.google.com/feed/aHR0cHM6Ly9hbmNob3IuZm0vcy8zNTYwNWZiMC9wb2RjYXN0L3Jzcw==OVERCAST ► https://overcast.fm/itunes1531832410/m2-podcastPOCKETCASTS ► https://pca.st/5jghvf6eRADIOPUBLIC ► https://radiopublic.com/m2-podcast-GMZkY4SPOTIFY ► https://open.spotify.com/show/2VedhO03IRoHERJqF6Sy87STICHER ► https://www.stitcher.com/podcast/m2-podcastTUNEIN ► http://tun.in/pj3ZI #podcastJOIN THE DISCORD! ►► https://discord.gg/Kp5Gre6FOLLOW THE TWITTER! ►►https://twitter.com/m2_podcastKyleHeath Socials:TWITTER ►► https://twitter.com/mrjkheathMadMikeWillEatU Socials:TWITTER ►► https://twitter.com/madmikewilleatu

Infendo Radio | Nintendo Podcast
757 – March Game Releases & Tony Hawk 3+4 Switch Rumors

Infendo Radio | Nintendo Podcast

Play Episode Listen Later Feb 26, 2025 48:02


Episode 757 covers the exciting game releases coming in March and the latest rumors about Tony Hawk's Pro Skater 3+4 potentially launching on Switch.

Checkpoint
2025’s multiplatform game releases

Checkpoint

Play Episode Listen Later Jan 15, 2025 54:01


Join Elliot, David, Charlie, and Bree in this episode of Checkpoint on JOY where they talk about the upcoming multiplatform games in 2025.   Catch the latest episode on Spotify:... LEARN MORE The post 2025's multiplatform game releases appeared first on Checkpoint.

The Harvest Season
Tell Us About Your Puppy

The Harvest Season

Play Episode Listen Later Jan 8, 2025 101:07


Codey and Kev catch up on all the recent news Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:06: Feedback 00:08:21: What Have We Been Up To 00:43:30: Game Releases 00:57:44: Game Updates 01:06:41: New Games 01:28:43: Outro Links Harvest Hills Release Chill Town Development Update Dragon Shelter Trailer Steamworld Build Physical Release Echoes of the Plum Grove Digital Art Book Harvest Moon: Home Sweet Home “Controller and Cloud Save” Update Research Story “Shimmering” Update Go-go Town Roadmap Terra Nil “Heatwave” Update Cattle Country Litchi Town Cinnabunny Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Codey: Hello, farmers and welcome to another episode of the harvest season. My name is Cody. (0:00:36) Kev: My name is Kevin, and we are back in the sad woodbeam. (0:00:40) Codey: Welcome to a new year. This is actually, this is actually being recorded in the new year. (0:00:41) Kev: Wow. (0:00:44) Kev: Oh yeah. (0:00:46) Kev: The first one. (0:00:49) Kev: Yeah. (0:00:50) Kev: Unlike the last one, which is recorded before a lot of the ones before that, which is wild. (0:00:55) Codey: Yeah, I just, I just finished. (0:00:57) Kev: Oh, wildflowers got a sequel, prequel, and I wouldn’t say it. (0:01:04) Codey: Yeah. So I guess so. Okay. So this episode is about a news catch up, (0:01:09) Codey: but we do want to hear Kev. (0:01:10) Kev: Yup. (0:01:14) Codey: I want to hear. So there’s a couple of things that we have to, (0:01:17) Codey: we have to talk about first, uh, all, but yeah, (0:01:19) Kev: I saw the note (0:01:22) Codey: I’ll put any feedback on game of the year. (0:01:24) Codey: So do you have any feedback on Rusty’s retirement winning game of the year? (0:01:28) Kev: Oh, so like, I’ll tell you what, my feedback is that this is just the, the, the (0:01:36) Kev: revenge of the, the coral island debacle of the previous year. (0:01:40) Kev: That’s what this is. (0:01:41) Codey: No, who would you have well you probably would have had wildflowers win, right? (0:01:41) Kev: Um, me, no, I mean, well, okay. (0:01:49) Kev: Some deep inside baseball, right? (0:01:51) Kev: Like this is, we’ve been talking a little bit on how to structure this (0:01:54) Kev: game the year, because it’s challenging, right? (0:01:57) Kev: with so many games that come out, right? (0:01:58) Kev: And we cover, you know, at most 52 games in a year, and obviously we’re not going to bring 52 games in a year. (0:02:06) Codey: Right (0:02:06) Kev: And furthermore, they’re probably not all going to be games that came out that year. (0:02:12) Kev: So that is a lot of games that we don’t play and consider and, you know, we might be missing things, right? (0:02:22) Kev: So like Wildflowers, we missed it the year it came out. (0:02:26) Kev: came out, so I didn’t put it in. (0:02:28) Kev: It wasn’t in the running for Game of the Year, so I think that we should maybe try (0:02:34) Kev: to aim for next year is like, we already started doing the categories or whatever kind of, (0:02:41) Kev: so I think there should be one for actually 2020, whatever, four, five, whatever, and then (0:02:47) Kev: one that we covered on the show that year, you know what I mean? (0:02:50) Kev: That’s probably how we should structure that, but either way, I mean, yeah, either way, (0:02:55) Kev: But a lot of thought was just not going to be my vote because we didn’t cover it last time. (0:02:58) Kev: I would have gone with Mika of course, but I get it. (0:03:00) Codey: Okay. (0:03:02) Codey: That was me, I was gonna say maybe Mika. (0:03:06) Kev: I will say I haven’t played Rusty’s retirement in myself. (0:03:10) Kev: Like I said, I don’t like the concept of something playing on your screen as you’re doing other stuff. (0:03:20) Kev: I’m the total opposite end of the spectrum from that. It doesn’t tell me at all. (0:03:26) Kev: Um, but I’m sure it’s fine. (0:03:27) Kev: Like what, what I, you know, (0:03:28) Kev: what I want to talk about, it’s great and, and what, right. (0:03:31) Kev: Um, and furthermore, like, uh, I think it was my, I don’t know, brought it up like (0:03:36) Kev: that, you know, it’s breaking more new ground than say Mika’s because Mika, you (0:03:42) Kev: know, there’s no doubt that Mika is definitely standing on the shoulders of (0:03:46) Kev: giants leaning on a Wind Waker aesthetic and the studio Ghibli and all that. (0:03:52) Kev: Um, so, you know, I can appreciate that. (0:03:54) Kev: Um, so, you know, Mika would have been my vote. (0:03:57) Kev: But I don’t know. (0:03:58) Kev: I’m fine with my sister’s time. I’m not complaining. I do like the rule but um but uh but yeah um yeah that’s that’s my only real thought um like yeah it’s fine not my vote but again for two-fold reasons and and I get why you guys picked it so I’m not complaining too much. (0:04:00) Codey: Mm hmm. Okay, yeah. (0:04:13) Codey: Hmm. Yeah, those of us with ADHD, it just tickles that itch for sure. (0:04:24) Codey: Okay, so the second question would be wild society. How are you? How do you? What are your thoughts? (0:04:30) Kev: So, obviously I’m hyped, right, because Studio Drydock has done fantastic work, kind of across the board, right, not just, except maybe the art style, which, you know, I’m not going to defend it per se, but the story they wrote, the mechanics, how they came about it, even their promotion, how they interact with the community. (0:05:00) Kev: Um, just call it stuff across the board, right? (0:05:04) Kev: Um, obviously I’m biased, you know, I’m going to go dove into wildflowers because of Ray and yada, yada, but, um, and bother is a lot of fun and whatnot, but, um, like the fact that we’re getting a sequel, one, that’s great, right, or people, I guess. (0:05:20) Kev: Um, and what’s exciting is that it’s not going to probably be a, you know, one-to-one sequel. We’re not on a farm now. We’re running a hotel bed and breakfast thing. (0:05:30) Kev: I don’t know if you remember, so, you know, I’m interested to see what we’re going to do. I’ll probably put, we had a lot of emphasis on the social interactions and whatnot, but, um, you know, that was, I think, one of the strong suits from wildflowers, like the community of that little island and people interacting and whatnot. (0:05:48) Kev: So, you know, focusing more on that, I think it’s going to be fun. (0:05:52) Kev: Um, I do wonder how the magic will fit into everything because, you know, you use the magic. (0:06:00) Kev: For farming, but here we’re just hosting key parties, question mark. So what are we, you know, what spiking drinks with potions was a feature in wildflowers. (0:06:08) Codey: - Yeah. (0:06:14) Kev: So, um, oh yeah, you’re right. There was like a seance thing. Yeah, right. There you go. That’ll be interesting. Um, but yeah, um, I mean, yeah, of course. (0:06:14) Codey: - Didn’t they have in wilds? (0:06:16) Codey: Didn’t you have a seance in the trailer for wild society? (0:06:28) Kev: Yeah, of course, I’m super excited for it. (0:06:32) Kev: I believe they already confirmed there will be returning characters, which is interesting because they think it’s going to be a fairly large time gap. (0:06:38) Kev: But there are characters who could show up. I can already name two or three of them. (0:06:44) Kev: So it’ll be fun to see them show up. (0:06:50) Kev: This is generally somewhat bad form, but I’m pretty sure the voice in the trailer was Valerie Rose Lohman. (0:06:56) Kev: So I’m sure she’s going to get a character in there. I feel like she has to, right? She has to. (0:06:59) Codey: Mm-hmm. (0:07:02) Kev: So, you know, but we’ll see. I don’t know. (0:07:06) Kev: All in all, obviously, I’m very excited. It’s fun. (0:07:10) Kev: Yeah, well, John, my eyes are peeled and I’ll be day one buyer, of course. (0:07:14) Kev: I’m so open. (0:07:15) Codey: Well, and I will say that after everything that you’ve talked about the game and looking (0:07:22) Codey: at wild society, well, maybe we’ll be doing a second harvest of wildflowers this year (0:07:31) Codey: because I want to play it. (0:07:31) Kev: Oh, oh, oh, like, you know, obviously my hyperbolic cartoonish adoration of the game is great now, but like it is still a very solid game. (0:07:44) Kev: Like I cannot recommend enough. (0:07:45) Kev: Like it is up there with the, you know, the top Stardew clones or farming is whatever. (0:07:52) Kev: Um, it’s solid. (0:07:54) Codey: Yeah, yeah, no, it looks great. (0:07:54) Kev: Um, you know, cause you could just pass the, the style, I don’t play many once. (0:08:01) Kev: But hey, that’s good. That’s good. (0:08:02) Codey: So, okay, so, yeah, the, as I’ve already mentioned, today, the topic is news catch up, so we have (0:08:11) Codey: a lot of news to get through, but next section is the what have we been up to section. (0:08:19) Codey: And here’s the final question for Kev. (0:08:22) Codey: - Kev, you have to– (0:08:24) Codey: - I just remember you saying, “oh yeah, I got a puppy,” (0:08:26) Codey: and I’m like, “ah, I need details!” (0:08:28) Codey: And this is the first time we’ve been on a pod together, so… (0:08:30) Kev: Mm-hmm. Okay (0:08:30) Codey: I just remember you saying, “oh yeah, I got a puppy,” (0:08:32) Codey: and I’m like, “ah, I need details!” (0:08:36) Codey: And this is the first time we’ve been on a pod together, so… (0:08:38) Codey: together, so. (0:08:39) Kev: So yeah, um (0:08:42) Kev: Some recording I don’t I don’t remember where or what was the like where the harvest season (0:08:51) Kev: Time-wise where I was when I recorded near puppy (0:08:54) Kev: But okay, so I I feel like I did so, you know (0:09:00) Kev: Here’s show time if you go listen to if you listen to the the Rainbow Road radio the neutral show (0:09:02) Codey: Mm-hmm. (0:09:06) Kev: I do with our friend now, it’s so are you things? (0:09:07) Codey: Mm-hmm. (0:09:09) Kev: You you could he hear the puppy saga in real life in real time because I’ve given up updates (0:09:14) Kev: But anyways, so, okay, I’m gonna give context for people who might not know I imagine most folks might know (0:09:21) Kev: Things I brought it up here and there but okay. So first of all (0:09:26) Kev: two years ago (0:09:29) Kev: October (0:09:30) Kev: 29th, I know that I know the date it’s weird, but I I have a reference point but we lost our first dog passed away two (0:09:38) Kev: Years ago on October 29th heard (0:09:42) Kev: Whatever do you know it’s new year, whatever (0:09:45) Kev: His name was though though he we had him for 18 years same age as my brother (0:09:50) Kev: toy poodle (0:09:52) Kev: obviously left the big (0:09:54) Kev: hole in the family and all that (0:09:57) Kev: and so (0:09:58) Kev: Uh, but for the first while we were. (0:10:00) Kev: We’d been petless, right? (0:10:01) Kev: Um, uh, Kiyo about a year later, a little, it was actually around the (0:10:06) Kev: same time around November of 2023. (0:10:09) Kev: Well, we got two kitties, um, Daisy and Teddy, and they were very small kittens. (0:10:15) Kev: And they were just a couple, like three, maybe four weeks old when we got them. (0:10:19) Kev: Um, and so that was my first time having cats and, and, and they were fun and, and, (0:10:24) Kev: and all the weird and wonderful and really weird things that cats are. (0:10:30) Kev: But, um, you know, but they’re relatively chill compared to dogs, right? (0:10:33) Kev: They’re a little more low home maintenance. (0:10:36) Kev: Um, uh, anyway, so Q this past year on by like, did you no one realized? (0:10:43) Kev: Well, I was the first one to realize it on the same date, October 29th of 2024. (0:10:48) Kev: Two years to the day after though, though. (0:10:50) Kev: Um, I was given lucky as an early birthday gift. (0:10:54) Kev: Um, so he was a toy poodle, much like the, um, the other was a (0:10:59) Kev: blonde, light brown color. (0:11:01) Kev: is like red cinnamon type of fur color. (0:11:05) Kev: Um, he was two months old, I think when we got him, he was still a really little guy, all in all. (0:11:13) Kev: Um, so yeah, um, we got him, uh, took probably a week or two to pick the name and settled on Lucky. (0:11:20) Kev: That is his name. (0:11:21) Kev: Um, and he has been a handful, like, so Dodo was the chillest guy. (0:11:30) Kev: He was smart. (0:11:31) Kev: He was chill. (0:11:32) Kev: Like he, he, he putty trained himself. (0:11:35) Kev: It was wild. (0:11:37) Kev: Um, uh, and whatnot. (0:11:39) Kev: Um, and, and he was just chill. (0:11:41) Kev: He just loved hanging out in cuddling and whatever. (0:11:43) Kev: Lucky is your stereotypical, you know, or would you think of the dog like puppy storm? (0:11:50) Kev: Like he’s chewing everything, biting everything. (0:11:53) Kev: He’s running. (0:11:54) Kev: He’s very friendly. (0:11:55) Kev: He’s very social. (0:11:56) Kev: He loves meeting people. (0:11:57) Codey: Mm-hmm. (0:11:57) Kev: Sometimes to Marsha Grin because if he ever gets up (0:12:00) Kev: the leash or will run up to other people and so you know but but yeah he (0:12:08) Kev: that he’s been here we set up the Christmas decorations he’s been chewing (0:12:12) Kev: on them so it’s been a handful I mean it’s obviously still very puppy and so (0:12:17) Kev: learning but he is a joy a bundle of joy he’s probably double means maybe even (0:12:24) Kev: triple not triple but at least double in size I’m sure since we got him but he is (0:12:30) Kev: a toy poodle so he’s still gonna be a little guy on all but but yeah he’s part (0:12:37) Kev: of the home now he’s obviously a lot of attention a lot of work now the cats are (0:12:43) Kev: interesting he gets along with one her name is David Daisy she’s pretty chill (0:12:48) Kev: with him usually but sometimes he’ll try to knit and you know nip play with her (0:12:53) Kev: like a dog would replay fighting or whatever and so she did she doesn’t like (0:12:56) Kev: that, obviously, because even though they’re a year old, they’re like, (0:13:00) Kev: he’s already bigger than both of them. (0:13:02) Kev: Um, and then Teddy, uh, I feel so bad cause poor Teddy, he is our sweetheart. (0:13:08) Kev: He is only, he lives up to his name of Teddy. (0:13:10) Kev: He’s a Teddy bear. (0:13:11) Kev: He’s, he’s, he’s sweet and calm and chill, but he’s so skittish and nervous. (0:13:18) Kev: Like he still freaks out over lucky. (0:13:21) Kev: He’s not used to him on like, not even like I’d say 50% like he’ll, he’ll hiss (0:13:28) Kev: and, you know, and do all this stuff. (0:13:30) Kev: keep his distance and obviously Lucky’s just a puppy he just wants to like run up and play (0:13:34) Kev: at him he’s not he’s never you know Lucky doesn’t have a mean boat in his body or anything um (0:13:41) Kev: but he’s just uh had he just not dealing well with the new so yeah um no that’s unfortunate (0:13:46) Codey: Yeah. I’m sure there’ll be best of friends because that’s how it always goes right like (0:13:52) Kev: yeah yeah yeah I imagine it certainly takes time right like obviously like I said never (0:13:57) Kev: had cats before, so I’ve always never had cats and dogs together before. (0:14:00) Kev: And obviously I did some research on that, and yeah, it looks like it can vary, like I said, (0:14:06) Kev: Daisy and Lucky can get along pretty well. But yeah, I’m sure Teddy will just kind of give it (0:14:13) Kev: time. He’s a very giddish sort of fella that’s the only thing about him. But yeah, that is Lucky. (0:14:23) Kev: Hold on. Let me send you a picture. I’m talking about it, but I didn’t even send you a picture. (0:14:26) Codey: I was going to say, please post one in the Slack, so that yeah, if y’all want to see (0:14:28) Kev: Sure, hold on, Lumi. (0:14:30) Kev: Okay, yeah, there you go, there’s your Patreon Slack exclusive. (0:14:36) Kev: Yeah, I’ll have to dig and find them. (0:14:38) Codey: baby toy poodle pics, and I am all for it. (0:14:46) Kev: I’ll try to find some earlier ones when he was real little cuz he was real like, (0:14:50) Kev: he could barely poke out of the grass standing a little. (0:14:54) Codey: Um… (0:14:54) Kev: But he’s a good bit bigger, but he still acts very much like a mate. (0:15:01) Codey: Yeah. That doesn’t go away for a while. Stella’s finally, can you stop? She’s also all up in my (0:15:03) Kev: Yeah. (0:15:08) Codey: business right now. Um, she, uh, only just started getting out of some of her puppyish like (0:15:09) Kev: Speaking of which, yeah. (0:15:18) Codey: behaviors, like, um, Aussies, both healers and shepherds will like bite at ankles, um, (0:15:27) Codey: to like try and herd you. She’s finally- (0:15:32) Codey: to me, she only ever did it to me, which is stupid. My partner would like be like, “get mommy, get mommy” and like she would come up and get my ankles and I would be like, “are you serious?” (0:15:36) Kev: Hmm (0:15:49) Kev: Yeah, oh my gosh, that’s the thing with (0:15:53) Codey: Look at the little lint. Oh, he’s- (0:15:56) Kev: Yeah, though the one on the left aside posted the picture on slack (0:15:59) Kev: He slackers can look at it now or you probably already have but um on the left side (0:16:04) Kev: Yeah, that’s close to when we got him. (0:16:06) Codey: Mm-hmm. Yeah. (0:16:06) Kev: He’s tiny. You can see him next to the leaves like for comparison and then to the right. That’s a more recent picture (0:16:11) Kev: That’s him with Daisy. Um, like I said, he’s bigger now (0:16:15) Kev: but (0:16:16) Kev: But yeah, the biting the biting’s insane cuz honestly though they never did the biting (0:16:21) Kev: But we hear he’s just nipping at everything (0:16:25) Kev: I you know, I have some facial hair. So he it’s not heavy facial hair, but he likes to nibble on it (0:16:31) Codey: It doesn’t, yeah, yep. (0:16:34) Kev: I just, you know, just nip, nip, nip. (0:16:36) Kev: at it. Um, but that’s, yeah, that’s the lucky saga. Um, good, (0:16:41) Kev: you know, good, uh, obviously good times. A lot of work every (0:16:44) Kev: day. Everyone is yelling, because he’s running around (0:16:49) Kev: causing chaos, but we still love him. And, and he, he’s a pretty (0:16:53) Kev: good boy. Like I said, he’s not aggressive or anything like that. (0:16:57) Kev: You know, he’s, he likes to bite because he’s playful or whatever, (0:17:00) Kev: but, um, yeah, he’s a puppy. Yeah. Um, yeah. (0:17:00) Codey: he’s a puppy that’s just puppy behavior classic puppy behavior (0:17:06) Kev: So that is the lucky saga. Um, well, you know, I’ll do it, you (0:17:10) Kev: know, as I look forward to Mark Phillips or whatever, I’ll, I’ll (0:17:14) Kev: bring up news if things happen. Um, but, uh, but yeah. Um, so (0:17:21) Kev: there you go. There, there you go overseas and folks, there, (0:17:23) Kev: there’s your catch up. Um, okay. So aside from that more recent (0:17:24) Codey: What else have you been up to? (0:17:30) Kev: times, um, I talked about it like when we record cause they’d (0:17:36) Kev: just come out. Like I think when, uh, when Al, I think I did (0:17:40) Kev: the episode of Al Marvel Rivals has been on the big ones, the (0:17:42) Codey: Yeah (0:17:43) Kev: Overwatch clone with Marvel stuff. Um, like. Yeah. Yeah. (0:17:46) Codey: That was really fun to listen to because (0:17:50) Codey: You like basically mentioned it and I was like, oh thank goodness that I don’t like games like this (0:17:57) Codey: Because then I don’t have to play it and then you were like, oh no, no (0:17:57) Kev: Yeah. Yeah, the funny thing, the funny thing is we were just talking and just shooting (0:18:00) Codey: Like it’s not what you think he was like, oh no, no, I have to play it (0:18:10) Kev: the breeze before we started recording that episode and I was talking about rivals and (0:18:14) Kev: he mentioned because like the camera thing was like the big thing and he mentioned that (0:18:16) Codey: Yeah! (0:18:18) Kev: and that’s when I was like, I’m going to button this right now so I can save this for the (0:18:22) Kev: show to drop the reveal on. (0:18:25) Codey: Oh, that’s so funny. (0:18:27) Kev: Oh, yeah, I am as best as I can. So there is a weird thing about like being multi-platform (0:18:27) Codey: So yeah, you’re still enjoying it. (0:18:37) Kev: or whatever. So Calvin likes it too, right? So he plays on our PlayStation. I play on (0:18:38) Codey: - Mm-hmm, okay. (0:18:43) Kev: a laptop that I have just so we can both play it or whatever at the same time. And the kicker (0:18:52) Kev: on being PC is I’m not a PC gamer, generally speaking. I can’t do the– (0:18:57) Kev: a mouse and keyboard and all that stuff, right? So I hook up a controller and I play that (0:19:03) Kev: way but I get bodied because there are those insane mouse and keyboard super aiming people. (0:19:11) Kev: And it’s also like you can tell the population skews younger because of course it’s free to (0:19:18) Kev: play so all the teenagers and kids and it’s Marvel, right? They’re hopping on. So they (0:19:23) Kev: They get a lot more practice time than say I do. (0:19:27) Kev: I get bodied. I’m trying my best. I try to focus or whatever, but it can be rough. (0:19:34) Kev: It can be a bit bumpy at times. I won’t lie, but yeah, it’s good stuff. (0:19:40) Kev: And we actually on the end of the first, they call it season zero, whatever the first battle pass, yada, yada. (0:19:48) Kev: So then there’s new content probably in the next week or two coming out, including the Fantastic Four. (0:19:56) Kev: And so, yeah. (0:19:57) Kev: Good, more exciting stuff to look forward to. (0:20:01) Kev: I’m always down for that. (0:20:03) Kev: But yeah, Marvel Rival continues to be a joy in the curse at times. (0:20:07) Kev: But but that that is it is what it is. (0:20:12) Codey: - Are you still playing Spider-Man? (0:20:13) Kev: Let’s see. (0:20:14) Kev: Um, so I play not Spider-Man is hard. (0:20:18) Kev: I’m not going to lie. (0:20:19) Kev: Spider-Man is really hard to play (0:20:19) Codey: Okay. (0:20:21) Kev: because he plays just like the PlayStation Spider-Man games. (0:20:24) Codey: Yeah. (0:20:25) Kev: but in this context, it’s real. (0:20:28) Kev: I struggle with him, and in fact, when I see Spider-Man players, I’m scared, because I know I’m a good player. (0:20:35) Kev: But, let’s see, my go-tos, I think after all this time, like, did you watch Spider-Verse, the first one into the Spider-Verse? (0:20:45) Codey: - Yes. (0:20:46) Kev: Okay, so Penny Parker, the anime one with the robot, the anime Spider-Verse, she’s in this game. (0:20:50) Codey: - Okay, yeah, yeah, yeah. (0:20:52) Kev: Um, yeah, she’s a little older, she’s more like, I think college age, I think. (0:20:57) Kev: It’s just, but she still has a robot. (0:20:59) Kev: I play her, she’s fun. (0:21:01) Kev: Um, she’s, she sets up like a little tower that shoots out spider robots and (0:21:05) Kev: mines and stuff, and so you kind of, you’re, you kind of set up an area where (0:21:09) Kev: you defend, um, that’s what she’s good at. (0:21:11) Kev: Um, so she’s my go-to tank, um, for healer, Jeff the Landshark, I don’t know. (0:21:17) Kev: Have you ever seen Jeff Landshark? (0:21:18) Codey: No. (0:21:19) Kev: Um, he, he, oh my gosh. (0:21:22) Kev: Okay. (0:21:22) Kev: So just hold on, let me send you a picture. (0:21:22) Codey: Okay, you’re fine. You could just say like, I’m sure that everyone, every listener probably knows what you’re talking about. So. (0:21:27) Kev: No, you see, here’s the thing. (0:21:31) Kev: No, here’s the thing, Jeff the Landshark in one of the freaks, (0:21:35) Kev: the deep butt pics that no one on Earth knows. (0:21:36) Codey: Oh, okay. (0:21:38) Kev: [LAUGH] Yeah, but Jeff the Landshark, okay, he’s basically a puppy, (0:21:44) Kev: but he’s a shark with legs, he doesn’t talk or anything. (0:21:49) Kev: And he just swims around and or like he can do the shark thing with the fin sick and (0:21:55) Kev: with the fin sick and now I can move around he heals people (0:21:57) Kev: and he shoots ice balls and all sorts of stuff (0:22:00) Kev: he’s fairly straight forward but he’s pretty satisfying (0:22:04) Kev: so he’s my go to healer (0:22:06) Codey: a puppy. But he’s a shark. Okay. (0:22:07) Kev: he acts like a puppy he does all the (0:22:10) Kev: yes he’s a shark yeah (0:22:14) Kev: yeah so he’s my go to healer he’s (0:22:17) Kev: yeah and like I said one of the cool things about rival is they weren’t (0:22:21) Kev: afraid to get some really deep cuts weirdo pics (0:22:24) Kev: Um, like Jeff, uh, (0:22:28) Kev: what is this that I do? (0:22:29) Kev: Alright, there we go. (0:22:31) Kev: Okay. Uh, sorry. (0:22:32) Kev: Um, so that’s my go-to healer just because he is pretty easy to use and he’s adorable. (0:22:38) Codey: Okay, he definitely looks like a puppy. (0:22:39) Kev: Um, he is just a puppy, but he’s all shark with legs. (0:22:46) Kev: Um, like, it’s a weird description, but that is exactly what it is. (0:22:50) Kev: Um, and then for my damage person, I picked Squirrel Girl. (0:22:54) Kev: She has squirrels, she shoots acorns with a sl- (0:22:57) Kev: she’s oh you don’t know squirrel girl ah okay again okay no you know what no (0:22:58) Codey: Squirrel girl dude I don’t know much of Marvel I yeah okay (0:23:07) Kev: again squirrel girl is a pretty deep but so her pull power is she can communicate (0:23:13) Kev: with squirrels like she you know she’s athletic or whatever but her superpower (0:23:20) Kev: is she can communicate with squirrels and so she will you know send armies of (0:23:24) Kev: squirrels on people and so on and so forth. (0:23:27) Kev: Um, she is an incredible character, something of a joke character, but also (0:23:33) Kev: played for like straight, incredible, like, like in her first issue, she goes (0:23:39) Kev: up against Dr. (0:23:40) Kev: Doom and takes him down with an army of squirrels. (0:23:42) Kev: Um, and, and just, she’s the best, like funny character, um, and she (0:23:49) Kev: dresses up kind of like a squirrel. (0:23:50) Kev: Um, and she has one on her shoulder at all times. (0:23:54) Kev: Um, but yeah, she, her name, in fact. (0:23:54) Codey: Okay, okay. (0:23:57) Kev: The moniker she’s often used is The Unbeatable Squirrel Girl. (0:24:00) Kev: Again, just because she’s so, like, hyperbolic, um, goofy, um… (0:24:06) Codey: I mean, if a squirrel is trying to come at you, they’re going to get you from working (0:24:10) Codey: at the Wildlife Center, like I used to have this one squirrel that would sit on my shoulder. (0:24:11) Kev: Yeah? (0:24:11) Kev: Yeah. (0:24:16) Kev: Yeah. (0:24:17) Codey: But if he decided that he wanted to run all over and like suddenly be on my back and then (0:24:23) Codey: and suddenly be on my leg. (0:24:24) Codey: like he they they can do some crazy things oh you sent me a picture of her okay (0:24:28) Kev: Oh, yeah. (0:24:30) Kev: Yep. (0:24:32) Kev: Um, yeah, so she’s great. (0:24:34) Kev: People who know her love her. (0:24:35) Kev: She is, she is a, he is adored. (0:24:38) Kev: Like I said, she’s obviously low-tiered. (0:24:40) Kev: She doesn’t get pushed, like, some, but, um, but she, she’s great. (0:24:44) Kev: Um, so yeah, that’s, that’s Squirrel Girl. (0:24:46) Kev: That’s Marvel Rivals, and those are my three. (0:24:48) Kev: That’s my wacky crew. (0:24:49) Kev: Um, let’s see, aside from Rivals, uh, so I picked up a game, uh, just a couple days ago. (0:24:57) Kev: It’s called Armored Core. (0:24:58) Kev: Are you familiar with this? (0:25:00) Codey: No. (0:25:00) Kev: Okay. (0:25:00) Kev: Uh, are you familiar with, from software? (0:25:02) Codey: No. (0:25:03) Kev: Okay. (0:25:04) Kev: The Elden Ring, people. (0:25:06) Codey: Okay, okay. (0:25:06) Kev: Okay. (0:25:07) Kev: So. (0:25:08) Codey: So you don’t, you like pain. (0:25:10) Codey: You like… (0:25:11) Kev: Yes. (0:25:12) Kev: Yes, I do. (0:25:12) Codey: Okay, okay. (0:25:13) Kev: Okay. (0:25:14) Kev: So you’re familiar with Elden Ring? (0:25:15) Kev: Of course everyone is, right? (0:25:16) Codey: Yeah. (0:25:16) Kev: ‘Cause it’s the biggest game that year, whatever. (0:25:18) Kev: Okay, what if I told you the Elden Ring people said, “What if we, okay, now we wanna do a game, but it’s all robots and mecha?” (0:25:25) Kev: that in that case (0:25:27) Kev: gives you armored core (0:25:30) Kev: so it is a (0:25:32) Kev: it is the same level of polish (0:25:34) Kev: a very like grounded (0:25:36) Kev: you know realistic-ish visual style and whatnot (0:25:40) Kev: the challenge (0:25:42) Kev: I don’t think it’s as hard as Elden Ring (0:25:44) Kev: because Elden Ring is hard (0:25:46) Kev: it’s really hard (0:25:48) Kev: but armored core it’s a different flavor (0:25:50) Kev: because you (0:25:52) Kev: you know you’re controlling a robe alright (0:25:54) Kev: so you switch out parts you can (0:25:57) Kev: think you’re whatnot (0:25:59) Kev: and that’s a big part of the puzzle (0:26:01) Kev: like when you’re given (0:26:03) Kev: a new boss or whatever (0:26:05) Kev: they’ll heavily like hint hint (0:26:07) Kev: use this kind of robot (0:26:09) Kev: because if you’re not (0:26:11) Kev: you’re gonna be in trouble right like (0:26:13) Kev: Pokemon type advantages basically (0:26:15) Kev: so (0:26:17) Kev: there’s a lot of love and attention to detail (0:26:19) Kev: being a robot game you can (0:26:21) Kev: paint your robot however you want (0:26:23) Kev: and I’ll spend a lot of time doing that (0:26:25) Kev: Um, and, and, and. (0:26:28) Kev: It’s very fun. (0:26:29) Kev: Um, like I said, I don’t think anywhere near as hard as Elden Ring, but, uh, still satisfyingly challenging. (0:26:35) Kev: Um, it controls like how I’d want to, the robots will fly, they’ll dash, they’ll, you, you held two weapons. (0:26:41) Kev: You can have double guns or a melee weapon and a gun and missiles, all the, all the good stuff. (0:26:47) Kev: It is, it is very straightforward Mecha. (0:26:50) Kev: Um, so if you’re a fan of that, uh, you know, that’s definitely a thumbs up. (0:26:55) Kev: Okay. (0:26:56) Kev: Uh, that’s a lot from me. (0:26:57) Kev: But now, Cody, tell me, what have you been? (0:26:58) Codey: I have been, um, so I’ve still been playing like, uh, pocket and go, um, go, I am burned (0:27:14) Codey: by because, uh, the shiny work party hat weren’t bull was in, um, in the like new year’s challenge (0:27:26) Codey: or whatever. (0:27:28) Codey: And I still have it, like I’ve been playing every time that there’s an event where you can get this worm bowl and I still have it, like I’ve been playing every time that there’s an event where you can get this worm bowl and I still have it. (0:27:36) Kev: Oh no. (0:27:40) Codey: And I still have it, like I’ve been playing every time that there’s an event where you can get this worm bowl and I still have it, like I’ve been playing every time that there’s an event where you can get this worm bowl. (0:27:54) Codey: I’ve been playing every time that there’s an event where you can get this worm bowl. (0:27:58) Codey: And last year I was so mad about it that I got it tattooed onto my body because I was (0:28:05) Codey: like, if I cannot have a shiny party hat worm bowl in the game, I’m going to have one (0:28:12) Codey: as a tattoo. (0:28:14) Codey: And I’ve had plenty of friends be like, oh, I have one. (0:28:17) Codey: I can trade it to you. (0:28:18) Codey: And I’m like, no, no, no, no, no, I need I’m not going to have any traded until I’ve (0:28:22) Kev: do they not know the story of captain cody in the white wormhole (0:28:24) Codey: caught one on my own. (0:28:28) Codey: and the in the worm bowl. Yeah. Moby worm bowl basically. (0:28:32) Kev: actually I don’t think it’s white it’s like purple but anyways um (0:28:38) Codey: Um yeah, so yeah, it is my white whale. Um still didn’t get (0:28:43) Codey: it. I got to shiny Jigglypuff and I refused to click on the (0:28:47) Kev: Mmm! (0:28:49) Codey: hoot hoot. Um and yeah, but no worm bowl. So that game is now (0:28:56) Codey: dead to me until the next time. (0:28:58) Codey: that there is an event that I care about. (0:28:58) Kev: that’s cruel but no it’ll be back like oh that it so I’m not a fan of go it’s (0:29:04) Codey: I know (0:29:08) Kev: when it came out especially I was not an area that was conducive to it and so in (0:29:14) Kev: my whole lifestyle I’m still not the most conducive to it um excuse me um but (0:29:20) Kev: I do think that the party hats are probably like one of the best things to (0:29:24) Kev: come out of that game, especially if you put it on a ridiculous. (0:29:28) Kev: Those Pokemon like weren’t pull that that’s solid. (0:29:29) Codey: Yeah. (0:29:31) Kev: Um, yeah, yeah, yeah, yeah, yeah, yeah, yeah. (0:29:31) Codey: Because the party hat’s almost too big for him. (0:29:35) Codey: It’s clearly about to fall off. (0:29:39) Codey: Yeah, so that has also started a thing. (0:29:42) Codey: I’m going to be meeting with my artist, again, probably (0:29:45) Codey: during spring break. (0:29:47) Codey: They’re going to be back in town. (0:29:48) Codey: And they’re going to add three more bug-type Pokemon (0:29:53) Codey: with party hats on. (0:29:54) Kev: I was about to say a warble tattoo every year until she catches it (0:29:55) Codey: No, no, we have, um, I think we have a Snome, um, with, with the, a party hat on each of (0:30:04) Kev: Oh, no, no, no, no, oh, that’s good. (0:30:07) Codey: its little bumpies, um, and then I want a Shedinja, but I want, um, it, it to be like (0:30:17) Codey: a ghost. (0:30:18) Codey: Um, no, so it’s a ghost, so it’s a ghost Pokemon, but like, I want it to be like ethereal, look (0:30:18) Kev: Okay, is it not already more ghosts than it? (0:30:25) Codey: game. (0:30:25) Kev: Materiel, alright. (0:30:26) Codey: Like I don’t just want it to look like it looks in the game. (0:30:28) Kev: Mm-hmm. (0:30:30) Codey: And then I want the party hat to also be ethereal. (0:30:32) Codey: And then the last is, uh, not Sizzlepede, Sizzlepede, um, because it’s so grumpy and (0:30:42) Kev: mmm (0:30:42) Codey: I want it to have a black party hat. (0:30:46) Codey: I need my, my emo phase, yeah, my emo phase that was not a phase needs to be somewhere. (0:30:48) Kev: Oscar the grouch at the party. Oh, that’s that’s it (0:30:55) Codey: They’re presented. (0:30:57) Kev: So (0:30:58) Kev: Oh man, these man pokemon like so many solid bug pokemon. These are all solid picks of course. Um (0:31:05) Kev: she didn’t (0:31:06) Kev: it was like (0:31:08) Kev: And how many years been what 20 years since ruby and sapphire it’s still (0:31:12) Kev: my mind how they came up with that concept first you didn’t Joe and like (0:31:14) Codey: I just love it. As an entomologist, like every time I see a cicada shed, I’m just (0:31:16) Kev: you have to have the extra pokeball oh my it’s so good (0:31:26) Kev: yeah oh my gosh and it’s so good right like and (0:31:27) Codey: like, it’s its own thing. It’s a one hit point. Love it. (0:31:42) Kev: like you know obviously coming from Japan right like the whole cicada thing (0:31:46) Kev: schedules like that’s the bug collecting that’s a way bigger there um it’s genius (0:31:51) Kev: so good man bug Pokemon are so cool yeah I like hair across I like a lice upon (0:31:54) Codey: Correct. Send a scourge. (0:31:59) Kev: I like um like the other one and not that sizzle feed the other no no um not (0:32:13) Kev: no the big one Scolipede Scolipede that’s the one been five yeah that’s a good one (0:32:14) Codey: Oh. I think people know by now that I’m going to talk about bugs at some point in every (0:32:18) Kev: big old purple huge train bug oh I love it welcome to the bug appreciate Pokemon (0:32:24) Kev: appreciation podcast (0:32:31) Kev: that’s fine with that (0:32:34) Codey: pod. Yeah, so I’ve been playing that or I guess I’m not going to be playing that for (0:32:40) Codey: a while. Um, I’ve been playing Slay the Spire. So (0:32:44) Kev: Okay, have you- have you in fact slayed the spire? (0:32:45) Codey: Jeff, I have slayed the spire during the daily climbs. So have (0:32:53) Codey: you ever played this game? Okay. Yeah, so it’s like a card and (0:32:54) Kev: I have not but I am familiar with it’s the cards, right? (0:33:00) Codey: you’re going up a tower and slaying things. And there’s four (0:33:03) Codey: different types of characters that you can play, but one of (0:33:05) Codey: them is unlocked at first. But they have this thing called the (0:33:08) Codey: daily climb every day, which is like a random, like, version of (0:33:12) Codey: the game, but with modifiers. (0:33:14) Codey: So it’s like, Oh, you get this character, but every time you add a card to your deck, (0:33:20) Codey: it adds two more copies of that card and you can’t, you can no longer upgrade your cards (0:33:27) Codey: and you’re cursed, like, so it’s, they just like add all this stuff to it. (0:33:31) Codey: And so it’s kind of like a more difficult version and you have to change your gameplay. (0:33:36) Codey: So I have slayed the spire in the daily climbs, but that doesn’t count for achievements. (0:33:40) Kev: Yeah. (0:33:44) Codey: And I cannot for the life of me, beat this game without a daily climb. (0:33:52) Kev: mmm wow oh well hey I know that I know that feeling and then discuss it because ever present (0:33:54) Codey: So my partner has had to do it for me. (0:34:02) Kev: but i’m i’m still belatruing I actually just unlocked the final difficulty just yesterday (0:34:04) Codey: -Oh, yeah. (0:34:08) Codey: Yeah. (0:34:08) Kev: um so i’m i’m there but um I i get it i’m i’m trying to climb my own spire verbally (0:34:16) Codey: Yeah, I’ve, I’ve not quite gotten to Bellatro yet, but that’s because I’ve, I recognize (0:34:22) Codey: based on my love of Slay the Spire that Bellatro would take over my life. So. (0:34:25) Kev: That is correct that I look I look at sleigh as fire and I can see it’s it’s one-to-one (0:34:32) Codey: Yep. (0:34:32) Kev: It’s just a different flavor, but it’s the same concept your cards, and you’re you’re doing your runs with cards (0:34:36) Codey: Yeah. (0:34:40) Kev: Yeah (0:34:41) Kev: That’s good. Good stuff (0:34:44) Codey: - Yep. (0:34:46) Codey: And then I’m still playing Honeygrove, (0:34:48) Codey: still really liked that game. (0:34:51) Codey: Still play it every day, multiple times a day. (0:34:54) Codey: And also I have now begun the final year of my PhD. (0:35:01) Codey: I’m gonna be a bug doctor soon. (0:35:04) Kev: Oh, well, congrats. Okay, congrats. So, uh, not for a second, cause I thought you were talking about Honeygrove, but, um, but, um, uh, okay, so, so I have a friend who’s also been PhDing for a long time now, he’s had unfortunate professors and issues, so it’s dragged on for a long time. (0:35:14) Codey: Oh, yeah, sorry. Switch. (0:35:32) Kev: Um, now you say this. (0:35:34) Kev: Are you like, you know for a fact, that like, it is gonna be this year? (0:35:39) Codey: Okay, well, yeah, so basically, like, I, I set it at this year for this to be like the (0:35:40) Kev: I, I said, I don’t mean to sound threatening, but… (0:35:44) Kev: Uh, don’t re– (0:35:46) Kev: Look, oh– (0:35:53) Codey: last, like, possible time for my timeline. (0:35:59) Codey: Um, I mean, theoretically, like, stuff happens, but I do not have any more field work. (0:36:06) Codey: All I have to do is finish writing one of my chapters. (0:36:09) Codey: I’ve already published one of them in a journal and so that will just literally get like stapled into my dissertation as one of my chapters and I don’t have to look at that again. (0:36:19) Codey: This other chapter that I’m about to publish will be the same thing. So it’ll just be two chapters that my committee can’t say anything about because they’re already published. (0:36:26) Kev: Hmm, yeah, I look at that that’s the way to do it (0:36:29) Codey: So they’ll basically just be like, they’ll just be like, oh, yep, you did that. (0:36:35) Codey: like yep I did um so they’ll only have to (0:36:39) Codey: they can talk about um and it’s just can I get the stuff done in the time that I have and the (0:36:46) Codey: answer is yes um I will try and defend in the summer but um that’s I actually didn’t ever plan (0:36:55) Codey: to defend in the summer but I might be able to um but we’ll see I mean I don’t have to um I have (0:37:05) Codey: guaranteed funding for the rest of the year. (0:37:08) Kev: Oh, that’s great. (0:37:09) Kev: Well, oh, that that’s huge relief then. (0:37:09) Codey: Yeah, PhDs man, they’re great. Well, I guess PhDs in the life sciences, that’s the standard is that you get paid and you get tuition remissions so you don’t have to pay your tuition. (0:37:10) Kev: All right. (0:37:11) Kev: Well, Hey, congrats on that. (0:37:26) Kev: you know like yeah yeah for sure oh absolutely because I have a friend who I don’t think that (0:37:26) Codey: I have health insurance, like all of that stuff. So it’s not true everywhere. (0:37:36) Kev: is the case for him sadly um man like such nonsense like the way to get there the the road to it like (0:37:36) Codey: Yeah. (0:37:46) Kev: I you know I have my undergraduate degree right so like I it it boggles my mind because you know (0:37:54) Kev: up so pretty much up. (0:37:56) Kev: undergraduate it’s very clear like okay here your classes do them all satisfy (0:38:00) Kev: the requirements you get your thing right but once you go past especially the (0:38:06) Kev: PhD it’s it’s all just so nebulous question your checklist is question or (0:38:12) Kev: question your requirements are satisfied when the your professors say they are oh (0:38:20) Codey: Yeah. It’s basically like choose your own adventure. It’s like, undergrads degrees are (0:38:20) Kev: it’s why I don’t I don’t know how yeah man (0:38:26) Kev: I guess (0:38:31) Codey: basically like, okay, here is the proper formula, here you go, you need to have this done this done (0:38:38) Codey: this done, etc, etc. And then for a graduate degree, they’re basically like, here are some (0:38:44) Codey: courses that you need done, but you’ll get these done in the first two years of your degree. (0:38:50) Codey: It’s kind of a big old shrug. It depends on your funding. It depends on your advisors. It depends (0:38:55) Codey: on whatever. And if you have bad advisors, like you said your friend has had, they can keep you (0:39:00) Kev: Yeah. Oh. (0:39:03) Codey: forever. Like one of my friends, one of my friends, her advisor like would not let her defend even (0:39:11) Codey: though she was done, like she’s she was long done, because the advisor could just pay her (0:39:17) Codey: less money than having to like get a post. (0:39:20) Codey: I’m going to go to the postdoc. To do all that work. Yep. (0:39:21) Kev: right right like that’s one that’s one aspect that’s one aspect of it that just seems so grimy (0:39:28) Kev: like there’s clearly an element of very cheap labor for your advisory professors right like (0:39:37) Kev: I mean not yours specifically but like the the system is set up where that can be exploited (0:39:42) Kev: very easily and wow it’s oh academia oh oh (0:39:50) Codey: Yeah, I’m blessed in that, like with the advisors that I have, (0:39:51) Kev: uh-huh (0:39:54) Codey: the advisor that I have now, (0:39:56) Codey: like he doesn’t really do that kind of stuff, (0:39:58) Kev: Mm-hmm. (0:39:58) Codey: but a lot of advisors do, they’ll just be like, (0:40:00) Codey: okay, well, I’m paying for your stuff. (0:40:02) Codey: And because of that, like you also have to help me (0:40:05) Codey: with these other projects. (0:40:06) Codey: So at this one point in the year, (0:40:09) Codey: so you have to drop everything (0:40:11) Codey: and like do this research with me, (0:40:12) Codey: even though it’s not gonna be in your dissertation. (0:40:16) Kev: It is to some degree a hostage situation, isn’t it? (0:40:17) Codey: like. (0:40:20) Codey: Kind of, yeah, and then it’s worse if you’re an international student because (0:40:22) Kev: Haha, that’s uh, huh. (0:40:26) Kev: Oh, oh that sounds terrifying, oh gosh. (0:40:26) Codey: then you have like less protections and yeah. Which is why some of us, some universities (0:40:34) Codey: have unionized and we at my university just recently submitted our letter to the Dean, (0:40:43) Codey: Dean, President, President of the university that we intend to unionize, so thank yous. (0:40:48) Kev: Hey, good for you. That’s great. (0:40:50) Codey: I think he’s crossed there because last time they did this, they threatened people. So (0:40:57) Kev: Oh, oh, fuck. (0:40:57) Codey: they can’t do that. They’re not, that’s illegal, but they did it last time and it didn’t, (0:41:02) Kev: Well, well, I don’t know if you know about strikes in the U.S. (0:41:03) Codey: but we’ll see. Yeah. Oh yeah, we’re gonna, we’re gonna have to do it possibly. (0:41:12) Codey: Hopefully they’ll, they’ll work in good faith and we won’t have to, but we’ll see. (0:41:16) Kev: Oh (0:41:18) Codey: So maybe, maybe. (0:41:20) Codey: Sometime in this year, uh, my, what have I been up to will be striking (0:41:25) Kev: Well, but you know (0:41:27) Codey: because yeah. (0:41:29) Kev: Over on Rainbow Road radio friend. I do a mutual friend Alex. He’s also striking last month. So (0:41:36) Codey: Oh my gosh, we’re just, we’re just rebels. (0:41:38) Kev: Hit him up for some for some tips (0:41:41) Kev: I guess (0:41:43) Kev: Oh (0:41:45) Kev: Oh. (0:41:46) Kev: Oh, labor, academia, good, good times. (0:41:52) Codey: 10 out of 10 would not (0:41:52) Kev: Welcome to the harvest season, where we talk about cozy games. (0:41:56) Kev: Ss, ss, ss, ss, ss, ss, ss, ss, ss. (0:41:57) Codey: We talk about so I mean that’s the joke right is that we play these games where we can live in fantasy worlds where we (0:42:04) Codey: can have a house and (0:42:06) Codey: Afford a house and a and a like all this (0:42:12) Kev: Where’s the unionizing update to research story? (0:42:12) Codey: Because that’s uh, not not reality (0:42:19) Codey: Oh my gosh (0:42:22) Codey: I would love to have a union (0:42:25) Codey: Like storyline in any game like where you just strike that would be (0:42:32) Codey: Amazing. I don’t know how you would incorporate that (0:42:34) Kev: Oh, I mean, like, alright, I’ll give you the relatively low-hanging easy path, the Jojo (0:42:42) Codey: Yeah. Okay, yeah, yeah, I could see that. (0:42:43) Kev: route in Stardew, right, like, yeah, I mean, you got, there’s other people working for (0:42:51) Kev: Jojo already, so, you know, there’s, oh, oh no, I like this, this Spandfic I’m writing, (0:42:58) Kev: oh no, no. (0:42:58) Codey: oh no don’t don’t say this out loud he might listen and then haunted chocolatier will be even (0:43:04) Codey: more delayed because he’ll be like hey wait a minute that’s a great idea (0:43:10) Kev: Unless the ghosts in the Chocolatier, you mean, nice. (0:43:14) Codey: maybe he adds it into that game and stuff uh so yeah that is what we’ve been up to (0:43:18) Kev: Hmm. (0:43:21) Kev: Well, that’s a lot. Happy new- (0:43:23) Kev: Look guys, it’s a new year. There’s been a lot going on. (0:43:25) Codey: It is. It is. We’re. (0:43:28) Codey: We’re here for it. OK, so first we have some game releases. (0:43:34) Codey: So the first one in the list is Harvest Hills. (0:43:39) Codey: So this game released on the 15th of January and or will release. (0:43:46) Codey: Sorry, that’s the future. (0:43:50) Codey: Quote, thanks to the feedback from two major demo updates, (0:43:53) Codey: I’ve been able to fine tune game mechanics and make the experience even better. (0:43:57) Codey: The full game now features… (0:43:58) Codey: …an updated system for growing vegetables and fruits… (0:44:01) Codey: …an improved fertilizing system… (0:44:03) Codey: …a refined leveling system… (0:44:05) Codey: …a brand new product selling system… (0:44:07) Codey: …and more crops, vegetables… (0:44:09) Codey: …vegetables, fruit trees, livestock and homemade product machines. (0:44:15) Codey: My only comment about this is I looked at it and I need more information about those beehives. (0:44:23) Codey: They look… (0:44:23) Kev: - So. (0:44:24) Codey: They look legit. (0:44:26) Codey: Like those look like the standard Langstra Thives. (0:44:28) Codey: And we always paint them each frame or not each frame each body of the hive is always colored in really ridiculous colors and they did that. (0:44:40) Kev: Is that done intentionally or is that done just for giggles? (0:44:46) Codey: I don’t remember so I know that we paint them because you want there to you don’t want the heat like if it’s hot out you don’t want the heat of outside to like cook the hive. (0:44:59) Kev: Oh, oh. Yeah. Sure, sure. (0:44:59) Codey: So you always want it to be light colors but yeah on top of it being like colors I mean you can just have it be fun colors. (0:45:09) Codey: Sometimes you can like make it a color per hot like a certain color per hive or whatever but we always just painted them fun colors so I need. (0:45:18) Kev: Wow. So I’m, I’m looking at the trailer and stuff like my, okay. (0:45:24) Kev: It is more management style, like zoo tycoon, you know, (0:45:29) Kev: floating cam sort of thing, as opposed to starting where you can fill in the (0:45:32) Kev: character, but there’s a character who follows your like air where you click. (0:45:35) Kev: And he runs over there and then does the activity, which are kind of fun. (0:45:38) Kev: I think the coolest thing about here is the visual style. (0:45:41) Kev: Cause it’s almost like origami paper, like three heavy polygonal. (0:45:46) Kev: Um, so I’m like the cows almost look like (0:45:46) Codey: - Mm-hmm, yeah. (0:45:48) Kev: they’re made of origami or a box or something, um, which is charming. Um, so hey, but hey, good, (0:45:56) Kev: yeah, it looks decent enough. Um, I like those cows and you go pretty beehives. That is surprising. (0:46:02) Kev: We don’t have those before, but, um, there you go. January 15th, experience it yourself, (0:46:04) Codey: I like those cows. (0:46:06) Kev: the world of box shaped cows and fun colors. (0:46:13) Codey: So next on our list is Chill Town. (0:46:16) Codey: Um, they have a new announcement on Steam. (0:46:20) Codey: Um, and the gist of it is this just that the project slowed down because of money (0:46:25) Codey: issues, um, and they’re pretty transparent in there about what they are and where (0:46:30) Codey: the money is going and all of that, except for they can’t like mention (0:46:35) Codey: specifics because of confidentiality agreements, but, um, if you’re curious, (0:46:41) Codey: I recommend going and looking at that. (0:46:43) Codey: The biggest thing out of it, other than the fact that it was delayed, is, or is being slowed down, is that the 1.0, they expect it to come out this year, and that when the 1.0 comes out, it will have a museum system, it will have additional quest lines, different seasons and festivals, and clearly bug fixes and gameplay improvements from what is on the early access. (0:47:11) Kev: Uh, all right, so well, I mean, hey, first of all, props to like game development is so hard, right? (0:47:17) Kev: It’s such a brutal space to be quite frank. So yeah, condolences. But they they’re being, um, very, uh, (0:47:23) Kev: Up front and clear about it. Um, so, you know off to them and best of luck, like hopefully they are still on track, right? (0:47:31) Kev: this is one of the parts of early access as much as I uh, (0:47:36)

CrossButton VR | PSVR2 Podcast
Trombone Champ Toots its Way to PSVR2!

CrossButton VR | PSVR2 Podcast

Play Episode Listen Later Nov 26, 2024 62:45


In this episode of CrossButtonVR, Laurie and Reece discuss their weekly updates, including personal anecdotes and the excitement surrounding the upcoming Game Awards. They delve into the nominations for the Best VR/AR category, expressing opinions on the nominated games and the controversies surrounding the selection process. Following on, they discuss the black friday sale, and games they've been playing including their thoughts on the highly anticipated Flat2VR Debut Trombone Champ: Unflattened. Meta Quest Afilliate: 10% off all Quest Games here. Timestamps 00:00 Introduction and Weekly Updates 03:03 Game Awards and VR Nominations 05:56 Discussion on Game Quality and Nominations 09:08 Controversies in Game Awards Nominations 11:55 Meta's Dominance in VR and Future Expectations 15:01 Black Friday Deals and PSVR2 Pricing 18:06 Latest Game Releases and Announcements 20:54 Game Releases and Updates 27:39 Exciting New VR Titles 35:34 Arkham Games and Their Lore 39:55 Keeping Up with Gaming News 40:39 First Impressions of Trombone Champion 51:31 Exploring The Light Brigade 01:02:30 Final Thoughts and Recommendations

Power Unlimited
'Dit jaar was een brak PlayStation-jaar' - Powerpraat

Power Unlimited

Play Episode Listen Later Nov 21, 2024 62:35


Ga er lekker voor zitten voor een spetterende Powerpraat met Martin, Jacco en Simon! Simon vertelt over de nieuwste PU en zijn samenwerking met Soul Reaver, terwijl Jacco niet kan ophouden over Arcane Season 2. Martin deelt zijn inzichten over een jeugd zonder social media. Daarnaast hebben ze het over de mogelijke overname van Kadokawa Corporation en blikken ze vooruit op game releases zoals S.T.A.L.K.E.R. 2. Uiteraard sluiten ze af met hun tips van de week. Dit wil je niet missen! 00:00 Intro 02:00 Hoogtepunt Simon (Nieuwe Pu / Soul Reaver) 07:15 Cover PU 11:23 Hoogtepunt Jacco (Arcane Season 2) 14:44 Hoogtepunt Martin (Social Media Vrije Jeugd) 26:38 Kadokawa Corporation wordt gekocht 38:13 Playstation, goed jaar of niet? 42:16 Game Releases 45:13 S.T.A.L.K.E.R 2 49:55 Tippie Martin (Metal Slug) 57:21 Tippie Jacco (E-Shop sale) 58:05 Tippie Simon (Black Ops 6) 01:01:53 Outro

CuboldCast
PS5 Pro, Black Ops 6 Season 1, Naughty Dog's New Game - Cubold Cast Episode 130: Campfire Chat

CuboldCast

Play Episode Listen Later Nov 20, 2024 41:54


What's up, Listeners! Today we will be having a Campfire Chat on a bunch of Gaming News and Game Releases! Make sure to check out our merch on cuboldgaming.com since we have a ton of new designs from games we really enjoy! --- Support this podcast: https://podcasters.spotify.com/pod/show/thecuboldgamingpodcast/support

Press B To Cancel
Press B 231: 2025 Game Releases Are Wild!

Press B To Cancel

Play Episode Listen Later Nov 11, 2024 94:07 Transcription Available


Next year is going to be a wild year for gaming. From Monster Hunter to Xenoblade Chronicles and maybe even some Grand Theft Auto 6. It's shaping up for 2025 to be another great year for fans. This week we talk about a few of the games we're most excited for next year. Press B To Cancel now on YouTube! For updates and more episodes please visit our website www.pressbtocancel.com, or find us on Twitter @pressbtocancel Press B is a member of the SuperPod Network; a gaming collective of fellow podcasters and shows. Special thanks to The Last Ancient on SoundCloud for our podcast theme. Find out more at http://pressbtocancel.comRead transcript

S-Tier Podcast
S-TierCast Episode 517

S-Tier Podcast

Play Episode Listen Later Oct 14, 2024 130:17


Re-Cap Wednesday: Playstation Network and XboxLive were down. First Look at "The Electric State" by the Russo Bros. October's Game Releases. Tango Gameworks news. First Impression on Uzumaki episode 1. John Amos' passing and how weird it was. and more! --- Support this podcast: https://podcasters.spotify.com/pod/show/sebastian-martinez87/support

Spectator Mode Podcast - A Gaming Podcast For Gamers
Ep. 167 - PS Direct Store Issues + October's Huge Game Releases

Spectator Mode Podcast - A Gaming Podcast For Gamers

Play Episode Listen Later Oct 1, 2024 107:05


Welcome back to another episode of the Spectator Mode Podcast, where we discuss the gaming industry and all the things that come with it. In this episode we talk about dumb stuff people say, the messy PS5 Pro Anniversary preorders, Transformers One being an amazing movie, remasters getting out of hand, and much more.So, pull up your chair, get some popcorn, and enjoy the blend of chaos and fu that only we can bring to you.Hosts:Keith Mitchell (@shadowhaxor)Scott Adams (@sithscott)Karl Smart (@themasething)Timestamps:00:00 - Intro x01:09 - Games We've played / Shows we've watched22:14 - Ironmouse Breaks Kai Cenat Twitch Record (over 314,000 to date)26:51 - PlayStation 5 Pro Messy PS Direct storefront39:55 - Annapurna Interactive Crazy Shutdown46:26 - Recent industry layoffs52:55 - Dumb people say dumb crap1:05:37 - Transformers One was better than it's given credit for1:16:20 - TGS Dynasty Warriors Origins Gameplay1:27: 35 - Just how packed is October in terms of gaming1:35:13 - Remasters are getting out of hand1:46:05 - Outro Follow us on Twitter, YouTube, and our website, as well as check out the spectator mode podcast at Apple Podcast, Google Podcast, Buzzsprout, Spotify, and wherever podcasts are hosted. 

Game Talk
#277 | Die Probleme von EA SPORTS FC 25!

Game Talk

Play Episode Listen Later Oct 1, 2024 78:32


WERBUNG | Auf der Suche nach einem neuen Laptop? Sicherlich sind dir die ASUS Notebooks in unseren Sendungen aufgefallen. Hier haben wir was für dich, denn beste Performance und echte Hingucker findest du bei ROG und zwar hier [Link weiter unten] /WERBUNG Hallo und herzlich Willkommen im und zum GAME TALK! Da Gregor noch zusammen mit Viet in Japan unterwegs ist, kann er heute nicht im Studio dabei sein. Aber bevor ihr Entzugserscheinungen bekommt, haben wir keine Mühen gescheut und die beiden LIVE ins Studio geschaltet. Viet und Gregor geben euch einen kurzen Einblick zu ihren Erlebnissen auf der TOKYO GAME SHOW 2024 und berichten von ihrem Trip nach Japan. Wie war es UNIVERSAL-Park, was kann die MARIO-Themen-Welt und wie gruselig ist bitte der Nemesis aus dem RESIDENT EVIL-Bereich? Im Anschluss geht es dann um die aktuellen Game-Releases! Vitus hat sich das neue EA SPORTS FC 25 angeschaut und wir klären, was es an Neuerungen gibt. Nach längerer Zeit ist Anton mal wieder mit dabei und was läge näher, als das er BAPHOMETS FLUCH REFORGED vorstellt. Ob er es uns empfehlen kann, erzählt er euch hier (solltet ihr mehr vom Spiel sehen wollen, haben er und Valle ein kleines aber feines LET'S PLAY zu BAPHOMETS FLUCH aufgenommen). Danach sprechen die zwei noch mit Host Fabian (ihr wisst schon, der GAME TALK-Host, der nicht in Japan ist) über das auf der STATE OF PLAY angekündigte GHOST OF YOTEI, dann geht es um ARA: HISTORY UNTOLD und zuletzt um das schöne, kleine Jump and Run GRAPPLE DOGS: COSMIC CANINES. Wir wünschen viel Spaß im GAME TALK mit Fabian, Anton und Vitus! Rocket Beans wird unterstützt von Asus & der Polaris Hamburg.

NintenDomain Podcast
437: Shake is Here to Chat with Us about the Switch September Games Deluge!

NintenDomain Podcast

Play Episode Listen Later Sep 6, 2024 121:50


This week on NintenDomain, we have Shake on from Wagglefest to talk all about the multitude of games that is heading to the Switch in September! Music: Intro: Marvel vs Capcom 2: Swamp Stage Break 1: Lollipop Chainsaw: Spaking Sunglasses Break 2: The Legend of Zelda: Echoes of Wisdom: Main Theme Outro: Gimmick 2: Main Theme Check out Shake's videos at: https://www.youtube.com/@WaggleFest Support NintenDomain and get bonus content at www.patreon.com/nintendomainpodcast Topic Times: 00:02:53 Got Item: Prince of Persia: The Lost Crown Castlevania Dominus Collection Street Fighter II 00:27:07 Peglin Star Wars Battlefront II 00:38:46 Bakeru Fighting Games 01:01:07 September Game Release dates 01:34:00 Weekly Nintendo News  

XCape Media Presents: The X Button
The X Button Season 4, Episode 29 - "Star Wars Outlaws Review"

XCape Media Presents: The X Button

Play Episode Listen Later Aug 30, 2024 57:31


In this week's "The X Button", Alejandro and Paul talk about their experiences with Castlevania Dominus Collection, Black Myth Wukong, Concord and then give their detailed review thoughts on Star Wars Outlaws! Time Stamps: - What We've Played (Castlevania: Dominus Collection, Black Myth Wukong, Concord): 01:38 -This Weeks Topic - Star Wars Outlaws Review: 26:28 -Game Releases for the Week of September 1st -September 7th: 53:36 Intro Music By: Song: Ivan Shpilevsky - The Time (No Copyright Music) Music provided by Tunetank. Free Download: https://bit.ly/3e3sxiw Video Link: https://youtu.be/zeXd4dFB5cw Lofi Hiphop Mix 2022 | Lofi beats to study | No Copyright Lofi Hip Hop 2022 https://youtu.be/pLcw3dK1yU0

The Harvest Season
Exclamation Mark, Exclamation Mark, Exclamation Mark

The Harvest Season

Play Episode Listen Later Aug 21, 2024 89:33


Al and Jonnie go through all the news while Al was on holiday. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:10: What Have We Been Up To 00:16:13: Game Releases 00:34:54: Game Updates 01:09:23: Other News 01:15:30: New Games 01:26:09: Outro Links Critter Crops Gourdlets Song of the Prairie Garden Witch Life Reel Fishing: Days of Summer Harvest Moon: Home Sweet Home Natsu-Mon: 20th Century Summer Kid Usagi Shima Echoes of the Plum Grove Outbound Coral Island “1.1” Update Coral Island Humble Games Issue Roots of Pacha “1.2” Update Sun Haven “Teleportation” Update Moonstone Island “Cooking” Update Disney Dreamlight Valley Roadmap Cult of the Lamb “Unholy Alliance” Update Mika and the Witch’s Mountain Roadmap Fields of Mistra Roadmap Ova Magica Roadmap Horticular Roadmap Concerned Ape Promises not to charge for DLC Overthrown Steam Page Hearty Hank Plush Sakuna Anime Marvelous Restructuring Pathless Woods Everbloom Hamster Garden Ritual of Raven Cat Cafe Manager 2: Big City Bliss Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:31) Al: Hello farmers, and welcome to another episode of The Harvest Season. My name is Al, (0:00:36) Jonnie: And my name is Johnny. (0:00:38) Al: and we’re here today to talk about Cottagecore games. (0:00:40) Jonnie: Woo! (0:00:44) Al: What happened to diving, you might say. We’re not… not farmers, we’re divers. No, not this week, (0:00:50) Al: you’re not, because… complicated reasons, but we’re not doing the last episode of the day of the (0:00:56) Al: the day of the month today. We’re doing that probably in two weeks time. But who knows? (0:01:01) Al: You’ll find out why. I’ll explain it in the next episode why this is all changed. But (0:01:06) Al: yeah, I had all this organized and then something happened and now we’re changing things up. (0:01:13) Al: So that will come. Don’t worry, your final episode. Maybe a break might be good. I don’t (0:01:24) Al: know. I’ve still not heard from anyone whether they think it’s too much day of the diver (0:01:27) Al: or not. But don’t worry, we’re not going to go back to that. (0:01:31) Al: For most games, it was just a funny one-off thing. We’ll see what people think of it. (0:01:38) Al: Yes, stuff to come. Watch this space. This episode, I’m back from my month away, so we (0:01:45) Al: are going to talk about news. That’s it. There’s so much news. I didn’t count it the last moment, (0:01:50) Jonnie: There’s so much news. (0:01:52) Al: but there’s like over 20 pieces of news to talk about. It’s quite wild. (0:01:54) Jonnie: Yeah. (0:01:55) Jonnie: There’s a lot of news. (0:01:58) Jonnie: This is what happens when you go away for a month, Al. (0:02:01) Al: Oh, I know. But, you know, it’s fine. It’s good. What’s the worst that can happen? This (0:02:09) Al: is what the worst that can happen. Before that, Johnny, what have you been up to? (0:02:14) Jonnie: What have I been up to? I tried a cute little game called creatures of ever (0:02:21) Jonnie: Which is available (0:02:23) Jonnie: via game parts (0:02:24) Al: I feel like I’ve heard of this. (0:02:27) Jonnie: It’s uh, I I guess it’s kind of like a open world (0:02:34) Jonnie: Creature tamer with a giant asterisk next to it (0:02:41) Jonnie: a sort of an adventure-y style game. (0:02:43) Jonnie: Um… (0:02:44) Jonnie: And it’s kind of set out, it’s a game that’s set out into zones and I was playing through the first zone and I was having a really good time with it and I was like “this game’s like really cool” (0:02:55) Jonnie: So the core concept is… (0:02:57) Jonnie: I mean, there’s a problem that I have with the game and it’s part of the story that they’re telling. (0:03:02) Jonnie: I guess Mars blows for the story, but the concept of the game is that you are there to save the planet that is dying by capturing all of their animals. (0:03:14) Jonnie: And convincing the inhabitants of the planet to leave, which comes with a lot of… (0:03:19) Al: Is that saving a planet or is that saving what’s on a planet? (0:03:23) Jonnie: Well, it’s very much saving what’s on the planet. (0:03:26) Jonnie: And it comes with very strong, I guess, colonial style overtones of “look at me, the outworlder that’s here to tell you the locals what is best” (0:03:37) Jonnie: Which, you know, is… like, they are telling an appropriate story with it, but it doesn’t necessarily make it fun. (0:03:44) Jonnie: To be playing the character with the colonial vibes for a bit. (0:03:48) Jonnie: Anyway, that’s about the… they actually epic handle it in a way that’s likely fine. (0:03:53) Jonnie: The taming mechanic is music, so you have a flute and different creatures will respond to different songs and you form a bond with them (0:04:02) Jonnie: And you take them to the bot that zaps them up so you don’t permanently get any of them (0:04:09) Jonnie: But when you’ve changed something, you can pair with it and use it to explore the world. (0:04:14) Jonnie: And each of the creatures has different abilities, which I thought was a really cool concept. (0:04:19) Jonnie: You tame something and then it can help you access a new area. (0:04:24) Jonnie: And then I got to the second area, and all of the creatures looked slightly different, but they all had the same abilities. (0:04:31) Jonnie: And the game started to feel very copy and paste at that point, kind of like they had… (0:04:38) Jonnie: And there was only five different creatures in the first area, so it wasn’t like there was a massive… (0:04:42) Jonnie: Yeah, it was like I’d explored 20 (0:04:44) Jonnie: different creatures and then they’d run out of ideas and I explored five and (0:04:45) Al: Yeah, so I guess don’t go into it expecting lots of like, you know, if you go into it (0:04:47) Jonnie: then it felt like they ran out of ideas which was a bit of a (0:04:54) Al: because it’s a creature collector, you’re probably going to be disappointed, but… (0:04:58) Jonnie: Yeah, a hundred percent (0:05:00) Al: How’s the exploration and the movement and stuff like that? (0:05:03) Jonnie: It’s fine, it’s neither good nor bad it kind of feels like going back to (0:05:11) Jonnie: the sort of ps2 era of games like where (0:05:15) Jonnie: Exploration was largely just walking around the world and you had a jump and you would do certain things that would break down a wall (0:05:22) Jonnie: But until then that wall was kind of largely just there it fit the feels very (0:05:28) Jonnie: reminiscent of that (0:05:30) Jonnie: Which is yeah, it’s neither good or bad. It’s it’s good in the sense that it feels like intentional, but it’s bad in the sense that (0:05:38) Jonnie: Exploration games have moved well past that (0:05:42) Al: Yeah, you’re you’re not really exploring so much as following up maze. (0:05:48) Jonnie: Correct (0:05:49) Al: OK, it’s interesting. (0:05:51) Al: It looks quite nice. (0:05:52) Jonnie: Yeah, yeah, it does look nice (0:05:55) Jonnie: Also weird thing so I got to the end of the second area and when you finish the story there (0:06:00) Jonnie: The game basically tells you like (0:06:03) Jonnie: Once you leave you can’t come back to this area (0:06:06) Jonnie: So be sure you’ve done everything and I’m like but I’m not sure that I’ve done everything because there’s no (0:06:11) Jonnie: Tracking of whether or not I’ve done all of the things so that was unfortunate and at that point (0:06:12) Al: yeah. And you really can’t go back to the area. (0:06:18) Jonnie: I don’t know because at that point I was kind of like I think I’m I’m (0:06:23) Jonnie: Okay with the time but I had with (0:06:26) Al: Oh, OK, fair enough. That seems weird to have distinct areas, but then say you can never (0:06:34) Jonnie: Yeah, and I think I get why they did it in like I think it’s mild story spoilers (0:06:43) Jonnie: Is there justification for doing it, but I don’t think that’s a good reason for doing it (0:06:46) Al: Oh, are the areas destroyed? (0:06:50) Al: Oh. (0:06:50) Jonnie: No, no, I think it’s more to do with like characters leaving the area and needing to be in another area and (0:06:59) Jonnie: Then kind of just be like well the story doesn’t bring you back to this area. So let’s (0:07:04) Jonnie: not let you go back. (0:07:05) Jonnie: So. (0:07:06) Al: Okay. I mean, I guess maybe that’s why they don’t have a like completion (0:07:11) Al: percentage for that area, right? Because that would be frustrating. (0:07:14) Jonnie: Yeah, but there’s like things in the world that you can come across to find and interact. (0:07:21) Jonnie: They’re not collectibles as such, but they’re collectibles, right? (0:07:26) Jonnie: So that part really broke my brain and was slightly frustrating. (0:07:32) Jonnie: But I will say, I think the idea of playing music to tame animals was like a very cool (0:07:38) Jonnie: idea and I think that was well implemented where like the song. (0:07:44) Jonnie: The songs and the way you did that with the creatures of the world felt really good and (0:07:47) Jonnie: really clever and I kind of just wish that there was, yeah, you know what this game feels (0:07:51) Jonnie: like to me? (0:07:52) Jonnie: It feels like they had a really good idea. (0:07:55) Jonnie: They wanted to make a game much bigger than their budget allowed and so they had to copy (0:08:00) Jonnie: and paste a few things where I’m sure they had more different ideas, but making games (0:08:05) Jonnie: is really expensive. (0:08:07) Jonnie: That’s what this game feels like to me and I wish they had more money to make the game (0:08:07) Al: Yes, yep, yep. Fair enough. (0:08:10) Jonnie: they probably had in their heads. (0:08:12) Jonnie: But that’s what I’ve been up to. (0:08:14) Jonnie: How? What have you been? (0:08:17) Al: Well, so while I’m away for my month in the summer, I don’t have a huge amount of time (0:08:22) Al: for games, but what I did manage to play was Chicken Journey. I don’t know if you remember (0:08:28) Jonnie: Chicken, I’m tired (0:08:28) Al: this game, Johnny. I mean, it’s not Cottagecore. We talked about it on the podcast once because (0:08:36) Al: chicken. (0:08:38) Al: But basically it’s a side scrolling RPG where you play as a chicken with some mild platforming (0:08:48) Al: to it. It’s not particularly challenging, right? Like don’t go into it expecting platforming (0:08:55) Al: challenges. That’s not what there is. It’s more kind of puzzle-y in that you kind of have to (0:09:01) Al: figure out how to get through an area which involves some platforming and involves, you know, (0:09:07) Al: switches and stuff like that and making sure you do things in the right order and finding (0:09:12) Al: your way out of very simple mazes. It’s fun, I think. It’s not a hugely long game, so I (0:09:20) Al: finished it in, I think, 10 hours, which, I mean, for me is a good length of a game (0:09:26) Al: just now. But yeah, it’s not particularly long. And I basically have 100% of it. There’s (0:09:31) Al: one Steve achievement I don’t have and that’s just because… (0:09:37) Al: I need to go to like two different areas and go in the, what they call it, like the temples (0:09:44) Al: that I went into and get to the highest level again because I missed one thing in each of them. (0:09:50) Al: And I’m like, oh, can I really be bothered with that? It’s not like I’m doing something (0:09:54) Al: challenging that I’ve not done before. It’s just doing the same thing again and not missing one (0:09:59) Al: thing. So yeah, we’ll see, but… (0:10:03) Jonnie: then you will do it. It’s not a we’ll see, we know you will do it. Everyone’s been listening to this show. (0:10:07) Al: I don’t know, maybe I’ll forget about it and it won’t niggle at my brain the entire time (0:10:12) Al: I’m playing a different game. I don’t know. (0:10:14) Jonnie: really niggling at your brain now we all know how to sense we could pretend we (0:10:18) Jonnie: don’t if you want to do that like that’s that’s fine (0:10:21) Al: Yeah, so I think the problem is, right? Like, I very rarely 100% games. (0:10:29) Al: I’m trying to remember if there was a game I 100%ed before or not, but I 100%ed the newest (0:10:34) Al: Kirby game in the 3D one. That was the first game of (0:10:37) Al: the game. I’m like, I’m not doing that again two more times or a time and a half more. Like, (0:10:59) Al: that’s not fun, right? And oh, please. (0:11:02) Jonnie: Yeah. Have you ever 106%ed a game? (0:11:07) Al: Please don’t start this conversation with me. I will. If you’re going to disagree with (0:11:12) Jonnie: I just say these things to needle you out. That’s it. That’s it. (0:11:22) Al: me, whether you agree with me or not, Johnny, I know this because you will either disagree (0:11:25) Al: with me or you’ll agree with me, but you’ll find it more fun to disagree with me. But (0:11:29) Al: if you add stuff to your game that takes the completion to more than a hundred percent and (0:11:37) Al: add a second percentage, do not just add on to that. Because the whole point of a hundred (0:11:43) Al: percent is to say you’ve done everything, right? And if I’ve done everything and like say you (0:11:49) Al: play like, let’s take Hollow Knight, right? That’s a good example. I think that’s like (0:11:52) Al: 117% or something now. I can’t remember exactly, but there’s some annoying percent and it’s (0:11:57) Al: just, it might even be a decimal. I honestly think it might be a decimal, but I can’t remember. (0:12:04) Al: do you know when you’re done, right? This is the problem. (0:12:07) Al: Is that the whole point of having a percentage counter is when you get to 100%, you’ve done (0:12:12) Al: everything. Now, if you add more things and you either decrease the percentage for everybody, (0:12:19) Al: so you say, “Oh, you were on 100%?” No, you’re not on 100%, right? That’s one option. Or you (0:12:24) Al: add a second one and say, “This is for the new content that’s been added.” The idea that you (0:12:28) Al: would come in, and because it’s all very well and good if you played it at the beginning, (0:12:32) Al: and then you played the second update, and you played the third update. But me coming to it, (0:12:38) Al: and I hadn’t played it before any of the updates, literally, I have to google what (0:12:42) Al: the correct percentage number is to know when I’ve done everything. That’s weird, and confusing, (0:12:49) Al: and not fun! (0:12:50) Jonnie: Yeah, but like Hollow Knight’s a bad game, so it’s natural that they would have bad design. (0:12:59) Al: Oh, fun. Well, I mean, I don’t really care about that one. (0:13:00) Jonnie: I’m just trying to get you some hate mail here, Al. (0:13:06) Jonnie: But going back to Chicken Journey, whatever it is, I feel like you’re so close, right? (0:13:07) Al: Enjoyed Hollow Knight. (0:13:10) Al: Yes. (0:13:15) Jonnie: Because I’m kind of with you that I don’t really care about 100%ing games, (0:13:21) Jonnie: and then it’s kind of like, well, I might as well. (0:13:23) Al: Yes, you’re correct. That’s the real thing. That’s it. There’s no other reason why I would do it, (0:13:29) Al: is because there’s one achievement left, and I’ve got… I actually think I have two of the three (0:13:34) Al: things, I’m just not sure which of the two I haven’t done. I know which one I’ve definitely done, (0:13:42) Al: and I know there are two others, one of which I’ve done, one of which I’ve not. So it’s possible I (0:13:47) Al: go find the one that I’ve not found, and I find it, and I don’t have to do the second one, and (0:13:51) Al: and that’s me done, so it might only be one thing I’ve got left to do. (0:13:53) Jonnie: Yeah, you’re definitely gonna do this. (0:13:53) Al: Of course I’m going to do it, but not just now, because I’ve picked up another game, (0:13:55) Jonnie: It just makes sense. (0:13:59) Al: a game that Johnny is jealous I have access to now, and that is Mika and the Witches Mountain. (0:14:05) Al: I mean, you could have kick-started it. I kick-started it. Kickstarters got the code a week (0:14:12) Al: before release, so I have been playing that. I’m not going to give away too much just now, (0:14:18) Al: but I will say that I am having fun. That is what I’m going to say just now. (0:14:22) Jonnie: It’s a very ominous way of saying you’re having fun. (0:14:26) Al: Ah, it’s… (0:14:27) Al: OK, let me… I’ll say one other thing. The controls were not what I expected with flying, (0:14:33) Al: but I understood… In a initially bad way, but then I understood why they are doing what they’re (0:14:33) Jonnie: In a good way or a bad way? (0:14:35) Jonnie: Oh. (0:14:40) Al: doing, and it leads to more things to progress in the game. (0:14:47) Jonnie: I feel like my interpretation of what you just said is that flying has a limited (0:14:54) Jonnie: Time and you can add to that capacity over time, which would make sense (0:14:56) Al: Yeah, pretty much. Not quite, but kind of, yeah. It’s one of these things where I was (0:15:04) Al: expecting, and I don’t know why I was expecting this, but I was expecting that the flying (0:15:08) Al: is just like, you get on your broom and you can fly wherever, you can go up and down, (0:15:13) Al: but it’s not that. And so, because my brain was in that mode, I was expecting the controls (0:15:19) Al: to be specific things, but it’s not that, and therefore my brain had to get used to (0:15:23) Al: the fact that the controls are different. (0:15:25) Jonnie: Ah, interesting. I don’t think I had that expectation going in from a lot of the videos. (0:15:26) Al: And that’s fair. Yeah, no, that’s, and that’s fair. That’s probably just a me thing. But (0:15:33) Al: anyway, well, I’ll talk more about it in a future episode, maybe. We’ll see. (0:15:36) Jonnie: And by the time this episode’s out, I believe the game is out. (0:15:42) Al: Yes. Yeah, it comes out on Wednesday, the 24th. So Johnny will be playing it while this (0:15:46) Jonnie: So I hope your friend is enjoying playing Mika. (0:15:50) Al: episode’s out. I mean, I think you’ll enjoy it, Johnny. I really hope you enjoy it. I (0:15:58) Al: don’t think it’s not a bad game. It’s a good game. It just took my brain a bit to get used (0:16:04) Al: to it, but I think now I’m used to it, I’m very much enjoying it. And I will say more (0:16:09) Al: in the future! (0:16:12) Al: That’s what we’ve been up to. (0:16:14) Al: OK, so as I have done in some previous episodes, where we have just an insane amount of news, (0:16:21) Al: I have chunked it into different sections. (0:16:24) Al: So this is going to be the game releases section. (0:16:26) Al: So that’s games that either have released just about to release, or haven’t released (0:16:32) Al: yet, but is news about their release. (0:16:34) Al: It’ll make sense when we get to the next section. (0:16:36) Al: So first of all, we have 1, 2, 3, 4, 4 games. (0:16:42) Al: They’re out now, or given us the release– no, five? (0:16:46) Al: Right, three games. (0:16:47) Al: Why am I doing this? (0:16:48) Al: Right, let’s just go these one by one. (0:16:50) Al: I was trying to make it go quicker. (0:16:52) Al: It’s going to be confusing. (0:16:53) Jonnie: I really like the, like, there’s something about Krita Crops that when I first like watch a video or see something of it, I’m like, does this look good? (0:16:53) Al: Critter crops, right now. (0:16:55) Al: Anything to say on that. (0:17:07) Jonnie: And then the more I watch it, the more I’m like, I actually think I am very into this art style, it just takes a bit to get into and I don’t know, I like the idea of growing critters, what can I say? (0:17:17) Jonnie: This game looks kind of cute and silly and I… (0:17:18) Al: You are a sucker for creature collectors, let’s be honest. (0:17:24) Jonnie: Yeah, I am. 100%. Um, and the only other thing to say is that it’s 10% off. Oh no, that was till the end of July. Don’t worry, I can’t read. Why is it still on your Steam page? (0:17:33) Jonnie: Uh, we’re in August. Oh my god, I was… Okay, anyway. Uh, Krita Crops is out, it looks great. (0:17:33) Al: This is how long it’s been, Johnny! (0:17:40) Al: This game came out, I think, like two days after our last episode or something. (0:17:42) Jonnie: Uh… (0:17:44) Jonnie: Um… (0:17:45) Al: 22nd of July. (0:17:46) Al: Yeah, nearly a month ago this came out. (0:17:48) Jonnie: Yeah, that looks cute, very excited. (0:17:49) Al: Oh, it’s even better. (0:17:53) Al: I think it came out one day after the last episode was recorded. (0:17:57) Jonnie: » [LAUGH] (0:17:57) Al: Not released. (0:17:58) Al: Amazing. (0:17:59) Al: Fine. (0:18:00) Al: Whatever. (0:18:01) Al: Yeah, I agree with the art style. (0:18:03) Al: If you ever see it, you’re like “ugh” and then you go “no, no, this is a very deliberate (0:18:07) Al: and interesting art style” like because initially you just think “oh, it doesn’t look very (0:18:11) Al: good” but then you realize it’s different and I like it. (0:18:14) Jonnie: Yeah, that’s I think that’s exactly it, right? It’s not, um, I think you would like an initial glance, you could look at it and think, yeah, like you said, it’s not a good art style. I actually think it is an intentional art style and they’re just trying something that a lot of games are afraid to try. (0:18:30) Al: I agree. And it’s not pixel art, so. Not that I’m saying the pixel art’s bad, but I like (0:18:35) Al: when not everything is the same. Speaking of pixel art, Gurdlitz announced a release (0:18:42) Al: date and it’s now in the past. So Gurdlitz is now out. “You wrote IDO mode!” exclamation (0:18:50) Al: mark, exclamation mark, exclamation mark. (0:18:54) Jonnie: Yeah, gauntlets has idle mode (0:18:57) Jonnie: So like rusty’s retirement (0:18:58) Jonnie: You can have your gauntlets little island be just like a little banner on the bottom of your screen while you’re doing other stuff (0:19:04) Jonnie: Which is amazing (0:19:08) Jonnie: Gauntlets for those who don’t remember is like the (0:19:11) Jonnie: Chill city builder where you’re building a city for (0:19:15) Jonnie: vegetables (0:19:17) Jonnie: to come and live and (0:19:19) Jonnie: It looks super cute. There’s no real goals (0:19:24) Jonnie: but (0:19:26) Jonnie: What they do say in their release trailer is that (0:19:30) Jonnie: When gauntlets come to your island, they kind of come with a leaf and by interacting in the world (0:19:37) Jonnie: That kind of makes them happy and the more gauntlets you make happy unlocks more stuff for you to build (0:19:43) Jonnie: So there is a there is a little bit of a gameplay loop that they have built into it, which seems amazing (0:19:49) Jonnie: The idea of it having the little idle mode option is (0:19:54) Jonnie: kind of cool. I’m very excited to try this out as a little idle game. (0:19:59) Al: And it is five dollars. (0:20:01) Al: Go buy it like I’m not like with this. (0:20:05) Al: I’m not even I mean, it is on sale just (0:20:07) Al: now for is it minus 20 percent off, which is just wild. (0:20:11) Al: But yeah, I’m not waiting for like, oh, I’m going to wait until it’s 90 percent. (0:20:14) Al: No, go buy it now. (0:20:16) Al: Right. Unless you have real financial issues. (0:20:19) Al: It’s a fiver. Go buy it. (0:20:21) Al: There we go. (0:20:21) Jonnie: Pretty much, that’s what I’ll be doing. (0:20:25) Al: I’m doing it right now. (0:20:28) Al: Right. What is next? (0:20:29) Al: I have Song of the Prairie. (0:20:31) Al: There are one point all (0:20:34) Al: will be out by the time this episode comes out. (0:20:36) Al: But I think it’s oh, no, it’s out now. (0:20:38) Al: It is out now. (0:20:39) Al: This was August 1st. (0:20:41) Al: It’s out now. (0:20:42) Al: Woo! (0:20:44) Jonnie: I don’t know much to say about Song of the Prairie other than it looks like someone thought (0:20:49) Jonnie: what if Harvest Moon was kind of good and then they made the skin. (0:20:53) Al: I think many people have tried, have thought, had that thought process. (0:20:57) Jonnie: Yeah this looks very like Harvest Moony though. (0:21:01) Jonnie: I don’t know why there was something more about this one that kind of linked me to a (0:21:06) Jonnie: Harvest Moon than other games. (0:21:10) Al: Fair. Yeah, I like the look of this game, there’s nothing about it that makes me go (0:21:14) Al: a must play this though I think is the thing. Like if this came out maybe four years ago, (0:21:19) Al: I would probably be right on it, but I’m like okay, that’s fine. (0:21:24) Jonnie: I agree, it seems like it’s reviewing pretty well on Steam though, so that’s that’s good (0:21:30) Al: Oh yeah, that’s good. All reviews is very positive, nearly 80% SteamDB rating. (0:21:38) Al: Garden which life have announced that they? (0:21:40) Al: They’re releasing on the 12th of September, and I think that I believe that’s not early access. That’s just straight into. (0:21:48) Jonnie: Yeah, this, this is like the word salad game of like we, we took the words gardening and (0:21:55) Jonnie: witch and we put them together. (0:21:57) Jonnie: And I’ve said many times on the show that we don’t need any more witchy gardening games. (0:22:04) Jonnie: And unfortunately, that is how I feel about this game. (0:22:07) Jonnie: There is just nothing about this one stands out to me. (0:22:11) Al: Yeah, I hate the name. It’s a terrible name. Get a better name. I think I’m probably similar. (0:22:17) Al: I like the look of it. I feel like a broken record right now, but I like the look of it. (0:22:24) Al: But yeah, nothing is telling me I must have it right now. (0:22:29) Al: Real fishing days of summer have announced that their release date is the 28th of October, (0:22:35) Al: and that will be on Switch and PS5. I mean, I’m not going to buy a real fishing game now. (0:22:38) Jonnie: yep (0:22:41) Al: I’m sorry. (0:22:42) Jonnie: me either bluetooth fishing (0:22:45) Al: I’m not against fishing in general. I mean, we have this conversation time and time again. (0:22:50) Al: We’ve got another game to talk about later that’s adding fishing when it really doesn’t (0:22:53) Al: feel like it needs to. But what I definitely don’t want is realistic fishing. That just (0:23:01) Al: feels like the worst. So yeah, no, please, no. Thank you. Please, I’m thinking. (0:23:01) Jonnie: me either. Yeah. (0:23:08) Al: Harvest Moon, Home Sweet Home, speaking of Natsume. (0:23:11) Al: And no please no. Announced that their game is coming out on Friday, two days after this (0:23:18) Al: episode comes out, the 23rd of August, the day before my birthday. They say that they’ve released (0:23:26) Al: a gameplay trailer, but it’s kind of hard to see what the gameplay is because all they do in this (0:23:32) Al: is have people talking to people and running around. Like they’re not really showing a huge (0:23:37) Al: amount of things. There’s some cut scenes and stuff like that. (0:23:41) Al: I feel like we have different definitions of gameplay trailer but it looks pretty standard (0:23:47) Al: Harvest Moon game and I don’t really want that on a mobile device. We’ll see what happens. (0:23:55) Jonnie: Yep, I found it exactly the same way. I watched the trailer and I thought that sure looks like (0:24:00) Jonnie: some Harvest Moon gameplay but it did not tell me what the gameplay loop of this was at all. (0:24:06) Jonnie: So it feels like they’re basically saying if you like the idea of Harvest Moon and you want that (0:24:12) Jonnie: on your phone then this is the game for you and if you don’t know what any of those words mean then (0:24:17) Jonnie: you can probably give this one a miss. (0:24:20) Al: Yeah, probably. I don’t like to promise things very often, but we’re going to cover this (0:24:25) Al: game because I think this is the sort of game that it’s possible this could be good. I don’t (0:24:32) Al: think it’s going to be good, but it’s possible it could be good. But don’t buy this game (0:24:37) Al: yet. Wait. We’ll play it. We’ll tell you what it’s like. (0:24:39) Jonnie: Well, and it makes sense. It makes sense for us to cover because the Cottagecore game on (0:24:46) Jonnie: mobile, I think we would all love a really good version of that, and I don’t know that (0:24:53) Jonnie: there’s been one yet. So the hunt continues for something that sort of fills that niche in a way (0:24:59) Jonnie: that is very satisfying. (0:25:01) Al: Yeah, the problem is that what most of them are is just the same game but on mobile and (0:25:07) Al: that doesn’t… I mean, Stardew did it fine, but the problem is it’s still the same game, (0:25:14) Al: just different controls for it, and yeah, exactly. And so the problem is you need to (0:25:16) Jonnie: and generally worse controls, right? (0:25:21) Al: rethink what a game should be for mobile, and Stardew wasn’t trying to do that. Stardew (0:25:25) Al: was just “Oh, people want my game on mobile, that’s fine, let’s do that and see how people (0:25:29) Al: we’d interact with it and that’s that’s fine. (0:25:31) Al: That’s, you know, he wasn’t trying to reinvent the wheel for that, but if someone wants to make a good game, a good farming game for mobile, they need to think about the entire thing from scratch and this just looks like it is Harvestment in the Winds of Anthos with a different story and on a smaller screen. (0:25:50) Jonnie: I agree, yeah. We’ve talked a lot more about this game than I thought we would. (0:25:56) Al: Yeah, we’ll see what happens. Natsumon 20th Century Summer Kid, which, fun fact, they (0:26:04) Al: changed the name on the Steam page. So they’ve added the English translation to this game (0:26:09) Al: on Steam and on Switch, so that’s the news. But the funny thing I found is I’m pretty (0:26:14) Al: sure on Steam it used to be called Natsumon 20th Century Summer Vacation, because that’s (0:26:19) Al: the literal translation from Japanese. But then apparently when they’ve localized it, (0:26:24) Al: changed the name. Which is fine. (0:26:27) Al: It’s just weird that they added the name initially as a different translated version, (0:26:32) Al: and then decided that that wasn’t what they were going with for the name. (0:26:35) Jonnie: I mean the name still makes sense I guess so that’s (0:26:38) Al: Yeah, no, I’m not saying that’s a bad thing. It’s just, (0:26:42) Al: it’s weird that they had a name in English and changed what that was. (0:26:49) Jonnie: Yeah, I don’t know. I can’t get over the fact that this game is like a million dollars. (0:26:53) Jonnie: It’s so expensive. (0:26:56) Al: Um, yeah, it’s not cheap. (0:26:59) Jonnie: And it looks so bad for like… (0:27:02) Jonnie: And I get that that’s kind of like the style, but like… (0:27:06) Jonnie: Paying what? This game must be like 50 American dollars or something like that and it’s just like… (0:27:14) Jonnie: You could buy pretty much every other game that we’ve talked about (0:27:17) Jonnie: and still not have paid as much (0:27:19) Jonnie: as you could pay for this game (0:27:21) Jonnie: I just don’t (0:27:23) Jonnie: Who’s buying this? (0:27:23) Al: Me, apparently. (0:27:27) Al: Well, yes, we know that. (0:27:28) Jonnie: Well, Al, you have a problem (0:27:33) Al: We know that. (0:27:34) Al: Thankfully, my money is finite, so I can’t buy literally everything. (0:27:39) Al: Speaking of buying literally everything, Usagi Shima is coming to steam. (0:27:45) Al: Now, interestingly, so this was free on mobile, and I had ads and you could pay to get rid (0:27:53) Al: of the ads, but it was like five quid or something, so of course I did that. (0:27:56) Al: Oh, no, did it have ads? (0:27:58) Al: I don’t think it did have ads. (0:27:59) Al: It was just like an in-game purchase to get a bunch of… (0:28:01) Jonnie: think you could just pay to buy the like it was yeah it was just a hey do you (0:28:06) Jonnie: want to support me then you can do this (0:28:08) Al: Yeah, which was a no-brainer for this game. So it’ll be interesting to see whether that (0:28:11) Jonnie: yes (0:28:13) Al: will be the same for Steam or not. I don’t see any information about how much it will (0:28:16) Al: be yet, but the Steam page is up. It looks like it’s going to be on Windows and Mac. (0:28:23) Al: So yeah, it’s a fun game. I mean, if you’ve listened to us talk about Asagashima before, (0:28:29) Al: it’s exactly what you’re expecting, and it’s the exact same game. It’s just got (0:28:34) Jonnie: which is awesome I think that makes total sense and like I would say if it’s ten dollars or less (0:28:41) Jonnie: it’s kind of just an instant buy um if it if it does have a purchase price which I think would (0:28:46) Al: Yep. (0:28:47) Al: It’s different, right? Steam is different from mobile, and I think you can get away (0:28:47) Jonnie: not be a bad thing right to just say like hey give us five bucks for this game (0:28:57) Al: with charging money on Steam where you wouldn’t be able to on mobile, because I think the (0:29:01) Al: thing is that if you go free on mobile with an option to give money, you’re much more (0:29:05) Al: likely to get more people doing it, and therefore, people will go, “Oh, I like this game. Fine, (0:29:10) Al: I’ll put the money in.” Whereas if you don’t try it first, you might not be willing to (0:29:16) Al: pay for it upfront. Whereas on Steam, especially with the game now being popular, and people (0:29:21) Al: know it, and people like it, they’ll be like, “Oh, finally, it’s coming to Steam. I’m excited (0:29:25) Al: about that. Yes, I will buy that.” The smallest piece of news is the Echoes of the Plum Grove (0:29:26) Jonnie: Absolutely (0:29:30) Al: is now on Mac. Done. I still haven’t played this game. I really need to play this game (0:29:32) Jonnie: Cody you go play it (0:29:38) Al: because I love everything that it’s doing in terms of death. (0:29:44) Jonnie: Yeah. I can’t remember. Someone in the Slack, it might have been Cat, was playing it, and (0:29:54) Jonnie: they were saying they were having a really fun time with it, and this game weds me out (0:29:58) Jonnie: every time I kind of remember that it exists, because everything they’re doing around death (0:30:02) Jonnie: seems super cool and super interesting, and not what you expect when you first see the (0:30:06) Jonnie: now available on Mac. Picture is very cute, and you can imagine someone being like, “Ooh, (0:30:10) Jonnie: what’s this?” and looking into it and being like, “Oh my god!” (0:30:10) Al: Yeah, that’s the thing that’s most fun about it, is the art style is so cutesy, but you (0:30:17) Al: die in this game, and it’s hard not to die. It’s proper survival. You die and then you (0:30:24) Al: play as someone else, you know? Yeah, I guess the question is, I don’t know what happens (0:30:26) Jonnie: As your children, I’m pretty sure it’s like a generation. (0:30:33) Al: if you don’t have kids. Is that game over, or do you play as someone else in the village? (0:30:35) Jonnie: Game over. (0:30:36) Jonnie: I don’t actually know. (0:30:37) Al: don’t know. Anyway, yeah. (0:30:41) Al: That was meant to be the shortest piece of news. (0:30:45) Al: Outbound, cozy camper van exploration crafting game. (0:30:50) Al: That’s apparently what they’re listed as on Kickstarter. (0:30:53) Al: Don’t know why. (0:30:54) Al: They’re Kickstarters live now and they have well and truly hit (0:30:59) Jonnie: ah look this is a yeah I know you said I could have backed the me be here in the (0:31:05) Jonnie: witches mountain kickstarter but like how long ago did you have to back this that one because (0:31:09) Jonnie: like their their date for you know beta access is end of 2025 which makes total (0:31:14) Jonnie: sense like i’m not saying like that’s too long or anything like that making games takes a long time (0:31:19) Jonnie: but like and they’ve met the they’ve met the the kickstarter thing like don’t bother just wait for (0:31:26) Al: So I’ll tell you why. I’ll tell you why I kickstart games. I kickstart games because (0:31:34) Al: it’s like a little present to future me. I buy a game and then two, three years later (0:31:42) Al: I get a free game. It’s great. But it is, it is free. I haven’t paid for it at that (0:31:44) Jonnie: One, it’s not free, Al, and I know that you know this, and now you’re just saying… (0:31:52) Al: point in time. (0:31:54) Jonnie: You have paid for it, though, that is in fact how that has worked, (0:31:58) Jonnie: and you might not even get the game. (0:32:01) Jonnie: I would be pretty confident that this one is in fact going to come out, (0:32:05) Jonnie: because everything that I’ve shown looks very good. (0:32:09) Jonnie: Which, you know, there’s some tricky vertical slice stuff that people can do in trailers and stuff, (0:32:15) Jonnie: I would be shocked if this is a game that doesn’t see the light of day, (0:32:21) Jonnie: because it looks pretty good. (0:32:23) Al: Well, and it’s, it’s also, it’s the same developer that did Above Snakes. So they’ve proven that (0:32:28) Al: they can do a Kickstarter for a game and then release a game. Yeah, very different vibe, (0:32:30) Jonnie: Interesting, I don’t think I knew that it was the same developer, but uh, so yeah 100% (0:32:37) Al: which is always good when you’ve got like, get your developer who can do both, right? (0:32:42) Al: Very, very different. And I like that, but this is what I really love about indie game (0:32:48) Al: development, right? Is when they go, I’ve got a weird idea that I want to do for a game (0:32:53) Al: to do it. And then they’re like, and I’ve got this completely different idea for a completely (0:32:57) Al: different style of game. And then they do it. And if you’re successful, the first one, (0:33:02) Al: you will probably be successful at the second one because people like your first game, like (0:33:06) Al: this game funded in two hours. (0:33:08) Jonnie: Yeah, I mean that’s not a surprise like I think everything this game is doing is just really tapping into (0:33:14) Jonnie: Something that people are feeling (0:33:17) Jonnie: right now (0:33:18) Al: Yes this is the game that is for some reason adding fishing I don’t know why (0:33:22) Jonnie: Boo (0:33:23) Al: they’re adding it as a stretch goal away with your fishing don’t make me fish of (0:33:25) Jonnie: Boo (0:33:27) Jonnie: That’s a good reason to not back the Kickstarter (0:33:28) Al: course I’m gonna fish yeah yeah I’m like please stop we’ve no well the problem is (0:33:34) Al: right they’ve got fishing as the next one and then beekeeping after that and (0:33:39) Al: I’m like can we do the beekeeping and without the fishing but (0:33:42) Jonnie: 100%. Yeah. I think what I’m most curious with this game is like, what is the actual game? (0:33:50) Al: I deriving around and building your insane house on top (0:33:57) Jonnie: Right but like I said so in a lot of you know the games that we cover the gameplay loop is (0:34:02) Jonnie: very driven around you’ve got your plot of land and you are using that to produce (0:34:07) Jonnie: money or resources or other stuff that then enables all of those upgrades. (0:34:12) Al: Yeah, I see where you’re pointing. I think the point is exploration, and so you are going (0:34:17) Al: from point A to point B, via a million other points, and everything you do is with the (0:34:23) Al: goal of getting there, I think. It’s not particularly clear, which is fine because maybe they’re (0:34:30) Al: not 100% sure how it’s going to pan out, and they’ve very much been working on the core (0:34:37) Al: concept of the game. We’ll see. I’ve backed it, of course. (0:34:42) Jonnie: Yeah, look, I thought about it, and then I saw, I’m like, if I’m backing it, it would be to play the alpha. (0:34:47) Jonnie: And then I’m like, I don’t, why would I want to play an alpha? I’ll just wait for it to come out. (0:34:51) Al: Fair enough. (0:34:52) Al: Look, we know I have a problem with Kickstarters. (0:34:55) Al: Speaking of having a problem with Kickstarters, we’re now going on to the Game Updates section, (0:35:00) Al: which is about updates to games that are already out. (0:35:05) Al: The first one is Coral Island, the 1.1 is out now. (0:35:09) Al: I think this came out like just after the last episode came out, yet the 23rd of July. (0:35:16) Al: I think that is the day before the last episode where we had news. (0:35:21) Al: But we’d recorded like two days before that or something. (0:35:22) Jonnie: Yeah. (0:35:25) Al: So thanks, Coral Island. (0:35:27) Jonnie: And for those who don’t remember, this is 1.1 in brackets. Actually, it’s 1.0, and we’re now actually finished. (0:35:27) Al: Well, yeah, yes, they’re literally calling it Finale Land and Sea Update. (0:35:40) Al: They’re literally calling it the Finale, right? (0:35:45) Al: This is what the game was meant to be. (0:35:47) Al: They’re adding in stuff that didn’t exist in the first game that should have, like your (0:35:50) Al: town rank system. (0:35:51) Al: Finally added the top rank of it. (0:35:54) Al: They’ve added people in the sea that you can actually talk to. (0:35:58) Jonnie: When one of the headings in the 1.1 update (0:36:00) Jonnie: is storyline completion, we released a game (0:36:04) Jonnie: and the storyline was incomplete. (0:36:06) Al: Uhhh… (0:36:08) Al: Yes. (0:36:09) Al: Well, I- I- (0:36:10) Jonnie: But look, we’ll stop poking fun, (0:36:12) Jonnie: ‘cause I feel like this game has had some challenges (0:36:15) Jonnie: in the background, but there is a lot, I think, (0:36:17) Jonnie: to be excited about for 1.1 update. (0:36:24) Jonnie: Yes, it is finishing the game, (0:36:26) Jonnie: that there is, you know, like, I feel like they’ve– (0:36:28) Jonnie: I’ve also listened to a lot of feedback. (0:36:30) Jonnie: I’m just scrolling through all of the patch notes (0:36:32) Jonnie: because one of my favorite sort of spouse interactions. (0:36:36) Jonnie: For those that don’t recall, I think (0:36:38) Jonnie: when you get married in Coral Island, (0:36:40) Jonnie: your partner becomes a soulless husk (0:36:43) Jonnie: that stands in the house and does nothing. (0:36:46) Jonnie: And they have a bullet point that says you can now (0:36:48) Jonnie: hug and kiss your spouse once daily (0:36:50) Jonnie: to get some point in the relationship with it. (0:36:50) Al: Once, once daily. (laughs) (0:36:58) Jonnie: Uh, and I think it’s meant to reach, to get some points in the relationship, so you can, like, I think the implication is meant to be to feel like that you can continue to build the relationship, but to get some point in the relationship makes it feel like, “So the marriage is not entirely pointless, so…” (0:37:09) Al: Yeah, this is definitely a translation issue because they’re, I think they’re from the (0:37:17) Al: Philippines, the developers. So yeah, let’s not be too harsh on the English, but yes, (0:37:18) Jonnie: Uh, I believe that’s correct. (0:37:25) Al: it does feel a little bit perfect, accidental. (0:37:29) Jonnie: that one was just it was yeah that one was accidentally perfect um and when I was ready (0:37:33) Jonnie: through because it was about halfway through all of all of the updates it would give me a good (0:37:38) Al: like having some point in a relationship. But now we get to talk about the problems and that is that (0:37:46) Al: Coral Island was being published by Humble Games. And if you’ve not heard this already, Humble Games (0:37:52) Al: no longer humbles or games. It basically no longer exists as a thing. Humble Bundle still exists (0:38:02) Al: because Humble Games was separate. It’s like there’s the Humble company and then there’s (0:38:07) Al: this humble bundle and how– (0:38:08) Al: which is a problem for some things, including the fact that humble games were– the other (0:38:35) Al: thing they do as well as publishing is they did porting, so they were (0:38:39) Al: they were working on the switch port for coral island, no more. (0:38:47) Al: Shall I just use their own words? (0:38:51) Al: First of all, oh my word. (0:38:55) Al: I need to say that they were, they didn’t, the first apparently they found out about this was (0:39:00) Al: the same way everybody else found out about it. Nobody contacted them to say that this was happening. (0:39:06) Al: We’d like to say something to you today. (0:39:08) Al: We’ve been given that Humble Games’ recent “restructuring” - the most amazing word you can use for firing everybody - leaves consoles in a place of uncertainty. (0:39:16) Al: However, we see this as an opportunity to share what we can. (0:39:20) Al: To start, we share in your frustrations regarding the lack of an Incentive Switch port of Coral Island. (0:39:24) Al: Over the years, there’s a lot we’ve wanted to say in the spirit of transparency about many different things, but continue to be unable to do so because of the publishing agreement and NDA we have in place. (0:39:34) Al: The impact of Humble Games’ restructuring on Coral Island remains uncertain for all (0:39:38) Al: things related to consoles, whether porting or pushing hotfixes. I believe that they (0:39:44) Al: already have a port on Xbox and PlayStation, it was just Switch that was missing. So that’s (0:39:49) Al: why they’re talking about updates. (0:39:51) Al: As they are responsible for these platforms, we’ve been in communication with our lawyer (0:39:54) Al: since we found out about the restructuring on social media to figure out how to navigate (0:39:59) Al: this new situation. For example, we have an upcoming hotfix for the 1.1 update nearing (0:40:04) Al: release for Steam. We have no idea how to get this update out to other platform players (0:40:08) Al: and have a backend permission on console platforms to push updates out. We only have (0:40:13) Al: access to the Steam backend. Because of this, the only thing we can do for Switch Makers (0:40:18) Al: effective immediately is offer a key exchange to the Steam platform. We will offer key changes (0:40:23) Al: for as long as we are able to. Please email for a key change. Blah. Oh, and then they (0:40:28) Al: go, we will, I missed this last paragraph. We’ll keep you posted on developments once (0:40:33) Al: we have more information. We know it effing sucks, but we hope you understand. And they (0:40:39) Al: say effing, but this is still a family friendly podcast. There’s a lot of subtext and a lot (0:40:47) Al: of text in that update. (0:40:50) Jonnie: There certainly is. It’s just a tough situation for them to be in, right, like it seems like there is very little they can actually do about it. (0:41:06) Al: Yeah, it also sounds like they’re struggling to keep up with the the key exchanges (0:41:11) Al: There’s lots of people complaining in the comments that they haven’t had their key exchange. I (0:41:17) Al: Am very glad that I exchanged my key (0:41:22) Al: Two years ago when I when I got my steam deck and I was like I’m just gonna get this on Steam if I can (0:41:27) Al: And they let me do it. So I’m glad I did all the way back then (0:41:30) Al: I find it very interesting that they are very clearly saying that they (0:41:37) Al: I have not been allowed to say stuff because of NDAs (0:41:39) Al: But they’re saying they’re not allowed to say stuff because of NDAs possibly because they’re like well who’s gonna soon as nobody exists in the company (0:41:47) Jonnie: I feel like the NDA’s thing is normal, and it feels like we’re just seeing a frustration (0:41:54) Jonnie: over the last few years, sort of leaking out a little bit in this statement, which seems (0:41:59) Jonnie: totally understandable, because publishing games is hard, and publishing to multiple (0:42:04) Jonnie: platforms is hard, and sometimes you get in situations where the developers are not the (0:42:10) Jonnie: ones with the power in these relationships, and I think this is unfortunately what has (0:42:16) Al: Yep, and this is the thing you need to remember about Kickstarters. You are paying money (0:42:24) Al: for a promise of something that is not a legally binding contract. You are funding this and (0:42:30) Al: there is a chance that you get nothing out of it. So bear that in mind. Don’t be like (0:42:35) Al: me. Don’t Kickstart everything. I think I’ve only had two things that I just haven’t got (0:42:43) Al: from kickstarters. But it’s not fun when (0:42:46) Al: it happens. And there are a lot of disappointed people in the comments, (0:42:50) Al: because it’s all very well saying we’ll give you a key exchange. (0:42:52) Al: But if the switch is your only. (0:42:56) Jonnie: Anyway, it’s even harder, I don’t know, they said they’ve got a hotfix coming for 1.1 for Steam, obviously. (0:43:04) Jonnie: But if you’re a PlayStation or Xbox player, what does this hotfix fix? (0:43:10) Jonnie: You know, and the fact that there are potentially some significant bugs or glitches in those consolvations (0:43:20) Jonnie: that there’s no real idea of when or if they will even get this hotfix. (0:43:26) Al: Well, yeah, I guess we’ll just have to see what happens. (0:43:31) Al: Next we have the 1.2 update for Roots of Patria is out now. (0:43:36) Al: This is the one, I think we talked about this a few months ago. (0:43:40) Al: This is the one that adds child labour, I mean, isn’t that why we have children? (0:43:42) Jonnie: Hell yeah. (0:43:46) Jonnie: Finally, children will be useful for something. (0:43:51) Al: Not for child labour, but for adult labour in 18 years time, right? (0:43:55) Jonnie: Mmm, I don’t know. I feel like I feel like that’s inefficient get them started young (0:43:57) Al: We also have the sunnable, I mean, you played Roots of Patria? I can’t remember. (0:44:07) Jonnie: I I have played a little bit of roots of patcher. I (0:44:12) Jonnie: liked what it was trying to do but equally I was playing roots of patcher at the same time I was getting into coral island and (0:44:18) Jonnie: Coral island one out in that battle (

BitCast
July 2024 | Is Xbox Game Pass in trouble?

BitCast

Play Episode Listen Later Aug 2, 2024 96:07


Join Jake and Landry as they discuss their latest reads, gaming habits, and the Xbox Game Pass price hike. Dive into the latest news, and releases for July 2024, including an in-depth review of the Beyond Good & Evil 20th Anniversary Collection. Wrap up with another round of 'Name that Game Music!' and a look forward to playing Portal 2 next month! Time Stamps: 00:00 Intro 08:02 Gaming News 30:23 Game Releases of July 44:11 Game n' Watch August 2024 52:52 Game of the Month Club - Beyond Good & Evil 20th Anniversary Edition 01:20:34 Name that Game Music! 01:34:48 Outro

GamerHeads: A Video Game Podcast Network
Hot Picks: August's Most Anticipated Game Releases

GamerHeads: A Video Game Podcast Network

Play Episode Listen Later Jul 24, 2024 57:28


Send us a Text Message.Welcome to another episode of The Gamerheads Podcast! Ever daydreamed about living in a video game universe? Get ready for laughs as Mike shares his whimsical fantasy of wooing Lara Croft in the Tomb Raider world, sparking a hilarious debate on which fictional realm could help him achieve his goal. We also challenge each other to name classic 3D beat-em-up games, reminiscing about arcade favorites and home console classics. Expect unexpected twists, playful pranks, and a trip down memory lane that'll leave you grinning from ear to ear.Excited for the latest game releases? Our discussion covers hot titles releasing in August. We delve into the excitement around "Cat Quest 3," "Star Wars Outlaws," and "Visions of Mana" to name a few, while also celebrating gaming achievements like reaching level 100 in Fortnite and rally racing in Dirt 2.0. This episode is a treasure trove of engaging gaming content you won't want to miss!Seven Bridges Premium SaucesLooking for something that will add flavor to your veggies and meats? Check out Seven Bridges Premium Gourmet Yum Yum Sauce! We love it and we think you'll love it too!You can get your bottle at Amazon.Support the Show.Here are a few ways you can support Gamerheads!Leave us a review!Not only does your review help fellow gamers discover our podcast, but it also provides valuable insights for us as content creators. Your feedback serves as a compass, guiding us in crafting episodes that cater to your interests, addressing topics that matter to you, and enhancing your overall listening experience. Your words have the power to influence the direction of future episodes and ensure that we continue delivering content that captivates and engages. Review us on Goodpods! Review us on Apple Podcasts! Review us on Spotify! Join our Discord!In The Gamerheads Podcast Discord, you'll find a haven for lively discussions, where you can chat about the latest releases and share your gaming experiences with fellow gamers.Join our Patreon today https://www.patreon.com/gamerheadsFollow us on Twitter - https://twitter.com/GamerheadsPodMusic: Jeff Dasler - Recused ...

Will Game 4 Noobs Podcast
#49: July's Game Releases Look..

Will Game 4 Noobs Podcast

Play Episode Listen Later Jul 7, 2024 65:53


It's a new month which means... Game or Shame time! Let us walk you through the upcoming releases this month and if we think they are going to be worth playing.

WiscoDice
WiscoDice #124; WiscoDice 2024 Gen Con Preview: Hottest New Board Game Releases

WiscoDice

Play Episode Listen Later Jul 3, 2024 43:42


XCape Media Presents: The X Button
The X Button Season 4, Episode 24 - "Elden Ring DLC Best Ever? Metroid Prime 4 LIVES & More!"

XCape Media Presents: The X Button

Play Episode Listen Later Jun 21, 2024 77:50


In this week's "The X Button", Alejandro gives his early impressions of "Elden Ring: Shadow of the Erdtree" and go over the games announced at the Nintendo Direct for June 18th! Time Stamps: -What We've Played (Elden Ring: Shadow of the Erdtree, Paper Mario: The Thousand Year Door, Final Fantasy XVI, Final Fantasy VII Remake): 2:26 - 25:37 -Nintendo Direct Recap: 25:38 - 1:13:32 -Game Releases for June 23rd to June 29th: 1:13:33 - 1:17:50 Intro Music By: Song: Ivan Shpilevsky - The Time (No Copyright Music) Music provided by Tunetank. Free Download: https://bit.ly/3e3sxiw Video Link: https://youtu.be/zeXd4dFB5cw Lofi Hiphop Mix 2022 | Lofi beats to study | No Copyright Lofi Hip Hop 2022 https://youtu.be/pLcw3dK1yU0

The Harvest Season
Cat Noises

The Harvest Season

Play Episode Listen Later Jun 19, 2024 45:34


Kev and Jonnie talk about all the latest news Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:07: What Have We Been Up To 00:07:08: Game Releases 00:15:57: Game Updates 00:26:23: News Games 00:41:40: Outro Links Horticular Release Go-Go Town Early Access Southfield Early Access Sun Haven “1.4” Update Loddlenauth “Loddlepedia” Update Song of the Prairie “0.9” Update Spirittea “Hook, Line & Spirit” Update Littlelands Gameplay Sneak Peek Star Birds Among The Wild Hotel Galactic Super Farming Boy Everholm Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:31) Kev: so (0:00:32) Kev: stop me if you’ve heard this one before (0:00:34) Kev: a uh… (0:00:36) Kev: scottish guy gets sick so he (0:00:38) Kev: calls up a mexican guy who lives in america (0:00:43) Kev: and that mexican guy calls a new zealander who lives in australia (0:00:48) Kev: and uh… (0:00:49) Kev: and what happens next is actually a podcast that you’re about to hear (0:00:54) Kev: hello farmers welcome to the harvest season (0:00:58) Kev: where we talk about supposedly, about Cottagecore games. (0:01:02) Kev: I’m Kevin, a villain for an owl who is a bit on the sick side, and with me today is… (0:01:08) Jonnie: I’m Johnny, uh, I’m here, I’m, am I sick? Does being hungover count as being sick? Whatever, (0:01:14) Jonnie: it’s the same thing. But I’m here. It definitely does not. (0:01:16) Kev: It doesn’t feel good, I’ll tell you that much. Well actually, I mean, I can’t, I could not tell you, actually, I don’t think I’ve ever been, like, hungover to that degree of feeling sick in the morning. (0:01:28) Kev: Um, I’m a square, I’m a loser. (0:01:29) Jonnie: don’t get old that’s all I can say don’t get old (0:01:34) Kev: Oh, that’s happening regardless! (0:01:36) Jonnie: Ah. (0:01:38) Kev: And you know what’s happening regardless? I was talking about the news because we are having another news-centric episode today. (0:01:46) Kev: As uh, you know, last week we had wholesome summer games, whatever extra, there were like 20 game shows in total I hear. (0:01:56) Kev: But there was more news that leaked through or whatever, I don’t know, we’re gonna talk about it, because there’s plenty to talk about. (0:02:04) Kev: Um, other, uh, yeah, but before we get into that, Johnny, what have you been up to over there and Johnny? (0:02:14) Jonnie: So I’ve been playing a little bit of Starstruck Vagabond, that new game, and, you know, like, (0:02:20) Jonnie: it’s a bit of a weird one, it’s taking a bit of time to get into, but I like what I’m seeing (0:02:24) Jonnie: of that so far, and I’ve been playing a lot of RuneScape, and that game is, I don’t know, (0:02:30) Jonnie: I talk about it all the time. (0:02:32) Jonnie: I’m just sucked in, it’s like, that game takes over your life, in a bad way, but also a really (0:02:37) Jonnie: good way. (0:02:38) Jonnie: I don’t know, yeah, it’s, I’m having a lot of fun with it. (0:02:38) Kev: Hehe, I was about to say that sounds like a good way to me. (0:02:44) Jonnie: At the moment. (0:02:44) Jonnie: Which is, it’s really nice to go back and play a game that you’re nostalgic for, that’s (0:02:47) Jonnie: had a lot of time and effort put in, and is good. (0:02:52) Jonnie: So yeah, I’m having a lot of fun kind of going back and having a bit of a fun nostalgia cake (0:02:55) Jonnie: in RuneScape. (0:02:56) Kev: Right, right. I mean, yeah, good. It’s it’s comfort gaming right everyone’s got some sort of comfort gaming (0:03:00) Jonnie: Absolutely. (0:03:02) Jonnie: Yeah. (0:03:03) Kev: All right (0:03:03) Jonnie: What about you, Kev? (0:03:06) Kev: Speaking of well actually no, it’s probably the opposite of comfort game. You have my Street Fighter 6 where I (0:03:12) Kev: Get my butt handed to me continuously and repeatedly. I’m not am I good at fighting games, but (0:03:20) Kev: But I enjoy them nonetheless (0:03:23) Kev: Street Fighter 6 is in a great place. We got the (0:03:26) Kev: DLC character recently and a (0:03:29) Kev: Season 2 of DLC also announced and they’re very exciting characters (0:03:34) Kev: They’re guest characters from King of Fighters. I’m sure most people listening this don’t understand that at all. You know, that’s fine (0:03:42) Kev: Bye. (0:03:43) Jonnie: I heard, and correct me if I’m wrong, but is this the first time that Street Fighter (0:03:46) Jonnie: is doing the whole guest character thing? (0:03:50) Jonnie: Is that right? (0:03:52) Kev: As far as I know, yes, actually. (0:03:56) Kev: So they do (0:03:58) Kev: some guest-ish things, especially with their own (0:04:02) Kev: their own franchise, Capcom. So you can sometimes get costumes referencing other series or whatever, right? (0:04:10) Kev: Like you can get Ryu in Monster Hunter Armored or what have you. (0:04:16) Kev: But yes, this is I believe the first time an actual proper character. (0:04:22) Kev: From outside Street Fighter has joined. (0:04:25) Kev: And although to be fair, (0:04:28) Kev: like they are (0:04:31) Kev: the King of Fighters series is not that different tonally from Street Fighter or aesthetically. (0:04:38) Kev: Right, like (0:04:40) Kev: you could say for Americans who know this reference, like you could say Street Fighter’s New York City and (0:04:46) Kev: King of Fighters is New Jersey just across the river. You just took a bus to get there. (0:04:52) Kev: So yeah, it’s also not the first time these two franchises have crossed over. They’ve had (0:04:59) Kev: crossover games in the past, but (0:05:02) Kev: yeah, it’s exciting stuff. Terry Bogard, people might know him from Smash, he’s got the red hat. (0:05:10) Kev: I’m excited for him in the game. (0:05:13) Kev: But yeah, that will be later though. In the meantime, I have been fighting though and getting beat up a lot. (0:05:22) Kev: In stuff I haven’t been beat up a lot. (0:05:26) Kev: Disney’s speed storm continues to exist. (0:05:31) Kev: They came out with the Inside Out season, because Inside Out 2 came out, I guess. (0:05:37) Kev: It’s fine, I like Inside Out enough, the characters are fine. (0:05:43) Kev: One interesting thing, for whatever reason, (0:05:47) Kev: they have stopped doing voices for every character. (0:05:50) Kev: Now they only pick a tour. (0:05:52) Kev: I’m also surprised that Disney would be okay with it. (0:05:56) Kev: I don’t know if that’s because they’re not doing well financially, don’t want to hire (0:06:00) Kev: people, or maybe they’re just being greedy and just don’t want to put the costs out for (0:06:04) Kev: all the characters to be voiced. (0:06:06) Kev: But it’s really odd because that game’s been out for a year and all the characters have (0:06:10) Kev: been voiced up to this point but now they’re breaking that and it is a bit jarring. (0:06:14) Jonnie: It’s an odd choice to make. (0:06:15) Kev: Yeah. (0:06:16) Kev: Very. (0:06:17) Kev: Um, yeah, I’m also kind of surprised Disney would be okay with it. (0:06:22) Kev: Um, because, you know, I assume Disney is very strict about their control and whatever. (0:06:28) Kev: You know, did you know that Disney Speedstorm is made by Gameloft, the same company that makes Dreamlight Valley? (0:06:35) Kev: Yeah, it’s wild, um, because, you know, very different games, but I guess they’re doing the Disney part justice, except for the voice thing. (0:06:47) Kev: thing. But yeah, that’s a… (0:06:52) Kev: Sure, fun fact for the day. Other than that, a lot of my usual stuff, Marvel (0:06:57) Kev: Snap, I continue to be trapped and can never escape. Some card games and so on (0:07:03) Kev: and so forth. But yeah, that’s the most interesting stuff. Now with that said, (0:07:11) Kev: let’s get into other interesting stuff in terms of news. All right, so we’re kind (0:07:22) Kev: of got it broken up here per OWL. We’re gonna start off with game releases with (0:07:28) Kev: launch dates and whatnot. We are going to start off with Horticular. Let me see. (0:07:33) Kev: What is Horticular? I don’t remember off the top of my head. (0:07:36) Jonnie: So Horticula is kind of like, to me the aesthetic feels very like rollercoaster tycoon, where (0:07:43) Jonnie: you’re like building out a garden in that sort of, that sort of style, so it’s, it’s (0:07:49) Jonnie: slightly bigger in scale and you’re, you’re placing things on a grid, yeah it’s, I really (0:07:57) Jonnie: like the vibe of this game and it’s coming out going into 1.0 on July 11th which is pretty (0:08:03) Jonnie: soon and pretty exciting! (0:08:04) Kev: Yeah, there you go. (0:08:06) Kev: I do appreciate when the dates are close, you know. (0:08:10) Kev: Yeah, Johnny pretty much nailed it. (0:08:12) Kev: Pixel art. (0:08:14) Kev: There’s a lot going on here. (0:08:16) Kev: There is indeed looks like actually some sort of story. (0:08:20) Kev: Yeah, there is a complete story actually. (0:08:22) Kev: There’s different modes. (0:08:24) Kev: There’s sandbox creative mode. (0:08:26) Kev: There’s peaceful and story-less mode. (0:08:30) Kev: Oh, controller support will be out. (0:08:32) Kev: They have Twitch integration. (0:08:34) Kev: I don’t know. (0:08:36) Kev: They can name or put their names for creatures and stuff like that. (0:08:40) Kev: That’s always cute. I appreciate Twitch support like that. (0:08:44) Kev: And mod support. (0:08:46) Kev: This is a solid 1.0. This is very well rounded. (0:08:49) Kev: Good for you, Horticular. Thumbs up for you. (0:08:54) Kev: That is July 11th. (0:08:56) Kev: Next up, we have Gogotown with an early access date. (0:09:02) Kev: So that’s not 1.0, that’s not a- (0:09:04) Kev: Game release, ow. (0:09:06) Kev: Um, that is June- Oh wow, June 18th. That is like… (0:09:10) Kev: The day of- (0:09:12) Kev: It’ll be out by the time people listen to this podcast. (0:09:15) Kev: Go go town, we’ll be out in early access. (0:09:18) Kev: Um, for people who don’t remember. (0:09:18) Jonnie: and go go play it like I’m yeah I’m just like I’m sorry I’m sorry to interrupt here but I’m (0:09:20) Kev: Yeah! (0:09:23) Jonnie: so forget excited about go go town like I’m not I don’t like early accesses for most games I don’t (0:09:29) Jonnie: care I just want to play some go go town god damn tell the people about this game if they’ve forgotten (0:09:32) Kev: Yup, yup. So, it’s amazing how the first impressions, or at least for me it wasn’t that great, but it has turned around. (0:09:34) Jonnie: because it’s so good (0:09:44) Kev: So for people who don’t remember, this is a Animal Crossing-like clone, whatever you want to call it, (0:09:48) Kev: but they put a lot of emphasis on customization and town building and just generally a lot more features like riding vehicles and all sorts of different customization things. (0:10:02) Kev: They put out a map with time zones and the launch times for each time zone, that’s pretty funny. (0:10:08) Kev: But they’ve also put out a roadmap of the upcoming development. (0:10:16) Kev: So, it’ll launch with all your customization and terraforming, unlockable buildings, machines, upgrades, a skill tree basically. (0:10:26) Kev: You can do automation, single player, and multiplayer will be… (0:10:32) Kev: or will be at launch of Early Access and it’ll be localized in 10 languages. That’s pretty dang good. (0:10:42) Kev: Then in July they’ll have a big update where they’ll actually introduce more vehicles and more modes of transportation. (0:10:52) Kev: Later in September they’ll get a crossover with something, I have no idea what. (0:10:56) Kev: I actually don’t, that’s not me being quite, everything’s blocked out and I don’t know what. (0:11:00) Kev: I don’t know what. (0:11:00) Kev: And then later in November. (0:11:00) Jonnie: The update’s really great. We’ve done the update, but they’ve like, redacted all of the exciting bits. (0:11:07) Jonnie: It’s a very funny way of doing an update like this. I’m a big fan. (0:11:10) Kev: There’s a guy in a suit, that’s the only picture I don’t recognize him, so eh. (0:11:16) Kev: And then in November, an update called “Industrial Don” which I assume means more automation or more mechanical customizations. (0:11:28) Kev: But they don’t have any actual details. (0:11:30) Kev: So yeah, that is… (0:11:34) Kev: That’s Gogotan Early Access (0:11:36) Kev: I’m also looking forward to this one (0:11:38) Kev: I… you know, I’m infamously not big on one Early Access (0:11:42) Kev: so I don’t know if I’ll pick it up yet (0:11:44) Kev: but I’ll definitely be keeping my eyes peeled on you guys who are playing it (0:11:50) Kev: because it looks… (0:11:52) Jonnie: Yeah, a few interesting things that I picked from the update. So they’ve got a number of features (0:11:54) Kev: Yep, go for it (0:11:58) Jonnie: that aren’t yet scheduled but are on their radar. So kind of things that they’re exploring. And (0:12:03) Jonnie: probably the one that stands out the most is that a player house is on that list. So that’s one of (0:12:08) Jonnie: the things that I was expecting to have. And it’s interesting that it’s not even on their roadmap, (0:12:13) Jonnie: which kind of indicates that I guess the focus of the game is going to be a lot more on creating (0:12:17) Jonnie: your town rather than Animal Crossing which has traditionally been your house and (0:12:23) Jonnie: terraforming kind of changed that a little bit with with New Horizons so that was just an interesting little little tidbit (0:12:26) Kev: right (0:12:28) Kev: Huh, yeah, you’re right. It is that is interesting right because (0:12:32) Kev: Animal crossing likes usually prioritize the you know personal stuff first, but yeah, this looks more town (0:12:39) Kev: focused and (0:12:40) Kev: Your bone house that is interesting, huh? (0:12:45) Kev: Yeah, okay, that’s that is neat um I’m (0:12:48) Kev: That said I’m expecting there will be a lot of town customization then probably much more so than Animal Crossing (0:12:56) Kev: That’s their focus, so that’s cool, and we get the chainsaws. You know so that’s the important thing (0:13:04) Kev: Speaking of chaotic games (0:13:07) Kev: Next up we have an early access date for Southfield (0:13:12) Kev: The wibbly-wobbly as they self-describe themselves physics based farming game where you play as a gumdrop character (0:13:19) Kev: That will be dropping on June 24th very shortly (0:13:24) Kev: After this podcast like almost a week (0:13:26) Kev: after this ish after this podcast drops (0:13:28) Kev: That’s that’s a good game the trailer (0:13:33) Kev: looks good very excited for that (0:13:37) Kev: yeah Southfield another one I that is (0:13:42) Kev: probably definitely worthwhile in early (0:13:44) Kev: access is their demos anything to show (0:13:46) Kev: because they had a you know the worst (0:13:49) Kev: part of the demos that you couldn’t save (0:13:50) Kev: but now I’m assuming it’s going to be (0:13:52) Kev: similar but you can save and so they (0:13:54) Kev: That makes it way better already. (0:13:56) Kev: Umm… (0:13:57) Jonnie: Yeah, it’s just a stupid good month for games, right? (0:13:58) Kev: It ridiculously sucks. (0:14:00) Jonnie: Like Horticular, Gogotown, Southfield all look amazing. (0:14:07) Jonnie: And I think what I like most about this sort of lineup (0:14:10) Jonnie: of three games is they’re all very distinct, right? (0:14:13) Jonnie: Like obviously all of them have elements (0:14:15) Jonnie: that are callbacks to other things, but the, like, (0:14:18) Jonnie: this is to me an amazing series of games that move away (0:14:22) Jonnie: from like the Stardew clones and those sorts of things. (0:14:27) Jonnie: All of these games feel like they’ve got a distinct look. (0:14:29) Jonnie: You know, we didn’t talk about it with Gogotown, (0:14:31) Jonnie: but like their aesthetic reminds me very much of like, (0:14:36) Jonnie: I kind of like Saturday morning cartoons almost, (0:14:41) Jonnie: is kind of how I described their vibe. (0:14:43) Jonnie: And it’s not something that a lot of games are doing. (0:14:46) Jonnie: You know, like I just, (0:14:47) Jonnie: I think this is a great lineup of games (0:14:50) Jonnie: for sort of cottage core and exploring and pushing (0:14:53) Jonnie: in different directions. (0:14:55) Jonnie: Like, I just think between the three of the… (0:14:57) Jonnie: three games we’ve just talked about, there’s got to be something in here for just about (0:15:04) Kev: Oh absolutely, I totally agree right, and it’s like it’s not just now but I think it’s very indicative of where we are in the whole cottage core space, right, because Stardew 1.0 came out in 2016 and I would pretty definitely say that was the start of the cottage core boom, right, where it really became a big genre, not just a very niche thing with like two or three games. (0:15:28) Kev: And for a good while, it was very Stardew cloning, right. (0:15:34) Kev: But you’re right, all three of these are off the beaten path so to speak, and different flavors like you said that different people can enjoy. (0:15:46) Kev: So that is really exciting to see, just in general where the cottage core games are and whatnot. (0:15:55) Kev: So yeah, a great observation there. Alright then, let’s see here, now we are going to get into some updates for games, the first- (0:16:04) Kev: being Sun Haven. The 1.4 update is out now. This is the last update to come out before the Switch release. (0:16:16) Kev: Let’s see here, it includes a new region, the Brinestone Deeps. You can have a kid now, full controller support, yay! Some increased translations and localizations for Mac. (0:16:34) Kev: Several relationship stuff. Oh, sewers, you can go to the sewers. Yeah. (0:16:40) Jonnie: And they say that they’ve got a black market launching, (0:16:43) Jonnie: which sounds kind of cool. (0:16:45) Jonnie: Like, so for me, like, there’s a, (0:16:47) Jonnie: it looks like they’re continuing to add a ton (0:16:49) Jonnie: of awesome stuff to Sun Haven and Sun Haven’s being like, (0:16:54) Jonnie: it’s perennially like on my list of games (0:16:56) Jonnie: I really want to play, (0:16:57) Jonnie: but also it looks like a huge time investment (0:17:00) Jonnie: ‘cause it just looks so big that I find it very hard (0:17:00) Kev: Yeah (0:17:05) Jonnie: to like commit to and like every time I see these updates (0:17:08) Jonnie: and what they’re adding, I’m like, man, (0:17:11) Jonnie: it’s interesting and cool. (0:17:13) Jonnie: Like, I like everything that Sun Haven is doing. (0:17:18) Jonnie: I’m just very nervous about starting it (0:17:20) Jonnie: ‘cause it seems like such a deep hole to get into. (0:17:20) Kev: It right absolutely um yeah oh my gosh I’m just looking at like the cars in the (0:17:28) Kev: mount you can have there’s some wild stuff in your holy moly (0:17:31) Jonnie: Yeah, it’s a nuts, nuts game. (0:17:32) Kev: um yeah um so with this again all that stuff we discussed was free updates to (0:17:40) Kev: the to the game but included there will also be dropping nine DLC packs which are (0:17:47) Kev: They’re all cosmetics, furniture. (0:17:51) Kev: Pets, mounts, clothing, so on and so forth. (0:17:55) Kev: A lot of them look pretty nice, I will say. (0:17:58) Kev: You can ride a rocking horse. (0:18:00) Kev: That’s pretty fun. (0:18:01) Kev: But yeah, I invite everyone to check out the Steam page. (0:18:09) Kev: Oh, I guess we should’ve… I forgot! Whoops! (0:18:13) Kev: As always, we have the transcripts on the website, end links, all this stuff. (0:18:18) Kev: There you go, Al. Don’t get mad at me anymore. (0:18:21) Kev: But yeah, there’s, wow, I’m just going down the list. (0:18:27) Kev: This is a very beefy update for Sunhaven, so… (0:18:31) Kev: You’re right, this is intimidating. (0:18:35) Kev: But yeah, again, that is already out now. (0:18:41) Kev: Let’s see, next up, very close to being out. (0:18:46) Kev: Lottle knot the the lottle pedia update. Oh (0:18:50) Kev: It is lotto lotto what is a lot of pedia (0:18:56) Kev: Let’s see here (0:18:58) Kev: All the lotto evolutions and (0:19:01) Kev: Silhouettes for you. Yeah, okay the lotto pedia tracks all the lotto evolutions you found and show silhouettes for ones (0:19:08) Kev: You’ve yet to discover (0:19:10) Kev: displays information on abilities for each lotto evolution and the diet required to turn a baby lotto into that form (0:19:19) Kev: This is yeah, this should (0:19:20) Kev: Have been in the game already probably any time you’re doing a monster collector, right? (0:19:27) Kev: also, I didn’t (0:19:31) Kev: Skins already out. I did I missed that completely. I have got to get this game. I really wanted I might be getting this today (0:19:41) Kev: I (0:19:43) Kev: completely missed that but (0:19:45) Kev: Yeah, no, that’s that’s surprising that they had a whole monster collecting thing and no (0:19:51) Kev: Encyclopedia pokedex whatever (0:19:54) Kev: I’m glad they finally got it or it’s coming out relatively soon June 27th (0:20:00) Kev: This only on Steam it looks like (0:20:12) Kev: It’s on Steam at least, okay? (0:20:14) Kev: But yeah, I’ll be looking more at that for myself in a little, but anyways. (0:20:20) Kev: Now let’s talk about something that’s almost 1.0 out. Song of the Prairie. (0:20:27) Kev: We are at the 0.9 update. Well, it’s going, it’s been announced. (0:20:34) Kev: That update will be dropping on. (0:20:38) Kev: Oh, it’s out now. Okay. All right. Yeah, that’s already out now. (0:20:42) Kev: They have added Steam achievements. Seven new languages. Leveled six tools. That, that sounds big. That’s past five. (0:20:52) Kev: They’ve optimized a lot of visual things it looks like. (0:21:00) Kev: Fixing some bugs. (0:21:04) Kev: They have (0:21:06) Kev: recreated the character creation function. Okay, it took me a second there. (0:21:10) Kev: so they rework. (0:21:12) Kev: there is a blast update before the full addition, they are talking about it. (0:21:22) Jonnie: It looks like it, but they didn’t explicitly state that so that there’s still time, right? (0:21:24) Kev: that is true. (0:21:26) Kev: we could. (0:21:27) Jonnie: They might, they might throw it a couple more. You could get a 0.9.1 (0:21:28) Kev: they do say they are going to launch a game test campaign for the coming of full edition. (0:21:34) Kev: what does that mean? (0:21:36) Kev: it means that they are going to launch a game test campaign. (0:21:40) Kev: pain for the coming of void- (0:21:42) Kev: that mean a game test campaign a game test campaign for the coming of full (0:21:47) Kev: edition I don’t know what that means okay but but there you go that is again (0:21:54) Kev: song of the prairie 0.9 update let’s see and next up we have spirit tea not that (0:22:03) Kev: pokemon but the game spirit tea I know I feel like I’ve made this joke before but (0:22:07) Kev: That’s okay. (0:22:10) Kev: We have – (0:22:12) Kev: No, you’re not catching a Pokémon, but you are catching fish because it’s the hook, line, and spirit update. (0:22:18) Kev: They added fishing. (0:22:22) Jonnie: And we love fishing, don’t we kids? (0:22:22) Kev: Okay. (0:22:26) Kev: Some? Yes. Yes, we do. (0:22:28) Kev: I’m looking here just at the – (0:22:32) Kev: It does look like they put effort in. It’s not just Animal Crossing. (0:22:36) Kev: There’s a silhouette of a fish and you’re pulling closer to you. (0:22:42) Kev: That actually looks fairly well done. (0:22:44) Kev: I don’t know how fun it is, but just visually it does stand out from other fishing mini games or systems or whatever. (0:22:54) Kev: Alongside fishing, there is sorts of other quality of life and bug fixes. (0:23:04) Kev: You can toggle how dark it is at night. That’s a good one. (0:23:08) Kev: added a streamer mode to hide away details about you in smo- (0:23:12) Kev: obeys quest- I don’t know what that means but that- okay. (0:23:14) Kev: That’s good. I- oh, oh, oh. (0:23:18) Kev: Um, some bugs and all sorts of things. (0:23:22) Kev: Um, yeah, that is- (0:23:24) Kev: Oh, is that already on? I can’t remember. (0:23:28) Kev: Uh, yes, that is out now. (0:23:28) Jonnie: Yeah, spare cheese already out. (0:23:30) Kev: Uh, again, hookline spirit for spirity. (0:23:32) Kev: Okay, um, and next up we have- (0:23:38) Kev: Let’s see a bunch of sort of new games coming out (0:23:42) Kev: And a sneak peek here first up we’re going to talk about Little Lands (0:23:46) Kev: Little Lands is… they did a thing with IGN (0:23:52) Kev: Okay, so it… sorry I’m looking at the video because I didn’t have a chance to look at it before (0:23:59) Kev: All these characters are cute, they’re very Link’s Awakening-esque, the aesthetic that’s kind of the vibe I feel (0:24:07) Kev: An isometric… (0:24:07) Jonnie: Yeah, it’s it feels very it’s that that TV style that they did for links, but the remake of Link’s Awakening, right? (0:24:14) Kev: Yes, exactly. Yes, that’s a number for yes. That’s the one in general (0:24:16) Jonnie: Yeah, which is it’s interesting, right? Because I think a lot of people didn’t (0:24:21) Jonnie: Like that aesthetic for reasons that I don’t fully understand because like I quite like it (0:24:25) Jonnie: Like I think it’s distinct and for the sort of game that it looks like this is I think that style works (0:24:32) Jonnie: Very well, like it does a good job of kind of making it clear where you can and can’t (0:24:37) Jonnie: Also making the world look full (0:24:39) Kev: Yep. (0:24:40) Jonnie: And like little ants looks kind of exciting to me, you know where it’s like even if it’s just a little bit of like (0:24:49) Jonnie: Heavily inspired by Link’s Awakening sort of adventure-ish, you know dialed up farming elements (0:24:58) Jonnie: 3d camera (0:25:00) Jonnie: Even like watching the video that you almost get like a little bit of like pokemon vibes not in that it’s catching stuff (0:25:07) Jonnie: You know, it seems like you are young kid going out on an adventure (0:25:11) Jonnie: And now i’m just thinking about like a pokemon game with these aesthetics, which I think I’d be really into (0:25:16) Kev: Yeah, absolutely. I totally see what you mean. (0:25:18) Kev: Especially like, they show this lake where they’re fishing with a bridge that feels very Pokemon. (0:25:24) Kev: But I know it does have that feeling of a kid just wandering around this landscape and whatnot. (0:25:32) Kev: I do get that feeling, right? (0:25:34) Kev: There is a good bit dash of Zelda inspirations in here. (0:25:37) Kev: You have a sword, you’re swinging at some enemies. (0:25:40) Kev: But also a lot of other fun, cutie stuff. (0:25:43) Kev: they have a fishing rod but you can use the fishing rod in (0:25:46) Kev: bushes and and all sorts of things. The environments are very, very pretty, I gotta say. It’s (0:25:53) Kev: all in the same style, right? It’s not like super high fidelity graphics or whatever, (0:25:57) Kev: but it’s very detailed. There’s a lot of plants and lush backgrounds and stuff like that. (0:26:02) Kev: Yeah, I’m a big fan of this. That is very cute. Do we have any ETA on? No, it’s to be (0:26:12) Kev: announced you can wishlist it. (0:26:16) Kev: Okay so just be- I really encourage people to check this one out, it’s a very very good looking game in my opinion. (0:26:26) Kev: Okay, next up we have the announcement of Starbirds! (0:26:34) Jonnie: Starbirds looks so cool. So, Starbirds is from the Dorforomantic devs. Did you play Dorforomantic, kid? (0:26:42) Kev: No, what is that, do tell. (0:26:44) Jonnie: So, Dorforomantic is the cozy tile-placement city builder game, so (0:26:52) Jonnie: if you’ve ever played (0:26:55) Jonnie: Carcassonne, where you’re kind of like trying to match things on tiles as you sort of place them, (0:27:00) Kev: Uh-huh. (0:27:00) Jonnie: that’s what you’re doing in Dorforomantic. It’s just like a great, like, (0:27:04) Jonnie: if you just want a game that’s just pure vibes, like, there’s no real goal. (0:27:08) Jonnie: It’s just putting cards down until you run out and kind of, like, building out a large city or a (0:27:14) Jonnie: bunch of small cities and some forests and, like, it’s a great, like, simple little game. (0:27:21) Jonnie: I would highly recommend everyone go and play. I’m a big fan of Dorforomantic. And to Starbirds, it seems in a similar-ish (0:27:29) Jonnie: vibe, so they described Starbirds as a cozy base building and resource management. (0:27:34) Jonnie: Game. And so it looks like you’re kind of, like, building bases on relatively small planets, (0:27:41) Jonnie: which just looks very cool. I love the aesthetic that they’re going for that they show in this game. The planet style looks cool. (0:27:47) Jonnie: I love the idea of, like, cozy base building, you know. (0:27:51) Jonnie: The resource management side, it will depend how heavy that is, but from what they’re showing, like, (0:27:56) Jonnie: it doesn’t look like it’s, you know, gonna be an insane resource management thing. (0:28:00) Jonnie: it’s probably I’m guessing it’s probably just you’ve got to have a thing to collect resources. (0:28:04) Jonnie: And it will do that over time. And then that would just enable you to go to more surrounding (0:28:08) Jonnie: planets. So I’m very excited for this one. I think it’s 2025 is all I’ve said in terms of (0:28:14) Jonnie: the release date. Yeah, I think this looks very cool. Very excited for this one. (0:28:19) Kev: Yeah, I agree. This might be odd comparison, but looking at the Resource Management, it’s (0:28:30) Kev: a very cutesy, chill version of No Man’s Sky, what it feels like to me, because you’re placing (0:28:38) Kev: solar panels and cables and connecting things. And it looks like you can transport stuff (0:28:43) Kev: between your planets. Oh, this looks good. I really enjoy this sort of resource management. (0:28:49) Kev: I’m very on board for this. That is against Starbirds coming. No, it’s next year. We gotta (0:28:55) Kev: wait a while. But that’s okay, because there are too many games right now anyways. Okay. (0:29:05) Kev: Next up, we have a gi… Wait, is this R.D.? Early Access R.D.? Sorry, I’m just reading (0:29:13) Kev: this. Next up, we have a game called Among the Wild. Look, I… (0:29:18) Jonnie: Also known as cozy power. (0:29:19) Kev: I was about to say that. Look, there’s no getting around it. We got us a Power World (0:29:26) Kev: clone. Somehow, we already have one. It is a lot cozier. It doesn’t wear its, you know, (0:29:35) Kev: shoot Pokemon on its sleeve like that. But a lot of similar, like, its first person perspective. (0:29:43) Kev: You’re running around similar environments. You do. There are weapons. You… (0:29:49) Kev: You can have an axe and cane and there’s like a spear. It… Yeah, Cozy. Cozy Power World (0:29:57) Kev: pretty much knocks it out of the park, right? Like, there’s a llama there. It does. (0:30:00) Jonnie: But this looks AMAZING. (0:30:02) Jonnie: Like, that, like, while it’s, while it’s technically, uh, like, you could call it a Power Clone, (0:30:08) Jonnie: this has clearly been in development for a long time, like, with what they’re showing. (0:30:12) Jonnie: It looks incredible. (0:30:15) Jonnie: Like all of the, all of the, the, the Pokémon, I’m just gonna call them Pokémon ‘cause that’s (0:30:19) Kev: Yeah (0:30:19) Jonnie: basically what they are, they look, they look amazing, they’re so, like, derpy, most of (0:30:24) Jonnie: the ones that they’re showing, they’re just, like, very funny and, like, all, like, a little (0:30:25) Kev: Yeah, yeah (0:30:28) Jonnie: bit too fluffy, which I love. (0:30:30) Jonnie: Like this whole game just looks stupid. (0:30:32) Jonnie: I love it. (0:30:33) Jonnie: I’m so excited for this. (0:30:33) Kev: Yeah, this (0:30:35) Kev: Look that black duck looking guy that is just actually a Dragon Quest monster. It’s called the platypunk (0:30:42) Kev: It looks just like (0:30:42) Jonnie: - Yeah, yeah, it very much is. (0:30:45) Kev: It’s the platypunk (0:30:47) Kev: I like their little (0:30:49) Kev: What are the Star Wars things? Porgs? Yeah, that’s what they’re called. The little main guy looks like a Porg kind of. Yeah, they’re all very round and derpy looking, these critters. There’s a Rock guy. I don’t know why, but you can throw a Slime guy at another of these Pokemon. I don’t know what’s going on here. But I will say it does look visually like the detail is much more there than Power World. Right? Like (0:31:19) Kev: Power World was nice enough, right? It was fine. But it was very samey at times, right? Like there’s a lot more details here, like in the towns or even just the gardens and stuff like that. So yeah, that is, that is very that that is what was announced release dates to be announced. (0:31:39) Kev: Um… (0:31:40) Jonnie: Yeah, they’re taking signups for their Alpha at the moment, so this one’s, realistically, (0:31:46) Kev: yeah probably and with I mean clearly they’ve got ambition here right um so yeah I i wouldn’t (0:31:53) Kev: be surprised by that um all right next uh we have oh my god okay like cozy’s overdone but (0:32:04) Kev: next on the list is the studio ghibli inspired i’m no stop it you stop it people because (0:32:16) Kev: blurb just so people can see hotel galactic is a cozy home like they’re starting off with cozy (0:32:23) Kev: is a cozy management game inspired by studio ghibli’s classic pictures build the tourist (0:32:28) Kev: destination of your dreams oversee and unite your staff to forge a quirky family and make (0:32:34) Kev: friends as you explore this wholesomely nostalgic world oh my god like oh (0:32:42) Kev: I get people love Studio Ghibli, but c’mon people! (0:32:48) Kev: And it’s always the cutscenes, they always start with the cutscenes just to make sure that you know (0:32:52) Kev: Look at all the Studio Ghibli, and boy, wow, a lot of this is just legally distinct Studio Ghibli scenes (0:33:00) Kev: Um, the actual game, um, so I’m looking at it now, it’s, it, how do I describe this? (0:33:10) Kev: Because I, what’s funny is I, mmhmm, yep, yeah, yeah (0:33:10) Jonnie: So to me it looks like you’re you’re building a hotel like from a side profile, right? (0:33:15) Jonnie: So I I what it gave me a similar vibe to is kind of like how you build your ship in. Oh (0:33:23) Kev: spirit fair (0:33:23) Jonnie: My god spirit Ferrer, thank you. Yes, like that it was it was almost that sort of vibe (0:33:25) Kev: yep yep yep excellent (0:33:28) Kev: yep that that’s an excellent comparison uh… (0:33:31) Kev: yeah because it’s it’s it’s that’s or or terry of people know that right where (0:33:35) Kev: you can see on side the rooms (0:33:38) Kev: all at once uh… yeah that that’s pretty much uh… what it’s going for (0:33:42) Kev: uh… (0:33:43) Kev: again that is hotel galactic i (0:33:48) Kev: I like the concept I do like the concept but just uh… (0:33:53) Kev: the stuff has been over the (0:33:54) Jonnie: My initial reaction was exactly the same as yours of like we don’t need more studio Ghibli and then as I was watching it (0:33:59) Jonnie: I was like, but this one seems pretty good. Like I would probably play this game. So so maybe we do maybe we do (0:34:04) Kev: Yeah, yeah, I mean but it’s the aesthetic right because like the I’m excited by the concept and the gameplay, but just (0:34:14) Kev: um (0:34:16) Kev: Just everyone going after ghibli is (0:34:20) Kev: I say that but like, you know, manek. I’m just waiting for you or not maneko amika (0:34:27) Kev: Um, so, you know (0:34:29) Kev: um (0:34:30) Kev: Yeah, but uh digress (0:34:33) Kev: anyways… (0:34:34) Kev: we have… oh my gosh these names… (0:34:36) Jonnie: Oh, sorry, before we jump on, Hotel Galactic has kick-started launching in July. (0:34:40) Jonnie: So if there’s something you’re interested in, keep your eyes peeled. (0:34:43) Kev: oh thank you that’s that’s a good call um I’m I’m I probably won’t I’m bad at (0:34:49) Kev: kickstarters but I encourage other people too but there you go next up I (0:34:57) Kev: look I’m surprised this name has not already been done but here we are we (0:35:03) Kev: have super farming boy and that is a super farming boy like I just looking at (0:35:13) Kev: here it’s a little guy who’s flying around and he’s farming while he flies (0:35:18) Kev: what Oh chain reactions and combos what okay quirky creatures there’s a lot (0:35:25) Kev: going on with this game it’s (0:35:27) Jonnie: yeah so it seems to be more action adventure like it’s farming as the basis for action (0:35:35) Jonnie: adventure like they don’t even use the word cozy in the description of their game so (0:35:39) Kev: yep (0:35:39) Jonnie: I don’t even know when we’re talking about it because I thought that was how we defined you (0:35:42) Jonnie: just do a search for cozy and that’s uh but no it seems like it’s using farming as the basis for (0:35:47) Jonnie: like a combat uh action adventure i’m trying to think of like exactly what it reminds me of (0:35:56) Jonnie: but I can’t quite place it. (0:35:58) Kev: So, I like visually it’s, this is gonna sound weird, but it reminds me of the Amazing World of Gumball, the main characters. (0:36:09) Jonnie: Yeah. Yeah. No, it does. I see. I see what you’re saying. (0:36:12) Kev: Or Cuphead, that’s another comparison maybe, obviously not the hand-drawn 2D animation, but it’s a similar sort of style. (0:36:21) Kev: It’s very, very cartoony. Everything has eyes, you know what, I take that back. (0:36:25) Kev: Like some of the like the house has eyes and moves around that feels (0:36:28) Kev: very cuphead esk yeah so it is colorful it is different I will say that right (0:36:35) Kev: because it like he’s harvesting crops but it’s very dynamic because there’s (0:36:41) Kev: patterns and like he pulls one out other ones pop out in a chain and it’s (0:36:48) Kev: interesting and there is sort of like enemies that you have to deal with and (0:36:54) Kev: and you have to work your way through the upgrades to rescue. (0:36:58) Kev: I am interested in this. It’s different. It’s very different from a lot of other farming games. I will say. (0:37:12) Kev: Yeah, that is a super farming game. We again just announced that we’ll be doing an early access- Wait, oh! Is that- Oh! Demo’s already out! You can get a demo right now! How nice. (0:37:24) Kev: But no release date, I don’t think. (0:37:28) Kev: Or a tentative release date. (0:37:30) Kev: But yeah, there you go. Check out Super Farming Boy. Props to them for getting to that name first. I’m surprised no one else did. (0:37:40) Kev: Alright, next up we have Everhome. Oh goodness. They’re not saying it, but this is more- (0:37:58) Kev: Ghibli plot. I’m just reading the description here. (0:38:02) Kev: Lily was spirited away to a mysterious island as her memories fade. Everyone seems to know her and her quest for her missing sister. It’s time to establish a homestead, meet your friendly Everfolks, then learn their secrets and solve the mystery of Everhome. (0:38:18) Kev: So, we have an isometric looking game. You’re managing chickens. You’re farming. (0:38:28) Kev: It’s one of those things where it looks like where you plant one thing but you go like 10 crops or whatever. There’s a forest that you wander through with some sort of combat magic spells or something. There’s a lot of fiery sparks going on. (0:38:46) Kev: It is a- I think the aesthetic is kind of nice. Just the isometric view. But they’re planning a release for 2024. Ooh, a demo is already out. (0:38:58) Kev: That is nice. Yeah, do you have any thoughts on this one, Johnny? Everhome? (0:39:04) Jonnie: not really like i’m still just like not I can’t quite see enough of this to like I don’t know (0:39:10) Jonnie: like it’s not doing anything that I haven’t seen elsewhere and like everything about it looks good (0:39:17) Jonnie: but in the context of all of the games that we’ve talked about today like i’m not sure (0:39:21) Jonnie: that this one has anything that feels that distinct about it so i’m just struggling (0:39:26) Kev: Yeah, no, that’s very fair, right? Like, I agree. I think it looks nice, but it, like you said, doesn’t have anything really sticking out, or, uh, just, you know, uh, making it, differentiating it from all the other ones. (0:39:39) Kev: It’s kind of the opposite of Super Farming Boy, in that sense, right? Where Super Farming Boy is wild, and, and very clearly what that game’s going for, but, um, but, uh, but yeah, there you go. (0:39:53) Kev: That was ever home again. There’s demo for that one as well (0:39:56) Kev: And I think we actually got through all the news. Do you have any other comments or concerns, Johnny or news items I made? (0:40:03) Kev: I think we actually got through all the news. Do you have any other comments or concerns, Johnny or news items I made? (0:40:13) Jonnie: I think it’s just like a ton of exciting stuff coming up, right? So like, um, I think the next (0:40:19) Jonnie: few months if you’re listening to a show like this, like, look around because there’s a lot (0:40:24) Jonnie: of good stuff coming out or there’s cool demos, like, so just try some of the stuff out, like, (0:40:28) Jonnie: you know, um, and let us know what you’re thinking about, like, whatever it is that you’re playing, (0:40:33) Jonnie: because we’re now kind of getting to the phase where there’s so much, um, that’s distinct that (0:40:38) Jonnie: there’s going to be some really good games that we can’t cover on the show, you know, like there’s (0:40:42) Jonnie: There’s plenty of games that we haven’t covered. (0:40:44) Jonnie: You know, I think about a game like Sun Haven, but fundamentally, right? (0:40:48) Jonnie: Like if you like Stardew and, you know, all of the other clones. (0:40:52) Jonnie: Like Sun Haven is another one of those, right? (0:40:54) Jonnie: You don’t need us covering it to tell you that. (0:40:56) Jonnie: But I think there’ll be some games that we will really wish that we were able to get to on the show that we may not be able to. (0:41:01) Jonnie: So just love to hear from you guys. (0:41:03) Jonnie: If you’re playing anything that you’re like, wow, this is amazing. (0:41:06) Jonnie: Like this worked out really well. (0:41:07) Jonnie: Like that sort of feedback can help us know what’s worth covering because there’s a lot coming out. (0:41:12) Kev: Yeah absolutely um it’s it’s fantastic right because like I (0:41:20) Kev: you know obviously we’ve we’re biased covering these games and listening into the show and (0:41:26) Kev: whatever but like there’s a lot of studio ghibli a lot of cozy or whatever but the ones that stand (0:41:31) Kev: out um they’re very very exciting right go-go town we got south field wattle knots lots of good stuff (0:41:39) Kev: Um, uh, but yeah, there you go. (0:41:42) Kev: with that, uh, I think we can, uh, we can call it an episode. (0:41:47) Kev: We got through the news. (0:41:48) Kev: Um, uh, if you, uh, Johnny, where could people find you on the internet if you want to be found? (0:41:56) Jonnie: uh no I don’t think I do want to be found uh as always like I i just like you know suggest (0:42:02) Jonnie: if you can um going to patreon.com/thpspod um support the show get access to the slack (0:42:10) Jonnie: come and talk to us about what what uh cozy games you’re playing um and how you’re enjoying them so (0:42:16) Jonnie: it’s a great way to engage you know like with everyone on the show and we’re mostly just in (0:42:17) Kev: Yes right and like you know obviously we we’re only one show week right and so we (0:42:19) Jonnie: and they’re talking nonsense about what if we… (0:42:28) Kev: can only cover X many games in a year right but talking about it on the slack (0:42:34) Kev: would probably incentivize or incur not incentivize encourage us to to pick up a (0:42:39) Kev: certain one more right like we’ve had people discuss games on there or bring (0:42:44) Kev: to our attention stuff, but anyways. (0:42:47) Kev: Um, yeah, there you go, that’s the, uh, also you get access to the Greenhouse, um, Al’s uh, uh, our premium, uh, podcast about stuff that’s not farming Cottagecore games, um, uh, Al and Cody did one on other games that were nuts that went covered last week, um, but, uh, uh, you can find me @koopaprize on Twitter if you wanna see my personal account, you can find me @koopaprize2 if you wanna see some of my art, or, you can find me @koopaprize2 if you wanna see some of my art. (0:43:17) Kev: You can find me @rainbowroadradio, a podcast I do with our mutual friend Alex, um, that’s @rainbowmariopod on Twitter, or @rainbowroadradio on most other places, uh, we talk about Mario games, uh, we just recorded an episode about Mario and Luigi, partners in times, uh, where Mario and Luigi team up with their baby selves, um, which, yeah, it’s as weird as it sounds, um, okay. (0:43:44) Kev: I’m just thinking about like, you know, thinking about (0:43:47) Kev: that concept now. That’d be really weird to carry your own baby self around. (0:43:52) Kev: But yeah, go find out how the Mario Bros handled that. (0:43:56) Kev: Anyways, you can find Al at the Scottbot on Twitter or mastodon.scot. (0:44:04) Kev: You can find the podcast at THSPod or harvestseason.club, our website, where we have all our links. (0:44:12) Kev: We have the transcripts. You can provide feedback. (0:44:14) Kev: Uh, you hit up the Patreon, as Johnny mentioned. (0:44:17) Kev: Patreon.com/thspod for all that good stuff. (0:44:20) Kev: Um, uh, thank you, Johnny, for being on. (0:44:24) Kev: Thank you, Al, for having me on. (0:44:26) Kev: And until next time, dear listeners, have a good harvest! (0:44:29) Theme Tune: The harvest season is created by Al McKinlay, with support from our patrons, including our (0:44:40) Theme Tune: pro farmers, Kevin, Stuart and Alisa. (0:44:44) Theme Tune: Our art is done by Micah the Brave, and our music is done by Nick Burgess. (0:44:48) Theme Tune: Feel free to visit our website, harvestseason.club, for show notes and links to things we discussed (0:44:54) Theme Tune: in this episode. (0:45:05) Kev: Alright there we go, I did it. (0:45:08) Kev: You can go die now, hahaha. (0:45:08) Jonnie: So I realised, when I went to go have a bomb, I obviously muted myself on Zoom, but my local recording, and it’s not that far, so I’m like “I need to warn Al.” (0:45:13) Kev: Yup, aww it’s sick, there’s, well there’s, we don’t have a greenhouse but we have that (0:45:22) Jonnie: After the auticular bit… (0:45:28) Kev: for patria, hahahaha. (0:45:30) Jonnie: Gross.

Gamer Traffic Show.
Xbox's Stunning Comeback, Anticipated Game Releases, and a PS5 false 8k advertisement removed, reaction to the new Venom 3 trailer and much more.

Gamer Traffic Show.

Play Episode Listen Later Jun 19, 2024 39:43 Transcription Available


Send us a Text Message.Have you ever wondered what it takes to completely turn around a struggling gaming giant? Join us as we explore the incredible resurgence of Microsoft Xbox in 2024, starting with their game-changing showcase. Despite a bumpy start marked by layoffs, studio closures, and fierce competition from Playstation. Xbox is gearing  up for a comeback. Therefore, will gamers video games dreams  come true with the rise of Xbox  in 2024 and beyond. Plus, stay tuned for our thoughts on a disc-less Series X and a new Series S. Wrapping up on a celebratory note, we give a special shout-out to the Boston Celtics for their recent NBA championship win. Trust us, you won't want to miss this dynamic episode packed full of insights, speculations, and a sprinkle of sports enthusiasm!

Preediction
Y'all Gaming?: TKbreezy + Coney Talk Elden Ring, Roboquest and Upcoming Game Releases

Preediction

Play Episode Listen Later Jun 14, 2024 26:19


Pro streamers, TKbreezy and Coney, talk Elden Ring, Roboquest and new game releases they are anticipating over the next month. Download Prizepicks and use code yallgaming to have up to your first $100 deposited matched by PP. #ad Learn more about your ad choices. Visit podcastchoices.com/adchoices

WULFF DEN Podcast
New Xboxes and Game Releases from Summer Game Fest 2024 - WULFF DEN Podcast Ep 180

WULFF DEN Podcast

Play Episode Listen Later Jun 12, 2024 123:43


• Intro • Game Boy Mega Man games on Switch Online • Summer Game Fest Recap • Xbox Showcase • Phil Spencer: We Should Make an Xbox Handheld • Halo 1 Coming to PS5? • Ubisoft Forward • PSVR2 PC Kit • Last of Us 2 PC Complete, No Release Date • Sony Removes 8K from PS5 Box • Google Employee Responsible for Nintendo Leaks • Mod Retro Chromatic Game Boy • Suicide Squad KTJL is a $200 Million Loss for WBD • GoG Deleting Save Game Data • Tweet of the Week • Q&A Originally streamed on June 11, 2024

Double Barrel Gaming
Xbox Game Showcase Aftermath: The BIG 1st Party Game Releases In 2024 & 2025 Are Undeniable!

Double Barrel Gaming

Play Episode Listen Later Jun 11, 2024 131:44


Time Stamps: 00:00:00 Community Guest Intros 00:06:00 Xbox Game Showcase Aftermath: The BIG 1st Party Game Releases In 2024 & 2025 Are Undeniable!01:46:00 The Panel Gives Our TOP 3 Picks Of The Xbox Games Showcase 02:05:00 Panel Outros and Special Message to the Community! --- Support this podcast: https://podcasters.spotify.com/pod/show/craig-ravitch/support

The Hills Are Silent
Favorite 2022 Game Releases, Backlog, and Gaming on a Projector

The Hills Are Silent

Play Episode Listen Later May 1, 2024 52:00


00:00-Intro 00:37-Favorite 2022 Game Releases Intro 01:44-Mitch favorite 1: Chained Echoes 06:13-TwoTone favorite 1: Quake Champions 08:42-Mitch favorite 2: The Quarry 12:40-TwoTone favorite 2: Evil Dead the Game 17:13-Mitch favorite 3: Marvel Snap 22:25-TwoTone favorite 3: Signalis 24:32- 2022 Game Releases on Our Backlog 25:00-Mitch backlog 1: Sifu 27:11-TwoTone backlog 1: Sniper Elite 5 31:25- Mitch backlog 2: Kirby and the Forgotten Land 35:10-TwoTone backlog 2: Scorn 36:30-TwoTone backlog 3: Dying Light 2 38:00-Mitch backlog 3: God of War Ragnarok 40:30-Gaming on a Projects

The Hills Are Silent
Favorite 2023 Game Releases and Aging Out of Competitive Shooters

The Hills Are Silent

Play Episode Listen Later Mar 22, 2024 52:05


00:00-Intro 00:40-Favorite 2023 Game Releases 40:00-Aging Out of Competitive Shooters

Arcadia Round Table Gaming Podcast
Bumper Week for Game Releases, PlayStation 5 Mid-gen Specs & More

Arcadia Round Table Gaming Podcast

Play Episode Listen Later Mar 20, 2024 107:55


Every Tuesday GameOn Asa, The Darge Knight, Chris Grannell & the Gaming Arcadia community discuss games, gaming, and everything going on in across any platform where there is fun to be had. __________ Find the hosts here: The Darge Knight ►https://x.com/@dargeknight Chris Grannell ►https://x.com/cjgrannell GameOn Asa ►https://twitch.tv/gameon_asa ►https://x.com/gameon_asa _____ The Discord: https://discord.gg/gaming-arcadia (Please remember to link your discord account to your YouTube account to get any membership perks) _____ The Stamps of Time:

The Harvest Season
Lepidoptera

The Harvest Season

Play Episode Listen Later Mar 13, 2024 107:03


Al and Codey talk about their hopes and dreams for the future of Coral Island Timings 00:00:00: Theme Tune 00:00:30: Intro 00:03:23: What Have We Been Up To 00:09:10: News 00:09:23: Game Releases 00:16:41: Game Updates 00:37:51: Other News 00:58:51: Coral Island Hopes And Dreams 01:41:49: Outro Links Chill Town Early Access Of Life and Land Early Access Critter Crops Release A Tiny Sticker Tale on iOS and Android Paleo Pines 1.3 Update Travellers Rest “Fishing” Update One Lonely Outpost Apology Stardew 1.6 Update Sugardew Island Kickstarter Pixelshire PS5 and Switch Window Garden Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:31) Al: Hello and welcome to another episode of The Harvest Season. My name is Sleepy Al. (0:00:37) Codey: And my name is Hyper Cody. (0:00:39) Al: And we’re here today to talk about Cottagecore games! (0:00:43) Codey: Whoa. (0:00:44) Al: Oh no! Oh yeah, what was that? (0:00:46) Codey: Whoa. (0:00:48) Codey: In a recent, I don’t know, I tried to like do the whole, (0:00:51) Codey: let’s go, like energy. (0:00:53) Codey: And it kind of just came out a little different. (0:00:56) Codey: I don’t know. (0:00:57) Al: I don’t think we need to make the energy differential any higher than it is, like an American and a Scottish person, when the Scottish person is tired and it’s late at night. Yeah. I also suspect you just go hyper when you’re tired. (0:00:57) Codey: Uh… [laughs] (0:01:03) Codey: U.S.A. (0:01:11) Codey: Well, I appreciate you doing this later. (0:01:22) Codey: I do. (0:01:23) Codey: Except for if it’s like really really like I go hyper and then I go like brain can’t word good when it like hit a certain point and so yeah but I am definitely at the hyper (0:01:29) Al: And that’s funny. Yeah. Rona my wife is the opposite. She goes like completely like comatose to start with and then it hits a point and then she goes hyper. And when she goes hyper you’re like, no, no, you should have already gone to bed by now. Yeah. All right, cool. (0:01:39) Codey: Mmm. (0:01:47) Codey: Why are you still conscious? (0:01:51) Codey: Mmm-hmm. (0:01:52) Al: So transcripts for the podcast are available in the show notes and on the website. This episode (0:01:55) Codey: Mm-hmm, mm-hmm. (0:01:59) Al: we are going to talk about coral island speculation slash once. I haven’t figured out a good way to word this. Hopes, once, whatever. We’re going to talk about what we want (0:02:10) Codey: I like hopes and dreams. (0:02:10) Al: in coral island. Hopes and dreams. Coral island, hopes and dreams. (0:02:15) Codey: Yes. (0:02:15) Al: I was once in, here’s a fun fact for you, I was in as a child a Christian musical (0:02:24) Al: called hopes and dreams. It was quite something. (0:02:26) Codey: Oh okay. I was in a Christian musical called Children of Eden. (0:02:29) Al: the M. Wow they don’t [laughs] (0:02:34) Codey: Um, yep not. I am a non theist so it’s very very interesting but that’s what when you’re in high school and your director is like this is what we’re doing then you don’t really have a choice. (0:02:47) Al: I’ve got to love that separation of church and state over there. (0:02:52) Codey: Oh, you are very aware that that is non-existent. (0:02:55) Al: Don’t know what you’re talking about. We’re gonna talk about Carl Island, what we want from the game now that it’s hit 1.0 and we have some idea of what’s coming out in the next few updates. What do we want else that they haven’t said? Because there’s a bunch of stuff that they said they’re adding and I don’t think anything in our list is those. (0:02:56) Codey: In… yeah. (0:03:16) Al: So, what else? (0:03:17) Al: Before that, we have quite a lot of news. It’s been a very busy week, but first of all, Cody, what have you been up to? (0:03:27) Codey: Well the reason we had to record later in your evening was because my morning was spent getting a party shiny wurmple tattoo holding a pride flag so that is my most recent thing he’s a he’s just a little guy and he’s on my arm and his hat is glittery I will put him in the discord for what the slack for people (0:03:56) Al: It’s like we have a discard news to me we actually we do but me and you are the only people on it (0:03:58) Codey: I think we do have a disc, we do well I know I’m throwing him in the in the slack right now so that I’ve been doing that I’ve also been still working on fox craft my minecraft fox the head is complete so now I just have to do the body which is like at least twice the size of the head so it’s gonna take a a very long time. (0:04:27) Codey: But most of my time has been spent furiously preparing a bunch of specimens. (0:04:34) Codey: Just from my May sample from last year, I have 7,000 insects that I have prepared and identified. (0:04:41) Codey: And I did that so that I could make a poster for a conference I’m going to this weekend. (0:04:46) Codey: So, woo! Research. It is actually really exciting. I’ve had a lot of, um… (0:04:57) Codey: papers moving along and chapters getting published and stuff like that. (0:05:00) Codey: So, I’m feeling like a scientist. It’s very interesting. (0:05:04) Codey: I’ve also had people like… I know, right? (0:05:06) Codey: I also had people reaching out to me and being like, “You’re a recognized expert in the field of forest pollinators. (0:05:11) Codey: Can you review this paper about forest pollinators?” (0:05:13) Codey: And then another email that was like, “Hey, we’re putting together a journal in special edition about forest pollinators. (0:05:22) Codey: Do you have a paper that you would like to submit?” (0:05:25) Codey: And I was like, “Man, I don’t right now.” (0:05:27) Codey: But like, next year I totally would. (0:05:31) Codey: So pretty much riding the highs of PhD life with, I don’t know if I’ve been medicated yet since I’ve been telling people, but I am medicated for ADHD now. (0:05:43) Al: I don’t believe you. (0:05:44) Codey: It does not dull my shine. (0:05:45) Codey: It hones me. (0:05:47) Codey: I am honed. (0:05:49) Codey: I can, I can focus on things now. (0:05:54) Codey: Wow, rude. (0:05:55) Codey: - About what? (0:05:55) Al: About being able to focus, I mean, not about the shine, what was it, shine, shine, sparkle. (0:06:02) Codey: - It’s dulling my shine, dulling my sparkle. (0:06:06) Al: I do love, I do love how we talk about sparkle and it’s like, what exactly is the sparkle you’re talking about? (0:06:06) Codey: No, I can– (0:06:12) Al: the sparkle of it. (0:06:13) Al: No, I know, I know. I know. (0:06:14) Codey: Well, so some people, when you get some type of medication for that kind of stuff, some people get a little zonked, (0:06:21) Codey: but I’m clearly not zonked. (0:06:25) Codey: Clearly not. (0:06:29) Al: I have been playing uh spells and secrets uh which is not I mean it’s the worst kept secret right because on two episodes ago me and bev said we were going to play it and then talk about it but shh don’t tell anyone um I won’t I won’t give any opinions on the game just now because you know I need to actually say something on the episode that we may or may not be doing (0:06:40) Codey: Mm-hmm. (0:06:44) Codey: Okay, I’ll keep it. (0:06:54) Al: so that’s it i’ve been playing it and I will have some opinions (0:06:59) Al: um i’ve also been playing pokemon uh doing all those raids enjoying enjoying those we’re on blast ice now enjoying those blast ice raids getting all the herba mystica (0:07:12) Codey: Mm-hmm. Are you coming to Go Fest in New York City? (0:07:14) Al: yeah (0:07:18) Al: I think you know the answer to that question (0:07:22) Al: no you think I would you think I would be uh doing well no no no (0:07:27) Codey: Come back soon. (0:07:29) Al: you think I would do two uh us you know cross atlantic transatlantic flights in in a year (0:07:36) Codey: yeah I do mm-hmm New York City is a lot easier because then you don’t have to like I mean I’m assuming your flight didn’t go from what would you fly out of Belfast London to like straight to LA right like you probably had something it did that is disgusting I am sorry yeah that is very disgusting um yeah well that never mind with the point I was trying to (0:07:48) Al: London. (0:07:52) Al: It did. Yeah. It was long. It was 11 and a half hours long. (0:07:59) Al: It was. It was not fun. (0:08:06) Codey: but you should still come to New York City so that we can hang out no I’m kidding it is it is it’s expensive it’s long I get it okay (0:08:16) Al: Yeah, not this year. I would like to do it sometime, but not this year. (0:08:21) Codey: per hapith next year cuz it’s I think it’s gonna happen again next year (0:08:25) Al: I mean, I wouldn’t be surprised that people seem to like that place where they did that event. (0:08:32) Al: It was getting a lot of positive stuff, and they have done it for two years in a row. (0:08:36) Codey: Mmm, this will be the second year. (0:08:36) Al: And I don’t think any… I think Chicago is the only other place that’s had two go-fests. (0:08:45) Al: And certainly, I think it’s– (0:08:46) Al: the only one that’s had two in a row, so… (0:08:50) Codey: I think someone said something about how they’ve like booked New York for three years, which would be cool I (0:08:56) Al: That sounds like something that somebody just made up. (0:09:00) Codey: I saw it on the internet and it the internet is correct always (0:09:01) Al: Yeah, cool. Awesome. Wow. Shall we get into this long list of news? (0:09:13) Codey: Mm-hmm (0:09:14) Al: So we have, I’m doing that thing where there’s so much news that I’ve split it up into sections. (0:09:17) Codey: Mm-hmm (0:09:20) Al: So our first section is releases. So we have four releases. (0:09:26) Al: First of all, Chill Town have announced that they’re releasing in early access on the 22nd of March. (0:09:33) Al: So this is one that I have backed on Kickstarter, so I will get that code and I will maybe play the game. (0:09:40) Al: We’ll see. I quite like the look of this one. I think it’s going to be interesting to see whether it does anything unique. (0:09:49) Al: I like its art style. It’s kind of chibiesque. So I guess we’ll see what happens when it actually… (0:09:55) Codey: It’s giving animal crossing, but without animals, (0:09:56) Al: …releases. (0:10:00) Codey: and with a 3D camera, and I guess there’s animals, (0:10:04) Codey: but it’s like your villagers aren’t animals. (0:10:07) Al: - Yes. (0:10:07) Codey: They’re people. (0:10:08) Codey: And like you have a cat that follows you around. (0:10:11) Al: - Yeah. (0:10:13) Codey: But, which is not my cup of tea, (0:10:16) Codey: but excited to hear your thoughts on it, when you, when it, (0:10:21) Codey: are you gonna play the early access then? (0:10:22) Al: No promises. We will see. We’ll see. I mean, let’s, let’s be honest, right? It’s coming out three days after Stardew 1.6, uh, and like a week before I go to the Isle of Man for two weeks. So I’m not promising anything at this point, but, uh, I will play the game at some point, whether I play it in early access or not. I don’t know. Um, I don’t even know like how long the early access will be. So well, uh, as of just now. (0:10:25) Codey: Womp womp. (0:10:26) Codey: Okay. (0:10:31) Codey: Mm-hmm. (0:10:35) Codey: Mm-hmm. (0:10:44) Codey: Okay. (0:10:48) Codey: And is that just steam? (0:10:53) Al: Um, just windows as well. Uh, not that it matters to me cause I’ll be playing on the steam deck. (0:10:53) Codey: Okay, cool. (0:10:58) Codey: Cool. (0:11:02) Al: Right. Uh, they estimate three months for early access. There’s no way that that’ll be three months in early access. Absolutely. No way. Absolutely. I would bet money on that. (0:11:12) Codey: Like you’re saying it’ll take longer for it to go from early access to 1.0, okay. (0:11:21) Al: three months. (0:11:22) Al: Like what are you even doing in three months? (0:11:25) Al: Three months is nothing. (0:11:28) Al: That’s wild. (0:11:32) Al: That’s wild that they’re suggesting that. (0:11:34) Al: Three months. (0:11:36) Codey: Ambitious. (0:11:36) Al: And it mark my words, right? (0:11:38) Al: Somebody clip this, mark my words. (0:11:40) Al: In a year, it’ll still be in early access. (0:11:42) Codey: Wow. (0:11:43) Al: There’s no way, there’s no way it is going to be not in early access in the next year. (0:11:50) Codey: okay okay not very trusting of something you put your money to right (0:11:56) Al: Well, look, I’m not saying they won’t release a good game. (0:12:00) Al: I’m just saying, if they’re releasing Early Access on the 22nd of March, (0:12:02) Al: that is not coming to one out of Early Access in three months. (0:12:06) Al: It’s just not happening. (0:12:08) Al: Of life and land, they have announced that their Early Access release will be on the 2nd of April. (0:12:18) Al: Woo! (0:12:18) Codey: I hadn’t looked at this, I don’t think, before, so I am very intrigued after I watched the trailer and I kind of looked at it. (0:12:30) Codey: It’s giving like Age of Empires, but Zoo Tycoon at the same time. (0:12:40) Codey: And I love both of those games, so I am curious. (0:12:45) Codey: So we’ll see. (0:12:46) Codey: I didn’t back it or anything, though, and I, again, like… (0:12:48) Codey: I think I also am a little sketched out by early access nowadays, so I probably also want… (0:12:54) Codey: But, like, when it hits 1.0 in a million years, according to you, um… (0:12:54) Al: Well, can I just point out they’re being a lot more realistic. They’re saying it will take a few years. So they are much more, and they’re not even saying like a year or two years, they’re saying a few years. Like that is the absolute right way to do not tell us when it will be out of early access. You don’t, you just don’t know. I think if you know when you’re going to give us a non early access, you probably shouldn’t have done early access. (0:13:10) Codey: Yeah. (0:13:14) Codey: Mm-hmm. (0:13:24) Codey: true (0:13:26) Codey: So, yeah, I I will keep my eye on that game slash (0:13:33) Codey: Listen to the podcast and and keep your ear my eye on it (0:13:39) Codey: Listen to when you say (0:13:48) Al: - Yes, this was the one that was called Circle of– (0:13:52) Codey: Well, I still didn’t know what that was, so… (0:13:56) Al: Yeah, I’m just, I’m just saying, I’m just saying. (0:14:01) Al: I don’t think, I don’t think this was, was a Kickstarter. (0:14:08) Codey: think so it’s just (0:14:14) Al: not running out to buy it, but yeah. I want to see it succeed. I like its graphics. I don’t like management games, it’s not my thing, so maybe we need to get Kevin on this one. (0:14:32) Codey: - And Kevin. (0:14:35) Al: Critter Crops is launching, I believe not in Early Access, so they’re just launching 1.0 (0:14:42) Al: on the. (0:14:44) Al: The 15th of April what is with this that’s that’s less than a month we’ve got these three games releasing so it’s gonna be busy. (0:14:54) Codey: yeah this this one I meh I think that the the art style was really cute but um not not hooked (0:15:06) Codey: so listeners tell us how it is when it’s out (0:15:07) Al: you don’t you don’t want to grow magical critters (0:15:16) Codey: Especially like this like April 15th that time is like when I’m gonna be starting my field season. So (0:15:24) Codey: Your girls not gonna have the time (0:15:26) Al: This feels like it might be a fun game to play in October. (0:15:30) Codey: This is like a cozy like cuddle up when it starts getting too cold outside game and then by then they’ll have (0:15:38) Al: if there are any come on a tiny sticker tail is now out on ios and android uh so if you were wanting to play that game but you didn’t want to play it on pc or mac or a switch or steam deck now you can do it on your phone or your tablet (0:16:02) Codey: it does look very cute like using stickers to design landscapes but also like collect little critters and stuff it showed someone like putting a fishing pole sticker on a spot where there was like a black like space like a you know like in games when you’re fishing and there’s like a shadow they put like a fishing pole sticker on it and then when they clipped it (0:16:32) Codey: clicked it again. It was a fish. It was very cute. Um but yeah, not not my bag. (0:16:42) Al: Next we have a bunch of updates for games. So first of all we have Paleo Pines. They have released the (0:16:48) Al: 1.3 update which includes chocolate eggs and new dinosaur colors. They’re like gray scale. (0:16:59) Codey: well so I think what they’re doing is they’re currently grayscale like so that you can’t see it because it’s like supposed to be a mystery but like in the thing it has fake it has like letters (0:17:03) Al: Oh I understand. Yes. (0:17:15) Codey: almost like a hangman style thing and I legit cannot think of like I’m like looking at all of these colors and I’m like what what (0:17:15) Al: it’s like uh yeah that’s what I was thinking like hangman yeah (0:17:29) Codey: like what color has two s’s in the middle of it (0:17:32) Al: So apparently the Stegosaurus is sunflower? (0:17:38) Codey: okay how do you know this (0:17:42) Al: comments the t-rex is tyrant that doesn’t fit these are people saying in the comments but I presume they’re saying they found them so I’m presuming in-game (0:17:46) Codey: look at you having a brain (0:17:51) Codey: like tyrant colors are these confirmed or are these people’s (0:18:01) Codey: Tyrant does fit. (0:18:09) Al: Yeah, but there’s only two spaces after the R. (0:18:12) Al: Oh, no, I’m looking at the wrong one. (0:18:13) Al: T, Y, R, even T. (0:18:14) Codey: Oh yeah yeah. The other T-Rex. (0:18:15) Al: Yep, yep, yep, yep, yep. (0:18:21) Codey: Is the one with two S’s Nissan? Because I really want it to be Nissan. (0:18:26) Al: I don’t know. (0:18:31) Al: The comments are mixed, shall we say. (0:18:44) Al: So if you want some other coloured dinosaurs, they’re not black and white, apparently, I misunderstood that, and you want chocolate eggs, go update your paleopines now. (0:18:55) Codey: it says that there’s only five chocolate eggs and they basically like max out or make a (0:19:02) Codey: I almost said pokemon make a dinosaur your friends like really easily um so yeah yep (0:19:09) Al: Instantly befriend. Instant befriending. (0:19:15) Codey: I mean anyone that gives me chocolate is instantly my friend too let’s be real so (0:19:21) Al: Travellers Rest have a fishing update. I just feel that I haven’t written with it. (0:19:27) Al: Yes it is out now. So this adds a new fishing system. It’s not just the first fishing system because Travellers Rest keep adding things in that were like I don’t how did you not have (0:19:39) Al: this already but no they did have a fishing system before this is just a new one and also new recipes new decorations a new area and new characters (0:19:40) Codey: they’ve just updated it okay (0:19:53) Codey: yep so the new area was the beach and there are new characters associated with the beach (0:20:01) Codey: eyes again not a game i’m playing or likely to play but I did really like one of the decorations that looked like um it’s like a painting that has a teal border on it um I think it’s part of the decorations are like the beach set decorations looks very good (0:20:17) Al: Yeah, you know, I think I’m starting to think that farming games are not a great early access candidate because like, I mean, if, you know, if I’d played Stardew the first time and you just couldn’t go to the beach, that’d be weird. I’m not sure I’d continue playing. (0:20:34) Codey: Mm-hmm. Mm-hmm. (0:20:41) Codey: Yeah, well, and then like also you have at least a little bit of understanding of what the mechanics are. (0:20:47) Codey: And so like if you, for example, don’t really like the mechanics, but it’s like say that you later would have played the game and you didn’t like the mechanics, but you really liked the exploration, then you don’t really have that in that early access. (0:21:00) Codey: So it kind of like… (0:21:04) Codey: limits that, I don’t know. (0:21:08) Codey: I do think, I think early farming games are weird to have in early access for sure, because like hitting like a time wall or hitting a, like not having all of the features is just. (0:21:23) Al: or even just story suddenly stopping. (0:21:28) Codey: Hint, hint, perhaps, talk about it later. (0:21:29) Al: Which we may talk about later. (0:21:34) Codey: That was also a little weird, so, but yeah, cool that they’re still. (0:21:40) Al: yes, yes, yes, yes. One Lonely Outpost. Oh boy, do we love a post like this? So they’ve apologized for the silence. They believe in their game and then I’ve put in brackets, (0:21:58) Al: your mileage may vary. Whether you believe in the game or not is up to you. You’ve quoted Did you want you want to or should I? (0:22:00) Codey: Oh, I was wondering what that meant. (0:22:09) Codey: Yeah (0:22:10) Al: I quote this and you can just say what your response was because I think you’re, I think maybe that works best. (0:22:15) Codey: Okay, go for it (0:22:16) Al: So, Corey has quoted some of the article and it’s, “We know many of you have concerns about the amount of content currently in-game and how long it is taken to get where we are today. (0:22:28) Al: It has been a long and bumpy road, but we wholeheartedly believe in the path ahead and are excited to begin sharing upcoming content now that we have handled the majority of bugs and made some highly requested, (0:22:42) Codey: - Okay. (0:22:47) Al: - Yeah, it feels like a weird, like, at this point, right? (0:22:53) Al: Like, if you’re being silent for months and then you’re coming back, (0:22:59) Al: I think that you need to give people something. (0:23:01) Al: And yeah, sure, you’ve got quality of life improvements, (0:23:03) Al: but like, there’s five different updates in this, (0:23:07) Al: but like, it’s added run toggle with left shift or L3. (0:23:13) Codey: Or like you don’t freeze in this certain spot anymore or it’s… yeah. (0:23:13) Al: Like. Yeah, like. (0:23:17) Al: Nothing is particularly, it’s now possible to manually save your game. (0:23:22) Al: Like, nothing is like, wow, this makes this game so different and so exciting. (0:23:22) Codey: » [LAUGH] (0:23:28) Al: Like, I feel like if you’re gonna, if you’re gonna come back with something, (0:23:31) Al: you need to come back with something big. (0:23:33) Al: No, here’s five releases with a few quality of life fixes and a bunch of bug fixes. (0:23:39) Al: And I promise we have more stuff coming. (0:23:43) Codey: Well, and these a lot of these should have just been like small patches that like you there were five like they have (0:23:50) Codey: It’s like patch five six seven eight not and it’s just (0:23:54) Codey: So much in all of those patches and like why didn’t why didn’t each of these patches just have like a small post along with them (0:24:01) Codey: like why did you not (0:24:03) Codey: Like why I can’t I guess I don’t understand if they’re releasing these all now like they just hit like a mass (0:24:09) Codey: release the patches button (0:24:12) Codey: or. (laughs) (0:24:13) Al: No, they have been releasing them over time. I do think they’ve been posting them on Steam. (0:24:15) Codey: But they haven’t been commenting? (0:24:18) Codey: ‘Kay. (0:24:20) Al: So there is that. But yeah, it’s I mean, the last one was in January. The last update, (0:24:30) Al: which they don’t even talk about here. They don’t even talk about that update in this post. And that was nearly two months ago. Their communication really needs to improve. (0:24:43) Codey: And they said that it’s going to, they said that going forward, they’re going to be a lot more transparent and give updates more frequently. (0:24:49) Codey: And that’s great. (0:24:50) Al: Cool, I don’t believe them. (0:24:50) Codey: Do that, um, for people. (0:24:53) Al: I don’t, like, I don’t, if you say, (0:24:53) Codey: Yeah. (0:24:57) Al: if you say that our communication is going to improve, (0:25:00) Codey: Mm-hmm. (0:25:01) Al: you need to communicate better in that post. (0:25:04) Codey: Yeah. (0:25:04) Al: They’re not even doing that. (0:25:07) Codey: Yeah, so I mean (0:25:08) Al: The game came into early access on the 28th of June last year. (0:25:13) Al: And as of now, every update has been basically just quality of life. (0:25:20) Al: They haven’t done any new content in, what is that, eight months? (0:25:26) Al: This is why I’m saying that, you know, games aren’t in early access for three months. (0:25:28) Codey: Games shouldn’t be in early access. (0:25:31) Al: and I’m. (0:25:31) Codey: Yeah. (0:25:36) Codey: We’ll believe, well, positively optimistic, (0:25:39) Codey: cautiously optimistic, perhaps. (0:25:42) Al: Okay, if you say so. I mean, this game has been had issues for quite a while, right? (0:25:46) Codey: Just respond, okay. (0:25:53) Al: Because the original development team were essentially pushed out by the publisher, and the publisher put in a new development team, and then they completely changed the art style, (0:26:05) Al: and then they released an early access in June. They basically haven’t updated anything other than some bug fixes and quality of life improvements in 8 months. (0:26:13) Al: They’re now saying that they are going to get better at communicating after months of saying nothing. (0:26:19) Al: They don’t communicate well in the post when they apologize about not communicating well. (0:26:24) Al: And the every single comment on the post is, “Where’s the switch release?” (0:26:32) Al: The switch release, I don’t think, is going to come, like, and if it does come, it’s going to be terrible. (0:26:38) Al: I think this is just the standard now, is terrible switch ports. (0:26:43) Al: You played you played Carl Island on switch, right? (0:26:46) Codey: Yeah, sorry. No, no, no, I’m playing it on game pass. Um, I will say apico good switch port (0:26:46) Al: How was that? (0:26:47) Al: No, you didn’t, right? Okay. (0:26:50) Al: Oh, yes. (0:26:54) Al: Yes. (0:26:56) Codey: Hashtag not all cottagecore games, but um (0:26:59) Codey: But yeah, I you know If you’re struggling to communicate effectively at this level and then you try and add a whole (0:27:06) Codey: Like I know from like el talking about that like porting apico to the consoles was pain in the butt (0:27:14) Codey: So if you’re already (0:27:16) Codey: struggling with basic stuff, like just being a bit more bit ambitious perhaps. (0:27:22) Al: Yeah, okay, Carl Island is… (0:27:28) Codey: Yeah, I’m playing it on game. (0:27:30) Al: Yeah, I don’t know. We’ll see what happens. I think I’m mostly disappointed because I was originally very excited about this game because I think it could be really cool. I do own it. I haven’t played it. I kick-started it. And I haven’t played it because I’m not enthused by it. And it’s in early access and they basically haven’t done anything. So I’m not really sure why I would be enthusiastic about that at all. (0:27:56) Codey: Would you say that you’re not mad? (0:27:59) Al: I would say I’m not mad, I’m just- (0:28:00) Al: Disappointed, yeah, I would I would definitely say that there’s something about the new art style. That’s just weird (0:28:08) Al: It’s like bad paper Mario, it’s like if paper Mario does (0:28:14) Codey: I especially after playing Coral Island, I just don’t think I like the like spritish. (0:28:25) Al: Yep. Fair. Fair. Yeah. I think, I suspect, I think, so pixel art, I think only really exists now for nostalgia, right? Like it’s a thing that people do because it reminds them of the past. I think that probably the only reason you still like Stardew is because of nostalgia, but not nostalgia for pixel art, nostalgia for Stardew specifically. Right? (0:28:30) Codey: Stardew being the exception, I guess. (0:28:47) Codey: Yes, 100%. (0:28:51) Codey: Correct. (0:28:54) Al: Stardew is not the best farming game. (0:28:56) Al: That doesn’t mean it’s bad, right? (0:28:59) Al: It is, absolutely. (0:29:01) Al: It doesn’t mean that Stardew’s bad, and I don’t think it should be drastically different from what it is, but it does mean that it is essentially nostalgia. (0:29:13) Al: And even when we get updates, and I’m absolutely going to play the 1.6 update, and I’m sure I’m going to love it, but a lot of that is because it’s Stardew. (0:29:21) Al: Like if I hadn’t played Stardew and I was coming to Stardew now. (0:29:25) Al: I wouldn’t be playing it. And that’s okay. That’s fine. Like we don’t have to always like the same things. It’s been eight years since Stardew came out. You can’t expect to like something forever. (0:29:38) Al: It’s just a lot of games eight years ago, well probably more like seven years ago when it came out in Switch, decided to make that but X and a lot of them are finding that it’s really hard. (0:30:01) Al: Why is it 100 minus 100 Celsius in this game? (0:30:07) Al: There’s a screenshot I’m looking at on Steam and the guys outside farming and (0:30:11) Codey: Okay, is this one the only outpost still? (0:30:14) Al: yeah, and it says minus 1000 degrees Celsius. (0:30:17) Codey: 1,000, okay. (0:30:18) Al: No, 100, sorry, sorry, 100, 100. (0:30:20) Al: Minus 1000 wouldn’t make any sense. (0:30:22) Al: That’s below absolute freezing. (0:30:23) Al: Minus 100 degrees Celsius. (0:30:24) Codey: isn’t isn’t uh one lonely outpost like on a planet yeah it’s very it’s very cold on (0:30:29) Al: It’s on Mars, yeah, but… (0:30:32) Al: Yeah, but I think it’s the point not that you’re… (0:30:36) Al: …terraforming it. (0:30:38) Al: And he’s out there without a spacesuit. (0:30:42) Al: Is he meant to be in a dome then? Is that the idea? (0:30:44) Codey: If I mean if he’s in a dome and it is still negative 100 Celsius (0:30:48) Al: Well, I’m presuming the -100 is on the… (0:30:51) Al: If you’re in a dome, it’s on the outside of it. (0:30:53) Al: But it doesn’t look like that. (0:30:53) Codey: Yeah (0:30:54) Al: And I’m just very confused as to why it’s saying -100 and he’s just outside. (0:30:58) Codey: I mean, maybe they’ll just wave it hand wave technology. He took the warm potion (0:31:06) Al: Why is it exactly minus 100 as well? That’s weird. Suspicious. Also, there’s running water. (0:31:14) Codey: at minus 100? Are you sure it’s water? Okay. (0:31:16) Al: Yeah. Yeah. He’s watering crops with it, so… (0:31:24) Al: Minus 100. That’s where, like, boiling water freezes immediately, right? (0:31:28) Codey: Yeah. (0:31:32) Al: You’re not watering crops in minus 100. I need to… (0:31:34) Codey: You also shouldn’t be alive in minus 100. (0:31:36) Al: Yeah, that too. Like, if he was in a suit, sure, but still, the watering wouldn’t make any sense. (0:31:41) Al: Right, let’s stop talking about this game. (0:31:42) Codey: Okay, moving on. (0:31:45) Al: Last thing, there’s a romance update coming, right? Because that’s all we need. (0:31:49) Codey: Okay. (0:31:49) Al: It’s absolutely definitely what we need in the space farming game, is romance. (0:31:54) Codey: Can you romance aliens? (0:31:57) Al: Stardew 1.6. We have the date. Stardew 1.6 is coming out on the 19th of March. (0:32:04) Codey: Wow, very close. (0:32:05) Al: That is… (0:32:06) Al: One week after this… Less than one week after this episode comes out. (0:32:12) Al: So I hope you’re all excited. (0:32:15) Al: Interestingly, Concerned David did a interview with Polygon, (0:32:23) Al: and he said, I quote, “There’s a lot more of the update than people think.” (0:32:30) Al: And so I’m very intrigued to this because he’s already told us a lot of things. (0:32:35) Al: So, what’s he been doing? (0:32:40) Codey: Well, so I have you read Brandon Sanderson books (0:32:40) Al: No. (0:32:44) Codey: Okay, there’s an author named Brandon Sanderson and like he went on vacation once for a little bit And when he got back from vacation, he was like, hey, that was very restful I wrote four more books and like I feel like that’s also how concerned ape is is like he’s he’s like You know, I needed to take a break from making games. And so I made these other games (0:33:05) Codey: And I feel like so him saying that I’m like yep (0:33:10) Codey: makes sense like not surprised at all you know people are probably gonna be really excited there’s probably more than what he’s saying or he’s just a content machine he’s just pumping it out I also was really shocked so I thought that he was like a secret of who he was like secret identity type of thing and so I saw the picture in the polygon article the picture of him like at the Manhattan Orchestra concert thing that they had first of all (0:33:28) Al: » [LAUGH] (0:33:36) Al: The concert. Yeah. (0:33:40) Codey: if I had known he was physically gonna go I would have gone second of all not not what I expected a handsome dude yeah I don’t know I was just I was like oh he’s making an appearance and then very very shocked so but man are you excited Are you did have you blocked out like a week? (0:34:09) Codey: week. (0:34:11) Al: A week. Um, some time. Blocked out some time for playing this game and definitely haven’t put a completely unrealistic timeline on myself. Yeah. Yeah, yeah, totally. Totally. It’s all going to be fine. Um, it’s all going to be fine. Sarcasm or just like fear? (0:34:20) Codey: okay (0:34:26) Codey: the sarcasm um (0:34:31) Codey: oh hopefully not fear yike please don’t (0:34:32) Al: Not sure. We’ll see. We’ll see. Love, love to stress myself. Um, too late. Too late! (0:34:40) Al: Bye! (0:34:42) Al: Cool. (0:34:46) Al: Yeah, I really don’t know what to think because like he’s already said that there’s a new major festival, two mini festivals, newly gained content which expands on each of the skill areas, (0:34:57) Al: a whole bunch of new items and crafting recipes, Georgia alternatives to some of the end game quests, a hundred plus lines of dialogue, winter outfits for the visitors, new type of reward for for completing billboard requests, support for 8-player multiplayer. (0:35:11) Al: A new farm type, a new secrets, and he’s still saying that we have no clue how much there is like, “Dude, yeah, I’m really intrigued.” (0:35:18) Codey: Like there’s, but wait, there’s more like overwhelmed. (0:35:25) Al: It was funny, I was thinking the other day, I was thinking I’m going to start a new save for this update because he says that there’s stuff all through the game that he’s added when I really want to kind of experience that stuff as it comes, rather than just getting dumped into all an endgame. (0:35:39) Al: in the end game. (0:35:41) Al: And I was like, oh, maybe I should start the save now, just like get it ready. (0:35:45) Al: And then I was like, no, I need to know what this new farm is before I decide what I’m doing, right? (0:35:47) Codey: Gotta do the new farm, yeah. (0:35:49) Al: Like, not necessarily do the new farm, right? (0:35:51) Al: Because if it was something like the beach one where you can’t use sprinklers, right? (0:35:55) Al: I’m not doing that. (0:35:58) Codey: what if what if it’s a blimp a sky farm I don’t know I have no idea I just like thought of that in my brain and I was like that’d be really funny so if it comes out and it’s a blimp I’m just really smart my subconscious was very excited yeah (0:35:58) Al: But we’ll see. (0:36:03) Al: In the sky, what is this, what is this room factory? (0:36:16) Al: Well, we’ll see. We will see. Yeah, I do. Your point about, like, taking a break from making games to make games is very funny because, yeah, 100% what happened was he had an idea for a new game, so he started working on that. And then as he was doing that, his brain went, (0:36:36) Al: “What about all these other things you could do to your other game?” And so he paused and went into them. (0:36:38) Codey: Yeah. Yeah. Some of these people are so freaking creative and like I bow to them because the ability to just churn out things and things that are enjoyable, like it’s just magical and I am incapable, incapable of doing that. Um, the creation of (0:36:58) Al: Well, I mean, that’s the thing, like you look at Stardew and it’s like everything he adds is good. (0:37:07) Codey: Mm-hmm (0:37:07) Al: You’re just like, I don’t, you know, we’ll see eventually, eventually. (0:37:12) Codey: He can’t miss I mean he probably could miss like there’s probably something that he could do but I (0:37:20) Codey: Feel like he’s gonna you know He’s gonna let it die the hero versus having the game live long enough to see itself become the villain (0:37:29) Codey: I think we’ll be fine (0:37:36) Codey: I will listen to the podcast. I cannot get sucked back into that game. (0:37:41) Codey: I have a field season to plan. (0:37:46) Codey: I know. I’m gonna hear- I’m gonna listen to the podcast and just be like, “Dang it!” (0:37:52) Al: Next, we have Sugar Dew Island. This game, we talked about it a couple of weeks ago. (0:37:59) Codey: and how the name is stupid. (0:37:59) Al: The name is stupid. We don’t need to talk about the name again. I don’t even… Well, (0:38:03) Al: okay. No, we do need to talk about the game again, the name again, because for some reason they address this in the Kickstarter. So, okay. Point of the news… That was words. (0:38:15) Al: Point of the news is that the Kickstarter’s live and it has hit the base goal. (0:38:22) Al: So, the game’s being made. Apparently, it’s coming out in August this year. So, whatever. (0:38:30) Codey: 1.0? (0:38:34) Al: Good question. We’ll find out. It doesn’t say. Well, no, it does actually, because it says, yeah, there’s an early access tier and they say, we expect that you’ll be able to play two to six weeks earlier, which by the way, what a weird time. Two to six weeks. (0:38:52) Al: Like, what? That’s not early access. That’s just paid. (0:38:52) Codey: Yeah. (0:38:56) Codey: Well, so I guess that’s the actual word of early access. (0:39:01) Codey: Instead of it being early access being a trial period, (0:39:05) Codey: it’s more of that you paid for it, (0:39:07) Codey: so you’re getting access to the game earlier than other humans. (0:39:12) Al: OK, right, if I have to put my money on it just now, Early Access is coming out this year, main game is not coming out this year. We’ll see. I mean, it’s not real money, right? (0:39:20) Codey: - You’re putting your money down on a lot of things this episode. (0:39:25) Al: Like I’m not actually betting anything. Yeah, so the name, the name, the name, the name. (0:39:28) Codey: Okay. (0:39:32) Al: They said, I need to quote this because this is just stupid. OK. You know what? You know No, it’s right. Right. Okay. Wait, no, right. (0:39:32) Codey: The name. (0:39:42) Al: Hmm. You know that it’s stupid when they have to have a part of their Kickstarter addressing the name. Right. They say the name sugar dew island and then they have a little picture of your currency in the game and say an arrow that points to it and said this is sugar dew. Okay, great. Fantastic. (0:39:53) Codey: okay (0:40:06) Al: Thank you. As our in-game currency is called Zukertal in German. (0:40:12) Al: Zukertal translates to sugar dew in English and is a central aspect of our game. Yep. That’s how currencies work. It was crucial for us to include it in the game’s name. Given the island setting sugar dew island was a natural choice. Wow. Congratulations. Your imagination knows no bounds. (0:40:37) Al: You have a currency and you’re on an island. Well done. (0:40:42) Codey: just like my favorite my favorite game uh money valley and gold island (0:40:43) Al: It’s just, while we’re aware of similarities to other titles, although it wasn’t intentional, (0:40:58) Al: after much deliberation, we unanimously agreed that sugar dew island best encapsulates the game. (0:40:58) Codey: i’m sure (0:41:04) Codey: What I hear from that is we don’t have an imagination and we don’t want to come up with anything else. (0:41:10) Al: And then they’re like, “We also asked the community in a big survey, and the majority thought the name ‘Sugar-Jew Island’ was more fitting than ‘Sugar-Drop Island’.” (0:41:20) Al: And I’m like, “Oh, okay, like those aren’t the only two possibilities, though. It’s not like it has to be one or the other. Wha- what are you doing? I don’t- like you could have just literally called it like. (0:41:30) Codey: - German, German currency island. (0:41:36) Codey: - Yeah, that’s funny. (0:41:40) Al: The other thing that really amused me about this Kickstarter is in their platforms, they say, “We’re currently planning to release the game on PC slash Steam.” (0:41:42) Codey: - Yeah. (0:41:51) Codey: - Yep. (0:42:06) Al: I don’t know why that’s a slash, but whatever. (0:42:22) Al: They’re, they’re gonna, and they haven’t put up their stretch goals, but it sounds like what they’re saying is a stretch goal will be boating to the switch too. (0:42:32) Al: Don’t do that. Console doesn’t exist yet. Don’t do that. You have no idea what this console is. (0:42:37) Codey: Yeah. (0:42:40) Codey: Don’t even mention it. (0:42:40) Al: You cannot guarantee, you cannot guarantee that you will be on this console when you don’t even know what it is. (0:42:48) Codey: Well, and also doesn’t it depend on like if they actually want it to be on like you have to like, I’m pretty sure you can’t just like throw money at Nintendo and be like, let me put my game on your console like okay. (0:42:59) Al: No, no. But, I mean, basically Nintendo lets anyone on now, right? Like, unless there’s something very specific that they don’t like, they basically like anybody, you know? Like, (0:43:07) Al: which I think is the better way to do things than what they had been doing previously, (0:43:10) Al: which was it was really difficult to get on the 3DS. But yeah, like, you just literally have no idea. You have no idea what this console is going to be. You have no idea if it would even make sense. You don’t know that there ever is going to be another console for certain. (0:43:27) Codey: I was going to say, have they announced another console I was like, did I miss a big okay. (0:43:27) Al: Do not, do not promise. (0:43:30) Al: Do you want this to be on this console? (0:43:33) Al: No. (0:43:36) Al: No, they have not. (0:43:38) Al: No, you did not. (0:43:42) Al: Also, there’s a very big chance, (0:43:44) Al: there’s a very big chance that when the Switch 2 does come out, that it will. (0:43:47) Codey: Is it called the switch too? (0:43:48) Al: No, we don’t know that, of course, we don’t know that. (0:43:49) Codey: Okay. (0:43:50) Codey: Okay. (0:43:50) Al: I’m just that’s just what people are referring to as just now. (0:43:51) Codey: Okay. (0:43:56) Al: I wonder, do you think they called the Wii U, (0:43:59) Al: because somebody said the Wii 2 and they misheard it. (0:44:02) Codey: It’s going to be the switch do. (0:44:08) Codey: Oh, and then they have to be on it. (0:44:09) Al: I switched you switched you island And… (0:44:14) Codey: Switch do island. (0:44:17) Codey: Just double down that it’s going to be on the new switch thing and that they’re going to call it the switch do. (0:44:22) Al: Oh, like at this point just ask an AI for a name, you’d be like it’s a bad name. Right, (0:44:28) Al: whatever. Sugardew Island somehow is getting a lot of traction from people and I really don’t understand why. Yeah, but it doesn’t look like it’s doing… Okay, right. Full disclosure, (0:44:28) Codey: probably will. It, I mean it, it looks cute. It’s not, it’s not… (0:44:40) Al: I have backed this game, of course I’ve backed this game, right? Like you don’t need to get into this. If it weren’t for this podcast, I wouldn’t be backing this game because nothing about this This is exciting! (0:44:50) Codey: that you know. What if it’s on the switch do? (0:44:53) Al: » I just like, I mean, it looks cute. (0:44:58) Al: I will agree with that, but everything else looks pretty standard. (0:45:02) Al: The only different thing is, oh, you can run a shop. (0:45:05) Al: And that has never been done with. (0:45:08) Codey: I liked running the shop in Garden Paws, which is a game that Bev and I covered, but I mean it was just fun because you just throw stuff up in the shop and then there’s a never-ending line of the little characters that come up and just buy all your stuff and then you have to keep putting new stuff out and accepting all their money and stuff. (0:45:15) Al: Yeah, I didn’t try that one, so I guess it could be good in that, but I highly doubt it. (0:45:38) Codey: But like, and it’s really cute, but I wouldn’t say it was like the best. (0:45:46) Al: See, my problem with running a shop is, generally, you’re either very limited in how much you can sell, or you have to haggle and you have to figure out the right way to get enough money, which is just annoying, or it takes time out of your day, which is just without adding any fun gameplay, like, sure, it’s adding some gameplay, but that doesn’t mean that it’s fun gameplay. (0:46:16) Al: Maneko’s Night Market was fine, but only in so much as like that was a thing that happened as part of the week, like it was a process where okay now is when you go to the night market and there were lots of things that happened there and also you went and sold - you chose the things to take with you and you sold them and they did the haggling in such a way that you can make a loo- (0:46:46) Al: lot of money very quickly. (0:46:48) Al: I think that’s what it needs to be. (0:46:50) Al: Not just like, “Oh, you can make 10% more if you know the right thing to do.” (0:46:54) Al: No, it needs to be you can make five times as much if you know what you’re doing. (0:46:57) Codey: Yeah (0:46:58) Al: Like it needs to be worth it. (0:47:01) Codey: Yeah What if it so I could I could foresee like a game that? (0:47:06) Codey: You run a shop with friends. So you have someone that like is the storefront manager and (0:47:14) Codey: Organizes everything and then you have someone who like supplies the store. So you (0:47:22) Codey: Dude I want the shop owner. I would love that. Okay, cool (0:47:27) Codey: » When we get shop owner Villa game, the game. (0:47:36) Al: already a better name than Sugardew, I nearly call this Sugardew Valley, that’s part of the problem, right? (0:47:41) Codey: I will be the, yeah. (0:47:46) Al: Okay, fine. I feel like I’m finishing everything recently with let’s stop talking about this game. (0:47:54) Codey: Let’s just move on before my hope in humanity goes any further. (0:47:57) Al: Yeah, if you if you are interested in this game, go back it. If you’re not, then that’s fine. We’re not going to talk about until there’s something new about it. I’m not going to keep you up to date. (0:48:04) Codey: backed it. You backed on. (0:48:05) Al: I’m not going to keep you up to date on. (0:48:06) Al: Kickstarter every moment of every day. (0:48:10) Al: I did, yes, because I’m giving the people what they want. (0:48:13) Al: Because apparently what the people want is my pain. (0:48:17) Al: Well, I mean, look forward to next week’s episode, if that’s what you want. (0:48:21) Codey: Oh no. (0:48:24) Al: Pixel Shire. Pixel Shire have announced that they’re coming to PS5 and Switch. (0:48:24) Codey: Unfortunate. (0:48:30) Al: So that’s cool. It sounds like they didn’t. (0:48:34) Al: Well, I mean, why, what is good about this is the… (0:48:36) Al: I’m pretty sure the game’s done or almost done, and they wanted to get it all together and all ready before they actually said they were going to do it. (0:48:47) Al: I don’t think they’d ever said anywhere that they were going to be in these two consoles until now. (0:48:52) Al: So it sounds like they’ve done everything the right way. (0:48:54) Al: And it looks like, at least on my shop front, everything’s listed in pounds. (0:48:59) Al: So I don’t know exactly how this is working, but at least here it says the game is set to launch in summer 2024. (0:49:06) Al: Sounds to me like it’s all coming together at the same time, they’re going for, you know, cross platform simultaneous release. (0:49:14) Al: This team says 2024, I suspect in a month or so, a month or two months or something, we’ll get some idea. (0:49:24) Al: We, I mean, we mentioned at the end of last year that they’d said they weren’t going to do early access and just release 1.0 in 2024, so. (0:49:34) Al: Yeah, we’ll see what happens. (0:49:36) Al: But, I mean, I think they’re doing the right thing if they’ve got it all ready and they’re going to release it all at once and they haven’t told us until they know they can definitely do it. (0:49:46) Al: Which is good. (0:49:47) Al: So. (0:49:48) Al: There we go. (0:49:50) Al: Blah, blah, blah. (0:49:53) Al: Forager. (0:49:54) Al: My word. (0:49:55) Al: Never thought I’d be talking about forager again. (0:49:58) Al: So a little bit of history with forager. (0:50:00) Al: Forager came out in 2019, I think the first version was? (0:50:05) Al: Mm-hmm. (0:50:07) Al: I’m going to tell you, yeah, April 2019, the first version of Forager. (0:50:10) Al: Fantastic. (0:50:11) Al: They released three updates to the game with significant content. (0:50:17) Al: And then they were working on a multiplayer (0:50:20) Al: version and a multiplayer update, which in. (0:50:26) Al: Three years ago, 2021, they canceled the multiplayer update. (0:50:32) Al: Then there was a little bit of (0:50:34) Al: I mean, they said they said (0:50:36) Al: around, you know, kind of people who had previously been on the team, not being happy with the main guy and some nothing like significant, nothing like, you know, abuse or anything like that, just more kind of, you know, not being a great person and maybe being offered things that were not great and leaving the team and et cetera, et cetera. And then we got a post nearly two years ago. (0:50:49) Codey: - Right. (0:50:53) Codey: Just grottled, yeah. (0:51:06) Al: That said, don’t worry, Forager is not abandoned, we’ll hopefully have some news for you this year. (0:51:17) Al: So that was 2022. (0:51:18) Al: May of 2022, that was the last day. (0:51:21) Al: And then yesterday as we’re recording, so Wednesday the 6th of March, 2024, we suddenly get a post from Hopfrog the Creator saying, “I hope everyone likes adventure.” (0:51:36) Al: And a screenshot of something with the Forager guy in it. (0:51:42) Al: And another comment that said, “You guys have no idea how much stuff I have to announce.” (0:51:48) Al: So there’s nothing much to say at this point because they haven’t announced anything, except the fact that they have stuff to announce. (0:51:54) Codey: okay but but we were ghosted for two years (0:52:01) Al: They were ghosted for two years, and now suddenly he’s back. (0:52:05) Codey: I don’t know if i’m ready to be heard again I didn’t play this game though you played this game right you enjoyed it yeah (0:52:06) Al: I did, I really liked Forager, I really liked it. (0:52:16) Al: I’m not really sure like the Forager guy is big enough to hold up a franchise, which is what it looks like. (0:52:23) Al: This screenshot that I will post in the show notes if I remember, this isn’t the Forager game, right? (0:52:32) Al: That’s not how the game looks. (0:52:35) Al: So I don’t know what this is. (0:52:36) Al: It’s not forager forager is like a top-down isometric game this is a side on platformer maybe I don’t know what we’re looking at here (0:52:48) Codey: It’s giving platformer rides. (0:52:51) Al: so I don’t know what we’re looking at whether it’s I mean it could I guess be forager it like it could be a specific mode in forager it could be a forager - (0:53:03) Al: It could be something else, I don’t know. (0:53:08) Al: But it’s not what Forager was anyway, but that is the Forager guy. (0:53:16) Al: So yeah, I don’t know. We’ll see. (0:53:21) Codey: Mean as the forage or fan of the pod w

WULFF DEN Podcast
Sony: "There are no games coming out this year" - WULFF DEN Podcast Ep 164

WULFF DEN Podcast

Play Episode Listen Later Feb 21, 2024 123:00


- Intro - FC24 free on switch - PS5 entering "latter stage" of lifecycle - Sony: no new major first party titles until next year - Game Releases 2024 - Xbox podcast highlights (4 first party games going to other platforms) - THE BACKLOG - PlayStation Portal has been hacked - New Astro Bot game? - Nintendo Direct Partner Showcase 2/21 and Pokemon Presents 2/27 - Alan wake 2 sales - Respawn making a Mandalorian game - DICE Awards 2024 winners - PS5 Pro coming this year? - Switch 2 coming Q1 2025 - New "Unified" Lara Croft Look - New Crazy Taxi to be a "Triple A" game - TWEET OF THE WEEK - Q&A Originally streamed February 20, 2024

Grumpy Gamers
#171 - Microsoft Lay Offs, Palworld, Big Q1 Game Releases

Grumpy Gamers

Play Episode Listen Later Jan 30, 2024 90:34


It's a Ben and Eddy pod as Pete is off.  Managed to keep the train on the tracks though, not to worry. Our features talks about the big games coming over the next few months.What We've Been Playing:PalworldFF7 Remake

Don’s Pinball Podcast
DPP #95 "2 New game releases besides JAWS?"

Don’s Pinball Podcast

Play Episode Listen Later Jan 9, 2024 41:50


Oh man! News coming out of nowhere. Many companies competing for our business and we are the winners! Listen for my take on the news and how I think it just may play out! Also sleepy shark game, haha. donspinballpodcast@gmail.com follow on facebook! patreon.com/donspinballpodcast --- Support this podcast: https://podcasters.spotify.com/pod/show/donspinballpodcast/support

The Aftermath
Gams - Game Releases 2023 | The Aftermath Ep.195

The Aftermath

Play Episode Listen Later Dec 29, 2023 107:53


We are trying something new with this episode. Instead of our regular year end review episode we decided to look back on all the games released in 2023 and share our feelings on them. There were a ton of great games to talk about, and we covered them all, but I made sure to highlight the ones that would get the boys all frustrated too.Our Links:Ian Wolffe

Geek Freaks Headlines
NEW Star Wars TCG, Spielberg's WWII Series, Loki S2 Premiere & October's MUST-PLAY Games!

Geek Freaks Headlines

Play Episode Listen Later Oct 5, 2023 3:12


Get ready for an info-packed update! Dive into the exciting world of Star Wars with their upcoming trading card game "Star Wars Unlimited" and its ALL-ORIGINAL art. Catch a glimpse of Apple's new WWII series "Masters of the Air" produced by Spielberg and Hanks.

Get In The Car, Loser!
All Game Releases for October 23'

Get In The Car, Loser!

Play Episode Listen Later Oct 2, 2023 61:38


Today we go over ALL the games being released in October.

Grumpy Gamers
#146 - Starfield Marketing, Switch Sales, Big Game Releases August, September, October

Grumpy Gamers

Play Episode Listen Later Aug 8, 2023 116:54


Pete's away so Eddy, Kirk and Ben have no leash on the conversational path... musicals anyone? We're entering big game season and our feature looks at the games we're most looking forward to across August-October!What We've Been Playing:Remnant 2ExoprimalTotal War: Warhammer 1Dead Space

Between 2 Gamers
Review of Q2 Video Game Releases in 2023

Between 2 Gamers

Play Episode Listen Later Jul 19, 2023 97:18


Nick and Will of Friday Night Gamecast join us again to discuss Q2 video game releases in 2023! There are no spoilers as we talk about new games that released between April and June of this year. We discuss games we played and ones we would like to play, but haven't gotten to yet!Between 2 Gamers is a weekly video game podcast where we discuss a wide variety of topics in the gaming industry. Every Wednesday we host our weekly topic where we discuss video game recaps and reviews, tier lists, and some whacky stuff in between! Every Friday we host our weekly video game news and rumors show called The Buzz Between to tell you what's going on in the industry. Both shows are on the same feed! We don't limit our discussion to one platform, so if you're a Nintendo, PlayStation, Xbox, or PC gamer, then we've got something for you!Enjoying the show? Here is where you can find Between 2 Gamers, Frewy, and Liv's accounts:Between 2 Gamers: https://linktr.ee/Between2GamersGuest of the show (Friday Night Gamecast): https://linktr.ee/FridayNightGamecastPatreon: https://www.patreon.com/Between2GamersMusic: https://beacons.ai/Ironicsiggy

The Game Informer Show
Most Anticipated Upcoming Game Releases And Everybody 1-2 Switch Review | GI Show

The Game Informer Show

Play Episode Listen Later Jul 13, 2023


In this week's episode of The Game Informer Show, the crew opens our video game release schedule again to look ahead at our most anticipated upcoming game releases. Of course, massive projects like Starfield and Baldur's Gate 3 line our list, but we also hope to highlight lesser-known titles that are promising. Towards the start of the podcast, we also share our early Everybody 1-2 Switch review impressions. Follow us on social media: Alex Van Aken (@itsVanAken), Marcus Stewart (@MarcusStewart7), Kyle Hilliard (@KyleMHilliard) The Game Informer Show is a weekly gaming podcast covering the latest video game news, industry topics, exclusive reveals, and reviews. Join host Alex Van Aken every Thursday to chat about your favorite games – past and present – with Game Informer staff, developers, and special guests from around the industry. Listen on Apple Podcasts, Spotify, or your favorite podcast app. Matt Storm, the freelance audio editor for The Game Informer Show, edited this episode. Matt is an experienced podcast host and producer who's been speaking into a microphone for over a decade. You should listen to Matt's shows like the "Fun" And Games Podcast and Reignite, a BioWare-focused podcast. Jump to the timestamps to get to a particular point of discussion: 00:00:51 - Intro 00:02:57 - Marcus' New Gaming PC Plans 00:08:05 - Most Anticipated Upcoming Game Releases 00:09:04 - Everybody 1-2-Switch! 00:17:23 - The Rest Of 2023: Games We Are Excited For 01:42:21 - Housekeeping #StopSpeeding - This message is paid for by NHTSA, the sponsor of this week's podcast episode.

GeekVerse Podcast
Top 15 Summer Game Releases of 2023, Warzone 2 S4, Chicory | Sidequest

GeekVerse Podcast

Play Episode Listen Later Jul 10, 2023 75:21


Dylan and Taylor go through the Top 15 Game Releases of Summer 2023. They also talk about the games they've been playing, including Aliens: Dark Descent, Call of Duty Warzone 2 Season 4 and the new map Vondel and Chicory: A Colorful Tale. Links Dylan on Twitter @DylanMuss Dylan on Backloggd backloggd.com/u/Rapatika/Taylor on Twitter @TaylorTheFieldAmanda Cawley (Composer) on Instagram www.instagram.com/amandacawleymusic https://www.patreon.com/GeekVerse https://www.youtube.com/c/GeekVersePodcasthttps://discord.gg/mFSSAJJT https://geekverse.ca/geek-ultimate-alliance/ Twitter @GeekVerseCastKirklin on Twitter @kirklinpatzerTravis on Twitter @TravisBSnellDante on Twitter @denacolyteThis show is part of the Spreaker Prime Network, if you are interested in advertising on this podcast, contact us at https://www.spreaker.com/show/4201268/advertisement

Gamers Week Podcast
Episode 75 - Alan Wake 2 And The Impending Death Of Physical Video Game Releases

Gamers Week Podcast

Play Episode Listen Later Jun 2, 2023 74:45


The recent release date announcement for Alan Wake 2 came alongside news that developer Remedy Entertainment and publisher Epic Games currently have "no plans to release Alan Wake 2 on disc." In many ways, it's not that surprising.  The number of players buying games on discs has been shrinking in the past decade, and physical releases have only become more and more expensive to produce. But while this digital-only future may be inevitable, it raises enormous concerns over accessibility, preservation, and more. We discuss the problems ahead, as well as ways we may be able to mitigate them.We'll also be talking about Nintendo's move to block the Steam release of the GameCube/Wii emulator Dolphin, Blizzard's claims that the company feels "really confident" of a smooth Diablo 4 launch following server stress tests, and how the new Gollum game is the worst reviewed of the year so far. Finally, class is in session with Professor Ryebread in our Gaming History 101 segment. In this episode, we're looking at video game-sponsored food products.We love our sponsors! Please help us support those who support us!- Check out the Retro Game Club Podcast at linktr.ee/retrogameclub- Visit the Leetist Podcast at linktr.ee/LeetistPodcast- Connect with CafeBTW at linktr.ee/cafebtwHosts: @retrogamebrews, @wrytersview, @donniegretro Opening theme: "Gamers Week Theme" by Akseli TakanenPatron theme: "Chiptune Boss" by @donniegretroClosing theme: "Gamers Week Full-Length Theme" by Akseli TakanenSupport the show

Play PSVR: The Podcast
Episode 120: Walkabout Mini Golf Interview, New Game Releases, Sales and Ranch Planet 2???

Play PSVR: The Podcast

Play Episode Listen Later May 15, 2023 104:36


In this action packed episode PlayPSVR2 talks to JP of Mighty Coconut to discuss Walkabout Mini Golf on PSVR.  We discuss course inspiration, customized settings and how to get the most out of your experience.  There are also tons of new game announcements and sales.  Finally, Alex goes full Shelock Holmes on an interesting game "Rythm Planet" to find out what's hiding under the surface

This Is Rad!
Japan!

This Is Rad!

Play Episode Listen Later May 10, 2023 144:35


Kyle has returned from a trip to Japan. Special guest Adam Crosse went to Japan a few years ago. Burnside has not been to Japan but is often confused for Hello Kitty when he is out in public. They chat about the experience of traveling in a foreign country, the food, the culture, and the general vibe. Plus, reports on the Once Piece store, the Godzilla store, and an emotional breakdown of a visit to the Gundam G-Dock...   Weekly Rads: Kyle – Bros (movie) and The Woman King (movie) Matthew – Horizon Forbidden West: Burning Shores (video game) Adam – The Rest of the Summer in Game Releases... (general sentiment of good will toward the future)   Check out Burnside playing video games at https://www.twitch.tv/stayindoorsburnside   Get Kyle Clark's I'm a Person: Director's Cut  You can go to www.kyleclarkcomed.bandcamp.com and pay what you want for the full uncut set from “I'm a Person” which includes 20 mins of unheard material, plus an additional 15 minutes of never released bonus live recordings!   Send Us Stuff! We have a PO Box! This Is Rad! / Kyle Clark PO Box #198 2470 Stearns St Simi Valley, CA 93063   Tales from an Analog Future Get it HERE: https://gumroad.com/analogfuturecomic   Get Kyle's album "Absolute Terror" here: https://smarturl.it/absoluteterror    Go to www.Patr  eon .com/thisisrad and subscribe to send in questions for our Listener Questions episodes, to get exclusive bonus episodes, extra content, and access to the This Is Rad Discord server!   Check out our merch!     Al  so! Check out merch for Kyle's record label Radland Records  https://www.teepublic.com/t-shirt/4109261-radland-logo     Also! Laura started an online store for her art! Go buy all of her stuff!!!  https://www.teepublic.com/stores/lmknight?utm_campaign=8178&utm_medium=affiliate&utm_source=lmknight    Follow us on social media or whatever! Instagram: @thisisradpodcast @kyleclarkisrad @lmknightart @8armedspidey (Frank Gillen TIR's social media!)  @thearcknight (techno lord Adam Cross)    Twitter: @ThisIsRadPod @kyleclarkisrad @MatthewBurnside @LMKnightArt

Talk to the Internet
New PlayStation Handheld Rumor, Critics Hate Mario Movie, Amazon Layoffs - Inside Games Digest

Talk to the Internet

Play Episode Listen Later Apr 9, 2023 12:22


Stories - 0:15 - Sony Producing New Handheld Rumor 2:30 - Amazon Lays Off More Than 100 4:30 - Monster Energy Pressures Indie Developer 5:52 - Critics Hate The Super Mario Bros. Movie 7:52 - Brian's Extremely Fast Review (The Murder of Sonic the Hedgehog) 8:34 - Game Releases of the Week Support Inside Games! Patreon: https://www.patreon.com/insidegamesYT YouTube Membership: https://www.youtube.com/channel/UCFHQlasvjQ0JMOHoKOz4c0g/join Hosted by: Lawrence: http://twitch.tv/sirlarr | Brian: https://www.twitch.tv/briangaar Edited by: David Moreno: http://twitter.com/davemv360 Written by: Brian Gaar Sources -- [Insider Gaming] EXCLUSIVE – Sony's Next PlayStation Handheld - https://bit.ly/3GyOOp9 [Insider Gaming] EXCLUSIVE – PS5 Pro in Development, Could Release Late 2024 - https://bit.ly/3MvKQl0 [CNBC] Amazon lays off more than 100 employees in its video games division: Read the memo here - https://cnb.cx/3nToCPz [TheGamer] Monster Energy Goes After Indie Dev For Using The Word 'Monster' - https://bit.ly/3miNe3M [Twitter, Vincent Livings] https://bit.ly/414Pvyq, https://bit.ly/3UjFTh7 [TheGamer] Gods And Monsters Changed Its Name Over Monster Energy - https://bit.ly/40TLP2O [RottenTomatoes] The Super Mario Bros. Movie - https://bit.ly/43jPJDF [Metacritic] The Super Mario Bros. Movie - https://bit.ly/3GuWxED [Roger Ebert] The Super Mario Bros. Movie - https://bit.ly/3KlE5zG [Boston Globe] ‘The Super Mario Bros. Movie' plumbs the depths, and dregs, of fandom - https://bit.ly/3KIJORq [Chicago Sun-Times] Yes, it's a winner! ‘Super Mario Bros. Movie' zooms forward with high energy, clever humor - https://bit.ly/3zQnFtX [Deadline] ‘Super Mario Bros' Hits High Scores: Record Opening For Animated Pic At $377M+ WW - https://bit.ly/3MwrfkQ Music — Switch It Up - Silent Partner https://youtu.be/r_HRbXhOir8 Get Back - Silent Partner https://youtu.be/iQYmgOrPEvs Kula - Topher Mohr and Alex Elena https://youtu.be/0bywp0qTVNo Funk Down - MK2 https://youtu.be/SPN_Ssgqlzc

B-Hero Fights
Slightly Agitated - Poor Game Releases - Episode 6

B-Hero Fights

Play Episode Listen Later Apr 6, 2023 79:49


Join Brian, So Well, and Deyvan on the newest episode of 'Slightly Agitated', we talk about some poor video games release, like Call Of Duty, Battlefield, Cyberpunk and more ** Explicit** You can find all of our social medias here! ⁠https://linktr.ee/bheromedia

Between 2 Gamers
Review of Q1 Video Game Releases in 2023

Between 2 Gamers

Play Episode Listen Later Apr 5, 2023 100:50


Today we are joined by Nick and Will of Friday Night Gamecast to review Q1 video game releases of 2023! There are no spoilers as we talk about new games that released between January and March of this year. We discuss games we played and ones we would like to play, but haven't gotten to yet!Between 2 Gamers is a weekly video game podcast where we discuss a wide variety of topics in the gaming industry. Every Wednesday we host our weekly topic where we discuss video game recaps and reviews, tier lists, and some whacky stuff in between! Every Friday we host our weekly video game news and rumors show called The Buzz Between to tell you what's going on in the industry. Both shows are on the same feed! We don't limit our discussion to one platform, so if you're a Nintendo, PlayStation, Xbox, or PC gamer, then we've got something for you!Enjoying the show? Here is where you can find Between 2 Gamers, Frewy, and Liv's accounts:Between 2 Gamers: https://linktr.ee/Between2GamersFrewy: https://linktr.ee/FrewyLiv: https://linktr.ee/obeyer10Guest of the show (Friday Night Gamecast): https://linktr.ee/FridayNightGamecastMusic: https://beacons.ai/Ironicsiggy

Big J and BB Show
Pokemon Day, State of Play, March Game Releases, and More

Big J and BB Show

Play Episode Listen Later Feb 27, 2023 50:01


Welcome to Amalgamation Nation Podcast Network! On this podcast, we blend gaming, anime, and sports.Subscribe on YouTubeFollow us on Twitter,Hive,Instagram, and TikTok @AMNationPodJoin The DiscordSunset Boardwalk by Taicho Beardo. Find all of Taicho Beardo's music on SoundCloudEpic Games Store Creator Code: AMNATIONPOD

Not Your Mama's Gamer
Episode 239: Our Most Anticipated Game Releases of 2023

Not Your Mama's Gamer

Play Episode Listen Later Jan 19, 2023 94:24


This week we talk about the 2023 game releases that we are most excited for! What We're Playing God of War RagnorokPokemon VioletSpiderman: Miles MoralesKynseedLen's Island*GroundedCrusader Kings 3Core KeeperAvatar Legends*Code was received for streaming and review purposes.What We're ReadingBabel by RF KuangSpare by Prince HarryComics: Turf Wars, Ruins of the Empire, Patterns in TimeWhat We're DrinkingWhiskey GingerStrawberry LemonadeTropical Beer Hug, Imperial IPA

The SuperShow Podcast
153: SuperShow 153: The Biggest Game Releases of 2023

The SuperShow Podcast

Play Episode Listen Later Jan 16, 2023 106:07


For the first podcast of 2023, we thought we'd run down the most anticipated games, scheduled to be released in 2023. From Starfield, Hogwarts Legacy and Flashback 2 to Hades 2, Diablo 4 and PS VR2 and everything in between. Expect hot takes and trash opinions!