Podcasts about avegant

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Best podcasts about avegant

Latest podcast episodes about avegant

Smart Money Circle
How This Drone CEO Looks At His Business - Meet Allan Evans, CEO, Unusual Machines Ticker: $UMAC

Smart Money Circle

Play Episode Listen Later Feb 12, 2025 23:54


How This Drone CEO Looks At His Business - Meet Allan Evans, CEO, Unusual Machines Ticker: $UMACGuest Allan Evans, CEO, Unusual MachinesCompanyUnusual Machines, (NYSE: UMAC)https://www.unusualmachines.com/about-us/Bio:Allan Evans is the Chief Executive Officer of the Company. Further, Mr. Evans was appointed as a director of the Company in November 2023. Previously, he was the Chief Operating Officer of Red Cat from January 2021 to November 2023 and was the Chief Executive Officer of Fat Shark. He is a serial entrepreneur with a history of founding and leading technological innovation. He has extensive experience in overseeing different emerging technologies. From August 2017 to October 2020, he served as a board member for Ballast Technologies, a company that specialized in technology for location-based entertainment.In November 2012, he co-founded Avegant, a technology company focused on developing next generation display technology to enable previously impossible augmented reality experiences. He led design, development, and initial production of the Glyph head mounted display and oversaw technology research and patent strategy while serving as Chief Technology Officer of Avegant until 2016. He has 47 pending or issued patents that cover a range of technologies from implantable medical devices to mixed reality headsets.Academically, his work has an h-index of 15, an i-index of 28, and has been cited in more than 1,000 publications. He has extensive experience with new technologies, engineering, business development, and corporate strategy, and his expertise in these areas strengthens the Company's collective knowledge and capabilities.

AR Show with Jason McDowall
AWE 2024 Panel Discussion: Current State and Future Direction of AR Glasses

AR Show with Jason McDowall

Play Episode Listen Later Jul 3, 2024 56:00


I moderated a panel at the recent AWE conference that took place a couple of weeks ago in Long Beach, California. The panel featured Karl Guttag from KGOnTech, Adi Robertson from the Verve, Jeri Ellsworth from Tilt Five, and Ed Tang from Avegant.The session was titled: Current State and Future Direction of AR Glasses and the session description reads:A panel of experts will discuss the current and future state of AR spatial computing devices, given the influence of the new Vision Pro world. Has the Vision Pro influenced the XR industry to change the direction of the development of consumer-oriented devices? If so, what should those new directions be, and what limitations are there to implement them? The discussion will center upon examining the technical development of spatial computing with light weight glasses and the roles that they should now have.You can find a video version of the session on the AWE Youtube channel, but presented here is an audio version I cleaned up a bit.You can also find the show notes at thearshow.com.Links From The Episode- Panelist: Jeri Ellsworth of Tilt Five- Panelist: Adi Robertson of The Verge- Panelist: Karl Guttag of KGOnTech- Panelist: Ed Tang of Avegant- Breakdown: Karl outlined the panel discussion and added extra detail in a blog post.- Video: AWE PANEL: Current State and Future Direction of AR Glasses

Digital Planet
Robots under the Thwaites Glacier

Digital Planet

Play Episode Listen Later Jan 12, 2022 44:36


Huge robots, including a seven-metre two-tonne vessel named Ran, are on their way to the Thwaites Glacier to learn more about the retreating ice and its impact on Climate Change. But this won't be the only tech that's being deployed on the 65-day mission; British Antarctic Survey's Boaty McBoatface and the Autosub Long Range vehicle operated by the National Oceanography Centre in the UK, will travel under the ice shelf along with Ran. Professor Anna Wåhlin from the University of Gothenburg tells us more about her robot Ran and about the data she'll be collecting. Tiny light engines We're talking to Ed Tang, the CEO of Avegant. They're the company behind the world's smallest light engines for augmented reality. Developing projectors thinner than the width of a pencil means we're on the brink of AR glasses that will barely look different from standard glasses. Alongside talking about how this technology works, Ed also spoke to us about what this means for the future of AR. James Webb telescope tech Space journalist Kate Arkless-Gray is live on the show to tell us about the tech that got the James Webb Telescope into space and how vital it is that none of the tech deployed goes wrong - unlike the Hubble space telescope, repair missions to James Webb are impossible. The programme is presented by Gareth Mitchell with expert commentary from Ghislaine Boddington. Studio Manager: Nigel Dix Producer: Ania Lichtarowicz (Image: Ran navigates its way under the ice front of Thwaites Glacier. Photo credit: Filip Stedt)

AR Show with Jason McDowall
Edward Tang (Avegant) on How Our Eyes & Brains Deceive Us and Making Displays to Match

AR Show with Jason McDowall

Play Episode Listen Later Feb 25, 2020 93:50


Edward Tang is the co-founder and CEO of Avegant, a company building next-generation display technologies for augmented reality experiences.Prior to Avegant, Ed spent nearly 15 years working in microfabrication and MEMs technologies, including 5 years focused on applying MEMs to brain-control interfaces. (MEMs stands for micro-electromechanical system, which is basically a teeny tiny machine that has both mechanical and electronic components.)The startup Avegant has been around for several years and initially came to prominence with their Glyph product, which was a head-worn display that served as a portable second screen.Recently Ed and his team have been focused on the underlying display technology. He comes at it from the perspective of trying to match the quirks of the human visual system.In this conversation, Ed helps us appreciate some of the surprising ways our eyes and brain work to stitch together our perception of reality based on some limited and sporadic data. Ed and his team are using this insight to guide them in creating better displays for smartglasses.Avegant’s is creating a new type of foveated display, which enables a high-quality visual experience over a wide field of view in a way that doesn’t require a lot of pixels or compute power. They’re also creating the software development and rendering pipeline to match.This is a fascinating conversation with try-at-home experiments to understand how our brains work.You can find all of the show notes at thearshow.com.

Tech Café
80. Persistance de la Vision

Tech Café

Play Episode Listen Later Mar 28, 2018 86:10


Réagissez à l’émission en commentaires sur techcafe.fr Soutenez Tech Café avec Patreon ! Echangez avec nous sur Telegram ! GDC 2018 Éclairer le Futur ! DirectX 12 : Le Ray Tracing en temps réel arrive bientôt. Avec NVIDIA, c’est même maintenant, si vous avez 60 000 $. Nvidia RTX vs Radeon Rays, il y a déjà un benchmark pour ça. (Un)Real Humans, la performance capture en temps réel devient photoréaliste. VR et AR toujours tendance, et un Oculus Go qui fait bonne impression. En attendant les casques vraiment immersifs avec écrans courbes ? Après Pitfall, Pacman, les échecs, le Go, les IA s’essaient à la guerre Battlefield 1. Zéro de Conduite Sécurité (?) Routière 2.0 On en sait plus sur l’accident mortel de Tempe, c’est peu flatteur pour Uber. Avec Waymo ça serait jamais arrivé. C’est eux qui le disent... Le volant en voie de disparition ? Si c’est gratuit, t’es cuit. Scandale Cambridge Analytica : les premières class actions arrivent. Et les états s’y mettent aussi ! En Europe, les CNILS s’en mêlent. Récolte à la moissonneuse batteuse, une exception ou bien la norme ? Et vous, avez-vous joué à vous faire peur et téléchargé votre archive Facebook ? Tesla et SpaceX quittent Facebook. Elon savait pas qu’ils y étaient… On va tous mourir. Les portables donnent le cancer. Ou pas. En bref Conférence Apple éducation Le S9-gate. Qui pliera le premier ? L’iPhone pliant ou le Galaxy X ? Les revenus dématérialisés, ça compte pas pour des prunes chez Apple Sale temps pour Huawei : risques d’espionnage ou protectionnisme ? Foxconn rachète Belkin, Wemo et Linksys FOSTA/SESTA : Craiglist renonce à ses annonces matrimoniales. Et Tinder ? Du rififi chez les plateformes de vidéo : Pornhub se diversifie. Après le sexe, les armes. Sniffage de la blockchain pour la NSA Bonus GPP : Câbles magnétiques et inversible EVIISO. POD : Soyez avares Guillaume : PUBG sur mobile Des articles que nous n'avons pas pu relayer Problème de vision ? Avegant licencie la moitié de ses effectifs. Lytro ferme ses portes. Google récupère les employés. Vivendi ne menace plus Ubisoft. Mais Tencent rentre dans le capital. Tesla au bord de la faillite ? Participants : Guillaume Poggiaspalla Pierre-Olivier Dybman Présenté par Guillaume Vendé Réagissez à l’émission en commentaires sur techcafe.fr Soutenez Tech Café avec Patreon ! Echangez avec nous sur Telegram !

Power + Presence + Position
[FFL 256] The Power of Showing Up 100% YOU, No Holds Barred with Annie Rogaski

Power + Presence + Position

Play Episode Listen Later Mar 22, 2018 44:39


Annie Rogaski is a lawyer and an entrepreneur who has a passion for supporting women leadership. She co-founded a women-owned high-tech intellectual property law firm called HIP Legal and a women’s leadership organization called The Club. Annie is currently the general counsel at a mixed reality tech startup, Avegant, and the host and producer of Unraveling Pink, a podcast that tackles gender-based assumptions through honest conversations. Keep Reading >> Annie joins me on this episode to share how her decision to show up authentically changed the trajectory of her life and her career. She shares the significant contributions she made after deciding to show up as she is, the essence of founding The Club, and how Annie established her law firm as a result of a 30-day experiment she did with the co-founders of the company.   “If you are someone else at work, it’s like this rubber band. The further you are from your natural state, the more stress you put on that rubber band and it can either stress to the point of not bouncing back, or stress to the point of breaking.” - Annie Rogaski   Today on the Fierce Feminine Leadership Podcast: What prompted Annie to start her podcast Things she learned about herself being the only woman in the room The deeper implications of her showing up as she is How millennials impact employee authenticity at work Why she felt that attending women-focused events in the past was not a good use of her time Practical things she wants to see in The Club that would help women advance professionally The requirements for joining the Club How The Club members give back as a requirement of being part of the group How her definition of success changed What the Joy Experiment is Why she decided to work with a startup company   Annie’s Advice for Fierce Feminine Leaders: You will have much more time and energy if you show up as “you.” If you’re going to spend time at a conference, make sure you learn something, expand your network, and find some way to grow your path.   Connect with Annie Rogaski: Annie Rogaski Website Unraveling Pink Podcast Unraveling Pink on Twitter Annie Rogaski on LinkedIn Annie Rogaski on Twitter   Love the show? Let us know! Are you a fan of the Fierce Feminine Leadership Podcast? If the tips and interviews we share in each episode have helped you gain the confidence and inspiration to become a better, more powerful leader, head on over to iTunes, subscribe to the show and leave your honest review to let us know! Each month, one lucky podcast reviewer will be selected to receive a free coaching session with me – Eleanor Beaton! What are you waiting for? Head on over to iTunes, subscribe and leave a review to enter your name into this month’s drawing!    And, if you really  want to ramp up your fierceness… Reach out to us for a free  30-minute Bold Women in Business Makeover Session with me or one of the fabulous coaches on my team! Explore your path and discover how you can be the fiercest lady-boss possible. Visit EleanorBeaton.com/discover.    

EdTech Times
#10 xR in EDU: Interview with Ed Tang, Founder of Avegant

EdTech Times

Play Episode Listen Later Dec 22, 2017 10:12


Our eyes can change focus, much like a camera, but most current technology is limited and can only project images with a fixed focus. But what if your virtual reality experience was as immersive as real life? Avegant is one of the leading companies in such high performance display technology. With their wearable video and audio headsets, they aim to make visual displays more compatible with our eyes to create a memorable and lifelike experience. This immersive technology has applications not only in education, but in other industries as well; their technology has even been used by the Department of Defense. We spoke with Ed Tang, CTO of Avegant, to learn more about light field technologies and their applications in education.

VR Podcast - Alles über Virtual - und Augmented Reality
E081 – Mörderische Schildkröten

VR Podcast - Alles über Virtual - und Augmented Reality

Play Episode Listen Later Nov 14, 2017 78:38


Die Infos: - Avegants Lichtfeld-Display - Programm entwirft VR-Controller - LG patentiert neues Split-Design für Virtual-Reality-Brille - Apple arbeitet an einer AR-Brille - Kurios: Google-KI hält eine Schildkröte für ein Gewehr Die App: - Galileo AR App Die Spiele: - Demo Disc No. 2

MIXEDCAST: Podcast über VR, AR, KI
VRODOCAST #63: Meta 2- und Lichtfeld-Display-Test, Apple-AR vs. Facebook-VR

MIXEDCAST: Podcast über VR, AR, KI

Play Episode Listen Later Oct 27, 2017 42:28


Künstliche vs. reale Intelligenz: Tobias ist zurück, ersetzt den ihn ersetzenden Tobibot zurück und bringt reichlich Eindrücke von der Augmented World Expo für den VRODOCAST #63 mit. Meta 2 Hands-On Die Augmented-Reality-Brille Meta 2 ist derzeit der einzige ernstzunehmende Konkurrent für Microsofts Hololens. Oder auch nicht: Tobias hat nach seinem Test auf der Augmented World Expo 2017 ernsthafte Zweifel an der Produktqualität. Das Display schneidet zwar gut ab und wird nicht von einem zu engen Sichtfeld zurückgehalten wie Hololens. Allerdings offenbart das Tracking der Brille und die Gestenerkennung einige Schwächen. Tobias geht ins Detail und schildert seine Eindrücke aus einer Demonstration. Demos zur Meta 2: https://vrodo.de/augmented-reality-neue-demos-zur-meta-2-besser-als-hololens/ Avegant Lichtfelddisplay Das größte Problem der VR- und AR-Industrie ist die fehlende Innovation bei den Displays und Darstellungsverfahren. Das Unternehmen Avegant verspricht die Lösung in Form eines neuen LIchtfelddisplays. “Normale Displays halten die gesamte Mixed-Reality-Industrie zurück”, sagt Avegant Mitgründer Edward Tang. “Wir haben die Lösung.” Auf der AWE 2017 hatte Tobias Gelegenheit, durch die Linsen eines Prototyps einen Blick ins Lichtfeld zu werfen. Das größte Alleinstellungsmerkmal des Displays sind die verschiedenen Fokalebenen. Anders als in aktuellen VR- und AR-Brillen kann man den Blick sowohl auf weiter entfernte als auch auf nahe Objekte richten und diese fokussieren. Der Hintergrund wird dann wie in der Realität unscharf. Tobias ist begeistert, wie gut das funktioniert. Mehr zu Avegant: https://vrodo.de/konkurrenz-fuer-hololens-avegant-baut-augmented-reality-brille-mit-lichtfelddisplays/ Pico Goblin: Autarke VR im Test Mit Goblin bringt der chinesische Hersteller Pico eine VR-Brille mit echtem Alleinstellungsmerkmal auf den Markt: Das Gerät funktioniert komplett autark und braucht keinen externen Zuspieler wie Smartphone und PC. Matthias hat das Gerät getestet und löst eine Grundsatzdiskussion über Smartphone-VR vs. autarke VR-Brillen aus. Gibt es überhaupt einen Markt für diese Produkte? Pico Goblin im Test: https://vrodo.de/vr-brille-pico-goblin-im-test-wie-gut-ist-autarke-virtual-reality/ Apple-AR vs. Facebook-VR Zwei der mächtigsten Bosse der Techindustrie äußern zum gleichen Zeitpunkt zwei völlig konträre Meinungen zu Virtual Reality: Während Facebook-Chef Marc Zuckerberg einer Milliarde Menschen eine VR-Brille aufsetzen will, glaubt Apple-CEO Tim Cook nicht daran, dass VR die Nische verlassen kann. Stattdessen soll Augmented Reality die nächste große Sache sein. Wie kommen solche völlig unterschiedlichen Einschätzungen zustande? Marc Zuckerberg will eine Milliarde Oculus-Nutzer: https://vrodo.de/facebook-chef-virtual-reality-isoliert-nicht-sondern-verbindet/ Tim Cook glaubt nicht an die Virtual Reality: https://vrodo.de/apple-chef-tim-cook-virtual-reality-fehlt-es-an-tiefgang/

The Hot Aisle
The Hot Aisle – Open Source for What? US Drone Nationals – Episode 46

The Hot Aisle

Play Episode Listen Later Aug 18, 2016 75:14


Our guest list is strong this episode – in order of appearance: Joshua Bernstein (@quityourjoshing) VP of Technology for EMC Code (@emccode), Grant Martin (@grantkmartin) Product Manager for Avegant (@avegant) Glyph, and Nelson Aquino (@kruelx) FPV Racer, Race Organizer, and more – all join us this week on The Hot Aisle to talk about Open Source Software, the […]

This Is Only A Test
Episode 193 – But Wait… – 11/14/2013

This Is Only A Test

Play Episode Listen Later Nov 15, 2013 125:00


This week, Will and Norm are joined by Loyd Case and Jeremy Williams to discuss the iPad Mini's stealth launch, the imminent launch of the Playstation 4, the nature of the word review, Yahoo's domain name sale, and Avegant's new retinal projector display. All that, plus hands on with the iPad Mini w/Retina, the Nexus 5, and Loyd's camera changeover.

This is Only a Test
Episode 193 - But Wait... - 11/14/2013

This is Only a Test

Play Episode Listen Later Nov 14, 2013 126:00


This week, Will and Norm are joined by Loyd Case and Jeremy Williams to discuss the iPad Mini's stealth launch, the imminent launch of the Playstation 4, the nature of the word review, Yahoo's domain name sale, and Avegant's new retinal projector display. All that, plus hands on with the iPad Mini w/Retina, the Nexus 5, and Loyd's camera changeover.

HDTV and Home Theater Podcast
Podcast #605: Is Virtual Reality the Next Big Thing in Home Theater?

HDTV and Home Theater Podcast

Play Episode Listen Later Oct 18, 2013 53:06


Is Virtual Reality the Next Big Thing in Home Theater? Many of us are constantly on the lookout for the next big thing in Home Theater. When the HDTV revolution hit, we couldn't get enough. Then there was HD-DVD and Blu-ray, followed by a flop or two, like 3D. Right now it looks like it might be 4K HD. But what if 3D was just the precursor to the real next big thing, Virtual Reality. What is Virtual Reality? When you think Virtual Reality, you probably imagine yourself on the holodeck of the USS Enterprise, hanging out, perhaps, in the old west with Captain Picard. That's the idea, but we probably won't see that full implementation anytime soon. The wikipedia definition is: “a computer-simulated environment that can simulate physical presence in places in the real world or imagined worlds.” It's you, inside the movie or the game, playing or watching from within - and being an active participant. Current Technology A company called Oculus VR is building a VR mask you can wear, called the Oculus Rift. It resembles a black, blacked-out ViewMaster you strap to your head. Once you've strapped on your VR goggles, you're instantly transported into whatever world, time or place you can image. It's like 3D, if the 3D didn't stop at the edge of the screen. We haven't used the device ourselves, but have seen similar demonstrations at CES in the past, and it's pretty cool. Oculus VR is very focused on the gaming market, and that makes sense. It's really the only technology that could embrace Virtual Reality anytime soon. The vision is to let gamers feel like they're really driving the car, throwing the ball or carrying the gun through the battlefield. Imagine taking the microsoft Kinect technology to the next level. Instead of just having your body control the action you see on screen, your body controls the action you see all around you, the action you're right on the middle of. Another company, called Avegant, is building a wearable Virtual Reality headset that projects images directly onto your retina. At first this sounds painful, then scary, then super futuristic and cool. It's like beaming images directly into your brain. A technology like this requires very precise alignment, which is why most companies aren't pursuing it. But Avegant thinks they have it down. If they do, the visual experience will be unparalleled because the beamed image should cover your entire visual experience. Limitations Processing power is an issue for current Virtual Reality systems, and would prove to be very challenging if anyone tried to scale it to a large format like the holodeck. It takes a lot of CPU and graphics processing to produce what amounts to any potential view of any reality at any time. The computational decisions on what to render, and the graphics ability to render it in real-time are a big limiting factor in how pervasive VR can become, even for gaming. Like 3D for home theater, VR also suffers from physical side-effects like motion sickness and headaches. In the industry it is known as simulation sickness. Like motion sickness, it occurs when your brain and body don't agree on what's actually going on. You brain senses movement, but your body doesn't. This can lead to some serious queesyness. And of course, there's the issue of space. If you've played a Wii or used the XBox360 with Kinect, you know it's easy to run out of space pretty quickly. This isn't an issue if you happen to be driving a car or flying a plane, but if you're running through a battlefield, or across a football field - how do you run without really running? How do you get from here to there, when ‘there' is bigger than the room you're in? Applications for Home Theater When you imagine watching a movie as if you were in the film itself, it sounds amazing, until you start to look at the limitations. But there may be ways to introduce Virtual Reality concepts into home theater and make it work. It could be like what 3D should be - the movie is actually occurring all around you. Movement might be tricky, and there may be some scenes where placing the viewer would be tricky or awkward, but that's solvable. Imagine if, when a character walked onscreen, the actually walked right past you.  Or if something was going on to the left, or to the right, or above, you could turn your head to get a better view. There may be some movies that VR wouldn't be good for. It sounds cool for action films like Saving Private Ryan, but would you really want to be that close to the action? Sometimes viewing from a distance, as a removed observer, is the only way to reasonably experience something. Most of us wouldn't really want to storm the beach at Normandy and see the devastation that close. But for nature documentaries, like we see on Discovery or NatGeo, sitting in the middle of a pack of lions or walking inside an ant colony, it could be amazing. Sports could be fun in Virtual Reality as well.  The amount of cameras required to make it happen is probably unfeasible. But it would be great if you could move closer to a play on the football field. Or place yourself on second base to watch a baseball game. Do your own replay on something you saw and move around to get a better view. Or zoom closer to see it first hand. These are all things Oculus VR and Avegant are trying to enable for gaming, but maybe, in the future, we'll be able to apply them to home theater as well.