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I participated in another Socratic Debate about the Future of "AI" and XR at Augmented World Expo 2026 with Leslie Shannon, Alvin Graylin, and Louis Rosenberg (you can listen to last year's debate in episode #1611). Shannon and Graylin argued for "AI," whilst Rosenberg and I argued against "AI." In my write-up, I wanted to leave some breadcrumbs to more in-depth, skeptical arguments against "AI" that we didn't have space or time to dig into during the debate, but "some breadcrumbs" ended up being over 30k words, and more like an outline for an entire book. Writing a book isn't on my to-do list at the moment, but disseminating the work researchers, journalists, linguists, and critics of "AI" have done is urgent and necessary, so I'm sharing the results of this deep dive here, in bullet list format. My fellow panelists, Alvin Graylin and Louis Rosenberg, indulged me in extending our debate offline after AWE, pushing me to test my ideas further and demonstrating how and why this is an extremely active field of study with polarizing points of view that often come down to philosophical differences. Clearly, it's just getting started. My objections to "AI" is loosely organized by various themes, but some framing may be helpful in approaching it. My objections to "AI" center around the limitations of LLMs, the consolidation of wealth and power from Hyperscaler companies, and threats from automated decision making systems and surveillance capitalism melded with democratically-backsliding authoritarian governments. I'm including a broad range of critiques spanning the domains of philosophy, technology, sociology, politics, economics, culture, and ethics. I'm coming from the orientation of Process Philosophy & Peircean Semiotics that emphasizes the relational and contextual dimensions that the "AI" field tends to de-emphasize or completely collapse. I see process-relational philosophy as a necessary paradigm shift away from the underpinning philosophies of the "AI" community, which tend to be Functionalism, Naturalism, Computational Theory of Mind, Physicalism, & the TESCREAL bundle. Below you'll find my own process philosophical emergency response to "AI embedded within my curation of excerpts and commentary of primary sources that I'm leaning upon. The AI Con: How to Fight Big Tech's Hype and Create the Future We Want (2025) by Emily M. Bender and Alex Hanna (also see episode #1563). Bender & Hanna say, "To put it bluntly, 'AI' is a marketing term. It doesn't refer to a coherent set of technologies. Instead, the phrase "artificial intelligence" is deployed when the people building or selling a particular set of technologies will profit from getting others to believe that their technology is similar to humans, able to do things that, in fact, intrinsically require human judgment, perception, or creativity." Emily M. Bender wrote the "Artificial Intelligence" [preprint] (2026, June 25) entry for the Oxford Research Encyclopedia of Science, Technology, and Society. Bender's concluding paragraph gives a great overview of the seven different ways that the idea of "artificial intelligence" operates in the world. She says, "The notion of artificial intelligence is frequently sold as present or near-future and inevitable technology. In fact there is no coherent set of technologies that can serve as the denotation of the phrase, nor do any of the technologies so marketed rise to the fantastical but ill-defined claims of 'AI' is or soon will be. Nonetheless, the idea of artificial intelligence has been extremely impactful in the world. In order to better understand and deal with those impacts, it is helpful to look at artificial intelligence through the varied lenses of how the idea operates in the world: as the name of a research field, as one approach to cognitive science, as a parlor trick, as a an ideology, as a way to hide and devalue human labor, as a way to shift and/or obfuscate accountability, and as a means to centralize power." Inventing Intelligence: On the History of Complex Information Processing and Artificial Intelligence in the United States in the Mid-Twentieth Century [dissertation] (2020, December 14) by Jonnie Penn. Penn says, "The phrase ‘artificial intelligence' was coined by John McCarthy, an American mathematician, in 1955. It has travelled with a noticeably amorphous definition since." "AI" has always had a spotty history of technologists using a "brain is a computer" metaphor while also using "poor citation practices." From page 14, Penn says, "The vocabulary Simon, Rosenblatt, McCarthy and Minsky chose to describe new techniques in major newspapers and scholarly journals informed Americans' still plastic understandings of what was possible, and indeed desirable, in the emerging information age… During the mid to late 1950s, these men turned to clannishness, self-aggrandizement, speculative rhetoric, fluid definitions of key terms and poor citation practices to shore up legitimacy for their controversial new techniques — actions that drew attention toward questions of how to accomplish such aims and away from whether they were well founded." Part II: Remembering the Human Microcosm in the Age of Mechanized Intelligence: Philosophy as Emergency Response (2026, June 9) by Matt Segall. In a multi-part Substack series, process philosopher Matt Segall calls for a philosophical emergency response to "AI." He says, "In each case a new media technology intended to expand the power of thought ended up transforming the very nature of the thinker who invented it. Each new medium furnishes the very terms in which we come to understand ourselves. This is why the philosophical response is always an emergency response: by the time anyone has noticed what is happening, what may be lost and what gained, the mutation has already done half of its work." Segall warns about the computational metaphor of the mind by saying, "The large language model now tempts us to adopt an even stranger self-image: that human minds are no different than machines, our thoughts just the statistical echoes of our training data. The creators of this latest technological upgrade are encouraging us to downgrade our estimate of human consciousness, thus narrowing the distance between ourselves and the machines built to imitate us." "Resisting Dehumanization in the Age of 'AI': The View from the Humanities" [lecture] (2026, February 10) by Emily M. Bender. Here are the lecture slides with a bibliography at the end. Bender does an amazing overview of how the marketing of "AI" uses pernicious dehumanization tactics built on an underlying "brain is a computer metaphor." From page 15 of her talk: "Scientific metaphor used and debated in neuroscience: "THE BRAIN IS A COMPUTER. "PR metaphor used by technologists: "THE COMPUTER IS A BRAIN" Bender cites Baria & Cross' paper titled "The brain is a computer is a brain: neuroscience's internal debate and the social significance of the Computational Metaphor (2021), which says “the Computational Metaphor rests on other well-ingrained ideologies in which a hierarchy of human value is tied to a particular notion of intelligence such that the quality of being emotional is considered inferior to being rational." Bender also cites Dijkstra's 1985 lecture "On anthropomorphism in science": "A more serious byproduct of the tendency to talk about machines in anthropomorphic terms is the companion phenomenon of talking about people in mechanistic terminology." Here are a couple of examples of how "AI" Hyperscaler companies like OpenAI use dehumanizing tactics to sell us on "AI" Hype. Sam Altman will say things like, "A kid born today will never be smarter than AI. Ever." Or another example is when Altman says, "For me, AGI is basically the equivalent of a median human that you could hire as a co-worker... And then Superintelligence is when it's smarter than all of humanity put together." These statements collapse the human experience into one dimension of "intelligence," which amplifies the dual harm of treating machines more like humans and treating humans more like machines. It is also questionable the degree to which this statement is even true given the potential non-computational aspects of "relevance realization." More on this down below. Part IV: Remembering the Human Microcosm in the Age of Mechanized Intelligence: Hegel's Loom and the Difference Reason Makes (2026, June 10) by Matt Segall. Segall brilliantly breaks down the "Brain is a Computer Metaphor" by saying, "Metaphor is not just a shiny paint job on the vehicle of cognition. It is the engine of thought. Its coupling of concepts drives the limits of conceivability, shaping what is thought together and what is not thought at all. The metaphorical imagination is our main means of tuning in to the otherwise invisible effects of new media technologies. Part of the discipline philosophy brings is allowing us to notice an analogy as an analogy before advertising crystalizes it into the unnoticed transparency of common sense. A fact is a fact, but it might also be a fossilized metaphor. The governing analogy of our age is that cognition is computation: the brain an information-processing device, perception its input and behavior its output, memory a form of physical storage, learning the adjustment of weights, and intelligence an algorithm for minimizing error or surprisal. On this view, given enough training data and computational power, consciousness itself will eventually be engineered… The metaphor “the mind is a computer,” for example, tacitly proposes that mind is to brain as software is to hardware… Reiterated in textbooks and earnings calls, in grant applications and policy briefs, the partial comparison congeals into an ontology, until we find ourselves insisting not that the mind is like a computer in some respects but that it simply is one — and,...
I interviewed Caitlin Krause about the experience of XR, Process Philosophy musings, & the ethics of AI on Wednesday, June 17, 2026 at Augmented World Expo in Long Beach, California. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I interviewed XR Pioneer Tom Furness about Luminara, Institute Institute of Light that he announced at on June 17th, 2026 during his 1:35p session at Augmented World Expo. He describes the vision on their website as "Luminara is a non-profit research, learning, and humanitarian initiative exploring how emerging technologies, human consciousness, creativity, compassion, and service can work together to uplift humanity." They'll be investigating how to cultivate human flourishing through various research and collaborations to explore human potential through the lens of immersive technologies. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I interviewed Metaverse Standards Forum President Neil Trevett about key open Standards enabling the Open Metaverse Browser Initiative with RP1 on Tuesday, June 16, 2026 at Augmented World Expo in Long Beach, California. You can see their AWE talk here, and check out the Open Metaverse Browser wiki for more information. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I interviewed Sean Mann about RP1's Open Metaverse Browser Initiative announcement with the Metaverse Standards Forum on Tuesday, June 16, 2026 at Augmented World Expo in Long Beach, California. You can see their AWE talk here, and check out the Open Metaverse Browser wiki for more information. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I interviewed Ben Erwin about Immersive Public Media, Open Standards & The Metaverse Standards Forum, & The Academy of Immersive Arts and Sciences on Thursday, June 18, 2026 at Augmented World Expo in Long Beach, California. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I interviewed Amanda Watson about GPL Compatibility in VR with CitraVR, Oculus Link & Air Link, & VR as the Perfect 3DUI for Robotic Teleoperation on Thursday, June 18, 2026 at Augmented World Expo in Long Beach, California. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I interviewed founders of Stay Warm Studio Carol Silvermann and Dario Laverde about an interoperable OpenXR experience titled fun4player that was deployed from a single APK to 3 different VR HMDs (Samsung Galaxy XR, Oculus Quest 3, and Pico 4). We chatted on Wednesday, June 17, 2026 at Augmented World Expo in Long Beach, California. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I interviewed Victor Agulhon about the growing interest in immersive storytelling through his Targo Stories on Thursday, June 18, 2026 at Augmented World Expo in Long Beach, California. Targo won an Auggie this year as well as an Apple Design Award both for D-Day: The Camera Soldier (see episode #1565 for more). This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I interviewed Nathan Fairchild about Ganek Immersive Studio at USC's School of Cinematic Arts on Thursday, June 18, 2026 at Augmented World Expo in Long Beach, California. Fairchild was at AWE showing off some student projects of Immersive Video, and I really quite enjoyed the hyperstylized, fever dream of Elevator by LILLETH who is coming from an immersive theatre background. Ori Inbar had mentioned how immersive video was one of the sectors that was growing within his opening keynote. The Apple Vision Pro has helped to revitalize interest in the more cinematic 180-degree forms, but also for XR as a screen replacement and more immersive way to experience cinematic content. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I interviewed Trond Nilsen about reluctantly using AI Hyperscalers & the aspiration for open source alternatives on Thursday, June 18, 2026 at Augmented World Expo in Long Beach, California. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I interviewed Jules Rimbaud about Excurio's worldwide expansion of their Location-Based Entertainment Immersive Expeditions on Wednesday, June 17, 2026 at Augmented World Expo in Long Beach, California. You can check out my previous interviews with Excurio in episode numbers #1430, #1588, and #1651. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I interviewed Brett Renfer about Metropolitan Museum of Art Experiments with XR & AI on Wednesday, June 17, 2026 at Augmented World Expo in Long Beach, California. You can check out the The Temple of Dendur and Oceanic Art in Virtual Reality within the Atopia VR application. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I interviewed Christopher Stapleton about Augmented Imagination Framework for Conversational Embodied Stories on Tuesday, June 16, 2026 at Augmented World Expo in Long Beach, California. Here's the recording of Stapleton's AWE talk on the Augmented Imagination, which provides a lot more visuals for many of the same topics that we cover in this conversation. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I interviewed Zeynep Abes about USC's Immersive Archive Initiative on Thursday, June 18, 2026 at Augmented World Expo in Long Beach, California. Also be sure to check out my interview with Avinash Changa on the The Institute of Immersive Preservation, which is addressing other aspects of the required operating system infrastructure to emulate drivers over the past decade of immersive works. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I interviewed Oregon Reality Lab founder Donna Davis, which is The University of Oregon's Immersive Media Research & Education Lab. We chatted on Wednesday, June 17, 2026 at Augmented World Expo in Long Beach, California. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I interviewed Devon Marble about ArborXR on Immersive Training Trends on Tuesday, June 16, 2026 at Augmented World Expo in Long Beach, California. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I interviewed Studio Syro's Nick Ladd, Nicholas Saunders, and Peter Ariet about the app Spatial Mailbox on Thursday, June 18, 2026 at Augmented World Expo in Long Beach, California. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I interviewed Celeste Lear about Sustainable Impact Alliance XR, DJing in Social VR, Virtual Production, & TigerVision Immersive Displays on Wednesday, June 17, 2026 at Augmented World Expo in Long Beach, California. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I interviewed Ines Said about Tanit XR on Wednesday, June 17, 2026 at Augmented World Expo in Long Beach, California. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I interviewed Raven Resonance's human interaction & software lead Parth Arora as well as founder Thomas Suarez about their Linux-based Raven Prism display glasses on Wednesday, June 17, 2026 at Augmented World Expo in Long Beach, California. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I interviewed Ziad Asghar about their Snapdragon Reality Elite announcement on Thursday, June 18, 2026 at Augmented World Expo in Long Beach, California. For more specifications and details, then be sure to check out the report from Road to VR's Ben Lang here. Here's the video of Asghar's announcement from AWE. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I interviewed Ralph Jodice about XREAL AURA spatial computing glasses on Wednesday, June 17, 2026 at Augmented World Expo in Long Beach, California. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I interviewed Brett Gaylor and Mike Wozniewski about HoloLabs Studio's Abyss Vault LBE escape room experience on Thursday, June 18, 2026 at Augmented World Expo in Long Beach, California. Here's their talk from AWE titled "Build VR Like a Theme Park. Market It Like a Movie." This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I interviewed Russell Patton about Snap Specs on Tuesday, June 16, 2026 at Augmented World Expo in Long Beach, California. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
Some might think that the metaverse has been a passing technology fad, but rumors of its demise are greatly exaggerated. While the language may have shifted to things like spatial computing and augmented reality, the technologies and use cases have been flourishing. Analysts Neil Barbour and Ian Hughes return to discuss recent study results and industrial metaverse progress with host Eric Hanselman. Companies are working to build a digital thread that runs through their organizations, linking the physical and virtual worlds. They're leveraging digital twins to simulate operations and putting AI to work creating and populating the virtual environments in which they run. When gaming companies shift to building virtual large world models in partnership with defense contractors, the metaverse has clearly shifted gears. Virtual environments are being used for training as well as strategic planning. Smart phones are being integrated into retail space planning and assessment and emergency teams are playing Tetris to secure helicopter landing sites. The metaverse is alive and well and making some large steps forward. More S&P Global Content: 451 Digital Industries Insider Metaverse Survey: Nearly half of consumers interested in buying smart glasses Metaverse Digest: A look at Augmented World Expo, Snap updates Lens Studio As the Esports World Cup Wraps, Kagan Looks at the Growing Potential of Competitive Gaming For S&P Global Subscribers: Industrial metaverse adoption grows – Highlights from Metaverse B2B survey Metaverse Digest: Generative AI interactive world-building accelerates More consumers piling into virtual worlds – Highlights from Metaverse Consumer survey The dawn of industrial AI Credits: Host/Author: Eric Hanselman Guests: Neil Barbour, Ian Hughes Producer/Editor: Feranmi Adeoshun Published With Assistance From: Sophie Carr, Kyra Smith
Disney plans to shut down the standalone Hulu app and merge it into the Disney+ app next year. Google says internal findings contradict a Pew Research report saying people clicked on fewer links when using Google's AI overviews. Scott gives us the highlights from Augmented World Expo 2025. And does toxic social media impact young and older users differently? Starring Sarah Lane, Tom Merritt, Scott Johnson, Roger Chang, Joe. To read the show notes in a separate page click here! Support the show on Patreon by becoming a supporter!
Here's my interview with Caitlin Krause, Founder of Mindwise, that was conducted on Wednesday, June 11, 2025 at Augmented World Expo in Long Beach, CA. This is part 2 of 2 of my conversations with Krause, you can see part 1 from 2019 here. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
Here's the panel discussion of Socratic Dialogue on the Future of AI and Immersive Technology with Alvin Wang Graylin, Kent Bye, Louis Rosenberg, Leslie Shannon that was recorded on the main stage of Augmented World Expo on Thursday, June 12, 2025 at Augmented World Expo in Long Beach, CA. See more context in the rough transcript below, and you can watch the original video here. Here's some other relevant episodes that I've done recently in preparation for this debate on AI: #1563: Deconstructing AI Hype with “The AI Con” Authors Emily M. Bender and Alex Hanna #1568: A Process-Relational Philosophy View on AI, Intelligence, & Consciousness with Matt Segall #1585: Debating AI Project and a Curating Taiwanese LBE VR Exhibition at Museum of Moving Image #1609: Framework for Personalized, Responsive XR Stories with Narrative Futurist Joshua Rubin #1610: Scouting XR & AI Infrastructure Trends with Nokia's Leslie Shannon #1629: Niantic Spatial is Building an AI-Powered Map with Snap for AR Glasses & AI Agents #1630: Keiichi Matsuda on Metaphors for AI Agents in XR User Experience: From Omniscient Gods to Animistic Familiars #1611: Socratic Debate on Future of AI & XR from AWE 2025 Panel This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
Here's my interview with Tom Emrich, founder and editor-in-chief of Remix Reality, XR Product leader, Community Builder, Journalist, & Investor, that was conducted on Wednesday, June 11, 2025 at Augmented World Expo in Long Beach, CA. This is part 2 of 2 of my conversations with Emrich, you can see part 1 from 2018 here. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
Here's my interview with Tom Emrich from June 17, 2018 when he was still a partner of Super Ventures, co-producer of Augmented World Expo. This is part 1 of 2 of my conversations with Emrich, you can see part 2 from 2025 here. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
Here's my interview with Brian Vogelsang from June 1, 2023 at Augmented World Expo when he was still Qualcomm's Senior Director of Product Management for Snapdragon Spaces and Developer Ecosystem. We cover a lot of Qualcomm's announcements from AWE 2023, including the dual-render fusion features for tethering the touch-screen interfaces to AR experiences that could be seen on different head-mounted glasses form factors. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
Here's my interview with Ray Kallmeyer, Founder and CEO of Enklu and their 22 Verse Immersive AR LBE locations, that was conducted on Tuesday, June 10, 2025 at Augmented World Expo in Long Beach, CA. See more context in the rough transcript below.
Here's my interview with Ryan Cole, Vice President of Video Technology at Cosm, that was conducted on Wednesday, June 11, 2025 at Augmented World Expo in Long Beach, CA. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
Here's my interview with the co-founders of Dream Park, Brent Bushnell & Aidan Wolf, that was conducted on Wednesday, June 11, 2025 at Augmented World Expo in Long Beach, CA. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
Here's my interview about Viverse's Open Metaverse Strategy built on WebXR frameworks as well as the new WebXR game by James C. Kane called In Tirol. Kane is a Director in Emerging Technologies with a Focus on Immersive Tech, AR/VR, & WebXR, and this interview was conducted on Wednesday, June 11, 2025 at Augmented World Expo in Long Beach, CA. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
Here's my interview with Matteo311, VR Content Creator, that was conducted on Tuesday, June 10, 2025 at Augmented World Expo in Long Beach, CA. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
Here's my biographical oral history interview with Gregory Panos, 2025 Inductee into the Augmented World Expo Hall of Fame, talking about his journey from the early days of computer graphics to becoming a virtual reality evangelist and consultant, community builder via SIGGRAPH, as well as his long-time fascination with identity, volumetric capture of people, memorialization, and his ideas around a celebratory process of virtual immortalization as elaborated in his 1994 paper "Using Virtual Reality to Document Human Existence." Thursday, June 12, 2025 at Augmented World Expo in Long Beach, CA. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
Here's my interview with Brenda Laurel, Board of Virtual World Society, VR Artist, Theorist, Writer, Speaker, Designer, author of five books including Computers as Theatre, that was conducted on Wednesday, May 29, 2019 at Augmented World Expo in Santa Clara, CA. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
Here's my interview with Joshua Rubin, Interactive Emmy-Winning Narrative Director, Immersive Storyteller, and Narrative Futurist, that was conducted on Tuesday, June 10, 2025 at Augmented World Expo in Long Beach, CA. We talked about his talk at SXSW 2025 titled Building the Personalized, Responsive XR of the Future: Lessons we can learn from immersive theater and gaming See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
Here's my interview with Deirdre V. Lyons, Founder of Ferryman Collective and winner of the 2023 Women in XR Innovation Award, that was conducted on Thursday, June 1, 2023 at Augmented World Expo in Santa Clara, CA. See my conversation with the XR Women Real World Impact Award recipient Paige Dansinger in episode #1308 and as well as XR Women The Trailblazer Award winner Athena Demos in episode #1192. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
Here's my interview with Karen Alexander, one of the co-founders of XR Women, Consultant, & Executive Director of Academy of Immersive Arts & Sciences, that was conducted on Wednesday, June 11, 2025 at Augmented World Expo in Long Beach, CA. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
Here's my interview with Amy LaMeyer, Managing Partner of The WXR Fund and Angel Investor in VR, AR, AI space, that was conducted on Thursday, May 30, 2019 at Augmented World Expo in Santa Clara, CA. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
Here's my interview with Tony Bevilacqua, Founder and CEO of Cognitive3D, that was conducted on Friday, June 2, 2023 at Augmented World Expo in Santa Clara, CA. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
Here's my interview with Jason Marsh, Founder and CEO of Flow Immersive, that was conducted on Thursday, June 12, 2025 at Augmented World Expo in Long Beach, CA. This is part 3 of 3 of my conversations with Marsh, you can see part 1 from 2018 here and part 2 from 2019 here. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
Here's my interview with Suzanne Borders, CEO and Co-Founder of BadVR, that was conducted on Thursday, November 11, 2021 at Augmented World Expo in Santa Clara, CA. This is part 2 of my conversation with Borders, see part 1 here. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
Here's my interview with Vasilisa Glauser, educator specializing in twice exceptionality, that was conducted on Wednesday, June 11, 2025 at Augmented World Expo in Long Beach, CA. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
Here's my interview with Rylan Pozniak Daniels, Futurist and AR/VR Developer, that was conducted on Wednesday, May 29, 2019 at Augmented World Expo in Santa Clara, CA. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
Here's my interview with Sonia Haskins, Head of Programming at Augmented World Expo, that was conducted on Wednesday, June 11, 2025 at Augmented World Expo in Long Beach, CA. This is part 2 of 2 of my conversations with Haskins, you can see part 1 from 2023 here. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
Here's my interview with Keiichi Matsuda, Designer and Director of Liquid City, that was conducted on Thursday, June 12, 2025 at Augmented World Expo in Long Beach, CA. In the introduction, I read through Matsuda's essay titled "Gods" (also uploaded here) where he explores the idea that AI should be more like pets and polytheistic and animistic familiars rather than the more monotheistic approach where there's one true AI God represented by one of Big Tech's omniscient and all-powerful AI systems. This approach has lead Matsuda to developing a system of what he calls "parabrains" that is an interface for AI agents that goes beyond the narrative scripting capabilities that he was exploring in inworld.ai with his project MeetWol that I covered previously at AWE 2023. A lot of Matsuda's ideas were also explored in the speculative fiction short film called Agents that was produced in collaboration with what was a the time Niantic Labs and is now Niantic Spatial (check out my interview with Niantic Spatial at AWE 2025 for more on how they're using Matsuda's Parabrains system). And you can also see more context in the rough transcript below. This is episode #41 of 41 of my AWE Past and Present series totaling 24.5 hours. You can see a list of all of the interviews down below: #1590: AWE Past and Present: Ori Inbar on the Founding of Augmented World Expo to Cultivate the XR Community #1591: Sonya Haskins' Journey to Head of Programming at Augmented World Expo #1592: Highlights of AWE 2025 from Head of Programming Sonya Haskins #1593: From Military to Enterprise VR Training with Mass Virtual on Spatial Learning #1594: Part 1: Rylan Pozniak-Daniels' Journey into XR Development (2019) #1595: Part 2: Rylan Pozniak-Daniels' Journey into XR Development (2025) #1596: Engage XR's Virtual Concert as Experiential Advertising for their Immersive Learning Platform (2023) #1597: Educator Vasilisa Glauser on Using VR for Twice Exceptional Students #1598: Part 1: Immersive Data Visualization with BadVR's Suzanne Borders (2018) #1599: Part 2: Immersive Data Visualization with BadVR's Suzanne Borders (2021) #1600: Part 1: Jason Marsh on Telling Data Stories with Flow Immersive (2018) #1601: Part 2: Jason Marsh on Telling Data Stories with Flow Immersive (2019) #1602: Part 3: Jason Marsh on Telling Data Stories with Flow Immersive (2025) #1603: Spatial Analytics with Cognitive3D's Tony Bevilacqua (2023) #1604: Investing in Female Founders with WXR Fund's Amy LaMeyer + Immersive Music Highlights (2019) #1605: Rapid Prototyping in VR with ShapesXR + 2021 Launch with CEO Inga Petryaevskaya #1606: Weekly Meetups in VR with XR Women Founder Karen Alexander #1607: 2023 XR Women Innovation Award Winner Deirdre V. Lyons on Immersive Theater #1608: AWE Hall of Famer Brenda Laurel on "Computers as Theater" Book, Ethics, and VR for Ecological Thinking #1609: Framework for Personalized, Responsive XR Stories with Narrative Futurist Joshua Rubin #1610: Scouting XR & AI Infrastructure Trends with Nokia's Leslie Shannon #1611: Socratic Debate on Future of AI & XR from AWE 2025 Panel #1612: AWE Hall of Famer Gregory Panos's Journey into VR: Identity, Body Capture, and Virtual Immortalization #1613: VR Content Creator Matteo311 on the State of VR Gaming #1614: Story Behind "Escape Artist" 2024 Polys WebXR Awards Winner #1615: Viverse's WebXR Plublishing Strategy with James C. Kane & "In Tirol" Game #1616: Founding Story of Two Bit Circus Micro-Amusement Park with Brent Bushnell & Eric Gradman (2018) #1617: Dream Park: Using MR in Public Spaces to Create Downloadable Theme Parks with Brent Bushnell & Aidan Wolf #1618: Producing Live Sports for Cosm's Immersive Dome with Ryan Cole #1619: Deploying Snap Spectacles in Verse Immersive AR LBE with Enklu's Ray Kallmeyer #1620: Snap's Head of Hardware Scott Myers on Spectacles Announcements & Ecosystem Update