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Welcome to Dev Game Club, where we are continuing our Castlevania discussion with the beloved PlayStation classic. We talk about how the structure encourages a natural and player-led exploration as well as some deep diving into weapon mechanics, among other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to Olrox (in theory) Issues covered: bosses that feel optional, getting health or heart-ups, the tightness of the Metroid structure vs the more explorative Castlevania, feeling like your order is the natural and correct one, picking your rabbit holes, looking at the map and combing over spaces you weren't able to get, being unable to figure out a room, warp points and mysteries of the game, fighting area fatigue by warping other places, avoiding wall levels/missions, hitting a rough area and returning to it, the shared lineage with the Dark Souls games, difficulty differences, the depth of gearing up your character, the depth of some weapons and surprises, analysis/paralysis, picking the obvious dumb thing, respec-ing, flexibility of approach, streamlining combat in Diablo vs this, getting so pulled in, seeing why the Metroidvania term exists, little enemy surprises, comparing play time and level, rock-paper-scissors combat in Metroid vs Castlevania, leveling/grinding for health and heart-ups, having specific constraints you know will be true of the player or not, comparing Metroid to a Rubik's Cube and Castlevania to a jigsaw puzzle, the Librarian and the training videos, grinding resources or not, not looking at the numbers, caring about your goals and not caring about XP, always hitting the candles, the inherent fun of the play, blowing your time constraints for this game, software emulation and memory mappers, cartridges and emulation, cut-away buildings, adding three-dimensional depth to a two-dimensional game, nuance in level design, an easier entry in the series due to character controllability, grounding a character's animation, reading the effing manual, callbacks in the TV show, Easter eggs, the confessional, the grave keeper, feeling a connection with a real place vs a fantasy place. Games, people, and influences mentioned or discussed: Metroid (series), Day of the Tentacle, Dark Souls (series), X-COM, Mario and Rabbids Kingdom Battle, Diablo III, PlayStation, Steam, Nintendo Switch, Rubik's Cube, The 2nd Quest, Pokemon, Castle (book by David Macaulay), Scott Schneider, Tomb Raider, Alex Neuse, Choice Provisions, Bit.Trip (series), Gaijin Games, Warren Ellis, Bloodstained, Dragon's Dogma. Next time: Up until the flip https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Happy new year! In this episode we talk to Mike Roush, co-founder of Choice Provisions (formerly Gaijin Games) to discuss Tharsis. Tharsis is something of a departure for Choice Provisions, known mostly for their whimsically colorful and musical Bit.Trip series. Tharsis on the other hand is a turn-based strategy game about a mission to Mars that goes awry and can eventually end in you eating your crew. For more information, checkout the links below.
The Bit.trip series contains some truly remarkable music. Featuring sever different styles, these soundtracks form a sort of love letter to retro game music, and must be heard to be believed. Enjoy.Bit.trip SAGA/Bit.trip COMPLETEComposers: Petrified Productions (Matthew Harwood), Gaijin Games, Bit Shifter, Sucka MCs, and MinusbabyRelease: September 2011Platform: Nintendo Wii/Nintendo 3DSPublished by Aksys GamesShow NotesUseful LinksThe storyWhere to buy this awesome musicChoice Provisions (formerly Gaijin Games)Bit.trip BEATBit.trip COREBit.trip VOIDBit.trip RUNNERBit.trip FATEBit.trip FLUXSocial StuffFacebookTwitterTumblrInstagramYouTubeTwitchWebsiteContact Us
It's the day before E3 and we assemble to make our predictions! We also discuss more Mario Kart 8, Transistor and Jon dives into Tomadachi Life.News has rumors of Mario Maker, possible Last Guardian cancellations, the WiiU gets its first DS Virtual Console release in Japan and Gaijin Games changes its name.
Pásele a acompañar a Artemio en el hospital! Hoy con un episodio dedicado solo a el. Ok y hacemos algunas menciones de Mario 2 y Birdo. Para darnos un bonus, decidimos reemplazar el Pokedex con el Pescadex. Disfruten! Con: Miguel "Asher" Sandoval, Mauricio/Ophelia Pastrana, Pablo "Yoshi" Pailles, Rolando "Rolman" Cedillo, Luis "Lulo" Lopez, Daniel. LISTA DE ROLAS 00:04:56 Castlevania: Symphony of the Night (1997) - Marble Gallery - Michuru Yamane. KCET, KCEN. 00:13:26 Final Fantasy XIII-2 (2011) - A Wish - Naoshi Mizuta, Masashi Hamauzu, Mitsuto Suzuki. Square Enix, Tri-Ace. 00:19:44 The Cheetahmen (1991) - Action 52 – CheetahMen Theme. Active Enterprises. 00:28:50 Um Jammer Lammy (1999) - Baby Baby!!. NaNaon-Sha, Namco. 00:32:12 Street Fighter III: 3erd Strike (1999) - Alex & Ken stage Jazzy Nyc 99 Arranged (HI QUALITY). Capcom. 00:41:31 Prince Of Persia (SNES) (1992) - Music N°19 - Memory. Arsys Software. 00:48:54 Trauma Center: Under the Knife (2005) - Derek Stiles theme - Kenichi Kikkawa, Soji Meguro, Kenichi Tsichiya. Atlus. 00:56:11 Pilotwings Resort (2011) - Best VGM 896 - Asuka Ito - Hang Glider. Monster Games, Nintendo SPD. 01:12:50 Bit.Trip Void (2009) - Galaxy Tonite [DMG Version] - Nullsleep. Gaijin Games. 01:23:31 Akumajo Dorakyura Ekkusu Ekkusu (Castlevania: Dracula X) (1995) - Bloodlines - Tomoya Tomita, Masanari Iwata, Harumi Ueko, Masahiko Kimura. Konami. 01:32:44 F-Zero (1990) - Death Wind - Yumiko Kanki, Naoto Ishida - F-Zero Music. Nintendo EAD. 01:37:48 Metal Gear Solid 3: Snake Eater (2004) - Sailor - Harry Gregson-Williams, Norihiko Hibino. KCEJ. 01:47:38 Mario Kart Double Dash!! (2003) - Main Theme - Mario Kart Double Dash Music- Shinobu Tanaka, Kenta Nagata. Nintendo EAD. 01:52:21 Xenoblade Chronicles (2010) - Main Theme - Xenoblade Music - Manami Kiyota, ACE+, Yoko Shimomura, Yatsunori Mitsuda. Monolith Soft, Nintendo SPD. 02:05:14 Final Fantasy VII (1997) - Makou Reactor - Nobuo Uematsu. Square. 02:14:03 Kirby's Adventure (1993) - Stage Music 3 - Hirokazu Ando. HAL Laboratory. 02:21:00 Metroid (1986) - Kraids Lair - Metroid Music - Hirokazu Tanaka. Nintendo R&D1, Intelligent Systems. 02:28:01 Excitebike 64 (2000) - Replay - Matt Furniss, Chris Lamb. Letf Field Productions. 02:35:04 Little Nemo: The Dream Master (1990) - My Favorite VGM 61 - Mushroom Forest - Junko Tamiya. Capcom 02:41:16 Silent Hill 4: The Room (2004) - Room of Angel - Akira Yamaoka. Konami Computer Entertainment Tokyo. 02:52:00 Snatcher (Sega CD) (1994) - Tears Stained Eyes - Konami Kukeiha Club. Konami. 02:59:21 Super Mario Bros 2 (1987) - Underworld Theme - Koji Kondo. Nintendo R&D4. 03:08:36 The Legend of Zelda: Link's Awakening - Sword Search - Minako Hamano, Kozue Ishikawa. Nintendo EAD. 03:19:10 Xenogears (1998) - One Who Bares Fangs at God - Xenogears OST - Yosunori Mitsuda. Square Product Development Division 3. 03:30:37 Chrono Trigger (1995) - Sara’s Theme (Schala’s Theme) - Yasunori Mitsuda, Nobuo Uematsu. Square. 03:37:13 Nervous Brickdown (2008) - Paper. Arkedo Studio. 03:46:20 Tetris DS (2006) - Mario Tetris - Tetris DS OST - Minako Hamano. Nintendo SPD. 03:52:40 Gunpey (psp) (2006) - Gunpey OST 5 - Slapstick. Koto Laboratory, Q Entertaiment, Art Co, Ltd. 04:00:10 F-Zero GX (2003) - BIO REX - Hidenori Shoji, Daiki Kasho. Amusement Vision. 04:08:25 R4: Ridge Racer Type 4 (1998) - Silhouette Dance. Namco. 04:12:02 Pescador de Hombres - guitarra acustica - Jose Garcia.
Edición “Claudio y Urovoros pasaron por el show a musicalizarnos con su piano, guitarra, batería y timbál”. Le dedicamos un buen de tiempo a la hora mariguanilla y luego dejamos un regalito para los que estan dormidos hacia el final. Hoy con el Score que casi es el más largo en existencia y de lejos el más largo del año… disfrut. Asistentes: Miguel "Asher" Sandoval, Mauricio/Ophelia Pastrana, Pablo "Yoshi" Pailles, Lorenzo "Renzo" Grajales, Artemio Urbina, Rolando "Rolman" Cedillo. LISTA DE ROLAS: 00:05:46 Back to the Future: The Game (2010) - Power Of Love - Huey Lewis and the News Greatest. Telltale Games. 00:12:19 Dustforce (2012) - Pillars of Pepper. Hitbox Team. 00:18:45 The King of Fighters ’95 (1995) - Stormysaxophone. SNK. 00:29:17 Wipeout 3 Special Edition (2000) - Icaras (Sasha). Psygnosis. 00:39:46 Super Turrican (1992) - Stage 1-3 - Chris Hülsbeck. Imagineer. 00:47:41 Superbrothers: Sword & Sworcery EP (2011) - Superbrothers - The Prettiest Weed. Capybara Games, Superbrothers. 00:53:52 The World Is Saved - Danny Wiessner - The World Is Saved. 01:10:51 Final Fantasy Tactics (1997) - Bland Logo - Hitoshi Sakimoto, Masaharu Iwata. Square Co. Ltd. / Final Fantasy Tactics - Prologue Movie - Hitoshi Sakimoto, Masaharu Iwata. Square Co. Ltd. 01:21:06 Contra III: The Alien Wars (1992) - Ground Zero. Konami. 01:29:19 Braid (2008) - Long Past Gone - Jami Sieber - Second Sight. Number None, Inc. 01:42:34 Last Window: The Secret Of Cape West (2010) - Waking Dream - Satoshi Okubo. Cing. 01:52:09 Bit.Trip Runner (2010) - Zone 1 (Impetus). Gaijin Games. 01:59:14 Final Fantasy IV (1991) - Troia - Nobuo Uematsu. Square. 02:07:30 Dungeons & Dragons Shadow over Mystara (1996) - Stage 1. Capcom. 02:20:46 Ghost Trick Phantom Detective (2010) - Awakening. Capcom. 02:27:05 Tekken 5 & DARK RESURRECTION (2004) - Formless Like Water. Namco. 02:32:11 Heavy Rain (2010) - Before the Storm - Heavy Rain Soundtrack. Quantic Dream. 02:39:49 Gradius (1985) - Hope & Joy Peace & Love (Gradius) - Konami Kukeiha Club. Konami, Cyclone Studios, SPS, Upstart Games. 02:48:13 Mass Effect 2 (2010) - Tali - Mass Effect 2 OST. BioWare. 02:57:46 Metroid Other M (2010) - Alternate title screen. Team Ninja, Nintendo, D-Rockets. 03:06:15 Shadows of the Damned (2011) - Fathomer - Shadows of the Damned Soundtrack. Grasshopper Manufacture. 03:12:29 Ivy the kiwi? (2009) - Sky Of The Phoenix. Prope. 03:18:39 Sonic Generations (2011) - Collection Room (Door Into Summer). Sonic Team. 03:28:23 Parasite Eve (1998) - Consensus - Yoko Shimomura. Square USA, inc. 03:34:10 Pixeljunk Monsters (2008) - Fantasia - Otograph - Dive into PixelJunk Monsters. Q-Games, Double Eleven. 03:39:55 Fantavision (2000) - SUBSPACE - Soichi Terada - Fantavision Original Soundtrack. Sony Computer Entertaiment Japan. 03:48:22 (Castlevania III) Akumajo Densetsu (Family Computer) (1989) - Beginning - Motoi Sakuraba - Akumajo Dracula. Konami. 03:55:32 FEZ (2012) - One. Polytron Corporation. 04:05:17 Art Style: light trax (2010) - Computer (Indie Game Music HD). Skip, Ltd. 04:12:42 Ridge Racer 3D (2011) - Dr. Mad’s Gone - SamplingMasters MEGA. Namco Bandai Games, Xeen.
Hey, it's our first standalone Favorite Games video! We had too many to fit in last episode, so check out this extended version - thanks to Gaijin Games, Zen Studios, Shloc Localisation, SlasherJPC, Flapperdoodle, and everyone that sent in a favorite games video! And as always, thanks to Agent Whiskers for the excellent tunes. Send us your Favorite Game submissions! Next episode is Favorite Game Remakes.
Hey, it's our first standalone Favorite Games video! We had too many to fit in last episode, so check out this extended version - thanks to Gaijin Games, Zen Studios, Shloc Localisation, SlasherJPC, Flapperdoodle, and everyone that sent in a favorite games video! And as always, thanks to Agent Whiskers for the excellent tunes. Send us your Favorite Game submissions! Next episode is Favorite Game Remakes.
The dashing co-founders of Gaijin Games stop by to give us the history of the Bit.Trip series leading up to Runner2 (now on PSN!), while AC4's Mission Director tells us why it's a pirate's life for him. Plus the new PSN releases for 03/12!
In the third episode of Sup Holmes?, Destructoid's Jonathan Holmes is joined by Alex Neuse and Mike Roush of Gaijin Games in a discussion about rebirth. Hear the pair's thoughts on why the $0.99 price point is ruining everything, why Mega Man should die and how a Bit.Trip RPG is something they think about all the time.
-Bonus Stage!- On this special Bonus Stage I interview my first Game Developer: Alex Neuse of Gaijin Games, the lead designer on the Bit.Trip series. We discuss the origins of the series, why Runner is so different from the first three, and the metaphorical narrative that's being told about the human condition in their Bit.Trip games. Definitely a good listen if you want to think about how games can communicate ideas about life through their gameplay mechanics in the same ways that books and film can through their own presentation. (Sorry for the extra silence at the end, don't know how that happened) Follow us on Twitter http://www.twitter.com/BitTrip http://www.twitter.com/D3stiny_Sm4sher Check out Gaijin's pages on the Bit.Trip Games! http://bittripgame.com/ http://www.ltlprints.com/bittrip http://www.facebook.com/pages/BitTrip/94061592159 http://www.cdbaby.com/Artist/GaijinGames
Episode 6 of the Subli-Gaming Podcast. Ryan Leonski, Shandiin Woodward and Special Guest Chris Osborn of Gaijin Games discuss: Video Games as art? Check back weekly!
Alex Neuse from Gaijin Games took some time out of Bit.Trip-making schedule to talk about the Bit.Trip series and a whole lot more, including his testing past with Grim Fandango and Star Wars Episode 1: Racer, and his designing work on Gladius. He also tells us about Michael Jackson and what recent games are catching his fancy. Thanks to Alex Neuse for coming on the show! Download Here Subscribe to Our Feed! Edited by Neal Ronaghan.
Alex Neuse from Gaijin Games took some time out of Bit.Trip-making schedule to talk about the Bit.Trip series and a whole lot more, including his testing past with Grim Fandango and Star Wars Episode 1: Racer, and his designing work on Gladius. He also tells us about Michael Jackson and what recent games are catching his fancy. Thanks to Alex Neuse for coming on the show! Download Here Subscribe to Our Feed! Edited by Neal Ronaghan.