American professor of communication studies
POPULARITY
The vast majority of people who stream themselves playing videogames online do so with few or no viewers. In Streaming by the Rest of Us: Microstreaming Videogames on Twitch (MIT Press, 2025) Dr. Mia Consalvo, Dr. Marc Lajeunesse, and Dr. Andrei Zanescu investigate who they are, why they do so, and why this form of leisure activity is important to understand. Unlike the esports athletes and streaming superstars who receive the lion's share of journalistic and academic attention, microstreamers are not in it for the money and barely have an audience. In this, the first book dedicated to the latter group, the authors gather interviews from dozens of microstreamers from 2017 to 2019 to discuss their lives, struggles, hopes, and goals. For readers interested in livestreaming, and Twitch in particular, the book rethinks the medium's history through accounts of the everyday uses of webcams, with particular attention to notions of liveness and authenticity. These two concepts have become calling cards for the videogame livestreaming platform and underlie streamer motivations, the construction of their practices (whether casual, serious, or anywhere in between), and the complex “metas” that take shape over time. The book also looks at the authors' own practices of livestreaming, focusing on what can be gained through experiencing the lived reality of the practice. Finally, the authors explain how Twitch's platform (studied from 2017–2023) informs how streamers structure their every day and how corporate ideologies bleed into real-world spaces like TwitchCon. This book is available open-access via the MIT Press website. This interview was conducted by Dr. Miranda Melcher whose new book focuses on post-conflict military integration, understanding treaty negotiation and implementation in civil war contexts, with qualitative analysis of the Angolan and Mozambican civil wars. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/sociology
The vast majority of people who stream themselves playing videogames online do so with few or no viewers. In Streaming by the Rest of Us: Microstreaming Videogames on Twitch (MIT Press, 2025) Dr. Mia Consalvo, Dr. Marc Lajeunesse, and Dr. Andrei Zanescu investigate who they are, why they do so, and why this form of leisure activity is important to understand. Unlike the esports athletes and streaming superstars who receive the lion's share of journalistic and academic attention, microstreamers are not in it for the money and barely have an audience. In this, the first book dedicated to the latter group, the authors gather interviews from dozens of microstreamers from 2017 to 2019 to discuss their lives, struggles, hopes, and goals. For readers interested in livestreaming, and Twitch in particular, the book rethinks the medium's history through accounts of the everyday uses of webcams, with particular attention to notions of liveness and authenticity. These two concepts have become calling cards for the videogame livestreaming platform and underlie streamer motivations, the construction of their practices (whether casual, serious, or anywhere in between), and the complex “metas” that take shape over time. The book also looks at the authors' own practices of livestreaming, focusing on what can be gained through experiencing the lived reality of the practice. Finally, the authors explain how Twitch's platform (studied from 2017–2023) informs how streamers structure their every day and how corporate ideologies bleed into real-world spaces like TwitchCon. This book is available open-access via the MIT Press website. This interview was conducted by Dr. Miranda Melcher whose new book focuses on post-conflict military integration, understanding treaty negotiation and implementation in civil war contexts, with qualitative analysis of the Angolan and Mozambican civil wars. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/communications
The vast majority of people who stream themselves playing videogames online do so with few or no viewers. In Streaming by the Rest of Us: Microstreaming Videogames on Twitch (MIT Press, 2025) Dr. Mia Consalvo, Dr. Marc Lajeunesse, and Dr. Andrei Zanescu investigate who they are, why they do so, and why this form of leisure activity is important to understand. Unlike the esports athletes and streaming superstars who receive the lion's share of journalistic and academic attention, microstreamers are not in it for the money and barely have an audience. In this, the first book dedicated to the latter group, the authors gather interviews from dozens of microstreamers from 2017 to 2019 to discuss their lives, struggles, hopes, and goals. For readers interested in livestreaming, and Twitch in particular, the book rethinks the medium's history through accounts of the everyday uses of webcams, with particular attention to notions of liveness and authenticity. These two concepts have become calling cards for the videogame livestreaming platform and underlie streamer motivations, the construction of their practices (whether casual, serious, or anywhere in between), and the complex “metas” that take shape over time. The book also looks at the authors' own practices of livestreaming, focusing on what can be gained through experiencing the lived reality of the practice. Finally, the authors explain how Twitch's platform (studied from 2017–2023) informs how streamers structure their every day and how corporate ideologies bleed into real-world spaces like TwitchCon. This book is available open-access via the MIT Press website. This interview was conducted by Dr. Miranda Melcher whose new book focuses on post-conflict military integration, understanding treaty negotiation and implementation in civil war contexts, with qualitative analysis of the Angolan and Mozambican civil wars. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture
The vast majority of people who stream themselves playing videogames online do so with few or no viewers. In Streaming by the Rest of Us: Microstreaming Videogames on Twitch (MIT Press, 2025) Dr. Mia Consalvo, Dr. Marc Lajeunesse, and Dr. Andrei Zanescu investigate who they are, why they do so, and why this form of leisure activity is important to understand. Unlike the esports athletes and streaming superstars who receive the lion's share of journalistic and academic attention, microstreamers are not in it for the money and barely have an audience. In this, the first book dedicated to the latter group, the authors gather interviews from dozens of microstreamers from 2017 to 2019 to discuss their lives, struggles, hopes, and goals. For readers interested in livestreaming, and Twitch in particular, the book rethinks the medium's history through accounts of the everyday uses of webcams, with particular attention to notions of liveness and authenticity. These two concepts have become calling cards for the videogame livestreaming platform and underlie streamer motivations, the construction of their practices (whether casual, serious, or anywhere in between), and the complex “metas” that take shape over time. The book also looks at the authors' own practices of livestreaming, focusing on what can be gained through experiencing the lived reality of the practice. Finally, the authors explain how Twitch's platform (studied from 2017–2023) informs how streamers structure their every day and how corporate ideologies bleed into real-world spaces like TwitchCon. This book is available open-access via the MIT Press website. This interview was conducted by Dr. Miranda Melcher whose new book focuses on post-conflict military integration, understanding treaty negotiation and implementation in civil war contexts, with qualitative analysis of the Angolan and Mozambican civil wars. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network
The vast majority of people who stream themselves playing videogames online do so with few or no viewers. In Streaming by the Rest of Us: Microstreaming Videogames on Twitch (MIT Press, 2025) Dr. Mia Consalvo, Dr. Marc Lajeunesse, and Dr. Andrei Zanescu investigate who they are, why they do so, and why this form of leisure activity is important to understand. Unlike the esports athletes and streaming superstars who receive the lion's share of journalistic and academic attention, microstreamers are not in it for the money and barely have an audience. In this, the first book dedicated to the latter group, the authors gather interviews from dozens of microstreamers from 2017 to 2019 to discuss their lives, struggles, hopes, and goals. For readers interested in livestreaming, and Twitch in particular, the book rethinks the medium's history through accounts of the everyday uses of webcams, with particular attention to notions of liveness and authenticity. These two concepts have become calling cards for the videogame livestreaming platform and underlie streamer motivations, the construction of their practices (whether casual, serious, or anywhere in between), and the complex “metas” that take shape over time. The book also looks at the authors' own practices of livestreaming, focusing on what can be gained through experiencing the lived reality of the practice. Finally, the authors explain how Twitch's platform (studied from 2017–2023) informs how streamers structure their every day and how corporate ideologies bleed into real-world spaces like TwitchCon. This book is available open-access via the MIT Press website. This interview was conducted by Dr. Miranda Melcher whose new book focuses on post-conflict military integration, understanding treaty negotiation and implementation in civil war contexts, with qualitative analysis of the Angolan and Mozambican civil wars. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/anthropology
The vast majority of people who stream themselves playing videogames online do so with few or no viewers. In Streaming by the Rest of Us: Microstreaming Videogames on Twitch (MIT Press, 2025) Dr. Mia Consalvo, Dr. Marc Lajeunesse, and Dr. Andrei Zanescu investigate who they are, why they do so, and why this form of leisure activity is important to understand. Unlike the esports athletes and streaming superstars who receive the lion's share of journalistic and academic attention, microstreamers are not in it for the money and barely have an audience. In this, the first book dedicated to the latter group, the authors gather interviews from dozens of microstreamers from 2017 to 2019 to discuss their lives, struggles, hopes, and goals. For readers interested in livestreaming, and Twitch in particular, the book rethinks the medium's history through accounts of the everyday uses of webcams, with particular attention to notions of liveness and authenticity. These two concepts have become calling cards for the videogame livestreaming platform and underlie streamer motivations, the construction of their practices (whether casual, serious, or anywhere in between), and the complex “metas” that take shape over time. The book also looks at the authors' own practices of livestreaming, focusing on what can be gained through experiencing the lived reality of the practice. Finally, the authors explain how Twitch's platform (studied from 2017–2023) informs how streamers structure their every day and how corporate ideologies bleed into real-world spaces like TwitchCon. This book is available open-access via the MIT Press website. This interview was conducted by Dr. Miranda Melcher whose new book focuses on post-conflict military integration, understanding treaty negotiation and implementation in civil war contexts, with qualitative analysis of the Angolan and Mozambican civil wars. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society
How do game critics contribute to Western hegemony, and what can we do about it? Nate Schmidt interviews Felipe Pepe, creator of The CRPG Book Project, on his recent essay, “The Gentrification of Video Game History.” Drawing on Mia Consalvo and Christopher Paul's critique of the concept of “ real games,” their wide-ranging conversation covers mods and mobile games, the relationship between internet cafes and free-to-play RPGs, and the emptiness of the stereotypical “nerd and jock” divide between narrative-driven and sports games.
Bevor sich der FM4 Game Podcast ab kommender Woche wieder in die Welt der Games-News und aktuellen Geschehnisse und Entwicklungen wirft, gibt es zum Sommerausklang noch ein Special – und zwar ein Interview mit der Games-Forscherin Mia Consalvo. Mia Consalvo ist seit über 20 Jahren als Forscherin im Bereich Game Studies sehr aktiv. Sie hat unter anderem Bücher zu Cheating, Gender oder Social Games geschrieben. Aktuell forscht sie etwa zu Streaming-Kultur. Wie einige Stammhörer:innen wissen, hat FM4s Robert Glashüttner die letzten fünf Monate in Montreal in Kanada verbracht, wo er auf der Concordia University beim Games-Studies-Hub TAG forschen durfte. Mia Consalvo ist auch Teil davon, und mittlerweile sogar die Leiterin dieses Research Centers geworden. Robert hat sie im Sommer in ihrem Büro mitten in Montreal besucht und mit ihr ein ausführliches Interview geführt. Es geht um über 20 Jahre Game Studies und veränderte Perspektiven, Fortschritte und Rückschläge in der Gameskultur, Che
On this episode of the Somewhat Frank Podcast, Frank Gruber (@FrankGruber) and John Guidos (@JohnGuidos) discuss the following topics and articles… AI is taking over everything…get ready! Here's a good guide from a search engine analyst perspective. Google Faces a Serious Threat From ChatGPT - https://www.bloomberg.com/opinion/articles/2022-12-07/chatgpt-should-worry-google-and-alphabet-why-search-when-you-can-ask-ai?tpcc=nltermsheet&utm_source=website&utm_medium=share&utm_campaign=mobile_web_share AI taking over the news - https://www.nytimes.com/2022/12/10/technology/ai-chat-bot-chatgpt.html?smid=nytcore-ios-share&referringSource=articleShare AI taking over portrait art with viral Lensa app - https://news.northeastern.edu/2022/12/09/portrait-ai-app/ Lensa.ai is pretty amazing - https://flip.it/jkdKZr ChatGPT can detect Alzheimer's disease with 80% accuracy - https://flip.it/sigJB_ Frank talks about his work with TechStars and CICLA - https://cicla3d.cl Mia Consalvo, PhD, Professor and Canada Research Chair In Game Studies & Design, Communication Studies (https://www.miaconsalvo.com/) also chats about the implications of AI impacting education. Lastly, we hear about our upcoming trip to Las Vegas for the 2023 Consumer Electronics Show, where we'll be on the floor again at Eureka Park, where we'll be hosting the Consumer Technology Association Foundation Pitch Competition. Come join us at the Startup Stage on Friday, January 6th from 2 - 4 PM PT, for an electrifying pitch competition featuring startups with technologies that help people of all ages and abilities get out into the world, whether for work or play! While in Las Vegas, we will also be hosting the Startup of the Year Coffee Meetup on Friday, January 6th from 8:00 AM – 10:00 AM Pacific Time at Off the Strip coffee joint. Please join us by registering at: https://soty.link/CES-Coffee ……….. As always, thank you for listening and feel free to reach out and let us know what you think at: somewhatfrank@est.us Get updates like this in your inbox before they hit the web by subscribing to the newsletter here: https://frankgruber.me/newsletter/
This perspicacious editor's intro to a special issue fills Cody and I with questions, hope, and visions of the future. Chess, S. and Consalvo, M. (2022). The future of media studies is game studies. Critical Studies in Media Communication.
Dr. Rabindra Ratan speaks with his guests, Dr. Dmitri Williams & Dr. Mia Consalvo, about the history, present, and future of game studies within the current academic and socio-political climates.About this week's guests:Dr. Dmitri Williams, Ph.D., is an associate professor at USC Annenberg, where he teaches courses on technology and society, games and data analytics. He received his Ph.D. from the University of Michigan in 2004. His research focuses on the social and economic impacts of new media, with a focus on online games. He works actively with game companies and startups. Williams was the first researcher to use online games for experiments and to undertake longitudinal research on video games. He continues to study the psychology of online populations, with projects involving community, identity, sexuality and economics.He has published in the Journal of Communication, Human Communication Research, the Journal of Broadcasting and Electronic Media, Communication Monographs and others. His work has also been featured in several major media outlets, including NPR, CNN, the Economist, the New York Times, the San Francisco Chronicle, the Chicago Sun-Times and others. Williams testified before the U.S. Senate on video games and has served as an expert witness and consultant in federal court cases.Dr. Mia Consalvo, Ph.D., is a professor of Communication Studies presently at Concordia University in Montreal, Canada and holds the post of Canada Research Chair in Game Studies and Design, Communication Studies. Consalvo has authored a number of scholarly books and publications on the topic of video games in contemporary society and the culture of gameplay.Consalvo's research focus has included cheating in online games. According to her research, cheating for real-world profit has been occurring for at least two decades, costing the video game industry millions of dollars. A common form of cheating involves the use of “bots” designed to automate certain game processes and gather materials valuable in a particular game, and selling these game materials to other players. Consalvo's research has included a study on online gender-swapping and demonstrated clear differences between online gaming behavior among male and female players.About the SPARTIE Lab:The Social and Psychological Approaches to Research on Technology-Interaction Effects (SPARTIE) Lab performs research on the effects of human-technology interaction, examining how the use of media technologies (e.g., avatars, agents, automobiles) influences meaningful outcomes (e.g., education, health/safety, persuasion).The SPARTIE Lab is part of the greater academic community at the College of Communication Arts & Sciences at Michigan State University. More information on the lab's research projects, staff, and work can be found at the SPARTIE Lab website.About the host:Dr. Rabindra (Robby) Ratan, Ph. D., is an Associate Professor and AT&T Scholar at Michigan State University's Department of Media and Information and is the Director of the SPARTIE Lab.He is also an affiliated faculty member of the MSU Department of Psychology, the MSU College of Education's program in Educational Psychology and Educational Technology, and the MSU Center for Gender in a Global Context. Ratan received his Ph.D. from USC's Annenberg School for Communication and Journalism, his M.A. in Communication from Stanford University, and his B.A. in Science, Technology and Society, also from Stanford University.Dr. Ratan conducts research on the effects of human-technology interaction, examining how media technologies (e.g., avatars, agents, automobiles) influence meaningful outcomes (e.g., persuasion, education, health/safety). He is particularly interested in the Proteus effect, media-rich transportation contexts, perceptions of media as self-representations and/or social others, avatarification for health and education, and gender stereotypes in gaming contexts.Dr. Ratan lives near Lansing with his family. More information on his work can be found on his website.
In the 13th episode of NEOHUMAN, Agah is chatting with Mia Consalvo, professor and Canada research Chair in Communication studies, Game Studies and Design at Concordia university. They talk about wide range of subjects, including... The post 13: Mia Consalvo appeared first on LIVE IN LIMBO.
Episode 8 of Social Change Technology explores the social aspects of so-called social games with Dr Mia Consalvo of Concordia University and Ron Miners of Electronic Arts. In the episode Ren, Mia, and Ron talk about what we mean by ’social games’ and the social conventions and norms that are emerging from them. For example the [...]
As a follow-up to the February 2011 Colloquium -- and as a forerunner to the 2012 AG Colloquium titled "Social and Video Games" -- this Conversation explores the evolution of social games and the people who play them. Mensa member Gordon Walton, VP and Executive Producer at Playdom Austin, joins Dr. Mia Consalvo, Visiting Associate Professor of Comparative Studies at MIT, to discuss Dr. Consalvo’s research with regard to the development of social interaction and communities via online gaming.
Mia Consalvo who is has just begun teaching at Concordia University in Montreal after a year as a visiting scholar at MIT. She is the co-editor of the forthcoming Handbook of Internet Studies published by Blackwell and is author of Cheating: Gaining Advantage in Videogames from MIT Press. She has published articles and book chapters in the areas of game … Read more about this episode...
Mia Consalvo asks students for examples illustrating how game designers construct ethical systems, how users act within those systems, and the role of community norms. How do players connect behavioral standards inside and outside the game world?
From Nintendo’s first Famicom system, Japanese consoles and videogames have played a central role in the development and expansion of the digital game industry. Players globally have consumed and enjoyed Japanese games for many reasons, and in a variety of contexts. This study examines one particular subset of videogame players, for whom the consumption of Japanese videogames in particular is of great value, in addition to their related activities consuming anime and manga from Japan. Through in-depth interviews with such players, this study investigates how transnational fandom operates in the realm of videogame culture, and how a particular group of videogame players interprets their gameplay experience in terms of a global, if hybrid, industry. Mia Consalvo is visiting associate professor in the Comparative Media Studies program at MIT. She is the author of Cheating: Gaining Advantage in Videogames and is co-editor of the forthcoming Blackwell Handbook of Internet Studies.
I did not get a chance to go to Mia's talk yesterday, as I was off to the Toronto Podcast Meetup (which was cool BTW, thanks to Scarborough Dude, John Meadows, Mark Blevis et al). However, I interviewed Mia on T6, episode 52, so I thought I would post that.Enjoy.