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Wirecutter's Arthur Gies joins us to discuss his time at CES getting up close and personal with the next batch of handheld PCs. Also: Is the Switch 2 about to be announced? Probably? Let's talk about that, Ubisoft's future, Sony's QuakeWorld patent, and more! Learn more about your ad choices. Visit megaphone.fm/adchoices
Arthur Gies from Wirecutter joins as we discuss this year's Summer Game Fest, the Xbox Showcase, Call of Duty: Black Ops 6, The Rogue Prince of Persia, the future of the non-Intellivision Amico, a supposed Doom prequel, the future of FIFA video games, the state of games media, and way, way more.Find Arthur online at https://twitch.tv/aegies today! Get ad-free podcasts, bonus shows and more over on Patreon!Support the show at https://patreon.com/jeffgerstmann
Support Inside Games! Patreon: https://www.patreon.com/insidegamesYT YouTube Membership: https://www.youtube.com/channel/UCFHQlasvjQ0JMOHoKOz4c0g/join Hosted & Written by: Brian Gaar: https://www.twitch.tv/briangaar Edited by: David Moreno: http://twitter.com/davemv360 Sources -- [Esqure] I Played The Legend of Zelda: Tears of the Kingdom For Two Hours. Oh My God. - https://bit.ly/3p2fWXB [PC Magazine] The Legend of Zelda: Tears of the Kingdom - https://bit.ly/44mrtRN [IGN] The Legend of Zelda: Tears of the Kingdom Hands-On Preview: It Lets You Test Out Your Craziest Ideas - https://bit.ly/42auaUK [Twitter, Arthur Gies] https://bit.ly/3Ll0cqs, https://bit.ly/3ngWSo4 [YouTube, Skill Up] I played Tears of the Kingdom (spoiler-free hands-on impressions) - https://bit.ly/3AHCW0D [Nintendo Life] Hands On: Zelda: Tears Of The Kingdom Indulges Your Idiocy In The Very Best Way - https://bit.ly/3HuaL9h [The Verge] Playing Tears of the Kingdom is like riding a tricked-out bike you built with your Ultrahand - https://bit.ly/3APvWih [Kotaku] Can The Switch Handle Zelda: Tears Of The Kingdom? Here's What People Are Saying - https://bit.ly/3nhRtx0 [Twitter, Armored Core] https://bit.ly/3NsoBg8 [VG247] Activision once again confirms a "full" premium Call of Duty game is coming later this year - https://bit.ly/3ndSC95 [Twitter, CharlieIntel] https://bit.ly/3p14Im9 [Comicbook] Call of Duty 2023 Reaffirmed by Activision - https://bit.ly/41SY4gB [Metacritic] Star Wars Jedi: Survivor - https://bit.ly/3HpUEJW [WCCFTech] Star Wars Jedi: Survivor Performance Is Very Troubling, According to Early Reports - https://bit.ly/3Vq5HZl [Twitter, Skill Up] https://bit.ly/3Nwz8qK [Twitter, EA Star Wars] https://bit.ly/3LpJd6k Music — 7th Floor Tango – Silent Partner (No Copyright Music) Kula – Topher Mohr and Alex Elena (No Copyright Music) DC Love Go Go – Silent Partner (No Copyright Music)
We talk about Doctor Strange in the Multiverse of Madness with Arthur Gies of Rebel FM. Hear our thoughts on the movie in general and as we dig in on Wanda Maximoff and Sam Raimi! Show notes... Dr. Strange! Fun fact, he's dead in the comic universe. Wanda Maximoff! The Scarlet Witch! Still alive in the comics. Still not a mutant. Wong! Still different in the comics, great in the movies. America Chavez! The coolest new character to be in the MCU in a while. News you can abuse! Elizabeth Olsen speaks! Natalie Portman is JACKED.
After tackling Metroid in Season 1, the second season of Game Informer's Video Gameography podcast moves on to one of the biggest shooter franchises in existence: Halo. This week, we're taking a look at the controversial Halo 5: Guardians, widely considered to be the most polarizing entry in the series. Halo 5: Guardians launched on the Xbox One on October 27, 2015, and was the tale of two Spartans. The campaign told a dual narrative centered on Master Chief and Jameson Locke, a soldier tasked with apprehending Chief after he goes AWOL to recover a rampant Cortana. Speaking of everyone's favorite AI, her mission to subjugate the galaxy positions her as the main antagonist. Halo 5's narrative didn't universally land with fans and the game overall served as an unintentional poster child of the Xbox One's flawed philosophy during its early years. How, you might ask? You'll have to listen to find out. Join hosts Ben Reeves (@BenjaminReeves) and Marcus Stewart (@MarcusStewart7) along with Wirecutter lead editor Arthur Gies (@aegies) as we unpack the history, impact, and lasting legacy of Halo 5: Guardians. Check out the rest of our podcast on the Video Gameography hub. If you'd like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under "Community Spaces."
My guest on today's episode is Arthur Gies. Arthur is a veteran video game journalist, former reviews editor for Polygon and long time host of Rebel FM. We talk about his recent decision to leave Polygon and go back to grad school to study fine art before digging back through his video game milestones including: early memories of Atari 2600, video game sense memories, the power of sequels, how SEGA broke his heart, how Halo made him fall in love with games again, the impact of Bioshock, the thrill of meeting your heroes, the highs and lows of DOTA 2, and why Falllout is his favourite place to escape to. "We all make choices, but in the end our choices make us. " PATREON - patreon.com/checkpoints iTunes HERE - SUBSCRIBE / RATE / REVIEW Games discussed: ET, Q*Bert, Super Mario Bros 2, Goonies 2, Castlevania 2, Megaman 3, Halo, Nights into Dreams, Soul Caliber, God of War 3, Fighting Vipers, Panzer Dragoon Saga, Virtua Fighter, Bioshock, Fallout, Mass Effect, Geometry Wars, Pacman CE DX, Nidhogg 2, DOTA 2, Psychonauts. Theme song by Samuel Baker Art work by
My guest on today's episode is Anthony Gallegos - currently working as a game designer on Marvel Heroes, Anthony previously spent years working in the enthusiast press for sites like 1up and IGN, and has been everyone's favourite on a whole host of podcasts including GFW Radio, The Gamespy Debriefings, The Comedy Button and of course Rebel FM. We talk growing up on a naval base, the ubiquity of the NES in America, how multiplayer games were the bedrock of his early gaming life, his zoology aspirations, his time in Scotland, how a looming deadline helps beat imposter syndrome and how meeting Arthur Gies while they both worked at a Tower Records changed the course of his life. We also talk about a whole bunch of games - the never ending allure of PUBG, mainlining Everquest in college, why Gone Home was such an inspiration when he started working in design and why a little jank in a game can make all the difference. "Mind what you have learned. Save you it can." PATREON - patreon.com/checkpoints iTunes HERE - SUBSCRIBE / RATE / REVIEW Games discussed: Super Mario Bros, Fester's Quest, Rust, PUBG, Everquest, World of Warcraft, Gone Home, Tony Hawks Pro Skater, Bushido Blade, Mortal Kombat, The Terminator, Counter Strike, Oblivion, The Walking Dead, Gone Home, Company of Heroes, Jack Box Party Pack, Tribes, God of War 2
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s reviews editor Arthur Gies and managing editor Michael McWhertor join guest host Charlie Hall to discuss Ultra Street Fighter 2 for the Nintendo Switch: https://www.polygon.com/2017/5/25/15686474/ultra-street-fighter-2-review Learn more about your ad choices. Visit megaphone.fm/adchoices
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s Arthur Gies joins editor-at-large Justin McElroy to discuss his review of Prey. Learn more about your ad choices. Visit megaphone.fm/adchoices
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, senior reporter Charlie Hall asks reviews editor Arthur Gies about his review of The Legend of Zelda: Breath of the Wild: http://www.polygon.com/2017/3/2/14753500/the-legend-of-zelda-breath-of-the-wild-review-nintendo-switch-wii-u Learn more about your ad choices. Visit megaphone.fm/adchoices
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? This week, Polygon’s Arthur Gies joins editor-at-large Justin McElroy to discuss his review of Mass Effect Andromeda Learn more about your ad choices. Visit megaphone.fm/adchoices
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, guest host Charlie Hall talks with reviews editor Arthur Gies about his review of Dishonored 2, which you can find right here. http://www.polygon.com/2016/11/16/13655060/dishonored-2-review-ps4-xbox-one-pc Learn more about your ad choices. Visit megaphone.fm/adchoices
In each episode of Quality Control, we talk with a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, guest host Charlie Hall talks with Arthur Gies about his review of Titanfall 2, which you can find right here. http://www.polygon.com/2016/10/24/13377822/titanfall-2-review-xbox-one-PC-ps4-playstation-4 Learn more about your ad choices. Visit megaphone.fm/adchoices
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, Polygon editor-at-large talks with Arthur Gies about his review of Battlefield 1 which you can find right here. http://www.polygon.com/2016/10/17/13303292/battlefield-1-review-xbox-one-ps4-playstation-4-pc-windows Learn more about your ad choices. Visit megaphone.fm/adchoices
Polygon reviews editor Arthur Gies and guest host Charlie Hall discuss Gears of War 4. You can read the full review here: http://www.polygon.com/2016/10/6/13162116/gears-of-war-4-review-pc-xbox-one-windows-10 Learn more about your ad choices. Visit megaphone.fm/adchoices
Polygon reviews editor Arthur Gies sits down with guest host Charlie Hall to discuss Recore, the latest release for Windows PC and Xbox One from Armature Games and Keiji Inafune’s Comcept Inc. You can read our full review here: http://www.polygon.com/2016/9/12/12886642/recore-review-xbox-one-windows-10-PC Note that we had some audio issues with Arthur's channel. We've cleaned it up as best we can, and with luck it's not too troublesome for you. We'll be back to normal next episode. Learn more about your ad choices. Visit megaphone.fm/adchoices
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Headlander. Learn more about your ad choices. Visit megaphone.fm/adchoices
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Mirror's Edge: Catalyst. Learn more about your ad choices. Visit megaphone.fm/adchoices
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Rainbow Six Siege. Learn more about your ad choices. Visit megaphone.fm/adchoices
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Fallout 4. Learn more about your ad choices. Visit megaphone.fm/adchoices
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Halo 5: Guardians. Learn more about your ad choices. Visit megaphone.fm/adchoices
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of The Witcher 3: The Wild Hunt which you can find right here: http://www.polygon.com/2015/5/13/8533059/the-witcher-3-review-wild-hunt-PC-PS4-Xbox-one Learn more about your ad choices. Visit megaphone.fm/adchoices
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Battlefield Hardline. Learn more about your ad choices. Visit megaphone.fm/adchoices
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Dying Light. Learn more about your ad choices. Visit megaphone.fm/adchoices
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Captain Toad: Treasure Tracker. Learn more about your ad choices. Visit megaphone.fm/adchoices
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Assassin's Creed Unity. Learn more about your ad choices. Visit megaphone.fm/adchoices
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Halo: The Master Chief Collection. Learn more about your ad choices. Visit megaphone.fm/adchoices
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Call of Duty: Advanced Warfare. Learn more about your ad choices. Visit megaphone.fm/adchoices
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Sunset Overdrive. Learn more about your ad choices. Visit megaphone.fm/adchoices
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Bayonetta 2, which you can find at the link below. http://www.polygon.com/2014/10/13/6957677/bayonetta-2-review-wii-u Learn more about your ad choices. Visit megaphone.fm/adchoices
Salutations! It's Anthony Gallegos, Tyler Barber and Arthur Gies this week as we talk about Shadow Complex, Operation Flashpoint 2, Fable 2 and more in what we've been playing, then we move on to talk about good and bad game design in the second segment and close out with letters. Fat penis to you, John Hughes. Thanks for getting it.This week's music, in order of appearance:Sunny Day Real Estate - SnibeRise Against - Long Forgotten SunsSimple Minds - Don't YouThanks!
Greetings and such! This week it's just the usual menage a trois of Tyler Barber, Anthony Gallegos and Arthur Gies as we talk about the new Gears of War 2 and Fallout 3 content, Trials HD, and Little King's Story, then move on to talk about what games are lucky or screwed by their delay into next year. Then we close out with letters, as usual. www.donttouchmytaildick.com!This week's music, in order of appearance: Snow Patrol - Spitting GamesTrivium - Down From the SkySarah Slean - Me, I'm a Thief
Welcome to Wiener Talk, with your hosts Anthony Gallegos, Tyler Barber, and Arthur Gies! This week we talk about Grin and Bionic Commando, more discussion about your thoughts on the gaming press, and then move on to your letters. So, what state is Wyoming in, exactly?This week's music, in order of appearance:The Thermals - Now We Can SeeOpen Hand - The AmbushMurder by Death - The End of the Road
Majestic Bacculum! Welcome to Episode 17 of Rebel Fm, where Gamespy/G4's Sterling McGarvey and Gamehelper.com's Jose Otero join the usual cast of Anthony Gallegos, Tyler Barber, and me, Arthur Gies as we talk about Killzone 2, Red Faction: Guerilla, Plants vs. Zombies, Wolverine, and more, then get into times where we've drifted away from gaming, and your letters!Mammalian reproductive organs! This week's music, in order of appearance:Ben Harper and Relentless7 - up to you nowThe Generic Tribe - In Guns We Trust (pay close attention, and you might notice why this is here)Deftones - Simple Man
It's another three man circus as Anthony Gallegos, Tyler Barber and Arthur Gies (that's me) start out with talk of Red Faction: Guerilla, the rest of my trip to London to see Bethesda's move into publishing, Anthony's trip to Seattle to see MAG and his impressions of Dead to Rights: Retribution, and Tyler's musings on the new UFC title, then we move on to your E3 predictions and letters. Fat Penis (never goes out of style).This week's music in order of appearance:Bat for Lashes - Pearl's DreamAs I Lay Dying - ConfinedEmery - World Away
It’s been a rough week, but the magic continues as Anthony Gallegos and me (Arthur Gies) are joined by Area 5’s Matt Chandronait and our favorite dapper Texan Tyler Barber as we talk about the games we’ve been playing, GDC meanderings and mumbles, and some letters. Fat penis! This week’s music is, in order of appearance: A Day in the Life of a Pool Shark – Idiot Pilot (, ) You Don’t Understand Me – The Raconteurs (, ) Somewhere in Texas – The Raveonettes (, )
And this weeks episode was so well planned. Please join the usual crew of Anthony Gallegos, Arthur Gies, and Philip Kollar and our special guests Tyler Barber and Robert Ashley as we demonstrate exactly how off-topic a video game podcast can get! This weeks music is courtesy of Death From Above 1979(Romantic Rights), Evergreen Terrace (Chaney Can't Riff Quite Like Helmet), and The Pains of Being Pure at Heart (Young Adult Friction). This is probably why there was never any alcohol consumed during GFW Live.
Join Nick Suttner, Philip Kollar, Matt Chandronait, Ryan O'Donnell, Jade Kraus and Arthur Gies for talk of the recent 1UP debacle, what they've been playing, and a taste of things to come.