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Welcome to Dev Game Club, where this week we complete our series on 1999's Outcast. We talk a bit about the end of the game, the challenge of plate-spinning, gadgets we missed out on for much of the game, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished (Brett)... some more (Tim) Podcast breakdown: 00:47 Discussion 54:07 Break 54:36 Takeaways/Mailbag Issues covered: getting captured and losing your stuff, getting some ammo from your subquests, some of the other weapons, the silenced sniper tranquilizer, not fulfilling stealth, a difficult puzzle in the tree world, the deep sound puzzle of the forest world, getting one key from a complicated puzzle and then a physics puzzle, doing what you think is right for your goals, modest budgets vs today's indie and AAA, the lower development cost and the challenge of readability, making big hard decisions to collapse away a problem, market size, the delusion of ship when it's ready vs making what you can by the deadline, the podcast exposing us to some really great games, plate-spinning and tendrils spreading out, imagining the flowcharts, getting to the end of the Motazaar gauntlet, "your key is in another castle," the F-Link gadget and speeding play, the other gadgets, quest system being per-zone, story bits that cover the length of the game, "rules are meant to guide people, not contain them," narrative niceties, memorable and understandable NPCs, the two fishermen, NPC depth, greater empathy vs snark in Cutter Slade, describing the time shifty stuff, running through the story at the end of the game, a bold world structure, motivating and leveraging the connectivity, the voxel terrain, dynamic systems in play, the depth of the narrative space, legacies. Games, people, and influences mentioned or discussed: Indiana Jones, Beyond Good and Evil, Anachronox, Unreal, Nintendo Switch, Breath of the Wild, Shadow of the Colossus, Assassin's Creed (series), Tomb Raider (series), Uncharted (series), Team Ico, Fbrccn, Infogrames, Appeal, Blizzard, Warcraft (series), Dwarf Fortress, The Last Express, The Crying Game, John Carter/A Princess of Mars, Delta Force, Anthony Gallegos, Rebel FM, mysterydip, Pong, Belmont, Mark Garcia, Jedi Starfighter, Republic Commando, Castlevania, Dark Souls 2, BioStats, CalamityNolan, Kirk Hamilton, Aaron Evers. Next time: TBA! Links: The Ghost Racing Article Twitch: timlongojr Discord DevGameClub@gmail.com
Do you know the six pillars of lifestyle medicine and how you can apply them to your daily life? Join us as Anthony Gallegos, MD from WellMed at Grissom, explains how providers help patients change lifestyle behaviors and improve their quality of life. Tune in with host Ron Aaron on this episode of Docs in a Pod. Listen to the podcast by searching for Docs in a Pod on Apple Podcasts, Google Podcasts, Pandora, Podbean, and Stitcher. Docs in a Pod focuses on health issues affecting adults. Clinicians and partners discuss stories, topics and tips to help you live healthier. Docs in a Pod airs on Saturdays in the following cities: 7 to 7:30 a.m. CT: San Antonio (930 AM The Answer) DFW (660 AM, 92.9 FM [Dallas], 95.5 FM [Arlington], 99.9 FM [Fort Worth] 6:30 to 7 p.m. CT: Houston (1070 AM/103.3 FM The Answer) 7 to 7:30 p.m. CT: Austin (KLBJ 590 AM/99.7 FM) Docs in a Pod also airs on Sundays in the following cities. 1:00-1:30 p.m. ET: Tampa (860 AM/93.7FM)
Today we've got an interview with one of my favorite games industry professionals. Since 2007 he's written for various outlets, been a lead game designer on multiple very successful game releases, and, for the last 15 years, has hosted one of the most popular video game podcasts on the market, Rebel Fm. Check Out Anthony's Work Here Check Out Damian's Work Here --- Send in a voice message: https://podcasters.spotify.com/pod/show/damian-j-sherman/message Support this podcast: https://podcasters.spotify.com/pod/show/damian-j-sherman/support
We're joined this month by Comedy Button alums Anthony Gallegos and Ryan Scott, and returning guest Jerica Hannah from JK Games! Podcast. Remember to get exclusive access to RAF Game Shows each month over at https://patreon.com/respawnaimfire
(s/o Brand Nubian). US Government debt is the safest investment in the world. Has been for quite some time, will be for a while. But who owns the most US Debt? Why is the Bond Market so hot right now and how can you participate to grow your wealth? We've got you covered on all this and much more as Anthony Gallegos and Atul Prashar sip on Blantons and (walk) & talk you through it a safe way to preserve your wealth. Blantons Single Barrell provides the sips. 00:00 AG & Atul catchup on Kids, Sports, NYC Life, (+ Nonsense)14:15 WOTD: Blantons Single Barrell 16:15 Corporate Restructuring & NHL & NFL Fan Fights 24:23 FIXED INCOME: Bonds / T-bills 25:30 But First….2 mins on Jada & Will 27:18 Finally…Back to Fixed Income 34:15 Size of Bond & Equity Markets 36:22 4 Types of Bonds 37:52 Key characteristics of Bonds + how priced 40:30 RichBFF from TikTok 45:30 How are Fixed Income Assets Taxed? 59:00 Passive Income: Take Advantage! 1:03:10 Vicious Cycle: Higher Interest Rates lead to Higher Debt 1:06:50 Tee Up for next time: AI + Ozempic 1:10:17 WOTD: BLANTONS Review 1:12:25 SYSK
BRAP BRAP! What's going on, Internet? Oh boy, do we have a story -- it's about a nonsense podcast that has run for nearly the length of a full U.S. primary education (with, come to think of it, pretty equivalent educational standards and pay for the teachers). But now, it is the proverbial graduation ceremony, which means it's time to get day-drunk on hobo liquor one last time with your favorite goofball hosts in this three-hour spectacular. Before we put the button back in cold storage, we get up to the usual stupid shenanigans, reflect on the last 11.5 years, answer a few final listener questions, and hear from our significant others (and yes, someone cries). From the entire Comedy Button cast to everyone who has supported this silly endeavor of ours: Thank you. Starring Brian Altano, Scott Bromley, Anthony Gallegos, Ryan Scott, Max Scoville, and Kristin Van De Yar, with special appearances from Theresa Altano, Stacey Bromley, and Jenn Scoville.
Wherein we discuss all our dumb podcasting history, modern media mores, the coolest comics, the dumbest and also best Star Wars fan fiction, Star Trek: Picard, sequels to old stuff, and Dick Tracy. Starring Ryan Scott, with special guest Anthony Gallegos.
Wherein we discuss our ongoing deep-dive into horror movies. Starring Ryan Scott and special guest Anthony Gallegos.
Learn all about what it's like to be the Executive Chair!
Wow, we've been making this nonsense for 500 episodes now! Our old pal Anthony Gallegos is back to help us celebrate, and also to school us on the art of motorcycle maintenance, provide an update on his menagerie, ponder the inner workings of Real Doll customer service, play us a jaunty tune on his penny whistle, and help us explain some of our stupider Comedy Button traditions to Kristin. Starring Brian Altano, Scott Bromley, Ryan Scott, Max Scoville, and Kristin Van De Yar, with special guest Anthony Gallegos.
In this fun and informative episode, Jacquette joins the startup enthusiasts from the Whiskey Hue Podcast to discuss everything from crypto to money and relationships.
My guest on today's episode is Anthony Gallegos - currently working as a game designer on Marvel Heroes, Anthony previously spent years working in the enthusiast press for sites like 1up and IGN, and has been everyone's favourite on a whole host of podcasts including GFW Radio, The Gamespy Debriefings, The Comedy Button and of course Rebel FM. We talk growing up on a naval base, the ubiquity of the NES in America, how multiplayer games were the bedrock of his early gaming life, his zoology aspirations, his time in Scotland, how a looming deadline helps beat imposter syndrome and how meeting Arthur Gies while they both worked at a Tower Records changed the course of his life. We also talk about a whole bunch of games - the never ending allure of PUBG, mainlining Everquest in college, why Gone Home was such an inspiration when he started working in design and why a little jank in a game can make all the difference. "Mind what you have learned. Save you it can." PATREON - patreon.com/checkpoints iTunes HERE - SUBSCRIBE / RATE / REVIEW Games discussed: Super Mario Bros, Fester's Quest, Rust, PUBG, Everquest, World of Warcraft, Gone Home, Tony Hawks Pro Skater, Bushido Blade, Mortal Kombat, The Terminator, Counter Strike, Oblivion, The Walking Dead, Gone Home, Company of Heroes, Jack Box Party Pack, Tribes, God of War 2
In week 4 of the podcast Andrew Randelman, AJ Wallace, Anthony Gallegos & special guest Max Robertson talk about the thanksgiving tradition, various secret government projects and conspiracy theories surrounding them, and the history of spaceflight and avaiation (Origionally Recorded: 12/4/19)
In week 3 of the podcast Andrew Randelman, AJ Wallace & Anthony Gallegos discuss a future game idea for ORISA, news within the gaming community, advances in solid-state battery technology, and SpaceX launch dates. (Origionally Recorded: 11/20/19)
A podcast from startup enthusiasts who are various shades of brown. Every week, host, Atul Prashar, Anthony Gallegos, and Clyde Lee, a VC, Biz Dev guy., and marketer, respectively, offer a witty, smart and insightful perspective on the most relevant stories in culture, tech, and business. They explore hot topics, break down business models and examine those trends around big ideas, and the people behind them–without the bullshit and most importantly over Whiskey!
Anthony joins us once again to discuss pooping at work, then we dare Ryan to drink horrible sodas. Starring Brian Altano, Scott Bromley, Ryan Scott, and Max Scoville, with special guest Anthony Gallegos.
Our pal Anthony Gallegos is back to celebrate our 400th episode spectacular, and we've got a lot of catching up to do about exactly how many animals he lives with these days. Starring Brian Altano, Scott Bromley, Ryan Scott, and Max Scoville, with special guest Anthony Gallegos.
Welcome to Dev Game Club, where this week we look in this bonus episode at Diablo III to discuss the game's impact and systems, while also touching on a Kingdom Hearts update and getting into a ton of listener feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues covered: Kingdom Hearts 2 side/end game stuff, the inventive choices you have to make to do side stuff in JRPGs, figuring out constraints and min/maxing against them, generosity in game design and development, finding ways in development to layer on more stuff, adding more to a game, being good at making the game you make and losing that institutional knowledge, sticking together and iterating, thinking outside the box for a platform, business model and the endless game, not caring about the campaign, being able to drop into certain types of game, soaking in the endorphins, having quest randomness in the first game and in adventure mode in Diablo III, hero rooms in Republic Commando, having areas become memorable through repeated play, games as a service, encouraging and cross-pollinating classes, Diablo and WoW influencing one another, incorporating the auction house and gray market sales in Diablo II, going against player expectations, purchasable cosmetics as a revenue stream, being generous with your success, vicious and virtuous cycles in revenue models, anticipating Diablo IV, establishing your game's reputation, procedurality and generosity, shooter-looters and the expense of making new content, embracing rogue-likes as a way to leverage a small team, making a lot of content and having players chew through it, procedural board game generation and fitting together worlds, lore through-lines from the first game in campaign mode, bringing in new characters to bring in both new and old fans, having to establish a character as interesting in their own right, leveraging 3D for more variety and efficiency, every character having spell-like abilities, couch co-op is more about the couch, reflecting on the Brevik interview, gold taking up space in inventory, weird multiplayer friction with gold taking up space, high value resources and gold forcing you to spend money, disarm trap skill, mechanics in conflict with the game, low lethality of traps, bosses in Diablo, difficulty of making boss battles interesting, experimenting with traps as a boss battle design, limiting to one mouse button for the Mac, Blizzard having a lot to answer for with our nation's youth, the cost of connecting to the Internet in the late 90s, video games pushing technology, the changing expenses of telecommunications, digitizers, skill and technology gaps for 3D modeling, even making stuff in 2D on a computer was hard and slow, getting into the industry, growing the developer tent to include economists and psychologists, grit and streamlining, knowledge vs design grit, grit as a side effect of development style, adding grit to the development process, adding in only what you need. Games, people, and influences mentioned or discussed: Kingdom Hearts 2, Lore Reasons/Waypoint, Square, Final Fantasy IX, Republic Commando, Crystal Dynamics, Rise of the Tomb Raider, Nintendo Wii, Tomb Raider Anniversary, Diablo (series), Nintendo Switch, Dominion, Borderlands 3, Blizzard, World of Warcraft, Guild Wars, Reed Knight, Dead Cells, Jason Schreier, Maddy Myers, Into the Breach, FTL, Andrew Kirmse, Meridian 59, Destiny, Star Wars, Baldur's Gate Dark Alliance, A Way Out, David Brevik, Anthony Gallegos, Marvel Heroes, RebelFM, LamestarGames, Journeyman2011, Raymond Cason, Good Old Games, Derek Achoy/speakyclean, Shenmue, DreamCast, Sean Richards, Super Mario Galaxy, Bungie, StarCraft, LucasArts, Zimmy Finger, Out of This World, Portal, Jon Knowles, Turn 10, Forza Horizon, Super Star Wars, SNES, Dark Forces, Mark Crowe, BakedPotato, Jesse Morgan, Aaron Evers, Mark Wahlberg, Invincible, Halo, Mike Vogt, Devil May Cry, Resident Evil, Monster Hunter (series), Capcom, Dark Souls, Bethesda Game Studios, Daron Stinnett, Starfighter, Unity, Unreal, Shigeru Miyamoto, Peter Baumgartner, Dark Crystal. Next time: Devil May Cry -- First 4 Missions! Links: The Making of Final Fantasy IX https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Hey, Anthony's back for a totally rat-ical guest appearance! Since we last saw our old partner in crime, he got hitched, got some rats, lost some rats, got some other rats, got a catheter for one of those rats, and got a how-to book for being a rat doctor. You might say he's now the rat king. Starring Brian Altano, Scott Bromley, Ryan Scott, and Max Scoville, with special guest Anthony Gallegos.
Welcome to Dev Game Club, where we have finally turned our attention to 2000's Deus Ex. In our third episode in the series, we talk about the RPG aspects as far as story goes as well as some obvious influences. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up through the Paris Cathedral Issues covered: mispronouncing the title of the game, bringing in all the story as you get to Hong Kong, level geometry in Hong Kong and getting lost the first time you played it, hearing the proper nouns, the gigantic conspiracy smoothie, pushing conspiracy theories 75 years forward, not being sure who you can trust, can you even trust Tracer Tong, hitting all the technology paranoia (clones, nanomachines, viruses and cures), having time still running while you're hacking/lockpicking, the final destiny of Maggie Chow, cutscenes and enemy AI, mini-games in hacking and lockpicking, player vs character skill in mini-games in BGS games, when mini-games pull you out of the game and when they don't, making hard decisions thematic resonance with hacking/lockpicking, "knucklehead stealth," giving the player lots of options even just to hack and player agency, getting captured by MJ12 in Brett's version and in Tim's, Anna Navarre and "I can see you," forced greets, procedural camera placement, dialog cutscenes in Mass Effect, revealing that you've been in the UNATCO base the whole time, forking level assets, how Alex and Jaime join back up with you if you choose to have them, finding killswitch codes for others, avoiding lethality, reuse of space, having to propagate fixes to multiple spaces, placing your RPG in the real world, connecting the world, globalization and fear and paranoia, naming post-apocalyptic cities, Tim outs my film choices on the podcast, contextualizing the make-up of the world, replaying games and length, engaging with backstory, what we're on about here. Games, people, and influences mentioned or discussed: Harry Truman, The X-Files, Millennium, Deus Ex (rest of series), Assassin's Creed (series), Leonardo da Vinci, The Matrix, Cyberpunk 2020, Shadowrun, Thief, Bioshock, Fallout 3/4, Skyrim, Dark Souls, Pipe Dream, LucasArts, Anthony Gallegos, RebelFM, Mass Effect, Anachronox, ION Storm, Eidos, Dishonored 2, Tomb Raider, Fallout 1 & 2, Lord of the Rings (films), Obsidian Entertainment, Alpha Protocol, Metal Gear Solid 2, Darren, Konrad the Canadian. Next time: Finish the game! @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
On this week's Xbox show, we discuss a bunch of stories we'd rather not have to report, including the Fortnite lawsuit involving a 14-year-old boy, the "sunsetting" of Marvel Heroes Omega, and the comatose state of the Deus Ex franchise. On a happier note, Square Enix's CEO shows integrity when speaking about Hitman and Io Interactive, single-player games thrive over Black Friday weekend, this year's Unlock Block trivia trophy gets awarded, and more! Also: if you would like to help former IGN editor and Marvel Heroes developer Anthony Gallegos raise funds for the chemotherapy treatments for his fiancee's awesome dog Shasta, please visit gofundme.com/healshasta.
Welcome to Dev Game Club, where we are quickly going over the beginning of X-COM: Enemy Unknown. Surprisingly, although we both liked it, we preferred the original. Stockholm Syndrome? Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The first couple hours Podcast breakdown: 0:39 Discussion of Enemy Unknown 35:53 Break 36:24 Feedback and reviews Issues covered: Firaxis's recent history, preferring the original, investment bias, hitting a stride in the original, usability improvements, holding your hand a bit, flowchart for learning stuff, complete hand-holding, constant camera cutting, a lot of loss of drama, dynamic cameras, camera cutting and immersion, base management, playing the original right next to the remake, playing chess, the rules you make up for yourself, reducing squad size, increasing depth, subclassing characters, ability trees, how do you determine what class a guy should be, tactical improvements due to classing, reducing the time unit complexity, more intuitive opportunity fire and movement, streamlining and removing the jazz improvisation, how far do you streamline?, discrete time units, making a game more shallow to broaden the audience, being explicit about the geopolitical game, board game nature of panic monitor, you can see interesting decisions coming from the geopolitical game, interesting and hard choices, having to pick one or the other, puzzle aspect of balancing choices and rewards and panic, panic and DEFCON, abstracting time management, hitting a stride with the original, Metal Gear naming, Big Boss on the Memorial Wall, getting into game development, a bit of horror discussion, games not existing in a vacuum, loss of context for the creation of art. Games, people, and influences mentioned or discussed: Star Wars (obliquely), Julian Gollop, Nick Gollop, Firaxis Games, Silent Hill 2, X-Com 2, Mario + Rabbids, Final Fantasy IX, Final Fantasy XII, Dragon Magazine, Republic Commando, Civilization, Drake Gens, Reed Knight, TIE Fighter, Unity, Unreal, Brendan Keough, J K/Justin, RebelFM, Anthony Gallegos, Eternal Darkness, WeyounNumber6, LucasArts, Fallout, Kwakerjak, Jak & Daxter, Mozart, Lpkid641, Jason Schreier, Kotaku, Jordan Staley, Nier Automata. BrettYK: 0 TimYK: 51 Links: X-COM Art Direction Postmortem Next time: Interview, or start Silent Hill 2? Keep an eye on the Twitter feed. @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Anthony Gallegos joins us to dicuss what we think is the game of the year so far. (Released first to Patreon Supporters on 07.14.17) Thanks for all your support! Learn more about your ad choices. Visit megaphone.fm/adchoices
Anthony Gallegos joins us to dicuss what we think is the game of the year so far. (Released first to Patreon Supporters on 07.14.17) Thanks for all your support! Learn more about your ad choices. Visit megaphone.fm/adchoices
Anthony Gallegos joins us to dicuss what we think is the game of the year so far. (Released first to Patreon Supporters on 07.14.17) Thanks for all your support! Learn more about your ad choices. Visit megaphone.fm/adchoices
Anthony Gallegos joins us to dicuss what we think is the game of the year so far. (Released first to Patreon Supporters on 07.14.17) Thanks for all your support!
Anthony Gallegos returns! Our old friend's been dealing in shady second-hand motorcycles, nursing a growing collection of pests, and gearing up to participate in a medical study where he gets pumped full of drugs for money. Some things never change. Starring Brian Altano, Scott Bromley, Ryan Scott, and Max Scoville, with special guest Anthony Gallegos.
Welcome to Dev Game Club, where we are discussing 1999 Black Isle classic Planescape: Torment. We talk about broad story beats, themes of identity and mazes, and the role of side quests, among other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Until you return to Sigil Podcast breakdown: 0:39 PST Discussion 1:03:18 Break 1:03:51 Feedback and giveaway Issues covered: character customization, a little chat about the big beats of the story, the weird conversation with Ravel, Brett is revealed to be a Night Hag, party configuration, character creation throughout play, the modron dungeon, the role of side quests, Deionnarra and her father, commitment to dialog and puzzles, side quests in JRPGs, wading into the lore, what strings multiple games together, the usability challenge of lore, playing rogue classes, the hybrid combat style, getting mazed by the Lady of Pain, a random encounter with a shade, how we pick games for the podcast, what we play vs what we develop, using strategy guides, shelf-level events, how you apply lessons from what you play, drawing. Games, people, and influences mentioned or discussed: Ghost Recon: Wildlands, Metal Gear Solid (series), Mega 64, Soul Reaver, Tony Jay, Darksiders 2, Dungeons & Dragons, Marvel, The Witcher 3, Final Fantasy (series), Baldur's Gate, World of Warcraft, LucasArts, Fallout, Tim Denton, Deus Ex, Kotaku Splitscreen, Hitman 2, Resident Evil, Fumito Ueda, The Last Guardian, TIE Fighter, Rogue One, System Shock, Torment: Tides of Numenera, Wasteland 2, Warcraft, BioWare, Secret World, Lord of the Rings Online, Daron Stinnett, Joint Strike Fighter, F-22, Tomb Raider, Jason Schreier, Kirk Hamilton, Jamie Fristrom, Link's Awakening, Call of Cthulhu: Dark Corners of the Earth, Reed Knight, SOMA, Amnesia: The Dark Descent, Frictional Games, Chris Suellentrop, Tacoma, Spider-Man 2, Huizinga, Andrew-- if that is their real name, Aiemain, Bethesda Game Studios, Artorius01, Anthony Gallegos, RebelFM, Gazillion, The San Francisco Kid, Mr. Eric Anderson, Dark Horse Comics, Haden Blackman, The Force Unleashed, Mafia III, Hangar 13, 2K Games, Batwoman, Charlie Rocket. Next time: Finish the game Links: Tell everyone you're Adahn Jason Schreier's book Drawing: If you are "Andrew-- if that is their name," "The San Francisco Kid," or "Mr. Eric Anderson" shoot us an email. @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
On this week's Pockets Full of Soup, Rebel FM host and Comedy Button alumnus Anthony Gallegos tells the amazing, heartwarming, and heartbreaking story of his great American motorcycle journey.
It's our quarter-millennium milestone -- and the end of an era, as our pal Anthony rides off into the sunset. It'll be OK, we promise! Starring Brian Altano, Scott Bromley, Anthony Gallegos, Ryan Scott, and Max Scoville.
It's a shorter show but gosh darn it we gathered to make sure we recorded one nonetheless. Join James Faulkner, Matt Chandronait, and Anthony Gallegos as they sit down to read your letters and discuss games like Zombie Night Terror, Event (0), Halcyon 6, the latest Destiny expansion, Warhammer 40,000: Eternal Crusade, and more!
Turns out, cereal monsters are the stupidest kinds of monsters, because they don't make any god damned sense. Starring Brian Altano, Scott Bromley, Anthony Gallegos, Ryan Scott, and Max Scoville.
Good news, everyone: Scott inadvertently figured out how to troll jukebox-equipped bars across the United States, from the comfort of your own homes. Starring Brian Altano, Scott Bromley, Anthony Gallegos, Ryan Scott, and Max Scoville.
These idiots all think that they can replace Ryan Scott with a Ryan Scott sound board, but YOU CAN'T REPLACE RYAN SCOTT! After all, who would write these episode descriptions? Starring Brian Altano, Scott Bromley, Anthony Gallegos, and Max Scoville.
Guest hosts Andrew Goldfarb and Zach Ryan sit in to tell us about the European vacation they went on with Brian. Starring Brian Altano, Scott Bromley, Anthony Gallegos, and Max Scoville, with special guests Andrew Goldfarb and Zach Ryan.
Get ready for our hot new sitcom, "Curiosity: The Mars Robot." Or maybe "Mars: The Curiosity Robot." We don't actually know how TV works. Starring Brian Altano, Scott Bromley, Anthony Gallegos, Ryan Scott, and Max Scoville.
Max adopts a blind goose, Brian encounters a street terrorist armed with Red Bull, and Anthony shares his favorite meal to beat the summer heat: a nice hot bowl of soup. Starring Brian Altano, Scott Bromley, Anthony Gallegos, Ryan Scott, and Max Scoville.
Guest host and celebrity ghost Vincent Price briefly joins us, as Scott recalls his whirlwind tour across Europe and picks a fight with Australia. Starring Brian Altano, Scott Bromley, Anthony Gallegos, Ryan Scott, and Max Scoville.
Brian played a live game of Double Dare, and Max hung out with DMX in a hotel parking lot. Yes, these are both things that happened in 2016. Starring Brian Altano, Scott Bromley, Anthony Gallegos, Ryan Scott, and Max Scoville.
Our friend Chastity Vicencio joins us to talk about what it was like working for Jimmy Fallon, how she almost became a teen pop sensation, and that one time that comedian Tracy Morgan awkwardly hit on her. Starring Brian Altano, Scott Bromley, Anthony Gallegos, Ryan Scott, and Max Scoville, with special guest Chastity Vicencio.
Firemen have the easiest job in the world, except for those few hours a year where they really, really don't. Starring Brian Altano, Scott Bromley, Anthony Gallegos, Ryan Scott, and Max Scoville.
Our pal Jared Petty joins us this week to talk about all the delicious candy that takes us back to the good old days. Starring Brian Altano, Scott Bromley, Anthony Gallegos, and Max Scoville, with special guest Jared Petty.
Mike Drucker joins us once again, to brag about how smart he was in high school -- so smart, in fact, that one time someone pulled a gun on him. Starring Brian Altano, Scott Bromley, Anthony Gallegos, and Max Scoville, with special guest Mike Drucker.
We know we're shameless pawns of the patriarchy when we say this, but man, living with naked women sure is cool. Starring Brian Altano, Scott Bromley, and Anthony Gallegos, with special guest Zach Ryan.
Everyone, we found out some hot dirty news about Toad and Frog. It involves the F-word a lot. Starring Brian Altano, Scott Bromley, Anthony Gallegos, and Max Scoville, with special guest Jared Petty.
Mike Drucker sits in for Ryan this week -- and he and Brian have a serious talk about Florida, the Everglades, and why Forrest Gump secretly sucks. Starring Brian Altano, Scott Bromley, Anthony Gallegos, and Max Scoville, with special guest Mike Drucker.
Guest hosts Alanah Pearce and Zach Ryan stop by to help us figure out how many bands old we are, and which celebrities we could most convincingly pretend to be. Starring Brian Altano, Scott Bromley, and Anthony Gallegos, with special guests Alanah Pearce and Zach Ryan.
The one and only Jack DeVries is back to give us the latest scoop on his love life, express his love for watching animated movies while under the influence, and help us discover some weird (and some even true) Presidential facts. Starring Brian Altano, Scott Bromley, Anthony Gallegos, Ryan Scott, and Max Scoville, with special guest Jack DeVries.
The '90s were... weird. They were very, very weird. Starring Brian Altano, Scott Bromley, Anthony Gallegos, and Max Scoville.
Arthur's on his way back from a cat pilgrimmage to Istanbul, so join Matt Chandronait, Anthony Gallegos, and James Faulker as they discuss a variety of games including Fallout 4, Alienation, Dark Souls III, Severed and more! Coming to you from Anthony's house, so apologies for the non-standard audio quality. File size: 81mb Last track is off of Misanthrope, by IGN's Brian Altano. Get it FOR FREE (or pay what you want) at misanthropealbum.com