Podcasts about Keiji Inafune

Japanese video game producer, illustrator, and businessman

  • 77PODCASTS
  • 101EPISODES
  • 1h 26mAVG DURATION
  • 1MONTHLY NEW EPISODE
  • Feb 3, 2026LATEST
Keiji Inafune

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Best podcasts about Keiji Inafune

Latest podcast episodes about Keiji Inafune

Castle Super Beast
CSB358: Jeff Epstein The NY Financier That Invented Microtransactions? What Happened?

Castle Super Beast

Play Episode Listen Later Feb 3, 2026 171:19


Download for Mobile | Podcast Preview | Full Timestamps Older Twitch VODs are now being uploaded to the new channel: https://www.youtube.com/@CastleSuperBeastArchive Shenmue: My Fun Was Wrong Just Skip To Nioh 3 You Are Currently Breathing In The Industry Crash The FF11 Bug That Can Only Be Fixed By The Judge's Crusade Visionary Foxcade's Netflix May Cry Watch live: twitch.tv/castlesuperbeast Go to http://buyraycon.com/superbeast for 15% off. - Go to http://hellofresh.com/superbeast10fm to Get 10 free meals + a FREE Zwilling Knife (a $144.99 value) on your third box while supplies last. - Go to http://shopify.com/superbeast to sign up for your $1 per month trial. GDC Survey Results: One-Third of U.S. Video Game Industry Workers Were Laid Off Over the Last Two Years, GDC Study Reveals Over 50% of game developers now think generative AI is bad for the industry, a dramatic increase from just 2 years ago: 'I'd rather quit the industry than use generative AI' Ubisoft hopes 200 employees at its Paris HQ will agree to quit so it doesn't have to lay them off the regular way Keiji Inafune-founded studio dissolved. comcept shuts down - Gematsu After a server glitch, Final Fantasy 11 is dispatching Game Masters to manually assassinate bugged monsters just so the game knows they're really dead: 'God personally stepping in to correct the world itself' Jeffrey Epstein was permanently banned from Xbox Live Newly-Released MMO Ashes of Creation Left in Tatters as Senior Team Quits and Management Issues Layoff Warning — and Now Steam Is Reportedly Investigating Ashes of Creation is done. Steven Resigned. All employees are let go. THE NETFLIX DEVIL MAY CRY VIDEO (From the Visionary Mind of Adi Shankar) 'We Remain Committed and Focused': Beyond Good & Evil 2 Creative Director Gives First Statement Since Ubisoft Reorganization

Leinwandliebe
Zombie-Highlight oder Videospiel-Gurke: Was taugen die "Dead Rising"-Filme?

Leinwandliebe

Play Episode Listen Later Nov 23, 2025 97:44


Christoph hat sich mal wieder mit den Gaming-Kollegen zusammengesetzt, um über Videospielverfilmungen zu plaudern. Diesmal haben sie sich gleich eine ganze Reihe vorgenommen und nicht nur "Dead Rising Watchtower" und "Dead Rising Endgame" gesehen, sondern auch noch den bizarren Werbefilm "Zombrex: Dead Rising Sun", inszeniert von Keiji Inafune, dem Mann hinter dem ersten "Dead Rising"-Spiel, und veröffentlicht als Episoden-Release auf dem Xbox Marktplatz. Welche Spuren das hinterlassen hat, erfahrt ihr im Podcast! Timecodes: 00:00:00 - Einleitung 00:15:36 - Dead Rising Watchtower 00:21:22 - Ein kurzer Ausflug zum Spiel 00:27:14 - Zurück zum Film 01:01:57 - Dead Rising Endgame 01:18:07 - Zombrex: Dead Rising Sun

Games Tribune Magazine
GTM Restart 301 | Valve y su Steam Machine, Metroid Prime 4 Beyond, Dragon Quest VII Reimagined

Games Tribune Magazine

Play Episode Listen Later Nov 19, 2025 141:38


#steammachine #steam #metroidprime4beyond #dragonquestviii #keijiinafune #gtmrestart #podcast ¡Ración semanal de tu podcast favorito! Con la participación de: ✔️ Juan Tejerina · @jtvillamuera ✔️ Ramiro Díez · @Ramisfactions ✔️ Juan Pedro Prat · @JuanpePrat_ ✔️ Dan Puerta al Sótano · @dan_chaos ✔️ YugitaChan · @YugitaChanE ✔️ Javier Bello · @Javi_B_C Intro musical de GTM Restart creada por Pitypob · @pitypob2 ✌ Cuña publicitaria cortesía de Ramón de Arana · @RaymonDeArana ⚙️ Edición y Montaje: Javier Bello · @Javi_B_C GTM LINKTREE: https://linktr.ee/gtmediciones ‼️Consigue nuestros libros‼️ · El Arte de Clair Obscur: Expedition 33 https://www.gtm-store.com/product/libro-arte-clair-obscur-expedition-33-artbook-coleccionista-alicia/ · Almas Oscuras: Berserk contra Dark Souls https://www.gtm-store.com/product/libro-almas-oscuras-berserk-dark-souls-estandar/ · Generación PKMN https://www.gtm-store.com/product/libro-generacion-pkmn-ampliado-hierba-alta/ · El Libro Hueco: Las páginas oscuras del vacío https://www.gtm-store.com/product/el-libro-hueco-las-paginas-oscuras-del-vacio/ Canal de Yugita-chan: https://www.youtube.com/@YugitaChan Canal de Dan: https://www.youtube.com/@Dan-PuertaAlSotano Music promoted by No Copyright: https://bit.ly/33JkJQc Video provided by: warmlightmusic: https://www.youtube.com/@warmlightmusic9137 ================ ACTUALIDAD - Valve presenta una nueva línea de hardware que azota el panorama actual. Una nueva Steam Machine, un nuevo Steam controller y un visor VR llamado Steam Frame con lanzamiento en 2026. - Dan y Ramiro asistieron a las oficinas de Nintendo para poder jugar al inminente Metroid Prime 4: Beyond y nos contarán sus impresiones. - Keiji Inafune, el diseñador de Megaman, reflexiona sobre las secuelas de IP´s conocidas y las nuevas ideas. TENGO UNA PREGUNTA - ¿Quién no le ha querido preguntar a un desarrollador de videojuegos alguna duda concreta sobre lo que se encuentra jugando? Pues iniciamos esta sección en la que vosotros también podéis participar. Dejar vuestras preguntas en los comentarios ;) IMPRESIONES - Nuestro querido José Álamo ha podido poner sus manos sobre el nuevo título de la saga Dragon Quest, Dragon Quest VII Reimagined y nos contará sus impresiones a los mandos. RECTA FINAL - Como siempre, cerraremos hablando de los juegos que nos han ocupado esta semana junto con la ración de caspa habitual que tanto os gusta de postre. ================ 0:00 CUÑA PUBLICITARIA 0:56 INTRO 11:54 STEAM MACHINE 35:21 METROID PRIME 4 BEYOND 1:05:49 KEIJI INAFUNE 1:38:49 PREGUNTA AL DEV 1:45:30 DRAGON QUEST VII REIMAGINED 1:52:24 RECTA FINAL ================ GTM (Games Tribune Magazine) 2025 @GamesTribune www.gamestribune.com

Speckast
#91 | Hyrule Warriors Chronik der Versiegelung, Sonic Racing CrossWorlds, The Séance of Black Manor & mehr

Speckast

Play Episode Listen Later Nov 10, 2025 160:30


Hey Leute, falls ihr immer schon einmal dabei sein wolltet, wie ich Kopfrechnen auf die unnötig schwerste Art erledige, seid ihr hier beim richtigen Podcast gelandet. Ach ja, Spiele gibt es auch noch. Viel Spaß beim Hören! Ink Ribbon Radio Little Nightmares 3 Final Destination 3 | Steady Unterstützt meine Arbeit auf Patreon oder Steady und erhaltet neben exklusiven Inhalten auch erweitertete Versionen dieses Paodcasts.PatreonSteadyHolt euch bei HOLY die neuen Halloween-Sorten und spart 10% mit meinem Code "SPECKOBST"Timestamps 00:00 Intro 08:07 Update NEUE SPIELE 10:44 Hyrule Warriors Chronik der Versiegelung 27:07 Sonic Racing CrossWorlds 41:12 The Seance of Blake Manor 52:52 Marvel Cosmic Invasion 01:05:09 The Outer Worlds 2 01:15:17 Dragon Quest 1&2 Remake 01:21:36 Anima: Gate of Memories 1&2 Remaster 01:25:38 Simon the Sorcerer Origins NEWS 01:31:56 Funko geht unter 01:35:53 Bioware und EA wollen mehr Mass Effect 01:39:19 Keiji Inafune lebt noch? 01:44:32 Marvel 1943: Rise of Hydra verschoben 01:48:59 Borderlands 4 hinter den Erwartungen 01:52:35 GTA VI verschoben 01:59:08 Square Enix will 70 Prozent von QA mit KI ersetzen 02:01:42 Dante's Inferno sollte mal ein Sequel bekommen 02:03:41 Dragon Quest VII Remake wird verschiedene Enden haben 02:05:35 Nintendo Switch 2 erreicht 10 Millionen Verkäufe 02:09:37 Dispatch erreicht 1 Million Verkäufe 02:11:09 Dan Houser spricht das erste Mal über Agent 02:14:21 Saints Row Prequel THEMA02:16:52 Darf man ein Spiel testen, wenn man das Genre nicht mag? FRAGEN 02:24:50 Bist du gut im Kopfrechnen? 02:32:08 Was hältst du von Retro-Mini-Konsolen? 02:34:48 Gibt es ein Spiel, das du unbedingt auf Ink Ribbon Radio besprechen möchtest? Outro 02:37:31 Die ganz besonderen Supporter

Nintendo Podcast fra N-club Danmark
Anne hader Pokémon - #248 - N-cast, dit Nintendo podcast

Nintendo Podcast fra N-club Danmark

Play Episode Listen Later Mar 7, 2025 99:51


I denne udgave af N-cast er, der stor dramatik om den nye Pokémon Legends Z-A trailer, værterne imellem. Ser det godt ud eller ej? Og hader Anne ligefrem Pokémon nu? Derudover snakker vi om GBA-klassikeren Wario Land 4, som vi har spillet på NSO. Vi snakker også om Level-5, som har omstruktureret og lukket det studie, der arbejde på det nye Fantasy Life-spil, samtidig med at det er kommet frem at Keiji Inafune, produceret på spillet, forlod firmaet sidste år. Hvilket konsekvenser får det for Fantasy Life i? Hør om det og mere til, i ugens episode.

NAYSHOW
Test de RESIDENT EVIL OPERATION RACCOON CITY : Il a failli rebooter la franchise... !

NAYSHOW

Play Episode Listen Later Feb 24, 2025 84:01


Resident Evil: Operation Raccoon City n'est pas du tout un jeu qu'on avait envie de faire. Pour être franc, on y allait même carrément à reculons. Et pourtant ! Peut-être que ce n'est pas tout à fait la daube ultime qu'on attendait... Et devinez quoi ? L'histoire de son développement est INCROYABLE. Et basée sur une interview réalisée par notre équipe. » SOMMAIRE (00:00:00) Introduction (00:04:33) Développement : Présentation des sources (00:07:10) Développement : Keiji Inafune prend le contrôle (00:13:48) Développement : Slant Six Games (00:19:31) Développement : Rebooter la franchise (00:30:26) Développement : La chute d'Inafune (00:37:22) Développement : Resident Evil : Call of Duty (00:46:47) Développement : Réception et succès (00:50:47) Scénario (01:03:13) Les missions et le gameplay (01:10:38) Aptitudes et armes (01:17:44) Direction Artistique et Technique (01:19:43) Musique (01:20:33) Conclusion

pr conclusion operation franchise technique resident evil peut musique raccoons incroyable raccoon city sommaire aptitudes keiji inafune direction artistique resident evil operation raccoon city
Dev Game Club
DGC Ep 409: Dead Rising (part two)

Dev Game Club

Play Episode Listen Later Nov 6, 2024 67:14


Welcome to Dev Game Club, where this week we continue our series on 2006's Dead Rising, a Capcom game. We talk about the evolving intro, strategies for play, saving those left behind, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few more hours Issues covered: the evolving intro, grinding, the man with the paint can, mastering the level, misreading the map, varying weapon types, the evolving introduction, "I have to restart the game because I want my hair back," bucking the trend of zombie games, a gradually more porous map, keys that are keys, building up the run, skill and level checking the player, finicky quest logic, keys that aren't keys, putting timers on quests, randomly spawning zombies, needing to fail for the game to work, losing survivors, the fantasy fulfillment of the zombie, NPCs unable to traverse like Frank, the game fighting me on pathing, the story going places, being one-shot by a clown, what you get from killing psychopaths, "it's just MegaMan!," revisiting creators, the hero archetype, cleaning up Frank West, achievements that unlock gameplay things, achievement philosophy.  Games, people, and influences mentioned or discussed: Dark Souls, Keiji Inafune, MegaMan, Rogue, Castlevania, XBLA, Blue Thunder, Resident Evil (series), The Walking Dead, Dawn of the Dead, Shinji Mikami, Evil Dead 2/Army of Darkness (obliquely), Raph Colantonio, Arx Fatalis, Arkane, Dark Messiah of Might and Magic, Deathloop, Kurt Russell, Big Trouble in Little China, Brendan Fraser, The Mummy, Indiana Jones, Assassin's Creed: Odyssey, Final Fantasy XV, Ratchet & Clank, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: More Dead Rising! Twitch: timlongojr Discord DevGameClub@gmail.com

Dev Game Club
DGC Ep 408: Dead Rising (part one)

Dev Game Club

Play Episode Listen Later Oct 30, 2024 59:46


Welcome to Dev Game Club, where this week we start a new series on 2006's Dead Rising, from Capcom. We situate the game a bit in its time and with Capcom and this generation of hardware before turning to the structure and feel of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few hours Issues covered: the early 360 era, throwing lots of enemies on the screen, console wars, an entry into console for PC developers, achievements and GamerScore, coming into a time-limited game, the deluxe remaster, carrying over Prestige Points, limited time quests, production benefits, a controversial structure, pushing your luck, going to the mall, horde management, Tim shows he actually knows more about football than claimed, camp, inventory management, learning the space, the feeling of losing a person right at the end, saving people, Onigokko!, Artimage's charity. Games, people, and influences mentioned or discussed: Xbox, Gears of War, Republic Commando, Crystal Dynamics, Tomb Raider: Legend, PlayStation, Capcom, Keiji Inafune, MegaMan, Onimusha, Resident Evil, Shinji Mikami, Dwarf Fortress, LoZ: Twilight Princess, Okami, Elder Scrolls: Oblivion, Final Fantasy XII, Guitar Hero 2, Rainbow Six: Vegas, New Super Mario Bros, Wii, Elite Beat Agents, Nintendo DS, Burnout: Revenge, Brain Age!, Call of Cthulhu: Dark Corners of the Earth, Condemned: Criminal Origins, Tomb Raider: Legend, Heroes of Might and Magic V, Dark Messiah of Might and Magic, Arkane, Prey, Dishonored, Nintendo Switch, ElectroPlankton, Groundhog Day, Dark Souls, Rogue, Dawn of the Dead, Chopping Mall, Night of the Living Dead, George Romero, Day of the Dead, Tim Ramsay, Harley Baldwin, Deathloop, Tony Rowe, Artimage, Minecraft, Gwyneth Paltrow, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: More Dead Rising! Links: Artimage's email is artimage84@gmail.com Twitch: timlongojr Discord DevGameClub@gmail.com

Dev Game Club
DGC Ep 406: Fatal Frame (part three)

Dev Game Club

Play Episode Listen Later Oct 16, 2024 62:44


Welcome to Dev Game Club, where this week we continue our series on 2001's Fatal Frame. We talk about retreading, camera upgrade strategies, how ghosts move and how that impacts level design, and various other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few more hours Issues covered: the strangling places, replaying the beginning of the game, knowing where to go or not, variety of uses for talismans, blocked off paths, pieces and doors and showing locks before you can find the keys, intentional design with controls, creating tension with controller choices, series evolutions, having less fun, feeling frustrating, not unifying movement around one stick, zombies vs ghosts, building levels around your enemies, the outdoor areas and fear, forests and atavistic fears, things not being fully representational and adding layers of fear, the Abyss, lots of lenses to view the same events, the meta of visiting this haunted place to make a game, ammo and bonus functions, upgrading the camera strategies, feeling skittish about the bonus functions, how many nights, the use of stone mirrors, looking forward to the future, pressing your luck, how many shots do you have left, wanting to take pictures with a camera, worrying about film amounts, dragon and mime hunting. Games, people, and influences mentioned or discussed: Resident Evil (series), Halo, GameCube, Nathan Martz, Dead Rising, Keiji Inafune, Dark Souls, Pharaijin, Dagur Danielsson, Final Fantasy VI, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: Finish the game? Twitch: timlongojr Discord DevGameClub@gmail.com

Jogando Casualmente
Jogando Casualmente #119 - Mega Man

Jogando Casualmente

Play Episode Listen Later Nov 13, 2023 79:12


Nesse episódio, falamos sobre uma das maiores figuras do mundo dos videogames, criado por Keiji Inafune e publicado pela Capcom: Mega Man. Conversamos sobre todos os jogos da série Mega Man clássico e Mega Man X, além de alguns spin-offs.Acesse nosso grupo do Telegram: ⁠⁠⁠⁠https://t.me/jogandocasualmente⁠⁠⁠⁠ Siga-nos no Twitter em ⁠⁠⁠⁠https://twitter.com/Jcasualmente⁠⁠⁠⁠ Nos apoie financeiramente em ⁠⁠⁠⁠https://apoia.se/jogandocasualmente⁠⁠⁠⁠ ou então em ⁠⁠⁠⁠https://picpay.me/jogandocasualmente⁠⁠⁠⁠ Como forma de agradecimento aos contribuintes, produzimos episódios bônus exclusivos, enviamos os episódios de forma adiantada e o Notícias Casuais é sempre a versão completa. Também damos alguns prêmios como cartões presente pra gastar na sua loja de jogos favorita e jogos gratuitos na plataforma de sua escolha. Gosta do nosso trabalho? Considere ajudar! ============================================== Quer produzir seu próprio podcast e não sabe como? Acesse ⁠⁠⁠zencastr.com⁠⁠⁠ e crie salas de chamada de vídeo ou áudio, e tenha acesso a ferramentas de pós-produção para publicar o seu programa com estilo.

Why Does This Exist?
Episode 107: Dead Rising

Why Does This Exist?

Play Episode Listen Later Oct 25, 2023 72:26


Chris and Rob talk about the sheer bad-assery of the zombie hunting survival game Dead Rising!Help support the show and discover articles and more by heading on over to our Patreon! https://www.patreon.com/whydoesthisexist.Buy us Coffee: https://www.buymeacoffee.com/whydoesthisexist Follow us on Twitter https://twitter.com/wdtepod Like us on Facebook https://www.facebook.com/whydoesthisexist Like, Dislike, Comment and Subscribe to our YouTube channel: https://www.youtube.com/channel/UCY23JJcBuc904cgAZpnDOiQ Know of any other weird happenings in pop culture? Let us know at whydoesthisexistshow@gmail.com.

A Trip Down Memory Card Lane
Ep.154 – Professional Zombie Photography

A Trip Down Memory Card Lane

Play Episode Listen Later Aug 10, 2023 53:00


Today, we'll all learn about Dead Rising, originally released for the Xbox 360 in August of 2006. As part of its story, we'll learn all about the career of its creator, Keiji Inafune. We'll continue by talking Shadow of Rome, the game from which Dead Rising came from. We'll wrap it up by looking at the entirety of the Dead Rising series. So join us for today's photographical trip down Memory Card Lane.

Stay Forever
Ducktales (SSF 59)

Stay Forever

Play Episode Listen Later Feb 12, 2023 104:03


Es geht nicht immer glücklich aus, wenn Entwickler oder Publisher Spiele machen, die auf Storys oder Charakteren aus anderen Medienformen basieren. Aber Capcoms erster Lizenztitel, der Plattformer **DuckTales**, war ein Triumph. Das Spiel erschien 1989/1990 für das NES und den Game Boy, beide Versionen verkauften sich gut und wurden von der Kritik gefeiert. Fabian und Christian sprechen über die TV-Serie, auf der das Spiel basiert, die Disney-Spiele im allgemeinen, die Entwicklungsgeschichte und das Gameplay. Infos zum Spiel: Thema: Disney's DuckTales (1989) Plattform: NES, Game Boy Color Entwickler: Capcom Publisher: Capcom Genre: Jump&Run Designer: Yoshinori Takenaka, Keiji Inafune, Tokuro Fujiwara Musik: Hiroshige Tonomura Podcast-Credits: Sprecher: Fabian Käufer, Christian Schmidt Audioproduktion: Matthäus Ihrke, Christian Schmidt Titelgrafik: Paul Schmidt Intro, Outro: Nino Kerl (Ansage); Trash80.com (Musik) www.stayforever.de

Retro Warriors
Retro Warriors 370 - Keiji Inafune

Retro Warriors

Play Episode Listen Later Aug 22, 2022 90:24 Very Popular


Topic starts at: 28:04. This week we discuss Keiji Inafune! Don't forget to support the show at https://patreon.com/retrowarriors and come chat with us in Discord at https://discord.gg/WxyjUcJpEx. You can also buy some RW stickers at https://www.redbubble.com/people/rwshow/ and listen to Cinema Rogue at cinemarogues.podbean.com

It's So Bad
Ep. 193 - Adding to the Endless - Mighty No. 9

It's So Bad

Play Episode Listen Later Aug 2, 2022 45:22


This week on the podcast, we're adding one of the most infamous games from the 2010s on to the Endless List: It's Mighty No. 9. This game developed by Comcept with the help of Inti Creates and led by Keiji Inafune tried to bring back the Mega Man style of action platform type games. It failed. Miserably. And we're here to talk about it. Where did it land on the Endless List? Find out on the podcast or check out the complete rankings (linked here).

endless mega man miserably mighty no keiji inafune mighty no. 9 inti creates comcept
Dev Game Club
DGC Ep 313: Megaman 2 / X (part three)

Dev Game Club

Play Episode Listen Later Jul 27, 2022 66:34


Welcome to Dev Game Club, where this week we continue our series on Megaman games, turning to Megaman X. We very briefly set it in its time, discuss the new feel that the SNES gets you, as well as other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Three bosses Issues covered: the SNES Classic deal with using the reset, setting difficulty on the emulated game, sequels and console generations, "the new standard in entertainment," additional frames and transitional animation lending character in 16bit, depth of music and audio, designing new movement into the level design, iconic silhouettes and the expression of the concept art, heads and heroism, a different Megaman, Brett dives into the lore, hair as a poor robot lifestyle choice, distinct biomes, the ronin robot end of MegaMan 2 and its final battle, the earnestness of a SVP letter, leaning into robots, animal-named robots and Metal Gear, boss order, flying robots that destroy level bits, continuity of the series, cinematic introductions on the SNES, Tim is behind on the lore, being able to distinguish games at the time, modern indie equivalents, upgrading in the level, lack of payoff to gaining the ability/no training, discussing Proust, hearing the music a lot, an unresolved musical cue, another difficulty discussion, constraints and chiptunes, interesting orchestrations. Games, people, and influences mentioned or discussed: SNES Classic, Celeste, Dark Souls, Nintendo Switch, Microsoft, PlayStation, Sega Genesis, God of War, Myst, Sam and Max Hit the Road, DOOM (1993), X-Wing, Link's Awakening, Day of the Tentacle, The 7th Guest, Bill Gates, Sinistar, Super Metroid, Mario (series), Castlevania (series), Halo, Keiji Inafune, Game Boy Advance, Pinocchio, Aisha Tyler, Isaac Asimov, Metal Gear (series), Terminator (series), The Matrix, Nintendo, Dead Cells, Hollow Knight, Peter, Marcel Proust, À la recherche du temps perdu, Ben "from Iowa" Zaugg, The Megas, The Immortals, J. S. Bach, Daft Punk, Gothic Chocobo, Infamous, Resident Evil, Pokemon, Mark Brown/Game Maker's Toolkit, Elden Ring, Kingdom Hearts, Tomb Raider, Destiny, Assassin's Creed, Marty O'Donnell, Kirk Hamilton, Aaron Evers, Mark Garcia. Links: What Capcom Didn't Tell You About Resident Evil 4 What Makes Celeste's Assist Mode Special Game Maker's Toolkit Video Game Accessibility Playlist Notes: Indeed, you can re-enter levels in MegaMan X Next time: Finish with the game Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 311: MegaMan 2 & X (part one)

Dev Game Club

Play Episode Listen Later Jul 14, 2022 83:05


Welcome to Dev Game Club, where this week we start a new series on MegaMan 2/X, looking at them as different platformers from the time. We set it in context a bit. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Three enemies Issues covered: Dog Game Club, playing a couple games instead of one, fighting mens for their weapons, playing second iterations, bringing in past favorites, setting the game in its time, mascot games, structure and wanting to choose your order of attack, using the boss for its weapons, technical limitations and difficulty, learning a level, generosity with powerups, run-based play, grinding for drops, some things that feel unfair the first time you fight them, getting the gist, having wall stages, annual release schedule, Mega Man 10 or X, tic-tac-toe enemy board, dabbling in some enemies, not knowing what order to progress, using passwords, possible orders of enemies, damage types and using the right tools for the job, Tim shades Billy Mitchell, deriving stuff from Mega Man, wanting to run, spawning enemies rhythmically rather than placement, how the platforming feels, being more methodical, character design for collision in this and Mario, good characterization with fewer states, swapping, not designing for you controller, having to be able to go to any level first, where you can get to powerups, homework: watch out for cool level design moments, books about the inside, keeping the good stuff, keeping current through peer recommendations, finding a friend group, listening to podcasts, not feeling like you have to keep up, finding threads through games, following journalists, first person football, losing perspective, the ways games are impacted by other media, butt explosion T-shirt, reactions in games, why games hit when, a return to Anor Londo. Games, people, and influences mentioned or discussed: Bark Souls, Soul Rover, Mark Garcia, Shibaenmue, Resident Beagle, Castlevania, SNES, PlayStation, Pokemon, GameBoy, Metroid (series), Zelda (series), Capcom, System Shock 2, Wasteland, Electronic Arts, Fallout, Dragon Quest 3, Enix, RC Pro/Am, Rare, Bionic Commando, Ultima V, Nintendo, Tecmo, Ninja Gaiden, Final Fantasy II, Pool of Radiance, Baldur's Gate, Chrono Trigger, Populous, Super Mario Land, Prince of Persia, Broderbund, SimCity, Castlevania III, Konami, Contra 2, Sierra, King's Quest, Space Quest, Manhunter, Colonel's Bequest, Keiji Inafune, Resident Evil (series), Monster Hunter, Dark Souls, Tetris, Guacamelee, Sonic (series), The Brady Bunch, Johnny Grattan, Crash Bandicoot, Ultima Underworld, Donkey Kong, King of Kong, Ratchet & Clank, Shonen Jump, Astro Boy, Sega Genesis, Tomb Raider, Spelunky, Super Meat Boy, Blood Sweat Pixels, mysterydip, Junction Point, Jason Schreier, Press Reset, Ray Chase, Bioshock Infinite, John Webb, Prey, Bioshock, Triple Click, Waypoint Radio, DLC, Kirk Hamilton, Maddie Myers, Hollow Knight, Kingdom Hearts, Dishonored, Austin Walker, Ben "from Iowa" Zaugg, ESPN NFL 2k5, Trespasser, Coleco, Mattel, Morrowind, The Honorable T. H. Isismyre Alname, Robin Hobb, David Eddings, Velvet Underground, Bloodborne, Demons's Souls, Drew Scanlon, Jeremiah Johnson, Giant Bombcast, Aaron Evers. Next time: Finish MegaMan 2! Notes: The King of Kong person Brett was thinking of was Billy Mitchell Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

LOVENIN Podcast
[EX] โตมาด้วยกัน ep.23 - Keiji Inafune

LOVENIN Podcast

Play Episode Listen Later Jul 10, 2022 138:15


บุคคลผู้ที่รู้กันในคราบของบิดา Rockman(?) ซึ่งสร้างชื่อและผลงานที่มีแฟนๆ ติดตามและชื่นชอบกันหลายซีรีส์มาก ซึ่งถึงแม้บางเรื่องจะเข้าใจผิดกันมา แต่ก็ต้องยอมรับว่าเราเองก็โตมากับเค้า ถึงแม้ว่า...

rockman keiji inafune
The Gorge: With Ben and Sara
Episode 196: "You're Putting on the Clown Nose and the Shoes are on Standby"

The Gorge: With Ben and Sara

Play Episode Listen Later Jun 1, 2022 101:43


Ben and Sara celebrate six years of doing this podcast by... recording a normal-ass episode!Activision Inexplicably Introduces Tool to Rate Character Diversity MetricsTeam Fortress 2 Players Are Protesting the Game's Massive Bot ProblemNew Cloud Technology Warns You When Not To Play Kingdom HeartsSilent Hill 2 remake rumoured to be in the works at BlooberMega Man's Keiji Inafune is back with ‘Beastroid', a range of NFTsGameStop's latest pivot takes it into the NFT businessXbox ‘turned Marvel down', leading to Spider-Man on PS4, exec revealsRaven Software QA Votes to Become First Major Video Game Union in the United StatesTHE TENTH DOCTOR AND DONNA NOBLE WILL RETURN IN DOCTOR WHO CENTENARY SPECIALI regret to inform you Ni No Kuni's cute new MMO has blockchain crap up its sleeveState of Play set for June 2 featuring third-party titles, ‘sneak peek' at PlayStation VR2 gamesSonic Frontiers gets its first gameplay trailerPATREON: http://www.patreon.com/thegorgeDiscord: discord.gg/K8A6SG2Big Gay Nerds: https://soundcloud.com/biggaynerdsBackground music: Broke for Free: https://brokeforfree.comINTRO: https://soundcloud.com/zak235Ben's Twitter: @TheGorgePodcastSara's Twitter: @RadioinactivityE-mail: thegorgepodcast@gmail.comSupport the show

Jogabilidade (Games)
Vértice #335 (N): Rumores sobre novos Silent Hills, sindicatos, BIG, o FIFA é nosso e mais

Jogabilidade (Games)

Play Episode Listen Later May 30, 2022 102:06


Regozijem em júbilo! O André está de volt para comentar os novos rumores de Silent Hill, as pataquadas da Sony, o sindicato da Raven e muito mais! 00:03:56: Criação do sindicato de QA na Raven Software 00:12:14: Agora FiFa é o único FIFA 00:16:29: EA procurando um comprador 00:25:07: Príncipe da Arábia compra 5% da Nintendo 00:29:48: Novidades sobre a nova PS Plus 00:55:02: Xbox vende mais que PS no Japão 00:59:38: Elden Ring é o jogo mais vendido dos últimos 12 meses 01:07:01: Keiji Inafune se enfiando em NFT 01:10:31: Best International Games 01:19:07: Norman Reedus fala demais 01:25:07: Mais rumores de novos Silent Hills Contribua | Twitter | YouTube | Twitch | Contato

aHatofMedia
Silent Hill 2 Remake, nicht Mega Man NFTs und King Kongs Hoden/ Hat-On #046

aHatofMedia

Play Episode Listen Later May 25, 2022 98:17


Ein Silent Hill 2 Remake wurde angekündigt und bringt zusammen mit Simon the Sorcerer Origins und das letzte Mal besprochene Return to Monkey Island neues Futter für alte Serien, NFTs allerdings scheinen kurz vor dem Aus zu sein, also die perfekte Zeit für Gamestop und Keiji Inafune einzusteigen, auch wenn es kaum einen interessiert. Bleibt nur die Frage, Call of Duty Player zwischen den Beinen von King Kong machen. Das und einiges mehr besprechen Dengkei Gamer und Sir Pommes in dieser Ausgabe Hat-ON. aHatofMedia wünscht wie immer viel Spaß. 0:00:00 Begrüßung 0:03:50 Das Monsterverse geht weiter 0:12:52 Simon the Sorcerer Origins 0:22:12 Silent Hill 2 Remake 0:37:18 Gamestop NFT 0:40:56 Keiji Inafune macht in NFT 0:50:56 Playstation + Spiele Katalog 1:21:49 XP Fest an King Kongs Hoden 1:35:33 Verabschiedung

GigaBoots Podcasts
Keiji Inafune Announces Comboman NFTs | Big Think Dimension #171

GigaBoots Podcasts

Play Episode Listen Later May 23, 2022 142:27 Very Popular


Inafune literally announced Comboman as an NFT (crazy, right?), Hell (Fallguys) is going F2P, and the Series S might get a disc drive after all! Become a podlord or normal patron today! http://www.patreon.com/GBPodcasts RSS Feed: https://gbpods.podbean.com/ KZXcellent's Channel: http://www.kzxcellent.com Mr Feel's Twitter: https://twitter.com/mrfeelswildride GigaBoots' Twitter: http://www.twitter.com/gigaboots GB Main Patreon: http://www.patreon.com/gigaboots GB Fan Discord: https://discord.gg/XAGcxBk #KeijiInafune #ActivisionBlizzard #StrayBlade

Fichas de Peso
Fichasde Peso 52 - Las NFT de Inafune. Diversidad en Activision Blizzard. Raccon City es atacada por Netflix.

Fichas de Peso

Play Episode Listen Later May 21, 2022 27:06


Keiji Inafune presenta un nuevo proyecto colaborativo que consiste en NFTs y, curiosamente, hay mucha gente entusiasmada por eso. Activision Blizzard presumen su herramienta para convertir la diversidad en fórmulas y números.Se revela información entorno a un nuevo Silent Hill y no, Kojima no está involucrado. Mientras tanto, en Estados Unidos se sueltan los balazos y los culpables, como siempre son los gamers y cerramos con la terrible adaptación de Resident Evil en Netflix.

Ultra 64
Mighty No. 9

Ultra 64

Play Episode Listen Later Dec 4, 2021 46:04


It's the return of MEGA MAN... sort of. MIGHTY NO. 9, from former Capcom legend Keiji Inafune, apes the style and gameplay of the Blue Bomber almost exactly, but something has gone missing during the game's famously tortured production. This week we're charting the game's early Kickstarter success and long road to release, and seeing if this game and it's army of child robots lives down to it's reputation.  Hosted by Steve Guntli and Woody Ciskowski  Logo by Corinne Kempen  Theme song: "Truck" by The Octopus Project  (theoctopusproject.com)  ultra64podcast.com  Twitter: @ultra64podcast  Email: ultra64podcast@gmail.com  Instagram: @ultra64podcast  Patreon: patreon.com/ultra64pod  Next week's episode: Batman: Arkham City / Batman: Arkham Origins 

kickstarter trucks capcom mega man blue bombers mighty no keiji inafune mighty no. 9 octopus project steve guntli
VECTORMEN
Castles and Vanias - VECTORMEN - Episode #42

VECTORMEN

Play Episode Listen Later Jul 20, 2021 164:12


AKA The Last Wave; Erotic Violence; From Hell's Heart -- Hosted by Lee Brady (lesserland.com) and Lawrence (@BPR_Lawrence) Music by Lee Brady, created using Beepbox (beepbox.co) Listen to more episodes on Spotify, Apple Podcasts, Google Podcasts, Anchor and all good podcast providers (anchor.fm/vectormen) -- Segments: 00:00:00 – Live from the Heatwave 00:00:34 – Follow-Up (Skullgirls stands strong, the Apex hacker clarifications, Timesplitters and Free Radical Design updates, Lee starts a new website: lesserland.com) 00:11:27 – Lawrence wraps up on Hades 00:12:14 – Lawrence plays Blasphemous, reflects on Catholic guilt 00:42:14 – Lee, rather on theme, plays Castlevania: Symphony of the Night (also reflections on older Castlevania games, Mega Man and Cyber Shadow) 01:20:21 – Lee also talks PS3's Rain, its development, and speculates about its direction (alongside special industry insider guest) 01:51:36 – News: New Switch compels few while new Steam Deck entices 02:04:02 – News: Nickelodeon All-Star Brawl coming out strong 02:07:16 – News: Gundam Evolution is just Overwatch with Gundam, which is cool, and we talk a bit about Attack on Titan, My Hero Academia, Case Closed and Gundam memes off the back of that 02:16:46 – News: id Software's Super Mario 3 now in a museum / Hideo Kojima prefers “Death Stranding: Director's PLUS” 02:21:21 – News: Sega's Judgement/Judgment trapped in some bizarro dispute with Tekuya Kimura's old-world agency which threatens to end the series. We then just… riff on how old fashioned this agency must be. 02:32:04 – News: Ubisoft releases documents, admits to a potential brain drain due to the harassment in the top brass; also merges two studios which employes aren't happy about; also, we talk about Assassin's Creed Infinity, a game that fundamentally signals the end of what we liked about Assassin's Creed 02:43:14 – News: Ending on a Bummer --- Links https://kotaku.com/rain-would-probably-have-been-damn-hard-as-a-stealth-ac-986304261 ^ Ikeda's stealth game quote https://www.dualshockers.com/director-of-sonys-rain-wants-to-make-an-action-game-next/ ^ Ikeda wants a violent game next https://kotaku.com/heres-what-megamans-creator-thinks-of-rain-1440566152 ^ Keiji Inafune on Rain https://kotaku.com/capcom-abandoned-mega-man-you-saved-him-1438292184 ^ The very funny Mighty No. 9 article — Send us your thoughts! Twitter: @VectormenPod E-mail: vectormenpodcast@gmail.com Twitch: twitch.com/VectormenLive Youtube: https://www.youtube.com/channel/UC5o7IvN88mHEerpNGZmMFPQ --- Send in a voice message: https://anchor.fm/vectormen/message

Stay Forever
Mega Man 2 (SSF 39)

Stay Forever

Play Episode Listen Later Apr 25, 2021 73:58


Mega Man 2 von 1988 ist eines dieser Spiele, die direkt auf einen guten, aber nicht brillanten Vorgänger folgen, ein paar Unebenheiten ausbessern und damit den Grundstein für eine erfolgreiche Serie legen. Wie WarCraft 2 oder Die Siedler 2. Und was für eine Serie es geworden ist: Mega Man lebt bis heute und hat Dutzende und Aberdutzende von Spielen, Anime-Folgen und Comics hervorgebracht. Fabian und Gunnar sprechen über die Entstehung der Serie, die originelle Mechanik und die Frage, ob Mega Man 2 heute noch Spaß macht. Infos zum Spiel: Thema: Mega Man 2, 1988 Plattform: NES, später Ports auf Playstation, Nintendo DS, Wii/WiiU und iOS, Android Entwickler: Capcom Publisher: Capcom Genre: Action-Jump&Run Designer: Akira Kitamura, Keiji Inafune, Tokuro Fujiwara Musik: Takashi Tateishi

Retro Game Club
Slalom (NES), Waku Waku Ski Wonder Spur (SFC), 1080 Snowboarding (N64)

Retro Game Club

Play Episode Listen Later Feb 7, 2021 70:13


Season 3 Episode 5 Episode 77   News: Super Mario World Made Mario Who He is Today Famicom documentary translated into English, includes Hideo Kojima, Keiji Inafune, and more YUJI NAKA HAD TROUBLE ON THE OFFICIAL SEGA TEST – BECAUSE OF ‘MR NEEDLEMOUSE’ Rejected Sonic Designs Appear in Eggman’s Mean Time Machine 3D PRINTED PI ARCADE IS AN EMULATION HORN OF PLENTY Original Nintendo Game Boy unboxing doesn't go as planned Axunworks JAMMA Extractor Recovered video from 1990 gives a look inside Nintendo of America headquarters How Old-School Text Adventures Inspired Our Virtual Spaces What color was “Apple Beige”?  Ryu ga Gotoku Studios Toshihiro Nagoshi Steps Down as CCO of Sega 25 years later, Midway’s lost “MLB Jam” arcade game has been found Awesome mod turns Doom into a first-person Castlevania 2007 Nintendo Company Handbook shows lots of different tentative logos for Wii A LOOK AT HOW NINTENDO MASTERED DUAL SCREENS OutRun’s Composer Rewrote Sega’s Sound Drivers So Sword Of Vermilion Could Rock Zelda: Ocarina Of Time Gets Stunning Fan Remake In Unreal Engine ARDUBOY GETS EVEN SMALLER WITH NEW NANO EDITION Donkey Kong 64 developer cheat found after more than 20 years 25 Years Later, Player Confirms Street Fighter Alpha 2 Really Does Favor The Underdog Tetris On CD-i Plays Like Crap But Sounds Like John Tesh Play Tetris on the Raspberry Pi Pico   Game Club Discussion: Slalom (NES) Waku Waku Ski Wonder Spur (SFC) 1080 Snowboarding (N64)   New Game Club Games: Super Mario Sunshine Doodle World   Music By: I Love Lightning Bugs   Game Club Master List

Hardcore Gaming 101
Mighty No. 9

Hardcore Gaming 101

Play Episode Listen Later Oct 30, 2020 41:22


Join the HG101 gang as they discuss and rank Keiji Inafune's Mighty No. 9, the crowdfunded ersatz Mega Man that snatched partial failure from the jaws of modest success. This weekend's Patreon Bonus Get episode will be System Shock 2. Donate at Patreon to get this bonus content and much, much more! Follow the show's host on Twitter to get the latest and straightest dope. Check out what games we've already ranked on the The Big Damn List, then nominate a game of your own via five-star review on Apple Podcasts or Stitcher! Intro music by NORM. 2020 (c) Hardcore Gaming 101

stitcher norm mega man system shock mighty no keiji inafune mighty no. 9 hardcore gaming
The Tomodachi Bros.
The Tomodachi Bros. Revue ep 3: Hyperdimension Neptunia The Animation

The Tomodachi Bros.

Play Episode Listen Later Apr 6, 2020 65:22


The Tomodachi Bros. Revue ep 3 - Hyperdimension Neptunia The Animation!In this episode, the Bros. dive into the world of Hyperdimension Neptunia Directed by Masahiro Mukai and produced by Studio David Production. To hear this episode Uncensored, Ad-Free and including The Tomodachi Brothers After Dark segment premium segment check out our podbean site: tomodachibrosrevue.podbean.com Show Transcript:The Hipster Snek: [00:00:05] I am suffering from a terrible cold. Apparently that just kind of decided to kick my butt today. I am The Hipster Snek here with my dear, beloved companions and I apparently sound awful. Going to preemptively apologize.Dietaku: [00:00:21] You sound fantastic, my friend. You should get head colds more often.Cog: [00:00:25] You do, actually. You should do this more often and actually, everybody else normally has really crappy voices when they sound ill. You sound like an octave deeper.Dietaku: [00:00:36] Yeah, you sound fantastic.The Hipster Snek: [00:00:39] Actually, I would normally take that as just like, oh, hey, that's a good tradeoff. But no, I actually just wake up like every two hours during the night coughing. I already took the last Friday off for hopes that I would just get over this. And it just seems worse now. So as I was saying, I'm the Hipster Snek and these are my beloved companions with me today is, of course, world tree cycles.Dietaku: [00:01:09] Or Dietaku whichever. I answer too many names.The Hipster Snek: [00:01:14] Oh, I've introduced you my videos as world tree cycles due to your Twitter handle.Dietaku: [00:01:20] But I am also the Dietaku. I will answer to that, too.The Hipster Snek: [00:01:23] Over here we have Cog of Cog Sound Engineering Links now and all of my videos for the amazing sound editing work this man has put forth.Cog: [00:01:37] I appreciate that.Dietaku: [00:01:38] You know what? You know what? You better be careful after if you put your voice in now into his protocols with your sexy filter, you're just going to be like, it's just going to have the careless whisper. So you better be careful. I'm just saying.The Hipster Snek: [00:01:56] Ladies the Snek is single.Cog: [00:01:58] Oh, man. We're off to a banging start today.Dietaku: [00:02:01] Speaking of banging Neptunia. Yeah? What is it about?The Hipster Snek: [00:02:07] Hyperdimension Neptunia, the full official title. I actually double checked the official title of this. Anime is actually Hyperdimension Neptunia The Animation.Cog: [00:02:15] Probably for best results.Best to have already watched episodes one through twelve. Plus the episode 13 OVA which is the entire series right now.Dietaku: [00:02:29] There's actually David Productions is starting a new series based off of V2.Cog: [00:02:34] Really?Dietaku: [00:02:35] But right now this is the entirety of the Neptunia animation experience.So what is Neptunia? What is Neptunia? Is it a game? Is it a visual novel? Is it a deep sense of shame that your parents feel whenever they're like, hello Son!...Oh, and they walk away?The Hipster Snek: [00:02:52] The best part is, it's all that and so much more. You see Neptunia actually started off as a series of PS3 exclusives of JRPGs and the thing that's really maybe not great, but interesting is that first game in particular pioneered a lot of really previously unseen mechanics and how an RPG will run. And I'll talk more about that in the after hours. But to put a fine point on it, it wasn't really what one might accidentally call a good game on account that it wasn't.Dietaku: [00:03:30] Oh, I think you could accidentally call it a good game because that's not something you intend to do.The Hipster Snek: [00:03:36] Yeah, it's it wasn't really a good game. Now, what it was, was a thing of interest and clearly.Dietaku: [00:03:43] Extremely marketable.The Hipster Snek: [00:03:45] They saw something there that if they polished it and ran with it, they could make something much, much better. In fact, one of the game devs that vouched for Neptunia's authenticity very early on in its life was Keiji Inafune the Megaman guy.[00:04:02] Yes, because the next game in the series and I'm not I'm not pooping on anybody effectively is Breath of Fire 6 before a Breath of Fire 6 became a thing. It used the same battle system as Breath of Fire 5. And you replace the main characters with dragon people. I mean, that's basically what it would be. The main thing is transformation and using a movement based weird hybrid action RPG standard JRPG thing.The Hipster Snek: [00:04:34] The thing of beauty is that every game improves upon that which came before it.Then when it got to its third major game Victory, they ended up having a series of rereleases called the Rebirth series. And those are on steam for those who actually want to play them.Am I going to cover Neptune here on the Snek channel? Eventually, but not immediately. Maybe in 2020. However, after those games are released. David Animation's spend all their money making Jojo part 1 and 2 as awesome as possible, so they had to get cash in the direction as minimal effort as possible. So of course, lowest common denominator equals Hyperdimension Neptunia.Now I'm I'm being half facetious, half facetious.Cog: [00:05:23] It definitely comes across as a budget title.Dietaku: [00:05:25] I wish I could find it because the backlash after David Productions, you know, hit it out of the park with Jojo and then they saw that they were doing Neptunia to the next season. There were people who were butt hurt. And it wasn't just like the Jojo guys. JesuOtaku I remember this very vividly was like extremely put out by it. She's like, I'm not going to watch this anime porn. Like it looks like cute girls doing cute thing anime. I knew nothing about it at the time.And I mean, I was more or less right. Which just proves to you how how high my power level really is. And, you know, actually having got into this series, because here just for point of reference, I have played all the Rebirth games and V2. I have not done anything else. I did not play the original game, nor really am I going to, because going back to the Rebirth games after playing V2, it's like. I really miss V2's battle system. It's just it's so much better.The Hipster Snek: [00:06:33] A thing that does help with context a bit is I'm responsible for these guys knowing that an Neptunia exists. And that's because a friend of mine told me about it. And then I complained at great length that Jojo was being put on hiatus on its account to which I was.Dietaku: [00:06:54] So you were one of the butt hurt guys!The Hipster Snek: [00:06:55] I was! On the onset, I'll be honest from the onset.I was. And that's when my friend challenged me. And he said, Snek, you have to play it before you knock it. You can't just take a swipe at the series that you know nothing about, or you become just another one of those whining internet guys who doesn't have a basis to stand on it. And I said, fine, that's fair.Dietaku: [00:07:20] Yeah. He's got you there, dude.The Hipster Snek: [00:07:22] No, that's fair. That's fair. And then I. And I accepted it. I ran out to GameStop like two days later after that conversation, and I picked up a copy of the first game. I played it. And I was like, that wasn't a great game. This is in no way competition for Monster Rancher 4. But it had my interest and I felt that there was a lot of potential, especially since there are already sequels out. I'm telling the story a little bit of order. I actually play the second game first. The first game I wasn't able to play into later on. And that that puts things in context because like I said mechanically, the first game. It's not exactly great. Mark 2 I played first and I was about halfway through Mark 2 when I got the first.Dietaku: [00:08:08] Which introduced my favorite girl, which is a very important thing I feel right now. We need. Just before we go, because it's such a central aspect of the series. It's time. It is time for the Dietaku Power Hour. Please Connect with us on the following Platforms:Subscribe on YouTube: The Tomodachi Bros. Revue ChannelFollow us on Twitter: https://twitter.com/BrosRevueFacebook: fb.me/TomodachiBrosemail: tomodachibrosrevue@gmail.comcheck out The Hipster Snek on YouTube: The Hipster Snek ChannelThe Hipster Snek Tumblr: https://hipstersnek.tumblr.com Thank you very much for your time and have a wonderful day! Credits:The Tomodachi Brothers are: The Hipster Snek, Cog and Dietaku.Make sure you check out The Hipster Snek on YouTube at: The Hipster Snek ChannelExecutive Producer/Sound Designer/Editor/Music Composer/Guitar Performance/Mixing Engineer: Sean Taylor Brown with The Cog Sound Engine. Drums: Kostas Vass

En Tiempos de Carga
En Tiempos de Carga [S02E06] — Konami vs Capcom

En Tiempos de Carga

Play Episode Listen Later Jan 21, 2020 86:17


En este episodio de En Tiempos de Carga, Tamara (@Tamslator) se une a los ya habituales, Marcos (@soquam), Fer (@ferporbar) y Violeta (@Vayo_SB) para hablar de esta guerra fría protagonizada por Capcom y Konami. Durante hora y media, hacemos un hueco a sagas emblemáticas como ‘Street Fighter’, ‘Metal Gear Solid’, ‘Devil May Cry’ o ‘Resident Evil’. Cuando el pasado más nostálgico, con el apogeo del beat ‘em up, se da de bruces con el incierto presente, nos damos cuenta de que han sido los desaires de ambas empresas los culpables de que hashtags como #Fuckonami y #Crapcom inunden las redes sociales de tanto en cuando. Y, por último, en la sección de autores, nos hablan de —como no— Hideo Kojima, por parte de Konami, y de Keiji Inafune y Shu Takumi, como representantes de Capcom. Sin duda, una de las rivalidades más pródigas e interesantes que ha dado el mundo del videojuego.

GigaBoots Podcasts
Big Think Dimension #49: Neeshay, Gamers

GigaBoots Podcasts

Play Episode Listen Later Dec 23, 2019 134:07


Keiji Inafune's mobile child is getting cast into the Dead Zone, Stadia will have a vintage version of Borderlands 3 unlike the inferior PS4 & Xbox One, and the Xbox is called Xbox this week in the Big Think Dimension. GigaBoots Podcast Network Patreon: http://www.patreon.com/GBPodcasts RSS Feed: https://gbpods.podbean.com/ KZXcellent's Channel: http://www.kzxcellent.com Mr Feel's Twitter: https://twitter.com/mrfeelswildride GigaBoots' Twitter: http://www.twitter.com/gigaboots GB Patreon: http://www.patreon.com/gigaboots Discord: https://discord.gg/XAGcxBk Our logo is made by Cute Little Angel! Thanks so much!! https://twitter.com/xCuteLilAngelx #NicheGamer #GranBlue #Xbox

Transition
Xenoblade Chronicles 2 Manual Guide Free Download APK

Transition

Play Episode Listen Later Dec 5, 2017 46:53


Games editor Rishi Alwani and friend of the show Mikhail Madnani join host Pranay Parab to talk about Xenoblade Chronicles 2, a game that should ship with a thick manual, which just released on the Nintendo Switch. Apart from that, we discuss God of War 4, PUBG, PS4 Pro, Horizon Zero Dawn, Mega Man, and Monster Hunter World. God of War 4 release date (1:39) Release date Sales of previous God of War games Will India get enough physical copies? What to expect Can you play God of War 4 without playing the previous games? Horizon Zero Dawn complete edition MIA (7:00) What this edition contains Not officially coming to India Why this is happening Sony’s PS4 bundles PS4 Pro India stock situation (8:52) Why it’s not in stock anywhere in India Presence at IGX Warranty for imported PS4 Pro? Mega Man X (13:33) Keiji Inafune’s Mighty No. 9 Kickstarter 8 Mega Man X games coming to Switch, PS4, PC, Xbox Why Mega Man has such a huge following Capcom’s handling of this IP Glut of game releases on Nintendo Switch The need for spacing out release dates Cat Quest Mujo Switch - the mobile port that costs $10 Vroom in the Night Sky PUBG mobile, console ports (20:11) PlayerUnknown's Battlegrounds Gets Two Mobile Games From Tencent PlayerUnknown's Battlegrounds Xbox One X Frame Rate Lower Than Previously Announced Why console manufacturers won’t push for 60fps Dead Rising 4 Is Finally Out on PS4, but Should You Buy It? PS4 Games Now Available on PS Now Monster Hunter World (28:46) What the game is about When it’s available How to play Monster Hunter World Beta Which platform you should buy it on in India Will Monster Hunter World be a success in India? Games we’ve been playing this week (35:35) Lego Marvel Super Heroes 2 Xenoblade Chronicles 2 for Nintendo Switch Music: Popular Potpourri and Path Complete from PPPPPP by Magnus “Souleye” Pålsson.

Supa Kamen Gamu
Super Kamen Gamu Episode 2 - Quand Diddy rencontre Jimmy

Supa Kamen Gamu

Play Episode Listen Later Nov 14, 2017 139:05


L'épisode 2 est là. Après avoir exploré le savoir faire de Keiji Inafune dans Megaman et Duck Tales, les gamers masqués quittent le japon pour le Royaume Uni, où deux studios, Rare et Shiny, vont faire évoluer le ton et l'image des jeux de plate-formes grâce aux excellent Earthworm Jim et Donkey Kong Country 2 Apres ce retour vers le passé, on parle lootboxes, microtransactions et avenir du jeu vidéo.

Fanthropological
#49 - Megaman Fans

Fanthropological

Play Episode Listen Later Nov 3, 2017 72:00


We start off Season 5 with a mega-blast! It's all of our hosts favourites fandoms this season starting off with fans of the Blue Bomber: Mega Man! Why haven't there been any new games lately, and how have the fans adapted? How is a game from more than 25 years ago still relevant to fans today? Tune in and find out! Next week, we'll be doing the things a particle can and talking about two rockin' musicians (John and John) and their fans as we talk about They Might Be Giants fandom! ## Episode outline ### Fandom Facts **Origins:** Rockman (also known as Mega Man, outside of Japan) is a video game franchise created by Akira Kitamura and designed by Keiji Inafune by (and owned by CAPCOM). Originally released for Nintendo Entertainment System in 1987, the franchise has over 50 games on multiple systems, and, by March 2015, over thirty million copies have been sold worldwide. The original game follows the story of Rock (Mega), an android created by Doctor Light and his assistant, Doctor Wily. Doctor Wily reprograms Doctor Lights other robots in an act of treachery, and Rock volunteers to defend the world from Wily's violent robotic threats. Other main series within the game's history: - Mega Man X - Mega Man Legends - Mega Man Battle Network **Most Active and Fandom Trends:** Based on [Google Trends data](https://trends.google.com/trends/explore?date=all&q=%2Fm%2F016vdf), interest in the Mega Man series of games has been on a steady decline since Google has started tracking trend data (current interest is about one fifth of data back in 2004). The most popular point in this history is around July 2004, which likely corresponds to the release of Mega Man X: Command Mission, a turn-based RPG. **Size of Fandom:** It's especially challenging to try to get estimates on fandoms that have been on the decline for a while. To get a rough sense of scale and level of community: - The [Mega Man Subreddit](https://www.reddit.com/r/Megaman/) has over 10 000 subscribers - Mighty No 9, a game developed a sort of spiritual successor to Mega Man (and directed by longtime Mega Man director, Keiji Inafune) [has over 67 000 backers](https://www.kickstarter.com/projects/mightyno9/mighty-no-9) - Over 30 million copies of the various games have been sold worldwide. A rough estimate taking the number of sales and dividing by the number of games (131) yields a rough estimate of over 220 000 game buyers **Famous fan works:** - [Mega Maker](https://mega-maker.com/), a fan game about creating your own Mega Man levels (like Mario maker) - [Mega Man x Street Fighter](http://www.capcom-unity.com/mega_man), a fan game that puts Mega Man (circa Mega Man 2) in stages reminiscent of the characters in Street Fighter 2 and featuring them as bosses - [Mega Man 2.5D](http://petersjostrand.com/), [20XX](http://store.steampowered.com/app/322110/20XX/), [Azure Striker Gunvolt](http://gunvolt.com/en/), [The Megas](http://www.themegas.com/), [BrentalFloss](https://www.brentalfloss.com/)... the list goes on **Fanfics and Fanart** - DeviantArt has almost 100 000 works for [Mega Man](https://www.deviantart.com/?section=&global=1&q=mega+man) - FanFiction.net has over 5000 works for [Mega Man](https://www.fanfiction.net/game/Mega-Man/) - Archive of Our Own has over 700 fan works for [Mega Man](https://archiveofourown.org/tags/Rockman%20%7C%20Mega%20Man%20-%20All%20Media%20Types/works) ### The Verdict **G is in. Would like to play more Mega Man games.** **T is in. 100% in.** **Z is out. Would try Battle Network or Command Mission.** [// Modern Mega Man fandom is the millenial generation's response to intellectual property. CAPCOM has been slowly killing off Mega Man titles or releasing things that fans (and gamers don't like). So the fans take it upon themselves to take the formula, remix it, and make something new. ]: # ### This week's spotlight **[Mega Man-athon](https://megamanathon.com/)** What w

Kronicast
Kronicast 002 (Początkowo Podcast Pamiętamy) - Stare drewniaki i Przech*j

Kronicast

Play Episode Listen Later May 12, 2017 161:35


Hejka wszystkim spragnionym opowieści o dawnych czasach. Z dumą pragnę poinformować, że drugi odcinek Podcastu Pamiętamy już jest dostępny do ściągnięcia i słuchania. Do ekipy 30-letnich drewniaków, którzy wzięli udział w nagraniu poprzedniego odcinka, czyli Dariusza "Konsolite" Pasturczaka, Michała "Emjoota" Jankowskiego, Tomasza "Winfrida" Wasiewicza, Dariusza "Toperza" Szymańskiego oraz Jakuba Antoniuka dołączył Piotr Ziętal zwany... sami wiecie jak. Z tytułu wieku my będziemy go nazywać "Najmłodszy". Kto leci po flaszkę? Najmłodszy. Toperz odrobił lekcje z poprzedniego odcinka i tym razem nie brzmi jak przesterowany. Oczywiście nie mogło epizodycznie zabraknąć niezawodnej pani Emjoot, choć z przykrością muszę donieść, że najlepsze kawałki z jej udziałem, niestety, miały miejsce zanim zaczęliśmy nagrywać. Omawiane tematy: John Woo i Chow Yun-Fat; Zygmunt Chajzer; Kingsajz; Iron Man; Jazz Jackrabbit; Red Dead Revolver; Red Dead Redemption; Miś; Wolfenstein 3D; Backstreet Boys; Miasto gniewu; Piąty element; Keiji Inafune; George Peppard; Piątek 13-stego; Młode wilki (i Varius Manx); Tony Hawk; Shadow Warrior; Blood; Seksmisja; Guilty Gear; Alan Wake; Mc Donald’s; O.S.T.R.; Wielki Czu Szu; Top Gun; Jim Henson; LA Noire; Shrek; Obcy: Ósmy pasażer Nostromo; Super Mario Bros.

Game That Tune
Episode 48: Jonah Lomu's Podcast Challenge

Game That Tune

Play Episode Listen Later Feb 6, 2017


Game That Tune falls back on a reliable theme this week by looking back 20 years! Since it's a new year, that means 5 games worth of music from 1997, but man oh man do we avoid the big names! We discuss flight simulators, how to better market your kart racer, enjoy a meeting between Shiggy and Keiji Inafune, have a long and thorough discussion of New Zealand rugby legend Jonah Lomu's storied career, and close out with enough voice clips from Billy West and Charlie Adler to turn off even the most loyal listeners! New episodes of Game That Tune broadcast LIVE on Wednesdays at 9 PM EST on numerous platforms: Twitch Facebook Twitter YouTube The show takes podcast form and becomes available for download Monday mornings! Find it on iTunes or GameThatTune.com and enjoy! We always want to hear from you, especially if you have a request! Email us at GameThatTune@gmail.com, find us on Facebook, or on Twitter @GTTPod

Game That Tune
Episode 48: Jonah Lomu's Podcast Challenge

Game That Tune

Play Episode Listen Later Feb 6, 2017


Game That Tune falls back on a reliable theme this week by looking back 20 years! Since it's a new year, that means 5 games worth of music from 1997, but man oh man do we avoid the big names! We discuss flight simulators, how to better market your kart racer, enjoy a meeting between Shiggy and Keiji Inafune, have a long and thorough discussion of New Zealand rugby legend Jonah Lomu's storied career, and close out with enough voice clips from Billy West and Charlie Adler to turn off even the most loyal listeners! New episodes of Game That Tune broadcast LIVE on Wednesdays at 9 PM EST on numerous platforms: Twitch Facebook Twitter YouTube The show takes podcast form and becomes available for download Monday mornings! Find it on iTunes or GameThatTune.com and enjoy! We always want to hear from you, especially if you have a request! Email us at GameThatTune@gmail.com, find us on Facebook, or on Twitter @GTTPod

Nerd Music Meltdown
NMM #01: Mega Ran

Nerd Music Meltdown

Play Episode Listen Later Oct 27, 2016 47:09


It's the debut of a new podcast, the Nerd Music Meltdown, hosted by Kent Ward (@fistofthemfk). Each episode, Kent will chat with prominent people in the nerd music community, whether it be video game bands, chiptune artists, nerdcore emcees, and more. We start off with a bang, as we have one of the faces of nerdcore's Mount Rushmore, Mega Ran (@megaran)! How about that? We're going to talk about his latest albums RNDM and Mat Mania, his growing presence in the world of pro wrestling, the Alex Trebek vs nerdcore controversy, meeting Keiji Inafune, and having his music featured in Mighty Number 9. Check out Mega Ran at www.megaran.com! "The Meltdown" theme by RoboRob. Nerd Music Meltdown brought to you by Ongaku Overdrive.

GameCritics.com Podcast
GameCritics.com Podcast Episode 157: ReCore and Keiji Inafune's No Good Very Bad year

GameCritics.com Podcast

Play Episode Listen Later Oct 16, 2016 57:39


Another one on one affair as Richard Naik and Mike "permanently screw yourself into a hole" Suskie discuss the (de)merits of ReCore and the collapse of Keiji Inafune's reputation. Also, if you have not played Metroid Prime, please do so. You'll thank us.

Comunidad Xbox Podcast
CX Podcast 4x03 I Análisis detallado de Recore

Comunidad Xbox Podcast

Play Episode Listen Later Sep 27, 2016 90:30


Bienvenidos a Edén Lejano, el planeta donde los contertulios del podcast de Comunidad Xbox hablarán de las novedades que han acontecido a las consolas de Microsoft esta semana. No faltarán las noticias relacionadas con Rocket League, los esperados Games with Gold, Gears of War 4, Watch Dogs 2 y Call of Duty: Infinite Warfare. En esta ocasión no tendremos sección de Mundo Abierto, pero os espera un análisis extendido de Recore, la última obra de Keiji Inafune que tanta controversia ha generado. ¡Sintoniza nuestra frecuencia podcast! Música utilizada en este programa: Recore - Chad Seiter (Main Theme) 140 - Title Screen Music

Comunidad Xbox Podcast
CX Podcast 4x03 I Análisis detallado de Recore

Comunidad Xbox Podcast

Play Episode Listen Later Sep 27, 2016 90:30


Bienvenidos a Edén Lejano, el planeta donde los contertulios del podcast de Comunidad Xbox hablarán de las novedades que han acontecido a las consolas de Microsoft esta semana. No faltarán las noticias relacionadas con Rocket League, los esperados Games with Gold, Gears of War 4, Watch Dogs 2 y Call of Duty: Infinite Warfare. En esta ocasión no tendremos sección de Mundo Abierto, pero os espera un análisis extendido de Recore, la última obra de Keiji Inafune que tanta controversia ha generado. ¡Sintoniza nuestra frecuencia podcast! Música utilizada en este programa: Recore - Chad Seiter (Main Theme) 140 - Title Screen Music

The SoundCast
Soundcast Interview: Chad Seiter (Recore)

The SoundCast

Play Episode Listen Later Sep 22, 2016 25:02


Soundcast Interview - Chad Seiter (Recore) Chad Seiter is a prolific composer, arranger and orchestrator for film, television, video games and symphonic concerts, Chad Seiter has composed and produced original music for major Hollywood franchises including Star Trek, Fringe and LOST. In this episode, he talks about his most recent video game project for the XBOX One and Windows 10, RECORE: how he came onto the project, his biggest challenges, working with vocalist Laura Intravia and cellist Tina Guo, what it's like turning music over to a program to decide how it is heard within the game and more! Episode Highlights 00:01 - Introducing Chad Seiter 02:16 - Working ona Keiji Inafune game 04:12 - The goal for the Recore score 07:10 - Working with Laura Intravia 09:10 - The Biggest Recore challenge 11:42 - Stems in the hands of programs 14:37 - How has the game industry changed for a composer 15:59 - Producing the official soundtrack album 19:28 - The Reprise with Tina Guo 21:43 - The legacy of the Female protagonist Music Selections 00:00 - "The Eden Tower" (Recore) by Chad Seiter 07:05 - "Main theme" (Recore) by Chad Seiter 19:30 - "Main Theme Reprise" (Recore) by Chad Seiter 35:59 - "Lonely Basin" (Recore) by Chad Seiter Notes: BUY RECORE ORIGINAL SOUNDTRACK BY CHAD SEITER BUY RECORE (XBOX ONE / WINDOWS 10) Chad Seiter - Official Website Follow Chad Seiter on Twitter Follow Tracksounds on Twitter. Follow Christopher Coleman on Twitter. Support Tracksounds: Most of the soundtracks mentioned in this episode can be found at Amazon. Your purchases through these links help us to keep on keepin' on! Thank You! Buy Soundtracks at Amazon.com DOWNLOAD THE EPISODE Subscribe and More Info

Quality Control
Recore

Quality Control

Play Episode Listen Later Sep 13, 2016 16:54


Polygon reviews editor Arthur Gies sits down with guest host Charlie Hall to discuss Recore, the latest release for Windows PC and Xbox One from Armature Games and Keiji Inafune’s Comcept Inc. You can read our full review here: http://www.polygon.com/2016/9/12/12886642/recore-review-xbox-one-windows-10-PC Note that we had some audio issues with Arthur's channel. We've cleaned it up as best we can, and with luck it's not too troublesome for you. We'll be back to normal next episode. Learn more about your ad choices. Visit megaphone.fm/adchoices

BlastCast
BlastCast #78 – Keiji Inafune vs. the world: as polêmicas de Mighty No. 9

BlastCast

Play Episode Listen Later Jul 15, 2016 76:26


Hora de julgar de uma vez por todas o trabalho de Inafune! --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/blastcast/message

keiji inafune mighty no. 9 inafune blastcast
BlastCast
BlastCast #78 – Keiji Inafune vs. the world: as polêmicas de Mighty No. 9

BlastCast

Play Episode Listen Later Jul 15, 2016 75:43


Hora de julgar de uma vez por todas o trabalho de Inafune!

keiji inafune mighty no. 9 inafune blastcast
Podcasts GameBlast
BlastCast #78 – Keiji Inafune vs. the world: as polêmicas de Mighty No. 9

Podcasts GameBlast

Play Episode Listen Later Jul 15, 2016 75:43


Hora de julgar de uma vez por todas o trabalho de Inafune!

washington dc cinema warner bros keiji inafune mighty no. 9 inafune blastcast
PSU.com - PlayStation Unchained
PlayStation Unchained - Episode 127 - Leaving the Real World, Remaining in VR

PSU.com - PlayStation Unchained

Play Episode Listen Later Jun 28, 2016 59:54


PS VR hopes, terrible games like Kick Off Revival and Umbrella Corps, Sonic's birthday, and a love-in for Shadow of the Colossus are the key points of the 127th episode of Unchained. Host Neil Bolt and the ever-present wonder that is Ben Shillabeer-Hall are your duo for this week, doing their level best to avoid talking about the past week's largest fiasco that wasn't made by Keiji Inafune.

Geek Clash Podcast
GeekClash089: Back to The Future

Geek Clash Podcast

Play Episode Listen Later Jul 13, 2015 90:27


Bienvenidos sean como cada semana a este su podcast el Geek Clash No.089, en esta ocasión y como ya es costumbre les traemos las ultimas noticias generadas durante la semana del mundo geek, Keiji Inafune ya le agarro sabor a los Kickstarters ya que planea nuevo proyecto, se muestran las primeras fotos de la serie Ash vs The Evil Dead y luce muuuy bien, la película live action de Attack On Titan será distribuida en Latinoamérica y lo mejor es que podrá verse en salas de cine y también ya inicio Dragon Ball Chow y dimos nuestra opinión acerca del primer episodio. Y en el tema de la semana festejamos los 30 aniversarios de la salida de una de las trilogías de ciencia ficción más increíbles jamás echas, nos referimos a Back To The Future de Robert Zemeckis y Steven Spielberg, ¡¡Que lo Disfruteeeeeeeen!!..... P.D. Sentimos el retraso del episodio de esta semana pero definitivamente nos fue imposible subirlo, pero la proxima edición esperen mas noticias e información en este su ya clasico podcast.

tumponline.com
TUMP 11/12/08: A Little Bit of Everything

tumponline.com

Play Episode Listen Later Nov 12, 2008 56:01


TUMP 11/12/08: A Little Bit of Everything I) Rock On, Rockman! II) Bad Gaming Theater, Double Feature III) "Heroes" Needs Rescuing IV) We've Got Rhythm, We've Got Music Games In this episode, Duggar and I reflect on Mega Man 9's bold leaps backward, introduce you to two gaming-humor series, discuss "Heroes"'s unfortunate downward drift, and finally, the battle of the fake bands. Why won't Keiji Inafune call me? Full show notes and music credits are available at our Web site, http://www.tumponline.com.

NowLoading
Round #20: Mega Man Classic

NowLoading

Play Episode Listen Later Sep 27, 2008 87:49


Comemorando o lançamento de Mega Man 9 mergulhamos nessa discussão que vai contar as origens da mais famosa criação de Keiji Inafune, seu auge e sua inevitável decadência.Contribua | Twitter | YouTube | Twitch | Contato

mega man comemorando keiji inafune