Podcasts about connected camps

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Best podcasts about connected camps

Latest podcast episodes about connected camps

This Teenage Life
Gaming and Social Connection: Minecraft and Roblox

This Teenage Life

Play Episode Listen Later Jul 12, 2024 14:00


For several of us at TTL, games like Minecraft and Roblox offer expansive digital universes in which we can make our own worlds and find other people with shared interests. In this episode, we hear from TTL participants along with members of the ExperienceCraft community, who use Minecraft as way to connect in the face of grief. Check out ExperienceCraft and their parent organization, Connected Camps if you're looking for awesome ways to connect with teens interested in digital worlds and gaming!

Screen Time
Are kids already in the metaverse?

Screen Time

Play Episode Listen Later Mar 10, 2022 36:37


The metaverse might seem like an abstract world, but kids may already be living in it. Some researchers say popular gaming platforms like Roblox, Fortnite and Minecraft are early versions. With kids spending so much time playing virtually, hosts Nicole Edwards and Taylor Owen find out whether online friendships are as healthy as in-person socializing for youth. Guest Katie Salen Tekinbaş; is a game designer, UC Irvine Informatics professor, and co-founder of a youth-led Minecraft camp called Connected Camps. She outlines the similarities between metaverses and popular gaming platforms, and the artificial division between 'real life' and 'online life' that some parents make with their kids. Guest Chris Ferguson, a psychologist and video game researcher, explains how friendships between kids who have never met can feel so real, whether there are substantial differences between in-person and online friendships, and the unique advantages that come with having strong ties in digital spaces. FIND OUT MORE: Read about Katie Salen-Tekinbaş' organization, Connected Camps https://connectedcamps.com/ See omnystudio.com/listener for privacy information.

Professor Game Podcast | Rob Alvarez Bucholska chats with gamification gurus, experts and practitioners about education

Paul Darvasi, Ph.D., is an educator, game designer, speaker, and writer who works at the intersection of games, culture, and learning. His efforts directly or indirectly aim to envision and implement better ways to teach and learn. He is a passionate advocate of media and digital literacy, design thinking, experiential learning, virtual simulations and digital games for learning, and locative experiences. He has designed pervasive games that include The Ward Game; Blind Protocol, a cyber warfare simulation that instructs on online security, privacy and surveillance, and a series of archival and library orientation games for McGill University. He lectures at the University of Toronto, where he is a founding member of the Play Lab. Paul writes for a variety of publications about progressive and innovative education models, and his research explores how commercial video games can be leveraged for instruction. He wrote a widely circulated white paper for UNESCO about how digital games can support peace education and conflict resolution and helped global youth develop games to prevent violent extremism in the Digital Games for Peace initiative run by UNCCT, UNESCO, and UNAOC. Paul is a frequently invited keynote speaker and panelist, who has lectured and presented at conferences and universities around the world. He has shared his expertise with the US Department of Education, UNESCO, the National Association of Secondary School Principals (NASSP), Epic Games, US presidential libraries, foundry10, Consumers International, iThrive, and Connected Camps, among others. His work has been featured on PBS, NPR, CBC, the Huffington Post, Polygon, Killscreen, Gamasutra, Sterne, Endgadget, Edsurge, Edutopia, and MindShift.

ITSPmagazine | Technology. Cybersecurity. Society
Learning Through Gaming: Research-Driving Camps Teach Kids About Tech And Beyond | Redefining Education With Katie Salen And Angela Anderson

ITSPmagazine | Technology. Cybersecurity. Society

Play Episode Listen Later Jul 14, 2021 40:47


Want kids to learn? Research shows that bringing education into a game can make a huge difference in engagement and, in turn, learning. Of course, it can't just be any game; results are better when it is in a game they are already playing.This is precisely what the crew at Connected Camps is doing. Connected Camps is a nonprofit that provides hands-on, interactive, online programs in Minecraft, Roblox, and other esports platforms. They're run by expert near-peer mentors and cover various topics like Architecture, Business, Roman History, Coding, Game Design, Virology, and Theater.The connected learning experiences foster creativity, problem-solving, collaboration, and interest-driven learning. By leveraging the power of open networks and partnering with community-based organizations, Connected Camps is committed to delivering the highest quality online learning experiences to young people in all walks of life.This isn't real just because it makes sense; this is a reality driven by the research conducted by Katie Salen, Connected Camps founder, and others. The proof is both in the research and (as they say) in the (digital) pudding.____________________________GuestsKatie SalenOn Linkedin

Remaking Tomorrow
S1 Ep3: Mimi Ito, Connected Learning Lab

Remaking Tomorrow

Play Episode Listen Later Apr 6, 2021 22:43


Mimi Ito joins us to talk about her findings in the Digital Youth Project of the John D. and Catherine T. MacArthur Foundation Digital Media and Learning Initiative at the University of California, Irvine and how they have informed the Connected Learning Alliance and helped her establish Connected Camps.

No Such Thing: K12 Education in the Digital Age

Dr. Mimi Ito is a cultural anthropologist, learning scientist, entrepreneur, and an advocate for connected learning—learning that is equity-oriented, centered on youth interest, and socially connected. Her work decodes digital youth culture for parents and educators, offering ways to tap interests and digital media to fuel learning that is engaging, relevant, and socially connected. She is the director of the Connected Learning Lab and Professor in Residence and John D. and Catherine T. MacArthur Foundation Chair in Digital Media and Learning at the University of California, Irvine. She is also co-founder of Connected Camps, a non-profit providing online learning experiences for kids in all walks of life. Her co-authored books include Hanging Out, Messing Around and Geeking Out: Kids Living and Learning with New Media and Affinity Online: How Connection and Shared Interest Fuel Learning and the reports, From Good Intentions to Real Outcomes: Equity by Design in Learning Technologies, and The Connected Learning Research Network: Reflections on a Decade of Engaged Scholarship.Links from this episode:Find links to all of Dr. Ito's publications on her Wikipedia page.Follow her on Twitter @mizukoAbout Research-Practice Partnership by Cynthia E. Coburn, Northwestern UniversityWilliam R. Penuel, University of Colorado, BoulderKimberly E. Geil, Independent ResearcherAbout Dr. Michael WeschPhoto by Joi Ito at English Wikipedia., CC BY-SA 2.5 , via Wikimedia Commons See acast.com/privacy for privacy and opt-out information.

Professor Game Podcast | Rob Alvarez Bucholska chats with gamification gurus, experts and practitioners about education

Paul Darvasi is an educator, game designer, speaker and writer whose work looks at the intersection of games, culture and learning. He teaches English and media studies, is a doctoral candidate at York University, and a founding member of the Play Lab at the University of Toronto. His research explores how commercial video games can be used as texts for critical analysis by adolescents. He has designed pervasive games that include The Ward Game, based on Ken Kesey’s One Flew Over the Cuckoo’s Nest, and Blind Protocol, a cyber warfare simulation that instructs on online security, privacy and surveillance. Paul has worked with the Canadian Royal Military College, the US Department of Education, UNESCO, foundry10, Consumers International, iThrive, and Connected Camps and has participated in several international research projects. He recently wrote a working paper for UNESCO on how commercial video games can be used for peace education and conflict resolution. Paul’s work has been featured on PBS, NPR, CBC, the Huffington Post, Polygon, Killscreen, Gamasutra, Sterne, Endgadget, Edsurge, Edutopia, and MindShift.

Game to Grow Podcast
Mimi Ito: Connected Learning and Esports

Game to Grow Podcast

Play Episode Listen Later Mar 1, 2019 25:18


This episode features special guest Dr. Mimi Ito, cultural anthropologist and Professor in Residence at UC Irvine. Mimi is Director of UCI's Connected Learning Lab, as well as co-founder of non-profit and NASEF program partner Connected Camps. Mimi joins Mark in a discussion about youth interests in esports, and how we can embrace and supports all students' identities. We also learn about "Affinity Online: How Connection and Shared Interest Fuel Learning," a series of case studies of youth online affinity networks and their diverse interests written by Mimi alongside several leading connected learning researchers.

The Human Show: Innovation through Social Science
Mizuko (Mimi) Ito, University of California, Irvine: youth and digital cultures; access, trust, ethics and privacy

The Human Show: Innovation through Social Science

Play Episode Listen Later Sep 3, 2018 58:35


Mizuko (Mimi) Ito is a cultural anthropologist and learning scientist studying children and youth's new media use. She has 2 PhDs from Stanford University, one in Anthropology with the Dissertation "Engineering Play: Children's Software and the Productions of Everyday Life" and one in Education with the Dissertation "Interactive Media for Play: Kids, Computer Games, and the Productions of Everyday Life”. She is currently the Director of the Connected Learning Lab, and a Professor in Residence at University of California, Irvine's Department of Anthropology, Department of Education, Department of Informatics, and School of Education. She is also the John D. and Catherine T. MacArthur Foundation Chair in Digital Media and Learning and the CEO of Connected Camps, a non-profit organization that provides online learning programs in coding and the digital arts. Her specialities include: ethnographic fieldwork, educational technology, youth Internet culture We talk to Mimi about her unconventional path as an anthropologist interested in technology since the late 90s and about bridging boundaries between academic and applied fields. We talk about the social and political identity of commercial companies and the relationship between metrics and social and commercial benefit. We cover the definition and time shapes of internet culture and its significance to youth audiences. We talk about caretakers of youth and the internet; media literacy, access and trust, Google as a learning technology as well as ethics and privacy on social media platforms. Lastly, we talk about the value of using applied social scientists when studying digital cultures. Mentioned in Podcast: Affinity Online, How Connection and Shared Interest Fuel Learning From Good Intentions to Real Outcomes, Equity by Design in Learning Technologies Connected Camps Connected Learning Summit 2018 Mimi's work: Personal, Portable, Pedestrian: Mobile Phones in Japanese Life Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media Engineering Play: A Cultural History of Children's Software Connected Learning: An Agenda for Research and Design Fandom Unbound: Otaku Culture in a Connected World Participatory Culture in a Networked Era: A Conversation on Youth, Learning, Commerce, and Politics Social media or other links: https://twitter.com/mizuko http://www.itofisher.com/mito http://blog.connectedcamps.com http://clalliance.org http://connectedlearning.uci.edu https://www.linkedin.com/in/mizuko-ito-17b2/ https://en.wikipedia.org/wiki/Mizuko_It

EdTech Situation Room by @techsavvyteach & @wfryer
EdTech Situation Room Episode 13

EdTech Situation Room by @techsavvyteach & @wfryer

Play Episode Listen Later Jun 8, 2016 61:06


Welcome to episode 13 of the EdTech Situation Room from June 8, 2016, where technology news meets educational analysis. This week Jason Neiffer (@techsavvyteach) and Wesley Fryer (@wfryer) discussed new research on teen media multitasking and cognition, project management software options including a new offering from Microsoft, more rumors of Apple's WWDC event next week, continuing security / password hacks in the news and good advice for protecting your own web accounts, and more. Geeks of the week included Silicon Valley on HBO and the upcoming Coding and Minecraft Camps for Girls offered by Connected Camps. Check our updated episode links on http://edtechsr.com/links as well as the shownotes below for all the articles and resources mentioned in the show. Please reach out to us on Twitter or leave a comment to share feedback or just let us know you listened to the show and enjoyed it! Next week we will either be rescheduling or postponing due to a family birthday conflict, but we definitely WILL be both attending ISTE 2016 at the end of the month and hope to host a show there live from Denver! Follow @edtechSR on Twitter to stay updated with our latest episode dates, we'd love to have you join us live sometime!

Turning This Car Around
107: Sprained and Steampunk Dog

Turning This Car Around

Play Episode Listen Later Apr 14, 2016 45:26


Lex's presence prevents Jon and Moltz from geeking out over the Doctor Strange trailer. Moltz talks about his vacation in Long Beach, WA. Tampopo is the best movie about ramen. Probably not for the kids. Lex's son is doing some ads which causes us to bring up Jackie Coogan. Lex and Jon both recommend Catastrophe. Our thanks to Connected Camps for sponsoring this episode. Connected Camps offers online Minecraft camps that teach kids gameplay, construction, coding and how to good Internet citizens. Sign your child up for their Summer of Minecraft before the end of April to get the early bird price of just $95 AND get an additional 25 percent off with the code CAR25. Our thanks as well to Sleep Number, the best sleep of your life. Set your sleep number from 0 to 100 to adjust how firm or soft you want your sleep experience. Right now you can save 50% on limited edition beds and all mattresses are on sale! Find a Sleep Number store near you at SleepNumber.com and tell them Lex from Turning This Car Around sent you (really). Follow us: @ttcashow. Lex Friedman can be found @lexfri, John Moltz can be found @Moltz and Jon Armstrong is @blurb.

Cool Tools
41: Tara Tiger Brown

Cool Tools

Play Episode Listen Later Oct 15, 2015 24:07


Tara Tiger Brown is the founder of the nonprofit organization LA Makerspace, the premier STEAM service provider for the Los Angeles Public Library. She’s also the co-founder of Kithub, creative electronics kits for kids, and co-founder of Connected Camps, which has online camps for kids including a Minecraft coding club.

steam minecraft los angeles public library connected camps tara tiger brown
Moving at the Speed of Creativity Podcasts
Podcast430: Minecraft Summer Camp with Connected Camps

Moving at the Speed of Creativity Podcasts

Play Episode Listen Later Sep 13, 2015 19:05


This podcast is an interview with 12 year old Rachel, who participated in the July 2015 Minecraft Summer Camp sponsored by Connected Camps of California. Rachel shares some stories about things that happened in Minecraft Camp and what she enjoyed about the camp. Check out the podcast shownotes for links to the official Connected Camps Minecraft Camp website and Twitter channel, as well as Rachel's Minecraft channel on YouTube and a couple screenshots of her Minecraft builds from camp. Connected Camps is continuing to offer after-school Coding Camps during the school year, so check them out! Connect Camps rocks!