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Mat Chacon not only drives a successful immersive collaboration technology, he also has been around the block and has surprising comments about how and when to get funded. And it's not at all what you'd expect. Doghead Simulations begins where conferencing apps like Zoom and Skype leave off, providing an almost 3D environment for teams around the world, at a price that prospects and customers simply can't refuse.Subscribe to the podcast! Visit TheBizCall.com to become a guest on the show and plug your business!
Join together with the band as we talk with Mat Chacon, CEO of one of the first VR Collaboration companies Doghead Simulations, on what XR means for the future of education, collaboration, and work. --- Send in a voice message: https://anchor.fm/xrseapod/message
Mat Chacon, a serial founder, is the CEO and founder of Doghead Simulations - a company focused on fundamentally improving the way people educate, train, and collaborate using VR. In the first part of a two part episode, he shares his personal journey and what led him to launch his latest venture as a way to democratize access to education through emerging tech. You can connect with him on twitter @TheVRCEO or on LinkedIn. https://www.dogheadsimulations.com/
Chance was one the original 22 founding members of the Call of Duty Franchise which ended up being the largest entertainment franchise of the 2000’s. His newest venture, Doghead Simulations, is a company with a mission “to bring Virtual Reality collaboration to business teams.” Through their product rumii, teammates are able work together remotely through a virtual reality environment that works across a variety of platforms and operating systems. It was great to catch up with Chance, he started to train BJJ with me in 2009, we’ve had some good adventures, and he even cornered me in my MMA fight in Costa Rica years ago. He always opens my mind up to technology possibilities and I always learn a lot when I speak with him. Enjoy!
Royalty-free image by Gerd Altmann from Pixabay Rumii is available, free, during the COVID-19 pandemic. Now--what is Rumii? And why might you want to use it? Quite simply, it's a virtual-reality platform that allows up to forty people--from all over the world--to meet and interact in one virtual space. Participants can collaborate on a project, look at objects in 3D and learn new skills. In other words, if you're teaching, working remotely or homeschooling, it might be a very helpful resource. Chance Glasco is co-founder and CCO of Doghead Simulations, the Seattle-based startup which created Rumii. And Chance is no stranger to innovation. In 2002, he was one of the original co-founders of California-based startup Infinity Ward. Infinity Ward introduced the world to legendary game franchise Call of Duty. Chance ultimately wound up working as a senior animator on the groundbreaking series. After leaving Infinity Ward in 2014, Chance would go on to work as a gaming consultant--and to co-found Doghead Simulations in 2016. Chance talked about his background as a creative, his experiences developing Rumii and how participants can put it to use, in the areas of education and small business. On this edition of Over Coffee®, you will hear: How Chance first became interested in virtual reality; The story of the creation of Doghead Simulations (and Rumii, currently in version 2.0!) How Chance decided to make Rumii available free of charge; Ways in which Rumii can be helpful in homeschooling, presentations and collaboration; One free resource Chance recommends, in addition to Rumii, for remote teams and educators; What to expect, if you've never tried VR (and the ways to use Rumii if you don't have a headset); How some of the newer virtual-reality programs restore the "human element" to interaction; Some of the ways virtual reality is serving communities; Why learning in VR can be more effective than reading and memorizing; One pastor's unique use of virtual reality to serve his congregation; Chance's vision for Rumii for the future.
With over 100 million copies sold, Call of Duty is easily one of the most recognizable game franchises in history. But for Call of Duty co-founder Chance Glasco, this is just one of many achievements in his long career in the tech industry. In this episode, we discuss how he and his fellow co-founders created the franchise, his motivation to move to Brazil and start his own VR company, Doghead Simulations, and how he is using VR to help victims of human trafficking. And for our Weird Wide Web piece, we have a story from the BBC about a pledge from the UK's Labour party to give every home and business in the UK free full-fiber broadband by 2030, if it wins the general election. Weird Wide Web - General election 2019: Labour pledges free broadband for all
Animator Chance Glasco is famous for his work on video games, most notably the Call of Duty Franchise. His newest venture, Doghead Simulations, is using Virtual Reality to replace and improve conference calls, video calls, and screen sharing. Imagine being worlds apart, yet able to meet together face to face, sharing data and information in real-time, through a virtual reality environment that works across a variety of platforms and operating systems. TRANSCRIPT: Intro: 0:01 Inventors and their inventions. Welcome to Radio Cade the podcast from the Cade Museum for Creativity and Invention in Gainesville, Florida , the museum is named after James Robert Cade, who invented Gatorade in 1965. My name is Richard Miles. We’ll introduce you to inventors and the things that motivate them, we’ll learn about their personal stories, how their inventions work, and how their ideas get from the laboratory to the marketplace. James Di Virgilio: 0:38 I’m James de Virgilio in for Richard Miles . And today I get a chance to talk with a rather famous, and I heard you said this in a podcast Chance, a famous, but maybe not famous on the street, developer who’s now doing some really interesting things. His name is Chance Glasco. He’s sitting down with me here at the Cade Museum, and we’re going to talk about a couple of things today, a Chance. Let me give you your bio. You’re the Co-founder of Infinity War, that’s what you’re famous for, which produced Call of Duty and the really good Call of Duty games. I think it’s important to say in there , and then you are now the Co – founder since 2016 of Doghead Simulations. And we’re going to spend quite a bit of time talking about this today. What, first of all, why start Doghead? You were in Brazil for a while . You had kind of given yourself a little mental space. Why come back with this project? Chance Glasco: 1:25 So after , um, 13 years of Call of Duty, 15 years of the game industry, I was just burned out. As you probably heard. The game industry is a lot of hours, a lot of crunching late nights. Yeah. They feed you, but you’re there 12 hours a day, sometimes six days a week, and whatnot, it just kind of takes a toll on you. And you, you know, at a certain point, doesn’t matter how much someone pays you. If you can’t enjoy your life, what does it matter? Right. And so I guess I kind of pulled like a Dave Chappelle in a sense , right. I just kind of left the country and went to another place, which was Brazil , uh, lived there for , uh , overall, I close to three years, about two years in Rio and then , uh, six months or so, and , um , San Paulo and , uh , yeah , just enjoyed it and just kind of relaxed, recovered, and started working on a VR project remotely with a buddy of mine, Albert Perez, who’s another Co – founder of Doghead. He was in Seattle, I was in Rio and we were working on this game called Bear Tinder. And it was actually a , um, animal bartending game. You’re in virtual reality, you’re a bear. And then animals come in and they order drinks and you actually reach behind you, grab the bottle, you know, and grab everything, start mixing stuff, get points, serve them. And eventually ended up with just this crazy drunk animal bar. So like, why am I not doing a drunk animal game now? Well, investors, would probably be the correct answer, right? You’re a money guy. So, you know, like if someone came to you, with the background of Call of Duty is like, Hey, I’ve got this great idea. You can get drunk with a goat and a chinchilla in VR, or, Hey, I’ve got this idea that can revolutionize communication education. Like the investors are going to go with the second choice, most likely. James Di Virgilio: 2:55 That’s for sure. So you were working on something very creative and fun. Chance Glasco: 2:58 Yeah, something as far as from Call of Duty as I can get basically. James Di Virgilio: 3:02 And now it’s morphed into something a little more serious, a little bit more professional, more buttoned up maybe? Chance Glasco: 3:06 So, the segue from that was , uh , we were collaborating and I think we were initially using Skype and, you know , um, Skype is not, I don’t know how Skype managed to get worse over the years, but we were very frustrated and it wasn’t just the software itself. It’s just that we had I had five megabit down internet, you know, I was like two streets from a favela. It was not like this, you know , broadband one gigabit experience I was having , um , you know , uh, there’s a lot less bandwidth used if we did this in VR. Cause the video uses a lot of bandwidth. But in, in VR, if you’re in a social situation while we’re sending audio, just like you would on a video conference call. But instead of saying video, we’re sending the XYZ coordinates of your hands and your head. Cause that’s all being tracked. And then applying that to an avatar. And so not only did it solve our bandwidth issues, it was just a much better experience for conferencing remotely. You get in there and in good VR, actually, most of you are now , uh, we’ve gotten to the point where you’ve experienced presence. It’s a sense of actually being somewhere, you put this thing on your head, your subconscious mind buys into it. Your conscious mind knows you’re in VR, right? And so we were like, wow. Or I feel like I’m here with you. Like we’re hanging out in VR. You feel their presence, social presence enters the equation. Once you network other people in there. And they’re like, well, now that we’re hanging out and we’re talking, wouldn’t it be cool if we could like, you know, maybe bring up a PDF or think of a 3D model that we’re working on for the game or something. Um, and so the tool that was fixing our collaboration issues ended up being a product kind of classic story. James Di Virgilio: 4:35 That is a classic story . That’s what I was thinking. As I heard you say, this is, so you just try to solve a problem you had with your Co-founder and then you stumbled upon what is now the primary development piece for, for your studio. The first thing that came to mind for me was what you just said is have done VR before. I have a hard time having my subconscious buy into it. I recognize him in a , in an environment that seems a little bit blurry or it seems a little bit weird and I’m doing things in there. But to hear you say that it’s tracking movements that you actually felt like you were able to read the mannerisms of your Co – founders seems amazing. It seems to transformational. Are you finding that the marketplace desire or something like this for a video conferencing solution? Or is this a hard , a high hurdle to overcome? Chance Glasco: 5:16 I mean, this is something that the market demands, but they don’t know they demand it yet or they do. They just don’t know what it is. They just know that they don’t like video conferencing. But think about like, like Henry Ford, I don’t know exact quote, but something like, “If I would ask people what they wanted , they would’ve said a faster horse.” People like , Oh , want better video conferencing. This isn’t very good. You don’t like video conferencing, not because, Oh , it’s pixelated or you don’t like, because you’re not there with them. It doesn’t matter how good you make video conferencing. You’re still looking at a set of boxes on a screen. And that screen might fill , you know, 30% of your field of view . And then you’re like, well, who’s talking, I don’t know all this people. Let me look at, Oh, that person’s mouth is moving while the audio is coming out. Okay. So I guess they’re talking right. Well in VR, if like, let’s say this was Rumi , right? This is our software we’ve met we’re in this environment. This is the 3D rendering. If I’m looking off to the right and I hear you talk, I’m going to hear you out. I’m sorry if I’m looking to the right. Uh , and I hear you talk, I’m going to turn my head left because I heard you out of my left ear. I know you’re to the left of me. Right. That’s natural. That’s what we’re used to experiencing. It doesn’t happen via conferencing. You’re just scanning like this little boxed area of who’s talking, right. Body language. You don’t really get that in , um , in video conferencing. Um, yeah, you can see like their upper body, but there’s no depth. You don’t get everything below that. And it just doesn’t really translate. And so when you’re in VR, people typically will just kind of circle up if they’re in a group, just like you would in real life, like a semicircular circle. When they’re talking, I can see multiple people this way, this person talks, I can turn my head left. You know? So it’s just, we’re basically, we’ve recreated that in person experience using VR. James Di Virgilio: 6:49 It’s , it’s a couple of interesting things. One, you just mentioned that sort of circle, which I think whenever I come out of a movie, people tend to form a circle and you discuss the movie, like it’s the natural human. This is how, and you’re seeing people naturally in the VR world where they could go anywhere they want, right. They can take their avatar and turn away from you, but they don’t, they’re actually forming the same social formation you’d form in the flesh. Chance Glasco: 7:12 You’re utilizing 3D space. Video conferencing, it’s just a 2D panel in front of you, you know? And so when you utilize 3D space, you can do more of it . James Di Virgilio: 7:20 I think one of the most interesting things that I, that I read that you had , um, you had said, and I think this is totally true, is when you put the VR headset on, you’re not distracted and with video conferencing or conference calls, I think anyone listening to this podcast knows that you’re on mute or you’re typing an email or you’re browsing the internet and you’re half listening, but the VR set is fully immersive. So you’re actually in the space with the person, much like you would be one on one. Chance Glasco: 7:45 Yeah. There was actually a study from source enter call that I realized that 70% of people in video conferencing are doing something completely different. And at least one of the things , and it was emailing, it was texting, it was playing games, going into the bathroom, like all kinds of stuff. Right? So when you’re in VR and a hundred percent of your reality is being rendered. It’s not like AR where you’re rendering, you know , 3D over the real world. You’re completely blocked out to the real world. And so, and you had headphones and you’ve got headphones on. Right? And so, because of that, you know, you’re not, if I reached in and grab my phone, and get my phone out I’m not going to see my arm. I’m not going to see my hand. I’ll see my 3D avatar hand, but I’m not going to have a phone in it because that’s in the real world. Right? So it’s just a much better way to focus. And especially when with school, like if you think about online school, I don’t know if you’ve done any online classes, but people don’t have like memories. They don’t reminisce about online school. Hey, remember that time I typed that funny joke and hit enter, and then you type ha ha ha ha. And hit enter. Hell yeah. That was hilarious. Like you never have you ever , never have conversations about the online school, but what if you’re in a , what if your friends is what Harvard is doing? Harvard is using our software to teach Egyptology to Harvard students. And , um, I , uh , university in China. So you have Chinese students and Harvard students in a Egyptian pyramid, a 3D model and different pyramid with the PhD in Egyptology teaching them. They’re gonna remember that. They’re not going to remember the video of the guy talking and the text chat, you know? James Di Virgilio: 9:13 Yeah. You’re absolutely right. I took a lot of online courses at the University of Florida. And then just remember maybe a weird thing the professor did, but there’s no collaborative field. Chance Glasco: 9:22 It’s kinda de-humanized. James Di Virgilio: 9:23 Yeah. It is. It’s a guy on a screen talking that’s that’s fascinating. So they actually feel this. So Harvard is , is presumably one of your? Chance Glasco: 9:31 Yeah, Harvard, Full Sail University, Michigan, I’m sorry. University of Michigan, Wolverines? Yeah. I don’t sometimes there’s like, you know , it was like Florida State can say let’s just rearrange state’s names and the word state into five different colleges and expect you to remember their names. James Di Virgilio: 9:48 So, so your technology is potentially changing the landscape of video conferencing and allowing for an immersive, almost realistic experience anywhere across the world? Chance Glasco: 9:56 Yeah. I wouldn’t say, I said replacing rather than changing, you know , it’s like for instance, we had, you know, we have the first to telegram right? Then like a phone call and then we had , um, you know, audio conferencing and video conferencing. But for the history of human beings, we’ve been communicating from a very complex exchange of facial expressions, body language. Um, there’s all these little details that come together. And when we’re having a conversation , uh , my little shots of either serotonin and dopamine are coming from your little micro reactions in your face, you’re nodding your head, these things. So we’ve basically for the sake of convenience , um, you know, over pretty much during your , um, your lifetime in my lifetime have stripped away all of those human aspects of communication for the sake of convenience. Right? And so what we can do with the VR technology is we can actually rehumanize social media, you know, where we’ve got your body language , um, the new headsets , uh, the new Vive Pro Eye has eye tracking and that’ll probably be a standard feature in the future for most headsets. So now we have like how you’re moving and what exactly like what exactly you’re looking at. You know, just having one to one eye movement in VR , I have an avatar that’s the eyes are moving, how the real person’s moving. That adds emotion that has empathy. And so we’re kind of fooling your brain in a sense to feel. I mean , I don’t know if fooling is the right word where we’re just transferring more of those human aspects into your digital environment. So to give a sense of empathy. James Di Virgilio: 11:16 Now, is anyone else doing this? Is this is this patent protected and how, where are we in that ? Chance Glasco: 11:21 I mean, you can’t, you know, you can’t really patent protect the idea of people being networked in VR, you know , and that in itself is not necessarily a completely unique idea. I mean, we’ve had network games for awhile , but most of the companies that have are known are focusing more on the social, social aspect, not this, like we’re a private invite kind of system like Slack, right? You’re going to get to create a team and you invite people via email. Um , you’ve got other companies that are more of like an AOL chat room. I’m like in the early days we were just going in there and you’re talking to people I’m just more focused on some entertainment. And we realized there was a , a gap of like, Hey, what if you want to be productive? What if you want to get drunk together and actually be productive rather than just be like, Hey, where are you from? You know, that stuff, you can do that in Rumi, but you have to be invited to that team to speak to someone. James Di Virgilio: 12:05 And Rumi is the name? The actual application? Chance Glasco: 12:08 Yeah. Are you MII? Um , in Doghead Simulations is our company name dogheadsimulations.com is our website. But if you, I recommend if you’re gonna get Rumi, get it off of steam because there’s an auto updater. If not, you can go to our website and get it. And it’s free. It’s free up to five users. And so pretty much any small project can use it without paying anything. James Di Virgilio: 12:28 And this works on a wide variety of VR headsets and it also works on non-VR. Chance Glasco: 12:32 So we worked with work on pretty much every PC and Mac made in the last five years for non-VR mode. Uh, we support every major PC, VR headset, you know, the vibe, the Oculus, everything that’s steam, VR, everything, windows, all the windows headsets. And we also support the Oculus Go and the newest head site , which the museum just purchased a bunch of was Oculus Quest. And that’s what I’m really recommending for people right now. It’s not the most high fidelity headset because you’re, you’re not tethered to a PC. It’s basically a cell phone processor that’s in there, but it’s, there’s no wires and it’s easy to use. You put it on. It goes, it’s an amazing experience for $399. You didn’t pick them at best buy once they’re in stock again. But that’s the one that I think is really going to break through. It just came out like two weeks ago, maybe three. It’s a really, I think take VR into the mainstream. James Di Virgilio: 13:16 A couple of years from now, if we look back on this conversation and this time period, what would you like to see Doghead Simulations accomplish? Chance Glasco: 13:22 Yeah. There’s a lot of things I’d like to see. For instance, you could , you know, you can record your screen and have a video of a meeting, but imagine if we actually recorded your position in space, your body language, what you’re doing, all the audio, you could actually revisit a VR meeting almost like the time machine. You go into that environment. And all the avatars are playing back exactly what people were doing, what they’re saying, what they’re interacting with. And that’s cool because I imagine like, Oh, I missed that meeting, you know, last month, let me just go back into it. It’s exactly the same experience they would have with exception that if you talk to these people who quote unquote, they’re not going to respond because they’re basically recordings at this point. James Di Virgilio: 13:57 That’s amazing. I’m really looking forward to using the technology I played around on your website. And I know beforehand, as we, as we wrap up the show, we want to talk a little bit about your background. You and I both had played some baseball and I heard on a different podcast. You talked about wanting to be a baseball player or an astronaut. And instead you wound up going down this path of developing, you know, one of the most famous games of all time, one of the most popular games of all time. And now you’re working on this. I know that no one’s success path is linear. It’s not a , it’s not a bottle rocket of success, not a rock show success. Tell me a little bit about what it was like for you coming through these different dreams you had and realities you had and going to Full Sail and kind of, what did that look like? What does your picture look like? What’s the story of Chance? Chance Glasco: 14:38 I was born in Tulsa, Oklahoma, and I ended up well, it’s complicated. Technically I was kidnapped to Florida and missing for several years. But that’s a whole other podcast, but I ended up staying in Florida in the end. Um, and , uh, I went to Full Sail University. I , um, I’m a graduate of Satellite Beach High School, a class of 99′ of Satellite Beach , uh, spent most of my childhood in Brevard County , uh, Titusville, Cocoa and, you know, Indian Harbor all at that area. And then , um, I find out about Full Sail. I was like, Oh, this is a really cool school. It’s different. So I went of there, checked it out, I was like, I definitely didn’t go here. Didn’t have any money. Took about 40 grand in loans out to cover living expenses and school and all that stuff. I graduated 15, 16 months later, get an internship working at 2015 on Medal of Honor Allied Assault. And then that was successful that we didn’t like we work for. So 22 of those 30 people left, we started Infinity War and had to create a franchise that would compete with Medal of Honor, which we ended up calling Call of Duty. So that’s a , and then that kind of segues into what we talked about earlier is 13 years of that. But the success thing it’s like, it kind of just creeps up. You know, it’s like after when a Call of Duty one came out, no one heard of the franchise, cause it didn’t exist before they just need some Medal of Honor people made a new game. And so that was ended up like at first, not very popular, but because the reviews were so high people started buying it and they just hadn’t heard of it. And then multiplayer kind of made it stick and then Call of Duty two ee had Microsoft ask us to make a launch title for the Xbox 360. So that doubled our sales because we’re now on two systems PC and in 360 and then Cod Four broke us into like basically we’re up there with a Halo and GTA when it comes to sales and then buy Call of Duty, Modern Warfare two. It was, we were beating an Avatar, the box office, you know, so we went from, you know, one of the top three game franchises to , uh , biggest grossing entertainment franchise in probably that decade or somthing so. James Di Virgilio: 16:28 Which is just simply amazing. And here you are with me at the Cade Museum having a conversation and what you’ve had, like you said, many of these conversations, and one last question for you, Chance, if you could go back and tell your, your first entrepreneurial self, so you leave the company you’re working for, you start a infinity , what would you give yourself as a word of wisdom? What would you say, Hey, you’re going to have all the success and things are gonna happen to you, but you kind of anchor to this. What would you tell your previous self? Chance Glasco: 16:53 It sounds really good. Seemingly really good opportunities come along , um, and be careful with it , what your , your choices are. You know, it’s kind of like, you know, someone gets offered, what they think is like a really good record deal. They’re like, Oh wow, we got a record deal or whatever. And then they realize , you know, two years down the road that they were kind of blinded by the fact that there is a record deal and thought, you know, it’s magic or something and made some bad decisions. Maybe, maybe they should have waited for a different record company. Right? I don’t know that’s too cryptic, but? James Di Virgilio: 17:21 Maybe patience with not every opportunity. Chance Glasco: 17:25 Patience, yeah like sometimes when you get some amazing opportunity, that’s the first of many amazing ones and that’s not even the best one, but there are times where you do have to take that. I guess sometimes you look back and say, I should have done that. James Di Virgilio: 17:35 Sure. And there’s no, there’s no, I think your story illustrates what so many others illustrate. Is there’s no perfect path. You can’t make every right decision. Chance Glasco: 17:42 Yeah, yeah. Something that I think will resonate with you when I talk to students a lot, like when I do a lot of talks at Full Sail or universities is especially as I’m talking to usually game developers, people that are like that, you know, a lot of people don’t realize that if, if they’re not active, if they’re not exercising and eating healthy that their brain is not going to function like it should, you know, they’re going to like, Oh, I got to put down another Coca-Cola for my brain. It’d be home , you know, functioning. Right? And so something that I got really into when I was like, it was 2010, I got really into Brazilian jujitsu from watching MMA. And so I would end up going to the lunchtime to train. And it’s like, as a game developer, you’re behind a computer, you’re basically not moving for, you know , 10 hours a day or so. And so you kind of have to balance that with an extreme opposite. And so for me, I found that when I was putting myself in a situation where basically someone’s trying to choke me or break my arm or something, not quiet , you know, you , you know, that’s not going to happen, but you’re trying to get someone trying to put you to that point. Right? That it was so opposite to what I was used to, that it was like, this it’s extremely good balance. Like , yeah, I could have just gone out and gone running, but it wasn’t different enough from sitting in front of a computer. I needed something to really push me . And so also jujitsu, it’s very, it’s creative, it’s very technical. There’s a lot of problem solving. It’s not just brainless and I’m not, you know , attacking other martial arts, like just, you know , striking tons and tons of times over and over repetition. There’s a lot of variety within it. So , uh, that’s, that’s kept me kind of sane through that sitting in front of a computer. And so anyone that even like for me, I grew up a computer nerd, you know, I was programming when I was 14, I was a dork. I was kind of like, you know, into theater and like, you know, not athletic person at all, I still am not. But even if you’re not like find something to balance that desk life, because it’ll, it’ll make you a happier person and it’ll prove your life and other ways too. James Di Virgilio: 19:27 I think that’s why it’s Harvard did a study talking about the different things our brains need each day. And one of them is exercise and others music. But especially if you’re an entrepreneur and you’re spending so much time on one task , it’s essential that your brain gets other space to do things. And something like jujitsu, is deep. You can go very far into that. You can lose yourself into that. And that makes a lot of sense. And I think that’s wise , he is Chance Glasgow. He is the Co-founder of Doghead Simulations. I’ve had so much fun spending some time with you today on behalf of Radio Cade on behalf of Richard Miles, who’s not here doing the interview today. I’m James Di Virgilio. I look forward to talking with you next time. Chance Glasco: 20:01 Thank you guys. Outro: 20:04 Radio Cade would like to thank the following people for their help and support, Liz Gist of the Cade museum for coordinating and vendor interviews. Bob McPeak of Heartwood Soundstage in downtown Gainesville, Florida for recording, editing and production of the podcasts and music theme. Tracy Collins for the composition and performance of the Radio Cade theme song, featuring violinist, Jacob Lawson and special, thanks to the Cade Museum for Creativity and Invention located in Gainesville, Florida.
Animator Chance Glasco is famous for his work on video games, most notably the Call of Duty Franchise. His newest venture, Doghead Simulations, is using Virtual Reality to replace and improve conference calls, video calls, and screen sharing. Imagine being worlds apart, yet able to meet together face to face, sharing data and information in real-time, through a virtual reality environment that works across a variety of platforms and operating systems.
This week, we kick back with Mat Chacon, the CEO & co-founder of the team behind Rumi, Doghead Simulations(https://www.dogheadsimulations.com/). During the conversation, we explore how VR is transforming and enabling new ways to learn together and from afar, as well as his visions of a life innately integrated with enhanced reality tech. We also veer off into lots of fun tangents on life and culture, so if you just wanna hear more of the XR-specifics, skim over the first half of the episode. Otherwise, site back and enjoy the ride! If you want to hear more from Mat on life and VR, you can find him as @TheVRCEO on Twitter.
Did you ever think that you could meet in a digital world with someone from across the country? Wonder no more A Perch of Birds has brought you a one of a kind virtual reality podcast with Elbert Perez from Doghead Simulations. Using Rumii a virtual reality meeting software, we were able to conduct a podcast using HTC Vives in a digital environment with avatars several states away. We are on location at Hinkle Family Fun Center a staple amongst natives from Albuquerque,NM. Diving into the digital world we test the limits of Elbert’s VR platform as we explore all of the possibilities of a unique VR podcast. Join us in a very unique experience and of course don't miss the full length podcast shot in Rumii on YouTube. You can find out more about Elbert and Rumii: https://www.rumii.net/landing Doghead Simulations: http://www.dogheadsimulations.com/ Hinkle Family Fun Center: https://www.hinklefamilyfuncenter.com/ Our YouTube: https://www.youtube.com/channel/UCMsAAVgczbjWwPPktzb4CtA
In Episode 9 of Season 2 of the Success Bully podcast, we harness the power of the interwebs particularly “The Twitters.” Amber Osborne, the CMO of Doghead Simulations and internationally recognized Social Media Influencer who was voted “#2 Most Social CMO” by Forbes shares her fascinating career arch as well as some useful tips to start, amplify and connect on social media as an individual or brand.
Amber Osborne, a Seattle, WA based award-winning CMO of virtual reality meeting software rumii, at Doghead Simulations. Former Co-Founder and CMO of a machine learning based social media software company, Meshfire. Marketing strategist with over 10+ years of consistently delivering pioneering digital media strategies and solutions. Diverse client exposure ranging from small start-ups in technology to internationally-known brands such as Audi and Lenovo and previous background in marketing/business development in the music and video game industries. Amber was recently ranked #2 in Forbes Top 50 Most Influential CMO's on Social Media. If you would like more information on Amber please check out the following links below:Amber's Twitter - https://twitter.com/missdestructoAmber's LinkedIn - https://www.linkedin.com/in/amberosborne/Amber's Site - http://missdestructo.com/Rumii - https://www.rumii.net/Humans 2.0 Twitter - https://twitter.com/Humans2PodcastYouTube - http://bit.ly/2xk3a9UTwitter - https://twitter.com/markymetryMedium - https://medium.com/@markymetryFacebook - https://www.facebook.com/mark.metry.9Instagram - https://www.instagram.com/markmetry/My Website - https://www.markmetry.com/
Amber Osborne, a Seattle, WA based award-winning CMO of virtual reality meeting software rumii, at Doghead Simulations. Former Co-Founder and CMO of a machine learning based social media software company, Meshfire. Marketing strategist with over 10+ years of consistently delivering pioneering digital media strategies and solutions. Diverse client exposure ranging from small start-ups in technology to internationally-known brands such as Audi and Lenovo and previous background in marketing/business development in the music and video game industries. Amber was recently ranked #2 in Forbes Top 50 Most Influential CMO's on Social Media. If you would like more information on Amber please check out the following links below:Amber's Twitter - https://twitter.com/missdestructoAmber's LinkedIn - https://www.linkedin.com/in/amberosborne/Amber's Site - http://missdestructo.com/Rumii - https://www.rumii.net/Humans 2.0 Twitter - https://twitter.com/Humans2PodcastYouTube - http://bit.ly/2xk3a9UTwitter - https://twitter.com/markymetryMedium - https://medium.com/@markymetryFacebook - https://www.facebook.com/mark.metry.9Instagram - https://www.instagram.com/markmetry/My Website - https://www.markmetry.com/
Being a Tech Evangelist in Orlando often feels like preaching to the choir. We all know what a passionate and dedicated community we belong to but that's not always enough. Orlando's David Glass has worked tirelessly over the past 5 years to provide opportunities and education to our community while raising our nation profile as a top tier tech destination here in the U.S. September 2018 is the target date for the next iteration of OrlandoiX. Although the past three OiX' have been well received it has not come without a ton of elbow grease and hard work. It takes an incredible amount of time and effort to secure space, wifi, speakers and dollars to plan an event of this magnitude. In this episode we discuss the foundation and vision of the OiX brand and some of the difficulties encountered within the community to pull of an experience that benefits both the consumer and the tech devotee. Ask David if it's easy and you will be met with a scowl but ask him if it's worth it and he breaks into a smile. "Absolutely it's worth it" In spite of the obstacles he will not slow down. The goal is to create a brand that unites all of Orlando's thriving tech community, developers, gamers, entrepreneurs and the people that consume their products. Last years OiX featured representatives from Microsoft, HTC Vive, Doghead Simulations and a plethora of local game and interactive media companies. 2018 promises much more and we can't do it without everyone's support. If you are interested in hearing more about next years conference be sure to sound off. We are now accepting submissions for speakers, presenters and expo booths. Sponsorship's are also available. Thanks David for your ongoing passion and hard work on behalf of our community. It may not be easy but we appreciate your dedication and ongoing commitment to making Orlando a tech city of the future. As always, special thanks to Carlos Ivan Marquez for making it happen.
Chance Glasco is the Co-Founder of Call of Duty and Infinity Ward. He's the co-founder and COO of virtual reality startup, Doghead Simulations. Doghead Simulations is a team of experienced virtual reality developers committed to creating engaging and original experiences for VR platforms of all types. Redefining the way distributed teams collaborate using Virtual Reality.If you would like more information on Chance please check out the following links below:Chance's LinkedIn - https://www.linkedin.com/in/chance-glasco-677a57/Chance's Twitter - https://twitter.com/ChanceGlascoDoghead Simulations - http://www.dogheadsimulations.com/Humans 2.0 Twitter - https://twitter.com/Humans2PodcastYouTube - http://bit.ly/2xk3a9UTwitter - https://twitter.com/markymetryMedium - https://medium.com/@markymetryFacebook - https://www.facebook.com/mark.metry.9Instagram - https://www.instagram.com/markmetry/My Website - https://www.markmetry.com/
Chance Glasco is the Co-Founder of Call of Duty and Infinity Ward. He's the co-founder and COO of virtual reality startup, Doghead Simulations. Doghead Simulations is a team of experienced virtual reality developers committed to creating engaging and original experiences for VR platforms of all types. Redefining the way distributed teams collaborate using Virtual Reality.If you would like more information on Chance please check out the following links below:Chance's LinkedIn - https://www.linkedin.com/in/chance-glasco-677a57/Chance's Twitter - https://twitter.com/ChanceGlascoDoghead Simulations - http://www.dogheadsimulations.com/Humans 2.0 Twitter - https://twitter.com/Humans2PodcastYouTube - http://bit.ly/2xk3a9UTwitter - https://twitter.com/markymetryMedium - https://medium.com/@markymetryFacebook - https://www.facebook.com/mark.metry.9Instagram - https://www.instagram.com/markmetry/My Website - https://www.markmetry.com/
Today's episode features Lily Snyder, COO and Co-founder of Doghead Simulations. Doghead Simulations is using the latest virtual reality technology to create the meetings of the future.Lily and I talk about Virtual and Augmented Reality going mainstream. What it means to be a COO of an innovative company in a growing industry. As well as the technology of the future like blockchain, data, and artificial intelligence.If you would like more information on Lily and her company check out the following links below:Lily's Twitter - https://twitter.com/lilyotronLily's Blog - https://lilyotron.blog/Doghead Simulations - http://www.dogheadsimulations.com/Humans 2.0 Twitter - https://twitter.com/Humans2PodcastTwitter - https://twitter.com/markymetryMedium - https://medium.com/@markymetryFacebook - https://www.facebook.com/mark.metry.9Instagram - https://www.instagram.com/markmetry/My Website - https://www.markmetry.com/
Today's episode features Lily Snyder, COO and Co-founder of Doghead Simulations. Doghead Simulations is using the latest virtual reality technology to create the meetings of the future.Lily and I talk about Virtual and Augmented Reality going mainstream. What it means to be a COO of an innovative company in a growing industry. As well as the technology of the future like blockchain, data, and artificial intelligence.If you would like more information on Lily and her company check out the following links below:Lily's Twitter - https://twitter.com/lilyotronLily's Blog - https://lilyotron.blog/Doghead Simulations - http://www.dogheadsimulations.com/Humans 2.0 Twitter - https://twitter.com/Humans2PodcastTwitter - https://twitter.com/markymetryMedium - https://medium.com/@markymetryFacebook - https://www.facebook.com/mark.metry.9Instagram - https://www.instagram.com/markmetry/My Website - https://www.markmetry.com/
Lily Snyder is the COO at Doghead Simulations, a company that is creating virtual reality software for remote teams. Their team works from the US, Brazil, and New Zealand, but they meet every day in virtual reality. For more stories, visit www.CollaborationSuperpowers.com.
Hollywood has fantastical depictions of "Virtual Reality", but with hardware readily available such as the Oculus Rift or HTC Vive, VR is in the near future for the larger population. Chance Glasco is one of the co-founders of Infinity Ward (creators of the Call of Duty gaming franchise). After 12 years at Infinity Ward, he's now co-founded Doghead Simulations which is focused on Virtual Reality and Remote Work. Listen in to hear what this early-stage startup sees as the future of remote work. Episode Show Notes
It's always fun to get with the lads from Doghead Simulation and this recording was no exception. We braved the elements to get through this one including my wife's liquor cabinet and my poorly trained misbehaved yellow lab Maggie. Doghead Simulations was founded by my three guests,Elbert Perez - Microsoft, HTC ViveChance Glasco - 2015, Infinity WardJameson Durall - Oddworld, EA, Deep Silver VolitionThey recently relocated their home base to Orlando in order to take advantage of the thriving local tech scene and their relationship with Full Sail University where all three are members of the schools elite Hall of Fame. In this podcast we discuss Dogheads current state and plans for the future, What's new in Virtual Reality, the Orlando tech scene and how these three longtime game industry veterans have successfully managed their careers from their first jobs in the industry to founding their own company. Permalink
With so much attention in the world of virtual and augmented reality focused on gaming and video content, there is a significant opportunity for developers to help bring productivity tools to the companies for a variety of uses. Elbert Perez, co-founder of a company called Doghead Simulations, aims to help make collaborating with team members either locally or around the world much more functional with a solution called Rumii. We talk about Rumii and also discuss the role Elbert played at HTC in helping bring the HTC Vive to market from their early prototype and much more. Connect with Doghead Simulations and Elbert Perez To keep up with Doghead Simulations and what they have coming up next, you can do so the following ways: Twitter - @DogheadSims Twitter - @Mechaghost Email - Elbert@dogheadsimulations.com Web - DogheadSimulations.com New Twitter account! In case you have yet to follow the Twitter account for Everything VR & AR, we would love for you to do so and interact with us there as well as we share interesting stories in the space and also let you know when new episodes of the show are available. That handle is: @EverythingVRAR We hope that you will follow it and share your feedback about the show with us and help us all learn more about these great new technologies! It pays to listen! Listeners of Everything VR & AR can save $100 off of the purchase of a VirZoom controller by using the following promo code at checkout: VRAR So make sure to head over to VirZoom.com and use the promo code VRAR to save $100 off the purchase of your VirZoom controller! Subscribe, Follow and Share Feedback To keep up with Everything VR & AR, make sure to subscribe to the show the on your favorite podcast app! Subscribe on iTunes Subscribe on Google Play Subscribe on Pocket Casts Subscribe on Stitcher Radio You can enter the following RSS link in your favorite podcast app should the show not appear in searches is: http://everythingvrar.libsyn.com/rss As always, make sure to follow the VRAR Association on Twitter at @thevrara and you can join us on Facebook at Facebook.com/vrarassociation. Would you like to share feedback of the Everything VR & AR show? Email your thoughts to podcast@thevrara.com. Host Kevin Harvell is a professional podcaster with over 300+ episodes of hosting, co-hosting and producing experience with a primary focus on consumer technology. Current shows Kevin is involved in either by hosting and/or producing include, the Tech Informist and the Who's Who in St. Lou Show. Kevin also loves spreading his passion for podcasting with others via speaking engagements at technology conferences and helping others launch their own podcasts.