Podcasts about hitman codename

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Best podcasts about hitman codename

Latest podcast episodes about hitman codename

Plotty Time
Hitman: Codename 47

Plotty Time

Play Episode Listen Later Sep 9, 2021 76:05


This week Dr. Syintist, Chump Slap, and Poppascotch discuss a game start kicked off one of the largest and beloved franchises in Video games that's still going strong 21 years later! Of courtse we're talking about the story to the stealth game insanity assassin simulator Hitman" Codename 47!

video hitman codename
Retro Spectives
Episode 59: Hitman 2: Silent Assassin

Retro Spectives

Play Episode Listen Later Apr 12, 2021 125:25


Hitman: Codename 47 was a bold experiment.  It sought to create a stealth game like any other, where you could hide in plain sight.  It wanted to make planning a perfect murder to function like a puzzle, instead of having the player rely on lightning fast reflexes.  And for the most part, it was a dismal failure.  It was a fascinating curio, but a miserable trial to endure, one that Pat and James complained about at length.Hitman 2: Silent Assassin, released two years later in 2002, massively expands on everything in the first game.  There are saves, a real time map, a revamped shooting system, a new suspicion meter, crouching, increased draw distance and a first person mode, just to name a few of its new features.  It immediately feels like a completely different kind of experience from the first.But can the expansion really fix the fundamental flaws that seem to lie at the heart of the Hitman experience?  Can you actually have assassinations work as a puzzle game without it being frustrating?  Or were the early entries in the series more of a miss than a hit?On this episode, we discuss:Does Silent Assassin do stealth well?  Different entries into the franchise sit somewhere at the genre intersection of stealth, puzzle and immersive sim.  When Hitman leans more heavily into its stealth is it still fun to play?What did we think of the map?  Silent Assassin introduces a real time map, with points of interest, weapon drops, and live positions of all NPCS.  Is having the map ultimately for the better, or does it go too far in revealing information to the player?How functional is the suspicion system?  Does it go a long way to add tension and immersion, or is it just inconsistent and clunky to avoid detection?We answer these questions and many more on the 59th episode of the Retro Spectives Podcast! Intro Music: KieLoBot - Tanzen KOutro Music: Rockit Maxx - One point to anotherHitman 2 SA OST: Jesper Kyd Link to black screen and widescreen fix for Hitman 2: Silent Assassin.  Are there more secret ways to go about assassinations that we were not able to figure out?  Is Blood Money the best in the entire early game series?  Is At The Gates really as bad as everyone seems to think?  Come let us know our our community discord server!

Retro Spectives
Episode 39: Hitman: Codename 47

Retro Spectives

Play Episode Listen Later Jul 6, 2020 79:37


Stealth games have a long and varied history.  Amongst others exist the purist Thief, the story driven Metal Gear, and the slick secret agent stylings of Splinter Cell.  But in the year 2000, Hitman: Codename 47 challenged stealth conventions by letting players freely walk around in hostile territory...provided they had the right disguise. With a heavy emphasis on puzzle-solving, the game wanted players to think laterally and come up with a plan to achieve the perfect assassination.But how successful was it at achieving this goal?  In modern times, titles such as Dishonored, Metal Gear Solid V and even Hitman’s reboot provide varied platforms for dynamic stealth gameplay.  Does Codename 47’s take on an action/stealth/puzzle hybrid hold up today, or does it just feel like a confused and clunky mess?On this week’s episode, we ask ourselves:Is Hitman’s narrative deftly woven into the experience or does it feel shoehorned into a series of unrelated escapades?Does it pay dividends to take a focus on perfection to its logical extreme? Or is Hitman too unforgiving for the average player.How much joy is there to have in the exploration, puzzle solving and execution stages of Hitman’s missions?  Are some parts more enjoyable than others?We answer these questions and many more on the 39th episode of the Retro Spectives Podcast!---Playing Hitman in its vanilla state is not recommended!If you wish to give the game a go then  take a look at these easy fixes to vastly improve the experience!Link to the steam community guideLink to the PC Gaming Wiki--- Are there solutions to some assassinations we were too dumb to solve?  Which Hitman game should we play next?  Are the Jungle levels really as bad as we think?  Let us know over on our text-based community discord server 

All Vorbe
#168 Social Justice Warios

All Vorbe

Play Episode Listen Later Jun 9, 2020 93:26


Iar ne-am jucat jocuri noi 2020. Ne-am supărat un pic dar nu foarte tare că ncsf pe gesturile performative ale marilor corporații și discutăm despre marile știri ale săptămânii cum ar fi că nu se întâmplă niște evenimente. Timestamps: 6:10 Paul s-a jucat Hitman: Codename 47 19:35 Edgar s-a jucat Terraria 28:01 Edgar s-a jucat Command and Conquer Remastered 37:00 Lustrația Poliției 46:28: Știri: Jocurile date gratis pe Epic Games Store cresc vânzările pe alte platforme și Tim Sweeney nu e supărat deloc; Edgar e supărat pe Guilty Gear -StrIVe- că nu a câștigat his waifu ceva premiu; Bohemia Interactive cumpărați de Tencent ba stai nu, nevermind; Kingdoms of Amalur ReReckoning; Bobby Kotick trebuie naționalizat conform investitorilor; Rockstar a oprit serverele GTA și RDR; 1:06:35 Mai multe evenimente se amână printre care Steam Game Festival și Evenimentul Sony; Take Two a distrus un studio indie și i-a furat angajații; EA Games începe să revină pe Steam; The Bundle For Racial Justice; 1:21:52 Tracker Review: Command and Conquer Remastered Solemn JPEGs Of The Backhanded Brands (The Jimquisition): https://youtu.be/pUl674WXflc Bundle for Racial Justice and Equality: https://itch.io/b/520/bundle-for-racial-justice-and-equality Patreon Când Apare Revista: https://www.patreon.com/candaparerevista YouTube: www.youtube.com/channel/UC6bvYQKQxMGIYsPc0McgSeg iTunes: https://podcasts.apple.com/us/podcast/all-vorbe/id1331438601 Spotify: https://open.spotify.com/show/3RFgOJDgyEnpvkUQoSh0Tc Facebook: www.facebook.com/JocSiVorbe/ Tip Jar: ko-fi.com/jocsivorbe RSS și linkuri de download: http://feeds.soundcloud.com/users/soundcloud:users:281506836/sounds.rss

CafeteriaCast
CafeteriaDrops - 05 - GRIS, Mother Russia Bleeds, Bright Memory, etc

CafeteriaCast

Play Episode Listen Later Jun 1, 2020 62:14


EEEEEEEEEEEEEEEEEEE muito boa noite, bom dia, boa tarde, boa madrugada, boa tudo para todos vocês meus queridos e minhas queridas ouvintes, no Drops dessa semana, viemos falar do game lindo e emocionante GRIS, das porradarias e sangue em Mother Russia Bleeds, do surpreendente Bright Memory, assim como da nostalgia em Hitman Codename 47, espero que gostem e fui.......Email para contato, dúvidas, sugestões, críticas e qualquer coisa:cafeteriacast@gmail.comSabia que estamos no youtube também, segue o link do Canal CafeteriaPlay:https://www.youtube.com/channel/UCg3pCH6yo4_7Wi4zzDOX9Kw?.................Quadro vetor criado por gstudioimagen - br.freepik.comFundo vetor criado por dooder - br.freepik.comLogotipo vetor criado por Creative_hat - br.freepik.comProjeto vetor criado por macrovector_official - br.freepik.comVintage vetor criado por freepik - br.freepik.com

The Retrograde: A Video Game Podcast

This week we're snuck up on by Hitman: Codename 47! We also break down the spicy Bioware and Kotaku feud, argue over whether or not the world needs a new Joker movie, and catch up on some of the abundance games we've been playing lately! Is this iconic stealth game still a hit? Or does it fail in its modern day mission? Support this podcast

Last Time on Video Games!
Episode 247: Hitman Codename 47

Last Time on Video Games!

Play Episode Listen Later Dec 20, 2018


1:30 Find out all you need to know about All You Need is Kill on Jump Start Weekly!4:00 Zach has been playing War Thunder and Battlefield V21:00 Tyler and Geremy have been playing Pokemon: Let's Go Eevee and Pikachu respectively.43:30 Tyler's been playing Board Games on his phone, including Splendor, Abalone and Final Fantasy XV50:00 The Assignment Hitman Codename 471:03:00 Assassin ranking

Last Time on Video Games!
Episode 247: Hitman Codename 47

Last Time on Video Games!

Play Episode Listen Later Dec 20, 2018


1:30 Find out all you need to know about All You Need is Kill on Jump Start Weekly!4:00 Zach has been playing War Thunder and Battlefield V21:00 Tyler and Geremy have been playing Pokemon: Let’s Go Eevee and Pikachu respectively.43:30 Tyler’s been playing Board Games on his phone, including Splendor, Abalone and Final Fantasy XV50:00 The Assignment Hitman Codename 471:03:00 Assassin ranking

Dev Game Club
DGC Ep 120: Deus Ex (part one)

Dev Game Club

Play Episode Listen Later Jun 27, 2018 55:04


Welcome to Dev Game Club, where we are finally turning our attention to 2000's Deus Ex. In our first episode in the series, we set the game in its time but also talk about its many connections to other games we've played here on the 'cast. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to the Airfield Issues covered: ten hours of driving, convergent point in games, early indie dev mentality, formative early career game, a game that became a verb, commitment to multiple paths, merging RPG and action and other systems, branching skill trees, lack of classes, connecting to a more grokkable understanding, creating a subgenre, listening to E3 recaps, setting the game in time, a bunch of engine discussion, multi-route play and accommodating play styles, narrative beats that you can influence, supporting player choice, going super-lethal and being disincentivized, RPGs not tying choices together/mere mechanics, knucklehead stealth, linear tutorial, putting all the plants in the tutorial rooms, bulletproofing a level, blowing off your legs, supporting all the various possibilities, GDC post-Deus Ex, emergent gameplay, supporting a wide variety of player stories in emergent design, engineering around sources generally instead of specific things. Games, people, and influences mentioned or discussed: Ion Storm, Ultima (series), Irrational Games, Looking Glass Studios, Warren Spector, Harvey Smith, Anachronox, System Shock, Arkane Studios, Ricardo Bare, Prey, Dishonored II, Austin Grossman, Reed Knight, System Shock 2, Mass Effect (series), Junction Point, Origin Systems, Cyberpunk 2077, The Witcher, CD Project Red, Diablo II, Baldur's Gate II, Infinity Engine, Icewind Dale, The Sims, Hitman: Codename 47, Final Fantasy IX, Rainbow Six, Quake III Arena (DreamCast), Daikatana, PS2, Dark Cloud, SSX, Nintendo 64, Perfect Dark, Majora's Mask, Shenmue, Timesplitters, Soldier of Fortune, Elite Force, Bioshock, Escape from Monkey Island, Thief II, Unreal, Half-Life, id Software, Eidos, other Deus Ex titles, GO series, Planescape: Torment, Chris Avellone, Grand Theft Auto 3, Breath of the Wild, Oblivion, Dabominic, The2ndQuest, Link to the Past, Super Mario 64. Next time: Check Twitter for details @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

The Best Games Period
Episode 48 - Assassin's Creed II

The Best Games Period

Play Episode Listen Later Dec 19, 2016 64:19


Ubisoft created a hit with the original Assassin's Creed, but its successor, Assassin's Creed II, managed to establish a franchise that has practically become serialized with yearly releases. Set in Renaissance-era Italy, the history-rich action-adventure game places players into the role of Ezio Auditore da Firenze, a fiery nobleman whose family is betrayed and killed. Ezio dedicates his life to uncovering why and obtaining vengeance as a member of the shadowy Assassin Order. The sprawling city-scapes filled with realistic NPCs captivated audiences in 2009, but does the experience hold up as technology and game design have moved ahead? Outro music: Hitman: Codename 47 'Chained to a Barcode' by Rayagon (http://ocremix.org/remix/OCR01075) You can follow the show on Twitter: @BestGamesPeriod Or download the podcast from Soundcloud: https://soundcloud.com/thebestgamesperiod

GoPlayThat Micro
Hitman Codename 47

GoPlayThat Micro

Play Episode Listen Later Sep 21, 2016 8:03


Hitman Codename 47 by GoPlayThat Micro

video games gaming indie retro hitman codename goplaythat
Dev Game Club
DGC Ep 6: Hitman 2

Dev Game Club

Play Episode Listen Later Apr 6, 2016 88:23


In this second series of the Dev Game Club, we talk about the relevance and place in history of Hitman 2: Silent Assassin, talk a bit about its stealth contemporaries and its descendants, before diving into the first few missions of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Gontranno Sanctuary Anathema St. Petersburg Stakeout Kirov Park Meeting   Podcast breakdown: 0:33       Intro 2:11       Hitman 2: Silent Assassin relevance, history, context 32:11     Break 1 32:35     The first four missions 1:21:10  Break 2 1:21:32  Story expectations, what we’re playing, next time   Issues covered: Hitman episodic reboot, play style and discovery, stealth genre, handling of action and sandboxes in other stealth games, punishment for failure in genre, lethality and non-lethality, available rankings of playstyle, disguises, the game landscape in 2002, story stage-setting (Hitman: Codename 47 recap), technical stuff, character design (solid colors, no muddy textures), visual language for characters, character categories, torturing Brett, “patience simulators” vs. wish fulfillment, European espionage mood and tone, tutorial shallowness, Brett’s bashing up against the mailman, game pacing, aggression vs stealth, competence fantasy, lack of feedback or planning support, boiling frogs, possibility space exploration, save limitations, “murder puzzles,” clarity (or lack thereof), Tim’s pro tips, running through sewers, free guard’s uniform!, map utility, mechanics discovery, persistent AI state and information propagation, Hitman community division over usability, Brett’s story prediction. Games, people, and influences mentioned or discussed: Hitman: GO, Hitman (2016), System Shock 2, BioShock, Thief, Metal Gear Solid, Hitman: Codename 47, Leon: The Professional, IO Interactive, Eidos, Square Enix, Freedom Fighters, Republic Commando, Kane & Lynch, Mini Ninjas, Warcraft 3, Battlefield: 1942, Animal Crossing, Sly Cooper, Spyro 2, Baldur’s Gate: Dark Alliance, Jedi Starfighter, Metroid Prime, Legend of Zelda: Wind Waker, Medal of Honor: Allied Assault, Peter Hirschmann, Deus Ex, Morrowind, Max Payne, Rambo, Elder Scrolls series, The Darkness, Dead Space 2, Frankenstein, Hitman: Blood Money, Hitman: Contracts, NOLF 2, Final Fantasy, John Le Carré, Crystal Dynamics, Mission: Impossible, Bridge of Spies, Assassin’s Creed, Jean Reno, The Three Stooges, Far Cry series, Guacamelee, Noah Hughes, Spy Party, Idle Thumbs, Twin Peaks. What we’ve been playing: Brett: work, movies, and books :) Tim: The Witcher 3, WoW Next time: Levels 5-10: Tubeway Torpedo through Shogun Showdown   @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com  

Random Blabber
Review Wednesday - Hitman: Agent 47

Random Blabber

Play Episode Listen Later Jan 20, 2016 4:23


This week Patrik reviews Hitman: Agent 47 and with a rating from Patrik with 2,5 pixel hearts out of 5, is the movie really worth it? Have a listen and find out! -------- **QUICK RECAP PART SCRIPT** Back in 2000 came a video game called Hitman: Codename 47 where you play an assassin created by cloning and other research in order to create the ultimate and best assassin there is. However, this is not the premises of the game itself, but more that you somehow managed to escape a sanatorium only to go back a year later and kill one of the people responsible for incarcerating you in this sanitarium along with a few other people. But I digress, the basis and story of the Hitman series is that you are an assassin, where every number is an improved version of the previous number. In short, Agent 47 is supposed to be worse than Agent 68 but better than Agent 44 and so on. -------- Find Random Blabber on: Twitter - twitter.com/random_blabber Stitcher - www.stitcher.com/s?fid=76953&refid=stpr iTunes - geo.itunes.apple.com/se/podcast/ran…=2&at=1001l4VJ TuneIn - tunein.com/radio/Random-Blabber-p806010/ Season 1 of Review Wednesday is found here - soundcloud.com/randomblabber/sets/review-wednesday

BitNote
Bn143 - Gameboy as a Musical Instrument

BitNote

Play Episode Listen Later Jul 3, 2015 29:05


Also, who do you call when you want a man to do a hit? Say Goodbye by Timothy Lamb (AKA Trash80 or Tresk) and JemGirl; Main Title (Extended Version), Jungle Exploration and Dark Jungle by Jesper Kyd from Hitman: Codename 47 by IO Interactive.

F5 Live: Refreshing Technology (Audio)

This week we have Hitman: Codename 17, I Robot, Really, and upgrades.

irobot hitman codename