Podcast appearances and mentions of Max Payne

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Best podcasts about Max Payne

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Latest podcast episodes about Max Payne

Okiem Deva
Bojkoty, wycieki i nowe daty wydań

Okiem Deva

Play Episode Listen Later Sep 24, 2026 31:20


Znamy wynik bojkotu PlayStation i nie jest towynik, na który liczyli organizatorzy. Do tego matki rzucające dziećmi wWiedźminie 3, skasowane Star Wars wyciekłe z czyjegoś portfolio, pierwsza graarkadowa na aukcji i kilka premier, które właśnie dostały daty… albo ich niedostały. 

Gamekings
Brievenmaandag over Kojima, Wolverine, Max Payne & Tokyo Game Show

Gamekings

Play Episode Listen Later Sep 21, 2026 59:18


Deze Brievenmaandag is ook te bekijken via https://youtu.be/n1D2HACGPA0 Na een lekker weekend is het, zoals dat het hele jaar door gaat, tijd voor een nieuwe werkweek. Het is aan het driemanschap Boris, Daan & Shelly om de nieuwe werkdagen in te luiden. Een dame en twee heren die allen goed van de tongriem gesneden zijn en niet bang zijn elkaar de maat te nemen. Wat vaak tot leuke en spannende afleveringen leidt. Het vocaal inwijden van de komende week gebeurt via een nieuwe aflevering van Brievenmaandag. Dit keer hebben we om korte vragen gevraagd zodat we niet te veel hoeven voor te lezen en vooral veel vragen kunnen beantwoorden. Vragen over bijvoorbeeld het niet langer funden van de game van Kojima, de speciale Zelda themed Switch 2 en een open wereld Max Payne game. En zijn de middelmatige reviews van Wolverine een voorbode voor de reviews van GTA 6? Je krijgt de antwoorden op al deze vragen in de Brievenmaandag van maandag 21 september 2026. Zijn de middelmatige reviews van Wolverine een voorbode voor de reviews van GTA 6? De vragen komen vandaag in een razend tempo naar je toe. Wat zouden we veranderen als we nu één ding mochten veranderen aan de videogamesindustrie? En welke drie games beschouwen we als de beste ooit gemaakt? Zo, spontaan uit het hoofd. Wat vinden we van de open wereld games aanpak die Nintendo opeens op veel van zijn games los laat. Denk aan Kirby The World Beyond. En denken wij dat we nog een nieuwe Star Fox game zien als de verkoopcijfers van de recente remake niet echt denderend zijn? Onze grootste fan uit Japan bezocht de Tokyo Game Show We kregen ook een leuke mail van onze grootste fan in Japan, Kengo. Hij is als grote videogames-fan vanzelfsprekend naar de Tokyo Game Show geweest, typhoon of geen typhoon. En hij heeft ons wat beelden gestuurd. Hoeveel balen we nu als we dit zien? Je hoort het in deze video.Wil je adverteren bij de podcast Gamekings óf misschien bij een andere podcast van ILVY Network? Mail dan naar management@ilvy.com en/of kijk even op de website : https://ilvy.com/podcastSee omnystudio.com/listener for privacy information.

De Danske Guardians - en Destiny podcast
Anmeldelse - Control Resonant

De Danske Guardians - en Destiny podcast

Play Episode Listen Later Sep 21, 2026 116:32


Er Control Resonant din tid værd? Control Resonant er et tredjepersons action-RPG udviklet og udgivet af finske Remedy Entertainment.Control Resonant er efterfølgeren til Control fra 2019. Et spil, der ikke bare fik gode anmeldelser verden over, men som også solgte virkelig godt. Faktisk er Control Remedys største kommercielle succes nogensinde... og Remedy står altså også bag store navne såsom Max Payne og Alan Wake!Control var så stor en succes, at Remedy forsøgte at udvide universet. Ikke alene kom det frem, at Alan Wake-serien foregår i samme univers, men sidste år udkom multiplayer-spillet FBC Firebreak, som også foregår i samme univers. Sidstnævnte var dog en undervældende oplevelse og i sidste ende et økonomisk flop.I det første Control spillede man som Jesse Faden. En ny chef for en hemmelig afdeling i den amerikanske regering kaldet Federal Bureau of Control, også forkortet FBC. Her ledte Jesse efter sin bror, Dylan, i FBC's hovedkontor, The Oldest House. En paranormal bygning, som blandt andet skiftede form og størrelse.I Control Resonant spiller man ikke som Jesse, men som broderen Dylan, der nu leder efter sin søster Jesse. Dylan har været indlagt og indespærret i The Oldest House, efter at en fjendtlig livsform kaldet The Hiss overtog hans sind.Nu er han ude og skal bekæmpe The Hiss. Men kampen er taget ud af The Oldest House og ud i Manhattan i åbne omgivelser. Hvor det første Control var langt mere inspireret af metroidvania-genren, så indbyder Control Resonant til langt mere spillerfrihed.Udskiftet er også skydevåbnene, som man brugte i det første spil, og inde er melee-fokuseret kamp.Control Resonant er et af Remedy Entertainments mest ambitiøse spil til dato. Men spørgsmålet er, om det kan leve op til forventningerne?I denne episode deltager Rasmus Lund-Hansen, Michael Engelbreth og Morten Urup. Tusind tak fordi du lytter med.

Still Loading
Still Loading #410: Control w/ Try from My Life in Gaming and Matt Storm

Still Loading

Play Episode Listen Later Sep 20, 2026 132:43


Only in the last few years have I finally delved into the Remedy-verse of video games. Two years ago I played Alan Wake for the first time and this year my Patrons chose Max Payne as one of my backlog month games (an episode on which you will hear in a month or so!). I also played Control this year. This game is just straight vibes man. It builds such a fully realized world and it was a joy to both explore it and discuss it in this episode. I am joined by Matt Storm from the "Fun" & Games Podcast and Try from My Life in Gaming to break down the game that basically started the Remedy-verse as we know it today! We discuss the skill trees, the exploration, the story. We cover it all and you should REALLY play this game before getting to the spoiler section of the episode. Follow Matt on Bluesky HERE Check out "Fun" & Games Podcast HERE Check out My Life in Gaming on Bluesky HERE Check out My Life in Gaming on YouTube HERE Shout-out Song: Survivors Artist: Jake Kaufman Album: FX3 Remastered https://virt.bandcamp.com/album/fx3-remastered End Song: Choppastyle Artist: Jake Kaufman Album: FX3 Remastered https://virt.bandcamp.com/album/fx3-remastered Get Still Loading Podcast merch! https://www.teepublic.com/user/still-loading-podcast Check out the Bit by Bit Foundation! https://www.bitbybitfoundation.org/ Support the Podcast! https://www.patreon.com/stillloadingpod

Comes Naturally
Episode 653: The Spirit of Halloween

Comes Naturally

Play Episode Listen Later Sep 11, 2026 62:06 Transcription Available


(00:00:00) Spirit Halloween's Expansion and Acquisition (00:01:00) The Spirit Halloween Experience (00:01:34) Spirit Christmas: A New Holiday Concept (00:03:03) Spirit's Acquisition of Spencer's and Hot Topic (00:07:43) The Freddy Fazbear Animatronic Disappointment (00:15:27) The Excitement of Alien Animatronics (00:15:57) Gaming News Roundup (00:25:17) Remedy Entertainment's Expanding Universe (00:29:24) Cyberpunk 2077 Updates and Tabletop Gaming (00:37:51) TV Show Recommendations and Streaming Updates On this week's episode, the guys kick off the discussion by diving into the intriguing phenomenon of Spirit Halloween and its counterpart, Spirit Christmas. They explore how Spirit Halloween has become a staple in the seasonal retail landscape, popping up in vacant storefronts across the country every fall, offering a vast array of costumes, decorations, and spooky merchandise. The conversation then shifts to the emerging trend of Spirit Christmas, which is gaining traction as a seasonal extension, featuring festive decorations and holiday-themed items that cater to the growing demand for Christmas cheer during the holiday season. The guys share their personal experiences and favorite memories associated with these pop-up shops, reflecting on how they have evolved over the years and the impact they have on local communities. As the episode progresses, the conversation transitions to the exciting announcements and gameplay reveals from Gamescom, one of the largest gaming conventions in the world. The guys delve into the highly anticipated gameplay footage of the new Witcher title that was showcased behind closed doors. They discuss the insights shared by the developers, the advancements in graphics and gameplay mechanics, and what fans of the franchise can expect from this new installment. Their excitement is palpable as they speculate about potential storylines, character developments, and the immersive world that awaits players. Following the Gamescom segment, the discussion turns to Remedy Games, particularly focusing on their latest release, Control Resonant. The guys examine the unique gameplay elements that set Control apart from other titles in the genre, as well as the narrative depth that Remedy is known for. They also touch upon some of the studio's other notable titles, such as Max Payne and Alan Wake, and how these games have influenced the gaming landscape. The conversation highlights Remedy's commitment to storytelling and innovative gameplay, making it a beloved studio among gamers. To wrap up the episode, the guys shift gears to a more personal topic as they discuss Cody's interest in building a gaming PC. They delve into the various components that go into creating a high-performance gaming rig, including processors, graphics cards, and motherboards. Cody shares his research journey, the challenges he faces in selecting the right parts, and the excitement of customizing a setup tailored to his gaming preferences. The guys offer tips and advice based on their own experiences, discussing the importance of balancing performance with budget and the satisfaction that comes from building something with your own hands. This segment not only serves to inform listeners about the gaming hardware landscape but also encourages them to consider the joys of PC gaming and customization.Official Website: https://www.comesnaturallypodcast.comOfficial Merchandise: https://shop.spreadshirt.com/comes-naturally-podcast/iTunes: http://tinyurl.com/kqkgackFacebook: http://tinyurl.com/myovgm8Tumblr: http://tinyurl.com/m7a6mg9Twitter: @ComesNaturalPodYouTube: http://tiny.cc/5snxpy

Controle 3
Episódio #343 - Max Payne 2: The Fall of Max Payne

Controle 3

Play Episode Listen Later Sep 3, 2026 62:16


“Max Payne 2: The Fall of Max Payne” é uma obra-prima da ação cinematográfica, aprofundando o trágico romance noir entre o detetive e a misteriosa Mona Sax.Os gráficos e a física Havok impressionavam na época com cenários interativos, vidros estilhaçando e corpos reagindo realisticamente aos tiroteios intensos.A narrativa continua brilhante com suas graphic novels melancólicas, acompanhada por uma trilha sonora memorável com violoncelo dramático e a clássica canção “Late Goodbye”.O gameplay refinou com maestria o Bullet Time 2.0, que acelera as recargas e desacelera o mundo ainda mais conforme o jogador emenda eliminações acrobáticas.A alternância de controle entre Max e Mona Sax garante excelente variedade ao ritmo da campanha, tornando cada confronto tenso e dinâmico.O sistema de progressão coloca o jogador em embates cinematográficos em armazéns e prédios em chamas, sempre recompensando reflexos rápidos e precisão cirúrgica.No fim, “Max Payne 2” permanece como o ápice narrativo e mecânico da Remedy, equilibrando violência coreografada, tragédia e estilo de forma inesquecível.

Press Pause Radio - Podcast

Many of us here at Press Pause Radio are old enough to remember edgy video game marketing that threw around slogans like, “Gameplay so REAL that it HURTS,” and, like, I think we’ve arrived at a point where maybe we should pump the brakes on raising the bar for realism and sim-like mechanics in video games… Some exceptions are in order, of course; like, we would be remiss to think about a world where there aren’t any piss mechanics in Video Games, right? Anyway…hey everyone! We’re back after an impromptu break to finish out the summer. We’re here to dish on some of the latest in the world of “vidjya games,” with some thoughts on the Grand Theft Auto VI leaks, Gamescom Opening Night Live impression, and a buttload of entries for our “What’s in your Console” section for this episode of PPR. George and Andrew are joined by a new friend to the show, Josh, from the Still Loading Podcast, who tagged their way into our recording booth after hosting George and an incredible panel of other cool folks on their annual Final Fantasy Draft special for 2026. The roundtable for this cast got together to drop a smorgasbord of games to have a keke™ on, with games like Kingdom Hearts HD 1.5 + 2.5 ReMIX, Splatoon Raiders, RIFTSTORM, MARVEL Tōkon: Fighting Souls, NieR:Replicant, The Duskbloods Network Test, Actraiser, Beast of Reincarnation, Max Payne, Dragon Hopper, Terranigma, Final Fantasy XI, Sonic Mania for the Sega Dreamcast, and so much more! So be sure to fill up your card on whatever it runs on before you plug us into the AUX, because y’all are in for another jam-packed episode of Press Pause Radio for the ride! Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 42-GAMEZAP-4 (424-263-9274)‬, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on our Twitch page and BlueSky, and finally take part in our Facebook and Steam group! This episode has been brought to you by our new friends at the SuperPod Network, be sure to check out all the other rad podcasts they host for Video Games and more! Finally, this episode was also brought to you by our new sponser, Dubby, a new, jitterless, friendlier energy drink made from a formula that contains a slew of vitamins, amino acids and nootropics including their patented NeuroFactor®. Click on the link listed or enter "PRESSPAUSERADIO" and get 10% off of your order right meow!

De Danske Guardians - en Destiny podcast
Episode 276 - Wolverine fanget i shitstorm!

De Danske Guardians - en Destiny podcast

Play Episode Listen Later Aug 19, 2026 190:55


PlayStations Wolverine-spil er fanget i en shitstorm! Men er den berettiget?Det kommende Marvel-spil får massiv kritik på nettet, men måske har negativiteten ikke så meget med spillet at gøre. Måske handler det mere om Sonys beslutning om at droppe fysiske spiludgivelser.Ja, du læste rigtigt. Debatten om fysiske vs. digitale spil raser stadig, og nu påvirker den åbenbart Wolverine-spillet. Vi snakker om udviklingen senere i episoden.Vi taler også om, at vi nu måske kender titlen på The Elder Scrolls 6. The Elder Scrolls 6: Sentinel er muligvis navnet, men hvis det er titlen, hvad synes vi så om den?Vi snakker også om det planlagte Witcher-multiplayerspil, der går under kodenavnet Project Sirius, og som måske er i problemer.Vi snakker om, at PlayStation 6's udgivelsesdato endnu ikke er fastlagt ifølge Sony, og den kan måske ligge langt ude i fremtiden. Men betyder det overhovedet noget med GTA 6 lige rundt om hjørnet?Og taler vi om, at et spil, som Morten elsker, vender tilbage! The Simpsons: Hit & Run får angiveligt et remake!I denne episode diskuterer vi blandt andet:(00:00:00) - Intro og velkommen(00:13:04) - Lytterspørgsmål(00:58:32) - Spilnyheder(00:58:55) - GTA 6-spillere går direkte efter den dyreste udgave – 89 procent har valgt Ultimate Edition!(01:06:53) - The Simpsons: Hit & Run vender tilbage på én eller anden måde(01:18:30) - Xbox-chef har spillet The Elder Scrolls VI – og kan have afsløret titlen(01:32:36) - Disney vil gøre Fortnite til noget meget større(01:41:03) - Det amerikanske senat vil undersøge Roblox(01:50:19) - Danske spil står til at blive fjernet fra PlayStation Store(02:03:21) - Udgivelsesdatoen for PS6 er endnu ikke besluttet, siger Sony(02:11:07) - Phantom Blade 0 får 11 minutters trailer og stort State of Play-deep dive(02:15:09) - Marvel's Wolverine kan blive et af de sidste fysiske spil fra PlayStation(02:20:44) - Tidligere Square Enix-chef blander sig i omstridt disc-farvel: Kan skærpe konkurrencen(02:25:55) - Epic Games kommer på Linux(02:27:37) - Kingdom Hearts 4 får ny Coco-verden og release window(02:29:55) - Hogwarts Legacy 2 er officielt under udvikling(02:32:16) - The Witcher-udvikler indleder fyringsrunde – projekt i vanskeligheder(02:36:26) - Remedy bekræfter – Max Payne-remaket lever stadig(02:39:30) - Embracer lover nyt Darksiders og Kingdom Come inden marts 2028(02:42:54) - Saber Interactive erstattede angiveligt spilskribent med AI!(03:01:16) - Shoutouts & outroOg meget, meget mere.I denne episode deltager Lau Eskildsen, Felix Sanchez og Morten Urup.Tusind tak, fordi du lytter med.

Remember 64
Retro Runback - Max Payne

Remember 64

Play Episode Listen Later Aug 18, 2026 12:48


This time on Retro Runback we're entering Bullet Time in the shoes of Remedy Entertainment's Max Payne.The noir shooter is iconic in a number of ways, but does it hold up and does it need its upcoming remake?You can WATCH this episode and series on the Console Creatures Youtube page: https://youtu.be/rdfP3LpJAxQ⁠⁠⁠Theme music: aluminumCompuSiege (Mizar's Palace)Website: ⁠⁠https://www.consolecreatures.com/

Cinema Speak
Episode 487 - Spider-Man: Brand New Day

Cinema Speak

Play Episode Listen Later Aug 7, 2026 194:05


Our Spidey Senses begin to tingle as we review Spider-Man: Brand New Day. Plus, we also talk The Breaking Point, Dead Trigger, Spaceballs, Evil Dead Burn and Pinocchio Unstrung. Follow the show on Twitter: @thecinemaspeak Follow the show on Instagram: cinemaspeakpodcast Subscribe on Youtube: Cinema Speak Intro/Fantasy Movie League Update: 0:00 - 19:46 Review - Spider-Man: Brand New Day: 19:46 - 1:08:23 Movie Roulette - The Breaking Point: 1:08:23 - 1:25:40 Micro-Reviews - Tekken, Max Payne, Doom: Annihilation, Dead Trigger, Spaceballs, Jackass: Best and Last, Evil Dead Burn, The Odyssey, Pinocchio Unstrung, Guillermo del Toro's Pinocchio: 1:25:40 - 2:26:52 This week in new releases/Outro: 2:26:52 - 2:40:43 Spoiler Discussion - Spider-Man: Brand New Day: 2:40:43 - 3:14:04

FM4 Spielkultur
Ein Jahr, zwei Spiele: 2001 (Sommerserie)

FM4 Spielkultur

Play Episode Listen Later Aug 6, 2026 51:51


In der fünften Folge der FM4 Game Podcast Sommerserie "Ein Jahr, zwei Spiele" gehen Rainer Sigl und Robert Glashüttner genau ein Vierteljahrhundert in der Zeit zurück. Dort präsentieren sie zwei Games aus dem Jahr 2001: "ICO" und "Max Payne". Es sind zwei Actionspiele, bei denen noch mehr experimentiert werden konnte, als das bei zeitgenössischen Produktion (abseits von Indie) der Fall ist. Dennoch sind beide Entwickler bzw. Entwicklungsstudios heute auch noch am Start - also sowohl Fumito Ueda als auch Remedy Games.Sendungshinweis: FM4 Game Podcast, 6. August 2026, 0-1 Uhr (Folge Sommer #5/26)

The Adamantium Podcast
E262 John Famiglietti of HEALTH

The Adamantium Podcast

Play Episode Listen Later Jul 10, 2026 36:38


Bassist and producer, John Famiglietti, of industrial experimental band, HEALTH, joins us on this episode of The Adamantium Podcast. We discuss their latest releases, Conflict DLC LP, Addendum EP, and R-Type collaborations. We also talk about their single “A.L.O.N.E” and how it was inspired by the late film director, David Lynch, their collaboration with Bad Omens on “The Drain,” their contributions to video game soundtracks like Max Payne 3, GTA V, and Cyberpunk 2077, bizarre contest giveaways, an interesting anecdote about Chris Cornell, and their ‘Coalition of Subcultures' fanbase.

CineNerds Podcast
CineNerds 134 - Max Payne (VIDEO)

CineNerds Podcast

Play Episode Listen Later Jul 10, 2026 61:13


WhatCulture Gaming
Embracing Nostalgic Games During Difficult Times

WhatCulture Gaming

Play Episode Listen Later Jul 7, 2026 72:59


Scott and Josh try to stay positive (until we get to the Xbox news later in the week) by jumping into the past, playing Max Payne 2, Halo 3 and the original Tomb Raider trilogy. Also, a bit of a Crimson Desert rematch. If you want to skip the World Cup talk, jump to about 15 mins into the podcast. Hosted on Acast. See acast.com/privacy for more information.

Nördliv - En podcast om spel och nörderi
RETRO Game of the Decade 00-talet | Nördliv Avsnitt 565 / SOMMARAVSNITT 2026

Nördliv - En podcast om spel och nörderi

Play Episode Listen Later Jul 5, 2026 50:34


Fredrik och Poki ger i vanliga fall ton kring forna års bästa spel - denna gång är det ett helt decennium som hamnar under luppen. Forna RETRO GOTY-topp 3:or förs in i vad som är den ultimata fajten! Vilka spel är 90-talets bästa - och vilket är 00-talets absolut bästa spel!Dags för Game of the Decade 00-talet!Upplägget är lite annorlunda; nedan hittar ni alla spel som är med i striden, vi ska först föra ner dessa till en topp 20, därefter topp 10 och slutligen kora vilka spel som hamnar var i topp 10-listan. En på pappret enkel uppgift, som verkligen fick oss att gnissla våra stackars tänder under tiden vi spelade in!Exempel på spel som tas upp:Baldur's Gate II: Shadows of Amn,Batman: Arkham Asylum,BioShock,Civilization IV,Deus Ex,Diablo II,Dragon Age: Origins,Fallout 3,Fire Emblem: Path of Radiance,Half-Life 2,Lost Odyssey,Mass Effect,Max Payne,Neverwinter Nights,Portal,Prince of Persia: The Sands of Time,Shadow of the Colossus,Silent Hill 2,Star Wars: Knights of the Old Republic,Star Wars: Knights of the Old Republic II: The Sith Lords,Super Mario Galaxy,Tales of Symphonia,Tales of Vesperia,The Elder Scrolls III: Morrowind,The Elder Scrolls IV: Oblivion,The Legend of Zelda: Oracle of Seasons and Oracle of Ages,The Legend of Zelda: The Minish Cap,The Legend of Zelda: The Wind Waker,The Lord of the Rings: The Battle for Middle-earth II,Warcraft III: Reign of ChaosHäng med i snacket på Discord!Kom med i vår Discord här! - Nördliv på iTunes – Nördliv på Spotify

Brothers and Boss Battles
Episode 060: Eponymous Protagonist Brodown

Brothers and Boss Battles

Play Episode Listen Later Jun 3, 2026 63:34


In the past weeks, we've discussed three great games named after their main protagonist - Victor Vran, Max Payne, and Alan Wake. Who will emerge victorious in today's brodown episode? Listen now to find out which one was our favorite.Follow us onX @BrosBossBattlesYouTube @BrosBossBattlesInstagram @BrosBossBattleshttps://brothersandbossbattles.com/

Dev Game Club
DGC Ep 473: Splinter Cell: Chaos Theory (part two)

Dev Game Club

Play Episode Listen Later May 27, 2026 72:29


Welcome to Dev Game Club, where this week we continue our series on Tom Clancy's Splinter Cell: Chaos Theory. We cover lots of topics, delving into stealth and AI systems, objectives and their communication, and other thoughts. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Another mission Issues covered: whether it was designed for a controller, graphic fidelity holding up, the fixed function shading pipeline, the crossover between audio and visual meters, what's going on with the light meter, ambient noise affecting how quickly you can move, adjusting eyesight, layering mechanics into a mini-game, sprinklers everywhere, hose extraction, trip lasers, using a body as a laser avoider, a key that isn't a key, interrogation mechanics, consequences for not interrogating, multiple paths to information, forgetting the vision modes, the marketing targets for particular consoles, dynamic mission objectives, motivating spaces through pattern language, having to mark up the world to tell you what's important, a digression into climbing anywhere, "what map?," not wasting space, clockwork levels, a globetrotting set of ops vs single-location games, Brett has a good point, contrasting flavors, just jumping in and having the briefings paper over travel, the attract mode, benefitting pacing. Games, people, and influences mentioned or discussed: XBOX, Pulp Fiction (obliquely), PlayStation 3, Clint Hocking, NOLF 2, Max Payne, Metal Gear (series), Three Men and a Baby, Poltergeist, Eternal Darkness, Mission: Impossible (series), Entrapment, Sean Connery, Catherine Zeta-Jones, Dishonored, Prey, Hitman, Die Hard, Assassin's Creed, Crazy Climber, Cairn, Jusant, Hideo Kojima, Reacher (series), The Gray Man (series), The Hunt for Red October, Quiller (series), Shadowlord-72, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More TCSCCT! Errata: Apparently there were in fact multiple shader units on the original Xbox, and supported Pixel/Vertex 1.1 shaders. We regret the error. (Fixed function was still a thing, though, I'm just not remembering the details correctly.) Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com 

A Trip Down Memory Card Lane
Ep.298 – Follow the Light: How Remedy Found Alan Wake in the Dark

A Trip Down Memory Card Lane

Play Episode Listen Later May 14, 2026 68:43 Transcription Available


In 2005, Remedy Entertainment walked onto the E3 show floor with a stunning technology demonstration and one of the most ambitious pitches in gaming: an open world psychological thriller set in a hauntingly beautiful corner of the Pacific Northwest, built around a horror writer whose nightmares had come to life. What they didn't have was a game. This week, David and Rob trace the full story of Alan Wake, from the year of concepting that followed Max Payne 2, through the open world experiment that nearly broke the studio, to the two month Sauna Group intervention that rebuilt everything from the inside out, and the May 2010 release that landed in the same week as Red Dead Redemption. It is a story about a small Finnish studio that bet the farm on a game they hadn't figured out yet, found its heart in a moment of crisis, and built something that refused to be forgotten, on today's trip down Memory Card Lane.Read transcript

Triangle Squared: A Playstation Podcast
Should GTA 6 Be $80, PlayStation's DRM Scandal, & Casual vs. Core Gamers | Triangle Squared Ep. 405

Triangle Squared: A Playstation Podcast

Play Episode Listen Later May 10, 2026 142:54


This week's episode sees us digging into PlayStation's DRM drama that permeated the last week and a half, look at Pragmata continuing Capcom's run of great games with continued sales passing 2 million units, and hear analyst speak on Grand Theft Auto VI (GTA6) to say it should leverage an $80 price tag and how that'd be GOOD for the industry? We get into all of this and more so join us! New episodes posts every Wednesday at 12PM CST/10AM PST! This show is possible thanks to the support of our Patrons. Consider becoming one today at https://www.patreon.com/nartech JOIN OUR DISCORD! Get in on the action and discuss all things PlayStation and gaming with fellow fans. It's the perfect place to talk games, music, movies, and of course the podcast! https://discord.gg/cEvKzqm Email/Tweet us your thoughts & suggestions: X (formerly Twitter): https://www.twitter.com/TriangleSqrd Email: trianglesquaredpodcast@gmail.com PSN ID's: Add us! Brett - Chaimera086, Chris - Figz21k ------------------------------------- 0:00 - Intro 1:21 - Chris' Early Hours w/ Windrose 5:48 - The Good & Bad of Early Access 12:08 - 'Casual' vs. 'Core' Gamers? 37:20 - Brett Starts Metroid: Samus Returns 42:25 - Chris Digs Into KOTOR 53:44 - Brett's Time With RE8 Comes to an End 1:01:43 - Chris' Thoughts on Pragmata So Far 1:08:13 - Brett FINALLY Starts KCD2 1:22:21 - Max Payne 3 Still Hits in 2026 1:25:21 - Analyst Suggest $80 Price for GTA6 1:36:46 - Pragmata Continues Capcom's Successful Run 1:40:39 - The PlayStation 'DRM' Fiasco 1:56:54 - Question: Mythologies We'd Like to See in Games? 2:11:20 - Game: The 3 Game Problem -------------------------------------

Night of the Living Geeks
YaketyCAST - Episode 136: Two Guys In Halloween Costumes Talking To Each Other

Night of the Living Geeks

Play Episode Listen Later May 8, 2026 67:43


Folks after moving, birthdays, and various other wacky things the trio of YaketyCAST are back! This week the fellas are talking all about BEEF Season 2, the INVINCIBLE finale, DAREDEVIL BORN AGAIN, and the surprise THE BEAR episode: "Gary". Tramell was busy at the theater and has reviews for both MICHAEL and MORTAL KOMBAT 2 for us. While Ernesto tells us all about his replay of MAX PAYNE 3. John finished PRAGMATA and has a review for us, and he also started SAROS. All this plus music reviews, a retro movie review of ALMOST HEROES, STAR FOX, TACO BELL'S DIRTY BLUEBERRY SPRITE, and more!

Brothers and Boss Battles
Episode 058: Max Payne

Brothers and Boss Battles

Play Episode Listen Later May 6, 2026 62:52


We're continuing our category of games named after the main protagonist. The next name on the list is Max Payne, the lead of Remedy's neo-noir third-person shooter released in 2001. Listen now to hear our thoughts on Max's quest for revenge through the gritty streets of New York City.Follow us onX @BrosBossBattlesYouTube @BrosBossBattlesInstagram @BrosBossBattleshttps://brothersandbossbattles.com/

Super Garbage Day - A Retro Video Game Review Show
Super Garbage Day - Episode 103: Max Payne (PC)

Super Garbage Day - A Retro Video Game Review Show

Play Episode Listen Later Apr 17, 2026 75:00 Transcription Available


Johnny Knoxville dawns his best a-hole inspired leopard print vest to go toe-to-toe with every deli owner from Brooklyn with hopes to jump across bloody vein/brains and shoot his own mother in the face. Does this game deserve it's flowers, or does it belong in the same category as "Froggy-Style"?I promise if you listen to this episode that entire description will make complete sense.The Beard Struggle Link! (support our boy Mr. Miller!)Super Garbage Day DiscordSuper Garbage Day PatreonCharlie Coleslaw Twitch StreamSuper Garbage Day YouTubeSupport the showShow Links: https://linktr.ee/supergarbagedayHosted by: B-Ross, Vanfernal, and Mr. Miller Produced and edited by: B-Ross Email us at: supergarbageday@gmail.com

A Meal of Thorns
A Meal of Thorns 46- THE BIG SLEEP with Max Gladstone

A Meal of Thorns

Play Episode Listen Later Mar 23, 2026 61:26


We’re leaving speculative genres for just a moment! Author Max Gladstone joins to discuss style & structure in Raymond Chandler’s hardboiled classic The Big Sleep, a work that’s been massively influential across SFF literature, games, & film. Podcasts, reviews, interviews, essays, and more at the Ancillary Review of Books. Please consider supporting ARB’s Patreon! Guest: Max Gladstone Title: The Big Sleep by Raymond Chandler Host:Jake Casella Brookins Music byGiselle Gabrielle Garcia Additional music from David Hilowitz’s “Future Cities”, CC BY-NC 4.0 And a couple of seconds from the end of The Mountain Goats’ “Cadaver Sniffing Dog” Artwork byRob Patterson Opening poem by Bhartṛhari, translated by John Brough References: Nominate for the Hugos! Nominate for the Le Guin Prize! Support Locus Magazine’s Fundraiser! ARB Kickstarter coming soon! Stranger Things Metro City by Kurt Busiec et al. Sex Criminals by Matt Fraction & Chip Zdarsky Kieron Gillan Balsam Karam's Event Horizon John Darnielle's This Year Song Exploder episode on the Mountain Goats song “Cadaver Sniffing Dog” 'Pataphysics Waigong & neigong Ernest Hemingway’s “Hills Like White Elephants” Dorothy Parker William Gibson L.A. Confidential, dir. Curtis Hanson Tracer Bullet in Bill Waterson’s Calvin & Hobbes Snoopy in Charles Schulz’s Peanuts Dashiel Hammett Haruki Murakami'sHard-Boiled Wonderland & The End of the World Roger Zelazny's Lord of Light & The Dead Man's Brother The Raymond Chandler Papers, edited by Tom Hiney & Frank McShane James M. Cain’s Double Indemnity Chandler’s essay “The Simple Art of Murder” Max Payne, directed by Petri Järvilehto & written by Sam Lake Albert Camus & Jean-Paul Sartre Robert A. Heinlein Gene Wolfe's The Book of the New Sun Hammet's The Maltese Falcon Chandler’s The Long Goodbye Fix-ups & “cannibal novels” William Faulkner & Leigh Bracket To Have and To Have Not, directed by Howard Hawks Humphrey Bogart & Lauren Bacall Chandler’s The High Window Rex Stour's Nero Wolfe stories, such as Black Orchids “The CSI effect” Jeffrey Rowland's “Science Cop” bit in Wigu David Lynch Paul Aster Peter Brooks' Reading for the Plot Dead Hand Rule, the latest Craft novel (one more to come!) Max's website & newsletter

Nördliv - En podcast om spel och nörderi
GOTY Resan 2012 - "Press E for Epilepsi" | Nördliv Avsnitt 550

Nördliv - En podcast om spel och nörderi

Play Episode Listen Later Mar 22, 2026 71:31


Följ med Fredrik och Poki på GOTY-resan, där vi återvänder till klassiska – men fortfarande moderna – spelår och ser hur väl titlarna står sig i dag. Har tiden gett dem en ny innebörd, eller cementerat deras legendariska status?Den här gången är det 2012 som står i fokus. Dags att utse årets bästa spel – retroaktivt.Upplägget är som vanligt:Vi börjar med att lyfta årets bubblare, fortsätter med våra personliga topp 10-listor och avslutar med det tuffaste momentet av alla – att enas om en gemensam topp 5. En lista av spel som ska stå emot all kritik och förbli ohotade över tid.Och högst upp?Ett spel som för oss definierar året. 2012 års Game of the Year.

Fin Du Game
Episode 161 - Max Payne (Feat. Théo Arbogast)

Fin Du Game

Play Episode Listen Later Mar 20, 2026 104:11


Dans cet épisode, nous revenons aux origines de Remedy avec un focus sur le premier Max Payne. Un jeu d'action très innovant à l'époque, autant sur le plan technique que ludique, notamment grâce au fameux bullet time. Et puis, c'est aussi un bouillon de références cinématographiques, entre le néo-noir et film d'action hong-kongais.Merci à nos patreotes qui financent l'émission sur https://www.patreon.com/findugameRejoignez le club de lecture sur Discord : https://discord.gg/YTGbSkNSi vous réalisez un achat sur Top Achat, vous pouvez entrer le code créateur FINDUGAME pour soutenir l'émission. Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.

Puhata ja mängida
20. märtsi Puhata ja mängida: Bootstrap Island sai valmis ja DLSS ka

Puhata ja mängida

Play Episode Listen Later Mar 20, 2026 98:14


Täna räägib Rein pikemalt enda uuest mängust, mis eelmisel nädalal  pärast nelja arendusaastat välja tuli. Mis tunne siis on? Ja mis tunne on selle uue DLSSiga, mille kohta head sõna pole vist keegi öelnud. Peale selle räägime uudistes veel Sony uuest strateegiast, Counter-Strike 2 värskest laadimismehaanikast ja Nintendo Switch 2 ja PlayStation Portali uuendustest. Kõik oleme nüüd Resident Evil Requiemi läbi teinud, Rein on mänginud ka Max Payne 2 ja Zero Paradesi demo. Soovituseks on noclipi kummalised mängud Steamis. Lingid: https://www.eurogamer.net/nvidia-dlss-5-reveal-reactions-are-mostly-negative-and-funny https://www.eurogamer.net/nvidia-responds-to-widespread-criticism-of-dlss-5-by-telling-us-were-all-completely-wrong https://www.eurogamer.net/playstation-portal-even-better-high-quality-mode-refined-streaming-experience https://www.eurogamer.net/the-nintendo-switch-2-just-got-a-huge-update-that-brings-a-surprise-upgrade-to-loads-of-your-old-switch-games-with-a-few-exceptions https://www.ign.com/articles/sony-reportedly-dropping-playstation-network-and-psn-branding https://www.eurogamer.net/kraft-subnautica-2-ceo-reinstated-judge https://www.eurogamer.net/counter-strike-2-valve-reloading-change-forcing-players-to-shake-off-old-habits https://www.eurogamer.net/remedy-announces-end-of-content-updates-for-fbc-firebreak https://www.eurogamer.net/mindseye-developer-build-a-rocket-boy-and-publisher-ioi-partners-complete-separation https://www.eurogamer.net/starfield-finally-lands-ps5-release-date-along-with-new-story-dlc-and-free-lanes-update-which-among-other-things-adds-a-milliewhale-pet https://www.eurogamer.net/tomb-raider-remastered-studio-denies-using-generative-ai-after-new-challenge-mode-gets-panned-by-players

Remember The Game? Retro Gaming Podcast
Remember The Game? #368 - Max Payne

Remember The Game? Retro Gaming Podcast

Play Episode Listen Later Mar 18, 2026 107:47


Are you on social media? Of course you are. So follow us! Twitter: @MemberTheGameInstagram: @MemberTheGameTwitch.tv/MemberTheGame⁠⁠⁠Youtube.com/RememberTheGame⁠⁠⁠⁠⁠⁠Facebook.com/RememberTheGamePodcast⁠⁠⁠⁠⁠⁠TikTok.com/@MemberTheGame⁠⁠⁠And if you want access to hundreds of bonus (ad-free) podcasts, along with multiple new shows EVERY WEEK, consider showing us some love over at Patreon. Subscriptions start at just $3/month, and 5% of our patreon income every month will be donated to our 24 hour Extra-Life charity stream at the end of the year!⁠⁠⁠Patreon.com/RememberTheGame⁠⁠⁠And you can find info on Tyler's flick Contamination here:https://www.brimstonepictures.com/I haven't played Max Payne since it came out, so I was stoked to see how it holds up 25 years later. Fortunately the stuff that was awesome is still awesome. Unfortunately the nightmare segments are still shit too, though.If you haven't played Max Payne, you play as this bitter undercover cop who saw his family killed by drug junkies and he's had enough and started going scorched earth on everyone that moves. You basically go from room to room killing people and every now and then it gets interrupted by gritty comic book panels. Add int he ability to slow time Matrix style and you got yourself a classic.The bitterest man I know, my buddy Tyler, is my guest this week and we did the thing where we sit down and talk about games and does anyone even read these???And before we slow things down, I put together another edition of the Infamous Intro!This week someone asks what 5 games I think I've spent the most time playing in my life? How do I feel about WWE 2K26's new battle pass system? And would Video and Arcade Top 10 work as an adult show in 2026??Plus we play another round of 'Play One, Remake One, Erase One', too! This one features 3 games featuring coppers: LA Noire, Sleeping Dogs, and Dead to Rights.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Remember The Game? Retro Gaming Podcast
Expansion Pass #1 - Ranking The Mario Platformers

Remember The Game? Retro Gaming Podcast

Play Episode Listen Later Mar 11, 2026 57:07


We need a few days to get the Max Payne episode together, so to celebrate Mar10 day, here's my ranking of every mainline Mario game from 6 years ago on the VERY FIRST episode of Expansion Pass!See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

GameLuster
Max Payne (2009) | VGMH Ep 40

GameLuster

Play Episode Listen Later Mar 6, 2026 35:28


The title Max Payne is a subtle nod to the maximum pain we felt watching Mark Wahlberg talk over Mila Kunis for 2 hours.Welcome to Video Game Movie Hell! Nirav, Jess, and Felicia are watching every video game movie ever made in chronological order (really). Watch on YouTube (censored), or on Spotify or our website (not censored) for free. Check out all the ways to watch along at ⁠⁠ ⁠⁠https://gamebusterspod.com ! Please note episode release is irregular as we do this for free in our spare time.

COMIX PODCAST
Comix! Live EP 244

COMIX PODCAST

Play Episode Listen Later Mar 2, 2026 93:06


Ash hosts this week! Buckle up for Max Payne, Alien Earth, and Rhonda Rousey vs Gina Carrano (????)

Puhata ja mängida
6. veebruari Puhata ja mängida: Max Payne'i retroklubi ja AI-mängumootorid?

Puhata ja mängida

Play Episode Listen Later Feb 6, 2026 86:48


Räägime täna Google Genie 3-st, mis raputas videomängutööstust... näiliselt. Täna alustab ka Max Payne'i retroklubi, kus 2001. aasta klassiku läbi mängime. Uudistes peatume pikemalt Nintendo üritusel, aga ka edasilükatud Steami masinatel ja Overwatchil, mis ongi nüüd lihtsalt Overwatch. Rein on mänginud lisaks kahte värskemat, aga palju tähelepanu saanud mängu: Peak ja Megabonk. Rainer on proovinud TMNT: Splintered Fate'i ja Dogpilesi. Soovituseks on ulmetulmistamesid Humble'is, kus odavalt saab neid korraga päris mitu. Lingid: https://www.eurogamer.net/thats-not-the-plan-take-two-ceo-shoots-down-rumors-of-no-physical-gta-6-copies-at-launch https://www.eurogamer.net/switch-finally-surpasses-the-nintendo-ds-to-become-companys-best-selling-console-ever https://www.eurogamer.net/nintendo-comments-on-dispatchs-switch-censorship https://www.eurogamer.net/valve-admits-its-steam-machine-and-steam-frame-will-be-delayed-due-to-ram-and-storage-price-surges https://www.eurogamer.net/blizzard-unveils-major-overwatch-2-revamp-expansion-plan https://www.eurogamer.net/blizzards-big-plan-to-put-overwatch-back-on-top https://digipro.geenius.ee/rubriik/uudis/ready-player-me-uhest-kaasasutajast-sai-netflixi-manguarenduste-juht/

GameStar Podcast
Perfektion in Zeitlupe – Wie Max Payne Shooter für immer veränderte | Keylore #2 mit Michi

GameStar Podcast

Play Episode Listen Later Jan 18, 2026 62:33 Transcription Available


Lea und Michi tauchen ein in die Welt der Bullet Time, den tragischen Helden und das Streben nach dem perfekten Gameplay. Wir sprechen über die Revolution von 2001, die legendäre Synchro und warum dieses Spiel einen ganz besonderen Platz in Michis Herzen hat. Alle Links zum GameStar Podcast und unseren Werbepartnern: https://linktr.ee/gamestarpodcast Alle Links zum GameStar Podcast und unseren Werbepartnern: https://linktr.ee/gamestarpodcast

Rock i Borys
Larian Studios na TGA 2025

Rock i Borys

Play Episode Listen Later Dec 11, 2025 91:23


(00:00) Zdrowie i Gimbal(04:37) Obecność 4 - HBO(09:32) Ball x Pit(12:35) 5 lecie CP2077(15:25) PlayStation Wrap Up(20:11) Kuna i inne zwierzęta(25:35) Paramount kupuje Warnera(34:09) The Game Awards 2025 - oczekiwania widzów(36:36) EXODUS(41:41) Phantom Blade Zero(44:38) Nowa gra Larian(50:35) Half-Life 3(59:14) Assassin's Creed Black Flag Resynced(01:03:40) God of War i Total War(01:07:47) Metro 4(01:13:18) Tomb Raider(01:16:25) Max Payne 1 & 2 Remakes(01:20:23) Wiedźmin 3 DLC(01:21:38) Microsoft i Xbox(01:22:54) Fallout 3 Remaster(01:27:25) Marvel's Blade(01:28:45) Na co jeszcze czekamy?Paramount ogłasza wrogie przejęcie Warner Bros. Oferuje więcej niż Netflixhttps://www.bankier.pl/wiadomosc/Paramount-oglasza-wrogie-przejecie-Warner-Bros-Oferuje-wiecej-niz-Netflix-9052193.htmlBALL x PIT | Reveal Trailer | Play the Demo on Steamhttps://youtu.be/GEK4dEOAQCc?si=fOn71Odl-Rs3q9TEEXODUS Gameplay Trailer: 'The Traveler's Creed'https://youtu.be/DmJxSKn47EE?si=axAJTKZSfFsQbQhlPhantom Blade Zero | The Return of Pang Town - RTX On Gameplay Revealhttps://youtu.be/0F4WIZeo_KU?si=XvpPZOcPBACs0Q-_Assassin's Creed IV Black Flag: Gameplay Reveal | Trailer | Ubisoft [NA]https://youtu.be/l6rwCyP1LLg?si=nzGnkqrhjfS5KgjNMetro Exodus - Official Gameplay Trailer | E3 2018https://youtu.be/wx2Irm3ZFz8?si=VPzGGrwIchIbyF_KMarvel's Blade | Announcement Trailer | The Game Awards 2023https://youtu.be/basLDO2bj2k?si=Mfwxwnl9S_xDiw_GGrupa Rock i Borys na FB - https://www.facebook.com/groups/805231679816756/Podcast Remigiusz "Pojęcia Nie Mam" Maciaszekhttps://tinyurl.com/yfx4s5zzShorty Rock i Boryshttps://www.facebook.com/rockiboryshttps://www.tiktok.com/@borysniespielakSerwer Discord podcastu Rock i Borys!https://discord.com/invite/AMUHt4JEvdSłuchaj nas na Lectonie: https://lectonapp.com/p/rckbrsSłuchaj nas na Spotify: https://spoti.fi/2WxzUqjSłuchaj nas na iTunes: https://apple.co/2Jz7MPSProgram LIVE w niedzielę od osiemnastej - https://jarock.pl/live/rockRock i Borys to program o grach, technologii i życiu

Dev Game Club
DGC Ep 452: Pikmin (part one)

Dev Game Club

Play Episode Listen Later Nov 26, 2025 74:03


Welcome to Dev Game Club, where this week we begin a new series on 2001's Pikmin. We set the game in its time and then spend a lot of time talking about putting Nintendo's spin on the RTS on a console. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The first few days Issues covered: a well-trod year, some MMO history, the GameCube at LucasArts, playing PC vs console, playing PC RTSes of the time, history with Pikmin, keeping an eye on Nintendo making and entering genre spaces, making a thing on controller first rather than jamming in a KBM game, Tim talks about his favorite controller again, inspirations, being embodied in the world vs the god's-eye view, the simplicity of the ship pieces and setup, Nintendo's open world game, meteors vs meteoroids, the puzzle RTS, making the environment more of the enemy than the creatures, lightly building an army, trading pikmin for time vs the heavy pieces, task-based challenges, spreading your army but limitations due to movement and level design, the Forest's Navel, moving to avatar-based RTSes and MOBAs, wanting to play the prototypes, forks in strategy games this year, the simplicity of verbs due to Olimar's centrality, limiting your verbs due to the controller, the cognitive overload of the PC RTS, diversions into Valve, where we're playing, letting go of accuracy and min/maxing, chunky buttons. Games, people, and influences mentioned or discussed: Calvin & Hobbes, Reed Knight, Halo: Combat Evolved, GTA III, Silent Hill 2, Ico, Civ III, Anachronox, Animal Crossing, Phoenix Wright Ace Attorney, Devil May Cry, MGS 2: Sons of Liberty, Final Fantasy X, Baldur's Gate: Dark Alliance, Super Smash Melee, Tony Hawk Pro Skater 3, Jak & Daxter, Game Boy Advance, Advance Wars, Max Payne, Black & White, Dark Age of Camelot, Everquest, Matt Firor, Zenimax Online Studios, Shigeru Miyamoto, Eternal Darkness, Baldur's Gate II, Andrew Kirmse, StarCraft, Blizzard, Halo Wars, Ensemble Studios, Microsoft, Homeworld, Paul Pierce, Haden Blackman, Behind the Magic, Starfighter (series), Republic Commando, Nintendo64, Warcraft (series), Legend of Zelda, Super Mario 64, Splatoon, Metroid Prime, Shadows of the Empire, Rogue Squadron, GoldenEye, Nintendo Switch, Deadly Premonition, Blade Runner, Alien, Star Wars, X-Files, Twin Peaks, Breath of the Wild, The Witcher III, Assassin's Creed, Command & Conquer (series), Company of Heroes, Orcs Must Die, Dynasty Warriors (series), Calamity Nolan, Satoru Iwata, Peter Molyneux, Populous, Total Annihilation, DotA, Valve, IceFrog, Chet Faliszek, Wii, Chris Hecker, Outer Wilds, Far Cry 2, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: More Pikmin (or possibly something else) Twitch: timlongojr and twinsunscorp  YouTube Discord  DevGameClub@gmail.com

Stay Forever
Ausgefragt! #13

Stay Forever

Play Episode Listen Later Nov 16, 2025 66:27 Transcription Available


Worum geht's: Im Format Ausgefragt! beantworten die Podcaster Fabian, Chris und Gunnar (plus Rahel und Henner) Fragen der Hörer. Die sind in der Regel so ausgewählt, dass die Antworten nicht nur „Ja“, „Nein“ oder „Wurscht“ lauten können, sondern idealerweise ein bisschen was Persönliches preisgeben. Wir danken allen, die Fragen eingesendet haben! Ausgefragt! gehört zu unseren festen Formaten – es erscheint halbjährlich. Wer eine Frage hat, schickt die bitte einfach per Mail an fabian AT stayforever PUNKT de; Fabian sammelt die dann für die nächste Folge im Frühjahr. Bitte keine Fragen zum Podcast an sich oder zu geplanten Folgen. Dies sind die Fragen von dieser Folge: Frage 1, gestellt von: Uwe Große AAA-Spiele scheinen mir aktuell wahlweise storygetriebene Action-RPGs mit Shooter-Mechaniken, rollenspielähnliche Action-Adventures mit starken Story-Elementen oder Looter-Shooter mit Puzzle-Elementen zu sein. Genres verschwimmen, zumindest bei teuren Produktionen. Das letzte Genre, das neu “erfunden” wurde, sind Souls-Likes, wobei auch die vielleicht eher Mechanik als Genre sind. Sind die Möglichkeiten des Mediums ausgeschöpft oder schon alle bekannt? Erwartet ihr noch richtig Neues in den kommenden Jahren? – Frage 2, gestellt von: Anna Habt ihr noch Kontakt zu euren Spielefreunden von “damals” (Marco, Rollenspielgruppen, Hotseat-Partner bei M.U.L.E. etc.)? Hören diese vielleicht sogar Stay Forever und freuen sich über Erwähnungen – oder ist das alles eingeschlafen? – Frage 3, gestellt von: Andreas Gab es bei euch DEN einen Moment (bzw. die Momente), wo euch bewusst geworden ist, dass ihr biologisch offiziell alt seid? Ich schieb zum Beispiel immer meine Brille nach oben, wenn ich Nachrichten auf dem Smartphone lese. Wie geht ihr mit dem Thema “Altern” um? Vermeidet ihr das konsequent? Oder macht ihr euch Gedanken wegen Vorsorge, sowohl medizinisch als auch finanziell? – Frage 4, gestellt von: Marius Ich hab es schon öfter erlebt, dass Mechaniken aus Spielen, die ich gerade spiele, mich in der echten Welt triggern und Handlungsimpulse erzeugen, denen ich widerstehen muss. Zum Beispiel wollte ich zu Zeiten von Black and White gerne echte Bäume ausreißen und über einem Sägewerk abwerfen. Und als ich viel Max Payne spielte, wollte ich in jedem Badezimmerschrank Painkiller suchen. Ist euch das auch mal passiert? – Frage 5, gestellt von: Andreas Die meisten von uns kennen das Vorurteil: “Wer sein Hobby zum Beruf macht, hat ein Hobby weniger.” Ich für meinen Teil habe Respekt – um nicht zu sagen: Angst – davor, dass mir ein liebgewonnenes Hobby durch negative Erfahrungen vergällt wird, wenn aus diesem Hobby mein Beruf würde. Wie geht es euch damit? Gibt es für euch nicht auch Tage, an denen ihr von Videospielen und der damit zusammenhängenden Industrie die Nase voll habt? – Frage 6, gestellt von: Patrick Wie geht ihr mit Spiele-Themen und -Inhalten um, die euch physisch oder psychisch belasten? Generell könnt ihr euch ja aussuchen, ob und wer welches Spiel behandelt. Ich denke da an Gunnars Aussage, dass er keine Jumpscares mag und sehr schreckhaft ist. Da er bei Folgen zu Resident Evil dabei war, stelle ich mir das Spielen schwierig vor. Die anderen haben da bestimmt auch Beispiele. Also was sind für euch problematische Inhalte oder “Hürden” beim Spielen? – Frage 7, gestellt von: Daniel Ihr seid gestresst, überfordert oder anderweitig unzufrieden mit einer Situation. Wohin würdet Ihr euch am liebsten zurückziehen, um abzuschalten und zu regenerieren? – Frage 8, gestellt von: Tobias Gibt es Spiele, die ihr vor allem wegen deren Minigames mochtet? Wo diese euch vielleicht sogar besser gefallen haben als das Hauptspiel? – Frage 9, gestellt von: Raffael Wenn ihr zurück in eure Jugend oder Kindheit reisen und eurem jüngeren Ich einen Rat oder eine Erkenntnis mit auf den Weg geben könntet, was wäre das? Also was hättet ihr rückblickend gerne schon damals gewusst oder verstanden?

The FrogPants Studios Ultra Feed!
PLAY RETRO 192: Max Payne

The FrogPants Studios Ultra Feed!

Play Episode Listen Later Nov 13, 2025 71:55


Max Payne (2001) and Max Payne 2: The Fall of Max Payne (2003) — Remedy Entertainment's third-person neo-noir shooters that introduced bullet-time gunplay, graphic-novel storytelling, and hard-boiled narration to the early-2000s gaming landscape. Hosted on Acast. See acast.com/privacy for more information.

Play Retro Show
PLAY RETRO 192: Max Payne

Play Retro Show

Play Episode Listen Later Nov 13, 2025 71:55


Max Payne (2001) and Max Payne 2: The Fall of Max Payne (2003) — Remedy Entertainment's third-person neo-noir shooters that introduced bullet-time gunplay, graphic-novel storytelling, and hard-boiled narration to the early-2000s gaming landscape. Hosted on Acast. See acast.com/privacy for more information.

XR AI Spotlight
Gaussian Splats Are Now Web Ready

XR AI Spotlight

Play Episode Listen Later Nov 12, 2025 47:05


Will Eastcott, CEO of PlayCanvas and veteran of EA, Sony, and Activision with credits on GTA, Call of Duty, and Max Payne, explains how Gaussian splatting is moving from experiments to production. He breaks down SuperSplat, an open source editor for cropping, recoloring, and optimizing splats for the web, and details a streaming level of detail system that scales from phones to desktops. Will shares how the new SOG format, built on lossless WebP, can cut files by up to 95 % while preserving quality. You will learn practical capture options like lidar based rigs, when to use streaming, how to ship WebXR viewers, and where splats are gaining traction in ecommerce, real estate, and cultural heritage. Subscribe to XR AI Spotlight weekly newsletter

The Left Page
Here Be Media - Episode 60 - El Paso: Elsewhere: Facing All That's Abyssal

The Left Page

Play Episode Listen Later Oct 17, 2025 95:56


Hello everyone!!We're back talking about vampires and abuse, but with a twist! It's far more elaborate and engaging this time, as we discuss the indie game El Paso: Elsewhere!How do we deal with the holes of violence? With the abyss of abuse that seems to swallow and destroy us whole? In this Max Payne-inspired game (1 and 2, not 3, not at all) we find several ways to not destroy ourselves in such a pit, and find a way to understand ourselves better, even if we don't know what's on the other side.This was an excellent game that kept surprising us not only by being good, but by presenting an emotional story with sparse elements but not less impact.Enjoy!If you can and are interested in early episodes and the Here Be Extras, check our Patreon!https://www.patreon.com/leftpage Also! If you're not there already, feel free to join our Discord, as we have been more talkative than usual, and plan to do so more and more!https://discord.gg/J2wgG3yrPNIntro Music: I Would Never Have To Know - Samurai Drive. From the Album: Samurai Drive ℗ 2020 Daniel RiederauerOutro Music: Don't Leave! · El-Funoun Palestinian Popular Dance Troupe. From the Album: Zareef ℗ 2006 El-Funoun Hosted on Acast. See acast.com/privacy for more information.

Video Game Club
Cutscenes - Max Payne (2008)

Video Game Club

Play Episode Listen Later Oct 13, 2025 43:53


Today on Cutscenes we experienced 2008's Max Payne, based on the early 2000's neo-noir third person shooter game of the same name. It's a franchise that all the hosts have fond memories of playing, so let's hope the movie lives up to the name and does the games justice!

Lore Boys
Max Payne Lore

Lore Boys

Play Episode Listen Later Oct 8, 2025 59:30


Some more D&D lore, featuring The Dead Three as seen in Baldur's Gate and other cool tabletop games.Check out James's stream on Twitch! Gamin' every Tuesday and Thursday evening - even some Silksong gameplay tomorrow!Subscribe to Patreon for $15 and get The Black Frontier plus an extra podcast episode every week here: Subscribe!Or buy a digital or physical copy here on Amazon!: Buy now!To join the discussion and suggest a topic, check out our Discord.To support the show, head to our Patreon or Kofi for exclusive content, or check out our Merch Store to grab some Lore Boys branded merch.As always, we super appreciate you listening, and hope that if you enjoy the show you'll tell your friends and leave us a review on iTunes and the rest our social media. We wanna hear from you guys, so shoot us an email at contact@loreboys.com . Hosted on Acast. See acast.com/privacy for more information.

The Testing Room
Video Game Book Club - Max Payne - Part 2

The Testing Room

Play Episode Listen Later Oct 3, 2025 65:12


Welcome to the Video Game Book Club where three of the gaming industry's best consultants (to never consult on a game) get together to talk about a specific video game in book club fashion. This week we finish Max Payne and give our final impressions! Next week we will start up Metal Gear Solid 4 Guns of the Patriots playing until the end of Act 1. Don't forget to send comments and questions to testingroompod@gmail.com, comment down below or message us on instagram. Also don't forget to follow us on Twitch @ twitch.tv/testingroomlive and watch on YouTube @ youtube.com/@thetestingroom

KFI Featured Segments
@MrMoKelly & ‘Watch Free+' w/ Chris Woolsey

KFI Featured Segments

Play Episode Listen Later Oct 1, 2025 18:34 Transcription Available


ICYMI: ‘Later, with Mo'Kelly' Presents – Regular guest contributor & Associate Director of Communications for VIZIO, Chris Woolsey joins the program to share the latest offerings from VIZIO's ‘Watch Free+' including FREE Terror Titles with “Train to Busan,” “Terrifier 1 & 2 (2016, 2022)” and “Night of the Living Dead” & FREE Action Flix with “Wrath of the Titans,” “The A-Team” and “Max Payne” - on KFI AM 640…Live everywhere on the iHeartRadio app & YouTube @MrMoKelly

The Testing Room
Video Game Book Club - Max Payne - Part 1

The Testing Room

Play Episode Listen Later Sep 26, 2025 67:03


Welcome to the Video Game Book Club where three of the gaming industry's best consultants (to never consult on a game) get together to talk about a specific video game in book club fashion. This week we Max Payne and stop at the chapter titles "put of my flames with gasoline"! Next week we will finish the game. Don't forget to send comments and questions to testingroompod@gmail.com, comment down below or message us on instagram. Also don't forget to follow us on Twitch @ twitch.tv/testingroomlive and watch on YouTube @ youtube.com/@thetestingroom

2 Guys 5 Movies
The Spin Chagrin 185: Max Payne (2008)

2 Guys 5 Movies

Play Episode Listen Later Sep 21, 2025 51:23


The Spin Chagrin, a concept that finds Frank having to watch a movie he's never seen before based on the random spin of a wheel filled with off-the-wall genres, continues into its fourth year. All the categories are quotables from Frank himself. In this episode, Frank's category was "Everything Sounds Like Mark Wahlberg.” For this category, he watched and reviewed the 2008 action/crime film, Max Payne, based on the early 2000s video game series.

The Testing Room
Video Game Book Club - Rise of the Tomb Raider - Part 3

The Testing Room

Play Episode Listen Later Sep 12, 2025 84:41


Welcome to the Video Game Book Club where three of the gaming industry's best consultants (to never consult on a game) get together to talk about a specific video game in book club fashion. This week we finish Rise of the Tomb Raider. Next week we will be doing a special one off Side Quest episode but the week after we will start up the VGBC for Max Payne playing to the chapter titles "put of my flames with gasoline"! Don't forget to send comments and questions to testingroompod@gmail.com, comment down below or message us on instagram. Also don't forget to follow us on Twitch @ twitch.tv/testingroomlive and watch on YouTube @ youtube.com/@thetestingroom

Grain Markets and Other Stuff
Markets Enter Max Payne

Grain Markets and Other Stuff

Play Episode Listen Later Jun 24, 2025 15:22


Joe's Premium Subscription: www.standardgrain.comGrain Markets and Other Stuff Links-Apple PodcastsSpotifyTikTokYouTubeFutures and options trading involves risk of loss and is not suitable for everyone.

Dev Game Club
DGC Ep 431: Dear Esther/Walking Simulators (part two)

Dev Game Club

Play Episode Listen Later Jun 4, 2025 70:28


Welcome to Dev Game Club, where this week we continue our series on walking simulators with 2012's Dear Esther, played here in a 2017 "Landmark Edition" but based on a 2007 Source mod for Half-Life 2. We of course set the game in its time, spend a fair amount of time on randomness and meaning, and open the cellar door. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The whole shebang Issues covered: walking simulators, 2012 in games, a little history of The Chinese Room (the company), a little digression on The Chinese Room (the thought experiment), influences, developing in the mod community, the role of randomness, discovering the randomness, justifying the randomness, mod communities replaying games, not discussing games as you play them, writers having the same space to play, 30 seconds of depressing poetry, "cellar door," a quality of lovely phonemes, the facts we know and the things we might interpret, a dreamy narrative space, Tim reveals his baseball knowledge, a metaphor for grief and an otherworldly space, rebirth, a car accident setting vs a gurney setting, things you can miss, not a thing video games would do, appreciating a new design space, directors' commentaries, crematory urns, one of the props, the impact of the ultrasound, needing to relate to the characters, the potential for missing things. Games, people, and influences mentioned or discussed: Fez, The Stanley Parable, The Chinese Room, Dishonored, Halo 4, Diablo III, Kingdom Hearts 3D: Dream Drop Distance, Forza Horizon, New Super Mario Bros U, Far Cry 3, XCOM Enemy Unknown, Alan Wake's American Nightware, Hitman Absolution, Assassin's Creed 3, Max Payne 3, Mass Effect 3, Borderlands 2, Darksiders 2, Spec Ops: The Line, Dragon's Dogma, Fez, Journey, The Walking Dead, Hotline Miami, Spelunky, Papo y Yo, Bastion, Super Hexagon, Sumo Digital, Dan Pinchbeck, Jessica Curry, Rob Briscoe, Independent Games Festival, Korsakovia, Amnesia: A Machine for Pigs, Everyone's Gone to the Rapture, Unity, CryEngine, Little Orpheus, Still Wakes the Deep, Vampire: Bloodlines (series), Hardsuit Labs, Brian Mitsoda, John Searle, Alan Turing, William S. Burroughs, Nigel Carrington, Proteus, Halo, Drew Barrymore, Donnie Darko, Rogue Legacy 2, David Lynch, Lost Highway, Inland Empire, Laura Dern, Waiting for Godot, True West, Sam Shepard, Firewatch, LucasArts, 343 Games, Kevin Schmitt, Metal Gear, Death Stranding, Trespasser, Tacoma, Jedi Starfighter, Daron Stinnett, Outer Wilds, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: The Stanley Parable Twitch: timlongojr  Discord  DevGameClub@gmail.com