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Welcome to Dev Game Club, where this week we start a new series of explorations on the walking simulator, beginning with Gone Home. We set the game in its time, talk about possible real world experiences, and dive into its restraint and storytelling. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: All of Gone Home Issues covered: walking simulator coverage, the wave of indies and another wave, career changes, Fullbright's early history, leaving the big industry, the value of focus, location-based entertainments and shows, focusing on one thing, having constraints vs not, setting your own constraints, the spooky atmosphere but having restraint, imposing expectations from video games, visiting a previously unknown house, the Ouija board, a literal red hair-ing, stripping out all the video game-isms for interactivity, few mechanics, simple systems and using their few mechanics and verbs, experience-forward, Brett quizzes Tim, narrative richness, the ordering of collectible reading, leveraging non-linear storytelling, using period-appropriate communication, games that make Tim cry, the 90s of it all, letters vs email, waste paper baskets, a visual language and the use of consistency. Games, people, and influences mentioned or discussed: Death Stranding, Dear Esther, Firewatch, BioShock Infinite, Batman: Arkham Origins, GTA V, Tomb Raider (2013), Dead Rising 3, Dead Space 3, LoZ: A Link Between Worlds, The Last of Us, Beyond: Two Souls, AC IV: Black Flag, Rayman Legends, Splinter Cell: Blacklist, Battlefield IV, Payday 2, Outlast, Antichamber, The Stanley Parable, Papers Please, Brothers: A Tale of Two Sons, Starbreeze, Josef Fares, Hazelight Studios, It Takes Two, LucasArts, Clair Obscure: Expedition 33, Blue Prince, Animal Well, Balatro, 343 Studios, BioStats, Calamity Nolan, Tacoma, Indie Game: The Movie, Minerva's Den, Bioshock, Kate Craig, Carl Lumbly, 2K Marin, Hangar 13, Fallout: New Vegas, Morrowind, Sleep No More, Macbeth, Antenna Theater, Meow Wolf, George RR Martin, Control, Imagineering, Disney, Fez, X-Files, Resident Evil, Amnesia, Life Is Strange, Leaves of Grass, Hollow Knight, Pulp Fiction, Final Fantasy IX, Shadow of the Colossus, The Last of Us 2, Alien, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Dear Esther (2012) Links: Why Is Gone Home A Game? Twitch: timlongojr https://twitch.tv/timlongojr Discord https://t.co/h7jnG9J9lz DevGameClub@gmail.com mailto://devgameclub@gmail.com
With three years of The Black Casebook in the books, it only seemed right that we celebrate by turning the floor over to you, my beloved listeners, for our annual mailbag episode. This one has it all: giant robots, a salute to Morrowind, how to rescue Tim Drake, Berserk Korner, and all the esoteric bullshit you can handle. And much more!Please consider supporting Palestinians through a gift to the Palestinian Children's Relief Fund, ANERA, Doctors Without Borders, or the charity of your choice.You can find The Black Casebook on Twitter @blackcasebook,on Bluesky @blackcasebook, and Instagram @blackcasebookpod, and you can write in to blackcasebookpod@gmail.com to share any Bat-thoughts you have. You can also support us on Patreon.Theme by Black Plastique.
Happy Birthday, Xbox! Am 15. November 2021 wurde die erste Videospielkonsole von Microsoft 20 Jahre alt. Games Insider feiert dieses Ereignis mit einer feinen Unterstützerfolge, in der Sönke, Andy und Benedikt den Werdegang des für Microsoft kommerziell wenig erfolgreichen, aber für die Spieleindustrie wegweisendes Geräts im Detail beleuchten. Im ersten Podcast-Block blicken wir unter anderem auf die Vorgeschichte der Xbox, die erste Enthüllung auf der Game Developers Conference 2000 (die Sönke damals besucht hat), den USA-, Europa- und Japan-Start sowie das in vielerlei Hinsicht bahnbrechende Halo: Combat Evolved von US-Entwickler Bungie. Im zweiten Block beleuchten wir, wie der Start des Online-Dienstes Xbox Live Konsolen-Gaming nachhaltig verändert hat, wie Microsoft sich nach und nach die Unterstützung von immer mehr Third-Party-Studios sichern konnte und was die Faszination anfänglich Xbox-exklusiver Spiele wie Star Wars: Knights of the Republic, Ninja Gaiden und Fable noch heute ausmacht. Der dritte Block steht schließlich ganz im Zeichen des damals bevorstehenden Generationswechsels hin zur Xbox 360 nebst der der zahlreichen Hits, die in dieser Zeit noch erschienen sind. Unsere persönlichen Xbox-Favoriten, einige Geheimtipps sowie diverse Job-Anekdoten runden diese Episode schließlich gebührend ab. Viel Spaß beim Hören, Benedikt, Sönke & Andy
!!!PATREON POOL!!! The Nerevarine swing and miss all throughout the mists of Vvardenfell in Episode 476: The Elder Scrolls III: Morrowind. Intro and outro music by Kubbi at kubbimusic.com. Edited by Dan Willett at @itsdanfromcreature. Visit NGP online: ngppodcast.com Follow NGP on Twitter: twitter.com/ngppodcast Like NGP on Facebook: facebook.com/ngppodcast Support NGP on Patreon: patreon.com/ngppodcast
We find out what valuables are in each of our homes. RIPE FOR THE PICKIN! What Happened? Llogan forgot to order Croc. Rock It Games is sketchy as hell. Warfare is a must see movie. Sinners is a must see movie. Morrowind is better than the Oblivion Remake. Emile tries to tell the Millenials on the show about games from THEIR youth. The gang shares all their collectibles. Borderlands and Borderlands accessories. South of Midnight is a 10/10. Shane doesn't understand racism. WEATHER CONTROL IS REAL! Josh says Split Fiction gets good about 60% way through. Shane says it's good from the start. Life Is Strange: Double Exposure. Far: Lone Sails. What is the funniest gun? Shane ruins his friends Escape from Tarkov Interchange experience. The Finals is worth your time and effort. Check Us Out On Instagram! Logo by @byllogan @mmry.crd and Toovin Theme Song by Toovin Learn more about your ad choices. Visit megaphone.fm/adchoices
Værd at vende tilbage til?The Elder Scrolls IV: Oblivion er et action-RPG, som første gang udkom helt tilbage i 2006. Spillet er udviklet og udgivet af Bethesda og er det fjerde spil i Elder Scrolls-serien – en serie, som allerede var blevet populær med forgængeren Morrowind, men som blev et fænomen med Oblivion. Og ja, så stak det selvfølgelig endnu mere af med Skyrim, som var Oblivions efterfølger.Men netop Oblivion er faktisk manges favorit, og da rygterne om en remaster – en grund til at vende tilbage til denne klassiker – begyndte at florere, tog hypen allerede fart på internettet - og "rygter" skal tages i den mest løseste definition af ordet; Oblivion Remastered stod nemlig sort på hvidt på et hemmeligt dokument, som lækkede under retssagen mellem Microsoft og FTC i 2023, da Xbox købte Activision Blizzard.Men i to år har der været stilhed. Ingen udgivelse. Ingen promovering. Var projektet blevet droppet?Nej, ganske vist udkom den 22. april Oblivion Remastered via et vaskeægte "shadow-drop". På bare en uge har spillet allerede solgt over fire millioner eksemplarer.Men er spillet værd at genbesøge? Alt det og meget mere skal vi finde ud af nu.I denne episode deltager Lau Mellemgaard Eskildsen, Anne Elsberg, Nicolai Fog Daniel Møgelhøj, og Morten Urup.Tusind tak fordi du lytter med.
Today, we're venturing into the alien landscapes of The Elder Scrolls III: Morrowind, Bethesda's groundbreaking 2002 RPG that redefined the open-world genre. We start by exploring the game's origins, tracing how a canceled tournament fighter evolved into a fully immersive fantasy epic—and how Bethesda's ambitions were scaled down from Daggerfall's massive scope to focus on a handcrafted world. Then, we dive into Morrowind's development, from engine changes and a six-person team to the creation of the Elder Scrolls Construction Set, which empowered both developers and modders alike. Finally, we reflect on Morrowind's legacy, its expansions, and its enduring influence on action RPGs and the Elder Scrolls franchise. So, grab your Silt Strider pass and join us as we travel to Vvardenfell on today's trip down Memory Card Lane! Find out more at https://a-trip-down-memory-card-lane.pinecast.co
Lords: * Jenni * Rebecca * https://toots.ravenoak.dev/@rebecca * Weft Magazine: https://www.weftmagazine.com/ Topics: * Getting emotionally ambushed by a children's toy piano * https://www.youtube.com/watch?v=8g8fzwmnw8M * https://www.youtube.com/watch?v=kvhdHkugIPE * All the non-art things you have to do to get external validation about your art * Explaining where owls come from * The Witches are Coming (excerpt) by Lindy West * https://playingintheworldgame.com/2021/11/15/the-witches-are-coming-by-lindy-west/ * Ask Me About Loom(s in video games) * Festive gazelles, vampire christmas, and the rest of the christmas card project: https://ravel.me/ggggbbybby/swc * What's a gamp? https://ravel.me/ggggbbybby/js2cawg * In case you need comfy fingering in your life: https://www.knitpicks.com/yarn/comfy-fingering/c/5420197 * The ravelry forum where we play old-lady Minecraft: https://www.ravelry.com/discuss/warped-weavers Microtopics: * Weft: for weavers! * The Weft Zone. * A two and a half foot piano with five notes on it. * Are you the width of your arm? * Pushing a button to increase your team's number. * A white paper about how to not get a divorce when you go to burning man together. * Teaching kids all the animal names, even the ones they'll never encounter, like how we used to teach kids all the state capitals even for the states they'll never visit. * A bird with polka dot wings that could fly over the sea, and John Legend sings about it. * Expecting your child to eventually go through every age. * Now that your kid is 40, he can clean the poop from his own balls. * The umbilical cord being connected to weird meat inside your body. * Kidney bean figures connected by glowing blue lines in the astral plane. * Being paid to stay at home and solve puzzles on you computer. (And go to Zoom meetings.) * All the non-art things you need to do to get your art out there. * The Loom on Loom Island. * Exhibiting at Maker Fair and explaining how a loom works 50,000 times. * Happy last year's birthday! I made you something and it took me this long to finish it. * Getting a fanbase who has a parasocial relationship with you and having to pretend not to be a crotchety asshole. * What it takes to run a personal Mastodon instance. * Getting a call from the school and they're like "your instance isn't federating with the other instances, we need you to come pick it up." * Explaining to a six year old about sexual reproduction, DNA, mutations, and speciation so you can explain where owls come from. * Explaining to your baby that talking is when an organ vibrates in your throat that makes the air vibrate, but he doesn't know what air is, he thinks there's an ether. * What music you can play with the pentatonic scale. * Poko the cockatiel sitting Totoro. * The intern at the mobile factory who spent an afternoon downloading a hundred bootleg MIDIs so that the mobile plays. * Tooting the bad cone inside the house. * The person who would be playing the trumpet in your relationship. * Seeing someone knitting incorrectly in a TV show. * Patching better jokes into the hat DLC. * Using a sequence of transpilers to get your code from point A to point B. * People who make game engines wanting your to touch the engine as much as possible. * Wanting to declare a global variable and the developers say you can't do that but they point you to the bespoke language feature that does the same thing as global variables but in a much more complicated way. * Playing the Frog Fractions text adventure with a gamepad. * Funny looking pirates who are secretly advertisements. * Kidney beans, swans, and other delicious things. * Learning a song from a dye pot that turns things green. * A piano guitar that you just press on. * Showing your husband the Wikipedia page that proves that you hobby exists and he's like "anybody can edit Wikipedia." * Making a sculpture of the Eiffel tower without looking at any references and it ends up just being a letter A with the word "Paris" written nearby. * A coked-up knitting machine. * Spring has sprung so sprang your sprang. * Heddles and treadles and gamps. * Some of your best Comfy Fingering, please. * Basic Sour. * Smelling things in your mouth. * Getting tired of sucking your baby's snot through a tube and getting an electric appropriate. * Starting up Morrowind and being immediately presented with a guy who has a bad case of Bethesda Face. * The thirteen games that have looms in them. * The looms in Assassin's Creed being kind of historically accurate because Ubisoft's whole thing is being kind of historically accurate. * Subscribing to a service that periodically sends you different swatches of cloth so you can disassemble them and figure out how they're woven. * Festive Gazelles. * Happy Vampire Christmas! * Forum drama on Ravelry that ends up with the web designer no longer being allowed to talk directly to customers. * Creative mode for Minecraft except for a bunch of old ladies. * If you lose your bird bone just wait for another bird to hit your window. * Magazines as extremely slow podcasts. * Updating your gender and getting rid of your loser middle name while you're at it.
Unisciti alla ribellione su Telegram – Iscriviti alla newsletter – Supportaci su Patreon Esce Oblivion Remastered e non si capisce più un cazzo. Tecnicamente è un remake, perché non è che son partiti dall'originale e hanno cambiato le texture tenendo immutato il coding, hanno cambiato engine ricalcando sopra il gioco del 2006. Ma Bethesda lo ha etichettato come remastered perché vuole giocare coi tuoi sentimenti, ha bisogno che credi che sia lo stesso gioco a cui hanno aggiornato solo la grafica – e in effetti lo è, solo che non dovrebbe essere una bella cosa ma c'han convinto che sia il risultato ottimale. Tutto questo perché chiamare Remake le cose par brutto. E quando le chiamano remake, lo sono davvero? Perché Final Fantasy VII Remake tecnicamente è un remake se usiamo la definizione cinematografica, ma in realtà è Nomura che fa il cosplay di Hideaki Anno. Questo grossomodo è il tema su cui ci siamo scannati questa settimana. Non abbiamo concluso un cazzo (as usual), ma magari ci puoi dire la tua negli appositi spazi commenti sulle varie piattaforme o sul gruppo Telegram del podcast videoludicamente scorretto.
Passend zum Launch von The Elder Scrolls IV: Oblivion Remastered ist uns eingefallen, dass wir noch eine Rechnung mit dem Spiel offen haben. Maurice hat das Original Ende letzten Jahres erstmals durchgezockt und berichtet euch nun gemeinsam mit dem Elder Scrolls Veteranen Thomas, was den Titel auszeichnet. Was Bethesda besser oder vielleicht auch schlechter als in Morrowind gemacht haben und wie die Ersteindrücke zum Remaster ausschauen, hört ihr am besten selbst. Wir wünschen euch viel Spaß beim Zuhören!
We discussed Bungie's reveal of the new extraction shooter Marathon, with mixed reactions—Scott liked the visuals, but none were excited by the genre really. We praised Baldur's Gate 3's final patch, talking new subclasses and full crossplay. Oblivion is rumored to be getting a remaster, as soon as next week, and sparking hope for a future Morrowind remake. We criticized PS5 price hikes and gushed over collector's editions like the Doom “Will it Run” box, that none of us will own. GAMES PLAYEDScott Crashlands 2 Return to Monkey Island Ghost of TsushimaJon Blue Prince The Last of Us Part 2 WorldBox: God Simulator Ghost of Tsushima Baldur's Gate 3 Cyberpunk 2077Beau Dreamhaven's Wildgate Runescape: Dragonwilds Tarkir: Dragonstorm (MTG Arena Drafts) Valheim Hosted on Acast. See acast.com/privacy for more information.
We discussed Bungie's reveal of the new extraction shooter Marathon, with mixed reactions—Scott liked the visuals, but none were excited by the genre really. We praised Baldur's Gate 3's final patch, talking new subclasses and full crossplay. Oblivion is rumored to be getting a remaster, as soon as next week, and sparking hope for a future Morrowind remake. We criticized PS5 price hikes and gushed over collector's editions like the Doom “Will it Run” box, that none of us will own. GAMES PLAYEDScott Crashlands 2 Return to Monkey Island Ghost of TsushimaJon Blue Prince The Last of Us Part 2 WorldBox: God Simulator Ghost of Tsushima Baldur's Gate 3 Cyberpunk 2077Beau Dreamhaven's Wildgate Runescape: Dragonwilds Tarkir: Dragonstorm (MTG Arena Drafts) Valheim Hosted on Acast. See acast.com/privacy for more information.
Storie di Videogame ora è anche un LIBRO! Acquista qui il primo volume: https://bit.ly/SdVITOMI ************* Questo episodio è sponsorizzato da NORD VPN, vai qui per ottenere uno sconto speciale: https://nordvpn.com/videogame ************* Con una Bethesda molto più strutturata e un successo come quello di Morrowind alle spalle, il passo verso quel successo epocale che è stato Skyrim potrebbe sembrare relativamente rapido, ma per gli sviluppatori guidati da Todd Howard ci sono sfide enormi in vista, e la fortuna di poter aprire una utile parentesi con la realizzazione di Fallout. Solo così l'azienda acquista sempre più fiducia nella sua capacità di creare dei veri e propri mondi paralleli, i quali finiscono per assumere molta più importanza di qualunque altra cosa, dalla trama al sistema di combattimento. Solo allora, Bethesda Softworks comprende infine cosa i giocatori cercano davvero nei suoi prodotti, e si butta a capofitto nella realizzazione del suo capolavoro. Tutto questo e molto altro nella seconda parte della storia dello sviluppo di The Elder Scrolls. Se desiderate supportarmi: ko-fi.com/storiedivideogame Telegram @storiedivideogame Instagram @storiedivideogame email: storiedivideogamepodcast@gmail.com Bibliografia e disclaimer: https://medium.com/@storiedivideogamepodcast Learn more about your ad choices. Visit megaphone.fm/adchoices
Man, according to that guy on youtube that has a really slick goatee, I need to have my gamer card revoked due to my infection with the woke mind virus. Sheesh. I thought I was a real gamer, but I guess not. Wokesters like us cannot be true gamers, even if we put over 50 hours a week into Morrowind. Episode image adapted from photo by Tima Miroshnichenko: https://www.pexels.com/photo/fashion-man-hands-people-7047011/
Welcome to Dev Game Club, where this week we begin a new series on 1999's Outcast, from Appeal and Infogrames. We first talk about this past weekend's charity event, before setting the game in its time and discussing its early presentation. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through tutorial Issues covered: Defeating Games for Charity, variety of streamers, offerings to the foundation, the speedrun seed, commenting on our own game, more memories of Jedi Starfighter, how a developer sees a game vs a player, a big doodyhead, the crossover of European games, setting the game in its time, not fitting in with others of its time, a weird company in gaming history, not being sure what's in the game, a parody of 1980s action heroes, pop culture origins, proper noun soup and a lexicon, waking up in another place, doling out too much worldbuilding at once, othering non-Western cultures, building on golden era science fiction, exploring the starting area, lots of verbs, discovering by exploring, technically first person, lack of quest markers, manipulating voxel density, using voxels differently, using voxels as rendering and simulation vs rendering only, ray-tracing, advances in hardware and looking back on old research, constructive solid geometry and tessellation, finding limitations, popularity in other regions, big in Japan. Games, people, and influences mentioned or discussed: CalamityNolan, LostLake86, Robotspacer, N01sses, Sierra On-Line, Mystery House, Enchanted Scepters, Video Game History Foundation, Trespasser, Tower Song, Omega Intertainment, RPG Maker, Kerbal Space Program, Sol10, Kaeon, KyleAndError, Might and Magic, AgelessRPG, Minecraft, NES, Spelunky, mysterydip, Belmont, Andrew Kirmse, Chris Corry, SW: Starfighter (series), Daron Stinnett, June, Valheim, Dark Souls, Delta Force, Shenmue, System Shock2, Legacy of Kain: Soul Reaver, Planescape: Torment, Homeworld, Johnny "Pockets", Civilization, Populous, Tomb Raider, Nintendo, Mario 64, Ocarina of Time, Anachronox, Metal Gear Solid, Atari, GT Interactive, Microprose, Hasbro Interactive, Unreal, Rollercoaster Tycoon, Asteroids, Franck Sauer, Yann Robert, Yves Grolet, Lennie Moore, Beyond Good and Evil, Armageddon, Arnold Schwarzeneggar, Sylvester Stallone, The A-Team, Flash Gordon, John Carter of Mars, Edgar Rice Burroughs, David Lynch, Dune, Mass Effect, Stephen Donaldson, Octavia Butler, Star Wars, DOOM (1993), Morrowind, Stargate, Pat Sirk, Spore, The Lord of the Rings: Return to Moria, Red Faction, TRON, Enshrouded, Unity, Claudiu, Heroes of Might and Magic, LucasArts, Insomniac, Metroid (series), StarCraft, Uncharted 2, Kirk Hamilton, Aaron Evers, Mark Garcia. Note: The term I was looking for and remembered at 2 in the morning was "metaballs" Next time: More Outcast Twitch: timlongojr Discord DevGameClub@gmail.com
La storia dello sviluppo di The Elder Scrolls è legata a doppio filo a quella di Todd Howard, che a diciannove anni, senza nemmeno aver finito gli studi universitari, si presenta alla porta principale di Bethesda Softworks chiedendo un colloquio. Ci vorranno molti altri tentativi e tutta la sua determinazione, ma alla fine Todd riuscirà a ottenere un ruolo in azienda, rivelandosi da subito la persona perfetta per mettersi alla guida di progetti complessi e mantenere una straordinaria visione d'insieme. Nel frattempo, in Bethesda le cose stanno cambiando velocemente, e quella che era una piccola azienda di sviluppo su licenza scopre in The Elder Scrolls Arena, un gioco sviluppato in maniera del tutto disordinata e imprevedibile, un potenziale successo che può proiettarla verso destini ben più grandi. È solo l'inizio della lunga strada che porterà a The Elder Scrolls Morrowind, votato a cambiare per sempre il panorama dei giochi di ruolo per console. Tutto questo e molto altro nella straordinaria storia dello sviluppo di The Elder Scrolls. Se desiderate supportarmi: ko-fi.com/storiedivideogame Telegram @storiedivideogame Instagram @storiedivideogame email: storiedivideogamepodcast@gmail.com Bibliografia e disclaimer: https://medium.com/@storiedivideogamepodcast Learn more about your ad choices. Visit megaphone.fm/adchoices
I don't normally do this, but content warning, this episode talks at length about death and funerals and, while I continue to approach everything with an inappropriate degree of levity, if that's something you're not game to listen to right now, go ahead and skip the first hour of this one. Recommend me your favorite show or video game at podcast@searls.co and I will either play/watch it or lie and say I did. Thanks! Now: links and transcript: Kirkland Signature, Organic Non-Dairy Oat Beverage Die with Zero book The "Prefer tabs when opening documents" setting Aaron's puns, ranked Amazon hoped more people would quit BoldVoice Accent Oracle Cab drivers get Alzheimer's less Video Games Can't Afford to Look This Good LG announces Bachelor's Only TV Can the rich world escape its baby crisis? Why aren't we talking about the real reason male college enrollment is dropping? The Diplomat The Penguin It's in the Game Madden documentary Like a Dragon / Yakuza 7 Indiana Jones and the Great Circle Transcript: [00:00:29] It is our first new year together in this relationship. [00:00:36] Breaking Change survived season one. [00:00:39] We are now in season two. [00:00:43] I don't know what, you know, how seasons should translate to a show about nothing. [00:00:51] I like to talk about how, you know, in different stages of life, we go through different seasons, right? [00:00:58] You know, like maybe, you know, after, you know, the seasonal life when maybe you get married or you have a kid, your first kid and all the changes that kind of go with that. [00:01:08] And if you play multiplayer competitive games, you might go through different seasons. [00:01:15] You know, like if you play Diablo four or Call of Duty, you might be in a particular eight week or 12 week season. [00:01:24] Now, as you grind your battle pass, that's similar in in scale and scope to having a child or having some big life event, because it turns out none of this fucking matters. [00:01:35] Hello, welcome. [00:01:36] This is a this is your kind and friendly host, Justin Searles, son of Fred Searles, son of Fred Searles himself, son of a Fred Searles. [00:01:48] That's yeah, there were there were, I think, three Fred's before me and then my dad was like combo breaker and he named me Justin. [00:02:02] Uh, thank you for subscribing to the advertisement free version of the podcast. [00:02:08] Uh, if you, if you think that there should be an advertisement version of the podcast, feel free to write in a podcast at Searles.co and then pay me money to read about your shit. [00:02:20] And I will do that. [00:02:21] Uh, and, and, you know, I'm happy to have all the conflicts of interest in the world because, uh, if your product sucks and I use it, I can't help myself. [00:02:32] I'm just, I'm just going to say it's bad. [00:02:34] So, uh, that's a real, you know, I, I, if you can't tell, I also run the ad sales department of this journalistic outfit and, uh, that might have something to do with the total lack of, uh, corporate funding. [00:02:48] Well, anyway, this is version 28 of the program. [00:02:54] This, this, this episode's breaking change titled, do you regret it yet? [00:02:59] And that'll make sense, uh, momentarily. [00:03:03] Uh, so, um, it's a big one in a sense, you know, it's something that, uh, there's very little in life that I'm not comfortable talking about. [00:03:14] And that's because, you know, well, I'll just dive right in. [00:03:20] So, so I read it, uh, I read an article, uh, uh, some number of years ago that explained that part of the reason why foot fetishes are so common in men is like part of the brain that identifies feet. [00:03:38] And part of the brain that is like erogenous in its, you know, there's different parts of the brain. [00:03:46] They do different things, but if you got to pick which neuron cluster you lived in as a part of the brain, erogenous zone, that would be sweet. [00:03:53] That'd be a lot more fun than the, um, whatever the, the part of the brain is that gets scared easily, which, uh, because I get stressed and anxious, [00:04:04] even just talking into a microphone with zero stakes on a recording that I could stop. [00:04:08] That makes me no money. [00:04:10] I'm too nervous to remember the fear part of the amygdala. [00:04:13] There it is. [00:04:14] You see, and if it just, and, and that gets back to my point in my particular fucked up brain soup, [00:04:22] the, uh, the, uh, the part of my brain that talks out my mouth hole is right next to the part of my brain that critically reasons through things. [00:04:37] So for me, it is very difficult to process something without talking it, talking it through. [00:04:47] And the idea that something is taboo has always been really uncomfortable for me. [00:04:52] And you can just sort of see the pained look on my face as I try to hold it in like a, like a burp or something. [00:04:57] Like I, I, I got to let it out somehow. [00:05:00] And so I'm, I, you know, I'm glad, I'm glad I get to be here with you. [00:05:05] I hope you find it kind of entertaining. [00:05:06] Unfortunately, the thing to talk about first thing, as I get into the section of this to-do list, that is this podcast titled life is that the big thing that happened since the last major breaking change, uh, uh, back in version 26, which is, I, I, I understand two numbers away from 28. [00:05:30] Uh, the big thing that changed, uh, is, uh, my father, Fred, he of a, a long and proud line of Fred's, uh, he passed away, uh, uh, uh, December 15th. [00:05:45] So just, just shortly after, uh, the previous, the previous version aired and, uh, pretty much every it's January 4th today and we're still working through it. [00:05:59] Um, he had a heart attack. [00:06:02] I think that's fair to say at this point, there's no, you know, no way to be a thousand percent sure, but all the signs suggest that's what it was. [00:06:11] And, uh, you know, without getting into, uh, the, the details, my side of the story is like, I was at Epcot with my brother, Jeremy. [00:06:26] So at least we were together. [00:06:28] Um, Jeremy gets the call and, uh, you know, we were, we were in that little tequila bar, uh, hanging out with a friend of ours who works there. [00:06:40] And, uh, the tequila bar inside of the Mexican pavilion pyramid. [00:06:44] And, uh, he had just brought us out the three kind of specialty cocktails that they got going on right now. [00:06:53] Uh, which is, uh, you know, wasn't, we are in a great time. [00:06:57] It was a lot of fun. [00:06:58] And, uh, Jeremy gets the call. [00:07:00] We process a little bit. [00:07:02] We realized like, we got to get home. [00:07:04] We got to figure this shit out. [00:07:06] You know, he's, he's a, he was a former emergency responder. [00:07:09] So he's really good at, uh, at thinking through the logistical things that you have to do with a relatively cool head. [00:07:16] It, you know, he comes across as like, you know, not drill sergeanty, but somebody who's like, you know, part of being calm and collected in an urgent situation is you have to be very direct. [00:07:28] And boom, boom, boom, boom. [00:07:30] So that was as soon as he knew what was happening. [00:07:35] That's the mode he flipped on. [00:07:37] And the mode that I flipped on was intense, uh, metabolization is the best word I can think of it. [00:07:44] Cause like you have like, like, like, like the saves take four shots of liquor, right? [00:07:48] You will metabolize that at whatever speed you do, and it'll hit you really hard and maybe you'll black out and maybe you'll, uh, you're a slower burn. [00:07:56] But for me, I feel, I feel things, whether they're chemical toxicology report showing up things or emotions, I tend to feel them extremely intensely and, and, and, and, and in a relatively brief burst, you know, uh, if you ever lit in a strip of magnesium on fire, which for some reason I did several times. [00:08:19] I was in, in, in different science lab classes as a kid, it brights, it burns real bright and real hot, but not for very long. [00:08:27] So while, while Jeremy was in his, you know, we got to figure out what to do mode. [00:08:33] Uh, we got to get out of here. [00:08:35] Uh, we gotta, you gotta, you know, we gotta book the next flight to Michigan to take care of this shit. [00:08:43] I was in, I'm going to, I'm going to just take a little, I'm going to pop a little deep squat here in Epcot, uh, right outside this bar. [00:08:56] And I'm going to just allow my vision to get blurry, which it did. [00:09:04] Um, my heart to race, my stomach to turn. [00:09:08] And I just needed that, you know, you lose track of time when something big and, and, and, and, and earth shaken happens. [00:09:20] I [00:09:22] snapped out of it is, you know, it's, it's crude way. [00:09:31] Words don't, words that you use for everyday things end up getting used for big life-changing things. [00:09:40] And it makes it feel smaller. [00:09:43] So even though I'm verbally processing every time I tell the story or think through it and, and talk it out. [00:09:53] I, I, I, I kind of came to my normal Justin senses pretty quickly, uh, where normal Justin senses means, you know, back in the bar, you know, everyone's, you know, who'd heard was upset and immediately like they're in their own kind of sense of shock, even not knowing my dad. [00:10:14] And I, I was, you know, uh, comforting them immediately and, you know, just asking our host, Hey, you know, because as a, as a staff member, he, he's able to get us out of the park a little bit more expeditiously, uh, than having to go all the way out and do this big, you know, what would have felt like a 15 minute walk of shame out of a theme park. [00:10:39] And, uh, yeah, anyway, so he got us out of there, we got home, booked flight, got, went up to Michigan the next day, uh, pretty much immediately. [00:10:50] And, and, and, and, and, and kudos to my brother for, for having that serious first response. [00:10:56] Cause like my first response after asking for, Hey, get us out of here was to see those three specialty cocktails on the table and be like, well, that, that would be a waste and B I could probably use a drink. [00:11:08] And so I, you know, one of them was a sake and, uh, mezcal infusion. [00:11:13] And I was like, well, they'd already poured it. [00:11:16] So I just threw that back on, on my way out the door. [00:11:18] That was probably a good move. [00:11:21] Uh, so we got up to Michigan, right? [00:11:25] And I don't want to tell anyone else's story about how, how they work through stuff and families. [00:11:31] Everyone processes things differently. [00:11:34] Uh, uh, so I'll skip all that shit. [00:11:36] I'll just say that like pretty quickly, the service planning, like that takes over, you know, the, uh, this is the first time I've had an immediate family member pass, but pretty quickly you're like, all right, well, there is this kind of, you know, process. [00:11:53] It's like not dissimilar from wedding planning, but instead of having six months, a year, or if you're an elder millennial, like eight years to plan, you have, uh, a few days. [00:12:07] And fortunately, uh, uh, dad had just by coincidence of, of, of another, uh, person we know passing had found a funeral home that he really liked. [00:12:18] And he, he said he wanted to do that one. [00:12:20] So that, that was off the table. [00:12:21] That was, that worked out. [00:12:23] But, uh, then, you know, even, and that was helpful. [00:12:28] That was really helpful to sit down and, and, and, you know, of course you go to the funeral home, you talk to the funeral home director and super sympathetic there. [00:12:35] It takes a certain kind, right? [00:12:38] A person, you know, you gotta have the strategically placed tissue boxes all over the place and then know when to stop talking and when to hand it and when to back away. [00:12:46] And, you know, dude is an absolute champ, but he's also done this before and he knows the questions to ask. [00:12:55] And it's not to like boil it down into a questionnaire, but it, it's a questionnaire. [00:13:00] It's like, Hey, what do you want? [00:13:01] How do you got to do this? [00:13:02] You know, you're being bang, boom. [00:13:04] What? [00:13:04] And fortunately, uh, collectively we came to the table with a lot of answers to a lot of those stock questions at the ready. [00:13:15] Um, but the thing that stood out to me was, you know, there's going to be a service we're going to have to write an obituary. [00:13:22] They gave us a start and, um, a start is actually the perfect thing to give me when it, when it comes to writing, you know, if you give me a blank page, it could take me all week. [00:13:32] But if you give me something I don't like and like me not writing in a hurry would result in the thing I don't like going out, then all of a sudden I get the motivation to go and write some shit. [00:13:46] So we, we, we, we, we worked together and we cleaned up the eulogy or the, excuse me, the obituary, all these terms you only use sparingly. [00:13:55] Occasionally, uh, got the obituary out, had a tremendous response, maybe from some of you because it was up on the website. [00:14:05] Had a tremendous response from people. [00:14:07] Everyone was shocked. [00:14:08] You know, no one expected that, uh, dad had a tremendously large social network being a dentist for 45 plus years in a community of people who loved him. [00:14:20] And he was genuinely, you know, an incredibly kind and friendly guy everywhere he went. [00:14:26] Uh, so, so that was good. [00:14:29] And you re and, and it was the obituary that made me realize like, well, I, you know, I knew this intellectually, but be like, oh yeah, like next few days here are for them. [00:14:37] It's for everybody else to understand process grief. [00:14:42] And so as soon as the obituary out, I was like, all right, next eulogy time. [00:14:48] So I, uh, I approached it as soon as I knew it's a, when I know something's for me, I let it be for me. [00:14:58] I'm not, I've, I accept myself. [00:15:00] I love myself and take care of myself as best I can. [00:15:03] I don't, I'm not a martyr, right? [00:15:06] Like I don't push down my needs and interests for the sake of other people. [00:15:12] To the point of other people's viewing it as selfish sometimes. [00:15:15] And increasingly over the years, I'm viewing it as like, maybe you, maybe it's the children who are wrong. [00:15:21] Maybe this is just the way to be, because it turns out that when you take good care of yourself, you can show up for other people. [00:15:26] Well, right. [00:15:26] So anyway, I, I, as soon as I knew that like the point of the service wasn't for me, the point of the service was, uh, the other people in the room who, who, some of whom drove hours and stayed overnight in hotels to come be there. [00:15:42] It was, it was to give them something. [00:15:46] So as soon as that bit flipped in my brain, it became very easy to write a eulogy because I, I approached it like work. [00:15:56] I approached it like a conference talk or yeah, like it, I didn't actually open keynote, but I thought about it because that's how, that's how I tend to storyboard and work out conference talks. [00:16:09] And I, I thought about like, well, maybe I just do that and I just don't show the slides, you know, because I think it would be possibly inappropriate to, to have a PowerPoint presentation at your, I, at a funeral. [00:16:23] I don't know. [00:16:24] I guess I had to make one anyway. [00:16:26] We'll talk about that. [00:16:29] So anyway, writing, the eulogy took over. [00:16:31] It went smoothly. [00:16:33] It, I liked how it turned out. [00:16:35] If you subscribe to the newsletter, you'll get a copy of it. [00:16:38] So, so justin.searles.co slash newsletter. [00:16:41] It's called Searles of Wisdom, which of course, you know, me making that sound kitschy right now in this rather grave moment might sound inappropriate to, to, to shill, but you will get a copy of the eulogy. [00:16:53] I'm happy with it, how it turned out. [00:16:56] I, uh, as soon as I wrote it then, of course, and this is what I'm trying to illustrate is like everything just became task A. [00:17:03] Like, okay, task A is complete, task B, no real time in there for processing and thinking through things through. [00:17:11] Uh, so the eulogy took over, wrote it, and as soon as I'd written it, I was now task C, I gotta deliver it, you know. [00:17:21] I don't typically read a script when I speak, uh, but I had to write it all out as if it was being spoken. [00:17:32] And I had to even practice and rehearse it as if I was reading it because I knew that in an emotionally, you know, the best way that people seem to talk about this is like, it's, your emotions are close to the surface as if like any little tiny thing could just break the surface tension and, and, and spill over. [00:17:51] Right. [00:17:52] I knew that out of my control, I might, I might tear up. [00:17:56] I might cry. [00:17:57] I might need a minute. [00:18:01] While delivering this. [00:18:02] And so I, uh, I, I practiced it to be read, but I knew like, man, there's just a, there's a, I call it a 5%, 10% chance that I just have a fucking breakdown and I can't get through this thing. [00:18:18] And the anxiety in the day and a half leading up to the service worrying that I would fail as a public speaker outside the context of, you know, sure. [00:18:32] Everyone would give you a break if your dad just died. [00:18:35] Right. [00:18:35] But this is like the last thing I'm doing for him, you know, in a, in a publicly meaningful way. [00:18:40] And it's also a skill that I've spent a lot of time working on. [00:18:45] And so I wouldn't for me to fail at that by, by breaking or by even, even just failing to deliver it successfully and in a, in an impactful way would have been hard for me. [00:19:05] And it would have been something I probably would be ruminating on here. [00:19:08] We are a couple of weeks later. [00:19:10] And as a result, what happened is the same thing that happens before I give a conference talk in front of a bunch of people at a conference or whatever. [00:19:18] It's the, the, the, the, uh, stress hormone gets released, the adrenaline and the cortisol starts coming out. [00:19:26] And so the morning of the funeral, everyone else is kind of approaching it their own way. [00:19:31] And I'm like, it's game time, you know, like I, I'm dialed in my, you know, all of my instincts are about just getting through that five to seven minute speech. [00:19:47] And no emotional response before then. [00:19:50] And afterwards, to be honest, the biggest emotional response afterwards was the relief of successfully. [00:19:57] And I did successfully deliver it. [00:19:59] And, uh, and then as soon as task C of delivering it is done, then task D starts of now it's the end of a funeral service. [00:20:08] And you've got a receiving line of all these guests coming up and they, you know, they're, they're approaching the open casket and they're, they're coming to, you know, hug you, talk to you. [00:20:17] See how you are. [00:20:18] And there's a performative aspect to that, right? [00:20:22] Like you gotta be like, all right, who's ready for lunch? [00:20:24] That would be inappropriate. [00:20:25] Right. [00:20:26] But the, you know, also talking about how, like, oh, I'm actually mostly focused on how I did a good job. [00:20:32] Giving this speech would separately be maybe, you know, off color, but these are the things that go through our brains in the, in these high impact moments. [00:20:43] When you just have to, when, when, whenever a situation dictates that your behavior be misaligned or the statements about oneself be at all discordant with what's really going on inside you in that literal moment. [00:21:08] And so, so I did my best, uh, of course, to make it about other people and see how they're doing and answer their questions in as, uh, productive a way as possible. [00:21:20] Right. [00:21:20] Give them answers about myself that gave them the things that they needed was my primary response all through. [00:21:29] And then, and then through that, and then task E, the wake. [00:21:32] Right. [00:21:33] And, and, uh, you do, you, you do that. [00:21:35] And then suddenly, uh, well, now you have task F after, after all that stuff of like, okay, well, we've got all this leftover food we got to take home. [00:21:42] So it's like load up the car and, and, and, and help everyone out and see everyone on their way safely. [00:21:48] And then, you know, you're exhausted and you want to just go back and, and, you know, get out of this fucking suit that barely fits. [00:21:58] Nope. [00:21:59] Task G is you got to go turn around, drive 20 minutes in the opposite direction to go back to the funeral home, to pick up all of these flowers. [00:22:05] Cause you, you tell people not to send flowers. [00:22:07] Uh, you, you say, you know, in dad's case, donate to the humane society, but people send flowers. [00:22:14] And then, you know, what do you fucking do with them? [00:22:16] Right. [00:22:17] It's like, well, here's look, if you or someone you're affiliated with sent flowers to this particular funeral, I'm deeply grateful. [00:22:25] And I had a moving moment, actually looking at all the flowers of friends of mine, people who never met dad. [00:22:31] Most of the time, a couple of our neighbors, right. [00:22:35] Who we don't really know well, but they're just really lovely people. [00:22:38] They, they did a bouquet and it was really nice. [00:22:40] You know, flowers are beautiful, but. [00:22:49] Like a cigarette can be really, really nice, but a carton can be a lot. [00:22:53] Uh, you know, a cocktail can be really nice, but drinking a whole fifth is problematic. [00:23:00] When you have so many bouquets that you can't fit them into your vehicle and also the people in the vehicle. [00:23:06] It's all it's, it, it just, it, it becomes a work. [00:23:10] Right. [00:23:11] And so that's what, you know, that's one of the ways in which having this service like this become sort of, you know, like less about the immediate family and more about the surrounding, you know, network of people that somebody knows. [00:23:24] And maybe this is all common sense and, and I should have been more conscientious of this going into the experience, but looking back on it, uh, I was just sort of like, all right, well, here's next task is figure out how to cram all these flowers. [00:23:39] And then you get home and it's like, where'd all these flowers go? [00:23:43] And so you just kind of scatter them throughout the house. [00:23:48] Uh, but they're all, you know, like they're not invasives or they're not like going to survive the long winter. [00:23:53] Like they're, they're now all on their own separate week to two week timer of themselves dying and needing to be dealt with, which is like, you know, a, let's just say an echo or a reverberation of like kind of what you're thinking about. [00:24:07] So maybe, okay, look, I don't want to spend this whole fucking podcast talking about a funeral. [00:24:15] I realize it's like maybe a bit of a downer, but you know, there's other stuff going on to like, I skipped a whole fucking half day activity. [00:24:25] Actually is wedge a task in there between B and C if you're for anyone playing the home game and keeping track of this, not that it's that complicated, uh, you got to come up with a slideshow, right? [00:24:39] So you've got the visitation before the service and we also had it the night before for anyone who couldn't make it or, you know, maybe acquaintances and whatnot, who didn't feel like going to the whole service, whatever it is. [00:24:57] You got to come up with a slideshow, which is theoretically easy these days because there's so many goddamn pictures of all of us. [00:25:04] It's theoretically easy because you have tools like, uh, shared iCloud photo libraries, uh, and shared albums, which, you know, as soon as somebody suggested a shared album, I went into my like pre canned speech. [00:25:20] And I think of, well, actually shared albums predate, you know, modern ways of sharing photos in the photos app. [00:25:25] And so whenever you put anything in a shared album, Apple compresses it pretty badly. [00:25:30] It, it downscales the resolution. [00:25:32] It also, you know, adjusts downward, the quality of the image. [00:25:39] And I got halfway through that spiel and being like, you know, this is going to go up on a 10 ADP TV in the back of a room. [00:25:45] Like it's fine. [00:25:46] That's not the issue. [00:25:47] But then the next issue is, you know, everyone goes in the people and pets and photo library, sees all the pictures of dad that aren't bad. [00:25:56] And we all dump them into the same shared library, shared photo album, which is like, like, that's no one's fault, but mine. [00:26:02] I told people just do that and I'll clear them out. [00:26:04] But then you wind up with, and it turns out, this is how that stupid fucking system works. [00:26:09] The shared photo album will treat all of those duplicates as distinct. [00:26:14] And there's, even though there's duplicate deduping now in the photos app, it does not apply to shared library, shared photo albums. [00:26:21] And on top of that, if somebody adds something to a shared photo album, they can remove it. [00:26:27] But for somebody else, like, like, let's say I added a photo of dad that Becky didn't want in there. [00:26:33] Well, Becky can't go in and remove it. [00:26:35] Only the organizer can remove it or the person who posted it. [00:26:39] So then I had to be the person going through and, like, servicing any requests people had for photos to, like, ban from the slideshow. [00:26:46] Because for whatever reason, you know, it's a sensitive time. [00:26:49] And then after it was all done, you realize the slideshow tools don't work correctly. [00:26:56] Like, just the play button and all the different options in the Mac, like, just don't work correctly in a shared album. [00:27:01] Because, of course, they don't. [00:27:02] So then you've got to copy them all. [00:27:07] You thought I was talking about feelings, but it all comes back. [00:27:11] All comes back to Apple shit. [00:27:13] So you've got to copy them all into your photo library, whoever is going to be running the slideshow. [00:27:17] Create a new slideshow project from there. [00:27:20] Dump them all in there. [00:27:22] And then realize there's no, once you've dumped shit into a slideshow project, there is no way to reorder them. [00:27:27] Short of manually drag dropping extremely slowly in a left-right horizontal scroll dingus. [00:27:34] And you've got 500 pictures or something, just fucking forget about it. [00:27:37] And on top of that, I had all these dupes. [00:27:40] Like, I had manually de-duped as best as I could before. [00:27:43] But first question I get half an hour into the visitation is like, yeah, it just seems weird. [00:27:48] Because, like, there's this one picture of me that's going to come up, like, four times. [00:27:52] I was like, I'm sorry, bud. [00:27:54] I said, oh, it's randomized or whatever, you know. [00:28:01] So after you get all of those into a photo slideshow project, and successfully, I installed amphetamine, which will keep your screen awake. [00:28:11] And you plug that into HDMI, and you know how to put a fucking Mac on a TV. [00:28:15] I don't need to tell you that. [00:28:16] After all of it was done and I got home, the two days later I realized, oh, yeah, shit. [00:28:24] Because now my photo library is full, all of the most recent photos are just shit that was copied, that was already initially in my photo library anyway. [00:28:32] And none of them are showing up in the little dupes thing, of course, because it needs days to analyze on Wi-Fi. [00:28:39] So I went to the recent imports or recently saved tab, and then I had to manually go through and delete, like, 1,400 pictures of my dad. [00:28:50] And then hope that, like, I wasn't deleting one that wasn't a dupe. [00:28:55] So I had to go through and, like, manually tease these out. [00:28:59] It took me a fucking hour and a half. [00:29:02] And, yeah, so then I deleted all those to kind of dedupe it, because I was confident I had copies of all those pictures already somewhere else in the library. [00:29:11] That could have been smoother, is the short version of this story. [00:29:16] And, of course, there's no goddamn good software that does this. [00:29:20] There are two people who have made apps that simply shuffle photos in a slideshow. [00:29:26] And they're bad apps. [00:29:27] So they look old. [00:29:28] It's like they basically had to reinvent slideshow stuff, including the software and the shuffling and the crossfades and the Ken Burns effect and the music and all the stuff that the Apple product does. [00:29:38] They had to reinvent all that just to have a shuffle button, which is what you probably want, especially if you've got a mix of scanned photos and, you know, contemporaneous photos. [00:29:50] Because there's no way you're going to make the timeline actually contiguous. [00:29:54] So instead, like, well, here's, like, a bunch of photos between, like, 2003 and 2017, because that's the digital photography era. [00:30:05] And then in 2018, when we scanned all of our photo albums, suddenly it's just all of the photo albums in random order. [00:30:12] And then you have 2019 to 2024. [00:30:15] Like, it's not a cohesive experience. [00:30:20] Now, I would say, well, you know, it's a visitation. [00:30:23] People are coming and going. [00:30:24] They go in, they visit the casket, and they spend time chatting. [00:30:28] But, like, they don't, though. [00:30:30] All the chairs are pointing at this TV, and people just sat there for more than an hour. [00:30:36] They'd watch multiple. [00:30:37] Like, I thought that having a 45-minute long slideshow, that pacing would be okay. [00:30:43] People watched it two or three times while they chatted, you know, just the state of, the lack of kinetic energy throughout the entire experience of somebody passing. [00:30:54] You know, the phrase sit Shiva from Judaism. [00:30:58] Like, I am somebody who is relatively uncomfortable just sitting around, around other people. [00:31:06] I'm happy to sit around by myself. [00:31:08] I'm doing it right now. [00:31:09] I'm actually pretty good at it. [00:31:10] Ask anybody. [00:31:11] But to not have an activity with other people, and also not to have, like, interesting conversation to have with other people, [00:31:20] to just have to be around and with other people, is really goddamn hard. [00:31:25] And I suspect I'm not the only one who feels that way. [00:31:28] Hence, everyone just staring at the slideshow and making a comment here and there. [00:31:32] So, a couple things did jump out at me about that service and about the visitation, though, that were interesting. [00:31:40] One was, Dad had mentored a couple of younger dentists in his last couple years practicing. [00:31:48] People who had intended to take over the practice. [00:31:51] That's his own long story. [00:31:52] But they were, my age or younger, probably younger, definitely younger, come to think of it. [00:31:59] Splendid people. [00:32:00] Like, super upbeat, super duper energetic, just, like, fun. [00:32:05] They forced my dad to do stuff like go fishing and get out and do things that he normally wouldn't do. [00:32:13] And they blew me away by just saying, like, you know, dad was 72. [00:32:18] He was like, this guy, most dentists, when they get older, the hands get shaky. [00:32:25] Their craft gets sloppy. [00:32:28] But your dad was, he, he, I think he said, he set the standard. [00:32:33] He was just a beast. [00:32:34] He was, and I was like, what do you mean? [00:32:36] Like, actually, I've never really talked to anyone about his craft, right? [00:32:41] Because he didn't want to talk about it. [00:32:44] He was like, his prep work and, and, and how he prepped for each procedure was meticulous and perfect every single time. [00:32:53] And his technique while doing things was, was like, like phenomenal. [00:33:00] And they went into a handful of specifics for me. [00:33:02] And that was really special to me because I, like, I, I know that about myself that I'm chasing this asymptotic goal of perfection, but I didn't have evidence that my dad was as well outside of just stuff around the house. [00:33:16] And you can say that, well, that's perfectionism and that's OCD. [00:33:19] And we both have like, you know, traits of that too. [00:33:20] But the, that was really interesting because everyone had only ever experienced my dad as a patient or somebody who's like really, really gregarious and friendly and good at comforting patients. [00:33:33] But yeah, their stories were really, really encouraging. [00:33:39] And that was, that was one where it's like, I was glad to be able to walk away from that series of experiences and learn new stuff about my dad, uh, new stuff that rounded out the story of him in my mind. [00:33:54] Uh, so I'm really thankful to those guys, uh, because they were able to dive in and baby bird for me, explain like I'm five, like the ways in which he was a great dentist, which is just a thing that like, you know, everyone. [00:34:08] How do you rate your dentist, right? [00:34:10] Well, he's good at comforting me. [00:34:12] He's good at explaining things. [00:34:13] He doesn't upsell me a lot. [00:34:15] You know, I'm not afraid when I'm in the chair with him. [00:34:17] And then afterwards things seem to go pretty well, but like, really like the, the work is a black box. [00:34:22] You can't see what's going on in your fucking mouth. [00:34:24] You're, you're conscious. [00:34:25] You know how you feel before and how you feel after, but it's, uh, that was really cool. [00:34:31] Uh, the other, uh, another dentist that worked for him earlier in, in, in, uh, his career, uh, she, she had previously lost her dad and she said, you know, she said something that felt at the time, extremely true. [00:34:47] That a funeral is like having to host the worst party ever. [00:34:51] Uh, so that just to put a cap on it, that's, uh, accurate. [00:35:00] It felt like a party because I got to see a whole lot of people, friends from college, you know, Mark Van Holstein, the president or former president, but co-founder, founder of, uh, mutually human software in Grand Rapids. [00:35:10] You had my former housemate. [00:35:11] He came out, uh, uh, other kid, uh, other friends from, from middle school, high school made the trick, trick, trick, trick, Jeff and Dan. [00:35:21] It was really great to see so many people under, you know, suboptimal circumstances. [00:35:28] And then of course the whole set of extended family where it's like weddings and funerals, huh? [00:35:33] And then like the obligatory, like, yeah, we should really figure out a way to see each other more. [00:35:37] And it's like true. [00:35:38] And no one doesn't feel that way. [00:35:40] It's just like structurally unlikely the way people's lives work. [00:35:44] Uh, and so there's a sort of, uh, uh, nihilism is definitely the wrong word. [00:35:52] There's a sort of resignation that one has about what even are weddings and funerals and why is it that there's this whole cast of characters in your life that are important or close to you and via affiliation or history in some way. [00:36:12] But that you only see at these really like, like, like, like loud life events where it's a big, the background sound is a huge gong going off that distracts from actually getting to know the people. [00:36:26] If you just, you know, picked them on a random Tuesday and went to lunch, you'd probably learn a lot about the person. [00:36:31] But if it's just in the context of like, you know, like looking at, you know, a tray of sandwiches and having to find something to say, it's all going to be sucked in by the event. [00:36:41] And that's too bad, but that's, that's life, I guess, uh, tasks, you know, H through Z day after I, I had intentionally put off any sort of like looking at stuff, like, like thinking about the logistics, uh, the finances, the legal side, the, all that stuff, life insurance, yada, yada. [00:37:06] Uh, but then, you know, it was a lot of that, right. [00:37:09] For, for the rest of our trip, we were there for, for, for 11 days. [00:37:12] I would say skipping a lot of the minutiae because I, of course, you know, when the, when the, when, when a, when a household had a household or breadwinner passes and they didn't leave instructions, like you got to go and do the forensic analysis to figure out like, what are all the, where is everything? [00:37:32] Right. [00:37:32] That's, that's what it was. [00:37:34] It's all fine. [00:37:36] But the, uh, the tech support son, which is like my, you know, uh, it's not an official designation, but, uh, you know, it's a, it's a role I've stepped into and I feel like I've grown into pretty well. [00:37:48] One of the things that jumped is, all right, so we got a couple of things going on. [00:37:54] One, my mom is in an Apple family organized to buy my dad's Apple ID. [00:37:59] Now what? [00:38:00] All the purchases have been made in general on dad's Apple ID, including their Apple one premiere subscription. [00:38:06] Okay. [00:38:07] Well, you know, next eight, you can imagine my next eight Google searches or coggy searches. [00:38:13] All right. [00:38:14] Well, how do you change head of house or organizer of a family answer? [00:38:19] You cannot. [00:38:19] Okay. [00:38:20] Well, how can I transfer the purchases from an organizer to somebody else in the family? [00:38:28] You cannot. [00:38:28] Okay. [00:38:29] Is there a process by which I can make somebody sort of like a legacy page on Facebook, a legacy [00:38:35] human Apple ID? [00:38:37] No. [00:38:39] Okay. [00:38:40] So what do I do? [00:38:41] And they're like, well, you can call Apple support and they may need a death certificate, [00:38:45] but then you can call them and then they can do some amount of stuff, but some, but you don't [00:38:52] get to know what. [00:38:52] And once you kind of go through that process, the Apple ID gets like locked out or that's a, [00:38:57] that's a risk. [00:38:58] And all the sort of, you know, contingent, other things related to that. [00:39:02] I was like, all right, well, I don't necessarily want to do that as a first resort, but I do got [00:39:09] to figure this out because having just like this extra Apple, having this whole like digital [00:39:14] twin to borrow a, an industry term, continue to be a part of a, you know, an Apple family, [00:39:22] a one password family or all this for years into years, just because the software companies [00:39:27] don't make it logistically possible to die. [00:39:30] Uh, that seems great, you know, like, like, so working through that, you know, like I, I still [00:39:38] don't quite have a solution to that. [00:39:39] I'm just going to get through a couple of billing cycles on all the other stuff first, [00:39:43] before I think too hard about it. [00:39:44] Just kidding. [00:39:45] I've thought really hard about it and I've got a 15 step, you know, uh, set of to do's, [00:39:50] but they're just gonna, I gracefully, mercifully, I mercifully punted them two weeks into the [00:39:56] future. [00:39:56] Uh, I, one of the biggest things other than the Apple family stuff was my, my dad had just [00:40:09] bought a new iPhone 16. [00:40:12] I, and he set it up and all that stuff, but my mom was on an older one, like a 12 pro or a 12 mini or a 13 mini. [00:40:19] And it didn't make sense to leave her with the old phone and the new 16, just like in a drawer, [00:40:30] it made sense to give her the new phone. [00:40:33] Right. [00:40:34] Otherwise that the other phone's old enough. [00:40:36] It's like, I'll just be back in six months or, or, or, you know, like we'll, you'll be wasting [00:40:39] money. [00:40:40] So, and that, you know, just like deleting photos of your dad because of a stupid duplication bug, [00:40:45] having to go through a whole bunch of hoops to, to migrate one phone to the other was like the [00:40:50] next challenge. [00:40:52] Cause here was why it was thorny, right? [00:40:54] If, if all of the bank accounts and multi-factor authentication against banks is almost exclusively [00:41:03] SMS, right? [00:41:04] Cause they didn't get on the bandwagon for a, a T O T P or, you know, like you scan the QR code and you [00:41:11] get an authenticator app to, to show it. [00:41:13] And because they, they certainly don't support pass keys. [00:41:16] Uh, we can't just turn off dad's cellular line until we work through all the financial stuff. [00:41:22] But at the same time, okay. [00:41:25] So like if I'm resetting dad's phone and moving mom's stuff onto dad's phone, then how do I [00:41:30] transfer, how do I get these, how do I make it so that dad's SIM doesn't just disappear? [00:41:35] Cause like last thing I want to do is have to call T-Mobile and explain, and then set up the [00:41:41] old phone from scratch and then have them like, I guess, restart the e-SIM process over the phone [00:41:46] on Christmas, you know, Christmas Eve or whatever. [00:41:51] So I, um, I came up with like a towers of Hanoi solution that I actually kind of liked. [00:41:56] What I did was I transferred dad's SIM from the 16 to mom's 13, call it. [00:42:03] So now she had two SIMs on her phone. [00:42:05] She had her primary SIM and dad's SIM, uh, e-SIM. [00:42:09] Uh, uh, and then I, oh, and the 13 or the 12, whatever has one physical and one e-SIM. [00:42:17] And she fortunately had a physical SIM in there. [00:42:19] So she was able to, to, to receive dad's old e-SIM. [00:42:22] So now the 13 of that stage has a physical, a physical nano SIM and an e-SIM. [00:42:27] And then that allowed me to go to dad's phone, back it up, of course, and all that, and then [00:42:32] wipe it. [00:42:33] Cause it had no cellular plan on it. [00:42:35] And then you set it up new, you set it up for mom. [00:42:40] And during that wizard, you know, you do the direct transfer, they're connected via, you [00:42:45] know, USB cables or whatever. [00:42:46] You set it up for mom. [00:42:49] And she has to, she, it says, Hey, you're ready to transfer your cellular plans. [00:42:56] I'm like, yes. [00:42:56] And then I, it's, I realized it's not, you click, you tap one in it and a check box goes [00:43:02] up next to that number. [00:43:03] And then you check the other one and the check box, the check mark moves. [00:43:07] It's clearly like it doesn't support actually initializing a phone with two SIMs, which means [00:43:14] now it's like, okay, so I'll move for a primary SIM first as part of this direct transfer. [00:43:20] And then the direct transfer, because her router was simultaneously and coincidentally failing, [00:43:25] the direct transfer failed because the wifi timed out. [00:43:30] And when you're in the direct transfer mode between two phones in that setting, you can't [00:43:36] like get to control center and turn off the wifi nick. [00:43:39] So then I've got these two phones that I can clearly tell are timing out in the activation [00:43:43] process while the SIM is moving. [00:43:45] And I'm like, fuck sake. [00:43:47] But it's also like a mesh router and there's three mesh access points throughout the house [00:43:52] and I don't know where they are. [00:43:53] So I, I can't just unplug them and make the SSID go away. [00:43:57] So then I would like throw on my winter coat, it's fucking freezing outside and I start marching [00:44:03] down the street until I can get to like far enough away that they both lose the wifi signal [00:44:09] so that the transfer doesn't fail. [00:44:11] So I, it took 15 houses. [00:44:14] I'm, you know, in, in, in, in, uh, uh, my winter coat, 15 houses, they finally get onto [00:44:21] five G and then the, the, the transfer starts succeeding. [00:44:23] And then I start walking back and then it's just instantly says failed. [00:44:26] So then I get back to the house, start the whole thing over again. [00:44:30] And now of course, mom's primary SIM is like trapped on the first phone or the second, the [00:44:36] new 16, but in setting it up again, it doesn't see it anymore because like it was just at that [00:44:41] perfect moment when all the e-sim juice lands in the 16 or whatever. [00:44:48] So I started the whole process over again. [00:44:50] I, I, I set it up fair and square and then I, I, uh, uh, it all went fine after a few hours. [00:44:59] And then the last thing it does is the 13 or whatever says, Hey, okay, time to delete [00:45:04] me. [00:45:04] And then it's like a, basically two taps and you've deleted the phone that just was the [00:45:08] sender or the old phone in the transfer process. [00:45:11] And I almost habitually clicked it. [00:45:13] And I was like, wait, no, that will delete the SIM, the e-sim. [00:45:16] So click, no, cancel out of that, restart the phone. [00:45:20] And then, and then you can transfer that second SIM back to the first one. [00:45:23] So like when that was just two phones, just moving to e-sims, like again, you know, note [00:45:28] to Apple, like this could probably be made easier. [00:45:31] Uh, it's just, it's edge cases like this, that all software companies are really, really bad [00:45:37] at, uh, especially ones that don't have a great track record of automated testing and stuff [00:45:43] like, so I get it. [00:45:45] I know why it happened. [00:45:47] The other thing that sucked was a dad had an Apple card and if we're not going to have [00:45:52] a phone with dad on it, you don't want, there's no other fucking way to cancel an Apple card. [00:45:57] You have to be on the phone that has the Apple card to cancel it. [00:46:01] But if there's no phone with Fred on it, like that meant I, that forced the issue. [00:46:05] Like I'm not, I'm putting off all the financial stuff, right? [00:46:07] But I had to cancel the Apple card, but I had a balance. [00:46:10] So now I've got to like pay a balance on this Apple card. [00:46:13] And of course the banking connection, he didn't like, like it expired or something. [00:46:18] So I have to go and find the banking information. [00:46:21] I log in, whatever I hit cancel. [00:46:23] And it's, you can cancel the card. [00:46:25] It wants you to pay the balance first. [00:46:27] I tried to pay the exact balance. [00:46:30] It was $218 and 17 cents. [00:46:32] I, and I tried 15 goddamn times. [00:46:35] Uh, I changed to a different bank and it said insufficient balance. [00:46:41] And I was like, does that mean like the checking accounts overdrawn? [00:46:45] So then I'm panicking. [00:46:45] It's like, so I go into the bank account. [00:46:47] I'm like, is it easy overdrawn or what? [00:46:50] Hour of, you know, me retrying and doing this only to realize that there's a fucking bug, [00:46:58] a rounding bug of sub decimal sense. [00:47:02] Because when it said $218 and 17 cents as being the balance owed, it was probably a floating [00:47:09] point under there of $218 and call it 16.51 cents. [00:47:16] Because when I tried to do $218 and 17 cents, it failed. [00:47:21] It's an insufficient balance, which made me think insufficient funds. [00:47:25] But then I had the bright idea to try just one penny less than that. [00:47:28] And it cleared. [00:47:30] It meant that you can't make a payment on the card that is in excess of what is owed on the [00:47:35] card. [00:47:35] And it saw that fraction of a penny as being, oh, hey now, a little too generous. [00:47:40] So an Apple, you know, be good guy, Apple, making sure people can't overpay. [00:47:44] Also, the bad guy, Apple doesn't write tests or use, you know, appropriate data structures [00:47:50] for storing goddamn dollars. [00:47:52] Results in, I can't close this card out. [00:47:56] So eventually, so I got it down to one penny. [00:47:58] And then when it was down to one penny, it let me pay one penny, which is separately hilarious. [00:48:02] So I close the Apple card and then the Apple card says, all right, you're closed now. [00:48:09] The card is removed from all your devices. [00:48:14] Now monitor for the next few months and make payments against anything that shows up in [00:48:18] the statement, right? [00:48:19] Because like, that's how credit cards work. [00:48:20] Things don't post immediately. [00:48:22] I was like, well, I have no idea what was getting charged onto this thing. [00:48:26] What might hit it? [00:48:28] I'd scrolled through a statement. [00:48:31] I had a feeling it wouldn't be bad. [00:48:32] But then of course, like as soon as I wipe that phone, I even restored it. [00:48:36] I restored dad's Apple ID onto another phone because I had a burner phone back when I got [00:48:42] home just to see like, would it, would it, would it, would the, would it, the iCloud sync [00:48:47] work, you know, where your wallet shit just shows up in the new phone just magically after [00:48:52] setup. [00:48:52] And the answer is no, because the Apple card is closed. [00:48:55] So there's no reason to put the Apple card on the new phone. [00:48:58] People would be confused, even though it's just in this removed state of like, watch the [00:49:01] balance, which means now that once the phone gets wiped, there's actually no way to pay [00:49:06] a balance. [00:49:06] If one were to materialize, I guess it would just go to collections. [00:49:10] So now, you know, like, please don't post any transactions to my dad's defunct Apple card. [00:49:16] Cause like, I don't have any fucking way to pay it. [00:49:18] There's card.apple.com. [00:49:19] But like, that's just for downloading statements. [00:49:22] So great job, Apple, like you should really make it easier to die. [00:49:26] Like, fuck, fuck it's sake. [00:49:27] This is a, I realized this has been a lot. [00:49:33] I'm going to move right along. [00:49:37] While we were up, we wanted to just, we needed a break. [00:49:42] It'd been like day after day of the same, you know, emotional and logistical tumult. [00:49:48] Just a real grind. [00:49:49] So we want to go see a movie and like, like, uh, uh, Jeremy had expressed interest in seeing [00:49:53] wicked, which is an autobiography about Ariana Grande as a person, as best I can tell. [00:50:00] Real just, she seems like a piece of shit in real life, but also she got to play one in [00:50:08] a movie. [00:50:08] And so like, uh, it's like one of those things where it's like, well, that Bill Murray just [00:50:12] like plays himself. [00:50:13] And it just so happens that he is such a delightful and interesting person that everything he's [00:50:18] in is always amazing. [00:50:19] So I'm glad she got to play herself. [00:50:21] It seemed well acted, but I knew it was probably just who she is. [00:50:27] Uh, huge fan. [00:50:31] Uh, so anyway, we went to see wicked and all of a sudden, you know, we joked about it beforehand, [00:50:37] but like, I can't, I don't understand lyrics. [00:50:39] I have a thing I've got a, uh, a worm lives inside my brain. [00:50:43] And whenever there's a song playing, uh, that worm starts humming and I can't hear the lyrics [00:50:49] to the song. [00:50:50] I can't understand or discriminate where the words are starting and stopping. [00:50:53] I can't tell what is being said. [00:50:56] And if I can barely make it out, then I'm so overwrought and focusing on what's being said. [00:51:01] Then, then I kind of lose the thread. [00:51:02] Like I'll hear the individual words if I really focus, but then not understand what is being [00:51:08] communicated through lyrics. [00:51:10] At the same time, you go to a musical, you go to like, when I went to Hamilton, this was [00:51:15] like extremely clear. [00:51:16] It's like, Oh, I, I put, we went to Hamilton, uh, when, when Hamilton was still cool and not [00:51:21] seen as some sort of, you know, uh, uh, white supremacist whitewashing by putting BIPOC [00:51:27] people in, in these roles and whatnot, 2020 was a hell of a year, uh, when we went to [00:51:33] Hamilton, I got, they got through the first number and I was like, that was very impressive. [00:51:38] I, I appreciate the, this tonal, you know, interesting take. [00:51:43] This is like very like, like skillfully and artfully, uh, done. [00:51:47] Uh, and then, uh, you know, then they go straight into another song and I turned to Becky. [00:51:54] He was like, is there, is there no talking in this one? [00:51:56] Is there zero spoken dialogue in this? [00:52:00] And it turned out that the answer was yes. [00:52:02] And I was like, I don't understand anything. [00:52:04] And so, uh, when we went to Hamilton, which I'd paid a lot of money to go to, uh, I walked [00:52:09] to the lobby in the middle of the show. [00:52:12] And then I ordered like two thingies of wine, uh, which I paid a lot of money for the wine. [00:52:20] And then I got back to the seat, threw back both wines and fell asleep. [00:52:23] So that was Hamilton for me. [00:52:26] So here I am at wicked and we're in the first little ditty. [00:52:28] And I'm like, I don't understand any of these fucking words. [00:52:33] I don't, I don't know what's happening. [00:52:35] And I've got to worry that this is going to be a song heavy movie, which it was. [00:52:40] So I was like, you know what, like normally I'd be embarrassed to do this, [00:52:44] but I'm going to go to the front and say, like, I'm hard of hearing. [00:52:49] Can I have a subtitle machine dingus? [00:52:52] I knew that theaters had them. [00:52:55] I didn't really know how they worked or what they were, if they were any good. [00:52:58] But I was like, you know, for the sake of science and technology, I'm going to try the [00:53:02] subtitle dingus. [00:53:04] So I went to the front, I went to the little, like, you know, whatever ticket booth, and [00:53:08] they handed me a gooseneck snake thing where the bottom is like, it's like a, a drill that [00:53:17] would bore a tunnel, but it goes in the cup holder. [00:53:20] So it's like a cup holder drill and it screws in. [00:53:23] So it goes in the cup holder. [00:53:25] You screw it in to secure it. [00:53:27] And then there's a long gooseneck, a too long, in my opinion, gooseneck. [00:53:31] It's like probably two feet. [00:53:34] If you don't know the term gooseneck, like, like, like, like bendy, like, like, you know, [00:53:42] relatively thick, not a cable, but like a, like a pole that is pliable. [00:53:48] So you can bend it in all sorts of different directions to kind of adjust it. [00:53:53] And then on the top, it was a, a device that had a blinder on the top so that other people [00:53:59] weren't getting a whole bunch of illumination and seeing subtitles and a radio system in [00:54:05] the center, as well as like a kind of internal projector unit. [00:54:08] And so it was very interesting to see how these worked. [00:54:11] You would, and, and, and honestly, because I was uninterested in the Ariana Grande story, [00:54:16] I was mostly just futzing with, and it gave me something to do for the three and a half [00:54:23] hours. [00:54:23] By the way, I had been told that there was an intermission and I was told that because somebody [00:54:29] had in the game of telephone and said they broke it up into two parts. [00:54:32] So like I went in expecting an intermission and then we're like three hours in, it's almost [00:54:37] like 11 fucking o'clock. [00:54:38] And I'm like, I got to pee, but like, I hear there's an intermission. [00:54:41] How late are we going to be here? [00:54:44] So that was, that kept me busy too. [00:54:46] I had something else to do, but anyway, the, the, the subtitle machine was really interesting [00:54:50] because as you look at it and once you get it configured, right, you realize like while [00:55:00] I was walking down the, the, the corridor, it just said, Hey, you know, go inside the theater [00:55:06] or whatever. [00:55:07] When you go in the side of theater, it'll just start showing up. [00:55:09] And when I looked inside the theater, just at the, at the edge of the theater, it was like, [00:55:14] malfunctioning. [00:55:15] It said like something about an, a reader. [00:55:16] And then I realized, Oh, what's happening here is, and this is really one of those kind [00:55:20] of old school, cool technology, you know, innovations where they couldn't just use a digital system [00:55:27] for this per se. [00:55:28] Like a protocol, right? [00:55:30] Like if you were to build this today, these would be like lithium ion battery devices that [00:55:34] would have some charging dock and some kind of software that ran on, like on top of some [00:55:38] minimal Linux stack. [00:55:40] And then it would use the, the, the theater's wifi to send subtitles, which would require [00:55:46] all of this configuration, right? [00:55:47] Like, okay, now punch in on the touch screen on your subtitle device, like which theater, [00:55:52] which theater you're in and which movie time. [00:55:54] And we'll play it. [00:55:55] Right. [00:55:55] But instead, this was just like a short wave radio system. [00:55:58] So you'd be inside the theater and every theater you, you've never even noticed this. [00:56:03] Probably you're in the theater and you're watching a movie. [00:56:06] And the subtitle machine is just receiving these waves that you can't see because the projector [00:56:13] area, I presume is just always blasting out radio waves of the current line of dialogue. [00:56:20] You just didn't have the device to see it. [00:56:22] And so I got the thing screwed in with Jeremy's help because I'm not very handy and I got to [00:56:29] actually follow along the rest of the movie, which makes me an authority on, on, on being [00:56:34] able to say not that great. [00:56:35] Not very interesting. [00:56:37] I I'm on the Kinsey scale. [00:56:40] I'm all the way to hetero male, which means musical theater is not, doesn't come naturally [00:56:48] to me in terms of being like something that gets me real excited deep down there. [00:56:53] Uh, sorry if that's you, I'm just saying it's not it anyway. [00:57:02] Uh, yeah. [00:57:03] So that was, that was pretty cool. [00:57:05] Uh, other life stuff. [00:57:13] Well, the, the version, I guess tying a bow around the, uh, the trip up there and all [00:57:21] that realizing I've gone an hour on it now. [00:57:25] People, when you move from the Midwest United States to Florida and you do it because you [00:57:35] feel like the Midwest kind of sucks, you know, it's cold. [00:57:38] A lot of the time, uh, a lot of the rest belt States are, well, they're called rust belt. [00:57:45] They're dying economically. [00:57:46] There's less economic activity. [00:57:48] There's less new stuff. [00:57:50] There's less vibrancy. [00:57:51] Uh, when you move from the Midwest to Florida and you have a great setup there and lots of sunshine [00:58:00] and, and, and, and stuff to do people react in very different ways. [00:58:08] No one just says, Oh my God, that's so great for you. [00:58:10] I'm really, really happy for you. [00:58:11] Wow. [00:58:12] That sounds awesome. [00:58:12] I mean, some people kind of do, uh, a lot of people are either jealous or in some state [00:58:20] of denial or, or frustration by it, you know, like you feel abandoned or whatnot. [00:58:27] I think, I think the people who genuinely think the Midwest is better and the people who are [00:58:34] jealous, both end up asking the same question of us Midwestern expats. [00:58:41] And that, that question is, do you regret it yet? [00:58:44] God, I've been down here for four years. [00:58:48] Right. [00:58:49] And here I am. [00:58:50] My dad just died. [00:58:52] Just put on a funeral, you know, staying at a Hampton Inn. [00:58:57] Huh? [00:58:59] A Hampton Inn where like, it was a great experience. [00:59:02] The staff were really great, but like they had a desk in the laundry room that was never screwed [00:59:07] in or, or, or secured properly. [00:59:08] So I set down my brand new MacBook pro and a Coke, a can of Coke. [00:59:13] And then it just collapsed all of it all at once to the floor. [00:59:17] So my MacBook got soaking wet and Coke. [00:59:19] And also the, the unibody enclosure got super scraped up. [00:59:23] And, uh, the, the day before the funeral, I was all, you know, in a lot of neck pain from, [00:59:29] from the fall and the general manager still hasn't gotten back to me. [00:59:33] It was gray outside. [00:59:35] It was cold. [00:59:37] You know, and I, and I was struggling like for activities and things we could do as a [00:59:42] family and, and settled. [00:59:43] Uh, and the best, most entertaining thing to do was the Ariana Grande story. [00:59:50] And they ask, do you regret it yet? [00:59:52] Like totally just straight. [00:59:56] Every time we go back, I thought like, this is going to be the trip. [01:00:00] I go back and I don't have a single person ask me that, but then it came up relative at the [01:00:06] wake. [01:00:09] And I was like, man, thank you for asking. [01:00:11] You know, I think about it a lot. [01:00:14] I love Michigan. [01:00:14] Michigan's beautiful in the summers, but inside I'm like, come on. [01:00:17] No, I don't regret it. [01:00:19] Yes. [01:00:20] I'm already homesick. [01:00:21] Uh, it's fucking awesome here. [01:00:23] I'm not going to lie. [01:00:24] Like I live in goddamn paradise. [01:00:26] I don't know why more people don't do it. [01:00:28] I don't, you know, politics are part of the equation for a lot of folks, uh, politics and [01:00:35] policies. [01:00:36] Uh, and I, and I get it, but man, like I am so much fucking happier here just on a [01:00:42] day-to-day basis. [01:00:43] Like you, you blind out all of the sort of like metal layer stuff and just like my meat [01:00:48] bag gets a lot more sun and a lot more movement and a lot more just stuff going on down here. [01:00:53] And so, no, I don't regret it yet. [01:00:54] Uh, but if I ever do, I'll let you know, I've got a podcast, so I definitely will. [01:01:02] Uh, one thing I do regret is eating so, or is, uh, uh, drinking so little dairy in my [01:01:07] twenties because I have become extremely lactose intolerant. [01:01:12] Uh, so I don't have any lactase to the point where even if I drink lactaid, like, like what [01:01:19] they call like lactose free milk, but, but actually is lactose full milk with also lactase enzyme [01:01:25] added to it so that your tummy will process it. [01:01:28] Even when I drink that, I drank 20 grams two nights ago and the whole next day I was [01:01:33] wrecked. [01:01:33] That's not a lot of fucking milk. [01:01:35] Uh, now you call that an allergy or an intolerance. [01:01:39] Um, but like if I want cereal, like it's going to happen. [01:01:42] So sure you can pathologize it, but I was like, I, I am making a trade with my future self. [01:01:48] Like I'm going to put up with some indigestion so that I can have this deal. [01:01:52] Okay. [01:01:53] We're in, uh, if I had a peanut allergy to the point of like anaphylactic shock, I'd be [01:02:01] having the same negotiation. [01:02:03] I would just probably not take the deal most of the time. [01:02:07] Uh, anyway, I finally caved. [01:02:11] Cause like I talking about politics, I am politically, um, unaccepting intolerant of, [01:02:19] uh, milk alternatives. [01:02:22] Cause it's not milk. [01:02:24] People call almond milk, milk. [01:02:26] That's not milk. [01:02:27] That's just squeezed almond. [01:02:29] And like the amount of water that goes into making an almond is insane. [01:02:32] And so the, whatever almond milk is must be not, not really great from a sustainability [01:02:37] perspective. [01:02:38] And it's just, it's not, it's not what it says on the 10. [01:02:41] It shouldn't be allowed to be called milk. [01:02:43] It's like that fake egg product called just egg. [01:02:45] I was like, that's no, it's unjust egg. [01:02:48] This is not an egg. [01:02:49] Uh, so I, I, I caved and I bought Kirkland dairy-free oat beverage is what it says in the [01:03:00] box and oat milk. [01:03:02] And I had that last night and I'm still mad at myself about it, but here we are. [01:03:08] I'm going to say that's, I'm going to cap it at an hour of life updates. [01:03:16] I knew it would be life heavy. [01:03:18] Um, but, and because it's a heavy period of life right now, but if you're curious after all [01:03:24] of this shit and all the storytelling and all me getting stuff off my chest, I'm actually [01:03:28] doing great. [01:03:29] I'm processing things. [01:03:30] Love my dad dearly. [01:03:31] Um, I, I've taken the moments, you know, to be quiet and still and to spend effort and [01:03:44] time genuinely reflecting and going through old things and, you know, letting feelings happen [01:03:51] and letting those memories come by and doing other
Welcome to Dev Game Club, where this week we conclude our series on 2006's Dead Rising. We visit the end of the game a bit and then turn to our takeaways, before tackling a reader question. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished the game! Issues covered: the enemy mix, just being a journalist, being interrupted by Otis, the arrival of the army, captured by cultists, constant use of the chainsaw, adding an enemy and its impact, greater XP rewards, state changes and controlling the state change, an ongoing narrative, how games end, overtime mode, the helicopter arrival, how new game+ or post-game works these days, frustration with unplugging the bombs, vehicle troubles, reach exceeding grasp, having the wrong feelings, the wall mission, early replay to skills gather, the bomb cyclone, the open world structure and its rogue-like nature, picking the good inspiration, weapon variety and payoff, finding new things to do on your run, conducive to achievements, systems over mechanics, different kinds of mastery, getting little bang for buck from first person or special moves, zombies as level design, tuning and balancing, item progression, humans as the real enemies, psychopaths, little survivor stories, balancing silliness and poignancy, when you've changed your mind, individuating the clones, adding humor, using more and less of the language, moving to systems over mechanics, moving away from design documentation, iteration over inspiration, defensiveness, solving for growing team size with documentation. Games, people, and influences mentioned or discussed: Dark Souls, MegaMan, Fallout, Bethesda Game Studios, Morrowind, The Witcher 3, Grand Theft Auto, Lost Planet, Monster Hunter, Dragon's Dogma, Resident Evil (series), Dawn of the Dead, Gears of War, Vampire Survivor, Robotron 2084, Fatal Frame, mystery dip, Republic Commando, George Lucas, The Clone Wars, The Bad Batch, Robin Williams, William Shakespeare, Harley Baldwin, Starfighter (series), Soren Johnson, Sid Meier, LucasArts, Halo, Tomb Raider, Final Fantasy VI, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: ??? TBA ??? Errata: You do not in fact have to carry all the queens at once. Brett may not have advanced Isabela's conversation enough. Twitch: timlongojr Discord DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we continue our series on Dead Rising. Brett finally slays a killer clown a decade after his first failure, and we talk more about weapons, location, and "the run." Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: More hours! Issues covered: defeating killer clown, saving all the survivors, capturing Kent's photo, additional player agency, changing tactics over time, picking up the jewelry store mother, systems coming together, having no way to communicate trajectory, "simple" tweaks to a formula, learning Adam's patterns, throwing cash registers, getting battle axes to take out Adam but not losing the tourists, controller and gun, Carlito's guns, a distillation of the game, getting quick transit between, learning the survivor loops, the big effects of stat changes, survivor uniqueness, personifying mechanics or measures, "the truth has vanished into darkness," story threading into open world, putting a premium on story, juxtaposing location with horror, the beginning of the zombie outbreak, series rather than anthology, displayed stats, matchmaking, ugly matchmaking patents, more on achievements, qte escapes. Games, people, and influences mentioned or discussed: Ico, Dark Souls, kyleanderror, Morrowind, Arkham: Knight, Legend of Zelda (series), Far Cry 2, GTA (series), Mad Libs, Fallout (series), George Romero, Resident Evil, 28 Days Later, Fear the Walking Dead, The Last of Us, The Girl with All the Gifts, Mr. E. Dip, Bubble Bobble, Starfighter, Skyrim, Josh Menke, 343 Industries, Call of Duty, League of Legends, StarCraft II, Republic Commando, Jeffool, King Kong, Final Fantasy VI, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Finish (?) Dead Rising Twitch: timlongojr Discord DevGameClub@gmail.com
The Elder Scrolls Saga continues as Exho and Toasty finish regaling Gerald and Rey the stories of Nirn's Deadric Princes! More insanity and macabre stories unfold as the party traverses Morrowind, the Skaven Bouncer continues his skooma/moon sugar operations, and the lusty Khornate Kroxigor wants blood and skulls no matter what!
Welcome to the world's first concept podcast. What is a pod? What is a cast? Are we even real? Do you collect game maps? What map are you most proud of? What is the oldest game map you own? Kyle dreams of having a map room full of (surprise!) maps. But the twist is they're all from games! It's like highbrow nerdiness! Imagine having Morrowind, next to the map from Anno 2205, next to a map of Sanctuary... Ah, a man can dream! It doesn't matter - because we bring the news and new games this week, right into your earholes. Xbox had a Partner Preview and released some games. And showed off even more games! It seems that when the media said Xbox has no games, they took that personally. Xbox's new mandate is to quadruple your backlog and ensure you need to quit your job just to scratch the surface of what Game Pass offers. We have new games! The best games! Games that Lee has to play. You have to hump into our Discord and tell Lee to play these games. If anything, he has to play Date Everything! The game were your house appliances come to life and you get to romance them to your hearts content. Is the dishwasher as sassy as they first appear? Or maybe your Roomba is really sweet and encouraging? Who will you date? -- For previous episodes, our socials, community events, and more, visit ⭐THE XBOXCAST OFFICIAL WEBSITE ⭐
Starfield's DLC Shattered Space was meant to resuscitate Bethesda's 2023 new IP, but it seems the DLC has been met with mostly negative user reviews on Steam. Complaints have ranged from the DLC having a boring design to a lack of value to the overall narrative and gameplay. And now, Bethesda's Design Director decided to take to Twitter to respond to user sentiment on its DLC and the game as a whole: “Maybe it's a game of expectations. Fans want a lot, and we do all we can to accommodate them. Here's what I can tell you – nobody, and I mean nobody, at Bethesda is patting themselves on the back while ignoring our players.” This was in response to a fan suggesting Bethesda don't really hold its fanbase's opinions too highly, being dismissive of their concerns around Starfield. The design director went on to assure fans that the company is in fact listening to its community to fix anything that may be an issue that players notice. One thing the design director said that I want to take aim at is, “Most of the quests and levels were done by designers who have worked on previous Bethesda games and DLCs, going all the way back to Morrowind.” And that right there might be the issue players are frustrated with. Maybe It seems to some that Bethesda hasn't evolved its formula and quite possibly feels a bit outdated. Or it could be the opposite for some: maybe it feels like Bethesda has deviated too far from what made its previous entries so well-received by players and fans.
In this week's episode, I take a look at why I don't set up preorders and I usually don't write prequels. I also share my thoughts about the video game STARFIELD. TRANSCRIPT 00:00:00 Introduction and Writing Updates Hello, everyone. Welcome to Episode 219 of The Pulp Writer Show. My name is Jonathan Moeller. Today is September the 20th, 2024 and today we are discussing why I don't set up preorders for my books and why I prefer not to write prequels. Before we get to our main topic, we'll have an update on my current writing projects, Question of the Week, then we'll talk about a video game I recently enjoyed, and then we'll plunge on ahead to our main topic. First up, current writing and audiobook projects. I am pleased to report that Shield of Conquest is now completely finished and available. You can get it at all the usual ebook stores. It has been selling quite briskly and has been receiving good reviews. So thank you all for that. My next main project, which you can probably guess if you've been listening to the show for the last few months, is Ghost in the Tombs. As of this writing, I am 62,000 words into it, which I think puts me about 62% of the way through it, because I believe the rough draft will be around 100,000 words. I'm hoping to have that out towards the middle of October, if all goes well. I'm also 21,000 words into Cloak of Illusion. That should hopefully be out in November and I've just started what will be the fourth Rivah book, Orc-Hoard. It originally had been entitled Elven Sorcerer for the fourth Rivah book, but I decided to change the title to Orc-Hoard and that will be out in either December or January, if all goes well. In audiobook news, Stealth and Spells Online: Leveling is completely done and currently working its way through processing and the various audiobook platforms. You can get it at my Payhip store right now and it should be available at all the other stores in a couple of weeks. Stealth and Spells Online: Leveling was excellently narrated by CJ McAllister. Recording is almost done on Shield of Darkness, and hopefully we can approve the final version of that next week and then that'll work its way through processing and be available before too much longer. So that's where I am with my current writing and audiobook projects. 00:02:00 Question of the Week Now it's time for Question of the Week, designed to inspire interesting discussions of enjoyable topics. This week's question: what is the most annoying video game enemy? Obviously, there is no profound reason behind this question, since we're talking about video games. I happened to be reading an article about the upcoming Starfield expansion, and the comments devolved into a rambling discussion of game design and most annoying enemies, which inspired this question. We had a good range of responses. Reader AM wrote in to say that her greatest video game enemy is her own hand-eye coordination. We've all been there, AM; we've all been there. Justin says: The Legend of Zelda series is a great bunch of video games, but they do have their annoying bits. I nominate the Like Like worm. To get sucked in and spit back out (minus your shield) is incredibly aggravating. I cannot count the number of shields I've lost to this adversary. Later versions steal money or health, but for me, you know, the annoyance of having to go back to town to get a replacement shield (while trying to avoid encounters) ranks up there. Legend of Zelda also has annoying characters. Navi is the most so- her cry of “Hey! Listen!” quickly becomes painful. I too remember the Like Like worm from the Legend of Zelda days and that was indeed very annoying. JD says: Cliff racers from Morrowind. Do I need to say more? Juana says: the vampire guarding the sewers in Vampire: the Masquerade-Bloodlines. You have to be maxed out in at least two disciplines to take them out. It's really difficult to get maximum disciplines. Ross says: at least for me, it's Cliff racers in Morrowind. They're so far out ahead of anything else, I can't even think of what I'd put in second place. Morgan says: not sure of all time, but in terms of more recent games, the Zoanthropes in Space Marine 2 are an absolute nightmare, especially when they come in pairs so one is always shielding the other. Jesse says: Seymour in Final Fantasy 10. Only boss I remember that you have to beat five times. Jenny says: that drum boss in Ocarina of Time. William says: Zelda 2 has no shortage of troublesome enemies, like the Iron Knuckles. It's probably for the best I never had the chance to play it back in the day without save states. Brandy says: The first multiplayer run through Diablo, where you're through the Easter Egg levels and every other flick of the mouse you're screaming “run away, run away!” or “hold still, so I might smite thee!” For myself, my answer would be those stupid Medusa Heads from the Castlevania series. If you've played any Castlevania game, you know what I'm talking about. You'll be climbing the stairs and the Medusa Head will somehow come in at exactly the right angle to avoid all your weapons and to knock you off the stairs to your death at the same time. Honestly, a lot of the old school Castlevania Games are much more enjoyable with save states on modern systems. A very strong runner up would be Lakitu from Super Mario Brothers. He's the guy in the cloud who drops all those Spiny Shells on your head. So we had quite a good range of responses this week, thought it appears that the Morrowind Cliff Racer may take the championship. 00:04:49 Thoughts on Starfield Speaking of video games, I actually wanted to talk about Starfield a little bit because I beat the main quest in Starfield this month. By my standards, this is fast. I first started playing Skyrim in 2011, and I finally beat the main quest in autumn 2020 on the Switch version, since that was during the height of COVID and there wasn't much else to do. By contrast, Starfield came out in September 2023, so I beat the main quest in just a little bit over a year. So here are my thoughts on the game. Overall, I would say I really liked it. It does capture the feel of being a competent space adventurer wandering around the galaxy. You can do bounty hunting, pirate hunting, mining, exploring, and a variety of other stuff. Back in the ‘90s, I really liked Wing Commander: Privateer, which had infinite random missions and Starfield kind of feels like an enormously expanded version of Privateer, or like Privateer with a Halo game attached to it, given the wide variety of firearms you can obtain. In the grand tradition of Bethesda Games, you don't even have to do the main quest or any of the scripted side quests. You can just wander around visiting random planets and fighting space pirates forever. Honestly, I probably spent more time playing randomly generated side missions than any of the scripted quests. That said, I very much liked some of the scripted side missions. The Vanguard plotline was the best of them, in my opinion. You have to help the United Colonies find the origins of a super deadly alien predator called the Terrormorph, and at the end there's a genuinely hard moral question: does the greater good justify the means for people in positions of authority? The game also improved quite a bit since launch with new patches. The updates added a city map feature which is massively useful and a Space Car you can use for driving across planetary surfaces, which makes a lot of the game's missions quite a bit simpler and easy. Now, while I enjoyed Starfield, I concede that many of its critics had a point about its weaknesses. The game relies a lot on procedural generation. Every time you land on a planet, a bunch of nearby dungeons and features are randomly generated. This can get repetitive, though honestly I don't mind that very much. It makes it easier to play the game in bite sized chunks when it's late and I'm tired and I just want to mow down some Space Pirates or something. What is annoying is that sometimes the procedurally generated locations don't match with the procedurally generated quests, which locks you out of finishing some of the randomly generated quests. That was really irritating, though it only tends to happen at very high levels. The game's main plot revolved around multiverse stuff, and as I've mentioned frequently before, I am not a big fan of the multiverse as a storytelling concept. However, it works better in a video game than in a movie or a book, and Starfield's implementation of it is quite clever. Many games have the New Game Plus concept where you beat the game and then you start a new game, but things are slightly different. In Starfield, when you beat the game, you go to a new universe, you lose all your possessions, but you keep all your skills and knowledge, so you're starting the new game at level 65 or whatever. Additionally, a lot of the quests are subtly altered because your character knows in advance what is going to happen from the previous universe, so you can get a better outcome than you did the last time, which is honestly a kind of a clever game mechanic, which makes it a compelling journey to go from universe to universe and to put right what once went wrong. Anyway, I enjoyed Starfield and I will definitely play the Shattered Space expansion, which comes out at the end of September, but enough talk about video games. 00:08:14 Main Topic of the Week: Preorders and Prequels This is writing podcast, so let's move on to our main topic, preorders and prequels. I have to admit preorders and prequel sounds like a really lame tabletop RPG for indie authors. Like if you roll a 20, your book gets picked up as an Amazon Daily deal for the US, but if you roll 1, your book file gets corrupted and you can't figure out how to fix it. Anyway, the inspiration for this alliterative title was that someone asked me about preorders, and someone else asked me about prequels within 24 hours. So let's start with prequels. Reader Juan writes in to ask about preorders: something I noticed about your books. There's never a preorder option on Apple Books. Is this by design? I know you self-publish so I didn't know if that was a publisher feature or if there's a way to preorder there. If not, no worries, I just know Apple takes a little longer to load the book. Preorders are available to self-publishers, but the reason I don't do preorders is by design. I never do preorders for a couple different reasons, which we'll go through right now. #1: the consequences of missing a preorder date are moderately negative. If you miss a preorder date on Amazon, you get locked out of doing another one for the following 12 months. I'm not sure what happens if you miss a preorder on Apple Books, but I suspect it's about the same level of penalty and this ties directly into reason two. #2 is that life is chaotic and unpredictable, and I absolutely hate making promises I end up unable to keep. Like if I get sick or something in Real Life comes along that I have to deal with immediately, I could easily miss a week of writing time, which would make hitting the preorder date either very stressful or impossible. #3: If I wrote like only two books a year, I might do preorders. That would give me enough of a cushion of time to make sure that everything is ready to go well in advance of the launch date. But I usually write and publish like ten books a year, sometimes more. With books coming out so frequently, organizing that many pre-orders would be a serious headache and sometimes I don't actually decide what I'm going to write next until the day comes and I actually sit down to start writing. Like at the end of 2023, I pretty much decided on impulse to finish writing Half-Elven Thief and had that be my last book of the year in 2023. So with the amount I write and publish, managing the logistics of so many pre-orders would be a serious headache. #4: And finally, reason number four and the most important reason: the worst consequence of missing a preorder is a loss of reader confidence. Without going into details, let's say there's been enough of that in the fantasy genre already, so preorders have too many negatives and not enough positives, at least for my situation. I'd rather just make a good faith effort of having things come out when I can and announcing them via my newsletter. Speaking of which, if you sign up for my newsletter, you get regular free short stories. Now onto prequels. Concerning prequels, reader Danny writes in to ask: May I suggest writing a series of prequels to the Cloak Game series? Shield of Conquest made me hope that it would be a prequel book to the Cloak Game series, a book that speaks about the invasion of Earth by the elves and brings some backstory of the relationship between Kathran Morvilind and Tarlia- a teacher and a student, and the discovery and invasion of Earth, or other back stories that were not developed enough. For example, what about Aiden, brother of Riordan, or Riordan's experience as a Shadow Hunter? Generally speaking, I am not a big fan of writing prequels. I have written a couple of prequel novels out of the 155 books I've written (Frostborn: The First Quest comes to mind) and sometimes I'll do short stories as a flashback. Probably the most recent example of that is Prophecy of the High Queen, the short story that describes the first meeting between Nadia and the High Queen written from the High Queen's perspective. The High Queen uses magic to look into Nadia's past and her various potential futures, and so the short story bounces all over the place in time. I have also written novels that kind of jump around in time. In Cloak of Iron, the scenes from Lauren Casey's perspective go back to even before the Cloak Game series actually started to set up why Lauren was desperate enough to save her brother that that she was willing to deal with someone like Mr. Shang of the Deathless Society. Or in the very first Nadia book, Games: Thief Trap, where we blur through the first twenty years of Nadia's life in the first chapter. That said, I do write the short stories in mind as bonus materials like the extra scenes on a movie DVD. However, at this point I don't think I would write a prequel novel, and I certainly wouldn't write a prequel series. Why not? It feels like prequels are sort of like procrastinating before you continue on the main story, which is likely what most readers really want. I've noticed some writers (again, without going into details) have a bad habit of writing prequels instead of getting on with the main story. Making yourself continue the main story instead of getting sidetracked by prequels or side quests is difficult, but it must be done for the greater good of the story. Additionally, a big problem with prequels is it's extremely difficult to generate narrative tension because you know in advance that certain characters are going to survive or certain situations are going to play out in a way you've already read in subsequent books. If I did, for example, my Andomhaim series as a prequel series, it would be set in a region of the world we've never visited and with characters we never encountered before, so that way there is a dramatic tension that the reader doesn't know how things are going to end and that will make the book more enjoyable. Also, some things are really better left to the reader's imagination, and that can include back stories. Writing fiction is in some ways an exercise in creating a line drawing and letting the imagination of the reader provide color and shadow. Like, since we've been talking about Nadia, here's someone describing her from a first-person perspective: "A woman in a dark coat and black jeans sat across from me. She had red-tinged brown hair tied in a loose ponytail and pale grey eyes the color of knives. I thought she looked like she could stand to eat more. That, combined with the eyes, gave her a look of feverish, almost unsettling intensity. I probably outweighed her by a good ninety pounds, but I felt the sudden urge to reach for the gun I wasn't carrying." Now that's just a line drawing, right? Yet every reader will fill in that line drawing with something from his or her own imagination. In the same way, I think it is sometimes (even frequently) best to let the reader's imagination fill in the details of the character's backstory. Like Riordan- we know he tried to save his brother Aidan and failed. We know that he became a Shadow Hunter and that his first wife joined the Rebels and tried to murder him to score points with her new friends. I could write out a prequel series describing those events, but I think at this point it wouldn't be as vivid as the one that readers have generated in their imaginations. Besides, writing a prequel story would be a distraction from the main story. So that is why I don't set up preorders and I don't usually write prequels. So that is it for this week. Thanks for listening to The Pulp Writer Show. I hope you found the show useful. A reminder that you can listen to all the back episodes on https://thepulpwritershow.com. If you enjoyed the podcast, please leave a review on your podcasting platform of choice. Stay safe and stay healthy and see you all next week.
Welcome, welcome, one and all, to episode 115 of the Indie Impressions mini-series! Quick thanks to Evolve PR and Lovely Hellplace for the review key. I gotta say, Dread Delusion was a slow start, but once it picked up, it sank its teeth into me. It calls back to classic RPGs. In my mind, I kept comparing it to Morrowind, but to be fair, it very much has its own thing going.Enjoy the podcast? Sign up for one of our premium tiers on Patreon and enjoy a lot more content from us. Including Jake's Indie Impressions series of episodes (and way more). https://www.patreon.com/preordercast?fan_landing=true► Join our Discord Server! https://discord.gg/rgmEEUrB2m► Show Twitter https://twitter.com/preordercast► Jake's Twitter https://twitter.com/jacob_chipdip18► Cameron's Twitter https://twitter.com/masssgeneric
The Elder Scrolls has a long and storied past, and it actually started before 2012! We're taking a trip to Morrowind and telling you all about it!
In honour of the release of Deadpool & Wolverine, the crew convenes to make a fantasy roster for a Disney platform fighter in the vein of MultiVersus or Super Smash Bros. Before that they do a brief draft check in.Quests0:00:00 intro0:03:00 Draft check-in0:24:50 Disney platform fighter dream rosterDylan's Morrowind video - https://www.youtube.com/watch?v=BKCDEr3L0ocPotion Problem - https://store.steampowered.com/app/2862360/Potion_ProblemLinksDylan on Twitter @DylanMussDylan on Backloggd backloggd.com/u/Rapatika/Taylor on Twitter @TaylorTheFieldKirklin on Twitter @kirklinpatzerTravis on Twitter @TravisBSnellhttps://www.patreon.com/GeekVersehttps://www.youtube.com/c/GeekVersePodcasthttps://discord.gg/mFSSAJJTBecome a supporter of this podcast: https://www.spreaker.com/podcast/geekverse-podcast--4201268/support.
In honour of the release of Deadpool & Wolverine, the crew convenes to make a fantasy roster for a Disney platform fighter in the vein of MultiVersus or Super Smash Bros. Before that they do a brief draft check in.Quests0:00:00 intro0:03:00 Draft check-in0:24:50 Disney platform fighter dream rosterDylan's Morrowind video - https://www.youtube.com/watch?v=BKCDEr3L0ocPotion Problem - https://store.steampowered.com/app/2862360/Potion_ProblemLinksDylan on Twitter @DylanMussDylan on Backloggd backloggd.com/u/Rapatika/Taylor on Twitter @TaylorTheFieldKirklin on Twitter @kirklinpatzerTravis on Twitter @TravisBSnellhttps://www.patreon.com/GeekVersehttps://www.youtube.com/c/GeekVersePodcasthttps://discord.gg/mFSSAJJT
Dylan and Travis breakdown the changes coming to Xbox Game Pass as well as check in on the consoles sales relative to the PS5. They also discuss the games they've been playing including Elden Ring, Donkey Kong Country Returns and Call of Duty Warzone.Dylan's Morrowind video - https://www.youtube.com/watch?v=BKCDEr3L0ocPotion Problem - https://store.steampowered.com/app/2862360/Potion_ProblemQuests0:00:00 intro0:03:25 Elden Ring0:09:35 Call of Duty Warzone0:12:53 Donkey Kong Country Returns HD0:24:55 Ad break0:28:15 Xbox Game Pass shake up1:04:15 Console sales check-inLinksDylan on Twitter @DylanMussDylan on Backloggd backloggd.com/u/Rapatika/Taylor on Twitter @TaylorTheFieldKirklin on Twitter @kirklinpatzerTravis on Twitter @TravisBSnellPatreon - https://www.patreon.com/GeekVerseYoutube https://www.youtube.com/c/GeekVersePodcast Discord https://discord.gg/uPyyccJ8Become a supporter of this podcast: https://www.spreaker.com/podcast/geekverse-podcast--4201268/support.
Dylan and Travis breakdown the changes coming to Xbox Game Pass as well as check in on the consoles sales relative to the PS5. They also discuss the games they've been playing including Elden Ring, Donkey Kong Country Returns and Call of Duty Warzone.Dylan's Morrowind video - https://www.youtube.com/watch?v=BKCDEr3L0ocPotion Problem - https://store.steampowered.com/app/2862360/Potion_ProblemQuests0:00:00 intro0:03:25 Elden Ring0:09:35 Call of Duty Warzone0:12:53 Donkey Kong Country Returns HD0:24:55 Ad break0:28:15 Xbox Game Pass shake up1:04:15 Console sales check-inLinksDylan on Twitter @DylanMussDylan on Backloggd backloggd.com/u/Rapatika/Taylor on Twitter @TaylorTheFieldKirklin on Twitter @kirklinpatzerTravis on Twitter @TravisBSnellPatreon - https://www.patreon.com/GeekVerseYoutube https://www.youtube.com/c/GeekVersePodcast Discord https://discord.gg/uPyyccJ8
Welcome to Dev Game Club, where this week we continue our series on 2000's The Sims. We spend a little time on the gender normativity of the title, sprinkle in some stories about our various households, and also fit in some reader mail! Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few more hours! Issues covered: satire and farce, Timmy's toilet troubles, Betty's rapid rise in scientific circles, sexual orientation and the Sims, dark times for Bob, Jeff in the military, whether the game is conforming to gender biases all the time or not, Diane and politics, how Betty got her job, thinking about design decisions around careers, the value systems that the game systems express, working with smaller spaces and the difficulties for game development, the American Dream qua Nightmare, being in the 1950s and the music, "None of my good points are inadvertent," opacity of systems in other simulations vs this game's clarity, a toy vs a game, Bob winning things via the phones, Chance and Community Chest, Potty Talk with Tim and Brett, dolls and trains, finding SimCity more serious, can the Sims die?, not knowing that we had to pay the bills, investing in Bob's creativity, touching on the animation and object systems, teenagers and hygiene, getting Bob's confidence up, a little ditty, the shlubs getting the gals, encouraging community via modding and engagement, moon names, code names, hunting for things in games, the tension of player cleverness and wasting your time, environment scanning, visual language and level design, getting playersr to have intuition. Games, people, and influences mentioned or discussed: Mia Goth, Mad Men (obliquely), SimCity 2000, Unpacking, Fallout (obliquely), Will Wright, Monopoly, John Mellencamp, Seth Rogen, Raid on Bungeling Bay, Bethesda Game Studios, Skyrim, Jonah Lobe, Quiet: Level One, Sasha, Tomb Raider, mysterydip, Kaeon, Might and Magic, NES, Where's Waldo, Ratchet & Clank, Microsoft, Sony, Nintendo, UbiSoft, Witcher III, World of Warcraft, Morrowind, Arkham (series), Breath of the Wild, Ocarina of Time, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More of The Sims! Links: Jonah Lobe's Quiet: Level One Twitch: timlongojr, Twitter/Threads/Insta: @devgameclub Discord DevGameClub@gmail.com
Kirklin hasn't been on Sidequest in a while, so Dylan catches up with him on the games he's been playing. They also breakdown the trailer for A Quiet Place: The Road Ahead and the latest season of Marvel Snap.Dylan's Morrowind video - https://www.youtube.com/watch?v=BKCDEr3L0ocPotion Problem - https://store.steampowered.com/app/2862360/Potion_ProblemQuests0:00:00 intro0:01:10 A Quiet Place: The Road Ahead0:08:55 Fire Emblem: 3 Houses0:16:30 Civilization Revolution DS0:21:26 Pseudoregalia0:24:49 Scarlet Nexus0:39:44 Elden Ring1:04:14 Chessformer & King of the Bridge1:12:14 Circuit Superstars1:18:03 Marvel Snap Deadpool & Wolverine SeasonLinksDylan on Twitter @DylanMussDylan on Backloggd backloggd.com/u/Rapatika/Taylor on Twitter @TaylorTheFieldKirklin on Twitter @kirklinpatzerTravis on Twitter @TravisBSnellPatreon - https://www.patreon.com/GeekVerseYoutube https://www.youtube.com/c/GeekVersePodcast Discord https://discord.gg/uPyyccJ8Become a supporter of this podcast: https://www.spreaker.com/podcast/geekverse-podcast--4201268/support.
You wait years and years for something to finally be over, and once that day comes, you're left not with a sense of joy, but with a deep-set anxiety about what comes after. Bereft. Unable to enjoy the simple joy of being free, because you've been around the block a bit, and you know how these things go. Sigh. But enough about finishing Morrowind. Recently the UK had an election and kicked out some of the worst people to ever be in charge of anything, replacing them with a default option that nobody actually likes that much. Which is rather like when you finish a video game. Except it isn't. It's nothing like that. It's not remotely like that at all. Forgive the rubbish conceit, and please enjoy The Best Game You Were Glad To See The Back Of, a podcast episode which you can watch or listen to on this very web page and/or app! Learn more about your ad choices. Visit megaphone.fm/adchoices
Kirklin hasn't been on Sidequest in a while, so Dylan catches up with him on the games he's been playing. They also breakdown the trailer for A Quiet Place: The Road Ahead and the latest season of Marvel Snap.Dylan's Morrowind video - https://www.youtube.com/watch?v=BKCDEr3L0ocPotion Problem - https://store.steampowered.com/app/2862360/Potion_ProblemQuests0:00:00 intro0:01:10 A Quiet Place: The Road Ahead0:08:55 Fire Emblem: 3 Houses0:16:30 Civilization Revolution DS0:21:26 Pseudoregalia0:24:49 Scarlet Nexus0:39:44 Elden Ring1:04:14 Chessformer & King of the Bridge1:12:14 Circuit Superstars1:18:03 Marvel Snap Deadpool & Wolverine SeasonLinksDylan on Twitter @DylanMussDylan on Backloggd backloggd.com/u/Rapatika/Taylor on Twitter @TaylorTheFieldKirklin on Twitter @kirklinpatzerTravis on Twitter @TravisBSnellPatreon - https://www.patreon.com/GeekVerseYoutube https://www.youtube.com/c/GeekVersePodcast Discord https://discord.gg/uPyyccJ8
We delve into the early history of Morrowind in the first Era as we follow the Velothi, Chimer, and the Dunmer on their exodus from the Summerset Isles. Join us as we Lore Together! Metal version of Diggy Diggy Hole: https://www.youtube.com/watch?v=34CZjsEI1yU Contact us: Instagram: https://instagram.com/loretogether BlueSky: https://bsky.app/profile/loretogether.bsky.social Mastodon: https://universeodon.com/@LoreTogether Reddit: https://www.reddit.com/user/LoreTogetherPod Youtube: https://www.youtube.com/@LoreTogether Steam: https://steamcommunity.com/id/LoreTogether We're proudly part of the Boss Rush Games Network! Check them out, and the rest of the podcasts over at https://bossrush.net/ where you can also join our own Lore Together discord channel on their discord server. Music: "Perspectives" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License
The Elder Scrolls 3: Morrowind is a timeless classic that continues to captivate players with its rich storytelling, immersive world, and deep gameplay. Whether you're a veteran fan of the series or a newcomer to the world of Tamriel, Morrowind offers an unforgettable experience that will keep you coming back for more. With its groundbreaking features, innovative gameplay, and vibrant modding community, Morrowind remains a must-play for any fan of open-world RPGs. --- Support this podcast: https://podcasters.spotify.com/pod/show/ongamecast/support
We're talking everything graphics in games! What's the purpose of a game's graphics, and which do we like most? We analyze the technological leaps, art styles, and gameplay experiences only possible due to certain types of visuals. Guest co-host, our good friend Andy! 0:00 - Our first guest! Welcome Andy, AKA @Dractactics. How Zac and Andy know each other, their early shared games. Halo, Morrowind, Mass Effect. The Bethesda/BioWare Venn diagram. 11:40 - Graphics, the "video" in video game. What's the current value of visuals in games? The earliest graphics: teletype, oscilloscope, ASCII. 19:30 - Drawing a parallel between game graphics and other art forms, like film or fine art. The interplay between realism/representational art and more creative graphical styles. 31:07 - When graphics were the appeal of arcade games, then home console technology outpaced arcades in late 90s/early 00s. PS2 being a sweet spot "Goldilocks" of just the right amount of graphical power. Mister Mosquito, Katamari Damacy. 40:43 - Graphics allowing storytelling and worldbuilding. Closing the gap between creator intent and player experience. Uncharted, Grand Theft Auto, The Last of Us. 48:26 - The uncanny valley: making characters that feel real, or missing the mark. Final Fantasy VII Rebirth, Detroit: Become Human. 54:02 - Graphics in games of various budgets. Console vs. handheld, AAA vs. indie. Wider variety starting in the Xbox 360 era. Similar phenomenon in film/TV. The hand-drawn art style in Cuphead. 1:02:37 - Gaming experiences only available with graphics: Spatial puzzle games like Portal, Viewfinder, Superliminal. Sports games. Virtual "traveling" or exploring physical spaces: Assassin's Creed, BioShock, Subnautica, Uncharted, DOOM & DOOM "VFR." 1:13:00 - Next developments in graphics: raytracing, reflections, lighting. The smaller generational leaps of today compared to yesteryear. Cyberpunk 2077. FFVII Remake vs. Rebirth. Alan Wake 2. 1:26:34 - When graphical limitations work in favor of game design or innovation. Superman 64 (sarcasm). The fog in Silent Hill. Jumping Flash. 1:35:27 - Lofi art styles. Silent Hill 3. Shadow of the Colossus. Penny's Big Breakaway. Return of the Obra Dinn. 1:41:04 - What do WE value in graphics? Love for PS1 coziness and modern graphics alike. Go hug a game developer! Bryan - @analogdarling on Twitch, Twitter, and Instagram Xander - @xanwithaplan on Twitch and Twitter Zac - @zacaroniandcheez on Twitch, @GaijinWota on Twitter and Instagram Andy - @DracTactics on Twitch Contact and Episode Suggestions - GameDeep.fun Theme Song by Robotprins
During the first few months after Baldur's Gate 3 released, I heard a similar refrain coming from my friends and people on social media- people would say something like "I normally don't play RPGs like this, but I love Baldur's Gate 3! Flash forward 6 months and now Baldur's Gate 3 has swept the major award shows and broken into the top 10 most-played list on Steam. How did a game from such a niche genre break into the mainstream? In order to answer this, I invited CRPG historian and writer/editor for The CRPG Book, Felipe Pepe, on to the show to talk about all of this. Topics discussed include: * How he got into RPGs and why we love the genre * The state and role of CRPGs through history, including discussions about Fallout, Ultima, Wizardry, Baldur's Gate, Pillars of Eternity, Morrowind, Arx Fatalis, Skyrim, Disco Elysium, Wasteland, The Gold Box Series, Shadowrun, Dragon Age, and many more games. * Why Baldur's Gate 3 broke out in such a big way * Recommendations for other CRPGs through history for new fans of the genre * The CRPG Book project You can follow Felipe on Twitter (https://twitter.com/felipepepe), check out the free PDF version (https://crpgbook.wordpress.com/) of The CRPG Book, or purchase a wonderful hardcover edition (https://www.bitmapbooks.com/products/the-crpg-book-a-guide-to-computer-role-playing-games) from Bitmap Books (all author's proceeds to go charity)! Check out Dave's guest appearance on the "Fun" and Games podcast (https://sites.libsyn.com/94715/episode-166-live-from-2005), where we did an Xbox 360 retrospective! Support Tales from the Backlog on Patreon! (https://patreon.com/realdavejackson) or buy me a coffee on Ko-fi (https://ko-fi.com/realdavejackson)! Join the Tales from the Backlog Discord server! (https://discord.gg/V3ZHz3vYQR) Social Media: Instagram (https://www.instagram.com/talesfromthebacklog/) Twitter (https://twitter.com/tftblpod) Facebook (https://www.facebook.com/TalesfromtheBacklog/) Cover art by Jack Allen- find him at https://www.instagram.com/jackallencaricatures/ and his other pages (https://linktr.ee/JackAllenCaricatures) Listen to A Top 3 Podcast on Apple (https://podcasts.apple.com/us/podcast/a-top-3-podcast/id1555269504), Spotify (https://open.spotify.com/show/2euGp3pWi7Hy1c6fmY526O?si=0ebcb770618c460c) and other podcast platforms (atop3podcast.fireside.fm)!
Ever wondered how the Godzilla franchise has evolved or what goes on behind the climactic battles of kaiju and the films? Have you enjoyed and loved the Elder Scrolls series with Morrowind, Skyrim, or Oblivion? Strap in, fellow enthusiasts, for a riveting session where we swap stories from the theater's front lines, reflecting on everything from Godzilla's gargantuan showdowns to the haunting yet uneven paths tread by Ghostbusters. We've got anecdotes on movie memorabilia that could make a collector weep with joy, musings over the pacing dilemmas that plague even the best flicks, and a lively debate on whether the world of video games might just hold the key to the Ghostbusters legacy we've been yearning for.Are you ready to embark on a journey through the tangled timeline of the MonsterVerse, Godzilla x Kong, anime, and retro video games, or to navigate the tricky waters of microtransactions in today's gaming landscape? We've got insider info on how the Godzilla and King Kong legends have been woven into an expansive universe, complete with animated series and spin-off graphic novels. Then, we pivot to pull back the curtain on what's become a contentious issue in gaming: microtransactions. We passionately discuss how the digital age has affected our gaming habits, from the beauty of a well-curated digital library to the importance of preserving the classics for future generations. Are physical media and video games important for preservation?Everything from manga, Sega Genesis, Vectrex, Commodore 64, Nintendo Switch, Xbox Series X, PS5, Playstation 2, arcades, pinball, Turbografx-16, NEC PC Engine, Virtual Boy, 3DS, Atari 2600, 80s 90s & 2000/s Nostalgia Tenchi Muyo, TV, Film, Pokemon TCG, toys, action figures, and so much more! We love all pop culture media over on The Game Launch Your Own Podcast Now - BuzzsproutStart for FREE with our affiliate link.NYXI Gaming- NYXI Wizard GameCube Wireless Joy-pad for Nintendo Switch/Switch OLED NYXI Warrior GameCube BlueStone Age GamerStone Age Gamer continues to add exclusive retro gaming products at low prices.Disclaimer: This post contains affiliate links. If you make a purchase, I may receive a commission at no extra cost to you.Support the showLive on YouTube every Friday @ 7 PM EST. YouTube Channels: @GameJunctionMedia @BrandonHurlesYT @TheJunctionNetwork All Socials: https://linktr.ee/gamejunctionTeespring: https://my-store-dcccac.creator-spring.com/Patreon: https://www.Patreon.com/Game_JunctionBonfire Merch: https://www.bonfire.com/store/game-junctionFacebook: https://www.facebook.com/GameJunctionInstagram: https://www.instagram.com/gamejunctionmediaDiscord: https://discord.gg/gamejunctionBuzzsprout Member: https://www.buzzsprout.com/2032725/support
In this week's episode, we take a look at eight pieces of writing advice from famous writers. I also discuss why I decided to change the name of my SEVENFOLD SWORD ONLINE series to STEALTH & SPELLS ONLINE. To celebrate the release of GHOST IN THE VEILS, let's get caught up with some of Caina's older adventures in the GHOST NIGHT series. This coupon code will get you 25% off any of the GHOST NIGHT ebooks at my Payhip store: SPRINGNIGHT The coupon is valid through April 16th, 2024. So if you're looking for some spring reading, we've got you covered! TRANSCRIPT 00:00:00 Introduction and Writing Updates Hello, everyone. Welcome to Episode 194 of The Pulp Writer Show. My name is Jonathan Moeller. Today is March the 28th, 2024 and today we are talking about eight pieces of writing advice from famous writers and what I think of those pieces of writing advice. So it should be an interesting show. Before we get to our other topics, let's have Coupon of the Week. To celebrate the release of Ghost in the Veils, let's get caught up with some of Caina's older adventures in the Ghost Night series. This coupon code will get you 25% off any of the Ghost Night ebooks at my Payhip Store: SPRINGNIGHT and that is SPRINGNIGHT. And of course that will be in the show notes, along the link to the Ghost Night ebooks on my Payhip store. This coupon code is valid through April 16th, 2024, so if you're looking for some spring reading, we have got you covered. Let's have an update on my current writing projects. As we mentioned with the Coupon of the Week, Ghost in the Veils is done, it is out, and selling briskly. Thank you for that, everyone. You can get it at Amazon, Barnes and Noble, Kobo, Google Play, Apple Books, Smashwords, and Payhip. The reviews so far have been good, and it's been selling briskly. So thank you everyone for that. Now that that is done, my next main project will be Wizard-Thief, the second book in the Half-Elven Thief series, and I am in fact almost done with that. I'm on Chapter 11 of 12 though it might turn out to be 14 chapters in the edit. I would in fact be finishing it tomorrow, but I am taking the weekend off for Easter so hopefully I will get the rough draft wrapped up in the first week of April and the book out and available on Amazon and Kindle Unlimited before the end of April. After Wizard-Thief is out, my next two main projects will be Cloak of Titans (I am 17,000 words into that) and then Shield of Darkness, the sequel to of the sequel to Shield of Storms from earlier in the year. In audiobook news, the Half-Elven Thief audiobook is done and I'm pleased to report it was narrated excellently by Leanne Woodward (the first book she has narrated for me). That should be available in the next couple of weeks at all the audiobook stores. Recording will start in a few weeks for the audiobook version of Ghost in the Veils, and that will also be excellently narrated by Hollis McCarthy. 00:02:20 Question of the Week/Title Change to the Sevenfold Sword Online Series Before we get to our main topic, we will do Question the Week and then an update on my books formerly known as Sevenfold Sword Online. Our Question of the Week was: what is your all-time favorite video game, like the one you keep coming to back play at to play again and again across decades? No wrong answers obviously and we had some good comments on this. Todd said, well, this is an easy one. Diablo and then Lands of Lore. Patrick Stewart really did give the King Richard character gravitas. Sam says Final Fantasy 14, an MMO with an amazing story and an amazing community. Justin says World of Warcraft, though I'm not very good at anything but the Auction House and Conquest of the New World, a DOS turn based strategy game I've played for 30 years now. For myself, I think I might be one of the few people who have played computer games in my generation who never played World of Warcraft. I spent a lot of time supporting it and fixing computers that broke when they tried to run World of Warcraft, but I never actually have played it. Pamela says, I play Lord of the Rings Online every day with my husband. I occasionally go back to Age of Empires. Ross Logan says Morrowind, though TIE Fighter is pretty solid also. For myself, I have played both TIE Fighter and Morrowind and thought they were both great, great games. Jay says XCOM 2: War of the Chosen. John says, played the old Wizardry series in the early ‘80s fanatically. I've played Eve Online since 2006, but lately I just refuel alliance stations. Also used to play a lot of the real time strategy Warcraft and StarCraft games, Age of Empires, Homeward, and also the first Diablo. Becca says the Mass Effect trilogy for me. Michael says, I spent a lot of hours on Skyrim, played it on PS3, 4, and 5, but spent even more time on Final Fantasy 14. They keep adding more DLCs with the newest one and the whole new storyline coming at the end of June. Ultimately, the whole Final Fantasy franchise has been my favorite ever since about 1990. I can relate with Michael there because I have played Skyrim on PC, Nintendo Switch, and Xbox, but I've only actually beaten it on Switch and Xbox, never on PC. Brandy says all the Diablo games I don't have the hand eye coordination or computer to play much these days. My partner is much more game-oriented, from tabletop to 40K to Fallout, and Franken Fallout. I read a lot, which I suppose works out. As a writer, I support that! Jason says Dragon Quest 9 on 3DS is my ultimate going back to game. I'm waiting for port remaster, aiming to be able to play it somewhere than other on that tiny 3DS screen. Justin says Elden Ring. Before Elden Ring came out, it was probably Diablo 2. Yogi says Skyrim, can't get enough, want a new version come out. Had to get into New World to satisfy that need. Mike says I have not played as much over the last few years, but I enjoyed the Diablo series. A different Michael says, some epic answers here already. Morrowind is my all-time favorite, but not because I keep going back to it. In fact, the opposite. The game moved and impressed me so much that I've never played it again as to not dim the memory with repetition. Also, the old Infocom text adventures, Zork III in particular. For games I keep going back to, probably Master of Magic, Medieval 2: Total War, and Lord of the Rings Online. Rhion says, Master of Magic. I still have my DOS diskettes for it! For myself, I think it comes down to a toss-up between two titles. The oldest one is Master of Magic from 1994, though I think the remake from 2022 is a worthy successor. Admittedly, the 2022 remake took a bunch of patches to get there, but in the original form from 1994, the game also required many patches, so it's just continuing the legacy of the original game. The newer one is Skyrim, which as I mentioned, I've been playing on and off since 2011 and even though I finally beat the main campaign during COVID in 2020, I still keep coming back to the game. Though if we are measuring by the length of time I've been coming back to the game, Master of Magic wins since I first played that in 1994 and Skyrim was first in 2011. A semi-important announcement: I have decided to rename the Sevenfold Sword Online series to the Stealth and Spells Online series. The motivation for this decision came from the many, many, many emails I have received asking where Sevenfold Sword Online fit in between Dragontiarna, or Sevenfold Sword, or if the Calliande Arban NPC in the books will turn out to be the real Calliande Arban from Frostborn. And the answer to all these questions is no, of course not. Sevenfold Sword Online is something totally different than the Frostborn epic fantasy series. It's a LitRPG series with many science fiction elements. The premise is that 700 years in the future, an evil corporation made a virtual reality MMORPG game based on my Frostborn books and a former developer sets out to expose the evil corporation from within by playing the game. It's not part of Frostborn or the other Andomhaim series, but all this confusion is not the reader's fault. It's my fault. By naming it Sevenfold Sword Online, I think I set the table wrong, so to speak. What do I mean by setting the table wrong? Imagine that you sit down to a meal. The tablecloth is the red and white pattern traditionally associated with Italian restaurants. On the table you see a shaker of garlic salt and another of Parmesan cheese. Next to your plate is a pizza cutter, and in front of it is a basket of garlic breadsticks. Your beverage is in one of those red plastic cups that Pizza Hut had back in the ‘90s. Naturally, you're expecting the waiter to bring out a pizza. Instead, the waiter brings out a plate with carne asada tacos and lime and jalapeno tortilla chips. You're going to be very confused. Why is there a pizza cutter next to your plate if you're having tacos? I mean, they could potentially be the best tacos in the history of Mexican cuisine, but it's still weird because you sat down and everything indicated that you were about to get a pizza. By naming the LitRPG series Sevenfold Sword Online, I think I set the table wrong and created incorrect expectations that it was actually part of the main Frostborn, Sevenfold Sword, Dragontiarna, Dragonskull, and the Shield War series. It probably also kneecapped sales for the series, since people assumed it was part of Sevenfold Sword. Therefore, Sevenfold Sword Online has been renamed to the Stealth and Spells Online series. Hopefully this will be a better indicator of what kind of book it really is. Now after talking about all of that, I really want some tacos. 00:08:58 Main Topic: Eight Pieces of Advice from Famous Authors So let's look at eight piece of advice from famous authors and see what I think about them and if I agree with them or not. The first one is from Robert Cormier, who says “the beautiful part of writing is that you don't have to get it right the first time unlike, say, a brain surgeon.” I would definitely agree with that. For instance, when I published Ghost in the Veils, I forgot that in the first book I said that Calliope's eyes were green and in the second book her eyes were suddenly dark and reader Juanna pointed that out. So I made sure to go back and quickly change the color of Calliope's eyes to the correct green color in Ghost in the Veils. But you know, a little annoying to make that mistake. It's not a big deal, whereas if you make a mistake in brain surgery, that is pretty much a one and done situation. Our second piece of writing advice is from George Orwell, who of course wrote 1984 and Animal Farm and other classics of dystopian fiction. He says, “writing a book is a horrible, exhausting struggle, like a long bout of some painful illness.” I think that applies more to authors who are traditionally published than indies, because I've never found writing a book to be objectively painful. It helps to have perspective. I mean, I used to spend eight hours a day unloading trucks. That got painful, especially when it happened to be 100° out in the summer. By contrast, when I write a book, I'm sitting in my office chair pressing buttons on a keyboard. That is objectively less painful, and I suppose the like the mistake I mentioned earlier about Calliope's eye color would have been more painful if it was traditionally published and I couldn't just change it myself as opposed to if it was traditionally published and then, well, that's it. It's going to be that way forever now. So I think that writing in general is less painful for indies than it is for the traditionally published. Our third piece of writing advice is from Margaret Atwood. She says, “If I waited for perfection, I would never write a word.” That is also very true. As we mentioned earlier, you definitely don't have to worry about your rough draft being perfect. You just got to get it on the page and then I would also suggest you don't have to worry about your final draft being perfect. You have to worry about being good enough and get it to the point where it is good enough because perfection does not exist in this world. Our fourth piece of advice comes from Stephen King, who says, “Good fiction almost always starts with the story and progresses to theme. It almost never starts with the theme and progresses to story.” If you swap out the word story for conflict, I definitely agree with that because I know some writers tend to worry a great deal about what is my book going to be about when I think instead they should be worrying about what's the conflict in my book going to be and how is that conflict get resolved? Our fifth piece of radio advice is from Elmore Leonard. He says, “Cut all the parts people will skip.” I agree with that very much. The tricky part is learning what the parts that people skip are going to be. So overall you want your book to be not boring and you want to cut out as many of the boring parts as is physically possible to do so. Our six piece of advice is from Neil Gaiman, who says simply, “Finish things.” That is very good advice because I've noticed that a trouble many new and starting out face is actually finishing the books and I often say that when a new writer says, do I need to be working on, you know, my website or my mailing list or my social media or all that? I say no, the best thing to learn how to do is to finish a book, because that is a skill that will serve you well for the entirety of your writing career. If you can't finish the book, then there's no point in having the social media and the website and the mailing list and all that. So learning to finish things is the vital skill for any writer. Our seventh piece of writing advice is from Harper Lee, who said, “I would advise anyone who aspires to a writing career that before developing his talent, he would be wise to develop a thick hide.” There is also good advice, especially considering she wrote To Kill a Mockingbird, which when it came out engendered a fair bit of unfair criticism for her. It is definitely important to have a thick hide when you are a writer. We've all seen the news reports of a writer who gets a bad review on Goodreads and flips out and melts down on Twitter. Or, in the worst cases, drives across the country to confront the reviewer in person. That is always a bad idea, do not do that. The trick to deal with any kind of criticism, especially online criticism, is to just not respond to it. The Internet criticism cycle tends to have a very short attention span, and so if you just wait it out, eventually some other bright shiny object will capture people's attention and that will be that. So the best way to cultivate a thick hide in the in the era of the Internet and Twitter and social media and all that is to learn to not to respond to things. Our eighth and final piece of advice comes from Kurt Vonnegut, who says, “No matter how sweet and innocent your leading characters, make awful things happen to them in order that the reader may see what they are made of.” That ties in with our earlier talk about conflict and that is how you indeed see what your characters are made of and how you find the bones of your story. What is the conflict and how will the conflict test and put the characters to the trial and how will the characters grow, develop, and change as a result of the trial to which they have been subjected? If you want your characters to have a happy ending, they have to suffer for it first. So that is it for this week. Thank you for listening to The Pulp Writer Show. I hope you found the show useful and a quick note of thanks to my transcriptionist for helping me to pull together the quotes for this episode. A reminder that you can listen to all the back episodes on https://thepulpwritershow.com, many with transcripts. If you enjoyed the podcast, please leave your review on your podcasting platform of choice. Stay safe and stay healthy and see you all next week.
Andy goes third-worldist in Metal Gear Solid: Ghost Babel (the gameboy one), Mick explains the title of Ecks vs Sever and McCormick shows us his jump in Morrowind.
The 90s was full of odd-couple tag teams and unlikely partners Stone Cold and HBK face-off against each other at the 1997 King of the Ring. We watch along live with special guest Uncle Naitch who brings his unique perspective having watched this PPV when it first aired in 1997. Naitch tries his best to spread the Johnny Gargano love, Rachel struggles to adjust to Morrowind, and Matt and Audio Ben round out the usual shenanigans.This episode is dedicated to Jason Richardson AKA Jaws.UNCLE NAITCH'S SOCIALS @uncle_naitchTHREADS @ilwpod TWITTER @ilwpodRACHEL'S THREADS @rpolansky77 BEN'S TWITTER @grumphandleslam MATT'S TWITTER @maxvocalmediaINSTAGRAM @ilwpodTIKTOK @mattvogel5 and @ilwpod#ilikewrestlingpod #ilwpod
The gates of Mordheim grow ever closer! Shoutout to all those scumlords who are heading to NEMO this weekend, we are putting this out a couple days early to give you something to enjoy during your travels! Thanks for joining us for Episode 25. Today we've officially ousted Terry and replaced him with the much more handsome Paulie Mordheim (@wyrdstoned). Paul brought us our topic for today, "what type of gamer are you?" What do we like in a game, what do we look for in a game, what do we want to get out of a game, and how does the hobby side tie into it all? Phil talks about how he creates his narratives in his head through the act of playing the game, and Steve talks his love for Morrowind and how it informed his obsession for exploration rolls. Paul talks about almost losing an eye pewter casting, and Gage talks about how it's style over everything in gaming, starting with a seed of a narrative prompt and building off it. SEE YOU TOMORROW IN THE CITY OF THE DAMNED! Big shout out to all those Scumbags that decided to join our Patreon, you are the reason we can keep on keeping on - thank you! Sell your ale to the nuns, and Bash the Planet! We have sick new merch! Hive Scum Big Cartel Check out Knuckbones Miniatures' (@knucklebones_miniatures) Hive Scum and Ratmen models and print out and paint up your favorite: Knucklebones Patreon Join the In Rust We Trust discord here: IRWT Discord If you'd like to support us further, take a look at our Patreon! We'd love to have you: Hive Scum Patreon Buy all of the Under the Dice Merch here: Under the Dice We are on IG: Gage: @noclearcoat Steve: @sovthofheaven Paul: @wyrdstoned Phil: @bloodtrancefusion [[NAME REDACTED FROM RECORD]]: @stone.jaw
En el oscuro nicho de la cultura gamer, existen leyendas de videojuegos "malditos" que cautivan y aterran. Estos títulos, como "Polybius", el mod "Jvk1166z.esp" de "Morrowind" o el mismísimo Pokemon están envueltos en misterios y rumores de efectos psicológicos adversos. Algunos hablan de juegos que inducen pesadillas, otros de software que concluye con la autoeliminación del juego. Verdaderos o no, estos mitos digitales reflejan nuestra fascinación por lo paranormal, fusionándolo con la interactividad única de los videojuegos. Y además: Doom y la matanza de Columbine, con Jesús Relinque Síndrome Aerotóxico, con Iván Castro Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
This week! With Willie lost in the Ashlands, Mikhailov joins Dalton and Nate to discuss the classic Bethesda RPG Morrowind! Plus, lots of silliness, banter, and questions from our wonderful Discord community! Shoutout to Young Scrolls for the music! Big Thanks to Our patrons who donate 10 dollars or more! Nate “Sir Cogsworth the 7th of June-iper” Jeff “The Original Expendable, Mr. Syllables Ole Jeffy Lube ”Aries or Adam “Ariesoradam” Shoutout to his podcast Revival and Extinction James “The Steam Machine Hall Monitor” Hall Team Retrogue Check Him out on Youtube “Mr. Puzzles” Dane Himself Chad "The Mad Lad NO C IN" Shaffer DALTON'S NEW ALBUM - https://nilethenightmare.bandcamp.com/album/the-longing DISCORD LINK! https://bit.ly/TSMPDISCORD LINK TO WEBSITE! https://bit.ly/TheSteamMachinePodcast Patreon! https://www.patreon.com/thesteammachinepodcast Shoutout to YABSPOD(Yet Another BS Podcast) Shoutout to JRPG Report Shoutout to Revival and Extinction Shoutout to TeamRetrogue Merch Link! https://tsmpproductions.threadless.com Show Music- Eat Your Heart Out, Jockbunz(Open)/Jockbunz, You've Saved the Show Again(Close) by Nile the Nightmare. Bandcamp link for Nile the Nightmare- https://nilethenightmare.bandcamp.com/ Please leave us a 5-star review wherever you get your podcasts! --- Support this podcast: https://podcasters.spotify.com/pod/show/thesteammachinepodcast/support
Morrowind Quest-by-quest 001: In Which Mooplogwix Discovers The Hiding Place of Dear Fargus, And Struggles With A Moral Dilemma.
Reach and engage with your audience! Check out Moosend free for 30 days at https://lmg.gg/moo Help out an animal in need! Check out CUDDLY at https://lmg.gg/cuddly White noise is the right noise! Check out SNOOZ at https://lmg.gg/snooz Timestamps (Courtesy of NoKi1119) Note: Timing may be off due to sponsor change: 0:00 Chapters 1:00 Intro 1:29 Topic #1 - Mod replaces Starfield's FSR2 with DLSS & XeSS 3:10 Login authentication, mod's revenue 5:18 Free mod alternative, backlash, debate over "paid mods" 8:32 Luke on Skyblivion, Linus on net benefits & source of income 15:22 FP Poll: How many mods do you use in a game? 20:44 Work required for projects ft. MM Dashboard, Floatplane 24:52 Starfield's sales & potential mods revenue 28:04 Mod camps, NVIDIA's Morrowind demo & Denuvo 33:02 Discussing possible approaches, "slider system" 36:32 Minecraft Marketplace, recalling horse armor 38:50 Mod revenue, microtransactions 40:38 Topic #2 - Nintendo's private demo of Switch 2 41:15 Luke realizes paid graphical mod is "microtransaction" 42:54 FPS & resolution demo, Linus called this, "current-gen HD" 45:24 "Nintendo-exclusives," RTX 40XX, Linus on Xbox 48:58 What would your dream console be? 54:52 Linus on how Steam Deck impacted Nintendo's decisions 56:56 Luke Nukem LTTStore T-Shirt ft. Dan throws a box 59:17 Series 2 Pins ft. What is Luke Nukem? 1:03:22 Interesting line on Starfield's EULA 1:06:13 FP's comment on complaints at the start of a trend 1:07:02 Merch Messages #1 1:07:34 Traditional forums comeback? 1:09:37 Smaller LTTStore backpack update 1:10:53 EULA of creation kit for Skyrim 1:12:40 You say not to pre-order. Do I pre-order the Luke Nukem shirt or not? 1:13:51 Stupidest tech you bought that you found you had a use for? 1:18:22 Topic #3 - Google's privacy sandbox for cookies & ads 1:28:38 Sponsors 1:32:02 Merch Messages #2 1:32:07 Biggest change to our lives with unlimited power? 1:37:15 Would you live without tech if drivers became a subscription? ft. "Year of the Linux" 1:40:16 How do you decide what tier of cars to review? 1:47:48 What part of the YouTube algorithm surprises you? 1:49:51 Topic #4 - Rockstar selling cracked games on Steam 2:02:44 Topic #5 - Mozilla's report on car's privacy nightmare 2:10:13 Topic #6 - SAG-AFTRA might lead game VAs to strike 2:22:35 Topic #7 - Gizmodo replaces a Spanish writer with a machine 2:25:45 Topic #8 - Frameworks sells "old" mainboards at a discount 2:28:12 Merch Messages #3 ft. WAN Show After Dark, pizza 2:29:18 Linus puts bread on Dan's chair, gym time, pizza sauces, fruits 2:36:25 Any advice for working with work paralysis? Biggest "A HA!" moment? 2:40:21 Do you like it when people discuss tech with you in the wild? 2:46:30 How many goats are you worth, and why? 2:50:12 Noctua screwdriver update? Bundling the Stubby & OG? 2:53:10 How have the first few weeks of the slower video outputs been? 2:56:50 Linus's socks preference 2:57:22 What happened to the stray cats in Linus's yards? 2:59:02 What would take any of you to shave your beards? 3:01:07 When did you guys realize you had PC building expertise? ft. Train 3:03:01 What LTTStore products are upcoming? 3:06:00 Most frustrating example of losing work due to lack of backwards compatibility? 3:09:07 Dropped the screwdriver from 130ft - any crazy tests on your products? 3:12:08 Unscripted videos, how long until scripted? ft. "Chess problems," glasses 3:25:51 If LMG became a mid-sized corporation, should the WAN Show continue? 3:27:46 Floatplane merch update? 3:29:54 Where to go to look for a badminton racket? ft. Linus's FB market history 3:34:20 Linus's challenges with ADHD 3:36:22 Suggestions if I don't want to man a million plus projects? 3:38:01 What videos do you wish to have a do-over? 3:40:52 Advice to give someone who starts with no experience? Pitfalls to avoid? 3:41:32 Is there a future where Nintendo bows out of the gaming space? 3:44:12 Outro
Welcome to Dev Game Club, where this week we complete our series on Eye of the Beholder. We talk more about D&D adaptation, spend some time with a sequel, and get to our takeaways before emptying the mailbag. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues covered: which levels count in the sequel, killing lots of beholders, whether you could have killed Xanathar in the original, striation of hit point values, scaling for sense of power, paying off on the quests, finding all the beholders, beholder physiology, having more fun with beholders as designers, bulettes and basilisks, "just keep going," being trained for level navigation, designing towards the player understanding, wanting coordinates, using simple concepts well, modular repeatable and combinable concepts, leaning into the limitations, an onion layer level, "mapping matters," loving drawing maps, sanding off of friction (various ways of telling the player how to get there), being more embodied in the dungeon, the more you take out the less the experience becomes, allowing for abstraction and having to draw you in other ways, translating D&D, why simulate the math, a bad game to simulate, "what is a saving throw?," using video games to inform the evolution of your tabletop game, emphasizing the human, a more elegant system, dice variance, a useless party experience, usability issues, bad games that were influential on us, remembering movie moments but not the gameplay, even bad actors are better than what we could do at the time, digging into all the RPGs, not knowing what to do in SimCity, DOS vs Mac music and early audio, a craftman's respect for audio, warm analog music, hearing multiple versions of the same soundtrack, not playing a lot of real-world games, physics in games and pitting against fun, wanting to get to specific rides vs how you build a park, Tim gets turned off on the CRPG book, building on foundations and the legacies they carry, business concerns, shipping code passing cert, climbing uphill to make changes, maintaining the feel. Games, people, and influences mentioned or discussed: Eye of the Beholder II, Winnie the Pooh, The Dungeon Run, Metal Gear Solid (obliquely), Wolfenstein 3D, DOOM (1993), Gary Gygax, PS5, Xbox Series X, Dark Souls, Temple of Elemental Evil, Indiana Jones (series), Far Cry 2, Starfighter, Jurassic Park, Ultima Underworld, God of War, Baldur's Gate (series), World of Warcraft, William Shatner, Vampire: the Masquerade, Call of Cthulhu, Mechwarrior, Mechassault, Warhammer, Morrowind, Fallout, Diablo, Westwood, Ashton Herrmann, Kyrandia (series), Lands of Lore, Trespasser, Clint Hocking, Assassin's Creed (series), Darkstone, Neverwinter Nights, Kingdom Hearts, Twisted Metal Black, Warcraft II, Quake, MYST, Grim Fandango, The 7th Guest, NextGen, Sam Thomas, The CRPG Book, Skyrim, The Bard's Tale, Disco Elysium, Rogue, Betrayal at Krondor, Cobra Mission: Panic in Cobra City, Andrew, SimCity 2000, GameBoy, MegaMan, NES/SNES/N64, Grant Kirkhope, GoldenEye 007, Metroid (series), Half-Life (series), Rollercoaster Tycoon, The Matrix, Disneyworld, Great Adventure, Canobie Lake Park, Dungeon Master, Chris, Populous (series), Dungeon Master, Fallout 3, mysterydip, Commander Keen, Dwarf Fortress, Metroid Prime, Bethesda Game Studios, Halo (series), Bungie Studios, Tomb Raider, Galleon, Toby Gard, Redguard, Reed Knight, Todd Howard, Starfighter, Grand Theft Auto (series), Starfield, Unreal (series), Gears of War, Republic Commando, Jack Mathews, Mark Haigh-Hutchinson, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Our next game? Links: The CRPG Book Dungeon Master Encyclopedia and video Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we complete our series on Metroid Prime. We discuss the visor modes, the pleasing arc of the end game, and other topics before we turn to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished the game! Issues covered: the face of the Metroid Prime core, reflecting the art of Samus in the environment or creatures, seventeen films in five and a half days, vision modes in games, using vision modes for boss fights and other uses, what is that sound you're hearing?, scanning to get the riddles, using this as a blueprint to figure out other things to do, using the Chozo descriptions to find the artifacts, having the sense of empowerment returning to the areas, not needing to move the goalposts, the toppled tower and other setpieces, a game about seeing, scanning the totems as an unlock, the prophecy of the chosen/Chozo one, where these games connect together, Omega Pirate adding visors to combat, love/hate and the Ridley battle, those Switch joy-cons, learning the pattern recognition, not being sure where your collision ends, finding depth in the movement system, having a final boss that's a little easier, Tim totally misses me saying "that's how we roll" in our Metroid series, translating into a new genre and going their own way, excellent art direction, making the 3D work, the importance of craftmanship, the controller matters, making a business model choice. Games, people, and influences mentioned or discussed: Mark Haigh-Hutchison, Marvel (film series), Star Wars, Republic Commando, Mortal Kombat (series), Arkham (series), Assassin's Creed (series), Dr. Who, Morrowind, Halo, Eternal Darkness, Brad Furminger, Everybody Switch, Nintendo Labo, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Bonus content! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we continue our series on Metroid Prime. We discuss the particular alchemy of combining Metroid's formula with the shooter format in a Nintendo vein, with comparisons to other shooter lineages and discuss what it means for level design, among other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to Thardus (in theory) Issues covered: getting a power-up and not thinking the ball shape should work, being boneless, structuring the space as a first-person game, the see-lock-discover-power-revisit-lock loop, opening the map too much, both of us having hives, turning off hints, making notes, not hiding secrets in the same way as the 2D games, making the challenges visible, using the map to find negative space in 2D, scanning when you come into a room, the trauma of working on Nintendo, the capabilities of the GameCube and its media, the game holding up very well, managing the art direction, world continuity, gun dimensionality, looking at the world in one way, other shooters that have maybe the one thing, making a shooter that fits the franchise and not following others, going their own way, owning the space, making a system seller, translating enemy archetypes, translating the morph ball into a sort of 2D space, morphing back into Samus and moving the camera, first-person dive rolling, a digression on the music and translating it to a higher quality way, be inspired to play the games from the 'cast, cardboard shenanigans. Games, people, and influences mentioned or discussed: Dungeons & Dragons, Metroid Fusion, Halo, God of War, Dark Souls, Wolfenstein 2: The New Colossus, Doom, Quake, idTech, Prey, Half-Life 2, Dead Space, Breath of the Wild, The Witcher (series), Assassin's Creed (series), Retro Studios, Super Metroid, Ocarina of Time, TimeSplitters, Turok, Medal of Honor, Call of Duty, Rare, Super Mario Sunshine, Wind Waker, KillZone, Luigi's Mansion, Beyond Good and Evil, Crystal Chronicles, Four Sword Adventure, Obi-Wan, Metal Gear Solid, Star Wars, Super Mario Odyssey, Koji Kondo, Megaman 2/X, DaveK_Says, Morrowind, Warcraft, spock_thoughts, GoldenEye, Calamity Nolan, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Find out in our Discord! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we start a new series on Metroid Prime, which we are playing via the Nintendo Switch remaster. We set the game in its time, talk a little bit about Retro, and then wall jump into the action of the tutorial area. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Until you arrive on Tallon IV Issues covered: Tim's purging, Western developers making FPSes for Japanese publishers, basing things on the lock-on, a game set apart by art direction, a ban on 2002, Brett's bookend years, the Capcom 5, the games for GameCube, being in the helmet, attach rate, top sales, reminiscing about a former colleague, the transition to 3D and Mark HH to support, seeing the potential for the game beneath the engine, ripping away ownership of the FPS, returning to the 2D formula, doling out their lesser selling properties a bit at a time, starting with all the gadgets, taking notes when you play a Metroid game, adding accessibility via the lock-on, locking on without a target, scanning as the second thing, good world building and boss teasing, teaching you how to fight with a simple boss, the amazing music and audio design, getting to look through the helmet, augmenting the sense of embodiment, finding community in an MMO, design for addictiveness, having an engaging game and then making something punishing, taking a game too far, the golden mean, ethical free-to-play, game metrics, key performance indicators, costs of people who play a game too much, designing to encourage people to step away from time to time, the humble origins of the James Bond theme, Games, people, and influences mentioned or discussed: GoldenEye 007, Splatoon, Capcom, Lost Planet, Retro Studios, Halo, Hitman 2: Silent Assassin, Eternal Darkness, Ratchet & Clank, Morrowind, Animal Crossing, Kingdom Hearts, Timesplitters 2, Medal of Honor: Allied Assault, 2015 Games, Infinity Ward, Jedi Knight 2, NOLF 2, BF1942, GameCube, Wind Waker, Resident Evil, Super Mario Sunshine, James Bond 007: Nightfire, Metroid Fusion, Dark Cloud 2, Sly Cooper & Thievious Raccoonus, Splinter Cell, Warcraft III, Neverwinter Nights, Jedi Starfighter, LucasArts, Resident Evil 4, Republic Commando, Metroid Dread, Nintendo Switch, LoZ: Tears of the Kingdom, Geist, Shadows of the Empire, Mark Haigh-Hutchinson, Jon Knowles, Shigeru Miyamoto, MegaForce, Super Mario 64, LoZ: Ocarina of Time, Wired magazine, DOOM (1993), Metroid: Samus Returns, Bandai/Namco, Metroid: Other M, Mario Kart 8, Breath of the Wild, Horizon: Zero Dawn, Arkham Asylum, Unreal, Colin "The Shots," World of Warcraft, Everquest, Marvel Snap, 343 Industries, June, Aristotle, Super Mario Galaxy, Sony, Star Wars: Galaxies, Raph Koster, Ultima Online, Calamity Nolan, James Bond, Guy Morgan, Monty Norman, Bad Sign/Good Sign, V. S. Naipaul, A House for Mr. Biswas, John Barry, Grant Kirkhope, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Check the Discord! Links: The James Bond origin track Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord: https://t.co/h7jnG9J9lz DevGameClub@gmail.com