POPULARITY
Maela takes her quest for answers to dizzying, dangerous new heights. Literally. After a magical rise through the wizard's tower, she discovers not an escape, but an obsidian dome ceiling and enigmatic figures in heavy red cloaks guarding something sinister within the tower's upper reaches. Every shadow holds a threat, and every discovery pulls her deeper into a web of forgotten magic.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Some choices leave scars deeper than any blade. After a harrowing night on Dragon Road, Ralan, Rebecca, and Philos are reeling from a desperate act of survival. A horrifying encounter has left them with a chilling understanding of true evil, and the weight of a life taken—however necessary—now presses heavy on Rebecca's soul. Philos grapples with the terrifying memory of losing control of his own body, while Ralan's comfortable notions of magic are shattered by a reality far more visceral and terrifying than any ancient legend.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
The quiet can be a comfort, but for Rebecca, a cabin's unsettling silence on the plains signals something far more sinister. After a day of travel, a simple night's rest with a seemingly welcoming family quickly devolves into a desperate fight for survival.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
This compilation contains 5 episodes.Episodes included:1. Foreign Shadows (February 16, 2026)2. The Empty Basket (February 17, 2026)3. The Punch (February 19, 2026)4. A Dog That Bites (February 19, 2026)5. The Secret of the Dragons (February 20, 2026)---Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Dragons. Long thought mythical beasts or ancient history, their presence looms over Ness in geographic names and forgotten lore. But what if their legend hides a truth far more shocking? Tasked with digging through the maddeningly dense journals of the old wizard Pietro, a frustrated Raef stumbles upon a revelation that could shatter the very foundations of his world, and the mission of the Thieves Guild.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
What kind of man takes a beating just to prove a point? Jasper, fresh from a deliberate confrontation that left his face bruised and throbbing, steps before the formidable Merchant Guildmaster, Karch. But this isn't a plea for sympathy; it's a stark demonstration of power through pain. Jasper believes some men need to be broken, bent to a new will, and he's just given a lesson in the brutal art of endurance and willpower.Karch, a man of ledgers and calculated risks, quickly grasps the chilling logic behind Jasper's actions. The old prudence is failing, and the guild needs more than cautious wisdom. It needs a tool, a weapon, a "dog that bites."Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
In the cutthroat world of Ness, control isn't just taken – it's meticulously engineered. Jasper corners Essel, the pathetic Gatekeeper of the Merchant Guild, pushing him to the very edge of his composure with a volley of icy insults and calculated provocations. What unfolds isn't a simple reprimand, but a masterclass in psychological warfare.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Some journeys are delightful, others are delightfully dangerous. Elle, disguised as a humble field worker, rides into 'The Empty Basket,' a bustling tavern overflowing with Harvest Guild muscle. All she wants is a large ale, but when boorish behavior turns truly ugly, Elle reveals she carries more than just thirst – she carries twin daggers and a chilling talent for turning a quiet drink into a bloody riot.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Some secrets demand silence, and Maela is a master of it. But as she steps into the 'new Ness,' the very shadows feel different, brittle, pushing back against her as she begins the impossible task of infiltrating the wizard's impenetrable Tower. With a meticulous eye for patterns and a keen sense for arrogance, Maela exploits the smallest cracks in the enemy's defenses, slipping through a closing door with the grace of a ghost. The city may have changed, but her resolve to uncover its deepest mysteries burns brighter than ever.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
This compilation contains 5 chapters.Episodes included:1. Unimaginable Power (February 09, 2026)2. The Journals (February 10, 2026)3. The Western Plains (February 11, 2026)4. The Cabin On Dragon Road (February 12, 2026)5. Maela's New Mission (February 13, 2026)---Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Maela, Darla, and the enigmatic Prosper are rooted in the heart of a new mystery. A strange city hums with activity, goods arriving daily, yet disappearing without a trace. All roads—and suspicions—lead to the dominating Tower, a place of Maela's and Darla's past imprisonment and home to the powerful wizards in red. But uncovering what's truly happening within its stone walls means stepping directly into their line of sight.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Ralan, Philos, and Rebecca face their seventh day crossing the deceptive plains of Dragon Road, where the golden grass hides nothing but insects and fleeing prey. Their supplies dwindle faster than anticipated, and the comfortable ignorance of city-dwellers meets the harsh reality of an ungenerous wilderness. As streams grow sparse and the endless horizon mocks their progress, the trio must confront a dangerous truth: they've been eating like the journey would be easy, and now the road is quietly punishing them for it. When the flat plains finally rise into the first hill they've seen in days, the landscape begins to change—but whether for better or worse remains to be seen.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
A gruff stable master demolishes Ralan's travel plans with harsh desert truths, forcing the trio to trade their three horses for a single wagon and a stoic draft mare. As they depart Gaotteland's western gate and the cobblestone road stretches endlessly toward Kallisto, Ralan, Rebecca, and Philos begin their slow march across the golden plains—but the stable master's warnings echo ominously as the vast western sky opens before them.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Raef abandons chronological order in Pietro's journals, skipping past childhood memories to uncover the truth about Ness before its fall. What he discovers isn't a city on the brink of war, but a golden age—a thriving merchant hub connecting great cities along the newly built Dragon Road. Pietro's entries reveal a trading stop on the road, settling into prosperity with unexpected grace. Why would Pietro choose to erase these memories of triumph along with everything else?Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Vesper's new efficiency as Guildmaster is interrupted when his deputy Odo completes an investigation into Karch's letter and what it could mean. What begins as a routine accounting review explodes into a shocking revelation: the Craft Guild isn't poor at all. Guildmaster Orion kept them impoverished through deception, hoarding wealth through paper transactions while claiming poverty. As Odo trembles with excitement over ledgers within ledgers, Vesper realizes the true scope of his predecessor's secret empire. An empire now under his control.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
This compilation contains 5 chapters.Episodes included:1. Jasper And The River District (February 02, 2026)2. Rogers Returns (February 03, 2026)3. The New Guildmaster (February 04, 2026)4. A Summons (February 05, 2026)5. A Magnificent Seal (February 06, 2026)---Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Vesper receives his new Guildmaster's seal from Fran, a master artist whose work reveals the philosophy he wants for the entire guild. What appears as plain gold transforms into an impossibly detailed mark of authority—the Craft Tower rendered in microscopic perfection, surrounded by the symbols of every trade. But as Vesper admires the forgery-proof craftsmanship, he begins to question the structure Orion left behind. How many captains serve the guild? And more importantly, how many should there be under his new leadership?Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
We meet Elle, who had just eliminated three Northern Rangers without hesitation, and then returns to her isolated cottage to await orders. When a terrified messenger delivers a cryptic three-word message from Guildmaster Polo, Elle's anticipation suggests something far more dangerous than routine violence.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Captain Rogers confronts Deputy Alard with a devastating accusation: Ralan is unfit to lead the Thieves Guild. With Captain Coode as his presumed ally, Rogers demands a vote to remove the young guildmaster from power, cataloging every impulsive decision and chaotic choice that has defined Ralan's leadership. Alard remains unnervingly silent, his impassive face revealing nothing. And when he speaks, Rogers' life is turned upside down.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Rogers rides through the Old Quarter in triumph, no longer a man of shadows but a hero celebrated by the people. The Captain of the Lower Quarter has a plan: confront Alard, demand a council vote, and claim his rightful place as Guildmaster. As he selects a fresh mount from the ancient stables and rides toward the looming Black Tower, Rogers revels in the knowledge that this is his moment.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Jasper commandeers the guildmaster's prized horse and rides to a forgotten guard outpost on the edge of the Flats. What he finds there—demoralized soldiers, abandoned posts, and the word 'traitors' scrawled in red paint—reveals just how far the merchant guild's authority has crumbled. As Jasper confronts the guards left behind when their captain fled during the riots, he forges them into something useful, for both the guild and his own consolidation of power.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
This compilation contains 5 chapters.Episodes included:1. The Cost (January 26, 2026)2. Around the Mountain (January 27, 2026)3. The Meeting With Wilhelm (January 28, 2026)4. Next Steps (January 29, 2026)5. Jasper In The Tower (January 30, 2026)---Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Jasper consolidates his grip on the Merchant Guild, methodically seizing control of cooks, servants, and guards while Guildmaster Karch remains distracted by Vesper's ominous silence. Under the guise of restoring order after Larsen's failed assault, Jasper positions himself for a deputy-ship—but his calculated revelations may expose how far his ambitions truly reach.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Rebecca and Ralan return to Pietro's library to discuss next teps. As the team grapples with this calculated exile disguised as assistance, Raef reveals a stunning discovery from Pietro's journals: the old master lived for five hundred years, his life extended by magic far beyond natural limits. With Rebecca confronting her complicated relationship with her 'father' Wilhelm, and the reality of ancient magical secrets emerging from the decoded texts, the crew faces an impossible choice between abandoning their quest or risking everything in the deadly sands and on Dragon Road.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Ralan and Rebecca meet with the Crown of Gaotteland, the warlord who just invaded Ness. While Ralan fears revealing Pietro's magical secrets, Rebecca insists her adoptive father only cares about resources, not power. Their tense approach through Wilhelm's guards and his Second, Joseph, leads to an unexpected reunion—one where Wilhelm recognizes both his wandering daughter and the Guildmaster who simply walked out of captivity.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Maela discovers the brutal truth about Ness's class system while hauling crates in the warehouse district. When she questions why powerful magicians don't use their abilities for mundane labor, her supervisor reveals a society divided between those who wear red robes and those considered mere dirt beneath them. But the warehouse holds more than philosophical revelations—heavily guarded luxury goods destined for unknown recipients, and whispers of a rare shipment arriving from the legendary city of Kallisto, a place so distant and dangerous that years pass between deliveries.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Darla ventures into the streets of this alternate Ness, seeking to understand the heartbeat of this new city. What she finds in The Dragon's Cave tavern shatters any illusions—young magicians in red robes wield their power with casual cruelty. No one intervenes. No one even looks surprised. In this Ness, fear isn't an emotion; it's simply the air people breathe.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
This compilation contains 5 chapters.Episodes included:1. The Warning (January 19, 2026)2. Vesper's Plotting (January 20, 2026)3. The Guild Is Listening (January 21, 2026)4. Not Enough (January 22, 2026)5. The Dark Side (January 23, 2026)---Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Rogers needs one more vote to become guildmaster, with only his old friend Kalos standing in his way. In the shadows of the warehouse district where they once worked together helping the poor, Rogers makes his final plea for support. But when Kalos refuses and declares his loyalty to Ralan, Rogers faces an impossible choice: accept defeat and lose everything, or cross a line that can never be uncrossed.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Rogers walks the Southern Wall to secure Hugh's crucial vote in his bid to overthrow Ralan as Guildmaster. Playing on the nervous captain's fears of outlander threats and his resentment of being overlooked, Rogers promises military strength and recognition—painting the young Ralan as a potential traitor. With four votes secured, Rogers sets his sights on Mariah in the Ash Fields, confident that one more captain will deliver him absolute power. But as the landscape shifts from grass to dead brown earth, the journey to secure his final vote may prove more challenging than manipulation alone.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Vesper dons the yellow cloak of Guildmaster and ventures into the streets of Ness to consolidate his power. In the Warehouse District, Thief Captain Kalos demands to know where Vesper's true allegiance lies—with the Thieves Guild or the Craft Guild. The answer could determine whether Vesper gains an ally or creates a dangerous enemy. Later, in the Flats, Vesper faces a different challenge: a tavern full of guild members who fall silent at his arrival, unwilling to voice their complaints to the former guild blade who now commands them.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
With Orion and Bertram dead, the Craft Guild teeters on the edge of chaos. Vesper takes his first steps as Guildmaster, walking the Craft Tower complex to assess its defenses and finding them dangerously inadequate. When he observes Sergeant Lann drilling recruits with uncommon skill and authority, Vesper sees an opportunity to secure the tower's defenses. But promoting a young sergeant to Captain is only the first piece of rebuilding the guild's fractured leadership. With the tower's military command established, Vesper must now find someone to help him manage the sprawling guild—a task he knows he's wholly unqualified to handle alone.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Acting Guildmaster Alard receives devastating news from Captain Calias: Rogers, a decorated hero of the Guild, is secretly recruiting captains to overthrow the leadership. As accusations fly that Ralan is an unfit child and the Guild stands leaderless, Alard must confront an uncomfortable truth—he sits at the same desk he's manned for decades, while the true Guildmaster chases distant quests.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Join me as I review The Thieves’ Guild by Jeff Crook live! Share your thoughts on this second novel in the Dragonlance Crossroads series, released by Wizards of the Coast on December 1, 2000. You can buy a copy here: https://amzn.to/49nFYto https://youtube.com/live/qMIRuk1R5lE About The Thieves’ Guild Palanthas, Jewel of Ansalon, City of Seven Circles, heart of the old Solamnic empire. For three thousand years she has shone as a becaon to the world. Even now, ruled by the Knights of Neraka, she glitters in the night. Yet at the core of the gleaming city lies a dark center: the Thieves’ Guild. Though the Dark Knights ruthlessly crushed the guild beneath an iron heel, a stronger, darker guild has arisen. Now it’s intent on recovering its lost treasures and power. And nothing will stand in its way. Review Intro Welcome to another DragonLance Saga review episode. It is Palast, Newkolt the 19th. My name is Adam and today I am going to give you my review of The Thieves’ Guild by Jeff Crook. I would like to take a moment and thank the DLSaga members and Patreon patrons, and invite you to consider becoming a member or patron. You can even pick up Dragonlance media or get $10 by signing up to StartPlaying.Games using my affiliate links. This is my perspective only, and if you have any thoughts or disagree with mine, I invite you to share them in YouTube chat. Review This is such a well written story thus far. We are presented with Palanthas under the rule of the Knights of Takhisis. They have routed the Thieves Guild, murdering them all, nearly, in one night. Years later a wealthy merchant has a shipment of a rare herb powder arriving that was paid for by Mistress Jenna of the Red Robes. This powder comes from the Dragon Isles and is very expensive. It is naturally a target for thieves. As Cael Oronstaff infiltrates the merchants home during his Spring Dawning eve party, he comes across another thief who already has the substance. He takes it from Alynthia Krath-Mal, a high ranking thief in the new thieves guild, and escapes. The next day the Lord High Justice, Sir Arach Jannon, a Thorn Knight, arrives to investigate as does Jenna. They discover the thief used magic and killed another thief. They believe it is an associate of a blacksmith that recently rebarred the merchant’s windows. The Spring Dawning festival proceeds with Cael visiting his dwarven friend Kharzog. They go to the festival together and hear Sir Elstone Kinsaid, the Lord Knight of Palanthas read a declaration from Sir Morham Targonne, the Lord of Knight. He declares the Knights of Takhisis are now the Knights of Neraka. No one seems to care, and the festival continues unabated. Cael is confronted by Alynthia and a band of thieves who chase him into the sewers and eventually capture him. He is brought before Mulciber, the Thief Guild's master and sentenced to death for stealing from them and selling it to someone else. As Cael is responsible for other thieves’ deaths, Alynthia requests to own him and train him to be guild thief. THey eventually agrees on the provision he can steal the Potion of Shonlay for the guild. She agrees and they disperse. Sir Kinsaid commands Sir Jannon to find this Cael thief and deliver him so Mistress Jenna will leave him alone. Weeks later, Cael has been training with the Thieves Guild, learning how to work with their tactics. He is sent on a test in the sewers, to the heart of Palanthas, which is an old dwarven home, Cold Forge or Kal Thax as they call it. Within they have to pass a series of tests to fully join the guild, but only a few have ever passed them. THey get split up as the Knights are searching for Cael in the tunnels, and he and one of the thieves sneak into a beast’s lair, who kills his partner and he kills it in return, discovering the secret door. He is denied entry by Alynthia who admonishes him for leaving the group he was sent in here with and ending with a dead partner. Mistress Jenna meets Arach Jannon to tell him the Thieves Guild is set to raid her store, and while he adamantly denies there is a Thieves Guild, he agrees to ambush the intruders. As the thieves enter for the potion of Shonlay, their attempt is thwarted by Jenna’s magic and they narrowly escape, with Cael and Alynthia being chased around the city by the Lord high Justice and his men. They are consistently on their tail. They enter shoikan grove to hide, then end up sneaking out of the old town and splitting up. Alynthia is caught by the knights and Cael saves her by running them off. As she goes to flee, the alley erupts, attacking the knights. As Cael tries to escape he is caught and sentenced to death by slow torture. He is imprisoned in the dungeons. He is rescued a month later by the gnome Gimzig and Alynthea. As they are escaping in the sewers, Gimzig is attacked and pulled under water by a sewer beast and Alynthia takes the unconscious Cael to a safehouse. He is sick and unconscious for another month. When he wakes he learns the Thieves Guild labeled them both traitors and are looking for them, as are the Knights of Neraka. Alynthia is convinced if they find a treasure named the reliquary they could earn their way back into the Thieves Guild. Caels doesn’t care, but he swears to help her get it if she helps him get his staff which was taken by Sir Jannon. They break into the Great Library and have Berem show them to the volumes about recovered treasure from years past, in hopes the Reliquary will be annotated. It is not. With nothing to go off of, they turn to retrieving Cael's staff. They break into Jannon’s office and take the staff, inadvertently starting a fire. THey see Mulciber sneak into the keep and they follow him to see it’s actually Alynthia's husband, Captain Oros. It turns out he was behind the fall of the guild years ago and he’s about to make a deal with the Knights to have it fall again if he can keep some treasure. Alynthia refuses to believe it and a dragon spots them, and chases them out of town and into the bay. It leaves them for dead as they slink into a tavern and coincidentally find a childhood protector of Alynthia thought dead who confirms Oros' treasury. She demands to see him face to face and when they search his office they find a note about treasure being transferred to his ship. They go to the ship and find the reliquary and Oros and his minotaur Kolav attack them both. Cael defends the reliquary running into the city and is rescued by the gnome Gimzig! They defeat Kolov and Janon arrives, only to be killed by Kael. Meanwhile Alynthia is brought before the guild and sentenced to death by Mulciber, but then Mulciber counteracts the order, revealing there to have never been a mulciber, as Cael stands there. The guild turns against Oros and captures him. With the guild back in order, and their immediate enemies taken care of, Cael leaves to steal the founders stone and affix it to his dwarven friends gravestone. The knights ask Jenna to get it off the stone, but she refuses saying she isn’t able. But secretly she believes it belongs there. This was a good story, but the time shifts were erratic. Crook clearly realised he had to wrap it all up in a hurry and the third act is just one resolution after the other with contrived solutions and meetings, belying credulity. I did enjoy the story overall, and the suggestion that Cael is Tanis Half-Elven and a sea elf’s son, even having a dragon slaying weapon like his supposed fathers. But ultimately I just have this as fun head canon rather than reality. In any case, if you love Dragonlance, you should definitely read this novel, and if you really like thief stories, you will probably dig this one as well. So give it a read! Outro And that's it for my review of The Thieves’ Guild by Jeff Crook. When do you think of Cael being Tanis' son? Do you like magical artifacts being used in stories like this? And finally, should the Thieves Guild have a happy ending? Feel free to email me at info@dlsaga.com or leave a comment below. I would like to thank Creator Patron Aaron Hardy, Producer Patron Azrael, and Developer Patrons Chris Androu & Sam Ruiz! I would also like to take a moment and remind you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos and click the like button. This all goes to help other Dragonlance fans learn about this channel and its content. This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will join me in the celebration. Thank you for watching, this has been Adam with DragonLance Saga and until next time Slàinte mhath (slan-ge-var).
This compilation contains 5 chapters. Episodes included: 1. The Warehouse (January 12, 2026) 2. The Assassination Game (January 13, 2026) 3. Plotting In The Kitchen (January 14, 2026) 4. An Angry Reception (January 15, 2026) 5. The Great Forgetting (January 16, 2026) ---Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Raef finally unlocks Pietro's journals with the mysterious wand from Ness, beginning the painstaking work of decoding the journals letter by letter. But the magic protecting these secrets runs deeper than anyone expected—the symbols shift and change, preventing any shortcuts or copies. As Raef translates the opening words, another more practical problem arises: Where will they get enough paper to transcribe it all?Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Rogers ventures into the wealthy Upper Triangle to secure Captain Zarl's support for his claim to guild leadership. What begins as a political negotiation erupts into a bitter confrontation when the silver-haired district captain questions whether Rogers earned his authority through true leadership or mere circumstance. As insults fly and tempers flare in Zarl's elegant study, Rogers discovers that winning over the guild's senior captains will require more than battlefield heroics.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Jasper, Captain of the Guard, discovers chaos in the Merchant Tower's kitchen—cold duck, vinegar wine, and incompetent staff running wild while leadership hides behind closed doors. In the disorder, he sees something others miss: food bypasses every defense. With a drawn sword and cold authority, he seizes control of the kitchens and all supplies entering the tower. But Jasper's sudden interest in controlling what the merchants eat and drink suggests far more sinister plans than improving the menu.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Rogers has disappeared without a trace from Ness, leaving behind his belongings, his coin, and a dangerous mystery. As Esmer reports the impossible news to Guildmaster Polo, the search across taverns, docks, and quarters yields nothing but questions. In the shadow-filled gardens of Harvest House, Polo reaches a chilling conclusion: their champion didn't flee or hide—he was assassinated.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Maela trades her thief's tools for a laborer's hands, securing work at a Dragon Road warehouse through sheer determination and a calculated gamble. As she hauls crates of bloodwood, ironbark, and precious liquid cloth from the deep forest, she discovers a world of exotic materials worth more than gold—and begins to piece together the power structure behind the cargo.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
This compilation contains 5 episodes.Episodes included:1. Rebecca's Influence (January 05, 2026)2. A Reunion In A Cell (January 06, 2026)3. The State Visit (January 07, 2026)4. The Fine Print (January 08, 2026)5. Recognition (January 09, 2026)Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Darla, Maela, and Prosper establish a base in the eastern city of Ness. A place where the buildings glow with magic, and every transaction risks exposing them as outsiders. As Maela ventures out to find work and Prosper's cryptic warnings grow more unsettling, Darla realizes their greatest challenge isn't just survival—it's blending into a magical society they don't understand.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Vesper's boots are wearing thin, and so is his patience. Without a guild seal means the former assassin must personally deliver every order, settle every dispute, and walk every mile across the city himself. From weavers' quarrels to substandard iron shipments, the new Guildmaster drowns in administrative chaos he was never trained to handle. But when a suspicious document from Merchant Guildmaster Karch surfaces among the endless paperwork, Vesper realizes that his exhaustion might be exactly what someone is counting on.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Karch has a solution to the Merchant Guild's devastating secret: they owe everything to the Craft Guild. Every warehouse, every ship, every coin belongs to Vesper. Karch orders a document drafted that could erase the entire debt with a single signature. The only question is: Will Vesper sign it?Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
The lock clicks open, and Raef's world shifts—Ralan, Guildmaster and friend—stands in the doorway of Pietro's prison cell. And he may be carrying the key to the mysterious books that line the walls behind him.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Ralan, Philos, and Rebecca arrive in Gaotteland, a city Ralan found intimidating during his first visit but now sees as poor and sad, standing in the bitter shadow of prosperous Ness. Disguised as desperate travelers among the teeming poor, they navigate cracked streets lined with beggars and despair. When city guards confront them in a forbidden district, Rebecca reveals she is more than Ralan had ever expected.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
This compilation contains 5 episodes.Episodes included:1. Crossing The Threshold (December 29, 2025)2. The Dragon's Gullet (December 30, 2025)3. The Missing Seal (December 31, 2025)4. Calias (January 01, 2026)5. Coode (January 02, 2026)---Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Rogers approaches Coode, the Captain of the Old Quarter, with a calculated pitch to undermine Ralan's leadership. In the Old Quarter's warehouse district, he watches Coode efficiently rebuild the fire-ravaged city—housing refugees, organizing supplies, doing the real work while Ralan basks in glory far away. Rogers sees his opening: appeal to the man who bleeds for results while a boy plays at being Guildmaster.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Rogers ventures into the Harvest District seeking allies for his quiet rebellion. In a sun-drenched courtyard, the oldest surviving Captain feeds pigeons and delivers unsettling truths about leadership, loyalty, and the price of assumptions. As Rogers realizes how far behind the spreading news he's fallen, his careful plans to remove Raylan begin to unravel.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Vesper settles into the surprisingly comfortable Guildmaster's chair and begins issuing his first orders—starting with fulfilling his promise to Havor by increasing rations for the craftsmen. But when he reaches for the wax to seal his decree, Vesper realizes a critical piece is missing. The Guild Seal—the ring that legitimizes every Guildmaster's authority—is nowhere to be found. As ancient clerk Odo reveals that Orion wore it constantly, a chilling realization dawns: the seal may have drowned with Orion in the North Fork.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr