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This compilation contains 5 chapters.Episodes included:1. The Math (March 03, 2026)2. A Productive Meeting (March 04, 2026)3. A Cold Killer (March 05, 2026)4. The Spring (March 06, 2026)5. South (March 06, 2026)---Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
The unforgiving plains stretch endlessly south, marked only by the dying grass and the desperate hoofprints Ralan, Rebecca, and Philos track relentlessly. Their mission to reclaim what was stolen takes an unexpected turn when they stumble upon a camp teetering on the edge of oblivion, a handful of survivors whose starvation-hollowed eyes offer a stark reflection of the land's indifference.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
In the unforgiving expanse beyond the cabin, survival hinges on a single, precious commodity: water. Ralan, Philos, and Rebecca find their dwindling supplies promising a bleak future on the treacherous Dragon Road. With their last drops disappearing, a desperate detour is made, guided by an unexpected glimmer of hope – a hidden spring that could be their salvation.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Rogers needs to disappear entirely. Stripped of his dream of leading The Thieves Guild and nursing the sting of betrayal, he rides into the anonymity of the outer fields, a man with nothing left to lose and a burning desire to reclaim what was stolen. His journey for solitude, however, is violently interrupted when he stumbles upon a wrecked tavern – a scene of carnage that wasn't a brawl, but something far more chilling.The local whispers paint a picture of a mysterious woman: a silent, efficient "cold killer" who metes out brutal justice with surgical precision, leaving only wreckage and fear in her wake. She's an enigma with blood on her blade, and for Rogers, whose mind is now sharpened by loss and a thirst for vengeance, she might just be the unexpected solution to his very big problem.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
What happens when you send an unassuming accountant to face down one of the city's most dangerous power players? Guildmaster Vesper makes a bold move against Karch, the cunning Merchant Guild leader who tried to use him as a puppet. Expecting a battle of wits and veiled threats, Vesper dispatches his mild-mannered deputy, Odo, with a crucial message and a mountain of debt. But as Vesper soon learns, true power doesn't always roar; sometimes, it meticulously adds up the numbers.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Merchant Guildmaster Karch wakes to a beautiful morning, feeling victorious after navigating Ness's worst period. Secure in his tower, he believes he's finally past the worst of Larsen's legacy. But some threats don't carry swords; they carry satchels stuffed with numbers. When an unassuming, ancient man from the Craft Guild named Odo arrives, Karch assumes it's routine tedium. He couldn't be more wrong.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
This compilation contains 5 chapters.Episodes included:1. The Child (February 23, 2026)2. The Weight of Necessary Deeds (February 25, 2026)3. The Ascent (February 25, 2026)4. The Portal (February 26, 2026)5. Come Home Now (February 28, 2026)---Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
When Elle, the Harvest Blade whose very presence commands fear, receives an urgent summons to Harvest House, the impossible living building shimmers with unspoken tension. Her weary benefactor, Polo, has a new mission — one that transcends mere "problems in the north." This isn't about quiet disappearances or forgotten skirmishes; it's about a cold, calculating act of retribution targeting a Guildmaster, a move that could shatter the delicate peace of Ness.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Maela's world just got a whole lot colder – and infinitely more dangerous. One moment, she was in the familiar confines of a tower; the next, she's battling for her life on a treacherous, snow-blasted mountain peak against two dozen hostile wizards. Outnumbered and outgunned, she makes a desperate choice, plummeting into the abyss rather than facing certain capture. But escaping the wizards is only the beginning of her troubles. After a breathtaking, impossible plunge, Maela finds herself face-to-face with a terror from legend itself: colossal dragons tearing across the sky,Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Some choices leave scars deeper than any blade. After a harrowing night on Dragon Road, Ralan, Rebecca, and Philos are reeling from a desperate act of survival. A horrifying encounter has left them with a chilling understanding of true evil, and the weight of a life taken—however necessary—now presses heavy on Rebecca's soul. Philos grapples with the terrifying memory of losing control of his own body, while Ralan's comfortable notions of magic are shattered by a reality far more visceral and terrifying than any ancient legend.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Maela takes her quest for answers to dizzying, dangerous new heights. Literally. After a magical rise through the wizard's tower, she discovers not an escape, but an obsidian dome ceiling and enigmatic figures in heavy red cloaks guarding something sinister within the tower's upper reaches. Every shadow holds a threat, and every discovery pulls her deeper into a web of forgotten magic.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
The quiet can be a comfort, but for Rebecca, a cabin's unsettling silence on the plains signals something far more sinister. After a day of travel, a simple night's rest with a seemingly welcoming family quickly devolves into a desperate fight for survival.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
This compilation contains 5 episodes.Episodes included:1. Foreign Shadows (February 16, 2026)2. The Empty Basket (February 17, 2026)3. The Punch (February 19, 2026)4. A Dog That Bites (February 19, 2026)5. The Secret of the Dragons (February 20, 2026)---Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Dragons. Long thought mythical beasts or ancient history, their presence looms over Ness in geographic names and forgotten lore. But what if their legend hides a truth far more shocking? Tasked with digging through the maddeningly dense journals of the old wizard Pietro, a frustrated Raef stumbles upon a revelation that could shatter the very foundations of his world, and the mission of the Thieves Guild.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
What kind of man takes a beating just to prove a point? Jasper, fresh from a deliberate confrontation that left his face bruised and throbbing, steps before the formidable Merchant Guildmaster, Karch. But this isn't a plea for sympathy; it's a stark demonstration of power through pain. Jasper believes some men need to be broken, bent to a new will, and he's just given a lesson in the brutal art of endurance and willpower.Karch, a man of ledgers and calculated risks, quickly grasps the chilling logic behind Jasper's actions. The old prudence is failing, and the guild needs more than cautious wisdom. It needs a tool, a weapon, a "dog that bites."Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
In the cutthroat world of Ness, control isn't just taken – it's meticulously engineered. Jasper corners Essel, the pathetic Gatekeeper of the Merchant Guild, pushing him to the very edge of his composure with a volley of icy insults and calculated provocations. What unfolds isn't a simple reprimand, but a masterclass in psychological warfare.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Some journeys are delightful, others are delightfully dangerous. Elle, disguised as a humble field worker, rides into 'The Empty Basket,' a bustling tavern overflowing with Harvest Guild muscle. All she wants is a large ale, but when boorish behavior turns truly ugly, Elle reveals she carries more than just thirst – she carries twin daggers and a chilling talent for turning a quiet drink into a bloody riot.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Some secrets demand silence, and Maela is a master of it. But as she steps into the 'new Ness,' the very shadows feel different, brittle, pushing back against her as she begins the impossible task of infiltrating the wizard's impenetrable Tower. With a meticulous eye for patterns and a keen sense for arrogance, Maela exploits the smallest cracks in the enemy's defenses, slipping through a closing door with the grace of a ghost. The city may have changed, but her resolve to uncover its deepest mysteries burns brighter than ever.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
This compilation contains 5 chapters.Episodes included:1. Unimaginable Power (February 09, 2026)2. The Journals (February 10, 2026)3. The Western Plains (February 11, 2026)4. The Cabin On Dragon Road (February 12, 2026)5. Maela's New Mission (February 13, 2026)---Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Maela, Darla, and the enigmatic Prosper are rooted in the heart of a new mystery. A strange city hums with activity, goods arriving daily, yet disappearing without a trace. All roads—and suspicions—lead to the dominating Tower, a place of Maela's and Darla's past imprisonment and home to the powerful wizards in red. But uncovering what's truly happening within its stone walls means stepping directly into their line of sight.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Ralan, Philos, and Rebecca face their seventh day crossing the deceptive plains of Dragon Road, where the golden grass hides nothing but insects and fleeing prey. Their supplies dwindle faster than anticipated, and the comfortable ignorance of city-dwellers meets the harsh reality of an ungenerous wilderness. As streams grow sparse and the endless horizon mocks their progress, the trio must confront a dangerous truth: they've been eating like the journey would be easy, and now the road is quietly punishing them for it. When the flat plains finally rise into the first hill they've seen in days, the landscape begins to change—but whether for better or worse remains to be seen.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
A gruff stable master demolishes Ralan's travel plans with harsh desert truths, forcing the trio to trade their three horses for a single wagon and a stoic draft mare. As they depart Gaotteland's western gate and the cobblestone road stretches endlessly toward Kallisto, Ralan, Rebecca, and Philos begin their slow march across the golden plains—but the stable master's warnings echo ominously as the vast western sky opens before them.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Raef abandons chronological order in Pietro's journals, skipping past childhood memories to uncover the truth about Ness before its fall. What he discovers isn't a city on the brink of war, but a golden age—a thriving merchant hub connecting great cities along the newly built Dragon Road. Pietro's entries reveal a trading stop on the road, settling into prosperity with unexpected grace. Why would Pietro choose to erase these memories of triumph along with everything else?Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Vesper's new efficiency as Guildmaster is interrupted when his deputy Odo completes an investigation into Karch's letter and what it could mean. What begins as a routine accounting review explodes into a shocking revelation: the Craft Guild isn't poor at all. Guildmaster Orion kept them impoverished through deception, hoarding wealth through paper transactions while claiming poverty. As Odo trembles with excitement over ledgers within ledgers, Vesper realizes the true scope of his predecessor's secret empire. An empire now under his control.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
This compilation contains 5 chapters.Episodes included:1. Jasper And The River District (February 02, 2026)2. Rogers Returns (February 03, 2026)3. The New Guildmaster (February 04, 2026)4. A Summons (February 05, 2026)5. A Magnificent Seal (February 06, 2026)---Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Vesper receives his new Guildmaster's seal from Fran, a master artist whose work reveals the philosophy he wants for the entire guild. What appears as plain gold transforms into an impossibly detailed mark of authority—the Craft Tower rendered in microscopic perfection, surrounded by the symbols of every trade. But as Vesper admires the forgery-proof craftsmanship, he begins to question the structure Orion left behind. How many captains serve the guild? And more importantly, how many should there be under his new leadership?Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
We meet Elle, who had just eliminated three Northern Rangers without hesitation, and then returns to her isolated cottage to await orders. When a terrified messenger delivers a cryptic three-word message from Guildmaster Polo, Elle's anticipation suggests something far more dangerous than routine violence.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Captain Rogers confronts Deputy Alard with a devastating accusation: Ralan is unfit to lead the Thieves Guild. With Captain Coode as his presumed ally, Rogers demands a vote to remove the young guildmaster from power, cataloging every impulsive decision and chaotic choice that has defined Ralan's leadership. Alard remains unnervingly silent, his impassive face revealing nothing. And when he speaks, Rogers' life is turned upside down.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Rogers rides through the Old Quarter in triumph, no longer a man of shadows but a hero celebrated by the people. The Captain of the Lower Quarter has a plan: confront Alard, demand a council vote, and claim his rightful place as Guildmaster. As he selects a fresh mount from the ancient stables and rides toward the looming Black Tower, Rogers revels in the knowledge that this is his moment.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Jasper commandeers the guildmaster's prized horse and rides to a forgotten guard outpost on the edge of the Flats. What he finds there—demoralized soldiers, abandoned posts, and the word 'traitors' scrawled in red paint—reveals just how far the merchant guild's authority has crumbled. As Jasper confronts the guards left behind when their captain fled during the riots, he forges them into something useful, for both the guild and his own consolidation of power.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
This compilation contains 5 chapters.Episodes included:1. The Cost (January 26, 2026)2. Around the Mountain (January 27, 2026)3. The Meeting With Wilhelm (January 28, 2026)4. Next Steps (January 29, 2026)5. Jasper In The Tower (January 30, 2026)---Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Jasper consolidates his grip on the Merchant Guild, methodically seizing control of cooks, servants, and guards while Guildmaster Karch remains distracted by Vesper's ominous silence. Under the guise of restoring order after Larsen's failed assault, Jasper positions himself for a deputy-ship—but his calculated revelations may expose how far his ambitions truly reach.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Rebecca and Ralan return to Pietro's library to discuss next teps. As the team grapples with this calculated exile disguised as assistance, Raef reveals a stunning discovery from Pietro's journals: the old master lived for five hundred years, his life extended by magic far beyond natural limits. With Rebecca confronting her complicated relationship with her 'father' Wilhelm, and the reality of ancient magical secrets emerging from the decoded texts, the crew faces an impossible choice between abandoning their quest or risking everything in the deadly sands and on Dragon Road.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Ralan and Rebecca meet with the Crown of Gaotteland, the warlord who just invaded Ness. While Ralan fears revealing Pietro's magical secrets, Rebecca insists her adoptive father only cares about resources, not power. Their tense approach through Wilhelm's guards and his Second, Joseph, leads to an unexpected reunion—one where Wilhelm recognizes both his wandering daughter and the Guildmaster who simply walked out of captivity.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Maela discovers the brutal truth about Ness's class system while hauling crates in the warehouse district. When she questions why powerful magicians don't use their abilities for mundane labor, her supervisor reveals a society divided between those who wear red robes and those considered mere dirt beneath them. But the warehouse holds more than philosophical revelations—heavily guarded luxury goods destined for unknown recipients, and whispers of a rare shipment arriving from the legendary city of Kallisto, a place so distant and dangerous that years pass between deliveries.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Darla ventures into the streets of this alternate Ness, seeking to understand the heartbeat of this new city. What she finds in The Dragon's Cave tavern shatters any illusions—young magicians in red robes wield their power with casual cruelty. No one intervenes. No one even looks surprised. In this Ness, fear isn't an emotion; it's simply the air people breathe.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
This compilation contains 5 chapters.Episodes included:1. The Warning (January 19, 2026)2. Vesper's Plotting (January 20, 2026)3. The Guild Is Listening (January 21, 2026)4. Not Enough (January 22, 2026)5. The Dark Side (January 23, 2026)---Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Rogers needs one more vote to become guildmaster, with only his old friend Kalos standing in his way. In the shadows of the warehouse district where they once worked together helping the poor, Rogers makes his final plea for support. But when Kalos refuses and declares his loyalty to Ralan, Rogers faces an impossible choice: accept defeat and lose everything, or cross a line that can never be uncrossed.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Rogers walks the Southern Wall to secure Hugh's crucial vote in his bid to overthrow Ralan as Guildmaster. Playing on the nervous captain's fears of outlander threats and his resentment of being overlooked, Rogers promises military strength and recognition—painting the young Ralan as a potential traitor. With four votes secured, Rogers sets his sights on Mariah in the Ash Fields, confident that one more captain will deliver him absolute power. But as the landscape shifts from grass to dead brown earth, the journey to secure his final vote may prove more challenging than manipulation alone.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Vesper dons the yellow cloak of Guildmaster and ventures into the streets of Ness to consolidate his power. In the Warehouse District, Thief Captain Kalos demands to know where Vesper's true allegiance lies—with the Thieves Guild or the Craft Guild. The answer could determine whether Vesper gains an ally or creates a dangerous enemy. Later, in the Flats, Vesper faces a different challenge: a tavern full of guild members who fall silent at his arrival, unwilling to voice their complaints to the former guild blade who now commands them.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
With Orion and Bertram dead, the Craft Guild teeters on the edge of chaos. Vesper takes his first steps as Guildmaster, walking the Craft Tower complex to assess its defenses and finding them dangerously inadequate. When he observes Sergeant Lann drilling recruits with uncommon skill and authority, Vesper sees an opportunity to secure the tower's defenses. But promoting a young sergeant to Captain is only the first piece of rebuilding the guild's fractured leadership. With the tower's military command established, Vesper must now find someone to help him manage the sprawling guild—a task he knows he's wholly unqualified to handle alone.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Acting Guildmaster Alard receives devastating news from Captain Calias: Rogers, a decorated hero of the Guild, is secretly recruiting captains to overthrow the leadership. As accusations fly that Ralan is an unfit child and the Guild stands leaderless, Alard must confront an uncomfortable truth—he sits at the same desk he's manned for decades, while the true Guildmaster chases distant quests.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr
Join me as I review The Thieves’ Guild by Jeff Crook live! Share your thoughts on this second novel in the Dragonlance Crossroads series, released by Wizards of the Coast on December 1, 2000. You can buy a copy here: https://amzn.to/49nFYto https://youtube.com/live/qMIRuk1R5lE About The Thieves’ Guild Palanthas, Jewel of Ansalon, City of Seven Circles, heart of the old Solamnic empire. For three thousand years she has shone as a becaon to the world. Even now, ruled by the Knights of Neraka, she glitters in the night. Yet at the core of the gleaming city lies a dark center: the Thieves’ Guild. Though the Dark Knights ruthlessly crushed the guild beneath an iron heel, a stronger, darker guild has arisen. Now it’s intent on recovering its lost treasures and power. And nothing will stand in its way. Review Intro Welcome to another DragonLance Saga review episode. It is Palast, Newkolt the 19th. My name is Adam and today I am going to give you my review of The Thieves’ Guild by Jeff Crook. I would like to take a moment and thank the DLSaga members and Patreon patrons, and invite you to consider becoming a member or patron. You can even pick up Dragonlance media or get $10 by signing up to StartPlaying.Games using my affiliate links. This is my perspective only, and if you have any thoughts or disagree with mine, I invite you to share them in YouTube chat. Review This is such a well written story thus far. We are presented with Palanthas under the rule of the Knights of Takhisis. They have routed the Thieves Guild, murdering them all, nearly, in one night. Years later a wealthy merchant has a shipment of a rare herb powder arriving that was paid for by Mistress Jenna of the Red Robes. This powder comes from the Dragon Isles and is very expensive. It is naturally a target for thieves. As Cael Oronstaff infiltrates the merchants home during his Spring Dawning eve party, he comes across another thief who already has the substance. He takes it from Alynthia Krath-Mal, a high ranking thief in the new thieves guild, and escapes. The next day the Lord High Justice, Sir Arach Jannon, a Thorn Knight, arrives to investigate as does Jenna. They discover the thief used magic and killed another thief. They believe it is an associate of a blacksmith that recently rebarred the merchant’s windows. The Spring Dawning festival proceeds with Cael visiting his dwarven friend Kharzog. They go to the festival together and hear Sir Elstone Kinsaid, the Lord Knight of Palanthas read a declaration from Sir Morham Targonne, the Lord of Knight. He declares the Knights of Takhisis are now the Knights of Neraka. No one seems to care, and the festival continues unabated. Cael is confronted by Alynthia and a band of thieves who chase him into the sewers and eventually capture him. He is brought before Mulciber, the Thief Guild's master and sentenced to death for stealing from them and selling it to someone else. As Cael is responsible for other thieves’ deaths, Alynthia requests to own him and train him to be guild thief. THey eventually agrees on the provision he can steal the Potion of Shonlay for the guild. She agrees and they disperse. Sir Kinsaid commands Sir Jannon to find this Cael thief and deliver him so Mistress Jenna will leave him alone. Weeks later, Cael has been training with the Thieves Guild, learning how to work with their tactics. He is sent on a test in the sewers, to the heart of Palanthas, which is an old dwarven home, Cold Forge or Kal Thax as they call it. Within they have to pass a series of tests to fully join the guild, but only a few have ever passed them. THey get split up as the Knights are searching for Cael in the tunnels, and he and one of the thieves sneak into a beast’s lair, who kills his partner and he kills it in return, discovering the secret door. He is denied entry by Alynthia who admonishes him for leaving the group he was sent in here with and ending with a dead partner. Mistress Jenna meets Arach Jannon to tell him the Thieves Guild is set to raid her store, and while he adamantly denies there is a Thieves Guild, he agrees to ambush the intruders. As the thieves enter for the potion of Shonlay, their attempt is thwarted by Jenna’s magic and they narrowly escape, with Cael and Alynthia being chased around the city by the Lord high Justice and his men. They are consistently on their tail. They enter shoikan grove to hide, then end up sneaking out of the old town and splitting up. Alynthia is caught by the knights and Cael saves her by running them off. As she goes to flee, the alley erupts, attacking the knights. As Cael tries to escape he is caught and sentenced to death by slow torture. He is imprisoned in the dungeons. He is rescued a month later by the gnome Gimzig and Alynthea. As they are escaping in the sewers, Gimzig is attacked and pulled under water by a sewer beast and Alynthia takes the unconscious Cael to a safehouse. He is sick and unconscious for another month. When he wakes he learns the Thieves Guild labeled them both traitors and are looking for them, as are the Knights of Neraka. Alynthia is convinced if they find a treasure named the reliquary they could earn their way back into the Thieves Guild. Caels doesn’t care, but he swears to help her get it if she helps him get his staff which was taken by Sir Jannon. They break into the Great Library and have Berem show them to the volumes about recovered treasure from years past, in hopes the Reliquary will be annotated. It is not. With nothing to go off of, they turn to retrieving Cael's staff. They break into Jannon’s office and take the staff, inadvertently starting a fire. THey see Mulciber sneak into the keep and they follow him to see it’s actually Alynthia's husband, Captain Oros. It turns out he was behind the fall of the guild years ago and he’s about to make a deal with the Knights to have it fall again if he can keep some treasure. Alynthia refuses to believe it and a dragon spots them, and chases them out of town and into the bay. It leaves them for dead as they slink into a tavern and coincidentally find a childhood protector of Alynthia thought dead who confirms Oros' treasury. She demands to see him face to face and when they search his office they find a note about treasure being transferred to his ship. They go to the ship and find the reliquary and Oros and his minotaur Kolav attack them both. Cael defends the reliquary running into the city and is rescued by the gnome Gimzig! They defeat Kolov and Janon arrives, only to be killed by Kael. Meanwhile Alynthia is brought before the guild and sentenced to death by Mulciber, but then Mulciber counteracts the order, revealing there to have never been a mulciber, as Cael stands there. The guild turns against Oros and captures him. With the guild back in order, and their immediate enemies taken care of, Cael leaves to steal the founders stone and affix it to his dwarven friends gravestone. The knights ask Jenna to get it off the stone, but she refuses saying she isn’t able. But secretly she believes it belongs there. This was a good story, but the time shifts were erratic. Crook clearly realised he had to wrap it all up in a hurry and the third act is just one resolution after the other with contrived solutions and meetings, belying credulity. I did enjoy the story overall, and the suggestion that Cael is Tanis Half-Elven and a sea elf’s son, even having a dragon slaying weapon like his supposed fathers. But ultimately I just have this as fun head canon rather than reality. In any case, if you love Dragonlance, you should definitely read this novel, and if you really like thief stories, you will probably dig this one as well. So give it a read! Outro And that's it for my review of The Thieves’ Guild by Jeff Crook. When do you think of Cael being Tanis' son? Do you like magical artifacts being used in stories like this? And finally, should the Thieves Guild have a happy ending? Feel free to email me at info@dlsaga.com or leave a comment below. I would like to thank Creator Patron Aaron Hardy, Producer Patron Azrael, and Developer Patrons Chris Androu & Sam Ruiz! I would also like to take a moment and remind you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos and click the like button. This all goes to help other Dragonlance fans learn about this channel and its content. This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will join me in the celebration. Thank you for watching, this has been Adam with DragonLance Saga and until next time Slàinte mhath (slan-ge-var).
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