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After the fights, Zechs collapses from exhaustion; he's not in harm's way, but shows no signs of waking up. Before leaving the site, Galahad displays a sign ensuring that no more sacrifices will happen here, as per the vow of the Champion of Bahamut. The group takes Zechs to his parents' place so he can rest and wake up in a familiar setting with his parents watching him. The night is young, and after a night like they had, revelry is long overdue. With that, they head out to the Faint Mandolin and enjoy the many drinks the establishment provides, some mood enhancers courtesy of Salix, and the melodic sounds of their new ally, Turk. What is now par for the course for the party, the drinks keep coming, a deep conversation is had, and they run into a familiar face at their next venue, The Jaded Kitty Kat. A wide grin and enthusiastic voice greet the party as Little G is in town and doing some celebrating of his own. The group updates Turk on how they know their associate Little G dubs Turk, THE Turk, which gets a welcome response. Towards the end of the evening, Greyleaf and The Turk discuss their origins, fondness for magic, and Greyleaf's family before heading back to Zechs' parents' place for the night. The following day, in Rinde and Setti's home, the party is joined by a familiar face: Iqra of the Cloak of Feathers. She gives news that she is a messenger for JM as they are otherwise held up, but offers to answer any questions they have. There is an exchange as The Turk works out which JM they're referring to as he realizes that the JM he knew was Mr. Bell, and the JM who sent them was the one who last spoke to the party, presenting as a woman. She tells the party to let Zechs know that Argo is safe and recovering in Nereas, that Cenari received word from the Circle of Friends that are looking into a group known as the Light of Elrin in Luxenborough, and that one of their party members has received the boon from the Daughter of the Flame. Iqra informs Arguile that an army of fiends has overtaken Ors Themar for the first time in history and is making their way toward Nakoroa. Additionally, the Masterful Gains Guild in Gamsby is trying to stop a splinter group known as the Umbral Viel that is trying to disrupt the weave throughout the city. At the same time, some operatives were dispatched from the guild to stop them. None have reported back in and have since gone missing. They say that if Mechfall loses its arcane power, it's the same as putting a lit match next to a powder keg. Upon asking about The Constable and any of his Generals, Galahad is told that The Executioner has also been mentioned as pulling her punches. It's not information they saw firsthand, but they were informed of it. Iqra informs Arguile that Enich is not his only alternate and to beware of the one carrying a rifle with him. We end with some details regarding the Pincushion Maker and the calamities of Sloane.There's so much happening, and that's where we pick up…Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating LighthouseMixed by Thomas Lapierre III
The battle had commenced for both teams… Maybe it was a sign of fortune, divinity, or whatever you may wish to think, but the team worked together, dealing heavy damage to Malar and Enich. Galahad shows the divine wrath of Bahamut when Malar goes after Zechs and deals an impressive blow. Turk more than shows his abilities in spades, as he uses his form of dread to inflict fear into the god of the Wild Hunt. Afterwhich Zechs deals some up close and personal shots at Malar imbued with a touch of divine energy. Enich needed to heal himself immediately after Shanks' first volley of arrows. Salix uses Juniper's Bloom to cast Gravity Fissure on Enich which he manages to avoid the brunt of but with his back pressing against the wall, it's time to start taking them more seriously. Glad uses her divine magic to cast Bless on the group within Zechs' mind. Malar begins to cast Fire Storm when Turk counterspells the god keeping his new team safe and out of harm's way. Back outside Enich summons shadows that keep the team at bay and they regroup. Malar summons wolves to even the playing field, which are taken care of almost immediately before a sinister laugh comes from him, and he summons even more of them.Enich uses his Dread Lord ability to begin shifting the tides. With that, the group hesitates to approach as per Galahad's earlier warning, and Enich starts shouting about how cowardly they all are. Galahad puts Kana's Fury into Malar's chest, twists it, and says, “Didn't I tell you I was going to wear you?” Malar chuckles before fading, and the group wakes up to see a battle only a few feet away. Enich approaches Salix with his Flame Tongue Longsword and strokes them down. Turk casts Heat Metal on Enich's armor as a tactical move to make any further attacks toward the group at a disadvantage. Enich turns to Turk, points his sword to him, and casts Blight. Even with the combined efforts of the entire group, Enich is giving them a challenging time. Having already donned sturdy armor, the combination of the Shield spell makes it seem impossible to hit him. Greyleaf takes Salix and backs them away from the ensuing fight. Glad heals Salix and picks them back up before casting Magic Missle towards Enich. Arioch's paladin is up, but he's on the defensive. Zechs drops the Hunter's Mark, whom he put on Enich upon entering the fight, and instead summons “Wolfy,” his Beastial Spirit, to assist Galahad as best as it can in this battle of the paladins. As we approach the end of the fight, Shanks can get a shot off with his purple-worm-tipped arrow, dealing a heavy blow to Enich. Salix, now back up, uses Call Lightning to affect Enich is area, but Galahad and Wolfy get caught in the spell. Thankfully, they manage to survive and deal another blow to Enich, who isn't going down without a fight. Greyleaf manages to attack Enich with his Onyx Blade. Enrich casts Destructive Wave as he strikes the ground, and a wave of thunder and necrotic energy hits nearly everyone. Galahad attacks Enich, slashing him across his chest, taking the back end of the sword, and hitting him in the side of the head. Enich exchanges a few words with Galahad before going unconscious. Glad uses Sacred Flame to finish the job, and Enich goes to the afterlife. There's so much happening, and that's where we pick up…Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating LighthouseMixed by Thomas Lapierre IIICheck out the show at themedusascascade.com
The group meets back up, some still in their Tabaxi guise but pauses conversing to check if anyone is following the group. A quick check confirms that there was someone, but they are no longer there when Shanks investigates. They are relieved to arrive at the inn and see that the Magnificent Mansion is still there. One of the servants relays a message from Hoshino to the group, apologizing for his abrupt departure but assuring them he will be back and offering endearment to them all. As the message ends, they pick up on a new figure waiting for them to notice his presence. A halfling fellow by the name of Turk introduces himself, and after a round of introductions and clearing any suspicion of him, he tells the group that he was sent here to help the group however he can. Before they can figure out just how effectively they can use JM's most recent addition to the Collateral team, the group exchanges the information that they gathered from what Zechs and the others saw in the past, the information Shanks and Greyleaf squeezed out of their target, and the name Enich, whom Galahad reveals as Arguile's alternate and a paladin of Arioch. The group then began to form a plan for a while. However, with Zechs still uneasy about unleashing his aspect of Malar onto the planes and feeling like they're getting played somehow, it took some time before the group reached a consensus. Zechs, with of course Duo, along with Galahad, Turk, and Glad would assist Zechs, while Arguile, Shanks, Greyleaf, and Salix keep an eye on things outside with Enich and any of the Paw members potentially interfering with the ritual. As they make their way to the ritual site, the scent of blood is in the air, and fire is ablaze in the distance. The group can faintly make out bodies missing their skin. There is a brief exchange that is somewhere between tense and uncomfortable. Enrich confirms that the dead Tabaxi are the idiots from the lodge that Galahad got piss drunk and also tells Zechs that the only reason this is happening is that he is divine punishment for this plane, at least partially. With niceties out of the way, the group splits into the ones who will help Zechs expel Malar and the others who are to keep watch on the paladin of Arioch and Lieutenant of the Constable. The ritual begins, and Zechs and Malar have a final exchange before their fight to end things, one way or another. While on the outside, Enich expresses his boredom and begins approaching the waiting party, preparing to attack. There's so much happening, and that's where we pick up...Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating LighthouseMixed by Thomas Lapierre IIICheck out the show at themedusascascade.com
With Malar's avatar calling for the start of the Wild Hunt, the currently awestruck party sneakily breaks away from the cultists and decides to follow closely but stealthily to figure out how to stop Malar. Upon re-entering Nymora, it is a scene of pure chaos; the group sees the avatars of Nianke, Nireana, and Xidea come into corporeal form to stand against the avatar of Malar while the avatars of Aphy, Tumra, and Gosyn see to the aid of the citizens. The battle is intense and happens quickly, with Xidea delivering the death blow to Malar. With the scene dissolving, the goddess Aphy appears before the group, looking towards Zechs, and asks if they understand. The lesson was that TOGETHER, the group may overcome this next endeavor, but while this would extract Malar, this would not destroy the aspect of him residing in Zechs, nor do they have a way to contain it. This causes apparent conflict within Zechs as he doesn't wish to let this aspect of Malar upon the planes and worries that this would only add to the other aspects already out there. Aphy explains to Zechs what he must do, including interrupting the ritual this evening at the site of his sacrifice. She does what she can to quell his concern and urges that he must try to focus on what he can do right now, as it's not on him to try to stop Malar entirely as that is a task that he can not do right now due to time and resources amongst other things.In the present, Hoshino is on his clandestine mission to track down Five Shadow. He finds Five Shadow at his place of work while under the ruse that he also works for the Cult as an auditor of sorts. This gamble pays off, as he successfully casts Charm Person and can begin to squeeze him for every bit of information he can on the Bloody Paw and their current dealings. Hoshino receives information on tonight's ritual, its importance, and the notable members who will attend it. Upon leaving, Hoshino meets up with Greyleaf and Shanks, who have just finished their mission, as Shanks receives word from Zechs that they're awake. There is an exchange to determine where to meet to exchange all the information they've all gathered. Greyleaf reminds Shanks to let Zechs and the crew know that they may encounter some guards down in the Vineyard but not to be alarmed as they were there to keep watch. As the group reconnects, Hoshino informs Zechs that he cannot help him with the Malar extraction. Still, he has the opportunity to make a massive difference in their efforts to thwart the Constable's plans. There is a heavy conversation as the allies turned friends go their separate ways, but they know it's not goodbye; it's until next time, leaving each other a token of their friendship and something to keep their spirits high when times seem rough. We pan over to Galahad, who makes his way to the “hunting club” to meet Hushed Coil under the guise of Silent Knight. He gives the guise of someone who wants to join “the cause,” and Hushed Coil is all too excited to divulge information and get this recruit. Galahad learns that most people there are waiting for tonight's main event. Galahad ensures that these guys don't make it to tonight's ritual but doesn't kill them. Instead, he gets them so incredibly drunk that they essentially can't function. With one final act of raucous behavior, Galahad bashes through the door, vanishes into the night, and starts to make his way to rejoin the group. There's so much happening, and that's where we pick up…Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating LighthouseMixed by Thomas Lapierre III
We return to a tense scene as Arguile, Glad, Salix, and Zechs attempt to deceive the cultists as they nervously try to figure out their next steps. While their deception works, the cultists still find themselves drawn to Zechs, for reasons they can't quite put their finger on. Eventually they are asked to join and watch the cult perform a ritual. There's a lot of chanting, a familiar dagger, and a body that goes into the fire and begins transforming… It's an unsettling scene, and one that sends a chill down the spines of the group. Before them is the avatar of Malar.With Hoshino's spell underway, the group separates to do what is needed while Zechs and the others do what they must do. Shanks and Greyleaf head off briefly to see The Royal Vagabonds, Greyleaf's old crew from when he was still Kyver, and get more intel on their target. Their target has a unique taste, and the rogues know how to use it. Meanwhile, Hoshino comes upon a very familiar tavern and meets Heely Hands and Kalkari, while waiting to see JM… or in this case, Mr. Bell. Mr. Bell talks plainly with Hoshino, telling him that in all his time, and across the many realities, he's never come across Hoshino Matsuo, bard of 100 towns. He is an anomaly or a wild card in a deck of wild cards, and wants to use it to their advantage to stop the Constable. A crazy plan, but if it works, it can change, EVERYTHING and start to set things right, or at the very least give their situation a fighting chance. Mr. Bell knows the party may not agree, so he only wants to bring Hoshino along if he thinks the party will agree. Shanks and Greyleaf head off to the Velvet Fang, stealthily observing the venue and awaiting a visual of their target. After some time, they get eyes on their prize and tail him upstairs to where he is in a rather precarious situation, but not unusual for a customer of this fine establishment. The rogues check their surroundings, wait for the right timing, and follow their plan. Shanks uses his Blink Dog Dagger to get across the room and cover the man's mouth before he can call out for help. Greyleaf gives his companion some gold, and she tells him that while she won't get in their way, she can only assure them a few minutes before things get out of her hands. More than enough time for Mr. Scotch and Mr Bonnet, who interrogate their target for information regarding the cult, its members, its doings, and anything else helpful and of note. They leave without much fuss and slip back into the bustling city of Nymora.We finish with the 4 in the past; as Malar's avatar says, “Let the wild hunt begin.”There's so much happening, and that's where we pick up…Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating LighthouseMixed by Thomas Lapierre IIICheck out the show at themedusascascade.com
Arguile, Glad, Salix, and Zechs find themselves inexplicably transported to the distant past, landing in Sloane's Second Age rather than the Nymora of their time. Struggling to understand their predicament, they attempt to gather information discreetly, but Zechs inadvertently reveals their origins. This earns him a referral to the priestess of Nireana and ultimately to the priestess of Tumra, where he becomes visibly disturbed by the revelations he receives. Meanwhile, in the present, the rest of the party watches their companions in a catatonic state, their eyes glazed over. Shanks and Galahad attempt to discern the cause, only to hear a voice declaring, “These are the tithes that must be paid.” The goddess Aphy reassures them that their friends are safe and urges them to aid from their side. They resolve to investigate the leadership that enabled Nymora's suffering, instructing Greyleaf to seek his mother's connections. Before parting, Hoshino performs an act of kindness, reuniting a lost child with their family, a rare moment of light in a place marred by pain.In the past, the group consults the priestess of Tumra, who informs them that this journey is a lesson for Zechs and all of them. When Salix inquires if the lesson is forgiveness, they are corrected—the actual lesson is acceptance and closure, they hear from an absent but familiar voice. As they explore the city, they sense the rising tension of the approaching conflict between the Panteran Pantheon and Malar. They hear of erratic wildlife and growing fear of Malar's influence, suspecting an impending disaster. Zechs theorizes that a site of his future sacrifices may already exist and be occupied by Malar and his followers. The group stealthily investigates, finding a massive bonfire surrounded by many figures.In the present, Greyleaf's mother welcomes him and his friends, sharing a moment of reunion before shifting to the serious matter. After a short prayer, she bluntly acknowledges their foes, providing a wealth of names while advising caution. The party learns of her formidable past and her service during the arrival of the Vitalis family. With their newfound intelligence, they form teams—Shanks and Greyleaf, Hoshino, and Galahad—each tasked with specific roles. With Hoshino's Seeming spell altering their appearances, they set forth, ready to confront the forces that have plagued Nymora for generations.There's so much happening, and that's where we pick up…Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating LighthouseMixed by Thomas Lapierre IIICheck out the show at themedusascascade.com
The party makes final preparations before leaving Drose, with Zechs giving Hoshino a Moonbeam scroll and aboard the Swift Hummingbird, Hoshino and Arguile craft powerful scrolls from the Arcanaloth spellbook, successfully creating several before stopping ahead. Meanwhile, Shanks strikes a deal with the ship's gunner, wagering on Hoshino's skill in exchange for a plastique recipe. Later, Shanks and Greyleaf discuss Greyleaf's transformation and past battles, reflecting on how his choices have shaped him. Their conversation turns to Rig, with Shanks asserting he no longer lives with regrets. Upon landing at the Barrier Range, the party gathers heavy cloaks for the snowy ascent. Zechs struggles with heightened senses due to Malar's influence, but the group supports him. At their destination, Galahad introduces himself as a descendant of “Those That Wandered,” leading to a tense but respectful meeting with the clan leader, Pakia. She recognizes his lineage and invites them to stay for the festival, where they revel in food, drink, and tales of the past.The festivities continue with exhibition matches featuring Arguile, Shanks, and Galahad. While the rogues maneuver strategically, Galahad faces the formidable General Tharia. Initially dominant, Galahad is nearly overcome but summons Khana's Fury to secure victory, earning mutual respect. The celebration escalates with drinking competitions, where Zechs unexpectedly outdrinks Galahad, much to everyone's delight. Shanks later checks in with Greyleaf, who agrees to relay a message to Rig on Shanks' behalf. Their conversation shifts to Glad's patron and the gods' manipulations, hinting at more profound struggles ahead. As the night ends, the group regroups in the morning to plan their next move. Galahad learns more about his ancestors from Pakia, discovering a historical divide caused by an Illithid incursion, leading to his lineage's journey across planes. With goodbyes exchanged, the party sets off toward Nymora, and Zechs shares his suspicions that other children, like him, may have been experimented on by Malar. He enlists Greyleaf's help dealing with Alma, someone linked to their past suffering, while the group urges him to avoid succumbing to vengeance.Before arriving in Nymora, the party detours to Yahnkoshi, where Hoshino finds his home ravaged by Eldertwine. He sees a gruesome sight and remnants of Attros' former guild. He collects a sample and returns to the ship, where the group entrusts it to Greyleaf's ally for study. Back on board, they sort their inventory and strategize new battle formations. Zechs and Shanks compare their bows, contemplating their weapons' more profound mysteries. Upon reaching Nymora, the group disperses for personal errands. Shanks and Greyleaf visit Potions and Lotions so Shanks and Rig can speak about things they wish they had said sooner, and Zechs reunites with his parents briefly to inform them that he and the party will be in town briefly, while the rest secure a single inn room. Their stay becomes luxurious thanks to Hoshino's Magnificent Mansion, offering much-needed respite. As they settle in, they prepare for their next challenge—extracting a god from their companion.There's so much happening, and we pick up with arc 24, “ Where You Come From”. How will the rest of this story unfold? Find out next time on the Medusa's Cascade: Collateral Damage!Theme Music is written and performed by The Floating LighthouseMixed by Thomas Lapierre IIICheck out the show at themedusascascade.com
At this point, it's normal for this group; shenanigans are how we start the next part of the story. Arguile gives in and has some hot sauce and fire whiskey, which do not sit well with our tiefling friend. A weary Zechs approaches Hoshino and Galahad sometime after the fun wraps up. What seems to be a regular part of their playbook at this point, Zechs asks if they'd humor his seemingly insane idea… actively speaking to Malar. To his surprise, while they clarify how that can go wrong, they agree with him. They both agree that maybe talking to him directly would give him some answers, that final piece of the puzzle he has been searching for. A plan is set to have Galahad, Hoshino, and Glad in a room with Zechs sans Duo to ensure the party's safety. Everyone is informed of what is to transpire, and while also reluctant, they agree that it may be best for what's to come. The conversation with Malar isn't much of a conversation at all. Zechs feels like he's missing something, asking the wrong questions, or Malar wishes to continue toying with him. Eventually, after a tense exchange, Zechs concludes that he's satisfied with the information he got and severs the connection to Malar. Galahad and Hoshino both agree that Malar may not have said much. Still, it confirmed Zechs' suspicion that Malar would be challenging in his desire to reveal the truths of his origin, connection to the Constable, or his ties to the Pantheran Pantheon. With that door and avenue closed, the group departs towards the vineyard, pursuing what Zechs needs to begin this ritual. There is some confusion between going to the vineyard, heading towards the site of Zechs' sacrifice, and returning to the vineyard. It's not a fruitless endeavor, as now knowing the location and recalling some information about his sacrifice is information that the group feels was needed anyway. Upon speaking to Greyleaf, the group begins to clarify some details and realizes that the vineyard was where they should have headed initially. On their trek, Zechs expresses his frustration with what he is missing and piecing this puzzle together. As they traverse through a bit deeper than Zechs' first time down there, they find giant effigies of Aphy, the goddess of trickery and wit, depicted as a cougar, Xidea, the goddess of death, shown as a black panther, and Tumra the goddess of the spirit world portrayed as a snow leopard. We conclude with Zechs sending Duo now with darkvision to investigate the statues of the goddesses. After the Greyleaf's suggestion, Zechs attempts to reach out and speak to the goddesses, uncertain if it would even work, and a booming voice says, “The proper tithes must be observed.” There's so much happening, and that's where we pick up…Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating LighthouseMixed by Thomas Lapierre IIICheck out the show at themedusascascade.com
We return to the group on their way back to Nymora. Zechs helps Shanks out with his stealth and uses the Hunter's Mark spell. Later, Zechs and Greyleaf discuss what they should do with Zechs' need for vengeance regarding Alma. Greyleaf offers his insight and empathy, which Zechs accepts, but lets him know that it may take some time before it is entirely received. Hoshino raises the idea of doing Legend Lore on Zechs' bow, and Zechs assures the bard he is grateful for the answers he received. While he has more questions, he certainly answered more questions than not about his mysterious bow. Shanks also asks to have his bow, Mind's Eye, looked at via the Legend Lord spell. Eventually, the team arrives in Nymora; they split to do different errands and decide to regroup at the inn where they'll be staying. Shanks and Greyleaf go to Potions and Lotions, and Shanks has a very needed discussion with Rig; Zechs is off to inform his parents that he's back in town but won't be staying at their place, however, and the rest of the group goes get their singular room to share. Thanks to Hoshino, that space won't be too cramped with the help of Magnificient Mansion, and the group is thoroughly surprised and grateful for what the space provides. Their stomachs are full, their rooms are tailor-made to each of them, and there are many attendants to ensure their stay is as carefree as possible. A necessary sanctuary and place to devise their plans for what comes next as they attempt to extract a god from their companion.There's so much happening, and that's where we pick up…Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating LighthouseMixed by Thomas Lapierre IIICheck out the show at themedusascascade.com
The group, now back onboard the Swift Hummingbird, discussed heading to Yahnkoshi so Hoshino could visit his home, investigate the reappearance of Eldertwine, and see what the town is like all these ages later. Galahad wonders if he could come with him so he is not alone. Still, Hoshino tells him that while Galahad is immune from diseases, this disease is magical, and he does not want to risk his health if he isn't immune to this particular disease. After expending all ideas, suggestions, and everything in between, the ship hovers around 500ft above Yahnkoshi, and, using Dimension Door, Hoshino descends to the ground below. The scene is grim, to say the least. As he searches throughout the town, he sees the bodies of Kenku from the Tell Tale Guild, which he is unaware of at the time, but the party confirms for him, once back onto the ship, that it is Attros' former guild and also finds a pendant of the Light of Elrin, which he grabs. Through his walk, we are taken back to Hoshino's conversation with Pakia about Eldertwine and what has happened to Yahnkoshi since the age that saw Eldertwine as Sloane's calamity. In that conversation, he tells Pakia that he knows what he must do, to which she responds with a puzzled look and tells him that he does not need to explain. She assures him that he has friends in the Range and that if he does return to his home, he should be careful. Before returning to the ship, he takes a sample of Eldertwine and secures it on his person before using Dimension Door to return safely onto the ship. Upon sharing his findings, Shanks asks Arguile to use Mage Hand and hold the bottle away from him, and he melts wax to secure the sample bottle further. Shanks then asks Greyleaf if, with some help from possibly Salix, they could figure out just how to stop Eldertwine from ravaging Sloane once again. Greyleaf suggests that he can request the aid of someone he travels with who is likely better suited for such a task, and Shanks ensures the sample to him. We start to finish with the group going through the Bag of Holding's inventory and exchanging the newly made scrolls amongst each other to copy or store for themselves. Zechs goes through his idea of new battle formations with Shanks and Galahad, which they agree upon and give further input to make the formation the most efficient. We finally end with Zechs and Shanks having a talk where Shanks shows off his new skills, and Zechs asks to compare their bows, Jack of All Trades and Mind's Eye. There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com
After a night of revelry, drinking games, fights, and celebration, the team wakes up in various locations, some unsure of how they got there. They plan over breakfast as they gather and prepare for their next destination. Afterward, Galahad seeks out Pakia for answers to his questions about his ancestors, “Those Who Wandered,” and the side of the story he would have not heard unless he was there. She goes on to say that during a time of warfare, there was an Illithid incursion starting in the northern reaches of the Range and making its way towards Stargrave. After several defeats, tensions rose within the leadership and those close to it. Those who stayed saw these defeats as strategic and tactical errors on their part, not accounting for extenuating circumstances. While the group that left was under the impression that they were not using the proper amount of force, it was not a question of tactics but of drive and will to defeat these enemies. Eventually, they saw a branch of that chief's family split off and leave. They went out into the Gathering Storm and never returned. Based on what Galahad said, they must have gotten to Granzia via a “soft spot,” which Sloane is known for. However, they often see you transported to another region of the plane, but instead, they were sent to another plane entirely. There was more that led up to that point, but that was the breaking point. However, their departure was seen as an action of stubbornness rather than malice, and Pakia mentions that she can't fault them as they did what was right for their kin, which is what those who stayed were also trying to do. The group then packs up their things, says their goodbyes, and makes the half-day trek back down the mountain to the Swift Hummingbird. Cordell confirms their next destination as Nymora, and the group is off just like that. As they travel, Zechs addresses the group about what the Stone Face told him and tells the group that while he knows that he and his alternates have had aspects of Malar put inside of him, he suspects that he's not the ONLY child who that happened to. He also asks for Greyleaf's help as he might know more through their familiar “friend” Alma. Eventually, Zechs informs Greyleaf that he met her at Salix's hermitage in league with the Constable. He asks Greyleaf plainly if he would like to assist in transitioning her to the afterlife because she needs to pay for what she did, and he wants to ensure nothing like what happened to them happens again. Zechs admits seeing Alma sent his heart pounding in his ears, and he had to do everything he could to satiate the bloodlust from seeping through him. Also, having Malar in his head encouraging and taunting him did not help that ordeal. The party notices how Zechs speaks about Alma; it's almost like what he felt with Arbane back in Invenas, and try to help prevent himself from feeding into Malar's wishes. Zechs accepts what they say and hopes they acknowledge that this isn't a simple black-and-white choice for him to make. We conclude with Shanks asking Glad to help him with his hair when he approaches the topic of her patron, The Protector. He asks where she stands with him, and she tells him that she understands that as a cleric of him, her power is linked to her faith, and while she does not like or respect the Protector currently, she still believes in him. Shanks does his best to make an analogy and paint a picture that the Protector isn't without flaws or faults. She lets Shanks know she is aware of her predicament and moves cautiously and intent as they travel together. She also tells him she appreciates him reaching out to her, and they laugh. There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com
We pick back up with the party's exhibition matches. While the rogues had matches that went as expected, they were not without their moments of surprise from each of them. The fight that left everyone on the edge of their seats was between The Champion of Bahamut & The Gathakanathi General. While Galahad dominated the first part of this fight, putting all the combat experience he's had thus far to use, Tharia managed to fight back and overwhelm the paladin. With the match approaching its end, Galahad summons the power of Kanna's Fury and secures the win for himself. Respect and admiration are given to both warriors, and they acknowledge each other's abilities in combat. Then, the celebrations continue as Galahad does an expected but impressive display of drinking. The group are all enjoying themselves and letting loose; one person in particular is Shanks, who we find performing a remarkable bit of drinking himself later. While not what Galahad displayed, it was close and caused the crowd to erupt again in celebration. As Shanks makes his rounds, somehow Zechs gets pulled into showing off his drinking prowess and does exceedingly well, to everyone's surprise, except for the party. Zechs even manages to outdrink Galahad by a bit, which seems to put everyone, especially Galahad, in an uproar. Not too much later, Shanks decides to check in with Greyleaf and have a hilarious exchange about whether Greyleaf reports back to Mr. Bell and Greyleaf offering a gold coin to Shanks if he can chug the pint glass in his hand. Shanks then asks if he could set up a meeting between him and Rig. Shanks informs him that he wants to give her an answer to a question she asked but, unfortunately, was never able to provide it due to the circumstances at the time. He assures Greyleaf there is no reason to be concerned, and Greyleaf tells Shanks that he will relay the message but leave it up to Rig to decide what to do after that. A joke is eventually made about them likely having to carry Zechs or Galahad, and Greyleaf and Shanks inform him that he's more concerned with Glad. He informs Greyleaf about the argument with her patron. Shanks worries about how that may affect her abilities from now on, and she has yet to speak to the group about it. Greyleaf speaks about the gods and their intentions but suggests that they like to play with them, mess with their emotions, and use them as pawns, sometimes with false faces. Shanks replies that a god doesn't have to tell them who she is. Greyleaf suggests that she is less of a pawn and more of something the gods fear, which could be why they have messed with her the most. While Shanks doesn't want to see her get caught in collateral damage, Greyleaf informs Shanks that they are more than their namesake suggests, and pawns hold more power on the chessboard than most people realize. Greyleaf will talk to Glad later, but now it's time to sit back and relax. There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa's Cascade: Blood and Booze! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com
In what seems to be par for the course with this group… We pick back up as the group enjoys some of Welby's Special Blend from an Illathid skull. The group takes all the festivities in and absorbs as much of the culture as possible. Galahad is in his element, happy to walk through his ancestral home during this festive time. Arguile, Shanks, and Galahad signed up for some exhibition fights later that evening, but the rogues may have more ulterior motives than our Champion of Bahamut. Arguile and Shanks briefly discuss their “strategies” for their matches, while elsewhere, we find Zechs silently observing Galahad and doing his best to fight through what has been ailing him with some drink. The two discuss how Galahad feels about being here and what has been on his mind about upcoming events. The group is introduced to Tharia Stonekiller, the general, and there is some discussion about food, how they are enjoying the festivities, and a concerned questioning of the rogues' desire to fight the Gathakanathi warriors. A brief exchange is had between Hoshino and Pakia, during which she expresses her sympathies. While Hoshino would like to inquire further on what she meant, Pakia suggests that the discussion be had at a later time. The conversation shifts to a time some fifty-odd years prior in which incursions were occurring that she helped thwart that was not happening in the Range directly but in the surrounding areas and cities. Eventually, the main event is at hand as the three party members ready themselves for friendly matches against the Goliath warriors. It ends with tales of how the Gathakanaki clan came to be and the spymaster Nimia as she reveals information about The Bard of One Hundred Towns and more. There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com
The group reconnects with Xoco, enjoying an evening of camaraderie, during which Salix seeks guidance from the void dragon, Gerviss, to deepen their connection with the Daughter of the Void. Meanwhile, Arguile learns the secrets of the Guardian's Rapier, discovering its history and connection to Fel Mon'ri, a descendant of the soul within the blade, Ibo. Zechs gifts Hoshino the Quill of Desire, and Glad has a tense exchange with her patron, The Protector, leaving her unsettled. As tensions escalate, the party finds solace and insight in each other, building on their shared experiences and strengthening their bonds. Drose falls under siege, scattering the party as they protect the city and its citizens. Each member plays a crucial role: Glad organizes a sanctuary, Arguile and Salix battle the draegloth, Galahad leads the city guard, and Shanks and Dreg fight their way through enemies. Hoshino, Zechs, and Duo provide critical support, rescuing those in peril and leading them to safety. As the chaos subsides, the group reunites, sharing vital discoveries about Ÿbo, Iolan, and the unfolding mysteries tied to the Void, deepening their understanding of the threats they face and the weight of their roles. Amid the aftermath, the party delves into research, uncovering ancient texts and relics that reveal startling truths. Hoshino confesses his role in a calamity that plagued Sloane, tied to his pact with Antithesis, a rival of the Daughters. The group empathizes with his revelation, recognizing the heavy burden of his choices. Their investigation points to Iolan's connection to Antithesis, leading them to reflect on the age-old struggle they've inherited. As they prepare for what's ahead, the party trains, gathers resources and seeks answers, determined to face the challenges looming on the horizon. There's so much happening, and we pick up with arc 23, “The Past Returns”. How will the rest of this story unfold? Find out next time on the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com
The party makes last-minute preparations for their travel, ensuring they don't forget anything as they don't know if and when they'll be back in Drose. Zechs gives Hoshino a 2nd level Moonbeam scroll that he's been holding onto for quite some time. Before long, the group is back on the Swift Hummingbird, and we find Hoshino and Arguile creating scrolls out of the spell book the party found ages ago that belonged to the Arcanoloth. The two make a great pair and manage to successfully pull quite a few scrolls before they decide not to push their good luck any further. As the last pull happens, Shanks initially bets the ship's gunner for some coin, but the gunner suggests that if Hoshino is flawless in his execution, he'll throw in a personal recipe for plastique. Hoshino is successful, and Shanks is told he will have the recipe later that day. Shanks later speaks with Greyleaf, discussing his transformation from Kyver to Greyleaf. Greyleaf explains his fight with the son of the Vitalis that took his life, but fate had other plans for him. He took it as a sign to leave all the negative that came with Kyver and let it die in that ring. The conversation continues and touches on some deeper parts of Greyleaf's upbringing and reasoning that he didn't tell the group much while with the party. In the conversation, he reminds Shanks that he can ask questions, but as he's said before, he can only speak about his own story. They have an uneasy conversation about Rig in which Shanks tells Greyleaf that he's not the same person he was before and doesn't live his life with regrets. Finally, the group touches down and is informed that they are at the Barrier Range. The group takes off, gathering the heavy cloaks from the bag of holding that Cereius once gave them. The travel up is almost entirely covered in fresh snow, which does not help Zechs' newest “gift” from Malar. The brisk and open mountain air and the sparkle from the snow heightened his sight and smell, and it was not a comfortable adjustment. The group bands together to help him out, and he's grateful. They continue up the path, with Galahad and Zechs taking the lead. When they finally arrive, Galahad explains to the person who meets them that he is from the line of “Those That Wandered,” Panea had mentioned coming here to meet them. There is a tense pause before the goliath says, “Come with me.” The group meets with their leader, Pakia, and Galahad explains what he knows of his ancestry. To this, she gives recognition, inquiring further about any more details since his ancestor's departure from Sloane. They finish speaking, and she encourages them to stay, which they accept, and participate in the festival. We finish with the group around a dinner table with drinks and tales of their party's early days. There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com
We pick back up with the party as they begin planning for the day. Zechs and Galahad go shopping, and Zechs gets the party an item for communication called “The Spies Murmur.” After returning and giving the items to the group, he informs Galahad and Shanks about his current condition in fighting Malar. He asks for their help in training him to be more efficient in what he excels at and not trying to fit the parts of the group where he feels need covering. Afterward, Shanks informs Arguile that he knows what's happening with his mom and that while he's in no place to force him to disclose the information with the rest of the team, he ensures Arguile that he has his back. Arguile confirms the information and lets Shanks know that he has things in motion already and will present them to the group when that is all ready. The latter half of our story involves Shanks, Greyleaf, Arguile, and Galahad in the courtyard, discussing the methods of extracting the purple worm poison and what they intend to do with it afterward. It's decided that Galahad, who likely has the most suitable muscle memory for the job, will be tasked with extracting the poison into vials. It is a slow start, as he is a bit more delicate than he knows he needs to be. During this time, Arguile reminds the guys that these are worth a lot in gold and they would be set on selling off most of it, to which Shanks says that he will decide once they're all extracted what he will do with them. They retrieve 18 vials between the two poison sacs. After this, they notice that quite a crowd has gathered to check out what they are up to. Shanks takes ten vials for himself and splits the other eight into two groups to distribute among the group. As we end, Galahad addresses the group and asks if it would be okay for them to stop off at the Range to visit the Goliath tribe. The group says yes, and they begin to form a plan for the next few legs of their journey. At this point, Arguile informs the group of his need to go to Iwi and his timeline for this to happen. This starts to change their plan, and they spend the rest of the evening making a new plan, which includes the timeline for the rescue of Arguile's mother in Iwi and stopping Galahad's father from taking revenge on the Ridge. It seems like the plan is relatively simple: goliaths in the Barrier Range, extract Malar from Zechs in Nymora, head to Iwi to help Arguile rescue his mom, and then go straight over to stop Galahad's father and the titan he's currently in possession of. Easy right? There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa's Cascade: Blood and Booze! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com
The party gathers for breakfast, and Galahad shares his recent conversation with Bahamut, where he learns he is now officially his Champion. He reflects on his happiness, primarily from his achievements in battle, and discusses the looming threat from his father, who controls a titan and plans to avenge the Ridge. Arguile offers to help Galahad communicate with Arioch, raising concerns about the approaching confrontation. The conversation shifts to Zechs' situation with Malar, and Galahad urges him to resolve it before they leave Sloane, noting the strain it places on him. They discuss the complexities of Zechs' connection to Malar and the possibility of finding a solution. Galahad and Zechs then set off to find the Dawnstalkers, a group that Zechs hopes can guide him in his paladin journey. Along the way, Galahad speaks about Bahamut's advice regarding Malar, emphasizing the need to free Zechs from his grasp. Zechs admits he hadn't expected to resolve this issue so soon but agrees to continue. Upon meeting the Dawnstalkers, led by a Leonin named Siaxa, Zechs explains his desire to choose a paladin oath that will allow him to protect those he cares about. Siaxa emphasizes the seriousness of taking such an oath, advising Zechs to carefully consider his commitment before moving forward. They also discuss the history of the order and its connection to the natural world, resonating with Zechs' background as a ranger. By the end of their discussion, Zechs realizes that the Packwarden oath aligns with his values and protective instincts. Siaxa and Galahad reassure him that the path he's considering is right for him, though he must overcome any lingering doubts. Zechs expresses gratitude for their guidance and acknowledges that this journey will differ from his experiences. He feels more confident in his decision, ready to embrace the challenges ahead as he continues to navigate his paladin journey with the support of his friends. There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com
With the help of Galahad, Hoshino, and Arguile, Shanks realizes that connecting with Zechs requires speaking to him rather than at him. They have a heartfelt conversation that brings them closer than ever. Arguile dreams from the perspective of a man named Urich, interacting with his mother, Dorna, in the strange land of Narkorua. Galahad receives a vision guiding him to a Uniluum warrior in Drose. The group then encounters a floating stone face, offering three questions. Through these, they gain prophecies about the future, including insights into Zechs's situation with Malar.As the group navigates these revelations, Shanks dreams of an orcish figure, and Glad encounters her alternate self in a vivid interaction about her faith and the death of her husband. Various group members have visions and dreams tied to their past and future, including Hoshino seeing a mysterious woman and Salix communicating with a Void Dragon. Once they arrive in Drose, they meet Chantico, the protector of the Eternal Flame, and are split up to complete their tasks. Galahad is tasked with mentoring Xoco, a Guardian of Drose, and the rest of the group meets Tozi, who provides them with crucial historical insights.As they explore the city, Arguile and Shanks are robbed by an old man and his cat but successfully retrieve their stolen goods after a tense exchange. Zechs meets Isolde, a tiefling scholar, who gives him essential knowledge about Malar and his role within the Pantheran Pantheon. The group reconnects later, sharing updates on their tasks and planning their next steps. Galahad takes on his role as Xoco's mentor, and the group prepares to face new challenges in Drose.There's so much happening, and we pick up with arc 22, “ The Second Coming”. How will the rest of this story unfold? Find out next time on the Medusa's Cascade: Collateral Damage!Theme music is written and performed by The Floating LighthouseRead & Mixed by Thomas Lapierre IIICheck out the show at themedusascascade.com
We return to the group as Hoshino begins a Spirit Session. A spattering of different spirits arrives and helps guide him to the knowledge he seeks. With the acquired Legend Lore spell, he begins to gather the group again to perform the ritual. He seeks information on Iolan and gains somewhat cryptic information regarding her after the spell. The group gathers that there is a throughline of connection to Antithesis, Iolan, and Hoshino. After more thought and talk surrounding the Legend Lore, the group hears a voice saying, “That was impressive.” An unfamiliar voice to Hoshino in particular, but the group as well… until they turn to see Kyver in their presence… except… changed somehow? His accent is gone, he looks presentable, and he informs the group that he goes by the name Greyleaf. Rapidly, questions, disbelief, relief, and jokes form. After calming down Hoshino, who for obvious reasons is untrustworthy of this new face, the group introduces them properly. Greyleaf also reintroduces himself to Salix as their time together was brief, and they probably saw him in a much different light than he currently is. He tells bits of the story of where he's been, what he's been up to, the reveal of a daughter and wife, and lack of drinking. It takes some time to process it all, and for some, it takes longer than others in the group. There are still some sentiments of shock and disbelief, and now frustration begins to form as he informs the party that he can only tell them so much, as he is not at liberty to tell other people's stories. He lets the group know he, Cereius, We Aqha, Rig, and the Mercurial Avenger are a party under the employ of one Mister Bell. He also informs them of what happened to him in Nymora and the Vitalis Manor. Zechs informs him that he's upset he chose HIS identity out of anyone to use AND is still a little upset about the assault on his father. Greyleaf apologizes, and the group catches him up as well. They share a drink of revelry at the return of their ally and friend. We end with a conversation between Galahad and Bothok. Pleasantries are exchanged before they speak candidly on Galahad's line of questioning. The rift that brought his clan to Granzia is still present but may not be the exact bridge between the two planes. He learns that his father is working with Arioch to bring back a titan. Galahad realizes there are more players on the board now with this information, and he must do his best to get things to a halt before the gathering on the Ridge. Upon ending the conversation, he adds Arioch to his “list.” He is reminded of some of the first words he ever heard from his patron… “Violence is a last resort, exhaust all other options.” There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com
With the siege of Drose reaching its conclusion. Most of the party helps the citizens as best as possible and regroups outside the temple. As the adrenaline leaves Hoshino, he's shocked and heads to the Inn with Glad. The party, minus Zechs, catches each other up on what they've experienced and uses their shared knowledge to inform their next steps. Together, they recount the story Bound to the Void, the conversation that Gerviss had with Salix, Arguile had with Ÿbo, and any other information they've gathered so far. It's decided that Arguile would likely need to speak with Fel once more and Ÿbo again after that. Salix speaks to Gerviss and he informs them that Iolan and Ÿbo are lovers. Outside of that, he didn't have much more information to offer as he was unaware of their story. On the other hand, Zechs decides to head back to the Scholar's Enclave to seek information regarding the creatures that attempted to overtake the city and figure out any info regarding Eldertwine. Regrouping with the rest of the team, Zechs catches up and divulges the information he gleaned to the team. A critical few details arise… Iolan mentioned Hoshino Matsuo by his full name and said she was there to give her regards. She spoke with Arguile directly briefly and insulated that Ÿbo was not trustworthy. Together, they head over to Tozi and explain what happened based on what they saw. They also give her information about Iolan being the culprit. Tozi is grateful for their help in protecting the city and its people. She asks that the group remain in Drose for a few more days to ensure the citizens' safety in the event of another attack. The party agrees, and they again begin to disperse throughout the city. There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com
The siege of Drose is fully underway, and the party is scattered across the city. The Draegloth are sources of fear and shock as they pass through Drose and its citizens. Glad heads back to the inn and lets Arguile and Salix know to send people her way for safety, rest, and healing. Arguile and Salix agree and make their way through the city, taking out many of these creatures along the way. Arguile uses his Guardian's Rapier and Salix using their Druidic wild shape ability to get the job done. Galahad works with the city guard to eliminate the threats and uses his animated tower shield to protect the citizens. Shanks is with Dreg, clearing out enemies with his bow, Mind's Eye, and Jrehg with a greatsword of carved bone that cleaves enemies as if paper. He wields this weapon with ease, which is impressive as it's almost the size of Galahad. On the other side of the city, Duo helps guide citizens to safety and provides “eyes in the sky” for Zechs. Hoshino, Zechs, and conjured bears help take down some of the Draegloths and help rescue the citizens who are in the path of destruction. There is chaos throughout the city, but Collateral is doing its best to be the heroes we know them to be. Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com
We return to the battle with Xoco, Galahad, and the intruders of Drose. Upon the enemy's defeat, Xoco makes the call to abandon her trial and realizes that Drose is under siege and needs the champion's protection. We then pan over to Hoshino and Zechs I'm the Scholar's Ward and enjoy themselves until a mysterious figure disrupts the history lesson, leaving Hoshino in a state of shock and Zechs uncertain of what to do. We finish with Salix and Gerviss discussing Salix's disdain and history with Dragonkin. It is an exchange of understanding, empathy, and guidance of their newfound abilities. However, Drose is under siege and the conversation is cut short. There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com
We pick back up for the conclusion of the heated argument between Glad and The Protector. Afterward, Shanks, with the aid of Hoshino and Galahad, offers her empathy and understanding. She is comforted by this, and Shanks breathes a sigh of relief, seeing as this did not go so well in his similar attempt with Zechs. Arguile breaks off from the group and connects with the Guardian's Rapier. He is asked to introduce himself and asks what he wishes to know. He gets a history lesson on the origins of this blade, its previous wielder, and the soul that resides within it, ending the conversation with the soul saying “She's here”. We pan over to Shanks as he finds Jrehg, the Orc he was told to find. They connect upon learning that Shanks speaks Orcish and learning more about each other and their respective histories. There is a discussion about the gods, balance, and goals while the two traverse through the city of Drose. We end with Xoco in gleaming armor, beginning to make her way through Drose with Galahad and begin her trials. She is confident and Galahad assures her she will prevail, but the first trial proves difficult with her being charmed. Eventually, she breaks the hold over her, but the fight in front of them is only just beginning. There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com
Last we left off the group and Xoco were catching up as they've done with many new allies. There are jokes made at Galahad's expense, and they eventually go out for the evening for food, drink, and more revelry. Salix makes their way to a temple to speak with Gervis, the void dragon, and connect more with the Daughter of the Void. They ask for guidance and a bit of clarity in the understanding of their powers and their role. Later that evening, we get Arguile's education on the Guardian's Rapier. He learns how to utilize its powers fully AND learns the connection between the gentleman Fel Mon'ri, a descendant of a companion to the soul residing inside the Guardian's Rapier, Ÿbo. Afterward, Arguile is handed a piece of magical parchment that allows Arguile to write and for Fel to see. Back at their lodging, Zechs gives Hoshino The Quill of Desire, which he's had since his time in Barovia and felt was better suited for the bard. We end with Glad in a meditative state, unknowingly reaching out to her patron, The Protector. The conversation started well but escalated as he avoided answering Glad's questions. Was she being manipulated by him? Could she truly trust him or what her alternate said of him? This entire exchange left Glad feeling uncertain and at her wit's end. The truth may not be what she truly wishes to hear, according to The Protector. Tensions rise as we head into the next episode. There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com
The group returns to Salix's hermitage, where Aeron assesses the damage to the Swift Hummingbird, and they decide to rest for the evening. The next day, Hoshino, Zechs, and Shanks set out to retrieve a replacement crystal, meeting a manifestation of Sloane, who questions their intentions but ultimately grants them the crystal. Shanks, feeling like a liability due to his patron Arioch, is reassured by the group that they will face this challenge together. Arguile suggests speaking directly with Arioch, who offers to relinquish Shanks from his contract if the group can defeat him under specific conditions. The group decides to perform a ritual to sever Shanks's pact, during which Shanks reveals his guilt over causing a war between Elves and Goliaths. Despite the emotional toll, the ritual is successful, and the group moves forward with renewed resolve. After resting, the group prepares for their next steps. Zechs has a disturbing dream about a tiger, leaving him uneasy. The group visits Salix's childhood home, finding it ransacked, but uncovers a hidden library and a heartfelt letter from Salix's mother, which reveals her tragic fate. This discovery deeply affects Salix, and the group offers comfort. They then visit their friend Chico in Balazaar, where they share updates and receive support. Chico helps shed light on the Malar issue and reassures Hoshino. The group leaves with more food than needed and heads back to their ship, setting course for Drose. During their journey, they train and rest, but their respite is interrupted by an attacking airship filled with were-creatures empowered by Malar. A fierce battle ensues, with Zechs struggling against Malar's influence while the team fights to free their ship. Despite heavy resistance, they fend off the attackers and stabilize their ship. In the aftermath, Zechs is distraught and continues to battle Malar's presence within him. Hoshino offers comfort, but Zechs drinks himself back to sleep. Over the following days, Zechs isolates himself, feeling Malar's presence more intensely. Tension rises among the group as they try to make the most of their time on the ship. Shanks attempts to empathize with Zechs, but Zechs struggles to cope, leaving the group concerned about their future. Despite the low spirits, the team remains committed to supporting each other as they approach Drose, ready to face whatever challenges lie ahead. There's so much happening, and we pick up with arc 21, “The Lost City of Drose”. How will the rest of this story unfold? Find out next time on the Medusa's Cascade: Collateral Damage! Theme music is written and performed by The Floating Lighthouse Read & Mixed by Thomas Lapierre III Check out the show at themedusascascade.com
We cut to Arguile and Shanks gathering materials for alchemy when they stumble upon a blue cat. As they continue to walk, they find a concerned-looking gentleman searching for the cat, and the two help the older gentleman reunite with his companion. Only a few moments later, they realize that Shanks' bag of supplies and Arguile's haversack are missing. The old man and his cat pickpocketed them. The two split up alongside Scyra, Arguile's familiar, to track down the man and their stolen goods. Elsewhere, Zechs meets Isolde in the Scholar's Ward, who is expecting him. She greets him and Duo and asks him to discuss with her what's been happening to him, sparing no detail as she is in no rush, and the more information she has, the easier it is for her to aid him, if possible. Zechs indulges her and goes on, over some tea and snacks, everything, including Malar. She clarifies what he knows about Malar and the Pantheran Patheon, as well as about his origin and part in all this. The Pantheon are not his siblings but his creation. Zechs is grateful for all the information and thanks her for her time and generosity. Before leaving, she hands him a pendant, tells him to seek out the group that carries the symbol upon it, and gives him a tarot card reading that is appreciated but leaves him much more to ponder. We pick back up to Shanks and Arguile, tracking down the abode of the thief and his cat. Arguile uses Scyra to look at the abode above, and the gentleman suddenly appears in view. There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com
We start with introductions being made between Xoco and the party. There is a recognition of Arguile's Guardian's Rapier blade, and Xoco expresses that the more she learns of the party, the more odd and incredible they seem. Arguile takes his blade and uses burning hands on it; upon finishing the spell, he feels a resonance with the blade, like a tuning fork. Galahad clarifies his role with Xoco in helping her find her oath. Zechs has another dream with what he now recognizes as the Pantheran pantheon of Nymora and gains insight into their connection with Malar. The next morning, the group informs Xoco about some of their group's shared history, realizing that each time they tell a story, it needs context, and that context is another long story. Arguile has a conversation with Arioch that leaves Arguile feeling like he's not getting the full scope of what Arioch has in store for him. Arioch informs him that, eventually, the time will come when he will have to decide to leave the party and get to his mother before the creatures that are inevitably inbound to take over Nakoroa do so. Shanks confirms with Xoco about the orc ranger he will meet for his training as a ranger. Zechs is directed to a Tielfing woman named Isolde, who is in the Scholar's Enclave and could help him answer his questions about Malar and the pantheon and what to do next. There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com
We begin with Salix finally speaking to Gerrvis, the Void Dragon from “Bound to the Void,” in which Gervis extends his aid to give them full control over their promised gifts. After which, the party realizes that they are on a descent. The had finally made it to the lost city of Drose, and their arrival was expected by those who received them. A Unillum with a salamander fire spirit tells the ship to begin their descent. Once on the ground, they are met with Chantico, The Sentinel/Protector of the Eternal Flame, they are greeted and told to go with Hagen, her aid, while Zechs and Galahad follow her. Galahad and Zechs go on to meet Xoco, the woman Galahad was told to meet, and they find that she was told to meet him as well. Galahad is tasked with aiding her in finding her paladin oath. Zechs and Galahad also rundown what has been happening with the party and ask if Drose can offer anything to help Zechs with his Malar situation. The others meet with the Heart of the Eternal Flame, Tozi, and get a brief history lesson about Drose and the Guardian's Rapier that is with Arguile. Xoco is told to watch Zechs as they trust their party but not what he harbors. Galahad finds out about the trial and that he is to help Xoco become the Guardian of the Drose. They've finally arrived in the lost city of Drose, just what mysteries will they uncover? Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com
We open with several party members asking their three questions to this giant stone face floating in the sky. They are given some prophecies of what will come with the sky giants, insight on how to separate Zechs from Malar, and some other cryptic information they will take some time to piece together. That night, Shanks receives a vision from Solonor of an orcish figure. The Elven God seems to insist on having Shanks seek him out. Glad, on the other hand, has an encounter with her alternate. A powerful Circle of Dreams Druid, and their conversation gets intense rather quickly. Glad brings this up to Shanks, Salix, and Hoshino the following day, over an out-of-character stiff drink. Hoshino has his series of visions and begins to write down what he saw to remember all the details, particularly that of a woman closely connected to his past that he doesn't recognize. There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com
Shanks and Galahad seek out Fat Arguile to discuss a possible business venture. He gives the two an address and informs them to meet with the “Financier.” The group continues to enjoy the festivities, allowing the heavier news to follow the next day. There is a discussion about morality amongst the party, and that evening Galahad is met with an alternate version of Thiadikus in a dream. Zechs speaks to the group about what he saw in The Vineyard and gives a report back to Amina. The group sees themselves as majority stakeholders in the Chubby T's franchise, with logistics to be ironed out later. For now, the group departs towards Salix's hermitage. Days later, the group arrives, and before even getting the chance to settle in, the group realizes they're under attack, which is an ambush. We see The Constable's lieutenants in the forms of an Alternate Galahad, Shankise, Salix, and the Executioner. They are not alone; they're accompanied by members of Shanks' old crew, The Wolf Pack. A tense battle resulted in the group seeking a retreat in Salix's hermitage, trapped by a force cage. It's there that the group finds The Constable, Shankise, and Alma, the woman who kidnapped so many children in Nymora, the reason for so much of Zechs' and Kyver's pain, there standing alongside him. Upon meeting The Constable for the first time, Hoshino uses Dimension Door to flee the hermitage and narrowly escapes the pursuit of Shankise in a game of cat and mouse. Meanwhile, inside the hermitage, the conversation with The Constable, the party, and some uninvited guests creates tension that puts the entire group on edge. A lot is revealed, leaving a few party members at their breaking point. Eventually, the group is left there, and Hoshino returns, clearly shaken, and the group plans again. The group assesses the damage to the Swift Hummingbird and realizes it will require some assistance and a new crystal. Making their way back to Invenas, they first stop by Iggy, who they catch up with and give Arguile the gold from their bet. Back at the hermitage, we find Hoshino deep in a trance, reflecting upon a memory; it's a shocking revelation that brings to light how we find our bard removed from time. The Invenas group finally makes their way toward Aeron Stormrider and requests his help in the ship's repair. We end with a conversation between Shanks and Hoshino, where Arioch pushes Shanks to his limits and further plants the seeds of chaos in Shanks. There's so much happening, and we pick up with arc 20, “A Path Less Traveled ”. How will the rest of this story unfold? Find out next time on the Medusa's Cascade: Collateral Damage! Theme music is written and performed by The Floating Lighthouse Read & Mixed by Thomas Lapierre III Check out the show at themedusascascade.com
We pick back up with Shanks trying to figure out how to connect with Zechs and struggling in the process. With the aid of Galahad, Hoshino, and Arguile, they conclude that speaking to him and not at him would be best. Zechs is family, so Shanks should try to empathize with him. Later that evening, Arguile has a strange dream that has him in the point of view of a man named Yurrik, who, at this point, is interacting with Arguile's mother. Shanks eventually finds himself with Zechs, and they have a heart-to-heart that leaves Zechs feeling like he knows more and connects more with Shanks in these past few weeks than he has in his entire time, knowing the sharpshooting elf. Another few days pass, and the group sees something unbelievable in the distance. Upon closer inspection, and with some caution, they find that this is a giant stone face floating in the sky. The ship keeps a wide berth, and after a pass from Duo, they decide it is safe enough to bring the ship in closer. They begin to confer with themselves about what to do when the face says, “Ask your questions three.” They confer once more and realize that they each can ask three questions. After carefully considering and choosing, they begin to ask and learn answers that have been on the group's mind for what feels like eons now. With all the answers to questions left unspoken, will they like what they hear or regret ever asking? Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com
The battle intensifies and the team tries to be free of the influences of Malar. Doing away with the harpoons in the ship, the were-creature attackers, and the taxing amount of willpower it's taking for Zechs to fend off Malar. In the aftermath of the battle, we get a very distraught Zechs barely hanging on and continuing to fight Malar within him. As the team surrounds him and offers their aid, Malar tries to plant seeds of doubt, while Zechs reminds him that his team gives him strength. There is an assessment of damage and the regrouping to strategize spoils and planning for the next steps. Eventually too tired to do anything else Zechs retreats to his chambers and has a nightmare that wakes him in a cold sweat. He finds Hoshino on the deck of the ship and explains what he saw in his sleep. Hoshino offers aid and comfort to Zechs and Zechs drinks himself back to sleep. The next several days we find Zechs keeping to himself in his room. Shanks upon speaking to Hoshino and Galahad proceeds to speak to Zechs and offer some level of empathy which isn't received well as Zechs is feeling Malar's presence even more in recent days. It's a tense time on the ship as everyone tries to make the most of the time they've got on the ship on the way to Drose. Spirits are low for some and there's a concern for what's to come for the group. It's just another day with Collateral, isn't it? Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating LighthouseMixed by Thomas Lapierre IIICheck out the show at themedusascascade.com
The team uses their downtime effectively to train, seek advice, and rest. Shanks tests the limits and advantages that his new scope provides for his bow, Mind's Eye. All of the rest comes to an abrupt halt with the presence of an airship making a fast approach to theirs. Evasive maneuvers are taken, plans are quickly made, and a massive fight ensues. Galahad is trying with the help of a summoned eagle to remove the spears that are trying to bind the two ships, dismantle the crystal that keeps them afloat, and destroy the enemy airship. The rest of the team is doing their best with the enemies. An array of were-creatures that are powered by the full moon and are drawn to their god, Malar. Zechs is having a rough go at it with Malar trying to weaken him mentally, and the fight starts to turn as the enemy ship begins its descent, plummeting from the sky while still bound to the Hummingbird. There is just never a dull moment for the team, is there? Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com
We pick back up at Salix's family home now finding the hidden room of their mother's and an item that was meant for them, Juniper's Bloom. It's during this time that Salix gathers that their mother did not exit this plane at the hands of the cult, but instead on her terms. This broke Salix and the rest of the group did their best to aid and comfort them in this moment. After returning from Invenas back to Salix's hermitage the group now sets off to Balazaar to see their friend Chico. It is a heartfelt and needed reunion, accompanied by two new faces at the Cascade. He catches the party up on what he's been up to, and they catch him up in turn. Over some of his food, he comforts Salix and helps shed some light on the Malar issue and Zechs. Hoshino meets the famous Cascade chef and they bond and Chico ensures Hoshino that he will leave him with something special for him. They leave with more food than they would probably need and say their goodbyes. After the group's very short but special pit stop they head back to the ship and set a course for Drose. There's so much happening and that's where we pick up… Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com
Arguile, Zechs, Galahad, and eventually Salix go for a dip and have a friendly competition to see who catches the most fish. Upon coming back to the hermitage we see Shanks is not fully recovered but he feels better and rested at least. Amongst some discussion the group makes plans to visit Salix's childhood home and see a rehearsal for Little G and the Bahamuts, they address that the “other-other” Salix was heading towards Invenas, and Salix addresses the elephant in the room with Zechs, Malar, and the multiple moons of Sloane. The group has a feast and heads to bed for a well-deserved rest. Zechs has a strange dream of a large tiger stalking and watching him, which leaves him uneasy and questioning what that means for him. Eventually, we see the group make their way back toward Invenas as there is one more day before the ship is back operational. They go back to see the spectacle that is Little G. The group is, beside themselves, some with amusement and others, mainly Galahad, reasonably upset by this mockery of him and what he stands for. Shanks makes his way, at this time, to a blacksmith to get his newly acquired Gem of Seeing made into a sight for his bow. It would take some time and Shanks catches back up to the group where Zechs has stepped outside, stopping him, and assuring him that it's best if he didn't go inside. The group makes their way to Salix's family home and sees remnants that someone has torn the place apart. The group begins to search the place in the hopes of finding what has been pulling Salix to return to their family home. We end with Salix reading a note left by their mother, and we hear a heartfelt letter from a parent to their child. There's so much happening and that's where we pick up… Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com
The group embarks on a series of events beginning with a shopping trip at The Brass Jackalope, striking a deal with the proprietor Ulprana for custom items, including vial arrows crafted by Attros. They then reunite at a familiar tavern where they meet new staff and learn about the whereabouts of Welby and Chico. JM updates the group on recent events and introduces them to another party they're collaborating with, sparking excitement, especially for Hoshino, who learns he might return home. As they bond and prepare, Zechs, Galahad, and Hoshino embark on a hunt, encountering a wolf and a profound moment for Zechs. The group later returns to the tavern to share a meal before departing on an airship journey back to Nymora. Upon their return, they discover the Vitalis Manor transformed into a crime scene, triggering Zechs's turmoil. Zechs, Galahad, and Glad investigate, suspecting Kyver's involvement. Zechs leverages his bounty hunter status to gather information, uncovering a potential connection to the group's adversaries. Meanwhile, the rest of the group splits up for further investigation, encountering surprises such as an imposter tiefling and confirming suspicions about Kyver's associates. The discovery of a chilling letter from Agatha Vitalis prompts the group to divide again, with Glad, Galahad, and Zechs investigating the Drakewood Travelers while the others visit Kyver's family home for more clues. Later going to the Temple of Elrin for any additional information, but alas there was none to be given. As they leave the temple they begin to plan a freestyle battle to determine who indeed is the best Arguile. The other half of the party tries to find and piece together clues and gather any information that would give insight into these Drakewood Travelers. After they go off to explore the underground network underneath Nymora. It's apparent that Zechs' mind is racing and he's trying to keep himself busy. The sight he sees in “The Vineyard” while empty leaves a sense of tangibility. Kyver's stories with this paint an even more disturbing picture and leave the group sullen at the sight of it all. All of this took place just below the city, a setting of unspeakable horrors and seemingly no end to how far it expanded. Salix, Arguile, Hoshino, and Shanks begin to make a plan on how to lure out this “Fat” Arguile concluding in the planning of an event. A battle of words that is catered by local food markets and led by the Murky Armadillo bakery and its owner Sen. That evening after word travels and a crowd gathers the battle of words and food commences. It is a spectacular show that sees “Slim” Arguile come out on top. It was a great show that saw the community delighted at the event and a sense of showmanship. With heavy hearts Zechs, Glad, and Galahad make the tail end of the night's festivities and decide to leave sharing what they found until the next morning. There's so much happening and we pick up with arc 19, “A Dramatic Turn of Events ”. How will the rest of this story unfold? Find out next time on the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Read & Mixed by Thomas Lapierre III Check out the show at themedusascascade.com
Upon concluding the conversation between Arioch, Arguile, and Shanks the two speak with the group about Arioch's offer. Shanks explains that he doesn't want to be a liability to the group anymore while Zechs assures him that he's not the only one who feels that way but they are a team at the end of the day and he isn't a liability. Galahad asks to see his contract with Arioch and explains that there is a difference in a deal between various entities and that the contract in hand was pretty ironclad. Glad assures Shanks that he is not alone in this endeavor and if he wants to sever this hold Arioch has on him, she will help do just that. The group agrees that just before the first light they will conduct a ceremony and separate the contract with the party's help. Before the party ventures for the ceremony, Shanks comes clean with Glad and Galahad about the war between the Elves and Goliaths. He explains that he was the reason the war even started. He begins to explain in detail the events that led up to the war and how he feels responsible for what transpired and directly affected both of them. Glad proceeds to tell Shanks that she does not believe one person can be the sole reason for a war to which Galahad agrees. While they both appreciate the information and the admission of guilt, that is not his burden to bear. With that, they proceed to the site for the ceremony and proceed with the ritual. It was a group effort and everyone did what they could to aid in this process. While the ritual proved successful it was not without a message from Arioch and a reminder for Shanks. Afterward, the very exhausted Shanks went to bathe and rest with the aide of Salix and Glad. Arguile, Zechs, and Galahad asked Salix if there were any places where they could go for a swim. Hoshino decides to stay behind and Salix asks Galahad to bring back some water for Shanks and the group. He also grabs his belt of returning and thinks of catching some food for the day. There's so much happening and that's where we pick up… Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com
After returning to Salix's hermitage and having Aeron assess the damage to the Swift Hummingbird the party decides to rest for the evening before making their next move. Duo wakes everyone up to inform them that breakfast is ready and the group gathers in the kitchen to discuss what's on the agenda for the day. Arguile poking the bear that is Galahad and making quips about Little G and the Bahamuts. Hoshino, Zechs, and Shanks set out to retrieve the necessary crystal to replace the one that had been damaged. Before heading out Salix informs the group that Sloane is a sentient and living being, show reverence and respect as you enter and do what you are going to do. The group meets the manifestation of Sloane when approaching and explains their purpose there. While this manifestation seems accepting of their goals they are asked what are their specific reasons to be doing what they are doing (in the grand scheme of things). This takes the group by surprise as they realize they may have never taken the time to ask that of themselves. After taking some time to ponder this, they respond. After hearing what the three have to say the manifestation says that they are allowed to pick a crystal with them. Zechs informs them that they will return their broken crystal as a way to pay thanks to them. The group comes together after returning the crystal and Shanks informs the group that he does not feel like he should remain with the group with the revelation about Arioch being his patron. There is an exchange from everyone that reassures him they will work through this together, as a team and family. He isn't the only one feeling like they're a liability to the group. Collectively they ponder if they can sever the pact made between Shanks and Arioch. It would not be impossible but it would be challenging to do. Arguile then asks if the three of them should have a conversation and ask direct questions. Upon meeting with Arioch, they both are given details of how their paths crossed. Stemming from decisions made by their parents and promises he made to them. It's a lot to process and as expected, the trouble with asking a heavy question is that you may not like what you get. The truth can be hard to swallow, especially if you can't trust the source. Arioch offers a unique solution in the form of a proposition of sorts. The group can fight Arioch, obviously not at his full strength, and with caveats and handicaps on the party as well but with the promise of relinquishing Shanks from his contract no questions asked. There's so much happening and that's where we pick up… Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com
We pick back up as the adult Blue Dragon begins to reign its terror upon the group. It's all hands on deck as the team protects the Swift Hummingbird from the onslaught of the dragon and two storm elementals. Galahad uses his potion of growth to launch himself at the dragon and begin to take it down. Arguile takes a spill off the side of the ship and Zechs sends Duo after him. Zechs then summons a giant eagle to save Arguile from meeting the water at terminal velocity, a mile above. Thankfully the party takes out the elementals, Galahad kills the dragon, and Arguile is safe. They spend the next few hours diligently picking the blue dragon clean. Galahad's newfound fairy dragon companion reveals her true identity as the dragon goddess Hlal. Shanks learns of Salix's distaste for the dragon and their kind. It's a tale of betrayal, heartache, and pain. Arguile spends time making himself more familiar with the ship and Zechs joins him. During that time they exchange information about their respective guilds and we learn that not everyone considers their guild family as Zechs does. Hoshino prepares the Legend Lore spell and receives information on The Constable and his machines. Zechs and Shanks share a heartfelt conversation about their feelings of guilt. Salix reaches out to the Daughter of the Void for some guidance and reassurance. Zechs reaches out to Qho, Kivela, and Cenari and each tells him about what has been happening across Granzia, bestows some wisdom onto their brother, and warns him to be careful. Galahad reveals that the Dragon allied with Antonius is Iron Nimbus Vulsir, a legendary Drulcas. The group prepares as they make their way to the Glasmeda Isles, using conjure animals to learn aerial combat and Shanks revealing another gift from his patron Elrin. Upon reaching the Isles, they reconnect with Quon and learn of the havoc being wrought by the machines. They must act quickly after they rest for the evening. During the various evening watches, Shanks and Arguile have a discussion that evening about the group's varying moral compasses. Salix trains Duo a bit and Galahad helps Zechs connect with Solonar. The next day the group secures a meal with a recently caught elk and a guide from a creature that Duo captured and Zechs befriended. The team is led by their animal companion to the beginning of the dome, eventually, coming across a deserted town and plants shaped like Grippli. While they try to discern how long they have until the same fate falls onto them, they realize that the dome has dropped, prompting them to go search for the machine. Upon finding it, they find scorch marks and the appearance of damage that has rendered the machine in need of repair, granting the group and the planes some time. Zechs leaves a teleportation circle at the machine and informs the Swift Hummingbird captain, Cordell, of the change in plans. A new deal is broached between the party and the captain, and they set off to the Heartwood. There's so much happening and we pick up with arc 18, “Echoes of the Past”. How will the rest of this story unfold? Find out next time on the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating LighthouseMixed by Thomas Lapierre IIICheck out the show at themedusascascade.com
Glad, via astral projection, joins the group in Invenas and offers to help the boys out if need be. The group connects with Aeron Stormrider and explains the needs of the Swift Hummingbird. They then also inquire if he can make some improvements to the ship as the group expects that this wouldn't be the last scuffle for the airship. Aeron explains that they'll likely need another crystal to power the airship, but fortunately, they are naturally occurring throughout Sloane. Glad divines the location of the crystal before parting ways with the group to rest back at the hermitage. They are given some time for some light shopping before the group brings Aeron back with them to the hermitage. During this, they also take some time to gather research and find some useful information as well as items for their journey. With that the group uses Zechs' bow, Jack of All Trades, to teleport back to the hermitage, but with some difficulty as Zechs is still getting familiar with this new ability. Reconnecting at Salix's hermitage the group catches up with one another, and checks in with Hoshino, a bit shaken up still after his first encounter with The Constable. During the evening's rest Shanks and Hoshino have a deep conversation ranging from their histories and beliefs, and share things that they've kept close to the vest. A conversation that started as warm and thoughtful, became one that brought with it a third uninvited guest to that conversation. Arioch, the Archduke of Chaos himself, whispering and planting the seeds of chaos into Shanks, and leaving an unease in the air. There's so much happening and that's where we pick up… Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com
Galahad, Shanks, Arguile, and Zechs head to Invenas to find Aaron Stormrider who would help with the repairs needed for the Swift Hummingbird. Hoshino, Glad, and Salix stay at the hermitage and assist the ship's crew with any repairs and keep watch over them while the rest go into the city. The group collectively is hesitant about returning to Invenas given that their last arrival there went poorly. As they approach the city they let Shanks know that while he's comfortable with his new appearance it might be best to keep it under the radar as they don't know what the response will be to Elrin. He obliges and they head to the Vice Ward to see Iggy, who has a large chest for Arguile as per their bet on whether or not they would succeed in their attempt to free the city of The Web. They catch up and exchange pleasantries with Iggy before checking in on their investment. On the way they discuss the information that Iggy gave in regards to the Tell Tale Guild having yet to find the artifact they've been searching for. They go back and forth about what it could be, and the greater plans of the gods in play, and they are left to ponder the ramifications of what would happen if they found the artifact. Back at the hermitage, Hoshino begins to meditate and we see a glimpse of his story. We see his relationship with the Daughter of the Weave. It's a story of fear, desperation, strength, hope, and more. We also get a glimpse of Sloane's past, 4000 years ago in a place called The Serpent's Strait. The visions and memories, during this meditation leave Hoshino with a tear (or two) that run down the side of his cheek. When we return to the Invenas group, they have made a pit stop to check in on their investment as they arrive at Chubby T's. It's there they meet the owner, Mr. Balderdash, and the “entertainment” if you wish to call it that, Little G and the Bahamuts. While some of the group seems uncertain of what they've entrusted their investment in, they hear out the plans for the grand opening and the future of this franchise. It's a bit of relief and respite after an intense battle and exchange just a day before. With that, the group finally makes their way towards Aaron Stormrider. There's so much happening and that's where we pick up… Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com
We're back in Nymora with the Collateral team arriving almost simultaneously with Zechs' parents. Galahad goes off to get his armor started on, Hoshino looks into his friend Ice on the Lake, Salix and Zechs look into some family history, the rest of the party goes shopping, and Shanks picks up his Elven saber. The group is tailed by a mysterious figure offering information about JM's safety and a black feather, hinting at a future rendezvous. Galahad and Shanks enter a drinking competition which results in Galahad's victory. Zechs contacts Argo, who assures Zechs that everything is “fine”. Zechs, knowing his mentor, can't shake the feeling that everything is far from fine. It's revealed that Argo is on his way to speak to Antonius, which raises concern with the party. The party splits and goes to inquire about an airship to aid Quon. On the way they meet Aura and catch up, and eventually chat with Tobera about Nymora's recent incursion from Iwi. Back at Zechs' family home, pranks and revelry result in a mental snap from Shanks. It's revealed to the group that the stress of information, circumstances, and something he's wrestled with his whole life has resulted in this fractured state of his. Later on, the group goes out with Aura and goes to see the bard Roscoe perform. They share and exchange cultures and have some drinks reminiscent of their respective backgrounds, and Zechs finds himself in a contemplative state towards the front of the venue. A heartfelt conversation is had between Zechs and Hoshino. Hoshino later speaks with the Daughter of the Weave who reveals the stories of his compatriots even before they came together, resulting in a deeper understanding of the party he finds himself with. The next morning we find that it is Zechs' 34th birthday and a breakfast banquet is prepared by his parents. The group then continues preparations for the long travel ahead and makes their way toward the airship they have found to ferry them. On the way Shanks and Salix continue to make more elven speed, perfecting the making of it and trying to work the bugs out. Hoshino performs a legend lore on Arguile's rapier, the Guardian's Rapier, which reveals a bit of cryptic information for the group. Quon sends a message that informs the group of his home's current situation and informs the group that it might be too late to reverse what has transpired so far. In the downtime, the group catches up Hoshino and Salix on this group's adventures and tries to fill in any details that would aid them in not only better knowing the task ahead but the party. Hoshino and Zechs later discover that Zechs' bow Jack of All Trades has transformed. A lot of investigating and experimentation has revealed one of the features to be the ability to create teleportation circles. This is great news, but does leave Captain Cordell a bit peeved at Zechs' new attempted art projects. After Zechs offers a poor attempt at an apology, Galahad comes to aid and offers that the group will pay to leave the circle there and pay for any damages that may incur, which Cordell agrees to and finds to her liking. The serenity of travel is interrupted by the appearance of a blue dragon on the horizon and inbound towards the ship. Galahad learns that there is a connection to Tiamat and prepares himself for the battle ahead. There's so much happening and we pick up with arc 17, “The Glasmeda Isles ”. How will the rest of this story unfold? Find out next time on the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Read and Mixed by Thomas Lapierre III Check out the show at themedusascascade.com
With the team trying their best to keep it together and Hoshino on the run from Shankise, it's only a matter of time before things go completely off the rails. In Salix's hermitage, we come back to a very stressed-out team. The Constable is revealing more about his plans, who he serves, and WHY he does what he does. He even goes so far as to offer the group a place with him, in exchange for sparing their respective plane. No one takes the offer, but he assures them that they can take the time to mull it over. Things reach the boiling point when The Constable points out things that have been a thorn in his side and a wrench to his plans. Namely, Elrin, or it's revealed… Arioch. With this revelation, the team looks at Arguile and Shanks for a reaction to this information. Shanks speaks with Arioch/Elrin all the while face to face with The Constable who is ALSO chatting with him. As Shanks' head begins to spin with the information he begins to break mentally again, as we've seen once before at Zechs' home in Nymora. Shanks begins to frantically remove items from his person, tossing them onto the floor before him. Eventually, The Constable and company have had enough of the team and leave, dropping the force cage. Shanks regains his faculties and Hoshino returns to the hermitage to the news of what transpired. Shanks reveals that he had a blackout and Hoshino questions his place within the group, his act of cowardice, and what the future holds for him. The discussion circles back to what the group will do with the new information about “Elrin” and check in on the crew for a status report. They receive back from Duo that the ship will need repair and that the Captain said there was a look of pity on the face of The Executioner as they acted out The Constable's will. They realize she may have questionable loyalty to him sometime later as she is also a paladin for the Daughter of Light. The group decides to stay the night and go to Invenas to seek aid in repairing the ship. There's also their new investment to check in on. There's so much happening and that's where we pick up… Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com
We pick back up with the group amidst a well-thought-out ambush for them. Allies are falling, others are suffering immense damage, and others are trying to do what they can to ensure they all survive. It becomes apparent that they will have to make a tactical retreat as they are outnumbered and overwhelmed by the enemy's immense power. There's a moment of nervous energy as Galahad is shot out of the sky and begins to plummet, unconscious and unaware of what waits below him. Thankfully Glad was able to heal him and bring him back from unconciousness. Upon coming to he applied lay on hands on himself for some healing as well, releases his wings, and regroups with the team towards safety. Everyone is doing what they can to help get some distance between the Wolf Pack, and The Constable's lieutenants throwing just about everything they can from their bag of tricks. They follow Salix back to their hermitage where a force cage is dropped on them. It's where they come face to face with The Constable yet again, but he is not alone. To either side of him is Shankise, an alternate version of Shanks and Alma, the woman who kidnapped so many children in Nymora, including Zechs and Kyver. The Constable and Hoshino stare at each other for some time, and the bard out of time instinctively uses dimension door to flee the situation. Shankise is sent after him, a game of cat and mouse begins, and Hoshino uses “Seeming” to appear like one of the unassuming creatures of Sloane. Meanwhile, back at the hermitage, there is a tense conversation happening between The Constable, Alma, and the other members of Collateral. One that is seemingly stirring up Malar within Zechs, feeding on his rage towards the two figures in front of him. And we're only getting started. There's so much happening and that's where we pick up… Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com
The group finally arrives at Salix's hermitage. The place they stayed in hiding from the Web for so long. The party gives them a moment to take it all in, and let it settle in that they are not being hunted for sacrifice by that cult any longer. Words are exchanged and they begin to settle in for the time being as the ship circles around for a place to land. Just as the group gets comfortable they hear a MASSIVE explosion and upon investigation realize that the ship is under attack. Everyone rushes out and does their best to get to the scene as quickly as they can to help. Galahad and Duo take to the skies and Shanks can see the smoke from the ship beginning to grow larger while on top of a high tree. Hoshino is on the move with Arguile and uses the spell dimension door to get as close as they can. It's around that time when Zechs taking in the scene realizes that this must be an ambush. Duo confirms that information and the group gets into a battle with Shanks' past… The Wolf Pack! The fight does not look good for the group as they not only fight them but three of The Constable's Lieutenants… Anti Salix, Anti Galahad, & The Executioner! There's so much happening and that's where we pick up… Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating LighthouseMixed by Thomas Lapierre III Check out the show at themedusascascade.com
We pick back up at the end of the festivities. The group reunites to exchange what has developed and allows for the heavier news to follow later on. There is a lot of discussion on morality amongst the various party members. In a dream that evening Thiadikus, at least a version of him, visits Galahad and wants to get a look at Antonius' protege and the person that The Judge showed approval over. Over breakfast the next day Galahad brings up his visit from Glad's husband, and a discussion trying to sort out the news that the Constable indeed reports to someone higher than himself. Zechs then decides to inform the group of what Galahad, Glad, and him saw down in the Vineyard. Eventually, he decides to give an update to Amina via the Speak with Plants spell again before the group heads off to their meeting. The results of the meeting saw them as controlling shareholders of Chubby Ts and any future potential franchises. More was to be solidified after signing NDAs and determining a proxy, but they now have, potentially, a nice source of income in about six months. There's so much happening and that's where we pick up… Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com
Let the battle of food and words COMMENCE!!! We pick back up with the crew of Arguile, Shanks, Salix, and Hoshino making final preparations for the battle of words between “Slim” Arguile and Fat Arguile. It was a glorious exchange of words and a spectacular show for the city of Nymora to behold. The food was incredible and the mood was electric as things wrapped, it was decided that “Slim” Arguile was the winner! Towards the end, the group enjoyed the rest of the food and connected with the people of Nymora, Fat Arguile, and eventually the rest of the party. With hearts heavy Zechs, Galahad, and Glad decided to just enjoy this brief moment of joy and to save sharing what they found until the next day. Today is a day for revelry and rest. There's so much happening and that's where we pick up… Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com
We return to the group's time in Invenas. A stressful time filled with some of the most difficult adversaries that the group has faced, The Web of Fate. To shift the tides in their favor, they decide to take each member out one at a time. The first up is Garron, who they lay a very carefully thought out plan for but a single misstep allowed for her to stay alive and escape the group's effort. The tension was thick in the air of Invenas that evening for sure. Frustrated they regroup at the tea shop “Herbal Delights” with the owner, Ilezea. They decide to go after Grimwing and make another plan on how to take him out. It almost worked too, except when Galahad recalled just what the artifact's name was that Amina asked for, “The Stone of Revival”. After taking Grimwing down in an ambush a light shot from him and to the tower in the middle of the city and back to him again. He was reborn as a 10ft spider-centaur-like being from nightmares and the group collectively took him down again but started to question, how much longer could they do this for. Was the story about the spider god real? With quick thinking Salix banishes Grimwing and the group plans for an escape as Zechs arrives to tell them they have company. Arbane and his beasts are in hot pursuit of the group and they, just barely, escape. They made it to a safe house on the edge of the city and a number of the party members were contacted by their patrons. Awaking to a bestial spirit in the form of a small caracal kitten, which unsettled and enraged Zechs. Arbane tracked them, and their cover was blown, he was toying with them. The group reconnected with the resistance, trying their best to hide their tracks, and deliberated on how to remove the stone from the equation. It was decided that with the help of Iggy who could provide pendants that showed two members as high-ranked guards, they could infiltrate the Tower which the Web called home. Arguile and Shanks disguised themselves and stealthily embarked on one of the most dangerous missions they have ever had. The two made it to the den of the Web and while they were unsuccessful in retrieving the stone, they left with information and their lives. They return to the safehouse and inform the party of their encounter with some of the Web's members and the information they gathered. The party in the final hours of their showdown with the Web, plans, prays, and prepares for what's to come. How will the rest of this story unfold? Find out next time on the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com
We come back to the split party in Nymora, both of which are having very different experiences at the moment. On the one hand Zechs, Galahad, and Glad try to unlock clues as to the motive, method, and anything the Drakewood Travelers might have left behind at the bank before heading to explore the underground network underneath the Vitalis estate. Galahad and Glad can tell that Zechs' mind is racing and he's trying to keep himself busy, but the sight that he sees down in “The Vineyard” while empty leaves a lasting impression. There's a lot of Kyver's story that now has a sense of tangibility and everyone's hearts are a bit heavier for having seen this place, just 100 feet or so below Nymora this whole time. Salix, Arguile, Shanks, and Hoshino are currently exploring ways to lure out this “Fat Arguile” and have a friendly battle of words with him. They even have a caterer for the event by the way of “The Murky Armadillo”. Eventually while making this plan they meet Fat Arguile and agree to have this rap battle that very evening. Further preparations are made with the owner Sen and they will have an epic rap battle (and baked goods) just hours away! There's so much happening and that's where we pick up… Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com
We pick up with the other half of the team: Salix, Arguile, Shanks, and Hoshino. The group gathers at Zechs' parents' home where Zechs reads the letter from Agatha Vitalis. There's a weight in the room and unease as the group splits. Zechs asks if they can go to Kyver's family home and see if he visited them, and maybe get answers (and confirmations) as to who is with him. On the way, Arguile is stopped by supposed fans of him asking to get his autograph and say his catchphrase "Stay Crunchy!". There's some confusion and discussion of what to do with Arguile's new alternate. Arriving at the Sabertooth farm they find his parents safe and thrilled to meet more of Kyver's friends. They eventually find their way over to the Church of Elrin to talk to Rev and find information on what's been happening in Nymora since they last spoke. We end with the crew planning a freestyle battle to determine who indeed is the best Arguile. There's so much happening and that's where we pick up… Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com