Podcasts about Galahad

  • 192PODCASTS
  • 501EPISODES
  • 1h 32mAVG DURATION
  • 1EPISODE EVERY OTHER WEEK
  • Jan 24, 2026LATEST
Galahad

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Best podcasts about Galahad

Latest podcast episodes about Galahad

The Medusa's Cascade
Collateral Damage - ...On a Path Less Traveled...

The Medusa's Cascade

Play Episode Listen Later Jan 24, 2026 131:21


Family Matters Ch. 17The fight opens in chaos: Shanks fires a concussive shot at the cleric as Galahad and Arguile are stunned, and the barbarian hounds Zechs with smite-infused strikes. The monk shadow-steps to Shanks, stunning him, while Salix restrains the necromancer, only for him to immediately hurl a fireball into the group. Galahad answers with Channel Divinity, dropping the cleric, and Glad heals him with her circlet before attempting to finish her off, but a blight from the necromancer weakens Glad's blows. The barbarian lands a reckless hit on Galahad, Arguile critically wounds the cleric, and Turk summons a spirit of death to pressure the monk, though its necrotic damage is resisted. Stuns continue to fly as undead thralls join the fray; Turk counters a blight aimed at a stunned Galahad, Glad restrains the necromancer with her wand, accidentally sticking Salix to him, and Shanks trades shots with the monk. Arguile ultimately delivers the killing blow to the cleric.Momentum shifts again as Zechs' lightning arrow misfires, clipping the stunned Galahad, and Turk's eldritch blasts are blunted by shields tied to the Elrin light. The monk keeps Galahad locked down with repeated stuns and even drops Turk briefly, while the necromancer's thralls batter Salix back into their true form and hammer Galahad to the brink. A devastating fireball drops Galahad and Lorainne outright; as Galahad fades, he reaches out to Bahamut, is met by a golden sparrow, and affirms his faith. Empowered by Bahamut's blessing, rage beyond death, he rises again, eyes glowing azure as seven golden sparrows circle him.With Galahad back in the fight, Shanks outplays the monk, baiting reactions before landing the decisive double shots; Arguile and Zechs finish him moments later, and Zechs clears the remaining skeletons. The barbarian turns her fury on Turk as Salix's psychic lance is counterspelled and the necromancer's zombies miss. Then the necromancer locks eyes with Shanks and utters Power Word Kill. The battlefield falls silent as Shanks collapses dead...There's so much happening, and that's where we pick up…Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by EfflorescenceMixed by Thomas Lapierre IIITitle Card by Pierce Graphics Check out the show at themedusascascade.com Hosted on Acast. See acast.com/privacy for more information.

The Medusa's Cascade
Collateral Damage - Into the Darkness...

The Medusa's Cascade

Play Episode Listen Later Jan 17, 2026 130:54


The party arrives at the cemetery and meets Shepard Miles, Yurik's Crew, and Dorna, with tension so thick it threatens to erupt at any moment. That fuse is struck when Arioch appears as a golden-skinned elf and reveals the truth behind the tragedy binding them all together: Yurik is Arguile's biological father. Long ago, a bargain to save Arguile's life replaced Arguile's heart with his father's, at the cost of all parties forgetting one another. Fate, or Arioch's cruel amusement, later reunited Yurik and Dorna, resulting in the birth of Enich, Arguile's younger brother. All of it, Arioch admits, was done simply because it entertained him.Arioch then presents Yurik and Arguile with a horrific choice: his army needs a general, and there are two candidates for one position, so they must fight for it. Despite pleas and defiance, Yurik attacks first, begging forgiveness as Arguile refuses to strike back and challenges Arioch's logic. The demon's answer is merciless: it's more fun this way. To force compliance, Arioch seizes Dorna and threatens to kill and resurrect her repeatedly until they fight in earnest. After a brutal demonstration of his power, father and son are forced to take the duel seriously. The party can only watch, unable to intervene without certain death, offering what aid they can through spells and support, until Arioch halts all interference. When both Yurik and Arguile offer themselves to spare Dorna, Arioch instead forces Dorna to choose. He then cruelly infects Enich with the same disease that once afflicted Arguile, declaring her son's life limited either way. In the end, Yurik agrees to go with Arioch, granted only a brief farewell with his family, a devastating moment with no true victory.As Yurik is taken away, Enich escorts Dorna to safety in a nearby crypt, and the focus shifts to the remaining threat: Yurik's Crew preparing to fight. The party braces itself as battle erupts, immediately turning against them when a necromancer raises a dozen skeletons to swell the enemy ranks. Galahad is stunned out of the fight by a monk, Shanks lands a heavy blow on the cleric, only for them to heal and press on, and what once looked like a manageable encounter rapidly becomes a brutal, uphill struggle. With no clear victor in sight, the clash marks only the beginning of an even darker confrontation to come.There's so much happening, and that's where we pick up…Find out what happens next in this episode of the Medusa's Cascade Theme Music is written and performed by EfflorescenceMixed by Thomas Lapierre IIITitle Card by Pierce Graphics Check out the show at themedusascascade.com Hosted on Acast. See acast.com/privacy for more information.

The Medusa's Cascade
Collateral Damage - The Demon in the Details

The Medusa's Cascade

Play Episode Listen Later Jan 10, 2026 144:02


Family Matters Ch. 15Still in Ors Themar, the party finishes a short rest and prepares to escape, quickly realizing that leaving the city may be as dangerous as entering it. They navigate tight passages, dispel glyphs, and move with hushed precision, managing to avoid further combat and finally put distance between themselves and the city before making camp for the night. During watches, they process the weight of what they witnessed. Shanks thanks Yurik for the rescue, concerns are raised about Ors Themar's implications for Nakoroa, and the group reflects on how dire the situation may be.During the watches, deeper conversations unfold. Turk and Glad discuss Glad's fallout with The Protector, while Arguile admits he initially believed Yurik was the threat his mother, Dorna, was facing. Galahad and Shanks speak candidly about fear, death, how Galahad's aura functions, and a new potion Shanks has been developing. By morning, Shanks discovers a small copper coin and a raven's feather, an ominous sign, while Arguile notices the stone's count has dropped to two. Alarmed, the group breaks camp and heads back toward the city with urgency, stopping one last time at the now-empty field where the cursed cabin once stood. Overnight, the stone drops further, ticking down from 0.5 to 0.1 as they approach.Upon entering the city, a shepherd informs Yurik that Shepard Miles has summoned them to their usual meeting place. Before going, they detour to Yurik and Dorna's home, only to find it empty as the stone finally reaches zero. As Yurik struggles to understand where Dorna could be, questions arise about his connection to Shepard Miles. Shanks realizes Arioch has been manipulating events behind the scenes all along, and when Galahad asks about Yurik's sword, Yurik reveals it was given to him by Shepard Miles. Recognizing the urgency, Shanks insists they leave immediately, and as they rush to confront Shepard Miles, the group identifies Yurik's blade as Tempest's Edge.There's so much happening, and that's where we pick up…Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage!Theme Music is written and performed by EfflorescenceMixed by Thomas Lapierre IIITitle Card by Pierce GraphicsCheck out the show at themedusascascade.com Hosted on Acast. See acast.com/privacy for more information.

Commune
The Hidden Cost of Modern Footwear with Galahad Clark

Commune

Play Episode Listen Later Dec 30, 2025 45:47


In this episode of the Commune Podcast, Jeff sits down with Galahad Clark, founder and CEO of Vivobarefoot, to explore how modern life has quietly reshaped the human body. Galahad shares how contemporary footwear design and our growing physical disconnection from natural environments have altered the way we walk, stand, and move through the world — often at the expense of long-term health. Drawing from evolutionary biology, indigenous wisdom, and personal experience, he makes the case for “rewilding” not just our feet, but our relationship to our bodies and the planet. Rather than prescribing rigid rules, this conversation invites curiosity about movement, physical signals, and the small choices that shape our health.

Ascend - The Great Books Podcast
Sir Gawain and the Green Knight Fitt 4 with Chivalry Guild and Banished Kent

Ascend - The Great Books Podcast

Play Episode Listen Later Dec 30, 2025 112:30


Today on Ascend: The Great Books Podcast concludes their Christmas reading of Sir Gawain and the Green Knight with Fitt 4, exploring Gawain's restored armor, journey to the eerie Green Chapel, the three axe swings, Bertilak's revelations, Morgan le Fay's role, and the court's final response.Visit our WEBSITE for our reading schedule and more!Check out our 50 QUESTION AND ANSWER GUIDE to Sir Gawain and the Green Knight.The discussion wrestles with Gawain's girdle lapse, the degree of his fault, the poem's moral realism, and its enduring vision of chivalry tempered by humility and grace.Why is this poem worth reading?This 14th-century gem subverts chivalric romance by relocating true heroism from battlefield glory to internal struggles with fear, courtesy, and faith—revealing with wit, irony, and profound humanity how even the “most faultless” knight bears imperfection. Its vivid poetry, layered symbolism (pentangle, girdle, greenness), and Christmas-liturgical depth offer a timeless meditation on pride, mortality, and divine mercy that meets flawed striving with grace—making it an ideal seasonal read for reflecting on our own hidden fears and the courage to face them.Key Discussion PointsRestored Armor & Girdle: Gawain's gleaming armor (rust scraped off) and open wearing of the girdle for self-preservation—symbolizing lingering fear beneath renewed ideal.Final Temptation: Servant's offer to lie and let Gawain flee—Gawain refuses, prioritizing truth and fortitude.Green Chapel: Described as ancient barrow/tomb in wild valley—evoking death, pagan past, nature's savagery, and satanic dread.Three Swings: First (flinch), second (feigned), third (nick)—mirroring castle days; nick as merciful penance for girdle fault.Degree of Error: Guests debate: minor (fear-driven, not malice) yet meaningful lapse in trust/providence; Tolkien downplays, Deacon sees deeper Christian failing.Morgan le Fay vs. Mary: Opposing feminine forces—malicious fae magic vs. protective providence.Gawain's Reaction: Self-reproach, brief blaming of women, then accepting girdle as lifelong humility token.Court's Response: Laughter, solidarity—adopting green baldric as fraternity badge, transforming shame into shared emblem.Old French Motto: “Honi soit qui mal y pense”—Order of the Garter motto reframing girdle as honorable.Notable QuotesBanished Kent: “The poem ends on God's grace… he survives because of that.”George: “Gawain as anti-Lancelot… and anti-Galahad—more human, more endearing.”Thank you for joining this Christmas journey through Sir Gawain. Next week: Why Christians should read the...

The Medusa's Cascade
Collateral Damage - C1E184 Demon's Arithmetic

The Medusa's Cascade

Play Episode Listen Later Dec 20, 2025 141:40


Amid a chaotic tactical retreat, the party is scattered and under heavy pressure. Arguile is locked in combat with a draegloth, Shanks is on the brink of death, Yurik is struggling to reconnect with the group, and Galahad, glowing and highly visible, draws relentless enemy fire while attempting evasive maneuvers. Zechs deploys an axe beak from his Tan Bag of Tricks to disrupt the draegloth, while Duo delivers Shanks' chained alchemist fire to further weaken it, allowing Salix to extract Arguile by eagle. Meanwhile, Galahad is struck by a lightning arrow and badly injured, Turk and Glad remain stuck to him, and Salix, Zechs, and a barely lucid Arguile scramble to locate Shanks with no clear bearings.Duo is sent ahead to search and coordinate, eventually catching up to Yurik and guiding him through the chaos of Ors Thurmar. Zechs summons additional eagles to aid the search, but they are shot down, costing the group time and momentum. Turk and Glad fend off a chasme while stuck to Galahad, and Salix creates a decoy image to draw sniper fire, giving the party a chance to regroup and escape at low altitude. Yurik contributes by unleashing a firestorm toward the area where the group fell. Through quick thinking and teamwork, Salix, Zechs, and Arguile reach Shanks in time and pull him back from death. Once reunited, Zechs uses alcohol from the Bag of Holding to dissolve the substance binding Galahad, Turk, and Glad, allowing the party to move together again.The group is then approached by a pale man, urging them to move quickly and quietly, revealed to be Enich, Yurik's son and Arguile's half-brother. After brief explanations of his disappearance and how he's survived, Enich leads them to a hidden safe spot where they can rest and recover. The brothers share a quiet moment bonding over family memories, and Enich confirms hearing rumors of Elrin topside, but nothing of Arioch. Shanks and Arguile exchange coded words in Thieves' Cant, revealing that Arguile's stone has grown warmer in the Underdark and that its number has dropped significantly, raising new concerns. With questions unanswered but strength regained, Enich points out a route out of the city, and the party prepares to move on.There's so much happening, and that's where we pick up…Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage!Theme Music is written and performed by EfflorescenceMixed by Thomas Lapierre IIICheck out the show at themedusascascade.com

The Medusa's Cascade
Collateral Damage - C1E183 Explosive Results pt 3

The Medusa's Cascade

Play Episode Listen Later Dec 13, 2025 160:10


As the battle continues, resources dwindle, and there seems to be no end to the enemy in sight, it becomes clear that the party needs to regroup. Shanks is still making his way down and back to the group when Zechs hears Shanks go down through their coms. His target exacted revenge on him, but it's not the first time Shanks has knocked on Death's door. Time begins to slow down as Yurik grabs Arguile and heads off to pick up their fallen ally.Meanwhile, injured and starting to feel the need for a tactical retreat, Galahad opens his wings, grabbing Turk and Glad for a chase down the streets of Ors Themar, keeping himself below the height of the buildings that surround them. While taking a significant hit, he manages to drop his passengers, but with some speed and teamwork, and mostly the help of a certain Bubblegum Wand, the three are back together and continue their exit. Yurik is finally able to grab Shanks and uses Dimension Door to get himself near the group, now making their escape. With some quick thinking from Zechs, being carried by a giant eagle version of Salix and his Hole Thrower, he manages to put an 18-foot hole in the ground between them and their pursuers. He also tosses an item from his Tan Bag of Tricks, which turns out to be a baboon, that he lets loose on the enemy on their tails. Just another typical adventure for the Collateral crew, huh? There's so much happening, and that's where we pick up…Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage!Theme Music is written and performed by EfflorescenceMixed by Thomas Lapierre IIICheck out the show at themedusascascade.com

The Medusa's Cascade
Divergent Paths - Elyndrae

The Medusa's Cascade

Play Episode Listen Later Dec 6, 2025 5:52


Hey everyone, and welcome to the eighteenth Divergent Paths cut scene. This particular character has only appeared once in the podcast thus far, in Episode 62, The Herald of Tiamat. For those of you that have been with us since the beginning, you finally get a peek inside the mind of Galahad's mentor Antonius. The party doesn't know this information, but you do.Written and read by Thomas Lapierre IIICheck out the show at themedusascascade.com

The Habit
Malcolm Guite and Junius Johnson Take Up the Tale

The Habit

Play Episode Listen Later Dec 1, 2025 50:10 Transcription Available


Galahad and the Grail is Book 1 of Merlin’s Isle, Malcolm Guite’s retelling of the King Arthur legends in ballad form. It releases in March of 2026. In the prelude to Galahad and the Grail, a voice shimmering in the morning air says: Poet, take up the tale–Take up the tale the land still keeps,In earth and water magic sleeps,The dryad sighs, the naiad weeps,But you can lift the veil. Malcolm has taken up a very old tale and lifted the veil on stories that have lingered in the traditions of the British Isles longer than the English language itself. Scholar and teacher Junius Johnson is taking up the tale in another way. Starting in January 2026, Junius is teaching a 20-week online class on the King Arthur legend. He describes the class as a chance to see for yourself why this story has fascinated the imagination for so many centuries. In this episode, Malcolm, Junius talk with Jonathan Rogers about how King Arthur rode into their lives, and what these stories have meant to them. This episode is sponsored by The Habit Writer Development Cohorts. Join "Cohort Week Zero," a free mini-class, at TheHabit.co/Development.Support the show: https://therabbitroom.givingfuel.com/memberSee omnystudio.com/listener for privacy information.

The Medusa's Cascade
Collateral Damage - C1E181 Explosive Results pt 1

The Medusa's Cascade

Play Episode Listen Later Nov 15, 2025 129:34


As the party continues their short rest, taking stock, and figuring out next steps, Shanks is in pursuit of their sniper assailant. When the group is ready to go, thanks to the help of Yurik's sentient blade, they begin heading deeper into the city. The once-bustling streets and seemingly thriving city look nothing like what was described before the invasion took place. A marketplace now in ruins, the group splits to cover more ground and look for clues as to where Enich can be. Thankfully, Arguile knows Thieves' Cant and can make out some messages that help clue him into a possible location for his brother. The party makes their way inside a shop to investigate further. As this is happening, Zechs is getting information relayed to him via Shanks. He's in pursuit of the sniper, and he suspects the group is being tracked somehow, again. Zechs relays the information to the group, and Arguile begins to ritually cast identify until they hear something significant approaching them outside. Glad, Yurik, and Galahad immediately go outside, with the rest following soon after. They find themselves face-to-face with a large iron golem, and another fight commences. It's not much later that they hear even more enemies approaching them, and the party braces itself for another long and arduous fight. Meanwhile, at the sniper's last known location, Shanks is making a tactical assessment of how to approach and what out of his bag of goodies he can use to bring the house down. After some time, a lot of triple-checking his work, and a lot of second-guessing himself, he decides how he's going to make quite the explosive display and not get himself caught in the blast. The pieces are set, the match is lit, and a fuse is ready to go boom!There's so much happening, and that's where we pick up…Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage!Theme Music is written and performed by EfflorescenceMixed by Thomas Lapierre IIICheck out the show at themedusascascade.com

The Medusa's Cascade
Field Reports 27: Much Ado About Dorna

The Medusa's Cascade

Play Episode Listen Later Nov 1, 2025 18:46


Following the intense battles with Malar and Enich, Zechs collapses in exhaustion and is taken to his parents' home to recover. At the same time, Galahad marks the ritual site to prevent further sacrifices. That evening, the party celebrates their hard-won victory at the Faint Mandolin and Jaded Kitty Kat, sharing drinks, reflections, and heartfelt moments—Turk earns his title “THE Turk,” and Greyleaf connects deeply with him over magic and family. Before the night ends, the mysterious Ickra appears with critical news: updates from JM, the status of Argo, warnings of fiend activity in Ors Themar, threats to the arcane balance in Mechfall, and a chilling note that Arguile has another alternate—one with a rifle. Meanwhile, Zechs dreams of his childhood sacrifice, recalling The Constable calling him "Quill" and suggesting his role is tied to destiny, not malice. Upon waking, Zechs reflects on the weight of his powers and joins the others to discuss next steps, including Galahad's coming confrontation in Granzia and finding Arguile's mother.As the group departs for Iwi, they briefly reunite with past allies Cereius, Attros, and Doctor Honeydew, noting significant changes in their magical gear and a new ally, We Ahqua. Flashbacks reveal Arguile fleeing mid-heist under the curse of lycanthropy, with Greyleaf, Duo, and Shanks tracking him down and subduing him until morning. With the curse lifted, the group reconnects, makes camp, and prepares for the next leg of their journey. After notifying their families and arranging travel via Rig, they arrive in Nykorua and begin adjusting—Arguile's hometown is alien to most of the party, leading to humorous missteps, the discovery of Arguile's many aliases, and a tailor named Elmira who upgrades their wardrobe. As the group explores the city, they enjoy both fun and introspective moments, with Arguile meeting Mira, who provides a lead on his mother and returns his hidden stash. Meanwhile, Galahad acquires a temporary weapon and orders a custom-fused blade from a smith named Jax, while Zechs excitedly pitches gadget ideas.After shopping and training, the group visits the Crystal Gardens for a brief connection to nature and gathers more information about the city's rules, history, and key figures. Arguile shares insights about his guild and their operations compared to others, giving the party a clearer view of the city's underworld. The team's next mission begins to take shape as they prepare to locate Arguile's mother and address mounting threats. With their goals set, they make their way toward the Spire District, eyes forward on what may be their most personal and revealing journey yet.There's so much happening, and we pick up with arc 27 “Much Ado About Dorna ”. How will the rest of this story unfold? Find out next time on the Medusa's Cascade: Collateral Damage!Theme Music is written and performed by EfflorescenceMixed by Thomas Lapierre IIICheck out the show at themedusascascade.com

The Medusa's Cascade
Collateral Damage - C1E179 The Veil Gate pt 2

The Medusa's Cascade

Play Episode Listen Later Oct 18, 2025 135:48


Within the city walls, the group makes their way through the once thriving city, now unrecognizable as its streets are barren. The group cautiously makes its way through the city, careful not to draw any attention. A formation is called out, and they proceed, ready for whatever dangers lie ahead of them. Unfortunately, their caution was met with curiosity, and when Arguile investigated the gargoyle, that curiosity was then met with flame. Most of the group is hit, and immediately the party realizes that a fight is underway. Shanks unloads a volley of arrows at one of the gargoyles, doing overkill but trying to buy the team some time. Chasme buzz, scavengers approach, and they can hear the sounds of hooves in the distance growing louder.In the exchange, Shanks is hit by a highly unfamiliar, large arrow that comes from an unidentified assailant. Salix turns into a cave bear, and Zechs pulls a black bear out of his bag of tricks to join the fray. We have two gargoyles now joining to take on Galahad and the team. While making quick work of enemies, they are realizing the position that they're in. This is going to be a resource challenge and a numbers game, with more enemies than they have resources available; every decision they make is crucial. Zechs uses his Tabaxi speed to run for some better cover and vantage point while yelling to Shanks in their coms, “What the fuck is hitting us, and PLEASE tell me you have eyes on that!”In the distance, the group sees what has been making the galloping noises, a small army of Armanites, demonic centaur-like creatures that have been dealing a ton of damage to the group amidst this whole exchange. The group has been burning resources, taking a lot of damage, but they're holding their own, for now. There's so much happening, and that's where we pick up…Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage!Theme Music is written and performed by EfflorescenceEdited & Mixed by Thomas Lapierre IIICheck out the show at themedusascascade.com

Podcast In Death
Galahad’s Villain Origin Story: A Different POV

Podcast In Death

Play Episode Listen Later Oct 11, 2025 88:32


This week on Podcast in Death, AJ and Tara stay up way past their bedtimes to tackle a surprisingly deep (and surprisingly hilarious) question: If you could read one “In Death” book entirely from a supporting character's point of view, whose would it be, and which book? What starts as [...]

The Medusa's Cascade
Collateral Damage - C1E178 The Veil Gate pt 1

The Medusa's Cascade

Play Episode Listen Later Oct 11, 2025 127:58


As the group continues heading towards the city of Ors Themar, they pass more denizens of the Underdark: an umberhulk and a hook horror, to be precise. As Galahad asks Yurik if he knows the way to continue, Shanks, who had scouted ahead, tells Zechs in his Spies Murmur that he hears voices ahead. After Zechs tells him to get closer but be careful, Shanks, unfamiliar with the language the voices are using, immediately realizes they are speaking Undercommon. Zechs relays that they are talking about the party, and they seem uneasy and untrusting, at least mostly. Zechs informs Shanks to hold his position, assuring him that they will come to him shortly while remaining stealthy. It's at this point that the group, Zechs taking the lead and accompanied by Galahad, is accompanied by the trio of Drow that are there. The conversation is tense and skeptical, as the group of Drow describes the current situation of Ors Themar. While the party is told that Enich is likely not alive anymore, they say they want to confirm that information for themselves. Upon speaking further, they realize that they have a shared ally, Nedyrae, who is Chico's replacement at the Tavern. As this is happening, Yurik whips out a game of Dragonchess and asks Arguile if he's up for a game while the likely long discussion takes place. After a relatively close match between the two, Arguile comes out the victor. Galahad, walking back, informs the party that the group will be escorting them down to Ors Themar.Continuing, the group hears loud droning noises and is informed that these are the Chasme they will likely encounter while there. Giant insect-like creatures that are not to be taken lightly. Sabal shares his dark story about the siege from his perspective, and it's genuinely haunting. And Galahad offers the story about Collateral's liberation of Invenas. The two bond over how they want to go out, and Sabal says that so long as he takes a bunch of them out too, he'd be okay with that. Yurik and Arguile discuss how Yurik is so sure that Enich is alive, and in turn, Yurik tells him that it is similar to how Arguile knew that his mother was alive and out there. Eventually, they are on the outskirts of the city and are planning their entry. Learning from their last attempt to enter a city amidst a siege, they decide not to use the front gate. Once inside, they take stock of the wreckage and do their best to avoid being seen, all the while hearing the ominous droning sounds that grow louder the further into the city they go. There's so much happening, and that's where we pick up…Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage!Theme Music is written and performed by EfflorescenceEdited & Mixed by Thomas Lapierre IIICheck out the show at themedusascascade.com

The Medusa's Cascade
Collateral Damage - C1E176 "Fungal Forest"

The Medusa's Cascade

Play Episode Listen Later Sep 13, 2025 127:16


The party resumes their evening watch rotation, beginning with Arguile and Yurik, who open up to one another about their pasts, sharing stories that highlight their respective journeys. Zechs and The Turk take the second shift, engaging in a reflective conversation about the bonds they've built within the group. Although both acknowledge that their time together may be temporary, they find comfort in the growing trust between them. Zechs shares how he came to join Collateral, while The Turk discusses his pre-party life. For the final watch, Galahad fills in for Glad, who eventually joins alongside Salix. The three of them discuss divine manipulation, personal growth, and the heavy choices ahead, particularly those Galahad must soon face.The following day, the party begins their descent into the Underdark. Zechs casts darkvision on Galahad and The Turk, while Shanks rejoins the group after completing his ranger training. He and Yurik scout ahead for signs of purple worm tunnels, dangerous but potentially profitable. During this, Shanks opens up to The Turk about their respective warlock pacts, while Zechs takes a quiet moment to read a long-held note from Shanks. As they travel, Shanks and Salix harvest functional materials, and Yurik warns of the monstrous dangers that await in Ors Thurmar, jokingly betting Shanks a reward if he manages to slay one alone, a challenge Shanks eagerly accepts.Deeper into the Underdark, the group encounters multiple possible routes, each with its own dangers. Jolene scouts ahead, confirming the presence of enemies, while Zechs uses Speak with plants to communicate with the local fungi. A deal is struck: in exchange for information, the group will feed the mushrooms the corpses of their enemies. Arguile and the fungi exchange tense words, but Zechs smooths things over. As they travel on, concerns grow around the eerie energy of Yurik's sword, fiendish and undead in nature. Galahad walks with Yurik, questioning his aggressive demeanor toward the party. Before their talk can go further, Yurik charges into combat, signaling that the next fight is upon them.There's so much happening, and that's where we pick up…Find out what happens next in this episode of the Medusa's Cascade: Collateral DamageTheme Music is written and performed by EfflorescenceMixed & Edited by Thomas Lapierre IIICheck out the show at themedusascascade.com

The Medusa's Cascade
Field Reports 26: Nymora to Nakoroa

The Medusa's Cascade

Play Episode Listen Later Sep 6, 2025 19:10


The party dives headfirst into shenanigans, but Zechs quickly steers the mood in a serious direction—proposing to speak directly with Malar. Despite the risks, Galahad and Hoshino agree to help facilitate the meeting, ensuring safeguards are in place. The conversation with Malar is cryptic and frustrating, confirming more through evasion than answers. With no more straightforward path forward, Zechs severs the connection. They head toward the vineyard and soon stumble into a vision of Sloane's past—Zechs, Arguile, Salix, and Glad transported to the Second Age. There, they witness the growing tensions between the Pantheran Pantheon and Malar's cult and uncover that this temporal journey is meant to guide Zechs toward acceptance and closure.Meanwhile, in the present, the rest of the party learns more about Nymora's hidden leadership and plans defenses. Hoshino initiates a covert operation, while Shanks and Greyleaf interrogate a cult target, gathering key intelligence. Everyone then regroups at the inn and meets a new ally, Turk.While Zechs and his group witness Malar's avatar call for the Wild Hunt in the past, divine avatars arrive to oppose him in a chaotic battle. Afi later reveals that although Malar can be extracted, the aspect inside Zechs cannot be destroyed or contained—only managed. This adds emotional weight to Zechs as he must interrupt the ritual at his sacrifice site. In the present, Galahad incapacitates cultists preparing for the event, while Hoshino infiltrates the enemy to gather valuable intel from Five Shadow. As all groups reconvene, they plan for the night's ritual. Zechs, Galahad, Turk, and Glad perform the ritual, while the others keep watch. Enich, revealed as Arguile's alternate and a Paladin of Arioch, engages the team with chilling declarations of divine judgment. The ritual begins, sparking parallel battles inside Zechs' mind against Malar and outside against Enich.Both battles are intense. Malar summons wolves and fire, countered by coordinated efforts from Galahad, Turk, Zechs, and Glad. Zechs lands several divine-infused blows while Turk disrupts Malar's casting. Enich proves to be an overwhelming foe—casting powerful necrotic magic and holding off the team with resilient defenses and his Dread Lord ability. Salix is downed but revived, Shanks lands a critical blow with a poisoned arrow, and Greyleaf, Glad, and Zechs continue their assault. The tide turns when Galahad strikes Malar with Kana's Fury and ends the fight. As the group returns to consciousness, the battle with Enich continues. Despite his strength and spellwork, the full force of Collateral wears him down. Galahad batters him in a brutal exchange before Glad finishes him with Sacred Flame, finally ending the threat and offering the team a hard-earned, bittersweet victory.There's so much happening, and we pick up with arc 26, “Nymora to Nakoroa”. How will the rest of this story unfold? Find out next time on the Medusa's Cascade: Collateral Damage!

The Medusa's Cascade
Collateral Damage - C1E175 The Threshold

The Medusa's Cascade

Play Episode Listen Later Aug 23, 2025 132:44


We pick back up with the group wrapping up dinner and figuring out watches for the night's rest. We have The Turk and Yurik first, whose conversation begins with The Turk apologizing for putting Urich up for a fight with Galahad, and then transitions into a discussion about family, upbringing, and their current situation. Arguile and Zechs are on second watch, where Zechs apologizes to Arguile for not being there for him as often as he thinks he should be. Arguile hears him out further but assures him that no apology was ever needed, as they all have their own things that they're working through, and it's easy to fall into groups amongst the party. Arguile asks Zechs how he's doing post Malar, and Zechs reveals that while he's relieved, it feels strange not to have him there, but most of all, while he knows he couldn't do anything at the time, there is still some guilt in just letting him loose to the planes. They end with talks of their love life, once there's time to think about it after saving the planes, for Arguile, potentially reconnecting with Cenari, Zechs expresses that he approves and reveals that he'd probably try to see where things went with Kivela from the Shuffle Guild to Arguile's surprise, and finally joke that Galahad is likely holding out for the Executioner one day. Finally, we get to the third watch with Shanks and Galahad, who catch up and express their thoughts about what's to come for them and if they're prepared for the inevitable decision they'll have to make. For Galahad, it's putting a stop to Antonius and his father, and for Shanks, it's putting a stop to his mother. The next day on the road, Glad is having a conversation with an unknown figure, and it gets heated rather quickly. Though the party can only hear half of the conversation, they picked up that the conversation was between Glad and The Protector. There's an awkward silence as things continue until eventually she sends him off in colorful fashion, and her magic dissipates around her, but in its place, there is the energy of protection around her from her ancestors, reaffirming her relinquishing herself as a cleric and embracing this road of rediscovery as a barbarian. After this, Zechs briefly speaks with Glad to check in on her and then sends Duo to accompany her for this part of the trip until they arrive at camp. We end with the group going around the campfire, revealing more about themselves to each other. It's a thoughtful bonding experience that The Turk introduced to them, and they are grateful for the refreshing, somewhat more cheerful conversation, even Duo and Yurik get involved, to everyone's surprise and delight. After which, the group decides on watches and settles down for the evening.There's so much happening, and that's where we pick up…Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by EfflorescenceMixed by Thomas Lapierre IIICheck out the show at themedusascascade.com

The Medusa's Cascade
Collateral Damage - C1E174 Campfire Conversations

The Medusa's Cascade

Play Episode Listen Later Aug 16, 2025 135:30


Ah, where were we? Yes, the never-ending forest and the suspicious woman in the cabin. The group finds itself still stuck in this loop and getting very frustrated by the process. Galahad now approaches the cabin with The Turk in tow and has a heated conversation with a perplexed woman named Mal, whom the group attempts to explain that she has met before. She tells the group that they are more than welcome inside, and she can make them some tea, which has a mix of reactions and responses. The Turk, having gone inside and taken note of the inside of the cabin, notices some books that catch his eye and feel out of place. While he can't make heads or tails of it, he offers the information up to the group in the hopes that one of them can. The rogues attempt to put their heads together using their insights and eye for detail to see if they can see something that is being hidden in plain sight. Lo and behold, it's Galahad who figures out that the books contain a shift cipher, and it's with that bit of information that the group manages to connect the dots that they are in the Endless Maze. There is concern and a lot of plans being made to escape the maze, with Zechs trying to follow Duo and eventually using Speak with Plants to talk to the nearby trees, Arguile inspecting the cabin further, and Galahad doing a fly around with Duo to see if he can find and go through the path that Duo did. After which, Bahamut informs his champion that the only way out is through. It took some time to assess the meaning, as every conceivable plan was being made to circumvent the maze entirely. It was when they took a second to stop and take the words literally that they finally did make their way through. Eventually, they find their way out, seeing the cabin deteriorate as they came across it one last time, and they continued on their way. We end with dinner and evening watches as Zechs and Shanks speak to a seemingly frustrated Arguile and try to get him to open up on what's been bothering him. After some words of wisdom from the Elven archer and some whiskey provided by Zechs, the three shared a laugh and were able to finally feel a bit more at ease with the given situation.There's so much happening, and that's where we pick up…Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by EfflorescenceMixed by Thomas Lapierre IIICheck out the show at themedusascascade.com

The Medusa's Cascade
Collateral Damage - C1E173 The Endless Maze

The Medusa's Cascade

Play Episode Listen Later Aug 9, 2025 129:54


We pick back up with the party visiting Arguile's contact, the Shade, again to negotiate the terms of the deal for Galahad's belt. After this, the group returns to see Mr. Strauss, who asks Arguile if he would like to see Dorna to confirm his truthfulness. There is a momentary pause as Dorna turns to where Yurik has presented the party, as she drops her tea cup, leaps over the couch, and embraces Arguile. Mother and son reunited, the two are relieved to have found each other after such a long time, but question how it is that they could be so close to each other and miss one another for all that time. When the name Enich gets mentioned, there is a long, awkward pause from the group as they try to delicately determine if Yurik's Enich is (or isn't) Enich, Arguile's alternate, AND the Skin Flayer. Thankfully, there's a confirmation that they are, in fact, two different people, and with that, the group lets out a massive sigh of relief. After the two catch up, Arguile introduces the team to his mother, and Dorna takes the opportunity to share fond memories of a younger Arguile to everyone's enjoyment, especially Zechs. Shanks grabs Arguile for a second to confirm that the stone from Arioch is still showing a number, despite finding his mother safe, which it is. Shanks reads the written recount of the siege of Ors Themar by Commander Valen. It was a grim and seemingly unending fight that saw the Drow face to face with the horrors of fiends that poured into the city. With that, the group rides to find Enich with Yurik. Unfortunately, on the way, they find themselves caught in a loop. They come up to a house in a clearing, and despite traveling away from it for some time, they find themselves back at it. This happens a few times before they decide to stop and investigate the strange occurrence. It's at this point that Turk, accompanied by Arguile and Zechs, approaches the home to find an older woman who greets them. Everyone is wary and suspicious, but they meet and speak with the overly friendly woman. Zechs sends Duo out to check if the loop continues, which he confirms doesn't, and with that, the group decides to bail as quickly as they came and continue to Ors Themar, to the other horrors that await them there. Or so they think...There's so much happening, and that's where we pick up…Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by EfflorescenceMixed by Thomas Lapierre IIICheck out the show at themedusascascade.com

Harvest Series
How Modern Shoes Have Reshaped the Human Experience with Vivobarefoot Founder, Galahad Clark

Harvest Series

Play Episode Listen Later Aug 6, 2025 39:05


In this Harvest Series episode hosted by Rose Claverie, Galahad Clark — founder of Vivobarefoot and descendant of the Clarks shoemaking family — explores how reconnecting with our feet might be the first step to reconnecting with ourselves and the planet.He reveals how conventional shoes harm the body's skeletal, muscular, and nervous systems, and explains why barefoot movement restores natural strength and cognitive vitality. From ancient sandals to modern tech-enabled shoes, the episode traces footwear's surprising role in health and sustainability.How did we lose our connection to the ground beneath us — and what would it mean to reclaim it?2:26 — Start of the interview.3:22 — Why create shoes that feel like you're not wearing any? The physiological needs of the skeletal system, the muscles, and tendons — and the myth that children need overly supportive shoes.9:00 — The nervous system: how the brain makes better decisions when it receives accurate information… and why padded shoes block this vital feedback from your feet.11:31 — What does the science say?12:21 — The origin story of Vivobarefoot and how the idea of barefoot-inspired footwear was born.17:45 — Why were heels invented (hint: it has to do with horse riding) and how we slowly lost touch with the natural function of our feet.21:00 — Is it safe to run barefoot on concrete? Yes — but transition gradually and let your muscles adapt.23:00 — Are flip-flops really good for your feet?27:00 — The dark side of the shoe industry… and why there's still hope.31:30 — The fascinating history of the Clarks family: the Quaker ancestors of Galahad Clark.35:00 — The most courageous thing Galahad has ever done.To know more about VivoBarefoot.You can follow us on Instagram at @HarvestSeries or @rose.claverie for updates.Watch our podcast episodes and speaker sessions on YouTube: Harvest Series.Credits:Sound editing by: @lesbellesfrequencesTechnician in Kaplankaya: Joel MoriasiMusic by: ChambordHarvest Series is produced in partnership with Athena Advisers and Capital PartnersHarvest Series Founders: Burak Öymen and Roman CarelStudies provided by VivoBarefoot : .https://www.researchgate.net/publication/304271421 WEAK TOE GRIP STRENGTH CORRELATES WITH HALLUX VALGUS IN 10-12 YEAR OLD GIRLS. https://pubmed.ncbi.nlm.nih.gov/33035819/ LONG-TERM EFFECTS OF A SCHOOL BAREFOOT RUNNING PROGRAM...

The Medusa's Cascade
Collateral Damage - C1E172 Reunited

The Medusa's Cascade

Play Episode Listen Later Jul 19, 2025 141:36


The party splits, with Salix and Glad heading to the Crystal Gardens to enjoy some rare city-bound nature, while the rest accompany Arguile to meet Mr. Strauss. Upon arrival, they're surprised to learn Arguile is expected. They follow him upstairs, where they're greeted by a frail-looking half-elf named Yurrik Strauss. After brief introductions, Arguile, revealing himself as Sylas Nicks, asks about his mother, Dorna. Yurrik, though guarded, shares that his son Enich went to Ors Themar to investigate a growing fiend presence but has since lost contact. In exchange for help finding Enich, Yurrik offers to assist in the search for Dorna. When he insists on joining the party on their journey, citing his skill with a greatsword, the group politely expresses concern about having to protect him through the Underdark.To prove his capabilities, The Turk suggests a friendly spar between Yurrik and one of the party's strongest: Galahad. What follows is a surprisingly intense duel, ending in a double knockout. The bout leaves the entire party stunned, revealing that Yurrik possesses the might of a Rune Knight, growing in size and strength, and is a capable magic user who can hurl high-level fireballs. Galahad, meanwhile, uses the opportunity to test a new loaner mace. After everyone is healed up, they agree to regroup later and prepare for the trek to Ors Themar. Galahad, focused on his eventual showdown with Antonius, leads the group to the Old Quarter in search of a Belt of Storm Giant Strength.While in the Old Quarter, Arguile reconnects with an old contact who negotiates a trade for Galahad: gold and rare goods from Ors Themar in exchange for powerful items, possibly even from their Bag of Holding. With the deal struck and other purchases made, the group scatters briefly. The scene ends with Shanks and Arguile spending some time at the shooting range, testing the rifle and sharing a rare moment of camaraderie between rogues.There's so much happening, and that's where we pick up…Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by EfflorescenceMixed by Thomas Lapierre IIICheck out the show at themedusascascade.com

The Medusa's Cascade
Collateral Damage - C1E171 Strauss Limited

The Medusa's Cascade

Play Episode Listen Later Jul 12, 2025 146:27


We pick up with Arguile and Mira as she gives Arguile some updates regarding the city, information that's relevant to finding his mother, and hands over his stash that she held for him. She informs him that his mother has been seen with a gentleman known as Yurrik Strauss and gives a description and possible locations for him. Back at the suite, they find that Elmira has delivered their new clothing as requested and even exceeded several party members' expectations. As everyone enjoys a hearty breakfast, Arguile explains how his guild used to do things, the jobs they would receive, and the differences between themselves and the Shuffle Guild. The group gathers their things and follows Arguile for a tour of his hometown, which serves as both reconnaissance and a chance for him to collect information. At the same time, the party is preoccupied, despite their pleas against him operating on his own. They take the trolley to the Blazing Forge to find Galahad a smith who can fuse both Kanna's Fury and The Sun Sword into one new sword. While there, the group looks through the shop and finds that they might be in luck for some custom items that they request as well, but the new blade takes precedence. Galahad gets a new weapon, the Thunder Strike Mace, as a loaner in the meantime. The gentleman they are speaking to for this transaction, Jax, is taking orders for everyone but looks at a wide-eyed Zechs, who is digging through his notes to give him a few ideas for some fun toys for his kit. Arguile and Shanks have a quick look at the weapons of Iwi as Arguile shows Shanks a rifle, which he “can't get yet” and “needs a license for” so Arguile, who can get one, buys one and promises to teach Shanks how to use it and get the “appropriate paperwork”. With that, the group finishes up their transaction and makes their way to the Crystal Gardens to touch some grass at the behest of Salix. On the way, Arguile provides further explanations about the city's rules and its watchers, also informing the group about the dos and dont's. Provides a brief history lesson and addresses the additional questions that arise from the party. After some time, reconnecting with nature, the group makes plans for what to do next, and Arguile informs them of whom he is looking for to find his mother. We conclude with the party making their way towards the Spire District.There's so much happening, and that's where we pick up…Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by EfflorescenceMixed by Thomas Lapierre IIICheck out the show at themedusascascade.com

Pass the Salt Live
KINGS AND RULERS OF THE EARTH | 7-8-2025

Pass the Salt Live

Play Episode Listen Later Jul 8, 2025 60:19


Show #2446 Show Notes: 2 Thessalonians 2: https://www.biblegateway.com/passage/?search=2%20Thessalonians%202&version=KJV Psalm 2: https://www.biblegateway.com/passage/?search=Psalm%202&version=KJV ‘Secular’: https://webstersdictionary1828.com/Dictionary/secular The Worst Generation: https://www.facebook.com/watch/?mibextid=wwXIfr&v=1244147914030819&rdid=jnCWIw51MJkdpnXI Ray Comfort: https://www.facebook.com/reel/1375769263548886 1 Corinthians 15 https://www.biblegateway.com/passage/?search=1%20Corinthians%2015&version=KJV Masonic Encyclopedia – Galahad: https://masonicshop.com/encyclopedia/topics/entry/?i=3647 Camp Mystic is a Freemason Camp: https://healthimpactnews.com/2025/camp-mystic-in-texas-is-a-freemason-camp-for-the-daughters-of-the-texas-elite/ Dave Daubenmire, […]

The Medusa's Cascade
Collateral Damage - C1E170 Work and Play

The Medusa's Cascade

Play Episode Listen Later Jun 21, 2025 148:12


Much like anyone's first time in an unfamiliar space, there is a lot to take in and a lot of questions to ask. Some might do research and some prep beforehand, but not OUR party. Arguile will later regret this decision, but while he feels right at home in Nakoroa, the rest of the party are like fish out of water with no idea as to how to move about in this new ocean of sorts. There was a lot of answering questions, trying out unfamiliar modes of transportation, and realizing Arguile has multiple aliases, one of which is named Silas Nicks. Once the party made their way to their lodgings for their stay there, they laughed at Arguile's expense as they continued to order anything they could fathom, which ended up being blue dragon meat. Eventually, they got a tailor, Elmira, who was an old acquaintance of Arguile's who knew his identity and helped them get out of clothes that otherwise made them look like they were “ren-faire cosplayers”. Afterwards, everyone shy of Zechs Glad and Salix decided to go out and experience the city firsthand. While those three (and Duo) stayed behind for some drinks by the poolside, the boys… Galahad, The Turk, Shanks, and Arguile went to a club and had quite a good time as well. While some fun was certainly had, there were also several heart-to-heart conversations about their goals, the city itself, and how Arguile was feeling. We end the session with Arguile sobering himself up and making his way to meet the owner of this particular establishment, Mira, who seems to be an old colleague of sorts. There's so much happening, and that's where we pick up…Find out what happens next in this episode of the Medusa's Cascade: Blood and Booze! Theme Music is written and performed by EfflorescenceMixed by Thomas Lapierre IIICheck out the show at themedusascascade.com

The Medusa's Cascade
Collateral Damage - C1E169 Back Woods to the Beacon

The Medusa's Cascade

Play Episode Listen Later Jun 14, 2025 155:12


We begin with the group's departure to Iwi, where they reunite with their former allies and friends, Cereius, Attros, and a figure named Doctor Honeydew. The reunion is bittersweet as it doesn't leave much time for the group to reconnect, and they notice the varying changes to the group… Cereius' Puppet Master ring has taken a new form, Attros' Mercurial Rod is now his shield/sword and a blue Tressym that the group is informed that is We'Ahqa. With quick pleasantries exchanged, the group known as the Mercurial Avengers, now reunited with Rig and Greyleaf, head off to continue their quests. We go back to last night with the heist, with Arguile running away from the party, trying his best to fight the curse of Lycanthropy that has been placed upon him, with Greyleaf, Duo, and Shanks on his tail. Meanwhile, back at Mr. Edge's home, with the crowd and city guard now gathered, the group, mostly Zechs and Galahad, tried to reassure the guards that they were doing a service and put a large chunk of the cult to rest permanently. Back to the chase, Shanks and Greyleaf eventually catch up to a partially transformed Arguile and manage to calm him down, essentially exhausting him into a state that is less harmful to himself and those around him. Though it wasn't easy and got hairy, they are relieved and make plans for what to do with their half-transformed companion. With brief communication from the group and provisions provided via Duo, the three rogues make camp for the night.In the morning, Arguile comes to and, with the help of the other rogues, pieces together his eventful evening. Before Shanks can remove the manacles from him, Arguile proceeds to hand them to him and mentions that they'll have to get him new shoes to replace the ones his bestial form destroyed the previous night. The group reconnects, and after Glad removes the curse from Arguile, they begin to make preparations for their journey. They have informed the crew of the Swift Hummingbird of their departure as well as Zechs & Greyleaf's families. The only thing left is to meet up with Rig, who will be their ride for this trip across the planes. We end where we started, friends and allies briefly reunited, and Collateral looking towards Nakoroa, Iwi with wonder and hopes to find Arguile's mother.There's so much happening, and that's where we pick up…Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage!Theme Music is written and performed by EfflorescenceMixed by Thomas Lapierre IIICheck out the show at themedusascascade.com

The Medusa's Cascade
Field Reports 25: The Darkness Within

The Medusa's Cascade

Play Episode Listen Later Jun 7, 2025 23:34


What begins with the group's usual chaos—hot sauce, fire whiskey, and mischief—quickly shifts as Zechs proposes a risky but calculated plan: speak directly with Malar. With Galahad, Hoshino, and Glad supervising, the tense attempt offers cryptic fragments but reaffirms Zechs' suspicions of Malar's evasiveness regarding his origins and divine ties. Their next steps lead them through confusion between the vineyard and the ritual site but ultimately to a trio of divine effigies representing the Pantheran goddesses. A booming voice demands tithes, and suddenly, Zechs, Arguile, Salix, and Glad are cast into Sloane's Second Age. There, revelations about acceptance and closure, warnings of Malar's rising influence, and whispers of divine conflict build tension. In the present, the rest of the party mobilizes—meeting allies, gathering intelligence, and preparing for a growing war that stretches across timelines.While Zechs' group infiltrates a ritual and witnesses Malar's avatar emerge, Hoshino uncovers his status as a cosmic anomaly, Shanks and Greyleaf extract critical information from a cultist, and Galahad sabotages enemy forces through intoxication rather than violence. All paths converge as Turk is introduced, JM's newest ally and the team shares gathered intelligence, including the emergence of Enich—Arguile's alternate—and rising threats in Gamsby, Luxenborough, and Ors Thamar. As Zechs steels himself to extract Malar's aspect during a gruesome ritual, the party splits: one half faces Malar within, the other guards against Enich outside. The battles are ferocious—divine powers clash, spells fly, wolves swarm, and Zechs and Galahad deliver final, critical blows to their respective foes. With Malar banished and Enich defeated, the exhausted party regroups, though the threat within Zechs remains unresolved.After the final blows are struck, Zechs collapses from spiritual exhaustion. The group brings him to his childhood home to recover while Galahad sanctifies the ritual site, vowing no more sacrifices will occur. That night, the party finally allows themselves rest and revelry, visiting the Faint Mandolin and Jaded Kitty Kat, reuniting with Little G, and deepening bonds with their new ally, Turk. Later, Ickra of the Cloak of Feathers arrives with urgent messages from JM, revealing Argo's recovery, rising fiend activity, threats to Mechfall's arcane core, and a new, rifle-wielding alternate of Arguile. She leaves the party with warnings, updates, and heavy implications—foes old and new are on the move, and despite their recent victories, the storm still brews on multiple fronts.There's so much happening, and we pick up with arc 25, “The Darkness Within”. How will the rest of this story unfold? Find out next time on the Medusa's Cascade: Collateral Damage!

The Medusa's Cascade
Collateral Damage - C1E168 Cost of Business

The Medusa's Cascade

Play Episode Listen Later May 24, 2025 125:44


The party reconvenes outside Mr. Edge's home, diving into an unusually intense level of planning. Split into two groups—Team Stealth (Shanks, Arguile, Salix) and Team Dragon (Galahad, Zechs, The Turk, Glad)—they prepare for a high-stakes infiltration, with Greyleaf and familiars keeping watch above. Initial observations suggest someone may have beaten them to the punch, prompting a cautious regroup. Arguile and Shanks are sent in for closer reconnaissance. After deciding to implement a version of the "Silent Knight" plan—having Galahad lead while invisible—they prepare to strike. A well-timed Prestidigitation from The Turk sets the stage for the ambush.The first werecreature is dispatched in a brutal display, with Arguile delivering the killing blow to the second. As chaos erupts, Glad casts Bless, Zechs unleashes a barrage of arrows, and the team fights against a growing number of lycanthropic enemies. Shanks and Galahad even fight side by side before Shanks pins a foe, allowing Arguile to finish it off. More enemies pour in from above, forcing the team to abandon stealth entirely. Galahad uses his Conquering Presence to frighten most attackers, while Glad's Magic Missile and Zechs' Jack of All Trades provide ranged support. Outside, Duo informs Zechs that a curious crowd of Tabaxi is forming, adding to the public attention an already chaotic scene.Despite several close calls, everyone bitten resists the curse—until Arguile fails his save and flees the house in a panic, already succumbing to lycanthropy. Zechs orders Duo to follow him, while the rest of the team clears the upper floors. Glad and Zechs take down the remaining enemies with coordinated attacks, and Salix confirms the area is secure. A Detect Magic spell reveals their target is above, and after some searching, they find Mr. Edge holding a Necklace of Fireballs. The item explodes, taking out Edge but sparing the party. As the dust settles, the group finds their reward, contemplates their exit, and wonders what will become of their now-cursed ally, Arguile. There's so much happening, and that's where we pick up…Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating LighthouseMixed by Thomas Lapierre IIICheck out the show at themedusascascade.com

The Medusa's Cascade
Collateral Damage - C1E167 Call of the Moon

The Medusa's Cascade

Play Episode Listen Later May 17, 2025 117:54


Zechs regains consciousness following his intense battles with Malar and Enich, slipping into a vivid dream that revisits the night of his childhood sacrifice. This time, the memory is clearer: he remembers around two dozen other young tabaxi present and a once-unidentifiable cloaked figure now unmistakably revealed to be The Constable. With yellow eyes, pale skin, silver-gray hair, and dragon-like scales on his face, The Constable addresses Zechs as "Quill," claiming his actions stem not from malice but destiny. He tells Quill he holds the power to be either salvation or punishment and reassures him that he's done nothing wrong. When a younger Quill asks why he's punishing people, The Constable cryptically explains that they were judged and found wanting. The dream ends as the figure activates a pocket watch, light flooding the scene—just as Zechs jolts awake.Waking in his childhood room, Zechs takes a moment to ground himself, checking for any lingering traces of Malar and mentally updating Duo. He's physically weakened but relieved. After a moment of quiet reflection and guilt over releasing an aspect of Malar, he joins the others and catches up on what transpired during his unconscious state. The group updates him on events, including running into Little G's and naming Turk “The Turk,” and confirms he's only been out for a day. Zechs is surprised to find Iqra still present, and his mother welcomes him back with a powerful embrace. Iqra shares her gathered intel before departing, prompting the party to shift focus toward their next steps.Zechs requests that Greyleaf help him recall what little he can about the other missing children and inform the proper parties as the group decides their next destination: Iwi, as Galahad needs time to prepare to confront his father, the titan, and Antonius in Granzia. They plan to relieve Three Edge—the tabaxi previously visited by “Mr. Scotch” and “Mr. Bonnet”—but first need to speak with Mr. Brave. After learning quite a deal from Mr. Brave about Three Edge, the party leaves coins with a barkeep to keep his cup full and heads to Nymora's gated Farwell Grove. With some gold and light persuasion, the guards inform them where to find their new, unexpected benefactor and promise to look the other way. After sharing a laugh about a brothel incident, the group sets off, eyes on the prize, building their strategy for what promises to be a significant score.There's so much happening, and that's where we pick up…Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating LighthouseMixed by Thomas Lapierre IIICheck out the show at themedusascascade.com

The Medusa's Cascade
Collateral Damage - C1E166 Information Gathering

The Medusa's Cascade

Play Episode Listen Later May 10, 2025 141:56


After the fights, Zechs collapses from exhaustion; he's not in harm's way, but shows no signs of waking up. Before leaving the site, Galahad displays a sign ensuring that no more sacrifices will happen here, as per the vow of the Champion of Bahamut. The group takes Zechs to his parents' place so he can rest and wake up in a familiar setting with his parents watching him. The night is young, and after a night like they had, revelry is long overdue. With that, they head out to the Faint Mandolin and enjoy the many drinks the establishment provides, some mood enhancers courtesy of Salix, and the melodic sounds of their new ally, Turk. What is now par for the course for the party, the drinks keep coming, a deep conversation is had, and they run into a familiar face at their next venue, The Jaded Kitty Kat. A wide grin and enthusiastic voice greet the party as Little G is in town and doing some celebrating of his own. The group updates Turk on how they know their associate Little G dubs Turk, THE Turk, which gets a welcome response. Towards the end of the evening, Greyleaf and The Turk discuss their origins, fondness for magic, and Greyleaf's family before heading back to Zechs' parents' place for the night. The following day, in Rinde and Setti's home, the party is joined by a familiar face: Iqra of the Cloak of Feathers. She gives news that she is a messenger for JM as they are otherwise held up, but offers to answer any questions they have. There is an exchange as The Turk works out which JM they're referring to as he realizes that the JM he knew was Mr. Bell, and the JM who sent them was the one who last spoke to the party, presenting as a woman. She tells the party to let Zechs know that Argo is safe and recovering in Nereas, that Cenari received word from the Circle of Friends that are looking into a group known as the Light of Elrin in Luxenborough, and that one of their party members has received the boon from the Daughter of the Flame. Iqra informs Arguile that an army of fiends has overtaken Ors Themar for the first time in history and is making their way toward Nakoroa. Additionally, the Masterful Gains Guild in Gamsby is trying to stop a splinter group known as the Umbral Viel that is trying to disrupt the weave throughout the city. At the same time, some operatives were dispatched from the guild to stop them. None have reported back in and have since gone missing. They say that if Mechfall loses its arcane power, it's the same as putting a lit match next to a powder keg. Upon asking about The Constable and any of his Generals, Galahad is told that The Executioner has also been mentioned as pulling her punches. It's not information they saw firsthand, but they were informed of it. Iqra informs Arguile that Enich is not his only alternate and to beware of the one carrying a rifle with him. We end with some details regarding the Pincushion Maker and the calamities of Sloane.There's so much happening, and that's where we pick up…Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating LighthouseMixed by Thomas Lapierre III

Filosofía, Psicología, Historias
Los ciclos artúricos y su finalidad

Filosofía, Psicología, Historias

Play Episode Listen Later Apr 28, 2025 9:17


En los ciclos artúricos, la búsqueda del Santo Grial representa el ideal supremo de pureza, profetizado por Merlín. Aunque Lancelot se acerca, su falta de pureza le impide verlo. Solo Galahad y Perceval logran alcanzar la visión del Grial, cumpliendo así el destino de la Mesa Redonda.

Aspects of History
Monuments to War with Tessa Dunlop

Aspects of History

Play Episode Listen Later Apr 25, 2025 49:31


On 8 June 1982 the Sir Galahad troop ship was about to offload the Welsh Guards at Bluff Cove in the Falkland Islands. As the guardsmen were waiting, an Argentine Skyhawk attacked and the Galahad was hit. 48 men were killed, and 97 wounded, among them Simon Weston. Weston, a proud Welshman, suffered horrific burns and endured 96 operations and surgical procedures. He is one of many interviewees in a new book on monuments in Scotland, England, Northern Ireland, and of course, Wales, in addition to the one you heard at the top. Joining today is Tessa Dunlop – author of Lest We Forget, War and Peace in 100 Monuments which is just out. Links are in the show notes as we chat those monuments in each country of the United Kingdom. Tessa Dunlop Links Lest We Forget: War and Peace in 100 British Monuments Alfred the Great - The Telegraph (£) Aspects of History Links Latest Issue out - Annual Subscription to Aspects of History Magazine only $9.99/£9.99 Ollie on X Aspects of History on Instagram Get in touch: history@aspectsofhistory.com Learn more about your ad choices. Visit podcastchoices.com/adchoices

The Medusa's Cascade
Collateral Damage - C1E165 Blowing Off Steam

The Medusa's Cascade

Play Episode Listen Later Apr 19, 2025 150:18


The battle had commenced for both teams… Maybe it was a sign of fortune, divinity, or whatever you may wish to think, but the team worked together, dealing heavy damage to Malar and Enich. Galahad shows the divine wrath of Bahamut when Malar goes after Zechs and deals an impressive blow. Turk more than shows his abilities in spades, as he uses his form of dread to inflict fear into the god of the Wild Hunt. Afterwhich Zechs deals some up close and personal shots at Malar imbued with a touch of divine energy. Enich needed to heal himself immediately after Shanks' first volley of arrows. Salix uses Juniper's Bloom to cast Gravity Fissure on Enich which he manages to avoid the brunt of but with his back pressing against the wall, it's time to start taking them more seriously. Glad uses her divine magic to cast Bless on the group within Zechs' mind. Malar begins to cast Fire Storm when Turk counterspells the god keeping his new team safe and out of harm's way. Back outside Enich summons shadows that keep the team at bay and they regroup. Malar summons wolves to even the playing field, which are taken care of almost immediately before a sinister laugh comes from him, and he summons even more of them.Enich uses his Dread Lord ability to begin shifting the tides. With that, the group hesitates to approach as per Galahad's earlier warning, and Enich starts shouting about how cowardly they all are. Galahad puts Kana's Fury into Malar's chest, twists it, and says, “Didn't I tell you I was going to wear you?” Malar chuckles before fading, and the group wakes up to see a battle only a few feet away. Enich approaches Salix with his Flame Tongue Longsword and strokes them down. Turk casts Heat Metal on Enich's armor as a tactical move to make any further attacks toward the group at a disadvantage. Enich turns to Turk, points his sword to him, and casts Blight. Even with the combined efforts of the entire group, Enich is giving them a challenging time. Having already donned sturdy armor, the combination of the Shield spell makes it seem impossible to hit him. Greyleaf takes Salix and backs them away from the ensuing fight. Glad heals Salix and picks them back up before casting Magic Missle towards Enich. Arioch's paladin is up, but he's on the defensive. Zechs drops the Hunter's Mark, whom he put on Enich upon entering the fight, and instead summons “Wolfy,” his Beastial Spirit, to assist Galahad as best as it can in this battle of the paladins. As we approach the end of the fight, Shanks can get a shot off with his purple-worm-tipped arrow, dealing a heavy blow to Enich. Salix, now back up, uses Call Lightning to affect Enich is area, but Galahad and Wolfy get caught in the spell. Thankfully, they manage to survive and deal another blow to Enich, who isn't going down without a fight. Greyleaf manages to attack Enich with his Onyx Blade. Enrich casts Destructive Wave as he strikes the ground, and a wave of thunder and necrotic energy hits nearly everyone. Galahad attacks Enich, slashing him across his chest, taking the back end of the sword, and hitting him in the side of the head. Enich exchanges a few words with Galahad before going unconscious. Glad uses Sacred Flame to finish the job, and Enich goes to the afterlife. There's so much happening, and that's where we pick up…Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating LighthouseMixed by Thomas Lapierre IIICheck out the show at themedusascascade.com

Sync Book Radio from thesyncbook.com
42 Minutes Episode 395: Winter Book Club

Sync Book Radio from thesyncbook.com

Play Episode Listen Later Apr 12, 2025 97:31


Topics: Galahad, Perceaval's Sister, Malory, Jousting, Poetry, Reader's Guide, Arthur, Emperor of Rome, Mordred, Guinevere, Lancelot, Corruption, Roundtable, British Empire, Romanticism, Wagner, Imagination, Fancy, Courtly Love, Perfect Love

The Medusa's Cascade
Collateral Damage - C1E164 The Battle of Mind and Body

The Medusa's Cascade

Play Episode Listen Later Apr 12, 2025 137:34


The group meets back up, some still in their Tabaxi guise but pauses conversing to check if anyone is following the group. A quick check confirms that there was someone, but they are no longer there when Shanks investigates. They are relieved to arrive at the inn and see that the Magnificent Mansion is still there. One of the servants relays a message from Hoshino to the group, apologizing for his abrupt departure but assuring them he will be back and offering endearment to them all. As the message ends, they pick up on a new figure waiting for them to notice his presence. A halfling fellow by the name of Turk introduces himself, and after a round of introductions and clearing any suspicion of him, he tells the group that he was sent here to help the group however he can. Before they can figure out just how effectively they can use JM's most recent addition to the Collateral team, the group exchanges the information that they gathered from what Zechs and the others saw in the past, the information Shanks and Greyleaf squeezed out of their target, and the name Enich, whom Galahad reveals as Arguile's alternate and a paladin of Arioch. The group then began to form a plan for a while. However, with Zechs still uneasy about unleashing his aspect of Malar onto the planes and feeling like they're getting played somehow, it took some time before the group reached a consensus. Zechs, with of course Duo, along with Galahad, Turk, and Glad would assist Zechs, while Arguile, Shanks, Greyleaf, and Salix keep an eye on things outside with Enich and any of the Paw members potentially interfering with the ritual. As they make their way to the ritual site, the scent of blood is in the air, and fire is ablaze in the distance. The group can faintly make out bodies missing their skin. There is a brief exchange that is somewhere between tense and uncomfortable. Enrich confirms that the dead Tabaxi are the idiots from the lodge that Galahad got piss drunk and also tells Zechs that the only reason this is happening is that he is divine punishment for this plane, at least partially. With niceties out of the way, the group splits into the ones who will help Zechs expel Malar and the others who are to keep watch on the paladin of Arioch and Lieutenant of the Constable. The ritual begins, and Zechs and Malar have a final exchange before their fight to end things, one way or another. While on the outside, Enich expresses his boredom and begins approaching the waiting party, preparing to attack. There's so much happening, and that's where we pick up...Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating LighthouseMixed by Thomas Lapierre IIICheck out the show at themedusascascade.com

The Medusa's Cascade
Collateral Damage - C1E163 The Bloody Paw pt 3

The Medusa's Cascade

Play Episode Listen Later Mar 22, 2025 103:56


With Malar's avatar calling for the start of the Wild Hunt, the currently awestruck party sneakily breaks away from the cultists and decides to follow closely but stealthily to figure out how to stop Malar. Upon re-entering Nymora, it is a scene of pure chaos; the group sees the avatars of Nianke, Nireana, and Xidea come into corporeal form to stand against the avatar of Malar while the avatars of Aphy, Tumra, and Gosyn see to the aid of the citizens. The battle is intense and happens quickly, with Xidea delivering the death blow to Malar. With the scene dissolving, the goddess Aphy appears before the group, looking towards Zechs, and asks if they understand. The lesson was that TOGETHER, the group may overcome this next endeavor, but while this would extract Malar, this would not destroy the aspect of him residing in Zechs, nor do they have a way to contain it. This causes apparent conflict within Zechs as he doesn't wish to let this aspect of Malar upon the planes and worries that this would only add to the other aspects already out there. Aphy explains to Zechs what he must do, including interrupting the ritual this evening at the site of his sacrifice. She does what she can to quell his concern and urges that he must try to focus on what he can do right now, as it's not on him to try to stop Malar entirely as that is a task that he can not do right now due to time and resources amongst other things.In the present, Hoshino is on his clandestine mission to track down Five Shadow. He finds Five Shadow at his place of work while under the ruse that he also works for the Cult as an auditor of sorts. This gamble pays off, as he successfully casts Charm Person and can begin to squeeze him for every bit of information he can on the Bloody Paw and their current dealings. Hoshino receives information on tonight's ritual, its importance, and the notable members who will attend it. Upon leaving, Hoshino meets up with Greyleaf and Shanks, who have just finished their mission, as Shanks receives word from Zechs that they're awake. There is an exchange to determine where to meet to exchange all the information they've all gathered. Greyleaf reminds Shanks to let Zechs and the crew know that they may encounter some guards down in the Vineyard but not to be alarmed as they were there to keep watch. As the group reconnects, Hoshino informs Zechs that he cannot help him with the Malar extraction. Still, he has the opportunity to make a massive difference in their efforts to thwart the Constable's plans. There is a heavy conversation as the allies turned friends go their separate ways, but they know it's not goodbye; it's until next time, leaving each other a token of their friendship and something to keep their spirits high when times seem rough. We pan over to Galahad, who makes his way to the “hunting club” to meet Hushed Coil under the guise of Silent Knight. He gives the guise of someone who wants to join “the cause,” and Hushed Coil is all too excited to divulge information and get this recruit. Galahad learns that most people there are waiting for tonight's main event. Galahad ensures that these guys don't make it to tonight's ritual but doesn't kill them. Instead, he gets them so incredibly drunk that they essentially can't function. With one final act of raucous behavior, Galahad bashes through the door, vanishes into the night, and starts to make his way to rejoin the group. There's so much happening, and that's where we pick up…Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating LighthouseMixed by Thomas Lapierre III

Your Money, Your Wealth
Haven't Yet Saved a Million. Can We Still Retire Early? - 520

Your Money, Your Wealth

Play Episode Listen Later Mar 11, 2025 49:38


Martin and Caterina in Green Bay are in their 40s and haven't yet saved a million bucks. Are they on track to retire at age 58? Can Piggie and Kermit in California retire today at ages 50 and 57 and still build wealth for their children? Can Galahad and Zoot in Chicago retire early in their 50s, or do they need to keep working? Do Bo and Daisy have enough saved to retire now at 61 and 56? Plus, Chuck in South Carolina asks, if you can retire early, why wouldn't you? Spitballing early retirement, today on Your Money, Your Wealth® podcast 520 with Joe Anderson, CFP® and Big Al Clopine, CPA. Free financial resources & episode transcript: https://bit.ly/ymyw-520 WATCH this episode on YouTube WATCH Don't Make These 10 Will and Trust Mistakes on YMYW TV DOWNLOAD the Estate Planning Organizer CALCULATE your Financial Blueprint ASK Joe & Big Al for your Retirement Spitball Analysis SCHEDULE your Free Financial Assessment SUBSCRIBE to YMYW on YouTube DOWNLOAD more free guides READ financial blogs WATCH educational videos SUBSCRIBE to the YMYW Newsletter Timestamps: 00:00 - Intro: This Week on the YMYW Podcast 00:48 - In Our 40s and Haven't Hit a Million Yet. Are We On Track for Retirement? (Martin & Caterina, Green Bay - voice) 10:29 - We Have Over $5M. Can We Retire Today at 50 and 57 and Still Build Wealth for Our Kids? (Piggy & Kermit, CA) 18:24 - Watch 10 Will and Trust Mistakes to Avoid on YMYW TV and Download the Estate Planning Organizer 19:08 - We're 56 and 52 With $500K. Can I Retire Early at 62? (Galahad and Zoot, Chicago) 25:36 - We're 61 and 56 With $600K. Have We Saved Enough for Retirement? (Bo & Daisy, upstate NY) 33:49 - Calculate Your Financial Blueprint 34:12 - We're 61 and 58 With $1.5M. How Much Can We Spend in Retirement, When Should We Claim Social Security? (Hefwannabe and Jane, OK) 42:19 - If You Can Retire Early, Why Wouldn't You? (Chuck, SC) 48:11 - YMYW Podcast Outro

The Medusa's Cascade
Collateral Damage - C1E161 The Bloody Paw pt 1

The Medusa's Cascade

Play Episode Listen Later Mar 8, 2025 139:00


Arguile, Glad, Salix, and Zechs find themselves inexplicably transported to the distant past, landing in Sloane's Second Age rather than the Nymora of their time. Struggling to understand their predicament, they attempt to gather information discreetly, but Zechs inadvertently reveals their origins. This earns him a referral to the priestess of Nireana and ultimately to the priestess of Tumra, where he becomes visibly disturbed by the revelations he receives. Meanwhile, in the present, the rest of the party watches their companions in a catatonic state, their eyes glazed over. Shanks and Galahad attempt to discern the cause, only to hear a voice declaring, “These are the tithes that must be paid.” The goddess Aphy reassures them that their friends are safe and urges them to aid from their side. They resolve to investigate the leadership that enabled Nymora's suffering, instructing Greyleaf to seek his mother's connections. Before parting, Hoshino performs an act of kindness, reuniting a lost child with their family, a rare moment of light in a place marred by pain.In the past, the group consults the priestess of Tumra, who informs them that this journey is a lesson for Zechs and all of them. When Salix inquires if the lesson is forgiveness, they are corrected—the actual lesson is acceptance and closure, they hear from an absent but familiar voice. As they explore the city, they sense the rising tension of the approaching conflict between the Panteran Pantheon and Malar. They hear of erratic wildlife and growing fear of Malar's influence, suspecting an impending disaster. Zechs theorizes that a site of his future sacrifices may already exist and be occupied by Malar and his followers. The group stealthily investigates, finding a massive bonfire surrounded by many figures.In the present, Greyleaf's mother welcomes him and his friends, sharing a moment of reunion before shifting to the serious matter. After a short prayer, she bluntly acknowledges their foes, providing a wealth of names while advising caution. The party learns of her formidable past and her service during the arrival of the Vitalis family. With their newfound intelligence, they form teams—Shanks and Greyleaf, Hoshino, and Galahad—each tasked with specific roles. With Hoshino's Seeming spell altering their appearances, they set forth, ready to confront the forces that have plagued Nymora for generations.There's so much happening, and that's where we pick up…Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating LighthouseMixed by Thomas Lapierre IIICheck out the show at themedusascascade.com

The Medusa's Cascade
Field Reports 24: Where You Come From

The Medusa's Cascade

Play Episode Listen Later Mar 1, 2025 23:31


The party makes final preparations before leaving Drose, with Zechs giving Hoshino a Moonbeam scroll and aboard the Swift Hummingbird, Hoshino and Arguile craft powerful scrolls from the Arcanaloth spellbook, successfully creating several before stopping ahead. Meanwhile, Shanks strikes a deal with the ship's gunner, wagering on Hoshino's skill in exchange for a plastique recipe. Later, Shanks and Greyleaf discuss Greyleaf's transformation and past battles, reflecting on how his choices have shaped him. Their conversation turns to Rig, with Shanks asserting he no longer lives with regrets. Upon landing at the Barrier Range, the party gathers heavy cloaks for the snowy ascent. Zechs struggles with heightened senses due to Malar's influence, but the group supports him. At their destination, Galahad introduces himself as a descendant of “Those That Wandered,” leading to a tense but respectful meeting with the clan leader, Pakia. She recognizes his lineage and invites them to stay for the festival, where they revel in food, drink, and tales of the past.The festivities continue with exhibition matches featuring Arguile, Shanks, and Galahad. While the rogues maneuver strategically, Galahad faces the formidable General Tharia. Initially dominant, Galahad is nearly overcome but summons Khana's Fury to secure victory, earning mutual respect. The celebration escalates with drinking competitions, where Zechs unexpectedly outdrinks Galahad, much to everyone's delight. Shanks later checks in with Greyleaf, who agrees to relay a message to Rig on Shanks' behalf. Their conversation shifts to Glad's patron and the gods' manipulations, hinting at more profound struggles ahead. As the night ends, the group regroups in the morning to plan their next move. Galahad learns more about his ancestors from Pakia, discovering a historical divide caused by an Illithid incursion, leading to his lineage's journey across planes. With goodbyes exchanged, the party sets off toward Nymora, and Zechs shares his suspicions that other children, like him, may have been experimented on by Malar. He enlists Greyleaf's help dealing with Alma, someone linked to their past suffering, while the group urges him to avoid succumbing to vengeance.Before arriving in Nymora, the party detours to Yahnkoshi, where Hoshino finds his home ravaged by Eldertwine. He sees a gruesome sight and remnants of Attros' former guild. He collects a sample and returns to the ship, where the group entrusts it to Greyleaf's ally for study. Back on board, they sort their inventory and strategize new battle formations. Zechs and Shanks compare their bows, contemplating their weapons' more profound mysteries. Upon reaching Nymora, the group disperses for personal errands. Shanks and Greyleaf visit Potions and Lotions so Shanks and Rig can speak about things they wish they had said sooner, and Zechs reunites with his parents briefly to inform them that he and the party will be in town briefly, while the rest secure a single inn room. Their stay becomes luxurious thanks to Hoshino's Magnificent Mansion, offering much-needed respite. As they settle in, they prepare for their next challenge—extracting a god from their companion.There's so much happening, and we pick up with arc 24, “ Where You Come From”. How will the rest of this story unfold? Find out next time on the Medusa's Cascade: Collateral Damage!Theme Music is written and performed by The Floating LighthouseMixed by Thomas Lapierre IIICheck out the show at themedusascascade.com

The Medusa's Cascade
Collateral Damage - C1E160 The Proper Tithes

The Medusa's Cascade

Play Episode Listen Later Feb 15, 2025 143:44


At this point, it's normal for this group; shenanigans are how we start the next part of the story. Arguile gives in and has some hot sauce and fire whiskey, which do not sit well with our tiefling friend. A weary Zechs approaches Hoshino and Galahad sometime after the fun wraps up. What seems to be a regular part of their playbook at this point, Zechs asks if they'd humor his seemingly insane idea… actively speaking to Malar. To his surprise, while they clarify how that can go wrong, they agree with him. They both agree that maybe talking to him directly would give him some answers, that final piece of the puzzle he has been searching for. A plan is set to have Galahad, Hoshino, and Glad in a room with Zechs sans Duo to ensure the party's safety. Everyone is informed of what is to transpire, and while also reluctant, they agree that it may be best for what's to come. The conversation with Malar isn't much of a conversation at all. Zechs feels like he's missing something, asking the wrong questions, or Malar wishes to continue toying with him. Eventually, after a tense exchange, Zechs concludes that he's satisfied with the information he got and severs the connection to Malar. Galahad and Hoshino both agree that Malar may not have said much. Still, it confirmed Zechs' suspicion that Malar would be challenging in his desire to reveal the truths of his origin, connection to the Constable, or his ties to the Pantheran Pantheon. With that door and avenue closed, the group departs towards the vineyard, pursuing what Zechs needs to begin this ritual. There is some confusion between going to the vineyard, heading towards the site of Zechs' sacrifice, and returning to the vineyard. It's not a fruitless endeavor, as now knowing the location and recalling some information about his sacrifice is information that the group feels was needed anyway. Upon speaking to Greyleaf, the group begins to clarify some details and realizes that the vineyard was where they should have headed initially. On their trek, Zechs expresses his frustration with what he is missing and piecing this puzzle together. As they traverse through a bit deeper than Zechs' first time down there, they find giant effigies of Aphy, the goddess of trickery and wit, depicted as a cougar, Xidea, the goddess of death, shown as a black panther, and Tumra the goddess of the spirit world portrayed as a snow leopard. We conclude with Zechs sending Duo now with darkvision to investigate the statues of the goddesses. After the Greyleaf's suggestion, Zechs attempts to reach out and speak to the goddesses, uncertain if it would even work, and a booming voice says, “The proper tithes must be observed.” There's so much happening, and that's where we pick up…Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating LighthouseMixed by Thomas Lapierre IIICheck out the show at themedusascascade.com

The Medusa's Cascade
Collateral Damage - C1E158 Return to Nymora

The Medusa's Cascade

Play Episode Listen Later Jan 18, 2025 138:40


The group, now back onboard the Swift Hummingbird, discussed heading to Yahnkoshi so Hoshino could visit his home, investigate the reappearance of Eldertwine, and see what the town is like all these ages later. Galahad wonders if he could come with him so he is not alone. Still, Hoshino tells him that while Galahad is immune from diseases, this disease is magical, and he does not want to risk his health if he isn't immune to this particular disease. After expending all ideas, suggestions, and everything in between, the ship hovers around 500ft above Yahnkoshi, and, using Dimension Door, Hoshino descends to the ground below. The scene is grim, to say the least. As he searches throughout the town, he sees the bodies of Kenku from the Tell Tale Guild, which he is unaware of at the time, but the party confirms for him, once back onto the ship, that it is Attros' former guild and also finds a pendant of the Light of Elrin, which he grabs. Through his walk, we are taken back to Hoshino's conversation with Pakia about Eldertwine and what has happened to Yahnkoshi since the age that saw Eldertwine as Sloane's calamity. In that conversation, he tells Pakia that he knows what he must do, to which she responds with a puzzled look and tells him that he does not need to explain. She assures him that he has friends in the Range and that if he does return to his home, he should be careful. Before returning to the ship, he takes a sample of Eldertwine and secures it on his person before using Dimension Door to return safely onto the ship. Upon sharing his findings, Shanks asks Arguile to use Mage Hand and hold the bottle away from him, and he melts wax to secure the sample bottle further. Shanks then asks Greyleaf if, with some help from possibly Salix, they could figure out just how to stop Eldertwine from ravaging Sloane once again. Greyleaf suggests that he can request the aid of someone he travels with who is likely better suited for such a task, and Shanks ensures the sample to him. We start to finish with the group going through the Bag of Holding's inventory and exchanging the newly made scrolls amongst each other to copy or store for themselves. Zechs goes through his idea of new battle formations with Shanks and Galahad, which they agree upon and give further input to make the formation the most efficient. We finally end with Zechs and Shanks having a talk where Shanks shows off his new skills, and Zechs asks to compare their bows, Jack of All Trades and Mind's Eye. There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com

The Medusa's Cascade
Collateral Damage - C1E157 Yahnkoshi

The Medusa's Cascade

Play Episode Listen Later Jan 11, 2025 137:44


After a night of revelry, drinking games, fights, and celebration, the team wakes up in various locations, some unsure of how they got there. They plan over breakfast as they gather and prepare for their next destination. Afterward, Galahad seeks out Pakia for answers to his questions about his ancestors, “Those Who Wandered,” and the side of the story he would have not heard unless he was there. She goes on to say that during a time of warfare, there was an Illithid incursion starting in the northern reaches of the Range and making its way towards Stargrave. After several defeats, tensions rose within the leadership and those close to it. Those who stayed saw these defeats as strategic and tactical errors on their part, not accounting for extenuating circumstances. While the group that left was under the impression that they were not using the proper amount of force, it was not a question of tactics but of drive and will to defeat these enemies. Eventually, they saw a branch of that chief's family split off and leave. They went out into the Gathering Storm and never returned. Based on what Galahad said, they must have gotten to Granzia via a “soft spot,” which Sloane is known for. However, they often see you transported to another region of the plane, but instead, they were sent to another plane entirely. There was more that led up to that point, but that was the breaking point. However, their departure was seen as an action of stubbornness rather than malice, and Pakia mentions that she can't fault them as they did what was right for their kin, which is what those who stayed were also trying to do. The group then packs up their things, says their goodbyes, and makes the half-day trek back down the mountain to the Swift Hummingbird. Cordell confirms their next destination as Nymora, and the group is off just like that. As they travel, Zechs addresses the group about what the Stone Face told him and tells the group that while he knows that he and his alternates have had aspects of Malar put inside of him, he suspects that he's not the ONLY child who that happened to. He also asks for Greyleaf's help as he might know more through their familiar “friend” Alma. Eventually, Zechs informs Greyleaf that he met her at Salix's hermitage in league with the Constable. He asks Greyleaf plainly if he would like to assist in transitioning her to the afterlife because she needs to pay for what she did, and he wants to ensure nothing like what happened to them happens again. Zechs admits seeing Alma sent his heart pounding in his ears, and he had to do everything he could to satiate the bloodlust from seeping through him. Also, having Malar in his head encouraging and taunting him did not help that ordeal. The party notices how Zechs speaks about Alma; it's almost like what he felt with Arbane back in Invenas, and try to help prevent himself from feeding into Malar's wishes. Zechs accepts what they say and hopes they acknowledge that this isn't a simple black-and-white choice for him to make. We conclude with Shanks asking Glad to help him with his hair when he approaches the topic of her patron, The Protector. He asks where she stands with him, and she tells him that she understands that as a cleric of him, her power is linked to her faith, and while she does not like or respect the Protector currently, she still believes in him. Shanks does his best to make an analogy and paint a picture that the Protector isn't without flaws or faults. She lets Shanks know she is aware of her predicament and moves cautiously and intent as they travel together. She also tells him she appreciates him reaching out to her, and they laugh. There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com

Elevate Season 1-4
#115. Sole Wisdom | Galahad Clark

Elevate Season 1-4

Play Episode Listen Later Jan 10, 2025 66:59


Step into a new era with us as we host Galahad Clark, a visionary from the legendary Clark Shoes lineage, now at the helm of Vivobarefoot, in our exciting episode at ELEVATE.Dive deep into a legacy spanning seven generations, where tradition meets innovation in the quest for sustainable living. With his unparalleled expertise in footwear and commitment to eco-consciousness, Galahad is reshaping our connection with the earth—one step at a time.Join us for a riveting dialogue about the intersection of legacy, ethical responsibility, and our collective impact on the planet.

Sync Book Radio from thesyncbook.com
42 Minutes Episode 394: Fall Book Club

Sync Book Radio from thesyncbook.com

Play Episode Listen Later Jan 4, 2025 88:32


Topics: Sickness, Prose, Reality, Box Scores, Worldly Knight, Spiritual Knight, Cohere, Themes, Galahad, Continuations, Lanzelet, Vulgate, Chaucer, Purity, Merlin, Monmouth, The Firste Moevere, Original Spelling, Ovid, Round Table, Avalon, Alliteration, Enli...

The Medusa's Cascade
Collateral Damage - C1E156 Ancient History

The Medusa's Cascade

Play Episode Listen Later Dec 21, 2024 142:42


We pick back up with the party's exhibition matches. While the rogues had matches that went as expected, they were not without their moments of surprise from each of them. The fight that left everyone on the edge of their seats was between The Champion of Bahamut & The Gathakanathi General. While Galahad dominated the first part of this fight, putting all the combat experience he's had thus far to use, Tharia managed to fight back and overwhelm the paladin. With the match approaching its end, Galahad summons the power of Kanna's Fury and secures the win for himself. Respect and admiration are given to both warriors, and they acknowledge each other's abilities in combat. Then, the celebrations continue as Galahad does an expected but impressive display of drinking. The group are all enjoying themselves and letting loose; one person in particular is Shanks, who we find performing a remarkable bit of drinking himself later. While not what Galahad displayed, it was close and caused the crowd to erupt again in celebration. As Shanks makes his rounds, somehow Zechs gets pulled into showing off his drinking prowess and does exceedingly well, to everyone's surprise, except for the party. Zechs even manages to outdrink Galahad by a bit, which seems to put everyone, especially Galahad, in an uproar. Not too much later, Shanks decides to check in with Greyleaf and have a hilarious exchange about whether Greyleaf reports back to Mr. Bell and Greyleaf offering a gold coin to Shanks if he can chug the pint glass in his hand. Shanks then asks if he could set up a meeting between him and Rig. Shanks informs him that he wants to give her an answer to a question she asked but, unfortunately, was never able to provide it due to the circumstances at the time. He assures Greyleaf there is no reason to be concerned, and Greyleaf tells Shanks that he will relay the message but leave it up to Rig to decide what to do after that. A joke is eventually made about them likely having to carry Zechs or Galahad, and Greyleaf and Shanks inform him that he's more concerned with Glad. He informs Greyleaf about the argument with her patron. Shanks worries about how that may affect her abilities from now on, and she has yet to speak to the group about it. Greyleaf speaks about the gods and their intentions but suggests that they like to play with them, mess with their emotions, and use them as pawns, sometimes with false faces. Shanks replies that a god doesn't have to tell them who she is. Greyleaf suggests that she is less of a pawn and more of something the gods fear, which could be why they have messed with her the most. While Shanks doesn't want to see her get caught in collateral damage, Greyleaf informs Shanks that they are more than their namesake suggests, and pawns hold more power on the chessboard than most people realize. Greyleaf will talk to Glad later, but now it's time to sit back and relax. There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa's Cascade: Blood and Booze! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com

The Medusa's Cascade
Collateral Damage - C1E155 The Feast of the Matrons pt 2

The Medusa's Cascade

Play Episode Listen Later Dec 14, 2024 152:26


In what seems to be par for the course with this group… We pick back up as the group enjoys some of Welby's Special Blend from an Illathid skull. The group takes all the festivities in and absorbs as much of the culture as possible. Galahad is in his element, happy to walk through his ancestral home during this festive time. Arguile, Shanks, and Galahad signed up for some exhibition fights later that evening, but the rogues may have more ulterior motives than our Champion of Bahamut. Arguile and Shanks briefly discuss their “strategies” for their matches, while elsewhere, we find Zechs silently observing Galahad and doing his best to fight through what has been ailing him with some drink. The two discuss how Galahad feels about being here and what has been on his mind about upcoming events. The group is introduced to Tharia Stonekiller, the general, and there is some discussion about food, how they are enjoying the festivities, and a concerned questioning of the rogues' desire to fight the Gathakanathi warriors. A brief exchange is had between Hoshino and Pakia, during which she expresses her sympathies. While Hoshino would like to inquire further on what she meant, Pakia suggests that the discussion be had at a later time. The conversation shifts to a time some fifty-odd years prior in which incursions were occurring that she helped thwart that was not happening in the Range directly but in the surrounding areas and cities. Eventually, the main event is at hand as the three party members ready themselves for friendly matches against the Goliath warriors. It ends with tales of how the Gathakanaki clan came to be and the spymaster Nimia as she reveals information about The Bard of One Hundred Towns and more. There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com

Dungeons & Drama
Session 164 | Various | The Curse of Cruentus

Dungeons & Drama

Play Episode Listen Later Nov 12, 2024 104:47


Tosh confronts Rober and is challenged to a duel. Gregori reveals Diego's lineage. Through Lancelot, Athena receives a vision of Galahad. Felix introduces Ríona to a prisoner who has quite a story to tell. Tosh experiences many flashbacks in connection to Cruentus, and ultimately must make a significant choice.

The Beerists Craft Beer Podcast
632 - Dancing Gnome

The Beerists Craft Beer Podcast

Play Episode Listen Later Nov 4, 2024 39:13


Grant's back, and we're trying 4 beers from Pittsburgh's Dancing Gnome! Pairs with Valley Girl, rocks, cat dander, and Galahad. Lustra Gravel Grinder Double Jam Nelson Triple Lustra Theme Music by Adrian Quesada of Black Pumas End Credits Music: Want You Bad, Love by House Of Say Additional music licensed through Epidemic Sound The Beerists are John Rubio, Grant Davis, Pam Catoe, and Mark Raup. Subscribe on Apple Podcasts, Google Podcasts, or point your podcatcher to our RSS feed. You should also subscribe to our YouTube Channel. Support us by making a per-episode pledge at patreon.com/thebeerists and get some sweet rewards! Follow us on twitter, facebook, and instagram. Want to send us beer? Check our beer donation guidelines, and then shoot us and email at info@thebeerists.com

The Indy Author Podcast
Navigating Collaborative Storytelling with Todd Fahnestock - #261

The Indy Author Podcast

Play Episode Listen Later Oct 22, 2024 35:45


Matty Dalrymple talks with Todd Fahnestock about NAVIGATING COLLABORATIVE STORYTELLING, including the intricacies and benefits of collaborative writing, the flexibility required for successful collaborations, the dynamics of sharing creative control, and the emotional impact when projects don't meet expectations. He details the guidelines his collaborators in the ELDROS LEGACY series established to maintain world consistency, and the importance of a “just say yes” approach to foster creativity.   Interview video at https://bit.ly/TIAPYTPlaylist Show notes at https://www.theindyauthor.com/podcast.html   If you find the information in this video useful, please consider supporting The Indy Author! https://www.patreon.com/theindyauthor https://www.buymeacoffee.com/mattydalrymple   Todd Fahnestock is an award-winning, #1 bestselling author of fantasy for all ages and winner of the New York Public Library's Books for the Teen Age Award. Threadweavers and The Whisper Prince Trilogy are two of his bestselling epic fantasy series. He is a founder of Eldros Legacy—a multi-author, shared-world mega-epic fantasy series—three-time winner of the Colorado Authors League Award for Writing Excellence, and two-time finalist for the Colorado Book Award for Tower of the Four: The Champions Academy (2021) and Khyven the Unkillable (2022). His passions are great stories and his quirky, fun-loving family. When he's not writing, he travels the country meeting fans, gets inundated with befuddling TikTok videos by his son, plays board games with his wife, plots future stories with his daughter, and plays vigorously with Galahad the Weimaraner.   Matty Dalrymple is the author of the Lizzy Ballard Thrillers, beginning with ROCK PAPER SCISSORS; the Ann Kinnear Suspense Novels, beginning with THE SENSE OF DEATH; and the Ann Kinnear Suspense Shorts. She is a member of International Thriller Writers and Sisters in Crime. Matty also writes, speaks, and consults on the writing craft and the publishing voyage, and shares what she's learned on THE INDY AUTHOR PODCAST. She has written books on the business of short fiction and podcasting for authors; her articles have appeared in "Writer's Digest" magazine. She serves as the Campaigns Manager for the Alliance of Independent Authors.  

Jesse Lee Peterson Radio Show
A Deal with the Devil! | JLP Wed 8-21-24

Jesse Lee Peterson Radio Show

Play Episode Listen Later Aug 21, 2024 180:00


JLP Wed 8-21-24 A deal with the Devil! Hr 1 Doug Emhoff praises Kamala. Neighbor kills man by yard. SERG: Daughters leave home? RENE: Entertainers sold their souls. JADEN, hold. // Hr 2 JADEN: Emotional deception in sales. OVIDIU: Thoughts, emotions. Supers… RAY: Judging an illusion. DANIEL: Wife hates the new real me. // Hr 3 It's cold! Manhood Hour. DANIEL welcomes truth. GALAHAD: BQ. ANNE MARIE (sp): Drop hope. BINIAM: Why Trump a great hope? Supers… CONOR: Dem family. BLAKE: Great polos. JOSHUA: More aware alone. // Biblical Question: What is going on on Earth? TIMESTAMPS (0:00:00) HOUR 1 (0:04:16) JLP: Spiritual battle. Govt lies, pushes fear, does nothing. (0:12:22) Doug Emhoff praises mama and Kamala: "blended family" (0:21:16) Evil encouraged: Neighbor allegedly murders man (0:31:35) Alpha Jerky, Hake, Joel, Nick (0:35:06) SERG, TX: Daughters leave at 18? (0:38:36) RENE, TX: Why celebrities liberal? Deal with the Devil! (0:41:21) RENE: All human beings want power. DNC for abortion (0:44:11) You're not in control. (0:47:31) JADEN, CA: Fear… door-to-door sales… (0:55:00) NEWS… HOUR 2 (1:02:53) Raise daughters well. Good old days, they'd stay home. (1:04:21) JADEN: Cries as a salesman. Sell with the aura of God. (1:07:26) OVIDIU, Romania: Overcome thoughts. 99-pct white. Gypsies? (1:16:41) OVIDIU: Prayer. Emotion: Don't call it you. Endure. (1:20:55) Supers: BQ, Counseling, Actors' politics, Watching thoughts? BREAK (1:33:26) RAY, NJ, 1st: spectacular show yesterday. It's all an illusion. (1:35:21) RAY: Devils hate human beings, but say they love you! Friendly evil (1:38:01) RAY: I'm judging an illusion. Don't know possessed: All an act. (1:41:31) DANIEL, TX: Wife thinks me the problem; Quiet confidence, prayer (1:46:35) DANIEL: Wife wants to leave or psychologist. (1:51:35) DANIEL: Nothing more important than the truth. Let her go. HOLD (1:55:00) NEWS… HOUR 3 (2:02:06) Are you cold? Hake! MANHOOD HOUR: Throwback (2:06:06) DANIEL: Don't try to convince wife. Let 15yo son. It's clear. (2:11:51) JLP: Invite the truth in. (2:12:23) GALAHAD, NY: BQ (2:16:56) ANNE MARIE, CA… optimistic? (2:21:18) ANNE MARIE: Drop your hope. Hope is for dopes. (2:22:41) ANNE MARIE: Perfect peace. Masses have fear. (2:24:16) ANNE MARIE: Heart attack… (2:27:30) BINIAM, CA, 1st: GWH? Our hope is in God! HOLD (2:31:31) PunchieTV… Nick's baby coming home. (2:34:41) BINIAM: Why is Trump a great hope? God, send great leaders. (2:38:46) BINIAM is a leader, engineer, African, God's will (2:42:21) Supers: BQ. Mercy or Grace? Women, weak men, Color Purple (2:47:11) Supers: Most don't want out. We sick. Gypsies… (2:48:51) CONOR (sp), Chicago: Dem family, Dad voting Kamala? Darkness. (2:51:29) Oops, I hung up on Jay! (2:52:21) BLAKE, OH, 1st: Doing great. Love your polo shirts. (2:53:06) JOSHUA, WA, 1st: Why easier to be aware alone? Unconscious. BQ (2:54:46) JAY, CA, 1st: call tomorrow! Sorry! (2:55:36) Closing: Work on you.

Jesse Lee Peterson Radio Show
Anyone who gets angry… has sold their soul to the DEVIL! | JLP Wed 8-14-24

Jesse Lee Peterson Radio Show

Play Episode Listen Later Aug 14, 2024 180:00


JLP Wed 8-14-24 Hr 1 Faust sold his soul to the Devil, like most people. Ferguson riot 10-year anniversary of Michael Brown: Cop fighting for his life. Supers… // Hr 2 Supers… Calls: GALAHAD: BQ. DAVID: Race, humans, animals? REMY: Subconscious. PATRICK: Anger. Eddie: MHM tee. JUAN: Wife. Another JUAN: Absent mother. // Hr 3 JEAS tired of his hell. Supers… Jonathan Majors cries over gf Meagan Good: EXPERTS. BRUNO prays. // Biblical Question: Why do you think about other people? Men's History tee: https://amazin-merch-store.printify.me/product/11164531/mens-history-month-tee TIMESTAMPS (0:00:00) HOUR 1 (0:07:19) Nick: Faust sold his soul to the Devil (0:11:30) Most sold souls to Devil: Possessed with evil spirits (0:17:56) Thrill in going to war, Christians angry at abortion (0:23:00) Wisdom is hidden. (0:25:29) Ferguson protest 10-years post-Mike Brown, cop fighting for his life (0:31:35) Ferguson: A thrill about nothing, not Michael Brown, not police officer (0:35:07) Ferguson police Chief Doyle goes off on protests: Never satisfied. (0:46:20) Supers: Hake size, Human race is one? BQ. Anger. Feelings/Emotions? (0:54:58) NEWS… Female storm names… HOUR 2 (1:03:12) Supers… Listen to a thought, one with the Devil! … Women aborsh fear (1:09:05) GALAHAD, Guatemala, BQ: Think about other people? (1:12:42) GALAHAD: Who are you? Don't try to take others' fear. Brainwashed. (1:17:23) DAVID, CA: Taka's call, "race" species. Human beings, animals? (1:21:55) DAVID, BQ: Thoughts of others (1:24:03) REMY, UK, 1st: Your subconscious brings feelings; Catch the thought (1:26:41) REMY's friend PATRICK: Don't get angry anymore? Forgave mother (1:33:15) PATRICK: Riots in UK: How are you not in jail? Work on yourself. (1:35:13) EDDIE: Yellow or gold Men's History tee rebuildingtheman.com/stores (1:38:01) JUAN, WA, BQ: 10yo daughter asked if I think about her at work (1:40:37) JUAN: All hell breaking loose. Wife trying to take to court (1:47:45) Another JUAN, NC, 1st: Mother not there growing up (1:52:05) JEAS, Canada, 1st: Peace. Prayer. HOLD (1:55:00) NEWS … HOUR 3 (2:02:58) Manhood Hour, Booker T, "Up from Slavery": Be free! Human nature (2:10:53) JEAS: Forgave parents… Anxiety: Who is Jeas? Not sure. (2:16:03) JEAS: Tired of my hell. Most love their hell. Paul, Bible: No free will (2:22:40) JEAS: Positive thinking is positively wrong. Prayer (2:27:50) Supers… X, thx JLP, Detailed for meme. BREAK (2:31:13) JLP: Order of God. Let your morals go, to receive. ANNOUNCEMENTS (2:36:00) Supers (2:37:30) Jonathan Majors cries over girlfriend Meagan Good at award (2:43:33) Jonathan Majors snot crying! Experts react. Beta! (2:49:20) Derrick cried at 6 or 7 over a girl vs his evil smile friend (2:51:38) BRUNO, OR, 1st: Stay with it (2:55:53) Closing with Derrick …