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If you've ever experimented with VR, you know it can trick your brain into thinking that what you see is real.But in the United States, they are taking this technology to a whole new level – a minuscule one. Scientists there have created miniature VR goggles for mice to wear, but why?Professor Daniel Dombeck, Department of Neurobiology, at Northwestern University, joins Jonathan to discuss.Also joining Jonathan for this week's Newsround is Lianne Shanley, PhD Researcher from the School of Biochemistry and Immunology, Trinity College Dublin & Dr. Ruth Freeman from Science Foundation Ireland.
Virtual Reality (VR) will play a major role in the future of experiential learning. In part two of our conversation with Sozo Labs CEO Jason Haddock, we explore the myths of VR and learn how organizations can best put this tool into action to improve learning and retention. Show Notes: VR expert and frontier technologist Jason Haddock shared the following about using VR in training.VR has the potential to be a game-changer in modern education - the first technology that has the ability to fundamentally change the way we learn. VR is a proven way of addressing some of the critical obstacles to building highly skilled, confident and effective employees at scale, all without dramatically high costs.Technology should be a tool that allows you to do something in a more efficient and engaging way. VR can revolutionize how soft skills training is delivered.Listen to Part One of our interview with Jason Haddock, The Opportunities and Challenges of VR. Read more about Sozo Labs Read Jason's blog, Reality Bytes Powered by Learning earned an Award of Distinction in the Podcast/Audio category from The Communicator Awards and a Silver Davey Award for Educational Podcast. The podcast is also named to Feedspot's Top 40 L&D podcasts and Training Industry's Ultimate L&D Podcast Guide.Learn more about d'Vinci at www.dvinci.com.
Twitter: twitter.com/nobleackerson Blog: https://nobles.page YouTube: youtube.com/channel/UCOYYYV-skMFu-GGsFiFy_hg Background on Yaa Asantewaa and the Golden Stool: youtube.com/watch?v=rzRooY04SHM REFACTR.TECH Conference: refactr.tech Abstractions Conference: abstractions.io Black Code Collective: blackcodecollective.com XRSI (X Reality Safety Initiative): xrsi.org
Andre Elijah joins Josh for a wide-ranging conversation on creative entrepreneurship, mixing technology and art, big opportunities in the virtual and augmented reality industry, and working in Unreal Engine to create multi-platform interactive products. About Andre Elijah Andre is an award-winning Immersive Director, Creative Technologist, and New Media Graduate that has built a reputation for delivering cutting edge technical projects. Andre led the technical elements of both production and post-production on Beyoncé's certified platinum "Live at Roseland" concert film, which served as the first 10 camera multi-cam shoot of its kind on the RED Digital Cinema Camera system. 2017’s project, "Drizzy Manor", an interactive VR ArchViz project received over10 million views within 6 months and got coverage from international media outlets including Teen Vogue, Esquire, GQ, Hypebeast, Polygon, and more. In the last year, Andre directed a VR product for Chatroulette.com, built a virtual performance platform for Deadmau5, was an AR Creator In Residence at Snap and joined the Advisory Board for the AR/VR Program at Vancouver Film School who’s previous alum include director Kevin Smith and Oscar nominees Neill Blomkamp and Terri Tatchell. Connect with Andre: www.AndreElijah.com twitter.com/AndreElijah instagram.com/AndresReality ********** For full show notes and links discussed in the episode, go to https://bit.ly/mindmeld-pod ********** If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes https://apple.co/2Y86xww It takes less than 60 seconds, and it really makes a difference in helping to convince hard-to-get guests. Subscribe to Mind Meld on your favourite podcast app: https://bit.ly/mindmeld-pod Stalk Josh on the Internet: Twitter: (https://twitter.com/joshgonsalves_) Instagram: (https://instagram.com/joshgonsalves_) Facebook: (https://facebook.com/gonsalvesmedia) LinkedIn: (https://linkedin.com/in/joshgonsalves94) YouTube: (https://youtube.com/joshgonsalves) Thanks for coming this far! if you're reading this, it is no accident. The universe brought you to this corner of the internet for a reason, and you're on the right track. I already know that you're an amazing person and I can't wait to connect with you! — Josh
Hello Everyone, Welcome to another exciting episode of VR in Education. In today’s episode, we are talking with Evan Sitler and Drew MacNeil from XpertVR. XpertVR designs virtual reality simulations for end users. This may involve a variety of different scenarios including customer user data and or behavioural studies. You can learn more about XpertVR here, https://www.xpertvr.com/ .
One of my favorite emerging trends right now is the topic of virtual reality and it’s application and use for the workplace specifically in the areas of employee training, development and learning. This year Walmart is expected to train more than 1 million employees using virtual reality. In the virtual world, cashiers are taught to […] Source The post Ep 226 – Creating VR Workplace Training Programs for People with Disabilities appeared first on Workology.
Creating VR will not be the same again!
Talking virtual reality pets, finding our way into VR development, designing family-friendly games & the past and future of technology, with Vivian Tan from Beast, Inc. the creators of Beast Pets for PCVR. Steam early access: https://store.steampowered.com/app/629970/Beast_Pets Twitter: https://twitter.com/beastpets Discord: https://discord.gg/Av6Ta6C --- Send in a voice message: https://anchor.fm/virtuallyhq/message
This week I chat with musician, David Rosen about his VR music videos.
Virtual Reality can take you backstage at a concert or on the field with your favorite sports team without the high cost that's usually associated with those experiences. As more and more consumers become used to VR experiences, your business is going to have to be prepared to step into this futuristic space to stay ahead.
Welcome to the Enter VR podcast! Hope you enjoy a conversation featuring The Architect, the Creator of Club Trancendia in VRChat. 30: Discovering the Architect through DeepRifter 1:50 What is Club Trancendia? 4:20 Why join VRchat in the first place? 7:30 Defining Cyberdelic experiences. 8:40 The Architect's grand plan for Club Trancendia. 11:30 How do you build communities in VRChat? 15:15 How to find Club Trancendia in VRChat. 16:50 Does the Architect predetermine how he wants you to feel inside his world? 19:30 How does the Architect balance between his own art style and what users want from him. 21:00 Could you replicate the kind of community the architect as created with VR chat 25:00 A universal language will emerge from VRChat and memes. 26:20 Favorite memory in VR. 28:00 How does the Architect define success? 31:00 What happens when a community gets too big? 34:00 What sorts of psychedelic experiences have influenced the Architect's work? 38:30 How can you tell when someone is going to be a troll? 41:00 What does the ultimate suite of moderator tools look like? 43:30 How did the Architect hear about virtual worlds in the first place? 45:40 Getting started with youtube VRChat Unity tutorials. 47:00 Does creativity come from within or is it something that you can teach? 49:00 The Architect's favorite games list. 51:00 Playing Dragon Ball Fighter Z and Mortal Kombat Deception 55:00 Command and Conquer on the N64 was a thing. 58:00 The Architect loves is writing a scifi epic as a hobby. 1:02:40 VRChat avatars provide a great medium for improv. 1:04:00 How to create a successful Patreon page. 1:06:00 The most difficult thing about being the Architect. 1:08:00 Is the future of virtual reality a positive one? What are the unforeseen consequences of VR? 1:11:00 Technological solutions for our technology induced problems. 1:15:00 Dabbin is an effective way to neutralize the haters. 1:18:00 The best anti burglary strategy. 1:20:40 Reminiscing about robo recall. 1:21:00 Creating VR inside VR is going open up endless possibilities. 1:23:00 "Just love each other" - The Architect. 1:24:00 How to stay in touch Thanks to the Architect for being a true scholar and gentleman of virtual reality and thank you for listening! Stay in touch with the Architect with the links below https://twitter.com/wordedworlds https://www.patreon.com/thearchitectvr Intro clips include: MTV Movie Awards Matrix Parody Scene Point Point -Too Future guest mix https://soundcloud.com/too-future-mixes/too-future-guest-mix-066-point-point Please support the artists!
Welcome to the Vivid Vision Spotlights podcast! Dr. Paul Harris returns to the show for part 4 of our 4 part saga, exploring every corner of vision therapy, join us! Dr. Harris is a professor at the Southern College of Optometry and the president of the Optometric Extension Program (OEP). Here is a snippet of some of the things we discussed. :30 Proper vision therapy might make all the difference in the world. 5:00 What would an Utopian future look like for vision therapy? 9:00 Creating VR experiences that combine 3D audio and 3D vision to activate more binocular neurons? 11:45 Would it be valuable to create activities that include other human sense like taste and smell in Vision therapy? 13:20 Closing thoughts Thanks to Dr. Harris for coming on the show. Get in with him with the links below: http://www.paulharrisod.com/
YC W17 Demo Day A brief discussion on Y Combinator’s 24th Demo Day, where some of the interesting companies accelerator showcased to the investors. Links Demo Day Fitbit for cows Tools for Creating VR game experieces Ask Real Doctors Your Health Questions Breaking the cycle of illiteracy by empowering parents Tell us what service you want Drone Delivery Super cheap, super fast wifi at a bakery and chai wallah near you Bus Passes on Your Phone Token Transit Ask the Doctor Back An Open Standard for Bionics & Prosthetics On-demand Workforce For Human tasks
Welcome to the Enter VR podcast! On this episode we are joined by Professor Nicholas Dungey from the Dungey State University Podcast and James Blaha CEO of Vivid Vision. Here is a snippet of some of the things we discussed: (This podcast gave me a month of straight up anxiety. ) 20: WARNING AUDIO LEVELS ARE ALL OVER THE PLACE. 1:25 The challenges confronting the nature of information in the 21st century. 4:30 Is there room for philosophy in Silicon Valley? (capitalism) 7:40 A crisis of alienation is impending. 12:00 The potential power of individuals is increasing thanks to technology. To what degree? 13:00 What are we preparing for? 21:10 How can the centralization of power co habit within the same sphere as democratic institutions? 25:00 How will societies adapt to automation? 31:00 Our socio political systems will become authoritarian partly due to their failure in anticipating the crisis of automation. 40:00 What now? Are we hopeless? 45:20 What will world look like in the 5, 10 years? 49:00 Universal basic income will come once the suffering becomes too much to bear. 51:00 Robot armies will make violent human revolutions obsolete. 54:00 What's the difference between reality and narratives? 59:00 The probabilities of a race war under a Bannon administration? 1:01:00 What is the meaning of tolerance? 1:09:00 Preparing for the worst case scenario for the next 4 years. 1:15:00 What are people going to do once all the jobs are automated? 1:17:00 Integrating artificial intelligence with political systems. 1:18:00 Using VR to simulate political scenarios before trying them out in the real world. 1:23:00 Using fear for good? 1:31:00 How to stop fear from being used against you? 1:35:00 What will happen the day millions of people won't be able to tell the difference between reality and virtual reality. 1:41:00 Creating VR experiences that point out philosophical lessons for humanity. 1:44:00 What philosophical questions will trans humanism bring about? 1:45:00 Would you want to live another 500 years? 1:47:00 Everybody read the "Genealogy of Morals" and "On Discipline and Punishment". 1:48:00 Biggest fears and hopes. 1:50:00 How to stay in touch with professor Dungey. Thanks again to professor Dungey for being a true scholar and gentleman of virtual reality. Connect with professor Dungey with the links below: https://twitter.com/UrDSU http://www.dungeystate.com/ Song in the intro clip is : I dreamed a dream by Ann Hathaway Please support the artists! (Views are my own) Thanks for listening!
Hello and welcome to another installment of the Enter VR podcast. The show you are about listen to was recorded at Oculus Connect 2. In this episode, I had the honor and pleasure to be joined by Tim Sweeney the founder of Epic Games. NOTE: This episode was recorded outside next to Hollywood boulevard so my apologies for all the background noise. Enjoy the show! 50: Is it morally imperative for humans to create the metaverse? 2:30 At this point in the interview im cringing and screaming inside. Why the fuck is it so loud! My apologies for the background noise. 3:15 What is the most pressing business question in the evolution of the metaverse? 4:30 What are the social questions surrounding the creation of the metaverse? 6:15 Where is epic games and Unreal 10 years from now? What will be Epic's relation to the narrative of the metaverse? 7:45 Creating VR content inside VR using Unreal Engine? 10:10 What applications is Tim most interested to try out in VR? 11:30 Which platform should you be developing for right now? 14:30 What are Tim's thoughts on the virtual economy? What will humans do when the robots do all the jobs? 19:30 What is the state of AI in Unreal engine/games? Can deep learning be applied in Unreal Engine? 22:00 Will we see virtual reality life forms by 2025? 23:30 What is Epic doing to stay ahead of the competition? 27:00 What will be the most profound changes virtual reality will have on our behavior ? On macroscopic and individual scales. 30:00 How long before we cross the uncanny valley? 30:30 What made Tim want to make his first game? Thanks to Tim for being a true scholar and gentleman of virtual reality and thank you for listening! Keep up with Tim, Epic and Unreal Engine with the links below: https://www.unrealengine.com/what-is-unreal-engine-4 http://epicgames.com/ https://twitter.com/TimSweeneyEpic Intro to this podcast was brought to you by the amazing Cymatic Bruce
Hello listerners! On today's show I speak with EleVR, an open source research group working on virtual reality film, web and much more. Here is a quick preview of some things we talked about: 2:10 The main focus of EleVR's research. 3:35 Ultimate goal of ELEVR's research. 4:30 The main challenges of video in VR. 7:00 Cube projections in VR. 9:42 Why use cube maps in the first place. 11:00 Downsides of cubes 12:40 How big are the 360 videos footage file size 14:34 The size of the final product. 15:19 Incorporating Lytro cameras to live stream? 17:20 Could you livestream off of Project Tango? 18:00 How long before you can live stream the world cup in the Rift. 19:50 Live streaming 360 video from Mars! 20:40 What will be revolutionized by vr video. 23:21 Storyboarding tools in VR. Creating new user interfaces. 26:00 The complex psychological problems behind the emergence of virtual reality tools. 28:12 Why write their own player? 29:45 Making the youtube creation tool of VR. 30:48 Is the video hardware available on the market good enough? 32:00 Creating Gifs in VR. 35:40 The many User interfaces of the metaverse 38:20 Working with Unity 44:00 Experience with DK1, DK2, Crescent Bay, Gear VR, 50:20 How to know what platform to develop for . 56:17 The concept of phone VR. Emily's impressions of DK1, Dk2 and morpheus. 1:00:20 Messing with the around with boundaries of the crescent bay demo. 1:01:50 How to solve the motion sickness problem. 1:05:00 Playing Team Fortress 2 for 9 hours straight. 1:09:10 Andrea's favorite game. 1:12:21 Moving away from keyboards and mouses to get work done. 1:13:00 Creating VR inside VR. 1:17:00 The ideal input device for VR 1:22:00 The input solution of 10 years from now. 1:25:00 Will buttons ever make a comeback? 1:28:01 Can we use VR to make more social children? 1:29:30 Growing up in world with the metaverse all around you. 1:33:17 Sex education in Virtual reality. 1:37:40 The advantages and disadvantages of putting on blinders in the metaverse. What will the nature hate crimes look like in the metaverse? 1:39:00 Should everyone look sexy in the metaverse? 1:45:00 An evolutionary biological theory as to why heels are still popular. 1:48:47 A reasonably theory why heels are still fashionably. 1:50:23 A physical/virtual market place for goods. 1:52:40 How will VR change things 10 years from now? What will the future of VR look like? 2:00:33 Closing thoughts and how to get in touch. Thanks Vi, Andrea and Emily for being true scholars and ladies of virtual reality. Stay in touch and get more info with the links below: http://elevr.com/ https://twitter.com/vihartvihart https://twitter.com/emilyeifler https://twitter.com/AndreaHawksley Thanks for listening!