VR in Education will provide tips and explore topics related to using immersive Virtual Reality in the classroom.
Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning. Today's guests are Dr. Jason Rogers, Head of School for Rundle College Society, and John Wolf, Principal of Rundle Studio. These visionary leaders are reimagining education through the lens of immersive technology, pioneering the use of virtual reality to support students with diverse and complex learning needs. At Rundle Studio—an innovative online school for grades 7–12 students with diagnosed learning disabilities, ADHD, ASD, anxiety, or gifted learning profiles—Jason and John are championing a bold new model. By integrating VR and immersive environments into their pedagogy, they're not only boosting engagement but helping students grasp abstract concepts in ways that traditional classrooms often can't. Their work is reshaping what inclusive, personalized education can look like in a digital age—and setting a powerful example for schools everywhere.
Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning. Today's guest is Andrew Sedillo, Executive Director of Strategic Initiatives and Partnerships at NMSU Global Campus. Andrew is a forward-thinking instructional design leader who's redefining how we teach and learn using VR, AI, and microlearning. From crafting immersive, learner-centered courses to empowering educators with practical, hands-on VR design strategies, his work is shaping the future of education in the metaverse. Want to go deeper? Listeners can access Andrew's course on designing instructional experiences in the metaverse and get $50 off with this code: VREDU2025
Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning. Today, we're diving into a powerful intersection of immersive technology and inclusive education. Our guest is Dr. Aurelia O'Neil—an instructional designer, XR researcher, and expert in dyslexia. Her work explores how immersive virtual reality can support learners with dyslexia, not just by improving literacy skills, but by enhancing motivation, emotional connection, and self-efficacy through carefully designed experiences
Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning. Today's guest is Dr. Christine Heid, a nurse educator, Nursing Simulation Specialist @ UbiSim, healthcare advocate, and creator of the Heid ATE Guide for Clinical Teaching and Learning. With over 20 years of experience, Dr. Heid has been at the forefront of rethinking how we prepare nurses for the realities of clinical practice—through strategic teaching, simulation, and now immersive technology.
In this episode of VR in Education, I sit down with Chris Madsen, Senior Sales Engineer at EngageXR and a longtime innovator in the immersive learning space. We explore how virtual reality is revolutionizing education—from creating powerful moments of presence and agency to designing full learning environments without a single line of code. Chris shares EngageXR's journey from its roots in education to its current role as a Swiss army knife for virtual collaboration. We discuss intuitive design tools, AI-driven avatars, cultural storytelling in VR, and new features like the Logitech MX Ink pen and the Drawpad system—game-changers for educators looking to enhance student interaction. Whether you're new to VR or already building virtual worlds, this episode offers insight, inspiration, and practical tips from one of the field's most respected voices.
Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning. Today, we have the pleasure of talking with Eric Tao, CEO and cofounder of Megaminds. Megaminds is doing some great work in making immersive learning both accessible and impactful. Their mission—to improve the quality and delivery of education and make it universally accessible—deeply aligns with the core values we celebrate on this podcast. With a focus on making immersive learning easy for teachers to implement, engaging for students, and cost-effective for schools, Eric and his team are tackling some of the biggest barriers in edtech head-on.
Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning. Today, we're exploring the evolution of VR training—how organizations are moving beyond traditional, developer-heavy approaches to scalable, no-code solutions that put control back into the hands of training experts. To help us unpack this, we're thrilled to welcome Peter Wittig, the Director of Customer Experience & Co-founder at Motive.io. Motive has been at the forefront of revolutionizing VR training, making it easier for organizations to create, update, and scale immersive learning experiences without relying on a team of developers.
Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning. Exploring career options can be overwhelming for students, especially when access to job sites or industry professionals is limited. CareerViewXR is changing that by providing immersive, 360-degree experiences that allow students to step into various careers without leaving their classrooms. On this episode of VR in Education, we'll be speaking with Matt Chaussee, CEO of CareerViewXR, to discuss how his platform is opening students' eyes to future career possibilities. Check them out at https://careerviewxr.bemorecolorful.com/
Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning. We are thrilled to have Aaditya Vaze, the CEO and founder of CuriosityXR, joining us today. CuriosityXR is a groundbreaking mixed-reality app that allows learners to ask an AI expert questions and receive 3D models, images, and immersive visuals to deepen their understanding. Instead of passively consuming information, students can explore, interact, and spark new inquiries—making learning more engaging and dynamic. Today, we'll dive into how mixed reality is reshaping education, the power of curiosity-driven learning, and the thought process behind keeping CuriosityXR grounded in the real world rather than fully virtual. So, let's jump in!
Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning. We are thrilled to have Mary Lee Carter, Immersive Teaching and Learning Specialist at Parker University, join us on today's show. Mary Lee has been a key driver in implementing groundbreaking VR initiatives at Parker, including the development of a digital twin of the campus and expanding VR integration in healthcare programs. In this episode, we'll delve into her journey, what inspired her to embrace VR, and how her role has evolved since she began leading these efforts in 2021.
Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the use of virtual reality in teaching and learning. Today, we are thrilled to welcome Dr. Keith Heggart, Senior Lecturer at the University of Technology Sydney and Director of the Centre for Research on Education in a Digital Society. Dr. Heggart is a leading voice in immersive education, combining his expertise in pedagogy, ethics, and technology to explore how virtual reality can transform learning experiences. Our conversation will delve into the emotional and ethical power of immersive storytelling, the evolving integration of artificial intelligence with VR, and the critical design principles that make immersive learning meaningful and impactful.
Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the use of virtual reality in teaching and learning. Today,In today's episode, we're thrilled to welcome Clark Aldrich, a leading voice in the world of educational simulations and author of Simulations and the Future of Learning and Short Sims: A Game Changer. Clark has been at the forefront of reimagining how we learn by doing, championing simulations as powerful tools for building real-world skills, competency, and conviction. Together, we'll dive into the synergy between simulations and Virtual Reality, discussing how these mediums can revolutionize education by providing interactive, scalable, and meaningful learning experiences. You can check out his work at https://www.shortsims.com/.
Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the use of virtual reality in teaching and learning. Today, we're diving into the often-overlooked yet essential first step before adopting virtual reality into your business or institution: conducting a feasibility study. A feasibility study is your roadmap to understanding whether VR aligns with your goals, resources, and long-term vision. It's about assessing not just the technology's potential but also your organization's readiness, from technical infrastructure to staff training and scalability. We'll explore why this step saves you time, money, and headaches by helping you avoid pitfalls like investing in tools that don't meet your needs or failing to gain stakeholder buy-in. We'll also discuss how to structure a feasibility study, from identifying key objectives and gathering input from diverse teams.
Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the use of virtual reality in teaching and learning. Today, we're thrilled to be joined by Lorelle VanFossen co-founder and director of Educators in VR. Educators in VR is a global community connecting educators, researchers, and trainers to promote immersive learning through VR, AR, and MR technologies. With members worldwide, the organization bridges academia and industry, hosting weekly events and training. Educators in VR has produced well over 4,000 events, workshops, and training for over 70,000 participants and preparing them for the future of spatial technology in education. Check out https://educatorsinvr.com/.
Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the use of virtual reality in teaching and learning. Today, we're thrilled to be joined by Dr Richard Lewis, CEO of BrainmanVR and co-creator of Pizza Maths. BrainmanVR is at the forefront of developing innovative VR learning experiences, focusing on engaging students in immersive and interactive ways. With their expertise in creating cutting-edge educational simulations, BrainmanVR has crafted Pizza Maths, a dynamic virtual experience that makes math learning fun and relatable by using pizza-making as a context for solving math problems. We'll be diving into how Pizza Maths is helping to transform math education and gathering insights on how to effectively implement VR in the classroom to benefit both teachers and students. To learn more check out https://www.brainmanvr.co.uk/.
Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the use of virtual reality in teaching and learning. Today, we're thrilled to be joined by Clark Quinn who has an impressive background in Learning science and learning experience design. Clark has written several impactful books, including "Make It Meaningful: Taking Learning Design from Instructional to Transformational," "Learning Science for Instructional Designers: From Cognition to Application," and "Engaging Learning_ Designing e-Learning Simulation Games." With numerous accolades for his innovative contributions to instructional design and educational technology, Clark is recognized as a leading consultant and keynote speaker. To learn more about Clark Quinn check out https://quinnovation.com/.
Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the use of Virtual Reality and Augmented Reality in teaching and learning. Today, we're thrilled to be joined by two incredible pioneers in experiential learning. Irina Paraschivoiu is the COO and strategist for Polycular and Thomas Layer-Wagner the CEO and Founder of Polycular. They both co-initiated and developed Escape Fake, a multiple-awarded augmented reality experience for teaching media literacy. We are excited to have them today to talk about their immersive learning experience. For more information check out https://escapefake.org/ and https://www.polycular.com/ .
Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the cutting edge of virtual reality in teaching and learning. Today, we're thrilled to be joined by two incredible leaders in immersive technology for agriculture, Tim Gentle, founder of Think Digital, and Kat Bidstrup, CEO of Think Digital. Tim has been a driving force in advancing immersive tech in agriculture, while Kat has been a passionate trailblazer, helping people gain a deeper understanding and respect for the agricultural industry through digital innovation. To learn more check out www.think.digital , www.cattlevr.com, and www.farmvr.com.
Welcome to another exciting episode of VR in Education! In today's solo episode, we delve into the innovative world of AI avatars and their potential in the educational landscape. Our host shares his firsthand experience beta testing Victory XR's new AI avatar platform and compares it to other non-avatar AI tools. First, we explore the capabilities of non-avatar AI platforms like School AI and AI Tutor Pro, highlighting their strengths and limitations. These platforms offer various options for creating engaging learning experiences and supporting students, but they lack the immersive quality of AI avatars. Next, we dive deep into the Victory XR platform, which allows educators to create 3D human representations within a virtual world. The discussion covers the setup process, the current limitations, and the exciting future possibilities of contextually relevant 3D environments. The episode also examines another platform, EngageVR, which offers famous historical figures as AI avatars in contextually relevant VR spaces. The benefits and drawbacks of AI avatars are discussed, emphasizing the importance of human teachers in the learning process. Finally, we reflect on the potential of AI avatars to personalize learning and provide varied practice opportunities. The episode concludes with recommendations for further exploration of AI avatars in education through insightful podcasts and resources. Don't miss this deep dive into the future of AI in teaching and learning!
Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we are fortunate to have Kimberly Workum. Kim is a Certified Nurse Educator, Simulation Educator, and VR Consultant. She is the Director of the Clinical Competence Assessment Centre and Digital Strategies at the College of Nursing for the University of Manitoba. We are excited to have her on the show today to discuss the global nursing shortages and the innovative solutions being implemented to address these challenges.
Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we are fortunate to have Will Kirkpatrick. Mr. Kirkpatrick, a certified Family Nurse Practitioner and game developer, leads technology innovation and nursing simulation development at Tactile VR. In 2021, he founded Tactile VR to revolutionize nursing education by addressing critical gaps in the transition to practice and enhancing preparedness for real-world scenarios. His dual expertise also allows him to improve nursing instructor tools through AI moderation in simulations, promoting more effective teaching methods.
Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we are fortunate to have Kyle Morrand, CEO of 302 Interactive on the show. His journey is nothing short of inspiring, having transformed 302 Interactive from a side business into a powerhouse in immersive technology. What excites me most about having Kyle on the show is his innovative approach to learning through play. His work spans various impactful projects, from VR physical therapy programs for children to AR products aiding language learning and supporting people with nonverbal autism. Kyle's vision of integrating game design elements to enhance engagement in everyday tasks is truly revolutionary.
Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we have the pleasure of talking Steve Grubbs CEO of VictoryXR. Steve is no stranger to this podcast as he was on the show years ago for episode Episode 57, which was Dec. 2020, where we talked about how 3d spatial platforms were superior for learning than Zoom. Steve is here this time to talk about a new feature that VictoryXR is rolling out to members, AI avatars.
Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today, we have the pleasure of talking to Shawnee Baughman, the Content Development Manager for SkillsVR. Shawnee shares her extensive background in VR, starting from her academic journey at Stanford University to her professional experience at the Stanford Virtual Human Interaction Lab. In this episode, Shawnee discusses fascinating research studies on VR's impact on pro-social and environmental behavior, including a unique experiment involving avatars and coal-eating. She also sheds light on her current work at SkillsVR, explaining the immersive learning journey they offer, from initial implementation to full-scale adoption across large organizations. Shawnee talks about the challenges and strategies in content creation for VR, including the innovative Content Creation Kit (CCK) that SkillsVR provides to help organizations build their own VR training content. She also touches upon her TEDx talk on using VR to cultivate empathy and the importance of carefully designing VR experiences to achieve positive outcomes. Tune in to learn more about the potential of VR in education, the importance of empathy in training, and practical tips for educators and organizations looking to explore VR for learning.
Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. In this episode, we are thrilled to have Anita Wielgosz, an expert 3D modeler, virtual world builder, and sculptor, join us. Anita shares her journey into the world of VR, from her early days of sculpting with plasticine to becoming a leading figure in 3D modeling for education. Anita discusses the importance of using 3D models in teaching and learning, emphasizing how mediums like Play-Doh and Lego bricks can enhance students' understanding of spatial relationships and engage multiple senses. She also highlights the advantages of VR tools like Gravity Sketch, which allow educators and students to create immersive, hands-on learning experiences. Throughout the episode, Anita provides valuable insights on how teachers can incorporate 3D modeling and virtual worlds into their curriculum, offering practical tips and creative ideas. She also touches on the potential of AI tools in simplifying the creation of 3D models and the importance of fostering emotional connections in the learning process. Join us for this fascinating conversation and discover how VR and 3D modeling can transform education, making learning more interactive, engaging, and impactful.
Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we have the pleasure of talking to Eric Chamberlin. He is an educator with extensive experience in technology integration and learning design. I'm especially interested in this talk because Eric's expertise in learning design resonates deeply with me. He is here today to talk about implementing XR into learning effectively.
Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. HouseCall VR, founded by Delaware podiatrist Dr. Linda Ciavarelli, is a leading immersive hub for sharing information in VR. Linda is here today to talk more about her groundbreaking approach to patient medical literacy and engagement.
Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we have the pleasure of talking to Horacio Torrendell, the visionary CEO and Founder of Treeview VR/AR. We are excited to have him today to explore the innovative world of Newton's Room, Treeview's latest mixed-reality app designed to transform how we learn physics. This cutting-edge platform invites users to engage with immersive physics puzzles that dynamically adapt to their physical surroundings, employing Newton's laws of physics in challenging and interactive ways.
Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we have the pleasure of talking to Jonathan Teske, who is the founder and CEO of ReframeXR. Jonathan has been a pioneer in XR for education. He was a product manager and the Future for Education lead at Meta for over four years. Jonathan also worked for Discovery Education as a Product Manager and was a highly accomplished Math and ESL leader.
Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we have the pleasure of talking to Anand Dass lead of VR/AR applications for Meta and a huge community builder and connector in the XR space. In this episode, we will discuss his philosophy and approach to educational apps and talk about curating educational experiences.
Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we have the pleasure of talking to Adrian Moise, founder and CEO at Aequilibrium. They help clients with innovation, digital transformation and optimization by building custom tech solutions for progressive customers in a variety of sectors.
Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we have the pleasure of talking to Nina Jane Patel, As the distinguished President of Research & Safety and a pivotal Co-Founder at Kabuni, she is known as a visionary and authority in the realm of emerging technologies, including XR. She is an expert in championing safe, responsible integration of these groundbreaking technologies in the education sector. Nian has an impressive resume which includes being a regular feature on leading media platforms such as the BBC and CNN, where she users her experience, research and voice to fight for a positive digital future. She is here today to talk about her work.
Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we have the pleasure of talking to Geoff Crawford, and Ashleigh Johnson from Vehicles for Change VR. Vehicles of Change-VR, a collaboration between Vehicles for Change and HTX Labs, has revolutionized automotive technician training through an immersive virtual reality program. The program offers a dynamic, virtual garage environment where learners can interact with tools, machinery, and equipment. It provides practical, in-demand automotive skills and enables students to earn ASE certifications. The podcast will delve into how this innovative VR technology is shaping the future of technical education. You can learn more about VRC-VR at : Email: info@vfc-vr.org Website: https://vfc-vr.org LinkedIn: Vehicles for Change VR https://www.linkedin.com/company/vfc-vr/ Instagram: @vehiclesforchangevr https://www.instagram.com/vehiclesforchangevr/ Facebook: Vehicles for Change VR https://www.facebook.com/vehiclesforchangevr/ Geoff's Calendly Link: https://calendly.com/gcrawford-xze/30min
Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we have the pleasure of talking to François Lagunas. Francois is Chief Technology Officer at Explayn Chemistry. He is here today to discuss their latest VR app, a groundbreaking tool transforming how we learn chemistry.
Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we have the pleasure of talking to Dr. Shannon Putman. Dr. Putman, an esteemed special education teacher and VR expert with over a decade of classroom experience, is spearheading a project for the Kentucky Department of education that will involve the deployment of over 5000 VR headsets. She is here today to talk more about this remarkable assignment. Dr. Putman was previously on the show in episode 31 to talk about her VR experience Brain Drain and her work with special education
Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we have the pleasure of talking to Dr. Carl Boel. Dr. Boel is a researcher and expert in e-learning and XR. He is also the co-founder and CPO of Dexr, an accessible platform offering immersive learning experiences that are not only effective but also motivating. Solving the problem of XR adoption and scalability in small schools or districts is challenging, how about doing it for an entire country? His team recently wrote a comprehensive paper that was published in Tech Trends, this paper presents a nationwide framework in Flanders (Belgium) for implementation comprising five pillars—hardware, software, teacher professional development, practice-oriented research, and coordination—to guide researchers and education policymakers. He is here today to talk more about this.
Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning. Today we have the pleasure of talking to Jon Gress, the CEO of The Metaverse Construction company and founder of The Metaverse Film School, “The World's First Fully Immersive Metaverse Film School”! The film school started classes this year using the Engage VR platform. One of the most challenging aspects of teaching film curricula is balancing the theoretical and practical components of filmmaking. Instructors need to provide comprehensive knowledge of film theory, history, and aesthetics while also teaching practical skills like cinematography, editing, and directing. Jon is here today to talk about the efficacy of using VR and virtual worlds for teaching film.
Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning. Today we have the pleasure of talking to Dmitry Scheglov CEO of GWPro. GWPro focuses on industrial-type simulations and learning engagements sometimes we call them “Hard skills training”.
Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning. Today we have the pleasure of talking to Bradley Chesham. Brad is the CEO of Bundle of Rays and has been instrumental in pushing XR in Healthcare. Brad is a thought leader in how immersive learning should be deployed to maximize health case outcomes. His focus on using immersive learning tools related to XR has been impressive. His recent pursuit of a PHD whilst running a busy start-up is a testimony to his passion for this medium.
Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning. Today we have the pleasure of talking to Mary Walsh O'Shea. Mary has been a pioneer in reshaping the landscape of healthcare education through virtual reality. Mary's journey began in the rich soil of adult literacy, where she fostered growth as both a tutor and a beacon for innovative learning spaces. Her passion for immersive education led her to orchestrate a groundbreaking VR initiative which we are going to talk more about today.
Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning. Today we have the pleasure of talking to Craig Scott and David Sime. Craig has been teaching welding for nearly a decade following over twenty years of experience in industry. He is an advocate of utilizing virtual reality in education and has worked with many companies including Lincoln Electric and Seabury. David is the CTO and Co-Director of Riiot Digital and a top voice in the field of XR. I have been following David's post on LinkedIn about XR for years and consider him an influencer in this field. David and Craig are currently working on a Hydrogen Safety virtual reality app called ‘Hydroverse'.
Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into the world of using virtual reality to enhance learning. Today we are unpacking the topic of experiential learning through gamification. We have the pleasure of talking to David Sarno, Founder and CEO at Lighthaus Inc and Emily O'Neal, Creative Director at Lighthaus Inc. YOu can learn more at https://vr-sci.com/nanocell-reality-check/
Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning. Today we have the pleasure of talking to Nathan O'Grady. Nathan is the Virtual Reality Lead at King's InterHigh. In a world where many teachers are still delivering lessons in a traditional model of lecture, worksheet, and test, Nathan has committed to providing greater variety in lesson delivery at his school.
Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning. Today we have the pleasure of talking to Joe Millward. Joe is the General Manager at Talespin a world-leading Immersive Technology Platform company. In this role, he is responsible for developing the APAC market.
Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning. Today we have a special guest with us. Joining us is Nick Shackleton-Jones,. He has a 30-year track record of shaping future learning approaches for numerous public and private organizations. Winner of several awards for people development strategy, innovation, and learning content, including the Learning & Performance Institute's Award for Services to the Learning Industry, 2017 Nick is also the author of ‘How People Learn”.
Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning. Today we have a special guest with us. Joining us is Misty Wilson, the Head of Education and Customer Support at Immerse, a groundbreaking company that offers immersive language learning experiences in virtual reality.
Hello everyone. Welcome to another exciting episode of VR in Education. Preparing students to navigate the evolving education landscape is paramount in an era of rapid and unpredictable change. Technological advancements and cultural shifts reshape industries and opportunities at an unprecedented pace. By equipping students with adaptable skills, critical thinking, and a growth mindset, we empower them to thrive amidst uncertainty. In today's episode, we are talking with Lucie Coudret, a VR consultant and career coach using VR to enable students to be future-ready. She has been involved in developing and deploying VR internships and honing VR soft skills
Hello everyone. Welcome to another exciting episode of VR in Education. In today's episode, we are exploring the efficacy of using VR for schooling. We know VR can be a powerful medium to engage students and unlock deeper conceptual understanding, but is it possible to anchor this tool into a school's mission and vision? Adam Mangana, M.Ed is the Chief Product Officer and a founder of Optima Ed, an Education Experience company focused on creating standards-aligned Virtual Reality Curriculum. Mr. Mangana has over 15 years of experience in education technology. He has also launched the world's first Virtual Reality Charter School Optima Classical Academy in the fall of 2022. Check out https://www.optimaacademy.online/.
Hello everyone. Welcome to another exciting episode of VR in Education. In today's episode, we are exploring the efficacy of using VR to help educate law students. One company, Law School Ai firmly believes that the traditional methods of teaching law can be enhanced by embracing cutting-edge technology. By stepping into the virtual shoes of lawyers and participating in carefully curated mock VR trials, students will gain invaluable hands-on experience. On today's show, we are fortunate to talk with Garrison English and Kyle Brookover, the Co-founders of Law School Ai. You can find them on LinkedIn and twitter/X. Also check out their website https://law-school-ai.vercel.app/
Hello everyone. Welcome to another exciting episode of VR in Education. In today's episode, we are exploring the issue of why vr adoption continues to be slow but steady in many schools. On our show today we have Jusint Kosek. Justin is starting a new position as Innovation Coach in the West Milwaukee school district. He has also been a teacher in this same district for several years. Justin is here today to talk about his experiences with VR adoption and his vision for the future.
Welcome to another exciting episode of VR in Education. In today's episode, we are so fortunate to talk to Dr. Louise Edwards about vr content creation. She has her PhD in Earth Science and has climbed many volcanoes. Dr. Edwards has taught high school, conducted research, and developed strong skills in unity for VR development. But, probably the most poignant part of her biography is that she has started a VR consulting company called DredwardsVR Consulting that helps people build a profound relationship with the planet through VR. You can check out her work at https://foundinthefjords.org/