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This week's episode features my weird obsession of messing with Haley in Stardew Valley, the fun of fighting Queens in ARC Raiders, and how A Game About Digging a Hole is a game about digging a hole. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
This week's episode features me coming to terms with the fact I'm terrible at Sifu, my long-awaited return to Stardew Valley, and, you guessed it, more ARC Raiders. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
This week's episode features my disappointing journey with Cozy Caravan and, you guessed it, more Arc Raiders. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
This week's episode features my final thoughts on Final Fantasy VII, my first time playing ARC Raiders with a friend, and the surprising nightmare that was Little Kitty, Big City. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
I appreciate a lot of Final Fantasy VII--the music is great, the story is surprisingly interesting, and I love the way the game transitions from gameplay to cutscene--but I hate playing so much of it. I've never been a turn-based person and the ATB system hasn't done anything to change that, and then there are all the minigames (and boy are there a lot of minigames). Don't get me wrong, I don't hate the game, I just wish I played it when it originally came out instead of now, almost 30 years later. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
After wanting to play it ever since it was first announced, I finally played, beat, and loved Astro Bot; it reminded me of when I used to love PlayStation and those PS2 days that'll always be the best gaming time of my life. But that's not all folks, in addition to Astro Bot, I talk about Stray and CloverPit, beating the former and being done with the latter. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
In this first Attack the Backlog of the new year (and in its different format), I talk about some of the silly things that annoyed me in Cyberpunk 2077, followed by a discussion of the potential games I hope to play in 2026, including what's first on the docket. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
I liked a lot about Cyberpunk 2077--from the side missions to the combat to the visuals and plenty more-- but the character of Johnny Silverhand and the performance of Keanu Reeves was not one of them. This wouldn't have been a big problem if he wasn't such a crucial part of the main story, but he is and can't help but show up all of the time, so I couldn't help but only like Cyberpunk 2077 when I thought I was going to love it. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
But I did like it. A lot. (Please don't hurt me Undertale fans.) This episode is, surprise surprise, all about Undertale, an RPG where you can complete the entire adventure without killing a single soul...or you can kill everyone if that's your fancy. It's up to you (or me in this case) to decide what kind of tale you want to tell. Spoilers: I went the pacifist way. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
This episode is all about Pokémon Legends: Z-A, "set in Lumiose City, where an urban redevelopment plan is underway to shape the city into a place that belongs to both people and Pokémon. After arriving in Lumiose, players will befriend a Pokémon that will become their first partner Pokémon—Chikorita, Tepig, or Totodile—thus beginning their journey as a Pokémon Trainer." Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
This episode is all about Grindstone, "a puzzle game where epic adventures are just your 9-to-5. It’s your job to mine grindstones from the Creeps that lurk on the mountain in over 250 levels of intricate puzzles and hazards, all in the hopes of saving up enough grindstones to take your family on a much needed vacation." Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
This episode is all about Troublemaker, "an action-adventure-beat-'em-up game about the most important and terrifying part of everyone's life: High school. As Budi, the new transfer to one of Indonesia's finest high schools, literally fight your way to the top of the social food chain through the school's annual student fighting tournament, aptly named Raise Your Gang." Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
This episode is all about Rage 2, an open-world first-person shooter, which "brings together two studio powerhouses--Avalanche Studios, masters of open world insanity, and id Software, creators of the first-person shooter--to deliver a carnival of carnage where you can go anywhere, shoot anything, and explode everything." Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
This episode is all about Transformers: Galactic Trials, "an intense fusion of arcade racing and robot combat. Evil Nemesis Prime has stolen the Prime Relics that bestow incredible powers on whoever possesses them. Now the Autobots and Decepticons are in an explosive race to recover these powerful artifacts – which side will you fight for?" Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
This episode is all about Bang-On Balls: Chronicles, "a quirky, absolutely content-packed, destructible open-world sandbox adventure with combat, platforming, character customization, and collect-a-thon scavenger hunt experience." Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
This episode is all about South of Midnight, "a spellbinding third person action-adventure game set in the American Deep South. As Hazel, you will explore the mythos and encounter creatures of Southern folklore in a macabre and fantastical world." Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
This episode is all about Nicktoons & The Dice of Destiny, "a vibrant, universe-spanning mashup that brings iconic Nickelodeon heroes into a world of fantasy-style tropes and real-time RPG action. Get ready to roll the dice and dive into a wild, action-packed adventure with SpongeBob, Katara, Leonardo, and others as they swing spatulas, bend water, slice katanas, and more." Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
This episode is all about Fruitbus. "Fruitbus is a cute culinary adventure, set in an open world where taste is everything. Upgrade your trusty truck and visit a whole world of new destinations together. Discover fresh fruits and vegetables on each island of the Gustum archipelago, learn their customs and cook meals that will make someone’s day." Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
This episode is all about Death Stranding. "In the future, a mysterious event known as the Death Stranding has opened a doorway between the living and the dead, leading to grotesque creatures from the afterlife roaming the fallen world marred by a desolate society. As Sam Bridges, your mission is to deliver hope to humanity by connecting the last survivors of a decimated America. Can you reunite the shattered world, one step at a time?" Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
In this episode, Jon Collins and Mike Dillon discuss the X360 and the new and improved Fox Features.
This episode is all about the crash-fueled racing game, Burnout Revenge. "This time it’s not about winning. It’s about total domination and an utter disregard for the rules of the road. Burnout Revenge launches you into the fastest, most dangerous racer on the road. Exact revenge on rush hour traffic, vindictive rival racers, and everything else that gets between you and the finish line. This time it’s personal. This time it’s about revenge." Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
This episode is all about Another Crab's Treasure, a soulslike where you play as a young hermit crab trying to get his shell back. While it may look cute and inviting, it's a surprisingly challenging soulslike that thankfully has a solid collection of accessibility options for those who need them, including the option to equip and one-shot-kill gun as a shell. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
This is the ideal. With every Second Runs episode, I hope to find out I not only still love the game I'm playing, but that I love it even more. That was the case with Sleeping Dogs. I remembered liking it a lot the first time I played it, but I adored it the second time. I adored it so much, I made it one of the rare games I 100%-ed, completing every aspect of the game, DLC included. Not only that, but I think I might do it a second time with the original release (which is truly insane if I do it). Long story short, Sleeping Dogs is a fantastic game, one well worth playing if you've never played it before.
This episode is all about Maneater, a game where you play as a shark and eat a whole bunch of sea life and human life and never once listen to the superior Hall & Oates song. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
This episode is all about Shovel Knight, an action-platformer that takes much inspiration from classic games of the 8-bit era--like DuckTales, Castlevania III, and, most notably, Mega Man--and then uses that inspiration to make itself into a classic of this era. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
This episode is all about Cruis'n Blast, an arcade racer I've been wanting to play for a while that, to my surprise, works more like a time trial racer than a traditional competitive racer. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
This episode is all about Revenge of the Savage Planet, the sequel to Journey to the Savage Planet, basically asking you to do most of the same things, but this time with some new abilities and a new perspective. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
This episode is all about Journey to the Savage Planet, an action-adventure game where you're sent to a distant planet tasked with finding out if its fit for human life, or maybe a bit too...savage for it. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
This episode is all about Mario Kart World, a Mario Kart game that introduces maybe the best mode that's ever been in a Mario Kart game, while also introducing some of the worst changes the series has seen. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
This episode is all about Contra: Rogue Corps, a Contra game that doesn't know what it means to be a Contra game. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
This episode is all about Wreckfest, a racing game where wrecking is the name and wrecking is the game, so get your friend Ralph and wreck it with a pal. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
世界無奇不有,有大自然無意間形成的奇景,也有前人鬼斧神工的成就,共通點是當你看到時,除了驚歎之外,還有滿頭的問號,到底是怎麼形成的?怎麼做到的?用途是什麼?這些問題和答案,都請自己到這十處獵奇景點親眼見證! ※森林誰更陰:地中海禿的羅馬尼亞vs.全然寂靜的日本樹海 ※誰能比我大:80噸的復活島摩艾像X360公尺長的納斯卡線 ※時間創造奇景:死亡谷的迷航石塊,波蘭松樹長成顛倒的問號 ※自然偶然傑作:粉紅湖在澳洲不是夢,土庫曼一把火燒了50年 ※柯南迷必看:中情局密碼牆30年待解,印度凱拉薩神廟從屋頂往下蓋 ㊣合作聯繫: bsidetravel3@gmail.com ㊣臉書粉專:http://www.facebook.com/BsidetravelstoriesFB ㊣ IG 帳號:http://www.instagram.com/bsidetravelstories ㊣ Youtube:https://www.youtube.com/@BsideTravelStories ☆訂閱、追蹤、關注「B面旅遊」,每週三讓聲音帶你看見世界☆ ★喜歡請給五星評價,並告訴我們你對這一集的想法: https://open.firstory.me/user/ckie5fyeu0qyx09922pp3iabv/comments Powered by Firstory Hosting
The third and final part of my Attack the Backlog playthrough of Kingdom Come: Deliverance, a game that wasn't what I expected. I thought the game was going to be more open, where you create your own character and find your own story within its world. I was wrong. While you can shape the character you play to an extent, you are playing a specific character--Henry in this case--who has his own story and there's little room for deviations. This isn't a bad thing, but when you're expecting salt and get sugar instead, it's impossible to not be at least a little disappointed and disappointed I was.
Part one of my Attack the Backlog playthrough of Kingdom Come: Deliverance, a game that wasn't what I expected. I thought the game was going to be more open, where you create your own character and find your own story within its world. I was wrong. While you can shape the character you play to an extent, you are playing a specific character--Henry in this case--who has his own story and there's little room for deviations. This isn't a bad thing, but when you're expecting salt and get sugar instead, it's impossible to not be at least a little disappointed and disappointed I was.
Part one of my Attack the Backlog playthrough of Kingdom Come: Deliverance, a game that wasn't what I expected. I thought the game was going to be more open, where you create your own character and find your own story within its world. I was wrong. While you can shape the character you play to an extent, you are playing a specific character--Henry in this case--who has his own story and there's little room for deviations. This isn't a bad thing, but when you're expecting salt and get sugar instead, it's impossible to not be at least a little disappointed and disappointed I am.
I needed something chill and relaxing after the nightmare that was Kingdom Come Deliverance--expect those episodes after this one. I thought about many games, but ultimately landed on DREDGE, a relatively simple game about boating and fishing, wrapped in a mysterious Lovecraftian bow. It was exactly what the doctor ordered. If the idea of boating around and fishing doesn't sound like a bore to you, I'm sure you'll have a wonderful time too. Just remember sleep in important, very very important.
This was a frustrating experience. My first thought after booting up Evil Dead: The Game was, "Wow, this is prettier than I was expecting," followed immediately by, "Damn, I wish this was just a normal-ass single-player game. As I played the tutorials and eventually a handful of games, my disappointment and sadness only grew as the tutorial did a poor job of preparing me for a real match. Even once I started to "get it," I still wished Evil Dead: The Game was a single-player game instead of a live-service game; however, a live-service game it is (or was) and as many do, like the name of the game, this one is dead.
I've played many a Need for Speed game, but not one has frustrated me as much as Need for Speed Unbound. It may have a great sense of style and take place in a fictionalized version of my hometown--a not-so-great take on Chicago--but that's not enough to make up for its annoying structure, frustrating race design, and cheap AI. It also shouldn't come as a surprise that the story is shit, but I doubt anyone was expecting a great story in their racing game. Long story short, the fun was unfound in Need for Speed Unbound.
In this episode, Jon Collins is joined by Rich Gonzales talking about coyote calling and the X360.
"Use Duality to control two bodies in real-time, letting you defend two sites at once, cover your own cross, or even trade yourself." Sounds pretty cool, right? Sadly, as cool as Spectre Divide sounded in concept, it never quite reached those levels in practice. Part of that comes down to the shooting--which was just okay--but the whole "Duality" system never felt like more than in gimmick in what little time I put into the game. Maybe its intricacies needed time to be discovered, but with it shutting down only a few weeks after its console release (and six months after its PC release), it never really got the chance.
Behold the second and final episode of my Attack the Backlog review of Grounded. While I really liked the game overall, one mission almost made me rage quit the game. I managed to get through it in the end, but it did leave a sour taste in my mouth and somewhat tarnished what is a mostly great game.
It doesn't matter if you're first to an idea, if you don't execute it well enough, someone else can swoop in and steal your thunder before you even manage to throw your lightning. That's the case with Stampede: Racing, a battle royale kart racer where you start with 60 players and gradually whittle it down to one after reaching select checkpoints during a race. Sound familiar? It should, because it's basically Mario Kart World's Knockout Tour mode (and also way more similar to something like Fall Guys than Fortnite). Now, I don't know if Stampede was actually first to this idea, but I think we can all agree Knockout Tour refined the idea and made it into something that's tons of fun and will last in a way Stampede never was and will never get a chance to be.
Behold the first part of my review of Grounded. It's been a long time coming. I tried playing and streaming the game once before, but got so annoyed with the chat that I rage quit both the game and streaming for years. Fast-forward to now and things are very different, not only did chat never bother me when I streamed the game--you can check out the archive for my entire playthrough if you want--I also had a great time with the game and look forward to playing and seeing more (even though I will never not be scared whenever a spider shows up).
I had a taste for more Star Wars after playing through both Star Wars Jedi games and rewatching most of the movies and shows. I could have played something new, something I never played before, but opted for something I remembered fondly: Star Wars: The Force Unleashed. My memory of the game was that it wasn't amazing, but achieved what it set out to do: deliver a satisfying Jedi power fantasy; however, sometimes things are left best as memories and Star Wars: The Force Unleashed is exactly that. Instead of getting the power fantasy I expected, I got a frustrating reality of sadness and disappointment.
Broforce is a lot of fun...until it isn't. What do I mean by this? I don't mean what you probably think--that it's fun for a while and eventually stops being fun--but that it's best enjoyed in small doses instead of large ones. I played Broforce two nights in a row for roughly four hours each night and the same thing happened both nights: after about hour two, I started to get annoyed and frustrated with the game and stopped enjoying it. Long story short, I'd recommend Broforce to most--especially if you have a friend or two to play it with (even though it can get quite hectic)--just make sure you keep your sessions on the shorter side if you don't want to lose your mind.
I've always been a naysayer about Fortnite's move to the battle royale space--I am one of the weirdos who liked Fortnite when it was just Save the World--so take everything I say with a grain of salt, but I always found Realm Royale more fun that Fortnite. It wasn't good enough to pull me away from Apex Legends when I was deep in the battle royale space, but if there was any runner-up for me amongst the crowd, it was Realm Royale, so with that, let's pour one out for this here game that had a good run and is no longer with us. Cheers Realm Royale, you were one of the good ones.
Believe it or not, but this forgotten game was one of the games that inspired Attack the Backlog. I still remember thinking it looked so cool on PlayStation 4, but never getting around to it because I was all-in on Xbox One to start that generation. By the time I got a PlayStation 4, it felt like the moment had passed and I might as well wait for a hopeful Xbox One port. Fast-forward four years and it would finally make its way to Xbox, Switch, and Vita and...I still didn't play it. Now, some seven years later, I've finally scratched Mercenary Kings off my backlog and, sadly, it couldn't help but disappoint with repetitive and tedious missions, weird customization choices, and occasionally frustrating difficulty spikes.
A combination of uninspired gameplay and a completely bonkers handling of its release are just two of the factors that led to MultiVersus wasting a treasure trove of IP; add a poor microtransaction structure and spotty server connectivity on top of that and you've got a recipe for disaster, and a disaster is exactly what MultiVersus was. It's a shame, too, because with better gameplay and a better handling of its great cast of characters, MultiVersus had the potential to be one of the few live service success stories, but alas, a success story it was not.
Gameplay woes and character issues aside, the team over at Naughty Dog pulled off the impossible: they not only made me not hate Abby, they made me like her so much I think she may just be the new best character in the series. Unlike Ellie, Abby actually shows growth and an ability to make her own decisions, whereas Ellie becomes a less interesting character the longer the game goes on, eventually becoming someone I almost, kind of, don't like anymore--the final confrontation is a perfect showcase of the how feelings have changed from the beginning of the playthrough to the end of it. While I still don't think Naughty Dog is the best at gameplay, they prove with The Last of Us Part II that they still know how to make one hell of a story.
Unlike some of the games I've recently played for The Last Call, Dauntless had a good run, launching in beta in May 2018 and lasting until May 2025. That's seven good years. Well, as someone who didn't regularly play it, I can't say they were good years with any kind of authority, but as someone who played it near launch and near death, it was a fine time. Ultimately, I think it never found a way to get out from under Monster Hunter's shadow, so it was only a matter of time until it died. To all the players who will miss it now that it's gone, I hope you're able to remember all the good times you had as you try a find a new game to play with your lads.