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If Road Redemption was a pleasant surprise, Road Rage was a crashing disappointment. It didn't help that I played Road Rage immediately after playing Road Redemption, but where Road Redemption found a few elements to focus on and refine, Road Rage went the other route and tried doing too much. I can see a version of Road Rage that's good, but the Road Rage we have fails on all fronts and only manages to frustrate and bore instead of giving players anything to enjoy.
Mark 15:1-20, Matthew 27:15-26
This was a surprise. Early this year I wasn't sure what to play and wasn't quite ready for anything too big, so I perused my various libraries and picked out a few games that caught my eye. Road Redemption was one of those games. As someone who grew up with Road Rash and loved every iteration of it up to and including Road Rash 3D, any game that looks like Road Rash is going to get my attention. That said, I wasn't expecting much from Road Redemption based on the visuals, but as soon as I started playing, I fell in love. It may not be the prettiest game out there and it's rough around the edges, but it's great where it counts: it's just a lot of fun to play.
On this episode of The 3DO Experience, we take a look at a somewhat more modern game with Road Redemption a spiritual successor to Road Rash!Proud Member of https://superpodnetwork.com/Follow us at: https://linktr.ee/ThebarberwhogamesFollow Thrak at: https://bsky.app/profile/thrak.bsky.socialCheck out Thraks streams at: https://www.twitch.tv/thrak94
3:00 What did you play? papa - River City Girls 2. Andy - WWE2K24. Axe - Broforce Forever (DLC). 28:17: The Month in Review 51:40: The Backlog of Shame: papa - hitman. Axe - mind seize. Andy- Commandoes origins, Valfaris, Road Redemption. Theme music - A6 - Knuckle bumpers - Javen & Kiv Sanchez contact: 3gamerdads@tpg.com.au
Odcinek jak za starych, dobrych czasów - długi i obfity, wypchany po brzegi zapowiedziami, recenzjami i solidną dawką klasycznego klawiaturstwa. Wniosek? Jesteśmy już za starzy na to gówno. HARDWARE: GeForce RTX 4070 Ti GRY: Street Fighter 6 (2:51:27) Road Redemption (3:11:53) Brain Show (3:28:10) The Bunker (3:42:30) Kvark - Early Access (3:55:54) Diablo IV (4:11:13) ZOSTAŃ MECENASEM SZTUKI NA PATRONITE ODCINEK KOMENTUJECIE TUTAJ! Jesteśmy na Spotify! Tu znajdziecie naszego Discorda. Profil facebookowy: Bądź na bieżąco! Grupa facebookowa: Komentuj, hejtuj, śmiej się z nami Chcecie napisać do nas maila? To piszcie tu: kontakt@rozgrywka.online! iTunes: Masz „ejpla”? Znajdziesz nas tutaj Materiał reklamowy otrzymaliśmy od Cenega, Simplicity Games, PR Outreach, Evolve PR Otrzymane pozycje oznaczamy jako materiał reklamowy zgodnie z rekomendacjami UOKiK, ale nie ma to żadnego wpływu na nasze opinie.
Anne is joined by special guest, Ian Russell, a multi-award-winning voice actor. They discuss his career in the voice over industry, including his journey to success. They talk about the importance of social media and authenticity in character creation. He advises aspiring voiceover actors to be careful not to violate non-disclosure agreements and to use social media to support their profiles. Anne and Ian also discuss the importance of respecting specified ethnicities and the limitations of casting notices. They highlight that authenticity and believability are essential in video game casting, and that having an acting background is a serious advantage. Tune in to hear the full conversation. Transcript It's time to take your business to the next level, the BOSS level! These are the premiere Business Owner Strategies and Successes being utilized by the industry's top talent today. Rock your business like a BOSS, a VO BOSS! Now let's welcome your host, Anne Ganguzza. Anne: All right. Hey everyone. Welcome to the VO BOSS podcast. I'm your host Anne Ganguzza, and today I am so excited to bring very special guest Ian Russell to the podcast. Hey Ian. Yay. Ian: Hey, Anne. Anne: welcome. For those of you BOSSes out there, we'll tell you a little bit about Ian, and then he's gonna continue on telling us about his journey, he is a, a multi-award winning, seasoned voice actor working in commercial, corporate, video games, audiobooks. His voice can be heard for companies including Coca-Cola, MasterCard, Nestle, Heineken, Club Med, Phillips, and a bunch more. He was the recipient of the One Voice Male Voice of the Year 2020 award. And also in that year, he was also best character performance. Is that correct? Ian: Animation, yeah. Anne: And then continuing in 2021, he won Gaming Best Performance for One Voice Awards. And in 2022, the SOVAS Outstanding International Audio Description, Museums and Cultural Sites. Wow. That is fantastic. Ian, so honored to have you here on the show to talk about your journey and your wisdom. So , let's start. Ian: Well, good luck with that. Anne: Well, let's start telling people about your journey. How did you get into voiceover, a little bit about yourself and how you got into voiceover. Ian: It's a long and winding road, which is a Beatles reference, but the first ever voiceover I ever, ever did was for a radio station in Liverpool. And it was a friend of mine worked at the radio station, and they had a pre-recorded interview for Paul McCartney when he bought and set up the Liverpool Institute for Performing Arts in Liverpool. It was his old school. And rather than having a boring interview where it was just Paul McCartney and some radio guy , he asked me. I was, we were in a local acting thing together, and he asked me to be the voice of Paul McCartney's teacher. Anne: Wow. Ian: When Paul McCartney was a kid. So we linked the questions, you know, and it was like, oh yes, that McCartney he was always playing around with a guitar. He'll never amount anything. So it was that kind of -- we made it funny. I didn't even know what voiceover was, but I did it anyway. And it was fun. I didn't get paid or anything. I was doing it for a mate, but I still have the magnetic cassette tape, shows how long ago it was. Anne: Yep. There you go. . Ian: And then 30 years go by, and I get married, and my wife's stumbling around for what she can buy me. And we, because you know -- Anne: What happened 30 years though? That was a long time. Ian: Oh, sorry. I, I went off and got a real job. I was, I was working in sales and sales management in the northwest of England and in Belgium and Holland and in and around Oxford. Anne: So International for sure. Yeah. Ian: Yeah. That's a whole other story, which we could get into another time. But that would use up our 30 minutes, would be nothing left . So anyway, so my wife's like, oh, well what do I buy him for Christmas this year? And I had done a bit of sort of community theater stuff as a young man, just explained with the Paul McCartney thing. And so she found a one day introduction to voiceover. Anne: Uh-huh. Ian: In London. It's a place called the Show Reel. And she bought me that for Christmas 2012. It's 10 years almost to the day. Anne: Wow. Yeah. Ian: And then two years later, we've had the credit crunch and the bank -- I was working for a bank at the time and they were trying to offload people, and I had to reapply for my own job multiple times. And in the end I'm like, I volunteer as tribute . Let me go, you know, I'm done here. I'm older than all these young guys. I don't want to be rushing around half of the UK seeing multimillionaires coming home at night, barely seeing my kids, writing reports 'til midnight, and then doing the same rinse and repeat tomorrow. I'll have a heart attack and die. Let me go. And two years later, they eventually let me go. And so my wife's American and we said, well, what are we gonna do now? ? Well, let's sell everything and move to America. Be near my dad, says my wife. So that's what we did. Anne: I love that. Let's do it. Ian: And I said, well, what am I, what am I gonna do? Anne: Let's sell everything and move. Ian: I'll give that voiceover thing a go. And I went to the guy in London and I said, does anybody get hired for this? And he went, yeah. And I said, would anybody hire me? And he went, I don't see why not. And that was the ringing endorsement that I had to come off and start. So 2014 I started properly, I would say. Anne: Wow. Wow. And so when you started, what was it that -- I assume you, you got coaching, you got a demo, and then you started working, and so you started working and were successful in which genres? Ian: I think I'm a product of the internet age. You know, I live in the metaphorical middle of nowhere. And everything I do is via the internet, pretty much. So I started probably the way a lot of people start. I didn't know anybody and I didn't know anything. I had some experience, life experience that helps for sure, the sales and having done a bit of community theater and all that. But I knew no one and I knew nothing. So I started searching on the internet, and I paid money down to online casting and, and started throwing mud at the wall. And I think in that market you do a lot of explainers. You do a lot of corporate. You do a lot of e-learning, e-sort of things that, that sort of thing. Anne: And of course in the States now, you know, that accent of yours doesn't hurt you. I had a very good friend when I started and she was hired all the time for e-learning. Because I think for us listening, and you gotta have some sort of interesting -- like an American accent is, we hear it all the time. But a British accent might be something that, oh, that makes it more interesting. And so she was high in demand for e-learning and, and those explainers and corporate things. And she was always so wonderfully like natural and conversational about it. And it was just a pleasure to listen to her all the time. And I remember thinking, gosh, I wanna aspire to be that relaxed and that friendly in my voiceovers. And so I can totally see where that just, it lends it. It's also a very large market. And so everybody kind of gets there, and it's a good, good place to start off. And I know a lot of students that I work with, they start off in corporate or e-learning. Ian: Yeah. There's masses of it. And it's relatively easy to find. Anne: Exactly. Ian: You might not get the best rate, but it's relatively easy to find. Anne: Now, you won these awards, but these awards were not for corporate or e-learning. It was for gaming and character performance. And so let's talk about, 'cause I know when people start out, they're very concerned about you know, what's my niche? Like, where do I start and how do I know what I'm good at? You evolved into becoming an award-winning voice talent in gaming and characters. Ian: Yeah, I know. Anne: So let's talk about that. Ian: How does that happen? Anne: Yeah. How does that happen? Ian: I'm gonna say I got lucky, but we all know that that's hard work meets preparation and all of that. But in 2015, so a year after I'd started, I booked a role in a significant video game called Payday 2. And the role is utterly -- it's this South African mercenary. He speaks like that, he's Locke, his name is Locke. And I have been performing Locke for Starbury Studios for seven years now. Anne: Oh wow. Ian: And it was the performance of Locke that won me the video game award last year. And we're still making content. And at the end of this year, we have Payday 3 coming up. Anne: Ooh. Get ready, BOSSes. Ian: And so there's a lot of chatter around who's gonna be in Payday 3. You know what it's like with a lot of -- Anne: NDAs. Ian: -- casting for voiceover. It's -- Anne: You can't tell -- Ian: -- NDAs -- Well, well, if I knew something, I'd be able to tell you, but voice over casting often happens right at the end. So nothing, I can't say anything. I don't know anything. So. Anne: So seven years. Ian: I'm like a mushroom. Anne: Wow. Ian: Yeah. So, so that was my first video game thing. And I think a lot of younger folk, they're growing up now with video games and animation and it's a very aspirational genre for people to get into. And I think I got one, and I'll keep the story very short, but Locke, the character, has his own Twitter account, which now has almost 12,000 followers. Anne: Do you have input into that account? Ian: It's mine. Anne: Okay. Okay. Ian: It's all mine. Anne: Now, was that something that maybe was requested of you through an agent or the company or -- Ian: No. Anne: -- you just created it? That's a very interesting marketing um Ian: Well, it was suggested to me because I went on a charity stream as Locke for Payday, and the guys that were running it said, you might want to set up a separate account because you don't want your personal account flooded with teenage boys -- Anne: Yeah, that makes sense. Ian: -- swearing at you. Frankly. Anne: Yeah, yeah. Ian: Asking you about Locke, you know, what's your favorite color, that kind of thing. So I set up a separate Twitter account for him then; that was 2017-ish. And that, that's kind of just grown from there. And I don't just use it for Locke. I use it for Locke. But I, all my video game stuff I promote on there because they're all video game players. So they're interested. Anne: I love that I'm talking to you about this right now because I wanna know, is the content monitored at all by the game company or the people that hire you at all? Or if you were to say something that maybe wouldn't be appropriate for your character, I would imagine that that's kind of a line that you walk. Ian: For sure, it is. I'm pretty sure there have been several occasions where I've written something, and I've had the wherewithal to go, no, don't do that. Don't say that. That would be silly . The only thing that Starbury said is, because they own the character, they own the IP of the character, that I can't monetize it for myself. I have run charity fundraisers and things like that, but if I'm gonna do anything out of the ordinary, I go through them and say, hey, I'm thinking about about this; what do you think? I don't think they've ever said, no. Anne: That's something that's so interesting for those BOSSes out there that are thinking about getting into video games or character animation. I mean, there really becomes -- it can have a celebrity attached to it, and that becomes more than just voicing. Right? That is voicing. And then also it becomes a marketing effort. It becomes something that is outside of your voiceover persona that is of concern, I would think, for you to make sure that you're not gonna say the wrong thing or make sure you're not gonna do something that spoils any new things coming out or disturbs any NDAs. Ian: Yeah. I just basically assume that everything I've ever done is under NDA until it's public. Anne: That's very wise, very wise. Ian: I really don't, you know. It's just, it's easier to do that than to go, oh, I've been cast, I can't... Anne: I think no matter what we do, we should consider that, even doing a lot of corporate work and e-learning, it really all should be considered. Ian: It is one of the challenges with video games, because whilst we get cast often towards the end of the process, it can be months before the game is actually shipped. And I have got the list, but I've got games coming out this year with my voice in them, and I am burning, burning up with desire to tell people because I am so excited about it. And I just can't. And it's just really, really one of the hard things, you know, that you have to bury that. Anne: Yeah. Yeah. So you got hired for this one game, it became something -- Ian: Yes. So the thing about the Twitter was, so a little while after that I had auditioned for a role in a Warhammer game called Inquisitor Martyr for one of the -- there were only gonna be three player characters. It was one of the player characters. And I got shortlisted, and they asked me for a second audition and I did that. And then they came back and they said, okay, it's down to two people, so can you do a third audition? I'm like, I almost didn't want to know. You know, me or the other guy. And if I don't get it, I know the other guy got it. And I'm like, I was so close. But , what I did say was, look, you must make the right casting choice for your game. But please know that I have a Twitter account with 10,000 followers who are all game players. And I promote any game I'm in on that Twitter account. So I just want you to know that. Anne: I like that. Ian: Don't let that influence your casting decision in any way at all, but know that I've got it. Anne: Hey, that 27 years in sales, I think it served you well. I think it served you well. That's fantastic. I love that. Ian: So I booked that. I don't know that, that's why I would like to think it was just because of my awesome acting talent. But it taught me a lesson that you can use these things to help support your profile, particularly in a high profile thing like animation or like games. You see like the anime guys that are doing that; they're always at cons promoting themselves. And you know that the anime companies are loving that. Because that sells more anime. And the video games is the same. So. Anne: Now would you say that your award also was something you were able to use as a marketing for more characters and more work? Ian: I'm gonna put it the other way around. I can't draw a direct line to -- I won this award in August last year in video games, and then suddenly I get cast in a lot of games. What I think happens, this is what I think happens, a lot of casters in video games are younger people. I mean, there are older ones as well, but they're very tech savvy. And I think that you --they get their auditions in, and if you get shortlisted, and you may not know you've been shortlisted, but they're gonna create a shortlist, and I think they pop over onto Instagram or onto Twitter -- Anne: Oh yeah, absolutely. Ian: Right? Anne: And look at your profiles and -- Ian: They wanna, who's, who is this guy? Is he an umpti or whatever. And they see the awards and they see the interaction with a game community from my case. And they go, oh, he knows what he's doing. He's obviously done it before. You know, and you can say that til you're blue in the face in a pitch proposal, but nobody reads them, I don't think. But when they see it on Instagram or they see it on Twitter, it makes a difference. Anne: Yeah. It's validation for them. Ian: Yeah. It's that whole trust. Anne: Right? That maybe they're picking somebody that has that little bit of trust. Yep. That you've got these experience. Ian: Well, and you think how many -- as, as the game studios get bigger, how many multimillions of pounds they've got invested in a game. And it has to ship successfully, otherwise the company goes pop. Anne: Absolutely. Ian: That narrative story to a two or three talent generally telling the story is a big decision for them. So I do think they check. I have no evidence directly for it, but I absolutely think they check. Anne: Especially I think as a lead character. Right? I mean, there's more responsibility than just the voicing of it, because like I said, there's a persona attached to it, that can be attached to it, and the potential for that character to be able to sell more game, new releases of games. Ian: I kind of figure if I can help sell 10 or 20 or 30 copies of the game, I'm getting out someway towards paying my own fee. Anne: Now -- right? Now, lemme ask you though, in terms of, let's say compensation for games, right? What are your thoughts about that? I mean, do voices for big games get paid better? There's really no royalties, residuals, like that kinda sucks. Ian: No. It does. Yeah. If I was being paid union royalties for Payday 2, I'd be a wealthier man. Anne: Yeah. Ian: It's just the, that's the way it is, Anne. I don't have any control over it. So all I can do is negotiate the best fee I think I can for each individual one. But that's the other thing you've got, if you like AAA games at the top of the feeding frenzy, and they can afford to pay a great deal more. And at the bottom, you've got one guy with a 40-watt light bulb who's making a game, and he wants to get a voice in it, and he just doesn't have the budget. So you have to ask yourself then, is this a game that will further my profile? Do I want my -- you almost, you talk about the celebrity element of it. Do I want my name attached to this game? Anne: Absolutely. Yeah. Ian: And there are games I want attached. There are a lot of games out there that the content is marginal, should we say? Not safe for work is the phrase. . And there is no value to me as a talent in attaching my name to a game like that, because it would impact -- if I wanna be in a big AAA adventure game, I think it taints a little bit, my profile. So I, there are games that I will avoid and I will ask. There's one game I'm in and they have a safe for work version and they have a non-safe work version. And I said, uh, nothing to -- if you want this character in both versions, count me out. But they said, no, we can just write you into this one. So, they did that. Anne: That's great. Look at that. That, you know, and that's interesting that you bring up these things that I never would've thought of, because obviously I'm not doing video games, but I love that you brought that up. Ian: But you could, Anne. Anne: Well, I could if I wanted to. I mean, you did it. So what made you, I'm gonna say, what made you audition for that first game? Did somebody suggest it to you? Did they say, oh, we're looking -- Ian: The Payday one? No, it was an open audition. It said South African mercenary. Anne: And you said, oh, I can do that. Right? Ian: Yeah, absolutely. I was so naive that I thought I could do everything. Anne: So you said, I could do that. Ian: Yeah, I can do that. Anne: Okay. So I have to tell you my little story. Ian: They cast me so great. Anne: That's fantastic. I have to tell you my story. My story was a long time ago, like when I first started, I was on one of the pay-to-plays and they had a audition out, and they said it was for a phone system and it was for a British accent. And I thought, well, I can do that. I was naive , and I got it. And literally I worked for that company for 10 years. And it wasn't until like I actually spoke to somebody on the phone, because we had communicated, got jobs from them all the time onto this. And then it became not a cool thing to do because what accent am I doing? And it started to become that sort of a thing. Well, you're not a native. They didn't know. They said, oh my God, we thought you were native -- Ian: Oh, really? Anne: -- British. And, and it was because I just, I didn't know any better, and I made the mistake. I didn't read that where it said they wanted native. And I said, oh, I can do that. I'll give it a shot. I'll throw my audition in. And I got it. And they employed me for a good 10 years before it was like, oh, now Anne, we just need your English. You know? Not, not your British. So, but it's so interesting that you kind of on a whim just did it. And I think that really speaks to having the confidence to kind of just put yourself out there, and even for things that you don't think you're good at, because they think when people get into this industry in the beginning, they're so concerned about, oh my God, I think I should do this, and I'm no good at character, or I'm no good at -- and I think that really, you don't really know until you try. Ian: Well, let me share another quick story for you. Anne: Sure. Ian: So I auditioned for another game called Road Redemption, which is a motorcycle game. And you drive along the road and you have an iron stick and you're trying to hit other people off their motorbikes. And I auditioned with a sort of a Ray Wins, yeah. Come over, we all gonna hit you with a steel bat, you know, that sort of thing. And I thought, yeah, that'll work. And they decided that they liked my take on the character. So we got together on Skype . Who remembers Skype? And we are chatting, there's three of them, and there's me here. And they're like, what's your Australian accent like? Alright, where's that, right out of left field. Anne: Where'd that come from? Ian: Where'd that come from? And he said, because it's this sort of Mad Max kind of feel to the game. And they said, you know, what's your, and I said, very bad. I said, any Australian will immediately notice. You know, I can put another prawn on a barbie kind of thing. But everybody will, they will know, he's not from Australia anyway. So then we're on Skype and you hear tap, tap, tap, tap, tap, tap, tap. And they've sent me a line on the, in the chat. Read that in your Australian accent, whatever it was. Hey, I'm gonna hit you in me iron bar, mate, you know, tap, tap, tap, tap, tap. Read that one in your Australian -- yeah, this shrimp's gonna really get you, you know, anyway. And at the end of it, they said, yeah, okay, we're gonna use you for the game. And I said, okay, do you want the Ray Winston thing or do you want this? Oh, we want the Australian thing. Okay. Well, I, like I said, they went, yeah, but Australia's such a small market for us. We're not worried about that. Anne: We're not worried that people in Australia are gonna complain . Well, it's true. Ian: Right. And Locke's the same thing with his South African. And where it led me to in my head was video games, even if they're sort of set in an earth-like environment, are fiction. And I think a lot of game makers now particularly, but certainly back then as well, the acting performance of the character outweighs -- Anne: Is more important. Ian: -- the absolute accuracy of a given accent. Anne: Very interesting. Especially now because now it's a casting thing. Are they casting a native UK or a native Australian? And I think that we are all in a spot, like are we going to audition for that? Ian: Well, with that rider of there are accent issues and there are ethnicity issues. Anne: Yes. Absolutely. Ian: You know, I absolutely would not put myself forward for a British SWANA or MENA or -- I can't say African American because that's American. Anne: Yeah, no, I get, I get that. Ian: British Black, I think. Anne: I think if they're, if they're specifying -- yes. If they're specifying ethnicity, then I think, yeah, absolutely. It's something that we respect. Ian: PGM, person of global majority. Anne: Yep. Absolutely. Ian: That's, that, that works well for me. So there are things that I just will walk past now that maybe 10 years ago would've been acceptable. Anne: Sure. Yeah. Things have definitely changed over the past just a few years. Ian: This could be quite controversial, but I've seen casters ask for a minority ethnicity, and then in the sides it makes reference to, I don't know, America or Great Britain or whatever. And you're like, the ethnicity of of this character does not match the character in the script that you are portraying. And I fear a little bit, what's been the motivation for that? Anne: You know what, interestingly enough, I know that you say that that's a very inter -- I had that with an e-learning, believe it or not, they had the characters, it was a character based e-learning, and they were all different ethnicities. And mine was a mixed ethnicity, but then they said, don't perform it in any kind of accent. And so I thought, well what is that there for then? You know what I mean? And that was a few years back now. I would kind of hope that if they're specifying ethnicity, that they try really hard to get that so that there can be authentic and genuine. Yeah. Ian: Yeah. And at the top end, some casting directors at the top of the market will challenge that sort of thing. They'll go back to the studio, they're in a strong enough position to go back to the studio and go, really? Does that work? Are you sure? And they will challenge that if you like the mass market, often the person hiring the voice and directing the voice is a part of the studio itself. So. Johnny at the back, go and get a voice actor, will you, for this character. I think a lot of that is kind of left to the voice actor to work out for themselves. If you have an any kind of an acting background, and you are auditioning for particularly indie video games, you are already streets ahead because the guys in the studios have never hired anyone before. They don't know who to hire really. It's kind of like, we'll know it when we hear it kind of thing. So if you can make a performance, if you can create a character that's believable within the universe of the game, you are already streets ahead. Anne: It's very interesting that you bring up the casting directors for video games. And you know, it's not necessarily, I think, the talent agents of today that you think of for commercial and broadcast. For video games, you do have to make it authentic and believable. And these people may only be casting for their game, and maybe they've never cast for another game, or they don't have a lot of experience . But that's a great point. And so I think that even more so now, the marketing that you employed, having followers on Twitter, maybe putting your awards on your website so that it's out there and it's known, that definitely has an impact. Because your casting directors may or may not be as experienced as somebody who's casting like 10 commercials a day. Right? That's all they do. That they listen for voices and they cast, whereas games, they're so into their game that they know their characters, and they're listening for just that character to come alive, what they believe the character is like. Ian: Yeah, absolutely, absolutely, absolutely. I had a beautiful testimonial from an indie guy, he put on Twitter, it was on Twitter, his casting notice. And he said, the character is 60 and British from the southwest of England, and he's got early signs of dementia. And he said, but there aren't many older British actors. You know, I've always found it a struggle to cast older actors. So when I wrote to him, I said, , I am 60. Anne: I'm old. . Ian: So anyway, so I got cast of that surprising, surprise me though. He actually cast me as a second character that he was struggling. I said to him, you said you were struggling to cast this. Have you've got anything else that you're struggling to cast? So he sent me, said, yes, I'm struggling to cast this. And he sent it to me, and I thought, I can have a go at that. So I sent it back and I said, do you mean something like this? So I didn't put it as though I was auditioning. I just said, do you mean something like this? And he went, oh great. Was that you? And I went, yes. He went, okay, yeah, you are hired. Anne: I love it. I love it. Ian: I booked two characters. But he said, you might just, it's a real kind of bigging myself up, but you might be, he said, the best actor I've ever auditioned. Anne: Awesome. Ian: And I'm like, aww. Anne: What a wonderful, what a wonderful compliment. Ian: Oh. That is on my Instagram. If you check -- care to go. Anne: Yeah. There you go. . So I love that. Ian: Oh, and I know, what did I wanted to say about, you talked about casting directors. So Bianca Shuttling, who's one of the big casting directors in LA, she goes looking on Instagram. She's very open about that. If she's not got someone in her little pool of people where she goes, she gets -- she doesn't go to agents, she goes to Instagram. Anne: Wow, there you go. Ian: That's where she goes. Anne: There you go. I love that. Ian: There, you learnt it -- you heard it third or fourth here. . Anne: So let me say, because I really think that there's that business savvy that you have, which, BOSSes out there, do not discount the value of being business savvy and marketing savvy. Because I think that that's gonna get you opportunities that otherwise you would not already have. But I do wanna address the acting part of it because you don't just get these roles over and over again if you're not a great actor. So what do you attribute your acting prowess? Have you, just because you've been doing it for years, have you been working with coaches or what do you attribute it to? Ian: I owe it all to my mum. Anne: Ah, okay. Well, there you go. , I'd like to thank my mom and my . Ian: Well, yeah. But in this case, my mom was a very prolific community actress herself. Anne: Got it. Ian: So my first living memory is a smell, and it's not the smell of the grease pain. It's that kind of musty damp wood smell that you get backstage in an old theater. And I have the image that follows it, but -- and I must have been maybe around two or three years old. There's no words involved in this memory. So I basically grew up -- Anne: In the theater. Ian: -- in the backstage. Yeah. One of those things. So it was happening all around me all the time. And I did try and become a proper professional actor as a young man, but I couldn't figure out how to earn money doing it . So. Anne: Same thing when you start off doing voice acting, right? It's kind of hard sometimes. How do I even get money? How do I even get started? Yeah. Ian: Yeah, yeah. It took me another 27 years of sales and management -- Anne: Well, there's your overnight success. Right? And I love telling that to people. They're like, you're so successful. Like, how did you do it? And people think it's overnight, but I think obviously you've evolved so nicely into your success, and it well, well deserved. Ian: And now it pays two -- pays me and I hired -- my wife works for me now. Anne: There you go. Ian: So that Christmas present 10 years ago has employed both of us now. Anne: Yeah. So that 10 year overnight success in voiceover, I mean actually, actually it was a little less than that. Ian: Yeah, that's interesting. Because I got my first nomination, and I was -- Anne: In 2020, right? Ian: -- 2019, I got nominated. I didn't win anything that year, but I thought I was ahead of the curve at that point. You know, and then it all went a bit quieter after that. But the last two years, so years nine and ten, or if you count it from 2014, years seven and eight, really have my career, iIt just looks entirely different now. And it is for the people out there, the BOSSes out there, you know, if you are three, four, and five years in and you're making your way, keep going. Because it is my view that in another two or three years, if you are booking regularly, suddenly something will click, something will change, and bam, away you go. Anne: I was just gonna ask you what's your best advice? But I'll tell you what, that was a golden nugget of wisdom right there . I think so many people, they give up so quickly, and they get their demos, and they're like, well, why am I not working? And they get so frustrated and down and yeah. Ian: Took me three months to get my first booking. I worked for three months for nothing. Anne: Yeah, absolutely. Absolutely. Well, Ian, it has been such a wonderful pleasure having you in here. Ian: Are we done? Anne: Yeah. Ian: Already? Anne: Well, I, I can probably talk to you for another three hours, for sure. But I appreciate you coming and sharing your journey. I think ,BOSSes out there, you can learn a lot from this wonderful gentleman. And thank you so much for being here with us today. Ian: You're very welcome, Anne. Anytime. Anne: I'm gonna give a great big shout out to my sponsor, ipDTL. You too can connect and work like a BOSS. Find out more at ipdtl.com. And then also I'd like to talk to you about 100 Voices Who Care. It's your chance to make a difference in the world and give back to the communities that give to you. Find out more at 100voiceswhocare.org to commit. All right, you guys, have an amazing week. Ian, thanks again, and we'll see you next week. Bye-bye. Ian: Bye-Bye. Join us next week for another edition of VO BOSS with your host Anne Ganguzza. And take your business to the next level. Sign up for our mailing list at voBOSS.com and receive exclusive content, industry revolutionizing tips and strategies, and new ways to rock your business like a BOSS. Redistribution with permission. Coast to coast connectivity via ipDTL.
Is this the best week of the Playdate's season so far?(spoilers: probably!)Jonathan and Chris pick apart what makes the arcadey, Nights Into Dreams-inspired Star Sled such a riot, and gawp at the sheer artistry on show in traditional point and click Saturday Edition.Plus! More Theatrhythm! Some highlights from the Nintendo Switch Online emulation suite! Post-patch shrugs for Pokemon Scarlet and Violet! A soft recommend for the jank of Road Redemption! As well as some initial confusion as to what farm ‘em up, slash ‘em up Harvestella is and / or wants to be.o3c.games———Massive thanks to our Patreon subscribers Andy Smith, Gene Limbrick, Debbie Booth, David Boys-Layton, Darren Hughes, Rob Wade, Ross Ewing, Roger Swan, The Giraffe, Thomas Duncan, Dominic Kemp, William Worthington and the gang at Chat of the Wild!Reach out to us individually:Jonathan - www.twitter.com/jonathandunnChris - www.twitter.com/Chas_HodgesSupport us either via Patreon or with a one off donation here.
This week the boys are still performing as a duo as Ryans PC took a massive dump. We talk about E3 essentially being a ghost town and what it should pivot into, Star Wars Delays, and NIS 30th Anniversary announcements. Ralph chats about Road Redemption and gushes about Fire Emblem Engage. Derrick is on that Destiny 2 grind for the first time in four years! All that plus a look ahead to the month of February and the games coming out!
Here is the show rundown: -Should the Knicks fire Tom Thibodeau? -New York picks up two massive road victories to jump above .500. -Are the Jazz and Trail Blazers the NBA's biggest surprises? -Are the Lakers and the Heat the NBA's biggest disappointments so far? Thanks as always for listening and stay safe! Learn more about your ad choices. Visit podcastchoices.com/adchoices
We know we said it was hot previously, but we've learned a lot since then. Games we played this week include: PowerWash Simulator (9:20) Metal Gear Solid V (20:05) Jekyll vs. Hyde (33:20) The Quarry (37:40) Monster Boy: The Dragon's Trap (41:50) OVERWHELM (44:10) Billie Bust Up (47:30) Road Redemption (49:15) --- News things talked about in this episode: Blizzard Albany QA make moves to organize another union (52:20) https://www.polygon.com/23270111/blizzard-albany-activision-blizzard-union-vote-nlrb John Riccitiello calls devs who don't heavily monetize, “fucking idiots” (56:40) https://www.pocketgamer.biz/interview/79190/unity-ironsource-john-riccitiello-marc-whitten-merger/ BioWare drops BioWare Points, makes DLC items purchasable with them free (1:01:30) https://www.reddit.com/r/Games/comments/vy92np/ea_will_be_removing_bioware_points_as_of_october/ Modders have added online multiplayer, graphics to leaked beta of Skate (1:02:45) https://www.vice.com/en/article/jgp89y/play-skate-4-multiplayer-online-leaked-build --- Buy official Jimquisition merchandise from the Jimporium at thejimporium.com Find Laura at LauraKBuzz on Twitter, Twitch, YouTube, and Patreon. All her content goes on LauraKBuzz.com, and you can catch Access-Ability on YouTube every Friday. Follow Conrad at ConradZimmerman on Twitter and check out his Patreon (patreon.com/fistshark). You can also peruse his anti-capitalist propaganda at pinfultruth.com.
We start with a look at Jackass Forever, we recount old & new Jackass stunts & will it continue? Enduring pain. Dglthrt gets slammed by another snow storm. 90 Day jar farter update. Little girl flies away with giant kite & Adam Savage falls on treadmill, did these inspire Jackass? Random Snatch movie discussion “you like dags?”. What's your favorite Brad Pitt movie? Fight Club underwear. Lost Ark game looks cool, BillDance quick review. We take a peak at Ghostwire Tokyo & Sifu (dgtlhrt is currently in love with Sifu). We then discuss Happy Wheels, Guts N' Gory, Road Redemption, Lonely Mountains: Downhill which dgtlhrt is obsessed with & talks about spending the last year trying to get in the top 25 in a season, his goal is literally days away! Wipeout, MXC Most Extreme Challenge. Descenders Bike-Out map. Squid Game is Fall Guys is MXC is Jackass, etc.. Interpol (the band). Rock Band Beatles Paul McCartney story. We discuss doing an entire podcast in VR, starting with WalkAbout Mini-Golf, dgtlhrt shows off 2 trick shots. Golf + & TopGolf. New Space Debris mascot “Sadstronaut” debut! Kaz shows off Rocket League toy & Tomb Raider collectible.
We discuss Superman headed to HBO max, static shock flim in development, Road Redemption review, Assassins Creed infinity update, Halo's campaign structure, Meta universe, IGN top FPS and more… --- Support this podcast: https://podcasters.spotify.com/pod/show/interwebrundown/support
This week we talk about, Road Redemption, Marvel's Avengers, Phoenix Point, Tetris Beat, Youtubers Life 2, Far Cry New Dawn, WipEout Rush, Far Cry 5, Daytona USA, Golazo!. We also go through this weeks news and the top 40 games sold this week.
Sunset Overdrive deserved better. Scott Tailford presents 8 Video Games That NEVER Got Their Due...ENJOY!Follow us on Twitter:@SlashLP89@WCultureGamingCheck out our YouTube channel: youtube.com/whatculturegamingFor even more awesome content, check out: whatculture.com/gaming See acast.com/privacy for privacy and opt-out information.
The NPCs - Video Game Commentary, Video Game News, And More!
This week... has been quieter, but still didn't stop some video games from being played! Kyle put the rubber to the road in "Road Redemption" - a spiritual successor to the "Road Rash" franchise, was not collecting armor but severed heads as power ups in "Skul the Human Slayer", and even took the proverbial dive into Steam's Summer Sale! Travis, on the other hand, did play some "Warzone" with Kyle and realized that they were both very terrible at the game (back to Battlefield they go), tested some theories in "Minecraft", and both of the NPCs finished off with some "Second Extinction" and wiped those mutated dinos off the face of the earth! Check us out on Social Media: Facebook: https://www.facebook.com/pg/TheNPCsPodcast Twitter: https://www.twitter.com/thenpcspodcast Intro Song: Wreak Havoc by Axtasia Music provided by Ninety9Lives Video: youtu.be/Oa_qvIZV_9E Download: 99l.tv/wreakhavocYU Outro Song: Haunt by J+1 Pick up his tracks on Bandcamp today @ https://jplusone.bandcamp.com/ --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/the-npcs-podcast/support
Adrien au micro pour vous parler de : -News -Road redemption -Dossier "La moto et son pilote" -Dossier "S'occuper pendant le confinement" Soutenez l'émission sur son Tipeee: https://fr.tipeee.com/games4you-le-podcast Venez discuter avec l'équipe sur le Discord de l'émission! Plus d'infos sur la page Facebook : https://www.facebook.com/games4youlepodcast/ Envoyez des images de chatons confinés à : games4youlepodcast@gmail.com Découvrez Graveyard BBQ ici : https://www.youtube.com/channel/UCAF6XGgnn3n8EPs9MUS_e6Q Crédits: -Road Redemption (trailer Nintendo Switch) -Road Redemption (thème principal) -Terminator 2 (extrait de film) -Graveyard BBQ (Extrait Born to be wild -Steppenwolf - cover) https://www.youtube.com/watch?v=Ov5-yCBDWBU Games4you Le podcast des jeux mais pas que ! est une émission créée et animée par Adrinukem tous droits réservés
BRRRRRRRRRRAAAAAP aha, olá, não vi você ai por conta do barulho de minha MOTOCA ESCAPAMENTO FURADO, mas já que está ai, que tal irmos DERRUBAR OUTRAS PESSOAS DE MOTOCICLETAS e fugir das AUTORIDADES e cometemos CRIMES? É, é Road Rash, não tem o que falar, ROAD REDEMPTION. Road Redemption no Steam: https://store.steampowered.com/app/300380/Road_Redemption/ Quack! Discord de Jogos: https://discord.gg/GPekkZP Quack! Grupo de Steam/Curadoria: https://store.steampowered.com/curator/28335613-Quack-Clube-de-Jogos/ Quack! Podcast de Jogos: https://quackclube.podbean.com/ Quack! Twitter: https://twitter.com/quackclube Quack! Facebook: https://www.facebook.com/quackclube
Perdón... no me di cuenta de que estaba pasado un avión... Os recomiendo empezar a escuchar el podcast a partir del minuto 2. En este audio os cuento: Minuto 2: Por qué estoy poco en Twitter. Minuto 4: Incidencia con la empresa de paquetería "Paack" y alguna reflexión sobre entrega de paquetes en festivo. Minuto 18´30: GamePlay en vivo y en directo con mi primo de los videojuegos Road Redemption y World War Z.
في الحلقة ٨٣ من بودكاست بيوند ألعاب تكلمنا عن: فقرة أهم أخبار الأسبوع أهم أحداث معرض gamescom لعبة Detroit becoming human لعبة Wolfenstein young blood لعبة celeste لعبة Dishonored 2 لعبة Road Redemption لعبة Sea of Solitude لعبة The walking Dead Final season فقرة التخفيضات بحضور الحلوين : أحمد الشهري أحمد الركن ثامر ٨ لا تنسوا تتابعوا حساب البودكاست الرسمي في تويتر https://twitter.com/beyond__podcast?s=09 و حساباتنا الشخصية كمان أحمد الشهري https://twitter.com/obotra?s=09 أحمد الركن https://twitter.com/RMACFC?s=09 ثامر ٨ https://twitter.com/Thamer8?s=09 استمتعوا بالحلقة
On today's show, Marc squeezes what they can out of absolutely nothing, talking about Dragged Across Concrete, Black Hawk Down, other random movies, and a smidgen of Road Redemption. Anyway, something-something rashy and mashy, cheers and enjoy the anime-zing(ly bed-shitting) show. Anyway, that's it and that's all folks. If you're feeling extra generous, you can become a patron, donate a little something-something, or subscribe to show your support for the site, the plentiful podcasts, the various videos, the absurd art, and all of the other nonsense we make over here at Pixelated Sausage. Thanks for being a fan.
On today's show, Marc squeezes what they can out of absolutely nothing, talking about Dragged Across Concrete, Black Hawk Down, other random movies, and a smidgen of Road Redemption. Anyway, something-something rashy and mashy, cheers and enjoy the anime-zing(ly bed-shitting) show. The Talking Points: Dragged Across Concrete (2018), Black Hawk Down (2001), Road Redemption
Welcome Back to In Your Element!This Week's News:Nintendo is getting into the VR game...sort of. They announced Nintendo Labo VR Kit this week, which includes a cardboard VR headset as well as five additional VR experiences. Sony dropped a new software update for the PS4, bringing with it Remote Play capability for iOS devices! Lastly, EA announced they will be opting out of a traditional press conference at this year's EA Play event, which traditionally kicks off the E3 festivities. All that, and more, on this week's episode of In Your Element!Featured Topic:Join my guest Travis LeFevre, Editor-in-Chief of Indie Ranger, as we dive into some of the recent indie games we've been playing. We chat about the frenzied, jazz-fueled rage of Ape Out, the customizable tactics-based game Wargroove, the infinitely-moddable battlefield game Ravenfield, the surrealist point-and-click adventure Lucid Dream and the over-the-top roguelike motorcycle game, Road Redemption.Click Here if you are interested in reading my full review for Ape Out, available on IndieRanger.comClick Here if you are interested in reading my full review for Lucid Dream, available on IndieRanger.comTime Stamps:0:00 Intro/What We've Been Playing13:51 Nintendo Announces Labo VR Kit19:16 Sony Enables Remote Play For iOS24:02 EA Cancels E3 Press Conference28:20 Indie Chat - Ape Out36:47 Indie Chat - Ravenfield41:18 Indie Chat - Wargroove47:17 Indie Chat - Road Redemption51:22 Indie Chat - Lucid Dream58:33 Closing/Outro MusicShow NotesSocial Media:Instagram @inyourelementpodcastTwitter @IYEpodcastFacebook Page @inyourelementpodcastDiscord Join ServerFor the latest news and content visit: inyourelementpodcast.comSupport In Your Element at: patreon.com/inyourelementEmail any Questions/Comments for the Show at: hello@inyourelementpodcast.comIntro Music by Eric Skiff - Arpanauts - Resistor Anthems - Available at http://EricSkiff.com/musicOutro Music by Chillhop: http://chillhop.com/listen - Bonus Points - Pizza and Video Games - Listen on Spotify: http://bit.ly/ChillhopSpotifyEnjoy!
GameEnthus Podcast ep368: Names Taken, Stuff Kicked, Respect Earned or Well Enema This week Mandy (@LadyLuck34) joins Mike (@AssaultSuit), Tiny (@Tiny415) and Aaron (@Ind1fference) to talk about: Reggie Fils-Aime, Gamertag Radio, Tetris99, Rocket League, The Umbrella Academy, The Lego Movie 2, DropMix, Pax East, Superstore, The Last Dragon, The Office, Lego Batman, Will Smith, The Matrix, Apex Legends, Fluxx, Crackdown 3, Ingress, Terry Crews, Minesweeper Genius, Wargroove, Treasure Stack, Road Redemption, Battle Princess Madelyn, Odallus, Olli Olli Switch Stance, Battlefield V, Fortnite, PUBG, Mass Effect 3, Degrees of Separation, Dragon Marked for Death, Daemon Machina, Scalebound, Ori and the Blind Forest, ArenaNet, Tharsis, and more. If you like the show please leave us an itunes, Google, Youtube or Stitcher review, a tweet, an email or a voicemail (202-573-7686). Show Length: 171 minutes Direct Download(right click to download) Episode Live Stream on Youtube Timestamps Intro/Mandy's anecdotes 1m 13sec Mike's anecdotes 12m 13sec Tiny's anecdotes 19m 43sec Aaron's anecdotes 39m 56sec Mandy's games 56m 39sec Mike's games 1h 09min Tiny's games 1h 55min Aaron's games 2h 10min Outro 2h 25min Show Links Follow Carly @LadyLuck34 Team GameEnthus on Extra Life New videos GameEnthus.com Youtube.com/user/GameEnthus Community Info Major Linux and Crew's Notcho Podcast Kiaun's Show The Analog Circle Podcast Gary and Dan's Show TheGamesMenRPG Open Forum Radio SingleSimulcast Show Music Nas - Memory Lane instrumental The Roots - Clones instrumental Jay-Z - U Don't Know instrumental Scarface - Guess Who's Back instrumental Jay-Z/Pharrel - Frontin' instrumental Super Cat - Ghetto Red Hot instrumental De La Soul - Plug Tunin' instrumental Funkdoobiest - Super Hoes instrumental Truth Enola - The Voicestress instrumental
Medverkande denna gång är: Fredrik, Sara, Emil och vår nya Nördlivare Mattias Malm. GÄST I FOKUS + BLIXTRUNDAN! (Tid: 0t 04m 18s) Vi ställer Mattias mot väggen med de tuffa frågorna! Som t.ex. Vilka är hans favoritspel? Favoritfilmer och vem skulle spela honom i en film om hans liv? Det är några som tas upp! Sedan kör vi även den beryktade Blixtrundan! Ett utannonserande av en ny podd också! Så lyssna noga, vänner :) VECKAN SOM HÄNT! (Tid: 0t 18m 35s) Allt möjligt dyker upp denna vecka! Om det så är motorcykelaction i Road Redemption, tungt och svårt kriminaldrama i tredje säsongen av True Detective, seriemördarsnack om The Ted Bundy Tapes, retropodden Retronauts eller romantiskt drama i Call me by your name! För att inte tala om nyheterna kring Metro Exodus och deras Epic Games Store flytt, The Suicide Squad och DC Super Pets blir av samt hur Belgien visar var skåpet ska stå mot EA! Allt detta och lite till! VECKANS DISKUSSION (Tid: 0t 52m 14s) Har vi någonsin försökt oss på att skapa något i vår egen favoritnördform – film, musik, spel, bok, etc? En fantasifull diskussion kring vad vi gjort och vad vi skulle göra med obegränsade resurser! Efter veckans diskussion kommer en sista isbrytarfråga! Så häng kvar!★ Support this podcast on Patreon ★
Todo el mundo conoce la historia: si uno se porta bien durante el año, en las fiestas aparece un Sting Koreano (de la Nueva Korea Unificada) y te regala cosas lindas como este nuevo episodio de Café Fandango. Arrancamos con un juego del episodio que tuvo la mala suerte de competir con el Call of Duty Modern Warfare 3, con Edu que te cuenta de sus excusas para jugar el Dragon Quest XI y sus primeras impresiones del mismo, Gus que adelanta de lo que va a hablar la semana que viene y Seba te cuenta del Below. Luego de unos saludos navideños y de un lanzamiento medio trucho, pasamos a las noticias donde te contamos de Bethesda que se pone en modo secundario, Valve que hace un giro de 180 con el Artifact, Campcom retira las publicidades del SFV (por un rato), una comparativa de PS Plus y Games With Gold de 2018 y algunas señales de la Play 5. Cerramos con la Pregunta Fandango donde los oyentes nos cuentan de sus expectativas para el 2019.
The Boyz are in recovery mode (read: hungover) from the KashBash so they’re getting their land-legs back with a more standard episode. Ya Boyz have lots of news & stuff to catch up on, but they haven’t missed a beat. Tom disrupts the flow severely & Sherm whines about having no time for video games. Like I said, haven’t missed a beat. Intro - 01:01 "Who's in Your Mouth?" - 03:26 Blitzkrieg News - 05:22 Tom’s Stuff (Haunting of Hill House; Dark Knight Metal; Spider-Man DLC; Netflix Iron Fist ssn2; Netflix Daredevil ssn3; Switch!; Diablo 3; Road Redemption; Battle Chasers) - 34:12 Sherm’s Stuff (Castlevania Circle of the Moon; The Invitation; Creep; Stranger Things; Harry Potter and the Prisoner of Azkaban) - 52:53 Outro - 01:01:56 Reach the RudeBoyz: Rudeboyz.podbean.com Twitter.com/RudeBoyz469 Facebook.com/Rudeboyz469 bit.ly/rudeboyzrudetube
Game the System Podcast Episode 15 sponsored by 1989 Arcade Bar and Kitchen (1989.com.au). Join Marc Bell, John Pansini, and Matthew Tolhurst talking about all things gaming.We are on iTunes: https://itunes.apple.com/au/podcast/game-the-system-podcast/id1341961411Stitcher: https://www.stitcher.com/podcast/httpgamethesystemcopodcast/game-the-system-podcastAnd now Google Podcasts! Podcast RSSIntro music from www.bensound.com1989 Arcade Tournamentshttp://1989.com.au/video-game-tournaments/Evo Fighting Game Tournamenthttp://evo.shoryuken.com/Super Smash Bros Finals Crowd Walkouthttps://www.twingalaxies.com/feed_details.php/2609/the-super-smash-bros-for-wii-u-evo-2018-grand-finals-were-the-ultimate-disappointmentDeadpool Pinball (2018)http://www.sternpinball.com/games/deadpool/proJohn’s Twitch Channelhttp://twitch.tv/hwaygoRoad Redemption (2017)https://en.wikipedia.org/wiki/Road_RedemptionTwin Galaxieshttps://www.twingalaxies.com/Sega Master System BattleJohn:- R-Type- Alex Kidd in Miracle World- ChoplifterMatt:- Aztec Adventure- Sonic the Hedgehog- The NinjaMarc:- Wonderboy II: Wonderboy in Monster Land- Wonderboy III: The Dragon’s Trap- Bubble Bobble
Mike, Mazz, Brian, and exxxtra hot guest Ron returns to talk video games! Including, but not limited to Detroit: Become Human, Batman: Enemy Within, Beyond Two Souls, Rise of the Tomb Raider, Captain Spirit, A Way Out, Road Redemption, GTA V, and more!
This week, we hit you with a full show, crammed with new and noteworthy titles (chief among them, "Arma 3" finally being playable on Linux), a full complement of news and updates ("Road Redemption" getting a major overhaul, etc.), and then baste your face off with the space-blasterizing 6DOF rogue-like love-letter to "Descent: Freespace," "Everspace." AS EVER: Check us out on our twitch stream (with tons of VODs as well) at: www.twitch.com/skookiesprite OR VISIT US at our website at: www.bestlinuxgames.com --Games In This Week's Episode:--- Everspace $37.47 (-25% for Ultimate Edition, includes "Encounters" DLC) https://store.steampowered.com/app/396750/EVERSPACE/ Road Redemption $9.99 (150% through July 19) https://store.steampowered.com/app/300380/Road_Redemption/ Arma 3 $39.99 (limited linux multiplayer compatability through the development branch) https://store.steampowered.com/app/107410/Arma_3/ Slime-San Superslime Edition $14.99 (free demo also available) https://store.steampowered.com/app/473530/Slimesan_Superslime_Edition/ The Free One's $13.49 (-10% through July 19) https://store.steampowered.com/app/670350/The_Free_Ones/
Local News, Farcry 5, Games Are Stupid, Fred The Movie, New Colossus Craft, Night In The Woods, Bad Rats, Buffy Stole Your Sandwich, Dark Souls, Nuclear Dawn, Meta Pro, Fortnite, Road Redemption, Redneck Revenge, Subnautica. Midtro: No Ufo's - Hydro at 14th & Alder
It’s about time we learn a thing or two! The Bonus Round today got a little… educational. Which can only mean it was really embarrassing! Games Discussed: Subsurface Circular, Road Redemption, Twilight Imperium 4th Edition That fantastic intro and outro are by American Cowboy. Listen to more at his Soundcloud! Art and Logo provided by the wonderful Kojiro-Brushard. Check out his DeviantArt! Follow us on Twitter at: @ForgottenBonus; @BonusCiscoStick; or even @Zelemma! If you enjoyed the show, please consider reviewing us on iTunes. It really helps us out!
GameEnthus Podcast ep330: Unsupported Garbage or Rote Fun This week Tyler(@TylerTreese) from PlayStationLifeStyle.net and @TheBro_C joins Mike(@AssaultSuit), Tiny(@Tiny415) and Aaron(@Ind1fference) to talk about: PlaystationLifestyle.net, Kill Screen, We Got This Covered, Geoff Kheighly, Hideo Kojima, Guermo Del Toro, Call of Duty World League Event, PSX, Extra Life United, Agents of Shield, Hulu, Runaways, Black Lightning, Tao Feng, Breakdown, 50 Cent Blood in the Sand, Kakuto Chojin, Party Planet, 1 2 Switch, The Game Awards, Doomsday Clock, Watchmen, Road Redemption, Bloodstained, Death Stranding, Bayonetta 3, The Punisher, Dolphin, Nvidia Shield, iQue, Directv Now, Patreon, Ouya, Yakuza 6, 8-bit Adventure Anthology, Sky Force Reloaded, Stick Fight: The Game, PUBG, Pillars of Eternity, Star Wars: Rebel Assualt, Star Wars Battlefront II, Max Payne 3, Crimson Skies, Xenoblade Chronicles 2, Wolfenstein II, Super Mario Odyssey, Fortnite, Windows 10 mobile, Super Beat Sports, Super Lucky Tale's, Nine Parchment, Tower 57, Gunbird, RIVE, Ittle Dew 2, Battle Chef Brigade, Bridge Constructor Portal, Star Trek Bridge Crew, Mega Man 11, The Bro-C, The OC, Wanted, Kong: Skull Island and more. If you like the show please leave us an itunes, Google, Youtube or Stitcher review, a tweet, an email or a voicemail (202-573-7686). Download the GE iOS / WP apps and check out GameEnthus. Show Length: 151 minutes Direct Download Show Links Follow Tyler TheBro_C PlayStationLifeStyle New videos GameEnthus.com Youtube.com/user/GameEnthus Community Info Kiaun's Show The Analog Circle Podcast Gary's Show TheGamesMenRPG Open Forum Radio GeeksGoneRaw SingleSimulcast Show Music Big Boi - Royal Flush instrumental De La Soul - Squat instrumental De La Soul - Foolin instrumental The Pharcyde - Drop instrumental Chi Ali - Funky Lemonade Remix instrumental Cam'ron - Down and Out instrumental Prodigy - Keep it Thoro instrumental Del the Funke Homosapian - If You Must instrumental Boogie Monsters - Recognize the Thresholds of Negative Stress instrumental
Winner winner Little Caesars dinner! Wings pick up three of four on the road. Is Tatar Salad as good as chicken salad? Tanner and Jon discuss four games against the Arizona Coyota, Ottawa Senators, Edmonton Oilers, and Vancouver Canucks.
Road Redemption is finally fit for public consumption! So Dylan thought it'd be a great idea to talk the AA crew through the ups and downs of the Road Rash franchise and whether the ultimate lows have been redeemed by the fan game. We think EA might owe the boys and gals down at Pixel Dash a pint or two... Fancy arguing with us over the points raised in this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK This is one of our last podcasts on SoundCloud. We'll have a special podcast for you guys soon but please find us on Podbean, iTunes or Stitcher to keep in touch with our latest pods. Thank you for your support. AA All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Well we tried. This is two pods mashed together. The first is a beer each and a discussion on Spec Ops: The Line between Ben, Lucy and Aadil. This then runs into a second podcast recorded the week before. In it Ben had to leave because of a screaming child and then a computer reboot, unscheduled, lost his audio. So, it's Lucy talking about Cuphead, Aadil talking about Road Redemption and then pure chaos because Aadil and Lucy were unsupervised. Enjoy.
Well we tried. This is two pods mashed together. The first is a beer each and a discussion on Spec Ops: The Line between Ben, Lucy and Aadil. This then runs into a second podcast recorded the week before. In it Ben had to leave because of a screaming child and then a computer reboot, unscheduled, lost his audio. So, it’s Lucy talking about Cuphead, Aadil talking about Road Redemption and then pure chaos because Aadil and Lucy were unsupervised. Enjoy.
This week, we hit the road with a triple-barreled dose of "Road Redemption." Fresh from it's newly-minted out-of-early-access status, it hits you where the rubber hits the road: YOUR FACE, MEAT. Hear all about it here, read all about it in the column below: watch me now, and see me later, etc.(!??!): it is fucking rad. BEST LINUX GAMES: The Column: Road Redemption Reviewed: http://bestlinuxgames.com/?q=content/road-rash-redeemed www.bestlinuxgames.com
Jeff and Christian welcome Raj Deut from Reckoner in Australia to the show this week to discuss Wolfenstein doubling down on Nazi killing, Star Wars Battlefront 2 embracing loot boxes, Microsoft's Mixed Reality, and more! The Playlist: Cuphead, Star Wars Battlefront 2 Beta, Road Redemption, Fortnite Battle Royale, SNES Classic Mini, Destiny 2 Tabletop Time: The 7th Continent, Coach Jay's Chess Academy Parting Gift! BONUS CONTENT: VR Talk, Jeff interviews John Pearl from Gunfire Games
Jeff and Christian welcome Raj Deut from Reckoner in Australia to the show this week to discuss Wolfenstein doubling down on Nazi killing, Star Wars Battlefront 2 embracing loot boxes, Microsoft's Mixed Reality, and more! The Playlist: Cuphead, Star Wars Battlefront 2 Beta, Road Redemption, Fortnite Battle Royale, SNES Classic Mini, Destiny 2 Tabletop Time: The 7th Continent, Coach Jay's Chess Academy Parting Gift! BONUS CONTENT: VR Talk, Jeff interviews John Pearl from Gunfire Games
Jeff remembers Road Rage on 3DO as he plays the new Road Redemption on Steam, and callers discuss the Too Many Games problem.
This weekend, we're all about going really fast in pretty places. We discuss our favorite racing games, spurned on by a couple of recent humdingers, Dirt 4 and Wipeout Omega Collection, and Rob's love of F1. Discussed: Wipeout Omega Collection, Dirt 4, Codemasters' Formula 1 series, Dirt 2, Dirt 3, Split/Second, Road Redemption, Mario Kart, Diddy Kong Racing, Sonic and Sega All Stars Racing, Rad Racer, Side Effects, LadyKiller in a Bind, Anna Anthropy's Triad, Lip Service, The Hunger, American Gods, Michael Chabon, Farscape, The Americans, The Good Wife, Turn, Wonder Woman.
This week we talk about Early Access and the idea behind paying full price for an unfinished product. Tom's perception of Early Access has changed a bit thanks to the title Road Redemption. We also discuss Kickstarter and the idea of having a playable proof of concept before agreeing to help fund a project.
Ryan and Matt "Definitely Alive" Amberg are back and bloated about Phoenix, High-Rise, Mr. Robot, and Now You See Me 1 and 2 before it's on to these "video games" like Road Redemption, Bleed, Far Cry Blood Dragon, Overwatch, and Pokemon Go. Also a bunch of things happened in the world of video games last week, so many things in fact that we made a list and talked about them. It was a great list, but it's gone now, so instead enjoy this extra punctuation at the end of this paragraph!;
Utilizing the very last shreds of our sanity, we ring in the new year with YET ANOTHER absurdly humongous episode, this time recorded for you on New Year's morning, 2016. We dissect the tick tock and technical details behind the Steam Store's Christmas Day Downtime, going from Valve's official statement rel New Year's Eve. We take a look at some exciting new and noteworthy titles (the absurdly imaginative "Grow Home," the asphalt and crowbar biker romp of "Road Redemption," "Vagante," and "Blues & Bullets Episode I"), and also take a moment to recognize one of the only true versus-style fighting games avail for Linux ("Skullgirls"), and cap it all off with 13 choice deals for the completely depraved, as-yet-still-unsatisfied game gluttons out there wandering the Steam Winter Sale. Oh, and skookie loses his entire fucking mind. HAPPY NEW YEAR!
I vårt trettioandra avsnitt så tas följande upp! Vad vi bland spelat: Thomas was alone, Breath of Fire III, Road Redemption! ”Spelnyheter” & "Veckans diskussion" summeras ihop i ett segment ang. stundande E3. Där detta tas upp: Vad ser vi fram emot på konferensen; vilka shower är mest intressanta?. Vilka redan utannonserade spel ser vi fram emot? Slutligen; vilka spel drömmer vi om att ska utannonseras? Här spånas och fantiseras det utav det grövsta! info@nordlivpodcast.se★ Support this podcast on Patreon ★
This episode starts with disaster, Bard is attacked by his mic stand and Skazz spill his Irn-Bru, Ram has been stranding NPC’s in space in his attempt to reach the Mun with Kerbal space program. We then begin the Bard podcast, who been playing another early access game based on the game Road Rash, A motorcycle racing combat game Road Redemption. He also along with Skazz been watching the Breaking Bad spin off Better Call Saul, Bards also been collecting JoJo figure and look at other JoJo merchandise, some of which is downright creepy. Skazz and Bard re-discuss Armello now Skazz has become one with the clans and discuss the developers kickstarter mess up. Plus Ram faces a pronunciation challenge. Notes Get some unfortunate NPC’s stranded with Kerbal Space Program Fight rival biker game with Road Redemption The Breaking Bad spin off Better Call Saul You too can own JoJo figures, hope you can read Japanese Flashback – Our last podcast issues, Armello, Kickstarter, Ardunio and the Ben Heck show Weird news – Robot attack, Vent escape, Abandoning grooms, fake kidnappings, Horses called Brian, Renaming places in Britain Like electronics? Check out Ben Heck. The Japanese manga mascot you can get on jackets! Super Sonico! Have JoJo closer to you with these themed boxer shorts or perhaps closer to Dio? Oh and the name Ram could not pronounce is: Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch Anything you think we should talk about? Weird news to blow Luke mind with? Or just want to ask us a question? You can email us here. Follow us on twitter Like us on facebook Subscribe to our YouTube channel Join us on google+ Join our Steam Group Why not come join us on our next livesteam? See our YouTube channels for details Cheers TheSuffolkRam, Skazz and Bard
Denna vecka med Max, Fredrik, Danny och Lotta. I vårt fjortonde avsnitt så avhandlar vi vad vi spelat spel som t.ex Life is Strange, Road Redemption & DiRT: Showdown. Vi tar också och snackar om Zeldas ev. framtid som Netflix TV-serie! Men framförallt snack om "Veckans spel" som under veckan var spelet "Dust: An Elysian Tail". "Veckans Diskussion", där vi denna vecka går in och diskuterar kring ämnet HD-Remakes & sen blir det lite lyssnar mail. info@nordlivpodcast.se★ Support this podcast on Patreon ★
There isn't a cream in the world that can cure this rash; it's Road Rash! This week the retrograde team put the pedal to the metal, the four to the floor, and... er... put their seats in the upright position. So scratch that itch with Road Rash and the Retrograde team! Show notes and links: Road Redemption official website If David Lynch made a video game, it might look like 'Virginia' | The Verge A Light In Chorus | A game about navigation, cultural ancestry and sparkly things, by Eliott Johnson and Matthew Warshaw Asteroid Base // Lovers in a Dangerous Spacetime A Light In Chorus | A game about navigation, cultural ancestry and sparkly things, by Eliott Johnson and Matthew Warshaw
In this episode of our meandering discussion podcast we have to talk about video games, meanderingly.Topics include:Remakes of Retro GamesChaos Engine http://store.steampowered.com/app/242530/Satellite Reign http://www.kickstarter.com/projects/5livesstudios/satellite-reignFlashback http://www.youtube.com/watch?v=_W_tRZwpSYkRoad Redemption http://www.kickstarter.com/projects/darkseasgames/road-redemptionDifficulty of retro action games compared to modernWhere we started with youtube gaming videosIs Mario a stereotype?Story and cinematics in gamesVideo Game Mouth Sound WhateverPlease let us know what you think in the comments!Download here: Jim-PacBilly-003.mp3or stream here: