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Nick Riewoldt and Joey Montagna get stuck into the MRO decisions that have come from Round 1, how the Swans fare in the post Buddy era and a new Coleman smokey! -------- Add the show to your favourites on LiSTNR: https://listnr.com/podcasts/footy-talk-australian-rules-podcast Listen on Apple: https://podcasts.apple.com/au/podcast/footy-talk-daily-australian-rules-podcast/id1673652644 Listen on Spotify: https://open.spotify.com/show/1q5RUW2KTONUoP8KF3ZZHY?si=6798bf7f4a1540be See omnystudio.com/listener for privacy information.
In this episode, Taoist Master Mikel Steenrod explains how the practice of invocation and keeping quiet about your spiritual experiences can help you become less illusory. Welcome to Living the Tao, a Spiritual Podcast that explores how ancient wisdom, a practical perspective, and deep truth can empower you to live your best life. If you enjoyed this episode, we'd appreciate your review on apple or spotify.
In this episode I demonstrate how natives navigated life in the Republicas de Indios (Indian Republics) of New Spain. #colonialhistory #indigenous #chicano References Borah, Woodrow. 2018. Justice by Insurance: The General Indian Court of Colonial Mexico and the Legal Aides of the Half-Real. N.p.: University of California Press. Jiménez Gómez, Juan R. 2008. La república de indios en Querétaro, 1550-1820: gobierno, elecciones y bienes de comunidad. N.p.: Universidad Autónoma de Querétaro. Masters, Adrian. 2021. “THE TWO, THE ONE, THE MANY, THE NONE: Rethinking the Republics of Spaniards and Indians in the Sixteenth-Century Spanish Indies.” The Americas 78, no. 1 (January): 3-36. https://www.cambridge.org/core/journals/americas/article/two-the-one-the-many-the-none-rethinking-the-republics-of-spaniards-and-indians-in-the-sixteenthcentury-spanish-indies/834427C28A38B1F5A679DAB669501F5E Zurita, Alonso d. 1994. Life and Labor in Ancient Mexico: The Brief and Summary Relation of the Lords of New Spain. Translated by Benjamin Keen. N.p.: University of Oklahoma Press.
In today's episode of the podcast, we are revisiting the business plan to align with where the market is now. It's very clear that the market has shifted and that we have to change how we've been doing business to keep up. This is the exact business plan Jeff is using to continue and finish this year strong, including all the things we need to improve, upgrade, or eliminate. The 4th of July is behind us, and now it's time to really buckle down so we don't just get through the 2nd half of the year but actually maintain and even grow our production. Jeff will help you get your head wrapped around what's going on in the market, and share a plan of action to lead generate, communicate with clients and keep closing deals in a wonky market. You'll also learn; How to get really granular when it comes to tracking our lead sources Why expense management is more critical now and how to hold your spending accountable The script you need to use with every single buyer and seller lead right now Why consumers are doing a lot more research about agents before making a hiring decision How to prepare the sellers for what's actually happening in the market Quotes You're going to realize things in your business when you start tracking your daily contacts. -Jeff Glover “Days on market” is the enemy of a home's value. -Jeff Glover Key Points In order to thrive in this softening market, we have to be armed with information that reflects what's going on in the market right now. Typical market stats are going to be misleading, so in order to know what's really happening we need to pay attention to; Average showings per listing Average new listings per day New expireds per day New price reductions per day 30 year fixed mortgage rate Pendings Knowing these things will prove you as an expert in your market and also back up your claim that things are changing. The agents who thrive through a softer market maintain and even increase their production know they have to increase their daily lead generation efforts. If you want to maintain the same level of business as the first half of the year, you need to increase your contacts by 15 - 20% a day. Have a designated day each week for price reductions. Before this market, we didn't need a communication plan for price reductions because homes were selling very easily. Now sellers are going to wonder why after a few days, they don't have any showings or offers. Now we have to set aside time to give them the necessary market updates.
Alex is back with his weekly observations on life, society, and comedy . You can see him live this Saturday 8pm @ Comedy Oakland ! Details on his Instagram @ _alexwoodyFollow Alex on Twitter @AlexWoodyComedy on Instagram @_alexwoodycomedyBeats provided by White Wolf Muzic @whitewolf1000 on InstagramBrought to you by Silver Tongue AudioFollow us on Twitter @SilverTongueCA We're now on Spotify, but I'm sure you already knew that!We're on Google Play! Tell your Android friends!
Every week David and Dean search for the best pair of films for their double feature picture show. This week on the double feature there's a racey cartoon, some children who need charity, a bastardized drawing, and much more. Follow us on Instagram: https://www.instagram.com/dd_doublefeaturepictureshow/ Follow us on Anchor: https://anchor.fm/david-clark93 Subscribe to us on YouTube: https://www.youtube.com/channel/UCIzV4fXNQXZq685_p34kL3Q Follow us on Spotify: https://open.spotify.com/show/1KzTKUjVcw07MHwU81oGB9 Listen to us on Breaker: https://www.breaker.audio/double-feature-2 Follow us on Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8yN2QzNmQ0Yy9wb2RjYXN0L3Jzcw== Listen to us on Pocket Casts: https://pca.st/44j5m8rq Listen to us on Radio Public: https://radiopublic.com/double-feature-G3MVMM Thank you to this week's sponsor, Anchor: anchor.fm --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
The MinutoXtra Team present the Twenty-Seventh episode of MinutoXtra! Minuto Xtra is a show about all things football/Fútbol from all around the world. Featuring news, analysis, and weekly prediction talk from the most prominent figures in the beautiful game. Today’s main topic is a part two of the return of the Champions League! Real Madrid take on Shakhtar Tune in every week for a new episode of MinutoXtra!
This is the first episode of Game Studies Study Buddies, a podcast where your two co-hosts read through works of academic game studies and talk about it. If you’re interestedContinue reading1 – Juul – Half Real
We often talk of video games as being "fun," but this is a mistake. When we play video games, our facial expressions are only occasionally those of of happiness, instead we frown and grimace when fail to achieve our goals. This is the paradox of failure: why do we play video games even though they make us unhappy? In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Yet failure in a game is unique in that when we fail in a game, it means that we (not a character) are in some way inadequate, and games then motivate us to play more, in order to escape that inadequacy. In this talk, based on his new book The Art of Failure, Jesper Juul will argue that the paradox of failure pervades games on many levels: in game design, in sports coaching, in strategy guides, in taunting, in the prejudices against sore losers. The issue of failure is also central to recurring controversies of what games can, or should be about: what does it mean to cause terrible events to happen in a fictional game world? Games, then are the Art of Failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it. Jesper Juul is an assistant professor at the New York University Game Center and a visiting assistant professor at Comparative Media Studies. He has been working with the development of video game theory since the late 1990's. His publications include Half-Real on video game theory, and A Casual Revolution on how puzzle games, music games, and the Nintendo Wii brought video games to a new audience. He maintains the blog The Ludologist on "game research and other important things".
This week: Video games. Amanda talking about porn and boobs. People behaving badly. Oh, yeah, some art. It's after 3 AM. I'm tired you aren't getting a huge, organized note, go and google stuff, you can do it. I am even more nasally than normal in the audio, damned airplane petri dishes. This is a show for the ages. 10:30am Monday-Corrected minor glitch and re-uploaded fixed file! Jesper Juul is an assistant professor at the New York University Game Center. He has been working with the development of video game theory since the late 1990's. His publications include Half-Real on video game theory, and A Casual Revolution on how puzzle games, music games, and the Nintendo Wii brought video games to a new audience. He maintains the blog The Ludologist on "game research and other important things". His most recent book is The Art of Failure: An Essay on the Pain of playing Video Games. http://www.jesperjuul.net Oliver Warden (b. 1971, Cleveland, Ohio) is a multidisciplinary artist, working both in the realms of contemporary art and technology. When online, he goes as his avatar name, ROBOTBIGFOOT. The majority of his body of work is inspired by and culled from his experiences in the virtual world, as he spends about 40 hours a week inside the realms of Counter-Strike, Left 4 Dead, and various independent titles. It can be said that Warden essentially, and by 21st Century definition, lives in two worlds: online and off. His paintings, ranging in size of 1 ft to 21 ft canvases, are made by a unique process of pouring Galkyd onto canvas laid horizontally in his Bushwick studio. The semi-transparent and glossy layers build over each other in intricate and elaborate geographies, creating an effects-driven and technologically mediated super-world. His cameraless-photography is created on his computer, in virtual spaces. One series that I find especially innovative shows the “edge of world” in the video game Tribes; Warden literally played the game until there were no more challenges or objectives to complete, and after reaching the literal end of the map (where the playable area stops), he took thousands of screen shots. The results are works on paper, presented as pixelated photographs. His performance pieces are the third factor of his work, creating a complete balanced and intentional body. Inspired by his interactive experiences, he built a body of work around notions of privacy, voyeurship and control. Stalking people in Central Park at midnight and “capturing” them on video, living in a school wall for a week and pulling covert ops at night and sitting inside a chair as unknowing sitters sat on his lap, all challenged and occasionally broke the rules of engagement and participation.
Dr. Jesper Juul, author of The Casual Game Revolution and Half-Real is interviewed in this show. He is a Danish game researcher who is currently a Visiting Assistant Arts Professor at the New York University Game Center. As a casual gamer myself, I was fascinated to find this book and required my students to read parts of it. The … Read more about this episode...
This lecture ties into Jesper Juul's recent book, Half-Real: Video Games between Real Rules and Fictional Worlds.