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Sydney Skybetter interviews John Underkoffler, the Science and Technology Advisor for the 2002 movie Minority Report. We talk about how the infamous computer gesture scene that made John famous led to the founding of Oblong Industries, a company that tried to make Minority Report's speculative interfaces a reality. See featured guests, read the transcript, and more in our archives at https://www.are.na/choreographicinterfaces/dwr-ep-3-the-one-with-tom-cruise Like, subscribe, and review here: https://podcasts.apple.com/us/podcast/dances-with-robots/id1715669152 Key Takeaways from Episode 3: 1. John Underkoffler developed the gestural interface in “Minority Report” by studying various gestural systems, including sign language. 2. Underkoffler formed Oblong Industries to bring the technology from the movie into reality and make it available for commercial use. 3. While Underkoffler has worked with various industries, he has drawn a line at directly participating in the development of weapons systems. 4. The gestural interface in Minority Report has had a significant impact on the film industry, academia, and defense industry. The Dances with Robots Team Host: Sydney Skybetter Co-Host & Executive Producer: Ariane Michaud Archivist and Web Designer: Kate Gow Podcasting Consultant: Megan Hall Accessibility Consultant: Laurel Lawson Music: Kamala Sankaram Audio Production Consultant: Jim Moses Assistant Editor: Andrew Zukoski Student Associate: Rishika Kartik About CRCI: The Conference for Research on Choreographic Interfaces (CRCI) explores the braid of choreography, computation and surveillance through an interdisciplinary lens. Find out more at www.choreographicinterfaces.org Brown University's Department of Theatre Arts & Performance Studies' Conference for Research on Choreographic Interfaces thanks the Marshall Woods Lectureships Foundation of Fine Arts, the Brown Arts Institute, and the Alfred P. Sloan Foundation for their generous support of this project. The Brown Arts Institute and the Department of Theatre Arts and Performance Studies are part of the Perelman Arts District.
#magicleap #questionwhatsreal #facewareTim Stutts is a multifaceted design leader drawn to challenges involving interaction, input, user experience, prototyping, sensory feedback, systems design, data visualization and spatial computing. He is an ethical technologist who values data-driven user research, privacy and inclusive design. Tim has helped ship a number of products, including the IBM Watson cognitive computing platform and the Magic Leap One mixed reality device. Historically he has also worked on next-generation applications and experiences, with companies including Honda, Electronic Arts, Oblong Industries, Google, Fiat, Disney, Wired Magazine, Disney, and Microsoft. Tim currently serves as Director of Product Design at Faceware, a leading developer of facial motion capture software and hardware. #magicleap #questionwhatsreal #facewareTim Stutts is a multifaceted design leader drawn to challenges involving interaction, input, user experience, prototyping, sensory feedback, systems design, data visualization and spatial computing. He is an ethical technologist who values data-driven user research, privacy and inclusive design. Tim has helped ship a number of products, including the IBM Watson cognitive computing platform and the Magic Leap One mixed reality device. Historically he has also worked on next-generation applications and experiences, with companies including Honda, Electronic Arts, Oblong Industries, Google, Fiat, Disney, Wired Magazine, Disney, and Microsoft. Tim currently serves as Director of Product Design at Faceware, a leading developer of facial motion capture software and hardware. Shubhajit Chaterjee is a Tech Head handling Operations in QWR Interactive Solutions, an electronic system design and manufacturing company in XR space in Mumbai. Question What’s Real is a cross-border new media interactive team, aiming to reshape the face of human-computer interaction in order to connect with the individual’s senses. their multidisciplinary backgrounds allows to follow and utilize the evolution of technology and media, to further explore and trigger the dialogue between imagination and experience. Near eye personal computing is going to revolutionize the way people use computers. Question What’s Real is in deep research on how to best deliver state-of-the-art technologies to everyone. Pushing the human race forward into the next epoch of evolution would need everything. QWR wishes to start an eastern technological evolution that will bring equilibrium of power when it comes to humanity evolving towards a technological singularity Shubhajit with his multifaceted interest in games, blockchain technology and hardware has been working towards India's very own VR device 'VRone'. https://www.questionwhatsreal.com https://in.linkedin.com/in/shubhajitchatterjee https://twitter.com/timstutts https://www.linkedin.com/in/timstutts http://stutts.io/
John Underkoffler is a founder and ex-CEO of Oblong Industries, an award-winning maker of multi-stream, gesture-based collaboration solutions. Oblong's technological expertise built on 10 years of his work at the MIT Media Lab. John also was a science advisor to blockbusters including Iron Man, The Hulk, and Minority Report. In this episode, John describes the early days of Oblong Industries, shares his opinion on the impediments for big ideas in a current startup ecosystem, talks about the future breakthrough of UI, and explains who would be responsible for the disruption in the UI space. Visit www.cleevio.com if you're interested to build a digital product.
Today’s guest is a super friend of the Mission and all-around great human, John Underkoffler. John is the CEO of Oblong Industries turned CTO of Glow through a recent acquisition. Maybe you’ve seen the new UI/AR tech in Minority Report or Iron Man? That vision for the future of technology is thanks, in part, to John. In this episode, we talk philosophy, collaboration, technology, human teams, and ideas about what comes after capitalism goes “epi” and evolves. A great conversation and a great guest - you won't want to miss this one! — This episode of Mission Daily is brought to you by our friends at TriNet. TriNet makes HR easier, from payroll to benefits to compliance. AND they offer full-service solutions tailored to your industry and your company, whether your team is 10 people or 1,000. Check out TriNet today at trinet.com. — For full show notes and more, go to mission.org/missiondaily.
John Underkoffler, founder and CEO of Oblong Industries, talks to Tonya Hall about innovative ways that gestures are being created, along with restrictions and limitations that should be considered when creating new gestures. Follow ZDNet: Watch more ZDNet videos: http://zd.net/2Hzw9Zy Subscribe to ZDNet on YouTube: http://bit.ly/2HzQmyf Follow ZDNet on Twitter: https://twitter.com/ZDNet Follow ZDNet on Facebook: https://www.facebook.com/ZDNet Follow ZDNet on Instagram: https://www.instagram.com/ZDNet_CBSi Follow ZDNet on LinkedIn: https://www.linkedin.com/company/zdnet-com/ Follow ZDNet on Snapchat: https://www.snapchat.com/add/zdnet_cbsi Learn more about your ad choices. Visit megaphone.fm/adchoices
“I think that done properly, collaboration will come to be understood not just as an application or an app that you boot up for those five minutes when you need to use it, but a fundamental property of computation itself.” — John Underkoffler John Underkoffler, CEO of Oblong Industries, has developed a new way to share ideas online with the Mezzanine platform, Oblong’s flagship product suite that is effectively the world’s first multi-user computer. Mezzanine allows for multi-content, multi-stream, and multi-user experiences, or as John likes to describe it, “getting visual ideas out of people’s individual devices and onto a screen where everyone can see them.” Currently, Mezzanine is built for enterprise-level companies, but Oblong is not stopping there. They’ve developed a virtual version of Mezzanine called Rumpus built specifically for remote teams all over the world to collaborate on work projects more effectively. Communication is no longer an issue with Mezzanine and Rumpus, where your ideas are easily shared visually and not limited to the written word. “Cognitive empathy is what Mezzanine and Rumpus is really trying to get at,” says John. As Chad points out in the episode, “how many relationships have we lost because of flawed communication?” Language has its limitations. Mezzanine and Rumpus are making it easy to visually share ideas in real-time with multiple users. What could be possible for humanity if we all understood each other better? Many of John’s ideas were brought to life in the film, Minority Report, where he helped craft a vision for what technology would look like in 2054. The movie showed “how powerful UI itself can be,” says John. “UI as an extension of human cognition and human teamwork.” On this episode, Chad and John discuss his upbringing from learning to code to his experience in K-12 education, what cultural and economic factors are affecting innovation today, and John’s thoughts on how technology can propel humanity forward. — Mission Daily and all of our podcasts are created with love by our team at Mission.org. We own and operate a network of podcasts, and brand story studio designed to accelerate learning. Our clients include companies like Salesforce, Twilio, and Katerra who work with us because we produce results. To learn more and get our case studies, check out Mission.org/Studios. If you’re tired of media and news that promotes fear, uncertainty, and doubt and want an antidote, you’ll want to subscribe to our daily newsletter at Mission.org. When you do, you’ll receive a mission-driven newsletter every morning that will help you start your day off right!
As part of the submissions for the inaugural UC Awards we spoke to award nominee Oblong Industries about their year so far, the main industry trends impacting them, and their plans for 2019. Collaboration is becoming more and more important as working habits change and there are greater requirements for remote workers being able to perform together. Oblong with their solutions like the Mezzanine series enable fully content-rich collaboration within a local or sporadic environment. On Out Loud today they tell us about their plans for Mezzanine in the collaboration space.
Ein Dokument in der Cloud bearbeiten, Notizen via Messenger teilen oder am Meeting per Online-Konferenz teilnehmen - das Zusammenarbeiten wird immer digitaler. Doch bisher behindern Interfaces und Technologien uns eher an der Zusammenarbeit als dass sie uns dabei unterstützen. Das sagt zumindest John Underkoffler, CEO von Oblong Industries und Science Advisor beim Film Minority Report. Seine Prognosen zum User Interface und der Zusammenarbeit der Zukunft gibt es hier zum Nachhören.
Paul Spraque, Director of Sales Engineering at Oblong Industries joined us to talk about collaborative technology, the importance of design and the user experience, and the unique origins of his company is. We also talked about some of the downfalls that occur when technology is not efficiently used, and why getting new user adoption is such a hurdle in the industry.
David Kung – Vice President of product strategy at Oblong Industries shares his knowledge and insight into Mezzanine. Mezzanine is a technology transforms the way you work, create, and collaborate. Mezzanine creates a visually immersive meeting environment for teams to do their most important work. The dynamic multi-screen workspace commands attention when presenting information. Real-time content- sharing from multiple sources makes complex sets of data accessible to all.
Oblong Industries is experiencing significant growth in 2017 that is being driven by adoption of huddle room technology. Adobe, AirBus, Lockheed Martin and Workday are among the newest companies to invest in collaborations systems that support the future of work to enhance enterprise-wide productivity at the user level. A few other factors are helping driving this trend. According to the U.S. Bureau of Labor Statistics, by 2030 the Millennial generation will make up 75% of the workforce. Equally, adoption of enterprise video conferencing will increase 400% by 2019 with huddle rooms growing YoY by 10% say Gartner. Welcome to the world of “Empowered offices” — in which workers can choose their conditions and can increase productivity on cognitive tasks by 25 percent. There are also 45M+ huddle rooms in use globally, but the scale of technology investments are disproportionate to the current number of rooms in use. Oblong is helping companies equip huddle rooms with scalable tools that leverage the disruptive power of spatial-computing technology to help users simultaneously collaborate across multiple data streams in real-time. “Our technology transforms the way you work, create, and collaborate. The era of one human, one mouse, one screen, one machine is giving way to what’s next: multiple participants, working in proximity and remotely, using a groundbreaking spatial interface to control applications and data spread across every display. This is what Oblong builds. It’s why I’m here.” – David Kung, Vice President, Product Strategy at Oblong Industries David is responsible for Oblong’s product roadmap and strategy. Prior to Oblong, David served as VP, Creative Director at Walt Disney Parks and Resorts Online. At Creative Artists Agency, he specialized in emerging technology for clients including Coca-Cola, Sprint, and Hasbro. Previously, David developed enhanced television programs as a Disney Imagineer and was a design lead with Art Technology Group.
The San Francisco Bay Area is known as the "Innovation Capital of the World" for its many examples of leading technologies and unique business models. Tapping into the collaborative and entrepreneurial spirit of the region, Fujitsu established the Open Innovation Gateway (OIG) to promote collaboration with customers and business partners and to facilitate truly innovative practices. The gesture-based screen manipulation technology used by Tom Cruise in the film, “Minority Report,” is being introduced to the modern day workplace and completely reinventing collaboration. The CEO of Oblong Industries and former science advisor to Steven Speilberg, aims to reinvent workplace collaboration with Oblong’s Mezzanine 360-degree visual immersion technology. Fujitsu, the world’s fifth largest IT provider, currently uses Oblong’s Mezzanine technology to help employees interact in an entirely new, immersive way. On this episode, I speak with Dave Marvit, Fujitsu’s Innovation Strategist and Mohi Ahmed, Director of Open Innovation Gateway. We talk about how the company is using Oblong’s 360-degree visual technology and why it’s so beneficial particularly for telecommuters. Check out this four-minute video that brings this to life https://vimeo.com/183888875/efac363039#t=0s.