Podcast appearances and mentions of Tom Moldvay

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Best podcasts about Tom Moldvay

Latest podcast episodes about Tom Moldvay

Wandering DMs
Original vs. Basic D&D Part 3 | Combat! | Wandering DMs S06 E39

Wandering DMs

Play Episode Listen Later Dec 2, 2024 59:51


Dan & Paul revisit the Original vs. Basic Dungeon & Dragons collision. This time: As similar as the early editions are, a fundamental place where they differ is the combat turn sequence. Moldvay's B/X rules have a unique turn sequence not seen in other versions of D&D. And for Original D&D (1974), can you even find the turn sequence, anyway? Plus other acts of critical violence. The original Dungeons & Dragons (commonly abbreviated D&D) boxed set by Gary Gygax and Dave Arneson was published by TSR, Inc. in 1974. It included the original edition of the Dungeons & Dragons fantasy role-playing game. The original Dungeons & Dragons boxed set was the first published role-playing game, a fantasy game system modeled on medieval Europe. This set introduced elements which would become standard in later editions, including abilities (such as strength, intelligence, and dexterity); character classes (fighting-man, magic-user, cleric) and character levels; races (human, dwarf, elf, halfling); armor class; monsters and treasure; underground dungeons consisting of halls, rooms, and doors protected by tricks and traps; and magic items, such as intelligent swords. After the release of the AD&D game, the Basic Set saw a major revision in 1981 by editor Tom Moldvay. The game was not brought in line with AD&D but instead further away from that ruleset, and thus the basic D&D game became a separate and distinct product line from AD&D. The former was promoted as a continuation of the tone of original D&D, while AD&D was an advancement of the mechanics. The revised version of the set included a larger, sixty-four page rule book with a red border and a color cover by Erol Otus, the module B2 The Keep on the Borderlands, six polyhedral dice, and a marking crayon. The book came drilled with holes so that it could be used in a three-ringed binder, and the full set of off-white polyhedral dice came in a heat-sealed bag with a small wax crayon for coloring the numbers on the dice. This description uses material from the Wikipedia articles "Dungeons & Dragons (1974)" and "Dungeons & Dragons Basic Set", which is released under the Creative Commons Attribution-Share-Alike License 3.0.

Wandering DMs
Original vs. Basic D&D Part 2 | Sweep the Leg | Wandering DMs S06 E25

Wandering DMs

Play Episode Listen Later Aug 5, 2024 62:05


In Part 1 Dan and Paul barely scratched the surface on the differences between Original D&D (1974) and Basic D&D (1981)! Due to popular demand they're back for more. Hopefully this time they'll escape the character creation section and get into combat, monsters, and spells, but who knows? There's the whole sweep attack issue to hammer out first. The original Dungeons & Dragons (commonly abbreviated D&D) boxed set by Gary Gygax and Dave Arneson was published by TSR, Inc. in 1974. It included the original edition of the Dungeons & Dragons fantasy role-playing game. The original Dungeons & Dragons boxed set was the first published role-playing game, a fantasy game system modeled on medieval Europe. This set introduced elements which would become standard in later editions, including abilities (such as strength, intelligence, and dexterity); character classes (fighting-man, magic-user, cleric) and character levels; races (human, dwarf, elf, halfling); armor class; monsters and treasure; underground dungeons consisting of halls, rooms, and doors protected by tricks and traps; and magic items, such as intelligent swords. After the release of the AD&D game, the Basic Set saw a major revision in 1981 by editor Tom Moldvay. The game was not brought in line with AD&D but instead further away from that ruleset, and thus the basic D&D game became a separate and distinct product line from AD&D. The former was promoted as a continuation of the tone of original D&D, while AD&D was an advancement of the mechanics. The revised version of the set included a larger, sixty-four page rule book with a red border and a color cover by Erol Otus, the module B2 The Keep on the Borderlands, six polyhedral dice, and a marking crayon. The book came drilled with holes so that it could be used in a three-ringed binder, and the full set of off-white polyhedral dice came in a heat-sealed bag with a small wax crayon for coloring the numbers on the dice. This description uses material from the Wikipedia articles "Dungeons & Dragons (1974)" and "Dungeons & Dragons Basic Set", which is released under the Creative Commons Attribution-Share-Alike License 3.0.

Wandering DMs
Original vs. Basic D&D | Who Wins the Crown? | Wandering DMs S06 E24

Wandering DMs

Play Episode Listen Later Jul 22, 2024 62:26


Let's chat about two of our favorite editions of early D&D -- Original D&D (1974) and Basic D&D (1981)! Dan & Paul run most of D&D in similar ways, but their instincts sometimes differ in which of these traditions they're coming from. What changes were made by the brilliant Tom Moldvay in Basic D&D? Were they for the better, or worse? What should new players start with today for that classic D&D experience? The original Dungeons & Dragons (commonly abbreviated D&D) boxed set by Gary Gygax and Dave Arneson was published by TSR, Inc. in 1974. It included the original edition of the Dungeons & Dragons fantasy role-playing game. The original Dungeons & Dragons boxed set was the first published role-playing game, a fantasy game system modeled on medieval Europe. This set introduced elements which would become standard in later editions, including abilities (such as strength, intelligence, and dexterity); character classes (fighting-man, magic-user, cleric) and character levels; races (human, dwarf, elf, halfling); armor class; monsters and treasure; underground dungeons consisting of halls, rooms, and doors protected by tricks and traps; and magic items, such as intelligent swords. After the release of the AD&D game, the Basic Set saw a major revision in 1981 by editor Tom Moldvay. The game was not brought in line with AD&D but instead further away from that ruleset, and thus the basic D&D game became a separate and distinct product line from AD&D. The former was promoted as a continuation of the tone of original D&D, while AD&D was an advancement of the mechanics. The revised version of the set included a larger, sixty-four page rule book with a red border and a color cover by Erol Otus, the module B2 The Keep on the Borderlands, six polyhedral dice, and a marking crayon. The book came drilled with holes so that it could be used in a three-ringed binder, and the full set of off-white polyhedral dice came in a heat-sealed bag with a small wax crayon for coloring the numbers on the dice. This description uses material from the Wikipedia articles "Dungeons & Dragons (1974)" and "Dungeons & Dragons Basic Set", which is released under the Creative Commons Attribution-Share-Alike License 3.0.

Between Two Cairns
X1: The Isle of Dread

Between Two Cairns

Play Episode Listen Later May 2, 2024 74:57


Yochai & Brad are joined by Sam Mameli aka Skullboy to review X1: The Isle of Dread by Tom Moldvay and David Cook in another Gamer Blast from the Past. We also answer a mailbag question.What do you all think about depth crawls?Thanks to Bobby McElver for the show's music, and directsun for the deep dive bumper.For listener questions, email betweentwocairns@gmail.com!Check out our Patreon to support the show. Also stickers.Find more Between Two Cairns here.

dread david cook yochai tom moldvay x1 the isle
Between Two Cairns
B4: The Lost City

Between Two Cairns

Play Episode Listen Later Apr 4, 2024 81:52


Yochai & Brad are joined by Sam Mameli aka Skullboy to review B4: The Lost City by Tom Moldvay, and answer a mailbag question.What can video games and TTRPGS learn from each other?Thanks to Bobby McElver for the show's music, and directsun for the deep dive bumper.For listener questions, email betweentwocairns@gmail.com!Check out our Patreon to support the show. Also stickers.Find more Between Two Cairns here.

Between Two Cairns
X2: Castle Amber

Between Two Cairns

Play Episode Listen Later Feb 29, 2024 113:18


Yochai & Brad are joined by Sam Mameli aka Skullboy to review X2: Castle Amber by Tom Moldvay, and answer a mailbag question.Question: isn't an OSR Syllabus a form of gatekeeping?Thanks to Bobby McElver for the show's music.For listener questions, email betweentwocairns@gmail.com!Check out our Patreon to support the show. Also stickers.Find more Between Two Cairns here.

castle yochai tom moldvay
Epic Adventure
The D&D OGL and Other Systems to Play

Epic Adventure

Play Episode Listen Later Feb 15, 2023 47:20


You may have heard a little something about Wizards of the Coast updating, changing, and/or deleting their Open Gaming License that has been a part D&D for 23 years.Everyone, and I mean everyone in the business is talking about this. So, it only seemed proper that we kick off our new podcast “Epic Adventure” doing what everyone else is.Talking about D&D's OGL.But we are going to take that one step further. We are going to give some ideas of how to move forward and talk about other gaming systems that we recommend.But first who are we.My name is Steve Kellams and I am just a fan with a radio voice. I started tabletop gaming in the late 70's with Napoleonic miniatures. In 1981 I dove headfirst into Tom Moldvay version of D&D and since then roleplaying and tabletop gaming has been a passion of mine. I've been lucky enough to get the opportunity to host this podcast with a few amazing people who are going to join me on this Epic Adventure.Mike Howlett is the co-founder of Odd Fish Games, a great independent game company with some fun little systems and a phenomenal universal solo roleplaying system you should check out. He is a longtime gamer, writer, game designer with more irons in the fire than hours on the clock.Christina Stiso is a gamer and Creative Designer for Odd Fish Games. She is a PhD student studying game-based learning and on the board of directors of the nonprofit organization Tabletop Gaymers.Both Christina and Mike are joining me today to kick of the Epic Adventure PodcastWe are definitely starting with a bang.

Mad Dungeon
Epic Levels' first Kickstarter - Armor Classy CDungeon

Mad Dungeon

Play Episode Listen Later Dec 9, 2022 9:35


We discuss our new Kickstarter project that launched today Friday, Dec. 9, and has funded! The Armor Classy CDungeon is a full-color, system-agnostic tabletop role-playing game adventure module based on Epic Level's debut album Armor Classy, packaged in a digipak case with the full album on CD.Support our Kickstarter here: Epic Levels - Armor Classy CDungeonInspired by a post-Gamehole Con visit to Wisconsin oddity attraction The House on the Rock, this mini-adventure features a ten-room dungeon crawl suitable for characters of any level written by Steve Albertson and illustrated by Tiger Wizard."We wanted to release something that would be a collectable art artifact," says Tiger Wizard, "that's also related to our music. It's been super fun drawing such a random assortment of oddball items and creatures, from whales to demons to smoking cauldrons."In this adventure, Jordana Lex is throwing one of her famous swingin', groovy, lounge parties in her space-age bachelor pad mansion. This year's theme is “armor classy,” where warriors are encouraged to indulge in fun-loving hedonism, modernity, art, music & fashion. Come to mingle, or test your might in her deadly mansion to claim her latest acquisition, the DMG Codex.Beef up your armor and weapons before you fight your way through diabolical cocktail parties, skeletal mammoths, tengu assassins, a satyr sorcerer, unicorn-headed nymphs, trippin' liches, a carousel gauntlet, minotaur playboys, a whale vs. kraken fight, and musical puzzles to solve."I loved meshing the themes of our songs with The House on the Rock's gonzo weirdness," says Albertson." We spent a year-long campaign in Tom Moldvay's 1981 Castle Amber module and wanted to bring that same excitement of having no idea what might be on the other side of a door."--Thanks for listening to the Epic Levels Mad Dungeon podcast, where D&D hip hop group Epic Levels and a guest create a system-neutral, playable one-page adventure map using improv, comedy, and lifetimes wasted on roleplaying games.Let us know if you run this or any of our other adventures and use the hashtag: #maddungeonYou can support us via Patreon for early episode releases, bonus map content, extra art, access to our discord server, and lots of other exclusive goodies.Epiclevelsrapgods.compatreon.com/epiclevelsinstagram.com/epic_levelstwitter.com/epic_levelsfacebook.com/epiclevelsrapgodsSubscribe to us on your favorite podcast player, leave a comment and tell your friends.Get nerd merch and stay up to date at EpicLevelsRapGods.comThe Epic Levels Mad Dungeon podcast is hosted by Andrew Bellury, Rob Bellury & Steve Albertson, and produced by Zach Cowan.Theme song by Epic Levels and beat by Inner Resting AKA Mason Grant who also makes tabletop games that you can purchase at Gamma Wave Games.© 2022 Epic Levels. All characters in this adventure–even those based on real people–are entirely fictional.

d50 Shades of D&D
d50 Shades of D&D Episode 12: Dungeons & Dragons B/X

d50 Shades of D&D

Play Episode Listen Later May 3, 2022 64:12


Join us for our latest podcast adventure with our friend Ed as we explore and reminisce over both the Tom Moldvay edited 1981 Dungeons & Dragons Basic Set and its sister publication the Zeb Cook compiled Dungeons & Dragons Expert Set. Dive in and enjoy!

Brainstorm Cast
#75 - A História do Mundo de D&D Ep 15 - Brainstorm Cast T2

Brainstorm Cast

Play Episode Listen Later Mar 1, 2022 39:08


ZARGON - O TERROR DAS PROFUNDEZAS O que esconde o Deserto Alasyano no incrível mundo de D&D? CYNIDICEA: A cidade perdida no deserto! A única esperança de sobrevivência dos personagens está em uma cidade em ruínas surgindo das areias. Comida, água e riqueza aguardam aventuras heroicas dentro de uma antiga pirâmide governada por uma estranha raça de seres mascarados. Sobreviventes de uma era esquecida há séculos, os descendentes do antigo reino de Alexander vivem em meio a uma intriga de conflitos e um destino trágico que os ameaça. Você pode recuperar os tesouros esquecidos e sobreviver a intriga das facções e a sombra de Zargon? CONTEÚDO: B4: "The Lost City" (1982) foca não apenas em como ser uma aventura para personagens iniciantes, mas também em como ser uma ferramenta para um jogo dungeoncrawl em nível Basic e Hexcrawl em seu nível Expert. Acompanhe o progresso de seus personagens e siga com eles para campanhas do Expert Set nas diversas cavernas muito além da cidade perdida. REFERÊNCIAS: A patir do BX, Tom Moldvay entrou em um período extenso no design de aventuras. "A Cidade Perdida" foi o terceiro livro do que James Maliszewski chama de "Trilogia Pulp Fantasy" de Moldvay e B4: "The Lost City" (1982) nos apresenta uma incrível cidade sob as areias do Deserto Alasyan em Ylaruam. Saiba como organizar estas aventuras em uma proposta de campanha para os seus jogadores ouvindo A Historia do Mundo de D&D - com Samuel Hernandez e os convidados Hausman Santos, Leandro Abrahão, Átila Pires Dos Santos e Tiago Marinho. Uma produção Brainstorm RPG --- Send in a voice message: https://podcasters.spotify.com/pod/show/brainstorm-cast/message

Brainstorm Cast
#74 - A História do Mundo de D&D Ep 14 - Brainstorm Cast T2

Brainstorm Cast

Play Episode Listen Later Feb 25, 2022 38:32


DOIS MÓDULOS B3 GEMEOS?? De volta a mais uma história incrível do mundo de D&D. A REGIÃO DE HAVEN: A princesa Argenta governava esta terra pacífica e as pessoas estavam seguras e felizes, quando um guerreiro montado em um dragão branco apareceu nos céus sobre o castelo, e quase da noite para o dia o pequeno reino caiu em ruínas. Agora restam apenas destruição e rumores, e as lendas que existem falam de um fabuloso tesouro ainda enterrado em algum lugar dentro do Palácio da Princesa de Prata. Independente da versão de capa laranja ou verde, "B3 - Palace of the Silver Princess" tornou-se famoso mas polêmico; censurado mas procurado - como uma história de contos esquecidos para mais uma aventura de D&D. As sombras de Arik podem ressurgir...vamos evitar este mal ? CONTEÚDO: Conheça a primeira impressão de Palace of the Silver Princess de Jean Wells (1981), e sua segunda versão, corrigida e modificada por Tom Moldvay e publicada pela TSR (que substituiu a primeira nas lojas). Quais seus pontos em comum e diferenças, e como ele foi readaptado na publicaçao de 1987 em B1-9 In Search of Adventure. REFERÊNCIAS: B3: "Palace of the Silver Princess" (1981), de Tom Moldvay e Jean Wells, lançado pela TSR em 1981, na época em que a linha Basic Dungeons & Dragons foi revisada com um novo Basic Set de Tom Moldvay (1981) e um novo Expert Set (1981) de David "Zeb" Cook. A edição de capa verde amplamente divulgada do livro foi na verdade sua segunda impressão; Entretanto muito da interessante história do livro centra-se no que veio antes. Veja também como esta aventura foi readaptada para Karameikos no guia para as aventuras Basic no modulo do BECMI B1-9: "In Search of Adventure" (1987). Saiba como organizar estas aventuras em uma proposta de campanha para os seus ouvindo A Historia do Mundo de D&D - com Samuel Hernandez e os convidados Hausman Santos, Leandro Abrahão, Átila Pires Dos Santos e Tiago Marinho. Uma produção Brainstorm RPG --- Send in a voice message: https://podcasters.spotify.com/pod/show/brainstorm-cast/message

The Arcane Alienist
Inspiration: Tom Moldvay, Zeb Cook, & Fritz Leiber

The Arcane Alienist

Play Episode Listen Later Feb 1, 2021 12:17


This is my first crack at a podcast and a brief description of my inspiration for the Mythic World of Urd --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app

Horoscope Zine
#120 — Why Basic Dungeons & Dragons is so cool? — Horoscope Zine

Horoscope Zine

Play Episode Listen Later Jan 25, 2021 15:24


Besides nostalgia, why Basic Dungeons & Dragons is so cool? Let's discover the answer! :) Basic D&D can be anything between Eric Holmes' or Tom Moldvay's B/X, Frank Mentzer's BECMI, Aaron Allston's Rules Cyclopedia, or even Necrotic Gnome's Old School Essentials. Which one is your favorite? MSX™ https://horoscopezine.itch.io/msx-english Join our server! https://discord.gg/KYJTrPB Follow us on Instagram :) https://www.instagram.com/horoscopezine

This Ol’ Dungeon Podcast
Episode 7 Addendum (Lords of Creation Interviews)

This Ol’ Dungeon Podcast

Play Episode Listen Later Jan 13, 2021 58:14


Thanks to Lawrence Schick, Allen Hammock, and Mike Monaco we have more to say about this interesting work by Tom Moldvay!

Keep off the Borderlands
Opportunity Makes a Thief (episode 160)

Keep off the Borderlands

Play Episode Listen Later Dec 17, 2020 18:23


Thanks to a few messages from Jason Connerly of Nerd's RPG Variety Cast, I was prompted to delve into the origins of the thief as a playable class in Dungeons & Dragons and its subsequent impact on the early game. I take a look at Dave Arneson and Gary Gygax's original rules, Simon Bull's Delving Deeper Reference Rules Compendium, Charlie Mason's White Box: Fantastic Medieval Adventure Game, John Eric Holmes' Basic Set, Gygax's Advanced Dungeons & Dragons and Tom Moldvay's Basic Set. Also please check out Daniel Norton's YouTube video https://www.youtube.com/watch?v=DV3GrWa8Jjw&t=609s and his podcast https://anchor.fm/daniel-norton Music by Timothy J. Drennon. Find his Patreon at https://www.patreon.com/TJD/posts Special thanks to Lieren of Updates From the Middle of Nowhere. Contact me at spencer.freethrall@gmail.com --- Send in a voice message: https://anchor.fm/free-thrall/message

RPG Heroes Podcast
15 - Online Conventions - featuring Mark Palmer

RPG Heroes Podcast

Play Episode Listen Later Jul 21, 2020 46:54


In this episode of RPG Heroes, we delve into our main topic: "Online Conventions" with the help of the passionately involved Mark Palmer, co-organiser of the AlbaCon online RPG convention. We talk about how he got into convention gaming, we discuss the pros and cons of online gaming, the charity behind AlbaCon and of course who Mark's RPG heroes are. If you are reading these show notes in a podcast player, please go to rpgheroes.buzzsprout.com for all the links etcetera.Vote for which game I will run at Albacon! https://twitter.com/rpgheroes1/status/1284916429385601028?s=19Useful links Albacon: https://albacon.co.uk/Savepoint: https://echcharity.org/events/save-point-bonus-levelPelgraine Press: https://site.pelgranepress.com/Dungeon Crawl Classics: https://goodman-games.com/dungeon-crawl-classics-rpg/Buy Dungeon Crawl Classics on DriveTruRPG: https://www.drivethrurpg.com/product/101050?affiliate_id=747707Garycon: https://garycon.com/ Gencon: https://www.gencon.com/DCC Days Online: https://tabletop.events/conventions/dcc-days-onlineCon of Champions: https://tabletop.events/conventions/con-of-championsD&D Live for comic relief: https://dnd.wizards.com/dndlive2020Twitch: https://www.twitch.tv/Tom Moldvay: https://en.wikipedia.org/wiki/Tom_MoldvayTom Moldvay 1981 D&D: https://www.drivethrurpg.com/product/110274?affiliate_id=747707Upcoming Online conventions: JUL 30 – AUG 2, 2020 -- GENCON onlineSEP 12-20, 2020 -- PAX OnlineOCT 3-4, 2020 -- AlbaCon onlineNOV 5-8, 2020 -- Virtual Gamehole ConNOV 13-15, 2020 -- AetherConAnd here is a whole list! https://en.wikipedia.org/wiki/List_of_gaming_conventionsWant to support the show? Please visit my Patreon page: https://www.patreon.com/rpgheroes Want to support the show at no additional cost to you while buying RPG products on DriveThruRPG? https://www.drivethrurpg.com/browse.php?affiliate_id=747707Intro and outro music used with permission from the artist: "To Storm the Cyclopean Gates of Byzantium" by Bal-Sagoth. Check them out, EPIC band! http://www.bal-sagoth.com/ Thanks for listening, and STAY HEROIC!Support the show (https://www.patreon.com/rpgheroes)

Down in a Heap
Time Capsule

Down in a Heap

Play Episode Listen Later Oct 13, 2019 33:55


A look back to 1981 through the lens of the D&D Basic Box by Tom Moldvay.

time capsules tom moldvay
Tavern Chat
E445 - Post Gen Con News - Next Original Adventures Reincarnated: (B4) The Lost City

Tavern Chat

Play Episode Listen Later Aug 5, 2019 8:54


Jospeh Goodman announced the next release in the Original Adventures Reincarnated line will be (B4) The Lost City, originally written by Tom Moldvay. Kind of a "deep track" if you ask me. Voicemail # ‪(347) 509-5168‬ Support The Tavern www.amazon.com/shop/eriktenkar (affiliate link) https://ko-fi.com/tenkar https://www.patreon.com/tenkarstavern --- Send in a voice message: https://anchor.fm/tavernchat/message Support this podcast: https://anchor.fm/tavernchat/support

Plundergrounds
051 Revolt on Antares

Plundergrounds

Play Episode Listen Later Mar 20, 2019 26:41


The one where I talk about the 1981 TSR micrograme, Revolt on Antares. Designed by Tom Moldvay, art by Erol Otus, Bill Willingham, Jeff Dee, DSL, Jim Roslof. Show notes: https://jellysawgames.blogspot.com/2019/03/051-revolt-on-antares.html --- Send in a voice message: https://anchor.fm/plundergrounds/message

Appendix N Book Club
Episode 6 – Edgar Rice Burroughs' "At the Earth's Core"

Appendix N Book Club

Play Episode Listen Later Aug 21, 2017 53:33


Edgar Rice Burroughs’ first Pellucidar book At the Earth’s Core was part of the supernova period at the beginning of his writing career, wherein he managed to write 25 novels between 1911-1915! The serialization of At the Earth’s Core in All-Story Weekly magazine in 1914 represents the extraordinary feat of launching three major literary franchises in a mere three years, following on the Mars/Barsoom series and the Tarzan series. Pellucidar's Hollow Earth setting with its weird timeless eternal day and its menagerie of threats from the chillingly alien Mahars, the brutish Sagoths, and various pre-historic megafauna remains one of the most sustained acts of invention in fantastic fiction to this day. Although At the Earth’s Core was popular enough to be published in hardcover starting in 1922 and re-serialized in 1929, it doesn’t seem to have been in print after 1940. Certainly, David Innes is a likeable protagonist, but he lacks the larger-than-life qualities of John Carter of Mars or Tarzan of the Apes. Other suspects for At the Earth’s Core’s lapse into relative obscurity would be the World War II paper shortage, followed by Burroughs’ death in 1950. At the Earth’s Core was first published in paperback by Ace Books in 1962, making it an early factor in the great Edgar Rice Burroughs revival of the 1960s. The lush and colorful cover by Roy Krenkel would certainly have helped it stand out on the racks: The Frank Frazetta cover that graced At the Earth’s Core later Ace Books printings from the early 1970s through the 1980s depicts the horrible anticipation of the Mahar temple sequence. The Pellucidar series is terrific worldbuilding but it did not leave as obvious an imprint on early Dungeons & Dragons as Burroughs’ Mars/Barsoom series, other than in its pulp ethos and sense of high adventure. The general pulp ethos was certainly present in Dave Cook and Tom Moldvay’s X1 - The Isle of Dread module which was included in 1981’s Dungeons & Dragons Expert Set. The Isle of Dread would pave the way for TSR’s Known World/Mystara setting and its undeniably pulpy/Burroughsian Hollow World sub-setting.

Appendix N Book Club
Episode 3 - Fritz Leiber's "Swords and Deviltry"

Appendix N Book Club

Play Episode Listen Later Jul 23, 2017 52:24


Swords and Deviltry (Ace Books, 1970) by Fritz Leiber was originally published in paperback as part of Ace Books’ complete seven volume saga of Fafhrd and the Gray Mouser. Although Swords and Deviltry is first in the series chronology, it was actually the fourth book published. Leiber and his lifelong friend Harry Otto Fischer created Fafhrd and the Gray Mouser in an exchange of letters in 1934, basing the pair loosely on their own friendship, with Fischer as the diminutive Mouser and Leiber as the towering Fafhrd. The first story featuring the Twain (as they are often called) to appear in print was “Two Sought Adventure” AKA “The Jewels in the Forest” in 1939 in Unknown magazine. A handful of further Fafhrd and the Gray Mouser stories trickled out over the next two decades until Cele Goldsmith commissioned brand-new stories for Fantastic magazine starting in 1959, which lead to the Ace paperback collections of the late 1960s. Other than the continued interest in Robert E. Howard’s Conan stories, this new appreciation of Leiber’s fantasy fiction was one of the biggest contributors to the sword and sorcery renaissance of the 1960s. In fact, Leiber is credited with coining the term “sword and sorcery” in 1961 when Michael Moorcock called for a name for the type of fantasy fiction that Howard, Leiber and others were coming to exemplify. By the time Swords and Deviltry was published Leiber had been writing tales of Fafhrd and the Gray Mouser for over 30 years, but it is only in this book that he revealed their full origins in the stories “Induction” (1957), “The Snow Women” (1970), “The Unholy Grail” (1962), and “Ill-Met in Lankhmar” (1970). Swords and Deviltry featured a typically moody Jeffrey Catherine Jones cover, although the effect is compromised by the trade dress of later printings: Fafhrd and the Gray Mouser’s gaming history actually predates their first publication, as Leiber and Fischer created a complex three-dimensional board game in 1937 to amuse themselves and help them visualize the Twain’s stomping grounds of the city of Lankhmar and the world of Nehwon. This game was later re-developed and published by TSR as Lankhmar in 1976. Leiber and Fischer weren’t mere hands-off IP licensors, however. Leiber would contribute a witty conversation with Fafhrd and the Mouser about wargaming in the very first issue of The Dragon (1976), followed by the short story “Sea Magic” in issue 11 (1977). Fischer’s short story “The Childhood and Youth of The Gray Mouser” then appeared in issue 18 (1978). Lawrence Shick and Tom Moldvay gave Fafhrd and the Gray Mouser their first Advanced Dungeons & Dragons write-up in issue 27 of The Dragon (1979). The Twain and various other denizens of Nehwon were given a whole chapter in James M. Ward’s and Robert J. Kuntz’s Deities & Demigods (1980), with memorably gritty illustrations by Jennell Jaquays. Future notes on the Fafhrd and Gray Mouser series will cover later TSR Lankhmar publications, post-TSR licensees and other games that have been directly influenced by the city of Lankhmar. Stay tuned!

Save for Half podcast
Episode 3: Basic/Expert D&D

Save for Half podcast

Play Episode Listen Later Apr 11, 2017


We’re back and ready to find a dragon in a dungeon…so long as it’s Basic/Expert! The terrible trio of DMs Mike, Liz and Corbett throw down on dragons, ghouls, and rules lawyers in this third episode of Save for Half! Links mentioned in this show: Dungeons & Dragons Basic set by Tom Moldvay – Wikipedia […]

wikipedia basic dungeons corbett tom moldvay dragons basic
Save for Half podcast
Episode 3: Basic/Expert D&D

Save for Half podcast

Play Episode Listen Later Apr 10, 2017


We’re back and ready to find a dragon in a dungeon…so long as it’s Basic/Expert! The terrible trio of DMs Mike, Liz and Corbett throw down on dragons, ghouls, and rules lawyers in this third episode of Save for Half! Links mentioned in this show: Dungeons & Dragons Basic set by Tom Moldvay – Wikipedia […]

wikipedia basic dungeons corbett tom moldvay dragons basic
Dead Games Society
The Cosmology of David "Zeb" Cook -- DGS Episode #27

Dead Games Society

Play Episode Listen Later Sep 3, 2016 94:09


Few game designers can claim such a prolific body of work as David "Zeb" Cook!  His many projects include such iconic TSR modules as, Slavepits of the Undercity, Dwellers of the Forbidden Kingdom, The Isle of Dread and The Veiled Society.  His work on game systems boasts the Expert Set which he created alongside Tom Moldvay, Oriental Adventures and the acclaimed Planescape system.  And he took gamers into the farthest reaches of space with the classic scifi game, Star Frontiers. Now Zeb sits down with the Dead Games Society to talk about many of these projects in what is one of our best episodes yet.  So grab a drink, find your comfy chair and have a listen as Zeb takes us through these and many more projects from his career!