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In this week's episode, I take a look at some of the historical influences & inspirations that went into my new book GHOST IN THE ASSEMBLY. This coupon code will get you 25% off SILENT ORDER: OMNIBUS ONE at my Payhip store: SILENT25 The coupon code is valid through April 7th, 2025. So if you need a new book to read for spring, we've got you covered! TRANSCRIPT 00:00:00 Introduction and Writing Updates Hello, everyone. Welcome to Episode 244 of The Pulp Writer Show. My name is Jonathan Moeller. Today is March 21st, 2025, and today we are looking at some of the historical influences that went into Ghost in the Assembly. Before we get into that, we will do Coupon of the Week and an update my current writing and audiobook projects. And then Question of the Week, which we did have time for this week. This week's coupon code will get you 25% off the ebook of Silent Order: Omnibus One at my Payhip store. That coupon code is SILENT25. I'll have the links and the coupon code in the show notes. This coupon code is valid through April 7, 2025, so if you need a new book to read for these spring months, we have got you covered. Now an update on my current writing projects. I am 44,000 words into Shield of Battle, the fifth book in the Shield War series. I'm hoping to have that out towards the end of April, if all goes well. A reminder that the Shield War series will be six books, so Shield the Battle will be the second to last one. I have also started on the sequel to Ghost in the Assembly, and I am 4,000 words into that, give or take. I had originally planned to call this book Ghost in the Assassins, but I thought that sounded too similar to Ghost in the Assembly. So the fifth book in the Ghost Armor series will be called Ghost in the Corruption. A reminder that Ghost Armor will be six books long and Ghost in the Corruption will be the fifth of six books, so the second to last book in that series as well. In audio news, recording has started for Shield of Deception and Ghost in the Assembly. Shield of Deception will be excellently narrated by Brad Wills and Hollis McCarthy will excellently narrate Ghost in the Assembly. I expect both of them will probably be out sometime towards the end of May if all goes well, given how long it usually takes to record an audiobook. In Stealth and Spells Online news, I am 68,000 words into the third and final book in this trilogy. Once Ghost Armor and Shield War are complete, then I will hopefully release the final book in the Stealth and Spells Online because I've been working on that as a tertiary project for quite a long time now. So that's where I'm at with my current writing and audiobook projects. 00:02:17 Question of the Week Now let's move on to Question of the Week. Question of the Week is of course designed to inspire enjoyable discussions of interesting topics. This week's question, what is your favorite style of fantasy setting (like a more high fantasy, one like Middle Earth or the Forgotten Realms, urban fantasy like the Dresden Files or Kate Daniels or more steampunk like Everon and so on)? No wrong answers, obviously. And as you can imagine this inspired quite a few responses. Perry says: Hyperborea! Lankhmar is up there as well. Setting where magic is rare, and usually dangerous or evil. The first edition of the Forgotten Realms (the grey box from the ‘80s) was great. Enough detail to let you use the setting, lots of room to make it your own. Then all the Forgotten Realms novels started to appear with the release of the second edition in the ‘90s and everybody in the world suddenly had powerful magic at their fingertips. Elminster, the Seven Sisters, Drizz't, and others took the appeal right out of the setting for me. Joachim says: I like the Spelljammer Campaign setting best. A lot of great modules. It seemed it was not overly successful. A shame. I had a campaign running in this setting with some people who liked it. In addition to the Spelljammer modules, you can easily transfer any normal module centered on a small town onto an asteroid. Evan says: A huge Sanderson Cosmere fan here, especially Stormlight Archive. I like the magical progression tied in to character development, with a bit of mystery of how things work or an unknown that takes time to unwind or tease out. Justin says: My problem here is separating the settings from the authors. Given that near impossibility, I would cast my vote for high fantasy with a bit of techno/steampunk mixed in. Example – Andre Norton's Witch World. Bonnie says: I seem to gravitate towards the swords and sorcery genre like Frostborn, but I also enjoyed the urban fantasy/Nadia and the other genres. I have to thank you for introducing me to all of these. Michael says: Okay, Jonathan, that's the second time I've noticed you indicating a preference for sword and sorcery saga where a barbarian hero travels between corrupt city states and now I really, really want you to write this. And yeah, that's definitely my favorite type of setting too. Simone says: Definitely urban fantasy. Even in your books, which offer an unusual variety of fantasy settings, I find I enjoy the Cloak series the best. Roger says: Being an old fogey, I prefer high fantasy always. Can't seem to get my head around urban fantasy. It jars with me. John says: While I enjoy all settings, I'm also a traditionalist and want a non-industrial, non punk setting without some sprawling empire, more like the aftermath of empire with multiple successor states. Jonathan T. says: Personally, Star Wars has always been fantasy in a science fiction setting, and that remains a personal favorite. Other than that, I suppose I'm for high fantasy, although I'm not opposed to high fantasy slapstick either such as the Wuntvor trilogy. At some point I must try again to surmount the obstacle known as The Wheel of Time. Catriona says: Epic and high fantasy are my favorite, enjoy Dark Fantasy, too. Urban fantasy is a hard pass for me. Juana says: Sword and sorcery, parfait gentle knights, medieval societies, historical fiction like Doyle's The White Company and Sir Nigel. Wherever Nadia lives. Justin says: Sword and sorcery, magical creatures/beasts. Definitely needs different environments like cities and wild mountains and forests. Not sure what genre that is, but that's what I like. MG says: High fantasy. Brandy says: I like ones with a clearly defined map. Sometimes it seems like the world wasn't thought about clearly, so it makes it hard to imagine and I find those stories the least successful. The ones I go back to repeatedly, the ones I read over and over or pimp out to other authors or groups are those I feel like they have a great structure and map, even if it's added on to later. So high, low, or middle, I just really just want the author to tell a great story and make it a great one. Speaking as an author myself, I really dislike drawing maps, but fantasy readers really like maps, so that's why I have been doing more and more maps lately. Pauline says: Urban fantasy is definitely my favorite. Jeremy says: High Fantasy is my favorite. However, my favorite fantasy author is Terry Brooks. His series is Low Fantasy based on Earth. I found out years after reading the series LOL. For myself, I think my favorite would be a pre-industrial setting with a lot of city-states and various dangerous magic, like you have a barbarian hero wandering from city-state to city-state with monster infested ruins and wilderness between them. When he gets to the city states, he can fight corrupt sorcerers, arrogant nobles, and thieves guilds, and then move on to a new adventure in the next book. So basically a sword and sorcery style setting. So that's it for Question of the Week. 00:06:30 Main Topic of the Week: Ghost in the Assembly: Inspirations and Sources (Note: Spoilers for Ghost in the Assembly!) This week and now onto our main topic, Ghost in the Assembly inspirations and sources that went into the book. I should mention that this episode contains mild spoilers for Ghost in the Assembly. So if you have not finished reading Ghost in the Assembly yet, stop listening and go finish reading Ghost in the Assembly. So I thought it would be interesting to talk about some of the ideas and influences that went into Ghost in the Assembly. I have to admit, it took me a few years of thinking between Ghost Night and Ghost Armor to figure out how to write more Caina stories because Caina had become a political figure by the end of Ghost Night and political figures typically do bad things for personal advancement and then lie about it. That is in some ways the essential definition of a political figure. This of course, is hard for a writer to use as a sympathetic protagonist. Of course, I eventually realized the way around this, the success of a political figure cannot be judged by their personal morality or even their political morality, but by the results of their decisions. Did they do the most for the greatest good of their people? Therefore, I just needed to write a political figure who did somewhat sketchy things (like subverting the Kyracian houses via buying up their debt) in the name of the greater good of the people (defending them from the impending attack of the Red Krakens). I frequently said that if you want to write a good fantasy novel, you should try to stick to about 15 to 25% of the actual harshness of the past. I don't think you want to go full Grimdark, but you don't want your fantasy world to be indistinguishable from a typical 21st century parliamentary democracy because I think that kind of defeats the purpose of fantasy where you want to visit a world that is eldritch and strange and at least somewhat different than our own. So for Ghost in the Assembly, I went to about 15 to 25% of the experience of ancient Greek democracy. For the entire time that New Kyre and the Kyracians have been in the series (Ghost in the Storm was way the heck back in 2012 and the Kyracians were mentioned before that), they've always been very loosely based on the democracy of ancient Athens. In fact, the very name Assembly of New Kyre comes from ancient Athens, where the gathering of voting citizens was called the ecclesia, which translates into English as assembly. Interestingly, this is also the origins of the word ecclesiastical in terms of a church since one of the first words for the church was ecclesia in the sense of the assembly of the believers in Christ. Athens wasn't the first ancient Greek democracy, but it was one of the most successful. It was also one of the democracies that self-destructed in the most spectacularly dramatic fashion possible. The Athenians decided to convert the Delian League from an alliance of city-states into their own private empire. A demagogue convinced them to waste enormous resources attacking Syracuse and Sicily, which ended disastrously. The Athenians were eventually defeated by the more militaristic Spartans. People have debated for centuries whether or not this means democracy is inferior to the Spartans' harsher system, but that overlooks the key fact that a few decades later, Athens, Sparta, and all the rest of the Greek city-states were conquered by the Macedonians anyway. I suppose the actual historical lesson is that a city-state, regardless of its government, is no match for a larger centralized state with better leaders and better military organization. In fact, historically city-states tend to eventually get subsumed into larger political entities. If they last for a long time, it tends to be because of geography (like in ancient Greece) or because of weak and or remote central authority like the medieval Italian city-states, which were ostensibly under the authority of the Holy Roman emperor but in practice tended to do whatever they wanted. Places like modern Vatican City tend to be special exceptions. Caina's criticism of the assembly of New Kyre in the book is that it is not as egalitarian as it pretends and is easily swayed by both demagogues and bribes. The Athenian assembly of citizens had both these problems, but far worse. You needed to have a substantial level of property to be allowed to vote, and there were numerous examples of the votes swinging on bribes or last minute orations. The Athenian assembly was easily swayed into making bad decisions, such as supporting the disastrous attack on Syracuse during the Peloponnesian War that was the start of Athens' downfall. In Ghost in the Assembly, Lady Eirenea Tritos is one of the nine chief magistrates of the city, but in an Athenian democracy, women were not allowed to vote and most definitely were not allowed to hold political office. The ancient Greeks in general did not have a very high opinion of women. One Greek orator said that men had wives to produce legitimate heirs, concubines to attend to the body's “daily needs”, and prostitutes for pleasure. Because of things like that, I thought a setting with a hundred percent of the harshness of ancient Greece would be off-putting to the reader. So as I said, I shot for between 15 and 25% of the actual harshness. New Kyre is definitely richer, better governed, and less elitist and chauvinistic than the ancient Greeks. That said, New Kyre isn't an egalitarian place. Nobles have vastly more rights and money than commoners, and both nobles and commoners own slaves and only the poorest commoners own no slaves themselves. Indeed, slavery is so common in New Kyre that the other nobles see Kylon's decision that House Kardamnos will have no slaves as a sign of malevolent and sinister foreign influence. Kalliope's fear that she could be dispossessed and Kylon simply take her children is very real. If Kylon wanted, he probably could keep Kalliope from seeing Nikarion and Zoe ever again, though that would inevitably put him in conflict with Lysikas Agramemnos and Calliope is charismatic enough to powerful allies to her side. If Kylon did in fact refuse to allow Kalliope to see their children, he might well set off a civil war. But Kylon, who lost both his parents when he was young, doesn't want to deprive his children of a loving mother. Of course, the ancient Greeks never had to fight the Red Krakens and orcs. The Red Krakens, the Caphtori, are kind of written like snake-worshipping Vikings. In fact, Caphtori are inspired by the “Sea Peoples”, pirates that seem to have contributed to the collapse of Bronzes Age civilization. Historians argue endlessly about the impact of the Sea Peoples or whether they existed at all, but if they did exist, they might well have been proto-Ancient Greeks, perhaps Mycenaean in origin. Since having one ancient Greek-esque group fighting another would've been confusing in the book, I made the Caphtori/Red Kraken more like Vikings, which I suppose is a bit of historical anachronism, but Ghost Armor is a constructed world with elves, orcs, and sorcerers, so it's not like I'm writing period accurate historical fiction here. So these are some of the influences that went into Ghost in the Assembly. I don't have any grand concluding point here. Those were just some of the ideas I thought about and went into the story. Though I should mention that for a while I was a graduate student in medieval history and I hated the experience so much I left and went into IT instead. That said ,decades later it has proven a useful source of plot ideas for fantasy novels, so it worked out in the end. One final note, a reader suggested that Kalliope Agramemnos and Mardun Scorneus might hook up in later books. And I have to admit, I laughed at that suggestion. Kalliope would react with dismay at the thought of marrying anyone other than an extremely high ranking Kyracian noble, and at the prospect of marrying Kalliope, Mardun would think about it, fake his death, and flee back to the Empire, preferring to take his chances with the Magisterium rather than Kalliope. Anyway, thank you to everyone who has read Ghost in the Assembly. I am very grateful that so many people have enjoyed the book. So that is it for this week. Thank you for listening to The Pulp Writer Show. I hope you found the show useful. A reminder that you can listen to all back episodes of the show on https://thepulpwritershow.com. If you enjoyed the podcast, please leave your review on your podcasting platform of choice. Stay safe and stay healthy and see you all next week.
por Kevin Kulp Espadas del Serpentino en un juego de espada y brujería para ser jugado con el sistema GUMSHOE que puedes ambientar en cualquier lugar, incluso en tu propia invención. Pensando en Sanctuary de Thieves' World, Lankhmar de Fafhrd and the Gray Mouser o Camorr de Locke Lamora, sin embargo, a Emily Dresner y a mí nos gusta más el juego cuando se ambienta en una gran ciudad. Como se detalla en las reglas básicas, esa ciudad es Sumergia. Construida sobre docenas de islas unidas en el delta del río Serpentino, Sumergia se considera el centro del comercio y la civilización del mundo conocido. Entonces, ¿qué tres cosas es más importante saber? Los edificios siempre se están hundiendo La ciudad fue fundada hace casi mil años por refugiados que huían río abajo, y desde entonces la mayoría de los edificios se hunden en el suelo unos 8 centímetros al año (aunque los edificios emblemáticos se hunden mucho más despacio y los poco memorables, a veces, más deprisa). Esto significa que la mayoría de los edificios pierden su planta baja cada cincuenta años. Algunos edificios se hunden más despacio, otros más deprisa y rara vez uno cae varios pisos en una sola tarde, pero casi todos acaban desapareciendo de la vista. Nadie sabe por qué. La Iglesia afirma que es la voluntad de la diosa Denari, pero los estudiosos de la teología no creen que sea eso necesariamente. A lo largo de las más de 40 generaciones que Sumergia ha estado poblada, un gran número de edificios han desaparecido por completo. Todavía están ahí abajo en alguna parte, la mayoría de ellos. Si conoces bien la ciudad subterránea, tal vez encuentres sus ruinas. La ciudad y la diosa son una Excepto cuando adopta forma humana una vez al año, los edificios e islas de Sumergia son el cuerpo de la propia diosa Denari. Se vive literalmente dentro de ella. Como diosa del comercio y la civilización, Denari bendice el comercio que tiene lugar dentro de sus fronteras. Cada moneda intercambiada es una oración, y cada transacción un sacramento. Adórala con palabras suaves en la dulce oscuridad de un jardín durante un baile de máscaras, susurradas a una atractiva desconocida; adórala burlando a un lerdo que no conocería el mejor lugar del mundo para vivir aunque le invitara a entrar. Sin embargo, el aura de su Bendición no llega a todas partes, y la hechicera corrupción puede quemarla; una hechicería descuidada podría matar literalmente a la Diosa. No es omnipotente ni omnisciente, y sólo sabe lo que sus fieles le dicen a través de la oración. La Iglesia afirma que es Su Bendición la que entrega las profecías, pero está claro que eso no siempre es cierto; dioses menores y antiguos demonios acechan por todas partes, clamando por su propio poder mediante la creación de fieles adoradores hacia ellos. Hay estatuas por todas partes, porque las estatuas representan almas El enterramiento en Sumergia siempre ha sido un problema; no puedes enterrar a tus muertos bajo tierra cuando las inundaciones son habituales, a menos que quieras ataúdes y cadáveres flotando río abajo. Hoy en día, los pobres llevan los cadáveres a uno de los pantanos y los ricos optan por el entierro celestial en zócalos de piedra río arriba. Pero lo que ocurre con la carne no es tan importante como lo que ocurre con el alma. Mientras se haga una estatua funeraria para alguien fallecido, ya sea una diminuta estatua de arcilla o una enorme y magnífica estatua de bronce fundido, el alma del difunto tiene garantizado un lugar en el cielo de Denari. Si alguna vez se destruye esa estatua, o bien el alma se desintegra y deja de existir, o bien regresa al mundo de los espíritus como fantasma. Existe la teoría herética de que los fantasmas son en realidad los recuerdos de Denari de los que vivieron, y que cuando los sacerdotes caminan por el mundo de los espíritus lo hacen literalmente a través de los recuerdos de la Diosa. En cualquier caso, las estatuas funerarias aplacan a los espíritus inquieto...
Here we have an Advanced Dungeons & Dragons product that's Licensed to Pulp! Yes, it's Fafhrd and the Gray Mouser's city of Lankhmar, the home base of the two ne'er-do-wells from author Fritz Lieber's fantasy stories of the mid-20th century. Is it a location worthwhile for adventuring? Are there mysteries, foes, and most of all […]
Containing Matters of an Inversion of Introversion. introductions, recent reads (0:00) Fritz Leiber background (9:55) non-spoiler discussion (41:28) plot summary, spoiler discussion (1:01:47) Bibliography: Scrolls of Lankhmar https://scrollsoflankhmar.com/ Leiber, Fritz - "The Book of Fritz Leiber" (1975) Leiber, Fritz - "Second Book of Fritz Leiber" (1976) Leiber, Fritz - "The Ghost Light" (1984)
Alex, Andreas und Daniel (mit Patrick im Hintergrund) besprechen den Nachdruck des DCC-Regelwerkes und das Erscheinen der Lankhmar-Box.
In dieser Episode werfen wir einen Blick auf Kleinkriminelle in Lankhmar erschienen für Dungeon Crawl Classics von Michael Curtis. Intro und Outro sind aus dem Musikstück The Solencia Library von Art Of Escapism und steht...
Michael Curtis has been working in the RPG industry since 2008 and playing RPGs since 1980. He is mostly known for his work on the DCC RPG line, including such adventures as Frozen in Time, Intrigue at the Court of Chaos, and the DCC Lankhmar set, and for his classic Dungeon Alphabet book and the old-school megadungeon Stonehell. Michael is currently the Director of Product Development for the Dungeon Crawl Classics RPG at Goodman Games.Thank you for listening! Michael Curtis is a tremendous inspiration for me and my work. As the DCC RPG served as a renaissance for my understanding of fantasy gaming, Michael's adventures and discourse about them (as I listened avidly on any podcast he would appear on) would help me understand a little bit more of this adventure craft! When I got to learn more about Fritz Leiber, fell in love with Lankhmar and heard Mr. Curtis was going to be the lead designer in the DCC adaptation of that world to the RPG scene I was thrilled. And it's not surprising DCC Lankhmar is my favorite flavor of DCC RPG! But in this chat we talked about a lot more than just gaming. We talked art, life journeys, how we fit or don't around other people, unique experiences and a lot of other weird stuff! So listen up and get weird with us! Thank you for listening to Weird Games & Weirder People! Please subscribe to the show to keep up with new episodes! If you would like to support the show, leave a reviewand/or head to our ko-fi page and pay us a coffee! It will help keep the podcast going! It would really help! https://ko-fi.com/wgnwp You can also support me buy buying one of my games! Kosmosaurs just got released in print, and it is my new RPG inspired by Saturday morning cartoons about Space Dinosaur Rangers defending the galaxy from evildoers! Get your copy right here: bit.ly/kosmosaurs Join our Discord Server: https://discord.gg/SpS4fyBG (this link is only valid for 7 days from the day the episode is released - always look for a new link in the newest episode). Stuff mentioned in the Episode: Blades in the Dark's Bundle of Holding: https://bundleofholding.com/presents/BladesSecond Dungeon Alphabet: https://goodman-games.com/store/product/the-dungeon-alphabet-fourth-printing-color-cover/ Stonehell Dungeon: https://www.lulu.com/shop/michael-curtis/stonehell-dungeon-down-night-haunted-halls/paperback/product-5974479.html Goodman Games: https://goodman-games.com/ Dungeon Crawl Classics RPG: https://goodman-games.com/dungeon-crawl-classics-rpg/ Fritz Leiber: https://en.wikipedia.org/wiki/Fritz_Leiber 2024 Indie RPG Creator Summit: https://events.zoom.us/ev/ApXBGL22Cr2o38a3tY0KrBaWDgx9mTT6NoTU0xgyNFkzoxH8fRGk~AkZ6799EJzLC17quXisvhPdhC4_QXgcSR1_MlMR3wKgkxxw3IFRd9fw5ag Hailung: https://www.youtube.com/channel/UC3Jvz7FpBsY73_wEjFV67wQ
Olá, Selvagens! O Savagecast, comemorando seus 8 anos de existência podcastística lança o seu episódio nº 01!(????!) Ou melhor, relança seu episódio 01 (que somado aos + 75 episódio anteriores seria o 76, se nossa matemática estiver correta). Nesse episódio, nossos Savagecasters Hades, Goldael, e Nando Alves (re)apresentam o básico do nosso sistema preferido, mas desta vez atualizado para a edição corrente, o Savage Worlds - Edição Aventura! Mas não só isso, também comentam sobre o que torna esse sistema tão querido, suas experiências de jogo e dicas até para quem já conhece as suas regras! Nota dos Casters: Foram publicadas no Brasil 3 livros básicos diferentes desde 2013, conforme abaixo (da mais recente para a mais antiga): Savage Worlds Edição Aventura (SWADE). Savage Worlds Edição Brasileira (2ª Edição) Savage Worlds Edição Brasileira Links citados no episódio: Ficha de Personagem de (mau) exemplo. https://i.imgur.com/NDypHQW.jpg Test Drives (em inglês): https://peginc.com/?s=Savage+Worlds+Test+Drive&post_type=product&search_limit_to_post_titles=0&fs=1 Test Drive da Edição Atual (Edição Aventura em Português) - Cenário do Reino Mágico: https://www.dropbox.com/s/mh5whl0xvyldqu0/Test%20Drive.pdf?dl=0 Test Drive da Edição Anterior - Cenário de Lankhmar (em Português): https://retropunk.com.br/downloads/savageworlds/SAVAGEWORLDS_TESTDRIVE_2.0.pdf Site da Odyssey Publicações (editora que publica cenários e materiais fan made para Savage): https://retropunk.com.br/loja/685-savage-worlds-edicao-aventura-revisado-pdf.html Site da Retropunk (Editora brasileira que publica e cenários básicos): https://retropunk.com.br/ Livro Básico em PDF (em português): https://retropunk.com.br/loja/685-savage-worlds-edicao-aventura-revisado-pdf.html Financiamento Coletivo de Cenário Nacional e do Livro Básico (SWADE): https://retropunk.com.br/loja/financiamento-coletivo-RP/724-fc-reino-magico.html Vozes no episódio: Hades Oneiroi, Renato "Goldael" e Nando Alves. Confira também nosso Gerador de Aventura Selvagem (com cartas de Magic)! https://www.savagecast.com.br/p/magic-the-gathering-inspirador-de-aventuras/ Nosso contato e redes sociais: Email: contatosavagecast@gmail.com Discord: https://discord.gg/gc8hh4qtGg Instagram: https://www.instagram.com/savagecast_br/ Facebook: https://www.facebook.com/savagecastbr
Fabrice et Mathieu, dans l'auberge du devin envahie de touristes venus des grandes villes, discutent sur les cités, les villes dans Donjons et Dragons. Les différences de type de jeux en milieu urbain, passage rapide sur Neverwinter et Waterdeep ainsi qu'une digression sur Lankhmar. Credit Music: Exciting Trailer by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3726-exciting-trailer License: https://filmmusic.io/standard-license
Heute hört ihr ein Gespräch mit Alex, der die deutsche Lokalisation von Lankhmar redaktionell betreut hat. Lankhmar, aus den Romanen von Fritz Leiber, Heimat von Fafhrd und dem Grauen Mausling. Blaupause für die Rollenspielstadt, Vorlage für Comics und vieles mehr. Eben eine Hauptstadt der Fantasy. Hintergründe und Annekdoten zu mehreren Jahren Arbeit an der aktuellen Ausgabe dieser Spielestadt bei System Matters. Eine Folge für ALLE Fans des Genres, Spielerinnen, Leser, Comicfans und sogar digitale Zocker...
Gemeinsam mit Alex und Denis werfen wir einen Blick auf die unterschiedlichen Regionen und Charakterhintergründe von Dungeon Crawl Classics Lankhmar. Außerdem wollen wir etwas Gold verprassen und erschaffen mit ein paar Würfeln ein Stadtviertel mitsamt...
Am DCC-Tag haben Alex, Andreas und Denis Dungeon Crawl Classics Lankhmar vorgestellt. Worum geht es, was ist in der Box und wie unterscheidet sich Lankhmar vom normalen DCC? Wir brauchen eure Unterstützung, um die Box...
This week, Morrus, Peter, and Jessica talk about choosing players for your group, both for a home game and casting an actual play show. In the news, more Dragonlance previews, Dungeons & Dragons film release delayed, Wizards of the Coast updates content review policy, new releases for Starfinder, and more! Plus a brand new sketch about an adventuring party's great new patron with some strings attached. -------------------- News WotC's Chris Perkins on D&D's Inclusivity Processes Going Forward https://www.enworld.org/threads/wotcs-chris-perkins-on-d-ds-inclusivity-processes-going-forward.693064/ Takhisis Revealed in New Dragonlance Preview Art https://www.enworld.org/threads/takhisis-revealed-in-new-dragonlance-preview-art.693031/ Krynn Returns: A Preview of Dragonlance by Beth Rimmels https://www.enworld.org/threads/krynn-returns-a-preview-of-dragonlance.692998/ News Digest for the Week of November 11 (D&D movie delayed, Starfinder Interstellar Species, Monsters & Magic of Lankhmar release date, Star Trek Adventures STL files, Paizo Pathfinder/Starfinder Society Charity Toy Drive) https://www.enworld.org/threads/news-digest-for-the-week-of-november-11.693077/ Monty Python's Cocurricular Medieval Reenactment Programme https://www.kickstarter.com/projects/exaltedfuneral/monty-pythons-cocurricular-mediaeval-reenactment-programme Plants Nowhere to be Found https://www.kickstarter.com/projects/miscast/plants-nowhere-to-be-found-hardcover-edition Heretic's Guide to Devotion & Divinity https://www.kickstarter.com/projects/eventyrgames/heretics-guide-to-devotion-and-divinity-5e Level Up: Combat Maneuver Card Deck https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/combat-maneuvers-card-deck-level-up-advanced-5th-edition -------------------- Choosing Players for Your Group Sly Flourish's Guide to Narrative “Theater of the Mind” Combat in 5e https://slyflourish.com/guide_to_narrative_combat.html EN Live website https://enworld.live/ -------------------- Please support us on Patreon at http://patreon.com/morrus Don't forget to join the Morrus' Unofficial Tabletop RPG Talk Facebook group at https://www.facebook.com/groups/1033145023517295/ and join us on Discord at https://discord.gg/VAuxX8M Ask your Awfully Cheerful Question on Twitter using the hashtag #AwfullyCheerfulQuestion, email morruspodcast@gmail.com, or contact us on TikTok at https://www.tiktok.com/@enpublishingrpg -------------------- Hosts: Russ “Morrus” Morrissey, Peter Coffey, and Jessica Hancock Editing and post-production: Darryl Mott Theme Song: Steve Arnott Malach the Maleficent played by Darren Morrissey Check out all the media content from EN World at http://enliverpg.com
Ahimsa Kerp joins us to discuss Fritz Leiber's "The Knight and Knave of Swords", Fafhrd and the Gray Mouser in Riverside, ooh naughty sexy times, sex-obsessed adventurers, the city of Lankhmar, transgressive swords and sorcery, aging characters in fantasy RPGs, moon priestesses, pushing luck mechanics, having identifiably unique cultures, mythic Greece, and much more!
I interview Michael Curtis, the Director of Product Development for Goodman Games, to discuss DCC, Lankhmar and The Chained Coffin. Music by John Page Join us live every Monday night at 8 PM Central over at twitch.tv/valorestudios Watch the new trailer for Axion here --- Support this podcast: https://anchor.fm/rollin-bones/support
OK, this trip to London didn't go quite as planned... this episode has been edited in London City Airport while the Til Dice gang awaits the release of the Mailer Daemon from a crime he absolutely definitely did commit. Still, we recorded some stuff beforehand that we can share with you, including this World Building discussion on the topic of cities. They are an integral part of our real life and also our fiction - so here's some tips to help you design cities that are hopefully as worthy of adventure as Ankh-Morpork, Lankhmar, Greyhawk and... Aberdeen? Along the way are all the references you can expect from a serious RPG podcast - you know, stuff like Hachikō and licensed brothels and why you need strong drill bits to put a curtain rail up in a Glasgow house. Then our roadshow episode gets even more on the road as we share with you our London Travelogue. We give you our thoughts from some parts of the city that may be of interest to our listeners. This includes discussing some of the local geek and gaming shops like Leisure Games and Orc's Nest, but also some of the other sights that we think of as interesting or inspiring. We aren't doing it alone either - Tuppy shares her thoughts on which department store has the worst decor, the Mailer Daemon recalls the best thing Aleister Crowley ever did, and Twike is too busy freaking out about London problems to tell us about someone who has been following us on all our socials. On top of that you've got references to art of both the classy and non-classy variety, a tirade about the opening hours of chocolate shops on bank holidays, some political commentary from Tuppy on Border Force, the appearance of a strangely familiar sounding voice behind a till, and even a little cut back to Scotland to see what the team at Shoved Granny Games are working on... and what it doesn't have any of.Contact us by email on tildicepodcast@gmail.comWe can be found on Facebook, Twitter and Instagram under @tildicepodcastOur theme music is Funny Adventures by WinnieTheMoogLink: https://filmmusic.io/song/6048-funny-adventuresLicense: http://creativecommons.org/licenses/by-sa/4.0/Our logo is by Neil Slorance - check out his work on Twitter under @neilslorance or Facebook as "Art by Neil Slorance"Support the show (https://ko-fi.com/tildicepodcast)Support the Show.
The Chippewa Valley Geek Actual Play and Community Theater Podcast
The game this time is Lankhmar: City of Thieves for Savage Worlds from Pinnacle Entertainment! Show page: http://www.chippewavalleygeek.com/2022/05/the-cvg-actual-play-community-theater.html Intro/Outro Music: "Build a Fire" by Stars
Episode NotesFind the Defenders of Kobold, Plewdcast, and The Lollygaggers on Twitch!Please follow us on all our social media platforms, but in particular, watch us LIVE on Twitch and join our Discord server. Enjoying our productions through these platforms helps us the most.TwitterYoutubeMeWeFacebook
Episode NotesFind the Defenders of Kobold, Plewdcast, and The Lollygaggers on Twitch!Please follow us on all our social media platforms, but in particular, watch us LIVE on Twitch and join our Discord server. Enjoying our productions through these platforms helps us the most.TwitterYoutubeMeWeFacebook
The Chippewa Valley Geek Actual Play and Community Theater Podcast
The game this time is Lankhmar: City of Thieves for Savage Worlds from Pinnacle Entertainment! Show page: http://www.chippewavalleygeek.com/2022/03/the-cvg-actual-play-community-theater.html Intro/Outro Music: "Wall of Death" by Richard & Linda Thompson
Episode NotesFind the Defenders of Kobold, Plewdcast, and The Lollygaggers on Twitch!Please follow us on all our social media platforms, but in particular, watch us LIVE on Twitch and join our Discord server. Enjoying our productions through these platforms helps us the most.TwitterYoutubeMeWeFacebook
Find the Defenders of Kobold, Plewdcast, and The Lollygaggers on Twitch!Please follow us on all our social media platforms, but in particular, watch us LIVE on Twitch and join our Discord server. Enjoying our productions through these platforms helps us the most.TwitterYoutubeMeWeFacebook
Trying something new for the show, Oliver is sitting down with author Nathaniel Webb to consult him on his latest work-in-progress, a sword & sorcery short story! After a reading of the story so far, and a little getting-to-know-you, you'll get to listen in on a proper story consult where Oliver will discuss Nat's story, focusing in particular on his main concern - how to best weave fun worldbuilding and character backstory info into the story itself. They also discuss how short stories can turn out to be harder than you'd expect, heist story traditions, considering word counts against prospective literary markets, both Howard's The Tower of the Elephant and Leiber's The Two Best Thieves in Lankhmar, outlining vs seat-of-your-pants writing, the very legit desire to write a story like one you've greatly enjoyed, wanting to show off your worldbuilding, finding nuance in "write to please yourself, not a hypothetical audience", "Progression Lit", placing a character geographically not only with description but with placement of that description, weaving worldbuilding into the action, "the portrait shot", first drafts as essentially very detailed outlines, giving a character's backstory in the scene where they're introduced, a motivational poster from Oliver's grade 10 English class, does a character having a secret create an undesirable distance between them and the reader, "protagonist brain", and MORE. Nathaniel's author site Nathaniel on Twitter Check out a sword & sorcery short story by Nathaniel in the latest issue of Whetstone magazine - for free! The then-latest issue of Tales From The Magician's Skull that we mention is #6 That The Adventures of Alyx book we chat a bout a bit, with my Goodreads review The writing book Nat mentions: The Secrets of Story: Innovative Tools for Perfecting Your Fiction and Captivating Readers by Matt Bird And then we have that combined list of sword & sorcery markets we mention: That The Adventures of Alyx book we chat a bout a bit, with my Goodreads review The writing book Nat mentions: The Secrets of Story: Innovative Tools for Perfecting Your Fiction and Captivating Readers by Matt Bird And then we have that combined list of sword & sorcery markets we mention: Clarkesworld Unreal Magazine Podcastle Fantasy & Science Fiction Beneath Ceaseless Skies Heroic Fantasy Quarterly Strange Horizons Fantasy Magazine Skelos Common Tongue Magazine Rogue Blades Starward Shadows https://www.literaryrebel.com/savage-submissions/ https://www.swordsandsorcerymagazine.com/submissions.html https://cirsova.wordpress.com/cirsova-magazine/submission-guidelines/ https://goodman-games.com/tftms/2020/10/20/announcing-open-call-for-sword-sorcery-fiction-for-tales-from-the-magicians-skull/ https://farthertrees.wordpress.com/queerblades/ http://thebizarchives.com/content-guidelines/ hthttp://stupefyingstories.com/ http://pulp-modern.blogspot.com/ https://www.ossgames.com/ares-home https://ralan.com/m.pay.htm https://en.wikipedia.org/wiki/Pulp_Hero_Press http://paralleluniversepublications.blogspot.com/p/submissions.html https://www.warhammer-community.com/2021/10/27/write-up-a-storm-in-the-mortal-realms-black-library-submissions-are-open-now/ www.soimwritinganovel.com PATREON: www.patreon.com/soimwritinganovel BUY OLIVER'S BOOKS: https://www.oliverbrackenbury.com/store SO I'M WRITING A NOVEL... TWITTER: https://twitter.com/so_writing OLIVER'S TWITTER: https://twitter.com/obrackenbury Oliver's Link Tree (For everything else): https://linktr.ee/obrackenbury
Find the Defenders of Kobold, Plewdcast, and The Lollygaggers on Twitch!Please follow us on all our social media platforms, but in particular, watch us LIVE on Twitch and join our Discord server. Enjoying our productions through these platforms helps us the most.TwitterYoutubeMeWeFacebook
Michael Curtis, while Leiber's Fafhrd & Grey Mouser stories have been a great source of inspiration for Oliver's novel-in-progress, you better believe he was excited to talk with Michael about: Why people should read the Fafhrd & Grey Mouser stories, how these characters so defined by their friendship were born of a real life bromance, what defines Leiber's writing style, what makes F&GM's home - Lankhmar - the ultimate fantasy adventure city, how Michael made writing RPGs his career, what it was like poring over Leiber's original papers at an archive in Houston, and more! Michael Curtis on Patreon Dungeon Crawl Classics RPG products by Michael Curtis Michael also writes articles for Goodman Games, such as this one on Lord Dunsany The Society of Torch, Pole, and Rope - Michael's game design blog may be dormant but it still contains many fascinating things to pore over. Michael Curtis Visits Leiber's Legendary Lankhmar Library in Houston Lankhmar 101 - A video panel discussion about DCC: Lankhmar, led by Michael Curtis. www.soimwritinganovel.com PATREON: www.patreon.com/soimwritinganovel BUY OLIVER'S BOOKS: https://www.oliverbrackenbury.com/store SO I'M WRITING A NOVEL... TWITTER: https://twitter.com/so_writing OLIVER'S TWITTER: https://twitter.com/obrackenbury Oliver's Link Tree (For everything else): https://linktr.ee/obrackenbury
DCC has had them. Lankhmar had one. Even Xcrawl got one. Now it's MCC's turn. Join the judges as they pitch an idea for a wild MCC team tournament! Will the Dark Master be pleased? Listen and decide for yourself!
Papo com a tradutora Ana Cristina Rodrigues sobre o processo de tradução do livro Espadas e Feitiçaria. Essa obra que apresenta a cidade de Lankhmar foi escrita por ninguém menos que o renomadíssimo autor Fritz Lieber. Esta obra é considerada um clássico definitivo no gênero Sword & Sorcery que ganha sua mais nova versão em português pela Sagen Editora. Ela será lançada via campanha de financiamento coletivo no catarse agora dia 05 de agosto. Falamos também sobre termos polêmicos na tradução da obra e juntos visitamos aspectos deste cenário que é para lá de encantador, misterioso e magnético. Fique por dentro das novidades nas redes sociais da Sagen: Facebook: facebook.com/SagenEditora Instagram: instagram.com/sageneditora E conheça o trabalho da tradutora: instagram.com/anadefinisterra/ anacristinarodrigues.com/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/brainstorm-cast/message
Bloodshed and pandemonium backstage! The party ends the night at the theater bang. But when they wake the next morning, they find themselves in a new, more sinister predicament. Explore the grim peril of Mlurg Nar in week’s Mighty Deeds podcast! https://www.patreon.com/MightyDeedsPod https://www.instagram.com/MightyDeedsPod/ Dungeon Crawl Classics, #DCC, #OSR, Old School Roleplay, Actual Play https://goodman-games.com/ https://www.icrpg.com/ Original music by: https://www.reverbnation.com/joeyhodge Original artwork by: https://instagram.com/cubiclebarbarian?igshid=1hayvcacick1b
“The show must… you know… continue!” Our band of adventurers has decided to help a theater troupe that is being harassed by an arrogant Duke and his hired thugs. How far will the party go to defend tonight’s performance? Find out on this week’s Mighty Deeds podcast! https://www.patreon.com/MightyDeedsPod https://www.instagram.com/MightyDeedsPod/ Dungeon Crawl Classics, #DCC, #OSR, Old School Roleplay, Actual Play https://goodman-games.com/ https://www.icrpg.com/ Original music by: https://www.reverbnation.com/joeyhodge Original artwork by: https://instagram.com/cubiclebarbarian?igshid=1hayvcacick1b
A petty noble in the fortress town of Mlurg Nar is incensed at a satirical play that mocks him and his household. The humble troupe of players behind the production turn to our band of adventurers for help as the Duke threatens to close down the show… permanently! Will the party be able to defend tonight’s performance? Find out on this week’s Mighty Deeds podcast! https://www.patreon.com/MightyDeedsPod https://www.instagram.com/MightyDeedsPod/ Dungeon Crawl Classics, DCC, OSR, Old School Roleplay, Actual Play https://goodman-games.com/ https://www.icrpg.com/ Original music by: https://www.reverbnation.com/joeyhodge Original artwork by: https://instagram.com/cubiclebarbarian?igshid=1hayvcacick1b
This week on the Vintage RPG Podcast, we walk the shadowy streets of Lankhmar: City of Adventure, one of the greatest RPG city sourcebooks. Based on the Fafhrd and Gray Mouser stories by Fritz Leiber, Lankhmar is both a city and a larger campaign setting for Dungeons & Dragons (using a modified character creation system) that captures the atmosphere of the original stories. The real genius of the book is the approach to the city, which uses modular geomorphs for the tangled and ever-changing back alleys. We also talk a bit about Leiber, his Lankhmar co-creator Otto Fischer and the stories themselves, which form one of the biggest influences on early Dungeons & Dragons. * * * New discount code from our friends at Noble Knight! Use INDIERPG at checkout in store or online for $5 off purchases $25 and more. This one runs from September 14 through October 5. Maybe you can snag a copy of Stormbringer! Hang out with us on the Vintage RPG Discord! If you dig what we do, join us on the Vintage RPG Patreon for more roleplaying fun and surprises! Patrons keep us going! Like, Rate, Subscribe and Review the Vintage RPG Podcast! Available on iTunes, Google Play, Stitcher, iHeartRadio, SoundCloud, Spotify, YouTube and your favorite podcast clients. Send questions, comments or corrections to info@vintagerpg.com. Follow Vintage RPG on Instagram, Tumblr and Facebook. Learn more at the Vintage RPG FAQ. Follow Stu Horvath, John McGuire, VintageRPG and Unwinnable on Twitter. Intro music by George Collazo. The Vintage RPG illustration is by Shafer Brown. Follow him on Twitter. Tune in next week for the next episode. Until then, may the dice always roll in your favor!
Ray and Angus stroll the streets of Lankhmar and report back on their findings! Please drop us a message on the anchor app or send us an mp3 or email to kirbyskidspodcast@gmail.com. Please share your impressions once you have read: Fritz Leiber's Fafhrd and the Gray Mouser: Cloud of Hate and Other Stories https://www.comixology.com/Fritz-Leibers-Fafhrd-and-the-Gray-Mouser-Cloud-of-Hate-and-Other-Stories/digital-comic/390847 In 1973, industry titan Denny O'Neil joined master artists Howard Chaykin and Walt Simonson to adapt stories starring Fritz Leiber's timeless fantasy characters, the barbarian Fafhrd and the nimble rogue the Gray Mouser. Leave a message via the anchor app at Kirby's Kids. www.anchor.fm/kirbyskids Join the Community Discussions https://mewe.com/join/kirbyskids Please join us down on the Comics Reading Trail in 2020 http://www.kirbyskids.com/2019/11/holiday-special-kirbys-kids-giving.html For detailed show notes and past episodes please visit www.kirbyskids.com
Vi tager i denne episode fat i en d20-variant eller OSR-spinoff til Dungeons & Dragons, som kalder sig Dungeon Crawl Classics, og som udgives af Goodman Games. Vi har inden optagelsen af denne episode spillet Dungeon Crawl Classics, og det kan I i vores næste feltrollespilsepisode. Dungeon Crawl Classics er en Dungeons & Dragons variant, som er baseret på det artwork, som fulgte D&D i 1970'erne, det er inspireret af litteraturhenvisningerne i Appendix N i Advanced Dungeons & Dragons 1st edition: Dungeon Masters Guide, og det bygger på designernes spiloplevelser og spilstile, som den tog form i 70'erne og de tidlige 80'ere. Det er fantasy i gonzo-stil, hvor alt er nyt, overraskende og storladent fra første dag. Dungeon Crawl Classics er suppleret med stakkevis af eventyr og meget lidt ekstra regler. Spillet har for nylig fået en udbygning med Lankhmar-settingen, og det har en søster-udgivelse i form af Mutant Crawl Classics, som er en særlig post-apokalyptisk variant. OSR-genren, Dungeons & Dragons og 70er fantasy har vi tidligere beskæftiget os med i følgende episoder: Dungeons & Dragons Basic (den røde æske) Lamentations of the Flame Princess: The God That Crawls Lamentations of the Flame Princess: The Seclusium of Orphone of Three Visions S/Lay w/Me
The Chippewa Valley Geek Actual Play and Community Theater Podcast
The game this time is Lankhmar: City of Thieves for Savage Worlds from Pinnacle Entertainment! Show page: http://www.chippewavalleygeek.com/2020/03/the-cvg-actual-play-community-theater_29.html Intro/Outro Music: "Moon Landing" by Strand of Oaks
The Chippewa Valley Geek Actual Play and Community Theater Podcast
The game this time is Lankhmar: City of Thieves for Savage Worlds from Pinnacle Entertainment! Show page: http://www.chippewavalleygeek.com/2020/02/the-cvg-actual-play-community-theater.html Intro/Outro Music: "Drown" by The Smashing Pumpkins
Hoi and Jeff chat with Jen Brinkman about Fritz Leiber's "The Swords of Lankhmar" and get a behind-the-scenes look at DCC Lankhmar.
The Chippewa Valley Geek Actual Play and Community Theater Podcast
The game this time is Lankhmar: City of Thieves for Savage Worlds from Pinnacle Entertainment! Show page: http://www.chippewavalleygeek.com/2019/12/the-cvg-actual-play-community-theater.html Intro/Outro Music: "The Crane Wife 3" by The Decemberists
The Chippewa Valley Geek Actual Play and Community Theater Podcast
The game this time is Lankhmar: City of Thieves for Savage Worlds from Pinnacle Entertainment! Show page: http://www.chippewavalleygeek.com/2019/10/the-cvg-actual-play-community-theater_27.html Intro/Outro Music: "Walking on a Wire" by Richard & Linda Thompson"
I got call ins from Gothridge Manor and three podcast unboxings! DCC Lankhmar. Tegel Manor, and The Blight. Give it a listen. All good stuff and so glad that I bought. And heck I couldn't resist doing an unboxing video too. You can check that out over at the fledgling Youtube channel. Please subscribe over there. And if you liked this episode. Then you can subscribe on Anchor.fm or visit the Patreon. Take the Lead" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/ --- Support this podcast: https://anchor.fm/playing-it-wrong/support
Lankhmar is huge! Thousands of people dwell within the eleven quarters that make up the City of Sevenscore Thousand Smokes. Anyone new to town is bound to run into some issues. Were you meeting with that fence to offload some newfound treasures tonight at the corner of Carter Street and Cash Street? …or was that […]
The Chippewa Valley Geek Actual Play and Community Theater Podcast
The game this time is Lankhmar: City of Thieves for Savage Worlds from Pinnacle Entertainment! Show page: http://www.chippewavalleygeek.com/2019/09/the-cvg-actual-play-community-theater.html Intro/Outro Music: "We Must Believe In Magic" by Crystal Gayle
The Chippewa Valley Geek Actual Play and Community Theater Podcast
The game this time is Lankhmar: City of Thieves for Savage Worlds from Pinnacle Entertainment! Show page: http://www.chippewavalleygeek.com/2019/08/the-cvg-actual-play-community-theater.html Intro/Outro Music: "This House Is On Fire" by AC/DC
A professor, an RPG designer, and a podcast host come together over Ill Met in Lankhmar, a seminal Appendix N text by Fritz Leiber. Game design, history, prose, and yes, even art, come together in this golden hour of audio. We need YOU to vote for Plot Points at the ENnies! Click here to support the show! Ben’s book on RPG theory is finally available for purchase! Encounter Theory lays out Ben’s theory of adventure design. It also has 14 playplans to help you design better adventures, and an entire 5E adventure applying his ideas, along with commentary about why he wrote adventure the way he did. Check it out here! Like Plot Points? Support it on Patreon at the $2 level, and you’ll get a sneak peek into Ben’s book about the sale of TSR to Wizards of the Coast! This chapter concerns TSR West, an effort by TSR to open an LA office devoted to producing comic books, an effort that failed rather impressively. It is the product of a dozen interviews with professionals from comics, gaming, and Hollywood, and as far as I can reckon, it is a tale entirely untold until now. Buy Ill Met in Lankhmar for Kindle here! To let us know what you think about this episode, email us at plotpointsemail@gmail.com! Find us on Twitter @PlotPointsPod! Give us a review on iTunes to help the show grow! Audio courtesy of 50 Breaks! Image courtesy Goodman Games.
Pelgrane Press is a phenomenal company devoted solely to the production of role-playing games. The company's products are universally stunning, from 13th Age to The Dracula Dossier. How does Pelgrane manage to put out such consistently amazing material with only one full-time employee? An interview with co-owner Cat Tobin plumbs the depths of the Pelgrane paradox. Ben’s book on RPG theory is finally available for purchase! Encounter Theory lays out Ben’s theory of adventure design. It also has 14 playplans to help you design better adventures, and an entire 5E adventure applying his ideas, along with commentary about why he wrote adventure the way he did. Check it out here! Like Plot Points? Support it on Patreon at the $2 level, and you’ll get a sneak peek into Ben’s book about the sale of TSR to Wizards of the Coast! This chapter concerns TSR West, an effort by TSR to open an LA office devoted to producing comic books, an effort that failed rather impressively. It is the product of a dozen interviews with professionals from comics, gaming, and Hollywood, and as far as I can reckon, it is a tale entirely untold until now. Buy Ill Met in Lankhmar for Kindle here! To let us know what you think about this episode, email us at plotpointsemail@gmail.com! Find us on Twitter @PlotPointsPod! Give us a review on iTunes to help the show grow! Audio courtesy of 50 Breaks! Image courtesy Pelgrane Press.
The Chippewa Valley Geek Actual Play and Community Theater Podcast
The game this time is Lankhmar: City of Thieves for Savage Worlds from Pinnacle Entertainment! Show page: http://www.chippewavalleygeek.com/2019/06/the-cvg-actual-play-community-theater_18.html Intro/Outro Music: "Wrap It Up" by The Fabulous Thunderbirds
Dating back to the 1930s, Lankhmar may have the oldest pedigree as a gaming setting of all time. Evolving from wargames and eventually becoming a setting for Dungeons & Dragons, Runequest, and Savage Worlds, Lankhmar is the prototype for urban roguish fantasy decades before Waterdeep, Thieves World, or Freeport were a twinkle in their creators’ eyes. Get ready for the original sandbox setting that’s more relevant today than ever before, Lankhmar: The City of Thieves! (Originally released on January 21, 2016) Full show notes and current content available at http://gamerstavernshow.com
The Chippewa Valley Geek Actual Play and Community Theater Podcast
The game this time is Lankhmar: City of Thieves for Savage Worlds from Pinnacle Entertainment! Show page: http://www.chippewavalleygeek.com/2019/05/the-cvg-actual-play-community-theater_20.html Intro/Outro Music: "Money City Maniacs" by Sloan
Magic and Patrons of Lankhmar!
Adventures mentioned in this episode: Home for the Holideath (Mutant Crawl Classics RPG) DCC Lankhmar Links mentioned in this episode: Astonishing Swordsmen and Sorcers of Hyperborea Tabletop Twats RPG podcast Second Edition The Blue Star The Bleak Shore Patrons of Lankhmar Call of Cthullhu RPG Mutant Crawl Classics RPG The Spellburners always need more reviews […]
The Dark Master (and minions) update us on: The Dying Earth! Dungeon Crawl Classics #100! DCC Art! The Hobonomicon! X-Crawl! The new Judges' Guild Compilation! Tales from the Magician's Skull (Sanjulian cover!) The Cthulhu Alphabet! The Star Wound of Abbadon (DCC #99)! Fred Saberhagen's Empire of the East! Expedition to Barrier Peaks! Lankhmar covers and […]
The Chippewa Valley Geek Actual Play and Community Theater Podcast
The game this time is Lankhmar: City of Thieves for Savage Worlds from Pinnacle Entertainment! Show page: http://www.chippewavalleygeek.com/2019/04/the-cvg-actual-play-community-theater.html Intro/Outro Music: "Down In The Swamp" by Samantha Fish
In this episode, Rogues in the House takes a look at everyone's Sword and Sorcery duo. The Rogues take a stroll on the mean streets of Lankhmar discussing "Ill Meet in Lankhmar" and the impact Fafhrd and Mouse had on the SnS genre. Note: This was originally recorded as episode 4.5. Due to scheduling, it is being posted as Short Swords episode 5.5.
The Chippewa Valley Geek Actual Play and Community Theater Podcast
The game this time is Lankhmar: City of Thieves for Savage Worlds from Pinnacle Entertainment! Show page: http://www.chippewavalleygeek.com/2019/03/the-cvg-actual-play-community-theater.html Intro /Outro Music: "No Eyes" by Claptone ft. Jaw
Chances are, you've heard a ton about the new Dungeon Crawl Classics Lankhmar material. In this episode of Spellburn, we will go through some of the crucial differences from DCC RPG, including steps for character generation and some of the basic things new players can expect in the setting. Whether you backed the Kickstarter, have […]
In this episode of Full Metal RPG we got the whole gang back together again! We talk about some of the gaming that we have been doing, but we are still getting used to having three hosts again so perhaps we were not able to cover as much as we would like. Heather talks about her Vampire the Requiem game and her process for developing it. Adam talks about how to build the personality of a character for play very quickly when you sit down at a table to play. And Brendan talks about his first experience with DCC, specifically Lankhmar. Check us out below! https://www.instagram.com/fullmetalrpg/ https://www.facebook.com/fullmetalrpg/ http://fullmetalrpg.com/ https://www.patreon.com/fullmetalrpg Check out our family of affiliated podcasts! http://darkerdays2.podbean.com/ https://soundcloud.com/tabletopradiohour https://soundcloud.com/twin-cities-by-night
The Dark Master updates us on: Print & PDF, Isle of Dread, Mutant Crawl Classics, Mutant Mayhem Minis, Lankhmar, Cthulhu Alphabet, Tales from the Magician's Skull, Road Crew, Judges' Guild! and of course DCC RPG (Star Wound! DCC #100! New Printing! Chained Coffin! Dying Earth! X-Crawl Classics! The DCC Tournament!) View the video here: The […]
This episode I continue my pondering of Job Vs Class and what to do about. Plus talk a little about Untold Adventures & Unsung Heroes by Barrel Rider Games and Dungeon Crawl Classics Lankhmar. --- Support this podcast: https://anchor.fm/playing-it-wrong/support
Special guest Joey Royale of Drinking & Dragons joins us to discuss Fritz Leiber’s Swords in the Mist! (Please also see the Episode 3 and Episode 18 show notes for additional information about the saga of Fafhrd and the Gray Mouser) Swords in the Mist (Ace Books, 1968) by Fritz Leiber was originally published in paperback as the third book in Ace Books’ complete seven volume saga of Fafhrd and the Gray Mouser. The stories is this volume are “The Cloud of Hate” (1963), “Lean Times in Lankhmar” (1959), “Their Mistress, the Sea” (1968), “When the Sea-King’s Away” (1960), “The Wrong Branch” (1968), and “Adept’s Gambit” (1947). “Adept’s Gambit” was the very first Fafhrd and Gray Mouser story written in 1936, only to be rejected for publication in Weird Tales magazine. It did not appear in print until after World War II in the hardcover collection Night’s Black Agents (Arkham House, 1947). H.P. Lovecraft himself read “Adept’s Gambit” in manuscript after Leiber’s wife Jonquil opened a correspondence between the Leibers and Lovecraft that lasted until Lovecraft’s death in early 1937. Lovecraft became a great champion of “Adept’s Gambit”, calling it “remarkably fine & distinctive bit of cosmic fantasy”. The draft that Lovecraft read and critiqued is now lost, but we do know that Leiber removed the overt Cthulhu Mythos references in the story and eventually created the world of Nehwon rather than continuing to set Fafhrd and the Mouser’s adventures in the Mediterranean and Near East of Antiquity. The other particularly notable story in Swords in the Mist is “Lean Times in Lankhmar”, which was originally commissioned by Cele Goldsmith for the all-Leiber November 1959 issue of Fantastic magazine. Leiber’s career had hit the doldrums in mid-1950s partly due to alcohol problems, so Goldsmith’s commissioning of “Lean Times in Lankhmar” was significant step in bringing back Fafhrd and the Mouser. New tales of Nehwon would appear regularly after that up until the late 1980s, enshrining the Twain as Leiber’s most beloved creations. Jeffrey Catherine Jones provided the cover art for Swords in the Mist, opting to create an overall mood of mystery and epic adventure rather than a literal depiction of a scene from any of the stories. Once again though, the trade dress of later printings constrained and compromised the overall effect: TSR continued to hold the role-playing game license for Lankhmar during the 1990s, publishing the following adventures for Advanced Dungeons & Dragons, 2nd Edition: LNA1: Thieves of Lankhmar (1990), LNA2: Newhon (1990), LNA3: Prince of Lankhmar (1991), LNQ1: Slayers of Lankhmar (1992), LNR1: Wonders of Lankhmar (1990), and LNR2: Tales of Lankhmar (1991). Additionally, Lankhmar: City of Adventure was updated for AD&D 2E in 1993 and it was followed by the sourcebook Rogues in Lankhmar in 1995. TSR’s last Lankhmar product was the boxed set Fritz Leiber’s Lankhmar: The New Adventures of Fafhrd and Gray Mouser (1996), which was both a campaign setting and a stand-alone game featuring a stripped-down version of the AD&D 2E ruleset. TSR self-destructed shortly thereafter in 1997 so that was the end of Lankhmar in Dungeons & Dragons. That wasn’t the end of Fafhrd and the Mouser’s adventures in roleplaying though, but once again that’s a story for another day…. Reading Resources: Swords in the Mist (Fafhrd and the Gray Mouser Book 3) (trade paperback/Kindle ebook) Fafhrd and the Gray Mouser publication order reading list - Michael Curtis and the Goodman Games crew have compiled an original publication order reading list for the DCC Lankhmar Kickstarter, helpfully highlighting stories they consider “essential reading”. Additional Reading: Fritz Leiber's Fafhrd and the Gray Mouser: Cloud of Hate and Other Stories collects the 1973 DC Comics series Sword of Sorcery, featuring adaptations and original tales of Fafhrd and the Gray Mouser by comics legends Denny O'Neil, Howard Chaykin, Walt Simonson, and Jim Starlin.
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The Basic Crawl 00:00:21 - Overview 00:03:48 - Our experience with the module 00:04:55 - Things we loved about the module 00:11:43 - Questions we had 00:15:12 - Chain Lightning Round The Expert Delve 00:17:53 - All things in medias res Companion Adventures 00:45:22 - Books 00:47:08 - Music Links Our website www.gauntlet-rpg.com Our Patreon patreon.com/gauntlet Follow us on Twitter @GauntletRPG https://patreon.com/gauntlet
E agora os Fate Masters entram em um assunto espinho, com espadas desembanhadas e tomos de magia abertos! Sim, é o assunto que todos esperavam: Fate Masters Com… Fantasia Medieval! O Velho Lich Rafael, o Cicero Luís e o Mr. Mickey Fábio procuram dissecar o conceito da Fantasia Medieval, o que caracteriza a mesma, seus estilos, e como aplicar esses conceitos ao Fate, incluindo raças fantásticas, corrupção, recursos, e falamos sobre magia… Ou não! E lembrem-se que vem aí, dia 24/02/2018, o Dia Nacional do RPG, para lembrarmos por que jogamos RPG e comemorar esse Hobby tão fantástico! E vai ter Fate Masters nesses eventos. E lembrem-se que #quantomaisfatemelhor e que #quantomaisrpgmelhor. Procurem seus amigos, seja presenciais ou online, e joguem, conversem, assistam, curtam, lembrem o que é o RPG no fim das contas! Link para o programa em MP3 Participantes: Fábio Emilio Costa Luís Cavalheiro Rafael Sant’anna Meyer Duração: 82min Cronologia do Podcast: 00:00:42 - Introdução 00:02:14 - Apresentando o Tema da Fantasia Medieval 00:04:03 - Começando a dissecar a Fantasia Medieval e seus temas 00:05:46 - Sobre a parte rural (ou selvagem) da Fantasia Medieval 00:07:53 - Religião, Fé e Deuses 00:09:32 - Sobre a magia na Fantasia Medieval 00:13:45 - Sobre o Zero to Hero ou a Saga do Herói 00:18:18 - As subdivisões da Fantasia Medieval 00:30:34 - Começando a estruturar os elementos em regras de Fate, falando (ou não) de Magia 00:35:52 - Opções de Regras de Religião, Fé e Cultos de Mistério 00:39:40 - Sobre Raças e Povos 00:44:13 - Armas e Armaduras 00:46:59 - Sobre como aumentar a letalidade no Fate 00:49:42 - Como usar Hexcrawl/Rogue-Like em Fate 00:55:04 - Idéias para regras de corrupção 00:59:24 - Dicas para Magia Ritualística 01:06:49 - Castas e o uso dos Recursos 01:12:12 - Exemplos rápidos de conceitos de Cenários para Fantasia Medieval em Fate 01:15:48 - Considerações Finais e nosso lembrete sobre o Dia Nacional do RPG Links Relacionados: Definição de Fantasia Urbana Conan H.G. Wells Viagem ao Centro da Terra Michael Moorcock Robert E. Howard Elric de Melniboné Dark Sun Lankhmar John Carter de Marte Fading Suns Yrth Forgotten Realms Waterdeep Terra Média 7º Mar Castelo Falkenstein Thoth-Amon (Conan) Dragonlance Kenders Jornada do Herói Clark Ashton Smith H.P.Lovecraft Ravenloft Cultos de Mistérios Kull Torre do Elefante Belregard Space Fantasy Star Wars Ferramentas de Sistemas Cosmos Robert Jordan Roda do Mundo Masters of Umdaar Regra de Perigos (Hazard - Fate Adversary Toolkit) Grid Aleatório Regra de Ambiente Loose Thread Dia Nacional do RPG Ars Magica Tuatha Dé Danann Link para a comunidade do Google+ do Fate Masters Comente esse post no site do Fate Masters! Assine no iTunes Trilha Sonora do Podcast: Prologue/Anvil of Crom - Conan The Barbarian Soundtrack por Basil Poledouris Ambient Pills por Zeropage Ambient Pills Update por Zeropage
The showdown is back and this time we tackle two published books for Savage Worlds with a "thief" theme. Manuel Sambs moderates this death match with Harrison and Eric in the Lankhmar corner and special guest Richard "Goblin Lord" Woolcock in the Guild of Shadows corner. We also respond to some feedback from episode 40 and share some news, including a new exciting contest! Kickstarter: Children of the Apocalypse & Interview New additions to the network: Gaming Ronin & Finding the Narrative: A Genesys Podcast Zadmar Games Printing Saga of the Goblin Horde on Lulu Saga of the Goblin Horde Swift d12 Be sure to stay in contact with us- thewilddie@gmail.com, twitter @thewilddie and look for us on Google+ and at the Nerds-International Google+ Community also help support the show and get early access to the podcast through our Patreon! © The Wild Die is not affiliated with or endorsed by Pinnacle Entertainment Group or Official Pinnacle Licensees. Any of the products mentioned on our show or appear on our website are the property and copyright of their respected owners. All Music and Art Work is used with Permission of Pinnacle Entertainment Group . All items are used under fair use and educational and review purposes, All other Items are the Intellectual Property of The Wild Die Copyright 2015-2017 . All rights reserved.
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... Visit http://thecromcast.blogspot.com!
Olá, Ladinos Selvagens! Eis que furtivamente o Savagecast volta e ataca você pelas costas com o episódio 15 do nosso podcast do RPG mais selvagem do cenário nacional! Saindo das sombras, o Savagecast vem falar sobre o cenário de fantasia medieval Lankhmar: A Cidade dos Ladrões, versão para Savage Worlds! Neste episódio, os nossos casters Max Tavares e Nando Alves recebem Eder da Costa … Continue lendo Savagecast – Episódio 15 – O Selvagem Mundo de Lankhmar! →
In the City of Sevenscore Thousand Smokes, danger lurks down every dark alley. A hodge podge of scoundrels are tasked by the Thieves Guild to deliver Captain Black Skull to them. The Captain has eluded the members of the Guild for too long and owe them a considerable sum of gold rilks. In this actual play, the bounty hunters (Harrison Hunt, Nikk Lambley, Stephen Dragonspawn and Terry Hansen) chase Captain Black Skull through Lankhmar, meet the seedy and resilient inhabitants of this treacherous city, and play a deadly gambling game of The Butcher after leaving bodies in their wake. Tune in to find out what happens when the curtain falls... Be sure to stay in contact with us- thewilddie@gmail.com, twitter @thewilddie and look for us on Google+ and at the Nerds-International Google+ Community also help support the show and get early access to the podcast through our Patreon! © The Wild Die is not affiliated with or endorsed by Pinnacle Entertainment Group or Official Pinnacle Licensees. Any of the products mentioned on our show or appear on our website are the property and copyright of their respected owners. All Music and Art Work is used with Permission of Pinnacle Entertainment Group . All items are used under fair use and educational and review purposes, All other Items are the Intellectual Property of The Wild Die Copyright 2015-2017 . All rights reserved.
Our Guests+Bob Brinkman+Andrew ShieldsShow Notes after the jumpGuest NotesBob BrinkmanSanctum Secorum podcastAndrew ShieldsFictive Fantasies blogShow NotesDrinkGlenlivet Archive 21-Year-Old ScotchMacWizard, Brewery Vivant, Grand Rapids, MINegra Modelo, MexicoSpinThe NecksDeru, 1979CongosAWOLNATION21 PilotsReadGaston Leroux, Phantom of the OperaRobin W. Bailey, Swords Against the ShadowlandsDoc SavagePoul Anderson, Three Hearts and Three LionsL. Sprague DeCamp, Fallible FiendJack Kirby, Kamandi the Last Boy On EarthPopcorn Sutton, My and My LikkerAndre Norton, Eye of the MonsterJethro Wall, Threat-N-Ink #7: Kreature Kompendium (with Mario Torrez & Chris Stieha)L. Frank Baum, Oz: The Complete CollectionFritz Leiber, Swords of LankhmarRobert Bloch, Mysteries of the WormRunLasers & Feelings becomes Ghostbusters in Andrew's handsYoon-Suin + Mad Monks of Kwantoom + Maze Rats (I totally misunderstood this as "Amaze Rats" at first. Oops.)Cyborg Commando. Turns out, it's playable!Call of Cthulhu via Mountain Monsters1e AD&DDonn wants to run The Emerald Enchanter for his DCC groupAdam explains DWIMMERMARS (OD&D-ified Barsoomian Dwimmermount via Warriors of the Red Planet)At GaryCon, Adam ran The Revenge of CHUD Strikes Back Again, The Musical, The RPGThanks for joining us for this episode of Drink Spin Run. If you like what you've heard, share us with your friends, leave us an iTunes review or send us an email at dsr@kickassistan.net. You can also support us at http://www.patreon.com/DSRCast. Our theme music was generously provided by the band Blue Snaggletooth (http://bluesnaggletooth.bandcamp.com). Once again, thanks for listening, you gorgeous listeners.
The Dark Master updates us on: Into the Borderlands, MCC, Lankhmar, DCC Annual(!), New Halloween Adventure, Metamorphosis Alpha, Tales from the Magician's Skull (New Appendix N Fiction), Judges Guild V2, 5E Subscription, and Grimtooth Campaign Setting! View the video here: The Spellburners always need more reviews on iTunes. Can you help us out by giving […]
Swords and Deviltry (Ace Books, 1970) by Fritz Leiber was originally published in paperback as part of Ace Books’ complete seven volume saga of Fafhrd and the Gray Mouser. Although Swords and Deviltry is first in the series chronology, it was actually the fourth book published. Leiber and his lifelong friend Harry Otto Fischer created Fafhrd and the Gray Mouser in an exchange of letters in 1934, basing the pair loosely on their own friendship, with Fischer as the diminutive Mouser and Leiber as the towering Fafhrd. The first story featuring the Twain (as they are often called) to appear in print was “Two Sought Adventure” AKA “The Jewels in the Forest” in 1939 in Unknown magazine. A handful of further Fafhrd and the Gray Mouser stories trickled out over the next two decades until Cele Goldsmith commissioned brand-new stories for Fantastic magazine starting in 1959, which lead to the Ace paperback collections of the late 1960s. Other than the continued interest in Robert E. Howard’s Conan stories, this new appreciation of Leiber’s fantasy fiction was one of the biggest contributors to the sword and sorcery renaissance of the 1960s. In fact, Leiber is credited with coining the term “sword and sorcery” in 1961 when Michael Moorcock called for a name for the type of fantasy fiction that Howard, Leiber and others were coming to exemplify. By the time Swords and Deviltry was published Leiber had been writing tales of Fafhrd and the Gray Mouser for over 30 years, but it is only in this book that he revealed their full origins in the stories “Induction” (1957), “The Snow Women” (1970), “The Unholy Grail” (1962), and “Ill-Met in Lankhmar” (1970). Swords and Deviltry featured a typically moody Jeffrey Catherine Jones cover, although the effect is compromised by the trade dress of later printings: Fafhrd and the Gray Mouser’s gaming history actually predates their first publication, as Leiber and Fischer created a complex three-dimensional board game in 1937 to amuse themselves and help them visualize the Twain’s stomping grounds of the city of Lankhmar and the world of Nehwon. This game was later re-developed and published by TSR as Lankhmar in 1976. Leiber and Fischer weren’t mere hands-off IP licensors, however. Leiber would contribute a witty conversation with Fafhrd and the Mouser about wargaming in the very first issue of The Dragon (1976), followed by the short story “Sea Magic” in issue 11 (1977). Fischer’s short story “The Childhood and Youth of The Gray Mouser” then appeared in issue 18 (1978). Lawrence Shick and Tom Moldvay gave Fafhrd and the Gray Mouser their first Advanced Dungeons & Dragons write-up in issue 27 of The Dragon (1979). The Twain and various other denizens of Nehwon were given a whole chapter in James M. Ward’s and Robert J. Kuntz’s Deities & Demigods (1980), with memorably gritty illustrations by Jennell Jaquays. Future notes on the Fafhrd and Gray Mouser series will cover later TSR Lankhmar publications, post-TSR licensees and other games that have been directly influenced by the city of Lankhmar. Stay tuned!
Goodman Games, under official license from the estate of Fritz Leiber, is publishing a Lankhmar campaign setting for the Dungeon Crawl Classics Role Playing Game. The product will be a boxed set containing at least four books (possibly more depending on stretch goals), plus a map and tokens for the use of Fleeting Luck (a new rules mechanic). The page count of all books is estimated at 170 or more. The four books are: The Compendium of Secret Knowledge: Rules Options for DCC Lankhmar The Judge’s Guide to Nehwon Lankhmar: City of the Black Toga No Small Crimes in Lankhmar (level 1 adventure) All content is based on the works of Fritz Leiber, as licensed by the estate of Fritz Leiber. https://www.kickstarter.com/projects/1409961192/dcc-lankhmar http://goodman-games.com/ https://twitter.com/GoodmanGames https://www.facebook.com/pages/Goodman-Games/109834842375907 Theme music created by Brett Miller http://www.brettmillermusic.net/
Joseph Goodman and his minions discuss the exciting new releases coming from Goodman Games in 2016, including the long-awaited DCC Annual, Grimtooth's Trapsylvania, Erol Otus-inspired adventures, this year's Halloween module, Music of the Spheres, Xcrawl Classics, more Mutant Crawl Classics, Lankhmar, and the official announcement of the Dying Earth RPG! This is an audio dump […]
Continuamos con la sección MUNDO VIEJUNO, esta semana entrevistamos a +HT Publishers sobre su juego Frostgrave que sigue en proceso de financiación por preventa http://htpublishers.es/campana-por-fr... y también hablaremos sobre Lankhmar.
Gänget tar sig an den digra uppgiften att lista världens bästa fantasy! Kommer de att komma levande ur detta? Länklista The Castle of Otranto (Horace Walpole, 1764) https://en.wikipedia.org/wiki/The_Castle_of_Otranto The Chronicles of Thomas Covenant (Stephen R. Donaldson) https://en.wikipedia.org/wiki/The_Chronicles_of_Thomas_Covenant Lord Foul´s Bane (1977) The Illearth War (1978) The Power that Preserves (1979) The Wounded Land (1980) The One Tree (1982) White Gold Wielder (1983) The Runes of the Earth (2004) Fatal Revenant (2007) Against All Things Ending (2010) The Last Dark (2013) Mistborn (Brandon Sanderson) https://en.wikipedia.org/wiki/Mistborn_series The Final Empire (2006) The Well of Ascension (2007) The Hero of Ages (2008) The Alloy of Law (2011) Shadows of Self (2015) The Bands of Mourning (2016) Stormlight Archive (Brandon Sanderson) https://en.wikipedia.org/wiki/The_Stormlight_Archive The Way of Kings (2010) Words of Radiance (2014) Jonathan Strange & Mr Norell (Susanna Clarke, 2004) https://en.wikipedia.org/wiki/Jonathan_Strange_%26_Mr_Norrell Fafhrd och Gråkatt (Fritz Leiber) https://en.wikipedia.org/wiki/Fritz_Leiber#Fafhrd_and_the_Gray_Mouser_series Svärd i Lankhmar (1992) Svärd och köldmagi (1992) The Wheel of Time (Robert Jordan)https://en.wikipedia.org/wiki/The_Wheel_of_Time New Spring (2004) The Eye of the World (1990) The Great Hunt (1990) The Dragon Reborn (1991) The Shadow Rising (1992) The Fires of Heaven (1993) Lord of Chaos (1994) A Crown of Swords (1996) The Path of Daggers (1998) Winter´s Heart (2000) Crosssroads of Twilight (2003) Knife of Dreams (2005) The Gathering Storm (Brandon Sanderson, 2009) Towers of Midnight (Brandon Sanderson, 2010) A Memory of Light (Brandon Sanderson, 2013) The Kingkiller Chronicle (Patrick Rothfuss) https://en.wikipedia.org/wiki/The_Kingkiller_Chronicle The Name of the Wind (2007) The Wise Mans Fear (2011) The Hobbit (J. R. R. Tolkien, 1937) https://en.wikipedia.org/wiki/The_Hobbit The Lord of the Rings (J. R. R. Tolkien) https://en.wikipedia.org/wiki/The_Lord_of_the_Rings The Fellowship of the Ring (1954) The Two Towers (1954) The Return of the King (1955) The Silmarillion (J. R. R. Tolkien, 1977) https://en.wikipedia.org/wiki/The_Silmarillion Sagan om Isfolket (Margit Sandemo, 47 böcker, 1982-1989) https://sv.wikipedia.org/wiki/Sagan_om_Isfolket Discworld (Terry Pratchett, 41 böcker, 1983-2015) https://en.wikipedia.org/wiki/Discworld The Colour of Magic (1983) The Light Fantastic (1986) Wyrd Sisters (1988) “Dödstweets” från Terry Pratchett (d. 2015) http://time.com/3742565/terry-pratchetts-last-tweet-twitter/ A Song of Ice and Fire (George RR Martin) https://en.wikipedia.org/wiki/A_Song_of_Ice_and_Fire A Game of Thrones (1996) A Clash of Kings (1999) A Storm of Swords (2000) A Feast for Crows (2005) A Dance with Dragons (2011) The Winds of Winter (ej släppt) A Dream of Spring (ej släppt) The Belgariad (David Eddings) https://en.wikipedia.org/wiki/The_Belgariad Pawn of Prophecy (1982) Queen of Sorcery (1982) Magicians's Gambit Castle of Wizardry Enchanter's End Game The Mallorean (David Eddings) https://en.wikipedia.org/wiki/The_Malloreon Guardians of the West (1988) King of Murgos (1988) Demon Lord of Karandra (1988) Sorceress of Darshiva (1989) The seeress of Kell (1991) The Elenium (David Eddings) https://en.wikipedia.org/wiki/The_Elenium The Diamond Throne (1989) The Ruby Knight (1991) The Sapphire Rose (1992) The Tamuli (David Eddings) https://en.wikipedia.org/wiki/The_Tamuli Domes of Fire (1992) The Shining Ones (1994) The Hidden City (1995) Conan the Barbarian (Robert E. Howard, flera kortare berättelser, 1932 - 1936) https://en.wikipedia.org/wiki/Conan_the_Barbarian Mio, min Mio (Astrid Lindgren, 1954) https://sv.wikipedia.org/wiki/Mio,_min_Mio Bröderna Lejonhjärta (Astrid Lindgren, 1973) https://sv.wikipedia.org/wiki/Br%C3%B6derna_Lejonhj%C3%A4rta Ronja Rövardotter (Astrid Lindgren, 1981) https://sv.wikipedia.org/wiki/Ronja_Rövardotter Earthsea (Ursula K. Le Guin) https://en.wikipedia.org/wiki/Earthsea A Wizard of Earthsea (1968) The Tombs of Atuan (1971) The Farthest Shore (1972) The Winds Twelve Quarters (1975) Tehanu: The Last Book of Earthsea (1990)Tales from the Earthsea (2001) The Other Wind (2001) Perdido Street Station (Chine Miéville, 2000) https://en.wikipedia.org/wiki/Perdido_Street_Station Dragonlance Chronicles (Margaret Weis & Tracy Hickman)https://en.wikipedia.org/wiki/Dragonlance_Chronicles Dragons of Autumn Twilight (1984) Dragons of Winter Night (1985) Dragons of Spring Sawning (1985) Icewind Dale-trilogin (R.A. Salvatore ) https://en.wikipedia.org/wiki/The_Icewind_Dale_Trilogy The Crystal Shard (1988) Streams of Silver (1989) The Halfling’s Gem (1990) The Witcher-sagan (Andrzej Sapkowski) https://en.wikipedia.org/wiki/The_Witcher Sword of Destiny (1992)The Last Wish (1993)Blood of Elves (1994)Time of Contempt (1995)Baptism of Fire (1996)The Swallow's Tower (Engelsk översättning kommer 2016)Lady of the Lake (1999, engelsk översättning kommer 2017) American Gods (Neil Gaiman, 2001) https://en.wikipedia.org/wiki/American_Gods Malazan Book of the Fallen-serien (Steven Erikson) https://en.wikipedia.org/wiki/Malazan_Book_of_the_Fallen Gardens of the Moon (1999) Deadhouse Gates (2000) Memories of Ice (2001) House of Chains (2002) Midnight Tides (2004) The Bonehunters (2006) Reaper's Gale (2007) Toll the Hounds (2008) Dust of Dreams (2009) The Crippled God (2011) The Gentleman Bastards-serien (Scott Lynch)https://en.wikipedia.org/wiki/Scott_Lynch#The_Gentleman_Bastard_SequenceThe Lies of Locke Lamora (2006)Red Seas Under Red Skies (2007) The Republic of Thieves (2013) The Book of the New Sun (Gene Wolfe)https://en.wikipedia.org/wiki/The_Book_of_the_New_Sun The Shadow of the Torturer (1980)The Claw of the Conciliator (1981)The Sword of the Lictor (1982)The Citadel of the Autarch (1983)The Urth of the New Sun (1987) The Book of the Long Sun (Gene Wolfe)https://en.wikipedia.org/wiki/The_Book_of_the_Long_Sun Nightside the Long Sun (1993)Lake of the Long Sun (1994)Caldé of the Long Sun (1994)Exodus from the Long Sun (1996) The Book of the Short Sun (Gene Wolfe)https://en.wikipedia.org/wiki/The_Book_of_the_Short_Sun On Blue's Waters (1999)In Green's Jungles (2000)Return to the Whorl (2001)
Savage Bloggers Network Podcast - Savage Worlds news, interviews, and discussions
Adventure… or Deliver Cargo? The Sixth Gun Kickstarter Launches Next Week! Drawing Villains from PC back stories SWGMH S08E03: Min-Maxing Characters Latent Abilities in Savage Worlds 6SI: Ed Wetterman of 12 to Midnight Lankhmar: Savage Tales of the Thieves Guild on DriveThruRPG.com Pinnacle’s complete Lankhmar line preorder bundle with Savage Foes of Nehwon Savage Thunderscape […]
SBN News - The Savage Worlds Podcast Highlighting Blogs, Podcasts, and News from the SBN Feed
Adventure… or Deliver Cargo? The Sixth Gun Kickstarter Launches Next Week! Drawing Villains from PC back stories SWGMH S08E03: Min-Maxing Characters Latent Abilities in Savage Worlds 6SI: Ed Wetterman of 12 to Midnight Lankhmar: Savage Tales of the Thieves Guild on DriveThruRPG.com Pinnacle’s complete Lankhmar line preorder bundle with Savage Foes of Nehwon Savage Thunderscape […]
Hosts: Jim, Jon & KentGuest: Charles White of Fabled Environments We create a fantasy city where the holy orders are involved in almost every level of society. The various factions of Epilareus are each guided by their religion, and it is up to the king to keep everything moving along and prevent the various orders from seizing too much power. All while seeing to the needs of the populace and protecting them from invasion.Image courtesy of ImgurFabled Environments' products can be found on DrivethruRPG.Mentioned in this Episode:PoseidonPantheon / The PantheonSandman / The EndlessTheocracyGeorge RR Martin / Faceless MenThe FatesForgotten Realms / Forgotten Realms DeitiesLankhmarMongolsConstitutional Monarchy / Parliament / PrimogenitureConstantineArtificial IslandColossus of Rhodes / Lighthouse of AlexandriaCommune / CollectiveGaneshaNecropolisNCISThanatologyParliament / House of Lords / House of CommonsPlebeian CouncilThe People's CourtIllyriaBehind the Name / 20,000 NamesRudolph ValentinoOphiuchusMonsignorEberron / The Sovereign Host / The Dark SixKris Episode 21 - Epilareus Download