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Our Patron Book Club joins us to discuss H.P. Lovecraft's "The Dream-Quest of Unknown Kadath", independent presses, Victorian architecture, one-thing-after-another type of books, Edgar Rice Burroughs's Barsoom books, Edgar Allan Poe horror stories, graphic novel adapatations, recurring dreams and locations, The Case of Charles Dexter Ward, weird townsfolk, barrel monsters, the Hexcrawl of Unknown Kadath, Gene Wolf and the Book of the New Sun, and much more!
Mike, David, Matt, Ted, and Jon venture once more ‘neath the enchanted and perilous boughs of Dolmenwood! With the complete rules now available, new adventurers are created, a brief overview of the game and setting is discussed, and Jon draws the group's attention to a region they have yet to explore. This episode and Episode 01 are freely available. If you enjoy them and would like to follow along as the campaign progresses, please consider subscribing to 3d6 DTL's Patreon at any paid tier! Subscribers gain access to all episodes as they are released, and higher tiers unlock exclusive channels on our public Discord server. There, you can freely discuss spoilers with 3d6 DTL members and your fellow fans. We deeply appreciate all the support we receive from our wonderful community!Dolmenwood is by Necrotic Gnome, published by Necrotic Gnome and Exalted Funeral.Learn more and purchase it here.Explore more 3d6 Down the Line at our official website! Access character sheets, maps, links to both video and audio-only versions of every episode of past campaigns, house rules, and lots more! Watch the video version of this episode on YouTube! Purchase Feats of Exploration, an alternate XP system for old-school D&D-adjacent games, including Dolmenwood! Grab some 3d6 DTL merchandise! Join our friendly and lively Discord server! Maps used in the channel banner by Dyson Logos.Intro music by Muzaproduction.
Happy 100th episode of the campaign! Jendri takes the lead of the dwarven expedition into the ruins within Dragonfang Mountain, with Gemwin, Grom, and Vindalf (Hokan has wandered off). First we discuss some rules changes, proposed adventuring company bylaws, and various rooms and teams efforts. Then the expedition finds a storage room with a vertical shaft, then a room with an underground river and a hidden crawl-tunnel, which they follow. At the other end, they fight some rats and a hook horror, then make their way across the river and up some stairs into more dwarven ruins, where they encounter some gnomish cultists of Urdlen the Crawler Below. They end up in a big battle with the cultists and their pet umber hulk, which Gemwin is able to lock down with his paladin abilities (leading to some rules consternation that we'll discuss out of game).
Gemwin leads a dwarven expedition with Grom, Vindalf, Hokan, and Jendri in search of the ruined dwarfhold of Dragonfang Mountain. They visit Llorkh and the other PCs, then follow the road East toward the Dawn Pass, discovering the Valley of Huvrathe (with its weird plants) on the way. Once there, they discover several possible ways into Dragonfang Mountain. When they are spotted by orc guards, they opt for a hidden tunnel, which brings them in to a series of natural caves. They battle some troglodytes and a bear, find a magical sword in a mold-infested corpse, investigate some fungi, and descend near a waterfall to a section where they hole up in an abandoned storeroom.
Grom (a life cleric) leads fellow dwarves Gemwin (paladin), Hokan (rogue), and new adventurers Jendri (warlock) and Vindalf (druid) to explore the regions around Runedarth in the Greypeak Mountains. The dwarves fight off a goblin ambush and learn the location of a crag cat lair, they find the grave cairn of a cloud giant, and they nearly lose some of their mounts to recurring manticore Karg, who is always hungry for a meal or a story. They discover a ruined garrison where they suspect Duergar are hiding, then make their way north to Axeholm to collect supplies before venturing in search of new dwarfhold ruins to liberate and explore.
Hokan leads VS, Neville, Kain, and Render (and his shield guardian M.I.C.H.A.E.L.), along with paladin of Mystra Valorean, in a search for the evil wizard Sikhil and his associate Chingis in the Salt Mine Seclusium. They explore some tunnels, investigate some strange machinery, tangle with the Yellowbone Goblins a bit, and eventually end up on the lower levels of the complex. In a large pool, they fight some aquatic ghouls, and then eventually find the lair of Chingis and the lich-aspirant diviner Sikhil (and their pet ogre). Render gets banished to a maze demiplane, which drives M.I.C.H.A.E.L. crazy. Chingis drops Hunger of Hadar on the Party, Sihkil drops a Fireball, Neville turns invisible and drops Darkness on Sikhil, who teleports across the room to cause more havoc. With several players on the edge of death, they manage to defeat Sikhil and Chingis and claim some spellbooks, a Robe of Tongues, a Crossbow of Whispers, and a few other items and treasure. Valorean guides them back to town where they can recover from their adventures for a while.
Paul Wolfe and I talk about games and specifically his latest sandbox set of adventures in Witch Lords of Skull Mountain, part 1. https://www.mysticbull.com/https://mysticbull.blogspot.com/https://www.drivethrurpg.com/en/publisher/4951/Mystic-Bull-GamesToday's art is the a clip of the cover of Witch Lords of Skull Mountain by the incomparable Craig Brasco. TJ does intro/outro music. You can send me a message (voice or text) via a DM on Discord, as an attachment to my email (gmologist@gmail.com) or to my Speakpipe account: https://www.speakpipe.com/TheGmologistPresents
Neville leads VS, Hokan, Render, and Kain on an exploration of the underground complex they arrived at by magical portal. Taking refuge to rest in a chapel of the divination god Savras, VS discovers a magical wishbone and Hokan gives in to dwarven greed to steal a few (possibly cursed) platinum pieces. They find some creepy corpses, try to navigate across a bridge (Hokan falls down the chasm), and eventually explore upward and out to the surface, where they are in an unknown locale. They return in to the mines, find a really fun slide, and take refuge with Valorean, a dragonborn paladin of Mystra hunting the heretic Sikhil, who he believes is pursuing lichdom somewhere in the Salt Mines of Savras.
Render, Neville, VS, and Kain are low on hit points and stripped of their gear as prisoners of the Yellowbone goblins in the weird bolthole laboratory of the wizard Haronin, an insane worshiper of the divination god Savras. The goblins want them to activate the portal pool, but Kain plays for time and Render, who they assume is property because he's a construct, works with M.I.C.H.A.E.L. his shield guardian to find another way in. Neville smooth-talks his captors, and he and Kain get VS to recover some of the wizard's books. Neville starts reading the Savras religious texts, and the party is able to activate the portal, sending Neville through first. The Yellowbones all rush into the portal pool, followed by the party. Still low on health and abilities, they face an unknown danger on the other side of the portal!
Une vidéo un peu plus improvisée, dans laquelle P.P. partage ses réflexions et ses idées concernant une aventure qu'il va animer lors de l'événement annuel du "je rôle". Ainsi, il présente son "Hexcrawl", une zone marécageuse que les personnages vont explorer dans le but de mettre un terme à l'existence d'une divinité gourmande. Bonne écoute !
In Llorkh, Kain leads Render, Neville, Hokam, and VS in a search north into the hills looking for some ruins supposedly built by a wizard. They find the ruins in a valley of noxious gases, and have to enter the complex by way of the air vents - guarded by a spellcasting Yellowbone goblin. Once inside, they discover strange sigils and a pool that might be a portal, then get into a tangle with the Yellowbones - Render goes down, the others are captured. It's a cliffhanger!
Flip the Sorcerer leads Vond, Lysander, and Kathar back to the Grig Little Kingdom to help overthrow evil vizier Jhabshasid and restore power to King Flibnabmeister and his daughter Hollylollybon. Aided by former captain of guard Bentonkadonk, they infiltrate the Ogre Skull Palace and find the king missing. Princess Holly is found unconscious and attached to a fiendish device that is extracting her blood and transforming it into a serum. They fight the evil guardian and free Holly, then use the serum to get into the magic library of King Filbnabmeister. There they encounter the king's body and a portal to the Shadowfell, and the evil vizier Jhabshasid. Weak from their former battle, he downs most of the party quickly, leaving only Vond able to try to save who he can! Flip is saved, Kathar is slain, and Lysander and the villain disappear into the Shadow realm. Kathar's body is brought to Fort Heartwood, where the archdruid of Lurue is able to reincarnate her - as an orc. Lysander's fate remains unknown, but peace is restored to the grigs.
Podcast Dobrych Rzutów, na którym długo i dogłębnie omawiamy różne tematy związane z gramy fabularnymi. Teoria RPG, dyskusje, debaty, warsztaty, praktyczne problemy, luźne rozmowy, wywiady!Autorka mapy: Vanessa PalmerŹródło: concept art gry Hogwarts Legacy od WB Games / Avalanche
Floki asks satyr bard Lysander to go see why some grigs and sprites are searching the Dead Magic Zone, so he assembles a team of dragonborn monk Kathar Videro, feytouched human sorcerer Flip, and two new PCs: halfling wizard Vond Lightfoot and dragonborn ranger Balastair. After a nearly deadly encounter with a displacer beast in the night, they talk to the grigs, who seem to be looking for a way to cure their ailing King Filbnabmeister. The party travels to the Grig Little Kingdom, where they drink some "shrinky drinky" and talk to Princess Hollylollybon and the sketchy vizier Jhabshasid in the Ogre Skull Palace. King Filbnabmeister is afraid of the dark and the only person who can access a magical library of some sort, and the shadows seem to behave extra-strangely here. One of the servants, Nannyplumkins, shows the party where to find the now imprisoned former captain of guards, Bentonkadonk. The party manages to free Ben, but in so doing the alarm is raised and the Ogre Skull Palace gets locked down. Lysander sneaks in to find the Princess and King but triggers the alarm once more when Shattering a door. He and the rest of the party flee the village with Ben, and head back to the Dead Magic Zone, where they learn that the grigs and ravens were looking for something there that Jhabshasid wants.
Arty leads Sir Parrik, Bariq, Steven III, and MikMek back into the lair of the necromancer Chetiin to finish the job! They battle watery ghouls and the wraith of former cleric Cassius, then press their way in to discover the eldritch library where the spirit of former warlock Rasprax is held captive by the nefarious Chetiin! An epic battle commences, with clever use of Silence by Arty, Moonbeam by Bariq and Parrik, and other spells to keep Chetiin contained while Rasprax strikes at the characters from within the walls. Parrik summons spectral berserkers with his Horn of Valhalla, and Steven takes blow after blow while MikMek shoots from the shadows. When at last the evil necromancer is defeated, the players regain some old treasures and find a few new ones, including a Cloak of the Bat that MikMek is excited to use.
Sir Parrik leads Artvirious, MikMek, and Steven III into the lair of Chetiin the Goblin Necromancer, where they first fight several aquatic ghouls led by former chaos sorcerer PC Simple Jack. Delving deeper, they encounter a shrine of Orcus and a tight squeeze, where they fight several goblin zombies. In a ghastly feasting hall, they fight more ghouls and undead led by former bugbear paladin PC Raff, who has been dressed as the bride of Chetiin and who still weilds a magic greatsword. Wounded after the battle, the party moves more cautiously, but discovers a necromantic throne, presently unoccupied. They decide to make their way out of the dungeon with the bodies of the former PCs, but encounter and battle a zombie ogre on the way. On the surface, Bariq burns the bodies of the former PCs and the party withdraws to the safety of the Archdruid Saluk Noreaksey's grove to regather their strength.
Bariq leads Sir Parrik, Artvirous, MikMek, and STEVEN Mk III on a search for the lair of the goblin necromancer Chetiin, who some months ago killed a whole party of the Thorn River Company and then fled into the Southwood. Along the way, they stop at a statue of the unicorn goddess Lurue, and battle several shambling mounds who engulf Arty, Parrik, and Bariq, causing them to have to fight their way out from inside the plant monsters. Exploring further, they find (and avoid) a hydra, and come across a freshly-killed unicorn. They meet the alaghi hermit druid Saluk Noreaksey, with whom Bariq plays chess and who breaks Bariq's tender heart in the morning, after telling the party what he knows of Chetiin. The party find Chetiin's lair, a crumbling fortress, and fight their way in past the Bonepicker Goblin guards and the undead remnant of Swift Current, one of the former members of their party. Entering the underground portion, they reach a flooded room and we pause them on "dungeon time."
Jhank leads Gemwin, Bors, and Hokan to attack the Cult of the Dragon in Runedarth, but sidetracks to investigate the foul waters once again pouring from the central fountain, and find evidence of claw marks and acid corruption. They discover a new secret door, and a shaft leading up into the Arcrown's Refuge, a hidden level. Without exploring it, they find another secret room and shaft leading up to a treasure chamber full of magical items, which turns out to be attached to the Temple of Mordinsamman they had previously cleared, except for the Spectator guardian. After a rest, they descend again and battle Antharzyreph, a black dragon, and its bone naga ally. The skirmisher team is wiped out, but the PCs all survive and take the dragon's hoard. They use part of it to bribe the Cult of the Dragon to leave (they were only there for the dragon anyway) and Bors is called home to Moradin.
Neville leads Kain, Render, and VS as they accept a job from the mysterious half-orc bard Karash to break in and steal a book from a group of Blue Bear Uthgardt suspected of trafficking in people. They case the joint, make a new friend (Dmitry) and a couple new enemies (Dunja the Fence and the Stiletto Set kenku gang), and discover that there's more to the situation that Karash told them. With the help of Karash's colleague Fiona, they break in and find their way down into the under-levels, where they encounter poisonous smoke, avoid guards, and find the prison of the former Uthgardt leader Radovan the Mighty, now a monstrously-transformed yuan-ti. They magically infiltrate his cell, assassinate him, then leave Fiona in his place and escape via Portable Hole with the corpse. In exchange, Karash cedes the deed to the butcher shop known as Pristine Pork to Neville, along with some startup cash.
Gemwin leads Jhank, Bors, Grom, Hokan, and a host of NPC dwarves up into the Halls of the Longbeards in the hope of destroying the Direlord Tribe once and for all. They encounter immediate resistance and have to fight foot-by-foot against orcs, goblins, worgs, and two enormous trolls, with Jhank and Gemwin at the front and Korrin Ironaxe and Grom close behind. Korrin falls in battle, ripped in half by a troll, leaving Gemwin or Jhank as the most likely leaders of the dwarves in Runedarth. They confront the demonic Direlord Wartsnak and his fiendish tanarruk bodyguard in the throne room, where Jhank is charmed and Gemwin gets knocked unconscious, before they turn the tide and near victory. At the last moment, the Direlord escapes by a portal, but the territory that his clan occupied is now in the hands of the dwarves, who discover the treasures they left behind.
Grom leads Gemwin, Jhank, Bors, and Hokan, along with a few archers, to invade the territory of the Direlord tribe and take back the halls of Galloglar and Yund for Dwarven glory! They get into a mega-battle against dozens of goblins, orcs, and a couple of ogres, almost dying again and again. After a short rest, they clean out the remaining humanoids and secure the stairway against further incursion by the Direlord tribe.
Hokan, a new dwarf rogue shows up at the Runedarth dwarfhold ruins and leads Jhank, Gemwin, Bors, and Grom in search of treasure in the Halls of Hammers and Mead and the Halls of Hammered Stone sublevels, where they encounter gricks and darkmantles. Then they charge up the back stairs into Direlord Tribe territory and slaughter a room of goblins and multiple rooms of orcs, setting the stage for a large-scale assault on Direlord territory. This episode is extra-raucous with lots of loud laughter!
Jhank leads Gemwin, Bors, and Grom down to the lowest level of Runedarth - The Halls of Hammers and Mead, where they examine a pillar of sealed portals and then proceed into the Hall of the Pool. There, after defeating the gargoyles who dwell there, Jhank experiments with the controls to a large fountain to try to shut off the corrupt water flowing out of the mountain. They are able to get clean water flowing, then go down to explore the access tunnels to the cisterns and find one with clean water and another with corrupt water. They also explore a little bit of the Halls of Hammered Stone level, finding a route from the pool room to an exterior entrance.
Artvirious leads Lysander, Sir Parrik, and Flip into the Feywild to find the missing treant druid Shrubritney. There, the servants of the Dewdrop Man take umbrage with the way the kingdom of Upperthorn is building up industry near the Southwood. Floki's heritage as a descendant of the green dragon Mornagauth is also a source of tension for the archfey, and he is confronted with an ultimatum.
Grom leads Gemwin, Bors, and Hjalmar to explore and re-take the Temple of Mordinsamman in Runedarth. They battle a yellow musk creeper and its zombies, during which both Hjalmar and Bors are slain and implanted with foul plant seeds. Through Moradin's grace, Bors is saved, but Hjalmar is gone forever and only narrowly avoids reanimating as a zombie. Exploring the temple areas, the party finds a unique guardian and explores the top of the mountain, discovering another entrance possibly associated with the necromantic Cult of the Dragon. They also discover a curious statue with an acrid green teardrop. Dropping back down to the Halls of Gallowglar and Yund, they explore part of the disputed level and battle a patrol of the Direlord Tribe.
Dwarf paladin Gemwin Stonefist leads a large expedition of dwarven adventurers and soldiers through the hills and Greypeak Mountains in search of the ruined dwarfhold of Runedarth! With him are forge cleric Bors McCraw, rune knight Jhank Wildpass, and new ranger Hjalmar Heavyhand (with life cleric Grom and his porter Dhosus along as NPCs). They encounter peaceful ettercaps with woolspider livestock, discover some griffon nests and a mysterious grotto cave (unexplored) and the Sapphire Falls along a fork of the Greyflow River. At the ruins of Runedarth, they make contact with Korrin Ironaxe and the dwarves already there, and set about securing a foothold in the dungeon for their troops. The party mows down an orc/goblin patrol and discovers two magical rune circles with beneficial powers. They stay in the dungeon with the goal of retaking the entire dwarfhold for the glory of all dwarves!
Flip takes over as leader for Za Za Hounddog Jenkins, Grom, Lysander, and new dragonborn monk Kathar Videro, who seems very interested in Flip. They have a tricky battle in a narrow hallway with some vicious redcaps - Za Za goes to death saves four separate times. They all drink from a strange magical fountain and Flip becomes wiser. Za Za almost drowns after finding his way through a flooded passage. The group discovers a kuo-toa shrine (Oop! Ooop!) and fights a few of them, then recovers some treasure including a Deck of Illusions before fleeing the kuo-toa reinforcements. Za Za is given to the nixie Kallista to nurse back to health and serve her for a year, and the rest of the party makes it to civilization in Rickety Bridge. Mike reads a letter received by Gemwin that promises adventure near Axeholm next time...
Lysander the satyr bard leads a low-level mess-around with dwarf life cleric Grom, goblin rogue ZaZa "Hounddog" Jenkins and new feytouched wild sorcerer Flip - they set off to find some recently discovered elf temple ruins near the burgeoning town of Rickety Bridge. We try out our new poker-chip travel system, and Lysander and the crew have trouble locating the ruins. In the night, Lysander is attacked by spiders (again) and it goes badly. Grom and his trusty porter charge in on their dwarven battle-goats and narrowly save the other characters from becoming spider food. Before dawn that same night, ZaZa gets charmed by the nixie Kallista who wants him to serve her for a year. He promises to return after they explore the ruins, which they finally discover. ZaZa triggers a trap, they encounter the cold-cursed and sorrowful elf Quoemin who makes Flip sad, and battle some boggles in a tight room. The party barricades themselves in an apparently safe room and STAYS IN THE DUNGEON for next time...
Artvirous and Mikmek deal with the collapse of the Bullywug tribe and save a few remnant teams. Joined by Bariq and Render, they journey to investigate the nearby barrow that has been haunting Arty's dreams. They strike a deal with the undead warrior there, abduct a nearby human warrior who meets certain conditions, and sacrifice him in order to bring the barrow warrior back to life in order to free him from undeath forever. This involves single combat with Arty, who narrowly survives the ordeal, but the barrow is cleansed! Then the party decides to seek out the Turquoise Kobolds to find a new home for Mikmek's koboldwug gremlin children. Along the way they meet the Chicken Slingers and agree to finance them building a chicken farm nearby, and they hear about some nearby gnomes. Mikmek meets Rotom, leader of the Turquoise, who requests help killing the nearby gnomes and destroying their Smokemobile. Mikmek joins the tribe and his children run amok in the new kobold stronghold.
Render leads Jhank, Bariq, Za Za Hounddog, and new satyr bard Lysander from the Golem Workshops south to a rumored "Cave of Evil". After discovering warning signs placed there by the Prophet of the Tor, the party triggers an explosive Glyph of Warding, then tasks shield guardian M.I.C.H.A.E.L. with triggering a several more while they watch from a safer distance. They make their way into a tomb complex apparently made for several heroes, and Jhank is careful not to desecrate the space. They discover a large room with a rotating bridge and a strange storeroom. After a brief battle with some gargoyles, they withdraw from the dungeon, promising to return and discover its secrets another time.
New rat-shifter spore druid VS joins new firbolg warlock Tharivol and new dwarf life cleric Gorm, along with returning human hotelier/warlock Neville in another Llorkh caper - this time, the Miner's Cooperative is allying with the local wererats to go after a Stone of Controlling Earth Elementals that the Church of Bane has in its temple. They come up with a plan to minimize casualties, case the joint, and infiltrate by night. Killing a few guards in the process, they escape with the stone and several other magic items, only to discover that the stone is a fake. Now the Church of Bane is tearing the town apart looking for the thieves, so the party has to lay low and come up with another plan to go back in and get the real dingus.
STEVEN III leads Render, Jhank, Bariq, and new goblin messenger Hounddog from the Golem Workshop underneath the (now-dead) cyclops Harpilos' house in search of the control amulet to the shield guardian known as MICHAEL (Mechanical Incident Control Hazardous Area Exploration Lifeform). The amulet once belonged to Caradoc, STEVEN's creator, and he is hoping to find out what he can about it, but unfortunately it seems to be where Caradoc died, namely at the bottom of a pool in the middle of the Bullywug Village. The bullywugs, led by King Lenny and the shaman Rebel Sue, think that they recently caused major flooding in the lower Thorn River valley, leading to the collapse of the domain there. STEVEN and crew face hungry refugees, make several plans then go off script anyway, try to align with the skirmishers led by Darvin Dundragon against the Bullywug leadership, but also try to prevent a genocide, all while trying to recover the amulet. Hounddog finds a sequined glove that he interprets as an omen, Bariq executes a plan to recover the actual amulet, STEVEN assassinates the top Bullywug leadership to avoid wider bloodshed, and things mostly work out, unless you're King Lenny or fan-favorite Prince Bodean. After getting the amulet, the party and MICHAEL face off against a bloodsucking mist in the summoning chamber of the golem workshop and against an unhappy wraith that has been causing problems. That facility is now all cleared except for the persistent steam mephit problem.
Here is a preview TWO of our subscriber episodes reviewing what could be the best published megadungeon and the best published hexcrawl. To listen to the full episodes subscribe below and check out these adventures for yourself. Subscribe to the DMofNone Patreon! https://www.patreon.com/DungeonMasterOfNone Stonehell Dungeon: Down Night-Haunted Halls by Michael Curtis The Dark of Hot Springs Island by Jacob Hurst, Evan Peterson, Donnie Garcia, and Gabriel Hernandez
Young bugbear paladin Roff leads Rasprax, Simple Jack, Cassius, and Swift Current to hunt down the goblin necromancer Chetiin, who recently caused an undead outbreak in the Upperthorn Domain. Despite some bad weather, they discover the hideout in a series of caves, and while battling some undead, one zombie flees to raise the alarm. Swift Current pursues and is the first to fall to the necromancer's magic. As the others start to flee, Chetiin repositions to the entrance cave, and cuts down Rasprax, Cassius and Simple Jack. Roff tries to flee a different way but is killed by skeletons. An attempt is made to recover the bodies before they are lost forever, but Chetiin grows stronger with the raised zombies of this party of PCs, setting the stage for a new direction in the campaign.
Render leads Jhank, Arty, and Swift Current in an epic battle against cyclops cousins Harpalos and Palados, who have finally decided to rid the world of the deceitful guests under Harpalos' house. Palados throws a couple of giant ticks into the mix, Jhank gets big, Arty and Swift move all over the map, and Render mostly shoots from afar until Harpalos closes to him and starts wailing on him. Eventually the adventurers turn the tide and destroy the cyclops cousins, taking Harpalos' home and several magical items as loot! They decide to explore a nearby hex and encounter a strange abandoned mine with a bizarre inhabitant known as Moon Crab who controls a magical machine called the Cimmerian Device. They help Moon Crab back to his home in Hidden Lake and check on the dwarves there, who seem to have gotten even stranger since anyone spoke to them.
Rafael Balbi is a Artist, Graphic Designer, Game Designer and Podcaster from Brazil who digs into game design theory in TTRPGs, dynamics of play and gaming systems. Creator of the Oil Fantasy playstyle and lead of a popular hexcrawling westmarches campaign called Biergotten, using a d&d b/x retroclone. Me and Rafael are long time friends, we had a blog together for a while, we wrote an Adventure for DCC RPG Brazilian edition, and we just love hanging out and talking about games. In this episode we talked a lot about Game Design theory, we disagree a little, and agree a lot too. We also talked about how is the TTRPG community down here in Brazil, we mentioned some of our problems, some of our good stuff. We also discussed some of his projects, like the incredible podcast and his deeply researched and playtested Hexcrawl focused RPG. It was a weirdly wonderful chat, I hope you enjoy it as much as we did. So listen up and get weird with us! Thank you for listening to Weird Games & Weirder People! Please subscribe to the show to keep up with new episodes! If you would like to support the show, leave a review and/or head to our ko-fi page and pay us a coffee! It will help keep the podcast going! It would really help! https://ko-fi.com/wgnwp You can also support me buy buying one of my games! Kosmosaurs just got released in print, and it is my new RPG inspired by Saturday morning cartoons about Space Dinosaur Rangers defending the galaxy from evildoers! Get your copy right here: bit.ly/kosmosaurs Get other games of mine on Exalted Funeral: https://www.exaltedfuneral.com/search?q=Diogo+nogueira Or buy anything at DriveThruRPG using this link: https://www.drivethrurpg.com/?affiliate_id=338514 SUBSCRIBE TO OUR NEWSLETTER! This is super new and I am trying a new thing! I share offers, news, behind the scenes, articles, curiosities, and rants about being me! Fun, right? RIGHT!? Check out our latest post: https://open.substack.com/pub/diogonogueira/p/ive-been-dreaming-of-ttrpgs-fire Join our Discord Server: https://discord.gg/FrEmabnw (this link is only valid for 7 days from the day the episode is released - always look for a new link in the newest episode). Stuff mentioned in the Episode: WILL UPDATE AFTER I COME BACK
Rasprax leads Jorgrim, Swift Current, some pikemen and skirmishers, and two new adventurers - feytouched human sorcerer John Doe/Simple Jack and dwarven forge cleric Bors McCraw - out of the Drow Caves and towards the trading post known as Oleg's where the whole campaign began, carting a wagon full of tin ingots to sell. Along the way the discover a bulette lair, stop at a local vineyard to buy a keg of fine Melshimber wine, and happen across a magical fey-well that causes Jorgrim and Simple Jack to switch bodies. They are attacked by an angry bulette that kills half their soldiers, then meet the ettin BorisChorus who relieves them of their new wine and escorts them to the rock outcrop known as the Horned Titan. Camping there, they are beset by giant ants, who agree to take some of their supplies in exchange for peace. At Oleg's, now renamed Zas Gor, they discover a thriving Zhent operation with a stone fort and palisaded trading area. They sell their tin to shady tobacco merchant Brooks Hyland and investigate the defenses of the fortification.
Jhank leads Gemwin, Cassius, and STEVEN III on an exploratory expedition out of Axeholm, where they discover the dangers of Snow Scorpion Crevasse, the cruel Thorny Hills, a grotto cave home to crag cats, a griffon nest, a votive shrine to the water goddess Eldath, some barrow wight mounds, the polluted quarry, and the stirge-infested sinkhole, ending in the town of Llorkh, where the crew join up with the spellcasters of the Manticore's Muse.
The Llorkh spellcasters Cassius and Kain are joined by War Cleric Sigurd, who is looking for his lost friend Ivar, taken prisoner by the Zhents. With Sigurd leading the way, they cut a deal with Winget Sparrow of the Black Network for some information, then find a drug dealer named Chuka who knows the way to Lost Hope Prison up in the mountains. They encounter kobolds, the stone giant Hazbarg, centaurs, and the cyclops Palidos, who relieves them of a mule. At the prison, they don't manage to get past the security to find and rescue Ivar, so that will have to be a future quest. On the journey back they stop in and visit the Axeholm dwarves.
Arty leads Jorgrim, Bariq, MikMek, and Swift Current back into the giants' lair, where they detour into a forge haunted by undead dwarves, who life drain everyone and drop Jorgrim with mummy rot! They retreat back into the open air, then regroup and come back again the following day to take on the remaining giants. A mine cart is used as a diversion and the group descends by rope and stairway to take on a hill giant and verbeeg. All the former captive miners have been slain by the giants, but luckily there's some treasure at the bottom of the mine, including a magical battleaxe that MikMek reluctantly accepts.
Jorgrim leads MikMek, Bariq, Arty and Swift Current to a mine near Lowerthorn territory rumored to have Ettins keeping humans as slaves. Once there, Swift Current wakes a sleeping ogre by trying to steal his chain and a huge, multi-level, all out battle occurs. Several giants are killed and several PCs go down but the lead giants escape - the party resolves to get reinforcements and conquer the site once and for all!
Dwarven paladin Gemwin leads Render, S.T.E.V.E.N. III, Roff, and the survivors of New Ammarindar as they retake the dwarven hold of Axeholm. Roff shows how a very big bugbear fits into a small arrow slit. In the throne room, Gemwin is attacked by a licklash ghoul and other undead start to pour into the room, but the dwarven priests of Dumathoin summon their Spirit Guardians and destroy the unclean ghouls. Upstairs, the party runs into two spectral elf banshees that cause them some problems, but luckily the two warforged artificers are immune to the wailing effect. Gemwin begins to make plans to settle the dwarves here and start New New Ammarindar...
Jhank leads Render, new warforged artificer S.T.E.V.E.N. Mk III, new bugbear paladin Roff, and new dwarven paladin Gemwin (yes, that's three new PCs) on an expedition into the Greypeak Mountains to save the survivors of the fall of New Ammarindar, who are sheltering at some abandoned goliath caves. Once there, they decide to look for the abandoned dwarfhold of Axeholme as a possible new start to the elusive dream of a dwarven domain in the harsh Greypeaks.
In the campaign finale, the fellowship and its allies face off against Gulfane and the denizens of Angmar. This is an original adventure using ONE RING 2e, a tabletop roleplaying game by FREE LEAGUE PUBLISHING. Find us online at https://www.thelollygaggers.com/ #TheOneRing2e #ActualPlay #ttrpg- Cast -Eryniel. Ranger of the North Champion. Played by Melissa. https://twitter.com/melazeraFloi. Dwarven Treasure Hunter. Played by Long. https://twitter.com/LegendaryLongGilly Kettlegrass. Bree-Hobbit Scholar. Played by Ashley. https://twitter.com/Shmelah_Daggit. Dwarven Captain. Played by Steven. https://twitter.com/StevenTheDMTaraneth. Ranger Warden. Played by Maitreyi. https://twitter.com/MaitreyiGamesLoremaster - Jeff. https://twitter.com/lollygaggerco- Links -The Lollygaggers Website - https://www.thelollygaggers.com/Twitch - https://www.twitch.tv/thelollygaggersInstagram - https://www.instagram.com/lollygaggerco/Facebook - https://www.facebook.com/ACompanyOfLollygaggers/Ko-Fi - https://ko-fi.com/adventuresinlollygaggingMaitreyi Plays Games Youtube - https://bit.ly/3f8UiwaThe One Ring 2e - https://freeleaguepublishing.com/en/games/the-one-ring/- Art & Music Credits -Musical theme "Arcadia" by Kevin Macleod - https://incompetech.filmmusic.io/song/3377-arcadiaBackground Ambience from Tabletop Audio - https://tabletopaudio.com/ ★ Support this podcast ★
The fellowship infiltrates Carn Dûm. This is an original adventure using ONE RING 2e, a tabletop roleplaying game by FREE LEAGUE PUBLISHING. Find us online at https://www.thelollygaggers.com/ #TheOneRing2e #ActualPlay #ttrpg- Cast -Eryniel. Ranger of the North Champion. Played by Melissa. https://twitter.com/melazeraFloi. Dwarven Treasure Hunter. Played by Long. https://twitter.com/LegendaryLongGilly Kettlegrass. Bree-Hobbit Scholar. Played by Ashley. https://twitter.com/Shmelah_Daggit. Dwarven Captain. Played by Steven. https://twitter.com/StevenTheDMTaraneth. Ranger Warden. Played by Maitreyi. https://twitter.com/MaitreyiGamesLoremaster - Jeff. https://twitter.com/lollygaggerco- Links -The Lollygaggers Website - https://www.thelollygaggers.com/Twitch - https://www.twitch.tv/thelollygaggersInstagram - https://www.instagram.com/lollygaggerco/Facebook - https://www.facebook.com/ACompanyOfLollygaggers/Ko-Fi - https://ko-fi.com/adventuresinlollygaggingMaitreyi Plays Games Youtube - https://bit.ly/3f8UiwaThe One Ring 2e - https://freeleaguepublishing.com/en/games/the-one-ring/- Art & Music Credits -Musical theme "Arcadia" by Kevin Macleod - https://incompetech.filmmusic.io/song/3377-arcadiaBackground Ambience from Tabletop Audio - https://tabletopaudio.com/ ★ Support this podcast ★
The fellowship faces doom and and a long-gestating betrayal atop Khelek-dûr. This is an original adventure using ONE RING 2e, a tabletop roleplaying game by FREE LEAGUE PUBLISHING. Find us online at https://www.thelollygaggers.com/ #TheOneRing2e #ActualPlay #ttrpg- Cast -Eryniel. Ranger of the North Champion. Played by Melissa. https://twitter.com/melazeraFloi. Dwarven Treasure Hunter. Played by Long. https://twitter.com/LegendaryLongGilly Kettlegrass. Bree-Hobbit Scholar. Played by Ashley. https://twitter.com/Shmelah_Daggit. Dwarven Captain. Played by Steven. https://twitter.com/StevenTheDMTaraneth. Ranger Warden. Played by Maitreyi. https://twitter.com/MaitreyiGamesLoremaster - Jeff. https://twitter.com/lollygaggerco- Links -The Lollygaggers Website - https://www.thelollygaggers.com/Twitch - https://www.twitch.tv/thelollygaggersInstagram - https://www.instagram.com/lollygaggerco/Facebook - https://www.facebook.com/ACompanyOfLollygaggers/Ko-Fi - https://ko-fi.com/adventuresinlollygaggingMaitreyi Plays Games Youtube - https://bit.ly/3f8UiwaThe One Ring 2e - https://freeleaguepublishing.com/en/games/the-one-ring/- Art & Music Credits -Musical theme "Arcadia" by Kevin Macleod - https://incompetech.filmmusic.io/song/3377-arcadiaBackground Ambience from Tabletop Audio - https://tabletopaudio.com/ ★ Support this podcast ★
The fellowship travels to an icy tower protecting the paths to Carn Dûm. This is an original adventure using ONE RING 2e, a tabletop roleplaying game by FREE LEAGUE PUBLISHING. Find us online at https://www.thelollygaggers.com/ #TheOneRing2e #ActualPlay #ttrpg- Cast -Eryniel. Ranger of the North Champion. Played by Melissa. https://twitter.com/melazeraFloi. Dwarven Treasure Hunter. Played by Long. https://twitter.com/LegendaryLongGilly Kettlegrass. Bree-Hobbit Scholar. Played by Ashley. https://twitter.com/Shmelah_Daggit. Dwarven Captain. Played by Steven. https://twitter.com/StevenTheDMTaraneth. Ranger Warden. Played by Maitreyi. https://twitter.com/MaitreyiGamesLoremaster - Jeff. https://twitter.com/lollygaggerco- Links -The Lollygaggers Website - https://www.thelollygaggers.com/Twitch - https://www.twitch.tv/thelollygaggersInstagram - https://www.instagram.com/lollygaggerco/Facebook - https://www.facebook.com/ACompanyOfLollygaggers/Ko-Fi - https://ko-fi.com/adventuresinlollygaggingMaitreyi Plays Games Youtube - https://bit.ly/3f8UiwaThe One Ring 2e - https://freeleaguepublishing.com/en/games/the-one-ring/- Art & Music Credits -Musical theme "Arcadia" by Kevin Macleod - https://incompetech.filmmusic.io/song/3377-arcadiaBackground Ambience from Tabletop Audio - https://tabletopaudio.com/ ★ Support this podcast ★
The fellowship rejoins their company of allies and plans their next excursions across Angmar. This is an original adventure using ONE RING 2e, a tabletop roleplaying game by FREE LEAGUE PUBLISHING. Find us online at https://www.thelollygaggers.com/ #TheOneRing2e #ActualPlay #ttrpg- Cast -Eryniel. Ranger of the North Champion. Played by Melissa. https://twitter.com/melazeraFloi. Dwarven Treasure Hunter. Played by Long. https://twitter.com/LegendaryLongGilly Kettlegrass. Bree-Hobbit Scholar. Played by Ashley. https://twitter.com/Shmelah_Daggit. Dwarven Captain. Played by Steven. https://twitter.com/StevenTheDMTaraneth. Ranger Warden. Played by Maitreyi. https://twitter.com/MaitreyiGamesLoremaster - Jeff. https://twitter.com/lollygaggerco- Links -The Lollygaggers Website - https://www.thelollygaggers.com/Twitch - https://www.twitch.tv/thelollygaggersInstagram - https://www.instagram.com/lollygaggerco/Facebook - https://www.facebook.com/ACompanyOfLollygaggers/Ko-Fi - https://ko-fi.com/adventuresinlollygaggingMaitreyi Plays Games Youtube - https://bit.ly/3f8UiwaThe One Ring 2e - https://freeleaguepublishing.com/en/games/the-one-ring/- Art & Music Credits -Musical theme "Arcadia" by Kevin Macleod - https://incompetech.filmmusic.io/song/3377-arcadiaBackground Ambience from Tabletop Audio - https://tabletopaudio.com/ ★ Support this podcast ★
Join Jon for a comprehensive exploration of the upcoming Dolmenwood roleplaying game, due in 2024, by Necrotic Gnome and Exalted Funeral! Dolmenwood is a complete roleplaying game in the old-school style, set in a dark and perilous fairytale woods. Currently being kickstarted, the game consists of three books -- the Player's Book, the Monster Book, and the Campaign Book. In Part 3, Jon dives into the Campaign Book, sifting through the multitude of secrets hidden in Dolmenwood, the machinations of seven powerful factions, sixteen unique settlements, 200 richly detailed hexes, and much, much more! Throughout, Jon relates the material directly to his own play experience, having refereed two campaigns under the boughs of the enchanted forest! If you want to witness listen to the setting in action, listen to all 22 sessions of 3d6 DTL's Dolmenwood campaign! Dolmenwood Deep Dive Part 1 - Player's Book: https://youtu.be/hL_YAarvB5U Dolmenwood Deep Dive Part 2 - Monster Book: https://youtu.be/TYAOz1ShB6w Pledge now! Dolmenwood TTRPG on Kickstarter Dolmenwood Preview on Necrotic Gnome's site Questing Beast's Dolmenwood Overview Bastionland's Monster Book Readthrough Twenty Sides to Every Story's Dolmenwood Actual Play Eleven Foot Pole's Dolmenwood Actual Play Necrotic Gnome Discord Server, with Dedicated Dolmenwood Channels Dolmenwood Facebook Group Intro music by Muzaproduction. --- Send in a voice message: https://podcasters.spotify.com/pod/show/3d6dtl/message Support this podcast: https://podcasters.spotify.com/pod/show/3d6dtl/support
Join Jon for a comprehensive exploration of the upcoming Dolmenwood roleplaying game, due in 2024, by Necrotic Gnome and Exalted Funeral! Dolmenwood is a complete roleplaying game in the old-school style, set in a dark and perilous fairytale woods. Currently being kickstarted, the game consists of three books -- the Player's Book, the Monster Book, and the Campaign Book. In Part 2, Jon dives into the Monster Book, which details 87 weird and wondrous creatures, plus many more animals and folk native to the perilous wood. He highlights numerous beasties, discusses in depth what makes Dolmenwood creature statistic blocks so special, and details an example of random generation encounter flow! If you want to witness listen to the setting in action, listen to all 22 sessions of 3d6 DTL's Dolmenwood campaign! Pledge now! Dolmenwood TTRPG on Kickstarter Dolmenwood Preview on Necrotic Gnome's site Questing Beast's Dolmenwood Overview Bastionland's Monster Book Readthrough Twenty Sides to Every Story's Dolmenwood Actual Play Eleven Foot Pole's Dolmenwood Actual Play Necrotic Gnome Discord Server, with Dedicated Dolmenwood Channels Dolmenwood Facebook Group Intro music by Muzaproduction. --- Send in a voice message: https://podcasters.spotify.com/pod/show/3d6dtl/message Support this podcast: https://podcasters.spotify.com/pod/show/3d6dtl/support